CATEGORY
|
TYPE
|
SUBTYPE
|
PROMPT
|
DIALOGUE BEFORE
|
RESPONSE TEXT
|
DIALOGUE AFTER
|
SCRIPT NOTES
|
SCENE
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: It was America's pasttime. A sport that united families on warm summer days. And it wasn't violent. Mostly.
|
That sounds ideal. It's a shame it was so long ago.
|
Moe: ... I like my version better.
|
|
MoeGreetSceneBaseball02
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: The teams would also beat the spectators to death. That's how the term "spectator sport" got started.
|
That's positively barbaric.
|
Moe: ... I like my version better.
|
|
MoeGreetSceneBaseball02
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: There were balls, strikes, three bases, and home runs. You kept score by how many runners made it to home plate.
|
That sounds fascinating. Perhaps the Brotherhood could adopt that as a training regimen.
|
Moe: ... I like my version better.
|
|
MoeGreetSceneBaseball02
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Always believed in freedom of the press.
|
I find that the press often manipulates the truth in order to deliver their agenda.
|
Mayor: Oh, I didn't mean to bring you into this argument, good sir. No no no... You look like Diamond City material.
|
|
08MayorIntroScene2a
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Newspapers just like to stir up trouble.
|
Agreed. The press often manipulates the truth in order to deliver their agenda.
|
Mayor: Oh, I didn't mean to bring you into this argument, good sir. No no no... You look like Diamond City material.
|
|
08MayorIntroScene2a
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: You made a mistake, but you can still do the right thing, doctor. Just think this through.
|
This doctor won't listen to reason. He needs to pay for his crimes.
|
DocCrocker: You're...you're right. There's one thing I can do. Only one thing's going to make this all better.
|
|
004_MS07aCrockerScene02
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: You've killed a man, doctor. You're going to pay for it. Put the gun down, and come with me.
|
I'll be surprised if he surrenders peacefully.
|
DocCrocker: I... I did it, didn't I? I killed a man. Oh god. There's so much blood. So much blood all over me!
|
|
004_MS07aCrockerScene02
|
Scene
|
SceneDialogue
|
Custom
|
|
|
He took the honorable way out.
|
Companion: Crocker got exactly what was comin' to him.
|
|
004b_MS07aCompanionInterjects
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Crocker won't be preying on the innocent any longer. Justice has been done.
|
|
|
004b_MS07aCompanionInterjects
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Then let's go find your home.
|
Bringing a child with us could be tactically dangerous, but it's an admirable decision. He isn't safe here.
|
Billy: Thanks. I live in Quincy. Or at least I used to. But I don't know how to get there.
|
|
MS01BillyOutOfFridge
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: You'll have to figure out your own life.
|
You're turning your back on a child? Deplorable, soldier.
|
Billy: I guess I'll just sit here until some monster comes and eats me.
|
disappointed, scolding / Disgust
|
MS01BillyOutOfFridge
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I hate to tell you this, but your parents are probably dead.
|
We're sorry for your loss, son.
|
Billy: Dead? You really think so?
|
son as a soldier would address a young child
|
MS01BillyOutOfFridge
|
Miscellaneous
|
Miscellaneous
|
SharedInfo
|
|
Jack: You fool! Why didn't you do as I asked?
|
Danse interjects
|
|
|
MS09ParsonsBossRoomLorenzoEscapes
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: That's really interesting.
|
This is all just smoke and mirrors and fictional nonsense. I thought you had a head on those shoulders.
|
Jack: I'm glad to hear you say that. It's become my life's work.
|
|
MS09CabotHouseIntroJack
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: You can believe whatever wacko theories you want, as long as I get paid.
|
This is a complete waste of time. None of what he's saying exists.
|
Jack: Well if that's how you feel, I'll leave you to Edward. He'll be your immediate supervisor.
|
|
MS09CabotHouseIntroJack
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: You think aliens created human civilization?
|
Aliens. Don't make me laugh.
|
Jack: Yes, if by "alien" you mean a non-human precursor to the commonly understood founding cultures -- Sumer, Egypt, Assyria.
|
|
MS09CabotHouseIntroJack
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I have a vial of that serum with me. Here, looks like you need it.
|
Don't give that away! We need to pass it onto our Brotherhood scribes for study.
|
Emogene: How did you get that? Never mind, I'd rather not know. Thank you so very much.
|
|
MS09Mission2EmogeneAgeKnow
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Thanks for your help.
|
Well, we have our next target.
|
ParsonsGuardCaptain: Sure thing.
|
|
MS09ParsonsCaptainScene1
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: So you've just been waiting for me to show up to do something about those assholes?
|
Perhaps they're unqualified to handle the situation.
|
ParsonsGuardCaptain: As far as I remember, I don't answer to you. And yeah, we were waiting for you.
|
|
MS09ParsonsCaptainScene1
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: That's all I needed to know.
|
Let's move out.
|
ParsonsGuardCaptain: Well then, I guess we're done.
|
|
MS09ParsonsCaptainScene1
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Sorry, I shouldn't have said that.
|
It doesn't matter. It's over now.
|
ParsonsGuardCaptain: Was that an apology? Now I've seen everything.
|
|
MS09ParsonsCaptainScene1A
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Lucky for you I'm not afraid of a few raiders.
|
That would be highly unlikely.
|
ParsonsGuardCaptain: Well, then, why don't you get out of my face and go kill them?
|
|
MS09ParsonsCaptainScene1A
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: That's true. Edward wouldn't have hired me if he thought you could have done the job.
|
There's no call for flippancy, soldier.
|
ParsonsGuardCaptain: You're throwing a lot of attitude for the new guy. I guess we'll see soon enough if you're just blowing smoke or not.
|
|
MS09ParsonsCaptainScene1A
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Whoa, whoa. Easy there.
|
Whoever programmed these robots needs to have his head examined.
|
FirstMate: Unable to comply.
|
|
MS11_0080_Constitution_Scene_3
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Try that and you'll be nothing but scrap metal, pal.
|
Stand down, or we'll be forced to defend ourselves!
|
FirstMate: Threats detected. Awaiting permission to terminate target.
|
pointing gun / Confident
|
MS11_0080_Constitution_Scene_3
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: This must be a misunderstanding. You invited me aboard.
|
Well, make a choice.
|
FirstMate: No records found.
|
|
MS11_0080_Constitution_Scene_3
|
Scene
|
SceneDialogue
|
Custom
|
|
|
This is going to be a waste of useful technology.
|
|
|
MS11_Comp_Sabotage
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: A sad state of affairs for such an historic ship.
|
Honestly, for it's age, the vessel is in remarkable condition.
|
Ironsides: On that we are in agreement.
|
|
MS11_0100_Meet_Ironsides
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: You should just abandon the ship.
|
A captain never abandons his vessel.
|
Ironsides: It is not in my character, sir, to retreat simply because the odds are great. I will persevere.
|
|
MS11_0100_Meet_Ironsides
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: That's quite a predicament.
|
It certainly is.
|
Ironsides: What vexes me most is my inability to assist in the war effort. My gun decks have naught but mole rats and ne'er-do-wells as targets.
|
|
MS11_0100_Meet_Ironsides
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: How did it even get up here?
|
Yes, I was wondering that myself.
|
Ironsides: A harrowing tale, of that there can be no doubt. Or I should say, I assume it is.
|
|
MS11_0100_Meet_Ironsides
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Yeah, I'm in. What's the plan?
|
I'd advise against siding with these people... they're the real pirates here.
|
Mandy: That's the right call.
|
|
MS11_0350_Meet_Mandy
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: No deal. I'm with Ironsides.
|
Better that robot than these hooligans.
|
Mandy: Then screw you, asshole. You're lucky we don't gun you down.
|
|
MS11_0350_Meet_Mandy
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I need to think about this.
|
Better to align ourselves with the robot than this riff-raff.
|
Mandy: Don't take too long, or we'll crack the Constitution open ourselves. And then you'll get nothing.
|
|
MS11_0350_Meet_Mandy
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Still not interested.
|
This really wasn't any of our business.
|
PaulPembroke: I don't know why I expected you to help me.
|
|
MS13PaulIntroScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: You're going to have to make it worth my while.
|
This isn't any of our business and now you're gouging him for caps? I don't even know what to think right now.
|
PaulPembroke: Uh. Well... okay. I can only pay you 80 caps right now, but I'll scrape together more after we take care of Cooke.
|
|
MS13PaulIntroScene
|
Scene
|
SceneDialogue
|
Custom
|
|
PaulPembroke: Keep talking.
|
Well? Did you have something to say?
|
HenryCooke: Look, I'll, uh, I'll stay away from Darcy from now on. It's over. You have my word on that.
|
|
MS13BConfrontCooke
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Think this through. Darcy isn't worth dying for - or killing for.
|
Choose your battles carefully. Don't waste them on sitautions that can be resolved through diplomacy.
|
HenryCooke: You know what? You're right.
|
|
MS13BConfrontCookeAlone
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I'm counting to three. One... two...
|
Last chance.
|
HenryCooke: Hold up. Don't get crazy on me. We can talk this out.
|
|
MS13BConfrontCookeAlone
|
Scene
|
SceneDialogue
|
Custom
|
|
|
You killed that man in cold blood. You're a disgrace to the Brotherhood.
|
|
|
MS13BAfterConfrontationViolence
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Paul, put the gun away. Nobody needs to get shot here.
|
You're seriously ignoring a Brotherhood soldier?
|
PaulPembroke: Screw that.
|
|
MS13BConfrontCooke
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Better just shoot him, Paul.
|
What the hell are you saying?!
|
PaulPembroke: Keep talking.
|
|
MS13BConfrontCooke
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Put the guns away before this gets out of hand.
|
How about everyone stays calm, and we think about what we're doing here.
|
PaulPembroke: Too late.
|
|
MS13BConfrontCooke
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: No. I'm taking all of it as the rest of my payment.
|
Your behavior is an embarrassment to the Brotherhood.
|
PaulPembroke: That was never part of the deal!
|
|
MS13EDivideSpoils
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: All right! Now, it has to be quietly, with no fuss. Maybe lead him out of town...
|
We'll call the shots. You just give us the rest of your intel.
|
Yefim: All right, that's enough!
|
|
MS14BobrovOpeningScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I tell you, it would be easier than you think. You just talk him into following you out of town...
|
We'll call the shots. You just give us the rest of your intel.
|
Yefim: All right, that's enough!
|
|
MS14BobrovOpeningScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: It would be quick, and probably mostly painless. You just first lead him out of town...
|
We'll call the shots. You just give us the rest of your intel.
|
Yefim: All right, that's enough!
|
|
MS14BobrovOpeningScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Did we not just agree this is serious problem? Calls for serious solution. First, you get him to follow you out of town...
|
We'll call the shots. You just give us the rest of your intel.
|
Yefim: All right, that's enough!
|
|
MS14BobrovOpeningScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Travis: Well, if you think it would work...
|
Don't look at me. This wasn't my idea.
|
|
|
MS14TravisBarPreFightScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Travis: I'm not a coward!
|
Pull youself together!
|
|
|
MS14TravisBarPreFightScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Nothing will change unless you make it happen.
|
You have to seize the moment.
|
|
pumping someone up / Confident
|
MS14TravisBarPreFightScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: But if I hadn't gotten into that fight with them, maybe this wouldn't have happened.
|
Fault is irrelevent. We need to defuse this situation.
|
Travis: Look... I don't really... I mean, I don't have a lot of friends.
|
|
MS14TravisStage65Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Oh, man. I can't believe this.
|
It doesn't matter who's to blame. We need to defuse this situation.
|
Travis: Look... I don't really... I mean, I don't have a lot of friends.
|
|
MS14TravisStage65Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: You're right. We've got to get him back.
|
Exactly. So help us defuse the situation.
|
Travis: Look... I don't really... I mean, I don't have a lot of friends.
|
|
MS14TravisStage65Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I guess... Maybe it doesn't matter. But getting him back does.
|
Take a moment to collect yourself and then tell us how we can help.
|
Travis: Look... I don't really... I mean, I don't have a lot of friends.
|
|
MS14TravisStage65Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Okay, okay. Good. I mean, I can do this. Totally.
|
Take a deep breath and concentrate. You can do this.
|
Travis: Any, uhh... Any last-minute advice? I've never done anything like this.
|
|
MS14TravisStage70Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Oh. Okay... Not, uhh, not exactly the pep-talk I was looking for...
|
You'll be fine. Just find the strength you need within yourself.
|
Travis: Any, uhh... Any last-minute advice? I've never done anything like this.
|
Confident
|
MS14TravisStage70Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Okay, right. Sure. Yeah.
|
That was excellent advice. Try and follow it to the letter.
|
Travis: Any, uhh... Any last-minute advice? I've never done anything like this.
|
|
MS14TravisStage70Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Thanks.
|
Your contributions were... acceptable.
|
Travis: After all this, I think about the things that had me worried so much, and it just seems... silly, you know?
|
|
MS14TravisStage90Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Yeah, yeah. I know.
|
That was rather... harsh.
|
Travis: After all this, I think about the things that had me worried so much, and it just seems... silly, you know?
|
|
MS14TravisStage90Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Haven't met a man I couldn't lay out.
|
Judging from what I've seen so far, I don't doubt it.
|
Vadim: I have... contacts. People I can count on. Real tough looking, but they will take dive for money.
|
|
MS14VadimStage10Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I'm not some thug. I don't get involved in stuff like that.
|
Of course you're not. You're a soldier.
|
Vadim: I have... contacts. People I can count on. Real tough looking, but they will take dive for money.
|
|
MS14VadimStage10Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Doctor Chambers has paid for her crimes against humanity.
|
|
|
MS17_Comp_KilledChambers
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Continue your work, then.
|
Wrong move, soldier. This woman's work was a threat and and she needed to be neutralized.
|
HonestDan: I wish you hadn't said that.
|
|
MS17_400_Chambers
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Don't kill the girl. Spare her.
|
I suggest you hand her over. Right. Now.
|
DoctorChambers: Impossible. The odds are too great she's an Institute infiltrator.
|
|
MS17_400_Chambers
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Give me the caps and I'll drop the whole thing.
|
Accepting a bribe? That's against regulations.
|
JacobOrden: Here you go. Come back anytime.
|
disappointed / Disgust
|
MS17_300_JacobWarning
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: You can keep your caps.
|
You stood your ground. Well done, soldier.
|
JacobOrden: Please, just leave well enough alone. There's more going on then you realize.
|
|
MS17_300_JacobWarning
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Surely, there's room for compromise? I get Stockton's survivors and we stay... friends. I'd have to know more, though.
|
I suggest you take our more than generous offer... unless you wish to resolve this through combat.
|
JacobOrden: That's a tall order. A deal like that, well, that's above my pay grade.
|
To the opponent (threaten)
|
MS17_300_JacobWarning
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: No deal.
|
Those extra guns would have given us a distinct advantage over the enemy.
|
HonestDan: We'll see who finds those caravan hands first, then.
|
|
MS17_300_Dan_Follows
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Hm. Yes. Maybe you should stick with being a soldier.
|
|
unimpressed / Stern
|
MS04_Comp_ActingLikeShroud
|
Scene
|
SceneDialogue
|
Custom
|
|
|
I wish you'd learn to act for the greater good, not to line your pockets with caps.
|
|
Disgust
|
MS04_Comp_PCisAssassin
|
Scene
|
SceneDialogue
|
Custom
|
|
|
I can't believe you did that. The Brotherhood does not execute innocents. That was tantamount to murder!
|
|
rising anger / Angry
|
MS04_Comp_PCKilledHostage
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Hand over the caps.
|
That's horrible.
|
AJ: Here. And don't show your face around here again.
|
|
MS04_0500_2_AJ
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Stop selling to children, miscreant. Or face my wrath.
|
Your crimes against these civilians ends now!
|
AJ: Screw you. Waste the freak.
|
|
MS04_0500_2_AJ
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Good on you for trying to make the world better.
|
Making the world better is the Brotherhood's primary mission. We just use less... eccentric methods.
|
Kent: I just have to do something, you know?
|
|
MS04_0100_Intro
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Sure, Kent. You have a plan, all right.
|
I think I'll listen to the rest of his "plan" before I pass judgment.
|
Kent: I know how it sounds.
|
|
MS04_0100_Intro
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Looks like it's my lucky day. Because I'm getting both of you.
|
Time to pay for your crimes!
|
|
combat soon / Angry
|
MS04_1300_SinjinConfrontation
|
Scene
|
SceneDialogue
|
Custom
|
|
Kent: He'd... He'd. Episode 23.
|
Well played, Kent!
|
Sinjin: *laugh* Enjoy the show, Kent. After I'm done with the Shroud, you're next.
|
Surprised
|
MS04_1300_SinjinConfrontation
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
You want me to head back to base? Fine. But you better not forget where your loyalties lie.
|
|
annoyed that you're being dismissed
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Returning to base. I trust this is only a temporary arrangement.
|
|
annoyed that you're being dismissed
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
I really think we're better off staying together, but it's your decision. See you back at base.
|
|
annoyed that you're being dismissed
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Close range, got it.
|
|
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Closing the distance.
|
|
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Moving into close, roger that.
|
|
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Moving to medium range.
|
|
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Hanging back.
|
|
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Roger that, changing to medium range.
|
|
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Roger that, moving to long range.
|
|
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Falling back.
|
|
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
I'll cover you from back there.
|
|
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Going weapons hot.
|
|
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Permission to drop hostiles, roger that.
|
|
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Locked and loaded.
|
|
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Holding fire.
|
|
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Going weapons cold.
|
|
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Switching to defensive, roger that.
|
|
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Hostiles coming in.
|
|
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Look alive, we've got company.
|
|
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Multiple targets approaching.
|
|
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Can't hold back... going weapons hot!
|
|
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Can't stay back, we're getting overrun!
|
|
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Too dangerous, I'm in this one!
|
|
|
|
Scene
|
SceneDialogue
|
Custom
|
|
BoS200Danse: Haylen, Rhys...it's time to welcome our newest recruit to the recon team.
|
He shows a lot of promise, and with the proper guidance, I think he has the potential of becoming one of the best.
|
Player Default: Thanks, I promise not to let you down.
|
Confident
|
BoS200_02_PromotionScene
|
Scene
|
SceneDialogue
|
Custom
|
|
BoS200Danse: Haylen, Rhys...it's time to welcome our newest recruit to the recon team.
|
She shows a lot of promise, and with the proper guidance, I think she has the potential of becoming one of the best.
|
Player Default: Thanks, I promise not to let you down.
|
Confident
|
BoS200_02_PromotionScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Thanks aren't necessary. Just continue excelling at your duties, soldier.
|
There's one last order of business I wanted to get out of the way.
|
|
Confident
|
BoS200_02_PromotionScene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
I'm going to recommend you be awarded the rank of Knight.
|
|
Confident
|
BoS200_02_PromotionScene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Now, nothing's official until you speak to Elder Maxson, but I wanted you to be the first to know.
|
Player Default: Thank you.
|
Confident
|
BoS200_02_PromotionScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Thank you.
|
Thanks aren't necessary. Just continue excelling at your duties, soldier.
|
BoS200Haylen: Ad Victoriam, Initiate.
|
Friendly
|
BoS200_02_PromotionScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Only a Knight, huh? I hate starting out at the bottom.
|
Everyone starts out as a Knight or Initiate. It's not meant as a sign of disrespect towards your abilities.
|
BoS200Haylen: Ad Victoriam, Initiate.
|
Irritated
|
BoS200_02_PromotionScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Fair enough.
|
Outstanding, soldier.
|
BoS200Haylen: Ad Victoriam, Initiate.
|
Impressed
|
BoS200_02_PromotionScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Does this mean I'm one of you now?
|
As far as I'm concerned, yes.
|
BoS200Haylen: Ad Victoriam, Initiate.
|
Confident
|
BoS200_02_PromotionScene
|
Scene
|
SceneDialogue
|
Custom
|
|
BoS200Danse: Now... I need you to report to Haylen or Rhys for your next assignment. Dismissed, soldier.
|
Now... I've received orders that we're both to report to the Prydwen.
|
|
Confident
|
BoS200_02_PromotionScene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
However, if you want to run a few ops for Scribe Haylen or Knight Rhys first, they could certainly use your assistance.
|
|
Confident
|
BoS200_02_PromotionScene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
I'll leave the choice up to you.
|
|
Confident
|
BoS200_02_PromotionScene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Let me know when you're ready to mount up.
|
|
Confident
|
BoS200_02_PromotionScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I'd be honored to join.
|
And I'd be honored to count you as one of us.
|
|
Friendly
|
BoS200_02_PromotionScene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Meet me back at the police station, and we'll discuss the details.
|
Player Default: Thanks, I promise not to let you down.
|
Confident
|
BoS200_02_PromotionScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I'd be honored to join.
|
Then that settles it.
|
Player Default: Thanks, I promise not to let you down.
|
Confident
|
BoS200_02_PromotionScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: No, still not interested.
|
Sorry to hear that, but I respect your decision.
|
|
Confident
|
BoS200_02_PromotionScene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
If you ever change your mind, you know where to find us.
|
Player Default: Thanks, I promise not to let you down.
|
Confident
|
BoS200_02_PromotionScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I still want to think about it.
|
Suit yourself.
|
|
Confident
|
BoS200_02_PromotionScene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
You know where to find us when you're ready to make a decision.
|
Player Default: Thanks, I promise not to let you down.
|
Confident
|
BoS200_02_PromotionScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: What would be expected of me if I joined?
|
You'd be under my command, and I'd expect you to follow orders.
|
|
Confident
|
BoS200_02_PromotionScene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
No more mercenary work... this is the real thing.
|
|
Confident
|
BoS200_02_PromotionScene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
You'd have access to advanced military weapons, as well as your own personal suit of Power Armor.
|
|
Confident
|
BoS200_02_PromotionScene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Most importantly, you'd have the Brotherhood at your back... ready to spill its own blood to keep you alive.
|
|
Confident
|
BoS200_02_PromotionScene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
So... what do you say?
|
Player Default: Thanks, I promise not to let you down.
|
Question
|
BoS200_02_PromotionScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Meet me back at the police station, and we'll discuss the details.
|
Haylen, Rhys...it's time to welcome our newest recruit to the recon team.
|
Player Default: Thanks, I promise not to let you down.
|
Confident
|
BoS200_02_PromotionScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Meet me back at the police station, and we'll discuss the details.
|
Haylen, Rhys...it's time to welcome our newest recruit to the Brotherhood.
|
Player Default: Thanks, I promise not to let you down.
|
Confident
|
BoS200_02_PromotionScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Perfect. Then there's no need to give you a long lecture, so I'll get right to the point.
|
I only ask for two things from anyone under my command. Honesty and respect.
|
|
Confident
|
BoS200_02_PromotionScene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
You fall in line, you stay in line. I give you an order, and you follow it. It's as simple as that.
|
BoS200Danse: Now, before I release you to Haylen and Rhys for your assignments, there's one last order of business.
|
Confident
|
BoS200_02_PromotionScene
|
Scene
|
SceneDialogue
|
Custom
|
|
BoS200Danse: Our rallying cry is more powerful than any weapon you could ever carry. Remember that.
|
Now... I need you to report to Haylen or Rhys for your next assignment. Dismissed, soldier.
|
BoS200Danse: Now... I've received orders that we're both to report to the Prydwen.
|
Confident
|
BoS200_02_PromotionScene
|
Scene
|
SceneDialogue
|
Custom
|
|
BoS200Rhys: Are we in luck, sir?
|
Mission accomplished... we have the transmitter.
|
BoS200Rhys: Finally... some good news for a change. Nice work, sir.
|
Confident
|
BoS200_01_ReturnScene
|
Scene
|
SceneDialogue
|
Custom
|
|
BoS200Rhys: Finally... some good news for a change. Nice work, sir.
|
I didn't do it alone.
|
|
Confident
|
BoS200_01_ReturnScene
|
Scene
|
SceneDialogue
|
Custom
|
|
BoS200Rhys: Finally... some good news for a change. Nice work, sir.
|
I didn't do it alone. Had some help from our new friend.
|
|
Confident
|
BoS200_01_ReturnScene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
I've offered him a place on our team, but I'm not sure he's willing to accept.
|
|
MARK FOR RE-RECORD / Confident
|
BoS200_01_ReturnScene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
In the meantime, he's welcome to take shelter here as long as he doesn't get in our way.
|
|
Confident
|
BoS200_01_ReturnScene
|
Scene
|
SceneDialogue
|
Custom
|
|
BoS200Rhys: Finally... some good news for a change. Nice work, sir.
|
I didn't do it alone. Had some help from our new friend.
|
|
Confident
|
BoS200_01_ReturnScene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
I've offered her a place on our team, but I'm not sure she's willing to accept.
|
|
MARK FOR RE-RECORD / Confident
|
BoS200_01_ReturnScene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
In the meantime, she's welcome to take shelter here as long as she doesn't get in our way.
|
|
Confident
|
BoS200_01_ReturnScene
|
Scene
|
SceneDialogue
|
Custom
|
|
BoS200Danse: Like it or not, you're going to have to learn to work together.
|
And you, you need to understand what it means to be a part of the Brotherhood.
|
|
Irritated
|
BoS200_02_PromotionScene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
We're not soldiers of fortune. We're an army and we've dedicated our lives to uphold a strict code of ethics.
|
|
re-record / Confident
|
BoS200_02_PromotionScene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
If you intend to stay within our ranks, you need to obey our tenets without question.
|
Player Default: Don't worry, I've spent time in the military.
|
Confident
|
BoS200_02_PromotionScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Don't worry, I've spent time in the military.
|
Perfect. Then there's no need to give you a long lecture, so I'll get right to the point.
|
BoS200Danse: I only ask for two things from anyone under my command. Honesty and respect.
|
Confident
|
BoS200_02_PromotionScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I was never good at following the rules.
|
If you intend to stay with us, I expect you to take my advice seriously.
|
BoS200Danse: I only ask for two things from anyone under my command. Honesty and respect.
|
MARK FOR RE-RECORD / Irritated
|
BoS200_02_PromotionScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Understood.
|
Outstanding.
|
|
Impressed
|
BoS200_02_PromotionScene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Since I know you're eager to get started, I'll get right to the point.
|
BoS200Danse: I only ask for two things from anyone under my command. Honesty and respect.
|
Confident
|
BoS200_02_PromotionScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: You going to teach me this "code of ethics?"
|
If you were paying attention in ArcJet, you should have learned some of it already.
|
|
Irritated
|
BoS200_02_PromotionScene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
The rest will become apparent as you spend time with your fellow soldiers.
|
|
Confident
|
BoS200_02_PromotionScene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Now, since I know you're eager to get started, I'll get right to the point.
|
BoS200Danse: I only ask for two things from anyone under my command. Honesty and respect.
|
Confident
|
BoS200_02_PromotionScene
|
Scene
|
SceneDialogue
|
Custom
|
|
BoS200Danse: You fall in line, you stay in line. I give you an order, and you follow it. It's as simple as that.
|
Now, before I release you to Haylen and Rhys for your assignments, there's one last order of business.
|
|
MARK FOR RE-RECORD / Confident
|
BoS200_02_PromotionScene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
From this moment forward, I'm granting you the rank of Initiate.
|
|
MARK FOR RE-RECORD / Confident
|
BoS200_02_PromotionScene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
This is only a training rank... I'm not premitted to grant ranks any higher than that.
|
Player Default: Thank you.
|
Confident
|
BoS200_02_PromotionScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Thank you.
|
Thanks aren't necessary. Just continue excelling at your duties, soldier.
|
BoS200Danse: There's one last order of business I wanted to get out of the way.
|
MARK FOR RE-RECORD / Friendly
|
BoS200_02_PromotionScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I hate being the lowest rung on the totem pole.
|
Everyone starts out as an Initiate. It's not meant as a sign of disrespect towards your abilities.
|
BoS200Danse: There's one last order of business I wanted to get out of the way.
|
Irritated
|
BoS200_02_PromotionScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Fair enough.
|
Outstanding, soldier.
|
BoS200Danse: There's one last order of business I wanted to get out of the way.
|
Impressed
|
BoS200_02_PromotionScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Why can't you promote me beyond Initiate?
|
Only an Elder can promote you beyond Initiate.
|
|
Confident
|
BoS200_02_PromotionScene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
After we get the transmitter up and running, I'll call in and see what I can do.
|
Player Default: Thank you.
|
MARK FOR RE-RECORD / Confident
|
BoS200_02_PromotionScene
|
Scene
|
SceneDialogue
|
Custom
|
|
BoS200Rhys: He doesn't even know what that means, Haylen.
|
"Ad Victoriam" means "To Victory."
|
|
Confident
|
BoS200_02_PromotionScene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
In our eyes, defeat is unacceptable because we're fighting for the future of mankind.
|
|
Confident
|
BoS200_02_PromotionScene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Our rallying cry is more powerful than any weapon you could ever carry. Remember that.
|
BoS200Danse: Now... I need you to report to Haylen or Rhys for your next assignment. Dismissed, soldier.
|
Confident
|
BoS200_02_PromotionScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Too bad, I was getting used to the thought of you leaving.
|
Rhys, that's enough.
|
|
Angry
|
BoS200_02_PromotionScene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Like it or not, you're going to have to learn to work together.
|
BoS200Danse: And you, you need to understand what it means to be a part of the Brotherhood.
|
Angry
|
BoS200_02_PromotionScene
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
Good, you're back.
|
BoS200Danse: Haylen, Rhys...it's time to welcome our newest recruit to the recon team.
|
Confident
|
BoS200_02_PromotionScene
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
There's still a place for you in the Brotherhood... if you want it.
|
Player Default: I'd be honored to join.
|
Confident
|
BoS200_02_PromotionScene
|
Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
Report back to the police station. I'll be there soon, just need to survey the area for technology.
|
|
|
|
Scene
|
SceneDialogue
|
Custom
|
|
|
That minigun in front of you is loaded and ready to fire.
|
|
elevated as if talking over engine noise - don't yell / Confident
|
BoS201_02_VertibirdFlightStage30
|
Scene
|
SceneDialogue
|
Custom
|
|
|
If you spot anything hostile during the flight, I suggest you put it to good use.
|
|
elevated as if talking over engine noise - don't yell / Confident
|
BoS201_02_VertibirdFlightStage30
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Make sure you properly identify your targets before you start shooting. We don't want to have any mishaps and fire on the locals.
|
BoS201Danse: The Commonwealth looks different from up here, doesn't it?
|
elevated as if talking over engine noise - don't yell / Concerned
|
BoS201_02_VertibirdFlightStage30
|
Scene
|
SceneDialogue
|
Custom
|
|
BoS201Danse: We'll be meeting Lancer-Captain Kells on the Flight Deck. Just stick close to me and answer all of his questions.
|
There she is. It's been far too long since I've been aboard.
|
|
elevated as if talking over engine noise - don't yell / Impressed
|
BoS201_02_VertibirdFlightStage30
|
Scene
|
SceneDialogue
|
Custom
|
|
|
All right, soldier... this is the moment when everything changes. I hope you're ready.
|
|
elevated as if talking over engine noise - don't yell / Confident
|
BoS201_02_VertibirdFlightStage30
|
Scene
|
SceneDialogue
|
Custom
|
|
BoS201Danse: Make sure you properly identify your targets before you start shooting. We don't want to have any mishaps and fire on the locals.
|
The Commonwealth looks different from up here, doesn't it?
|
|
Confident
|
BoS201_02_VertibirdFlightStage30
|
Scene
|
SceneDialogue
|
Custom
|
|
|
It never ceases to amaze me how drastically your perception of the battlefield changes from the air.
|
|
Confident
|
BoS201_02_VertibirdFlightStage30
|
Scene
|
SceneDialogue
|
Custom
|
|
|
We're going to need that edge when we take on the Institute.
|
|
Concerned
|
BoS201_02_VertibirdFlightStage30
|
Scene
|
SceneDialogue
|
Custom
|
|
|
They've already proven that they're technologically superior, which means there's no telling what types of weapons they have in their arsenal.
|
|
Concerned
|
BoS201_02_VertibirdFlightStage30
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Hopefully, our air superiority and tactical know-how will make the difference.
|
|
Concerned
|
BoS201_02_VertibirdFlightStage30
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Now all we have to do is find them... and I'm betting that Elder Maxson will have a plan already in place by the time we arrive.
|
BoS201Danse: I wish everyone down there believed in our cause but they've been blinded by rumors and misinformation.
|
Confident
|
BoS201_02_VertibirdFlightStage30
|
Scene
|
SceneDialogue
|
Custom
|
|
BoS201Danse: Now all we have to do is find them... and I'm betting that Elder Maxson will have a plan already in place by the time we arrive.
|
I wish everyone down there believed in our cause but they've been blinded by rumors and misinformation.
|
|
Angry
|
BoS201_02_VertibirdFlightStage30
|
Scene
|
SceneDialogue
|
Custom
|
|
|
They don't realize that the Brotherhood of Steel is the Commonwealth's last hope for survival.
|
|
Angry
|
BoS201_02_VertibirdFlightStage30
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Every man, woman and child below is in mortal danger.
|
|
Angry
|
BoS201_02_VertibirdFlightStage30
|
Scene
|
SceneDialogue
|
Custom
|
|
|
If we fail, it's only a matter of time before the enemy overwhelms the population.
|
|
Angry
|
BoS201_02_VertibirdFlightStage30
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Cleansing the Commonwealth is our duty and I will gladly spill my own blood if it ensures our victory.
|
BoS201Danse: We're on final approach to the airport... the Prydwen should be coming into view just ahead.
|
Angry
|
BoS201_02_VertibirdFlightStage30
|
Scene
|
SceneDialogue
|
Custom
|
|
BoS201Danse: Cleansing the Commonwealth is our duty and I will gladly spill my own blood if it ensures our victory.
|
We're on final approach to the airport... the Prydwen should be coming into view just ahead.
|
|
Confident
|
BoS201_02_VertibirdFlightStage30
|
Scene
|
SceneDialogue
|
Custom
|
|
|
We'll be meeting Lancer-Captain Kells on the Flight Deck. Just stick close to me and answer all of his questions.
|
BoS201Danse: There she is. It's been far too long since I've been aboard.
|
Confident
|
BoS201_02_VertibirdFlightStage30
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Of course I am... I've never seen anything so impressive.
|
Takes your breath away, doesn't it?
|
BoS201Danse: We call our ship "The Prydwen." She's loaded with enough troops and supplies to mount a major offensive.
|
Impressed
|
BoS201_01_DanseStage20
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Not yet.
|
Understood.
|
|
Confident
|
BoS201_01_DanseStage20
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Let me know when you're ready to depart.
|
BoS201Danse: We call our ship "The Prydwen." She's loaded with enough troops and supplies to mount a major offensive.
|
Confident
|
BoS201_01_DanseStage20
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Yeah... can't wait to get up there.
|
I felt the same way the first time I saw it, too.
|
BoS201Danse: We call our ship "The Prydwen." She's loaded with enough troops and supplies to mount a major offensive.
|
Confident
|
BoS201_01_DanseStage20
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Why did the Brotherhood send it here in the first place?
|
I'm not sure, but I think it might have something to do with the data on the Commonwealth my team gathered before it arrived.
|
BoS201Danse: We call our ship "The Prydwen." She's loaded with enough troops and supplies to mount a major offensive.
|
Thinking
|
BoS201_01_DanseStage20
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Where are you going? We still have some things to discuss.
|
|
Irritated
|
BoS201_08_DanseStage150
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I won't let you down, Danse. I promise.
|
Good.
|
BoS201Danse: Now, I know your eager to hop into a suit of Power Armor and take the fight to the Institiute, but first thing's first.
|
Confident
|
BoS201_08_DanseStage150
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I'm not comfortable being watched so closely.
|
Well, you better get used to it.
|
|
Irritated
|
BoS201_08_DanseStage150
|
Scene
|
SceneDialogue
|
Custom
|
|
|
If you want to remain a part of the Brotherhood of Steel, you're going to have to adjust to the military way of life.
|
BoS201Danse: Now, I know your eager to hop into a suit of Power Armor and take the fight to the Institiute, but first thing's first.
|
Confident
|
BoS201_08_DanseStage150
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Don't worry, I'll be careful.
|
Good, because we've got a lot of work ahead of us and I don't want anything slowing us down.
|
BoS201Danse: Now, I know your eager to hop into a suit of Power Armor and take the fight to the Institiute, but first thing's first.
|
Confident
|
BoS201_08_DanseStage150
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: So what's all this about you being my sponsor?
|
Elder Maxson is understandably particular when it comes to new recruits.
|
|
Confident
|
BoS201_08_DanseStage150
|
Scene
|
SceneDialogue
|
Custom
|
|
|
He believes in order to keep the Brotherhood strong, we have to bond as brothers.
|
|
Confident
|
BoS201_08_DanseStage150
|
Scene
|
SceneDialogue
|
Custom
|
|
|
As your sponsor, it's my duty to travel with you throughout the Commonwealth to ensure that our ideals are being observed.
|
|
Confident
|
BoS201_08_DanseStage150
|
Scene
|
SceneDialogue
|
Custom
|
|
|
That's why I'm so concerned about your performance in the field.
|
Player Default: I won't let you down, Danse. I promise.
|
Confident
|
BoS201_08_DanseStage150
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Good.
|
Now, I know your eager to hop into a suit of Power Armor and take the fight to the Institiute, but first thing's first.
|
|
Confident
|
BoS201_08_DanseStage150
|
Scene
|
SceneDialogue
|
Custom
|
|
|
In order to be an effective part of the team, you need to learn your way around this ship and get to know its crew.
|
|
Confident
|
BoS201_08_DanseStage150
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Since I've been officially assigned to you as your sponsor, I'd recommend taking me along with you.
|
Player Default: Sounds good, let's go.
|
Confident
|
BoS201_08_DanseStage150
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Sounds good, let's go.
|
Outstanding.
|
|
Confident
|
BoS201_08_DanseStage150
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I'll go it alone for now and come find you when I'm ready.
|
Suit yourself. I'll be in the mess hall if you need me.
|
|
Confident
|
BoS201_08_DanseStage150
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: You can come with me or wait until I'm done. It's up to you.
|
In that case, I prefer to tag along.
|
|
Confident
|
BoS201_08_DanseStage150
|
Scene
|
SceneDialogue
|
Custom
|
|
|
If you change your mind, just let me know.
|
|
Confident
|
BoS201_08_DanseStage150
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Do you need to come with me now?
|
It might help if I tagged along with you.
|
|
Confident
|
BoS201_08_DanseStage150
|
Scene
|
SceneDialogue
|
Custom
|
|
|
On the other hand, you might want to make your first impression without a Paladin standing over your shoulder. It's up to you.
|
Player Default: Sounds good, let's go.
|
Confident
|
BoS201_08_DanseStage150
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I was very impressed with him. He seems to know what's best for everyone.
|
Exactly. Without his determination... we'd be lost.
|
BoS201Danse: I just hope you appreciate how much of a chance I'm taking bringing you into the fold this quickly.
|
Confident
|
BoS201_08_DanseStage150
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: He sounds pretty delusional to me. You don't actually buy everything he's saying, do you?
|
You shouldn't judge Maxson on his words alone. His actions prove his sincerity.
|
BoS201Danse: I just hope you appreciate how much of a chance I'm taking bringing you into the fold this quickly.
|
Confident
|
BoS201_08_DanseStage150
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: He's a very dedicated man. It sounds like he stands behind everything he's saying.
|
Of course he does. How could he afford not to?
|
BoS201Danse: I just hope you appreciate how much of a chance I'm taking bringing you into the fold this quickly.
|
Confident
|
BoS201_08_DanseStage150
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Maxson seems so young compared to everyone else. You're okay with that?
|
Don't let his age fool you.
|
|
Confident
|
BoS201_08_DanseStage150
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Maxson's a brilliant tactician, a formidable warrior and possesses an idealistic vision for the future of the Brotherhood.
|
|
RE-RECORD PLEASE / Confident
|
BoS201_08_DanseStage150
|
Scene
|
SceneDialogue
|
Custom
|
|
|
I'd follow him anywhere, without question.
|
Player Default: I was very impressed with him. He seems to know what's best for everyone.
|
Confident
|
BoS201_08_DanseStage150
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Maxson seems so young compared to everyone else. You're okay with that?
|
A decade ago, the Brotherhood had almost gone completely astray.
|
|
Confident
|
BoS201_08_DanseStage150
|
Scene
|
SceneDialogue
|
Custom
|
|
|
The Elder before Maxson sent us down a path that was leading nowhere... he was more concerned about charity than the preservation of technology.
|
|
Irritated
|
BoS201_08_DanseStage150
|
Scene
|
SceneDialogue
|
Custom
|
|
|
But when Maxson took over, he single-handedly re-prioritized the Brotherhood from the ground up and put us back on the path to glory.
|
|
Confident
|
BoS201_08_DanseStage150
|
Scene
|
SceneDialogue
|
Custom
|
|
|
This ship and its crew are a testament to his leadership.
|
Player Default: I was very impressed with him. He seems to know what's best for everyone.
|
Confident
|
BoS201_08_DanseStage150
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Exactly. Without his determination... we'd be lost.
|
I just hope you appreciate how much of a chance I'm taking bringing you into the fold this quickly.
|
|
Confident
|
BoS201_08_DanseStage150
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Not to put too fine a point on it, but if you screw up... we go down together.
|
Player Default: I won't let you down, Danse. I promise.
|
Irritated
|
BoS201_08_DanseStage150
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Permission to come aboard, sir?
|
BoS201Kells: Permission granted and welcome back, Paladin.
|
Question
|
BoS201_03_DanseKellsStage100
|
Scene
|
SceneDialogue
|
Custom
|
|
BoS201Kells: And is this our new recruit?
|
Yes, sir. I've field promoted him to Initiate and I'd like to sponsor his entry into our rankings personally.
|
BoS201Kells: Yes, we've read your reports.
|
Confident
|
BoS201_03_DanseKellsStage100
|
Scene
|
SceneDialogue
|
Custom
|
|
BoS201Kells: And is this our new recruit?
|
Yes, sir. I've field promoted her to Initiate and I'd like to sponsor her entry into our rankings personally.
|
BoS201Kells: Yes, we've read your reports.
|
Confident
|
BoS201_03_DanseKellsStage100
|
Scene
|
SceneDialogue
|
Custom
|
|
BoS201Kells: You'll be pleased to know that Elder Maxson's approved your request, and placed the recruit in your charge.
|
Thank you, sir.
|
|
Confident
|
BoS201_03_DanseKellsStage100
|
Scene
|
SceneDialogue
|
Custom
|
|
|
And my current orders?
|
BoS201Kells: You are to remain on the Prydwen and await further instructions.
|
Question
|
BoS201_03_DanseKellsStage100
|
Scene
|
SceneDialogue
|
Custom
|
|
BoS201Kells: You are to remain on the Prydwen and await further instructions.
|
Very good, sir.
|
|
Confident
|
BoS201_03_DanseKellsStage100
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Ad victoriam, Captain.
|
BoS201Kells: Ad victoriam, Paladin.
|
Confident
|
BoS201_03_DanseKellsStage100
|
Scene
|
SceneDialogue
|
Custom
|
|
|
I don't know where you're going, but if you want to remain a part of the Brotherhood, I'd get back here.
|
|
Irritated
|
BoS201_01_DanseStage20
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: That ship... I've never seen anything like it.
|
Amazing, isn't it?
|
Player Default: Of course I am... I've never seen anything so impressive.
|
Confident
|
BoS201_01_DanseStage20
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: The Brotherhood isn't exactly subtle when it makes an entrance.
|
There's no reason to be subtle when you have that in your arsenal.
|
Player Default: Of course I am... I've never seen anything so impressive.
|
SinisterSmile
|
BoS201_01_DanseStage20
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: All I want to know is when I can get up there.
|
I felt the same way the first time I saw it, too.
|
Player Default: Of course I am... I've never seen anything so impressive.
|
Confident
|
BoS201_01_DanseStage20
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Why did the Brotherhood send it here?
|
I'm not sure, but I think it might have something to do with the data on the Commonwealth we sent them after the transmitter was repaired.
|
Player Default: Of course I am... I've never seen anything so impressive.
|
Thinking
|
BoS201_01_DanseStage20
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Takes your breath away, doesn't it?
|
We call our ship "The Prydwen." She's loaded with enough troops and supplies to mount a major offensive.
|
|
Impressed
|
BoS201_01_DanseStage20
|
Scene
|
SceneDialogue
|
Custom
|
|
|
If she's here, Elder Maxson's here. And that means we're going to war.
|
Player Default: Going to be a quick war with that thing on our side.
|
ominous / Confident
|
BoS201_01_DanseStage20
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Going to be a quick war with that thing on our side.
|
That's the plan.
|
|
Confident
|
BoS201_01_DanseStage20
|
Scene
|
SceneDialogue
|
Custom
|
|
|
If history's proven anything, it's that an overwhelming show of force has a chance of halting a conflict before it begins.
|
BoS201Danse: That being said, you're about to get to know the Prydwen up close and personal.
|
Confident
|
BoS201_01_DanseStage20
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: After rolling that thing in, you've certainly started a war.
|
If history's proven anything, it's that an overwhelming show of force has a chance of halting a conflict before it begins.
|
|
Confident
|
BoS201_01_DanseStage20
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Besides, why should we hold back when we have something like that at our disposal?
|
BoS201Danse: That being said, you're about to get to know the Prydwen up close and personal.
|
MARK FOR RE-RECORD / Confident
|
BoS201_01_DanseStage20
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I'm guessing that diplomacy isn't on Elder Maxson's mind.
|
What's the matter? Don't like kicking in the door?
|
|
MARK FOR RE-RECORD / Question
|
BoS201_01_DanseStage20
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Don't worry, you'll fall in line with our tactics sooner or later.
|
BoS201Danse: That being said, you're about to get to know the Prydwen up close and personal.
|
MARK FOR RE-RECORD / Confident
|
BoS201_01_DanseStage20
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Who's Elder Maxson?
|
Maxson is the commander of this division of the Brotherhood of Steel.
|
|
Confident
|
BoS201_01_DanseStage20
|
Scene
|
SceneDialogue
|
Custom
|
|
|
He's the model of what every Brotherhood soldier hopes to become.
|
|
Confident
|
BoS201_01_DanseStage20
|
Scene
|
SceneDialogue
|
Custom
|
|
|
If we're going to war, I can promise you that he'll be leading the charge.
|
BoS201Danse: That being said, you're about to get to know the Prydwen up close and personal.
|
SinisterSmile
|
BoS201_01_DanseStage20
|
Scene
|
SceneDialogue
|
Custom
|
|
BoS201Danse: If history's proven anything, it's that an overwhelming show of force has a chance of halting a conflict before it begins.
|
That being said, you're about to get to know the Prydwen up close and personal.
|
|
Confident
|
BoS201_01_DanseStage20
|
Scene
|
SceneDialogue
|
Custom
|
|
|
I've received orders that we're both to report to her immediately.
|
|
Confident
|
BoS201_01_DanseStage20
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Follow me up to the roof of the police station... we're going for a little ride.
|
|
Friendly
|
BoS201_01_DanseStage20
|
Miscellaneous
|
Miscellaneous
|
WaitingForPlayerInput
|
|
|
You're awfully quiet. Do you need a medic or something?
|
|
|
|
Miscellaneous
|
Miscellaneous
|
WaitingForPlayerInput
|
|
|
I can't tell if you're bored, or just ignoring me.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
There you are. How did it go with Elder Maxson?
|
Player Default: I was very impressed with him. He seems to know what's best for everyone.
|
Question
|
BoS201_08_DanseStage150
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
Cavalry's arrived and it looks like they sent in the big guns.
|
Player Default: That ship... I've never seen anything like it.
|
re-record - this should be a bigger moment / Impressed
|
BoS201_01_DanseStage20
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
Are you ready to head up to the ship?
|
Player Default: Of course I am... I've never seen anything so impressive.
|
Question
|
BoS201_01_DanseStage20
|
Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
I'll be in the mess hall if you want to talk. Good luck with Maxson.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
Not now, Initiate.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
You're supposed to be at Maxson's address. Get moving, Initiate.
|
|
Concerned
|
|
Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
I have some reports to file and you have a debriefing to attend. We'll talk later.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
There's Lancer-Captain Kells. Follow me.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
Lancer-Captain Kells is waiting for us on the Prydwen.
|
|
MARK FOR RE-RECORD
|
|
Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
What are you waiting for? Get up to the Prydwen now.
|
|
|
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I'm not a big fan of jazz.
|
I'm more of a country-western and bluegrass fan myself.
|
Magnolia: Shame... but that's all I ever sing here. Goodneighbor inspires a certain kind of music.
|
|
MagnoliaGreetScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Junkie. You could've gotten yourself killed.
|
Which would be doing the world a favor.
|
Hancock: I like to think of Death as the ultimate drug trip. When it happens, I'll be too busy enjoying it to have regrets.
|
|
HancockGreetScene02
|
Scene
|
SceneDialogue
|
Custom
|
|
VaultTecGhoul: Okay. I'll head over there right now. You promise you'll come visit, right? I'll see you there!
|
That thing shouldn't be living anywhere... it should be put out of its misery.
|
|
contempt for a ghoul / Disgust
|
VaultTecGhoulGreetScene04
|
Scene
|
SceneDialogue
|
Custom
|
|
PrestonGarvey: Let's do this, General.
|
Mirelurks will be a pleasure to kill... another mutated creature thanks to man tampering with nature.
|
|
|
Min02PrestonCourtyard
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Let's not over-complicate this. Just get in there and hit them with everything we've got.
|
That's it, soldier. Show them how the Brotherhood gets things done.
|
PrestonGarvey: If you say so.
|
proud / Confident
|
Min02PrestonCastlePrebattle2
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I'm not ready to make a call yet.
|
Take your time, formulate your strategy, then execute when ready.
|
PrestonGarvey: Sure, take another look around. If you get into trouble we've got your back, but it's better if we go in with a plan.
|
|
Min02PrestonCastlePrebattle2
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Let's hit them from both sides.
|
A good tactical choice, soldier. Exploiting a flanking position is a classic Brotherhood maneuver.
|
PrestonGarvey: We'll split up and you can join which ever side you think needs the extra support.
|
|
Min02PrestonCastlePrebattle2
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Set up a firing line and I'll draw them out.
|
There's no reason to take unnecessary risks like that, soldier.
|
PrestonGarvey: Sounds good. We'll hold back and wait for them to come to us. Just don't get yourself trapped in there.
|
|
Min02PrestonCastlePrebattle2
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: That's pretty ingenious. I bet you can work around the clock.
|
This is a clever implementation of robotic-driven agriculture.
|
SupervisorWhite: Of course, darling. Our unique hierarchy allows for constant operation.
|
|
DialogueGraygardenIntro
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Robots can do simple tasks, sure, but you need a human being to make the big decisions.
|
I couldn't agree with you more.
|
SupervisorWhite: Ah, but that's where Graygarden is unique, darling.
|
|
DialogueGraygardenIntro
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: This place seems familiar. I think I saw a bit about it on the news, back before the war.
|
Interesting. Then this place must have some sort of pre-war significance.
|
SupervisorWhite: Yes, construction was completed mere days before the war.
|
|
DialogueGraygardenIntro
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: There's not even one person here?
|
Under human supervision, I hope.
