We've Moved! Just as Gamepedia has joined forces with Fandom, this wiki had joined forces with our Fandom equivalent. The wiki has been archived and we ask that readers and editors move to the now combined wiki on Fandom. Click to go to the new wiki.

Danger Sense

From The Vault - Fallout Wiki
Jump to: navigation, search
Danger Sense

Danger Sense is one of Fallout GURPS advantages. See: Fallout GURPS.


You can't depend on it, but sometimes you get this prickly feeling right at the back of your neck, and you know something's wrong . . . If you have Danger Sense, the GM rolls once against your IQ, secretly, in any situation involving an ambush, impending disaster, or similar hazard. A successful roll means you get a warning that something's wrong. A roll of 3 or 4 means you get a little detail as to the nature of the danger.

— Steve Jackson Games GURPS sources

In Fallout

With the abandonment of GURPS, Danger Sense was recycled into generic combat perks.