Daniel Martinez started working in the game industry when he got out of high school. He started out on a temporary position of tester in Inteplay Entertainment QA department and worked his way up into the art department for Black Isle Studios. After Interplay he decided to continue his education and started to attend the Art Institute of California. After graduating he worked for different companies, including Obsidian Entertainment.
Daniel's main specialty is in environment art. He also creates weapons and props.
This page was last edited on 18 October 2013, at 13:13.
Content is available under CC BY-SA 3.0 unless otherwise noted. Game content and materials are trademarks and copyrights of their respective publisher and its licensors. All rights reserved.
This site is a part of Fandom, Inc. and is not affiliated with the game publisher.