|
SupervisorWhite: That's right, darling. We are entirely self-sufficient, with no need for human guidance.
|
|
DialogueGraygardenIntro
|
Scene
|
SceneDialogue
|
Custom
|
|
SupervisorWhite: Perhaps you've noticed that I possess a rather singular personality, as do the other supervisors.
|
"Personality" should not be a part of a robot's programming. It's wrong.
|
Player Default: Well, it's definitely unique. Sort of hard to miss.
|
irritated / Irritated
|
DialogueGraygardenIntro
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: It's pretty clever, making a tarberry bog out of an old swimming pool.
|
Yes, it's a clever use of pre-war architecture. I'll have to make a note of that.
|
Wiseman: I appreciate your saying so.
|
|
DialogueTheSlogSceneIntro
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: The first word that comes to my mind is "ugly."
|
There's no need to be rude. This civilian is trying the best that he can to survive... and I applaud him for it.
|
Wiseman: Hey, do I look like a guy who puts a premium on beauty?
|
|
DialogueTheSlogSceneIntro
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Looks fine, I guess. I wouldn't really know.
|
I'd say it looks quite resourceful.
|
Wiseman: Yeah, I didn't think you had the look of a farmer about you. More the city type, I'd say, what with that smooth, clean skin.
|
|
DialogueTheSlogSceneIntro
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: No wonder your crops are doing so well.
|
Building your farm here was... a unique decision, citizen.
|
Roger: Yeah, they really are.
|
trying to find something nice to say
|
DialogueWarwickHomesteadIntro
|
Scene
|
SceneDialogue
|
Custom
|
|
BoSGavil: If you've got questions, ask. Otherwise, stay out of our way.
|
Watch your tone, Sergeant.
|
BoSGavil: Sir.
|
Sternly, from a superior officer. The sergeant is out of line. / Stern
|
BoSM02_Gavil_Stage37_Threaten
|
Scene
|
SceneDialogue
|
Custom
|
|
|
War tempers the strong, and breaks the weak. If that is what happened... he wouldn't be the first.
|
|
Quiet, regretful. / Concerned
|
BoSM02_Lucia_Stage50_PostDanse
|
Scene
|
SceneDialogue
|
Custom
|
|
|
It's not much of a lead, but... let's see where it takes us.
|
|
Quiet, puzzled. / Puzzled
|
BoSM02_Lucia_Stage50_PostDanse
|
Scene
|
SceneDialogue
|
Custom
|
|
|
If we both go charging in there, he's going to panic.
|
BoSM02PaladinDanse: I'll stay out here and cover our rear. You deal with Clarke. See if you can talk him down and get some answers to this mess.
|
Keeping his voice down. / Concerned
|
BoSM02_DanseStage235_Approach
|
Scene
|
SceneDialogue
|
Custom
|
|
BoSM02PaladinDanse: If we both go charging in there, he's going to panic.
|
I'll stay out here and cover our rear. You deal with Clarke. See if you can talk him down and get some answers to this mess.
|
|
Keeping his voice down. / Concerned
|
BoSM02_DanseStage235_Approach
|
Scene
|
SceneDialogue
|
Custom
|
|
|
The old terminal ruins... survey team said they'd collapsed.
|
|
Surprised, concerned. / Surprised
|
BoSM02_DanseStage200_EnterRuins
|
Scene
|
SceneDialogue
|
Custom
|
|
|
What's he doing down here...?
|
|
Suspicious / Suspicious
|
BoSM02_DanseStage200_EnterRuins
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Ferals? Dammit, they're under the base! Open fire!
|
|
Shocked, angry. The ruins beneath the base are swarming with ghouls. / Angry
|
BoSM02_DanseStage220_SeeGhoulsInRuins
|
Miscellaneous
|
Miscellaneous
|
SceneChoice
|
|
|
This is conduct unbecoming a soldier... it's the work of a common thug!
|
|
|
|
Miscellaneous
|
Miscellaneous
|
SceneChoice
|
|
|
We don't need his blood money. Well done, soldier.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
SceneChoice
|
|
|
Please tell me you aren't seriously considering accepting this... blood money, soldier.
|
|
|
|
Scene
|
SceneDialogue
|
Custom
|
|
BoS201Transmitter: This is Paladin Danse on frequency nine five.
|
All Brotherhood of Steel units are to return to the Cambridge Police Station immediately for reassignment.
|
BoS201Transmitter: ...Repeating...
|
|
BoS201RadioScene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
This is Paladin Danse on frequency nine five.
|
BoS201Transmitter: All Brotherhood of Steel units are to return to the Cambridge Police Station immediately for reassignment.
|
|
BoS201RadioScene
|
Scene
|
SceneDialogue
|
Custom
|
|
BoS201Transmitter: All Brotherhood of Steel units are to return to the Cambridge Police Station immediately for reassignment.
|
...Repeating...
|
|
|
BoS201RadioScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Here you go.
|
It was admirable of you to help this citizen, even if the request was rather strange.
|
Sheffield: *gasp* Oh thank you! Thank you!
|
|
FFDiamondCity08GiveNukaScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I'm... gonna go...
|
If the Brotherhood is going to win the hearts and minds of the people, we need to start behaving like we care.
|
Sheffield: *whimpering*
|
|
FFDiamondCity08GiveNukaScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Drink. Some. Water.
|
We should help these citizens, not berate them.
|
Sheffield: Nuka-Cola...So thirsty...*whimpering*
|
|
FFDiamondCity08GiveNukaScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: The Brotherhood cannot allow those abominations to have a nuclear arsenal at their fingertips.
|
It'll be a pleasure to exterminate that mutant filth.
|
BoS202Maxson: Now... we have a vertibird on standby, fully armed and ready to depart.
|
with contempt / Disgust
|
BoS202_01_MaxsonStage10
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: If we leave Fort Strong unchecked, we have a potential security threat on our hands.
|
These Super Mutants are a threat to the security of the airport. We have to deal with them first.
|
BoS202Maxson: Now... we have a vertibird on standby, fully armed and ready to depart.
|
|
BoS202_01_MaxsonStage10
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Absolutely. Wiping them out was a pleasure.
|
I wish all of mankind shared your sentiment.
|
Companion: Well, I sure do. Those green bastards are freaks of nature.
|
Somber
|
BoS202_02_DanseStage100
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: They're no different from anyone else.
|
Have you taken leave of your senses?
|
Companion: Have you taken a look at one of them lately? They're goddamn monsters.
|
appalled / Surprised
|
BoS202_02_DanseStage100
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I was just doing what Elder Maxson asked. No more, no less.
|
Well, it's good to see you dealt with them the Brotherhood way.
|
Companion: Did we really have a choice? They were tryin' to kill us you know.
|
re-record... darker / Confident
|
BoS202_02_DanseStage100
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Why do you hate Super Mutants so much?
|
Hate's too gentle a word.
|
Companion: Cait interjects
|
Disgust
|
BoS202_02_DanseStage100
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Why do you hate Super Mutants so much?
|
They're responsible for the death of a close friend, a Brotherhood Knight named Cutler.
|
|
Irritated
|
BoS202_02_DanseStage100
|
Scene
|
SceneDialogue
|
Custom
|
|
|
So when you ask if I hate them, I say hate's too gentle a word.
|
Companion: Cait interjects
|
Disgust
|
BoS202_02_DanseStage100
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Why do you hate Super Mutants so much?
|
Cutler was only one of their victims.
|
|
Irritated
|
BoS202_02_DanseStage100
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Who knows how many others have suffered the same fate?
|
Companion: Cait interjects
|
Angry
|
BoS202_02_DanseStage100
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I wish all of mankind shared your sentiment.
|
These monstrosities are just another example of man blindly taking a step forward only to wind up stumbling two steps back.
|
|
Irritated
|
BoS202_02_DanseStage100
|
Scene
|
SceneDialogue
|
Custom
|
|
|
I've been fighting for years trying to put a stop to this madness and just when I thought we were getting the upper hand, along come the synths.
|
|
punch "this" as though you're referring to the dead Super Mutants around you / Irritated
|
BoS202_02_DanseStage100
|
Scene
|
SceneDialogue
|
Custom
|
|
|
I've seen what these Super Mutants do to people... can you imagine what the synths would do to us if they ever got the upper hand?
|
|
Irritated
|
BoS202_02_DanseStage100
|
Scene
|
SceneDialogue
|
Custom
|
|
|
It would be armageddon, repeated. And maybe the end of everything that we hold dear.
|
|
Irritated
|
BoS202_02_DanseStage100
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Look, I don't mean to bore you with my rhetoric. I just want you to understand how important these missions are.
|
Player Default: Don't apologize. It reminds me why I'm doing this.
|
Sigh before the line - realizing you're boring the Player / Apologetic
|
BoS202_02_DanseStage100
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Don't apologize. It reminds me why I'm doing this.
|
Thank you, brother. It's good to know you're taking my advice to heart.
|
BoS202Danse: Anyway, that's enough of that.
|
Grateful
|
BoS202_02_DanseStage100
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Don't apologize. It reminds me why I'm doing this.
|
Thank you, sister. It's good to know you're taking my advice to heart.
|
BoS202Danse: Anyway, that's enough of that.
|
Grateful
|
BoS202_02_DanseStage100
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Enough preaching already. I get it.
|
Hmph. I suppose you're right.
|
|
Apologetic
|
BoS202_02_DanseStage100
|
Scene
|
SceneDialogue
|
Custom
|
|
|
And judging from the corpses around here, you don't appear to need much in the way of motivation.
|
BoS202Danse: Anyway, that's enough of that.
|
Amused
|
BoS202_02_DanseStage100
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: How could synths bring about our destruction?
|
If the synths reached the point where they outnumbered mankind... how long would it take for them to decide we were no longer necessary?
|
|
Concerned
|
BoS202_02_DanseStage100
|
Scene
|
SceneDialogue
|
Custom
|
|
|
They certainly possess the capability to make more of their own kind, so we'd become expendable.
|
|
Concerned
|
BoS202_02_DanseStage100
|
Scene
|
SceneDialogue
|
Custom
|
|
|
And with Institute technology on their side... nothing could stop them. Not even the Brotherhood.
|
|
Concerned
|
BoS202_02_DanseStage100
|
Scene
|
SceneDialogue
|
Custom
|
|
|
It's a nightmare scenario almost too terrible to contemplate.
|
BoS202Danse: Anyway, that's enough of that.
|
Concerned
|
BoS202_02_DanseStage100
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Thank you, brother. It's good to know you're taking my advice to heart.
|
Anyway, that's enough of that.
|
|
Confident
|
BoS202_02_DanseStage100
|
Scene
|
SceneDialogue
|
Custom
|
|
|
What's important here is that you got the job done and secured these warheads.
|
|
MARK FOR RE-RECORD / Confident
|
BoS202_02_DanseStage100
|
Scene
|
SceneDialogue
|
Custom
|
|
|
You should head back up to the Prydwen and talk to Maxson. I'm sure he'll want to debrief you as soon as possible.
|
|
Confident
|
BoS202_02_DanseStage100
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Dismissed.
|
|
Confident
|
BoS202_02_DanseStage100
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
Look at this place. You must hate these mutants as much as I do.
|
Player Default: Absolutely. Wiping them out was a pleasure.
|
Impressed
|
BoS202_02_DanseStage100
|
Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
You should head back to the Prydwen. I'll take care of the shells... and the mess.
|
|
|
|
Scene
|
SceneDialogue
|
Custom
|
|
|
As the minutes tick by and I stare at the walls of this godforsaken place, I'm still trying to cope with the reality that I am a living lie.
|
|
think of this as a last will and testament / Somber
|
BoSDanseHolotapeAltEnding
|
Scene
|
SceneDialogue
|
Custom
|
|
|
My identity as Paladin Danse is nothing but a memory now. Everything I held dear, everything I've ever believed in is completely gone.
|
|
Somber
|
BoSDanseHolotapeAltEnding
|
Scene
|
SceneDialogue
|
Custom
|
|
|
I've spent far too long wondering why this happened to me, but the truth is, it doesn't matter.
|
|
Somber
|
BoSDanseHolotapeAltEnding
|
Scene
|
SceneDialogue
|
Custom
|
|
|
I am a synth... which means I am freak of nature, a perversion of science and an example of where mankind has gone wrong.
|
|
Somber
|
BoSDanseHolotapeAltEnding
|
Scene
|
SceneDialogue
|
Custom
|
|
|
For the benefit of humanity, I need to die. Not because I'm cowardly or despondent, but because it's the human thing to do.
|
|
Somber
|
BoSDanseHolotapeAltEnding
|
Scene
|
SceneDialogue
|
Custom
|
|
|
This is Danse, former Paladin of the Brotherhood of Steel, signing off.
|
|
Somber
|
BoSDanseHolotapeAltEnding
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: You're right, I suppose.
|
If this is important to the Institute, you're comitting treason, soldier!
|
Enrico: I know they've been keeping an eye on him for years. Not sure how they originally found him; probably don't want to know.
|
|
MinVsInstStage50EnricoScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Look, I had the same intelligence reports as everyone else. No one saw this coming.
|
I can't believe you're assisting the Institute! Why not just shoot Maxson in the head and be done with it!?
|
Enrico: I know they've been keeping an eye on him for years. Not sure how they originally found him; probably don't want to know.
|
angry sarcasm at the end / Angry
|
MinVsInstStage50EnricoScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: The Institute wants the same things you do. We can find a way to work together.
|
If you think the Minutemen and the Institute can co-exist, you're out of your mind, soldier!
|
MinutemenContact: I don't know about that, but... Look, if nothin' else, you'd best get in there and make sure that man's okay.
|
|
MinVsInstMinutemenStage30CitizenQuestion
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I know for a fact they won't hurt that man, and if you get in the way, I'm going to have to take you down.
|
I can't believe you're threatening the Minutemen and siding with the Institute! This is unforgivable!
|
MinutemenContact: Woah, look... I'm not trying to get everyone here killed, okay?
|
|
MinVsInstMinutemenStage30CitizenQuestion
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: It was my pleasure to help out.
|
Still, you shared the risk... so I think you deserve some compensation for your efforts.
|
BoS100Danse: It's my own personal modification of the standard Brotherhood Laser Rifle.
|
Confident
|
BoS100_06_MMDoneScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: You're lucky I came by when I did, or you'd be feral food.
|
I highly doubt that would have been the case, but it certainly would have been considerably more difficult.
|
|
Irritated
|
BoS100_06_MMDoneScene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
In light of that fact, I'd like to present you with this.
|
BoS100Danse: It's my own personal modification of the standard Brotherhood Laser Rifle.
|
Impressed
|
BoS100_06_MMDoneScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: You aren't going to be thanking me after you read the bill.
|
I'm certain we can take care of that right now.
|
BoS100Danse: It's my own personal modification of the standard Brotherhood Laser Rifle.
|
Confident
|
BoS100_06_MMDoneScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Who are the Brotherhood of Steel?
|
Our order seeks to understand the nature of technology. It's power. It's meaning to us as humans.
|
BoS100Danse: And we fight to secure that power from those who would abuse it.
|
Stern
|
BoS100_06_MMDoneScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Still, you shared the risk... so I think you deserve some compensation for your efforts.
|
It's my own personal modification of the standard Brotherhood Laser Rifle.
|
|
Impressed
|
BoS100_06_MMDoneScene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
May it serve you well in battle.
|
BoS100Danse: Now, if you'll move along, my team and I still have quite a bit of work to get done.
|
Confident
|
BoS100_06_MMDoneScene
|
Scene
|
SceneDialogue
|
Custom
|
|
BoS100Danse: May it serve you well in battle.
|
Now, if you'll move along, my team and I still have quite a bit of work to get done.
|
|
Stern
|
BoS100_06_MMDoneScene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Ad victoriam, wastelander.
|
|
Confident
|
BoS100_06_MMDoneScene
|
Scene
|
SceneDialogue
|
Custom
|
|
BoS100Danse: Head into the police station and resupply yourself, then let me know when you're ready to begin.
|
And feel free to access the evidence terminal. It's in the records room towards the rear of the facility.
|
BoS100Danse: Let's move out, people!
|
Neutral
|
BoS100_04_SceneMissionStart
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: A Brotherhood soldier pointed me this way. I might be interested in joining up.
|
Interested in recruitment, eh? Well... let me ask you a few questions.
|
Player Default: I'll continue to help, but you owe me an explanation first.
|
Surprised
|
BoS100_02_SceneMain
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: A Brotherhood soldier pointed me this way. I might be interested in joining up.
|
You know about the evidence terminal? Now how would a civilian like you come by information like that?
|
Player Default: I'll continue to help, but you owe me an explanation first.
|
Surprised
|
BoS100_02_SceneMain
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: A Brotherhood soldier pointed me this way. I might be interested in joining up.
|
The way you charged in and engaged those ferals, I find that a bit difficult to believe.
|
Player Default: I'll continue to help, but you owe me an explanation first.
|
Disbelief
|
BoS100_02_SceneMain
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I prefer to keep my business to myself.
|
Then, if there's nothing left to discuss, I suggest you leave our compound immediately.
|
Player Default: I'll continue to help, but you owe me an explanation first.
|
re-record, a bit more forceful / Irritated
|
BoS100_02_SceneMain
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Pest exterminator. I heard you had a feral problem.
|
Evading my questions is a surefire way of getting yourself ejected from the compound.
|
Player Default: I'll continue to help, but you owe me an explanation first.
|
Irritated
|
BoS100_02_SceneMain
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Before I answer, will you tell me who you are?
|
In due time. If you want to remain in our compound, I suggest you answer my question first.
|
Player Default: I'll continue to help, but you owe me an explanation first.
|
Confident
|
BoS100_02_SceneMain
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Interested in recruitment, eh? Well... let me ask you a few questions.
|
Are you from a local settlement?
|
Player Default: I'll continue to help, but you owe me an explanation first.
|
re-record / Question
|
BoS100_02_SceneMain
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I'm from Vault 111.
|
You're a Vault Dweller?
|
|
re-record... less accuse, more surprised / Surprised
|
BoS100_02_SceneMain
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Most people wouldn't admit to such a thing. I appreciate your honesty.
|
Player Default: I'll continue to help, but you owe me an explanation first.
|
Confident
|
BoS100_02_SceneMain
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Don't really have a home.
|
An answer that I hear often. Whether it holds truth or not remains to be seen.
|
Player Default: I'll continue to help, but you owe me an explanation first.
|
Suspicious
|
BoS100_02_SceneMain
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I'm from Sanctuary Hills... on the other side of Concord.
|
I've seen the location on our maps, but I've never visited the area myself. There isn't much over there for us to collect.
|
Player Default: I'll continue to help, but you owe me an explanation first.
|
Irritated
|
BoS100_02_SceneMain
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Do all these questions really matter? After all, I helped you fight those ferals.
|
You make a fair point.
|
Player Default: I'll continue to help, but you owe me an explanation first.
|
Impressed
|
BoS100_02_SceneMain
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Do all these questions really matter? After all, I helped you fight those ferals.
|
This would be much easier for both of us if you'd cooperate.
|
|
Irritated
|
BoS100_02_SceneMain
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Now, where are you from?
|
Player Default: I'll continue to help, but you owe me an explanation first.
|
Question
|
BoS100_02_SceneMain
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Most people wouldn't admit to such a thing. I appreciate your honesty.
|
If I appear suspicious, it's because our mission here has been difficult.
|
|
Confident
|
BoS100_02_SceneMain
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Since the moment we arrived in the Commonwealth, we've been constantly under fire.
|
|
Confident
|
BoS100_02_SceneMain
|
Scene
|
SceneDialogue
|
Custom
|
|
|
If you want to continue pitching in, we could use an extra gun on our side.
|
Player Default: I'll continue to help, but you owe me an explanation first.
|
Confident
|
BoS100_02_SceneMain
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I'll continue to help, but you owe me an explanation first.
|
Very well.
|
BoS100Danse: I'm Paladin Danse, Brotherhood of Steel.
|
Confident
|
BoS100_02_SceneMain
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: At this rate, you'll be dead within two days. And I want no part of it.
|
Then there's no need for you to remain here.
|
|
Irritated
|
BoS100_02_SceneMain
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Now, unless you have any relevent information to share with us, I want you to leave our compound immediately.
|
BoS100Danse: I'm Paladin Danse, Brotherhood of Steel.
|
Irritated
|
BoS100_02_SceneMain
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: That all depends. How much are you paying?
|
So you're a mercenary. Typical. Fine. You help us, and I'll see you're compensated for your services.
|
BoS100Danse: I'm Paladin Danse, Brotherhood of Steel.
|
Irritated
|
BoS100_02_SceneMain
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: That all depends. How much are you paying?
|
We need allies. Not opportunistic mercenaries. I have no inclination to pay for your services.
|
Player Default: I'll continue to help, but you owe me an explanation first.
|
Irritated
|
BoS100_02_SceneMain
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I want to help but I don't like the secrecy. Who are you? Really?
|
Very well.
|
BoS100Danse: I'm Paladin Danse, Brotherhood of Steel.
|
Confident
|
BoS100_02_SceneMain
|
Scene
|
SceneDialogue
|
Custom
|
|
BoS100Danse: Very well.
|
I'm Paladin Danse, Brotherhood of Steel.
|
|
Confident
|
BoS100_02_SceneMain
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Over there is Scribe Haylen and Knight Rhys.
|
|
Confident
|
BoS100_02_SceneMain
|
Scene
|
SceneDialogue
|
Custom
|
|
|
We're on recon duty, but I'm down a man and our supplies are running low.
|
|
RE-RECORD PLEASE / Concerned
|
BoS100_02_SceneMain
|
Scene
|
SceneDialogue
|
Custom
|
|
|
I've been trying to send a distress call to my superiors, but the signal's too weak to reach them.
|
BoS100Haylen: Sir, if I may?
|
Concerned
|
BoS100_02_SceneMain
|
Scene
|
SceneDialogue
|
Custom
|
|
BoS100Danse: Very well.
|
I'm Paladin Danse, Brotherhood of Steel.
|
|
Confident
|
BoS100_02_SceneMain
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Over there is Scribe Haylen and Knight Rhys.
|
|
Confident
|
BoS100_02_SceneMain
|
Scene
|
SceneDialogue
|
Custom
|
|
|
I've been trying to send a distress call to our vessel at Boston International Airport, but the signal's too weak to reach them.
|
BoS100Haylen: Sir, if I may?
|
Concerned
|
BoS100_02_SceneMain
|
Scene
|
SceneDialogue
|
Custom
|
|
BoS100Haylen: Sir, if I may?
|
Proceed, Haylen.
|
BoS100Haylen: I've modified the radio tower on the roof of the police station, but I'm afraid it just isn't enough.
|
Confident
|
BoS100_02_SceneMain
|
Scene
|
SceneDialogue
|
Custom
|
|
BoS100Haylen: What we need is something that will boost the signal.
|
Our target is ArcJet Systems, and it contains the technology we need... the Deep Range Transmitter.
|
|
Confident
|
BoS100_02_SceneMain
|
Scene
|
SceneDialogue
|
Custom
|
|
|
We infiltrate the facility, secure the transmitter and bring it back here.
|
|
Confident
|
BoS100_02_SceneMain
|
Scene
|
SceneDialogue
|
Custom
|
|
|
So, what do you say? You willing to lend the Brotherhood of Steel a hand?
|
Player Default: No time to waste. Let's get moving.
|
Question
|
BoS100_02_SceneMain
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: No time to waste. Let's get moving.
|
Outstanding.
|
BoS100Danse: Haylen, take Rhys inside and bind his wounds.
|
Friendly
|
BoS100_02_SceneMain
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: This sounds like a fool's errand to me. You're on your own.
|
Then I suggest you get out of our way, I don't have any more time to waste.
|
|
Irritated
|
BoS100_02_SceneMain
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: It's a good plan, if we make it back.
|
I can assure you that I wouldn't undertake this mission unless I had confidence in your abilities.
|
BoS100Danse: Haylen, take Rhys inside and bind his wounds.
|
Irritated
|
BoS100_02_SceneMain
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Who are the Brotherhood of Steel?
|
Our order seeks to understand the nature of technology. It's power. It's meaning to us as humans.
|
BoS100Danse: And we fight to secure that power from those who would abuse it.
|
Concerned
|
BoS100_02_SceneMain
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Who are the Brotherhood of Steel?
|
That all depends on your performance in the field, civilian.
|
|
Concerned
|
BoS100_02_SceneMain
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Let's just call this what it is... a test of your abilities.
|
|
Concerned
|
BoS100_02_SceneMain
|
Scene
|
SceneDialogue
|
Custom
|
|
|
So are you in, or not?
|
Player Default: No time to waste. Let's get moving.
|
Question
|
BoS100_02_SceneMain
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Civilian in the perimeter! Check your fire!
|
|
Angry
|
BoS100_01_PlayerEntersCompound
|
Scene
|
SceneDialogue
|
Custom
|
|
BoS100Danse: And feel free to access the evidence terminal. It's in the records room towards the rear of the facility.
|
Let's move out, people!
|
|
re-record, don't yell out line, it's to a small group (commanding) / Stern
|
BoS100_04_SceneMissionStart
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Haylen, take Rhys inside and bind his wounds.
|
BoS100Haylen: Yes, sir.
|
Confident
|
BoS100_04_SceneMissionStart
|
Scene
|
SceneDialogue
|
Custom
|
|
BoS100Haylen: Yes, sir.
|
Rhys, once you're on your feet, I want you to make certain that the perimeter is secure.
|
BoS100Rhys: I'm on it.
|
Confident
|
BoS100_04_SceneMissionStart
|
Scene
|
SceneDialogue
|
Custom
|
|
BoS100Rhys: I'm on it.
|
All right, civilian... it's time to prove your worth.
|
|
Stern
|
BoS100_04_SceneMissionStart
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Head into the police station and resupply yourself, then let me know when you're ready to begin.
|
BoS100Danse: And feel free to access the evidence terminal. It's in the records room towards the rear of the facility.
|
Confident
|
BoS100_04_SceneMissionStart
|
Scene
|
SceneDialogue
|
Custom
|
|
|
And we fight to secure that power from those who would abuse it.
|
Player Default: Your cause seems noble.
|
re-record / Confident
|
BoS100_03_SceneBoSExplain
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Your cause seems noble.
|
I'm pleased that you agree.
|
|
Concerned
|
BoS100_03_SceneBoSExplain
|
Scene
|
SceneDialogue
|
Custom
|
|
|
There are very few outside the Brotherhood who appreciate the gravity of the situation we're facing as a species.
|
BoS100Danse: So, what do you say? Will you help us?
|
Confident
|
BoS100_03_SceneBoSExplain
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: So you steal technology and keep it for yourselves.
|
You're implying that we do this to benefit ourselves.
|
|
RE-RECORD PLEASE / Irritated
|
BoS100_03_SceneBoSExplain
|
Scene
|
SceneDialogue
|
Custom
|
|
|
I can assure you, our motivation is quite the opposite.
|
BoS100Danse: So, what do you say? Will you help us?
|
RE-RECORD PLEASE / Confident
|
BoS100_03_SceneBoSExplain
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: This is just a fancy way of saying that you're looting everything you can get your hands on.
|
"Looting" implies that we're attempting to benefit ourselves. That couldn't be further from the truth.
|
BoS100Danse: So, what do you say? Will you help us?
|
Irritated
|
BoS100_03_SceneBoSExplain
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: How did mankind abuse technology?
|
Before the Great War, science and technology became more of a burden than a benefit.
|
|
Concerned
|
BoS100_03_SceneBoSExplain
|
Scene
|
SceneDialogue
|
Custom
|
|
|
The atom bomb, bio-engineered plagues and FEV are clear examples of the horrors that technological advancement had wrought.
|
|
Concerned
|
BoS100_03_SceneBoSExplain
|
Scene
|
SceneDialogue
|
Custom
|
|
|
We're here to make sure that never happens again.
|
Player Default: Your cause seems noble.
|
Concerned
|
BoS100_03_SceneBoSExplain
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: There are very few outside the Brotherhood who appreciate the gravity of the situation we're facing as a species.
|
So, what do you say? Will you help us?
|
Player Default: No time to waste. Let's get moving.
|
Question
|
BoS100_03_SceneBoSExplain
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: There are very few outside the Brotherhood who appreciate the gravity of the situation we're facing as a species.
|
Anyway, enough about the Brotherhood. I just wanted to tell you how much we appreciate your assistance dealing with those ferals.
|
Player Default: It was my pleasure to help out.
|
Grateful
|
BoS100_03_SceneBoSExplain
|
Combat
|
Combat
|
Taunt
|
|
|
There's another one over there!
|
|
|
|
Combat
|
Combat
|
Taunt
|
|
|
Soulless freaks!
|
|
|
|
Combat
|
Combat
|
Taunt
|
|
|
They're still breaching the perimeter!
|
|
|
|
Combat
|
Combat
|
Taunt
|
|
|
Filthy ghoul!
|
|
|
|
Combat
|
Combat
|
Taunt
|
|
|
Unclean wastes of flesh!
|
|
|
|
Combat
|
Combat
|
Taunt
|
|
|
Send 'em back to hell!
|
|
|
|
Combat
|
Combat
|
Taunt
|
|
|
Another one! Over there!
|
|
|
|
Combat
|
Combat
|
Taunt
|
|
|
Maintain your position!
|
|
|
|
Combat
|
Combat
|
Taunt
|
|
|
Pin 'em down!
|
|
|
|
Combat
|
Combat
|
Taunt
|
|
|
Godless heathens!
|
|
|
|
Miscellaneous
|
Miscellaneous
|
SharedInfo
|
|
|
Over two hundred years ago, the abuse of technology drove our race to the brink of extinction.
|
|
Irritated
|
|
Miscellaneous
|
Miscellaneous
|
SharedInfo
|
|
|
The Brotherhood refuses to allow that to happen again.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
SharedInfo
|
|
|
By collecting all forms of technology, and keeping it out of reach of those who seek to exploit it, we're ensuring the survival of the human race.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
Are you from a local settlement?
|
|
Question
|
BoS100_05_MQConnectorScene
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
Have you reconsidered my request for support, civilian?
|
Player Default: No time to waste. Let's get moving.
|
Question
|
BoS100_02_SceneMain
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
You can move along, civilian. Our situation might appear dire, but I've led my men through worse.
|
Player Default: I'll continue to help, but you owe me an explanation first.
|
Confident
|
BoS100_02_SceneMain
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
Have you decided to cooperate and tell me what brought you here?
|
Player Default: A Brotherhood soldier pointed me this way. I might be interested in joining up.
|
RE-RECORD PLEASE / Question
|
BoS100_02_SceneMain
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
We appreciate the assistance, civilian. But what's your business here?
|
Player Default: A Brotherhood soldier pointed me this way. I might be interested in joining up.
|
Question
|
BoS100_02_SceneMain
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
The Brotherhood of Steel appreciates your assistance, civilian.
|
Player Default: It was my pleasure to help out.
|
Grateful
|
BoS100_06_MMDoneScene
|
Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
Check your fire, we've got hostiles!
|
|
|
|
Scene
|
SceneDialogue
|
Custom
|
|
|
I'll keep an eye out for hostiles while you operate the machinery.
|
Player Default: I'd be glad to help.
|
|
Min01SturgesIntro
|
Scene
|
SceneDialogue
|
Custom
|
|
Preston: We need someone who can bring the whole Commonwealth together in a common cause. And I think you've got it in you to be that leader.
|
I'd prefer if you focused your attention on the Brotherhood, but the decision is yours.
|
Player Default: Okay. I'll do it.
|
|
Min01PrestonOutroFinal
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Okay. I'll do it.
|
I'm disappointed, but at least the Minutemen's cause is noble.
|
Preston: Good. Good! Welcome aboard. I feel like this is a whole new start for the Minutemen, and the Commonwealth, too.
|
|
Min01PrestonOutroFinal
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: No. I'm not your savior. I have my own problems to deal with.
|
A wise decision, soldier. Dividing your attention would have been foolish.
|
Preston: I get it. You can't take care of other people's problems when you're still overwhelmed by your own.
|
|
Min01PrestonOutroFinal
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: So, is there anyone you like?
|
I don't care who he likes... he's helping synths escape the Institute. It's a disgrace!
|
DrCarrington: Oh, I wasn't aware we were competing for Congeniality awards. I thought we were rescuing synths. My mistake.
|
|
RRM01_0100_Start
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: There's nothing worse than losing a child. Believe me, I know.
|
It must be a terrible feeling. I'm sorry for both of you.
|
Blake: I'm sorry to hear you say so.
|
|
DialogueAbernathyFarmBlakeScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: If your daughter was that stupid, she got what she deserved.
|
That's unacceptable, soldier! Unacceptable!
|
Blake: You're a real son of a bitch, aren't you?
|
|
DialogueAbernathyFarmBlakeScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: (playful bark)
|
I doubt this canine can match my tactical prowess in battle, but it's your decision.
|
Dogmeat: (sad whimper)
|
being replaced by Dogmeat in the Player's group - a shrug / Irritated
|
DogmeatPickupScene
|
Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
Haylen and Rhys have plenty to do. See if you can lend them a hand.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
You're a Brotherhood Initiate now, feel free to take whatever supplies you need for your assignments.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
It's tough being out here in the Commonwealth alone. Hopefully we can put an end to that soon.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
The sooner Haylen gets that transmitter installed, the better.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
If you need to fix up your Power Armor, we have some equipment in the garage that might help.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
Remember, if you see any synths... terminate them with extreme prejudice. We don't take prisoners.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
If you ever feel like thinning the herd, there are plenty of ferals infesting the area.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
Sigh. What I wouldn't give for a single working vertibird.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
If you find any technical documents, hang on to them... they might prove useful once reinforcements arrive.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
I'm busy right now, Initiate. Perhaps we'll speak later.
|
|
|
|
Scene
|
SceneDialogue
|
Custom
|
|
BoS101Danse: But despite our setbacks, I don't intend to give up and head home... or end up missing.
|
There it is... ArcJet Systems.
|
|
|
BoS101SceneStage020_Escort
|
Scene
|
SceneDialogue
|
Custom
|
|
|
There shouldn't be any exterior security, so we'll head in through the front.
|
|
|
BoS101SceneStage020_Escort
|
Scene
|
SceneDialogue
|
Custom
|
|
|
We'll take this alley. Follow me.
|
BoS101Danse: ArcJet is a short hike to the west.
|
Confident
|
BoS101SceneStage020_Escort
|
Scene
|
SceneDialogue
|
Custom
|
|
BoS101Danse: We'll take this alley. Follow me.
|
ArcJet is a short hike to the west.
|
|
re-record, you are running along on the way to a location / Confident
|
BoS101SceneStage020_Escort
|
Scene
|
SceneDialogue
|
Custom
|
|
|
If we take this road, we should be able to avoid the larger packs of ferals infesting Cambridge.
|
BoS101Danse: Traveling this far from the police station is a risk, but getting that transmitter up and running needs to be our top priority.
|
re-record, you are running along on the way to a location / Confident
|
BoS101SceneStage020_Escort
|
Scene
|
SceneDialogue
|
Custom
|
|
BoS101Danse: If we take this road, we should be able to avoid the larger packs of ferals infesting Cambridge.
|
Traveling this far from the police station is a risk, but getting that transmitter up and running needs to be our top priority.
|
|
re-record, you are running along on the way to a location
|
BoS101SceneStage020_Escort
|
Scene
|
SceneDialogue
|
Custom
|
|
|
If it was up to me, I'd relocate my team, but Scribe Haylen detected some disturbing energy readings in the area that need to be investigated.
|
|
re-record, you are running along on the way to a location
|
BoS101SceneStage020_Escort
|
Scene
|
SceneDialogue
|
Custom
|
|
|
We don't know much about them, except that they're short-lived and broadcast on a frequency only obtainable with a high level of technology.
|
|
re-record, you are running along on the way to a location
|
BoS101SceneStage020_Escort
|
Scene
|
SceneDialogue
|
Custom
|
|
|
We're concerned that whoever or whatever is creating those energy readings might be a potential threat, so it's our job to investigate.
|
BoS101Danse: It might surprise you to learn that my recon team isn't the first to visit the Commonwealth.
|
re-record, you are running along on the way to a location
|
BoS101SceneStage020_Escort
|
Scene
|
SceneDialogue
|
Custom
|
|
BoS101Danse: We're concerned that whoever or whatever is creating those energy readings might be a potential threat, so it's our job to investigate.
|
It might surprise you to learn that my recon team isn't the first to visit the Commonwealth.
|
|
re-record, you are running along on the way to a location
|
BoS101SceneStage020_Escort
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Over the last seven years, two other teams were sent here by the Brotherhood to gather technology.
|
|
re-record, you are running along on the way to a location
|
BoS101SceneStage020_Escort
|
Scene
|
SceneDialogue
|
Custom
|
|
|
The first team's mission was a huge success. They came back with crates full of pre-war artifacts and historical documents.
|
|
re-record, you are running along on the way to a location
|
BoS101SceneStage020_Escort
|
Scene
|
SceneDialogue
|
Custom
|
|
|
The second wasn't so fortunate. Shortly after they arrived, we lost contact with them and they haven't been heard from since.
|
|
re-record, you are running along on the way to a location
|
BoS101SceneStage020_Escort
|
Scene
|
SceneDialogue
|
Custom
|
|
|
As far as my team goes, we've lost four good men to this godforsaken wasteland. We've been a target from the moment we arrived.
|
|
re-record, you are running along on the way to a location RE-RECORD PLEASE - match voice ref in 00192E67_2
|
BoS101SceneStage020_Escort
|
Scene
|
SceneDialogue
|
Custom
|
|
|
But despite our setbacks, I don't intend to give up and head home... or end up missing.
|
BoS101Danse: There it is... ArcJet Systems.
|
re-record, you are running along on the way to a location
|
BoS101SceneStage020_Escort
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Where do you think you're going? We have a lot to discuss.
|
|
Irritated
|
BoS101SceneStage360
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Engine Core's ahead. Should be our final stop.
|
|
|
BoS101SceneStage205
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Agreed. It's a refreshing change to work with a civilian who can follow orders properly.
|
That being said, I believe we have two important matters to discuss.
|
|
|
BoS101SceneStage360
|
Scene
|
SceneDialogue
|
Custom
|
|
|
First and foremost, if you'll hand me the Deep Range Transmitter, I'd like to compensate you for your assistance during this operation.
|
|
|
BoS101SceneStage360
|
Scene
|
SceneDialogue
|
Custom
|
|
|
I think you'll find this weapon useful. It's my own personal modification of the standard Brotherhood Laser Rifle.
|
|
|
BoS101SceneStage360
|
Scene
|
SceneDialogue
|
Custom
|
|
|
May it serve you well in battle.
|
Player Default: That isn't necessary.
|
|
BoS101SceneStage360
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: That isn't necessary.
|
I insist you keep it. The Brotherhood believes in paying all of its debts.
|
BoS101Danse: Now... as far as the second matter goes, I wanted to make you a proposal.
|
|
BoS101SceneStage360
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Hmph. A rifle? That can't be the best you've got.
|
It's all I can spare at the moment.
|
|
|
BoS101SceneStage360
|
Scene
|
SceneDialogue
|
Custom
|
|
|
You should learn to be a bit more thankful about what you receive.
|
BoS101Danse: Now... as far as the second matter goes, I wanted to make you a proposal.
|
|
BoS101SceneStage360
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Thank you.
|
You're welcome, civilian.
|
BoS101Danse: Now... as far as the second matter goes, I wanted to make you a proposal.
|
|
BoS101SceneStage360
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Don't you need to keep it?
|
This isn't the only weapon at my disposal.
|
|
|
BoS101SceneStage360
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Brotherhood soldiers always carry a backup.
|
BoS101Danse: Now... as far as the second matter goes, I wanted to make you a proposal.
|
RE-RECORD PLEASE
|
BoS101SceneStage360
|
Scene
|
SceneDialogue
|
Custom
|
|
|
The transmitter should be in the control room at the top of the core but it looks like the elevators are dead.
|
|
|
BoS101SceneStage230
|
Scene
|
SceneDialogue
|
Custom
|
|
|
We'll have to keep heading down for now and find a way to get the facility's power back online.
|
|
|
BoS101SceneStage230
|
Scene
|
SceneDialogue
|
Custom
|
|
|
It was corporations like this that put the last nail in the coffin for mankind.
|
|
Irritated
|
BoS101SceneStage060
|
Scene
|
SceneDialogue
|
Custom
|
|
|
They exploited technology for their own gains, pocketing the cash and ignoring the damage they'd done.
|
|
Irritated
|
BoS101SceneStage060
|
Scene
|
SceneDialogue
|
Custom
|
|
|
This place is a mess, but I still see a few pieces of salvage that the Brotherhood might be interested in.
|
|
|
BoS101SceneStage100
|
Scene
|
SceneDialogue
|
Custom
|
|
|
After we're done here I'll have to mark this place for sweep and retrieve.
|
|
|
BoS101SceneStage100
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Damn synths have compromised most of the facility.
|
|
|
BoS101SceneStage160
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Watch your footing... looks like the power's out in this section.
|
|
|
BoS101SceneStage215
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Let's get out of here.
|
|
|
BoS101SceneStage320
|
Scene
|
SceneDialogue
|
Custom
|
|
|
We'll take the service elevator to the surface.
|
|
|
BoS101SceneStage320
|
Scene
|
SceneDialogue
|
Custom
|
|
|
The bunker looks clear. Let's move out.
|
|
|
BoS101SceneStage350
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Multiple synth targets... take 'em down!
|
|
|
BoS101SceneStage150
|
Scene
|
SceneDialogue
|
Custom
|
|
|
They're in the control room! Open fire!
|
|
Angry
|
BoS101SceneStage300
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Remain vigilant... we've got turrets ahead.
|
|
|
BoS101SceneStage170
|
Scene
|
SceneDialogue
|
Custom
|
|
PlayerVoiceFemale01: Oh my god. Are you all right?
|
Got... cooked by those flames, but... thanks to my power armor I'm still in one piece.
|
|
slightly in pain... re-record. / InPain
|
BoS101SceneStage270
|
Scene
|
SceneDialogue
|
Custom
|
|
|
The important thing is that we're still alive... and we have a way to get to the transmitter.
|
|
slightly in pain... re-record / InPain
|
BoS101SceneStage270
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Let's go.
|
|
InPain
|
BoS101SceneStage270
|
Scene
|
SceneDialogue
|
Custom
|
|
BoS101Danse: I hope that's the last of them.
|
Damn it. I don't see the device anywhere.
|
|
|
BoS101SceneStage305
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Fan out and check the synth remains. They may have been after the transmitter as well.
|
|
|
BoS101SceneStage305
|
Scene
|
SceneDialogue
|
Custom
|
|
|
I hope that's the last of them.
|
BoS101Danse: Damn it. I don't see the device anywhere.
|
|
BoS101SceneStage305
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Ready.
|
Outstanding.
|
|
Friendly
|
BoS101SceneStage010
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Follow me and try not to lag behind.
|
|
Confident
|
BoS101SceneStage010
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Not yet.
|
Get yourself together. We've got a job to do.
|
|
Impressed
|
BoS101SceneStage010
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I think so, I'm not sure.
|
I need you to do whatever it takes to be combat ready.
|
|
Confident
|
BoS101SceneStage010
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Gather anything you need from the police station so we can be on our way.
|
|
RE-RECORD PLEASE / Confident
|
BoS101SceneStage010
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Why establish an outpost at the police station?
|
Given the nature of the facility, we felt it would be tactically advantageous to search it for weapons and ammunition.
|
|
Confident
|
BoS101SceneStage010
|
Scene
|
SceneDialogue
|
Custom
|
|
|
The radio tower on the roof was an unexpected boon, but it obviously has its shortcomings that need to be rectified.
|
|
Confident
|
BoS101SceneStage010
|
Scene
|
SceneDialogue
|
Custom
|
|
|
It might not be as imposing as the Citadel back in the Capital Wasteland, but it suits our purposes.
|
|
Confident
|
BoS101SceneStage010
|
Scene
|
SceneDialogue
|
Custom
|
|
|
That's all I'm willing to divulge at this point. Are you ready to proceed with the mission?
|
Player Default: Ready.
|
Question
|
BoS101SceneStage010
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I insist you keep it. The Brotherhood believes in paying all of its debts.
|
Now... as far as the second matter goes, I wanted to make you a proposal.
|
|
|
BoS101SceneStage360
|
Scene
|
SceneDialogue
|
Custom
|
|
|
We had a lot thrown at us back there.
|
|
|
BoS101SceneStage360
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Our op could have ended in disaster, but you kept your cool and handled it like a soldier.
|
|
|
BoS101SceneStage360
|
Scene
|
SceneDialogue
|
Custom
|
|
|
There's no doubt in my mind that you've got what it takes.
|
BoS101Danse: The way I see it, you've got a choice.
|
|
BoS101SceneStage360
|
Scene
|
SceneDialogue
|
Custom
|
|
BoS101Danse: Outstanding.
|
Remember, our primary target is the Deep Range Transmitter.
|
|
Stern
|
BoS101SceneStage030
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Stay focused and check your fire. I don't want to be hit by stray bullets.
|
|
Stern
|
BoS101SceneStage030
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Good. Less security to worry about.
|
Negative. There's nothing good about it.
|
BoS101Danse: Look at the evidence. There isn't a single spent ammunition casing or drop of blood in sight.
|
|
BoS101SceneStage070
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Looks like we missed the party.
|
You're making a foolishly hasty assessment.
|
BoS101Danse: Look at the evidence. There isn't a single spent ammunition casing or drop of blood in sight.
|
Irritated
|
BoS101SceneStage070
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I see that.
|
Damn it. I was hoping to avoid this.
|
BoS101Danse: Look at the evidence. There isn't a single spent ammunition casing or drop of blood in sight.
|
|
BoS101SceneStage070
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Is this the Brotherhood of Steel's handiwork?
|
Unfortunately, no.
|
BoS101Danse: Look at the evidence. There isn't a single spent ammunition casing or drop of blood in sight.
|
|
BoS101SceneStage070
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Negative. There's nothing good about it.
|
Look at the evidence. There isn't a single spent ammunition casing or drop of blood in sight.
|
|
|
BoS101SceneStage070
|
Scene
|
SceneDialogue
|
Custom
|
|
|
These robots were assaulted by Institute synths.
|
Player Default: I'll be on the lookout.
|
|
BoS101SceneStage070
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I'll be on the lookout.
|
Roger that. Let's move out.
|
|
|
BoS101SceneStage070
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: It sounds like you're scared of synths.
|
There's a measurable difference between being frightened and being prepared.
|
|
|
BoS101SceneStage070
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Now... let's move out.
|
|
|
BoS101SceneStage070
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: What's the Institute?
|
They're a group of scientists who went underground when the Great War started.
|
|
|
BoS101SceneStage070
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Spent the last few decades littering the Commonwealth with their technological nightmares.
|
Player Default: I'll be on the lookout.
|
|
BoS101SceneStage070
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Synth? Isn't that the same as "robot?"
|
They're an abuse of technology created by the Institute. Abominations meant to "improve" upon humanity.
|
|
|
BoS101SceneStage070
|
Scene
|
SceneDialogue
|
Custom
|
|
|
It's unacceptable. They simply can't be allowed to exist.
|
Player Default: I'll be on the lookout.
|
|
BoS101SceneStage070
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Area secured. Let's move out.
|
|
|
BoS101SceneStage190
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Look at this place.
|
BoS101Danse: Scribes would have a field day in here.
|
|
BoS101SceneStage220
|
Scene
|
SceneDialogue
|
Custom
|
|
BoS101Danse: Look at this place.
|
Scribes would have a field day in here.
|
|
|
BoS101SceneStage220
|
Scene
|
SceneDialogue
|
Custom
|
|
|
There has to be a power backup system somewhere. Scout the maintenance area off of the main chamber.
|
|
|
BoS101SceneStage240
|
Scene
|
SceneDialogue
|
Custom
|
|
|
I'll remain here and watch our backs.
|
|
|
BoS101SceneStage240
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I thought we worked well as a team.
|
Agreed. It's a refreshing change to work with a civilian who can follow orders properly.
|
BoS101Danse: That being said, I believe we have two important matters to discuss.
|
RE-RECORD PLEASE
|
BoS101SceneStage360
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I don't need an evaluation.
|
Accepting constructive criticism is the best way to improve ourselves both physically and mentally.
|
|
|
BoS101SceneStage360
|
Scene
|
SceneDialogue
|
Custom
|
|
|
However, this doesn't diminish your role in the operation. Without your assistance, it could have been in jeopardy.
|
BoS101Danse: That being said, I believe we have two important matters to discuss.
|
|
BoS101SceneStage360
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I suppose that's it then.
|
Not necessarily.
|
BoS101Danse: That being said, I believe we have two important matters to discuss.
|
|
BoS101SceneStage360
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Smoother? I thought we did fine.
|
That sweep was sloppy. We were caught unprepared more than once, which is unacceptable.
|
|
|
BoS101SceneStage360
|
Scene
|
SceneDialogue
|
Custom
|
|
|
However, your extra gun gave us the edge we needed.
|
|
|
BoS101SceneStage360
|
Scene
|
SceneDialogue
|
Custom
|
|
|
I'm not certain I could have accomplished the mission alone.
|
Player Default: I thought we worked well as a team.
|
|
BoS101SceneStage360
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Smoother? I thought we did fine.
|
We're both alive and the transmitter's been secured. There's no need to scrutinize the details.
|
Player Default: I thought we worked well as a team.
|
|
BoS101SceneStage360
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I'd be honored to join.
|
That's what I wanted to hear.
|
|
RE-RECORD PLEASE
|
BoS101SceneStage360
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Meet me back at the police station, and we'll discuss the details.
|
|
|
BoS101SceneStage360
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: No, I need to move on.
|
That's a shame.
|
|
RE-RECORD PLEASE
|
BoS101SceneStage360
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Well, if you change your mind, you know where to find us.
|
|
|
BoS101SceneStage360
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Good luck to you.
|
|
|
BoS101SceneStage360
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I don't know.
|
It's a big decision, so I understand your hesitation.
|
|
|
BoS101SceneStage360
|
Scene
|
SceneDialogue
|
Custom
|
|
|
If you decide you want to become one of us, you know where we are.
|
|
|
BoS101SceneStage360
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Good luck.
|
|
|
BoS101SceneStage360
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: What would be expected of me if I joined?
|
You'd be under my command, and I'd expect you to follow orders.
|
|
|
BoS101SceneStage360
|
Scene
|
SceneDialogue
|
Custom
|
|
|
No more mercenary work... this is the real thing.
|
|
MARK FOR RERECORD.
|
BoS101SceneStage360
|
Scene
|
SceneDialogue
|
Custom
|
|
|
You'd have access to advanced military weapons, as well as your own personal suit of Power Armor.
|
|
|
BoS101SceneStage360
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Most importantly, you'd have the Brotherhood at your back... ready to spill its own blood to keep you alive.
|
|
|
BoS101SceneStage360
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Offer still stands. Can we count on you?
|
Player Default: I'd be honored to join.
|
|
BoS101SceneStage360
|
Scene
|
SceneDialogue
|
Custom
|
|
BoS101Danse: There's no doubt in my mind that you've got what it takes.
|
The way I see it, you've got a choice.
|
|
|
BoS101SceneStage360
|
Scene
|
SceneDialogue
|
Custom
|
|
|
You could spend the rest of your life wandering from place to place, trading an extra hand for a meager reward.
|
|
|
BoS101SceneStage360
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Or, you could join the Brotherhood of Steel and make your mark on the world.
|
|
re-record
|
BoS101SceneStage360
|
Scene
|
SceneDialogue
|
Custom
|
|
|
So what do you say?
|
Player Default: I'd be honored to join.
|
|
BoS101SceneStage360
|
Scene
|
SceneDialogue
|
Custom
|
|
BoS101Danse: There's no doubt in my mind that you've got what it takes.
|
When we met at the police station, you told me you wanted to join the Brotherhood of Steel.
|
|
|
BoS101SceneStage360
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Is that something you're still willing to do, or should we just say our goodbyes?
|
Player Default: I'd be honored to join.
|
|
BoS101SceneStage360
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Looks like a dead end.
|
|
|
BoS101SceneStage120
|
Scene
|
SceneDialogue
|
Custom
|
|
|
See if you can find a way to get that door open. I'm going to reconnoiter the area.
|
|
|
BoS101SceneStage120
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Nice work. Let's get mov...
|
|
|
BoS101SceneStage140
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Synth ambush! Light 'em up!
|
|
|
BoS101SceneStage140
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Understood.
|
Outstanding.
|
BoS101Danse: Remember, our primary target is the Deep Range Transmitter.
|
Impressed
|
BoS101SceneStage030
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: This isn't my first rodeo.
|
I understand that. I'm simply offering valuable tactical advice. You'd do well to listen.
|
BoS101Danse: Remember, our primary target is the Deep Range Transmitter.
|
Irritated
|
BoS101SceneStage030
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Let's hurry this up.
|
I don't plan on rushing through the facility without extreme caution.
|
|
Irritated
|
BoS101SceneStage030
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Contrary to what you might believe, I'd like you to remain alive during the course of our mission.
|
BoS101Danse: Remember, our primary target is the Deep Range Transmitter.
|
Irritated
|
BoS101SceneStage030
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Why are we at ArcJet again?
|
We're here to retrieve a device that will boost the signal from the radio tower at the Cambridge Police Station.
|
|
Confident
|
BoS101SceneStage030
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Without it, we can't make contact with our superiors.
|
BoS101Danse: Remember, our primary target is the Deep Range Transmitter.
|
RE-RECORD PLEASE / Irritated
|
BoS101SceneStage030
|
Scene
|
SceneDialogue
|
Custom
|
|
|
We're fortunate that the rocket engine fired instead of blowing itself apart.
|
|
Concerned
|
BoS101SceneRocketFirePost
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Looks like we've secured the core. Let's head up to the control room.
|
|
|
BoS101SceneAfterFight
|
Combat
|
Combat
|
Taunt
|
|
|
There's too many of them!
|
|
|
|
Combat
|
Combat
|
Taunt
|
|
|
Do something... anything!
|
|
|
|
Combat
|
Combat
|
Taunt
|
|
|
Ammo running low!
|
|
|
|
Combat
|
Combat
|
Taunt
|
|
|
Don't just stand there!
|
|
|
|
Combat
|
Combat
|
Taunt
|
|
|
Push a button... push everything!
|
|
|
|
Combat
|
Combat
|
Taunt
|
|
|
Improvise, soldier!
|
|
|
|
Combat
|
Combat
|
Taunt
|
|
|
Light 'em up!
|
|
|
|
Combat
|
Combat
|
Taunt
|
|
|
Over there, get 'em!
|
|
|
|
Combat
|
Combat
|
Taunt
|
|
|
For the Brotherhood!
|
|
|
|
Combat
|
Combat
|
Taunt
|
|
|
For Elder Maxson!
|
|
|
|
Combat
|
Combat
|
Taunt
|
|
|
Kill every last one of them!
|
|
|
|
Combat
|
Combat
|
Taunt
|
|
|
Come on!
|
|
|
|
Combat
|
Combat
|
Taunt
|
|
|
Slag them all!
|
|
|
|
Combat
|
Combat
|
Taunt
|
|
|
Suppressing fire!
|
|
|
|
Combat
|
Combat
|
Taunt
|
|
|
Pin them down!
|
|
|
|
Combat
|
Combat
|
Taunt
|
|
|
Maintain your position!
|
|
|
|
Combat
|
Combat
|
Taunt
|
|
|
Aim for the weak spots!
|
|
|
|
Combat
|
Combat
|
Taunt
|
|
|
Synth scum!
|
|
|
|
Combat
|
Combat
|
Taunt
|
|
|
Come on, you heaps of scrap!
|
|
|
|
Combat
|
Combat
|
Taunt
|
|
|
Exterminate the abominations!
