Danse's dialogue

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Danse's dialogue
Game Information
NPCDanse
Technical
Data FileFallout4.esm
Editor IDBoSPaladinDanse
 
Gametitle-FO4.png
Gametitle-FO4.png

Full dialogue table[edit | edit source]

CATEGORY TYPE SUBTYPE PROMPT DIALOGUE BEFORE RESPONSE TEXT DIALOGUE AFTER SCRIPT NOTES SCENE
Scene SceneDialogue Custom Player Default: It was America's pasttime. A sport that united families on warm summer days. And it wasn't violent. Mostly. That sounds ideal. It's a shame it was so long ago. Moe: ... I like my version better. MoeGreetSceneBaseball02
Scene SceneDialogue Custom Player Default: The teams would also beat the spectators to death. That's how the term "spectator sport" got started. That's positively barbaric. Moe: ... I like my version better. MoeGreetSceneBaseball02
Scene SceneDialogue Custom Player Default: There were balls, strikes, three bases, and home runs. You kept score by how many runners made it to home plate. That sounds fascinating. Perhaps the Brotherhood could adopt that as a training regimen. Moe: ... I like my version better. MoeGreetSceneBaseball02
Scene SceneDialogue Custom Player Default: Always believed in freedom of the press. I find that the press often manipulates the truth in order to deliver their agenda. Mayor: Oh, I didn't mean to bring you into this argument, good sir. No no no... You look like Diamond City material. 08MayorIntroScene2a
Scene SceneDialogue Custom Player Default: Newspapers just like to stir up trouble. Agreed. The press often manipulates the truth in order to deliver their agenda. Mayor: Oh, I didn't mean to bring you into this argument, good sir. No no no... You look like Diamond City material. 08MayorIntroScene2a
Scene SceneDialogue Custom Player Default: You made a mistake, but you can still do the right thing, doctor. Just think this through. This doctor won't listen to reason. He needs to pay for his crimes. DocCrocker: You're...you're right. There's one thing I can do. Only one thing's going to make this all better. 004_MS07aCrockerScene02
Scene SceneDialogue Custom Player Default: You've killed a man, doctor. You're going to pay for it. Put the gun down, and come with me. I'll be surprised if he surrenders peacefully. DocCrocker: I... I did it, didn't I? I killed a man. Oh god. There's so much blood. So much blood all over me! 004_MS07aCrockerScene02
Scene SceneDialogue Custom He took the honorable way out. Companion: Crocker got exactly what was comin' to him. 004b_MS07aCompanionInterjects
Scene SceneDialogue Custom Crocker won't be preying on the innocent any longer. Justice has been done. 004b_MS07aCompanionInterjects
Scene SceneDialogue Custom Player Default: Then let's go find your home. Bringing a child with us could be tactically dangerous, but it's an admirable decision. He isn't safe here. Billy: Thanks. I live in Quincy. Or at least I used to. But I don't know how to get there. MS01BillyOutOfFridge
Scene SceneDialogue Custom Player Default: You'll have to figure out your own life. You're turning your back on a child? Deplorable, soldier. Billy: I guess I'll just sit here until some monster comes and eats me. disappointed, scolding / Disgust MS01BillyOutOfFridge
Scene SceneDialogue Custom Player Default: I hate to tell you this, but your parents are probably dead. We're sorry for your loss, son. Billy: Dead? You really think so? son as a soldier would address a young child MS01BillyOutOfFridge
Miscellaneous Miscellaneous SharedInfo Jack: You fool! Why didn't you do as I asked? Danse interjects MS09ParsonsBossRoomLorenzoEscapes
Scene SceneDialogue Custom Player Default: That's really interesting. This is all just smoke and mirrors and fictional nonsense. I thought you had a head on those shoulders. Jack: I'm glad to hear you say that. It's become my life's work. MS09CabotHouseIntroJack
Scene SceneDialogue Custom Player Default: You can believe whatever wacko theories you want, as long as I get paid. This is a complete waste of time. None of what he's saying exists. Jack: Well if that's how you feel, I'll leave you to Edward. He'll be your immediate supervisor. MS09CabotHouseIntroJack
Scene SceneDialogue Custom Player Default: You think aliens created human civilization? Aliens. Don't make me laugh. Jack: Yes, if by "alien" you mean a non-human precursor to the commonly understood founding cultures -- Sumer, Egypt, Assyria. MS09CabotHouseIntroJack
Scene SceneDialogue Custom Player Default: I have a vial of that serum with me. Here, looks like you need it. Don't give that away! We need to pass it onto our Brotherhood scribes for study. Emogene: How did you get that? Never mind, I'd rather not know. Thank you so very much. MS09Mission2EmogeneAgeKnow
Scene SceneDialogue Custom Player Default: Thanks for your help. Well, we have our next target. ParsonsGuardCaptain: Sure thing. MS09ParsonsCaptainScene1
Scene SceneDialogue Custom Player Default: So you've just been waiting for me to show up to do something about those assholes? Perhaps they're unqualified to handle the situation. ParsonsGuardCaptain: As far as I remember, I don't answer to you. And yeah, we were waiting for you. MS09ParsonsCaptainScene1
Scene SceneDialogue Custom Player Default: That's all I needed to know. Let's move out. ParsonsGuardCaptain: Well then, I guess we're done. MS09ParsonsCaptainScene1
Scene SceneDialogue Custom Player Default: Sorry, I shouldn't have said that. It doesn't matter. It's over now. ParsonsGuardCaptain: Was that an apology? Now I've seen everything. MS09ParsonsCaptainScene1A
Scene SceneDialogue Custom Player Default: Lucky for you I'm not afraid of a few raiders. That would be highly unlikely. ParsonsGuardCaptain: Well, then, why don't you get out of my face and go kill them? MS09ParsonsCaptainScene1A
Scene SceneDialogue Custom Player Default: That's true. Edward wouldn't have hired me if he thought you could have done the job. There's no call for flippancy, soldier. ParsonsGuardCaptain: You're throwing a lot of attitude for the new guy. I guess we'll see soon enough if you're just blowing smoke or not. MS09ParsonsCaptainScene1A
Scene SceneDialogue Custom Player Default: Whoa, whoa. Easy there. Whoever programmed these robots needs to have his head examined. FirstMate: Unable to comply. MS11_0080_Constitution_Scene_3
Scene SceneDialogue Custom Player Default: Try that and you'll be nothing but scrap metal, pal. Stand down, or we'll be forced to defend ourselves! FirstMate: Threats detected. Awaiting permission to terminate target. pointing gun / Confident MS11_0080_Constitution_Scene_3
Scene SceneDialogue Custom Player Default: This must be a misunderstanding. You invited me aboard. Well, make a choice. FirstMate: No records found. MS11_0080_Constitution_Scene_3
Scene SceneDialogue Custom This is going to be a waste of useful technology. MS11_Comp_Sabotage
Scene SceneDialogue Custom Player Default: A sad state of affairs for such an historic ship. Honestly, for it's age, the vessel is in remarkable condition. Ironsides: On that we are in agreement. MS11_0100_Meet_Ironsides
Scene SceneDialogue Custom Player Default: You should just abandon the ship. A captain never abandons his vessel. Ironsides: It is not in my character, sir, to retreat simply because the odds are great. I will persevere. MS11_0100_Meet_Ironsides
Scene SceneDialogue Custom Player Default: That's quite a predicament. It certainly is. Ironsides: What vexes me most is my inability to assist in the war effort. My gun decks have naught but mole rats and ne'er-do-wells as targets. MS11_0100_Meet_Ironsides
Scene SceneDialogue Custom Player Default: How did it even get up here? Yes, I was wondering that myself. Ironsides: A harrowing tale, of that there can be no doubt. Or I should say, I assume it is. MS11_0100_Meet_Ironsides
Scene SceneDialogue Custom Player Default: Yeah, I'm in. What's the plan? I'd advise against siding with these people... they're the real pirates here. Mandy: That's the right call. MS11_0350_Meet_Mandy
Scene SceneDialogue Custom Player Default: No deal. I'm with Ironsides. Better that robot than these hooligans. Mandy: Then screw you, asshole. You're lucky we don't gun you down. MS11_0350_Meet_Mandy
Scene SceneDialogue Custom Player Default: I need to think about this. Better to align ourselves with the robot than this riff-raff. Mandy: Don't take too long, or we'll crack the Constitution open ourselves. And then you'll get nothing. MS11_0350_Meet_Mandy
Scene SceneDialogue Custom Player Default: Still not interested. This really wasn't any of our business. PaulPembroke: I don't know why I expected you to help me. MS13PaulIntroScene
Scene SceneDialogue Custom Player Default: You're going to have to make it worth my while. This isn't any of our business and now you're gouging him for caps? I don't even know what to think right now. PaulPembroke: Uh. Well... okay. I can only pay you 80 caps right now, but I'll scrape together more after we take care of Cooke. MS13PaulIntroScene
Scene SceneDialogue Custom PaulPembroke: Keep talking. Well? Did you have something to say? HenryCooke: Look, I'll, uh, I'll stay away from Darcy from now on. It's over. You have my word on that. MS13BConfrontCooke
Scene SceneDialogue Custom Player Default: Think this through. Darcy isn't worth dying for - or killing for. Choose your battles carefully. Don't waste them on sitautions that can be resolved through diplomacy. HenryCooke: You know what? You're right. MS13BConfrontCookeAlone
Scene SceneDialogue Custom Player Default: I'm counting to three. One... two... Last chance. HenryCooke: Hold up. Don't get crazy on me. We can talk this out. MS13BConfrontCookeAlone
Scene SceneDialogue Custom You killed that man in cold blood. You're a disgrace to the Brotherhood. MS13BAfterConfrontationViolence
Scene SceneDialogue Custom Player Default: Paul, put the gun away. Nobody needs to get shot here. You're seriously ignoring a Brotherhood soldier? PaulPembroke: Screw that. MS13BConfrontCooke
Scene SceneDialogue Custom Player Default: Better just shoot him, Paul. What the hell are you saying?! PaulPembroke: Keep talking. MS13BConfrontCooke
Scene SceneDialogue Custom Player Default: Put the guns away before this gets out of hand. How about everyone stays calm, and we think about what we're doing here. PaulPembroke: Too late. MS13BConfrontCooke
Scene SceneDialogue Custom Player Default: No. I'm taking all of it as the rest of my payment. Your behavior is an embarrassment to the Brotherhood. PaulPembroke: That was never part of the deal! MS13EDivideSpoils
Scene SceneDialogue Custom Player Default: All right! Now, it has to be quietly, with no fuss. Maybe lead him out of town... We'll call the shots. You just give us the rest of your intel. Yefim: All right, that's enough! MS14BobrovOpeningScene
Scene SceneDialogue Custom Player Default: I tell you, it would be easier than you think. You just talk him into following you out of town... We'll call the shots. You just give us the rest of your intel. Yefim: All right, that's enough! MS14BobrovOpeningScene
Scene SceneDialogue Custom Player Default: It would be quick, and probably mostly painless. You just first lead him out of town... We'll call the shots. You just give us the rest of your intel. Yefim: All right, that's enough! MS14BobrovOpeningScene
Scene SceneDialogue Custom Player Default: Did we not just agree this is serious problem? Calls for serious solution. First, you get him to follow you out of town... We'll call the shots. You just give us the rest of your intel. Yefim: All right, that's enough! MS14BobrovOpeningScene
Scene SceneDialogue Custom Travis: Well, if you think it would work... Don't look at me. This wasn't my idea. MS14TravisBarPreFightScene
Scene SceneDialogue Custom Travis: I'm not a coward! Pull youself together! MS14TravisBarPreFightScene
Scene SceneDialogue Custom Player Default: Nothing will change unless you make it happen. You have to seize the moment. pumping someone up / Confident MS14TravisBarPreFightScene
Scene SceneDialogue Custom Player Default: But if I hadn't gotten into that fight with them, maybe this wouldn't have happened. Fault is irrelevent. We need to defuse this situation. Travis: Look... I don't really... I mean, I don't have a lot of friends. MS14TravisStage65Scene
Scene SceneDialogue Custom Player Default: Oh, man. I can't believe this. It doesn't matter who's to blame. We need to defuse this situation. Travis: Look... I don't really... I mean, I don't have a lot of friends. MS14TravisStage65Scene
Scene SceneDialogue Custom Player Default: You're right. We've got to get him back. Exactly. So help us defuse the situation. Travis: Look... I don't really... I mean, I don't have a lot of friends. MS14TravisStage65Scene
Scene SceneDialogue Custom Player Default: I guess... Maybe it doesn't matter. But getting him back does. Take a moment to collect yourself and then tell us how we can help. Travis: Look... I don't really... I mean, I don't have a lot of friends. MS14TravisStage65Scene
Scene SceneDialogue Custom Player Default: Okay, okay. Good. I mean, I can do this. Totally. Take a deep breath and concentrate. You can do this. Travis: Any, uhh... Any last-minute advice? I've never done anything like this. MS14TravisStage70Scene
Scene SceneDialogue Custom Player Default: Oh. Okay... Not, uhh, not exactly the pep-talk I was looking for... You'll be fine. Just find the strength you need within yourself. Travis: Any, uhh... Any last-minute advice? I've never done anything like this. Confident MS14TravisStage70Scene
Scene SceneDialogue Custom Player Default: Okay, right. Sure. Yeah. That was excellent advice. Try and follow it to the letter. Travis: Any, uhh... Any last-minute advice? I've never done anything like this. MS14TravisStage70Scene
Scene SceneDialogue Custom Player Default: Thanks. Your contributions were... acceptable. Travis: After all this, I think about the things that had me worried so much, and it just seems... silly, you know? MS14TravisStage90Scene
Scene SceneDialogue Custom Player Default: Yeah, yeah. I know. That was rather... harsh. Travis: After all this, I think about the things that had me worried so much, and it just seems... silly, you know? MS14TravisStage90Scene
Scene SceneDialogue Custom Player Default: Haven't met a man I couldn't lay out. Judging from what I've seen so far, I don't doubt it. Vadim: I have... contacts. People I can count on. Real tough looking, but they will take dive for money. MS14VadimStage10Scene
Scene SceneDialogue Custom Player Default: I'm not some thug. I don't get involved in stuff like that. Of course you're not. You're a soldier. Vadim: I have... contacts. People I can count on. Real tough looking, but they will take dive for money. MS14VadimStage10Scene
Scene SceneDialogue Custom Doctor Chambers has paid for her crimes against humanity. MS17_Comp_KilledChambers
Scene SceneDialogue Custom Player Default: Continue your work, then. Wrong move, soldier. This woman's work was a threat and and she needed to be neutralized. HonestDan: I wish you hadn't said that. MS17_400_Chambers
Scene SceneDialogue Custom Player Default: Don't kill the girl. Spare her. I suggest you hand her over. Right. Now. DoctorChambers: Impossible. The odds are too great she's an Institute infiltrator. MS17_400_Chambers
Scene SceneDialogue Custom Player Default: Give me the caps and I'll drop the whole thing. Accepting a bribe? That's against regulations. JacobOrden: Here you go. Come back anytime. disappointed / Disgust MS17_300_JacobWarning
Scene SceneDialogue Custom Player Default: You can keep your caps. You stood your ground. Well done, soldier. JacobOrden: Please, just leave well enough alone. There's more going on then you realize. MS17_300_JacobWarning
Scene SceneDialogue Custom Player Default: Surely, there's room for compromise? I get Stockton's survivors and we stay... friends. I'd have to know more, though. I suggest you take our more than generous offer... unless you wish to resolve this through combat. JacobOrden: That's a tall order. A deal like that, well, that's above my pay grade. To the opponent (threaten) MS17_300_JacobWarning
Scene SceneDialogue Custom Player Default: No deal. Those extra guns would have given us a distinct advantage over the enemy. HonestDan: We'll see who finds those caravan hands first, then. MS17_300_Dan_Follows
Scene SceneDialogue Custom Hm. Yes. Maybe you should stick with being a soldier. unimpressed / Stern MS04_Comp_ActingLikeShroud
Scene SceneDialogue Custom I wish you'd learn to act for the greater good, not to line your pockets with caps. Disgust MS04_Comp_PCisAssassin
Scene SceneDialogue Custom I can't believe you did that. The Brotherhood does not execute innocents. That was tantamount to murder! rising anger / Angry MS04_Comp_PCKilledHostage
Scene SceneDialogue Custom Player Default: Hand over the caps. That's horrible. AJ: Here. And don't show your face around here again. MS04_0500_2_AJ
Scene SceneDialogue Custom Player Default: Stop selling to children, miscreant. Or face my wrath. Your crimes against these civilians ends now! AJ: Screw you. Waste the freak. MS04_0500_2_AJ
Scene SceneDialogue Custom Player Default: Good on you for trying to make the world better. Making the world better is the Brotherhood's primary mission. We just use less... eccentric methods. Kent: I just have to do something, you know? MS04_0100_Intro
Scene SceneDialogue Custom Player Default: Sure, Kent. You have a plan, all right. I think I'll listen to the rest of his "plan" before I pass judgment. Kent: I know how it sounds. MS04_0100_Intro
Scene SceneDialogue Custom Player Default: Looks like it's my lucky day. Because I'm getting both of you. Time to pay for your crimes! combat soon / Angry MS04_1300_SinjinConfrontation
Scene SceneDialogue Custom Kent: He'd... He'd. Episode 23. Well played, Kent! Sinjin: *laugh* Enjoy the show, Kent. After I'm done with the Shroud, you're next. Surprised MS04_1300_SinjinConfrontation
Topic PlayerDialogue Custom You want me to head back to base? Fine. But you better not forget where your loyalties lie. annoyed that you're being dismissed
Topic PlayerDialogue Custom Returning to base. I trust this is only a temporary arrangement. annoyed that you're being dismissed
Topic PlayerDialogue Custom I really think we're better off staying together, but it's your decision. See you back at base. annoyed that you're being dismissed
Topic PlayerDialogue Custom Close range, got it.
Topic PlayerDialogue Custom Closing the distance.
Topic PlayerDialogue Custom Moving into close, roger that.
Topic PlayerDialogue Custom Moving to medium range.
Topic PlayerDialogue Custom Hanging back.
Topic PlayerDialogue Custom Roger that, changing to medium range.
Topic PlayerDialogue Custom Roger that, moving to long range.
Topic PlayerDialogue Custom Falling back.
Topic PlayerDialogue Custom I'll cover you from back there.
Topic PlayerDialogue Custom Going weapons hot.
Topic PlayerDialogue Custom Permission to drop hostiles, roger that.
Topic PlayerDialogue Custom Locked and loaded.
Topic PlayerDialogue Custom Holding fire.
Topic PlayerDialogue Custom Going weapons cold.
Topic PlayerDialogue Custom Switching to defensive, roger that.
Topic PlayerDialogue Custom Hostiles coming in.
Topic PlayerDialogue Custom Look alive, we've got company.
Topic PlayerDialogue Custom Multiple targets approaching.
Topic PlayerDialogue Custom Can't hold back... going weapons hot!
Topic PlayerDialogue Custom Can't stay back, we're getting overrun!
Topic PlayerDialogue Custom Too dangerous, I'm in this one!
Scene SceneDialogue Custom BoS200Danse: Haylen, Rhys...it's time to welcome our newest recruit to the recon team. He shows a lot of promise, and with the proper guidance, I think he has the potential of becoming one of the best. Player Default: Thanks, I promise not to let you down. Confident BoS200_02_PromotionScene
Scene SceneDialogue Custom BoS200Danse: Haylen, Rhys...it's time to welcome our newest recruit to the recon team. She shows a lot of promise, and with the proper guidance, I think she has the potential of becoming one of the best. Player Default: Thanks, I promise not to let you down. Confident BoS200_02_PromotionScene
Scene SceneDialogue Custom Player Default: Thanks aren't necessary. Just continue excelling at your duties, soldier. There's one last order of business I wanted to get out of the way. Confident BoS200_02_PromotionScene
Scene SceneDialogue Custom I'm going to recommend you be awarded the rank of Knight. Confident BoS200_02_PromotionScene
Scene SceneDialogue Custom Now, nothing's official until you speak to Elder Maxson, but I wanted you to be the first to know. Player Default: Thank you. Confident BoS200_02_PromotionScene
Scene SceneDialogue Custom Player Default: Thank you. Thanks aren't necessary. Just continue excelling at your duties, soldier. BoS200Haylen: Ad Victoriam, Initiate. Friendly BoS200_02_PromotionScene
Scene SceneDialogue Custom Player Default: Only a Knight, huh? I hate starting out at the bottom. Everyone starts out as a Knight or Initiate. It's not meant as a sign of disrespect towards your abilities. BoS200Haylen: Ad Victoriam, Initiate. Irritated BoS200_02_PromotionScene
Scene SceneDialogue Custom Player Default: Fair enough. Outstanding, soldier. BoS200Haylen: Ad Victoriam, Initiate. Impressed BoS200_02_PromotionScene
Scene SceneDialogue Custom Player Default: Does this mean I'm one of you now? As far as I'm concerned, yes. BoS200Haylen: Ad Victoriam, Initiate. Confident BoS200_02_PromotionScene
Scene SceneDialogue Custom BoS200Danse: Now... I need you to report to Haylen or Rhys for your next assignment. Dismissed, soldier. Now... I've received orders that we're both to report to the Prydwen. Confident BoS200_02_PromotionScene
Scene SceneDialogue Custom However, if you want to run a few ops for Scribe Haylen or Knight Rhys first, they could certainly use your assistance. Confident BoS200_02_PromotionScene
Scene SceneDialogue Custom I'll leave the choice up to you. Confident BoS200_02_PromotionScene
Scene SceneDialogue Custom Let me know when you're ready to mount up. Confident BoS200_02_PromotionScene
Scene SceneDialogue Custom Player Default: I'd be honored to join. And I'd be honored to count you as one of us. Friendly BoS200_02_PromotionScene
Scene SceneDialogue Custom Meet me back at the police station, and we'll discuss the details. Player Default: Thanks, I promise not to let you down. Confident BoS200_02_PromotionScene
Scene SceneDialogue Custom Player Default: I'd be honored to join. Then that settles it. Player Default: Thanks, I promise not to let you down. Confident BoS200_02_PromotionScene
Scene SceneDialogue Custom Player Default: No, still not interested. Sorry to hear that, but I respect your decision. Confident BoS200_02_PromotionScene
Scene SceneDialogue Custom If you ever change your mind, you know where to find us. Player Default: Thanks, I promise not to let you down. Confident BoS200_02_PromotionScene
Scene SceneDialogue Custom Player Default: I still want to think about it. Suit yourself. Confident BoS200_02_PromotionScene
Scene SceneDialogue Custom You know where to find us when you're ready to make a decision. Player Default: Thanks, I promise not to let you down. Confident BoS200_02_PromotionScene
Scene SceneDialogue Custom Player Default: What would be expected of me if I joined? You'd be under my command, and I'd expect you to follow orders. Confident BoS200_02_PromotionScene
Scene SceneDialogue Custom No more mercenary work... this is the real thing. Confident BoS200_02_PromotionScene
Scene SceneDialogue Custom You'd have access to advanced military weapons, as well as your own personal suit of Power Armor. Confident BoS200_02_PromotionScene
Scene SceneDialogue Custom Most importantly, you'd have the Brotherhood at your back... ready to spill its own blood to keep you alive. Confident BoS200_02_PromotionScene
Scene SceneDialogue Custom So... what do you say? Player Default: Thanks, I promise not to let you down. Question BoS200_02_PromotionScene
Scene SceneDialogue Custom Player Default: Meet me back at the police station, and we'll discuss the details. Haylen, Rhys...it's time to welcome our newest recruit to the recon team. Player Default: Thanks, I promise not to let you down. Confident BoS200_02_PromotionScene
Scene SceneDialogue Custom Player Default: Meet me back at the police station, and we'll discuss the details. Haylen, Rhys...it's time to welcome our newest recruit to the Brotherhood. Player Default: Thanks, I promise not to let you down. Confident BoS200_02_PromotionScene
Scene SceneDialogue Custom Player Default: Perfect. Then there's no need to give you a long lecture, so I'll get right to the point. I only ask for two things from anyone under my command. Honesty and respect. Confident BoS200_02_PromotionScene
Scene SceneDialogue Custom You fall in line, you stay in line. I give you an order, and you follow it. It's as simple as that. BoS200Danse: Now, before I release you to Haylen and Rhys for your assignments, there's one last order of business. Confident BoS200_02_PromotionScene
Scene SceneDialogue Custom BoS200Danse: Our rallying cry is more powerful than any weapon you could ever carry. Remember that. Now... I need you to report to Haylen or Rhys for your next assignment. Dismissed, soldier. BoS200Danse: Now... I've received orders that we're both to report to the Prydwen. Confident BoS200_02_PromotionScene
Scene SceneDialogue Custom BoS200Rhys: Are we in luck, sir? Mission accomplished... we have the transmitter. BoS200Rhys: Finally... some good news for a change. Nice work, sir. Confident BoS200_01_ReturnScene
Scene SceneDialogue Custom BoS200Rhys: Finally... some good news for a change. Nice work, sir. I didn't do it alone. Confident BoS200_01_ReturnScene
Scene SceneDialogue Custom BoS200Rhys: Finally... some good news for a change. Nice work, sir. I didn't do it alone. Had some help from our new friend. Confident BoS200_01_ReturnScene
Scene SceneDialogue Custom I've offered him a place on our team, but I'm not sure he's willing to accept. MARK FOR RE-RECORD / Confident BoS200_01_ReturnScene
Scene SceneDialogue Custom In the meantime, he's welcome to take shelter here as long as he doesn't get in our way. Confident BoS200_01_ReturnScene
Scene SceneDialogue Custom BoS200Rhys: Finally... some good news for a change. Nice work, sir. I didn't do it alone. Had some help from our new friend. Confident BoS200_01_ReturnScene
Scene SceneDialogue Custom I've offered her a place on our team, but I'm not sure she's willing to accept. MARK FOR RE-RECORD / Confident BoS200_01_ReturnScene
Scene SceneDialogue Custom In the meantime, she's welcome to take shelter here as long as she doesn't get in our way. Confident BoS200_01_ReturnScene
Scene SceneDialogue Custom BoS200Danse: Like it or not, you're going to have to learn to work together. And you, you need to understand what it means to be a part of the Brotherhood. Irritated BoS200_02_PromotionScene
Scene SceneDialogue Custom We're not soldiers of fortune. We're an army and we've dedicated our lives to uphold a strict code of ethics. re-record / Confident BoS200_02_PromotionScene
Scene SceneDialogue Custom If you intend to stay within our ranks, you need to obey our tenets without question. Player Default: Don't worry, I've spent time in the military. Confident BoS200_02_PromotionScene
Scene SceneDialogue Custom Player Default: Don't worry, I've spent time in the military. Perfect. Then there's no need to give you a long lecture, so I'll get right to the point. BoS200Danse: I only ask for two things from anyone under my command. Honesty and respect. Confident BoS200_02_PromotionScene
Scene SceneDialogue Custom Player Default: I was never good at following the rules. If you intend to stay with us, I expect you to take my advice seriously. BoS200Danse: I only ask for two things from anyone under my command. Honesty and respect. MARK FOR RE-RECORD / Irritated BoS200_02_PromotionScene
Scene SceneDialogue Custom Player Default: Understood. Outstanding. Impressed BoS200_02_PromotionScene
Scene SceneDialogue Custom Since I know you're eager to get started, I'll get right to the point. BoS200Danse: I only ask for two things from anyone under my command. Honesty and respect. Confident BoS200_02_PromotionScene
Scene SceneDialogue Custom Player Default: You going to teach me this "code of ethics?" If you were paying attention in ArcJet, you should have learned some of it already. Irritated BoS200_02_PromotionScene
Scene SceneDialogue Custom The rest will become apparent as you spend time with your fellow soldiers. Confident BoS200_02_PromotionScene
Scene SceneDialogue Custom Now, since I know you're eager to get started, I'll get right to the point. BoS200Danse: I only ask for two things from anyone under my command. Honesty and respect. Confident BoS200_02_PromotionScene
Scene SceneDialogue Custom BoS200Danse: You fall in line, you stay in line. I give you an order, and you follow it. It's as simple as that. Now, before I release you to Haylen and Rhys for your assignments, there's one last order of business. MARK FOR RE-RECORD / Confident BoS200_02_PromotionScene
Scene SceneDialogue Custom From this moment forward, I'm granting you the rank of Initiate. MARK FOR RE-RECORD / Confident BoS200_02_PromotionScene
Scene SceneDialogue Custom This is only a training rank... I'm not premitted to grant ranks any higher than that. Player Default: Thank you. Confident BoS200_02_PromotionScene
Scene SceneDialogue Custom Player Default: Thank you. Thanks aren't necessary. Just continue excelling at your duties, soldier. BoS200Danse: There's one last order of business I wanted to get out of the way. MARK FOR RE-RECORD / Friendly BoS200_02_PromotionScene
Scene SceneDialogue Custom Player Default: I hate being the lowest rung on the totem pole. Everyone starts out as an Initiate. It's not meant as a sign of disrespect towards your abilities. BoS200Danse: There's one last order of business I wanted to get out of the way. Irritated BoS200_02_PromotionScene
Scene SceneDialogue Custom Player Default: Fair enough. Outstanding, soldier. BoS200Danse: There's one last order of business I wanted to get out of the way. Impressed BoS200_02_PromotionScene
Scene SceneDialogue Custom Player Default: Why can't you promote me beyond Initiate? Only an Elder can promote you beyond Initiate. Confident BoS200_02_PromotionScene
Scene SceneDialogue Custom After we get the transmitter up and running, I'll call in and see what I can do. Player Default: Thank you. MARK FOR RE-RECORD / Confident BoS200_02_PromotionScene
Scene SceneDialogue Custom BoS200Rhys: He doesn't even know what that means, Haylen. "Ad Victoriam" means "To Victory." Confident BoS200_02_PromotionScene
Scene SceneDialogue Custom In our eyes, defeat is unacceptable because we're fighting for the future of mankind. Confident BoS200_02_PromotionScene
Scene SceneDialogue Custom Our rallying cry is more powerful than any weapon you could ever carry. Remember that. BoS200Danse: Now... I need you to report to Haylen or Rhys for your next assignment. Dismissed, soldier. Confident BoS200_02_PromotionScene
Scene SceneDialogue Custom Player Default: Too bad, I was getting used to the thought of you leaving. Rhys, that's enough. Angry BoS200_02_PromotionScene
Scene SceneDialogue Custom Like it or not, you're going to have to learn to work together. BoS200Danse: And you, you need to understand what it means to be a part of the Brotherhood. Angry BoS200_02_PromotionScene
Miscellaneous Miscellaneous Greeting Good, you're back. BoS200Danse: Haylen, Rhys...it's time to welcome our newest recruit to the recon team. Confident BoS200_02_PromotionScene
Miscellaneous Miscellaneous Greeting There's still a place for you in the Brotherhood... if you want it. Player Default: I'd be honored to join. Confident BoS200_02_PromotionScene
Miscellaneous Miscellaneous Hello Report back to the police station. I'll be there soon, just need to survey the area for technology.
