Damage threshold

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Damage threshold
StonewallFNV.png
Fallout, Fallout 2, Fallout Tactics
ModifiesDamage reduction
Governed ByArmor
Initial Value0
Fallout: New Vegas
ModifiesDamage reduction
Governed ByArmor
Initial Value0
Related PerksToughness, Stonewall, Nerd Rage!, Hit the Deck, Piercing Strike, Shotgun Surgeon, Living Anatomy, Whiskey Rose, Sub-Dermal Armor, Brainless, Big Brained
Related TraitsKamikaze
 
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Damage Threshold is a combat statistic in Fallout, Fallout 2, and Fallout Tactics: Brotherhood of Steel. It was removed in Fallout 3, leaving Damage resistance as the only armor statistic. However, it was restored in Fallout: New Vegas.

Fallout, Fallout 2, Fallout Tactics[edit | edit source]

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Fallout: New Vegas[edit | edit source]

Imagine that there is an amount of damage that armor directly subtracts from damage... a "threshold" of damage, if you will. While a small percentage of damage may get through even the thickest armor, damage threshold can effectively neutralize a lot of small arms.

J.E. Sawyer

Damage Threshold (DT) is a derived static value that is directly subtracted from the damage of each shot taken. In simple terms if a shot is fired with a damage value of 20 and the target's DT value is 15, then 15 points of damage will be removed from the shot's damage. DT plays an integral part in combination with the target's Damage Resistance (DR) value to determine the amount of final damage inflicted upon the target.

The combined statistics of DT and DR (with DT being applied first) determines the total damage reduction applied to each shot, however it should be noted that it is not a simple issue of just subtracting the defined value from the damage of each shot, damage negated in this way will never be reduced below 20% of the weapon's original damage regardless of both DT and DR.[1]

\max((\text{Shot Damage} - \text{DT}) \times (100\%-\text{DR}\%), (\text{Shot Damage} \times20\%)) =\text{Damage Inflicted}

In F:NV, the red shield appears next to a target's health meter when you hit it for damage that is equal to or less than the target's damage threshold. A HUD-colored shield appears next to the player's health meter when the player is hit for damage equal to or less than the player's damage threshold.

J.E. Sawyer

Damage which is reduced to below minimum value is indicated with a shield icon next to the health bar (either the PC, or the non-player character's). When all of an enemy's DT (if it's not 0 to begin with) is overcome with armor piercing attacks, then a broken shield icon will be appear in its place instead. The shield icon is shown during V.A.T.S. and on the HUD's health bars once damage has been inflicted upon a target and will remain for 3 seconds afterwards.

The default value for DT is set at 0, this is then modified mainly by the DT value of Armor and Clothing worn. Other attributes that can also effect the DT value both permanently or temporary of a character are Perks, Traits, Consumables and Ammunition.

The maximum DT achievable in Fallout: New Vegas is 95.5. This is can be done by taking both ranks of the Toughness (+6), Sub-Dermal Armor (+4), Reinforced Spine (+2), the third rank of Camarader-E (+2), active Nerd Rage (+15), Big Brained (character DT *1.1); having consumed Datura Hide (+1), Nuka-Cola Quartz (+6) and Whiskey with the Whiskey Rose perk (+9). The proceeding totals a base of 49.5, which can further be increased by wearing the Remnants Power Armor (+28) and helmet (+8), and equipping the unique fatman Esther (+10), you reach a maximum of 95.5.

Bugs[edit | edit source]

  • In Fallout: New Vegas, the only articles of clothing that provide DR are the Rebreather, which is acquired during the quest Volare!, the Vault 11 jumpsuit, and the scientist outfit.
  • PCIcon pc.png PlayStation 3Icon ps3.png Xbox 360Icon xbox360.png If the DT bar on your Pip-Boy is crossfading your amount of DR, then removing the DR while the DT number is not displayed as brightly as possible will result in the bar being completely blank until DR is reintroduced.

References[edit | edit source]