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
Well, that could have gone smoother, but mission accomplished.
|
Player Default: I thought we worked well as a team.
|
|
BoS101SceneStage360
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
Look at these wrecks. It appears as though the facility's automated security's already been dealt with.
|
Player Default: Good. Less security to worry about.
|
|
BoS101SceneStage070
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
Listen up. We do this clean and quiet. No heroics and by the book. Understood?
|
Player Default: Understood.
|
Question
|
BoS101SceneStage030
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
You ready to move out?
|
Player Default: Ready.
|
Question
|
BoS101SceneStage010
|
Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
Come on, this way.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
Pick up the pace, time's wasting!
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
Keep moving... double-time it!
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
Keep checking your six for hostiles.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
No time for chatter.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
All right, check your corners and keep it quiet.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
Keep moving, we'll talk later.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
No time for questions now... we have to keep moving.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
Enough chatter, we've got a job to do.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
Keep the noise down, this place is crawling with hostiles.
|
|
|
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Synths are only good for one thing... the scrap heap.
|
|
|
RR102_Comp_PCisAntiSlave
|
Scene
|
SceneDialogue
|
Custom
|
|
|
You're damn right they're machines! They're machines with the potential for free will... and they're a danger to everyone.
|
|
|
RR102_Comp_SynthsAreMachines
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Your leader was just being cautious.
|
Caution can often be misinterpreted as hostility. I've seen it happen before.
|
Deacon: Exactly. Kind of killed our chance at a friendy first impression, though.
|
|
RR102_100_Deacon_Intro
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: If you greet all newcomers like that no one's ever going to help you.
|
Indeed, it took a great deal of restraint on my part not to open fire on the lot of you people.
|
Deacon: Don't be too hard on the old girl. She's just looking after her wayward children.
|
|
RR102_100_Deacon_Intro
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: What's done is done.
|
I suppose we can overlook it for now.
|
Deacon: A healthy attitude.
|
|
RR102_100_Deacon_Intro
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Do you really have to be so cagey?
|
It was a rather unpleasent encounter, to be sure.
|
Deacon: The precautions are necessary. In our business, if we underestimate our enemy's capabilities it's game over.
|
|
RR102_100_Deacon_Intro
|
Scene
|
SceneDialogue
|
Custom
|
|
|
You just sent that man to die. How dare you call yourself a soldier!
|
|
Angry
|
RR102_Comp_RickySuicide
|
Miscellaneous
|
Miscellaneous
|
SharedInfo
|
|
Player Default: About time I got out of this place. Let's go.
|
Just make sure you keep our mutual friend safe.
|
Dogmeat: (curious sound)
|
Concerned
|
COMCaitPickUpScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Preston: Take care, Codsworth.
|
I'll head for home, then. Good luck.
|
|
|
COMPrestonFollowStartScene
|
Scene
|
SceneDialogue
|
Custom
|
|
myActor: I could use a little pick-me-up.
|
What types of spirits do you serve here?
|
|
Question
|
AO_Companion_Bar_Generic
|
Scene
|
SceneDialogue
|
Custom
|
|
|
"Dugout Inn." Hmmm, wonder what that means.
|
Bartender: Bobrov's Best. Is greatest moonshine ever to cross lips, lapochka. Very strong though. Two shots, you pass out on floor... guaranteed.
|
Thinking
|
AO_Companion_Bar_Vadim
|
Scene
|
SceneDialogue
|
Custom
|
|
Bartender: Bobrov's Best. Is greatest moonshine ever to cross lips, lapochka. Very strong though. Two shots, you pass out on floor... guaranteed.
|
Baseball? I'm not familiar with that.
|
Bartender: Record is mine. Fourteen shots in less than two minutes. If you beat, I give them to you free. You lose, you pay double.
|
Puzzled
|
AO_Companion_Bar_Vadim
|
Scene
|
SceneDialogue
|
Custom
|
|
Bartender: Record is mine. Fourteen shots in less than two minutes. If you beat, I give them to you free. You lose, you pay double.
|
Thank you, citizen. You've been quite cooperative.
|
|
Impressed
|
AO_Companion_Bar_Vadim
|
Scene
|
SceneDialogue
|
Custom
|
|
myActor: Oh... this place looks interestin'.
|
Citizen... what is the origin of the name of this establishment?
|
Bartender: Bobrov's Best. Is greatest moonshine ever to cross lips, lapochka. Very strong though. Two shots, you pass out on floor... guaranteed.
|
Question
|
AO_Companion_Bar_Vadim
|
Scene
|
SceneDialogue
|
Custom
|
|
|
This establishment appears respectable.
|
Bartender: Nothing but the best for someone as lovely as you, my dear.
|
Confident
|
AO_Companion_Bar_Cooke
|
Scene
|
SceneDialogue
|
Custom
|
|
Bartender: Nothing but the best for someone as lovely as you, my dear.
|
If you've got nothing to hide, you've got nothing to worry about.
|
Bartender: If you're unhappy hanging out with your crew, you could always work for me. Good pay and all the free drinks you can handle.
|
a bit of a veiled warning / Stern
|
AO_Companion_Bar_Cooke
|
Scene
|
SceneDialogue
|
Custom
|
|
Bartender: If you're unhappy hanging out with your crew, you could always work for me. Good pay and all the free drinks you can handle.
|
Good, and for your sake, I suggest you keep it that way.
|
|
Confident
|
AO_Companion_Bar_Cooke
|
Scene
|
SceneDialogue
|
Custom
|
|
myActor: Quaint little place they've got here... I like it.
|
Nice place you have here, citizen. Clean and quiet.
|
Bartender: Nothing but the best for someone as lovely as you, my dear.
|
Impressed
|
AO_Companion_Bar_Cooke
|
Scene
|
SceneDialogue
|
Custom
|
|
|
That machine appears to be selling something.
|
Bartender: Why, nothing but the most refreshing, delicious lemonade you've ever tasted!
|
Confident
|
AO_Companion_Bar_Deezer
|
Scene
|
SceneDialogue
|
Custom
|
|
Bartender: Why, nothing but the most refreshing, delicious lemonade you've ever tasted!
|
You're obviously malfunctioning. I suggest you report to a maintenance center as soon as possible.
|
Bartender: There are no alcoholic additives or artifical preservatives of any kind! Only good old-fashioned cold refreshment!
|
Confident
|
AO_Companion_Bar_Deezer
|
Scene
|
SceneDialogue
|
Custom
|
|
Bartender: There are no alcoholic additives or artifical preservatives of any kind! Only good old-fashioned cold refreshment!
|
Oh, never mind.
|
|
Irritated
|
AO_Companion_Bar_Deezer
|
Scene
|
SceneDialogue
|
Custom
|
|
myActor: Is that a robot... sellin' drinks?
|
Unidentified Mister Handy unit... state your identification and your intention please.
|
Bartender: Why, nothing but the most refreshing, delicious lemonade you've ever tasted!
|
Confident
|
AO_Companion_Bar_Deezer
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Ah, looks like a good place to take a break.
|
Bartender: You came to the right place, darling. I've got the best vodka money can buy.
|
Confident
|
AO_Companion_Bar_Savoldi
|
Scene
|
SceneDialogue
|
Custom
|
|
Bartender: You came to the right place, darling. I've got the best vodka money can buy.
|
Aren't those notorious for being irradiated?
|
Bartender: Well... it appears I finally have a customer who wants to show a little class.
|
Suspicious
|
AO_Companion_Bar_Savoldi
|
Scene
|
SceneDialogue
|
Custom
|
|
Bartender: Well... it appears I finally have a customer who wants to show a little class.
|
Never mind.
|
|
Disgust
|
AO_Companion_Bar_Savoldi
|
Scene
|
SceneDialogue
|
Custom
|
|
myActor: Oh, they have a bar down here?
|
Excuse me, citizen. Do you serve any non-alcoholic beverages?
|
Bartender: You came to the right place, darling. I've got the best vodka money can buy.
|
Question
|
AO_Companion_Bar_Savoldi
|
Scene
|
SceneDialogue
|
Custom
|
|
|
What are those strange noises coming from that robot?
|
Bartender: Nan-ni shimasho-ka?
|
Suspicious
|
AO_Companion_Bar_Takahashi
|
Scene
|
SceneDialogue
|
Custom
|
|
myActor: Be right back, gonna grab a quick drink.
|
Robot. Identify yourself.
|
Bartender: Nan-ni shimasho-ka?
|
Confident
|
AO_Companion_Bar_Takahashi
|
Scene
|
SceneDialogue
|
Custom
|
|
Bartender: Nan-ni shimasho-ka?
|
Sounds like an Asian language...wait a second... maybe it's Chinese!
|
|
revelation / Surprised
|
AO_Companion_Bar_Takahashi
|
Scene
|
SceneDialogue
|
Custom
|
|
|
All right, robot... you can drop the act. Who are you working for!? What's your mission here!?
|
Bartender: Nan-ni shimasho-ka?
|
interrogation / Stern
|
AO_Companion_Bar_Takahashi
|
Scene
|
SceneDialogue
|
Custom
|
|
Bartender: Nan-ni shimasho-ka?
|
You might think you're clever, but if you step out of line, I'll melt you into slag. I've got my eyes on you.
|
|
stern warning / Stern
|
AO_Companion_Bar_Takahashi
|
Scene
|
SceneDialogue
|
Custom
|
|
|
I suppose I wouldn't mind getting a drink.
|
|
Confident
|
AO_Companion_Bar_Generic
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Don't worry, the only reason I'm here is to get slightly intoxicated.
|
|
wry joke (unusual for Danse, so play it up) / Amused
|
AO_Companion_Bar_Generic
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Mission accomplished.
|
|
Amused
|
AO_Companion_Bar_Generic
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Incoming!
|
|
|
BoS101ArcJetComputerScene01c
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Nicely done. Now let's...
|
|
|
BoS101ArcJetComputerScene01b
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Hold on, something's wrong.
|
|
|
BoS101ArcJetComputerScene01b
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Ambush!
|
|
|
BoS101ArcJetComputerScene01d
|
Scene
|
SceneDialogue
|
Custom
|
|
Phyllis: And Samuel is at my feet and there's blood everywhere.
|
That sounds like an admission to me.
|
Player Default: I know this must be hard for you. Please, tell me the rest.
|
Disgust
|
DN036_WhatHappenedSubtopic
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: They've got something they use to control us, to make us do things we don't want to do.
|
You know our stance on Synths.
|
Phyllis: Any second now they might send some signal, or I'll see the color orange, or whatever it is they do and BOOM.
|
Stern
|
DN036_Main
|
Scene
|
SceneDialogue
|
Custom
|
|
Roger: Now he's starting to work on my wife and kids, trying to turn them against me too.
|
This entire situation's ridiculous! The only reason I haven't already gunned him down is for your sake.
|
Player Default: They just need to be convinced Bill's wrong. That won't be hard.
|
|
InstM01RogerSceneSuspect
|
Miscellaneous
|
Miscellaneous
|
SharedInfo
|
|
|
Good luck, General. I hope you find your son.
|
|
Concerned
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Remain vigilant. This feels like an ambush.
|
|
Walking through an abandoned parking lot. / Concerned
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
I can't wait to pay the Institute a visit.
|
|
Walking through tunnels leading to the Institute. / Angry
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Mark 28 Nuclear Bombs... Liberty Prime's weapon of choice.
|
|
Staring at an enormous bomb depot. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
It appears that this facility is more than just bomb disposal. It's been converted into a launching silo as well.
|
|
Looking at four missiles. / Concerned
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
I believe that this is a bomb disposal facility.
|
|
Looking at a massive metal pyramid. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Select your targets carefully down here. These automobiles tend to explode when struck by weapon's fire.
|
|
Walking through an underground car park. / Concerned
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
I just wanted you to know that you're the only reason I haven't opened fire and burned this place to the ground.
|
|
Walking through a large penthouse. / Angry
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
These crypts would make an excellent place to seek shelter during a bombardment.
|
|
Walking through the crypt under a nice church. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
For a location that holds historical significance, it's severly lacking in technology.
|
|
Walking through a crumbling church. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Be careful near the edge, the Brotherhood doesn't want to lose you, soldier.
|
|
Standing on top of a very tall building. / Stern
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Let's hope that the structural engineers who created this building designed it to last.
|
|
Staring up at a very tall building. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
I don't understand the logic in reading these illustrated manuscripts. The plots are ludicrous.
|
|
Walking through a comic store. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
An ancient television studio. This equipment could prove useful to the Brotherhood.
|
|
Walking through a TV studio with cheesy cardboard cutouts. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
I'm amazed you were able to get the engine to activate. Now all we have to do is hope that it remains stable.
|
|
Submarine engine turned on. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
I'm astounded that this vessel's nuclear power plant is still viable.
|
|
Walking into a massive engine room. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
I'm only going to say this once. Don't touch anything. You turn the wrong valve, you could flood the entire vessel.
|
|
Walking through the bridge of a submarine. Quietly to the player. / Stern
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Area looks clear. Perhaps we should stop here and rest for a bit.
|
|
Looking out a high window. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
I've never been fortunate enough to watch a moving picture show before.
|
|
Looking at a drive-in movie screen. / Somber
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Amazing. This room appears to be totally untouched by the ravages of war.
|
|
Walking into a perfectly pristine office. / Surprised
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
That mechanical animal lacks sufficient capability to serve as a proper traveling mount. What's the point?
|
|
Looking at a mechanical pony that way nearly crushed by a collapsed roof. / Question
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
If you think this is grim, imagine how many people didn't have the luxury of a proper burial after the bombs hit.
|
|
Walking through a large cemetery. / Somber
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
I hope this sewage doesn't wreak havoc with the servos on my Power Armor.
|
|
Walking through an old water treatment plant that's sprung a leak. / Disgust
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
This is an excellent fallback point if things get too hot.
|
|
Walking into a small underground bunker. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Our new mission priority should be cleansing this town of its Super Mutant infestation.
|
|
Walking into a town overrun by Super Mutants. / Angry
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Hm, I remember this author. Wrote something about going into the woods to discover how he lived or something?
|
|
Searching Henry David Thoreau's cabin. - recalling / Puzzled
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Be very careful. It's likely that this entire area is biologically contaminated.
|
|
Walking into an old morgue. Smells awful. / Disgust
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Facilities like this were funded by privately owned corporations more interested in making a profit then helping mankind.
|
|
Walking through a very large hospital waiting room. / Surprised
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
I'm not certain, but this could have been a military briefing area.
|
|
Walking into a room with a support group-style ring of chairs. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
This reactor appears to be defunct. We should be safe.
|
|
Walking into a large reactor room. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Stay close!
|
|
Just saw a corpse get dragged through a hole in the ceiling. / Confident
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Those footfalls are too heavy to be human. Be ready for anything.
|
|
Heard something large walking overhead. / Concerned
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
It's a training yard. Was Vault-Tec training their own private army?
|
|
Walking through a training ground designed to look like the nuked world outside. / Puzzled
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
I hope the schoolchildren that occupied this building weren't forced to live out the rest of their days in this vault.
|
|
Stumbled upon the entrance to a vault in a school basement. / Stern
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Looks like Vault-Tec ran out of time on this one.
|
|
Walking through a room full of excavation machinery. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Take as long as you need, soldier.
|
|
Respect, a touch of regret. A rare moment of feeling. / Somber
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
I bet a month's pay that we'll find an illicit experiment gone awry inside this vault.
|
|
Looking at the entrance to a massive vault. / Disgust
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Why would a place of worship fabricate these strange colorful facades? I wonder what were they trying to hide.
|
|
Walking through a church attic filled with theatrical set pieces. / Suspicious
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
These unfortunate infants never even had a chance.
|
|
Walking through a ruined children's nursery. / Somber
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Watch your step. It's impossible to get an accurate sounding without the proper equipment.
|
|
Looking into a massive water-filled quarry. / Stern
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
The information contained within this robot's memory banks is vital to the survival of lushes and drunks across the Commonwealth.
|
|
Talking to a robot the player just released from captivity. - Danse trying to be funny? / Amused
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
I would advise against trying any "samples" unless you want to end up puking your guts out.
|
|
Looking at some very sorry old beer brewing equipment. / Disgust
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
According to Brotherhood records, Gwinnett Brewery was named after Button Gwinnett, one of the first to sign the Declaration of Independence.
|
|
Spotting a massive beer barrel. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Ridiculous. These aren't animals, these are human beings.
|
|
Looking at lifts leading into a care fighting ring. / Angry
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
This is positively barbaric. Has mankind truly fallen this far?
|
|
Looking at a cage fighting ring. / Somber
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
I wonder how long it will take before the quarry becomes inhabited again.
|
|
Pleased after emptying a massive quarry of all its water. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Your people have done an impressive job restoring this fortress to its former glory.
|
|
Observing the clean-up efforts done to make an old fortress habitable. / Surprised
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Keep it tight and check your corners... this is the perfect place for an ambush.
|
|
Walking through the basement of an old fortress. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
These mirelurks obviously have no respect for the historical significance of this location.
|
|
Joking while entering an area where it is readily obvious Mirelurks are present. / Concerned
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
These filthy insects will eat anything.
|
|
Finding a corpse eaten by bugs. / Disgust
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Every map of this area we've recovered has the Common marked with a big red "X." I guess we'll find out why.
|
|
Approaching a very dangerous area. / Confident
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Well, that sounds familiar. The Brotherhood uses similar recall messages in times of war.
|
|
Hearing an old military warning broadcast stuck on repeat. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
This plane is amazingly intact. The pilot must have executed an impressive landing.
|
|
Walking through the largely intact remains of an airplane. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
This scrap would be useful for repairing Power Armor. I'll have to make a note of this location.
|
|
Walking through a ruined warehouse. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
These Raiders have become annoyingly resourceful. We'll have to put a stop to that.
|
|
Walking past areas of molten metal. / Irritated
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Damn it... these Raiders are using Power Armor. Aim for the fusion core!
|
|
Encountering a raider with power armor. / Angry
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
These robots are completely ignoring the fact that their charges have passed away. They must have a fault in their programming.
|
|
Walking through a convalescence home, looking at all the folks dead in their beds. / Somber
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Rangers patrolled the woods seeking retribution for crimes against the environment. Not so different from the Brotherhood.
|
|
Walking into a crumbling Ranger's cabin. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
That's a military-grade robot ahead. We should approach with extreme caution.
|
|
Spotting a power down military bot. / Confident
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
It's impressive that this oversized wooden walkway is still intact.
|
|
Standing on a boardwalk. / Surprised
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
If you intend to head through that tunnel, we'll have to take down those Raiders first.
|
|
Having sighted a collection of Raiders. / Confident
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Unless I'm mistaken, it appears that these people killed each other.
|
|
Entering a building where pre-war folks were in the process of making an exit. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Rest well, little one.
|
|
Staring at the skeleton of a little girl. / Somber
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
We have to be careful. One solid hit in the right place could bring this whole overpass crashing down.
|
|
Walking across a crumbling freeway. / Concerned
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
The government set up these food rationing sites in preparation for a long war. I don't think they expected things to end up this way.
|
|
Remembering. / Somber
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
I've never seen a turbine this large before. I wonder if it's still operational.
|
|
Walking inside a turbine. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Poseidon Energy was one of the largest power companies on the East Coast. I heard they were trying to buy out Mass Fusion right before the war began.
|
|
Standing in a room full of generators. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
I'm not certain we should be playing with these controls. We don't know what they do.
|
|
Standing near a collection of buttons. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
*Coughing* A chemical weapon's been deployed. We need to get out of here.
|
|
Making his way through gas. / InPain
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
The artist of these portraits was apparently suffering from some serious mental anguish.
|
|
Looking at extremely gruesome paintings. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
I wouldn't advise staying here any longer than necessary. The campsite's obviously been compromised.
|
|
Finding the remains of an old camp. / Stern
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
You mean to tell me that people used to live in these tiny vehicles? I didn't realize the overcrowding was that severe.
|
|
Walking through a trailer park. / Surprised
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
We might want to skip searching these cabins. The entire area's been compromised by mirelurks.
|
|
Walking by a collection of old lakeside cabins. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Had they gotten it operational, Mass Fusion's experimental reactor would have made places like this obsolete.
|
|
Walking through an old power station. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
If the shoreline continues eroding, there won't be much left of the Commonwealth to liberate.
|
|
Looking at a collection of houses that have been washed into the sea. / Somber
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
It appears as though this automated tour guide is unaware of current events.
|
|
Looking at an old robot spewing "ocean facts." / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
It appears someone went on a bit of a rampage.
|
|
Walking through a shattered aquarium. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
As if there isn't enough suffering in the world already.
|
|
Walking into a torture chamber. / Angry
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Unbelievable. Hasn't man done enough damage with these nukes already?
|
|
Looking at a homemade nuclear weapon. / Irritated
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
This is actually nicer than some medical facilities I've seen on the battlefield.
|
|
Walking through an operating theater. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
I'd be surprised if we find anything of value in this vault. Pre-war currency isn't really useful anymore.
|
|
Inside a bank vault. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Now maybe you'll believe me when I tell you that the Institute cares very little about the Commonwealth.
|
|
Walking through a destroyed town. / Angry
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Damn sniper. Coward couldn't even face us on the field of battle.
|
|
Occupying a sniper's nest after killing its occupant. / Disgust
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
This is disgusting. I can't believe Mass Fusion dumped these barrels here.
|
|
Disgust
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
This is the perfect example of how environmentally irresponsible the ancient corporations behaved.
|
|
Looking at a belching radioactive geyser. / Angry
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
By the time the Great War started, Mass Fusion supplied power for almost the entire Commonwealth.
|
|
Staring up at a massive lobby. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Watch for ambushes and check your fire.
|
|
Walking through an old subway station. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
I've never been fishing before. I wonder if it's even possible these days.
|
|
Walking into an old fish processing plant. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Does he really think this is going to stop us?
|
|
Livid after being trapped. / Angry
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
When you're doing deep recon, you get used to eating whatever you can find. On the other hand... I think I'd rather starve than eat this stuff.
|
|
Walking into a meat canning facility. / Disgust
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
This is exactly the reason that science never belonged in the private sector.
|
|
Upon finding a surveillance room for a vast underground facility. / Disgust
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
I'm going to guess that the residents of this vault didn't even know this section existed.
|
|
Entering the secret wing of a vault. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Let's see if we can get these rats to leave the sinking ship.
|
|
Approaching a settlement. / Question
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
So much for Libertalia.
|
|
Looking out from the highest point over a community made of boats. / Amused
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
I recommend against entering that lake. The radiation levels are dangerously high.
|
|
Approaching a highly irradiated lake. / Amused
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
The only thing those glowing one's are useful for is decorating the pavement when I gun them down.
|
|
Standing in the lightroom of a lighthouse. / Angry
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Ah yes, the home of the famed "Charles River Trio." What? You're not the only one with a radio, you know.
|
|
Walking by an old radio station. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Pre-war artifacts are more valuable than treasure. They give us glimpses at moments in time that will never repeat.
|
|
Disappointed to find a rumored treasure is just an old time capsule full of junk. / Friendly
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
I'd definitely say that we're on the right track. Proceed with extreme caution.
|
|
Walking through a highly secured basement. / Confident
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
The Children of Atom are strangely resistant to radiation. The Brotherhood's spent years trying to learn why. So far, no luck.
|
|
Finding a cache of radioactive barrels in an old barn. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
This building's structural integrity has been compromised. I'd advise against the use of high explosives.
|
|
Looking at a semi-collapsed roof. / Concerned
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
This civilian's efforts to befriend these mirelurks was misguided... and fatal.
|
|
Walking by a body of a man eaten by Mirelurks. / Somber
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
The thought of what must have transpired here sickens me.
|
|
Walking through a place where doctors experimented on patients. / Stern
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Let's make sure that every single one of these ferals is eradicated.
|
|
Inside a highly irradiated crater. / Angry
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
This would be an excellent spot to establish a listening post. I'll have to make a note of that.
|
|
Standing atop the highest building in a flooded district. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Another location to mark for the Brotherhood scribes.
|
|
Walking through a school library with skylights. / Question
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Impressive. I wonder if the Gunners made this themselves or murdered the original builders.
|
|
Walking across a crane being used as a drawbridge. / Disgust
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Feast your eyes on the height of man's decadence. How could mankind have allowed itself to become so lazy?
|
|
Walking through a robot showroom. / Puzzled
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Goddamn ferals chewed through these Raiders like they were ragdolls.
|
|
Coming across a group of Raiders who've been eaten by Ghouls. / Angry
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Damn ferals are coming out of every crack in the ground... an infestation that needs to be exterminated.
|
|
Walking through an area filled with Ghouls. / Disgust
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
I'm surprised this place hasn't been stripped clean.
|
|
Walking through a room filled with machine parts. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Safeties off, we're about to have company.
|
|
Walking into an ambush. / Confident
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
The equipment down here seems to be fairly intact. I wonder if any of it still operational.
|
|
Entering a well-put together military command center. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
If this blood's still viable, it would be quite useful to the Brotherhood.
|
|
Walking into a blood donation fridge. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Repurposing this recreational facility as a hydroponics experiment was very resourceful.
|
|
Observing a group of people who have turned an old pool into a cranberry bog. / Amused
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Now that's a perfectly good waste of Power Armor.
|
|
Watching a group of greaser race suits of power armor. / Irritated
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Watch your footing, there are pieces of glass everywhere.
|
|
Walking under a nicely domed ceiling. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
The Brotherhood finds the press to be... a necessary evil. In times of war, propaganda is just as important as bullets.
|
|
Walking through the writer's room of a news facility. / Irritated
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
It would be smarter to avoid confrontations with these creatures.
|
|
Walking through a Mirelurk den. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
When these things learn how to program each other, that's where the trouble begins.
|
|
Walking through a robot training facility. / Irritated
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
I wish we had a recreational facility like this back at our headquarters.
|
|
Walking through a bowling alley. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
General Atomics is certainly pleased with themselves for designing the Mister Handy.
|
|
Looking at a giant statue of a robot. / Stern
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
This should help. Don't leave anything behind.
|
|
Walking into an armory in an abandoned club's hall. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Can you imagine these weapons in the hands of those Super Mutants?
|
|
Honestly frustrated. Looking at a pile of miniature nukes. / Stern
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Getting one of these antiques to run is quite an impressive feat of engineering.
|
|
Looking at a functioning train. / Surprised
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Amazing how the devastation from the war managed to change the water level in this town.
|
|
Walking through a flooded town. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
I've heard of these places. Civilian on the outside... military on the inside.
|
|
Looking down into a very large basement. / Confident
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
All right.. even for me, that's pretty disgusting.
|
|
Looking at hanging sacks of meat. / Disgust
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
I believe we're passing under the center of Concord.
|
|
Walking through sewers. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Catching a Deathclaw sleeping gives us a distinct tactical advantage.
|
|
Can hear a Deathclaw sleeping nearby. / Stern
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Let's check out that house, but don't let your guard down. It's fortified for a reason.
|
|
Finding a highly fortified house. / Question
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Keep your safeties off.
|
|
Walking through a surprisingly quiet neighborhood. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Walk with caution. This area looks structurally unsound.
|
|
Walking through a former dry dock. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Appalling. Look at all these perfectly useful machines being wasted for the sake of sport.
|
|
Entering the robot "stables" at a race track. / Irritated
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
This is an astonishing waste of technology.
|
|
Approaching an active race track using robots. / Irritated
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
This is horrible, just horrible. I can't even imagine...
|
|
Walking through a set of torture rooms in an abandoned school. / Somber
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Remain vigilant... something isn't right here.
|
|
Staring into a creepy water hole in a small cave. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
I wonder what type of material this mining operation was attempting to recover.
|
|
Staring into a deep hole in a quarry. / Puzzled
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
I have my doubts that the patients appreciated the presence of this garden.
|
|
Walking through a dead garden in an abandoned insane asylum. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
This equipment was undoubtedly used for some nefarious purpose.
|
|
Walking through an abandoned high tech lab. / Somber
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
The patients of this facility must have been treated horribly.
|
|
Walking through an abandoned insane asylum. / Somber
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
It appears that these ships were washed together after the bombs fell.
|
|
Looking a pile of old boats. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Someone needs to teach that vessel's navigator a few lessons.
|
|
A ship that was stuck in a building is now stuck in another building. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
That's the U.S.S. Constitution. What it's doing up on a building is a mystery.
|
|
Looking at a ship stuck in the side of a building. / Puzzled
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Be careful, he could be concealing an... on second thought, he's probably just out of his mind.
|
|
Looking at an enemy wearing a mascot head. / Confident
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
This appears to drop into the subway station. Good spot for an ambush.
|
|
Dropping through a hole in the ceiling. / Stern
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Damn feral scum!
|
|
Walking into a basement where a group of Ghouls have been eating corpses. / Angry
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Careful, that settlement could be sitting within a zone of potentially lethal radiation.
|
|
Observing a settlement set up in a nuke crater. / Stern
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Those Raiders appear to be blocking our progress. Let's clear the roadblock.
|
|
Observing a tunnel guarded by hostiles. / Confident
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Corvega vehicles have small fusion engines under the hood, so watch where you shoot.
|
|
Walking through a crumbling car assembly plant. / Stern
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
As if regular Super Mutants weren't bad enough, now we have to find something like this.
|
|
Looking at a group of Super Mutants wearing sailors hats. / Puzzled
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
It appears the vessel's navigator made a grievous miscalculation.
|
|
A tugboat stuck between the two sides of a drawbridge. / Somber
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Be on your guard, there may be something using that rowboat for cover.
|
|
Looking at an overturned boat in the middle of a reservoir. / Suspicious
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Super Mutant excrement... the pungent stench is unmistakable.
|
|
Disgusted by smell. Walking into an old school library filled with Mutants. / Disgust
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
This doesn't bode well for what we're going to find in the rest of the school.
|
|
Disgust
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Listening to a performance here would have been extraordinary.
|
|
Looking at an amphitheater. / Confident
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
We should search this laboratory from top to bottom for useful technical documentation.
|
|
Walking through a destroyed laboratory. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Nothing good can come of this place.
|
|
Walking into a mad scientist lab. / Angry
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Amazing. It's as if time itself has avoided this place.
|
|
Walking around a fastidiously maintained home. / Surprised
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
A battle memorial to the fallen. We should observe a moment of silence.
|
|
Looking at a large obelisk monument with multiple sections knocked out of it. / Somber
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Damn Super Mutants. They should be exterminated for their crimes against humanity.
|
|
Walking through a farm that was overrun by monsters. / Angry
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
This library would be quite beneficial to our scribes. I'll have to make a note of it's location.
|
|
Walking through the vast Boston Public Library. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
The lion was such a noble and majestic creature. It's a shame they're extinct.
|
|
Looking at a lion statue outside the Boston public library. / Confident
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Why would politicians need a sporting arena? It makes no sense.
|
|
Walking through an underground basketball court in the former mayor of Boston's bomb shelter. / Irritated
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
I wonder what type of genetic experimentation was going on in this facility?
|
|
Walking through a very large atrium. / Puzzled
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
May as well search the remains and look for anything of use.
|
|
body remains / Confident
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
I haven't had a good beer in quite a long time.
|
|
Walking through a brewery. / Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
This fountain is just another example of the waste and excess of pre-war America.
|
|
Looking at a fountain decked out with a variety of lions and naked women. / Irritated
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
I believe this automated staircase was used to convey individuals from one floor to the next. The epitome of laziness.
|
|
Walking up a non-functioning escalator. / Confident
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
There appears to be an illicit drinking establishment concealed down here.
|
|
Entering an old speakeasy filled with hostile enemies. / Confident
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
I don't recall the Brotherhood having any records on this agency. We should investigate further.
|
|
Reading a large, plaque on the floor of an abandoned spy agency. / Confident
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Well, this is an unexpected surprise. We should take whatever we can carry.
|
|
Walking into a room filled with guns and drugs.
|
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Remember, the synths are the primary objective. Harm must be avoided at all costs.
|
Has the world gone insane!? I can't believe you're taking orders from a machine!
|
X418: Here are the recall codes. Follow me.
|
|
Inst302Stage40CourserScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Easy. I just didn't know there were any other Minutemen out there.
|
I'm not so certain this person understands anything but a good, old-fashioned pummeling.
|
RonnieShaw: Yeah, I did take a pretty long vacation after Joe died. Not surprised you never heard of me.
|
Disgust
|
Min03RonnieIntroBrawl
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I'd like to see you try.
|
Fine, we'll do this the hard way.
|
RonnieShaw: This is going to be fun.
|
combat soon / Angry
|
Min03RonnieIntroBrawl
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I don't have time for a dick-measuring contest. What do you actually want?
|
That's an interesting colloquialism. Local, I take it?
|
RonnieShaw: You kiss your mother with that mouth? At least you're finally ready to get down to business.
|
Puzzled
|
Min03RonnieIntroBrawl
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: After all you've done? They'll trust you. And I'll make sure no one else finds out about me.
|
You're not seriously considering letting this creature live, are you?
|
|
cautious pessimism / Irritated
|
DN053_Virgil_Stage70_Threaten
|
Scene
|
SceneDialogue
|
Custom
|
|
BoS301Duff: I'm afraid something terrible has happened to her.
|
That doesn't bode well. She could be in trouble.
|
Player Default: Don't worry, I'll find her.
|
|
BoS301_04_DoctorDuff
|
Scene
|
SceneDialogue
|
Custom
|
|
BoS301Scara: The whole thing's rather complicated, perhaps I'll explain it to you sometime.
|
I'm certain that would be an interesting tale.
|
BoS301Scara: So, now that I've formally introduced myself, perhaps you'd care to tell me why you're here?
|
|
BoS301_05_ScaraStage0060
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Because we care what happens to the Commonwealth.
|
And we want to stop the Institute from using its technological superiority as a weapon.
|
BoS301Li: You know, if anyone else wearing a Brotherhood of Steel uniform said something like that, I'd laugh in their face.
|
|
BoS301_06_LiStage0070
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: If you don't work on Prime, I'll have you shot.
|
I think you're being a bit harsh, but this is your show.
|
BoS301Li: You son of a bitch!
|
|
BoS301_06_LiStage0070
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: If not for the Brotherhood, do it for Doctor Virgil.
|
It's time to take a stand, doctor. What's it going to be?
|
BoS301Li: What they did to Doctor Virgil was cruel... it was wrong. How could I be so blind?
|
|
BoS301_06_LiStage0070
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Why won't you help us with Liberty Prime?
|
We deserve an answer, Doctor.
|
BoS301Li: We went over this already.
|
|
BoS301_06_LiStage0070
|
Scene
|
SceneDialogue
|
Custom
|
|
BoS301ChildofAtom: That is why they must be safeguarded.
|
This man is obviously delusional. I recommend we switch tactics.
|
Player Default: I want to spread his, uhh, glory... Look, the bombs will get used, okay? Isn't that what you want?
|
|
BoS301_10_ChildofAtomStage0160
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Good idea. Wouldn't want these things falling into the wrong hands.
|
Exactly.
|
|
Confident
|
BoS301_11_DanseStage0190
|
Scene
|
SceneDialogue
|
Custom
|
|
|
I'll meet you aboard the Prydwen as soon as these bombs are counted, tested and loaded.
|
|
Confident
|
BoS301_11_DanseStage0190
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Outstanding work, Knight.
|
BoS301Danse: Elder Maxson's orders were quite clear.
|
Impressed
|
BoS301_11_DanseStage0190
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Don't bother. I'm sure they'll be fine.
|
I don't have a choice.
|
BoS301Danse: Elder Maxson's orders were quite clear.
|
Confident
|
BoS301_11_DanseStage0190
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Was it something I said?
|
Not at all, I just don't have a choice.
|
BoS301Danse: Elder Maxson's orders were quite clear.
|
A bit surprised at Player, totally missed the joke / Surprised
|
BoS301_11_DanseStage0190
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Is that really necessary?
|
Absolutely.
|
BoS301Danse: Elder Maxson's orders were quite clear.
|
Confident
|
BoS301_11_DanseStage0190
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Outstanding work, Knight.
|
Elder Maxson's orders were quite clear.
|
|
Confident
|
BoS301_11_DanseStage0190
|
Scene
|
SceneDialogue
|
Custom
|
|
|
I'm not to take my eyes off of these bombs until every one of them has been counted, tested and loaded.
|
|
Confident
|
BoS301_11_DanseStage0190
|
Scene
|
SceneDialogue
|
Custom
|
|
|
If we want Liberty Prime to reach peak fighting efficiency, we can't afford to lose this stockpile.
|
|
Concerned
|
BoS301_11_DanseStage0190
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Dismissed, Knight.
|
|
say "Knight" with slight pressure, reminding Player you outrank him / Stern
|
BoS301_11_DanseStage0190
|
Scene
|
SceneDialogue
|
Custom
|
|
|
I'll meet you aboard the Prydwen as soon as these bombs are counted, tested and loaded.
|
|
Irritated
|
BoS301_11_DanseStage0190
|
Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
You need to get back to the airport right away, Knight. I'll keep an eye on things until these bombs are picked up.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
Now that this site's been secured, you should return to the airport immediately. I'll remain on watch until the vertibirds arrive.
|
Player Default: Good idea. Wouldn't want these things falling into the wrong hands.
|
Confident
|
BoS301_11_DanseStage0190
|
Miscellaneous
|
Miscellaneous
|
SharedInfo
|
|
|
All right. We need to talk.
|
|
Military, about to explain the current situation. / Stern
|
|
Miscellaneous
|
Miscellaneous
|
SharedInfo
|
|
|
You handled yourself well, Knight.
|
|
Military, impressed. / Grateful
|
|
Miscellaneous
|
Miscellaneous
|
SharedInfo
|
|
|
You handled yourself well, Paladin.
|
|
Military, impressed. / Grateful
|
|
Miscellaneous
|
Miscellaneous
|
SharedInfo
|
|
|
You handled yourself well, Sentinel.
|
|
Military, impressed. / Grateful
|
|
Miscellaneous
|
Miscellaneous
|
SharedInfo
|
|
|
You handled yourself well.
|
|
Military, impressed. / Grateful
|
|
Miscellaneous
|
Miscellaneous
|
SharedInfo
|
|
|
He's gone native. Damn it.
|
|
Sigh at beginning. Disappointed. / Disgust
|
|
Miscellaneous
|
Miscellaneous
|
SharedInfo
|
|
|
What the hell was that?
|
|
Furious, frustrated. The player just made got an ally killed. / Disbelief
|
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Damn right you didn't think. He was one of us! We could have talked him down!
|
After all that time alone, he was at the breaking point. It didn't take much to push him over the edge.
|
|
Angry, bitter, but calming down. / Disgust
|
BoSM01_DanseStage150CMP_FinalReport3
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Let's move out. I think we've done enough damage for one day.
|
|
Sigh at the beginning of the line. Bitter. / Disgust
|
BoSM01_DanseStage150CMP_FinalReport3
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Perhaps. But he'll never be the same.
|
We've done all we can do here. Let's report back to the Captain.
|
|
Resigned / Somber
|
BoSM01_DanseStage150CMP_FinalReport2
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Perhaps. But he'll never be the same.
|
We've done all we can do here. Let's move out.
|
|
Resigned / Somber
|
BoSM01_DanseStage150CMP_FinalReport2
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Do you want their holotapes?
|
Yes, thank you. I'll see that the tapes are delivered to their next of kin.
|
BoSPaladinDanse: All right. I'll prepare a full report based on your investigation. The Brotherhood will honor their memory.
|
Military, accepting a duty. / Somber
|
BoSM01_Danse_FinalReport2
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Do you want their holotapes?
|
Yes, I'll take them. If we make it back, I'll see that the tapes are delivered to their next of kin.
|
BoSPaladinDanse: All right. I'll prepare a full report based on your investigation. The Brotherhood will honor their memory.
|
Military, accepting a duty. / Somber
|
BoSM01_Danse_FinalReport2
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: What should I do with their tags?
|
I'll take them. The Brotherhood will honor their sacrifice.
|
BoSPaladinDanse: All right. I'll prepare a full report based on your investigation. The Brotherhood will honor their memory.
|
Military, formal. / Somber
|
BoSM01_Danse_FinalReport2
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: What should I do with their tags?
|
I'll take them. If we get through this, the Brotherhood will honor their sacrifice.
|
BoSPaladinDanse: All right. I'll prepare a full report based on your investigation. The Brotherhood will honor their memory.
|
Military, formal. / Somber
|
BoSM01_Danse_FinalReport2
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: How will the Brotherhood remember them?
|
They faced their mission with courage. They fought with honor against overwhelming odds. They lived and died together, as brothers.
|
|
Formally, honoring. / Stern
|
BoSM01_Danse_FinalReport2
|
Scene
|
SceneDialogue
|
Custom
|
|
|
That is what it means to be a member of the Brotherhood of Steel.
|
BoSPaladinDanse: All right. I'll prepare a full report based on your investigation. The Brotherhood will honor their memory.
|
Formally, honoring. / Stern
|
BoSM01_Danse_FinalReport2
|
Miscellaneous
|
Miscellaneous
|
SharedInfo
|
|
|
We're not finished here.
|
|
Irritated. Player has just walked out on a conversation. / Irritated
|
BoSM01_Danse_FinalReport2
|
Scene
|
SceneDialogue
|
Custom
|
|
BoSPaladinDanse: All right. I'll prepare a full report based on your investigation. The Brotherhood will honor their memory.
|
Here are some caps for your service. Thank you.
|
BoSPaladinDanse: This was no easy mission. You've earned my respect, Initiate. Well done.
|
Military / Somber
|
BoSM01_Danse_FinalReport2
|
Scene
|
SceneDialogue
|
Custom
|
|
BoSPaladinDanse: All right. I'll prepare a full report based on your investigation. The Brotherhood will honor their memory.
|
Under the circumstances, there's not much I can offer you for your service. I hope some caps will suffice.
|
BoSPaladinDanse: This was no easy mission. You've earned my respect, Initiate. Well done.
|
Military, a bit embarrassed. / Somber
|
BoSM01_Danse_FinalReport2
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Paladin Brandis' team. I found them.
|
What happened to them?
|
Player Default: I've completed my investigation into the missing recon team. There were no survivors.
|
Surprised, somber. Concerned about the missing recon team. / Somber
|
BoSM01_Danse_Main1
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: They are dead. I found the bodies.
|
You found them? Where? What happened to them?
|
Player Default: I've completed my investigation into the missing recon team. There were no survivors.
|
Surprised, somber. Concerned about the missing recon team. / Somber
|
BoSM01_Danse_Main1
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Paladin Brandis' team.
|
How do you know that name? ...You found them. Where? What happened to them?
|
Player Default: I've completed my investigation into the missing recon team. There were no survivors.
|
Suspicious, surprised / Surprised
|
BoSM01_Danse_Main1
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Paladin Brandis' team?
|
That's right. You found them, then. What happened to them?
|
Player Default: I've completed my investigation into the missing recon team. There were no survivors.
|
Surprised, somber. Concerned about the missing recon team. / Somber
|
BoSM01_Danse_Main1
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I'm sorry.
|
Don't be. Everyone who signs up for a recon mission knows what to expect. Our lives depend on our training, and on each other.
|
|
Military / Stern
|
BoSM01_Danse_Main1
|
Scene
|
SceneDialogue
|
Custom
|
|
|
And if we should fall, the Brotherhood will honor our memory.
|
BoSPaladinDanse: We have a responsibility to find out what happened to them, if we can.
|
Military / Stern
|
BoSM01_Danse_Main1
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: They knew the risks.
|
They did. We all do.
|
|
Military / Stern
|
BoSM01_Danse_Main1
|
Scene
|
SceneDialogue
|
Custom
|
|
|
But the Brotherhood honors those who give their lives in the line of duty.
|
BoSPaladinDanse: We have a responsibility to find out what happened to them, if we can.
|
Military, sincerely / Stern
|
BoSM01_Danse_Main1
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: And he was a member of that team.
|
It seems so.
|
BoSPaladinDanse: We have a responsibility to find out what happened to them, if we can.
|
Sad / Stern
|
BoSM01_Danse_Main1
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: And he was a member of that team.
|
Yes. Yes, she was.
|
BoSPaladinDanse: We have a responsibility to find out what happened to them, if we can.
|
Sad, speaking of a dead friend. / Depressed
|
BoSM01_Danse_Main1
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: And he was a member of that team.
|
It's an old military site that we designated as a holdout point. It was in my mission brief as well.
|
|
Military / Stern
|
BoSM01_Danse_Main1
|
Scene
|
SceneDialogue
|
Custom
|
|
|
If anyone on the recon team survived, it would be here.
|
BoSPaladinDanse: We have a responsibility to find out what happened to them, if we can.
|
Military / Stern
|
BoSM01_Danse_Main1
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: And he was a member of that team.
|
Correct. We owe them that much.
|
BoSPaladinDanse: We've located a signal. Now we just need to trace it back to its source.
|
Military / Stern
|
BoSM01_Danse_Main1
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Was there a rescue mission?
|
No. The Brotherhood doesn't have the resources or the manpower to conduct a search like that.
|
|
Military, grim. / Stern
|
BoSM01_Danse_Main1
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Everyone who signs up for a recon mission knows the risks. Our lives depend on our training, and on each other.
|
|
Military / Stern
|
BoSM01_Danse_Main1
|
Scene
|
SceneDialogue
|
Custom
|
|
|
But if a team is lost, we honor those who give their lives in the line of duty.
|
BoSPaladinDanse: We have a responsibility to find out what happened to them, if we can.
|
Military, sincerely / Stern
|
BoSM01_Danse_Main1
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: This seems like a waste of time.
|
These men gave their lives for the Brotherhood. They deserve our respect.
|
BoSPaladinDanse: We've located a signal. Now we just need to trace it back to its source.
|
Surprised, frustrated / Concerned
|
BoSM01_Danse_Main2
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: The recon team was ambushed. They scuttled their own power armor to keep it from being captured. There were only three survivors.
|
What a loss. But... they did what they had to do. Our technology must be protected, no matter the cost.
|
BoSPaladinDanse: Anything else?
|
Somber. Firmly believes they did the right thing. / Somber
|
BoSM01_Danse_ReportMidquest
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: The recon team was ambushed. They scuttled their own power armor to keep it from being captured. There were only three survivors.
|
Astlin? She was in my company once. Best marksman I ever saw. Damn it.
|
BoSPaladinDanse: Anything else?
|
Somber. / Somber
|
BoSM01_Danse_ReportMidquest
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: The recon team was ambushed. They scuttled their own power armor to keep it from being captured. There were only three survivors.
|
Trying to call for backup. Just like us.
|
BoSPaladinDanse: Anything else?
|
Somber. / Somber
|
BoSM01_Danse_ReportMidquest
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: The recon team was ambushed. They scuttled their own power armor to keep it from being captured. There were only three survivors.
|
I know the one. It was part of my mission brief.