Scene SceneDialogue Custom That minigun in front of you is loaded and ready to fire. elevated as if talking over engine noise - don't yell / Confident BoS201_02_VertibirdFlightStage30
Scene SceneDialogue Custom If you spot anything hostile during the flight, I suggest you put it to good use. elevated as if talking over engine noise - don't yell / Confident BoS201_02_VertibirdFlightStage30
Scene SceneDialogue Custom Make sure you properly identify your targets before you start shooting. We don't want to have any mishaps and fire on the locals. BoS201Danse: The Commonwealth looks different from up here, doesn't it? elevated as if talking over engine noise - don't yell / Concerned BoS201_02_VertibirdFlightStage30
Scene SceneDialogue Custom BoS201Danse: We'll be meeting Lancer-Captain Kells on the Flight Deck. Just stick close to me and answer all of his questions. There she is. It's been far too long since I've been aboard. elevated as if talking over engine noise - don't yell / Impressed BoS201_02_VertibirdFlightStage30
Scene SceneDialogue Custom All right, soldier... this is the moment when everything changes. I hope you're ready. elevated as if talking over engine noise - don't yell / Confident BoS201_02_VertibirdFlightStage30
Scene SceneDialogue Custom BoS201Danse: Make sure you properly identify your targets before you start shooting. We don't want to have any mishaps and fire on the locals. The Commonwealth looks different from up here, doesn't it? Confident BoS201_02_VertibirdFlightStage30
Scene SceneDialogue Custom It never ceases to amaze me how drastically your perception of the battlefield changes from the air. Confident BoS201_02_VertibirdFlightStage30
Scene SceneDialogue Custom We're going to need that edge when we take on the Institute. Concerned BoS201_02_VertibirdFlightStage30
Scene SceneDialogue Custom They've already proven that they're technologically superior, which means there's no telling what types of weapons they have in their arsenal. Concerned BoS201_02_VertibirdFlightStage30
Scene SceneDialogue Custom Hopefully, our air superiority and tactical know-how will make the difference. Concerned BoS201_02_VertibirdFlightStage30
Scene SceneDialogue Custom Now all we have to do is find them... and I'm betting that Elder Maxson will have a plan already in place by the time we arrive. BoS201Danse: I wish everyone down there believed in our cause but they've been blinded by rumors and misinformation. Confident BoS201_02_VertibirdFlightStage30
Scene SceneDialogue Custom BoS201Danse: Now all we have to do is find them... and I'm betting that Elder Maxson will have a plan already in place by the time we arrive. I wish everyone down there believed in our cause but they've been blinded by rumors and misinformation. Angry BoS201_02_VertibirdFlightStage30
Scene SceneDialogue Custom They don't realize that the Brotherhood of Steel is the Commonwealth's last hope for survival. Angry BoS201_02_VertibirdFlightStage30
Scene SceneDialogue Custom Every man, woman and child below is in mortal danger. Angry BoS201_02_VertibirdFlightStage30
Scene SceneDialogue Custom If we fail, it's only a matter of time before the enemy overwhelms the population. Angry BoS201_02_VertibirdFlightStage30
Scene SceneDialogue Custom Cleansing the Commonwealth is our duty and I will gladly spill my own blood if it ensures our victory. BoS201Danse: We're on final approach to the airport... the Prydwen should be coming into view just ahead. Angry BoS201_02_VertibirdFlightStage30
Scene SceneDialogue Custom BoS201Danse: Cleansing the Commonwealth is our duty and I will gladly spill my own blood if it ensures our victory. We're on final approach to the airport... the Prydwen should be coming into view just ahead. Confident BoS201_02_VertibirdFlightStage30
Scene SceneDialogue Custom We'll be meeting Lancer-Captain Kells on the Flight Deck. Just stick close to me and answer all of his questions. BoS201Danse: There she is. It's been far too long since I've been aboard. Confident BoS201_02_VertibirdFlightStage30
Scene SceneDialogue Custom Player Default: Of course I am... I've never seen anything so impressive. Takes your breath away, doesn't it? BoS201Danse: We call our ship "The Prydwen." She's loaded with enough troops and supplies to mount a major offensive. Impressed BoS201_01_DanseStage20
Scene SceneDialogue Custom Player Default: Not yet. Understood. Confident BoS201_01_DanseStage20
Scene SceneDialogue Custom Let me know when you're ready to depart. BoS201Danse: We call our ship "The Prydwen." She's loaded with enough troops and supplies to mount a major offensive. Confident BoS201_01_DanseStage20
Scene SceneDialogue Custom Player Default: Yeah... can't wait to get up there. I felt the same way the first time I saw it, too. BoS201Danse: We call our ship "The Prydwen." She's loaded with enough troops and supplies to mount a major offensive. Confident BoS201_01_DanseStage20
Scene SceneDialogue Custom Player Default: Why did the Brotherhood send it here in the first place? I'm not sure, but I think it might have something to do with the data on the Commonwealth my team gathered before it arrived. BoS201Danse: We call our ship "The Prydwen." She's loaded with enough troops and supplies to mount a major offensive. Thinking BoS201_01_DanseStage20
Scene SceneDialogue Custom Where are you going? We still have some things to discuss. Irritated BoS201_08_DanseStage150
Scene SceneDialogue Custom Player Default: I won't let you down, Danse. I promise. Good. BoS201Danse: Now, I know your eager to hop into a suit of Power Armor and take the fight to the Institiute, but first thing's first. Confident BoS201_08_DanseStage150
Scene SceneDialogue Custom Player Default: I'm not comfortable being watched so closely. Well, you better get used to it. Irritated BoS201_08_DanseStage150
Scene SceneDialogue Custom If you want to remain a part of the Brotherhood of Steel, you're going to have to adjust to the military way of life. BoS201Danse: Now, I know your eager to hop into a suit of Power Armor and take the fight to the Institiute, but first thing's first. Confident BoS201_08_DanseStage150
Scene SceneDialogue Custom Player Default: Don't worry, I'll be careful. Good, because we've got a lot of work ahead of us and I don't want anything slowing us down. BoS201Danse: Now, I know your eager to hop into a suit of Power Armor and take the fight to the Institiute, but first thing's first. Confident BoS201_08_DanseStage150
Scene SceneDialogue Custom Player Default: So what's all this about you being my sponsor? Elder Maxson is understandably particular when it comes to new recruits. Confident BoS201_08_DanseStage150
Scene SceneDialogue Custom He believes in order to keep the Brotherhood strong, we have to bond as brothers. Confident BoS201_08_DanseStage150
Scene SceneDialogue Custom As your sponsor, it's my duty to travel with you throughout the Commonwealth to ensure that our ideals are being observed. Confident BoS201_08_DanseStage150
Scene SceneDialogue Custom That's why I'm so concerned about your performance in the field. Player Default: I won't let you down, Danse. I promise. Confident BoS201_08_DanseStage150
Scene SceneDialogue Custom Player Default: Good. Now, I know your eager to hop into a suit of Power Armor and take the fight to the Institiute, but first thing's first. Confident BoS201_08_DanseStage150
Scene SceneDialogue Custom In order to be an effective part of the team, you need to learn your way around this ship and get to know its crew. Confident BoS201_08_DanseStage150
Scene SceneDialogue Custom Since I've been officially assigned to you as your sponsor, I'd recommend taking me along with you. Player Default: Sounds good, let's go. Confident BoS201_08_DanseStage150
Scene SceneDialogue Custom Player Default: Sounds good, let's go. Outstanding. Confident BoS201_08_DanseStage150
Scene SceneDialogue Custom Player Default: I'll go it alone for now and come find you when I'm ready. Suit yourself. I'll be in the mess hall if you need me. Confident BoS201_08_DanseStage150
Scene SceneDialogue Custom Player Default: You can come with me or wait until I'm done. It's up to you. In that case, I prefer to tag along. Confident BoS201_08_DanseStage150
Scene SceneDialogue Custom If you change your mind, just let me know. Confident BoS201_08_DanseStage150
Scene SceneDialogue Custom Player Default: Do you need to come with me now? It might help if I tagged along with you. Confident BoS201_08_DanseStage150
Scene SceneDialogue Custom On the other hand, you might want to make your first impression without a Paladin standing over your shoulder. It's up to you. Player Default: Sounds good, let's go. Confident BoS201_08_DanseStage150
Scene SceneDialogue Custom Player Default: I was very impressed with him. He seems to know what's best for everyone. Exactly. Without his determination... we'd be lost. BoS201Danse: I just hope you appreciate how much of a chance I'm taking bringing you into the fold this quickly. Confident BoS201_08_DanseStage150
Scene SceneDialogue Custom Player Default: He sounds pretty delusional to me. You don't actually buy everything he's saying, do you? You shouldn't judge Maxson on his words alone. His actions prove his sincerity. BoS201Danse: I just hope you appreciate how much of a chance I'm taking bringing you into the fold this quickly. Confident BoS201_08_DanseStage150
Scene SceneDialogue Custom Player Default: He's a very dedicated man. It sounds like he stands behind everything he's saying. Of course he does. How could he afford not to? BoS201Danse: I just hope you appreciate how much of a chance I'm taking bringing you into the fold this quickly. Confident BoS201_08_DanseStage150
Scene SceneDialogue Custom Player Default: Maxson seems so young compared to everyone else. You're okay with that? Don't let his age fool you. Confident BoS201_08_DanseStage150
Scene SceneDialogue Custom Maxson's a brilliant tactician, a formidable warrior and possesses an idealistic vision for the future of the Brotherhood. RE-RECORD PLEASE / Confident BoS201_08_DanseStage150
Scene SceneDialogue Custom I'd follow him anywhere, without question. Player Default: I was very impressed with him. He seems to know what's best for everyone. Confident BoS201_08_DanseStage150
Scene SceneDialogue Custom Player Default: Maxson seems so young compared to everyone else. You're okay with that? A decade ago, the Brotherhood had almost gone completely astray. Confident BoS201_08_DanseStage150
Scene SceneDialogue Custom The Elder before Maxson sent us down a path that was leading nowhere... he was more concerned about charity than the preservation of technology. Irritated BoS201_08_DanseStage150
Scene SceneDialogue Custom But when Maxson took over, he single-handedly re-prioritized the Brotherhood from the ground up and put us back on the path to glory. Confident BoS201_08_DanseStage150
Scene SceneDialogue Custom This ship and its crew are a testament to his leadership. Player Default: I was very impressed with him. He seems to know what's best for everyone. Confident BoS201_08_DanseStage150
Scene SceneDialogue Custom Player Default: Exactly. Without his determination... we'd be lost. I just hope you appreciate how much of a chance I'm taking bringing you into the fold this quickly. Confident BoS201_08_DanseStage150
Scene SceneDialogue Custom Not to put too fine a point on it, but if you screw up... we go down together. Player Default: I won't let you down, Danse. I promise. Irritated BoS201_08_DanseStage150
Scene SceneDialogue Custom Permission to come aboard, sir? BoS201Kells: Permission granted and welcome back, Paladin. Question BoS201_03_DanseKellsStage100
Scene SceneDialogue Custom BoS201Kells: And is this our new recruit? Yes, sir. I've field promoted him to Initiate and I'd like to sponsor his entry into our rankings personally. BoS201Kells: Yes, we've read your reports. Confident BoS201_03_DanseKellsStage100
Scene SceneDialogue Custom BoS201Kells: And is this our new recruit? Yes, sir. I've field promoted her to Initiate and I'd like to sponsor her entry into our rankings personally. BoS201Kells: Yes, we've read your reports. Confident BoS201_03_DanseKellsStage100
Scene SceneDialogue Custom BoS201Kells: You'll be pleased to know that Elder Maxson's approved your request, and placed the recruit in your charge. Thank you, sir. Confident BoS201_03_DanseKellsStage100
Scene SceneDialogue Custom And my current orders? BoS201Kells: You are to remain on the Prydwen and await further instructions. Question BoS201_03_DanseKellsStage100
Scene SceneDialogue Custom BoS201Kells: You are to remain on the Prydwen and await further instructions. Very good, sir. Confident BoS201_03_DanseKellsStage100
Scene SceneDialogue Custom Ad victoriam, Captain. BoS201Kells: Ad victoriam, Paladin. Confident BoS201_03_DanseKellsStage100
Scene SceneDialogue Custom I don't know where you're going, but if you want to remain a part of the Brotherhood, I'd get back here. Irritated BoS201_01_DanseStage20
Scene SceneDialogue Custom Player Default: That ship... I've never seen anything like it. Amazing, isn't it? Player Default: Of course I am... I've never seen anything so impressive. Confident BoS201_01_DanseStage20
Scene SceneDialogue Custom Player Default: The Brotherhood isn't exactly subtle when it makes an entrance. There's no reason to be subtle when you have that in your arsenal. Player Default: Of course I am... I've never seen anything so impressive. SinisterSmile BoS201_01_DanseStage20
Scene SceneDialogue Custom Player Default: All I want to know is when I can get up there. I felt the same way the first time I saw it, too. Player Default: Of course I am... I've never seen anything so impressive. Confident BoS201_01_DanseStage20
Scene SceneDialogue Custom Player Default: Why did the Brotherhood send it here? I'm not sure, but I think it might have something to do with the data on the Commonwealth we sent them after the transmitter was repaired. Player Default: Of course I am... I've never seen anything so impressive. Thinking BoS201_01_DanseStage20
Scene SceneDialogue Custom Player Default: Takes your breath away, doesn't it? We call our ship "The Prydwen." She's loaded with enough troops and supplies to mount a major offensive. Impressed BoS201_01_DanseStage20
Scene SceneDialogue Custom If she's here, Elder Maxson's here. And that means we're going to war. Player Default: Going to be a quick war with that thing on our side. ominous / Confident BoS201_01_DanseStage20
Scene SceneDialogue Custom Player Default: Going to be a quick war with that thing on our side. That's the plan. Confident BoS201_01_DanseStage20
Scene SceneDialogue Custom If history's proven anything, it's that an overwhelming show of force has a chance of halting a conflict before it begins. BoS201Danse: That being said, you're about to get to know the Prydwen up close and personal. Confident BoS201_01_DanseStage20
Scene SceneDialogue Custom Player Default: After rolling that thing in, you've certainly started a war. If history's proven anything, it's that an overwhelming show of force has a chance of halting a conflict before it begins. Confident BoS201_01_DanseStage20
Scene SceneDialogue Custom Besides, why should we hold back when we have something like that at our disposal? BoS201Danse: That being said, you're about to get to know the Prydwen up close and personal. MARK FOR RE-RECORD / Confident BoS201_01_DanseStage20
Scene SceneDialogue Custom Player Default: I'm guessing that diplomacy isn't on Elder Maxson's mind. What's the matter? Don't like kicking in the door? MARK FOR RE-RECORD / Question BoS201_01_DanseStage20
Scene SceneDialogue Custom Don't worry, you'll fall in line with our tactics sooner or later. BoS201Danse: That being said, you're about to get to know the Prydwen up close and personal. MARK FOR RE-RECORD / Confident BoS201_01_DanseStage20
Scene SceneDialogue Custom Player Default: Who's Elder Maxson? Maxson is the commander of this division of the Brotherhood of Steel. Confident BoS201_01_DanseStage20
Scene SceneDialogue Custom He's the model of what every Brotherhood soldier hopes to become. Confident BoS201_01_DanseStage20
Scene SceneDialogue Custom If we're going to war, I can promise you that he'll be leading the charge. BoS201Danse: That being said, you're about to get to know the Prydwen up close and personal. SinisterSmile BoS201_01_DanseStage20
Scene SceneDialogue Custom BoS201Danse: If history's proven anything, it's that an overwhelming show of force has a chance of halting a conflict before it begins. That being said, you're about to get to know the Prydwen up close and personal. Confident BoS201_01_DanseStage20
Scene SceneDialogue Custom I've received orders that we're both to report to her immediately. Confident BoS201_01_DanseStage20
Scene SceneDialogue Custom Follow me up to the roof of the police station... we're going for a little ride. Friendly BoS201_01_DanseStage20
Miscellaneous Miscellaneous WaitingForPlayerInput You're awfully quiet. Do you need a medic or something?
Miscellaneous Miscellaneous WaitingForPlayerInput I can't tell if you're bored, or just ignoring me.
Miscellaneous Miscellaneous Greeting There you are. How did it go with Elder Maxson? Player Default: I was very impressed with him. He seems to know what's best for everyone. Question BoS201_08_DanseStage150
Miscellaneous Miscellaneous Greeting Cavalry's arrived and it looks like they sent in the big guns. Player Default: That ship... I've never seen anything like it. re-record - this should be a bigger moment / Impressed BoS201_01_DanseStage20
Miscellaneous Miscellaneous Greeting Are you ready to head up to the ship? Player Default: Of course I am... I've never seen anything so impressive. Question BoS201_01_DanseStage20
Miscellaneous Miscellaneous Hello I'll be in the mess hall if you want to talk. Good luck with Maxson.
Miscellaneous Miscellaneous Hello Not now, Initiate.
Miscellaneous Miscellaneous Hello You're supposed to be at Maxson's address. Get moving, Initiate. Concerned
Miscellaneous Miscellaneous Hello I have some reports to file and you have a debriefing to attend. We'll talk later.
Miscellaneous Miscellaneous Hello There's Lancer-Captain Kells. Follow me.
Miscellaneous Miscellaneous Hello Lancer-Captain Kells is waiting for us on the Prydwen. MARK FOR RE-RECORD
Miscellaneous Miscellaneous Hello What are you waiting for? Get up to the Prydwen now.
Scene SceneDialogue Custom Player Default: I'm not a big fan of jazz. I'm more of a country-western and bluegrass fan myself. Magnolia: Shame... but that's all I ever sing here. Goodneighbor inspires a certain kind of music. MagnoliaGreetScene
Scene SceneDialogue Custom Player Default: Junkie. You could've gotten yourself killed. Which would be doing the world a favor. Hancock: I like to think of Death as the ultimate drug trip. When it happens, I'll be too busy enjoying it to have regrets. HancockGreetScene02
Scene SceneDialogue Custom VaultTecGhoul: Okay. I'll head over there right now. You promise you'll come visit, right? I'll see you there! That thing shouldn't be living anywhere... it should be put out of its misery. contempt for a ghoul / Disgust VaultTecGhoulGreetScene04
Scene SceneDialogue Custom PrestonGarvey: Let's do this, General. Mirelurks will be a pleasure to kill... another mutated creature thanks to man tampering with nature. Min02PrestonCourtyard
Scene SceneDialogue Custom Player Default: Let's not over-complicate this. Just get in there and hit them with everything we've got. That's it, soldier. Show them how the Brotherhood gets things done. PrestonGarvey: If you say so. proud / Confident Min02PrestonCastlePrebattle2
Scene SceneDialogue Custom Player Default: I'm not ready to make a call yet. Take your time, formulate your strategy, then execute when ready. PrestonGarvey: Sure, take another look around. If you get into trouble we've got your back, but it's better if we go in with a plan. Min02PrestonCastlePrebattle2
Scene SceneDialogue Custom Player Default: Let's hit them from both sides. A good tactical choice, soldier. Exploiting a flanking position is a classic Brotherhood maneuver. PrestonGarvey: We'll split up and you can join which ever side you think needs the extra support. Min02PrestonCastlePrebattle2
Scene SceneDialogue Custom Player Default: Set up a firing line and I'll draw them out. There's no reason to take unnecessary risks like that, soldier. PrestonGarvey: Sounds good. We'll hold back and wait for them to come to us. Just don't get yourself trapped in there. Min02PrestonCastlePrebattle2
Scene SceneDialogue Custom Player Default: That's pretty ingenious. I bet you can work around the clock. This is a clever implementation of robotic-driven agriculture. SupervisorWhite: Of course, darling. Our unique hierarchy allows for constant operation. DialogueGraygardenIntro
Scene SceneDialogue Custom Player Default: Robots can do simple tasks, sure, but you need a human being to make the big decisions. I couldn't agree with you more. SupervisorWhite: Ah, but that's where Graygarden is unique, darling. DialogueGraygardenIntro
Scene SceneDialogue Custom Player Default: This place seems familiar. I think I saw a bit about it on the news, back before the war. Interesting. Then this place must have some sort of pre-war significance. SupervisorWhite: Yes, construction was completed mere days before the war. DialogueGraygardenIntro
Scene SceneDialogue Custom Player Default: There's not even one person here? Under human supervision, I hope. SupervisorWhite: That's right, darling. We are entirely self-sufficient, with no need for human guidance. DialogueGraygardenIntro
Scene SceneDialogue Custom SupervisorWhite: Perhaps you've noticed that I possess a rather singular personality, as do the other supervisors. "Personality" should not be a part of a robot's programming. It's wrong. Player Default: Well, it's definitely unique. Sort of hard to miss. irritated / Irritated DialogueGraygardenIntro
Scene SceneDialogue Custom Player Default: It's pretty clever, making a tarberry bog out of an old swimming pool. Yes, it's a clever use of pre-war architecture. I'll have to make a note of that. Wiseman: I appreciate your saying so. DialogueTheSlogSceneIntro
Scene SceneDialogue Custom Player Default: The first word that comes to my mind is "ugly." There's no need to be rude. This civilian is trying the best that he can to survive... and I applaud him for it. Wiseman: Hey, do I look like a guy who puts a premium on beauty? DialogueTheSlogSceneIntro
Scene SceneDialogue Custom Player Default: Looks fine, I guess. I wouldn't really know. I'd say it looks quite resourceful. Wiseman: Yeah, I didn't think you had the look of a farmer about you. More the city type, I'd say, what with that smooth, clean skin. DialogueTheSlogSceneIntro
Scene SceneDialogue Custom Player Default: No wonder your crops are doing so well. Building your farm here was... a unique decision, citizen. Roger: Yeah, they really are. trying to find something nice to say DialogueWarwickHomesteadIntro
Scene SceneDialogue Custom BoSGavil: If you've got questions, ask. Otherwise, stay out of our way. Watch your tone, Sergeant. BoSGavil: Sir. Sternly, from a superior officer. The sergeant is out of line. / Stern BoSM02_Gavil_Stage37_Threaten
Scene SceneDialogue Custom War tempers the strong, and breaks the weak. If that is what happened... he wouldn't be the first. Quiet, regretful. / Concerned BoSM02_Lucia_Stage50_PostDanse
Scene SceneDialogue Custom It's not much of a lead, but... let's see where it takes us. Quiet, puzzled. / Puzzled BoSM02_Lucia_Stage50_PostDanse
Scene SceneDialogue Custom If we both go charging in there, he's going to panic. BoSM02PaladinDanse: I'll stay out here and cover our rear. You deal with Clarke. See if you can talk him down and get some answers to this mess. Keeping his voice down. / Concerned BoSM02_DanseStage235_Approach
Scene SceneDialogue Custom BoSM02PaladinDanse: If we both go charging in there, he's going to panic. I'll stay out here and cover our rear. You deal with Clarke. See if you can talk him down and get some answers to this mess. Keeping his voice down. / Concerned BoSM02_DanseStage235_Approach
Scene SceneDialogue Custom The old terminal ruins... survey team said they'd collapsed. Surprised, concerned. / Surprised BoSM02_DanseStage200_EnterRuins
Scene SceneDialogue Custom What's he doing down here...? Suspicious / Suspicious BoSM02_DanseStage200_EnterRuins
Scene SceneDialogue Custom Ferals? Dammit, they're under the base! Open fire! Shocked, angry. The ruins beneath the base are swarming with ghouls. / Angry BoSM02_DanseStage220_SeeGhoulsInRuins
Miscellaneous Miscellaneous SceneChoice This is conduct unbecoming a soldier... it's the work of a common thug!
Miscellaneous Miscellaneous SceneChoice We don't need his blood money. Well done, soldier.
Miscellaneous Miscellaneous SceneChoice Please tell me you aren't seriously considering accepting this... blood money, soldier.
Scene SceneDialogue Custom BoS201Transmitter: This is Paladin Danse on frequency nine five. All Brotherhood of Steel units are to return to the Cambridge Police Station immediately for reassignment. BoS201Transmitter: ...Repeating... BoS201RadioScene
Scene SceneDialogue Custom This is Paladin Danse on frequency nine five. BoS201Transmitter: All Brotherhood of Steel units are to return to the Cambridge Police Station immediately for reassignment. BoS201RadioScene
Scene SceneDialogue Custom BoS201Transmitter: All Brotherhood of Steel units are to return to the Cambridge Police Station immediately for reassignment. ...Repeating... BoS201RadioScene
Scene SceneDialogue Custom Player Default: Here you go. It was admirable of you to help this citizen, even if the request was rather strange. Sheffield: *gasp* Oh thank you! Thank you! FFDiamondCity08GiveNukaScene
Scene SceneDialogue Custom Player Default: I'm... gonna go... If the Brotherhood is going to win the hearts and minds of the people, we need to start behaving like we care. Sheffield: *whimpering* FFDiamondCity08GiveNukaScene
Scene SceneDialogue Custom Player Default: Drink. Some. Water. We should help these citizens, not berate them. Sheffield: Nuka-Cola...So thirsty...*whimpering* FFDiamondCity08GiveNukaScene
Scene SceneDialogue Custom Player Default: The Brotherhood cannot allow those abominations to have a nuclear arsenal at their fingertips. It'll be a pleasure to exterminate that mutant filth. BoS202Maxson: Now... we have a vertibird on standby, fully armed and ready to depart. with contempt / Disgust BoS202_01_MaxsonStage10
Scene SceneDialogue Custom Player Default: If we leave Fort Strong unchecked, we have a potential security threat on our hands. These Super Mutants are a threat to the security of the airport. We have to deal with them first. BoS202Maxson: Now... we have a vertibird on standby, fully armed and ready to depart. BoS202_01_MaxsonStage10
Scene SceneDialogue Custom Player Default: Absolutely. Wiping them out was a pleasure. I wish all of mankind shared your sentiment. Companion: Well, I sure do. Those green bastards are freaks of nature. Somber BoS202_02_DanseStage100
Scene SceneDialogue Custom Player Default: They're no different from anyone else. Have you taken leave of your senses? Companion: Have you taken a look at one of them lately? They're goddamn monsters. appalled / Surprised BoS202_02_DanseStage100
Scene SceneDialogue Custom Player Default: I was just doing what Elder Maxson asked. No more, no less. Well, it's good to see you dealt with them the Brotherhood way. Companion: Did we really have a choice? They were tryin' to kill us you know. re-record... darker / Confident BoS202_02_DanseStage100
Scene SceneDialogue Custom Player Default: Why do you hate Super Mutants so much? Hate's too gentle a word. Companion: Cait interjects Disgust BoS202_02_DanseStage100
Scene SceneDialogue Custom Player Default: Why do you hate Super Mutants so much? They're responsible for the death of a close friend, a Brotherhood Knight named Cutler. Irritated BoS202_02_DanseStage100
Scene SceneDialogue Custom So when you ask if I hate them, I say hate's too gentle a word. Companion: Cait interjects Disgust BoS202_02_DanseStage100
Scene SceneDialogue Custom Player Default: Why do you hate Super Mutants so much? Cutler was only one of their victims. Irritated BoS202_02_DanseStage100
Scene SceneDialogue Custom Who knows how many others have suffered the same fate? Companion: Cait interjects Angry BoS202_02_DanseStage100
Scene SceneDialogue Custom Player Default: I wish all of mankind shared your sentiment. These monstrosities are just another example of man blindly taking a step forward only to wind up stumbling two steps back. Irritated BoS202_02_DanseStage100
Scene SceneDialogue Custom I've been fighting for years trying to put a stop to this madness and just when I thought we were getting the upper hand, along come the synths. punch "this" as though you're referring to the dead Super Mutants around you / Irritated BoS202_02_DanseStage100
Scene SceneDialogue Custom I've seen what these Super Mutants do to people... can you imagine what the synths would do to us if they ever got the upper hand? Irritated BoS202_02_DanseStage100
Scene SceneDialogue Custom It would be armageddon, repeated. And maybe the end of everything that we hold dear. Irritated BoS202_02_DanseStage100
Scene SceneDialogue Custom Look, I don't mean to bore you with my rhetoric. I just want you to understand how important these missions are. Player Default: Don't apologize. It reminds me why I'm doing this. Sigh before the line - realizing you're boring the Player / Apologetic BoS202_02_DanseStage100
Scene SceneDialogue Custom Player Default: Don't apologize. It reminds me why I'm doing this. Thank you, brother. It's good to know you're taking my advice to heart. BoS202Danse: Anyway, that's enough of that. Grateful BoS202_02_DanseStage100
Scene SceneDialogue Custom Player Default: Don't apologize. It reminds me why I'm doing this. Thank you, sister. It's good to know you're taking my advice to heart. BoS202Danse: Anyway, that's enough of that. Grateful BoS202_02_DanseStage100
Scene SceneDialogue Custom Player Default: Enough preaching already. I get it. Hmph. I suppose you're right. Apologetic BoS202_02_DanseStage100
Scene SceneDialogue Custom And judging from the corpses around here, you don't appear to need much in the way of motivation. BoS202Danse: Anyway, that's enough of that. Amused BoS202_02_DanseStage100
Scene SceneDialogue Custom Player Default: How could synths bring about our destruction? If the synths reached the point where they outnumbered mankind... how long would it take for them to decide we were no longer necessary? Concerned BoS202_02_DanseStage100
Scene SceneDialogue Custom They certainly possess the capability to make more of their own kind, so we'd become expendable. Concerned BoS202_02_DanseStage100
Scene SceneDialogue Custom And with Institute technology on their side... nothing could stop them. Not even the Brotherhood. Concerned BoS202_02_DanseStage100
Scene SceneDialogue Custom It's a nightmare scenario almost too terrible to contemplate. BoS202Danse: Anyway, that's enough of that. Concerned BoS202_02_DanseStage100
Scene SceneDialogue Custom Player Default: Thank you, brother. It's good to know you're taking my advice to heart. Anyway, that's enough of that. Confident BoS202_02_DanseStage100
Scene SceneDialogue Custom What's important here is that you got the job done and secured these warheads. MARK FOR RE-RECORD / Confident BoS202_02_DanseStage100
Scene SceneDialogue Custom You should head back up to the Prydwen and talk to Maxson. I'm sure he'll want to debrief you as soon as possible. Confident BoS202_02_DanseStage100
Scene SceneDialogue Custom Dismissed. Confident BoS202_02_DanseStage100
Miscellaneous Miscellaneous Greeting Look at this place. You must hate these mutants as much as I do. Player Default: Absolutely. Wiping them out was a pleasure. Impressed BoS202_02_DanseStage100
Miscellaneous Miscellaneous Hello You should head back to the Prydwen. I'll take care of the shells... and the mess.
