Dangerous Dan McGrew

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Dangerous Dan McGrew
Dangerous Dan McGrew.png
Biography and appearance
RaceHuman, Caucasian
GenderMale
AffiliationNew Reno
RoleMorningstar Mine owner
LocationRedding Mining Camp
Dialogue FileRCMCGREW.MSG
Gameplay
QuestsFind the excavator chip
Find out who cut the whore.
Statistics
SPECIALStrength: 6
Perception: 6
Endurance: 7
Charisma: 5
Intelligence: 5
Agility: 8
Luck: 6
Derived StatsHit points: 70
Armor class: 23
Action points: 9
Carry weight: 175
Unarmed damage: 0
Melee damage: 3
Sequence: 15
Healing rate: 2
Experience points: 225
Normal DT/DR: 2/25%
Laser DT/DR: 0/20%
Fire DT/DR: 0/20%
Plasma DT/DR: 0/10%
Electrical DT/DR: 0/30%
EMP DT/DR: 0/500%
Explode DT/DR: 0/20%
Tag SkillsSmall Guns: 94%
Big Guns: 100%
Energy Weapons: 106%
Unarmed: 90%
Melee Weapons: 90%
Throwing: 90%
Technical
Proto id00000184 (Bounty Hunter (7-12))
 
Gametitle-FO2.png
Gametitle-FO2.png

New Reno's strong enough to protect Redding from the other two. Since New Reno's divvied up amongst different gang-families, it's divided enough to give us our best chance for autonomy. In New Reno, they don't care how we run things - as long as they get their gold.

Dangerous Dan McGrew is the owner of Redding's Morningstar Mine in Fallout 2.

Background[edit | edit source]

A realist with a strong belief in personal liberty and Redding independence, Dan McGrew is short, but by no means small. He is barrel-chested, with great muscle tone, and a scarred face. The full facial beard and perpetual layer of rock dust on him tell everyone that he is a miner, and a good one to boot. He is the direct rival of Marge LeBarge and Doc Johnson, trying to align Redding with New Reno using the profits he makes from his mine.

Dan's logic is simple: Where NCR would annex Redding and turn it into another of its frontier territories under its laws and Vault City would turn Redding into a labour camp, New Reno's anarchy would ensure that Redding would have autonomy as long as they kept delivering the gold to the city. At the same time, the crime capital would be large enough to keep both the NCR and VC away from Redding. Dan isn't blind and knows that Redding has to choose a master, but it shoudl do so while it can still choose them on its own.

Ironically, the very city he wants to align the town with is the source of his greatest problems. The Mordinos keep bringing in more and more Jet into the city. Half of Dan's miners are more busy looking for a fix than working, which directly impedes his ability to meet the production quotas. He hopes that the excavator chip will help his profit line and ensure his plans come to fruition.

Interactions with the player character[edit | edit source]

Interactions overview[edit | edit source]

Perk empathy synthesizer.png
This character is involved in quests.

Quests[edit | edit source]

Inventory[edit | edit source]

px
Icon armored vault suit.png
Apparel
Leather armor (non-lootable)
Assault carbine icon.png
Weapon
None
Icon briefcase.png
Carried items
None
Icon male severed head.png
Drops on death
empty

Behind the scenes[edit | edit source]

Appearances[edit | edit source]

Dan McGrew appears only in Fallout 2.