|
|
Surprised, thoughtful. / Thinking
|
BoSM01_Danse_ReportMidquest
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Proceed, but remain vigilant. Who knows what may be waiting for you there.
|
BoSPaladinDanse: Anything else?
|
Cautionary / Concerned
|
BoSM01_Danse_ReportMidquest
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Not yet.
|
Keep me informed.
|
BoSPaladinDanse: Anything else?
|
Military / Stern
|
BoSM01_Danse_ReportMidquest
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Nothing worth mentioning.
|
All right. Proceed with your investigation.
|
BoSPaladinDanse: Anything else?
|
Military / Stern
|
BoSM01_Danse_ReportMidquest
|
Miscellaneous
|
Miscellaneous
|
SharedInfo
|
|
Player Default: Sorry, what patrol?
|
The missing recon team. Have you learned what happened to them?
|
Player Default: The recon team was ambushed. They scuttled their own power armor to keep it from being captured. There were only three survivors.
|
Military / Stern
|
BoSM01_Danse_ReportMidquest
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I've completed my investigation into the missing recon team. There were no survivors.
|
Even Brandis?
|
Player Default: Dead.
|
Receiving bad news. Sigh at the beginning of the line. Military, sad. / Somber
|
BoSM01_Danse_FinalReport1
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I've completed my investigation into the missing recon team. There were no survivors.
|
I should have known. Old codger could live through anything.
|
Player Default: I convinced him to return to the Brotherhood.
|
Surprised, wry / Amused
|
BoSM01_Danse_FinalReport1
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I found their remains. All dead.
|
What a loss. Even Brandis?
|
Player Default: Dead.
|
Disappointed, not surprised. / Somber
|
BoSM01_Danse_FinalReport1
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I found their remains. All dead.
|
He's a survivor. Always was.
|
Player Default: I convinced him to return to the Brotherhood.
|
Relieved. / Relieved
|
BoSM01_Danse_FinalReport1
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: They're dead. What did you expect?
|
Show some respect, soldier. They deserve it.
|
|
Irritated. / Irritated
|
BoSM01_Danse_FinalReport1
|
Scene
|
SceneDialogue
|
Custom
|
|
|
The whole team, wiped out... even Brandis?
|
Player Default: Dead.
|
Disappointed / Somber
|
BoSM01_Danse_FinalReport1
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: They're dead. What did you expect?
|
Paladin Brandis? He's alive?
|
Player Default: I convinced him to return to the Brotherhood.
|
Astonished, pleased / Surprised
|
BoSM01_Danse_FinalReport1
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Sorry, what patrol?
|
Yes, that's right. What happened to them?
|
Player Default: I've completed my investigation into the missing recon team. There were no survivors.
|
Confirming details, insistent. / Irritated
|
BoSM01_Danse_FinalReport1
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Dead.
|
They were good soldiers, all of them.
|
BoSPaladinDanse: All right. I'll prepare a full report based on your investigation. The Brotherhood will honor their memory.
|
Military, regretful. / Somber
|
BoSM01_Danse_FinalReport1
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Paladin Brandis survived, but he was out of his mind. I killed him. I had no choice.
|
After all that, you killed him?
|
|
Angry, emphasis 'you'. Player has gone through a long mission and wound up killing the target. / Angry
|
BoSM01_Danse_FinalReport1
|
Scene
|
SceneDialogue
|
Custom
|
|
|
...Damn it. I've heard of soldiers going native before, but I expected better from Brandis.
|
|
Angry, bitter. / Stern
|
BoSM01_Danse_FinalReport1
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Three years alone out here... the isolation must have broken him.
|
BoSPaladinDanse: All right. I'll prepare a full report based on your investigation. The Brotherhood will honor their memory.
|
Bitter, regretful. / Somber
|
BoSM01_Danse_FinalReport1
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Paladin Brandis survived, but he attacked me. I... had to defend myself.
|
Damn it.
|
|
Sigh at the beginning of the line. Frustrated, angry, bitter. / Angry
|
BoSM01_Danse_FinalReport1
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Three years alone out here... the isolation must have broken him.
|
BoSPaladinDanse: All right. I'll prepare a full report based on your investigation. The Brotherhood will honor their memory.
|
Regretful, bitter. / Stern
|
BoSM01_Danse_FinalReport1
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Could he really have survived out here, all alone?
|
I suppose not. It's too much to expect. Even for him.
|
BoSPaladinDanse: All right. I'll prepare a full report based on your investigation. The Brotherhood will honor their memory.
|
Disappointed / Somber
|
BoSM01_Danse_FinalReport1
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I convinced him to return to the Brotherhood.
|
Well done. It might be some time before he's fit for duty again, but we can use all the help we can get.
|
BoSPaladinDanse: All right. I'll prepare a full report based on your investigation. The Brotherhood will honor their memory.
|
Pleased / Grateful
|
BoSM01_Danse_FinalReport1
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I convinced him to return to the Brotherhood.
|
It may be for the best. A lot has changed. After all this time, it's hard to say whether he could find a place in the Brotherhood again.
|
BoSPaladinDanse: All right. I'll prepare a full report based on your investigation. The Brotherhood will honor their memory.
|
Grim / Somber
|
BoSM01_Danse_FinalReport1
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I convinced him to come back, but... he has a long road ahead of him.
|
After an ordeal like that, it may be years before he's fit for duty again. But I'm glad to have him back.
|
BoSPaladinDanse: All right. I'll prepare a full report based on your investigation. The Brotherhood will honor their memory.
|
Serious, sincere / Relieved
|
BoSM01_Danse_FinalReport1
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I convinced him to come back, but... he has a long road ahead of him.
|
All that time alone can break a man. Even a Paladin. What a shame.
|
BoSPaladinDanse: All right. I'll prepare a full report based on your investigation. The Brotherhood will honor their memory.
|
Grim / Somber
|
BoSM01_Danse_FinalReport1
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I'm worried about him. He's paranoid, unstable.
|
I'm not surprised. It's a miracle he survived at all.
|
BoSPaladinDanse: All right. I'll prepare a full report based on your investigation. The Brotherhood will honor their memory.
|
Military / Somber
|
BoSM01_Danse_FinalReport1
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Can he come back to the Brotherhood?
|
That's not my decision to make. At the very least, he'll be placed under observation. It may be months before he's cleared for duty again.
|
|
Considering / Stern
|
BoSM01_Danse_FinalReport1
|
Scene
|
SceneDialogue
|
Custom
|
|
|
But his survival experience and knowledge of the Commonwealth will be a tremendous asset to us.
|
BoSPaladinDanse: All right. I'll prepare a full report based on your investigation. The Brotherhood will honor their memory.
|
Considering / Stern
|
BoSM01_Danse_FinalReport1
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Can he come back to the Brotherhood?
|
Right now, we can use all the help we can get.
|
|
Military / Grateful
|
BoSM01_Danse_FinalReport1
|
Scene
|
SceneDialogue
|
Custom
|
|
|
But long-term? That's not my decision to make. At the very least, he'll be placed under observation. It could be months before he's cleared for duty.
|
|
Considering / Stern
|
BoSM01_Danse_FinalReport1
|
Scene
|
SceneDialogue
|
Custom
|
|
|
But his survival experience and knowledge of the Commonwealth would be a tremendous asset to us.
|
BoSPaladinDanse: All right. I'll prepare a full report based on your investigation. The Brotherhood will honor their memory.
|
Considering / Stern
|
BoSM01_Danse_FinalReport1
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: It may be a long time before he's fit for duty again. But I'm glad to have him back.
|
Captain Kells will want to hear about this. Let's report in.
|
|
Pleased, good news to report. / Grateful
|
BoSM01_DanseStage150CMP_FinalReport1
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: It may be a long time before he's fit for duty again. But I'm glad to have him back.
|
We're done here. Let's move out.
|
|
Satisfied / Stern
|
BoSM01_DanseStage150CMP_FinalReport1
|
Scene
|
SceneDialogue
|
Custom
|
|
BoSPaladinDanse: Hold up. Let's assess the site.
|
An explosion tore this building apart. Some kind of high-yield detonation. Look at the blast crater.
|
BoSPaladinDanse: Over here. This is Brotherhood Power Armor. Look, you can still see the insignia.
|
Taking in the evidence. / Thinking
|
BoSM01_DanseStage060CMP_Commentary1
|
Scene
|
SceneDialogue
|
Custom
|
|
BoSPaladinDanse: Their insertion point was in the hills near Malden. If we want to pick up their trail from the beginning, we should start there.
|
Monitor your radio for distress signals. All recon teams are issued distress pulsers that put out a short-range homing beacon.
|
BoSPaladinDanse: We've located a signal. Now we just need to trace it back to its source.
|
Military / Concerned
|
BoSM01_Danse_Main3
|
Scene
|
SceneDialogue
|
Custom
|
|
BoSPaladinDanse: We aren't the first recon team the Brotherhood has sent to the Commonwealth.
|
The last squad went in three years ago. They never reported back. Officially, they're missing, presumed dead.
|
Player Default: Paladin Brandis' team. I found them.
|
Military / Somber
|
BoSM01_Danse_Main1
|
Scene
|
SceneDialogue
|
Custom
|
|
NPCMPaladinDanse: Now, as I was saying.
|
Their insertion point was in the hills near Malden. If we want to pick up their trail from the beginning, we should start there.
|
BoSPaladinDanse: We've located a signal. Now we just need to trace it back to its source.
|
Military / Stern
|
BoSM01_Danse_Main3
|
Scene
|
SceneDialogue
|
Custom
|
|
NPCMPaladinDanse: Now, as I was saying.
|
Their insertion point was in the hills near Malden. If you want to pick up their trail from the beginning, you should start there.
|
BoSPaladinDanse: We've located a signal. Now we just need to trace it back to its source.
|
Military / Stern
|
BoSM01_Danse_Main3
|
Scene
|
SceneDialogue
|
Custom
|
|
NPCMPaladinDanse: Now, as I was saying.
|
Their insertion point was in the hills near Malden. We should survey the area and establish a search pattern.
|
BoSPaladinDanse: We've located a signal. Now we just need to trace it back to its source.
|
Military / Stern
|
BoSM01_Danse_Main3
|
Scene
|
SceneDialogue
|
Custom
|
|
NPCMPaladinDanse: Now, as I was saying.
|
Their insertion point was in the hills near Malden. Survey the area and establish a search pattern.
|
BoSPaladinDanse: We've located a signal. Now we just need to trace it back to its source.
|
Military / Stern
|
BoSM01_Danse_Main3
|
Scene
|
SceneDialogue
|
Custom
|
|
|
What a choice. With no armor and no supplies, their odds of survival were low.
|
|
Military, grim. Evaluating a hard decision. / Somber
|
BoSM01_DanseStage060CMP_Commentary2
|
Scene
|
SceneDialogue
|
Custom
|
|
|
But that was the right decision. Technology must be protected. No matter the cost.
|
BoSPaladinDanse: That just leaves Paladin Brandis. He always was a survivor. But after all this time...
|
Military, grim. Evaluating a hard decision. / Somber
|
BoSM01_DanseStage060CMP_Commentary2
|
Scene
|
SceneDialogue
|
Custom
|
|
|
They must have come to the satellite array for the comm system. Probably trying to send word back to the Prydwen. But they were ambushed.
|
|
Grim, trying to figure out what happened. / Thinking
|
BoSM01_DanseStage080CMP_Commentary2
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Faris was wounded, couldn't walk. They got a distress signal. And Brandis left him behind.
|
|
Grim, coming to a conclusion. / Thinking
|
BoSM01_DanseStage080CMP_Commentary2
|
Scene
|
SceneDialogue
|
Custom
|
|
|
He broke the first rule of small-group tactics. Stick together. Always stick together.
|
BoSPaladinDanse: They all wound up alone. And they all got killed. Damn it.
|
Bitter, criticizing a decision. / Angry
|
BoSM01_DanseStage080CMP_Commentary2
|
Miscellaneous
|
Miscellaneous
|
SharedInfo
|
|
Player Default: I found the remains of a Brotherhood recon team.
|
What? It must be...
|
|
Military, puzzled / Puzzled
|
BoSM01_Danse_Intro2
|
Miscellaneous
|
Miscellaneous
|
SharedInfo
|
|
|
Ah. All right, let me fill you in.
|
BoSPaladinDanse: We aren't the first recon team the Brotherhood has sent to the Commonwealth.
|
Military, realizing what's happening / Somber
|
BoSM01_Danse_Intro2
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: It's nothing.
|
All right.
|
|
Neutral / Neutral
|
BoSM01_Danse_Intro2
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Is your recon team the first to explore the Commonwealth?
|
No, far from it. I've been meaning to speak with you about that.
|
BoSPaladinDanse: The last squad went in three years ago. They never reported back. Officially, they're missing, presumed dead.
|
Mildly surprised, military. / Somber
|
BoSM01_Danse_Intro2
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Is your recon team the first to explore the Commonwealth?
|
That's right. Actually, I've been meaning to speak with you about that.
|
BoSPaladinDanse: The last squad went in three years ago. They never reported back. Officially, they're missing, presumed dead.
|
Mildly surprised, military. / Somber
|
BoSM01_Danse_Intro2
|
Scene
|
SceneDialogue
|
Custom
|
|
BoSPaladinBrandis: One more step and I'll... I'll... I'll blow your damn heads off!
|
Paladin Brandis?
|
BoSPaladinBrandis: Who are you? Who sent you? How'd you get in here?
|
Shocked, pleased / Surprised
|
BoSM01_Brandis_100B1
|
Scene
|
SceneDialogue
|
Custom
|
|
BoSPaladinDanse: Over here. This is Brotherhood Power Armor. Look, you can still see the insignia.
|
The damage... it's deliberate. They set the fusion cores in their armor to overload. That's what caused the blast. But why?
|
BoSPaladinDanse: Over here. Look.
|
Suspicious, investigating, coming to a conclusion. / Disbelief
|
BoSM01_DanseStage060CMP_Commentary1
|
Scene
|
SceneDialogue
|
Custom
|
|
NPCMPaladinDanse: Now, as I was saying.
|
We have a responsibility to find out what happened to them, if we can.
|
Player Default: All right, I'll see to it.
|
Sincerely / Stern
|
BoSM01_Danse_Main2
|
Miscellaneous
|
Miscellaneous
|
SharedInfo
|
|
|
All right, we can finish this later.
|
|
Irritated. Player has just walked away in the middle of a conversation. / Irritated
|
BoSM01_Danse_Main1
|
Scene
|
SceneDialogue
|
Custom
|
|
BoSPaladinDanse: Monitor your radio for distress signals. All recon teams are issued distress pulsers that put out a short-range homing beacon.
|
We've located a signal. Now we just need to trace it back to its source.
|
|
Military / Confident
|
BoSM01_Danse_Main3
|
Scene
|
SceneDialogue
|
Custom
|
|
BoSPaladinDanse: Monitor your radio for distress signals. All recon teams are issued distress pulsers that put out a short-range homing beacon.
|
If you can acquire a signal, you should be able to trace it to its source.
|
|
Military / Concerned
|
BoSM01_Danse_Main3
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Picking up a distress signal. 107.
|
BoSPaladinDanse: Wait. That's a Brotherhood frequency.
|
Military, reporting a reading. / Puzzled
|
BoSM01_DanseStage050CMP_Commentary1
|
Scene
|
SceneDialogue
|
Custom
|
|
BoSPaladinDanse: Picking up a distress signal. 107.
|
Wait. That's a Brotherhood frequency.
|
|
Startled recognition. / Surprised
|
BoSM01_DanseStage050CMP_Commentary1
|
Scene
|
SceneDialogue
|
Custom
|
|
BoSPaladinDanse: Picking up a distress signal. 107.
|
That's the right frequency. It's the recon team.
|
|
Military, grim. / Somber
|
BoSM01_DanseStage050CMP_Commentary1
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Let's trace the signal and see if we can locate its source.
|
|
Military, grim. / Somber
|
BoSM01_DanseStage050CMP_Commentary1
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Hold up. Let's assess the site.
|
BoSPaladinDanse: An explosion tore this building apart. Some kind of high-yield detonation. Look at the blast crater.
|
Concerned / Concerned
|
BoSM01_DanseStage060CMP_Commentary1
|
Scene
|
SceneDialogue
|
Custom
|
|
BoSPaladinDanse: An explosion tore this building apart. Some kind of high-yield detonation. Look at the blast crater.
|
Over here. This is Brotherhood Power Armor. Look, you can still see the insignia.
|
BoSPaladinDanse: The damage... it's deliberate. They set the fusion cores in their armor to overload. That's what caused the blast. But why?
|
Military, startled. Investigating a discovery. / Surprised
|
BoSM01_DanseStage060CMP_Commentary1
|
Scene
|
SceneDialogue
|
Custom
|
|
BoSPaladinDanse: An explosion tore this building apart. Some kind of high-yield detonation. Look at the blast crater.
|
It's Brotherhood Power Armor. Look, you can still make out the insignia. The recon team was here.
|
BoSPaladinDanse: The damage... it's deliberate. They set the fusion cores in their armor to overload. That's what caused the blast. But why?
|
Military, resigned. / Somber
|
BoSM01_DanseStage060CMP_Commentary1
|
Scene
|
SceneDialogue
|
Custom
|
|
BoSPaladinDanse: The damage... it's deliberate. They set the fusion cores in their armor to overload. That's what caused the blast. But why?
|
Over here. Look.
|
|
Military. Directing the player to pick it up. / Somber
|
BoSM01_DanseStage060CMP_Commentary1
|
Miscellaneous
|
Miscellaneous
|
SharedInfo
|
|
BoSPaladinDanse: But that was the right decision. Technology must be protected. No matter the cost.
|
That just leaves Paladin Brandis. He always was a survivor. But after all this time...
|
|
Grim / Somber
|
BoSM01_DanseStage060CMP_Commentary2
|
Miscellaneous
|
Miscellaneous
|
SharedInfo
|
|
|
The holotapes mentioned a bunker. I think I know the one. It was part of my original mission brief. Let's move out.
|
|
Military / Somber
|
BoSM01_DanseStage060CMP_Commentary2
|
Scene
|
SceneDialogue
|
Custom
|
|
BoSPaladinDanse: But that was the right decision. Technology must be protected. No matter the cost.
|
The recon team made it this far. Let's try to follow their trail from here.
|
|
Military, resigned. / Somber
|
BoSM01_DanseStage060CMP_Commentary2
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Wait. That's...
|
BoSPaladinDanse: Knight Astlin. She was in my company, years ago. Best marksman I ever saw.
|
Surprised, shocked. Seeing the dead body of a friend. / Surprised
|
BoSM01_DanseStage070CMP_Commentary1
|
Miscellaneous
|
Miscellaneous
|
SharedInfo
|
|
BoSPaladinDanse: Wait. That's...
|
Knight Astlin. She was in my company, years ago. Best marksman I ever saw.
|
|
Somber, sad. Looking down at her body. / Somber
|
BoSM01_DanseStage070CMP_Commentary1
|
Scene
|
SceneDialogue
|
Custom
|
|
|
A soldier to the end. Well done, Knight.
|
|
Military, respectful of the dead. / Somber
|
BoSM01_DanseStage070CMP_Commentary2
|
Scene
|
SceneDialogue
|
Custom
|
|
|
They should have fortified their camp, made it a proper outpost. But they must not have had time. And Astlin paid the price.
|
BoSPaladinDanse: That just leaves Paladin Brandis. He always was a survivor. But after all this time...
|
Disappointed, assessing the situation. / Stern
|
BoSM01_DanseStage070CMP_Commentary2
|
Scene
|
SceneDialogue
|
Custom
|
|
BoSPaladinDanse: They should have fortified their camp, made it a proper outpost. But they must not have had time. And Astlin paid the price.
|
We're missing something. How did the recon team end up here? What happened to the rest of their unit?
|
|
Confused, considering. / Puzzled
|
BoSM01_DanseStage070CMP_Commentary2
|
Scene
|
SceneDialogue
|
Custom
|
|
|
We need to go back and look for clues.
|
|
Military / Stern
|
BoSM01_DanseStage070CMP_Commentary2
|
Scene
|
SceneDialogue
|
Custom
|
|
BoSPaladinDanse: They should have fortified their camp, made it a proper outpost. But they must not have had time. And Astlin paid the price.
|
We've got another lead. Let's move out.
|
|
Military, resigned / Stern
|
BoSM01_DanseStage070CMP_Commentary2
|
Scene
|
SceneDialogue
|
Custom
|
|
|
That uniform. A Brotherhood Field Scribe? Here?
|
|
Surprised, suspicious / Surprised
|
BoSM01_DanseStage080CMP_Commentary1
|
Scene
|
SceneDialogue
|
Custom
|
|
|
The recon team. He must have been part of the recon team.
|
|
Surprised, coming to a realization / Somber
|
BoSM01_DanseStage080CMP_Commentary1
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Field Scribe Faris. He was with the recon team.
|
|
Military / Somber
|
BoSM01_DanseStage080CMP_Commentary1
|
Scene
|
SceneDialogue
|
Custom
|
|
BoSPaladinDanse: He broke the first rule of small-group tactics. Stick together. Always stick together.
|
They all wound up alone. And they all got killed. Damn it.
|
|
Angry, criticizing a decision. / Somber
|
BoSM01_DanseStage080CMP_Commentary2
|
Scene
|
SceneDialogue
|
Custom
|
|
|
That just leaves Brandis. He always was a survivor. But after all this time...
|
|
Bitter, resigned. / Stern
|
BoSM01_DanseStage080CMP_Commentary2
|
Scene
|
SceneDialogue
|
Custom
|
|
|
The tape mentioned a bunker. I think I know the one. It was part of my original mission brief. Let's move out.
|
|
Military, resigned / Stern
|
BoSM01_DanseStage080CMP_Commentary2
|
Scene
|
SceneDialogue
|
Custom
|
|
BoSPaladinDanse: He broke the first rule of small-group tactics. Stick together. Always stick together.
|
We're missing something. We need to retrace their steps and determine what happened to the rest of the team.
|
|
Concerned / Thinking
|
BoSM01_DanseStage080CMP_Commentary2
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Recon Bunker Theta. This is the holdout site. Stay vigilant.
|
|
Military / Stern
|
BoSM01_DanseStage090CMP_Commentary1
|
Scene
|
SceneDialogue
|
Custom
|
|
|
This bunker was one of my team's designated holdout points. Glad it never came to that.
|
|
Military / Stern
|
BoSM01_DanseStage090CMP_Commentary1
|
Scene
|
SceneDialogue
|
Custom
|
|
NPCMPaladinDanse: All right. We need to talk.
|
We aren't the first recon team the Brotherhood has sent to the Commonwealth.
|
BoSPaladinDanse: The last squad went in three years ago. They never reported back. Officially, they're missing, presumed dead.
|
Military / Somber
|
BoSM01_Danse_Main1
|
Scene
|
SceneDialogue
|
Custom
|
|
NPCMPaladinDanse: All right. We need to talk.
|
Over the years, the Brotherhood has sent several Recon Teams to the Commonwealth.
|
BoSPaladinDanse: The last squad went in three years ago. They never reported back. Officially, they're missing, presumed dead.
|
Military / Somber
|
BoSM01_Danse_Main1
|
Scene
|
SceneDialogue
|
Custom
|
|
NPCMPaladinDanse: All right. We need to talk.
|
My recon team wasn't the first to be sent to the Commonwealth.
|
BoSPaladinDanse: The last squad went in three years ago. They never reported back. Officially, they're missing, presumed dead.
|
Military / Somber
|
BoSM01_Danse_Main1
|
Scene
|
SceneDialogue
|
Custom
|
|
BoSPaladinDanse: What a loss. But... they did what they had to do. Our technology must be protected, no matter the cost.
|
Anything else?
|
Player Default: The recon team was ambushed. They scuttled their own power armor to keep it from being captured. There were only three survivors.
|
Resigned, sad. / Somber
|
BoSM01_Danse_ReportMidquest
|
Scene
|
SceneDialogue
|
Custom
|
|
BoSPaladinDanse: What a loss. But... they did what they had to do. Our technology must be protected, no matter the cost.
|
What else?
|
Player Default: The recon team was ambushed. They scuttled their own power armor to keep it from being captured. There were only three survivors.
|
Resigned, sad. / Somber
|
BoSM01_Danse_ReportMidquest
|
Scene
|
SceneDialogue
|
Custom
|
|
BoSPaladinDanse: What a loss. But... they did what they had to do. Our technology must be protected, no matter the cost.
|
There's more?
|
Player Default: The recon team was ambushed. They scuttled their own power armor to keep it from being captured. There were only three survivors.
|
Resigned, sad. / Somber
|
BoSM01_Danse_ReportMidquest
|
Scene
|
SceneDialogue
|
Custom
|
|
BoSPaladinDanse: What a loss. But... they did what they had to do. Our technology must be protected, no matter the cost.
|
Very well. Thank you for the report.
|
|
Military, somber. / Somber
|
BoSM01_Danse_ReportMidquest
|
Scene
|
SceneDialogue
|
Custom
|
|
BoSPaladinDanse: What a loss. But... they did what they had to do. Our technology must be protected, no matter the cost.
|
Let me know what else you discover.
|
|
Military, somber. / Somber
|
BoSM01_Danse_ReportMidquest
|
Scene
|
SceneDialogue
|
Custom
|
|
BoSPaladinDanse: What a loss. But... they did what they had to do. Our technology must be protected, no matter the cost.
|
You've made good progress. Proceed with your investigation.
|
|
Military, somber. / Somber
|
BoSM01_Danse_ReportMidquest
|
Scene
|
SceneDialogue
|
Custom
|
|
BoSPaladinDanse: Yes, thank you. I'll see that the tapes are delivered to their next of kin.
|
All right. I'll prepare a full report based on your investigation. The Brotherhood will honor their memory.
|
BoSPaladinDanse: Here are some caps for your service. Thank you.
|
Military, wrapping up / Stern
|
BoSM01_Danse_FinalReport2
|
Scene
|
SceneDialogue
|
Custom
|
|
BoSPaladinDanse: Yes, thank you. I'll see that the tapes are delivered to their next of kin.
|
All right. I'll prepare a full report based on your investigation. If we make it back, I'll see that the Brotherhood honors their memory.
|
BoSPaladinDanse: Here are some caps for your service. Thank you.
|
Military, wrapping up / Stern
|
BoSM01_Danse_FinalReport2
|
Scene
|
SceneDialogue
|
Custom
|
|
BoSPaladinDanse: Here are some caps for your service. Thank you.
|
This was no easy mission. You've earned my respect, Initiate. Well done.
|
|
Somber
|
BoSM01_Danse_FinalReport2
|
Miscellaneous
|
Miscellaneous
|
SharedInfo
|
|
NPCMPaladinDanse: Is there anything else we need to discuss?
|
Is there anything else we need to discuss?
|
BoSPaladinDanse: All right. I'll prepare a full report based on your investigation. The Brotherhood will honor their memory.
|
Military / Somber
|
BoSM01_Danse_FinalReport2
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I appreciate the backup.
|
Of course. Paladin Brandis is a good soldier. He deserves better than this.
|
|
Military, quietly, sincere. / Grateful
|
BoSM01_DanseStage150CMP_FinalReport1
|
Scene
|
SceneDialogue
|
Custom
|
|
|
It may be a long time before he's fit for duty again. But I'm glad to have him back.
|
BoSPaladinDanse: Captain Kells will want to hear about this. Let's report in.
|
Military, quietly, sincere. / Grateful
|
BoSM01_DanseStage150CMP_FinalReport1
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I appreciate the backup.
|
Of course. Paladin Brandis is a good soldier. He deserves better than this.
|
BoSPaladinDanse: Captain Kells will want to hear about this. Let's report in.
|
Military, quietly, sincere. / Grateful
|
BoSM01_DanseStage150CMP_FinalReport1
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I did what had to be done.
|
You did more than that. Paladin Brandis is a good soldier. I'm glad to have him back.
|
|
Sincere, pleased. / Grateful
|
BoSM01_DanseStage150CMP_FinalReport1
|
Scene
|
SceneDialogue
|
Custom
|
|
|
It's going to be months before he's fit for duty again. But even now, he should be an asset to us.
|
BoSPaladinDanse: Captain Kells will want to hear about this. Let's report in.
|
Solemn / Somber
|
BoSM01_DanseStage150CMP_FinalReport1
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I did what had to be done.
|
You did more than that. Paladin Brandis is a good soldier. His experience will be an asset to the Brotherhood.
|
BoSPaladinDanse: Captain Kells will want to hear about this. Let's report in.
|
Sincere, pleased. / Somber
|
BoSM01_DanseStage150CMP_FinalReport1
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Another trigger-happy lunatic. Just what the Brotherhood needs.
|
He's one of us. That's all that matters.
|
|
Deflecting the joke / Stern
|
BoSM01_DanseStage150CMP_FinalReport1
|
Scene
|
SceneDialogue
|
Custom
|
|
|
He still has a long journey ahead of him. But his skills and experience will be an asset to us.
|
BoSPaladinDanse: Captain Kells will want to hear about this. Let's report in.
|
Considering / Somber
|
BoSM01_DanseStage150CMP_FinalReport1
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Another trigger-happy lunatic. Just what the Brotherhood needs.
|
He still has a long journey ahead of him. But his skills and experience will be an asset to the Brotherhood.
|
BoSPaladinDanse: Captain Kells will want to hear about this. Let's report in.
|
Considering / Somber
|
BoSM01_DanseStage150CMP_FinalReport1
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Will the Brotherhood take him back?
|
Not like that. He'll be placed under observation until he's fit for duty again.
|
|
Considering / Somber
|
BoSM01_DanseStage150CMP_FinalReport1
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Still, his experience and knowledge of the Commonwealth make him an asset. He won't be turned away.
|
BoSPaladinDanse: Captain Kells will want to hear about this. Let's report in.
|
Considering / Thinking
|
BoSM01_DanseStage150CMP_FinalReport1
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: He might recover. Just give him time.
|
Perhaps. But he'll never be the same.
|
BoSPaladinDanse: We've done all we can do here. Let's report back to the Captain.
|
Disappointed / Sad
|
BoSM01_DanseStage150CMP_FinalReport2
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: He's turned his back on the Brotherhood.
|
He was a fine soldier once. But now... he'll never be the same.
|
BoSPaladinDanse: We've done all we can do here. Let's report back to the Captain.
|
Disappointed / Stern
|
BoSM01_DanseStage150CMP_FinalReport2
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: At least he didn't shoot us.
|
There is that. But I hoped we could persuade him to return. He was a fine soldier, once. But he would never be the same.
|
BoSPaladinDanse: We've done all we can do here. Let's report back to the Captain.
|
Wry, then disappointed, considering. / Somber
|
BoSM01_DanseStage150CMP_FinalReport2
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: At least he didn't shoot us.
|
There is that. But I hoped he might be an ally for us. He was a fine soldier, once. But now... he's just another outcast.
|
BoSPaladinDanse: We've done all we can do here. Let's report back to the Captain.
|
Wry, then disappointed, considering. / Stern
|
BoSM01_DanseStage150CMP_FinalReport2
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: "Gone native"?
|
He's lost his drive, his discipline. Even if he decided to return to the Brotherhood, he would never be the same.
|
BoSPaladinDanse: We've done all we can do here. Let's report back to the Captain.
|
Disappointed / Stern
|
BoSM01_DanseStage150CMP_FinalReport2
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: "Gone native"?
|
He's lost his drive, his discipline. He was a fine soldier once. But now... he'll never be the same.
|
BoSPaladinDanse: We've done all we can do here. Let's report back to the Captain.
|
Disappointed / Stern
|
BoSM01_DanseStage150CMP_FinalReport2
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I'm sorry. I didn't think...
|
Damn right you didn't think. He was one of us! We could have talked him down!
|
BoSPaladinDanse: After all that time alone, he was at the breaking point. It didn't take much to push him over the edge.
|
Furious, angry with the player, who just killed an ally. / Angry
|
BoSM01_DanseStage150CMP_FinalReport3
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I'm sorry. I didn't think...
|
Damn right you didn't think. He was a Brotherhood Paladin! You didn't even try to talk him down!
|
BoSPaladinDanse: After all that time alone, he was at the breaking point. It didn't take much to push him over the edge.
|
Furious, angry with the player, who just killed an ally. / Angry
|
BoSM01_DanseStage150CMP_FinalReport3
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I didn't expect him to shoot!
|
Then what did you expect? We could have talked him down!
|
BoSPaladinDanse: After all that time alone, he was at the breaking point. It didn't take much to push him over the edge.
|
Furious, angry with the player, who just killed an ally. / Angry
|
BoSM01_DanseStage150CMP_FinalReport3
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: What's done is done.
|
That's it? You think you can just walk away? I expected better from you, Knight.
|
BoSPaladinDanse: After all that time alone, he was at the breaking point. It didn't take much to push him over the edge.
|
Shocked, coldly furious at the player. / Angry
|
BoSM01_DanseStage150CMP_FinalReport3
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: What's done is done.
|
That's it? You think you can just walk away? I expected better from you, Paladin.
|
BoSPaladinDanse: After all that time alone, he was at the breaking point. It didn't take much to push him over the edge.
|
Shocked, coldly furious at the player. / Stern
|
BoSM01_DanseStage150CMP_FinalReport3
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: What's done is done.
|
That's it? You think you can just walk away? I expected better from you, Sentinel.
|
BoSPaladinDanse: After all that time alone, he was at the breaking point. It didn't take much to push him over the edge.
|
Shocked, coldly furious at the player. / Stern
|
BoSM01_DanseStage150CMP_FinalReport3
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: What's done is done.
|
That's it? You think you can just walk away? I expected better from you.
|
BoSPaladinDanse: After all that time alone, he was at the breaking point. It didn't take much to push him over the edge.
|
Shocked, coldly furious at the player. / Stern
|
BoSM01_DanseStage150CMP_FinalReport3
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: He pulled a gun on us! What did you expect me to do?
|
I expected you to talk him down! You only made things worse!
|
BoSPaladinDanse: After all that time alone, he was at the breaking point. It didn't take much to push him over the edge.
|
Furious, angry with the player, who just killed an ally. / Angry
|
BoSM01_DanseStage150CMP_FinalReport3
|
Scene
|
SceneDialogue
|
Custom
|
|
BoSPaladinBrandis: ...Danse? No... no, no, no, that can't be. Why... why are you here?
|
I was dispatched to the Commonwealth on a recon mission, Paladin. Just like yours.
|
BoSPaladinBrandis: How did you find me? I've... I've been alone. All alone. For so long...
|
Military, calmly. Trying to defuse the situation. / Stern
|
BoSM01_Brandis_100C
|
Scene
|
SceneDialogue
|
Custom
|
|
|
It's Danse. Paladin Danse. Don't you recognize me?
|
BoSPaladinDanse: I was dispatched to the Commonwealth on a recon mission, Paladin. Just like yours.
|
Calming, in a hostage situation. / Stern
|
BoSM01_Brandis_100C
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Come back with us. You're still a member of the Brotherhood, Paladin.
|
BoSPaladinBrandis: What? No, no, I couldn't. Not after everything that's happened.
|
Military, insistent. / Stern
|
BoSM01_Brandis_100E
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Ready.
|
Outstanding.
|
BoSPaladinDanse: We aren't the first recon team the Brotherhood has sent to the Commonwealth.
|
Military / Stern
|
BoSM01_Danse_Intro1
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Sorry, not yet.
|
We have a lot of work to do. Report back when you're ready to move out.
|
|
Military / Stern
|
BoSM01_Danse_Intro1
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Sorry, not yet.
|
Report back when you're prepared to move out.
|
|
Military / Stern
|
BoSM01_Danse_Intro1
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Just tell me what you need.
|
All right.
|
BoSPaladinDanse: We aren't the first recon team the Brotherhood has sent to the Commonwealth.
|
Military / Neutral
|
BoSM01_Danse_Intro1
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Is there anything I can do here at the station?
|
No, I need you in the field. Rhys and Haylen have things under control for now.
|
|
Discussing tactics / Stern
|
BoSM01_Danse_Intro1
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Are you ready to go?
|
Player Default: Ready.
|
Military / Stern
|
BoSM01_Danse_Intro1
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
Welcome back. I've got another mission for you, if you're ready.
|
Player Default: Ready.
|
Military / Stern
|
BoSM01_Danse_Intro1
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
I've got a mission for you, when you're ready.
|
Player Default: Ready.
|
Military / Stern
|
BoSM01_Danse_Intro1
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
Something on your mind?
|
Player Default: I found the remains of a Brotherhood recon team.
|
Military, concerned. / Question
|
BoSM01_Danse_Intro2
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
What is it, Initiate?
|
Player Default: I found the remains of a Brotherhood recon team.
|
Concerned / Question
|
BoSM01_Danse_Intro2
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
We need to talk.
|
BoSPaladinDanse: We aren't the first recon team the Brotherhood has sent to the Commonwealth.
|
To a friend. / Stern
|
BoSM01_Danse_Main1
|
Miscellaneous
|
Miscellaneous
|
SharedInfo
|
|
|
Now, as I was saying.
|
BoSPaladinDanse: We aren't the first recon team the Brotherhood has sent to the Commonwealth.
|
Slightly irritated at an interruption. / Irritated
|
BoSM01_Danse_Main1
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
I've informed Captain Kells of your search for the missing recon team. Going forward, report your findings directly to him.
|
|
Military
|
|
Miscellaneous
|
Miscellaneous
|
SharedInfo
|
|
|
You're back. Any word on the patrol?
|
Player Default: The recon team was ambushed. They scuttled their own power armor to keep it from being captured. There were only three survivors.
|
Military / Question
|
BoSM01_Danse_ReportMidquest
|
Miscellaneous
|
Miscellaneous
|
SharedInfo
|
|
|
Any news on the patrol?
|
Player Default: The recon team was ambushed. They scuttled their own power armor to keep it from being captured. There were only three survivors.
|
Military / Question
|
BoSM01_Danse_ReportMidquest
|
Miscellaneous
|
Miscellaneous
|
SharedInfo
|
|
|
Any sign of the patrol?
|
Player Default: The recon team was ambushed. They scuttled their own power armor to keep it from being captured. There were only three survivors.
|
Military / Question
|
BoSM01_Danse_ReportMidquest
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
Is there anything else we need to discuss?
|
BoSPaladinDanse: Is there anything else we need to discuss?
|
Military / Stern
|
BoSM01_Danse_FinalReport2
|
Miscellaneous
|
Miscellaneous
|
SharedInfo
|
|
|
The last team went in three years ago. They never reported back. Officially, they're missing, presumed dead.
|
|
Military / Stern
|
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I was told you could help me. I need to build a Signal Interceptor to get into the Institute.
|
That's not going to happen.
|
PaladinDanse: Unless you're one of us, you're not setting foot inside this base.
|
Confident
|
MQ206BoS_001_NotInFaction
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Back off. I'm trying to share some information that could help us both out.
|
And I'm not willing to take the word of a stranger bearing gifts.
|
PaladinDanse: Unless you're one of us, you're not setting foot inside this base.
|
holding your ground / Stern
|
MQ206BoS_001_NotInFaction
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I have some information that might prove beneficial to both of us.
|
I highly doubt that.
|
PaladinDanse: Unless you're one of us, you're not setting foot inside this base.
|
Irritated
|
MQ206BoS_001_NotInFaction
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: On whose authority?
|
By the authority of Elder Arthur Maxson, supreme commander of the Brotherhood of Steel.
|
|
Confident
|
MQ206BoS_001_NotInFaction
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Now... tell me what you're doing here, or be on your way.
|
Player Default: I was told you could help me. I need to build a Signal Interceptor to get into the Institute.
|
Irritated
|
MQ206BoS_001_NotInFaction
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: That's not going to happen.
|
Unless you're one of us, you're not setting foot inside this base.
|
|
RE-RECORD PLEASE / Stern
|
MQ206BoS_001_NotInFaction
|
Scene
|
SceneDialogue
|
Custom
|
|
|
However, if you're here to sign up, I might have some work you could assist us with. Then we can discuss whatever you like.
|
Player Default: Sure, I'll sign up.
|
Confident
|
MQ206BoS_001_NotInFaction
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Sure, I'll sign up.
|
Outstanding.
|
PaladinDanse: I just need you to answer a few questions first.
|
Confident
|
MQ206BoS_001_NotInFaction
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Forget it, I'll take the information elsewhere.
|
Then, if there's nothing left to discuss, I suggest you leave our compound immediately.
|
PaladinDanse: I just need you to answer a few questions first.
|
Stern
|
MQ206BoS_001_NotInFaction
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: After helping you with those ferals, I'd say I'm already a part of the team.
|
Perhaps.
|
PaladinDanse: I just need you to answer a few questions first.
|
Thinking about it / Suspicious
|
MQ206BoS_001_NotInFaction
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: What kind of work are we talking about?
|
Until I'm certain of your intentions, I'm not willing to discuss that right now.
|
Player Default: Sure, I'll sign up.
|
Irritated
|
MQ206BoS_001_NotInFaction
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: What kind of work are we talking about?
|
We've recently lost some people, and if we're going to survive here, there's significant work to be done.
|
|
Confident
|
MQ206BoS_001_NotInFaction
|
Scene
|
SceneDialogue
|
Custom
|
|
|
That's all I'm willing to say.
|
Player Default: Sure, I'll sign up.
|
Stern
|
MQ206BoS_001_NotInFaction
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: What kind of work are we talking about?
|
Until you've agreed to join up, I'm not telling you anything.
|
Player Default: Sure, I'll sign up.
|
holding firm / Stern
|
MQ206BoS_001_NotInFaction
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Outstanding.
|
I just need you to answer a few questions first.
|
|
Confident
|
MQ206BoS_001_NotInFaction
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
Stop right there, civilian. No unauthorized personal are permitted beyond this point.
|
Player Default: I was told you could help me. I need to build a Signal Interceptor to get into the Institute.
|
Irritated
|
MQ206BoS_001_NotInFaction
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I can't do it, Danse. It's not right.
|
I can't believe you'd risk your life just to keep me alive.
|
|
Surprised
|
BoS302_05_DanseStage080
|
Scene
|
SceneDialogue
|
Custom
|
|
|
What's changed your mind?
|
Player Default: I've already lost my family. I don't want to lose my friend.
|
Question
|
BoS302_05_DanseStage080
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: If you're so eager to die, then do it yourself.
|
If you leave here without completing your orders, then I'll carry them out for you.
|
|
Stern
|
BoS302_05_DanseStage080
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Maxson's obviously testing you, and I refuse to be the one who causes you to fail.
|
Player Default: I can't do it, Danse. It's not right.
|
Stern
|
BoS302_05_DanseStage080
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Is there any way out of this?
|
We both know that this is the right thing to do.
|
|
Somber
|
BoS302_05_DanseStage080
|
Scene
|
SceneDialogue
|
Custom
|
|
|
If you refuse to follow Maxson's orders, you're undermining everything the Brotherhood stands for.
|
|
Stern
|
BoS302_05_DanseStage080
|
Scene
|
SceneDialogue
|
Custom
|
|
|
I can't allow that to happen on my account.
|
Player Default: I can't do it, Danse. It's not right.
|
Stern
|
BoS302_05_DanseStage080
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Just make it quick.
|
BoS302Maxson: Disgusting machine.
|
Confident
|
BoS302_07_MaxsonStage150ExecutesDanse
|
Scene
|
SceneDialogue
|
Custom
|
|
BoS302Maxson: How dare you betray the Brotherhood!
|
It's not his fault. It's mine.
|
Player Default: He's still alive because you're wrong about him.
|
|
BoS302_06_MaxsonStage130
|
Scene
|
SceneDialogue
|
Custom
|
|
BoS302Maxson: How dare you betray the Brotherhood!
|
It's not her fault. It's mine.
|
Player Default: He's still alive because you're wrong about him.
|
|
BoS302_06_MaxsonStage130
|
Scene
|
SceneDialogue
|
Custom
|
|
BoS302Maxson: Do we understand each other?
|
I do.
|
|
Somber
|
BoS302_06_MaxsonStage130
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Thank you for believing in me, Arthur.
|
BoS302Maxson: Don't mistake my mercy for acceptance.
|
Grateful
|
BoS302_06_MaxsonStage130
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: At least we know he isn't chasing you anymore. If you stay here, you should be safe.
|
That's an excellent suggestion.
|
BoS302Danse: I didn't plan on spending the rest of my days at this old listening post, but it will have to do.
|
Friendly
|
BoS302_08_DanseStage160
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Maybe you should leave while you can... before he changes his mind.
|
No. Maxson is man of his word.
|
|
Confident
|
BoS302_08_DanseStage160
|
Scene
|
SceneDialogue
|
Custom
|
|
|
As long as I stay out of the Brotherhood's way, he won't send anyone after me.
|
BoS302Danse: I didn't plan on spending the rest of my days at this old listening post, but it will have to do.
|
Confident
|
BoS302_08_DanseStage160
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Friends take care of each other... no matter what.
|
That they do.
|
|
Friendly
|
BoS302_08_DanseStage160
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Which is why I've decided to stay here.
|
BoS302Danse: I didn't plan on spending the rest of my days at this old listening post, but it will have to do.
|
Confident
|
BoS302_08_DanseStage160
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: So what are you going to do now?
|
I've decided to stay here.
|
BoS302Danse: I didn't plan on spending the rest of my days at this old listening post, but it will have to do.
|
Confident
|
BoS302_08_DanseStage160
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: That's an excellent suggestion.
|
I didn't plan on spending the rest of my days at this old listening post, but it will have to do.
|
|
Irritated
|
BoS302_08_DanseStage160
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Besides, you're still going to need my help and I'll be damned if I'm going to let you wander the Commonwealth alone.
|
|
Friendly
|
BoS302_08_DanseStage160
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Now... you better get back to the Prydwen. In the meantime, I'll start making this bunker more livable.
|
|
Friendly
|
BoS302_08_DanseStage160
|
Scene
|
SceneDialogue
|
Custom
|
|
|
If you ever need me, I'll be right here.
|
Player Default: Goodbye, Danse.
|
Friendly
|
BoS302_08_DanseStage160
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Goodbye, Danse.
|
Farewell.
|
|
Friendly
|
BoS302_08_DanseStage160
|
Scene
|
SceneDialogue
|
Custom
|
|
|
I hope the next time we meet, it will be under happier circumstances.
|
|
Concerned
|
BoS302_08_DanseStage160
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Can't you come with me now?
|
You heard what Maxson said.
|
|
Confident
|
BoS302_08_DanseStage160
|
Scene
|
SceneDialogue
|
Custom
|
|
|
If I'm seen aboard the Prydwen, at the Police Station or at the airport, not only would I be killed... I'd undermine his authority. I won't do that.
|
|
Irritated
|
BoS302_08_DanseStage160
|
Scene
|
SceneDialogue
|
Custom
|
|
|
But if you need me to take the fight anywhere else, I'll be there.
|
Player Default: Goodbye, Danse.
|
Confident
|
BoS302_08_DanseStage160
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Are you going to have a problem killing synths?
|
I might physically be a synth, but my heart and mind belong to the Brotherhood.
|
|
Confident
|
BoS302_08_DanseStage160
|
Scene
|
SceneDialogue
|
Custom
|
|
|
The Institute is still a tremendous threat to the Commonwealth. They possess technologies that need to be confiscated or destroyed.
|
|
Irritated
|
BoS302_08_DanseStage160
|
Scene
|
SceneDialogue
|
Custom
|
|
|
I promise you, I won't hesitate to pull the trigger on them.
|
Player Default: Goodbye, Danse.
|
Confident
|
BoS302_08_DanseStage160
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: What about Haylen?
|
I don't think Maxson knew she was involved, so she'll be safe.
|
|
Concerned
|
BoS302_08_DanseStage160
|
Scene
|
SceneDialogue
|
Custom
|
|
|
I'll contact her and let her know what happened here. It's the least I can do.
|
Player Default: Goodbye, Danse.
|
Confident
|
BoS302_08_DanseStage160
|
Scene
|
SceneDialogue
|
Custom
|
|
|
I suppose this is goodbye. I'll be here if you need me.
|
|
Friendly
|
BoS302_08_DanseStage160
|
Scene
|
SceneDialogue
|
Custom
|
|
|
If you leave the bunker, I'll finish what you've started.
|
|
Irritated
|
BoS302_05_DanseStage080
|
Scene
|
SceneDialogue
|
Custom
|
|
BoS302Maxson: My orders stand.
|
It's all right. We did our best.
|
|
Grateful
|
BoS302_06_MaxsonStage130
|
Scene
|
SceneDialogue
|
Custom
|
|
|
You convinced me that I was wrong to be ashamed of my true identity and I thank you for it.
|
|
Grateful
|
BoS302_06_MaxsonStage130
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Whatever you decide, know that I'm going to my grave with no anger and no regrets.
|
BoS302Maxson: Touching.
|
Grateful
|
BoS302_06_MaxsonStage130
|
Scene
|
SceneDialogue
|
Custom
|
|
BoS302Danse: Now, come on. Let's get the hell out of here.
|
I don't wish to debate this any longer.
|
|
Irritated
|
BoS302_04_DanseStage070
|
Scene
|
SceneDialogue
|
Custom
|
|
|
You've sworn an oath to destroy the Institute and every synth that you find... no exceptions.
|
|
Confident
|
BoS302_04_DanseStage070
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Consider this your greatest test, Knight. Do you have what it takes to get the job done?
|
|
Question
|
BoS302_04_DanseStage070
|
Scene
|
SceneDialogue
|
Custom
|
|
|
I'm warning you, if you leave here without following your orders... I'll be forced to carry them out. Is that what you want?
|
|
Question
|
BoS302_04_DanseStage070
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I should consider how my death might affect the people that care about me. People like you and Haylen.
|
Perhaps now that you've opened my eyes, I can consider my next move.
|
Player Default: Whatever you decide to do, I've got your back.
|
Friendly
|
BoS302_04_DanseStage070
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I wish you would have told me the truth, Danse.
|
I might have, if I'd known what I was.
|
BoS302Danse: Until Quinlan got that list decoded, I thought synths were the enemy.
|
Somber
|
BoS302_04_DanseStage070
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: He told me you're a synth, Danse. That makes you a traitor!
|
And he's right.
|
|
Somber
|
BoS302_04_DanseStage070
|
Scene
|
SceneDialogue
|
Custom
|
|
|
But the news is just as much of a shock to me... I didn't know, I swear.
|
BoS302Danse: Until Quinlan got that list decoded, I thought synths were the enemy.
|
Somber
|
BoS302_04_DanseStage070
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I don't understand what's going on, Danse.
|
Believe me, this is more of a shock to me than it is to you. I didn't know.
|
BoS302Danse: Until Quinlan got that list decoded, I thought synths were the enemy.
|
Somber
|
BoS302_04_DanseStage070
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Why didn't you tell me, Danse?
|
Because I didn't know.
|
BoS302Danse: Until Quinlan got that list decoded, I thought synths were the enemy.
|
Somber
|
BoS302_04_DanseStage070
|
Scene
|
SceneDialogue
|
Custom
|
|
BoS302Danse: I never expected to hear that I was one of them.
|
If it wasn't for Haylen, we wouldn't even be having this conversation.
|
|
Somber
|
BoS302_04_DanseStage070
|
Scene
|
SceneDialogue
|
Custom
|
|
|
So what are your orders? Does Maxson even want me alive?
|
Player Default: No, but I'm hoping there's a way out.
