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Danger Sense

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Danger Sense
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Danger Sense is one of Fallout GURPS advantages. See: Fallout GURPS.

Overview

You can't depend on it, but sometimes you get this prickly feeling right at the back of your neck, and you know something's wrong . . . If you have Danger Sense, the GM rolls once against your IQ, secretly, in any situation involving an ambush, impending disaster, or similar hazard. A successful roll means you get a warning that something's wrong. A roll of 3 or 4 means you get a little detail as to the nature of the danger.

— Steve Jackson Games GURPS sources

In Fallout

With the abandonment of GURPS, Danger Sense was recycled into generic combat perks.