Scene SceneDialogue Custom As the minutes tick by and I stare at the walls of this godforsaken place, I'm still trying to cope with the reality that I am a living lie. think of this as a last will and testament / Somber BoSDanseHolotapeAltEnding
Scene SceneDialogue Custom My identity as Paladin Danse is nothing but a memory now. Everything I held dear, everything I've ever believed in is completely gone. Somber BoSDanseHolotapeAltEnding
Scene SceneDialogue Custom I've spent far too long wondering why this happened to me, but the truth is, it doesn't matter. Somber BoSDanseHolotapeAltEnding
Scene SceneDialogue Custom I am a synth... which means I am freak of nature, a perversion of science and an example of where mankind has gone wrong. Somber BoSDanseHolotapeAltEnding
Scene SceneDialogue Custom For the benefit of humanity, I need to die. Not because I'm cowardly or despondent, but because it's the human thing to do. Somber BoSDanseHolotapeAltEnding
Scene SceneDialogue Custom This is Danse, former Paladin of the Brotherhood of Steel, signing off. Somber BoSDanseHolotapeAltEnding
Scene SceneDialogue Custom Player Default: You're right, I suppose. If this is important to the Institute, you're comitting treason, soldier! Enrico: I know they've been keeping an eye on him for years. Not sure how they originally found him; probably don't want to know. MinVsInstStage50EnricoScene
Scene SceneDialogue Custom Player Default: Look, I had the same intelligence reports as everyone else. No one saw this coming. I can't believe you're assisting the Institute! Why not just shoot Maxson in the head and be done with it!? Enrico: I know they've been keeping an eye on him for years. Not sure how they originally found him; probably don't want to know. angry sarcasm at the end / Angry MinVsInstStage50EnricoScene
Scene SceneDialogue Custom Player Default: The Institute wants the same things you do. We can find a way to work together. If you think the Minutemen and the Institute can co-exist, you're out of your mind, soldier! MinutemenContact: I don't know about that, but... Look, if nothin' else, you'd best get in there and make sure that man's okay. MinVsInstMinutemenStage30CitizenQuestion
Scene SceneDialogue Custom Player Default: I know for a fact they won't hurt that man, and if you get in the way, I'm going to have to take you down. I can't believe you're threatening the Minutemen and siding with the Institute! This is unforgivable! MinutemenContact: Woah, look... I'm not trying to get everyone here killed, okay? MinVsInstMinutemenStage30CitizenQuestion
Scene SceneDialogue Custom Player Default: It was my pleasure to help out. Still, you shared the risk... so I think you deserve some compensation for your efforts. BoS100Danse: It's my own personal modification of the standard Brotherhood Laser Rifle. Confident BoS100_06_MMDoneScene
Scene SceneDialogue Custom Player Default: You're lucky I came by when I did, or you'd be feral food. I highly doubt that would have been the case, but it certainly would have been considerably more difficult. Irritated BoS100_06_MMDoneScene
Scene SceneDialogue Custom In light of that fact, I'd like to present you with this. BoS100Danse: It's my own personal modification of the standard Brotherhood Laser Rifle. Impressed BoS100_06_MMDoneScene
Scene SceneDialogue Custom Player Default: You aren't going to be thanking me after you read the bill. I'm certain we can take care of that right now. BoS100Danse: It's my own personal modification of the standard Brotherhood Laser Rifle. Confident BoS100_06_MMDoneScene
Scene SceneDialogue Custom Player Default: Who are the Brotherhood of Steel? Our order seeks to understand the nature of technology. It's power. It's meaning to us as humans. BoS100Danse: And we fight to secure that power from those who would abuse it. Stern BoS100_06_MMDoneScene
Scene SceneDialogue Custom Player Default: Still, you shared the risk... so I think you deserve some compensation for your efforts. It's my own personal modification of the standard Brotherhood Laser Rifle. Impressed BoS100_06_MMDoneScene
Scene SceneDialogue Custom May it serve you well in battle. BoS100Danse: Now, if you'll move along, my team and I still have quite a bit of work to get done. Confident BoS100_06_MMDoneScene
Scene SceneDialogue Custom BoS100Danse: May it serve you well in battle. Now, if you'll move along, my team and I still have quite a bit of work to get done. Stern BoS100_06_MMDoneScene
Scene SceneDialogue Custom Ad victoriam, wastelander. Confident BoS100_06_MMDoneScene
Scene SceneDialogue Custom BoS100Danse: Head into the police station and resupply yourself, then let me know when you're ready to begin. And feel free to access the evidence terminal. It's in the records room towards the rear of the facility. BoS100Danse: Let's move out, people! Neutral BoS100_04_SceneMissionStart
Scene SceneDialogue Custom Player Default: A Brotherhood soldier pointed me this way. I might be interested in joining up. Interested in recruitment, eh? Well... let me ask you a few questions. Player Default: I'll continue to help, but you owe me an explanation first. Surprised BoS100_02_SceneMain
Scene SceneDialogue Custom Player Default: A Brotherhood soldier pointed me this way. I might be interested in joining up. You know about the evidence terminal? Now how would a civilian like you come by information like that? Player Default: I'll continue to help, but you owe me an explanation first. Surprised BoS100_02_SceneMain
Scene SceneDialogue Custom Player Default: A Brotherhood soldier pointed me this way. I might be interested in joining up. The way you charged in and engaged those ferals, I find that a bit difficult to believe. Player Default: I'll continue to help, but you owe me an explanation first. Disbelief BoS100_02_SceneMain
Scene SceneDialogue Custom Player Default: I prefer to keep my business to myself. Then, if there's nothing left to discuss, I suggest you leave our compound immediately. Player Default: I'll continue to help, but you owe me an explanation first. re-record, a bit more forceful / Irritated BoS100_02_SceneMain
Scene SceneDialogue Custom Player Default: Pest exterminator. I heard you had a feral problem. Evading my questions is a surefire way of getting yourself ejected from the compound. Player Default: I'll continue to help, but you owe me an explanation first. Irritated BoS100_02_SceneMain
Scene SceneDialogue Custom Player Default: Before I answer, will you tell me who you are? In due time. If you want to remain in our compound, I suggest you answer my question first. Player Default: I'll continue to help, but you owe me an explanation first. Confident BoS100_02_SceneMain
Scene SceneDialogue Custom Player Default: Interested in recruitment, eh? Well... let me ask you a few questions. Are you from a local settlement? Player Default: I'll continue to help, but you owe me an explanation first. re-record / Question BoS100_02_SceneMain
Scene SceneDialogue Custom Player Default: I'm from Vault 111. You're a Vault Dweller? re-record... less accuse, more surprised / Surprised BoS100_02_SceneMain
Scene SceneDialogue Custom Most people wouldn't admit to such a thing. I appreciate your honesty. Player Default: I'll continue to help, but you owe me an explanation first. Confident BoS100_02_SceneMain
Scene SceneDialogue Custom Player Default: Don't really have a home. An answer that I hear often. Whether it holds truth or not remains to be seen. Player Default: I'll continue to help, but you owe me an explanation first. Suspicious BoS100_02_SceneMain
Scene SceneDialogue Custom Player Default: I'm from Sanctuary Hills... on the other side of Concord. I've seen the location on our maps, but I've never visited the area myself. There isn't much over there for us to collect. Player Default: I'll continue to help, but you owe me an explanation first. Irritated BoS100_02_SceneMain
Scene SceneDialogue Custom Player Default: Do all these questions really matter? After all, I helped you fight those ferals. You make a fair point. Player Default: I'll continue to help, but you owe me an explanation first. Impressed BoS100_02_SceneMain
Scene SceneDialogue Custom Player Default: Do all these questions really matter? After all, I helped you fight those ferals. This would be much easier for both of us if you'd cooperate. Irritated BoS100_02_SceneMain
Scene SceneDialogue Custom Now, where are you from? Player Default: I'll continue to help, but you owe me an explanation first. Question BoS100_02_SceneMain
Scene SceneDialogue Custom Player Default: Most people wouldn't admit to such a thing. I appreciate your honesty. If I appear suspicious, it's because our mission here has been difficult. Confident BoS100_02_SceneMain
Scene SceneDialogue Custom Since the moment we arrived in the Commonwealth, we've been constantly under fire. Confident BoS100_02_SceneMain
Scene SceneDialogue Custom If you want to continue pitching in, we could use an extra gun on our side. Player Default: I'll continue to help, but you owe me an explanation first. Confident BoS100_02_SceneMain
Scene SceneDialogue Custom Player Default: I'll continue to help, but you owe me an explanation first. Very well. BoS100Danse: I'm Paladin Danse, Brotherhood of Steel. Confident BoS100_02_SceneMain
Scene SceneDialogue Custom Player Default: At this rate, you'll be dead within two days. And I want no part of it. Then there's no need for you to remain here. Irritated BoS100_02_SceneMain
Scene SceneDialogue Custom Now, unless you have any relevent information to share with us, I want you to leave our compound immediately. BoS100Danse: I'm Paladin Danse, Brotherhood of Steel. Irritated BoS100_02_SceneMain
Scene SceneDialogue Custom Player Default: That all depends. How much are you paying? So you're a mercenary. Typical. Fine. You help us, and I'll see you're compensated for your services. BoS100Danse: I'm Paladin Danse, Brotherhood of Steel. Irritated BoS100_02_SceneMain
Scene SceneDialogue Custom Player Default: That all depends. How much are you paying? We need allies. Not opportunistic mercenaries. I have no inclination to pay for your services. Player Default: I'll continue to help, but you owe me an explanation first. Irritated BoS100_02_SceneMain
Scene SceneDialogue Custom Player Default: I want to help but I don't like the secrecy. Who are you? Really? Very well. BoS100Danse: I'm Paladin Danse, Brotherhood of Steel. Confident BoS100_02_SceneMain
Scene SceneDialogue Custom BoS100Danse: Very well. I'm Paladin Danse, Brotherhood of Steel. Confident BoS100_02_SceneMain
Scene SceneDialogue Custom Over there is Scribe Haylen and Knight Rhys. Confident BoS100_02_SceneMain
Scene SceneDialogue Custom We're on recon duty, but I'm down a man and our supplies are running low. RE-RECORD PLEASE / Concerned BoS100_02_SceneMain
Scene SceneDialogue Custom I've been trying to send a distress call to my superiors, but the signal's too weak to reach them. BoS100Haylen: Sir, if I may? Concerned BoS100_02_SceneMain
Scene SceneDialogue Custom BoS100Danse: Very well. I'm Paladin Danse, Brotherhood of Steel. Confident BoS100_02_SceneMain
Scene SceneDialogue Custom Over there is Scribe Haylen and Knight Rhys. Confident BoS100_02_SceneMain
Scene SceneDialogue Custom I've been trying to send a distress call to our vessel at Boston International Airport, but the signal's too weak to reach them. BoS100Haylen: Sir, if I may? Concerned BoS100_02_SceneMain
Scene SceneDialogue Custom BoS100Haylen: Sir, if I may? Proceed, Haylen. BoS100Haylen: I've modified the radio tower on the roof of the police station, but I'm afraid it just isn't enough. Confident BoS100_02_SceneMain
Scene SceneDialogue Custom BoS100Haylen: What we need is something that will boost the signal. Our target is ArcJet Systems, and it contains the technology we need... the Deep Range Transmitter. Confident BoS100_02_SceneMain
Scene SceneDialogue Custom We infiltrate the facility, secure the transmitter and bring it back here. Confident BoS100_02_SceneMain
Scene SceneDialogue Custom So, what do you say? You willing to lend the Brotherhood of Steel a hand? Player Default: No time to waste. Let's get moving. Question BoS100_02_SceneMain
Scene SceneDialogue Custom Player Default: No time to waste. Let's get moving. Outstanding. BoS100Danse: Haylen, take Rhys inside and bind his wounds. Friendly BoS100_02_SceneMain
Scene SceneDialogue Custom Player Default: This sounds like a fool's errand to me. You're on your own. Then I suggest you get out of our way, I don't have any more time to waste. Irritated BoS100_02_SceneMain
Scene SceneDialogue Custom Player Default: It's a good plan, if we make it back. I can assure you that I wouldn't undertake this mission unless I had confidence in your abilities. BoS100Danse: Haylen, take Rhys inside and bind his wounds. Irritated BoS100_02_SceneMain
Scene SceneDialogue Custom Player Default: Who are the Brotherhood of Steel? Our order seeks to understand the nature of technology. It's power. It's meaning to us as humans. BoS100Danse: And we fight to secure that power from those who would abuse it. Concerned BoS100_02_SceneMain
Scene SceneDialogue Custom Player Default: Who are the Brotherhood of Steel? That all depends on your performance in the field, civilian. Concerned BoS100_02_SceneMain
Scene SceneDialogue Custom Let's just call this what it is... a test of your abilities. Concerned BoS100_02_SceneMain
Scene SceneDialogue Custom So are you in, or not? Player Default: No time to waste. Let's get moving. Question BoS100_02_SceneMain
Scene SceneDialogue Custom Civilian in the perimeter! Check your fire! Angry BoS100_01_PlayerEntersCompound
Scene SceneDialogue Custom BoS100Danse: And feel free to access the evidence terminal. It's in the records room towards the rear of the facility. Let's move out, people! re-record, don't yell out line, it's to a small group (commanding) / Stern BoS100_04_SceneMissionStart
Scene SceneDialogue Custom Haylen, take Rhys inside and bind his wounds. BoS100Haylen: Yes, sir. Confident BoS100_04_SceneMissionStart
Scene SceneDialogue Custom BoS100Haylen: Yes, sir. Rhys, once you're on your feet, I want you to make certain that the perimeter is secure. BoS100Rhys: I'm on it. Confident BoS100_04_SceneMissionStart
Scene SceneDialogue Custom BoS100Rhys: I'm on it. All right, civilian... it's time to prove your worth. Stern BoS100_04_SceneMissionStart
Scene SceneDialogue Custom Head into the police station and resupply yourself, then let me know when you're ready to begin. BoS100Danse: And feel free to access the evidence terminal. It's in the records room towards the rear of the facility. Confident BoS100_04_SceneMissionStart
Scene SceneDialogue Custom And we fight to secure that power from those who would abuse it. Player Default: Your cause seems noble. re-record / Confident BoS100_03_SceneBoSExplain
Scene SceneDialogue Custom Player Default: Your cause seems noble. I'm pleased that you agree. Concerned BoS100_03_SceneBoSExplain
Scene SceneDialogue Custom There are very few outside the Brotherhood who appreciate the gravity of the situation we're facing as a species. BoS100Danse: So, what do you say? Will you help us? Confident BoS100_03_SceneBoSExplain
Scene SceneDialogue Custom Player Default: So you steal technology and keep it for yourselves. You're implying that we do this to benefit ourselves. RE-RECORD PLEASE / Irritated BoS100_03_SceneBoSExplain
Scene SceneDialogue Custom I can assure you, our motivation is quite the opposite. BoS100Danse: So, what do you say? Will you help us? RE-RECORD PLEASE / Confident BoS100_03_SceneBoSExplain
Scene SceneDialogue Custom Player Default: This is just a fancy way of saying that you're looting everything you can get your hands on. "Looting" implies that we're attempting to benefit ourselves. That couldn't be further from the truth. BoS100Danse: So, what do you say? Will you help us? Irritated BoS100_03_SceneBoSExplain
Scene SceneDialogue Custom Player Default: How did mankind abuse technology? Before the Great War, science and technology became more of a burden than a benefit. Concerned BoS100_03_SceneBoSExplain
Scene SceneDialogue Custom The atom bomb, bio-engineered plagues and FEV are clear examples of the horrors that technological advancement had wrought. Concerned BoS100_03_SceneBoSExplain
Scene SceneDialogue Custom We're here to make sure that never happens again. Player Default: Your cause seems noble. Concerned BoS100_03_SceneBoSExplain
Scene SceneDialogue Custom Player Default: There are very few outside the Brotherhood who appreciate the gravity of the situation we're facing as a species. So, what do you say? Will you help us? Player Default: No time to waste. Let's get moving. Question BoS100_03_SceneBoSExplain
Scene SceneDialogue Custom Player Default: There are very few outside the Brotherhood who appreciate the gravity of the situation we're facing as a species. Anyway, enough about the Brotherhood. I just wanted to tell you how much we appreciate your assistance dealing with those ferals. Player Default: It was my pleasure to help out. Grateful BoS100_03_SceneBoSExplain
Combat Combat Taunt There's another one over there!
Combat Combat Taunt Soulless freaks!
Combat Combat Taunt They're still breaching the perimeter!
Combat Combat Taunt Filthy ghoul!
Combat Combat Taunt Unclean wastes of flesh!
Combat Combat Taunt Send 'em back to hell!
Combat Combat Taunt Another one! Over there!
Combat Combat Taunt Maintain your position!
Combat Combat Taunt Pin 'em down!
Combat Combat Taunt Godless heathens!
Miscellaneous Miscellaneous SharedInfo Over two hundred years ago, the abuse of technology drove our race to the brink of extinction. Irritated
Miscellaneous Miscellaneous SharedInfo The Brotherhood refuses to allow that to happen again.
Miscellaneous Miscellaneous SharedInfo By collecting all forms of technology, and keeping it out of reach of those who seek to exploit it, we're ensuring the survival of the human race.
Miscellaneous Miscellaneous Greeting Are you from a local settlement? Question BoS100_05_MQConnectorScene
Miscellaneous Miscellaneous Greeting Have you reconsidered my request for support, civilian? Player Default: No time to waste. Let's get moving. Question BoS100_02_SceneMain
Miscellaneous Miscellaneous Greeting You can move along, civilian. Our situation might appear dire, but I've led my men through worse. Player Default: I'll continue to help, but you owe me an explanation first. Confident BoS100_02_SceneMain
Miscellaneous Miscellaneous Greeting Have you decided to cooperate and tell me what brought you here? Player Default: A Brotherhood soldier pointed me this way. I might be interested in joining up. RE-RECORD PLEASE / Question BoS100_02_SceneMain
Miscellaneous Miscellaneous Greeting We appreciate the assistance, civilian. But what's your business here? Player Default: A Brotherhood soldier pointed me this way. I might be interested in joining up. Question BoS100_02_SceneMain
Miscellaneous Miscellaneous Greeting The Brotherhood of Steel appreciates your assistance, civilian. Player Default: It was my pleasure to help out. Grateful BoS100_06_MMDoneScene
Miscellaneous Miscellaneous Hello Check your fire, we've got hostiles!
Scene SceneDialogue Custom I'll keep an eye out for hostiles while you operate the machinery. Player Default: I'd be glad to help. Min01SturgesIntro
Scene SceneDialogue Custom Preston: We need someone who can bring the whole Commonwealth together in a common cause. And I think you've got it in you to be that leader. I'd prefer if you focused your attention on the Brotherhood, but the decision is yours. Player Default: Okay. I'll do it. Min01PrestonOutroFinal
Scene SceneDialogue Custom Player Default: Okay. I'll do it. I'm disappointed, but at least the Minutemen's cause is noble. Preston: Good. Good! Welcome aboard. I feel like this is a whole new start for the Minutemen, and the Commonwealth, too. Min01PrestonOutroFinal
Scene SceneDialogue Custom Player Default: No. I'm not your savior. I have my own problems to deal with. A wise decision, soldier. Dividing your attention would have been foolish. Preston: I get it. You can't take care of other people's problems when you're still overwhelmed by your own. Min01PrestonOutroFinal
Scene SceneDialogue Custom Player Default: So, is there anyone you like? I don't care who he likes... he's helping synths escape the Institute. It's a disgrace! DrCarrington: Oh, I wasn't aware we were competing for Congeniality awards. I thought we were rescuing synths. My mistake. RRM01_0100_Start
Scene SceneDialogue Custom Player Default: There's nothing worse than losing a child. Believe me, I know. It must be a terrible feeling. I'm sorry for both of you. Blake: I'm sorry to hear you say so. DialogueAbernathyFarmBlakeScene
Scene SceneDialogue Custom Player Default: If your daughter was that stupid, she got what she deserved. That's unacceptable, soldier! Unacceptable! Blake: You're a real son of a bitch, aren't you? DialogueAbernathyFarmBlakeScene
Scene SceneDialogue Custom Player Default: (playful bark) I doubt this canine can match my tactical prowess in battle, but it's your decision. Dogmeat: (sad whimper) being replaced by Dogmeat in the Player's group - a shrug / Irritated DogmeatPickupScene
Miscellaneous Miscellaneous Hello Haylen and Rhys have plenty to do. See if you can lend them a hand.
Miscellaneous Miscellaneous Hello You're a Brotherhood Initiate now, feel free to take whatever supplies you need for your assignments.
Miscellaneous Miscellaneous Hello It's tough being out here in the Commonwealth alone. Hopefully we can put an end to that soon.
Miscellaneous Miscellaneous Hello The sooner Haylen gets that transmitter installed, the better.
Miscellaneous Miscellaneous Hello If you need to fix up your Power Armor, we have some equipment in the garage that might help.
Miscellaneous Miscellaneous Hello Remember, if you see any synths... terminate them with extreme prejudice. We don't take prisoners.
Miscellaneous Miscellaneous Hello If you ever feel like thinning the herd, there are plenty of ferals infesting the area.
Miscellaneous Miscellaneous Hello Sigh. What I wouldn't give for a single working vertibird.
Miscellaneous Miscellaneous Hello If you find any technical documents, hang on to them... they might prove useful once reinforcements arrive.
Miscellaneous Miscellaneous Hello I'm busy right now, Initiate. Perhaps we'll speak later.
Scene SceneDialogue Custom BoS101Danse: But despite our setbacks, I don't intend to give up and head home... or end up missing. There it is... ArcJet Systems. BoS101SceneStage020_Escort
Scene SceneDialogue Custom There shouldn't be any exterior security, so we'll head in through the front. BoS101SceneStage020_Escort
Scene SceneDialogue Custom We'll take this alley. Follow me. BoS101Danse: ArcJet is a short hike to the west. Confident BoS101SceneStage020_Escort
Scene SceneDialogue Custom BoS101Danse: We'll take this alley. Follow me. ArcJet is a short hike to the west. re-record, you are running along on the way to a location / Confident BoS101SceneStage020_Escort
Scene SceneDialogue Custom If we take this road, we should be able to avoid the larger packs of ferals infesting Cambridge. BoS101Danse: Traveling this far from the police station is a risk, but getting that transmitter up and running needs to be our top priority. re-record, you are running along on the way to a location / Confident BoS101SceneStage020_Escort
Scene SceneDialogue Custom BoS101Danse: If we take this road, we should be able to avoid the larger packs of ferals infesting Cambridge. Traveling this far from the police station is a risk, but getting that transmitter up and running needs to be our top priority. re-record, you are running along on the way to a location BoS101SceneStage020_Escort
Scene SceneDialogue Custom If it was up to me, I'd relocate my team, but Scribe Haylen detected some disturbing energy readings in the area that need to be investigated. re-record, you are running along on the way to a location BoS101SceneStage020_Escort
Scene SceneDialogue Custom We don't know much about them, except that they're short-lived and broadcast on a frequency only obtainable with a high level of technology. re-record, you are running along on the way to a location BoS101SceneStage020_Escort
Scene SceneDialogue Custom We're concerned that whoever or whatever is creating those energy readings might be a potential threat, so it's our job to investigate. BoS101Danse: It might surprise you to learn that my recon team isn't the first to visit the Commonwealth. re-record, you are running along on the way to a location BoS101SceneStage020_Escort
Scene SceneDialogue Custom BoS101Danse: We're concerned that whoever or whatever is creating those energy readings might be a potential threat, so it's our job to investigate. It might surprise you to learn that my recon team isn't the first to visit the Commonwealth. re-record, you are running along on the way to a location BoS101SceneStage020_Escort
Scene SceneDialogue Custom Over the last seven years, two other teams were sent here by the Brotherhood to gather technology. re-record, you are running along on the way to a location BoS101SceneStage020_Escort
Scene SceneDialogue Custom The first team's mission was a huge success. They came back with crates full of pre-war artifacts and historical documents. re-record, you are running along on the way to a location BoS101SceneStage020_Escort
Scene SceneDialogue Custom The second wasn't so fortunate. Shortly after they arrived, we lost contact with them and they haven't been heard from since. re-record, you are running along on the way to a location BoS101SceneStage020_Escort
Scene SceneDialogue Custom As far as my team goes, we've lost four good men to this godforsaken wasteland. We've been a target from the moment we arrived. re-record, you are running along on the way to a location RE-RECORD PLEASE - match voice ref in 00192E67_2 BoS101SceneStage020_Escort
Scene SceneDialogue Custom But despite our setbacks, I don't intend to give up and head home... or end up missing. BoS101Danse: There it is... ArcJet Systems. re-record, you are running along on the way to a location BoS101SceneStage020_Escort
Scene SceneDialogue Custom Where do you think you're going? We have a lot to discuss. Irritated BoS101SceneStage360
Scene SceneDialogue Custom Engine Core's ahead. Should be our final stop. BoS101SceneStage205
Scene SceneDialogue Custom Player Default: Agreed. It's a refreshing change to work with a civilian who can follow orders properly. That being said, I believe we have two important matters to discuss. BoS101SceneStage360
Scene SceneDialogue Custom First and foremost, if you'll hand me the Deep Range Transmitter, I'd like to compensate you for your assistance during this operation. BoS101SceneStage360
Scene SceneDialogue Custom I think you'll find this weapon useful. It's my own personal modification of the standard Brotherhood Laser Rifle. BoS101SceneStage360
Scene SceneDialogue Custom May it serve you well in battle. Player Default: That isn't necessary. BoS101SceneStage360
Scene SceneDialogue Custom Player Default: That isn't necessary. I insist you keep it. The Brotherhood believes in paying all of its debts. BoS101Danse: Now... as far as the second matter goes, I wanted to make you a proposal. BoS101SceneStage360
Scene SceneDialogue Custom Player Default: Hmph. A rifle? That can't be the best you've got. It's all I can spare at the moment. BoS101SceneStage360
Scene SceneDialogue Custom You should learn to be a bit more thankful about what you receive. BoS101Danse: Now... as far as the second matter goes, I wanted to make you a proposal. BoS101SceneStage360
Scene SceneDialogue Custom Player Default: Thank you. You're welcome, civilian. BoS101Danse: Now... as far as the second matter goes, I wanted to make you a proposal. BoS101SceneStage360
Scene SceneDialogue Custom Player Default: Don't you need to keep it? This isn't the only weapon at my disposal. BoS101SceneStage360
Scene SceneDialogue Custom Brotherhood soldiers always carry a backup. BoS101Danse: Now... as far as the second matter goes, I wanted to make you a proposal. RE-RECORD PLEASE BoS101SceneStage360
Scene SceneDialogue Custom The transmitter should be in the control room at the top of the core but it looks like the elevators are dead. BoS101SceneStage230
Scene SceneDialogue Custom We'll have to keep heading down for now and find a way to get the facility's power back online. BoS101SceneStage230
Scene SceneDialogue Custom It was corporations like this that put the last nail in the coffin for mankind. Irritated BoS101SceneStage060
Scene SceneDialogue Custom They exploited technology for their own gains, pocketing the cash and ignoring the damage they'd done. Irritated BoS101SceneStage060
Scene SceneDialogue Custom This place is a mess, but I still see a few pieces of salvage that the Brotherhood might be interested in. BoS101SceneStage100
Scene SceneDialogue Custom After we're done here I'll have to mark this place for sweep and retrieve. BoS101SceneStage100
Scene SceneDialogue Custom Damn synths have compromised most of the facility. BoS101SceneStage160
Scene SceneDialogue Custom Watch your footing... looks like the power's out in this section. BoS101SceneStage215
Scene SceneDialogue Custom Let's get out of here. BoS101SceneStage320
Scene SceneDialogue Custom We'll take the service elevator to the surface. BoS101SceneStage320
Scene SceneDialogue Custom The bunker looks clear. Let's move out. BoS101SceneStage350
Scene SceneDialogue Custom Multiple synth targets... take 'em down! BoS101SceneStage150
Scene SceneDialogue Custom They're in the control room! Open fire! Angry BoS101SceneStage300
Scene SceneDialogue Custom Remain vigilant... we've got turrets ahead. BoS101SceneStage170
Scene SceneDialogue Custom PlayerVoiceFemale01: Oh my god. Are you all right? Got... cooked by those flames, but... thanks to my power armor I'm still in one piece. slightly in pain... re-record. / InPain BoS101SceneStage270
Scene SceneDialogue Custom The important thing is that we're still alive... and we have a way to get to the transmitter. slightly in pain... re-record / InPain BoS101SceneStage270
Scene SceneDialogue Custom Let's go. InPain BoS101SceneStage270
Scene SceneDialogue Custom BoS101Danse: I hope that's the last of them. Damn it. I don't see the device anywhere. BoS101SceneStage305
Scene SceneDialogue Custom Fan out and check the synth remains. They may have been after the transmitter as well. BoS101SceneStage305
Scene SceneDialogue Custom I hope that's the last of them. BoS101Danse: Damn it. I don't see the device anywhere. BoS101SceneStage305
Scene SceneDialogue Custom Player Default: Ready. Outstanding. Friendly BoS101SceneStage010
Scene SceneDialogue Custom Follow me and try not to lag behind. Confident BoS101SceneStage010
Scene SceneDialogue Custom Player Default: Not yet. Get yourself together. We've got a job to do. Impressed BoS101SceneStage010
Scene SceneDialogue Custom Player Default: I think so, I'm not sure. I need you to do whatever it takes to be combat ready. Confident BoS101SceneStage010
Scene SceneDialogue Custom Gather anything you need from the police station so we can be on our way. RE-RECORD PLEASE / Confident BoS101SceneStage010
Scene SceneDialogue Custom Player Default: Why establish an outpost at the police station? Given the nature of the facility, we felt it would be tactically advantageous to search it for weapons and ammunition. Confident BoS101SceneStage010
Scene SceneDialogue Custom The radio tower on the roof was an unexpected boon, but it obviously has its shortcomings that need to be rectified. Confident BoS101SceneStage010
Scene SceneDialogue Custom It might not be as imposing as the Citadel back in the Capital Wasteland, but it suits our purposes. Confident BoS101SceneStage010
Scene SceneDialogue Custom That's all I'm willing to divulge at this point. Are you ready to proceed with the mission? Player Default: Ready. Question BoS101SceneStage010
Scene SceneDialogue Custom Player Default: I insist you keep it. The Brotherhood believes in paying all of its debts. Now... as far as the second matter goes, I wanted to make you a proposal. BoS101SceneStage360
Scene SceneDialogue Custom We had a lot thrown at us back there. BoS101SceneStage360
Scene SceneDialogue Custom Our op could have ended in disaster, but you kept your cool and handled it like a soldier. BoS101SceneStage360
Scene SceneDialogue Custom There's no doubt in my mind that you've got what it takes. BoS101Danse: The way I see it, you've got a choice. BoS101SceneStage360
Scene SceneDialogue Custom BoS101Danse: Outstanding. Remember, our primary target is the Deep Range Transmitter. Stern BoS101SceneStage030
Scene SceneDialogue Custom Stay focused and check your fire. I don't want to be hit by stray bullets. Stern BoS101SceneStage030
Scene SceneDialogue Custom Player Default: Good. Less security to worry about. Negative. There's nothing good about it. BoS101Danse: Look at the evidence. There isn't a single spent ammunition casing or drop of blood in sight. BoS101SceneStage070
Scene SceneDialogue Custom Player Default: Looks like we missed the party. You're making a foolishly hasty assessment. BoS101Danse: Look at the evidence. There isn't a single spent ammunition casing or drop of blood in sight. Irritated BoS101SceneStage070
Scene SceneDialogue Custom Player Default: I see that. Damn it. I was hoping to avoid this. BoS101Danse: Look at the evidence. There isn't a single spent ammunition casing or drop of blood in sight. BoS101SceneStage070
Scene SceneDialogue Custom Player Default: Is this the Brotherhood of Steel's handiwork? Unfortunately, no. BoS101Danse: Look at the evidence. There isn't a single spent ammunition casing or drop of blood in sight. BoS101SceneStage070
Scene SceneDialogue Custom Player Default: Negative. There's nothing good about it. Look at the evidence. There isn't a single spent ammunition casing or drop of blood in sight. BoS101SceneStage070
Scene SceneDialogue Custom These robots were assaulted by Institute synths. Player Default: I'll be on the lookout. BoS101SceneStage070
Scene SceneDialogue Custom Player Default: I'll be on the lookout. Roger that. Let's move out. BoS101SceneStage070
Scene SceneDialogue Custom Player Default: It sounds like you're scared of synths. There's a measurable difference between being frightened and being prepared. BoS101SceneStage070
Scene SceneDialogue Custom Now... let's move out. BoS101SceneStage070
Scene SceneDialogue Custom Player Default: What's the Institute? They're a group of scientists who went underground when the Great War started. BoS101SceneStage070
Scene SceneDialogue Custom Spent the last few decades littering the Commonwealth with their technological nightmares. Player Default: I'll be on the lookout. BoS101SceneStage070
Scene SceneDialogue Custom Player Default: Synth? Isn't that the same as "robot?" They're an abuse of technology created by the Institute. Abominations meant to "improve" upon humanity. BoS101SceneStage070
Scene SceneDialogue Custom It's unacceptable. They simply can't be allowed to exist. Player Default: I'll be on the lookout. BoS101SceneStage070
Scene SceneDialogue Custom Area secured. Let's move out. BoS101SceneStage190
Scene SceneDialogue Custom Look at this place. BoS101Danse: Scribes would have a field day in here. BoS101SceneStage220
Scene SceneDialogue Custom BoS101Danse: Look at this place. Scribes would have a field day in here. BoS101SceneStage220
Scene SceneDialogue Custom There has to be a power backup system somewhere. Scout the maintenance area off of the main chamber. BoS101SceneStage240
Scene SceneDialogue Custom I'll remain here and watch our backs. BoS101SceneStage240
Scene SceneDialogue Custom Player Default: I thought we worked well as a team. Agreed. It's a refreshing change to work with a civilian who can follow orders properly. BoS101Danse: That being said, I believe we have two important matters to discuss. RE-RECORD PLEASE BoS101SceneStage360
Scene SceneDialogue Custom Player Default: I don't need an evaluation. Accepting constructive criticism is the best way to improve ourselves both physically and mentally. BoS101SceneStage360
Scene SceneDialogue Custom However, this doesn't diminish your role in the operation. Without your assistance, it could have been in jeopardy. BoS101Danse: That being said, I believe we have two important matters to discuss. BoS101SceneStage360
Scene SceneDialogue Custom Player Default: I suppose that's it then. Not necessarily. BoS101Danse: That being said, I believe we have two important matters to discuss. BoS101SceneStage360
Scene SceneDialogue Custom Player Default: Smoother? I thought we did fine. That sweep was sloppy. We were caught unprepared more than once, which is unacceptable. BoS101SceneStage360
Scene SceneDialogue Custom However, your extra gun gave us the edge we needed. BoS101SceneStage360
Scene SceneDialogue Custom I'm not certain I could have accomplished the mission alone. Player Default: I thought we worked well as a team. BoS101SceneStage360
Scene SceneDialogue Custom Player Default: Smoother? I thought we did fine. We're both alive and the transmitter's been secured. There's no need to scrutinize the details. Player Default: I thought we worked well as a team. BoS101SceneStage360
Scene SceneDialogue Custom Player Default: I'd be honored to join. That's what I wanted to hear. RE-RECORD PLEASE BoS101SceneStage360
Scene SceneDialogue Custom Meet me back at the police station, and we'll discuss the details. BoS101SceneStage360
Scene SceneDialogue Custom Player Default: No, I need to move on. That's a shame. RE-RECORD PLEASE BoS101SceneStage360
Scene SceneDialogue Custom Well, if you change your mind, you know where to find us. BoS101SceneStage360
Scene SceneDialogue Custom Good luck to you. BoS101SceneStage360
Scene SceneDialogue Custom Player Default: I don't know. It's a big decision, so I understand your hesitation. BoS101SceneStage360
Scene SceneDialogue Custom If you decide you want to become one of us, you know where we are. BoS101SceneStage360
Scene SceneDialogue Custom Good luck. BoS101SceneStage360
Scene SceneDialogue Custom Player Default: What would be expected of me if I joined? You'd be under my command, and I'd expect you to follow orders. BoS101SceneStage360
Scene SceneDialogue Custom No more mercenary work... this is the real thing. MARK FOR RERECORD. BoS101SceneStage360
Scene SceneDialogue Custom You'd have access to advanced military weapons, as well as your own personal suit of Power Armor. BoS101SceneStage360
Scene SceneDialogue Custom Most importantly, you'd have the Brotherhood at your back... ready to spill its own blood to keep you alive. BoS101SceneStage360
Scene SceneDialogue Custom Offer still stands. Can we count on you? Player Default: I'd be honored to join. BoS101SceneStage360
Scene SceneDialogue Custom BoS101Danse: There's no doubt in my mind that you've got what it takes. The way I see it, you've got a choice. BoS101SceneStage360
Scene SceneDialogue Custom You could spend the rest of your life wandering from place to place, trading an extra hand for a meager reward. BoS101SceneStage360
Scene SceneDialogue Custom Or, you could join the Brotherhood of Steel and make your mark on the world. re-record BoS101SceneStage360
Scene SceneDialogue Custom So what do you say? Player Default: I'd be honored to join. BoS101SceneStage360
Scene SceneDialogue Custom BoS101Danse: There's no doubt in my mind that you've got what it takes. When we met at the police station, you told me you wanted to join the Brotherhood of Steel. BoS101SceneStage360
Scene SceneDialogue Custom Is that something you're still willing to do, or should we just say our goodbyes? Player Default: I'd be honored to join. BoS101SceneStage360
Scene SceneDialogue Custom Looks like a dead end. BoS101SceneStage120
Scene SceneDialogue Custom See if you can find a way to get that door open. I'm going to reconnoiter the area. BoS101SceneStage120
Scene SceneDialogue Custom Nice work. Let's get mov... BoS101SceneStage140
Scene SceneDialogue Custom Synth ambush! Light 'em up! BoS101SceneStage140
Scene SceneDialogue Custom Player Default: Understood. Outstanding. BoS101Danse: Remember, our primary target is the Deep Range Transmitter. Impressed BoS101SceneStage030
Scene SceneDialogue Custom Player Default: This isn't my first rodeo. I understand that. I'm simply offering valuable tactical advice. You'd do well to listen. BoS101Danse: Remember, our primary target is the Deep Range Transmitter. Irritated BoS101SceneStage030
Scene SceneDialogue Custom Player Default: Let's hurry this up. I don't plan on rushing through the facility without extreme caution. Irritated BoS101SceneStage030
Scene SceneDialogue Custom Contrary to what you might believe, I'd like you to remain alive during the course of our mission. BoS101Danse: Remember, our primary target is the Deep Range Transmitter. Irritated BoS101SceneStage030
Scene SceneDialogue Custom Player Default: Why are we at ArcJet again? We're here to retrieve a device that will boost the signal from the radio tower at the Cambridge Police Station. Confident BoS101SceneStage030
Scene SceneDialogue Custom Without it, we can't make contact with our superiors. BoS101Danse: Remember, our primary target is the Deep Range Transmitter. RE-RECORD PLEASE / Irritated BoS101SceneStage030
Scene SceneDialogue Custom We're fortunate that the rocket engine fired instead of blowing itself apart. Concerned BoS101SceneRocketFirePost
Scene SceneDialogue Custom Looks like we've secured the core. Let's head up to the control room. BoS101SceneAfterFight
Combat Combat Taunt There's too many of them!