|
Question
|
BoS302_04_DanseStage070
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: No, but I'm hoping there's a way out.
|
Don't be ridiculous.
|
BoS302Danse: Look, I'm not blind to the fact that we're good friends and this must be very difficult for you.
|
Stern
|
BoS302_04_DanseStage070
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Of course not. Synths are the enemy, remember?
|
All too well.
|
BoS302Danse: Look, I'm not blind to the fact that we're good friends and this must be very difficult for you.
|
Somber
|
BoS302_04_DanseStage070
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: No, but I don't know what to do.
|
Seems obvious to me.
|
BoS302Danse: Look, I'm not blind to the fact that we're good friends and this must be very difficult for you.
|
Somber
|
BoS302_04_DanseStage070
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: How could you not know that you're a synth?
|
It doesn't make sense to me either. It just feels like a cruel joke.
|
|
Somber
|
BoS302_04_DanseStage070
|
Scene
|
SceneDialogue
|
Custom
|
|
|
I remember being a child, I remember growing up in the ruins... everything. I... suppose they programmed that all into my head.
|
|
Somber
|
BoS302_04_DanseStage070
|
Scene
|
SceneDialogue
|
Custom
|
|
|
I mean, I feel like I've been in control of my entire life, making my own decisions and determining my own fate.
|
|
Somber
|
BoS302_04_DanseStage070
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Even though the proof states I'm a synth, I don't feel any different then I did before. I still feel like a human.
|
|
Somber
|
BoS302_04_DanseStage070
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Why does any of this even even matter to you? You're obviously here to carry out Maxson's orders. Does he even want me alive?
|
Player Default: No, but I'm hoping there's a way out.
|
Question
|
BoS302_04_DanseStage070
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: The empathy that you're showing me... it's a human emotion.
|
I appreciate what you're trying to do, but I've made my decision.
|
BoS302Danse: I'm ready to accept the consequences of my true identity.
|
Friendly
|
BoS302_04_DanseStage070
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I see you've calculated all the variables. Just like a machine.
|
Your anger simply proves my point.
|
BoS302Danse: I'm ready to accept the consequences of my true identity.
|
Confident
|
BoS302_04_DanseStage070
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I can't tell if that's the human or the machine talking.
|
The fact that you're confused only strengthens my decision.
|
BoS302Danse: I'm ready to accept the consequences of my true identity.
|
Confident
|
BoS302_04_DanseStage070
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: If you really feel that way, why did you run in the first place?
|
The moment I learned the truth, I knew my life was in danger.
|
|
Concerned
|
BoS302_04_DanseStage070
|
Scene
|
SceneDialogue
|
Custom
|
|
|
I'm a soldier, so self-preservation kicked in... I needed to regroup and assess the situation.
|
|
Confident
|
BoS302_04_DanseStage070
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Once I got here, and I had some time to think... I realized I'd just made everything worse.
|
|
Somber
|
BoS302_04_DanseStage070
|
Scene
|
SceneDialogue
|
Custom
|
|
|
I should have stayed on the Prydwen and accepted the inevitable.
|
|
Somber
|
BoS302_04_DanseStage070
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Like I said, I need to be the example, not the exception.
|
Player Default: The empathy that you're showing me... it's a human emotion.
|
Confident
|
BoS302_04_DanseStage070
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I appreciate what you're trying to do, but I've made my decision.
|
I'm ready to accept the consequences of my true identity.
|
|
Confident
|
BoS302_04_DanseStage070
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Maxson's ordered you to execute me, and I'll be damned if I'm going to stand in your way.
|
Player Default: No. I won't do it, Danse.
|
Confident
|
BoS302_04_DanseStage070
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: No. I won't do it, Danse.
|
I can't believe you'd risk your life just to keep me alive.
|
|
Surprised
|
BoS302_04_DanseStage070
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Why would you do that for me?
|
Player Default: I've already lost my family. I don't want to lose my friend.
|
Puzzled
|
BoS302_04_DanseStage070
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: If it needs to be done, then so be it.
|
I've never been prouder of you than I am right now, brother.
|
|
Confident
|
BoS302_04_DanseStage070
|
Scene
|
SceneDialogue
|
Custom
|
|
|
It's been a pleasure serving with you.
|
Player Default: I've already lost my family. I don't want to lose my friend.
|
Confident
|
BoS302_04_DanseStage070
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: If it needs to be done, then so be it.
|
I've never been prouder of you than I am right now, sister.
|
|
Confident
|
BoS302_04_DanseStage070
|
Scene
|
SceneDialogue
|
Custom
|
|
|
It's been a pleasure serving with you.
|
Player Default: I've already lost my family. I don't want to lose my friend.
|
Confident
|
BoS302_04_DanseStage070
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: If you're so eager to die, then do it yourself.
|
If you leave here without completing your orders, then I'll carry them out for you.
|
|
Stern
|
BoS302_04_DanseStage070
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Maxson's obviously testing you, and I refuse to be the one who causes you to fail.
|
Player Default: No. I won't do it, Danse.
|
Confident
|
BoS302_04_DanseStage070
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Is there any way out of this?
|
We both know that this is the right thing to do.
|
|
Confident
|
BoS302_04_DanseStage070
|
Scene
|
SceneDialogue
|
Custom
|
|
|
If you refuse to follow Maxson's orders, you're undermining everything the Brotherhood stands for.
|
|
Stern
|
BoS302_04_DanseStage070
|
Scene
|
SceneDialogue
|
Custom
|
|
|
I can't allow that to happen on my account.
|
Player Default: No. I won't do it, Danse.
|
Stern
|
BoS302_04_DanseStage070
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I've already lost my family. I don't want to lose my friend.
|
You're right. How could I have been so blind?
|
|
Surprised
|
BoS302_04_DanseStage070
|
Scene
|
SceneDialogue
|
Custom
|
|
|
I should consider how my death might affect the people that care about me. People like you and Haylen.
|
BoS302Danse: Perhaps now that you've opened my eyes, I can consider my next move.
|
Concerned
|
BoS302_04_DanseStage070
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I've already lost my family. I don't want to lose my friend.
|
Well then I'm sorry to disappoint you.
|
BoS302Danse: I don't wish to debate this any longer.
|
Confident
|
BoS302_04_DanseStage070
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: You need to face this, Danse. Dying is the coward's way out.
|
You're right. How could I have been so blind?
|
|
Surprised
|
BoS302_04_DanseStage070
|
Scene
|
SceneDialogue
|
Custom
|
|
|
I can't run away from what I am. To find peace, I need to face the fact that I'm my own worst enemy and live with the consequences.
|
BoS302Danse: Perhaps now that you've opened my eyes, I can consider my next move.
|
Concerned
|
BoS302_04_DanseStage070
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: You need to face this, Danse. Dying is the coward's way out.
|
If that's the way you feel about it, then so be it.
|
BoS302Danse: I don't wish to debate this any longer.
|
Confident
|
BoS302_04_DanseStage070
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: You're the proof that Maxson's wrong. You're a synth, but everything you've done has been for the good of mankind.
|
You're right. How could I have been so blind?
|
|
Surprised
|
BoS302_04_DanseStage070
|
Scene
|
SceneDialogue
|
Custom
|
|
|
I'm not technology that's gone out of control. I've been a benefit to mankind, not its downfall.
|
BoS302Danse: Perhaps now that you've opened my eyes, I can consider my next move.
|
Concerned
|
BoS302_04_DanseStage070
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: You're the proof that Maxson's wrong. You're a synth, but everything you've done has been for the good of mankind.
|
I can't accept that, I'm sorry.
|
BoS302Danse: I don't wish to debate this any longer.
|
Somber
|
BoS302_04_DanseStage070
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: What do you mean "risk my life?"
|
If Maxson learns that you've disobeyed a direct order to save the life of a synth, he'd have you executed.
|
|
Concerned
|
BoS302_04_DanseStage070
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Why would you risk that for me?
|
Player Default: I've already lost my family. I don't want to lose my friend.
|
RE-RECORD PLEASE, solemn question (you just asked why you'd stick your neck out) / Question
|
BoS302_04_DanseStage070
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Whatever you decide to do, I've got your back.
|
Thank you my friend, but I have my own path to follow.
|
BoS302Danse: The only clear choice is for me to leave the Commonwealth.
|
Grateful
|
BoS302_04_DanseStage070
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Well, consider it soon... you're supposed to be dead.
|
I think we both know how we can solve that problem.
|
BoS302Danse: The only clear choice is for me to leave the Commonwealth.
|
Confident
|
BoS302_04_DanseStage070
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Yeah, there is that little problem to deal with.
|
Actually, I might have a solution.
|
BoS302Danse: The only clear choice is for me to leave the Commonwealth.
|
Thinking
|
BoS302_04_DanseStage070
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: What's our next move?
|
You need to continue your fight against the Institute. I have my own path to follow.
|
BoS302Danse: The only clear choice is for me to leave the Commonwealth.
|
Confident
|
BoS302_04_DanseStage070
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Thank you my friend, but I have my own path to follow.
|
The only clear choice is for me to leave the Commonwealth.
|
|
Confident
|
BoS302_04_DanseStage070
|
Scene
|
SceneDialogue
|
Custom
|
|
|
The sooner I make for the border, the sooner I put this behind me.
|
|
Confident
|
BoS302_04_DanseStage070
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Take my holotags. Use them to prove that your mission was a success or Maxson will just send someone else to hunt me down.
|
|
Confident
|
BoS302_04_DanseStage070
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Now, come on. Let's get the hell out of here.
|
BoS302Danse: I don't wish to debate this any longer.
|
Confident
|
BoS302_04_DanseStage070
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I might have, if I'd known what I was.
|
Until Quinlan got that list decoded, I thought synths were the enemy.
|
|
Somber
|
BoS302_04_DanseStage070
|
Scene
|
SceneDialogue
|
Custom
|
|
|
I never expected to hear that I was one of them.
|
BoS302Danse: If it wasn't for Haylen, we wouldn't even be having this conversation.
|
Somber
|
BoS302_04_DanseStage070
|
Scene
|
SceneDialogue
|
Custom
|
|
BoS302Danse: Look, I'm not blind to the fact that we're good friends and this must be very difficult for you.
|
I wish Maxson had sent someone else.
|
|
Somber
|
BoS302_04_DanseStage070
|
Scene
|
SceneDialogue
|
Custom
|
|
|
But that doesn't change a thing. I'm a synth, which means I need to be destroyed.
|
|
Confident
|
BoS302_04_DanseStage070
|
Scene
|
SceneDialogue
|
Custom
|
|
|
If you disobey your orders, you're not only betraying Maxson, you're betraying the Brotherhood of Steel and everything it stands for.
|
|
Stern
|
BoS302_04_DanseStage070
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Synths can't be trusted. Machines were never meant to make their own decisions, they need to be controlled.
|
|
Stern
|
BoS302_04_DanseStage070
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Technology that's run amok is what brought the entire world to its knees and humanity to the brink of extinction.
|
|
Stern
|
BoS302_04_DanseStage070
|
Scene
|
SceneDialogue
|
Custom
|
|
|
I need to be the example, not the exception.
|
Player Default: The empathy that you're showing me... it's a human emotion.
|
Confident
|
BoS302_04_DanseStage070
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Don't be ridiculous.
|
Look, I'm not blind to the fact that we're good friends and this must be very difficult for you.
|
BoS302Danse: I wish Maxson had sent someone else.
|
hand on shoulder moment / Friendly
|
BoS302_04_DanseStage070
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Don't be ridiculous.
|
Look, I'm not blind to the fact that this must be difficult for you.
|
BoS302Danse: I wish Maxson had sent someone else.
|
hand on shoulder moment / Somber
|
BoS302_04_DanseStage070
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Don't be ridiculous.
|
Look, I'm not blind to the fact that we've had our differences and this might be confusing things.
|
BoS302Danse: I wish Maxson had sent someone else.
|
hand on shoulder moment / Confident
|
BoS302_04_DanseStage070
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: This doesn't seem right.
|
It doesn't matter.
|
BoS302Danse: Don't let your feelings about me cloud your judgment.
|
Stern
|
BoS302_05_DanseStage080
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Shut up, I'm trying to think.
|
Look, I understand what you're going through.
|
BoS302Danse: Don't let your feelings about me cloud your judgment.
|
Concerned
|
BoS302_05_DanseStage080
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I don't know what to do.
|
I can't decide for you, but I can offer you this bit of advice.
|
BoS302Danse: Don't let your feelings about me cloud your judgment.
|
Confident
|
BoS302_05_DanseStage080
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: You're willing to die for Maxson?
|
Whether I agree with Maxson or not, the Brotherhood has to remain firm and united.
|
|
MARK FOR RE-RECORD / Confident
|
BoS302_05_DanseStage080
|
Scene
|
SceneDialogue
|
Custom
|
|
|
If I begin questioning orders, who's to say others won't do the same?
|
|
MARK FOR RE-RECORD / Question
|
BoS302_05_DanseStage080
|
Scene
|
SceneDialogue
|
Custom
|
|
|
I refuse to be responsible for that. Even if it means I need to die.
|
BoS302Danse: Don't let your feelings about me cloud your judgment.
|
Confident
|
BoS302_05_DanseStage080
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: It doesn't matter.
|
Don't let your feelings about me cloud your judgment.
|
|
MARK FOR RE-RECORD / Confident
|
BoS302_05_DanseStage080
|
Scene
|
SceneDialogue
|
Custom
|
|
|
This decision is bigger than both of us. It's about the future of the Brotherhood.
|
|
MARK FOR RE-RECORD / Concerned
|
BoS302_05_DanseStage080
|
Scene
|
SceneDialogue
|
Custom
|
|
|
We must stay on mission... no matter the cost.
|
|
MARK FOR RE-RECORD / Confident
|
BoS302_05_DanseStage080
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Now... do it.
|
Player Default: I can't do it, Danse. It's not right.
|
Stern
|
BoS302_05_DanseStage080
|
Scene
|
SceneDialogue
|
Custom
|
|
BoS302Maxson: By attempting to play God, the Institute has taken the sanctity of human life and corrupted it beyond measure.
|
After all I've done for the Brotherhood... all the blood I've spilled in our name, how can you can say that about me?
|
BoS302Maxson: You're the physical embodiment of what we hate most. Technology that's gone too far.
|
Angry
|
BoS302_06_MaxsonStage130
|
Scene
|
SceneDialogue
|
Custom
|
|
BoS302Maxson: Those ethics that it's striving to champion aren't even its own. They were artificially inserted in an attempt to have it blend in to society.
|
It's true. I was built within the confines of a laboratory, and some of my memories aren't my own.
|
|
Confident
|
BoS302_06_MaxsonStage130
|
Scene
|
SceneDialogue
|
Custom
|
|
|
But when I saw my brothers dying at my feet, I felt sorrow. When I defeated an enemy of the Brotherhood, I felt pride.
|
|
Confident
|
BoS302_06_MaxsonStage130
|
Scene
|
SceneDialogue
|
Custom
|
|
|
And when I heard your speech about saving the Commonwealth... I felt hope.
|
|
Confident
|
BoS302_06_MaxsonStage130
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Don't you understand? I thought I was human, Arthur.
|
|
Confident
|
BoS302_06_MaxsonStage130
|
Scene
|
SceneDialogue
|
Custom
|
|
|
From the moment I was taken in by the Brotherhood, I've done absolutely nothing to betray your trust and I never will.
|
BoS302Maxson: It's too late for that now.
|
Angry
|
BoS302_06_MaxsonStage130
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Come on... just do it already.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
What the hell are you waiting for?
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Stop stalling and complete your mission.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
WaitingForPlayerInput
|
|
|
You're quiet. Can't say that I blame you.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
WaitingForPlayerInput
|
|
|
You're not angry are you? Say something... anything.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
WaitingForPlayerInput
|
|
|
Come on, Knight... say what you have to say.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
WaitingForPlayerInput
|
|
|
I know this is tough, but don't ignore me.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
It took a hell of a lot of guts to stand up to Maxson like that.
|
Player Default: At least we know he isn't chasing you anymore. If you stay here, you should be safe.
|
Grateful
|
BoS302_08_DanseStage160
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
I'm not surprised Maxson sent you, he never liked to do the dirty work himself.
|
Player Default: I wish you would have told me the truth, Danse.
|
punch "you" / Somber
|
BoS302_04_DanseStage070
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
What the hell are you waiting for?
|
Player Default: This doesn't seem right.
|
Angry
|
BoS302_05_DanseStage080
|
Miscellaneous
|
Miscellaneous
|
SharedInfo
|
|
|
You're making the Brotherhood proud.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
SharedInfo
|
|
|
You're one hell of a soldier.
|
|
|
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Right behind you, sir.
|
Get that damn synth away from me before I shoot it in the head.
|
X688: He couldn't be in better hands.
|
angry, he's right in front of you / Angry
|
COMX688_PickupScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Will do.
|
Exercise extreme caution out there, Piper. The Commonwealth is hazardous for civilians.
|
Dogmeat: (sad whimper)
|
|
COMPiperPickupScene
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
I've heard of coming up with improvised field rations, but that's just disgusting.
|
|
player is eating a corpse, you think that's gross... no matter how many times you've seen him do that / Disgust
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
What the hell do you think you're doing? That's beneath us, soldier!
|
|
player is eating a corpse, you think that's gross... no matter how many times you've seen him do that / Angry
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
If that's your idea of food, I suggest you eat it when I'm not around.
|
|
player is eating a corpse, you think that's gross... no matter how many times you've seen him do that / Disgust
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
I'm seeing evidence that something's recently inhabited this area.
|
|
Confident
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
This area's been occupied recently.
|
|
Confident
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
This location isn't secure.
|
|
Confident
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
That was exhilarating.
|
|
waking up from sleeping with Player / Friendly
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Did you know you talked in your sleep?
|
|
waking up from sleeping with Player / Friendly
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Ad Victoriam.
|
|
waking up from sleeping with Player - play with this, but don't overdo it... like a wink / Friendly
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
I'm more tired now than when we went to sleep.
|
|
waking up from sleeping with Player / Friendly
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Better than a training exercise.
|
|
waking up from sleeping with Player / Friendly
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
We need to deal with these lights or move on. They're significantly reducing our combat efficiency.
|
|
Irritated
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
This light is inhibiting my vision.
|
|
Irritated
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
It's too bright in this location to maintain proper cover.
|
|
Irritated
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Interesting. This area's devoid of the usual grime and debris.
|
|
Suspicious
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Given the current state of the Commonwealth, the cleaniness of this location is quite unusual.
|
|
Suspicious
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
This space is far too organized to be unoccupied.
|
|
Suspicious
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Something doesn't feel right around here.
|
|
Concerned
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
This is quite an... unusual location.
|
|
searching for the word (hiding that you're scared) / Concerned
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
This place would elicit fear in most individuals. Fortunately my training prevents... wait... what was that?
|
|
hiding that you're scared / Concerned
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Careful, the illumination level here is below minimum safety levels.
|
|
Concerned
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Our visual acuity is being reduced to an unacceptable level here.
|
|
Concerned
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
I've fought in several harsh environments, but darkness has always been one of the toughest.
|
|
Concerned
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
This area's obviously been abandoned for quite some time.
|
|
Confident
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Judging from the amount of dust present, it's safe to assume we're the first people to investigate this location in quite a while.
|
|
Confident
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Remain vigilant. This place may appear abandoned, but that doesn't mean we should drop our guard.
|
|
Concerned
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Being in the open like this is tactically irresponsible.
|
|
Irritated
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
This isn't safe at all. We need to find some cover as soon as possible.
|
|
Irritated
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
This is too dangerous. We're wide open out here.
|
|
Irritated
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
There must be something significant in this area to merit these fortifications.
|
|
Confident
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Proceed carefully... these fortifications may still be inhabited.
|
|
Confident
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Should the need arise, this fortification would make an excellent fallback point.
|
|
Confident
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
There isn't much left to properly identify these remains.
|
|
Stern
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Whatever this thing was, it's been totally torn to pieces.
|
|
Stern
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Keep your safety off. Whoever or whatever created this mess might still be around.
|
|
Stern
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
I've seen a lot of repulsive things in my day, but this is definitely the worst.
|
|
Disgust
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Gruesome... absolutely gruesome.
|
|
Disgust
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Ugh. This is revolting. Let's keep moving.
|
|
Disgust
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Developing this level of technology is a lost art that the Brotherhood's hoping to revive.
|
|
Confident
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
We should search this area carefully for any technical documentation or pre-war artifacts.
|
|
Confident
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
This equipment's here for a reason. Let's find out why.
|
|
Confident
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
We need to get away from the noise before our hearing is damaged!
|
|
talking over loud noise / Irritated
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Perhaps we should search for a way to make the noise stop!
|
|
talking over loud noise / Irritated
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
The sound level here is intolerable!
|
|
talking over loud noise / Irritated
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Watch your step. There's quite a bit of debris here.
|
|
Irritated
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
This area seems to be in disarray. I wonder if this is recent.
|
|
Puzzled
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Quite a bit of trash to pick through here. Searching through it could prove beneficial.
|
|
Confident
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
This is a rare sight.
|
|
Surprised
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Quite an interesting change of pace.
|
|
Surprised
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
I certainly wasn't expecting something like this.
|
|
Surprised
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
This looks like a good place to rest.
|
|
Confident
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Hm. Why is it so quiet in here? I don't like this.
|
|
Concerned
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Finding a quiet spot in the Commonwealth is a rare occurrence.
|
|
Neutral
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Looks clear. Perfect place to set up a bivouac.
|
|
Confident
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
This area appears secure.
|
|
Confident
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Perfect place for a bit of R&R.
|
|
Confident
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
These noxious fumes are quite revolting.
|
|
Disgust
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
I'd advise against breathing in these fumes. They smell awful.
|
|
Disgust
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
What a horrible smell.
|
|
Disgust
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
This moisture is bad for my Power Armor.
|
|
Irritated
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
When you carry this much metal, you tend to stay away from the water.
|
|
Irritated
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Getting drenched with water is just going to slow us down.
|
|
Irritated
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
I highly recommend leaving some of that equipment behind.
|
|
Concerned
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
You're exceeding the maximum recommended payload for a ground unit, soldier.
|
|
Concerned
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
I suggest sorting through your gear and dropping anything you don't need.
|
|
Concerned
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
If you can't carry all of that equipment, give some of it to me.
|
|
Concerned
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Carrying too much gear is tactically dangerous, soldier.
|
|
Concerned
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Put your uniform on!
|
|
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Get some clothes on, you're embarrassing us.
|
|
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Is that absolutely necessary?
|
|
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Building something?
|
|
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Feeling creative today?
|
|
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
I hope this has something to do with our mission.
|
|
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Watch where you're stepping, damn it!
|
|
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Careful, there could be more of those around.
|
|
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
I wish my suit had a metal detector.
|
|
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Why swim when you can walk?
|
|
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
I'll just meet you on the other side.
|
|
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
This isn't the Navy, you know.
|
|
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
I really don't think that's a good idea.
|
|
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
I wish you wouldn't take risks like that.
|
|
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
That really isn't part of our mission.
|
|
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
If you think the Brotherhood needs it, then take it.
|
|
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
I hope you know what you're doing.
|
|
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Careful, taking things like that could start a fight.
|
|
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Nice work, soldier.
|
|
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Glad you got more caps, but don't get too greedy. Might jeopardize the mission.
|
|
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
That was clever. I didn't think you'd get a single cap more.
|
|
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
You earned that, soldier.
|
|
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Feels good to be rewarded for your efforts, doesn't it.
|
|
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Just because we're soldiers doesn't mean we can't enjoy the spoils.
|
|
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Comic books? I thought they were a waste of time.
|
|
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Was that a good read?
|
|
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Learn anything interesting?
|
|
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
I hope you're packing some RadAway. You need it.
|
|
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Maybe we should head back to Cade and get you cleaned up.
|
|
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Damn, you don't look so good.
|
|
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
We need to get out of this radiation... now.
|
|
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
We're taking too many rads. We need to move out.
|
|
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Geiger's going crazy on my suit.
|
|
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
We stay here too long, we're going to get sick.
|
|
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
You're going to slow us down with that leg.
|
|
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Better break out the stimpaks. Your leg looks pretty bad.
|
|
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Don't try and run on that leg until you've patched it up.
|
|
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Ouch, that's a nasty head wound you've got there.
|
|
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Can you even see straight?
|
|
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Hang in there, soldier. You're going to be okay.
|
|
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Your arm's looking pretty bad.
|
|
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Get some first aid on that arm, ASAP.
|
|
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Patch yourself up, your arm looks like swiss cheese.
|
|
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
I don't think we should be doing this.
|
|
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Hold on, this could be a bad idea.
|
|
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
I think I'm going to look the other way.
|
|
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Well, that's a skill they don't teach in boot camp.
|
|
a bit tongue-in-cheek
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
I've heard of breaching a door, but this is a lot quieter.
|
|
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Outstanding. Let's open it up.
|
|
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
What the hell is the matter with you? We don't murder innocents!
|
|
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Have you lost your mind? We only kill hostiles!
|
|
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
I can't believe you did that, soldier. I should put you on report!
|
|
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Nice craftsmanship.
|
|
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
You could teach Proctor Teagan a thing or two.
|
|
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Bigger gun, bigger boom. Good job.
|
|
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
That should keep you alive longer.
|
|
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Outstanding. Proctor Ingram would be impressed.
|
|
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
That's a clever modification.
|
|
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
That's an interesting find. And still intact.
|
|
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Feeling a bit nostalgic?
|
|
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
To you, that doesn't seem old. To me, it's an archeological relic.
|
|
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Why are you bothering with that junk?
|
|
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
If you keep hoarding that garbage, you're going to slow us down.
|
|
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
I'd just leave that if I were you.
|
|
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Amazing. I didn't even think that existed.
|
|
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
No, it couldn't be. I can't believe you found that!
|
|
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
I'll be damned. It's real.
|
|
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Good work, don't leave anything behind.
|
|
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Anything useful?
|
|
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
You never know what you'll find.
|
|
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
No problem, I've got this.
|
|
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
You like roughing it, huh?
|
|
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Watch out, don't want to flatten you.
|
|
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Glad you're healing him up... he's a member of our team.
|
|
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Make sure you save one for us.
|
|
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
We've got you, Dogmeat.
|
|
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Thanks. That feels a lot better.
|
|
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Whew. I'm good, thanks.
|
|
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Needed that. Now let's move out.
|
|
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
You're pretty handy with that terminal. Haylen would be impressed.
|
|
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Nice work. I've seen scribes take longer than that to hack a terminal.
|
|
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Anything useful on that terminal?
|
|
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Let's get airborne.
|
|
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Nothing like flying in style.
|
|
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Death from above. It's the only way to fly.
|
|
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Time to suit up.
|
|
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Feels like you can take on the world in there, doesn't it.
|
|
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Now that's what I call locked and loaded.
|
|
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
That's wasteful. I suggest you pick it back up.
|
|
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Is that really necessary? I'd rather sell it for caps than drop it on the ground.
|
|
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
No, no, no. You can't go around dropping valuable things like that.
|
|
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Never seen someone down a drink so quickly. Impressive.
|
|
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Drink all you want, but we need to stay focused.
|
|
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Don't overdo it. We have a lot of work ahead of us.
|
|
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
That was charitable of you.
|
|
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
I'm sure they appreciate the contribution, but we're only going to win them over by defeating our common enemy.
|
|
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
I don't mind sharing, just make sure we don't need it first.
|
|
Accent on the "we"
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Poor animal. It appears to be in dire need of medical attention.
|
|
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Your dog needs a stimpak or he's not going to last.
|
|
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
I think Dogmeat's been hit badly. You should see to him.
|
|
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Watch it! We only fire when we need to!
|
|
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Keep shooting like that and you might accidentally hit something you care about.
|
|
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Watch where you're firing that thing!
|
|
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
A good soldier doesn't need crap like that to keep him going.
|
|
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
That stuff's poison. The sooner you realize it, the better.
|
|
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Those chems are going ruin you, soldier.
|
|
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
I can't believe you're addicted to those chemicals. They're going to slow you down.
|
|
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
How can you fight when your brain's clouded with those drugs?
|
|
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Quit now. That's all I have to say to you about those drugs you're taking.
|
|
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
I don't blame you. You did what needed to be done.
|
|
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
The only way to achieve peace is by using superior firepower.
|
|
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Now that's how the Brotherhood gets things done.
|
|
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Next time, maybe you'll try things my way.
|
|
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
You see where that got you? Nowhere.
|
|
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
I told you. The soft approach is a waste of time.
|
|
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
That could have been handled more... directly.
|
|
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Are you a soldier, or a diplomat?
|
|
Displeased tone.
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Why did you let them get away with that? Swift justice is the only way to solve our problems.
|
|
Displeased tone.
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Now that's how a soldier conducts himself.
|
|
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
You're an inspiration to the Brotherhood.
|
|
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Actions like that prove that the Brotherhood is a benefit to the people of the Commonwealth.
|
|
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
I think that could have been handled a little better, don't you?
|
|
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
A soldier's actions may be harsh, but they should also be fair. Think about that.
|
|
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Don't do that again. You're embarrassing me, and embarrassing the Brotherhood.
|
|
|
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I didn't do this for the Commonwealth, Danse. This was personal.
|
It doesn't matter.
|
Danse: What you've done will be felt for years to come. It's destined to become a part of history.
|
Friendly
|
COMDanse_13_PostMQ302
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: That peace cost a lot of innocent people their lives.
|
The price of war is steep. It takes its toll on both sides of the battlefield.
|
|
Confident
|
COMDanse_13_PostMQ302
|
Scene
|
SceneDialogue
|
Custom
|
|
|
But we have to be willing to accept those losses if it means winning the Good Fight.
|
|
Confident
|
COMDanse_13_PostMQ302
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Do you have any idea what's happened here?
|
Danse: What you've done will be felt for years to come. It's destined to become a part of history.
|
rhetorical / Question
|
COMDanse_13_PostMQ302
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Joining the Brotherhood of Steel was right thing to do for the Commonwealth.
|
It doesn't matter.
|
Danse: What you've done will be felt for years to come. It's destined to become a part of history.
|
Confident
|
COMDanse_13_PostMQ302
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: A new era of peace? What do you mean?
|
The constant paranoia of living in the Institute's shadow vanished the moment you pressed the detonation button.
|
|
Confident
|
COMDanse_13_PostMQ302
|
Scene
|
SceneDialogue
|
Custom
|
|
|
The kidnappings, the fear and the threat of their technology running amok... all gone thanks to you.
|
Player Default: I didn't do this for the Commonwealth, Danse. This was personal.
|
Impressed
|
COMDanse_13_PostMQ302
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: It doesn't matter.
|
What you've done will be felt for years to come. It's destined to become a part of history.
|
|
Confident
|
COMDanse_13_PostMQ302
|
Scene
|
SceneDialogue
|
Custom
|
|
|
A tale of a lone soldier who made this land a better place. A place where people no longer have to live in fear, but instead, live in peace.
|
Danse: And even though you elected to carry out the mission with the Minutemen at your side, the end result is the same.
|
Impressed
|
COMDanse_13_PostMQ302
|
Scene
|
SceneDialogue
|
Custom
|
|
Danse: A tale of a lone soldier who made this land a better place. A place where people no longer have to live in fear, but instead, live in peace.
|
And even though you elected to carry out the mission with the Minutemen at your side, the end result is the same.
|
Danse: The Commonwealth is safe, because you chose to take a leap of faith and make a difference.
|
Confident
|
COMDanse_13_PostMQ302
|
Scene
|
SceneDialogue
|
Custom
|
|
Danse: A tale of a lone soldier who made this land a better place. A place where people no longer have to live in fear, but instead, live in peace.
|
And whether you did this for your own sake or for the sake of the Brotherhood, the end result is the same.
|
Danse: The Commonwealth is safe, because you chose to take a leap of faith and make a difference.
|
Confident
|
COMDanse_13_PostMQ302
|
Scene
|
SceneDialogue
|
Custom
|
|
Danse: And even though you elected to carry out the mission with the Minutemen at your side, the end result is the same.
|
The Commonwealth is safe, because you chose to take a leap of faith and make a difference.
|
Player Default: It would have been impossible without your help.
|
Friendly
|
COMDanse_13_PostMQ302
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: It would have been impossible without your help.
|
And I wouldn't even be alive without yours. I'd say that makes us even.
|
Danse: Anyway, I've said what I needed to say, so I won't keep you any longer.
|
Friendly
|
COMDanse_13_PostMQ302
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Heroes don't have blood on their hands.
|
I'm sorry you feel that way.
|
|
Concerned
|
COMDanse_13_PostMQ302
|
Scene
|
SceneDialogue
|
Custom
|
|
|
I hope one day you'll be able to come to terms with whatever demons you're fighting.
|
Danse: Anyway, I've said what I needed to say, so I won't keep you any longer.
|
Confident
|
COMDanse_13_PostMQ302
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Thanks, Danse. Hearing you say that means a lot.
|
You're welcome. It's the least I can do for the soldier who risked everything on my behalf.
|
Danse: Anyway, I've said what I needed to say, so I won't keep you any longer.
|
sincere / Friendly
|
COMDanse_13_PostMQ302
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: How long do you think the peace will last?
|
As long as the Prydwen is still here, and you remain by Maxson's side, I'd say the Commonwealth will endure for quite a long time.
|
Danse: Anyway, I've said what I needed to say, so I won't keep you any longer.
|
Friendly
|
COMDanse_13_PostMQ302
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: And I wouldn't even be alive without yours. I'd say that makes us even.
|
Anyway, I've said what I needed to say, so I won't keep you any longer.
|
|
Confident
|
COMDanse_13_PostMQ302
|
Scene
|
SceneDialogue
|
Custom
|
|
|
I suppose it's time you ventured out into this new world you've created.
|
|
Friendly
|
COMDanse_13_PostMQ302
|
Scene
|
SceneDialogue
|
Custom
|
|
|
And, if you'll still have my by your side, I'd be honored to accompany you.
|
Danse: Ad victoriam, Paladin.
|
Friendly
|
COMDanse_13_PostMQ302
|
Scene
|
SceneDialogue
|
Custom
|
|
Danse: And, if you'll still have my by your side, I'd be honored to accompany you.
|
Ad victoriam, Paladin.
|
|
endgame ad victoriam... sincere (this is the last line) / Friendly
|
COMDanse_13_PostMQ302
|
Scene
|
SceneDialogue
|
Custom
|
|
Danse: And, if you'll still have my by your side, I'd be honored to accompany you.
|
Ad victoriam, Sentinel.
|
|
endgame ad victoriam... sincere (this is the last line) / Friendly
|
COMDanse_13_PostMQ302
|
Miscellaneous
|
Miscellaneous
|
SharedInfo
|
|
Danse: And, if you'll still have my by your side, I'd be honored to accompany you.
|
Ad victoriam.
|
|
Confident
|
COMDanse_13_PostMQ302
|
Scene
|
SceneDialogue
|
Custom
|
|
Danse: Sure, Codsworth... thanks.
|
Don't worry, boy. I'll make sure this soldier comes home alive.
|
|
Talking to a dog, reassuring / Friendly
|
COMDansePickUpScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: She's as dedicated as they come. A real team player.
|
I couldn't agree more.
|
Danse: But I wasn't looking for an evaluation of her performance as a scribe, I wanted to know what you thought of Haylen... as a person.
|
Confident
|
COMDanse_03_AdmirationToConfidant
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: She seems a bit rough around the edges, but nothing that would interfere with her duties.
|
That's good to know.
|
Danse: But I wasn't looking for an evaluation of her performance as a scribe, I wanted to know what you thought of Haylen... as a person.
|
Confident
|
COMDanse_03_AdmirationToConfidant
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I don't think I know her well enough to give you a military evaluation.
|
That's a shame. Perhaps you should spend more time working with her then. She's a model soldier.
|
Danse: But I wasn't looking for an evaluation of her performance as a scribe, I wanted to know what you thought of Haylen... as a person.
|
Concerned
|
COMDanse_03_AdmirationToConfidant
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Scribe Haylen? Why, is something wrong with her?
|
No, not at all. Haylen's doing well.
|
|
a bit surprised / Surprised
|
COMDanse_03_AdmirationToConfidant
|
Scene
|
SceneDialogue
|
Custom
|
|
|
I simply wanted to talk to you about her, but I wanted to know what you thought of her first.
|
Player Default: She's as dedicated as they come. A real team player.
|
Concerned
|
COMDanse_03_AdmirationToConfidant
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I couldn't agree more.
|
But I wasn't looking for an evaluation of her performance as a scribe, I wanted to know what you thought of Haylen... as a person.
|
Player Default: "As a person?" It's not like you to ask me something like that.
|
a little hesitation at the end, testing the waters (personal question) / Confident
|
COMDanse_03_AdmirationToConfidant
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: "As a person?" It's not like you to ask me something like that.
|
No it's not.
|
Danse: The truth is, I'm worried about her.
|
Concerned
|
COMDanse_03_AdmirationToConfidant
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I don't think I want to get into this discussion right now.
|
I understand. We can resume this later.
|
Danse: The truth is, I'm worried about her.
|
Confident
|
COMDanse_03_AdmirationToConfidant
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: So there is a heart beating under all that armor after all.
|
I suppose I deserve that. I just don't normally find these discussions easy to handle, so I try to avoid them at all costs.
|
Danse: The truth is, I'm worried about her.
|
Friendly
|
COMDanse_03_AdmirationToConfidant
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: This isn't like you, Danse. Are you going to tell me what this is all about?
|
I suppose I'm beating around the bush because I don't normally find these discussions easy to handle.
|
|
Apologetic
|
COMDanse_03_AdmirationToConfidant
|
Scene
|
SceneDialogue
|
Custom
|
|
|
I'll try and get right to the point.
|
Danse: The truth is, I'm worried about her.
|
Apologetic
|
COMDanse_03_AdmirationToConfidant
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: No it's not.
|
The truth is, I'm worried about her.
|
|
admitting personal feelings / Worried
|
COMDanse_03_AdmirationToConfidant
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Since you and I are getting along so well, I felt like I could confide in you about it... to get your honest opinion.
|
Player Default: I appreciate that you value my opinion so highly. Tell me what's on your mind.
|
Concerned
|
COMDanse_03_AdmirationToConfidant
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I appreciate that you value my opinion so highly. Tell me what's on your mind.
|
Let me explain everything from the beginning.
|
Danse: A few months before you found us, one of my men was shot multiple times by Raiders.
|
Friendly
|
COMDanse_03_AdmirationToConfidant
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: This seems like something you should be discussing with Haylen.
|
If you'd allow me to explain, I think you'd understand precisely why that wouldn't be appropriate.
|
Danse: A few months before you found us, one of my men was shot multiple times by Raiders.
|
Concerned
|
COMDanse_03_AdmirationToConfidant
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Sure, tell me what's on your mind.
|
Let me start from the beginning.
|
Danse: A few months before you found us, one of my men was shot multiple times by Raiders.
|
glad Player is willing to listen / Relieved
|
COMDanse_03_AdmirationToConfidant
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: She seems to be able to handle herself. Why are you worried?
|
Haylen is a model scribe. This has nothing to do with her capabilities in the field.
|
Danse: A few months before you found us, one of my men was shot multiple times by Raiders.
|
Surprised
|
COMDanse_03_AdmirationToConfidant
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Let me explain everything from the beginning.
|
A few months before you found us, one of my men was shot multiple times by Raiders.
|
|
Somber
|
COMDanse_03_AdmirationToConfidant
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Haylen stayed by that Knight's side for two days straight without sleep fighting to keep him alive... but he was on a slow decline.
|
|
Somber
|
COMDanse_03_AdmirationToConfidant
|
Scene
|
SceneDialogue
|
Custom
|
|
|
I decided that his suffering needed to end and ordered Haylen to administer an overdose of painkillers so he could die with dignity.
|
|
Somber
|
COMDanse_03_AdmirationToConfidant
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Even though I'm certain she wanted to continue fighting for that Knight's life, she injected him without question.
|
Player Default: She did the right thing.
|
Somber
|
COMDanse_03_AdmirationToConfidant
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: She did the right thing.
|
Of course she did.
|
Danse: But the decision whether or not to ease that soldier's suffering isn't the point here.
|
Confident
|
COMDanse_03_AdmirationToConfidant
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: That's horrible, Danse. Maybe Haylen could have saved him.
|
Impossible. He was paralyzed and internally bleeding... and out here, that's as good as a death sentence.
|
Danse: But the decision whether or not to ease that soldier's suffering isn't the point here.
|
annoyed the Player didn't know all the facts / Irritated
|
COMDanse_03_AdmirationToConfidant
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: It sounds like she was simply following your orders.
|
Of course she was. Haylen's never been insubordinate.
|
Danse: But the decision whether or not to ease that soldier's suffering isn't the point here.
|
Confident
|
COMDanse_03_AdmirationToConfidant
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Are you asking me whether or not I approve?
|
Of course not. I stand by every order I've ever given.
|
|
a little insulted / Irritated
|
COMDanse_03_AdmirationToConfidant
|
Scene
|
SceneDialogue
|
Custom
|
|
|
That soldier was gravely wounded. Even if by some miracle he happened to survive, he would have been paralyzed for life.
|
Danse: But the decision whether or not to ease that soldier's suffering isn't the point here.
|
Confident
|
COMDanse_03_AdmirationToConfidant
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Of course she did.
|
But the decision whether or not to ease that soldier's suffering isn't the point here.
|
|
Somber
|
COMDanse_03_AdmirationToConfidant
|
Scene
|
SceneDialogue
|
Custom
|
|
|
The point is what happened later that same evening.
|
|
Concerned
|
COMDanse_03_AdmirationToConfidant
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Haylen approached me while I was on watch. She didn't say a word, but I could tell something was wrong.
|
|
Somber
|
COMDanse_03_AdmirationToConfidant
|
Scene
|
SceneDialogue
|
Custom
|
|
|
After what felt like an eternity, she collapsed into my arms, crying. I... didn't know what do to, so I just held her for a while.
|
|
Somber
|
COMDanse_03_AdmirationToConfidant
|
Scene
|
SceneDialogue
|
Custom
|
|
|
A few minutes later, she stopped, kissed me on the cheek and simply said "Thank you" before heading back into the police station.
|
|
Somber
|
COMDanse_03_AdmirationToConfidant
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Right then it hit me... maybe I pushed her too hard. I ordered her to ignore her instincts. To do something her medical training told her was wrong.
|
|
Somber
|
COMDanse_03_AdmirationToConfidant
|
Scene
|
SceneDialogue
|
Custom
|
|
|
That's why I'm worried about her... and for that matter, everyone under my command.
|
Player Default: Haylen will be fine. It's you that I'm worried about.
|
Somber
|
COMDanse_03_AdmirationToConfidant
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Haylen will be fine. It's you that I'm worried about.
|
Me?
|
|
minor surprise / Surprised
|
COMDanse_03_AdmirationToConfidant
|
Scene
|
SceneDialogue
|
Custom
|
|
|
I see what you're getting at. I guess I never thought of it that way.
|
Danse: Look, four soldiers... over half of my team, are gone. Each one of them died because of decisions that I made.
|
Somber
|
COMDanse_03_AdmirationToConfidant
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Don't use Haylen as an excuse. This is about you.
|
Yeah, I suppose you're right.
|
Danse: Look, four soldiers... over half of my team, are gone. Each one of them died because of decisions that I made.
|
Player figured you out / Somber
|
COMDanse_03_AdmirationToConfidant
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: This isn't really about Haylen, is it.
|
No, I guess it isn't.
|
Danse: Look, four soldiers... over half of my team, are gone. Each one of them died because of decisions that I made.
|
Player figured you out / Somber
|
COMDanse_03_AdmirationToConfidant
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Come on Danse, what is it you're really worried about here?
|
I don't know.
|
Danse: Look, four soldiers... over half of my team, are gone. Each one of them died because of decisions that I made.
|
Somber
|
COMDanse_03_AdmirationToConfidant
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I see what you're getting at. I guess I never thought of it that way.
|
Look, four soldiers... over half of my team, are gone. Each one of them died because of decisions that I made.
|
|
Angry
|
COMDanse_03_AdmirationToConfidant
|
Scene
|
SceneDialogue
|
Custom
|
|
|
I understand the risks that come with the job, we all do.
|
|
Angry
|
COMDanse_03_AdmirationToConfidant
|
Scene
|
SceneDialogue
|
Custom
|
|
|
But how can anyone have confidence in me anymore? Hell, how can I have confidence in myself?
|
Player Default: The way you held Haylen tells me you care about them... and they care about you.
|
Angry
|
COMDanse_03_AdmirationToConfidant
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: The way you held Haylen tells me you care about them... and they care about you.
|
I... I never thought of it that way.
|
Danse: Well, it looks like things have taken a turn.
|
Surprised
|
COMDanse_03_AdmirationToConfidant
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Snap out of it, Danse. You're a soldier and we're at war.
|
You're right. I'm sorry that I even brought this up in the first place.
|
Danse: Well, it looks like things have taken a turn.
|
Apologetic
|
COMDanse_03_AdmirationToConfidant
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: There are no guarantees in life, Danse. We just do the best we can, and we press on.
|
That's sound advice, soldier.
|
Danse: Well, it looks like things have taken a turn.
|
with a smile / Friendly
|
COMDanse_03_AdmirationToConfidant
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Would it make you feel better if I told you that I believed in you?
|
Actually, it does.
|
Danse: Well, it looks like things have taken a turn.
|
Friendly
|
COMDanse_03_AdmirationToConfidant
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Good. I may take you up on that someday.
|
Anyway, thanks for letting me get that off my shoulders. I think it's been weighing on me more than I realized.
|
|
Friendly
|
COMDanse_03_AdmirationToConfidant
|
Scene
|
SceneDialogue
|
Custom
|
|
|
I'm only sorry you had to see me at my worst instead of at my best.
|
|
Friendly
|
COMDanse_03_AdmirationToConfidant
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I... I never thought of it that way.
|
Well, it looks like things have taken a turn.
|
|
Friendly
|
COMDanse_03_AdmirationToConfidant
|
Scene
|
SceneDialogue
|
Custom
|
|
|
I signed up to be your sponsor so I teach you everything that I know, but it looks I'm the one that needed the lesson today.
|
|
Friendly
|
COMDanse_03_AdmirationToConfidant
|
Scene
|
SceneDialogue
|
Custom
|
|
|
All joking aside, I'm pleased that we had this discussion and with all the problems you're facing, you still took the time to listen.
|
|
Friendly
|
COMDanse_03_AdmirationToConfidant
|
Scene
|
SceneDialogue
|
Custom
|
|
|
It's comforting to know that I can speak to you as more than just your commanding officer.
|
Player Default: I'm here anytime you need me, Danse.
|
Flirting
|
COMDanse_03_AdmirationToConfidant
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I'm here anytime you need me, Danse.
|
Good. I may take you up on that someday.
|
Danse: Anyway, thanks for letting me get that off my shoulders. I think it's been weighing on me more than I realized.
|
Friendly
|
COMDanse_03_AdmirationToConfidant
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Next time you want to talk to me about yourself, try and be a little more up-front about it.
|
I apologize for that.
|
|
Apologetic
|
COMDanse_03_AdmirationToConfidant
|
Scene
|
SceneDialogue
|
Custom
|
|
|
I've never had anyone who actually cared how I felt, so I have a difficult time opening up.
|
Danse: Anyway, thanks for letting me get that off my shoulders. I think it's been weighing on me more than I realized.
|
Apologetic
|
COMDanse_03_AdmirationToConfidant
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I'm glad that it's made you feel better, Danse.
|
More than you realize.
|
Danse: Anyway, thanks for letting me get that off my shoulders. I think it's been weighing on me more than I realized.
|
Friendly
|
COMDanse_03_AdmirationToConfidant
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Does this mean you'd be there to hold me if I ever needed it?
|
I.. I don't know. I never thought you'd ask me something like that.
|
|
Surprised the Player has flirted with you / Surprised
|
COMDanse_03_AdmirationToConfidant
|
Scene
|
SceneDialogue
|
Custom
|
|
|
It would depend... on the circumstances, but I suppose we'll just have to see what happens when the time comes.
|
Danse: Anyway, thanks for letting me get that off my shoulders. I think it's been weighing on me more than I realized.
|
Surprised the Player has flirted with you / Surprised
|
COMDanse_03_AdmirationToConfidant
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Does this mean you'd be there to hold me if I ever needed it?
|
I hardly think that would be appropriate, soldier.
|
|
Concerned
|
COMDanse_03_AdmirationToConfidant
|
Scene
|
SceneDialogue
|
Custom
|
|
|
I don't want my moment with Haylen to give you the wrong idea. We're strictly friends.
|
Danse: Anyway, thanks for letting me get that off my shoulders. I think it's been weighing on me more than I realized.
|
Concerned
|
COMDanse_03_AdmirationToConfidant
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Your words mean nothing to me.
|
I refuse to stand by and continue to watch you slaughter innocent people to satisfy your bloodlust.
|
|
Angry
|
COMDanse_06_DisdainToHatred
|
Scene
|
SceneDialogue
|
Custom
|
|
|
You told me you had it under control, but it's obvious you had no intentions of following through.
|
Danse: I gave you chance, and you squandered it.
|
Angry
|
COMDanse_06_DisdainToHatred
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: If you were wrong, I'm sure there's a good explaination.
|
I suppose. I'll let you decide.
|
Danse: Not long ago I approached you and berated you for straining our relationship.
|
Concerned
|
COMDanse_11_RepeatAdmirationToInfatuation
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Not now, okay? We've got things to do.
|
Understood. It can wait.
|
Danse: Not long ago I approached you and berated you for straining our relationship.
|
Confident
|
COMDanse_11_RepeatAdmirationToInfatuation
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: That's not like you, Danse.
|
A lot about me has changed. I thought you knew that by now.
|
Danse: Not long ago I approached you and berated you for straining our relationship.
|
wry joke about your synth nature being revealed / Amused
|
COMDanse_11_RepeatAdmirationToInfatuation
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Wrong? What did you do?
|
Let me try to explain.
|
Danse: Not long ago I approached you and berated you for straining our relationship.
|
Confident
|
COMDanse_11_RepeatAdmirationToInfatuation
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: How could I say no to someone like you?
|
Thank you for having faith in me.
|
Danse: I promise I'll do my part keeping our relationship strong. I hope you'll continue to do the same.
|
Grateful
|
COMDanse_11_RepeatAdmirationToInfatuation
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I suppose I can. Just try to cut me a little more slack in the future.
|
You have my word.
|
Danse: I promise I'll do my part keeping our relationship strong. I hope you'll continue to do the same.
|
Friendly
|
COMDanse_11_RepeatAdmirationToInfatuation
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I don't know what to say.
|
You don't have to say anything at all.
|
Danse: I promise I'll do my part keeping our relationship strong. I hope you'll continue to do the same.
|
Confident
|
COMDanse_11_RepeatAdmirationToInfatuation
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Are you sure this is what you really want?
|
Without question.
|
Danse: I promise I'll do my part keeping our relationship strong. I hope you'll continue to do the same.
|
Happy
|
COMDanse_11_RepeatAdmirationToInfatuation
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I suppose. I'll let you decide.
|
Not long ago I approached you and berated you for straining our relationship.
|
|
Apologetic
|
COMDanse_11_RepeatAdmirationToInfatuation
|
Scene
|
SceneDialogue
|
Custom
|
|
|
I told you I didn't like how things were going between us and that I needed some time to reflect on it.
|
|
Apologetic
|
COMDanse_11_RepeatAdmirationToInfatuation
|
Scene
|
SceneDialogue
|
Custom
|
|
|
After watching how you've taken my concerns to heart, I feel selfish for denying you a second chance.
|
|
Apologetic
|
COMDanse_11_RepeatAdmirationToInfatuation
|
Scene
|
SceneDialogue
|
Custom
|
|
|
The truth is, I miss you terribly... and I was hoping that we could be together again.
|
|
Friendly
|
COMDanse_11_RepeatAdmirationToInfatuation
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Will you give me another chance?
|
Player Default: How could I say no to someone like you?
|
Pleading
|
COMDanse_11_RepeatAdmirationToInfatuation
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I suppose. I'll let you decide.
|
Not long ago I approached you and berated you for straining our friendship.
|
|
Apologetic
|
COMDanse_11_RepeatAdmirationToInfatuation
|
Scene
|
SceneDialogue
|
Custom
|
|
|
I told you I didn't like how you were acting and that I needed some time to reflect on our partnership.
|
|
Apologetic
|
COMDanse_11_RepeatAdmirationToInfatuation
|
Scene
|
SceneDialogue
|
Custom
|
|
|
After watching how seriously you've taken my concerns, I feel foolish for denying you a second chance.
|
|
Apologetic
|
COMDanse_11_RepeatAdmirationToInfatuation
|
Scene
|
SceneDialogue
|
Custom
|
|
|
I'm sorry for being so blind, and I hope I haven't damaged our friendship beyond repair.
|
|
Apologetic
|
COMDanse_11_RepeatAdmirationToInfatuation
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Thank you for having faith in me.
|
I promise I'll do my part keeping our relationship strong. I hope you'll continue to do the same.
|
|
Happy
|
COMDanse_11_RepeatAdmirationToInfatuation
|
Scene
|
SceneDialogue
|
Custom
|
|
|
I'm glad to have you back. I don't know if I could have coped with losing you forever.
|
|
Happy
|
COMDanse_11_RepeatAdmirationToInfatuation
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Not in the least. If it was that important to you, I'm glad you shared it with me.
|
It's kind of you to say that.
|
Danse: In all honesty, you're still the closest thing to a friend that I'm ever going to have out here.
|
Happy
|
COMDanse_12_InfatuationRepeaterRegular
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: A little bit, but it's nothing I'd ever hold against you.
|
I understand.
|
Danse: In all honesty, you're still the closest thing to a friend that I'm ever going to have out here.
|
Friendly
|
COMDanse_12_InfatuationRepeaterRegular
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Honestly, I completely forgot about it.
|
Given the circumstances, I can't say that I blame you.
|
Danse: In all honesty, you're still the closest thing to a friend that I'm ever going to have out here.
|
Friendly
|
COMDanse_12_InfatuationRepeaterRegular
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Your personal struggles? Could you be more specific?
|
You must be joking.
|
|
Surprised
|
COMDanse_12_InfatuationRepeaterRegular
|
Scene
|
SceneDialogue
|
Custom
|
|
|
I told you how I felt about being estranged from my own identity, and how deeply it affected me.
|
|
Surprised
|
COMDanse_12_InfatuationRepeaterRegular
|
Scene
|
SceneDialogue
|
Custom
|
|
|
To be honest, it was pretty embarrassing. I don't blame you for blotting it out of your memory.
|
|
Friendly
|
COMDanse_12_InfatuationRepeaterRegular
|
Scene
|
SceneDialogue
|
Custom
|
|
|
I just hope it didn't make you uncomfortable.
|
Player Default: Not in the least. If it was that important to you, I'm glad you shared it with me.
|
Concerned
|
COMDanse_12_InfatuationRepeaterRegular
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: It's kind of you to say that.
|
In all honesty, you're still the closest thing to a friend that I'm ever going to have out here.
|
|
Friendly
|
COMDanse_12_InfatuationRepeaterRegular
|
Scene
|
SceneDialogue
|
Custom
|
|
|
We've spent a lot of time fighting at each other's side, and you've saved my life on more than one occasion, so I've learned to trust you.
|
|
Friendly
|
COMDanse_12_InfatuationRepeaterRegular
|
Scene
|
SceneDialogue
|
Custom
|
|
|
That trust isn't something I just hand out lightly, especially given the nature of my true identity.
|
|
Friendly
|
COMDanse_12_InfatuationRepeaterRegular
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Anyway, I just want you to know how much your friendship means to me and I hope it continues long into our future.
|
|
Friendly
|
COMDanse_12_InfatuationRepeaterRegular
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: If he was, I never got a chance to ask.
|
After I was promoted to Paladin and I had moved on to my own squad, I received word that Krieg was killed at Adams Air Force Base.
|
|
remembering someone that's fallen / Somber
|
COMDanse_01_NeutralToFriendship
|
Scene
|
SceneDialogue
|
Custom
|
|
|
The news was like being kicked in the stomach. I mean, I'd lost some of my brothers and sisters before, but his death... well, it really got to me.
|
|
remembering someone that's fallen / Somber
|
COMDanse_01_NeutralToFriendship
|
Scene
|
SceneDialogue
|
Custom
|
|
|
It's taken me a long time to realize it, but the reason Krieg was so tough on me is the same reason I'm so tough on you.
|
|
Confident
|
COMDanse_01_NeutralToFriendship
|
Scene
|
SceneDialogue
|
Custom
|
|
|
It's because I believe in you and I don't want to see any of your potential go to waste.
|
Player Default: I'm flattered that you have so much faith in me.
|
Friendly
|
COMDanse_01_NeutralToFriendship
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: It sounds like he was trying to motivate you.
|
If he was, I never got a chance to ask.
|
Danse: After I was promoted to Paladin and I had moved on to my own squad, I received word that Krieg was killed at Adams Air Force Base.
|
remembering someone fallen / Somber
|
COMDanse_01_NeutralToFriendship
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I'm sure every soldier felt the same way.
|
Maybe. I never got the chance to find out.
|
Danse: After I was promoted to Paladin and I had moved on to my own squad, I received word that Krieg was killed at Adams Air Force Base.
|
remembering someone fallen / Somber
|
COMDanse_01_NeutralToFriendship
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I'm sure he had his reasons.
|
If he had, I never discovered them.
|
Danse: After I was promoted to Paladin and I had moved on to my own squad, I received word that Krieg was killed at Adams Air Force Base.
|
remembering someone fallen / Somber
|
COMDanse_01_NeutralToFriendship
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Did you ever ask him why?
|
I'd considered it, but unfortunately, I never had the chance.
|
Danse: After I was promoted to Paladin and I had moved on to my own squad, I received word that Krieg was killed at Adams Air Force Base.
|
remembering someone fallen / Somber
|
COMDanse_01_NeutralToFriendship
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Once I saw what the Brotherhood had to offer, there was no comparison.
|
Anyway, about a year after we were posted to the Prydwen, Cutler vanished on a scouting op.
|
|
Confident
|
COMDanse_02_FriendshipToAdmiration
|
Scene
|
SceneDialogue
|
Custom
|
|
|
It took some convincing, but I was able to persuade my CO to let me assemble a squad and search for him.
|
|
CO = C.O. (say letters) / Confident
|
COMDanse_02_FriendshipToAdmiration
|
Scene
|
SceneDialogue
|
Custom
|
|
|
It took almost three weeks, but we tracked his team down to a Super Mutant hive.
|
|
Irritated
|
COMDanse_02_FriendshipToAdmiration
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Those wretched abominations had slaughtered everyone but Cutler. He should have been so lucky.
|
|
the memory makes you angry / Angry
|
COMDanse_02_FriendshipToAdmiration
|
Scene
|
SceneDialogue
|
Custom
|
|
|
The mutant bastards used their FEV to change him into one of their own kind.
|
|
FEV= "F.E.V." say letters / Angry
|
COMDanse_02_FriendshipToAdmiration
|
Scene
|
SceneDialogue
|
Custom
|
|
|
He wasn't Cutler anymore. I had to... it was my duty to... put him down.
|
Player Default: You did the right thing.
|
anger/sorrow mix / Angry
|
COMDanse_02_FriendshipToAdmiration
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I'm glad you had greater ambitions than just selling junk.
|
Once I saw what the Brotherhood had to offer, there was no comparison.
|
Danse: Anyway, about a year after we were posted to the Prydwen, Cutler vanished on a scouting op.
|
Confident
|
COMDanse_02_FriendshipToAdmiration
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I didn't expect your entire life story. I hope there's a point.
|
I'm getting to it, if you'll let me finish.
|
Danse: Anyway, about a year after we were posted to the Prydwen, Cutler vanished on a scouting op.
|
Irritated
|
COMDanse_02_FriendshipToAdmiration
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I have a hard time picturing you as anything but a soldier.
|
Clearly I was ignoring my calling.
|
Danse: Anyway, about a year after we were posted to the Prydwen, Cutler vanished on a scouting op.
|
humorous sarcasm / Amused
|
COMDanse_02_FriendshipToAdmiration
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Rivet City? Must be post-war, because I've never heard of it.
|
You're right. It was a settlement built inside the remains of a beached aircraft carrier.
|
|
Confident
|
COMDanse_02_FriendshipToAdmiration
|
Scene
|
SceneDialogue
|
Custom
|
|
|
One of the safest places to live in the Capital Wasteland until the Brotherhood arrived.
|
|
Impressed
|
COMDanse_02_FriendshipToAdmiration
|
Scene
|
SceneDialogue
|
Custom
|
|
|
It was the perfect location for me to try my hand at being a merchant.
|
Player Default: I'm glad you had greater ambitions than just selling junk.
|
Confident
|
COMDanse_02_FriendshipToAdmiration
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Take it easy, Danse. Whatever it is, I'll help you work through it.
|
I don't know if anything will help me work through it.
|
Danse: I've spent my entire life... or at least what I perceive as my life... following a plan to shape my own future.
|
Somber
|
COMDanse_04_ConfidantToInfatuation
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Easy, or you might blow a gasket or something.
|
If you can put my synthetic nature aside for a moment, maybe you'll understand what I'm trying to tell you.
|
Danse: I've spent my entire life... or at least what I perceive as my life... following a plan to shape my own future.
|
Irritated
|
COMDanse_04_ConfidantToInfatuation
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Take a deep breath and start from the beginning.
|
I'll try.
|
Danse: I've spent my entire life... or at least what I perceive as my life... following a plan to shape my own future.
|
strong sigh before, catching your breath / Concerned
|
COMDanse_04_ConfidantToInfatuation
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: This has something to do with your true identity as a synth, doesn't it.
|
Believe it or not, it's deeper than that.
|
Danse: I've spent my entire life... or at least what I perceive as my life... following a plan to shape my own future.
|
Concerned
|
COMDanse_04_ConfidantToInfatuation
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: It's impossible to plan your life. Hell, I didn't expect to wake up 200 years into the future.
|
Yet you've been able to roll with every punch that's been thrown at you.
|
Danse: Don't you understand? Everything I had, everything I knew is gone.
|
Somber
|
COMDanse_04_ConfidantToInfatuation
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: You were a Brotherhood soldier, Danse. No fear, remember?
|
I WAS a soldier. Now I'm just a soulless machine.
|
Danse: Don't you understand? Everything I had, everything I knew is gone.
|
Irritated
|
COMDanse_04_ConfidantToInfatuation
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: What you've gone though would throw anyone for a loop. You're just confused.
|
You're damn right I'm confused.
|
|
Irritated
|
COMDanse_04_ConfidantToInfatuation
|
Scene
|
SceneDialogue
|
Custom
|
|
|
I'm a machine that thinks like a human who was trained to hunt the very thing I've become.
|
Danse: Don't you understand? Everything I had, everything I knew is gone.
|
Somber
|
COMDanse_04_ConfidantToInfatuation
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Do you really need a "plan?"
|
That's not the point.
|
Danse: Don't you understand? Everything I had, everything I knew is gone.
|
Concerned
|
COMDanse_04_ConfidantToInfatuation
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Yet you've been able to roll with every punch that's been thrown at you.
|
Don't you understand? Everything I had, everything I knew is gone.
|
|
rising anger / Angry
|
COMDanse_04_ConfidantToInfatuation
|
Scene
|
SceneDialogue
|
Custom
|
|
|
In the span of a few hours, my identity was ripped from me and my world turned upside-down.
|
|
rising anger / Angry
|
COMDanse_04_ConfidantToInfatuation
|
Scene
|
SceneDialogue
|
Custom
|
|
|
At least what you had was something tangible... something real.
|
Danse: Your wife, your son... they were living, breathing humans who loved you and cared for you.
|
rising anger / Angry
|
COMDanse_04_ConfidantToInfatuation
|
Scene
|
SceneDialogue
|
Custom
|
|
Danse: At least what you had was something tangible... something real.
|
Your wife, your son... they were living, breathing humans who loved you and cared for you.
|
Danse: Those sons of bitches who created me couldn't even be bothered to implant memories of having siblings or parents.
|
rising anger / Angry
|
COMDanse_04_ConfidantToInfatuation
|
Scene
|
SceneDialogue
|
Custom
|
|
Danse: At least what you had was something tangible... something real.
|
Your husband, your son... they were living, breathing humans who loved you and cared for you.
|
Danse: Those sons of bitches who created me couldn't even be bothered to implant memories of having siblings or parents.
|
rising anger / Angry
|
COMDanse_04_ConfidantToInfatuation
|
Scene
|
SceneDialogue
|
Custom
|
|
Danse: Your wife, your son... they were living, breathing humans who loved you and cared for you.
|
Those sons of bitches who created me couldn't even be bothered to implant memories of having siblings or parents.
|
|
anger peaks / Angry
|
COMDanse_04_ConfidantToInfatuation
|
Scene
|
SceneDialogue
|
Custom
|
|
|
I don't even know how much of my own past is artificial and how much is real. Can you even imagine that?
|
|
falling anger / Angry
|
COMDanse_04_ConfidantToInfatuation
|
Scene
|
SceneDialogue
|
Custom
|
|
|
I started out as nothing, and I've ended up as nothing... and I don't know what the hell to do about it.
|
Player Default: I'm truly sorry, Danse. I guess I never realized how deeply this affected you.
|
falling anger to leveling out after the ... / Irritated
|
COMDanse_04_ConfidantToInfatuation
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I'm truly sorry, Danse. I guess I never realized how deeply this affected you.
|
I appreciate that.
|
Danse: I suppose you're right. Maybe I'm just missing the point.
|
Somber
|
COMDanse_04_ConfidantToInfatuation
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Snap out of it, Danse. Self-pity is just going to make things worse.
|
Is it?
|
Danse: I suppose you're right. Maybe I'm just missing the point.
|
Somber
|
COMDanse_04_ConfidantToInfatuation
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Hang in there, Danse. You need to fight this thing.
|
I'm not giving up, not yet.
|
Danse: I suppose you're right. Maybe I'm just missing the point.
|
Somber
|
COMDanse_04_ConfidantToInfatuation
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Didn't I already convince you that giving up was a mistake?
|
You did.
|
Danse: I suppose you're right. Maybe I'm just missing the point.
|
Somber
|
COMDanse_04_ConfidantToInfatuation
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I appreciate that.
|
I suppose you're right. Maybe I'm just missing the point.
|
|
sigh before line, you are summing up your feelings here / Somber
|
COMDanse_04_ConfidantToInfatuation
|
Scene
|
SceneDialogue
|
Custom
|
|
|
My life's starting over, and I need to come to terms with everything I've lost and everything I've gained.
|
|
Relieved
|
COMDanse_04_ConfidantToInfatuation
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Which includes something important you've made me realize.
|
Danse: I don't know if it's friendship, or an anomaly in my programming. After all, I'm not really human.
|
Friendly
|
COMDanse_04_ConfidantToInfatuation
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: As far as I'm concerned, you're like a brother to me... the best of friends.
|
And I'll do everything I can to live up to it.
|
Danse: Look... I know that this has been difficult for you.
|
with a smile / Grateful
|
COMDanse_04_ConfidantToInfatuation
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: As far as I'm concerned, you're like a brother to me... the best of friends.
|
I'll hold you to it.
|
Danse: Look... I know that this has been difficult for you.
|
with a smile / Friendly
|
COMDanse_04_ConfidantToInfatuation
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I think you're taking this too far. We're just a couple of soldiers watching each other's backs. That's all.
|
Perhaps you're right. Sorry if I was out of line.
|
Danse: Look... I know that this has been difficult for you.
|
Apologetic
|
COMDanse_04_ConfidantToInfatuation
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I think you're taking this too far. We're just a couple of soldiers watching each other's backs. That's all.
|
Absolutely. From now on, I'll keep our relationship strictly professional.
|
Danse: Look... I know that this has been difficult for you.
|
Apologetic
|
COMDanse_04_ConfidantToInfatuation
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I'm flattered that you'd trust me with your feelings like this. Thank you.
|
You're welcome. If anyone deserves to know how I really feel, it's you.
|
Danse: Look... I know that this has been difficult for you.
|
Friendly
|
COMDanse_04_ConfidantToInfatuation
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I'm flattered that you'd trust me with your feelings like this. Thank you.
|
You don't need to thank me, I already know how you feel. I just wanted to remind you how much I appreciate your friendship.
|
Danse: Look... I know that this has been difficult for you.
|
Friendly
|
COMDanse_04_ConfidantToInfatuation
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I feel the same way, Danse. I'm only hoping it's more than just friendship.
|
Are you saying you're... in love with me?
|
|
feelings confused / Surprised
|
COMDanse_04_ConfidantToInfatuation
|
Scene
|
SceneDialogue
|
Custom
|
|
|
This doesn't make any sense. After everything the Brotherhood taught you, how could you be in love with... well, a machine?
|
Player Default: You're not a machine Danse. In fact, you're more human than most people could ever hope to be.
|
feelings confused / Puzzled
|
COMDanse_04_ConfidantToInfatuation
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I feel the same way, Danse. I'm only hoping it's more than just friendship.
|
I'm sorry, I can't right now. I'm not ready for something like that.
|
|
wary that the player is upset / Concerned
|
COMDanse_04_ConfidantToInfatuation
|
Scene
|
SceneDialogue
|
Custom
|
|
|
The search for answers about myself has been difficult, and I'm afraid I've given you the wrong impression about how I feel.
|
|
Apologetic
|
COMDanse_04_ConfidantToInfatuation
|
Scene
|
SceneDialogue
|
Custom
|
|
|
I think the best thing to do is forget we had this conversation, and to simply remain friends.
|
Danse: Look... I know that this has been difficult for you.
|
Friendly
|
COMDanse_04_ConfidantToInfatuation
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: You're not a machine Danse. In fact, you're more human than most people could ever hope to be.
|
You don't know how much it means to me to hear you say that.
|
Danse: Look... I'm not going to lie to you. You're going to have to be patient with me.
|
flattered / Grateful
|
COMDanse_04_ConfidantToInfatuation
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: You're right, Danse, I'm not ready to move on. I'm sorry.
|
Don't apologize. All of this confusion is my fault in the first place.
|
Danse: Look... I know that this has been difficult for you.
|
Apologetic
|
COMDanse_04_ConfidantToInfatuation
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I don't care what I was taught. You're more important to me than any of that.
|
I... I honestly don't know what to say. I didn't expect our conversation to lead to this.
|
Danse: Look... I'm not going to lie to you. You're going to have to be patient with me.
|
still surprised/flattered / Surprised
|
COMDanse_04_ConfidantToInfatuation
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: If you were just a machine, would we even be having this conversation?
|
I don't know. I'm not certain what the Institute embedded into my brain to handle things like this.
|
|
Somber
|
COMDanse_04_ConfidantToInfatuation
|
Scene
|
SceneDialogue
|
Custom
|
|
|
If was human, wouldn't this be a hell of a lot easier?
|
Player Default: You're not a machine Danse. In fact, you're more human than most people could ever hope to be.
|
almost a challenge to player / Question
|
COMDanse_04_ConfidantToInfatuation
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: And I'll do everything I can to live up to it.
|
Look... I know that this has been difficult for you.
|
|
Friendly
|
COMDanse_04_ConfidantToInfatuation
|
Scene
|
SceneDialogue
|
Custom
|
|
|
In fact, I don't envy some of the recent decisions you've had to make.
|
|
Friendly
|
COMDanse_04_ConfidantToInfatuation
|
Scene
|
SceneDialogue
|
Custom
|
|
|
If our roles had been reversed, I'm not so sure I could of handled it as well as you did.
|
|
Concerned
|
COMDanse_04_ConfidantToInfatuation
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Whatever the case may be, I just want to thank you for sticking by me and remind you that what I said before still stands.
|
|
Friendly
|
COMDanse_04_ConfidantToInfatuation
|
Scene
|
SceneDialogue
|
Custom
|
|
|
If you need me, I'll be here for you.
|
Player Default: You're not a machine Danse. In fact, you're more human than most people could ever hope to be.
|
Friendly
|
COMDanse_04_ConfidantToInfatuation
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: And I'll do everything I can to live up to it.
|
Don't forget. If you need me, I'll be here for you. I owe you that much.
|
Player Default: You're not a machine Danse. In fact, you're more human than most people could ever hope to be.
|
Friendly
|
COMDanse_04_ConfidantToInfatuation
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: You don't know how much it means to me to hear you say that.
|
Look... I'm not going to lie to you. You're going to have to be patient with me.
|
|
very sincere / Friendly
|
COMDanse_04_ConfidantToInfatuation
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Coming to terms with these... well, human feelings is going to be a very difficult journey.
|
|
very sincere / Friendly
|
COMDanse_04_ConfidantToInfatuation
|
Scene
|
SceneDialogue
|
Custom
|
|
|
But if we can tackle those obstacles together, I think that this relationship could last a very long time.
|
|
very sincere / Friendly
|
COMDanse_04_ConfidantToInfatuation
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I'm always ready to listen
|
I appreciate you taking the time.
|
Danse: When you revealed how you felt about me, I have to admit... I was caught off guard.
|
Friendly
|
COMDanse_07_RepeatInfatuationToAdmiration
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Maybe later.
|
Very well. Later then.
|
Danse: When you revealed how you felt about me, I have to admit... I was caught off guard.
|
Confident
|
COMDanse_07_RepeatInfatuationToAdmiration
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Go on.
|
Thanks.
|
Danse: When you revealed how you felt about me, I have to admit... I was caught off guard.
|
Confident
|
COMDanse_07_RepeatInfatuationToAdmiration
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Did I do something wrong?
|
I don't know, that's why I thought we should discuss it.
|
Danse: When you revealed how you felt about me, I have to admit... I was caught off guard.
|
Concerned
|
COMDanse_07_RepeatInfatuationToAdmiration
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I appreciate you taking the time.
|
When you revealed how you felt about me, I have to admit... I was caught off guard.
|
|
Concerned
|
COMDanse_07_RepeatInfatuationToAdmiration
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Don't get me wrong, that doesn't mean I wasn't pleased to hear it. I just never had anyone profess their feelings towards me that way.
|
|
Concerned
|
COMDanse_07_RepeatInfatuationToAdmiration
|
Scene
|
SceneDialogue
|
Custom
|
|
|
It's taken me some time to adjust into our relationship and I'm doing the best I can to give as much as I take.
|
|
Concerned
|
COMDanse_07_RepeatInfatuationToAdmiration
|
Scene
|
SceneDialogue
|
Custom
|
|
|
But lately I'm feeling like things are changing between us and you've become more... distant.
|
|
Concerned
|
COMDanse_07_RepeatInfatuationToAdmiration
|
Scene
|
SceneDialogue
|
Custom
|
|
|
The way you're acting, it feels like you're slipping away from me and I'm hoping it isn't my fault.
|
Player Default: It's not you Danse, it's me. I'm sorry.
|
Concerned
|
COMDanse_07_RepeatInfatuationToAdmiration
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I appreciate you taking the time.
|
When I told you how I felt about dealing with my new identity, you told me that you'd be tolerant... that you'd stick by me.
|
|
Concerned
|
COMDanse_07_RepeatInfatuationToAdmiration
|
Scene
|
SceneDialogue
|
Custom
|
|
|
I don't know what's changed since then, but you've definitely become more difficult to get along with.
|
|
Concerned
|
COMDanse_07_RepeatInfatuationToAdmiration
|
Scene
|
SceneDialogue
|
Custom
|
|
|
My fear is that you're starting to regret accepting that I'm a synth... that your Brotherhood training is pushing our friendship aside.
|
|
Concerned
|
COMDanse_07_RepeatInfatuationToAdmiration
|
Scene
|
SceneDialogue
|
Custom
|
|
|
On the other hand, it could be my fault. I'm still trying to cope with the adjustments I've been forced to make.
|
|
Concerned
|
COMDanse_07_RepeatInfatuationToAdmiration
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Whatever the case may be, something has to change before it strains our relationship more than it already has.
|
Player Default: It's not you Danse, it's me. I'm sorry.
|
Concerned
|
COMDanse_07_RepeatInfatuationToAdmiration
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: It's not you Danse, it's me. I'm sorry.
|
Thank you for being honest with me.
|
Danse: Maybe this relationship between us was a mistake.
|
Friendly
|
COMDanse_07_RepeatInfatuationToAdmiration
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: It is your fault.
|
I don't know what else I can do. I'm giving you everything that I can.
|
Danse: Maybe this relationship between us was a mistake.
|
Puzzled
|
COMDanse_07_RepeatInfatuationToAdmiration
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I don't know what it is.
|
Well, whatever the case may be, something's wrong between us.
|
Danse: Maybe this relationship between us was a mistake.
|
Irritated
|
COMDanse_07_RepeatInfatuationToAdmiration
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Does that mean it's over between us?
|
I think that's best... for now.
|
Danse: Maybe this relationship between us was a mistake.
|
Apologetic
|
COMDanse_07_RepeatInfatuationToAdmiration
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Does that mean it's over between us?
|
Absolutely. I just wanted to bring this to your attention before it was too late.
|
Danse: Maybe this relationship between us was a mistake.
|
Friendly
|
COMDanse_07_RepeatInfatuationToAdmiration
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Thank you for being honest with me.
|
Maybe this relationship between us was a mistake.
|
|
Concerned
|
COMDanse_07_RepeatInfatuationToAdmiration
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Whether it's you or it's me... or a bit of both, we obviously have some issues that need to be worked out.
|
|
Concerned
|
COMDanse_07_RepeatInfatuationToAdmiration
|
Scene
|
SceneDialogue
|
Custom
|
|
|
We need some time to reflect and regain confidence in our relationship. When the time is right, we can talk about it again.
|
|
Concerned
|
COMDanse_07_RepeatInfatuationToAdmiration
|
Scene
|
SceneDialogue
|
Custom
|
|
|
In the meantime, we'll remain friends and see where that takes us.
|
|
Friendly
|
COMDanse_07_RepeatInfatuationToAdmiration
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Thank you for being honest with me.
|
Look, I'm not trying to break up our friendship. That's the last thing I'd want to do.
|
|
Confident
|
COMDanse_07_RepeatInfatuationToAdmiration
|
Scene
|
SceneDialogue
|
Custom
|
|
|
I just wanted to let you know how I feel before things get worse and we both do something we'll regret.
|
|
Irritated
|
COMDanse_07_RepeatInfatuationToAdmiration
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: If you think something's wrong, I want to know.
|
Really? You certainly don't seem like you care.
|
Danse: We've been getting along quite well together, but lately you've been acting strange.
|
Surprised
|
COMDanse_08_RepeatAdmirationToNeutral
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I can't right now.
|
Well, soon then. Things like this shouldn't be neglected.
|
Danse: We've been getting along quite well together, but lately you've been acting strange.
|
Concerned
|
COMDanse_08_RepeatAdmirationToNeutral
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: All right. Tell me what it is.
|
I'll try to make this as clear as possible.
|
Danse: We've been getting along quite well together, but lately you've been acting strange.
|
Confident
|
COMDanse_08_RepeatAdmirationToNeutral
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Something's wrong? Like what?
|
I don't know, you tell me.
|
Danse: We've been getting along quite well together, but lately you've been acting strange.
|
Irritated
|
COMDanse_08_RepeatAdmirationToNeutral
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Really? You certainly don't seem like you care.
|
We've been getting along quite well together, but lately you've been acting strange.
|
|
Concerned
|
COMDanse_08_RepeatAdmirationToNeutral
|
Scene
|
SceneDialogue
|
Custom
|
|
|
I don't know exactly what it is, but you just don't seem like yourself.
|
|
Concerned
|
COMDanse_08_RepeatAdmirationToNeutral
|
Scene
|
SceneDialogue
|
Custom
|
|
|
In fact, you remind me of how things were when you first joined the Brotherhood... ignorant of our regulations and our beliefs.
|
|
Concerned
|
COMDanse_08_RepeatAdmirationToNeutral
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Now... I don't want to stand here and lecture you, because I think you know exactly how you can fix the problem.
|
|
Concerned
|
COMDanse_08_RepeatAdmirationToNeutral
|
Scene
|
SceneDialogue
|
Custom
|
|
|
I hope I'm right, otherwise you might end up finding yourself without a partner. Am I clear?
|
Player Default: Yes, I can handle it... I'm sorry.
|
Concerned
|
COMDanse_08_RepeatAdmirationToNeutral
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Yes, I can handle it... I'm sorry.
|
Apologies aren't necessary.
|
Danse: Just take the time to remember why we're out here.
|
Concerned
|
COMDanse_08_RepeatAdmirationToNeutral
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Why don't you just get off my back?
|
I don't know what's gotten into you lately.
|
Danse: Just take the time to remember why we're out here.
|
Irritated
|
COMDanse_08_RepeatAdmirationToNeutral
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I didn't notice.
|
That's what I was afraid of.
|
Danse: Just take the time to remember why we're out here.
|
Concerned
|
COMDanse_08_RepeatAdmirationToNeutral
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: What if I don't want to change?
|
I'm not threatening you, I'm trying to offer advice.
|
|
Concerned
|
COMDanse_08_RepeatAdmirationToNeutral
|
Scene
|
SceneDialogue
|
Custom
|
|
|
I would hate to see you alienate yourself from the Brotherhood... and from me.
|
Danse: Just take the time to remember why we're out here.
|
Concerned
|
COMDanse_08_RepeatAdmirationToNeutral
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Apologies aren't necessary.
|
Just take the time to remember why we're out here.
|
|
Concerned
|
COMDanse_08_RepeatAdmirationToNeutral
|
Scene
|
SceneDialogue
|
Custom
|
|
|
I would hate to see you alienate yourself from the Brotherhood... and from me.
|
|
Concerned
|
COMDanse_08_RepeatAdmirationToNeutral
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: You sound angry.
|
Good, then I'm getting through to you.
|
Danse: I've given you more respect than anyone else I can remember and you've been throwing back in my face.
|
angry / Irritated
|
COMDanse_09_RepeatNeutralToDisdain
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Not now, Danse.
|
You need to start deciding where your priorities lie before it's too late.
|
Danse: I've given you more respect than anyone else I can remember and you've been throwing back in my face.
|
Irritated
|
COMDanse_09_RepeatNeutralToDisdain
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I don't know what you mean.
|
You don't? Well, let me explain.
|
Danse: I've given you more respect than anyone else I can remember and you've been throwing back in my face.
|
angry / Irritated
|
COMDanse_09_RepeatNeutralToDisdain
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: What did I do?
|
Isn't it obvious?
|
Danse: I've given you more respect than anyone else I can remember and you've been throwing back in my face.
|
angry / Irritated
|
COMDanse_09_RepeatNeutralToDisdain
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Good, then I'm getting through to you.
|
I've given you more respect than anyone else I can remember and you've been throwing back in my face.
|
|
angry / Irritated
|
COMDanse_09_RepeatNeutralToDisdain
|
Scene
|
SceneDialogue
|
Custom
|
|
|
The way you've been acting lately, it seems like everything I've taught you was a waste of time.
|
|
Irritated
|
COMDanse_09_RepeatNeutralToDisdain
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Look. Because we've spent so much time together, I'm going to give you a word of advice.
|
|
Irritated
|
COMDanse_09_RepeatNeutralToDisdain
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Stop all this nonsense and start acting like you give a damn... before it's too late.
|
Player Default: You're right. I'm sorry.
|
Irritated
|
COMDanse_09_RepeatNeutralToDisdain
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: You're right. I'm sorry.
|
Don't apologize... act!
|
Danse: I'm not a fool. I realize that it hasn't been easy out here... for any of us.
|
angry / Angry
|
COMDanse_09_RepeatNeutralToDisdain
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: If you don't like it, take a hike.
|
Lashing out like that is the perfect example of what I'm talking about.
|
Danse: I'm not a fool. I realize that it hasn't been easy out here... for any of us.
|
angry/disappointed that Player is being a jerk / Irritated
|
COMDanse_09_RepeatNeutralToDisdain
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I hear you, loud and clear.
|
That's all you can say?
|
Danse: I'm not a fool. I realize that it hasn't been easy out here... for any of us.
|
angry/disappointed that Player is being a jerk / Irritated
|
COMDanse_09_RepeatNeutralToDisdain
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Wait a second. Are you threatening me?
|
I don't threaten, I act. You need to do the same.
|
Danse: I'm not a fool. I realize that it hasn't been easy out here... for any of us.
|
Irritated
|
COMDanse_09_RepeatNeutralToDisdain
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Don't apologize... act!
|
I'm not a fool. I realize that it hasn't been easy out here... for any of us.
|
|
Irritated
|
COMDanse_09_RepeatNeutralToDisdain
|
Scene
|
SceneDialogue
|
Custom
|
|
|
But you need to wake up and get control of whatever's causing you to act this way.
|
|
Irritated
|
COMDanse_09_RepeatNeutralToDisdain
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Otherwise, you might just find yourself wandering the Commonwealth alone.
|
|
Irritated
|
COMDanse_09_RepeatNeutralToDisdain
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Hold on. Let's talk about this.
|
Forget it! I've given you plenty of warnings.
|
Danse: I gave you a chance, and you squandered it.
|
furious / Angry
|
COMDanse_10_RepeatDisdainToHatred
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: If you don't like the way I'm doing things, get the hell out of my face.
|
Gladly.
|
Danse: I gave you a chance, and you squandered it.
|
angry/cold / Angry
|
COMDanse_10_RepeatDisdainToHatred
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: This needs to wait. We've got more important things to do.
|
There's no point in waiting. I'm leaving.
|
Danse: I gave you a chance, and you squandered it.
|
angry / Angry
|
COMDanse_10_RepeatDisdainToHatred
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: What's this all about?
|
The fact that you don't understand why I'm angry is exactly the reason that I'm leaving.
|
Danse: I gave you a chance, and you squandered it.
|
angry RE-RECORD PLEASE / Angry
|
COMDanse_10_RepeatDisdainToHatred
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Forget it! I've given you plenty of warnings.
|
I gave you a chance, and you squandered it.
|
|
Angry
|
COMDanse_10_RepeatDisdainToHatred
|
Scene
|
SceneDialogue
|
Custom
|
|
|
I'll provide you whatever advise you need to defeat our common enemy, but you can consider our partnership terminated.
|
|
Angry
|
COMDanse_10_RepeatDisdainToHatred
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Sounds important. Go ahead.
|
It is important, but... I don't even know where to begin. There's so much I wanted to say.
|
Player Default: Take it easy, Danse. Whatever it is, I'll help you work through it.
|
broaching a personal subject / Worried
|
COMDanse_04_ConfidantToInfatuation
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Not right now, I'm kind of busy.
|
Sure, I understand. Perhaps we'll speak later.
|
Player Default: Take it easy, Danse. Whatever it is, I'll help you work through it.
|
Apologetic
|
COMDanse_04_ConfidantToInfatuation
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Sure.
|
Honestly... I don't even know where to begin. There's so much I wanted to say.
|
Player Default: Take it easy, Danse. Whatever it is, I'll help you work through it.
|
sigh before line, this is really tough for you to articulate / Worried
|
COMDanse_04_ConfidantToInfatuation
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Are you okay, Danse?
|
I'm sorry.
|
|
Friendly
|
COMDanse_04_ConfidantToInfatuation
|
Scene
|
SceneDialogue
|
Custom
|
|
|
I really thought this would be easier to talk about. There's so much I wanted to say, but I don't know where to start.
|
Player Default: Take it easy, Danse. Whatever it is, I'll help you work through it.
|
Worried
|
COMDanse_04_ConfidantToInfatuation
|
Scene
|
SceneDialogue
|
Custom
|
|
Danse: Which includes something important you've made me realize.
|
I don't know if it's friendship, or an anomaly in my programming. After all, I'm not really human.
|
|
laying your feelings on the table (re-record)
|
COMDanse_04_ConfidantToInfatuation
|
Scene
|
SceneDialogue
|
Custom
|
|
|
But whatever it is, I can't deny that I'm feeling closer to you than anyone else I've ever met.
|
Player Default: As far as I'm concerned, you're like a brother to me... the best of friends.
|
laying your feelings on the table
|
COMDanse_04_ConfidantToInfatuation
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I don't know if anything will help me work through it.
|
I've spent my entire life... or at least what I perceive as my life... following a plan to shape my own future.
|
|
Somber
|
COMDanse_04_ConfidantToInfatuation
|
Scene
|
SceneDialogue
|
Custom
|
|
|
But since my banishment, I feel lost... almost like I exist without purpose.
|
|
Somber
|
COMDanse_04_ConfidantToInfatuation
|
Scene
|
SceneDialogue
|
Custom
|
|
|
For the first time since that moment I signed up with the Brotherhood, I don't have all the answers. I don't have a plan.
|
|
Worried
|
COMDanse_04_ConfidantToInfatuation
|
Scene
|
SceneDialogue
|
Custom
|
|
|
And it scares the hell out of me.
|
Player Default: It's impossible to plan your life. Hell, I didn't expect to wake up 200 years into the future.
|
Worried
|
COMDanse_04_ConfidantToInfatuation
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Take it easy. I'm listening.
|
"Take it easy?" If I lost my calm, we wouldn't be having this conversation.
|
Danse: Now, listen up, because I'm only going to tell you this once.
|
angry/veiled threat / Irritated
|
COMDanse_05_NeutralToDisdain
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Not now, I've got other things on my mind.
|
I don't like being ignored. It's unacceptable.
|
|
Irritated
|
COMDanse_05_NeutralToDisdain
|
Scene
|
SceneDialogue
|
Custom
|
|
|
You better wise up and speak to me if you care about our partnership.
|
Danse: Now, listen up, because I'm only going to tell you this once.
|
Irritated
|
COMDanse_05_NeutralToDisdain
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Sounds serious.
|
That's an understatement.
|
Danse: Now, listen up, because I'm only going to tell you this once.
|
angry / Irritated
|
COMDanse_05_NeutralToDisdain
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Did I do something wrong?
|
You must be joking. How can you be so unaware of what goes on around you?
|
Danse: Now, listen up, because I'm only going to tell you this once.
|
angry / Angry
|
COMDanse_05_NeutralToDisdain
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: "Take it easy?" If I lost my calm, we wouldn't be having this conversation.
|
Now, listen up, because I'm only going to tell you this once.
|
|
This is an angry lecture / Irritated
|
COMDanse_05_NeutralToDisdain
|
Scene
|
SceneDialogue
|
Custom
|
|
|
We're out here in the Commonwealth representing the Brotherhood of Steel.
|
|
This is an angry lecture / Irritated
|
COMDanse_05_NeutralToDisdain
|
Scene
|
SceneDialogue
|
Custom
|
|
|
And I'm doing my damnedest to keep you on the straight and narrow by taking you under my wing and showing you the way.
|
|
This is an angry lecture / Irritated
|
COMDanse_05_NeutralToDisdain
|
Scene
|
SceneDialogue
|
Custom
|
|
|
But it seems you've decided to throw all that away... to ignore everything I've been teaching you.
|
|
This is an angry lecture / Irritated
|
COMDanse_05_NeutralToDisdain
|
Scene
|
SceneDialogue
|
Custom
|
|
|
If you decide to continue along this path, I can't... I won't... be a part of it any longer. We'll end our partnership and go our separate ways.
|
Player Default: I'm sorry, I didn't realize it was affecting our relationship.
|
This is an angry lecture / Irritated
|
COMDanse_05_NeutralToDisdain
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I'm sorry, I didn't realize it was affecting our relationship.
|
Well then, consider this your wake up call.
|
Danse: It's never too late to evaluate yourself and change. I know there's still potential within you.
|
calming, but still a bit angry / Irritated
|
COMDanse_05_NeutralToDisdain
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I don't care. I'm sick of following your ridiculous rules!
|
Those rules that you're mocking are the foundation of the Brotherhood.
|
|
angry / Angry
|
COMDanse_05_NeutralToDisdain
|
Scene
|
SceneDialogue
|
Custom
|
|
|
I refuse to watch you trample all over them with reckless abandon and remain silent.
|
Danse: It's never too late to evaluate yourself and change. I know there's still potential within you.
|
angry / Angry
|
COMDanse_05_NeutralToDisdain
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Understood.
|
I was hoping for more, but at least I'm getting through to you.
|
Danse: It's never too late to evaluate yourself and change. I know there's still potential within you.
|
still a bit angry, but calming / Irritated
|
COMDanse_05_NeutralToDisdain
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: What do you mean you'll leave? We have work to do.
|
I'll still follow orders and do my part for the Brotherhood of Steel.
|
|
angry / Irritated
|
COMDanse_05_NeutralToDisdain
|
Scene
|
SceneDialogue
|
Custom
|
|
|
But I don't have to travel with you to do it. I can prove just as useful elsewhere.
|
Player Default: I'm sorry, I didn't realize it was affecting our relationship.
|
angry / Irritated
|
COMDanse_05_NeutralToDisdain
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Well then, consider this your wake up call.
|
It's never too late to evaluate yourself and change. I know there's still potential within you.
|
|
calming, but still a bit angry / Irritated
|
COMDanse_05_NeutralToDisdain
|
Scene
|
SceneDialogue
|
Custom
|
|
|
What I think you need to do is step back and take a good look at yourself.
|
|
calming, but still a bit angry / Irritated
|
COMDanse_05_NeutralToDisdain
|
Scene
|
SceneDialogue
|
Custom
|
|
|
If I'm right, I don't think you'd like what you'll see and then maybe you'll do something about it.
|
|
calming, but still a bit angry / Irritated
|
COMDanse_05_NeutralToDisdain
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Now let's get moving.
|
|
calming, but still a bit angry / Irritated
|
COMDanse_05_NeutralToDisdain
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Calm down, let's talk about it.
|
Your words mean nothing to me.
|
Danse: I refuse to stand by and continue to watch you slaughter innocent people to satisfy your bloodlust.
|
angry / Angry
|
COMDanse_06_DisdainToHatred
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I don't need this right now.
|
Tough! I had to stick it out with you, now you have to listen to me!
|
Danse: I refuse to stand by and continue to watch you slaughter innocent people to satisfy your bloodlust.
|
angry / Angry
|
COMDanse_06_DisdainToHatred
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I feel like I missed something.
|
You're damn right you did.
|
Danse: I refuse to stand by and continue to watch you slaughter innocent people to satisfy your bloodlust.
|
Angry
|
COMDanse_06_DisdainToHatred
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Why? What's the matter?
|
Have you taken leave of your senses?
|
Danse: I refuse to stand by and continue to watch you slaughter innocent people to satisfy your bloodlust.
|
strong disbelief/anger / Angry
|
COMDanse_06_DisdainToHatred
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Your words mean nothing to me.
|
I told you I wasn't going to put up with your disregard for the Brotherhood's rules, plain and simple.
|
|
Angry
|
COMDanse_06_DisdainToHatred
|
Scene
|
SceneDialogue
|
Custom
|
|
|
But you've apparently decided to ignore everything I've taught you and worse still, you've dishonored the Brotherhood with your actions.
|
|
Angry
|
COMDanse_06_DisdainToHatred
|
Scene
|
SceneDialogue
|
Custom
|
|
|
I trusted you, soldier. Now you've taken that trust and cast it aside like you didn't have a care in the world.
|
|
Angry
|
COMDanse_06_DisdainToHatred
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Well, I've had just about all I can stomach. You've left me no choice. I'm done with you.
|
Player Default: Look, Danse. I'm really sorry.
|
Angry
|
COMDanse_06_DisdainToHatred
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Look, Danse. I'm really sorry.
|
Why the hell should I believe you?
|
Player Default: Because I care about you.
|
angry, but willing to listen / Irritated
|
COMDanse_06_DisdainToHatred
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Finally. I'm surprised you stuck around this long.
|
Unbelievable.
|
Danse: I gave you chance, and you squandered it.
|
stunned during your anger / Surprised
|
COMDanse_06_DisdainToHatred
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Then I guess this is goodbye.
|
That's all you have to say after all this time we spent together and everything I've done for you?
|
Danse: I gave you chance, and you squandered it.
|
stunned, Player is being an ingrate / Angry
|
COMDanse_06_DisdainToHatred
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Is there anything I can say that will change your mind?
|
I don't know. Since you have all the answers, why don't you tell me?
|
Player Default: Look, Danse. I'm really sorry.
|
Player trying to get off the hook easy / Angry
|
COMDanse_06_DisdainToHatred
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Because I care about you.
|
You... you what?
|
|
Shocked/stunned (Player admitted feelings towards you) / Surprised
|
COMDanse_06_DisdainToHatred
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Well, if it's true, you certainly have a strange way of showing it.
|
Danse: I'm willing to give you another chance.
|
recovering from the shock, back to stern / Irritated
|
COMDanse_06_DisdainToHatred
|
Miscellaneous
|
Miscellaneous
|
SharedInfo
|
|
Player Default: Because I care about you.
|
No. I'm sorry. That's just not good enough.
|
Danse: I gave you chance, and you squandered it.
|
Angry
|
COMDanse_06_DisdainToHatred
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: You know what? Just forget it. If you want to go, then go.
|
You don't even have an excuse. Pathetic.
|
Danse: I gave you chance, and you squandered it.
|
angry / Angry
|
COMDanse_06_DisdainToHatred
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Because soldiers stick together, through thick and thin.
|
I don't know.
|
|
calming from anger / Suspicious
|
COMDanse_06_DisdainToHatred
|
Scene
|
SceneDialogue
|
Custom
|
|
|
I feel like we've been though this before.
|
Danse: I'm willing to give you another chance.
|
calming from anger / Suspicious
|
COMDanse_06_DisdainToHatred
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Because I have so much more to learn and I need you to teach me.
|
If only you would have listened to me from the beginning, we wouldn't be in this predicament.
|
Danse: I'm willing to give you another chance.
|
Sigh before. Calming from anger. / Irritated
|
COMDanse_06_DisdainToHatred
|
Scene
|
SceneDialogue
|
Custom
|
|
|
You have some nerve walking away from me like this!
|
|
angry, Player is blowing you off / Angry
|
COMDanse_06_DisdainToHatred
|
Scene
|
SceneDialogue
|
Custom
|
|
|
We're done. Do you hear me? We're done!
|
|
angry, intensify as if Player is leaving / Angry
|
COMDanse_06_DisdainToHatred
|
Scene
|
SceneDialogue
|
Custom
|
|
Danse: I'll provide you whatever advise you need to defeat our common enemy, but you can consider our partnership terminated.
|
I'm willing to give you another chance.
|
|
Sigh before this... your mind has been changed. Still firm though. / Irritated
|
COMDanse_06_DisdainToHatred
|
Scene
|
SceneDialogue
|
Custom
|
|
|
But mark my words. If you stray from the path again, we're through.
|
|
firm / Irritated
|
COMDanse_06_DisdainToHatred
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: No. I'm sorry. That's just not good enough.
|
I gave you chance, and you squandered it.
|
|
angry / Angry
|
COMDanse_06_DisdainToHatred
|
Scene
|
SceneDialogue
|
Custom
|
|
|
I'll provide you whatever advise you need to defeat our common enemy, but you can consider our partnership terminated.
|
Danse: I'm willing to give you another chance.
|
angry / Angry
|
COMDanse_06_DisdainToHatred
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Ready.
|
Roger that.
|
Companion: All my hopes go with you for a successful mission, Paladin Danse.
|
Confident
|
COMDansePickUpScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Not now.
|
No problem. Let me know when you're ready.
|
Companion: All my hopes go with you for a successful mission, Paladin Danse.
|
Confident
|
COMDansePickUpScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I just want to trade a few things.
|
Very well. Help yourself.
|
Companion: All my hopes go with you for a successful mission, Paladin Danse.
|
Confident
|
COMDansePickUpScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: That depends. How are you feeling?
|
I'm prepared to take on whatever the Commonwealth throws at us, especially if I have you by my side.
|
|
friendly, with gusto / Friendly
|
COMDansePickUpScene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
When you're ready to go, I'm right there with you.
|
Player Default: Ready.
|
Friendly
|
COMDansePickUpScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: That depends. How are you feeling?
|
I'm locked and loaded, and ready to take on the enemy.
|
|
friendly, with gusto / Friendly
|
COMDansePickUpScene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
When you're ready to go, I'm right behind you.
|
Player Default: Ready.
|
Friendly
|
COMDansePickUpScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: That depends. How are you feeling?
|
My power armor systems are within normal operating parameters, so I'm ready as I'll ever be.
|
|
Confident
|
COMDansePickUpScene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
You just give the word, and we can begin our mission.
|
Player Default: Ready.
|
Confident
|
COMDansePickUpScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: That depends. How are you feeling?
|
I'm feeling marginalized because I've been told to stay behind... when I could be out there providing proper fire support.
|
|
a bit irritated / Irritated
|
COMDansePickUpScene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
If you're ready, we can be on our way.
|
Player Default: Ready.
|
Irritated
|
COMDansePickUpScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Dogmeat: (curious sound)
|
Sure, Codsworth... thanks.
|
Danse: Don't worry, boy. I'll make sure this soldier comes home alive.
|
A little miffed a robot just wished you well. / Puzzled
|
COMDansePickUpScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Dogmeat: (curious sound)
|
Don't worry, Garvey. There shouldn't be a problem... as long as the Minutemen don't get in my way.
|
Danse: Don't worry, boy. I'll make sure this soldier comes home alive.
|
Smug/tough / Stern
|
COMDansePickUpScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Dogmeat: (curious sound)
|
Valentine.
|
Danse: Don't worry, boy. I'll make sure this soldier comes home alive.
|
Not pleased to be looking at a Synth. / Stern
|
COMDansePickUpScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Dogmeat: (curious sound)
|
That's never going to happen, mutant.
|
Danse: Don't worry, boy. I'll make sure this soldier comes home alive.
|
Stern
|
COMDansePickUpScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Dogmeat: (curious sound)
|
Sharing technological information isn't permitted. However, if you wish to donate yourself for study, I'm certain our scribes would be pleased.
|
Danse: Don't worry, boy. I'll make sure this soldier comes home alive.
|
deadpan, but maybe a glimmer of humor? / Stern
|
COMDansePickUpScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Dogmeat: (curious sound)
|
That's an interesting warning coming from someone who dabbles in manipulation and subterfuge.
|
Danse: Don't worry, boy. I'll make sure this soldier comes home alive.
|
Irritated
|
COMDansePickUpScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Dogmeat: (curious sound)
|
Only if it "plays nice" back, citizen.