Combat Combat Taunt Do something... anything!
Combat Combat Taunt Ammo running low!
Combat Combat Taunt Don't just stand there!
Combat Combat Taunt Push a button... push everything!
Combat Combat Taunt Improvise, soldier!
Combat Combat Taunt Light 'em up!
Combat Combat Taunt Over there, get 'em!
Combat Combat Taunt For the Brotherhood!
Combat Combat Taunt For Elder Maxson!
Combat Combat Taunt Kill every last one of them!
Combat Combat Taunt Come on!
Combat Combat Taunt Slag them all!
Combat Combat Taunt Suppressing fire!
Combat Combat Taunt Pin them down!
Combat Combat Taunt Maintain your position!
Combat Combat Taunt Aim for the weak spots!
Combat Combat Taunt Synth scum!
Combat Combat Taunt Come on, you heaps of scrap!
Combat Combat Taunt Exterminate the abominations!
Miscellaneous Miscellaneous Greeting Well, that could have gone smoother, but mission accomplished. Player Default: I thought we worked well as a team. BoS101SceneStage360
Miscellaneous Miscellaneous Greeting Look at these wrecks. It appears as though the facility's automated security's already been dealt with. Player Default: Good. Less security to worry about. BoS101SceneStage070
Miscellaneous Miscellaneous Greeting Listen up. We do this clean and quiet. No heroics and by the book. Understood? Player Default: Understood. Question BoS101SceneStage030
Miscellaneous Miscellaneous Greeting You ready to move out? Player Default: Ready. Question BoS101SceneStage010
Miscellaneous Miscellaneous Hello Come on, this way.
Miscellaneous Miscellaneous Hello Pick up the pace, time's wasting!
Miscellaneous Miscellaneous Hello Keep moving... double-time it!
Miscellaneous Miscellaneous Hello Keep checking your six for hostiles.
Miscellaneous Miscellaneous Hello No time for chatter.
Miscellaneous Miscellaneous Hello All right, check your corners and keep it quiet.
Miscellaneous Miscellaneous Hello Keep moving, we'll talk later.
Miscellaneous Miscellaneous Hello No time for questions now... we have to keep moving.
Miscellaneous Miscellaneous Hello Enough chatter, we've got a job to do.
Miscellaneous Miscellaneous Hello Keep the noise down, this place is crawling with hostiles.
Scene SceneDialogue Custom Synths are only good for one thing... the scrap heap. RR102_Comp_PCisAntiSlave
Scene SceneDialogue Custom You're damn right they're machines! They're machines with the potential for free will... and they're a danger to everyone. RR102_Comp_SynthsAreMachines
Scene SceneDialogue Custom Player Default: Your leader was just being cautious. Caution can often be misinterpreted as hostility. I've seen it happen before. Deacon: Exactly. Kind of killed our chance at a friendy first impression, though. RR102_100_Deacon_Intro
Scene SceneDialogue Custom Player Default: If you greet all newcomers like that no one's ever going to help you. Indeed, it took a great deal of restraint on my part not to open fire on the lot of you people. Deacon: Don't be too hard on the old girl. She's just looking after her wayward children. RR102_100_Deacon_Intro
Scene SceneDialogue Custom Player Default: What's done is done. I suppose we can overlook it for now. Deacon: A healthy attitude. RR102_100_Deacon_Intro
Scene SceneDialogue Custom Player Default: Do you really have to be so cagey? It was a rather unpleasent encounter, to be sure. Deacon: The precautions are necessary. In our business, if we underestimate our enemy's capabilities it's game over. RR102_100_Deacon_Intro
Scene SceneDialogue Custom You just sent that man to die. How dare you call yourself a soldier! Angry RR102_Comp_RickySuicide
Miscellaneous Miscellaneous SharedInfo Player Default: About time I got out of this place. Let's go. Just make sure you keep our mutual friend safe. Dogmeat: (curious sound) Concerned COMCaitPickUpScene
Scene SceneDialogue Custom Preston: Take care, Codsworth. I'll head for home, then. Good luck. COMPrestonFollowStartScene
Scene SceneDialogue Custom myActor: I could use a little pick-me-up. What types of spirits do you serve here? Question AO_Companion_Bar_Generic
Scene SceneDialogue Custom "Dugout Inn." Hmmm, wonder what that means. Bartender: Bobrov's Best. Is greatest moonshine ever to cross lips, lapochka. Very strong though. Two shots, you pass out on floor... guaranteed. Thinking AO_Companion_Bar_Vadim
Scene SceneDialogue Custom Bartender: Bobrov's Best. Is greatest moonshine ever to cross lips, lapochka. Very strong though. Two shots, you pass out on floor... guaranteed. Baseball? I'm not familiar with that. Bartender: Record is mine. Fourteen shots in less than two minutes. If you beat, I give them to you free. You lose, you pay double. Puzzled AO_Companion_Bar_Vadim
Scene SceneDialogue Custom Bartender: Record is mine. Fourteen shots in less than two minutes. If you beat, I give them to you free. You lose, you pay double. Thank you, citizen. You've been quite cooperative. Impressed AO_Companion_Bar_Vadim
Scene SceneDialogue Custom myActor: Oh... this place looks interestin'. Citizen... what is the origin of the name of this establishment? Bartender: Bobrov's Best. Is greatest moonshine ever to cross lips, lapochka. Very strong though. Two shots, you pass out on floor... guaranteed. Question AO_Companion_Bar_Vadim
Scene SceneDialogue Custom This establishment appears respectable. Bartender: Nothing but the best for someone as lovely as you, my dear. Confident AO_Companion_Bar_Cooke
Scene SceneDialogue Custom Bartender: Nothing but the best for someone as lovely as you, my dear. If you've got nothing to hide, you've got nothing to worry about. Bartender: If you're unhappy hanging out with your crew, you could always work for me. Good pay and all the free drinks you can handle. a bit of a veiled warning / Stern AO_Companion_Bar_Cooke
Scene SceneDialogue Custom Bartender: If you're unhappy hanging out with your crew, you could always work for me. Good pay and all the free drinks you can handle. Good, and for your sake, I suggest you keep it that way. Confident AO_Companion_Bar_Cooke
Scene SceneDialogue Custom myActor: Quaint little place they've got here... I like it. Nice place you have here, citizen. Clean and quiet. Bartender: Nothing but the best for someone as lovely as you, my dear. Impressed AO_Companion_Bar_Cooke
Scene SceneDialogue Custom That machine appears to be selling something. Bartender: Why, nothing but the most refreshing, delicious lemonade you've ever tasted! Confident AO_Companion_Bar_Deezer
Scene SceneDialogue Custom Bartender: Why, nothing but the most refreshing, delicious lemonade you've ever tasted! You're obviously malfunctioning. I suggest you report to a maintenance center as soon as possible. Bartender: There are no alcoholic additives or artifical preservatives of any kind! Only good old-fashioned cold refreshment! Confident AO_Companion_Bar_Deezer
Scene SceneDialogue Custom Bartender: There are no alcoholic additives or artifical preservatives of any kind! Only good old-fashioned cold refreshment! Oh, never mind. Irritated AO_Companion_Bar_Deezer
Scene SceneDialogue Custom myActor: Is that a robot... sellin' drinks? Unidentified Mister Handy unit... state your identification and your intention please. Bartender: Why, nothing but the most refreshing, delicious lemonade you've ever tasted! Confident AO_Companion_Bar_Deezer
Scene SceneDialogue Custom Ah, looks like a good place to take a break. Bartender: You came to the right place, darling. I've got the best vodka money can buy. Confident AO_Companion_Bar_Savoldi
Scene SceneDialogue Custom Bartender: You came to the right place, darling. I've got the best vodka money can buy. Aren't those notorious for being irradiated? Bartender: Well... it appears I finally have a customer who wants to show a little class. Suspicious AO_Companion_Bar_Savoldi
Scene SceneDialogue Custom Bartender: Well... it appears I finally have a customer who wants to show a little class. Never mind. Disgust AO_Companion_Bar_Savoldi
Scene SceneDialogue Custom myActor: Oh, they have a bar down here? Excuse me, citizen. Do you serve any non-alcoholic beverages? Bartender: You came to the right place, darling. I've got the best vodka money can buy. Question AO_Companion_Bar_Savoldi
Scene SceneDialogue Custom What are those strange noises coming from that robot? Bartender: Nan-ni shimasho-ka? Suspicious AO_Companion_Bar_Takahashi
Scene SceneDialogue Custom myActor: Be right back, gonna grab a quick drink. Robot. Identify yourself. Bartender: Nan-ni shimasho-ka? Confident AO_Companion_Bar_Takahashi
Scene SceneDialogue Custom Bartender: Nan-ni shimasho-ka? Sounds like an Asian language...wait a second... maybe it's Chinese! revelation / Surprised AO_Companion_Bar_Takahashi
Scene SceneDialogue Custom All right, robot... you can drop the act. Who are you working for!? What's your mission here!? Bartender: Nan-ni shimasho-ka? interrogation / Stern AO_Companion_Bar_Takahashi
Scene SceneDialogue Custom Bartender: Nan-ni shimasho-ka? You might think you're clever, but if you step out of line, I'll melt you into slag. I've got my eyes on you. stern warning / Stern AO_Companion_Bar_Takahashi
Scene SceneDialogue Custom I suppose I wouldn't mind getting a drink. Confident AO_Companion_Bar_Generic
Scene SceneDialogue Custom Don't worry, the only reason I'm here is to get slightly intoxicated. wry joke (unusual for Danse, so play it up) / Amused AO_Companion_Bar_Generic
Scene SceneDialogue Custom Mission accomplished. Amused AO_Companion_Bar_Generic
Scene SceneDialogue Custom Incoming! BoS101ArcJetComputerScene01c
Scene SceneDialogue Custom Nicely done. Now let's... BoS101ArcJetComputerScene01b
Scene SceneDialogue Custom Hold on, something's wrong. BoS101ArcJetComputerScene01b
Scene SceneDialogue Custom Ambush! BoS101ArcJetComputerScene01d
Scene SceneDialogue Custom Phyllis: And Samuel is at my feet and there's blood everywhere. That sounds like an admission to me. Player Default: I know this must be hard for you. Please, tell me the rest. Disgust DN036_WhatHappenedSubtopic
Scene SceneDialogue Custom Player Default: They've got something they use to control us, to make us do things we don't want to do. You know our stance on Synths. Phyllis: Any second now they might send some signal, or I'll see the color orange, or whatever it is they do and BOOM. Stern DN036_Main
Scene SceneDialogue Custom Roger: Now he's starting to work on my wife and kids, trying to turn them against me too. This entire situation's ridiculous! The only reason I haven't already gunned him down is for your sake. Player Default: They just need to be convinced Bill's wrong. That won't be hard. InstM01RogerSceneSuspect
Miscellaneous Miscellaneous SharedInfo Good luck, General. I hope you find your son. Concerned
Topic PlayerDialogue Custom Remain vigilant. This feels like an ambush. Walking through an abandoned parking lot. / Concerned
Topic PlayerDialogue Custom I can't wait to pay the Institute a visit. Walking through tunnels leading to the Institute. / Angry
Topic PlayerDialogue Custom Mark 28 Nuclear Bombs... Liberty Prime's weapon of choice. Staring at an enormous bomb depot. / Neutral
Topic PlayerDialogue Custom It appears that this facility is more than just bomb disposal. It's been converted into a launching silo as well. Looking at four missiles. / Concerned
Topic PlayerDialogue Custom I believe that this is a bomb disposal facility. Looking at a massive metal pyramid. / Neutral
Topic PlayerDialogue Custom Select your targets carefully down here. These automobiles tend to explode when struck by weapon's fire. Walking through an underground car park. / Concerned
Topic PlayerDialogue Custom I just wanted you to know that you're the only reason I haven't opened fire and burned this place to the ground. Walking through a large penthouse. / Angry
Topic PlayerDialogue Custom These crypts would make an excellent place to seek shelter during a bombardment. Walking through the crypt under a nice church. / Neutral
Topic PlayerDialogue Custom For a location that holds historical significance, it's severly lacking in technology. Walking through a crumbling church. / Neutral
Topic PlayerDialogue Custom Be careful near the edge, the Brotherhood doesn't want to lose you, soldier. Standing on top of a very tall building. / Stern
Topic PlayerDialogue Custom Let's hope that the structural engineers who created this building designed it to last. Staring up at a very tall building. / Neutral
Topic PlayerDialogue Custom I don't understand the logic in reading these illustrated manuscripts. The plots are ludicrous. Walking through a comic store. / Neutral
Topic PlayerDialogue Custom An ancient television studio. This equipment could prove useful to the Brotherhood. Walking through a TV studio with cheesy cardboard cutouts. / Neutral
Topic PlayerDialogue Custom I'm amazed you were able to get the engine to activate. Now all we have to do is hope that it remains stable. Submarine engine turned on. / Neutral
Topic PlayerDialogue Custom I'm astounded that this vessel's nuclear power plant is still viable. Walking into a massive engine room. / Neutral
Topic PlayerDialogue Custom I'm only going to say this once. Don't touch anything. You turn the wrong valve, you could flood the entire vessel. Walking through the bridge of a submarine. Quietly to the player. / Stern
Topic PlayerDialogue Custom Area looks clear. Perhaps we should stop here and rest for a bit. Looking out a high window. / Neutral
Topic PlayerDialogue Custom I've never been fortunate enough to watch a moving picture show before. Looking at a drive-in movie screen. / Somber
Topic PlayerDialogue Custom Amazing. This room appears to be totally untouched by the ravages of war. Walking into a perfectly pristine office. / Surprised
Topic PlayerDialogue Custom That mechanical animal lacks sufficient capability to serve as a proper traveling mount. What's the point? Looking at a mechanical pony that way nearly crushed by a collapsed roof. / Question
Topic PlayerDialogue Custom If you think this is grim, imagine how many people didn't have the luxury of a proper burial after the bombs hit. Walking through a large cemetery. / Somber
Topic PlayerDialogue Custom I hope this sewage doesn't wreak havoc with the servos on my Power Armor. Walking through an old water treatment plant that's sprung a leak. / Disgust
Topic PlayerDialogue Custom This is an excellent fallback point if things get too hot. Walking into a small underground bunker. / Neutral
Topic PlayerDialogue Custom Our new mission priority should be cleansing this town of its Super Mutant infestation. Walking into a town overrun by Super Mutants. / Angry
Topic PlayerDialogue Custom Hm, I remember this author. Wrote something about going into the woods to discover how he lived or something? Searching Henry David Thoreau's cabin. - recalling / Puzzled
Topic PlayerDialogue Custom Be very careful. It's likely that this entire area is biologically contaminated. Walking into an old morgue. Smells awful. / Disgust
Topic PlayerDialogue Custom Facilities like this were funded by privately owned corporations more interested in making a profit then helping mankind. Walking through a very large hospital waiting room. / Surprised
Topic PlayerDialogue Custom I'm not certain, but this could have been a military briefing area. Walking into a room with a support group-style ring of chairs. / Neutral
Topic PlayerDialogue Custom This reactor appears to be defunct. We should be safe. Walking into a large reactor room. / Neutral
Topic PlayerDialogue Custom Stay close! Just saw a corpse get dragged through a hole in the ceiling. / Confident
Topic PlayerDialogue Custom Those footfalls are too heavy to be human. Be ready for anything. Heard something large walking overhead. / Concerned
Topic PlayerDialogue Custom It's a training yard. Was Vault-Tec training their own private army? Walking through a training ground designed to look like the nuked world outside. / Puzzled
Topic PlayerDialogue Custom I hope the schoolchildren that occupied this building weren't forced to live out the rest of their days in this vault. Stumbled upon the entrance to a vault in a school basement. / Stern
Topic PlayerDialogue Custom Looks like Vault-Tec ran out of time on this one. Walking through a room full of excavation machinery. / Neutral
Topic PlayerDialogue Custom Take as long as you need, soldier. Respect, a touch of regret. A rare moment of feeling. / Somber
Topic PlayerDialogue Custom I bet a month's pay that we'll find an illicit experiment gone awry inside this vault. Looking at the entrance to a massive vault. / Disgust
Topic PlayerDialogue Custom Why would a place of worship fabricate these strange colorful facades? I wonder what were they trying to hide. Walking through a church attic filled with theatrical set pieces. / Suspicious
Topic PlayerDialogue Custom These unfortunate infants never even had a chance. Walking through a ruined children's nursery. / Somber
Topic PlayerDialogue Custom Watch your step. It's impossible to get an accurate sounding without the proper equipment. Looking into a massive water-filled quarry. / Stern
Topic PlayerDialogue Custom The information contained within this robot's memory banks is vital to the survival of lushes and drunks across the Commonwealth. Talking to a robot the player just released from captivity. - Danse trying to be funny? / Amused
Topic PlayerDialogue Custom I would advise against trying any "samples" unless you want to end up puking your guts out. Looking at some very sorry old beer brewing equipment. / Disgust
Topic PlayerDialogue Custom According to Brotherhood records, Gwinnett Brewery was named after Button Gwinnett, one of the first to sign the Declaration of Independence. Spotting a massive beer barrel. / Neutral
Topic PlayerDialogue Custom Ridiculous. These aren't animals, these are human beings. Looking at lifts leading into a care fighting ring. / Angry
Topic PlayerDialogue Custom This is positively barbaric. Has mankind truly fallen this far? Looking at a cage fighting ring. / Somber
Topic PlayerDialogue Custom I wonder how long it will take before the quarry becomes inhabited again. Pleased after emptying a massive quarry of all its water. / Neutral
Topic PlayerDialogue Custom Your people have done an impressive job restoring this fortress to its former glory. Observing the clean-up efforts done to make an old fortress habitable. / Surprised
Topic PlayerDialogue Custom Keep it tight and check your corners... this is the perfect place for an ambush. Walking through the basement of an old fortress. / Neutral
Topic PlayerDialogue Custom These mirelurks obviously have no respect for the historical significance of this location. Joking while entering an area where it is readily obvious Mirelurks are present. / Concerned
Topic PlayerDialogue Custom These filthy insects will eat anything. Finding a corpse eaten by bugs. / Disgust
Topic PlayerDialogue Custom Every map of this area we've recovered has the Common marked with a big red "X." I guess we'll find out why. Approaching a very dangerous area. / Confident
Topic PlayerDialogue Custom Well, that sounds familiar. The Brotherhood uses similar recall messages in times of war. Hearing an old military warning broadcast stuck on repeat. / Neutral
Topic PlayerDialogue Custom This plane is amazingly intact. The pilot must have executed an impressive landing. Walking through the largely intact remains of an airplane. / Neutral
Topic PlayerDialogue Custom This scrap would be useful for repairing Power Armor. I'll have to make a note of this location. Walking through a ruined warehouse. / Neutral
Topic PlayerDialogue Custom These Raiders have become annoyingly resourceful. We'll have to put a stop to that. Walking past areas of molten metal. / Irritated
Topic PlayerDialogue Custom Damn it... these Raiders are using Power Armor. Aim for the fusion core! Encountering a raider with power armor. / Angry
Topic PlayerDialogue Custom These robots are completely ignoring the fact that their charges have passed away. They must have a fault in their programming. Walking through a convalescence home, looking at all the folks dead in their beds. / Somber
Topic PlayerDialogue Custom Rangers patrolled the woods seeking retribution for crimes against the environment. Not so different from the Brotherhood. Walking into a crumbling Ranger's cabin. / Neutral
Topic PlayerDialogue Custom That's a military-grade robot ahead. We should approach with extreme caution. Spotting a power down military bot. / Confident
Topic PlayerDialogue Custom It's impressive that this oversized wooden walkway is still intact. Standing on a boardwalk. / Surprised
Topic PlayerDialogue Custom If you intend to head through that tunnel, we'll have to take down those Raiders first. Having sighted a collection of Raiders. / Confident
Topic PlayerDialogue Custom Unless I'm mistaken, it appears that these people killed each other. Entering a building where pre-war folks were in the process of making an exit. / Neutral
Topic PlayerDialogue Custom Rest well, little one. Staring at the skeleton of a little girl. / Somber
Topic PlayerDialogue Custom We have to be careful. One solid hit in the right place could bring this whole overpass crashing down. Walking across a crumbling freeway. / Concerned
Topic PlayerDialogue Custom The government set up these food rationing sites in preparation for a long war. I don't think they expected things to end up this way. Remembering. / Somber
Topic PlayerDialogue Custom I've never seen a turbine this large before. I wonder if it's still operational. Walking inside a turbine. / Neutral
Topic PlayerDialogue Custom Poseidon Energy was one of the largest power companies on the East Coast. I heard they were trying to buy out Mass Fusion right before the war began. Standing in a room full of generators. / Neutral
Topic PlayerDialogue Custom I'm not certain we should be playing with these controls. We don't know what they do. Standing near a collection of buttons. / Neutral
Topic PlayerDialogue Custom *Coughing* A chemical weapon's been deployed. We need to get out of here. Making his way through gas. / InPain
Topic PlayerDialogue Custom The artist of these portraits was apparently suffering from some serious mental anguish. Looking at extremely gruesome paintings. / Neutral
Topic PlayerDialogue Custom I wouldn't advise staying here any longer than necessary. The campsite's obviously been compromised. Finding the remains of an old camp. / Stern
Topic PlayerDialogue Custom You mean to tell me that people used to live in these tiny vehicles? I didn't realize the overcrowding was that severe. Walking through a trailer park. / Surprised
Topic PlayerDialogue Custom We might want to skip searching these cabins. The entire area's been compromised by mirelurks. Walking by a collection of old lakeside cabins. / Neutral
Topic PlayerDialogue Custom Had they gotten it operational, Mass Fusion's experimental reactor would have made places like this obsolete. Walking through an old power station. / Neutral
Topic PlayerDialogue Custom If the shoreline continues eroding, there won't be much left of the Commonwealth to liberate. Looking at a collection of houses that have been washed into the sea. / Somber
Topic PlayerDialogue Custom It appears as though this automated tour guide is unaware of current events. Looking at an old robot spewing "ocean facts." / Neutral
Topic PlayerDialogue Custom It appears someone went on a bit of a rampage. Walking through a shattered aquarium. / Neutral
Topic PlayerDialogue Custom As if there isn't enough suffering in the world already. Walking into a torture chamber. / Angry
Topic PlayerDialogue Custom Unbelievable. Hasn't man done enough damage with these nukes already? Looking at a homemade nuclear weapon. / Irritated
Topic PlayerDialogue Custom This is actually nicer than some medical facilities I've seen on the battlefield. Walking through an operating theater. / Neutral
Topic PlayerDialogue Custom I'd be surprised if we find anything of value in this vault. Pre-war currency isn't really useful anymore. Inside a bank vault. / Neutral
Topic PlayerDialogue Custom Now maybe you'll believe me when I tell you that the Institute cares very little about the Commonwealth. Walking through a destroyed town. / Angry
Topic PlayerDialogue Custom Damn sniper. Coward couldn't even face us on the field of battle. Occupying a sniper's nest after killing its occupant. / Disgust
Topic PlayerDialogue Custom This is disgusting. I can't believe Mass Fusion dumped these barrels here. Disgust
Topic PlayerDialogue Custom This is the perfect example of how environmentally irresponsible the ancient corporations behaved. Looking at a belching radioactive geyser. / Angry
Topic PlayerDialogue Custom By the time the Great War started, Mass Fusion supplied power for almost the entire Commonwealth. Staring up at a massive lobby. / Neutral
Topic PlayerDialogue Custom Watch for ambushes and check your fire. Walking through an old subway station. / Neutral
Topic PlayerDialogue Custom I've never been fishing before. I wonder if it's even possible these days. Walking into an old fish processing plant. / Neutral
Topic PlayerDialogue Custom Does he really think this is going to stop us? Livid after being trapped. / Angry
Topic PlayerDialogue Custom When you're doing deep recon, you get used to eating whatever you can find. On the other hand... I think I'd rather starve than eat this stuff. Walking into a meat canning facility. / Disgust
Topic PlayerDialogue Custom This is exactly the reason that science never belonged in the private sector. Upon finding a surveillance room for a vast underground facility. / Disgust
Topic PlayerDialogue Custom I'm going to guess that the residents of this vault didn't even know this section existed. Entering the secret wing of a vault. / Neutral
Topic PlayerDialogue Custom Let's see if we can get these rats to leave the sinking ship. Approaching a settlement. / Question
Topic PlayerDialogue Custom So much for Libertalia. Looking out from the highest point over a community made of boats. / Amused
Topic PlayerDialogue Custom I recommend against entering that lake. The radiation levels are dangerously high. Approaching a highly irradiated lake. / Amused
Topic PlayerDialogue Custom The only thing those glowing one's are useful for is decorating the pavement when I gun them down. Standing in the lightroom of a lighthouse. / Angry
Topic PlayerDialogue Custom Ah yes, the home of the famed "Charles River Trio." What? You're not the only one with a radio, you know. Walking by an old radio station. / Neutral
Topic PlayerDialogue Custom Pre-war artifacts are more valuable than treasure. They give us glimpses at moments in time that will never repeat. Disappointed to find a rumored treasure is just an old time capsule full of junk. / Friendly
Topic PlayerDialogue Custom I'd definitely say that we're on the right track. Proceed with extreme caution. Walking through a highly secured basement. / Confident
Topic PlayerDialogue Custom The Children of Atom are strangely resistant to radiation. The Brotherhood's spent years trying to learn why. So far, no luck. Finding a cache of radioactive barrels in an old barn. / Neutral
Topic PlayerDialogue Custom This building's structural integrity has been compromised. I'd advise against the use of high explosives. Looking at a semi-collapsed roof. / Concerned
Topic PlayerDialogue Custom This civilian's efforts to befriend these mirelurks was misguided... and fatal. Walking by a body of a man eaten by Mirelurks. / Somber
Topic PlayerDialogue Custom The thought of what must have transpired here sickens me. Walking through a place where doctors experimented on patients. / Stern
Topic PlayerDialogue Custom Let's make sure that every single one of these ferals is eradicated. Inside a highly irradiated crater. / Angry
Topic PlayerDialogue Custom This would be an excellent spot to establish a listening post. I'll have to make a note of that. Standing atop the highest building in a flooded district. / Neutral
Topic PlayerDialogue Custom Another location to mark for the Brotherhood scribes. Walking through a school library with skylights. / Question
Topic PlayerDialogue Custom Impressive. I wonder if the Gunners made this themselves or murdered the original builders. Walking across a crane being used as a drawbridge. / Disgust
Topic PlayerDialogue Custom Feast your eyes on the height of man's decadence. How could mankind have allowed itself to become so lazy? Walking through a robot showroom. / Puzzled
Topic PlayerDialogue Custom Goddamn ferals chewed through these Raiders like they were ragdolls. Coming across a group of Raiders who've been eaten by Ghouls. / Angry
Topic PlayerDialogue Custom Damn ferals are coming out of every crack in the ground... an infestation that needs to be exterminated. Walking through an area filled with Ghouls. / Disgust
Topic PlayerDialogue Custom I'm surprised this place hasn't been stripped clean. Walking through a room filled with machine parts. / Neutral
Topic PlayerDialogue Custom Safeties off, we're about to have company. Walking into an ambush. / Confident
Topic PlayerDialogue Custom The equipment down here seems to be fairly intact. I wonder if any of it still operational. Entering a well-put together military command center. / Neutral
Topic PlayerDialogue Custom If this blood's still viable, it would be quite useful to the Brotherhood. Walking into a blood donation fridge. / Neutral
Topic PlayerDialogue Custom Repurposing this recreational facility as a hydroponics experiment was very resourceful. Observing a group of people who have turned an old pool into a cranberry bog. / Amused
Topic PlayerDialogue Custom Now that's a perfectly good waste of Power Armor. Watching a group of greaser race suits of power armor. / Irritated
Topic PlayerDialogue Custom Watch your footing, there are pieces of glass everywhere. Walking under a nicely domed ceiling. / Neutral
Topic PlayerDialogue Custom The Brotherhood finds the press to be... a necessary evil. In times of war, propaganda is just as important as bullets. Walking through the writer's room of a news facility. / Irritated
Topic PlayerDialogue Custom It would be smarter to avoid confrontations with these creatures. Walking through a Mirelurk den. / Neutral
Topic PlayerDialogue Custom When these things learn how to program each other, that's where the trouble begins. Walking through a robot training facility. / Irritated
Topic PlayerDialogue Custom I wish we had a recreational facility like this back at our headquarters. Walking through a bowling alley. / Neutral
Topic PlayerDialogue Custom General Atomics is certainly pleased with themselves for designing the Mister Handy. Looking at a giant statue of a robot. / Stern
Topic PlayerDialogue Custom This should help. Don't leave anything behind. Walking into an armory in an abandoned club's hall. / Neutral
Topic PlayerDialogue Custom Can you imagine these weapons in the hands of those Super Mutants? Honestly frustrated. Looking at a pile of miniature nukes. / Stern
Topic PlayerDialogue Custom Getting one of these antiques to run is quite an impressive feat of engineering. Looking at a functioning train. / Surprised
Topic PlayerDialogue Custom Amazing how the devastation from the war managed to change the water level in this town. Walking through a flooded town. / Neutral
Topic PlayerDialogue Custom I've heard of these places. Civilian on the outside... military on the inside. Looking down into a very large basement. / Confident
Topic PlayerDialogue Custom All right.. even for me, that's pretty disgusting. Looking at hanging sacks of meat. / Disgust