|
Danse: Don't worry, boy. I'll make sure this soldier comes home alive.
|
Stern
|
COMDansePickUpScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Dogmeat: (curious sound)
|
Trust me, freak. You wouldn't.
|
Danse: Don't worry, boy. I'll make sure this soldier comes home alive.
|
Stern
|
COMDansePickUpScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Dogmeat: (curious sound)
|
Don't mistake my tolerance of your existence for friendship, synth. We have nothing to say to each other.
|
Danse: Don't worry, boy. I'll make sure this soldier comes home alive.
|
Confident / Angry
|
COMDansePickUpScene
|
Miscellaneous
|
Miscellaneous
|
SharedInfo
|
|
Dogmeat: (curious sound)
|
The aroma is rather... pungent.
|
Danse: Don't worry, boy. I'll make sure this soldier comes home alive.
|
Amused
|
COMDansePickUpScene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
You want me to return to base?
|
Player Default: Afraid so. It's nothing personal.
|
Question
|
COMDanseDismissScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Afraid so. It's nothing personal.
|
Understood.
|
Danse: I'll head back to the bunker and wait for you there. Just be careful.
|
Confident
|
COMDanseDismissScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: No, never mind.
|
Okay. Let's get going then.
|
Danse: I'll head back to the bunker and wait for you there. Just be careful.
|
Confident
|
COMDanseDismissScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Yeah.
|
Not a problem.
|
Danse: I'll head back to the bunker and wait for you there. Just be careful.
|
Confident
|
COMDanseDismissScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Is that a problem?
|
Not at all.
|
Danse: I'll head back to the bunker and wait for you there. Just be careful.
|
Confident
|
COMDanseDismissScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Understood.
|
I'll head back to the bunker and wait for you there. Just be careful.
|
|
Concerned
|
COMDanseDismissScene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
If anything happened to you... I honestly don't know what I'd do.
|
|
you love the player, so genuine concern here / Concerned
|
COMDanseDismissScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Understood.
|
Just remember everything I taught you and you'll do just fine.
|
|
Confident
|
COMDanseDismissScene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Keep your gun loaded and watch your back out there.
|
|
Confident
|
COMDanseDismissScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Understood.
|
I'm not going to lie to you. I think this is a foolish decision... but it's yours to make.
|
|
Irritated
|
COMDanseDismissScene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Be careful.
|
|
Confident
|
COMDanseDismissScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Understood.
|
Avoiding me isn't going to solve the problem, you know.
|
|
Irritated
|
COMDanseDismissScene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Take some time to collect yourself, then come find me when you're ready to get back to business.
|
|
Irritated
|
COMDanseDismissScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I hope I haven't offended you.
|
Offending me should be the least of your worries right now.
|
Danse: I don't know how you think the Brotherhood of Steel operates, but the one thing we never do is murder the innocent!
|
angry / Angry
|
COMDanseMurderScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Not now, let's talk later.
|
Avoiding the issues doesn't make them go away.
|
Danse: I don't know how you think the Brotherhood of Steel operates, but the one thing we never do is murder the innocent!
|
angry / Angry
|
COMDanseMurderScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Sounds serious.
|
You're totally unaware of what I'm even talking about, aren't you.
|
Danse: I don't know how you think the Brotherhood of Steel operates, but the one thing we never do is murder the innocent!
|
angry / Angry
|
COMDanseMurderScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: What did I do?
|
Are you honestly telling me you have no idea what I'm talking about?
|
Danse: I don't know how you think the Brotherhood of Steel operates, but the one thing we never do is murder the innocent!
|
sarcastic/angry... Player knows darn well what it is / Angry
|
COMDanseMurderScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Very well. Apology accepted.
|
Look, the only reason I'm getting angry is because I care so much about you. It hurts me when I see you making such a terrible mistake.
|
Danse: Let's just move on and forget that this ever happened.
|
Concerned
|
COMDanseMurderScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Very well. Apology accepted.
|
Look, if I'm getting angry it's only because we're good friends... and good friends watch out for one another.
|
Danse: Let's just move on and forget that this ever happened.
|
Concerned
|
COMDanseMurderScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Very well. Apology accepted.
|
Look, the only reason I'm getting angry is because I see you have the potential to excel within the Brotherhood.
|
Danse: Let's just move on and forget that this ever happened.
|
Concerned
|
COMDanseMurderScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Very well. Apology accepted.
|
Look, I hope I'm getting through to you.
|
|
Concerned
|
COMDanseMurderScene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
I'm not trying to make things difficult between us, I'm just trying to keep you from straying off the path.
|
Danse: Let's just move on and forget that this ever happened.
|
Concerned
|
COMDanseMurderScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Very well. Apology accepted.
|
Look, I don't know what's gotten into you lately, but this is just another example of your disturbing behavior.
|
|
Irritated
|
COMDanseMurderScene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
It's got to stop. If it doesn't, then maybe you should start looking for someone else to watch your back.
|
Danse: Let's just move on and forget that this ever happened.
|
Irritated
|
COMDanseMurderScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I'm sorry, it won't happen again.
|
Very well. Apology accepted.
|
Danse: Look, the only reason I'm getting angry is because I care so much about you. It hurts me when I see you making such a terrible mistake.
|
sigh before... you came off of great anger here / Relieved
|
COMDanseMurderScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I don't have to answer to you.
|
The hell you don't. I'm your commanding officer!
|
Danse: Look, the only reason I'm getting angry is because I care so much about you. It hurts me when I see you making such a terrible mistake.
|
projected anger / Angry
|
COMDanseMurderScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I don't have to answer to you.
|
My duty is to uphold the ideals of the Brotherhood.
|
|
angry / Angry
|
COMDanseMurderScene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
So nothing, not even your rank, is going to stop me from speaking my mind.
|
Danse: Look, the only reason I'm getting angry is because I care so much about you. It hurts me when I see you making such a terrible mistake.
|
angry / Angry
|
COMDanseMurderScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I don't have to answer to you.
|
I might have been exiled from the Brotherhood, but I'll be damned if I'm going to stand idly by while you tarnish it's name.
|
Danse: Look, the only reason I'm getting angry is because I care so much about you. It hurts me when I see you making such a terrible mistake.
|
Angry
|
COMDanseMurderScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I'm not going make any promises.
|
Well you better learn to start.
|
Danse: Look, the only reason I'm getting angry is because I care so much about you. It hurts me when I see you making such a terrible mistake.
|
angry / Angry
|
COMDanseMurderScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: In war, isn't there always collateral damage?
|
There's a difference between collateral damage, and cold-blooded murder.
|
|
calmer, but still angry / Angry
|
COMDanseMurderScene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
If you're telling me you can't distinguish the difference, perhaps you don't belong in the Brotherhood.
|
Danse: Look, the only reason I'm getting angry is because I care so much about you. It hurts me when I see you making such a terrible mistake.
|
calmer, but still angry... venom at the end / Angry
|
COMDanseMurderScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Offending me should be the least of your worries right now.
|
I don't know how you think the Brotherhood of Steel operates, but the one thing we never do is murder the innocent!
|
|
very angry, almost shouting by the end / Angry
|
COMDanseMurderScene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
I don't care what sort of technology they're sitting on... if they aren't getting in our way or taking up arms against us, they aren't the enemy.
|
Player Default: I'm sorry, it won't happen again.
|
calming but still angry lecture / Angry
|
COMDanseMurderScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Danse: Look, the only reason I'm getting angry is because I care so much about you. It hurts me when I see you making such a terrible mistake.
|
Let's just move on and forget that this ever happened.
|
|
|
COMDanseMurderScene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
In the future, just try and remember why we're out here.
|
|
Concerned
|
COMDanseMurderScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Absolutely. Go ahead.
|
Thank you. This is difficult for me to say, so I hope you'll bear with me as I try to get through it.
|
Danse: When you were first placed under my sponsorship, I had some serious reservations about it.
|
You're prefacing something difficult to say. / Concerned
|
COMDanse_02_FriendshipToAdmiration
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Maybe later.
|
Very well, I suppose it can wait.
|
Danse: When you were first placed under my sponsorship, I had some serious reservations about it.
|
Annoyed/dejected / Irritated
|
COMDanse_02_FriendshipToAdmiration
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: All right.
|
Forgive me, this is difficult.
|
Danse: When you were first placed under my sponsorship, I had some serious reservations about it.
|
As if you're prefacing something. / Apologetic
|
COMDanse_02_FriendshipToAdmiration
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: "Off the record?" That's not like you, Danse.
|
Which is why this is going to be difficult to say, so I'd appreciate it if you bear with me.
|
Danse: When you were first placed under my sponsorship, I had some serious reservations about it.
|
Apologetic
|
COMDanse_02_FriendshipToAdmiration
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Of course. What's on your mind?
|
Thank you.
|
Danse: This isn't a formal meeting. I... simply want to clear the air.
|
Friendly
|
COMDanse_01_NeutralToFriendship
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Not right now.
|
Very well. It can wait.
|
Danse: This isn't a formal meeting. I... simply want to clear the air.
|
Irritated
|
COMDanse_01_NeutralToFriendship
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Go on.
|
I appreciate your time.
|
Danse: This isn't a formal meeting. I... simply want to clear the air.
|
Grateful
|
COMDanse_01_NeutralToFriendship
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Does it have anything to do with the Brotherhood?
|
I wouldn't necessarily say that.
|
Danse: This isn't a formal meeting. I... simply want to clear the air.
|
Confident
|
COMDanse_01_NeutralToFriendship
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Thank you.
|
This isn't a formal meeting. I... simply want to clear the air.
|
|
You're clearly a bit uncomfortable. / Concerned
|
COMDanse_01_NeutralToFriendship
|
Scene
|
SceneDialogue
|
Custom
|
|
|
I think we may have gotten off on the wrong foot when we first met and I feel like I owe you an apology.
|
|
Sincere / Confident
|
COMDanse_01_NeutralToFriendship
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Expecting you to embrace the standards of the Brotherhood without having a history with us was unfair.
|
|
Apologetic
|
COMDanse_01_NeutralToFriendship
|
Scene
|
SceneDialogue
|
Custom
|
|
|
And given that you've adjusted so well to our beliefs, I don't think I needed to push so hard.
|
Player Default: That's very kind. Thank you.
|
Apologetic
|
COMDanse_01_NeutralToFriendship
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: That's very kind. Thank you.
|
Well, you deserve it.
|
Danse: When I was an Initiate, my sponsor was Paladin Krieg. Toughest squad leader I ever served with.
|
Friendly
|
COMDanse_01_NeutralToFriendship
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: So there is a human being under all of that power armor after all.
|
Sometimes I need a reminder, but yes... there is.
|
Danse: When I was an Initiate, my sponsor was Paladin Krieg. Toughest squad leader I ever served with.
|
Smiling at your own fault the Player pointed out. / Amused
|
COMDanse_01_NeutralToFriendship
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I'm betting it hurt to say that.
|
A little bit, yes.
|
Danse: When I was an Initiate, my sponsor was Paladin Krieg. Toughest squad leader I ever served with.
|
Confident
|
COMDanse_01_NeutralToFriendship
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: You worried that I'm going to quit?
|
No, I just felt it was the right thing to do.
|
Danse: When I was an Initiate, my sponsor was Paladin Krieg. Toughest squad leader I ever served with.
|
Confident
|
COMDanse_01_NeutralToFriendship
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Well, you deserve it.
|
When I was an Initiate, my sponsor was Paladin Krieg. Toughest squad leader I ever served with.
|
|
Confident
|
COMDanse_01_NeutralToFriendship
|
Scene
|
SceneDialogue
|
Custom
|
|
|
He was a model soldier, embodying the values every trainee was striving to achieve. Fiercely loyal, secure in his beliefs and brave to a fault.
|
|
Confident
|
COMDanse_01_NeutralToFriendship
|
Scene
|
SceneDialogue
|
Custom
|
|
|
From the moment I was assigned to his squad I was singled out... it felt like he was pushing me harder than the rest of the team.
|
|
Irritated
|
COMDanse_01_NeutralToFriendship
|
Scene
|
SceneDialogue
|
Custom
|
|
|
I fought by his side for years and we had some seriously close calls, but he never explained to me why I was treated that way.
|
Player Default: It sounds like he was trying to motivate you.
|
Confident
|
COMDanse_01_NeutralToFriendship
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I'm flattered that you have so much faith in me.
|
You've earned that faith by your own hand.
|
Danse: Well, I've said what I had to say and I hope that it meant something to you.
|
Friendly
|
COMDanse_01_NeutralToFriendship
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Well, it took you long enough to notice.
|
What can I say? Maybe I'm becoming more like Krieg than I realized.
|
Danse: Well, I've said what I had to say and I hope that it meant something to you.
|
Friendly
|
COMDanse_01_NeutralToFriendship
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I don't know what to say.
|
You don't have to say anything. Just keep doing what you're doing.
|
Danse: Well, I've said what I had to say and I hope that it meant something to you.
|
Friendly
|
COMDanse_01_NeutralToFriendship
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: What happened at Adams Air Force Base?
|
Back in the Capital Wasteland, The Brotherhood was at war with a traitorous group of rebels who called themselves "The Enclave."
|
|
Irritated
|
COMDanse_01_NeutralToFriendship
|
Scene
|
SceneDialogue
|
Custom
|
|
|
They maintained a mobile command post at the remains of Adams Air Force Base, just outside of Washington D.C.
|
|
Confident
|
COMDanse_01_NeutralToFriendship
|
Scene
|
SceneDialogue
|
Custom
|
|
|
The Brotherhood spearheaded an assault on the command post which was ultimately successful but costly.
|
|
Confident
|
COMDanse_01_NeutralToFriendship
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Quite a few soldiers died in that battle, and Paladin Krieg was among them.
|
|
Somber
|
COMDanse_01_NeutralToFriendship
|
Scene
|
SceneDialogue
|
Custom
|
|
|
He made his mark on history, and whether you chose to believe it or not, you have the potential to do the same.
|
Player Default: I'm flattered that you have so much faith in me.
|
Friendly
|
COMDanse_01_NeutralToFriendship
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: You've earned that faith by your own hand.
|
Well, I've said what I had to say and I hope that it meant something to you.
|
|
Friendly
|
COMDanse_01_NeutralToFriendship
|
Scene
|
SceneDialogue
|
Custom
|
|
|
I... trust you'll keep this in confidence of course. Some of that information was of a personal nature, and well, I'd like to keep it that way.
|
|
Nervous
|
COMDanse_01_NeutralToFriendship
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Thank you. This is difficult for me to say, so I hope you'll bear with me as I try to get through it.
|
When you were first placed under my sponsorship, I had some serious reservations about it.
|
|
Confident
|
COMDanse_02_FriendshipToAdmiration
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Despite all that, this has turned out to be a rewarding experience... for both of us.
|
|
Friendly
|
COMDanse_02_FriendshipToAdmiration
|
Scene
|
SceneDialogue
|
Custom
|
|
|
At this point, honestly, I don't feel like there's anything else I could teach you about being a Brotherhood soldier that you don't already know.
|
|
Friendly
|
COMDanse_02_FriendshipToAdmiration
|
Scene
|
SceneDialogue
|
Custom
|
|
|
It's apparent from your attitude and your actions that you intend to keep those ideals close to your heart.
|
Player Default: I'm flattered to hear this, but I feel like there's more.
|
Friendly
|
COMDanse_02_FriendshipToAdmiration
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I'm flattered to hear this, but I feel like there's more.
|
There is. I'm just not very good at these sort of things.
|
Danse: Let me start at the beginning.
|
Apologetic
|
COMDanse_02_FriendshipToAdmiration
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I feel like I'm about to get some bad news.
|
No, not at all. I'm just not very good at these things.
|
Danse: Let me start at the beginning.
|
Apologetic
|
COMDanse_02_FriendshipToAdmiration
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I know there's more you want to say. Go on.
|
Yes, I'm getting to that. I'm just not very good at these things.
|
Danse: Let me start at the beginning.
|
Apologetic
|
COMDanse_02_FriendshipToAdmiration
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: You're beating around the bush. Is there something you're trying to tell me?
|
Is it that obvious?
|
|
Apologetic
|
COMDanse_02_FriendshipToAdmiration
|
Scene
|
SceneDialogue
|
Custom
|
|
|
I've... never been very good at these things.
|
Danse: Let me start at the beginning.
|
Apologetic
|
COMDanse_02_FriendshipToAdmiration
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: There is. I'm just not very good at these sort of things.
|
Let me start at the beginning.
|
|
Confident
|
COMDanse_02_FriendshipToAdmiration
|
Scene
|
SceneDialogue
|
Custom
|
|
|
I grew up alone in the Capital Wasteland. Spent most of my childhood picking through the ruins and selling scrap.
|
|
Confident
|
COMDanse_02_FriendshipToAdmiration
|
Scene
|
SceneDialogue
|
Custom
|
|
|
When I was a bit older, and had a few caps to my name, I moved into Rivet City and opened a junk stand.
|
|
Confident
|
COMDanse_02_FriendshipToAdmiration
|
Scene
|
SceneDialogue
|
Custom
|
|
|
While I was there, I met a guy named Cutler. We got along pretty well, watched each other's backs and kept each other out of trouble.
|
|
Confident
|
COMDanse_02_FriendshipToAdmiration
|
Scene
|
SceneDialogue
|
Custom
|
|
|
When the Brotherhood came through on a recruiting run, we felt like it was the best way out of our nowhere lives, so we joined up.
|
Player Default: I'm glad you had greater ambitions than just selling junk.
|
Impressed
|
COMDanse_02_FriendshipToAdmiration
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: You did the right thing.
|
It's what I was taught. I don't know if it was right.
|
Danse: Ever since Cutler died, I've seen other soldiers come and go. Some were brave, some were honest... hell, some were even downright heroic.
|
Somber
|
COMDanse_02_FriendshipToAdmiration
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I can't believe you'd do that to him.
|
I didn't have a choice.
|
Danse: Ever since Cutler died, I've seen other soldiers come and go. Some were brave, some were honest... hell, some were even downright heroic.
|
Somber
|
COMDanse_02_FriendshipToAdmiration
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: You did what the Brotherhood taught you.
|
Then you understand why it had to be done.
|
Danse: Ever since Cutler died, I've seen other soldiers come and go. Some were brave, some were honest... hell, some were even downright heroic.
|
Somber
|
COMDanse_02_FriendshipToAdmiration
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Are you sure there wasn't anything you could do to change him back?
|
The FEV effect is irreversible. There was nothing anyone could do.
|
Player Default: You did the right thing.
|
Somber
|
COMDanse_02_FriendshipToAdmiration
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: It's what I was taught. I don't know if it was right.
|
Ever since Cutler died, I've seen other soldiers come and go. Some were brave, some were honest... hell, some were even downright heroic.
|
|
Confident
|
COMDanse_02_FriendshipToAdmiration
|
Scene
|
SceneDialogue
|
Custom
|
|
|
But I'd never consider any of them to be a good friend, a friend like Cutler was... until now.
|
|
Confident
|
COMDanse_02_FriendshipToAdmiration
|
Scene
|
SceneDialogue
|
Custom
|
|
|
It's a good feeling, but it frightens me all the same. Having a bond with someone then losing them... it changes you.
|
|
Concerned
|
COMDanse_02_FriendshipToAdmiration
|
Scene
|
SceneDialogue
|
Custom
|
|
|
I don't want to go through that again.
|
Player Default: It'll never come to that, I promise.
|
Concerned
|
COMDanse_02_FriendshipToAdmiration
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: It'll never come to that, I promise.
|
Even though I'm well aware that you have no control over it, I appreciate the sentiment.
|
Danse: I just thought you deserved to know how I felt.
|
Friendly
|
COMDanse_02_FriendshipToAdmiration
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I can't make any promises.
|
I realize that.
|
Danse: I just thought you deserved to know how I felt.
|
Confident
|
COMDanse_02_FriendshipToAdmiration
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Well, there goes my dream of being reborn as a Super Mutant.
|
Glad to have changed your mind.
|
Danse: I just thought you deserved to know how I felt.
|
Laugh before the line please! / Amused
|
COMDanse_02_FriendshipToAdmiration
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: It would never be that way with me... I care about you too much to let that happen.
|
I... I didn't know you felt that strongly about our... well, about us.
|
|
player flirted with you unexpectedly (positive response) / Surprised
|
COMDanse_02_FriendshipToAdmiration
|
Scene
|
SceneDialogue
|
Custom
|
|
|
I'm sorry if I seem... confused. You've certainly given me something to think about.
|
Danse: I just thought you deserved to know how I felt.
|
player had just flirted with you / Apologetic
|
COMDanse_02_FriendshipToAdmiration
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: It would never be that way with me... I care about you too much to let that happen.
|
From one soldier to another, I'm glad to see that our bond is as strong as ever.
|
Danse: I just thought you deserved to know how I felt.
|
a flirt went right over your head / Confident
|
COMDanse_02_FriendshipToAdmiration
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Even though I'm well aware that you have no control over it, I appreciate the sentiment.
|
I just thought you deserved to know how I felt.
|
|
Apologetic
|
COMDanse_02_FriendshipToAdmiration
|
Scene
|
SceneDialogue
|
Custom
|
|
|
If you feel that I've overstepped my bounds, I completely understand.
|
|
Apologetic
|
COMDanse_02_FriendshipToAdmiration
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Whatever the case may be, I appreciate the fact that you took the time to listen.
|
|
Friendly
|
COMDanse_02_FriendshipToAdmiration
|
Combat
|
Combat
|
Attack
|
|
|
Going hand-to-hand!
|
|
|
|
Combat
|
Combat
|
Attack
|
|
|
Come on!
|
|
|
|
Combat
|
Combat
|
Attack
|
|
|
Ad victoriam!
|
|
|
|
Combat
|
Combat
|
Attack
|
|
|
Yargh!
|
|
|
|
Combat
|
Combat
|
AvoidThreat
|
|
|
Incoming!
|
|
|
|
Combat
|
Combat
|
AvoidThreat
|
|
|
Watch out!
|
|
|
|
Combat
|
Combat
|
AvoidThreat
|
|
|
Hit the dirt!
|
|
|
|
Combat
|
Combat
|
BleedOut
|
|
|
Damn it... I'm hit bad!
|
|
|
|
Combat
|
Combat
|
BleedOut
|
|
|
Medic!
|
|
|
|
Combat
|
Combat
|
BleedOut
|
|
|
Aid me, brother!
|
|
|
|
Combat
|
Combat
|
CrippledLimb
|
|
|
Arm's shot!
|
|
|
|
Combat
|
Combat
|
CrippledLimb
|
|
|
Agh! My damn arm!
|
|
|
|
Combat
|
Combat
|
CrippledLimb
|
|
|
My arm's hit!
|
|
|
|
Combat
|
Combat
|
CrippledLimb
|
|
|
Leg's hit!
|
|
|
|
Combat
|
Combat
|
CrippledLimb
|
|
|
Ugh! My leg!
|
|
|
|
Combat
|
Combat
|
CrippledLimb
|
|
|
Can't move!
|
|
|
|
Combat
|
Combat
|
CrippledLimb
|
|
|
Agggh! Can't see!
|
|
|
|
Combat
|
Combat
|
CrippledLimb
|
|
|
My ears! Agh!
|
|
|
|
Combat
|
Combat
|
CrippledLimb
|
|
|
Head's hit! Blacking out!
|
|
|
|
Combat
|
Combat
|
CrippledLimb
|
|
|
Gut shot! Ugh!
|
|
|
|
Combat
|
Combat
|
CrippledLimb
|
|
|
Coughing up blood over here!
|
|
|
|
Combat
|
Combat
|
CrippledLimb
|
|
|
Agh! My chest... stings.
|
|
|
|
Combat
|
Combat
|
Death
|
|
|
Ad vic...victoriam, brother...
|
|
|
|
Combat
|
Combat
|
Death
|
|
|
Ad vic...victoriam, sister...
|
|
|
|
Combat
|
Combat
|
Hit
|
|
|
Damn it!
|
|
|
|
Combat
|
Combat
|
Hit
|
|
|
I'm hit!
|
|
|
|
Combat
|
Combat
|
Hit
|
|
|
Damn!
|
|
|
|
Combat
|
Combat
|
Hit
|
|
|
Ugh!
|
|
|
|
Combat
|
Combat
|
Hit
|
|
|
Argh!
|
|
|
|
Combat
|
Combat
|
Hit
|
|
|
Weergh!
|
|
|
|
Combat
|
Combat
|
Hit
|
|
|
Nargh!
|
|
|
|
Combat
|
Combat
|
Hit
|
|
|
Oof!
|
|
|
|
Combat
|
Combat
|
Hit
|
|
|
Agh!
|
|
|
|
Combat
|
Combat
|
PowerAttack
|
|
|
Aaaayyyaarrrrgghh!
|
|
|
|
Combat
|
Combat
|
PowerAttack
|
|
|
Nnyyyaarrgghh!
|
|
|
|
Combat
|
Combat
|
PowerAttack
|
|
|
Yyyaaaarrgghh!
|
|
|
|
Combat
|
Combat
|
ThrowGrenade
|
|
|
'Nade out!
|
|
|
|
Combat
|
Combat
|
ThrowGrenade
|
|
|
Head's up!
|
|
|
|
Combat
|
Combat
|
Taunt
|
|
|
For Elder Maxson!
|
|
|
|
Combat
|
Combat
|
Taunt
|
|
|
For the Brotherhood!
|
|
|
|
Combat
|
Combat
|
Taunt
|
|
|
Maintain your position!
|
|
|
|
Combat
|
Combat
|
Taunt
|
|
|
Hold your ground!
|
|
|
|
Combat
|
Combat
|
Taunt
|
|
|
Send them back to hell!
|
|
|
|
Combat
|
Combat
|
Taunt
|
|
|
Aim for their weak spot!
|
|
|
|
Combat
|
Combat
|
Taunt
|
|
|
Light 'em up!
|
|
|
|
Combat
|
Combat
|
Taunt
|
|
|
Suppressing fire!
|
|
|
|
Combat
|
Combat
|
Taunt
|
|
|
Pin them down!
|
|
|
|
Combat
|
Combat
|
Taunt
|
|
|
Shock and awe!
|
|
|
|
Combat
|
Combat
|
Taunt
|
|
|
Fight to the last man!
|
|
|
|
Combat
|
Combat
|
Taunt
|
|
|
Ad victoriam!
|
|
|
|
Favors
|
Favor
|
PathingRefusal
|
|
|
There's no way I can reach that.
|
|
Confident
|
|
Favors
|
Favor
|
PathingRefusal
|
|
|
Negative. I can't find a way to get there.
|
|
Confident
|
|
Favors
|
Favor
|
PathingRefusal
|
|
|
Unless you're seeing something that I'm not, I won't be able to reach that.
|
|
Confident
|
|
Favors
|
Favor
|
PathingRefusal
|
|
|
It's impossible for me to access that.
|
|
Confident
|
|
Favors
|
Favor
|
PathingRefusal
|
|
|
Expecting me to reach that is absurd.
|
|
Confident
|
|
Favors
|
Favor
|
Trade
|
|
|
Switching out your gear?
|
|
Question
|
|
Favors
|
Favor
|
Trade
|
|
|
A smart soldier is always prepared.
|
|
Confident
|
|
Favors
|
Favor
|
Trade
|
|
|
Feel like trading some equipment?
|
|
Question
|
|
Favors
|
Favor
|
Trade
|
|
|
Well, let's see what you've acquired.
|
|
Confident
|
|
Favors
|
Favor
|
Trade
|
|
|
Be glad to share the burden.
|
|
Confident
|
|
Favors
|
Favor
|
Trade
|
|
|
Want to swap some gear?
|
|
|
|
Favors
|
Favor
|
Trade
|
|
|
Got anything interesting for me today?
|
|
|
|
Favors
|
Favor
|
Trade
|
|
|
Let's see what you've got.
|
|
|
|
Favors
|
Favor
|
Agree
|
|
|
Lead the way, soldier.
|
|
|
|
Favors
|
Favor
|
Agree
|
|
|
I'm at your six.
|
|
|
|
Favors
|
Favor
|
Agree
|
|
|
Roger that. Following.
|
|
|
|
Favors
|
Favor
|
Agree
|
|
|
Roger. Holding position.
|
|
|
|
Favors
|
Favor
|
Agree
|
|
|
Holding.
|
|
|
|
Favors
|
Favor
|
Agree
|
|
|
Don't take too long.
|
|
|
|
Favors
|
Favor
|
Agree
|
|
|
No problem.
|
|
|
|
Favors
|
Favor
|
Agree
|
|
|
Got it.
|
|
|
|
Favors
|
Favor
|
Agree
|
|
|
I'm on it.
|
|
|
|
Favors
|
Favor
|
Agree
|
|
|
Roger that.
|
|
|
|
Favors
|
Favor
|
Agree
|
|
|
Affirmative.
|
|
|
|
Favors
|
Favor
|
ExitFavorState
|
|
|
That's all for now?
|
|
|
|
Favors
|
Favor
|
ExitFavorState
|
|
|
All right.
|
|
|
|
Favors
|
Favor
|
ExitFavorState
|
|
|
Nothing else?
|
|
|
|
Favors
|
Favor
|
ExitFavorState
|
|
|
That it?
|
|
|
|
Favors
|
Favor
|
ExitFavorState
|
|
|
Let me know if you need any more help.
|
|
|
|
Favors
|
Favor
|
MoralRefusal
|
|
|
We don't do things like that in the Brotherhood.
|
|
|
|
Favors
|
Favor
|
MoralRefusal
|
|
|
That's wrong. I'm not going to do it.
|
|
|
|
Favors
|
Favor
|
MoralRefusal
|
|
|
You must be out of your mind.
|
|
|
|
Favors
|
Favor
|
MoralRefusal
|
|
|
Forget it, that's never going to happen.
|
|
|
|
Favors
|
Favor
|
MoralRefusal
|
|
|
Better think of something else, because I refuse to do that.
|
|
|
|
Favors
|
Favor
|
Refuse
|
|
|
Can't do it.
|
|
|
|
Favors
|
Favor
|
Refuse
|
|
|
I'd like to help, but you're asking the impossible.
|
|
|
|
Favors
|
Favor
|
Refuse
|
|
|
Sorry, no can do.
|
|
|
|
Favors
|
Favor
|
Refuse
|
|
|
That's not possible.
|
|
|
|
Favors
|
Favor
|
Refuse
|
|
|
Negative.
|
|
|
|
Favors
|
Favor
|
Show
|
|
|
All right.
|
|
|
|
Favors
|
Favor
|
Show
|
|
|
Go ahead.
|
|
|
|
Favors
|
Favor
|
Show
|
|
|
What do you want?
|
|
|
|
Favors
|
Favor
|
Show
|
|
|
You point, I shoot.
|
|
|
|
Favors
|
Favor
|
Show
|
|
|
Need something?
|
|
|
|
Favors
|
Favor
|
Show
|
|
|
Where do you want me?
|
|
|
|
Favors
|
Favor
|
Show
|
|
|
Awaiting your command.
|
|
|
|
Favors
|
Favor
|
Show
|
|
|
Ready.
|
|
|
|
Detection
|
Detection
|
AlertToCombat
|
|
|
Intruder alert!
|
|
|
|
Detection
|
Detection
|
AlertToCombat
|
|
|
Over there! Get 'em!
|
|
|
|
Detection
|
Detection
|
AlertToCombat
|
|
|
Found you!
|
|
|
|
Detection
|
Detection
|
AlertToCombat
|
|
|
Not getting passed me!
|
|
|
|
Detection
|
Detection
|
AlertToCombat
|
|
|
We've got company!
|
|
|
|
Detection
|
Detection
|
AlertToNormal
|
|
|
Must be my imagination.
|
|
|
|
Detection
|
Detection
|
AlertToNormal
|
|
|
Sounding all clear.
|
|
|
|
Detection
|
Detection
|
AlertToNormal
|
|
|
False alarm.
|
|
|
|
Detection
|
Detection
|
AlertToNormal
|
|
|
Hmph. I could have sworn I heard something.
|
|
|
|
Detection
|
Detection
|
AlertToNormal
|
|
|
Canceling the alert.
|
|
|
|
Detection
|
Detection
|
CombatToLost
|
|
|
Watch it, they've gone dark!
|
|
|
|
Detection
|
Detection
|
CombatToLost
|
|
|
I lost them!
|
|
|
|
Detection
|
Detection
|
CombatToLost
|
|
|
Contact lost!
|
|
|
|
Detection
|
Detection
|
CombatToLost
|
|
|
Head's up, they've stealthed!
|
|
|
|
Detection
|
Detection
|
CombatToLost
|
|
|
Switching to search!
|
|
|
|
Detection
|
Detection
|
CombatToNormal
|
|
|
Mission accomplished.
|
|
|
|
Detection
|
Detection
|
CombatToNormal
|
|
|
Threat neutralized.
|
|
|
|
Detection
|
Detection
|
CombatToNormal
|
|
|
Standing down.
|
|
|
|
Detection
|
Detection
|
CombatToNormal
|
|
|
Cease fire!
|
|
|
|
Detection
|
Detection
|
CombatToNormal
|
|
|
Target eliminated.
|
|
|
|
Detection
|
Detection
|
CombatToNormal
|
|
|
That's how we do it in the Brotherhood.
|
|
|
|
Detection
|
Detection
|
CombatToNormal
|
|
|
Hostile vaporized.
|
|
|
|
Detection
|
Detection
|
CombatToNormal
|
|
|
We're clear.
|
|
|
|
Detection
|
Detection
|
CombatToNormal
|
|
|
Going weapons cold.
|
|
|
|
Detection
|
Detection
|
CombatToNormal
|
|
|
Sent them back to hell.
|
|
|
|
Detection
|
Detection
|
CombatToNormal
|
|
|
Tango down.
|
|
|
|
Detection
|
Detection
|
CombatToNormal
|
|
|
Long live the Brotherhood.
|
|
|
|
Detection
|
Detection
|
LostToCombat
|
|
|
Nice try!
|
|
|
|
Detection
|
Detection
|
LostToCombat
|
|
|
Found them!
|
|
|
|
Detection
|
Detection
|
LostToCombat
|
|
|
Hostiles re-acquired!
|
|
|
|
Detection
|
Detection
|
LostToCombat
|
|
|
Over there!
|
|
|
|
Detection
|
Detection
|
LostToCombat
|
|
|
Think you're clever?!
|
|
|
|
Detection
|
Detection
|
LostToNormal
|
|
|
Forget it. They're gone.
|
|
|
|
Detection
|
Detection
|
LostToNormal
|
|
|
Hostiles have retreated.
|
|
|
|
Detection
|
Detection
|
LostToNormal
|
|
|
I think they gave up. Wise choice.
|
|
|
|
Detection
|
Detection
|
LostToNormal
|
|
|
Sound the all clear.
|
|
|
|
Detection
|
Detection
|
LostToNormal
|
|
|
Targets have disengaged.
|
|
|
|
Detection
|
Detection
|
NormalToAlert
|
|
|
Shh. I heard something.
|
|
|
|
Detection
|
Detection
|
NormalToAlert
|
|
|
I don't think we're alone.
|
|
|
|
Detection
|
Detection
|
NormalToAlert
|
|
|
Hold up, I think we're being stalked.
|
|
|
|
Detection
|
Detection
|
NormalToAlert
|
|
|
You hear that?
|
|
|
|
Detection
|
Detection
|
NormalToAlert
|
|
|
We may have a problem here.
|
|
|
|
Detection
|
Detection
|
NormalToLost
|
|
|
Where'd they go?
|
|
|
|
Detection
|
Detection
|
NormalToLost
|
|
|
Damn! Lost them!
|
|
|
|
Detection
|
Detection
|
NormalToLost
|
|
|
I'm not going to make this easy for you!
|
|
|
|
Detection
|
Detection
|
NormalToLost
|
|
|
Negative visual on the target.
|
|
|
|
Detection
|
Detection
|
NormalToLost
|
|
|
Remain vigilant, I know they're still here.
|
|
|
|
Detection
|
Detection
|
NormalToCombat
|
|
|
Ad victoriam!
|
|
|
|
Detection
|
Detection
|
NormalToCombat
|
|
|
For the Brotherhood!
|
|
|
|
Detection
|
Detection
|
NormalToCombat
|
|
|
Lock and load!
|
|
|
|
Detection
|
Detection
|
NormalToCombat
|
|
|
This is the part of the job that I love!
|
|
|
|
Detection
|
Detection
|
NormalToCombat
|
|
|
Safety's off!
|
|
|
|
Detection
|
Detection
|
NormalToCombat
|
|
|
Let's show them how the Brotherhood does it!
|
|
|
|
Detection
|
Detection
|
NormalToCombat
|
|
|
No mercy!
|
|
|
|
Detection
|
Detection
|
NormalToCombat
|
|
|
Kill them all!
|
|
|
|
Detection
|
Detection
|
NormalToCombat
|
|
|
No prisoners!
|
|
|
|
Detection
|
Detection
|
NormalToCombat
|
|
|
Remember the Citadel!
|
|
|
|
Detection
|
Detection
|
NormalToCombat
|
|
|
For honor! For glory!
|
|
|
|
Detection
|
Detection
|
NormalToCombat
|
|
|
Squash 'em!
|
|
|
|
Detection
|
Detection
|
NormalToCombat
|
|
|
Bloatfly! Take 'em out!
|
|
|
|
Detection
|
Detection
|
NormalToCombat
|
|
|
Assaultron! Watch for heavy fire!
|
|
|
|
Detection
|
Detection
|
NormalToCombat
|
|
|
Use everything you've got!
|
|
|
|
Detection
|
Detection
|
NormalToCombat
|
|
|
Don't let them bite you!
|
|
|
|
Detection
|
Detection
|
NormalToCombat
|
|
|
Pestilent maggot!
|
|
|
|
Detection
|
Detection
|
NormalToCombat
|
|
|
Deathclaw! Condition red!
|
|
|
|
Detection
|
Detection
|
NormalToCombat
|
|
|
Fire! Don't let it let close!
|
|
|
|
Detection
|
Detection
|
NormalToCombat
|
|
|
Damn chatterbots.
|
|
|
|
Detection
|
Detection
|
NormalToCombat
|
|
|
This is hardly worth our time.
|
|
|
|
Detection
|
Detection
|
NormalToCombat
|
|
|
Godless heathens!
|
|
|
|
Detection
|
Detection
|
NormalToCombat
|
|
|
Exterminate them! Send them back to hell!
|
|
|
|
Detection
|
Detection
|
NormalToCombat
|
|
|
Watch out for it's flamethrower!
|
|
|
|
Detection
|
Detection
|
NormalToCombat
|
|
|
Come on, you floating pile of garbage!
|
|
|
|
Detection
|
Detection
|
NormalToCombat
|
|
|
Mirelurks! Take them down!
|
|
|
|
Detection
|
Detection
|
NormalToCombat
|
|
|
Aim for their heads!
|
|
|
|
Detection
|
Detection
|
NormalToCombat
|
|
|
King, huh? We'll see about that!
|
|
|
|
Detection
|
Detection
|
NormalToCombat
|
|
|
Watch for their blasts!
|
|
|
|
Detection
|
Detection
|
NormalToCombat
|
|
|
Diseased vermin!
|
|
With contempt
|
|
Detection
|
Detection
|
NormalToCombat
|
|
|
Bleed, you filth!
|
|
With contempt
|
|
Detection
|
Detection
|
NormalToCombat
|
|
|
Slag those hulks!
|
|
|
|
Detection
|
Detection
|
NormalToCombat
|
|
|
Slow and stupid loses the race!
|
|
|
|
Detection
|
Detection
|
NormalToCombat
|
|
|
Waste of ammo!
|
|
|
|
Detection
|
Detection
|
NormalToCombat
|
|
|
Disgusting insect!
|
|
|
|
Detection
|
Detection
|
NormalToCombat
|
|
|
Aim for the stinger!
|
|
|
|
Detection
|
Detection
|
NormalToCombat
|
|
|
Radscorpion in range!
|
|
|
|
Detection
|
Detection
|
NormalToCombat
|
|
|
Repulsive beast!
|
|
|
|
Detection
|
Detection
|
NormalToCombat
|
|
|
Time to send this creature back to hell!
|
|
|
|
Detection
|
Detection
|
NormalToCombat
|
|
|
Sentry bot in range! Give it everything you've got!
|
|
|
|
Detection
|
Detection
|
NormalToCombat
|
|
|
Go for the treads!
|
|
|
|
Detection
|
Detection
|
NormalToCombat
|
|
|
Wretched insect!
|
|
|
|
Detection
|
Detection
|
NormalToCombat
|
|
|
Watch the stinger!
|
|
|
|
Detection
|
Detection
|
NormalToCombat
|
|
|
Die, you godless heathen! Die!
|
|
|
|
Detection
|
Detection
|
NormalToCombat
|
|
|
No mercy! Blow it's goddamn head off!
|
|
|
|
Detection
|
Detection
|
NormalToCombat
|
|
|
Exterminate the heathens!
|
|
|
|
Detection
|
Detection
|
NormalToCombat
|
|
|
Godless bastard! To hell with you!
|
|
|
|
Detection
|
Detection
|
NormalToCombat
|
|
|
I'm going to wipe you from the face of the earth!
|
|
|
|
Detection
|
Detection
|
NormalToCombat
|
|
|
Exterminate the Mutants! No mercy!
|
|
|
|
Detection
|
Detection
|
NormalToCombat
|
|
|
Back to hell with you!
|
|
|
|
Detection
|
Detection
|
NormalToCombat
|
|
|
Melt them down to slag!
|
|
|
|
Detection
|
Detection
|
NormalToCombat
|
|
|
Blow those things to bits!
|
|
|
|
Detection
|
Detection
|
NormalToCombat
|
|
|
Institute vermin!
|
|
|
|
Detection
|
Detection
|
NormalToCombat
|
|
|
Synths! Destroy them!
|
|
|
|
Detection
|
Detection
|
NormalToCombat
|
|
|
Burn them down!
|
|
|
|
Detection
|
Detection
|
NormalToCombat
|
|
|
I'm sorry, brother!
|
|
Angry
|
|
Detection
|
Detection
|
NormalToCombat
|
|
|
I'm sorry, sister!
|
|
Angry
|
|
Detection
|
Detection
|
NormalToCombat
|
|
|
You leave me no choice!
|
|
Angry
|
|
Detection
|
Detection
|
NormalToCombat
|
|
|
You're going to regret this, brother!
|
|
Angry
|
|
Detection
|
Detection
|
NormalToCombat
|
|
|
You're going to regret this, sister!
|
|
Angry
|
|
Miscellaneous
|
Miscellaneous
|
WaitingForPlayerInput
|
|
|
You're awfully quiet.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
WaitingForPlayerInput
|
|
|
Excuse me... I believe we were talking.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
WaitingForPlayerInput
|
|
|
Are you ignoring me for a reason?
|
|
|
|
Miscellaneous
|
Miscellaneous
|
WaitingForPlayerInput
|
|
|
I'd appreciate it if you said something.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
WaitingForPlayerInput
|
|
|
You ignore people often?
|
|
|
|
Miscellaneous
|
Miscellaneous
|
WaitingForPlayerInput
|
|
|
I'd appreciate a response, Knight.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
WaitingForPlayerInput
|
|
|
I'd appreciate a response, Paladin.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
WaitingForPlayerInput
|
|
|
I'd appreciate a response, Sentinel.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
WaitingForPlayerInput
|
|
|
I'd appreciate a response, Initiate.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
Ready to continue our mission, soldier?
|
Player Default: Ready.
|
Question
|
COMDansePickUpScene
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
Hold up. We need to talk about what you did. Right now.
|
Player Default: I hope I haven't offended you.
|
Angry (Player murdered an innocent) / Angry
|
COMDanseMurderScene
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
We need to talk about what you did. Right now.
|
Player Default: I hope I haven't offended you.
|
Angry (Player murdered an innocent) / Angry
|
COMDanseMurderScene
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
That conversation we had earlier, the one regarding my personal struggles? I hope it didn't make you uncomfortable.
|
Player Default: Not in the least. If it was that important to you, I'm glad you shared it with me.
|
Concerned
|
COMDanse_12_InfatuationRepeaterRegular
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
I've had enough. We're done.
|
Player Default: Hold on. Let's talk about this.
|
Anger, Player is being a jerk, you're leaving him/her / Angry
|
COMDanse_10_RepeatDisdainToHatred
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
Come on, give me a chance to admit that I was wrong.
|
Player Default: If you were wrong, I'm sure there's a good explaination.
|
you made a mistake, broaching it with player / Concerned
|
COMDanse_11_RepeatAdmirationToInfatuation
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
Well, I admit it. I was wrong.
|
Player Default: If you were wrong, I'm sure there's a good explaination.
|
you made a mistake, broaching it with player / Concerned
|
COMDanse_11_RepeatAdmirationToInfatuation
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
Did you have time for that personal matter I mentioned?
|
Player Default: Sounds important. Go ahead.
|
Question
|
COMDanse_04_ConfidantToInfatuation
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
If you have a moment, I have something... personal I'd like to discuss.
|
Player Default: Sounds important. Go ahead.
|
some hesitance and concern in voice / Concerned
|
COMDanse_04_ConfidantToInfatuation
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
We really need to talk.
|
Player Default: I'm always ready to listen
|
Concerned
|
COMDanse_07_RepeatInfatuationToAdmiration
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
If you have the time to talk now, I'd still like to know what you think about Scribe Haylen.
|
Player Default: She's as dedicated as they come. A real team player.
|
Concerned
|
COMDanse_03_AdmirationToConfidant
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
I know this may sound like a strange question, but tell me... what do you think about Scribe Haylen?
|
Player Default: She's as dedicated as they come. A real team player.
|
Question
|
COMDanse_03_AdmirationToConfidant
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
Things seem to be changing between us, and I really think we need to talk.
|
Player Default: I'm always ready to listen
|
Concerned
|
COMDanse_07_RepeatInfatuationToAdmiration
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
There's still that off the record matter I'd like to discuss. Do you have time now?
|
Player Default: Absolutely. Go ahead.
|
Question
|
COMDanse_02_FriendshipToAdmiration
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
Would it be possible to speak... off the record for a moment?
|
Player Default: Absolutely. Go ahead.
|
Concerned
|
COMDanse_02_FriendshipToAdmiration
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
Do you want to have that talk now?
|
Player Default: Of course. What's on your mind?
|
Question
|
COMDanse_01_NeutralToFriendship
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
If you have a moment, there's something I'd like to discuss with you.
|
Player Default: Of course. What's on your mind?
|
Confident
|
COMDanse_01_NeutralToFriendship
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
We still need to talk.
|
Player Default: If you think something's wrong, I want to know.
|
Concerned
|
COMDanse_08_RepeatAdmirationToNeutral
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
We really need to talk. Something's wrong and I want to get to the bottom of it.
|
Player Default: If you think something's wrong, I want to know.
|
Concerned
|
COMDanse_08_RepeatAdmirationToNeutral
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
You ready to talk now? I need to know what's going on with you.
|
Player Default: You sound angry.
|
angry (re-record) / Angry
|
COMDanse_09_RepeatNeutralToDisdain
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
Hold up. Why don't you cut to the chase and tell me what's going on with you?
|
Player Default: You sound angry.
|
angry (re-record) / Irritated
|
COMDanse_09_RepeatNeutralToDisdain
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
You ready to have that talk now? I'm tired of waiting.
|
Player Default: Take it easy. I'm listening.
|
angry / Angry
|
COMDanse_05_NeutralToDisdain
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
We need to talk. Now.
|
Player Default: Take it easy. I'm listening.
|
angry / Angry
|
COMDanse_05_NeutralToDisdain
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
Goddamn it, I've had it! We're through!
|
Player Default: Calm down, let's talk about it.
|
furious / Angry
|
COMDanse_06_DisdainToHatred
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
So... it appears the Commonwealth is about to enter a new era of peace thanks to you.
|
Player Default: I didn't do this for the Commonwealth, Danse. This was personal.
|
Institute has been destroyed / Friendly
|
COMDanse_13_PostMQ302
|
Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
No. We're done talking.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
I've got nothing to say to you.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
Just turn around, and walk away.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
I thought I was clear. We're done.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
Just stay out of my way.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
I always have time for you.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
Hmmm, what did you have for me today?
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
I like when you're this close.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
Whatever you need, I'll make it happen.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
I hope nothing's troubling you today.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
What is it, friend?
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
If you need anything done, I'll be there to help you.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
You're one hell of a soldier, you know that?
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
I feel better knowing you have my back.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
You can count on me.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
You lead the way, and I'll always be close behind.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
Nice to have someone else to depend on, isn't it.
|
|
Statement, not question.
|
|
Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
What did you want?
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
Make it quick, we have a lot of ground to cover.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
What's on your mind, soldier?
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
How can I help you, Initiate?
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
How can I help you, Knight?
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
How can I help you, Paladin?
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
What's our next move?
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
I have to say, I'm pretty disappointed in you right now.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
Maybe you aren't Brotherhood material after all.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
What is it now?
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
You have something on your mind? Spit it out.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
What? I haven't got all day.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
Yeah?
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
Hmm?
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
Soldier?
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
Yes?
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Hello
|
|
|
Huh?
|
|
|
|
Miscellaneous
|
Miscellaneous
|
SharedInfo
|
|
|
That was interesting.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
SharedInfo
|
|
|
That was foolish.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
SharedInfo
|
|
|
Have you taken leave of your senses?
|
|
|
|
Miscellaneous
|
Miscellaneous
|
SharedInfo
|
|
|
Amazing. I can't believe it!
|
|
|
|
Miscellaneous
|
Miscellaneous
|
SharedInfo
|
|
|
That's not the way we do things in the Brotherhood.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
SharedInfo
|
|
|
Quick thinking, soldier.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
SharedInfo
|
|
|
Don't ever let me see you doing that again.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
SharedInfo
|
|
|
Yes.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
SharedInfo
|
|
|
I suppose.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
SharedInfo
|
|
|
Negative.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
SharedInfo
|
|
|
No.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
SharedInfo
|
|
|
That's not going to happen.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
SharedInfo
|
|
|
I have something for you.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
SharedInfo
|
|
|
Take this, soldier.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
SharedInfo
|
|
|
Thank you.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
SharedInfo
|
|
|
Appreciated, soldier.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
They deserved it... every single one of them. The Institute's reign of terror over the Commonwealth has ended.
|
|
Staring out over a giant blast crater. / Stern
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Don't you have somewhere to be?
|
|
partnership with player has ended / Irritated
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
I've already told you, I'm retracting my sponsorship. You're on your own.
|
|
partnership with player has ended / Irritated
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
This is the last time I make the mistake of recruiting a common wastelander.
|
|
partnership with player has ended / Irritated
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
I don't know why you even bother staying with the Brotherhood.
|
|
partnership with player has ended / Irritated
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
You're a disgrace to your uniform.
|
|
partnership with player has ended / Irritated
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
It's the end of the road for us, soldier. Deal with it.
|
|
partnership with player has ended / Irritated
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Go bother someone else. I'm busy.
|
|
partnership with player has ended / Irritated
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
You're lucky Elder Maxson still tolerates you, otherwise I would have already dealt with you myself.
|
|
partnership with player has ended / Irritated
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Don't you have a mission to complete?
|
|
partnership with player has ended / Irritated
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
You're wasting my time, soldier. Go do something useful.
|
|
partnership with player has ended / Irritated
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
I'm starting to think that sponsoring you was a huge mistake.
|
|
Irritated
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Like it or not, we're stuck with each other. Let's just make the best of it.
|
|
Irritated
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
You're not just disappointing me, you're disappointing the Brotherhood.
|
|
Irritated
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
If your strange behavior continues, I'm not certain how much longer we'll be working together.
|
|
Irritated
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
You're supposed to be representing the Brotherhood. Why don't you start acting like it.
|
|
Irritated
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
What the hell is wrong with you? You're either with us or against us.
|
|
Irritated
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
There are plenty of other soldiers that would give anything to be in your position. Don't make me regret picking you.
|
|
Irritated
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
This isn't working out. Maybe if I'm lucky, I can be reassigned to the Prydwen.
|
|
Irritated
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
You're an embarrassment to the Brotherhood.
|
|
Irritated
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
I have to be honest, my patience with you is running thin.
|
|
Irritated
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Call me old-fashioned, but there's nothing better than being boots on the ground.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Remember, we're out here representing the Brotherhood. Let's make them proud.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Doesn't it feel good to be a part of something as important as the Brotherhood?
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
With the Brotherhood behind us, we'll never fall.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
I'm pleased we were assigned to the same team. I think we can learn a lot from each other.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
There's a wealth of technology just waiting to be discovered out here.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
I think you should stay on point. Your instincts seem to be right on target.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Give me a laser rifle and my Power Armor and I'll take on the world.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
If we want to win the people's hearts and minds, we have to spread the word of the Brotherhood across the Commonwealth.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
There's Brotherhood, then there's everything else. Nothing in between.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
You watch my back, I'll watch yours.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
I have to admit, I'm very impressed. You're quite a soldier.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
People in the Brotherhood are looking up to you. Keep it up, soldier.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
I can count the number of people I can depend on with one hand, and you're definitely one of them.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
You're more than worthy to wear our uniform. Be proud.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
It's a pleasure to be a part of a team you can depend on.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
You were born to be a soldier. You just didn't know it until now.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Thanks to you, we're making a difference out here.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
I have to admit, I feel pretty damn secure when you've got my back.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
The Brotherhood of Steel is lucky to have you within its ranks.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
I'm proud to be fighting by your side.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
If it ever comes down to it, I'll gladly spill my own blood if it means keeping you by my side.
|
|
Friendly
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Wherever it is that you're leading us, I'll proudly follow.
|
|
Friendly
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
I feel like we've become an unstoppable team. Together, we can conquer any obstacle that gets in our way.
|
|
Friendly
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
You're one of the finest soldiers I've ever had the privilege of serving with.
|
|
Friendly
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
You've returned everything that's been stolen from me. I'm forever in your debt.
|
|
referring to your true identity / Friendly
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
No matter how bad things get out here, just remember that I'll always have your back.
|
|
Friendly
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Thank you for helping me remember who I am. Without you, I'd be lost.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
The bravery you showed by standing up to Maxson on my behalf will never be forgotten.
|
|
Friendly
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
If I lost you, I don't know what I'd do.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
With you standing by me, I feel like I can take on the world.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Decorum prohibits it, but I feel like being close to you right now.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
I never thought there was room for anything in my life besides the Brotherhood. I'm glad I was wrong.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
It's strange. I've been alone for so long, I don't even know how to act around you.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
We can't let our relationship interfere with our work. It just wouldn't be right.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
I always knew there was something missing from my life. Now I've found it.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
This is the happiest I've ever been since I've joined the Brotherhood. Thank you.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Being in love doesn't mean we have to stop fighting for what we believe in.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
It's places like this that make me doubt the future of humanity.
|
|
looking at a blown out barren nuked wasteland / Irritated
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Watch your radiation levels. My suit's meter is off the charts here.
|
|
looking at a blown out barren nuked wasteland / Concerned
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
I can't imagine how anything can survive in this irradiated zone.
|
|
looking at a blown out barren nuked wasteland / Irritated
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
I really should have my armor adjusted while I'm here.
|
|
Confident
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
I've served on this vessel for years. It's the only home I know.
|
|
Confident
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
We should stock up on supplies before we begin our next mission.
|
|
Confident
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
I never liked having squires aboard a warship, but Maxson thinks they need to train under fire.
|
|
Confident
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
The food in the mess hall isn't bad... well, as long as you don't smell it before you eat it.
|
|
Friendly
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Let's talk to Proctor Teagan. I bet he has some excellent mods for our power armor.
|
|
Confident
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Don't worry, you'll get used to sleeping comfortably underneath massive containers of highly flammable gas.
|
|
Confident
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
I can't stand traveling near saltwater. Have you seen what it does to my armor?
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
It's a shame that water travel is so dangerous. Imagine the marvels we could discover on the other side of that ocean.
|
|
A bit wistful, even for a military man.
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Keep surveilling the water for mirelurks. I don't want to get caught by surprise.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
I hope you aren't expecting us to wade into that irradiated muck.
|
|
Said with a bit of disdain.
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Now this place holds promise. Let's look around.
|
|
Big warehouse full of goodies lies before you.
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Brotherhood scribes never tire of rummaging through places like this.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
I wonder what was stored here? Something useful I hope.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Check the corners for hostiles. This warehouse makes for a nice killing zone.
|
|
Military caution is kicking in.
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
If we find anything, I hope you'll share some of it with the Brotherhood.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Vault-Tec created some of the best technology man had to offer.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Look at the construction. This vault was built to last.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
The horrors inflicted in some of these vaults... it makes my skin crawl.
|
|
A bit of anger at the corporation who built the Vaults
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Private corporations like Vault-Tec ruined mankind. All that brainpower put to waste...
|
|
A little anger mixed in here.
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
I can't even imagine being sealed into a tomb like this for eternity.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Looks like the inside of the Prydwen around here.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
It's starting to feel cramped in here. Let's double time it.
|
|
Narrow hallways and you're in huge armor suit.
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
I hope none of these pipes contain explosive liquids...
|
|
Military caution... you guys are carrying firearms.
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
I hope this leads to somewhere useful.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Close quarters means no retreat. Remember that.
|
|
Military advise to another soldier.
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
I hope this tunnel's stable. I don't plan on getting buried alive today.
|
|
A bit of cautious sarcasm.
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
I hope your safety's off... this place does not look friendly.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
You never know what's lurking in these tunnels.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
You think we'll actually find anything down here?
|
|
A bit annoyed.
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
The first thing that jumps out at us is getting a laser to the face.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Open every drawer. These stores tend to yield the best finds.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
There must be something of use in this store.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
This place was stripped clean. Can't say that I'm surprised.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
There could be a lockbox or a safe around. No harm in checking.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
It must have been nice to shop here and simply pay for what you needed.
|
|
Wistfully thinking of the past.
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
This place is huge. We have our work cut out for us.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Too bad we can't take a vertibird to the top.
|
|
Regretting the climb.
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Don't worry, my suit's primed for the climb.
|
|
Your armored suit is good to go.
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Keep a lookout for documents or plans that our scribes could find useful.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
These buildings are nothing but monuments to greed.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
This tub's seen better days.
|
|
Tub referring to a wrecked ship.
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
If you're thinking of taking this pile of junk out to sea, it's going to be a short trip.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Perhaps there's some equipment on board we could liberate?
|
|
As if convincing Player to check out the wrecked boat.
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Why sail when you can fly?
|
|
Almost to self. You use air vehicles all the time.
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
The only thing holding this ship together is rust and a prayer.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
This makes me wonder how many children perished when the bombs fell. It was truly a sad day for mankind.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
I don't think we'll find very much in a school, but I'll follow your lead.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
This school reminds me how education plays an important role in a squire's growth as a soldier.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Turning this place over is a waste of time if you ask me.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Some might consider this junk. To me, it's a treasure trove of possibilities.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
If there's anything I can't stand, it's an unorganized mess.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Look at this place. It's almost as if man was going out of his way to destroy the planet.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
There might be something we could bring back to the Prydwen here.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
The Brotherhood could make good use of all this scrap.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Considering the city took some direct hits during the war, it's astonishing so much of it's still standing.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
The ruins here remind me a bit of what's left of Washington D.C.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Plenty of cover around here if we get into a fire fight.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
All this destruction... such a senseless waste.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
I can't think of a better place to dig up some technological marvels of the past than this... until we sift through the ruins of the Institute.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
All things considered, this town is remarkably intact.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
You'd be surprised how much ammo and weaponry we've found in people's homes.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Can you imagine how nice it would have been to live in a place like this? Oh... never mind.
|
|
The Player used to live in a quiet town before the bombs, you just said a faux pas.
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Peaceful, quiet... the ideal American way of life. All of that's gone now.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
If we get into a fire fight, remember to use the building corners as cover.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Watch your step around here. It's a long way down.
|
|
Looking at the dropoff at edge of quarry.
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
The Brotherhood tried to run a quarry like this somewhere near the Capital Wasteland. It was more trouble than it was worth.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Looks like quite an operation they had going here.
|
|
Impressed with the size of the dig.
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
It might be worthwhile to head into the quarry and check it out.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
I hope you're not expecting us to haul chunks of ore back to the Prydwen.
|
|
You don't do manual labor.
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
This must have been a pleasant place to spend the day before the Great War.
|
|
Wistful - thinking of the past.
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
I'm not sure we're going to find anything of use in a place like this.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
I feel like a sitting duck without a bunch of rubble to hide behind.
|
|
Military thinking - uncomfortable being in open.
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Searching this park is going to be a colossal waste of time.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
We shouldn't stay here too long, I'm sure we're standing out like a sore thumb.
|
|
Military thinking - uncomfortable being in open.
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
We need to go desk by desk, drawer by drawer if you intend to find anything of value.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Don't overlook any terminals, they might contain some useful information.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
I think a Brotherhood Scribe would feel more at home here than I do.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
This company must have employed quite a few people. I wonder what became of them.
|
|
Wistful, thinking of the past.
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Holotapes, terminals, safes... these offices are bound to have at least one of them.
|
|
Eager to find technology.
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Monuments like this remind me why I became a soldier in the first place.
|
|
Solemn military moment.
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
I can't believe I'm standing on the spot where history was made.
|
|
In awe of the monument... feeling the moment.
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Moments in time, like what happened here, should never be forgotten.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
The Brotherhood rose from the ashes of the U.S. military, you know.
|
|
Proud... you are at an old army base.
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Being here almost makes me feel like I'm coming home. Isn't that strange?
|
|
Rhetorical question spoken aloud.
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
We should take a moment to remember all the soldiers who died fighting for what they believed in.
|
|
You are at the ruins of an old army base... it's hard to be here.
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Watch what you fire at in here. You never know what explodes and what doesn't.
|
|
There are live munitions around.
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
If we're fortunate, we might be able to recover some weapons or ammunition from this site.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
These tunnels are highly unstable. I wouldn't recommend the use of high explosives.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Ferals tend to infest these metro tunnels quite often. I wonder why.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
I lost one of my recon team members in a place like this. Didn't even see them coming.
|
|
Kicking yourself for losing a man in the past.
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
I used to think we could use these tunnels to avoid encounters on the surface, but most of them are flooded or collapsed.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Let's keep a tight formation in here... I don't want to lose you to something we can't see.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Scientists are what got us into this mess in the first place.
|
|
Referring to the war... they made nukes possible.
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
If it was up to me, I'd take anything that isn't nailed down back to the Prydwen.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Be careful, I'm betting there are caustic chemicals and explosive compounds in here.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
What has science ever solved that a fully-charged laser rifle couldn't?
|
|
You don't like scientists... you're military.
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
I feel like I'm going to break something stomping around in here.
|
|
You're wearing power armor suit.
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
I wish we had a facility like this aboard the Prydwen.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Stimpaks, Rad-X... whatever we find, the Brotherhood will put it to good use.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
All this medical technology was worthless when the bombs fell. There's no cure for stupidity.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
We should reconnoiter the hospital from top to bottom for supplies.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
It's unfortunate Scribe Haylen isn't here, she'd prove useful while sifting through all these rooms.
|
|
Haylen is a Brotherhood medic and you're in a hospital ruin.
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Proctor Ingram could put the machinery around here to good use. I'll have to mention it to her next time we're aboard the Prydwen.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
I wonder what this factory produced before the bombs fell.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Imagine if the Brotherhood could retool this place to assemble Power Armor suits. We'd be unstoppable.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
If we open fire in here, I pray it doesn't bring the whole place down on us.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
I loathe buildings like this. Much too easy to find yourself boxed in with nowhere to retreat.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Not much worth our time around here.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
There's no reason to spend too much time here.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
We made camps like this during basic training. Feels like a million years ago.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
I have a feeling we shouldn't be here.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
I can feel the chill of this place through my suit.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Keep your eyes on the shadows. Something could be lurking there.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Not much in the way of technology down here, is there.
|
|
Disappointed
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Only a non-human would be foolish enough to call this their home.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Proctor Teagan favors the sort of drink that was made here. We should bring him back a souvenir.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
I might be a soldier, but that doesn't stop me from enjoying a beer now and then.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
We should bring some of this beer back for the Prydwen's crew... I think they'd appreciate it.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Check your fire or we might end up covered in spoiled beer.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
It's good to be back.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
The Prydwen is amazing, isn't it? A triumph of Brotherhood engineering.
|
|
Proud of the giant airship before you.
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
With all these planes that were blown across the airport it's amazing the tower survived.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
It was a stroke of genius to park the Prydwen above the airport. I can't think of a better location.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
If anyone attacks this place, they'd need an army to burn us out.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Abominations, the lot of them.
|
|
Muttered to self... you hate the synths.
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
The Institute must not be allowed to create these freaks any longer.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Synths are nothing but technology run amok.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Free-thinking machines are an insult to our way of life. They need to be destroyed.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
I refuse to rest until every one of these nightmares is eliminated.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
To think that these creatures were once human... it makes me sick to my stomach.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
These creatures use FEV to make more of their own kind. Disgusting.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Super Mutants are slow and stupid creatures. Easy pickings for the likes of us.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Where are these things coming from? We cut one down, and another takes its place. It's endless!
|
|
Frustrated that you can't kill them all.
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
I don't care if they were humans once. Super Mutants are freaks of nature, and they need to be killed.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
I'm amazed how many pre-war robots are still functioning after all these years.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
The parts in these robots are worth their weight in gold.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
As long as a robot does what its told, I have no problem with it.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Robots aren't much of a challenge. They're so predictable.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
The main problem with fighting robots... they never know when to surrender.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
The Brotherhood's been dealing with this rabble ever since we set foot on Commonwealth soil.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Raiders care only for themselves. There's no honor among them.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Raiders are no better than a pack wild dogs fighting over scraps of meat.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Where do these fools come from? They seem to multiply like vermin.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
The Commonwealth will never be safe with these idiots running around.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Ugh. Diseased filth.
|
|
Nasty rats.
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
The thought of eating these things makes me sick. How can people stoop so low?
|
|
Repulsed by the thought of eating rats.
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
I loathe wasting precious ammunition on these vermin.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Ugly little creatures, aren't they.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Mole rat stench is quite... pungent.
|
|
Pause while trying to think how to describe it.
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Mirelurks. What's next? Giant fish with sharp teeth?
|
|
Sarcasm
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
These creatures are one of the reasons why the Brotherhood travels by air and not by sea.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Is it just me, or do you smell the ocean whenever these things are around?
|
|
rhetorical
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
I wonder if the Brotherhood could adapt the Mirelurk's carapace for use as armored plating.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
It's ludicrous to name their leaders "kings" and "queens." Mirelurks are nothing but disorganized rabble.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Gunners are extremely dangerous. Kill on sight.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
The tattoos on their heads make for a nice bullseye.
|
|
Disdain
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Remember, Gunners can't be reasoned with, and they don't surrender.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
These fools are nothing but cold-blooded murderers.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
If you have a Gunner in your sights, pull the trigger. They won't hesitate to do the same to you.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Skinwalkers, ferals, shamblers... call them whatever you like, but they're not human.
|
|
You have a hatred of non-humans.
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Ferals might have been human once, but now they're scavengers of human flesh.
|
|
You have a hatred of non-humans.
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
If it was up to me, I'd make it my life's work to wipe these things off the face of the planet.
|
|
You have a hatred of non-humans.
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Extermination is the best these ferals deserve.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
The only things ferals are good for is scraping the mud off of my boots.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Don't underestimate the deathclaw. I've seen one tear open Power Armor like it was a tin can.
|
|
These things are tough, even for a soldier like you.
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Aim for the deathclaw's legs to slow them down. It might give you a chance to survive.
|
|
These things are tough, even for a soldier like you.
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Did you know Elder Maxson took a deathclaw out with nothing but a combat knife? And he has the scar to prove it.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
We shouldn't stick around here too long. No telling how many deathclaws call this their home.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
My advice for hunting a deathclaw? Return to base and forget about it. You'll live longer.
|
|
These things are tough, even for a soldier like you.
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Humans that worship radiation? I don't even know where to begin...
|
|
This is an affront to you on multiple levels.
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Whoever this "Atom" is, I bet he's no match for the might of the Brotherhood.
|
|
Proud
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Keep that Rad Away at the ready. You're going to need it.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
The Children of Atom are nothing but a cult filled with lowlife scum.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Squash these things with your weapon, don't waste any ammunition.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Proctor Quinlan said something called bug spray used to exist before the bombs fell. I wish we had some of that now.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Blood-sucking insects.
|
|
Under your breath.
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
These bugs are disgusting.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
It feels good to walk among friends.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
I hope I live long enough to watch the Brotherhood take control of the Commonwealth.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Look at our strength and our numbers. The Commonwealth is as good as ours.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
I would gladly die if it meant one of my brothers would live.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
True peace can only be achieved by superior firepower.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
It's getting late. Should we bivouac out here or find a place to stay?
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
We're losing our nighttime cover... we need to move cautiously.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Another day, another assignment.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
It's clear tonight. We should be able to spot any hostiles at a decent range.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Strange how the Commonwealth changes so much at night, isn't it.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
We should make good time when the weather's this clear.
|
|
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Damn rain. I hope it doesn't rust out my suit again.
|
|
|
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Well alright.
|
I can't believe you're replacing me with this... thing.
|
Dogmeat: (pained whimper)
|
Irritated
|
COMNickPickupScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Strong learn secret of humans.
|
Why you'd choose to travel with this Mutant is beyond me. It should be destroyed.
|
Strong: Robot stop squawking. Strong smash.
|
very disgusted / Disgust
|
COMStrongPickUpScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Then let us get under way.
|
Being replaced by a machine... embarrassing.
|
Curie: So gracious of you, Monsieur Codsworth. Until we meet again.
|
shaking head to self / Irritated
|
COMCurie_PickUpScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Then let us get under way.
|
Get out of my way, synth.
|
Curie: So gracious of you, Monsieur Codsworth. Until we meet again.
|
Irritated
|
COMCurie_PickUpScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I'm all ready to go.
|
There's something you're keeping from me, Deacon. If I find out what it is and I don't like it, there will be hell to pay.
|
Deacon: Always am, Codsworth. That's one thing you can count on.
|
|
COMDeacon_PickUpScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: About time. I was getting bored.
|
I'm not sure why you'd want to travel with this... insubordinate civilian, but it's your decision.
|
Dogmeat: (sad whimper)
|
|
COMMacCreadyPickUpScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I'm a friend of the family. Maybe I can talk some sense into her.
|
I highly suggest you let us speak to her.
|
CultLeader: Look... truth is, we had a little, uh, disagreement about her joining the movement. She got kind of violent.
|
hinting at violence / Stern
|
DN019JoinCultEmogene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I killed the last guy who was running this scam. In case that matters to you.
|
One way or another, we're going to see her.
|
CultLeader: Uh, good to know. Let me just unlock the door for you, okay?
|
|
DN019JoinCultEmogene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Bribing instead of fighting? That's a new one on me, soldier.
|
CultLeader: Well, that's different.
|
|
DN019JoinCultEmogeneBribe
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Remember your training soldier. You never let the enemy get inside your head.
|
Player Default: "I deserve a better life. A better life is coming. A better life is almost here."
|
|
DN019JoinCultOfficeGaveItems
|
Scene
|
SceneDialogue
|
Custom
|
|
CultLeader: Just go ahead and give me everything you own, and I'll initiate you as a first level Pillar of the Community.
|
I'd advise against his suggestion.
|
Player Default: Here, this is everything I have.
|
|
DN019JoinCultOfficeScene
|
Scene
|
SceneDialogue
|
Custom
|
|
X6: I've already neutralized the perimeter guard. Just give the word, and we can start the assault on the main flotilla.
|
If this thing even looks at me the wrong way, I'm putting it down.
|
Player Default: Alright, let's go.
|
referring to a synth / Disgust
|
Inst301SceneX6Intro
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Good, I'd like to avoid any unnecessary violence.
|
They can be made docile with a code? Interesting. I'll have to make a note of that.
|
X6: Well, he might not be alone up there. Violence might be inevitable.
|
Surprised
|
Inst301SceneX6GivesResetCode
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: I'm not going to destroy this man's identity and free will. Killing him would be more humane.
|
If this thing has free will, it needs to be destroyed... immediately.
|
X6: He's not a man, sir, he's a synth. A synth that's confused and dangerous.
|
angry / Angry
|
Inst301SceneX6GivesResetCode
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Jesus, what a mouthful.
|
A code that resets a synth? I'll have to remember that.
|
X6: Then talk fast, sir. Just make sure you get it right.
|
Surprised
|
Inst301SceneX6GivesResetCode
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: What do you mean by "reset his cognitive processes?"
|
Who cares. Why are we even discussing this?
|
X6: Put more simply, the recall code will render him unconscious, even while he's still standing.
|
getting impatient / Irritated
|
Inst301SceneX6GivesResetCode
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: You have my word. Give me you what you've got, and we'll leave.
|
You're making a deal with him?! He needs to be put down!
|
SynthBoss: The password to get into the stash is "Mad Orca".
|
|
Inst301BranchBossExtort
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Hell no. I'll think just take what I want.
|
This is going to be a pleasure.
|
SynthBoss: If that's the way you want it, then let's finish this.
|
locked and loaded / SinisterSmile
|
Inst301BranchBossExtort
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: On second thought, nah.
|
A wise choice, soldier.
|
SynthBoss: If that's the way you want it, then let's finish this.
|
|
Inst301BranchBossExtort
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: And if I refuse?
|
Why are we even discussing this? It's obvious how this is going to play out.
|
SynthBoss: If that's the way you want it, then let's finish this.
|
Irritated
|
Inst301BranchBossExtort
|
Scene
|
SceneDialogue
|
Custom
|
|
|
All right, hopefully there's something useful here.
|
|
Confident
|
AO_Companion_LoiterSearch_Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Let's see what we've found.
|
|
Neutral
|
AO_Companion_LoiterSearch_Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
I wonder what's in here?
|
|
Question
|
AO_Companion_LoiterSearch_Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
I can't do that... it's secured.
|
|
as in "I can't do that, because the thing you asked me to open is locked" / Irritated
|
AO_Companion_LoiterSearch_Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
That's locked up tight.
|
|
as in "I can't do that, because the thing you asked me to open is locked" / Irritated
|
AO_Companion_LoiterSearch_Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
I'd like to, but I can't get through the lock.
|
|
as in "I can't do that, because the thing you asked me to open is locked" / Irritated
|
AO_Companion_LoiterSearch_Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Perfect. Got some armor here.
|
|
Found a hunk of armor in a container. / Neutral
|
AO_Companion_LoiterSearch_Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
If you're interested, I've found a piece of armor.
|
|
Found a hunk of armor in a container. / Neutral
|
AO_Companion_LoiterSearch_Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Ah, armor... good.
|
|
Found a hunk of armor in a container. / Neutral
|
AO_Companion_LoiterSearch_Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Found some Stims.
|
|
scrounging in a container, calling over to player. / Neutral
|
AO_Companion_LoiterSearch_Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Got more Stims for your first aid kit.
|
|
scrounging in a container, calling over to player. / Neutral
|
AO_Companion_LoiterSearch_Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Need some Stims? Found a few.
|
|
scrounging in a container, calling over to player. / Neutral
|
AO_Companion_LoiterSearch_Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Found an assortment of chems.
|
|
scrounging in a container, calling over to player. / Neutral
|
AO_Companion_LoiterSearch_Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
I see a few chems in here. Need them?
|
|
scrounging in a container, calling over to player. / Neutral
|
AO_Companion_LoiterSearch_Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Well, if you were hoping for chems, you're in luck.
|
|
scrounging in a container, calling over to player. / Neutral
|
AO_Companion_LoiterSearch_Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Found enough to make a meal here.
|
|
scrounging in a container, calling over to player / Neutral
|
AO_Companion_LoiterSearch_Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Got some food for you in here.
|
|
scrounging in a container, calling over to player / Neutral
|
AO_Companion_LoiterSearch_Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Found some chow.
|
|
scrounging in a container, calling over to player / Neutral
|
AO_Companion_LoiterSearch_Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Got some water in here.
|
|
scrounging in a container, calling over to player / Neutral
|
AO_Companion_LoiterSearch_Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
If you're thirsty, I just found some water.
|
|
scrounging in a container, calling over to player / Neutral
|
AO_Companion_LoiterSearch_Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Found a stash of water.
|
|
scrounging in a container, calling over to player / Neutral
|
AO_Companion_LoiterSearch_Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Found alcoholic spirits in here. Try not to get drunk.
|
|
scrounging in a container, calling over to player. / Happy
|
AO_Companion_LoiterSearch_Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Looks like a liquor stash.
|
|
scrounging in a container, calling over to player. / Happy
|
AO_Companion_LoiterSearch_Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Not much but a few bottles of liquor.
|
|
PLEASE RE-RECORD - scrounging in a container, calling over to player. / Happy
|
AO_Companion_LoiterSearch_Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Found an ammunition drop.
|
|
scrounging in a container, calling over to player / Neutral
|
AO_Companion_LoiterSearch_Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Got some ammo in here.
|
|
scrounging in a container, calling over to player / Neutral
|
AO_Companion_LoiterSearch_Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Found some ammo. Better stock up.
|
|
scrounging in a container, calling over to player / Neutral
|
AO_Companion_LoiterSearch_Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Excellent. We have a weapon in here.
|
|
Happy to find some weapons. / Happy
|
AO_Companion_LoiterSearch_Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Found a firearm.
|
|
Happy to find some weapons. / Happy
|
AO_Companion_LoiterSearch_Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Never can have too many weapons.
|
|
Happy to find some weapons. / Happy
|
AO_Companion_LoiterSearch_Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Well, this is quite a find.
|
|
scrounging in a container, calling over to player / Neutral
|
AO_Companion_LoiterSearch_Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Found a good bunch of stuff here.
|
|
scrounging in a container, calling over to player / Neutral
|
AO_Companion_LoiterSearch_Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
There's some useful things in here. Take a look.
|
|
scrounging in a container, calling over to player / Neutral
|
AO_Companion_LoiterSearch_Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Just a bunch of junk. What a waste of time.
|
|
scrounging in a container, calling over to player / Irritated
|
AO_Companion_LoiterSearch_Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Don't get excited. It's just some scrap.
|
|
scrounging in a container, calling over to player / Irritated
|
AO_Companion_LoiterSearch_Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Nothing. Just a pile of junk.
|
|
scrounging in a container, calling over to player / Irritated
|
AO_Companion_LoiterSearch_Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
BoS303Ingram: That's where we're headed. Hope you don't mind a little company, because I'm coming with you.
|
We appreciate the offer, Proctor.
|
Player Default: It would be helpful if you tagged along.
|
|
BoS303_01_Stage10
|
Scene
|
SceneDialogue
|
Custom
|
|
BoS303Ingram: That's if you don't mind a little company of course.
|
We appreciate the offer, Proctor.
|
Player Default: It would be helpful if you tagged along.
|
|
BoS303_01_Stage10PrePrime
|
Scene
|
SceneDialogue
|
Custom
|
|
BoS303Ingram: That's if you don't mind a little company of course.
|
We appreciate the offer, Proctor.
|
Player Default: It would be helpful if you tagged along.
|
|
BoS303_01_Stage10PostPrime
|
Scene
|
SceneDialogue
|
Custom
|
|
BoS303Ingram: All right, let's head into the lab. Can't wait to get a look at the place.
|
Keep your weapons ready... more synths could port in at any moment.
|
|
Stern
|
BoS303_03_Roof
|
Scene
|
SceneDialogue
|
Custom
|
|
BoS303Ingram: It must have been moved. Let's check out that terminal over there.
|
All right, you heard the Proctor. We'll search floor-by-floor if necessary.
|
|
giving orders
|
BoS303_04_MissingAgitator
|
Scene
|
SceneDialogue
|
Custom
|
|
BoS303Ingram: Damn it! They've knocked out the power to the elevators.
|
They're playing for time, trying to trap us on the upper levels while they bring in reinforcements.
|
|
|
BoS303_07_PowerLoss
|
Scene
|
SceneDialogue
|
Custom
|
|
BoS303Ingram: There it is... Mass Fusion's reactor. Don't make them like that anymore.
|
The Institute does. That's why we're here.
|
|
grim / Stern
|
BoS303_09_ViewReactor
|
Scene
|
SceneDialogue
|
Custom
|
|
BoS303Ingram: I'll communicate with you though their intercom system while I monitor everything from out here.
|
Don't worry. If the radiation turns you feral, I'll put you out of your misery.
|
|
half joking - or are you? play with it / SinisterSmile
|
BoS303_10_BeforeEnteringChamber
|
Scene
|
SceneDialogue
|
Custom
|
|
BoS303Ingram: The Institute must have sent reinforcements.
|
Remember... conserve your ammo and short, controlled bursts.
|
BoS303Ingram: I'll help hold them off, just make sure you get the Agitator out of here!
|
|
BoS303_14_ElevatorToLobby
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: Done.
|
Keep away from me, you filthy Ghoul.
|
Dogmeat: (sad whimper)
|
Angry
|
COMHancockPickUpScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Jabberbot: Assailant route tracked. Pursuit possible to Northwest.
|
We're still on track. Hopefully he's not much further.
|
Dogmeat: (alert bark)
|
|
Site04_RobotConversation
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Now that we're done, I'd advise a hasty retreat before the deathclaw decides to "thank" us personally.
|
|
grim / Stern
|
MS05B_ReturnEggToNest
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
It's a shame these people have to live in fear, sheltering in this old stadium when all those perfectly good buildings are still standing outside.
|
|
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Safeties off. I don't like the look of this place one bit.
|
|
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
This place is barbaric. Is this really how far society has fallen?
|
|
Disgust
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Having the Prydwen moored above the airport keeps the Brotherhood within striking distance of the city.
|
|
Confident
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Interesting. A structure in this condition might contain pristine pre-war artifacts. We should search it carefully.
|
|
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
All signs point to this location being extremely dangerous. We should proceed with caution.
|
|
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
If there's really buried treasure in Jamaica Plain, I hope it's something that the Brotherhood would find useful.
|
|
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Vault-Tec built places like this to conduct unethical experiments on human beings. Just thinking about it makes me sick.
|
|
Disgust
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
A submarine would be a valuable addition to the Brotherhood's arsenal. Perhaps we'll learn something useful about them while we're here.
|
|
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
This flotilla of junk looks suitable for the scum that calls it home.
|
|
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
It's going to take years to get the stench of Super Mutant out of here after we've exterminated them.
|
|
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Looks like a bomb storage and disposal facility. Watch what you shoot at in here.
|
|
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
If the Minutemen had been more organized, they wouldn't have had to abandon this fortification.
|
|
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
The Minutemen remind me of the Brotherhood when Elder Lyons was in charge... unfocused and far too charitable for their own good.
|
|
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
Looks suspiciously like a prison camp. We should proceed with caution.
|
|
Concerned
|
|
Topic
|
PlayerDialogue
|
Custom
|
|
|
The putrid stink of dishonesty hangs heavy in the air here... or maybe it's just the brahmin.
|
|
|
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Well done, soldier. One less synth makes the world a better place.
|
Companion: Next time you're thinkin' of lettin' someone off the hook, ask them to pay up first. You missed a golden opportunity.
|
|
FFDiamondCity10_021_Companion
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Do you have any idea what you've done, soldier?! You've let an enemy of the Brotherhood go free!
|
Companion: Well, scratch one wolf in sheep's clothin'. I guess we're done here.
|
Angry
|
FFDiamondCity10_021_Companion
|
Scene
|
SceneDialogue
|
Custom
|
|
|
One less synth in the world puts the Brotherhood one step closer to complete victory in the Commonwealth.
|
|
|
FFDiamondCity10_021_Companion
|
Scene
|
SceneDialogue
|
Custom
|
|
|
I want you to take it easy for a while, Rhys. You almost bought it when those ferals rushed us.
|
Rhys: Don't worry about me, sir. I can still pull my own weight.
|
Concerned
|
ConvBoSPoliceStation06Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
Rhys: Don't worry about me, sir. I can still pull my own weight.
|
I said take it easy. That means no long range patrols or recon sweeps until further notice. Understood, Knight?
|
Rhys: Yes, sir.
|
superior officer mode / Stern
|
ConvBoSPoliceStation06Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
Haylen: Excuse me, sir. We're running a little low on meds and stims. We could sure use another supply run.
|
Not yet, Haylen. I don't want to take any chances until our reinforcements arrive.
|
Haylen: But sir, I really think that...
|
|
ConvBoSPoliceStation05Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
Haylen: But sir, I really think that...
|
I've made up my mind. No more supply runs until further notice, and that's the end of it.
|
|
Confident
|
ConvBoSPoliceStation05Scene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Did you see that? Some sort of streak of light... or maybe a vehicle of some kind.
|
|
Surprised
|
UFOCrashQuestFlybyReaction
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Sounds like something crash landed... we should investigate immediately.
|
|
|
UFOCrashQuestImpactReaction
|
Scene
|
SceneDialogue
|
Custom
|
|
NPCMPaladinDanse: If we both go charging in there, he's going to panic.
|
I'll stay out here and cover our rear. You deal with Clarke. See if you can talk him down and get some answers to this mess.
|
|
Keeping his voice down. / Stern
|
BoSM02DanseOverrides_DanseStage235_Approach
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Hold up!
|
|
Keeping his voice down. / Stern
|
BoSM02DanseOverrides_DanseStage235_ApproachCallout
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
If we both go charging in there, he's going to panic.
|
BoSPaladinDanse: I'll stay out here and cover our rear. You deal with Clarke. See if you can talk him down and get some answers to this mess.
|
Keeping his voice down / Concerned
|
BoSM02DanseOverrides_DanseStage235_Approach
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Reporting in, Elder.
|
Target: You're doing a remarkable job, Paladin Danse. Keep up the good work.
|
saluting a superior officer
|
CIS_ChatWithNPC_DanseScene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Everything running smoothly, Proctor Ingram?
|
Target: You're doing a remarkable job, Paladin Danse. Keep up the good work.
|
talking to fellow soldier / Neutral
|
CIS_ChatWithNPC_DanseScene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Any discoveries worth mentioning, Proctor Quinlan?
|
Target: You're doing a remarkable job, Paladin Danse. Keep up the good work.
|
saluting a superior officer / Confident
|
CIS_ChatWithNPC_DanseScene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Proctor Teagan. Anything interesting turn up from our recon teams?
|
Target: You're doing a remarkable job, Paladin Danse. Keep up the good work.
|
saluting a superior officer / Confident
|
CIS_ChatWithNPC_DanseScene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Lancer-Captain Kells. How's the Prydwen faring, sir?
|
Target: You're doing a remarkable job, Paladin Danse. Keep up the good work.
|
saluting a superior officer / Confident
|
CIS_ChatWithNPC_DanseScene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
How's the crew doing, Doctor?
|
Target: You're doing a remarkable job, Paladin Danse. Keep up the good work.
|
Confident
|
CIS_ChatWithNPC_DanseScene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Anything to report, Knight?
|
Target: You're doing a remarkable job, Paladin Danse. Keep up the good work.
|
Confident
|
CIS_ChatWithNPC_DanseScene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
How are you feeling, Haylen? You hanging in there?
|
Target: You're doing a remarkable job, Paladin Danse. Keep up the good work.
|
friendlier tone / Friendly
|
CIS_ChatWithNPC_DanseScene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Scribe Neriah. All's well with your... zoo here?
|
Target: You're doing a remarkable job, Paladin Danse. Keep up the good work.
|
not sure what else to call her collection of animals / Confident
|
CIS_ChatWithNPC_DanseScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Target: You're doing a remarkable job, Paladin Danse. Keep up the good work.
|
Get out of my sight, filthy ghoul!
|
Target: Gah... you're from the Brotherhood! Keep away from me!
|
Angry
|
CIS_ChatWithNPC_DanseScene
|
Miscellaneous
|
Miscellaneous
|
SharedInfo
|
|
Player Default: That's all for now.
|
Not a problem.
|
|
|
COMDanseTalk_TalkScene
|
Miscellaneous
|
Miscellaneous
|
SharedInfo
|
|
Player Default: That's all for now.
|
Affirmative.
|
|
|
COMDanseTalk_TalkScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: That's all for now.
|
Very well.
|
|
Confident
|
COMDanseTalk_TalkScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: We should go our separate ways.
|
I'll head back to the bunker and wait for you there. Just be careful.
|
|
Player just dismissed you. / Concerned
|
COMDanseTalk_TalkScene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
If anything happened to you... I honestly don't know what I'd do.
|
|
Concerned
|
COMDanseTalk_TalkScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: We should go our separate ways.
|
Very well. Just remember everything I've taught you and you'll do just fine.
|
|
Player just dismissed you. / Friendly
|
COMDanseTalk_TalkScene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Keep your gun loaded and watch your back out there.
|
|
Friendly
|
COMDanseTalk_TalkScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: We should go our separate ways.
|
Affirmative. I'll see what I can do to make myself useful while you're gone.
|
|
Player just dismissed you. / Friendly
|
COMDanseTalk_TalkScene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Ad victoriam.
|
|
Friendly
|
COMDanseTalk_TalkScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: We should go our separate ways.
|
I'm not going to lie to you. I think this is a foolish decision... but it's yours to make.
|
|
Player just dismissed you. / Irritated
|
COMDanseTalk_TalkScene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Come back alive, soldier.
|
|
Stern
|
COMDanseTalk_TalkScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: We should go our separate ways.
|
Fine, but avoiding me isn't going to solve the problem.
|
|
Player just dismissed you. / Irritated
|
COMDanseTalk_TalkScene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Take some time to collect yourself, then come find me when you're ready to get back to business.
|
|
Irritated
|
COMDanseTalk_TalkScene
|
Scene
|
SceneDialogue
|
Custom
|
|
Player Default: We should go our separate ways.
|
Agreed. Remaining as a team is a complete waste of time and resources.
|
|
Player just dismissed you. / Angry
|
COMDanseTalk_TalkScene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Perhaps next time you'll realize that there are consequences for your actions.
|
|
Irritated
|
COMDanseTalk_TalkScene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
You stood up to Elder Maxson for me. I'll never forget that for as long as I live.
|
|
Talking to your best friend. / Happy
|
COMDanseTalk_RelationshipScene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
You stopped me from doubting the validity of my own existence. Words can't describe how much that meant to me.
|
|
Talking to your best friend. / Happy
|
COMDanseTalk_RelationshipScene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
After I met you, my life changed for the better. That's the nature of true friendship.
|
|
Talking to your best friend. / Happy
|
COMDanseTalk_RelationshipScene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
When my true identity was revealed, you still treated me with dignity and respect. I'm forever in your debt.
|
|
Talking to your best friend. / Happy
|
COMDanseTalk_RelationshipScene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
You're the closest thing I've had to family... the brother that I never had.
|
|
Talking to your best friend. / Happy
|
COMDanseTalk_RelationshipScene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
You're the closest thing I've had to family... the sister that I never had.
|
|
Talking to your best friend. / Happy
|
COMDanseTalk_RelationshipScene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
You're one hell of a soldier and I'm proud to call you my friend.
|
|
Talking to a good friend. / Happy
|
COMDanseTalk_RelationshipScene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
I'd trust you with my life... and I assure you, that trust doesn't come easy.
|
|
Talking to a good friend. / Friendly
|
COMDanseTalk_RelationshipScene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
I wouldn't want to smash Super Mutant skulls with anyone else.
|
|
Talking to a good friend. / Friendly
|
COMDanseTalk_RelationshipScene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
You've earned my respect, soldier. I hope that means something to you.
|
|
Talking to a good friend. / Friendly
|
COMDanseTalk_RelationshipScene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
I'm glad you've adapted to the ideals I've been trying to teach. Keep up the good work, soldier.
|
|
Talking to a good friend. / Friendly
|
COMDanseTalk_RelationshipScene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
I haven't been able to make that evaluation yet. When I do, I'll let you know.
|
|
Talking to someone you've got mixed feelings for. / Neutral
|
COMDanseTalk_RelationshipScene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
I think we have the potential to be quite an effective team... if you learn to cooperate.
|
|
Talking to someone you've got mixed feelings for. / Neutral
|
COMDanseTalk_RelationshipScene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
I'll inform you when I'm ready to make that kind of determination.
|
|
Talking to someone you've got mixed feelings for. / Neutral
|
COMDanseTalk_RelationshipScene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
I'm not sure right now. Perhaps you should ask me that later.
|
|
Talking to someone you've got mixed feelings for. / Neutral
|
COMDanseTalk_RelationshipScene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
I don't see how this is a relevant question right now.
|
|
Talking to someone you've got mixed feelings for. / Neutral
|
COMDanseTalk_RelationshipScene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
When it comes to being an effective soldier, you really have a lot to learn.
|
|
Talking to someone you're not pleased with. / Irritated
|
COMDanseTalk_RelationshipScene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Honestly, I don't think we're an effective team right now.
|
|
Talking to someone you're not pleased with. / Irritated
|
COMDanseTalk_RelationshipScene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
I think you're a loose cannon and at this rate, you're going to wind up dead.
|
|
Talking to someone you're not pleased with. / Irritated
|
COMDanseTalk_RelationshipScene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Judging from your behavior, it's obvious you don't intend to treat our teamwork seriously.
|
|
Talking to someone you're not pleased with. / Irritated
|
COMDanseTalk_RelationshipScene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Your teamwork is on a downward trajectory. You need to do something about it before it's too late.
|
|
Talking to someone you're not pleased with. / Irritated
|
COMDanseTalk_RelationshipScene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
You're a disgrace to the Brotherhood... and to yourself.
|
|
Talking to someone you loathe. / Angry
|
COMDanseTalk_RelationshipScene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
You should be ashamed of yourself, soldier.
|
|
Talking to someone you loathe. / Angry
|
COMDanseTalk_RelationshipScene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Your level of cooperation has been so low, I'm honestly at a loss for words.
|
|
Talking to someone you loathe / Angry
|
COMDanseTalk_RelationshipScene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Just stay away from me, soldier... before I say or do something I'll regret.
|
|
Talking to someone you loathe. / Angry
|
COMDanseTalk_RelationshipScene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
You've got a lot of nerve asking me that after everything you've done to rip our team apart.
|
|
Talking to someone you loathe. / Angry
|
COMDanseTalk_RelationshipScene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Being with you has made me realize that I never want to be alone again.
|
|
You're speaking to someone you're desperately in love with. / Happy
|
COMDanseTalk_RelationshipScene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
If a machine and a human can learn to live in harmony, then anything's possible.
|
|
You're speaking to someone you're desperately in love with. / Happy
|
COMDanseTalk_RelationshipScene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Whatever caused our fates to intertwine would never let them unravel.
|
|
You're speaking to someone you're desperately in love with. / Happy
|
COMDanseTalk_RelationshipScene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
Things couldn't be better between us... and for the first time in my life, I'm truly happy.
|
|
You're speaking to someone you're desperately in love with. / Happy
|
COMDanseTalk_RelationshipScene
|
Scene
|
SceneDialogue
|
Custom
|
|
|
You've taught me what being close to someone really means. I'll cherish that forever.
|
|
You're speaking to someone you're desperately in love with. / Happy
|
COMDanseTalk_RelationshipScene
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
What the hell do you want?
|
Player Default: How do you feel about us?
|
Angry
|
COMDanseTalk_TalkScene
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
You better have a good reason for bothering me.
|
Player Default: How do you feel about us?
|
Angry
|
COMDanseTalk_TalkScene
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
Well, what is it?
|
Player Default: How do you feel about us?
|
Angry
|
COMDanseTalk_TalkScene
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
Again? What do you want now?
|
Player Default: How do you feel about us?
|
Angry
|
COMDanseTalk_TalkScene
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
What's so important?
|
Player Default: How do you feel about us?
|
Angry
|
COMDanseTalk_TalkScene
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
Yeah? What do you want?
|
Player Default: How do you feel about us?
|
Irritated
|
COMDanseTalk_TalkScene
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
Yeah, what?
|
Player Default: How do you feel about us?
|
Irritated
|
COMDanseTalk_TalkScene
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
Is there a reason we're talking right now?
|
Player Default: How do you feel about us?
|
Irritated
|
COMDanseTalk_TalkScene
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
I trust this won't take up too much of my time?
|
Player Default: How do you feel about us?
|
Irritated
|
COMDanseTalk_TalkScene
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
Well, what is it now?
|
Player Default: How do you feel about us?
|
Irritated
|
COMDanseTalk_TalkScene
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
Yes?
|
Player Default: How do you feel about us?
|
Question
|
COMDanseTalk_TalkScene
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
What's on your mind?
|
Player Default: How do you feel about us?
|
Question
|
COMDanseTalk_TalkScene
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
Yeah?
|
Player Default: How do you feel about us?
|
Question
|
COMDanseTalk_TalkScene
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
What's up?
|
Player Default: How do you feel about us?
|
Question
|
COMDanseTalk_TalkScene
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
What do you want?
|
Player Default: How do you feel about us?
|
Question
|
COMDanseTalk_TalkScene
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
You need to talk?
|
Player Default: How do you feel about us?
|
Friendly
|
COMDanseTalk_TalkScene
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
Inquiring about anything in particular?
|
Player Default: How do you feel about us?
|
Friendly
|
COMDanseTalk_TalkScene
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
Is something amiss?
|
Player Default: How do you feel about us?
|
Friendly
|
COMDanseTalk_TalkScene
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
What's the matter?
|
Player Default: How do you feel about us?
|
Concerned
|
COMDanseTalk_TalkScene
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
Can I help?
|
Player Default: How do you feel about us?
|
Friendly
|
COMDanseTalk_TalkScene
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
Is there something bothering you?
|
Player Default: How do you feel about us?
|
Friendly
|
COMDanseTalk_TalkScene
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
I trust that everything's okay?
|
Player Default: How do you feel about us?
|
Friendly
|
COMDanseTalk_TalkScene
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
I wouldn't mind stopping a moment to talk.
|
Player Default: How do you feel about us?
|
Friendly
|
COMDanseTalk_TalkScene
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
If you need anything, you let me know.
|
Player Default: How do you feel about us?
|
Friendly
|
COMDanseTalk_TalkScene
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
Just ask, and I'll try to help.
|
Player Default: How do you feel about us?
|
Friendly
|
COMDanseTalk_TalkScene
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
If something's wrong, I want to know.
|
Player Default: How do you feel about us?
|
Concerned
|
COMDanseTalk_TalkScene
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
You've got my full attention.
|
Player Default: How do you feel about us?
|
Friendly
|
COMDanseTalk_TalkScene
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
If you want to talk, I'm here for you.
|
Player Default: How do you feel about us?
|
Flirting
|
COMDanseTalk_TalkScene
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
Speak your mind, I promise not to judge.
|
Player Default: How do you feel about us?
|
Friendly
|
COMDanseTalk_TalkScene
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
If there's anything you need, you just say the word.
|
Player Default: How do you feel about us?
|
Friendly
|
COMDanseTalk_TalkScene
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
Have something for me?
|
Player Default: How do you feel about us?
|
Friendly
|
COMDanseTalk_TalkScene
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
I trust we're following this "Freedom Trail" with the intention of finding and eliminating the Railroad.
|
|
Irritated
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Doctor Amari appears to be placing her faith in technology... maybe it's time you do the same.
|
|
Confident
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Traveling within someone else's memories must have been quite an experience.
|
|
Impressed
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
I'm certain that whatever you discovered while experiencing Kellogg's past will eventually lead you to your missing son.
|
|
Confident
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
If this "Doctor Virgil" doesn't have a way to find your son, I'd recommend exterminating him without hesitation.
|
|
Angry
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
So that's the supposedly terrifying Institute Courser? Didn't put up much of a fight. I've killed ferals that were more tenacious.
|
|
Sarcastic
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Now, let's take that chip you recovered and have it decrypted as soon as possible.
|
|
Confident
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
This teleportation device you're building is a feat of engineering genius.
|
|
Impressed
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
It's a crime that the Institute is exploiting this technology for their own nefarious purposes.
|
|
Irritated
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
So, it appears your infiltration of the Institute was a success. It's a pleasure to see you again, soldier.
|
|
Impressed
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
You should be proud of what you've done, soldier.
|
|
Friendly
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Destroying the Institute wasn't simply a victory for the Brotherhood, it ensures the survival of humanity itself. Well done.
|
|
Impressed
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Ridding the Commonwealth of that mutant scum and securing the Fat Man shells is a job well done, soldier.
|
|
Confident
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
I'm pleased to see that you're taking my advice to heart and honoring the tenets of the Brotherhood.
|
|
Friendly
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Rebuilding Liberty Prime will ensure our victory over our adversaries in the Commonwealth.
|
|
Confident
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
I don't know what else to say to you. It's difficult to express my appreciation in words.
|
|
Friendly
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Just... thank you for believing in me. I promise I'll do whatever it takes to repay your kindness.
|
|
Friendly
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
The Railroad was rife with traitors and sympathizers. Destroying them was the only was to ensure the security of the Commonwealth.
|
|
Confident
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Keeping the Beryllium Agitator out of the Institute's hands should be your top priority. Who knows what they intend to do with such a potent device.
|
|
Confident
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Getting Liberty Prime running is a proud moment for the Brotherhood.
|
|
Confident
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
My only regret is that I wasn't there to see it with my own eyes.
|
|
Somber
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Defeating that Deathclaw was quite a feat of combat prowess. Well done, soldier.
|
|
Impressed
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
I wish you'd focus your attention on Brotherhood matters, but the Minutemen seem noble enough to assist. Lead on.
|
|
Confident
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Those mirelurks were no match for our superior firepower. Let's continue to our next objective.
|
|
Confident
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Killing that Mirelurk Queen was quite an accomplishment, soldier. You should be proud.
|
|
Confident
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
If the armory that Shaw's describing truly exists, we should definitely follow her lead.
|
|
Confident
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
It may contain weapons or technology the Brotherhood would find useful... after the Minutemen are done with them, of course.
|
|
play with this line / Confident
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
The armory contains quite a collection of useful weapons. It's a shame you're electing to give all of it to the Minutemen.
|
|
Confident
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Allowing the Minutemen to use a weapon of this magnitude is tactically irresponsible.
|
|
Concerned
|
|
Miscellaneous
|
Miscellaneous
|
Idle
|
|
|
Don't you realize that you may have just handed them the tools to destroy the Brotherhood?
|
|
rhetorical / Irritated
|
|
Miscellaneous
|
Miscellaneous
|
Greeting
|
|
|
Move along, civilian. There's nothing for you here.
|
|
Irritated
|
|