Topic PlayerDialogue Custom I believe we're passing under the center of Concord. Walking through sewers. / Neutral
Topic PlayerDialogue Custom Catching a Deathclaw sleeping gives us a distinct tactical advantage. Can hear a Deathclaw sleeping nearby. / Stern
Topic PlayerDialogue Custom Let's check out that house, but don't let your guard down. It's fortified for a reason. Finding a highly fortified house. / Question
Topic PlayerDialogue Custom Keep your safeties off. Walking through a surprisingly quiet neighborhood. / Neutral
Topic PlayerDialogue Custom Walk with caution. This area looks structurally unsound. Walking through a former dry dock. / Neutral
Topic PlayerDialogue Custom Appalling. Look at all these perfectly useful machines being wasted for the sake of sport. Entering the robot "stables" at a race track. / Irritated
Topic PlayerDialogue Custom This is an astonishing waste of technology. Approaching an active race track using robots. / Irritated
Topic PlayerDialogue Custom This is horrible, just horrible. I can't even imagine... Walking through a set of torture rooms in an abandoned school. / Somber
Topic PlayerDialogue Custom Remain vigilant... something isn't right here. Staring into a creepy water hole in a small cave. / Neutral
Topic PlayerDialogue Custom I wonder what type of material this mining operation was attempting to recover. Staring into a deep hole in a quarry. / Puzzled
Topic PlayerDialogue Custom I have my doubts that the patients appreciated the presence of this garden. Walking through a dead garden in an abandoned insane asylum. / Neutral
Topic PlayerDialogue Custom This equipment was undoubtedly used for some nefarious purpose. Walking through an abandoned high tech lab. / Somber
Topic PlayerDialogue Custom The patients of this facility must have been treated horribly. Walking through an abandoned insane asylum. / Somber
Topic PlayerDialogue Custom It appears that these ships were washed together after the bombs fell. Looking a pile of old boats. / Neutral
Topic PlayerDialogue Custom Someone needs to teach that vessel's navigator a few lessons. A ship that was stuck in a building is now stuck in another building. / Neutral
Topic PlayerDialogue Custom That's the U.S.S. Constitution. What it's doing up on a building is a mystery. Looking at a ship stuck in the side of a building. / Puzzled
Topic PlayerDialogue Custom Be careful, he could be concealing an... on second thought, he's probably just out of his mind. Looking at an enemy wearing a mascot head. / Confident
Topic PlayerDialogue Custom This appears to drop into the subway station. Good spot for an ambush. Dropping through a hole in the ceiling. / Stern
Topic PlayerDialogue Custom Damn feral scum! Walking into a basement where a group of Ghouls have been eating corpses. / Angry
Topic PlayerDialogue Custom Careful, that settlement could be sitting within a zone of potentially lethal radiation. Observing a settlement set up in a nuke crater. / Stern
Topic PlayerDialogue Custom Those Raiders appear to be blocking our progress. Let's clear the roadblock. Observing a tunnel guarded by hostiles. / Confident
Topic PlayerDialogue Custom Corvega vehicles have small fusion engines under the hood, so watch where you shoot. Walking through a crumbling car assembly plant. / Stern
Topic PlayerDialogue Custom As if regular Super Mutants weren't bad enough, now we have to find something like this. Looking at a group of Super Mutants wearing sailors hats. / Puzzled
Topic PlayerDialogue Custom It appears the vessel's navigator made a grievous miscalculation. A tugboat stuck between the two sides of a drawbridge. / Somber
Topic PlayerDialogue Custom Be on your guard, there may be something using that rowboat for cover. Looking at an overturned boat in the middle of a reservoir. / Suspicious
Topic PlayerDialogue Custom Super Mutant excrement... the pungent stench is unmistakable. Disgusted by smell. Walking into an old school library filled with Mutants. / Disgust
Topic PlayerDialogue Custom This doesn't bode well for what we're going to find in the rest of the school. Disgust
Topic PlayerDialogue Custom Listening to a performance here would have been extraordinary. Looking at an amphitheater. / Confident
Topic PlayerDialogue Custom We should search this laboratory from top to bottom for useful technical documentation. Walking through a destroyed laboratory. / Neutral
Topic PlayerDialogue Custom Nothing good can come of this place. Walking into a mad scientist lab. / Angry
Topic PlayerDialogue Custom Amazing. It's as if time itself has avoided this place. Walking around a fastidiously maintained home. / Surprised
Topic PlayerDialogue Custom A battle memorial to the fallen. We should observe a moment of silence. Looking at a large obelisk monument with multiple sections knocked out of it. / Somber
Topic PlayerDialogue Custom Damn Super Mutants. They should be exterminated for their crimes against humanity. Walking through a farm that was overrun by monsters. / Angry
Topic PlayerDialogue Custom This library would be quite beneficial to our scribes. I'll have to make a note of it's location. Walking through the vast Boston Public Library. / Neutral
Topic PlayerDialogue Custom The lion was such a noble and majestic creature. It's a shame they're extinct. Looking at a lion statue outside the Boston public library. / Confident
Topic PlayerDialogue Custom Why would politicians need a sporting arena? It makes no sense. Walking through an underground basketball court in the former mayor of Boston's bomb shelter. / Irritated
Topic PlayerDialogue Custom I wonder what type of genetic experimentation was going on in this facility? Walking through a very large atrium. / Puzzled
Topic PlayerDialogue Custom May as well search the remains and look for anything of use. body remains / Confident
Topic PlayerDialogue Custom I haven't had a good beer in quite a long time. Walking through a brewery. / Neutral
Topic PlayerDialogue Custom This fountain is just another example of the waste and excess of pre-war America. Looking at a fountain decked out with a variety of lions and naked women. / Irritated
Topic PlayerDialogue Custom I believe this automated staircase was used to convey individuals from one floor to the next. The epitome of laziness. Walking up a non-functioning escalator. / Confident
Topic PlayerDialogue Custom There appears to be an illicit drinking establishment concealed down here. Entering an old speakeasy filled with hostile enemies. / Confident
Topic PlayerDialogue Custom I don't recall the Brotherhood having any records on this agency. We should investigate further. Reading a large, plaque on the floor of an abandoned spy agency. / Confident
Topic PlayerDialogue Custom Well, this is an unexpected surprise. We should take whatever we can carry. Walking into a room filled with guns and drugs.
Scene SceneDialogue Custom Player Default: Remember, the synths are the primary objective. Harm must be avoided at all costs. Has the world gone insane!? I can't believe you're taking orders from a machine! X418: Here are the recall codes. Follow me. Inst302Stage40CourserScene
Scene SceneDialogue Custom Player Default: Easy. I just didn't know there were any other Minutemen out there. I'm not so certain this person understands anything but a good, old-fashioned pummeling. RonnieShaw: Yeah, I did take a pretty long vacation after Joe died. Not surprised you never heard of me. Disgust Min03RonnieIntroBrawl
Scene SceneDialogue Custom Player Default: I'd like to see you try. Fine, we'll do this the hard way. RonnieShaw: This is going to be fun. combat soon / Angry Min03RonnieIntroBrawl
Scene SceneDialogue Custom Player Default: I don't have time for a dick-measuring contest. What do you actually want? That's an interesting colloquialism. Local, I take it? RonnieShaw: You kiss your mother with that mouth? At least you're finally ready to get down to business. Puzzled Min03RonnieIntroBrawl
Scene SceneDialogue Custom Player Default: After all you've done? They'll trust you. And I'll make sure no one else finds out about me. You're not seriously considering letting this creature live, are you? cautious pessimism / Irritated DN053_Virgil_Stage70_Threaten
Scene SceneDialogue Custom BoS301Duff: I'm afraid something terrible has happened to her. That doesn't bode well. She could be in trouble. Player Default: Don't worry, I'll find her. BoS301_04_DoctorDuff
Scene SceneDialogue Custom BoS301Scara: The whole thing's rather complicated, perhaps I'll explain it to you sometime. I'm certain that would be an interesting tale. BoS301Scara: So, now that I've formally introduced myself, perhaps you'd care to tell me why you're here? BoS301_05_ScaraStage0060
Scene SceneDialogue Custom Player Default: Because we care what happens to the Commonwealth. And we want to stop the Institute from using its technological superiority as a weapon. BoS301Li: You know, if anyone else wearing a Brotherhood of Steel uniform said something like that, I'd laugh in their face. BoS301_06_LiStage0070
Scene SceneDialogue Custom Player Default: If you don't work on Prime, I'll have you shot. I think you're being a bit harsh, but this is your show. BoS301Li: You son of a bitch! BoS301_06_LiStage0070
Scene SceneDialogue Custom Player Default: If not for the Brotherhood, do it for Doctor Virgil. It's time to take a stand, doctor. What's it going to be? BoS301Li: What they did to Doctor Virgil was cruel... it was wrong. How could I be so blind? BoS301_06_LiStage0070
Scene SceneDialogue Custom Player Default: Why won't you help us with Liberty Prime? We deserve an answer, Doctor. BoS301Li: We went over this already. BoS301_06_LiStage0070
Scene SceneDialogue Custom BoS301ChildofAtom: That is why they must be safeguarded. This man is obviously delusional. I recommend we switch tactics. Player Default: I want to spread his, uhh, glory... Look, the bombs will get used, okay? Isn't that what you want? BoS301_10_ChildofAtomStage0160
Scene SceneDialogue Custom Player Default: Good idea. Wouldn't want these things falling into the wrong hands. Exactly. Confident BoS301_11_DanseStage0190
Scene SceneDialogue Custom I'll meet you aboard the Prydwen as soon as these bombs are counted, tested and loaded. Confident BoS301_11_DanseStage0190
Scene SceneDialogue Custom Outstanding work, Knight. BoS301Danse: Elder Maxson's orders were quite clear. Impressed BoS301_11_DanseStage0190
Scene SceneDialogue Custom Player Default: Don't bother. I'm sure they'll be fine. I don't have a choice. BoS301Danse: Elder Maxson's orders were quite clear. Confident BoS301_11_DanseStage0190
Scene SceneDialogue Custom Player Default: Was it something I said? Not at all, I just don't have a choice. BoS301Danse: Elder Maxson's orders were quite clear. A bit surprised at Player, totally missed the joke / Surprised BoS301_11_DanseStage0190
Scene SceneDialogue Custom Player Default: Is that really necessary? Absolutely. BoS301Danse: Elder Maxson's orders were quite clear. Confident BoS301_11_DanseStage0190
Scene SceneDialogue Custom Player Default: Outstanding work, Knight. Elder Maxson's orders were quite clear. Confident BoS301_11_DanseStage0190
Scene SceneDialogue Custom I'm not to take my eyes off of these bombs until every one of them has been counted, tested and loaded. Confident BoS301_11_DanseStage0190
Scene SceneDialogue Custom If we want Liberty Prime to reach peak fighting efficiency, we can't afford to lose this stockpile. Concerned BoS301_11_DanseStage0190
Scene SceneDialogue Custom Dismissed, Knight. say "Knight" with slight pressure, reminding Player you outrank him / Stern BoS301_11_DanseStage0190
Scene SceneDialogue Custom I'll meet you aboard the Prydwen as soon as these bombs are counted, tested and loaded. Irritated BoS301_11_DanseStage0190
Miscellaneous Miscellaneous Hello You need to get back to the airport right away, Knight. I'll keep an eye on things until these bombs are picked up.
Miscellaneous Miscellaneous Greeting Now that this site's been secured, you should return to the airport immediately. I'll remain on watch until the vertibirds arrive. Player Default: Good idea. Wouldn't want these things falling into the wrong hands. Confident BoS301_11_DanseStage0190
Miscellaneous Miscellaneous SharedInfo All right. We need to talk. Military, about to explain the current situation. / Stern
Miscellaneous Miscellaneous SharedInfo You handled yourself well, Knight. Military, impressed. / Grateful
Miscellaneous Miscellaneous SharedInfo You handled yourself well, Paladin. Military, impressed. / Grateful
Miscellaneous Miscellaneous SharedInfo You handled yourself well, Sentinel. Military, impressed. / Grateful
Miscellaneous Miscellaneous SharedInfo You handled yourself well. Military, impressed. / Grateful
Miscellaneous Miscellaneous SharedInfo He's gone native. Damn it. Sigh at beginning. Disappointed. / Disgust
Miscellaneous Miscellaneous SharedInfo What the hell was that? Furious, frustrated. The player just made got an ally killed. / Disbelief
Scene SceneDialogue Custom Player Default: Damn right you didn't think. He was one of us! We could have talked him down! After all that time alone, he was at the breaking point. It didn't take much to push him over the edge. Angry, bitter, but calming down. / Disgust BoSM01_DanseStage150CMP_FinalReport3
Scene SceneDialogue Custom Let's move out. I think we've done enough damage for one day. Sigh at the beginning of the line. Bitter. / Disgust BoSM01_DanseStage150CMP_FinalReport3
Scene SceneDialogue Custom Player Default: Perhaps. But he'll never be the same. We've done all we can do here. Let's report back to the Captain. Resigned / Somber BoSM01_DanseStage150CMP_FinalReport2
Scene SceneDialogue Custom Player Default: Perhaps. But he'll never be the same. We've done all we can do here. Let's move out. Resigned / Somber BoSM01_DanseStage150CMP_FinalReport2
Scene SceneDialogue Custom Player Default: Do you want their holotapes? Yes, thank you. I'll see that the tapes are delivered to their next of kin. BoSPaladinDanse: All right. I'll prepare a full report based on your investigation. The Brotherhood will honor their memory. Military, accepting a duty. / Somber BoSM01_Danse_FinalReport2
Scene SceneDialogue Custom Player Default: Do you want their holotapes? Yes, I'll take them. If we make it back, I'll see that the tapes are delivered to their next of kin. BoSPaladinDanse: All right. I'll prepare a full report based on your investigation. The Brotherhood will honor their memory. Military, accepting a duty. / Somber BoSM01_Danse_FinalReport2
Scene SceneDialogue Custom Player Default: What should I do with their tags? I'll take them. The Brotherhood will honor their sacrifice. BoSPaladinDanse: All right. I'll prepare a full report based on your investigation. The Brotherhood will honor their memory. Military, formal. / Somber BoSM01_Danse_FinalReport2
Scene SceneDialogue Custom Player Default: What should I do with their tags? I'll take them. If we get through this, the Brotherhood will honor their sacrifice. BoSPaladinDanse: All right. I'll prepare a full report based on your investigation. The Brotherhood will honor their memory. Military, formal. / Somber BoSM01_Danse_FinalReport2
Scene SceneDialogue Custom Player Default: How will the Brotherhood remember them? They faced their mission with courage. They fought with honor against overwhelming odds. They lived and died together, as brothers. Formally, honoring. / Stern BoSM01_Danse_FinalReport2
Scene SceneDialogue Custom That is what it means to be a member of the Brotherhood of Steel. BoSPaladinDanse: All right. I'll prepare a full report based on your investigation. The Brotherhood will honor their memory. Formally, honoring. / Stern BoSM01_Danse_FinalReport2
Miscellaneous Miscellaneous SharedInfo We're not finished here. Irritated. Player has just walked out on a conversation. / Irritated BoSM01_Danse_FinalReport2
Scene SceneDialogue Custom BoSPaladinDanse: All right. I'll prepare a full report based on your investigation. The Brotherhood will honor their memory. Here are some caps for your service. Thank you. BoSPaladinDanse: This was no easy mission. You've earned my respect, Initiate. Well done. Military / Somber BoSM01_Danse_FinalReport2
Scene SceneDialogue Custom BoSPaladinDanse: All right. I'll prepare a full report based on your investigation. The Brotherhood will honor their memory. Under the circumstances, there's not much I can offer you for your service. I hope some caps will suffice. BoSPaladinDanse: This was no easy mission. You've earned my respect, Initiate. Well done. Military, a bit embarrassed. / Somber BoSM01_Danse_FinalReport2
Scene SceneDialogue Custom Player Default: Paladin Brandis' team. I found them. What happened to them? Player Default: I've completed my investigation into the missing recon team. There were no survivors. Surprised, somber. Concerned about the missing recon team. / Somber BoSM01_Danse_Main1
Scene SceneDialogue Custom Player Default: They are dead. I found the bodies. You found them? Where? What happened to them? Player Default: I've completed my investigation into the missing recon team. There were no survivors. Surprised, somber. Concerned about the missing recon team. / Somber BoSM01_Danse_Main1
Scene SceneDialogue Custom Player Default: Paladin Brandis' team. How do you know that name? ...You found them. Where? What happened to them? Player Default: I've completed my investigation into the missing recon team. There were no survivors. Suspicious, surprised / Surprised BoSM01_Danse_Main1
Scene SceneDialogue Custom Player Default: Paladin Brandis' team? That's right. You found them, then. What happened to them? Player Default: I've completed my investigation into the missing recon team. There were no survivors. Surprised, somber. Concerned about the missing recon team. / Somber BoSM01_Danse_Main1
Scene SceneDialogue Custom Player Default: I'm sorry. Don't be. Everyone who signs up for a recon mission knows what to expect. Our lives depend on our training, and on each other. Military / Stern BoSM01_Danse_Main1
Scene SceneDialogue Custom And if we should fall, the Brotherhood will honor our memory. BoSPaladinDanse: We have a responsibility to find out what happened to them, if we can. Military / Stern BoSM01_Danse_Main1
Scene SceneDialogue Custom Player Default: They knew the risks. They did. We all do. Military / Stern BoSM01_Danse_Main1
Scene SceneDialogue Custom But the Brotherhood honors those who give their lives in the line of duty. BoSPaladinDanse: We have a responsibility to find out what happened to them, if we can. Military, sincerely / Stern BoSM01_Danse_Main1
Scene SceneDialogue Custom Player Default: And he was a member of that team. It seems so. BoSPaladinDanse: We have a responsibility to find out what happened to them, if we can. Sad / Stern BoSM01_Danse_Main1
Scene SceneDialogue Custom Player Default: And he was a member of that team. Yes. Yes, she was. BoSPaladinDanse: We have a responsibility to find out what happened to them, if we can. Sad, speaking of a dead friend. / Depressed BoSM01_Danse_Main1
Scene SceneDialogue Custom Player Default: And he was a member of that team. It's an old military site that we designated as a holdout point. It was in my mission brief as well. Military / Stern BoSM01_Danse_Main1
Scene SceneDialogue Custom If anyone on the recon team survived, it would be here. BoSPaladinDanse: We have a responsibility to find out what happened to them, if we can. Military / Stern BoSM01_Danse_Main1
Scene SceneDialogue Custom Player Default: And he was a member of that team. Correct. We owe them that much. BoSPaladinDanse: We've located a signal. Now we just need to trace it back to its source. Military / Stern BoSM01_Danse_Main1
Scene SceneDialogue Custom Player Default: Was there a rescue mission? No. The Brotherhood doesn't have the resources or the manpower to conduct a search like that. Military, grim. / Stern BoSM01_Danse_Main1
Scene SceneDialogue Custom Everyone who signs up for a recon mission knows the risks. Our lives depend on our training, and on each other. Military / Stern BoSM01_Danse_Main1
Scene SceneDialogue Custom But if a team is lost, we honor those who give their lives in the line of duty. BoSPaladinDanse: We have a responsibility to find out what happened to them, if we can. Military, sincerely / Stern BoSM01_Danse_Main1
Scene SceneDialogue Custom Player Default: This seems like a waste of time. These men gave their lives for the Brotherhood. They deserve our respect. BoSPaladinDanse: We've located a signal. Now we just need to trace it back to its source. Surprised, frustrated / Concerned BoSM01_Danse_Main2
Scene SceneDialogue Custom Player Default: The recon team was ambushed. They scuttled their own power armor to keep it from being captured. There were only three survivors. What a loss. But... they did what they had to do. Our technology must be protected, no matter the cost. BoSPaladinDanse: Anything else? Somber. Firmly believes they did the right thing. / Somber BoSM01_Danse_ReportMidquest
Scene SceneDialogue Custom Player Default: The recon team was ambushed. They scuttled their own power armor to keep it from being captured. There were only three survivors. Astlin? She was in my company once. Best marksman I ever saw. Damn it. BoSPaladinDanse: Anything else? Somber. / Somber BoSM01_Danse_ReportMidquest
Scene SceneDialogue Custom Player Default: The recon team was ambushed. They scuttled their own power armor to keep it from being captured. There were only three survivors. Trying to call for backup. Just like us. BoSPaladinDanse: Anything else? Somber. / Somber BoSM01_Danse_ReportMidquest
Scene SceneDialogue Custom Player Default: The recon team was ambushed. They scuttled their own power armor to keep it from being captured. There were only three survivors. I know the one. It was part of my mission brief. Surprised, thoughtful. / Thinking BoSM01_Danse_ReportMidquest
Scene SceneDialogue Custom Proceed, but remain vigilant. Who knows what may be waiting for you there. BoSPaladinDanse: Anything else? Cautionary / Concerned BoSM01_Danse_ReportMidquest
Scene SceneDialogue Custom Player Default: Not yet. Keep me informed. BoSPaladinDanse: Anything else? Military / Stern BoSM01_Danse_ReportMidquest
Scene SceneDialogue Custom Player Default: Nothing worth mentioning. All right. Proceed with your investigation. BoSPaladinDanse: Anything else? Military / Stern BoSM01_Danse_ReportMidquest
Miscellaneous Miscellaneous SharedInfo Player Default: Sorry, what patrol? The missing recon team. Have you learned what happened to them? Player Default: The recon team was ambushed. They scuttled their own power armor to keep it from being captured. There were only three survivors. Military / Stern BoSM01_Danse_ReportMidquest
Scene SceneDialogue Custom Player Default: I've completed my investigation into the missing recon team. There were no survivors. Even Brandis? Player Default: Dead. Receiving bad news. Sigh at the beginning of the line. Military, sad. / Somber BoSM01_Danse_FinalReport1
Scene SceneDialogue Custom Player Default: I've completed my investigation into the missing recon team. There were no survivors. I should have known. Old codger could live through anything. Player Default: I convinced him to return to the Brotherhood. Surprised, wry / Amused BoSM01_Danse_FinalReport1
Scene SceneDialogue Custom Player Default: I found their remains. All dead. What a loss. Even Brandis? Player Default: Dead. Disappointed, not surprised. / Somber BoSM01_Danse_FinalReport1
Scene SceneDialogue Custom Player Default: I found their remains. All dead. He's a survivor. Always was. Player Default: I convinced him to return to the Brotherhood. Relieved. / Relieved BoSM01_Danse_FinalReport1
Scene SceneDialogue Custom Player Default: They're dead. What did you expect? Show some respect, soldier. They deserve it. Irritated. / Irritated BoSM01_Danse_FinalReport1
Scene SceneDialogue Custom The whole team, wiped out... even Brandis? Player Default: Dead. Disappointed / Somber BoSM01_Danse_FinalReport1
Scene SceneDialogue Custom Player Default: They're dead. What did you expect? Paladin Brandis? He's alive? Player Default: I convinced him to return to the Brotherhood. Astonished, pleased / Surprised BoSM01_Danse_FinalReport1
Scene SceneDialogue Custom Player Default: Sorry, what patrol? Yes, that's right. What happened to them? Player Default: I've completed my investigation into the missing recon team. There were no survivors. Confirming details, insistent. / Irritated BoSM01_Danse_FinalReport1
Scene SceneDialogue Custom Player Default: Dead. They were good soldiers, all of them. BoSPaladinDanse: All right. I'll prepare a full report based on your investigation. The Brotherhood will honor their memory. Military, regretful. / Somber BoSM01_Danse_FinalReport1
Scene SceneDialogue Custom Player Default: Paladin Brandis survived, but he was out of his mind. I killed him. I had no choice. After all that, you killed him? Angry, emphasis 'you'. Player has gone through a long mission and wound up killing the target. / Angry BoSM01_Danse_FinalReport1
Scene SceneDialogue Custom ...Damn it. I've heard of soldiers going native before, but I expected better from Brandis. Angry, bitter. / Stern BoSM01_Danse_FinalReport1
Scene SceneDialogue Custom Three years alone out here... the isolation must have broken him. BoSPaladinDanse: All right. I'll prepare a full report based on your investigation. The Brotherhood will honor their memory. Bitter, regretful. / Somber BoSM01_Danse_FinalReport1
Scene SceneDialogue Custom Player Default: Paladin Brandis survived, but he attacked me. I... had to defend myself. Damn it. Sigh at the beginning of the line. Frustrated, angry, bitter. / Angry BoSM01_Danse_FinalReport1
Scene SceneDialogue Custom Three years alone out here... the isolation must have broken him. BoSPaladinDanse: All right. I'll prepare a full report based on your investigation. The Brotherhood will honor their memory. Regretful, bitter. / Stern BoSM01_Danse_FinalReport1
Scene SceneDialogue Custom Player Default: Could he really have survived out here, all alone? I suppose not. It's too much to expect. Even for him. BoSPaladinDanse: All right. I'll prepare a full report based on your investigation. The Brotherhood will honor their memory. Disappointed / Somber BoSM01_Danse_FinalReport1
Scene SceneDialogue Custom Player Default: I convinced him to return to the Brotherhood. Well done. It might be some time before he's fit for duty again, but we can use all the help we can get. BoSPaladinDanse: All right. I'll prepare a full report based on your investigation. The Brotherhood will honor their memory. Pleased / Grateful BoSM01_Danse_FinalReport1
Scene SceneDialogue Custom Player Default: I convinced him to return to the Brotherhood. It may be for the best. A lot has changed. After all this time, it's hard to say whether he could find a place in the Brotherhood again. BoSPaladinDanse: All right. I'll prepare a full report based on your investigation. The Brotherhood will honor their memory. Grim / Somber BoSM01_Danse_FinalReport1
Scene SceneDialogue Custom Player Default: I convinced him to come back, but... he has a long road ahead of him. After an ordeal like that, it may be years before he's fit for duty again. But I'm glad to have him back. BoSPaladinDanse: All right. I'll prepare a full report based on your investigation. The Brotherhood will honor their memory. Serious, sincere / Relieved BoSM01_Danse_FinalReport1
Scene SceneDialogue Custom Player Default: I convinced him to come back, but... he has a long road ahead of him. All that time alone can break a man. Even a Paladin. What a shame. BoSPaladinDanse: All right. I'll prepare a full report based on your investigation. The Brotherhood will honor their memory. Grim / Somber BoSM01_Danse_FinalReport1
Scene SceneDialogue Custom Player Default: I'm worried about him. He's paranoid, unstable. I'm not surprised. It's a miracle he survived at all. BoSPaladinDanse: All right. I'll prepare a full report based on your investigation. The Brotherhood will honor their memory. Military / Somber BoSM01_Danse_FinalReport1
Scene SceneDialogue Custom Player Default: Can he come back to the Brotherhood? That's not my decision to make. At the very least, he'll be placed under observation. It may be months before he's cleared for duty again. Considering / Stern BoSM01_Danse_FinalReport1
Scene SceneDialogue Custom But his survival experience and knowledge of the Commonwealth will be a tremendous asset to us. BoSPaladinDanse: All right. I'll prepare a full report based on your investigation. The Brotherhood will honor their memory. Considering / Stern BoSM01_Danse_FinalReport1
Scene SceneDialogue Custom Player Default: Can he come back to the Brotherhood? Right now, we can use all the help we can get. Military / Grateful BoSM01_Danse_FinalReport1
Scene SceneDialogue Custom But long-term? That's not my decision to make. At the very least, he'll be placed under observation. It could be months before he's cleared for duty. Considering / Stern BoSM01_Danse_FinalReport1
Scene SceneDialogue Custom But his survival experience and knowledge of the Commonwealth would be a tremendous asset to us. BoSPaladinDanse: All right. I'll prepare a full report based on your investigation. The Brotherhood will honor their memory. Considering / Stern BoSM01_Danse_FinalReport1
Scene SceneDialogue Custom Player Default: It may be a long time before he's fit for duty again. But I'm glad to have him back. Captain Kells will want to hear about this. Let's report in. Pleased, good news to report. / Grateful BoSM01_DanseStage150CMP_FinalReport1
Scene SceneDialogue Custom Player Default: It may be a long time before he's fit for duty again. But I'm glad to have him back. We're done here. Let's move out. Satisfied / Stern BoSM01_DanseStage150CMP_FinalReport1
Scene SceneDialogue Custom BoSPaladinDanse: Hold up. Let's assess the site. An explosion tore this building apart. Some kind of high-yield detonation. Look at the blast crater. BoSPaladinDanse: Over here. This is Brotherhood Power Armor. Look, you can still see the insignia. Taking in the evidence. / Thinking BoSM01_DanseStage060CMP_Commentary1
Scene SceneDialogue Custom BoSPaladinDanse: Their insertion point was in the hills near Malden. If we want to pick up their trail from the beginning, we should start there. Monitor your radio for distress signals. All recon teams are issued distress pulsers that put out a short-range homing beacon. BoSPaladinDanse: We've located a signal. Now we just need to trace it back to its source. Military / Concerned BoSM01_Danse_Main3
Scene SceneDialogue Custom BoSPaladinDanse: We aren't the first recon team the Brotherhood has sent to the Commonwealth. The last squad went in three years ago. They never reported back. Officially, they're missing, presumed dead. Player Default: Paladin Brandis' team. I found them. Military / Somber BoSM01_Danse_Main1
Scene SceneDialogue Custom NPCMPaladinDanse: Now, as I was saying. Their insertion point was in the hills near Malden. If we want to pick up their trail from the beginning, we should start there. BoSPaladinDanse: We've located a signal. Now we just need to trace it back to its source. Military / Stern BoSM01_Danse_Main3
Scene SceneDialogue Custom NPCMPaladinDanse: Now, as I was saying. Their insertion point was in the hills near Malden. If you want to pick up their trail from the beginning, you should start there. BoSPaladinDanse: We've located a signal. Now we just need to trace it back to its source. Military / Stern BoSM01_Danse_Main3
Scene SceneDialogue Custom NPCMPaladinDanse: Now, as I was saying. Their insertion point was in the hills near Malden. We should survey the area and establish a search pattern. BoSPaladinDanse: We've located a signal. Now we just need to trace it back to its source. Military / Stern BoSM01_Danse_Main3
Scene SceneDialogue Custom NPCMPaladinDanse: Now, as I was saying. Their insertion point was in the hills near Malden. Survey the area and establish a search pattern. BoSPaladinDanse: We've located a signal. Now we just need to trace it back to its source. Military / Stern BoSM01_Danse_Main3
Scene SceneDialogue Custom What a choice. With no armor and no supplies, their odds of survival were low. Military, grim. Evaluating a hard decision. / Somber BoSM01_DanseStage060CMP_Commentary2
Scene SceneDialogue Custom But that was the right decision. Technology must be protected. No matter the cost. BoSPaladinDanse: That just leaves Paladin Brandis. He always was a survivor. But after all this time... Military, grim. Evaluating a hard decision. / Somber BoSM01_DanseStage060CMP_Commentary2
Scene SceneDialogue Custom They must have come to the satellite array for the comm system. Probably trying to send word back to the Prydwen. But they were ambushed. Grim, trying to figure out what happened. / Thinking BoSM01_DanseStage080CMP_Commentary2
Scene SceneDialogue Custom Faris was wounded, couldn't walk. They got a distress signal. And Brandis left him behind. Grim, coming to a conclusion. / Thinking BoSM01_DanseStage080CMP_Commentary2
Scene SceneDialogue Custom He broke the first rule of small-group tactics. Stick together. Always stick together. BoSPaladinDanse: They all wound up alone. And they all got killed. Damn it. Bitter, criticizing a decision. / Angry BoSM01_DanseStage080CMP_Commentary2
Miscellaneous Miscellaneous SharedInfo Player Default: I found the remains of a Brotherhood recon team. What? It must be... Military, puzzled / Puzzled BoSM01_Danse_Intro2
Miscellaneous Miscellaneous SharedInfo Ah. All right, let me fill you in. BoSPaladinDanse: We aren't the first recon team the Brotherhood has sent to the Commonwealth. Military, realizing what's happening / Somber BoSM01_Danse_Intro2
Scene SceneDialogue Custom Player Default: It's nothing. All right. Neutral / Neutral BoSM01_Danse_Intro2
Scene SceneDialogue Custom Player Default: Is your recon team the first to explore the Commonwealth? No, far from it. I've been meaning to speak with you about that. BoSPaladinDanse: The last squad went in three years ago. They never reported back. Officially, they're missing, presumed dead. Mildly surprised, military. / Somber BoSM01_Danse_Intro2
Scene SceneDialogue Custom Player Default: Is your recon team the first to explore the Commonwealth? That's right. Actually, I've been meaning to speak with you about that. BoSPaladinDanse: The last squad went in three years ago. They never reported back. Officially, they're missing, presumed dead. Mildly surprised, military. / Somber BoSM01_Danse_Intro2
Scene SceneDialogue Custom BoSPaladinBrandis: One more step and I'll... I'll... I'll blow your damn heads off! Paladin Brandis? BoSPaladinBrandis: Who are you? Who sent you? How'd you get in here? Shocked, pleased / Surprised BoSM01_Brandis_100B1
Scene SceneDialogue Custom BoSPaladinDanse: Over here. This is Brotherhood Power Armor. Look, you can still see the insignia. The damage... it's deliberate. They set the fusion cores in their armor to overload. That's what caused the blast. But why? BoSPaladinDanse: Over here. Look. Suspicious, investigating, coming to a conclusion. / Disbelief BoSM01_DanseStage060CMP_Commentary1
Scene SceneDialogue Custom NPCMPaladinDanse: Now, as I was saying. We have a responsibility to find out what happened to them, if we can. Player Default: All right, I'll see to it. Sincerely / Stern BoSM01_Danse_Main2
Miscellaneous Miscellaneous SharedInfo All right, we can finish this later. Irritated. Player has just walked away in the middle of a conversation. / Irritated BoSM01_Danse_Main1
Scene SceneDialogue Custom BoSPaladinDanse: Monitor your radio for distress signals. All recon teams are issued distress pulsers that put out a short-range homing beacon. We've located a signal. Now we just need to trace it back to its source. Military / Confident BoSM01_Danse_Main3
Scene SceneDialogue Custom BoSPaladinDanse: Monitor your radio for distress signals. All recon teams are issued distress pulsers that put out a short-range homing beacon. If you can acquire a signal, you should be able to trace it to its source. Military / Concerned BoSM01_Danse_Main3
Scene SceneDialogue Custom Picking up a distress signal. 107. BoSPaladinDanse: Wait. That's a Brotherhood frequency. Military, reporting a reading. / Puzzled BoSM01_DanseStage050CMP_Commentary1
Scene SceneDialogue Custom BoSPaladinDanse: Picking up a distress signal. 107. Wait. That's a Brotherhood frequency. Startled recognition. / Surprised BoSM01_DanseStage050CMP_Commentary1
Scene SceneDialogue Custom BoSPaladinDanse: Picking up a distress signal. 107. That's the right frequency. It's the recon team. Military, grim. / Somber BoSM01_DanseStage050CMP_Commentary1
Scene SceneDialogue Custom Let's trace the signal and see if we can locate its source. Military, grim. / Somber BoSM01_DanseStage050CMP_Commentary1
Scene SceneDialogue Custom Hold up. Let's assess the site. BoSPaladinDanse: An explosion tore this building apart. Some kind of high-yield detonation. Look at the blast crater. Concerned / Concerned BoSM01_DanseStage060CMP_Commentary1
Scene SceneDialogue Custom BoSPaladinDanse: An explosion tore this building apart. Some kind of high-yield detonation. Look at the blast crater. Over here. This is Brotherhood Power Armor. Look, you can still see the insignia. BoSPaladinDanse: The damage... it's deliberate. They set the fusion cores in their armor to overload. That's what caused the blast. But why? Military, startled. Investigating a discovery. / Surprised BoSM01_DanseStage060CMP_Commentary1
Scene SceneDialogue Custom BoSPaladinDanse: An explosion tore this building apart. Some kind of high-yield detonation. Look at the blast crater. It's Brotherhood Power Armor. Look, you can still make out the insignia. The recon team was here. BoSPaladinDanse: The damage... it's deliberate. They set the fusion cores in their armor to overload. That's what caused the blast. But why? Military, resigned. / Somber BoSM01_DanseStage060CMP_Commentary1
Scene SceneDialogue Custom BoSPaladinDanse: The damage... it's deliberate. They set the fusion cores in their armor to overload. That's what caused the blast. But why? Over here. Look. Military. Directing the player to pick it up. / Somber BoSM01_DanseStage060CMP_Commentary1
Miscellaneous Miscellaneous SharedInfo BoSPaladinDanse: But that was the right decision. Technology must be protected. No matter the cost. That just leaves Paladin Brandis. He always was a survivor. But after all this time... Grim / Somber BoSM01_DanseStage060CMP_Commentary2
Miscellaneous Miscellaneous SharedInfo The holotapes mentioned a bunker. I think I know the one. It was part of my original mission brief. Let's move out. Military / Somber BoSM01_DanseStage060CMP_Commentary2
Scene SceneDialogue Custom BoSPaladinDanse: But that was the right decision. Technology must be protected. No matter the cost. The recon team made it this far. Let's try to follow their trail from here. Military, resigned. / Somber BoSM01_DanseStage060CMP_Commentary2
Scene SceneDialogue Custom Wait. That's... BoSPaladinDanse: Knight Astlin. She was in my company, years ago. Best marksman I ever saw. Surprised, shocked. Seeing the dead body of a friend. / Surprised BoSM01_DanseStage070CMP_Commentary1
Miscellaneous Miscellaneous SharedInfo BoSPaladinDanse: Wait. That's... Knight Astlin. She was in my company, years ago. Best marksman I ever saw. Somber, sad. Looking down at her body. / Somber BoSM01_DanseStage070CMP_Commentary1
Scene SceneDialogue Custom A soldier to the end. Well done, Knight. Military, respectful of the dead. / Somber BoSM01_DanseStage070CMP_Commentary2
Scene SceneDialogue Custom They should have fortified their camp, made it a proper outpost. But they must not have had time. And Astlin paid the price. BoSPaladinDanse: That just leaves Paladin Brandis. He always was a survivor. But after all this time... Disappointed, assessing the situation. / Stern BoSM01_DanseStage070CMP_Commentary2
Scene SceneDialogue Custom BoSPaladinDanse: They should have fortified their camp, made it a proper outpost. But they must not have had time. And Astlin paid the price. We're missing something. How did the recon team end up here? What happened to the rest of their unit? Confused, considering. / Puzzled BoSM01_DanseStage070CMP_Commentary2
Scene SceneDialogue Custom We need to go back and look for clues. Military / Stern BoSM01_DanseStage070CMP_Commentary2
Scene SceneDialogue Custom BoSPaladinDanse: They should have fortified their camp, made it a proper outpost. But they must not have had time. And Astlin paid the price. We've got another lead. Let's move out. Military, resigned / Stern BoSM01_DanseStage070CMP_Commentary2
Scene SceneDialogue Custom That uniform. A Brotherhood Field Scribe? Here? Surprised, suspicious / Surprised BoSM01_DanseStage080CMP_Commentary1
Scene SceneDialogue Custom The recon team. He must have been part of the recon team. Surprised, coming to a realization / Somber BoSM01_DanseStage080CMP_Commentary1
Scene SceneDialogue Custom Field Scribe Faris. He was with the recon team. Military / Somber BoSM01_DanseStage080CMP_Commentary1
Scene SceneDialogue Custom BoSPaladinDanse: He broke the first rule of small-group tactics. Stick together. Always stick together. They all wound up alone. And they all got killed. Damn it. Angry, criticizing a decision. / Somber BoSM01_DanseStage080CMP_Commentary2
Scene SceneDialogue Custom That just leaves Brandis. He always was a survivor. But after all this time... Bitter, resigned. / Stern BoSM01_DanseStage080CMP_Commentary2
Scene SceneDialogue Custom The tape mentioned a bunker. I think I know the one. It was part of my original mission brief. Let's move out. Military, resigned / Stern BoSM01_DanseStage080CMP_Commentary2
Scene SceneDialogue Custom BoSPaladinDanse: He broke the first rule of small-group tactics. Stick together. Always stick together. We're missing something. We need to retrace their steps and determine what happened to the rest of the team. Concerned / Thinking BoSM01_DanseStage080CMP_Commentary2
Scene SceneDialogue Custom Recon Bunker Theta. This is the holdout site. Stay vigilant. Military / Stern BoSM01_DanseStage090CMP_Commentary1
Scene SceneDialogue Custom This bunker was one of my team's designated holdout points. Glad it never came to that. Military / Stern BoSM01_DanseStage090CMP_Commentary1
Scene SceneDialogue Custom NPCMPaladinDanse: All right. We need to talk. We aren't the first recon team the Brotherhood has sent to the Commonwealth. BoSPaladinDanse: The last squad went in three years ago. They never reported back. Officially, they're missing, presumed dead. Military / Somber BoSM01_Danse_Main1
Scene SceneDialogue Custom NPCMPaladinDanse: All right. We need to talk. Over the years, the Brotherhood has sent several Recon Teams to the Commonwealth. BoSPaladinDanse: The last squad went in three years ago. They never reported back. Officially, they're missing, presumed dead. Military / Somber BoSM01_Danse_Main1
Scene SceneDialogue Custom NPCMPaladinDanse: All right. We need to talk. My recon team wasn't the first to be sent to the Commonwealth. BoSPaladinDanse: The last squad went in three years ago. They never reported back. Officially, they're missing, presumed dead. Military / Somber BoSM01_Danse_Main1
Scene SceneDialogue Custom BoSPaladinDanse: What a loss. But... they did what they had to do. Our technology must be protected, no matter the cost. Anything else? Player Default: The recon team was ambushed. They scuttled their own power armor to keep it from being captured. There were only three survivors. Resigned, sad. / Somber BoSM01_Danse_ReportMidquest
Scene SceneDialogue Custom BoSPaladinDanse: What a loss. But... they did what they had to do. Our technology must be protected, no matter the cost. What else? Player Default: The recon team was ambushed. They scuttled their own power armor to keep it from being captured. There were only three survivors. Resigned, sad. / Somber BoSM01_Danse_ReportMidquest
Scene SceneDialogue Custom BoSPaladinDanse: What a loss. But... they did what they had to do. Our technology must be protected, no matter the cost. There's more? Player Default: The recon team was ambushed. They scuttled their own power armor to keep it from being captured. There were only three survivors. Resigned, sad. / Somber BoSM01_Danse_ReportMidquest
Scene SceneDialogue Custom BoSPaladinDanse: What a loss. But... they did what they had to do. Our technology must be protected, no matter the cost. Very well. Thank you for the report. Military, somber. / Somber BoSM01_Danse_ReportMidquest
Scene SceneDialogue Custom BoSPaladinDanse: What a loss. But... they did what they had to do. Our technology must be protected, no matter the cost. Let me know what else you discover. Military, somber. / Somber BoSM01_Danse_ReportMidquest
Scene SceneDialogue Custom BoSPaladinDanse: What a loss. But... they did what they had to do. Our technology must be protected, no matter the cost. You've made good progress. Proceed with your investigation. Military, somber. / Somber BoSM01_Danse_ReportMidquest
Scene SceneDialogue Custom BoSPaladinDanse: Yes, thank you. I'll see that the tapes are delivered to their next of kin. All right. I'll prepare a full report based on your investigation. The Brotherhood will honor their memory. BoSPaladinDanse: Here are some caps for your service. Thank you. Military, wrapping up / Stern BoSM01_Danse_FinalReport2
Scene SceneDialogue Custom BoSPaladinDanse: Yes, thank you. I'll see that the tapes are delivered to their next of kin. All right. I'll prepare a full report based on your investigation. If we make it back, I'll see that the Brotherhood honors their memory. BoSPaladinDanse: Here are some caps for your service. Thank you. Military, wrapping up / Stern BoSM01_Danse_FinalReport2
Scene SceneDialogue Custom BoSPaladinDanse: Here are some caps for your service. Thank you. This was no easy mission. You've earned my respect, Initiate. Well done. Somber BoSM01_Danse_FinalReport2
Miscellaneous Miscellaneous SharedInfo NPCMPaladinDanse: Is there anything else we need to discuss? Is there anything else we need to discuss? BoSPaladinDanse: All right. I'll prepare a full report based on your investigation. The Brotherhood will honor their memory. Military / Somber BoSM01_Danse_FinalReport2
Scene SceneDialogue Custom Player Default: I appreciate the backup. Of course. Paladin Brandis is a good soldier. He deserves better than this. Military, quietly, sincere. / Grateful BoSM01_DanseStage150CMP_FinalReport1
Scene SceneDialogue Custom It may be a long time before he's fit for duty again. But I'm glad to have him back. BoSPaladinDanse: Captain Kells will want to hear about this. Let's report in. Military, quietly, sincere. / Grateful BoSM01_DanseStage150CMP_FinalReport1
Scene SceneDialogue Custom Player Default: I appreciate the backup. Of course. Paladin Brandis is a good soldier. He deserves better than this. BoSPaladinDanse: Captain Kells will want to hear about this. Let's report in. Military, quietly, sincere. / Grateful BoSM01_DanseStage150CMP_FinalReport1
Scene SceneDialogue Custom Player Default: I did what had to be done. You did more than that. Paladin Brandis is a good soldier. I'm glad to have him back. Sincere, pleased. / Grateful BoSM01_DanseStage150CMP_FinalReport1
Scene SceneDialogue Custom It's going to be months before he's fit for duty again. But even now, he should be an asset to us. BoSPaladinDanse: Captain Kells will want to hear about this. Let's report in. Solemn / Somber BoSM01_DanseStage150CMP_FinalReport1
Scene SceneDialogue Custom Player Default: I did what had to be done. You did more than that. Paladin Brandis is a good soldier. His experience will be an asset to the Brotherhood. BoSPaladinDanse: Captain Kells will want to hear about this. Let's report in. Sincere, pleased. / Somber BoSM01_DanseStage150CMP_FinalReport1
Scene SceneDialogue Custom Player Default: Another trigger-happy lunatic. Just what the Brotherhood needs. He's one of us. That's all that matters. Deflecting the joke / Stern BoSM01_DanseStage150CMP_FinalReport1
Scene SceneDialogue Custom He still has a long journey ahead of him. But his skills and experience will be an asset to us. BoSPaladinDanse: Captain Kells will want to hear about this. Let's report in. Considering / Somber BoSM01_DanseStage150CMP_FinalReport1
Scene SceneDialogue Custom Player Default: Another trigger-happy lunatic. Just what the Brotherhood needs. He still has a long journey ahead of him. But his skills and experience will be an asset to the Brotherhood. BoSPaladinDanse: Captain Kells will want to hear about this. Let's report in. Considering / Somber BoSM01_DanseStage150CMP_FinalReport1
Scene SceneDialogue Custom Player Default: Will the Brotherhood take him back? Not like that. He'll be placed under observation until he's fit for duty again. Considering / Somber BoSM01_DanseStage150CMP_FinalReport1
Scene SceneDialogue Custom Still, his experience and knowledge of the Commonwealth make him an asset. He won't be turned away. BoSPaladinDanse: Captain Kells will want to hear about this. Let's report in. Considering / Thinking BoSM01_DanseStage150CMP_FinalReport1
Scene SceneDialogue Custom Player Default: He might recover. Just give him time. Perhaps. But he'll never be the same. BoSPaladinDanse: We've done all we can do here. Let's report back to the Captain. Disappointed / Sad BoSM01_DanseStage150CMP_FinalReport2
Scene SceneDialogue Custom Player Default: He's turned his back on the Brotherhood. He was a fine soldier once. But now... he'll never be the same. BoSPaladinDanse: We've done all we can do here. Let's report back to the Captain. Disappointed / Stern BoSM01_DanseStage150CMP_FinalReport2
Scene SceneDialogue Custom Player Default: At least he didn't shoot us. There is that. But I hoped we could persuade him to return. He was a fine soldier, once. But he would never be the same. BoSPaladinDanse: We've done all we can do here. Let's report back to the Captain. Wry, then disappointed, considering. / Somber BoSM01_DanseStage150CMP_FinalReport2
Scene SceneDialogue Custom Player Default: At least he didn't shoot us. There is that. But I hoped he might be an ally for us. He was a fine soldier, once. But now... he's just another outcast. BoSPaladinDanse: We've done all we can do here. Let's report back to the Captain. Wry, then disappointed, considering. / Stern BoSM01_DanseStage150CMP_FinalReport2
Scene SceneDialogue Custom Player Default: "Gone native"? He's lost his drive, his discipline. Even if he decided to return to the Brotherhood, he would never be the same. BoSPaladinDanse: We've done all we can do here. Let's report back to the Captain. Disappointed / Stern BoSM01_DanseStage150CMP_FinalReport2
Scene SceneDialogue Custom Player Default: "Gone native"? He's lost his drive, his discipline. He was a fine soldier once. But now... he'll never be the same. BoSPaladinDanse: We've done all we can do here. Let's report back to the Captain. Disappointed / Stern BoSM01_DanseStage150CMP_FinalReport2
Scene SceneDialogue Custom Player Default: I'm sorry. I didn't think... Damn right you didn't think. He was one of us! We could have talked him down! BoSPaladinDanse: After all that time alone, he was at the breaking point. It didn't take much to push him over the edge. Furious, angry with the player, who just killed an ally. / Angry BoSM01_DanseStage150CMP_FinalReport3
Scene SceneDialogue Custom Player Default: I'm sorry. I didn't think... Damn right you didn't think. He was a Brotherhood Paladin! You didn't even try to talk him down! BoSPaladinDanse: After all that time alone, he was at the breaking point. It didn't take much to push him over the edge. Furious, angry with the player, who just killed an ally. / Angry BoSM01_DanseStage150CMP_FinalReport3
Scene SceneDialogue Custom Player Default: I didn't expect him to shoot! Then what did you expect? We could have talked him down! BoSPaladinDanse: After all that time alone, he was at the breaking point. It didn't take much to push him over the edge. Furious, angry with the player, who just killed an ally. / Angry BoSM01_DanseStage150CMP_FinalReport3
Scene SceneDialogue Custom Player Default: What's done is done. That's it? You think you can just walk away? I expected better from you, Knight. BoSPaladinDanse: After all that time alone, he was at the breaking point. It didn't take much to push him over the edge. Shocked, coldly furious at the player. / Angry BoSM01_DanseStage150CMP_FinalReport3
Scene SceneDialogue Custom Player Default: What's done is done. That's it? You think you can just walk away? I expected better from you, Paladin. BoSPaladinDanse: After all that time alone, he was at the breaking point. It didn't take much to push him over the edge. Shocked, coldly furious at the player. / Stern BoSM01_DanseStage150CMP_FinalReport3
Scene SceneDialogue Custom Player Default: What's done is done. That's it? You think you can just walk away? I expected better from you, Sentinel. BoSPaladinDanse: After all that time alone, he was at the breaking point. It didn't take much to push him over the edge. Shocked, coldly furious at the player. / Stern BoSM01_DanseStage150CMP_FinalReport3
Scene SceneDialogue Custom Player Default: What's done is done. That's it? You think you can just walk away? I expected better from you. BoSPaladinDanse: After all that time alone, he was at the breaking point. It didn't take much to push him over the edge. Shocked, coldly furious at the player. / Stern BoSM01_DanseStage150CMP_FinalReport3
Scene SceneDialogue Custom Player Default: He pulled a gun on us! What did you expect me to do? I expected you to talk him down! You only made things worse! BoSPaladinDanse: After all that time alone, he was at the breaking point. It didn't take much to push him over the edge. Furious, angry with the player, who just killed an ally. / Angry BoSM01_DanseStage150CMP_FinalReport3
Scene SceneDialogue Custom BoSPaladinBrandis: ...Danse? No... no, no, no, that can't be. Why... why are you here? I was dispatched to the Commonwealth on a recon mission, Paladin. Just like yours. BoSPaladinBrandis: How did you find me? I've... I've been alone. All alone. For so long... Military, calmly. Trying to defuse the situation. / Stern BoSM01_Brandis_100C
Scene SceneDialogue Custom It's Danse. Paladin Danse. Don't you recognize me? BoSPaladinDanse: I was dispatched to the Commonwealth on a recon mission, Paladin. Just like yours. Calming, in a hostage situation. / Stern BoSM01_Brandis_100C
Scene SceneDialogue Custom Come back with us. You're still a member of the Brotherhood, Paladin. BoSPaladinBrandis: What? No, no, I couldn't. Not after everything that's happened. Military, insistent. / Stern BoSM01_Brandis_100E
Scene SceneDialogue Custom Player Default: Ready. Outstanding. BoSPaladinDanse: We aren't the first recon team the Brotherhood has sent to the Commonwealth. Military / Stern BoSM01_Danse_Intro1
Scene SceneDialogue Custom Player Default: Sorry, not yet. We have a lot of work to do. Report back when you're ready to move out. Military / Stern BoSM01_Danse_Intro1
Scene SceneDialogue Custom Player Default: Sorry, not yet. Report back when you're prepared to move out. Military / Stern BoSM01_Danse_Intro1
Scene SceneDialogue Custom Player Default: Just tell me what you need. All right. BoSPaladinDanse: We aren't the first recon team the Brotherhood has sent to the Commonwealth. Military / Neutral BoSM01_Danse_Intro1
Scene SceneDialogue Custom Player Default: Is there anything I can do here at the station? No, I need you in the field. Rhys and Haylen have things under control for now. Discussing tactics / Stern BoSM01_Danse_Intro1
Scene SceneDialogue Custom Are you ready to go? Player Default: Ready. Military / Stern BoSM01_Danse_Intro1
Miscellaneous Miscellaneous Greeting Welcome back. I've got another mission for you, if you're ready. Player Default: Ready. Military / Stern BoSM01_Danse_Intro1
Miscellaneous Miscellaneous Greeting I've got a mission for you, when you're ready. Player Default: Ready. Military / Stern BoSM01_Danse_Intro1
Miscellaneous Miscellaneous Greeting Something on your mind? Player Default: I found the remains of a Brotherhood recon team. Military, concerned. / Question BoSM01_Danse_Intro2
Miscellaneous Miscellaneous Greeting What is it, Initiate? Player Default: I found the remains of a Brotherhood recon team. Concerned / Question BoSM01_Danse_Intro2
Miscellaneous Miscellaneous Greeting We need to talk. BoSPaladinDanse: We aren't the first recon team the Brotherhood has sent to the Commonwealth. To a friend. / Stern BoSM01_Danse_Main1
Miscellaneous Miscellaneous SharedInfo Now, as I was saying. BoSPaladinDanse: We aren't the first recon team the Brotherhood has sent to the Commonwealth. Slightly irritated at an interruption. / Irritated BoSM01_Danse_Main1
Miscellaneous Miscellaneous Greeting I've informed Captain Kells of your search for the missing recon team. Going forward, report your findings directly to him. Military
Miscellaneous Miscellaneous SharedInfo You're back. Any word on the patrol? Player Default: The recon team was ambushed. They scuttled their own power armor to keep it from being captured. There were only three survivors. Military / Question BoSM01_Danse_ReportMidquest
Miscellaneous Miscellaneous SharedInfo Any news on the patrol? Player Default: The recon team was ambushed. They scuttled their own power armor to keep it from being captured. There were only three survivors. Military / Question BoSM01_Danse_ReportMidquest
Miscellaneous Miscellaneous SharedInfo Any sign of the patrol? Player Default: The recon team was ambushed. They scuttled their own power armor to keep it from being captured. There were only three survivors. Military / Question BoSM01_Danse_ReportMidquest
Miscellaneous Miscellaneous Greeting Is there anything else we need to discuss? BoSPaladinDanse: Is there anything else we need to discuss? Military / Stern BoSM01_Danse_FinalReport2
Miscellaneous Miscellaneous SharedInfo The last team went in three years ago. They never reported back. Officially, they're missing, presumed dead. Military / Stern
Scene SceneDialogue Custom Player Default: I was told you could help me. I need to build a Signal Interceptor to get into the Institute. That's not going to happen. PaladinDanse: Unless you're one of us, you're not setting foot inside this base. Confident MQ206BoS_001_NotInFaction
Scene SceneDialogue Custom Player Default: Back off. I'm trying to share some information that could help us both out. And I'm not willing to take the word of a stranger bearing gifts. PaladinDanse: Unless you're one of us, you're not setting foot inside this base. holding your ground / Stern MQ206BoS_001_NotInFaction
Scene SceneDialogue Custom Player Default: I have some information that might prove beneficial to both of us. I highly doubt that. PaladinDanse: Unless you're one of us, you're not setting foot inside this base. Irritated MQ206BoS_001_NotInFaction
Scene SceneDialogue Custom Player Default: On whose authority? By the authority of Elder Arthur Maxson, supreme commander of the Brotherhood of Steel. Confident MQ206BoS_001_NotInFaction
Scene SceneDialogue Custom Now... tell me what you're doing here, or be on your way. Player Default: I was told you could help me. I need to build a Signal Interceptor to get into the Institute. Irritated MQ206BoS_001_NotInFaction
Scene SceneDialogue Custom Player Default: That's not going to happen. Unless you're one of us, you're not setting foot inside this base. RE-RECORD PLEASE / Stern MQ206BoS_001_NotInFaction
Scene SceneDialogue Custom However, if you're here to sign up, I might have some work you could assist us with. Then we can discuss whatever you like. Player Default: Sure, I'll sign up. Confident MQ206BoS_001_NotInFaction
Scene SceneDialogue Custom Player Default: Sure, I'll sign up. Outstanding. PaladinDanse: I just need you to answer a few questions first. Confident MQ206BoS_001_NotInFaction
Scene SceneDialogue Custom Player Default: Forget it, I'll take the information elsewhere. Then, if there's nothing left to discuss, I suggest you leave our compound immediately. PaladinDanse: I just need you to answer a few questions first. Stern MQ206BoS_001_NotInFaction
Scene SceneDialogue Custom Player Default: After helping you with those ferals, I'd say I'm already a part of the team. Perhaps. PaladinDanse: I just need you to answer a few questions first. Thinking about it / Suspicious MQ206BoS_001_NotInFaction
Scene SceneDialogue Custom Player Default: What kind of work are we talking about? Until I'm certain of your intentions, I'm not willing to discuss that right now. Player Default: Sure, I'll sign up. Irritated MQ206BoS_001_NotInFaction
Scene SceneDialogue Custom Player Default: What kind of work are we talking about? We've recently lost some people, and if we're going to survive here, there's significant work to be done. Confident MQ206BoS_001_NotInFaction
Scene SceneDialogue Custom That's all I'm willing to say. Player Default: Sure, I'll sign up. Stern MQ206BoS_001_NotInFaction
Scene SceneDialogue Custom Player Default: What kind of work are we talking about? Until you've agreed to join up, I'm not telling you anything. Player Default: Sure, I'll sign up. holding firm / Stern MQ206BoS_001_NotInFaction
Scene SceneDialogue Custom Player Default: Outstanding. I just need you to answer a few questions first. Confident MQ206BoS_001_NotInFaction
Miscellaneous Miscellaneous Greeting Stop right there, civilian. No unauthorized personal are permitted beyond this point. Player Default: I was told you could help me. I need to build a Signal Interceptor to get into the Institute. Irritated MQ206BoS_001_NotInFaction
Scene SceneDialogue Custom Player Default: I can't do it, Danse. It's not right. I can't believe you'd risk your life just to keep me alive. Surprised BoS302_05_DanseStage080
Scene SceneDialogue Custom What's changed your mind? Player Default: I've already lost my family. I don't want to lose my friend. Question BoS302_05_DanseStage080
Scene SceneDialogue Custom Player Default: If you're so eager to die, then do it yourself. If you leave here without completing your orders, then I'll carry them out for you. Stern BoS302_05_DanseStage080
Scene SceneDialogue Custom Maxson's obviously testing you, and I refuse to be the one who causes you to fail. Player Default: I can't do it, Danse. It's not right. Stern BoS302_05_DanseStage080
Scene SceneDialogue Custom Player Default: Is there any way out of this? We both know that this is the right thing to do. Somber BoS302_05_DanseStage080
Scene SceneDialogue Custom If you refuse to follow Maxson's orders, you're undermining everything the Brotherhood stands for. Stern BoS302_05_DanseStage080
Scene SceneDialogue Custom I can't allow that to happen on my account. Player Default: I can't do it, Danse. It's not right. Stern BoS302_05_DanseStage080
Scene SceneDialogue Custom Just make it quick. BoS302Maxson: Disgusting machine. Confident BoS302_07_MaxsonStage150ExecutesDanse
Scene SceneDialogue Custom BoS302Maxson: How dare you betray the Brotherhood! It's not his fault. It's mine. Player Default: He's still alive because you're wrong about him. BoS302_06_MaxsonStage130
Scene SceneDialogue Custom BoS302Maxson: How dare you betray the Brotherhood! It's not her fault. It's mine. Player Default: He's still alive because you're wrong about him. BoS302_06_MaxsonStage130
Scene SceneDialogue Custom BoS302Maxson: Do we understand each other? I do. Somber BoS302_06_MaxsonStage130
Scene SceneDialogue Custom Thank you for believing in me, Arthur. BoS302Maxson: Don't mistake my mercy for acceptance. Grateful BoS302_06_MaxsonStage130
Scene SceneDialogue Custom Player Default: At least we know he isn't chasing you anymore. If you stay here, you should be safe. That's an excellent suggestion. BoS302Danse: I didn't plan on spending the rest of my days at this old listening post, but it will have to do. Friendly BoS302_08_DanseStage160
Scene SceneDialogue Custom Player Default: Maybe you should leave while you can... before he changes his mind. No. Maxson is man of his word. Confident BoS302_08_DanseStage160
Scene SceneDialogue Custom As long as I stay out of the Brotherhood's way, he won't send anyone after me. BoS302Danse: I didn't plan on spending the rest of my days at this old listening post, but it will have to do. Confident BoS302_08_DanseStage160
Scene SceneDialogue Custom Player Default: Friends take care of each other... no matter what. That they do. Friendly BoS302_08_DanseStage160
Scene SceneDialogue Custom Which is why I've decided to stay here. BoS302Danse: I didn't plan on spending the rest of my days at this old listening post, but it will have to do. Confident BoS302_08_DanseStage160
Scene SceneDialogue Custom Player Default: So what are you going to do now? I've decided to stay here. BoS302Danse: I didn't plan on spending the rest of my days at this old listening post, but it will have to do. Confident BoS302_08_DanseStage160
Scene SceneDialogue Custom Player Default: That's an excellent suggestion. I didn't plan on spending the rest of my days at this old listening post, but it will have to do. Irritated BoS302_08_DanseStage160
Scene SceneDialogue Custom Besides, you're still going to need my help and I'll be damned if I'm going to let you wander the Commonwealth alone. Friendly BoS302_08_DanseStage160
Scene SceneDialogue Custom Now... you better get back to the Prydwen. In the meantime, I'll start making this bunker more livable. Friendly BoS302_08_DanseStage160
Scene SceneDialogue Custom If you ever need me, I'll be right here. Player Default: Goodbye, Danse. Friendly BoS302_08_DanseStage160
Scene SceneDialogue Custom Player Default: Goodbye, Danse. Farewell. Friendly BoS302_08_DanseStage160
Scene SceneDialogue Custom I hope the next time we meet, it will be under happier circumstances. Concerned BoS302_08_DanseStage160
Scene SceneDialogue Custom Player Default: Can't you come with me now? You heard what Maxson said. Confident BoS302_08_DanseStage160
Scene SceneDialogue Custom If I'm seen aboard the Prydwen, at the Police Station or at the airport, not only would I be killed... I'd undermine his authority. I won't do that. Irritated BoS302_08_DanseStage160
Scene SceneDialogue Custom But if you need me to take the fight anywhere else, I'll be there. Player Default: Goodbye, Danse. Confident BoS302_08_DanseStage160
Scene SceneDialogue Custom Player Default: Are you going to have a problem killing synths? I might physically be a synth, but my heart and mind belong to the Brotherhood. Confident BoS302_08_DanseStage160
Scene SceneDialogue Custom The Institute is still a tremendous threat to the Commonwealth. They possess technologies that need to be confiscated or destroyed. Irritated BoS302_08_DanseStage160
Scene SceneDialogue Custom I promise you, I won't hesitate to pull the trigger on them. Player Default: Goodbye, Danse. Confident BoS302_08_DanseStage160
Scene SceneDialogue Custom Player Default: What about Haylen? I don't think Maxson knew she was involved, so she'll be safe. Concerned BoS302_08_DanseStage160
Scene SceneDialogue Custom I'll contact her and let her know what happened here. It's the least I can do. Player Default: Goodbye, Danse. Confident BoS302_08_DanseStage160
Scene SceneDialogue Custom I suppose this is goodbye. I'll be here if you need me. Friendly BoS302_08_DanseStage160
Scene SceneDialogue Custom If you leave the bunker, I'll finish what you've started. Irritated BoS302_05_DanseStage080
Scene SceneDialogue Custom BoS302Maxson: My orders stand. It's all right. We did our best. Grateful BoS302_06_MaxsonStage130
Scene SceneDialogue Custom You convinced me that I was wrong to be ashamed of my true identity and I thank you for it. Grateful BoS302_06_MaxsonStage130
Scene SceneDialogue Custom Whatever you decide, know that I'm going to my grave with no anger and no regrets. BoS302Maxson: Touching. Grateful BoS302_06_MaxsonStage130
Scene SceneDialogue Custom BoS302Danse: Now, come on. Let's get the hell out of here. I don't wish to debate this any longer. Irritated BoS302_04_DanseStage070
Scene SceneDialogue Custom You've sworn an oath to destroy the Institute and every synth that you find... no exceptions. Confident BoS302_04_DanseStage070
Scene SceneDialogue Custom Consider this your greatest test, Knight. Do you have what it takes to get the job done? Question BoS302_04_DanseStage070
Scene SceneDialogue Custom I'm warning you, if you leave here without following your orders... I'll be forced to carry them out. Is that what you want? Question BoS302_04_DanseStage070
Scene SceneDialogue Custom Player Default: I should consider how my death might affect the people that care about me. People like you and Haylen. Perhaps now that you've opened my eyes, I can consider my next move. Player Default: Whatever you decide to do, I've got your back. Friendly BoS302_04_DanseStage070
Scene SceneDialogue Custom Player Default: I wish you would have told me the truth, Danse. I might have, if I'd known what I was. BoS302Danse: Until Quinlan got that list decoded, I thought synths were the enemy. Somber BoS302_04_DanseStage070
Scene SceneDialogue Custom Player Default: He told me you're a synth, Danse. That makes you a traitor! And he's right. Somber BoS302_04_DanseStage070
Scene SceneDialogue Custom But the news is just as much of a shock to me... I didn't know, I swear. BoS302Danse: Until Quinlan got that list decoded, I thought synths were the enemy. Somber BoS302_04_DanseStage070
Scene SceneDialogue Custom Player Default: I don't understand what's going on, Danse. Believe me, this is more of a shock to me than it is to you. I didn't know. BoS302Danse: Until Quinlan got that list decoded, I thought synths were the enemy. Somber BoS302_04_DanseStage070
Scene SceneDialogue Custom Player Default: Why didn't you tell me, Danse? Because I didn't know. BoS302Danse: Until Quinlan got that list decoded, I thought synths were the enemy. Somber BoS302_04_DanseStage070
Scene SceneDialogue Custom BoS302Danse: I never expected to hear that I was one of them. If it wasn't for Haylen, we wouldn't even be having this conversation. Somber BoS302_04_DanseStage070
Scene SceneDialogue Custom So what are your orders? Does Maxson even want me alive? Player Default: No, but I'm hoping there's a way out. Question BoS302_04_DanseStage070
Scene SceneDialogue Custom Player Default: No, but I'm hoping there's a way out. Don't be ridiculous. BoS302Danse: Look, I'm not blind to the fact that we're good friends and this must be very difficult for you. Stern BoS302_04_DanseStage070
Scene SceneDialogue Custom Player Default: Of course not. Synths are the enemy, remember? All too well. BoS302Danse: Look, I'm not blind to the fact that we're good friends and this must be very difficult for you. Somber BoS302_04_DanseStage070
Scene SceneDialogue Custom Player Default: No, but I don't know what to do. Seems obvious to me. BoS302Danse: Look, I'm not blind to the fact that we're good friends and this must be very difficult for you. Somber BoS302_04_DanseStage070
Scene SceneDialogue Custom Player Default: How could you not know that you're a synth? It doesn't make sense to me either. It just feels like a cruel joke. Somber BoS302_04_DanseStage070
Scene SceneDialogue Custom I remember being a child, I remember growing up in the ruins... everything. I... suppose they programmed that all into my head. Somber BoS302_04_DanseStage070
Scene SceneDialogue Custom I mean, I feel like I've been in control of my entire life, making my own decisions and determining my own fate. Somber BoS302_04_DanseStage070
Scene SceneDialogue Custom Even though the proof states I'm a synth, I don't feel any different then I did before. I still feel like a human. Somber BoS302_04_DanseStage070
Scene SceneDialogue Custom Why does any of this even even matter to you? You're obviously here to carry out Maxson's orders. Does he even want me alive? Player Default: No, but I'm hoping there's a way out. Question BoS302_04_DanseStage070
Scene SceneDialogue Custom Player Default: The empathy that you're showing me... it's a human emotion. I appreciate what you're trying to do, but I've made my decision. BoS302Danse: I'm ready to accept the consequences of my true identity. Friendly BoS302_04_DanseStage070
Scene SceneDialogue Custom Player Default: I see you've calculated all the variables. Just like a machine. Your anger simply proves my point. BoS302Danse: I'm ready to accept the consequences of my true identity. Confident BoS302_04_DanseStage070
Scene SceneDialogue Custom Player Default: I can't tell if that's the human or the machine talking. The fact that you're confused only strengthens my decision. BoS302Danse: I'm ready to accept the consequences of my true identity. Confident BoS302_04_DanseStage070
Scene SceneDialogue Custom Player Default: If you really feel that way, why did you run in the first place? The moment I learned the truth, I knew my life was in danger. Concerned BoS302_04_DanseStage070
Scene SceneDialogue Custom I'm a soldier, so self-preservation kicked in... I needed to regroup and assess the situation. Confident BoS302_04_DanseStage070
Scene SceneDialogue Custom Once I got here, and I had some time to think... I realized I'd just made everything worse. Somber BoS302_04_DanseStage070
Scene SceneDialogue Custom I should have stayed on the Prydwen and accepted the inevitable. Somber BoS302_04_DanseStage070
Scene SceneDialogue Custom Like I said, I need to be the example, not the exception. Player Default: The empathy that you're showing me... it's a human emotion. Confident BoS302_04_DanseStage070
Scene SceneDialogue Custom Player Default: I appreciate what you're trying to do, but I've made my decision. I'm ready to accept the consequences of my true identity. Confident BoS302_04_DanseStage070
Scene SceneDialogue Custom Maxson's ordered you to execute me, and I'll be damned if I'm going to stand in your way. Player Default: No. I won't do it, Danse. Confident BoS302_04_DanseStage070
Scene SceneDialogue Custom Player Default: No. I won't do it, Danse. I can't believe you'd risk your life just to keep me alive. Surprised BoS302_04_DanseStage070
Scene SceneDialogue Custom Why would you do that for me? Player Default: I've already lost my family. I don't want to lose my friend. Puzzled BoS302_04_DanseStage070
Scene SceneDialogue Custom Player Default: If it needs to be done, then so be it. I've never been prouder of you than I am right now, brother. Confident BoS302_04_DanseStage070
Scene SceneDialogue Custom It's been a pleasure serving with you. Player Default: I've already lost my family. I don't want to lose my friend. Confident BoS302_04_DanseStage070
Scene SceneDialogue Custom Player Default: If it needs to be done, then so be it. I've never been prouder of you than I am right now, sister. Confident BoS302_04_DanseStage070
Scene SceneDialogue Custom It's been a pleasure serving with you. Player Default: I've already lost my family. I don't want to lose my friend. Confident BoS302_04_DanseStage070
Scene SceneDialogue Custom Player Default: If you're so eager to die, then do it yourself. If you leave here without completing your orders, then I'll carry them out for you. Stern BoS302_04_DanseStage070
Scene SceneDialogue Custom Maxson's obviously testing you, and I refuse to be the one who causes you to fail. Player Default: No. I won't do it, Danse. Confident BoS302_04_DanseStage070
Scene SceneDialogue Custom Player Default: Is there any way out of this? We both know that this is the right thing to do. Confident BoS302_04_DanseStage070
Scene SceneDialogue Custom If you refuse to follow Maxson's orders, you're undermining everything the Brotherhood stands for. Stern BoS302_04_DanseStage070
Scene SceneDialogue Custom I can't allow that to happen on my account. Player Default: No. I won't do it, Danse. Stern BoS302_04_DanseStage070
Scene SceneDialogue Custom Player Default: I've already lost my family. I don't want to lose my friend. You're right. How could I have been so blind? Surprised BoS302_04_DanseStage070
Scene SceneDialogue Custom I should consider how my death might affect the people that care about me. People like you and Haylen. BoS302Danse: Perhaps now that you've opened my eyes, I can consider my next move. Concerned BoS302_04_DanseStage070
Scene SceneDialogue Custom Player Default: I've already lost my family. I don't want to lose my friend. Well then I'm sorry to disappoint you. BoS302Danse: I don't wish to debate this any longer. Confident BoS302_04_DanseStage070
Scene SceneDialogue Custom Player Default: You need to face this, Danse. Dying is the coward's way out. You're right. How could I have been so blind? Surprised BoS302_04_DanseStage070
Scene SceneDialogue Custom I can't run away from what I am. To find peace, I need to face the fact that I'm my own worst enemy and live with the consequences. BoS302Danse: Perhaps now that you've opened my eyes, I can consider my next move. Concerned BoS302_04_DanseStage070
Scene SceneDialogue Custom Player Default: You need to face this, Danse. Dying is the coward's way out. If that's the way you feel about it, then so be it. BoS302Danse: I don't wish to debate this any longer. Confident BoS302_04_DanseStage070
Scene SceneDialogue Custom Player Default: You're the proof that Maxson's wrong. You're a synth, but everything you've done has been for the good of mankind. You're right. How could I have been so blind? Surprised BoS302_04_DanseStage070
Scene SceneDialogue Custom I'm not technology that's gone out of control. I've been a benefit to mankind, not its downfall. BoS302Danse: Perhaps now that you've opened my eyes, I can consider my next move. Concerned BoS302_04_DanseStage070
Scene SceneDialogue Custom Player Default: You're the proof that Maxson's wrong. You're a synth, but everything you've done has been for the good of mankind. I can't accept that, I'm sorry. BoS302Danse: I don't wish to debate this any longer. Somber BoS302_04_DanseStage070
Scene SceneDialogue Custom Player Default: What do you mean "risk my life?" If Maxson learns that you've disobeyed a direct order to save the life of a synth, he'd have you executed. Concerned BoS302_04_DanseStage070
Scene SceneDialogue Custom Why would you risk that for me? Player Default: I've already lost my family. I don't want to lose my friend. RE-RECORD PLEASE, solemn question (you just asked why you'd stick your neck out) / Question BoS302_04_DanseStage070
Scene SceneDialogue Custom Player Default: Whatever you decide to do, I've got your back. Thank you my friend, but I have my own path to follow. BoS302Danse: The only clear choice is for me to leave the Commonwealth. Grateful BoS302_04_DanseStage070
Scene SceneDialogue Custom Player Default: Well, consider it soon... you're supposed to be dead. I think we both know how we can solve that problem. BoS302Danse: The only clear choice is for me to leave the Commonwealth. Confident BoS302_04_DanseStage070
Scene SceneDialogue Custom Player Default: Yeah, there is that little problem to deal with. Actually, I might have a solution. BoS302Danse: The only clear choice is for me to leave the Commonwealth. Thinking BoS302_04_DanseStage070
Scene SceneDialogue Custom Player Default: What's our next move? You need to continue your fight against the Institute. I have my own path to follow. BoS302Danse: The only clear choice is for me to leave the Commonwealth. Confident BoS302_04_DanseStage070
Scene SceneDialogue Custom Player Default: Thank you my friend, but I have my own path to follow. The only clear choice is for me to leave the Commonwealth. Confident BoS302_04_DanseStage070
Scene SceneDialogue Custom The sooner I make for the border, the sooner I put this behind me. Confident BoS302_04_DanseStage070
Scene SceneDialogue Custom Take my holotags. Use them to prove that your mission was a success or Maxson will just send someone else to hunt me down. Confident BoS302_04_DanseStage070
Scene SceneDialogue Custom Now, come on. Let's get the hell out of here. BoS302Danse: I don't wish to debate this any longer. Confident BoS302_04_DanseStage070
Scene SceneDialogue Custom Player Default: I might have, if I'd known what I was. Until Quinlan got that list decoded, I thought synths were the enemy. Somber BoS302_04_DanseStage070
Scene SceneDialogue Custom I never expected to hear that I was one of them. BoS302Danse: If it wasn't for Haylen, we wouldn't even be having this conversation. Somber BoS302_04_DanseStage070
Scene SceneDialogue Custom BoS302Danse: Look, I'm not blind to the fact that we're good friends and this must be very difficult for you. I wish Maxson had sent someone else. Somber BoS302_04_DanseStage070
Scene SceneDialogue Custom But that doesn't change a thing. I'm a synth, which means I need to be destroyed. Confident BoS302_04_DanseStage070
Scene SceneDialogue Custom If you disobey your orders, you're not only betraying Maxson, you're betraying the Brotherhood of Steel and everything it stands for. Stern BoS302_04_DanseStage070
Scene SceneDialogue Custom Synths can't be trusted. Machines were never meant to make their own decisions, they need to be controlled. Stern BoS302_04_DanseStage070
Scene SceneDialogue Custom Technology that's run amok is what brought the entire world to its knees and humanity to the brink of extinction. Stern BoS302_04_DanseStage070
Scene SceneDialogue Custom I need to be the example, not the exception. Player Default: The empathy that you're showing me... it's a human emotion. Confident BoS302_04_DanseStage070
Scene SceneDialogue Custom Player Default: Don't be ridiculous. Look, I'm not blind to the fact that we're good friends and this must be very difficult for you. BoS302Danse: I wish Maxson had sent someone else. hand on shoulder moment / Friendly BoS302_04_DanseStage070
Scene SceneDialogue Custom Player Default: Don't be ridiculous. Look, I'm not blind to the fact that this must be difficult for you. BoS302Danse: I wish Maxson had sent someone else. hand on shoulder moment / Somber BoS302_04_DanseStage070
Scene SceneDialogue Custom Player Default: Don't be ridiculous. Look, I'm not blind to the fact that we've had our differences and this might be confusing things. BoS302Danse: I wish Maxson had sent someone else. hand on shoulder moment / Confident BoS302_04_DanseStage070
Scene SceneDialogue Custom Player Default: This doesn't seem right. It doesn't matter. BoS302Danse: Don't let your feelings about me cloud your judgment. Stern BoS302_05_DanseStage080
Scene SceneDialogue Custom Player Default: Shut up, I'm trying to think. Look, I understand what you're going through. BoS302Danse: Don't let your feelings about me cloud your judgment. Concerned BoS302_05_DanseStage080
Scene SceneDialogue Custom Player Default: I don't know what to do. I can't decide for you, but I can offer you this bit of advice. BoS302Danse: Don't let your feelings about me cloud your judgment. Confident BoS302_05_DanseStage080
Scene SceneDialogue Custom Player Default: You're willing to die for Maxson? Whether I agree with Maxson or not, the Brotherhood has to remain firm and united. MARK FOR RE-RECORD / Confident BoS302_05_DanseStage080
Scene SceneDialogue Custom If I begin questioning orders, who's to say others won't do the same? MARK FOR RE-RECORD / Question BoS302_05_DanseStage080
Scene SceneDialogue Custom I refuse to be responsible for that. Even if it means I need to die. BoS302Danse: Don't let your feelings about me cloud your judgment. Confident BoS302_05_DanseStage080
Scene SceneDialogue Custom Player Default: It doesn't matter. Don't let your feelings about me cloud your judgment. MARK FOR RE-RECORD / Confident BoS302_05_DanseStage080
Scene SceneDialogue Custom This decision is bigger than both of us. It's about the future of the Brotherhood. MARK FOR RE-RECORD / Concerned BoS302_05_DanseStage080
Scene SceneDialogue Custom We must stay on mission... no matter the cost. MARK FOR RE-RECORD / Confident BoS302_05_DanseStage080
Scene SceneDialogue Custom Now... do it. Player Default: I can't do it, Danse. It's not right. Stern BoS302_05_DanseStage080
Scene SceneDialogue Custom BoS302Maxson: By attempting to play God, the Institute has taken the sanctity of human life and corrupted it beyond measure. After all I've done for the Brotherhood... all the blood I've spilled in our name, how can you can say that about me? BoS302Maxson: You're the physical embodiment of what we hate most. Technology that's gone too far. Angry BoS302_06_MaxsonStage130
Scene SceneDialogue Custom BoS302Maxson: Those ethics that it's striving to champion aren't even its own. They were artificially inserted in an attempt to have it blend in to society. It's true. I was built within the confines of a laboratory, and some of my memories aren't my own. Confident BoS302_06_MaxsonStage130
Scene SceneDialogue Custom But when I saw my brothers dying at my feet, I felt sorrow. When I defeated an enemy of the Brotherhood, I felt pride. Confident BoS302_06_MaxsonStage130
Scene SceneDialogue Custom And when I heard your speech about saving the Commonwealth... I felt hope. Confident BoS302_06_MaxsonStage130
Scene SceneDialogue Custom Don't you understand? I thought I was human, Arthur. Confident BoS302_06_MaxsonStage130
Scene SceneDialogue Custom From the moment I was taken in by the Brotherhood, I've done absolutely nothing to betray your trust and I never will. BoS302Maxson: It's too late for that now. Angry BoS302_06_MaxsonStage130
Miscellaneous Miscellaneous Idle Come on... just do it already.
Miscellaneous Miscellaneous Idle What the hell are you waiting for?
Miscellaneous Miscellaneous Idle Stop stalling and complete your mission.
Miscellaneous Miscellaneous WaitingForPlayerInput You're quiet. Can't say that I blame you.
Miscellaneous Miscellaneous WaitingForPlayerInput You're not angry are you? Say something... anything.
Miscellaneous Miscellaneous WaitingForPlayerInput Come on, Knight... say what you have to say.
Miscellaneous Miscellaneous WaitingForPlayerInput I know this is tough, but don't ignore me.
Miscellaneous Miscellaneous Greeting It took a hell of a lot of guts to stand up to Maxson like that. Player Default: At least we know he isn't chasing you anymore. If you stay here, you should be safe. Grateful BoS302_08_DanseStage160
Miscellaneous Miscellaneous Greeting I'm not surprised Maxson sent you, he never liked to do the dirty work himself. Player Default: I wish you would have told me the truth, Danse. punch "you" / Somber BoS302_04_DanseStage070
Miscellaneous Miscellaneous Greeting What the hell are you waiting for? Player Default: This doesn't seem right. Angry BoS302_05_DanseStage080
Miscellaneous Miscellaneous SharedInfo You're making the Brotherhood proud.
Miscellaneous Miscellaneous SharedInfo You're one hell of a soldier.
Scene SceneDialogue Custom Player Default: Right behind you, sir. Get that damn synth away from me before I shoot it in the head. X688: He couldn't be in better hands. angry, he's right in front of you / Angry COMX688_PickupScene
Scene SceneDialogue Custom Player Default: Will do. Exercise extreme caution out there, Piper. The Commonwealth is hazardous for civilians. Dogmeat: (sad whimper) COMPiperPickupScene
Topic PlayerDialogue Custom I've heard of coming up with improvised field rations, but that's just disgusting. player is eating a corpse, you think that's gross... no matter how many times you've seen him do that / Disgust
Topic PlayerDialogue Custom What the hell do you think you're doing? That's beneath us, soldier! player is eating a corpse, you think that's gross... no matter how many times you've seen him do that / Angry
Topic PlayerDialogue Custom If that's your idea of food, I suggest you eat it when I'm not around. player is eating a corpse, you think that's gross... no matter how many times you've seen him do that / Disgust
Topic PlayerDialogue Custom I'm seeing evidence that something's recently inhabited this area. Confident
Topic PlayerDialogue Custom This area's been occupied recently. Confident
Topic PlayerDialogue Custom This location isn't secure. Confident
Topic PlayerDialogue Custom That was exhilarating. waking up from sleeping with Player / Friendly
Topic PlayerDialogue Custom Did you know you talked in your sleep? waking up from sleeping with Player / Friendly
Topic PlayerDialogue Custom Ad Victoriam. waking up from sleeping with Player - play with this, but don't overdo it... like a wink / Friendly
Topic PlayerDialogue Custom I'm more tired now than when we went to sleep. waking up from sleeping with Player / Friendly
Topic PlayerDialogue Custom Better than a training exercise. waking up from sleeping with Player / Friendly
Topic PlayerDialogue Custom We need to deal with these lights or move on. They're significantly reducing our combat efficiency. Irritated
Topic PlayerDialogue Custom This light is inhibiting my vision. Irritated
Topic PlayerDialogue Custom It's too bright in this location to maintain proper cover. Irritated
Topic PlayerDialogue Custom Interesting. This area's devoid of the usual grime and debris. Suspicious
Topic PlayerDialogue Custom Given the current state of the Commonwealth, the cleaniness of this location is quite unusual. Suspicious
Topic PlayerDialogue Custom This space is far too organized to be unoccupied. Suspicious
Topic PlayerDialogue Custom Something doesn't feel right around here. Concerned
Topic PlayerDialogue Custom This is quite an... unusual location. searching for the word (hiding that you're scared) / Concerned
Topic PlayerDialogue Custom This place would elicit fear in most individuals. Fortunately my training prevents... wait... what was that? hiding that you're scared / Concerned
Topic PlayerDialogue Custom Careful, the illumination level here is below minimum safety levels. Concerned
Topic PlayerDialogue Custom Our visual acuity is being reduced to an unacceptable level here. Concerned
Topic PlayerDialogue Custom I've fought in several harsh environments, but darkness has always been one of the toughest. Concerned
Topic PlayerDialogue Custom This area's obviously been abandoned for quite some time. Confident
Topic PlayerDialogue Custom Judging from the amount of dust present, it's safe to assume we're the first people to investigate this location in quite a while. Confident
Topic PlayerDialogue Custom Remain vigilant. This place may appear abandoned, but that doesn't mean we should drop our guard. Concerned
Topic PlayerDialogue Custom Being in the open like this is tactically irresponsible. Irritated
Topic PlayerDialogue Custom This isn't safe at all. We need to find some cover as soon as possible. Irritated
Topic PlayerDialogue Custom This is too dangerous. We're wide open out here. Irritated
Topic PlayerDialogue Custom There must be something significant in this area to merit these fortifications. Confident
Topic PlayerDialogue Custom Proceed carefully... these fortifications may still be inhabited. Confident
Topic PlayerDialogue Custom Should the need arise, this fortification would make an excellent fallback point. Confident
Topic PlayerDialogue Custom There isn't much left to properly identify these remains. Stern
Topic PlayerDialogue Custom Whatever this thing was, it's been totally torn to pieces. Stern
Topic PlayerDialogue Custom Keep your safety off. Whoever or whatever created this mess might still be around. Stern
Topic PlayerDialogue Custom I've seen a lot of repulsive things in my day, but this is definitely the worst. Disgust
Topic PlayerDialogue Custom Gruesome... absolutely gruesome. Disgust
Topic PlayerDialogue Custom Ugh. This is revolting. Let's keep moving. Disgust
Topic PlayerDialogue Custom Developing this level of technology is a lost art that the Brotherhood's hoping to revive. Confident
Topic PlayerDialogue Custom We should search this area carefully for any technical documentation or pre-war artifacts. Confident
Topic PlayerDialogue Custom This equipment's here for a reason. Let's find out why. Confident
Topic PlayerDialogue Custom We need to get away from the noise before our hearing is damaged! talking over loud noise / Irritated
Topic PlayerDialogue Custom Perhaps we should search for a way to make the noise stop! talking over loud noise / Irritated
Topic PlayerDialogue Custom The sound level here is intolerable! talking over loud noise / Irritated
Topic PlayerDialogue Custom Watch your step. There's quite a bit of debris here. Irritated
Topic PlayerDialogue Custom This area seems to be in disarray. I wonder if this is recent. Puzzled
Topic PlayerDialogue Custom Quite a bit of trash to pick through here. Searching through it could prove beneficial. Confident
Topic PlayerDialogue Custom This is a rare sight. Surprised
Topic PlayerDialogue Custom Quite an interesting change of pace. Surprised
Topic PlayerDialogue Custom I certainly wasn't expecting something like this. Surprised
Topic PlayerDialogue Custom This looks like a good place to rest. Confident
Topic PlayerDialogue Custom Hm. Why is it so quiet in here? I don't like this. Concerned
Topic PlayerDialogue Custom Finding a quiet spot in the Commonwealth is a rare occurrence. Neutral
Topic PlayerDialogue Custom Looks clear. Perfect place to set up a bivouac. Confident
Topic PlayerDialogue Custom This area appears secure. Confident
Topic PlayerDialogue Custom Perfect place for a bit of R&R. Confident
Topic PlayerDialogue Custom These noxious fumes are quite revolting. Disgust
Topic PlayerDialogue Custom I'd advise against breathing in these fumes. They smell awful. Disgust
Topic PlayerDialogue Custom What a horrible smell. Disgust
Topic PlayerDialogue Custom This moisture is bad for my Power Armor. Irritated
Topic PlayerDialogue Custom When you carry this much metal, you tend to stay away from the water. Irritated
Topic PlayerDialogue Custom Getting drenched with water is just going to slow us down. Irritated
Topic PlayerDialogue Custom I highly recommend leaving some of that equipment behind. Concerned
Topic PlayerDialogue Custom You're exceeding the maximum recommended payload for a ground unit, soldier. Concerned
Topic PlayerDialogue Custom I suggest sorting through your gear and dropping anything you don't need. Concerned
Topic PlayerDialogue Custom If you can't carry all of that equipment, give some of it to me. Concerned
Topic PlayerDialogue Custom Carrying too much gear is tactically dangerous, soldier. Concerned
Topic PlayerDialogue Custom Put your uniform on!
Topic PlayerDialogue Custom Get some clothes on, you're embarrassing us.
Topic PlayerDialogue Custom Is that absolutely necessary?
Topic PlayerDialogue Custom Building something?
Topic PlayerDialogue Custom Feeling creative today?
Topic PlayerDialogue Custom I hope this has something to do with our mission.
Topic PlayerDialogue Custom Watch where you're stepping, damn it!
Topic PlayerDialogue Custom Careful, there could be more of those around.
Topic PlayerDialogue Custom I wish my suit had a metal detector.
Topic PlayerDialogue Custom Why swim when you can walk?
Topic PlayerDialogue Custom I'll just meet you on the other side.
Topic PlayerDialogue Custom This isn't the Navy, you know.
Topic PlayerDialogue Custom I really don't think that's a good idea.
Topic PlayerDialogue Custom I wish you wouldn't take risks like that.
Topic PlayerDialogue Custom That really isn't part of our mission.
Topic PlayerDialogue Custom If you think the Brotherhood needs it, then take it.
Topic PlayerDialogue Custom I hope you know what you're doing.
Topic PlayerDialogue Custom Careful, taking things like that could start a fight.
Topic PlayerDialogue Custom Nice work, soldier.
Topic PlayerDialogue Custom Glad you got more caps, but don't get too greedy. Might jeopardize the mission.
Topic PlayerDialogue Custom That was clever. I didn't think you'd get a single cap more.
Topic PlayerDialogue Custom You earned that, soldier.
Topic PlayerDialogue Custom Feels good to be rewarded for your efforts, doesn't it.
Topic PlayerDialogue Custom Just because we're soldiers doesn't mean we can't enjoy the spoils.
Topic PlayerDialogue Custom Comic books? I thought they were a waste of time.
Topic PlayerDialogue Custom Was that a good read?
Topic PlayerDialogue Custom Learn anything interesting?
Topic PlayerDialogue Custom I hope you're packing some RadAway. You need it.
Topic PlayerDialogue Custom Maybe we should head back to Cade and get you cleaned up.
Topic PlayerDialogue Custom Damn, you don't look so good.
Topic PlayerDialogue Custom We need to get out of this radiation... now.
Topic PlayerDialogue Custom We're taking too many rads. We need to move out.
Topic PlayerDialogue Custom Geiger's going crazy on my suit.
Topic PlayerDialogue Custom We stay here too long, we're going to get sick.
Topic PlayerDialogue Custom You're going to slow us down with that leg.
Topic PlayerDialogue Custom Better break out the stimpaks. Your leg looks pretty bad.
Topic PlayerDialogue Custom Don't try and run on that leg until you've patched it up.
Topic PlayerDialogue Custom Ouch, that's a nasty head wound you've got there.
Topic PlayerDialogue Custom Can you even see straight?
Topic PlayerDialogue Custom Hang in there, soldier. You're going to be okay.
Topic PlayerDialogue Custom Your arm's looking pretty bad.
Topic PlayerDialogue Custom Get some first aid on that arm, ASAP.
Topic PlayerDialogue Custom Patch yourself up, your arm looks like swiss cheese.
Topic PlayerDialogue Custom I don't think we should be doing this.
Topic PlayerDialogue Custom Hold on, this could be a bad idea.
Topic PlayerDialogue Custom I think I'm going to look the other way.
Topic PlayerDialogue Custom Well, that's a skill they don't teach in boot camp. a bit tongue-in-cheek
Topic PlayerDialogue Custom I've heard of breaching a door, but this is a lot quieter.
Topic PlayerDialogue Custom Outstanding. Let's open it up.
Topic PlayerDialogue Custom What the hell is the matter with you? We don't murder innocents!
Topic PlayerDialogue Custom Have you lost your mind? We only kill hostiles!
Topic PlayerDialogue Custom I can't believe you did that, soldier. I should put you on report!
Topic PlayerDialogue Custom Nice craftsmanship.
Topic PlayerDialogue Custom You could teach Proctor Teagan a thing or two.
Topic PlayerDialogue Custom Bigger gun, bigger boom. Good job.
Topic PlayerDialogue Custom That should keep you alive longer.
Topic PlayerDialogue Custom Outstanding. Proctor Ingram would be impressed.
Topic PlayerDialogue Custom That's a clever modification.
Topic PlayerDialogue Custom That's an interesting find. And still intact.
Topic PlayerDialogue Custom Feeling a bit nostalgic?
Topic PlayerDialogue Custom To you, that doesn't seem old. To me, it's an archeological relic.
Topic PlayerDialogue Custom Why are you bothering with that junk?
Topic PlayerDialogue Custom If you keep hoarding that garbage, you're going to slow us down.
Topic PlayerDialogue Custom I'd just leave that if I were you.
Topic PlayerDialogue Custom Amazing. I didn't even think that existed.
Topic PlayerDialogue Custom No, it couldn't be. I can't believe you found that!
Topic PlayerDialogue Custom I'll be damned. It's real.
Topic PlayerDialogue Custom Good work, don't leave anything behind.
Topic PlayerDialogue Custom Anything useful?
Topic PlayerDialogue Custom You never know what you'll find.
Topic PlayerDialogue Custom No problem, I've got this.
Topic PlayerDialogue Custom You like roughing it, huh?
Topic PlayerDialogue Custom Watch out, don't want to flatten you.
Topic PlayerDialogue Custom Glad you're healing him up... he's a member of our team.
Topic PlayerDialogue Custom Make sure you save one for us.
Topic PlayerDialogue Custom We've got you, Dogmeat.
Topic PlayerDialogue Custom Thanks. That feels a lot better.
Topic PlayerDialogue Custom Whew. I'm good, thanks.
Topic PlayerDialogue Custom Needed that. Now let's move out.
Topic PlayerDialogue Custom You're pretty handy with that terminal. Haylen would be impressed.
Topic PlayerDialogue Custom Nice work. I've seen scribes take longer than that to hack a terminal.
Topic PlayerDialogue Custom Anything useful on that terminal?
Topic PlayerDialogue Custom Let's get airborne.
Topic PlayerDialogue Custom Nothing like flying in style.
Topic PlayerDialogue Custom Death from above. It's the only way to fly.
Topic PlayerDialogue Custom Time to suit up.
Topic PlayerDialogue Custom Feels like you can take on the world in there, doesn't it.
Topic PlayerDialogue Custom Now that's what I call locked and loaded.
Topic PlayerDialogue Custom That's wasteful. I suggest you pick it back up.
Topic PlayerDialogue Custom Is that really necessary? I'd rather sell it for caps than drop it on the ground.
Topic PlayerDialogue Custom No, no, no. You can't go around dropping valuable things like that.
Topic PlayerDialogue Custom Never seen someone down a drink so quickly. Impressive.
Topic PlayerDialogue Custom Drink all you want, but we need to stay focused.
Topic PlayerDialogue Custom Don't overdo it. We have a lot of work ahead of us.
Topic PlayerDialogue Custom That was charitable of you.
Topic PlayerDialogue Custom I'm sure they appreciate the contribution, but we're only going to win them over by defeating our common enemy.
Topic PlayerDialogue Custom I don't mind sharing, just make sure we don't need it first. Accent on the "we"
Topic PlayerDialogue Custom Poor animal. It appears to be in dire need of medical attention.
Topic PlayerDialogue Custom Your dog needs a stimpak or he's not going to last.
Topic PlayerDialogue Custom I think Dogmeat's been hit badly. You should see to him.
Topic PlayerDialogue Custom Watch it! We only fire when we need to!
Topic PlayerDialogue Custom Keep shooting like that and you might accidentally hit something you care about.
Topic PlayerDialogue Custom Watch where you're firing that thing!
Topic PlayerDialogue Custom A good soldier doesn't need crap like that to keep him going.
Topic PlayerDialogue Custom That stuff's poison. The sooner you realize it, the better.
Topic PlayerDialogue Custom Those chems are going ruin you, soldier.
Topic PlayerDialogue Custom I can't believe you're addicted to those chemicals. They're going to slow you down.
Topic PlayerDialogue Custom How can you fight when your brain's clouded with those drugs?
Topic PlayerDialogue Custom Quit now. That's all I have to say to you about those drugs you're taking.
Topic PlayerDialogue Custom I don't blame you. You did what needed to be done.
Topic PlayerDialogue Custom The only way to achieve peace is by using superior firepower.
Topic PlayerDialogue Custom Now that's how the Brotherhood gets things done.
Topic PlayerDialogue Custom Next time, maybe you'll try things my way.
Topic PlayerDialogue Custom You see where that got you? Nowhere.
Topic PlayerDialogue Custom I told you. The soft approach is a waste of time.
Topic PlayerDialogue Custom That could have been handled more... directly.
Topic PlayerDialogue Custom Are you a soldier, or a diplomat? Displeased tone.
Topic PlayerDialogue Custom Why did you let them get away with that? Swift justice is the only way to solve our problems. Displeased tone.
Topic PlayerDialogue Custom Now that's how a soldier conducts himself.
Topic PlayerDialogue Custom You're an inspiration to the Brotherhood.
Topic PlayerDialogue Custom Actions like that prove that the Brotherhood is a benefit to the people of the Commonwealth.
Topic PlayerDialogue Custom I think that could have been handled a little better, don't you?
Topic PlayerDialogue Custom A soldier's actions may be harsh, but they should also be fair. Think about that.
Topic PlayerDialogue Custom Don't do that again. You're embarrassing me, and embarrassing the Brotherhood.
Scene SceneDialogue Custom Player Default: I didn't do this for the Commonwealth, Danse. This was personal. It doesn't matter. Danse: What you've done will be felt for years to come. It's destined to become a part of history. Friendly COMDanse_13_PostMQ302
Scene SceneDialogue Custom Player Default: That peace cost a lot of innocent people their lives. The price of war is steep. It takes its toll on both sides of the battlefield. Confident COMDanse_13_PostMQ302
Scene SceneDialogue Custom But we have to be willing to accept those losses if it means winning the Good Fight. Confident COMDanse_13_PostMQ302
Scene SceneDialogue Custom Do you have any idea what's happened here? Danse: What you've done will be felt for years to come. It's destined to become a part of history. rhetorical / Question COMDanse_13_PostMQ302
Scene SceneDialogue Custom Player Default: Joining the Brotherhood of Steel was right thing to do for the Commonwealth. It doesn't matter. Danse: What you've done will be felt for years to come. It's destined to become a part of history. Confident COMDanse_13_PostMQ302
Scene SceneDialogue Custom Player Default: A new era of peace? What do you mean? The constant paranoia of living in the Institute's shadow vanished the moment you pressed the detonation button. Confident COMDanse_13_PostMQ302
Scene SceneDialogue Custom The kidnappings, the fear and the threat of their technology running amok... all gone thanks to you. Player Default: I didn't do this for the Commonwealth, Danse. This was personal. Impressed COMDanse_13_PostMQ302
Scene SceneDialogue Custom Player Default: It doesn't matter. What you've done will be felt for years to come. It's destined to become a part of history. Confident COMDanse_13_PostMQ302
Scene SceneDialogue Custom A tale of a lone soldier who made this land a better place. A place where people no longer have to live in fear, but instead, live in peace. Danse: And even though you elected to carry out the mission with the Minutemen at your side, the end result is the same. Impressed COMDanse_13_PostMQ302
Scene SceneDialogue Custom Danse: A tale of a lone soldier who made this land a better place. A place where people no longer have to live in fear, but instead, live in peace. And even though you elected to carry out the mission with the Minutemen at your side, the end result is the same. Danse: The Commonwealth is safe, because you chose to take a leap of faith and make a difference. Confident COMDanse_13_PostMQ302
Scene SceneDialogue Custom Danse: A tale of a lone soldier who made this land a better place. A place where people no longer have to live in fear, but instead, live in peace. And whether you did this for your own sake or for the sake of the Brotherhood, the end result is the same. Danse: The Commonwealth is safe, because you chose to take a leap of faith and make a difference. Confident COMDanse_13_PostMQ302
Scene SceneDialogue Custom Danse: And even though you elected to carry out the mission with the Minutemen at your side, the end result is the same. The Commonwealth is safe, because you chose to take a leap of faith and make a difference. Player Default: It would have been impossible without your help. Friendly COMDanse_13_PostMQ302
Scene SceneDialogue Custom Player Default: It would have been impossible without your help. And I wouldn't even be alive without yours. I'd say that makes us even. Danse: Anyway, I've said what I needed to say, so I won't keep you any longer. Friendly COMDanse_13_PostMQ302
Scene SceneDialogue Custom Player Default: Heroes don't have blood on their hands. I'm sorry you feel that way. Concerned COMDanse_13_PostMQ302
Scene SceneDialogue Custom I hope one day you'll be able to come to terms with whatever demons you're fighting. Danse: Anyway, I've said what I needed to say, so I won't keep you any longer. Confident COMDanse_13_PostMQ302
Scene SceneDialogue Custom Player Default: Thanks, Danse. Hearing you say that means a lot. You're welcome. It's the least I can do for the soldier who risked everything on my behalf. Danse: Anyway, I've said what I needed to say, so I won't keep you any longer. sincere / Friendly COMDanse_13_PostMQ302
Scene SceneDialogue Custom Player Default: How long do you think the peace will last? As long as the Prydwen is still here, and you remain by Maxson's side, I'd say the Commonwealth will endure for quite a long time. Danse: Anyway, I've said what I needed to say, so I won't keep you any longer. Friendly COMDanse_13_PostMQ302
Scene SceneDialogue Custom Player Default: And I wouldn't even be alive without yours. I'd say that makes us even. Anyway, I've said what I needed to say, so I won't keep you any longer. Confident COMDanse_13_PostMQ302
Scene SceneDialogue Custom I suppose it's time you ventured out into this new world you've created. Friendly COMDanse_13_PostMQ302
Scene SceneDialogue Custom And, if you'll still have my by your side, I'd be honored to accompany you. Danse: Ad victoriam, Paladin. Friendly COMDanse_13_PostMQ302
Scene SceneDialogue Custom Danse: And, if you'll still have my by your side, I'd be honored to accompany you. Ad victoriam, Paladin. endgame ad victoriam... sincere (this is the last line) / Friendly COMDanse_13_PostMQ302
Scene SceneDialogue Custom Danse: And, if you'll still have my by your side, I'd be honored to accompany you. Ad victoriam, Sentinel. endgame ad victoriam... sincere (this is the last line) / Friendly COMDanse_13_PostMQ302
Miscellaneous Miscellaneous SharedInfo Danse: And, if you'll still have my by your side, I'd be honored to accompany you. Ad victoriam. Confident COMDanse_13_PostMQ302
Scene SceneDialogue Custom Danse: Sure, Codsworth... thanks. Don't worry, boy. I'll make sure this soldier comes home alive. Talking to a dog, reassuring / Friendly COMDansePickUpScene
Scene SceneDialogue Custom Player Default: She's as dedicated as they come. A real team player. I couldn't agree more. Danse: But I wasn't looking for an evaluation of her performance as a scribe, I wanted to know what you thought of Haylen... as a person. Confident COMDanse_03_AdmirationToConfidant
Scene SceneDialogue Custom Player Default: She seems a bit rough around the edges, but nothing that would interfere with her duties. That's good to know. Danse: But I wasn't looking for an evaluation of her performance as a scribe, I wanted to know what you thought of Haylen... as a person. Confident COMDanse_03_AdmirationToConfidant
Scene SceneDialogue Custom Player Default: I don't think I know her well enough to give you a military evaluation. That's a shame. Perhaps you should spend more time working with her then. She's a model soldier. Danse: But I wasn't looking for an evaluation of her performance as a scribe, I wanted to know what you thought of Haylen... as a person. Concerned COMDanse_03_AdmirationToConfidant
Scene SceneDialogue Custom Player Default: Scribe Haylen? Why, is something wrong with her? No, not at all. Haylen's doing well. a bit surprised / Surprised COMDanse_03_AdmirationToConfidant
Scene SceneDialogue Custom I simply wanted to talk to you about her, but I wanted to know what you thought of her first. Player Default: She's as dedicated as they come. A real team player. Concerned COMDanse_03_AdmirationToConfidant
Scene SceneDialogue Custom Player Default: I couldn't agree more. But I wasn't looking for an evaluation of her performance as a scribe, I wanted to know what you thought of Haylen... as a person. Player Default: "As a person?" It's not like you to ask me something like that. a little hesitation at the end, testing the waters (personal question) / Confident COMDanse_03_AdmirationToConfidant
Scene SceneDialogue Custom Player Default: "As a person?" It's not like you to ask me something like that. No it's not. Danse: The truth is, I'm worried about her. Concerned COMDanse_03_AdmirationToConfidant
Scene SceneDialogue Custom Player Default: I don't think I want to get into this discussion right now. I understand. We can resume this later. Danse: The truth is, I'm worried about her. Confident COMDanse_03_AdmirationToConfidant
Scene SceneDialogue Custom Player Default: So there is a heart beating under all that armor after all. I suppose I deserve that. I just don't normally find these discussions easy to handle, so I try to avoid them at all costs. Danse: The truth is, I'm worried about her. Friendly COMDanse_03_AdmirationToConfidant
Scene SceneDialogue Custom Player Default: This isn't like you, Danse. Are you going to tell me what this is all about? I suppose I'm beating around the bush because I don't normally find these discussions easy to handle. Apologetic COMDanse_03_AdmirationToConfidant
Scene SceneDialogue Custom I'll try and get right to the point. Danse: The truth is, I'm worried about her. Apologetic COMDanse_03_AdmirationToConfidant
Scene SceneDialogue Custom Player Default: No it's not. The truth is, I'm worried about her. admitting personal feelings / Worried COMDanse_03_AdmirationToConfidant
Scene SceneDialogue Custom Since you and I are getting along so well, I felt like I could confide in you about it... to get your honest opinion. Player Default: I appreciate that you value my opinion so highly. Tell me what's on your mind. Concerned COMDanse_03_AdmirationToConfidant
Scene SceneDialogue Custom Player Default: I appreciate that you value my opinion so highly. Tell me what's on your mind. Let me explain everything from the beginning. Danse: A few months before you found us, one of my men was shot multiple times by Raiders. Friendly COMDanse_03_AdmirationToConfidant
Scene SceneDialogue Custom Player Default: This seems like something you should be discussing with Haylen. If you'd allow me to explain, I think you'd understand precisely why that wouldn't be appropriate. Danse: A few months before you found us, one of my men was shot multiple times by Raiders. Concerned COMDanse_03_AdmirationToConfidant
Scene SceneDialogue Custom Player Default: Sure, tell me what's on your mind. Let me start from the beginning. Danse: A few months before you found us, one of my men was shot multiple times by Raiders. glad Player is willing to listen / Relieved COMDanse_03_AdmirationToConfidant
Scene SceneDialogue Custom Player Default: She seems to be able to handle herself. Why are you worried? Haylen is a model scribe. This has nothing to do with her capabilities in the field. Danse: A few months before you found us, one of my men was shot multiple times by Raiders. Surprised COMDanse_03_AdmirationToConfidant
Scene SceneDialogue Custom Player Default: Let me explain everything from the beginning. A few months before you found us, one of my men was shot multiple times by Raiders. Somber COMDanse_03_AdmirationToConfidant
Scene SceneDialogue Custom Haylen stayed by that Knight's side for two days straight without sleep fighting to keep him alive... but he was on a slow decline. Somber COMDanse_03_AdmirationToConfidant
Scene SceneDialogue Custom I decided that his suffering needed to end and ordered Haylen to administer an overdose of painkillers so he could die with dignity. Somber COMDanse_03_AdmirationToConfidant
Scene SceneDialogue Custom Even though I'm certain she wanted to continue fighting for that Knight's life, she injected him without question. Player Default: She did the right thing. Somber COMDanse_03_AdmirationToConfidant
Scene SceneDialogue Custom Player Default: She did the right thing. Of course she did. Danse: But the decision whether or not to ease that soldier's suffering isn't the point here. Confident COMDanse_03_AdmirationToConfidant
Scene SceneDialogue Custom Player Default: That's horrible, Danse. Maybe Haylen could have saved him. Impossible. He was paralyzed and internally bleeding... and out here, that's as good as a death sentence. Danse: But the decision whether or not to ease that soldier's suffering isn't the point here. annoyed the Player didn't know all the facts / Irritated COMDanse_03_AdmirationToConfidant
Scene SceneDialogue Custom Player Default: It sounds like she was simply following your orders. Of course she was. Haylen's never been insubordinate. Danse: But the decision whether or not to ease that soldier's suffering isn't the point here. Confident COMDanse_03_AdmirationToConfidant
Scene SceneDialogue Custom Player Default: Are you asking me whether or not I approve? Of course not. I stand by every order I've ever given. a little insulted / Irritated COMDanse_03_AdmirationToConfidant
Scene SceneDialogue Custom That soldier was gravely wounded. Even if by some miracle he happened to survive, he would have been paralyzed for life. Danse: But the decision whether or not to ease that soldier's suffering isn't the point here. Confident COMDanse_03_AdmirationToConfidant
Scene SceneDialogue Custom Player Default: Of course she did. But the decision whether or not to ease that soldier's suffering isn't the point here. Somber COMDanse_03_AdmirationToConfidant
Scene SceneDialogue Custom The point is what happened later that same evening. Concerned COMDanse_03_AdmirationToConfidant
Scene SceneDialogue Custom Haylen approached me while I was on watch. She didn't say a word, but I could tell something was wrong. Somber COMDanse_03_AdmirationToConfidant
Scene SceneDialogue Custom After what felt like an eternity, she collapsed into my arms, crying. I... didn't know what do to, so I just held her for a while. Somber COMDanse_03_AdmirationToConfidant
Scene SceneDialogue Custom A few minutes later, she stopped, kissed me on the cheek and simply said "Thank you" before heading back into the police station. Somber COMDanse_03_AdmirationToConfidant
Scene SceneDialogue Custom Right then it hit me... maybe I pushed her too hard. I ordered her to ignore her instincts. To do something her medical training told her was wrong. Somber COMDanse_03_AdmirationToConfidant
Scene SceneDialogue Custom That's why I'm worried about her... and for that matter, everyone under my command. Player Default: Haylen will be fine. It's you that I'm worried about. Somber COMDanse_03_AdmirationToConfidant
Scene SceneDialogue Custom Player Default: Haylen will be fine. It's you that I'm worried about. Me? minor surprise / Surprised COMDanse_03_AdmirationToConfidant
Scene SceneDialogue Custom I see what you're getting at. I guess I never thought of it that way. Danse: Look, four soldiers... over half of my team, are gone. Each one of them died because of decisions that I made. Somber COMDanse_03_AdmirationToConfidant
Scene SceneDialogue Custom Player Default: Don't use Haylen as an excuse. This is about you. Yeah, I suppose you're right. Danse: Look, four soldiers... over half of my team, are gone. Each one of them died because of decisions that I made. Player figured you out / Somber COMDanse_03_AdmirationToConfidant
Scene SceneDialogue Custom Player Default: This isn't really about Haylen, is it. No, I guess it isn't. Danse: Look, four soldiers... over half of my team, are gone. Each one of them died because of decisions that I made. Player figured you out / Somber COMDanse_03_AdmirationToConfidant
Scene SceneDialogue Custom Player Default: Come on Danse, what is it you're really worried about here? I don't know. Danse: Look, four soldiers... over half of my team, are gone. Each one of them died because of decisions that I made. Somber COMDanse_03_AdmirationToConfidant
Scene SceneDialogue Custom Player Default: I see what you're getting at. I guess I never thought of it that way. Look, four soldiers... over half of my team, are gone. Each one of them died because of decisions that I made. Angry COMDanse_03_AdmirationToConfidant
Scene SceneDialogue Custom I understand the risks that come with the job, we all do. Angry COMDanse_03_AdmirationToConfidant
Scene SceneDialogue Custom But how can anyone have confidence in me anymore? Hell, how can I have confidence in myself? Player Default: The way you held Haylen tells me you care about them... and they care about you. Angry COMDanse_03_AdmirationToConfidant
Scene SceneDialogue Custom Player Default: The way you held Haylen tells me you care about them... and they care about you. I... I never thought of it that way. Danse: Well, it looks like things have taken a turn. Surprised COMDanse_03_AdmirationToConfidant
Scene SceneDialogue Custom Player Default: Snap out of it, Danse. You're a soldier and we're at war. You're right. I'm sorry that I even brought this up in the first place. Danse: Well, it looks like things have taken a turn. Apologetic COMDanse_03_AdmirationToConfidant
Scene SceneDialogue Custom Player Default: There are no guarantees in life, Danse. We just do the best we can, and we press on. That's sound advice, soldier. Danse: Well, it looks like things have taken a turn. with a smile / Friendly COMDanse_03_AdmirationToConfidant
Scene SceneDialogue Custom Player Default: Would it make you feel better if I told you that I believed in you? Actually, it does. Danse: Well, it looks like things have taken a turn. Friendly COMDanse_03_AdmirationToConfidant
Scene SceneDialogue Custom Player Default: Good. I may take you up on that someday. Anyway, thanks for letting me get that off my shoulders. I think it's been weighing on me more than I realized. Friendly COMDanse_03_AdmirationToConfidant
Scene SceneDialogue Custom I'm only sorry you had to see me at my worst instead of at my best. Friendly COMDanse_03_AdmirationToConfidant
Scene SceneDialogue Custom Player Default: I... I never thought of it that way. Well, it looks like things have taken a turn. Friendly COMDanse_03_AdmirationToConfidant
Scene SceneDialogue Custom I signed up to be your sponsor so I teach you everything that I know, but it looks I'm the one that needed the lesson today. Friendly COMDanse_03_AdmirationToConfidant
Scene SceneDialogue Custom All joking aside, I'm pleased that we had this discussion and with all the problems you're facing, you still took the time to listen. Friendly COMDanse_03_AdmirationToConfidant
Scene SceneDialogue Custom It's comforting to know that I can speak to you as more than just your commanding officer. Player Default: I'm here anytime you need me, Danse. Flirting COMDanse_03_AdmirationToConfidant
Scene SceneDialogue Custom Player Default: I'm here anytime you need me, Danse. Good. I may take you up on that someday. Danse: Anyway, thanks for letting me get that off my shoulders. I think it's been weighing on me more than I realized. Friendly COMDanse_03_AdmirationToConfidant
Scene SceneDialogue Custom Player Default: Next time you want to talk to me about yourself, try and be a little more up-front about it. I apologize for that. Apologetic COMDanse_03_AdmirationToConfidant
Scene SceneDialogue Custom I've never had anyone who actually cared how I felt, so I have a difficult time opening up. Danse: Anyway, thanks for letting me get that off my shoulders. I think it's been weighing on me more than I realized. Apologetic COMDanse_03_AdmirationToConfidant
Scene SceneDialogue Custom Player Default: I'm glad that it's made you feel better, Danse. More than you realize. Danse: Anyway, thanks for letting me get that off my shoulders. I think it's been weighing on me more than I realized. Friendly COMDanse_03_AdmirationToConfidant
Scene SceneDialogue Custom Player Default: Does this mean you'd be there to hold me if I ever needed it? I.. I don't know. I never thought you'd ask me something like that. Surprised the Player has flirted with you / Surprised COMDanse_03_AdmirationToConfidant
Scene SceneDialogue Custom It would depend... on the circumstances, but I suppose we'll just have to see what happens when the time comes. Danse: Anyway, thanks for letting me get that off my shoulders. I think it's been weighing on me more than I realized. Surprised the Player has flirted with you / Surprised COMDanse_03_AdmirationToConfidant
Scene SceneDialogue Custom Player Default: Does this mean you'd be there to hold me if I ever needed it? I hardly think that would be appropriate, soldier. Concerned COMDanse_03_AdmirationToConfidant
Scene SceneDialogue Custom I don't want my moment with Haylen to give you the wrong idea. We're strictly friends. Danse: Anyway, thanks for letting me get that off my shoulders. I think it's been weighing on me more than I realized. Concerned COMDanse_03_AdmirationToConfidant
Scene SceneDialogue Custom Player Default: Your words mean nothing to me. I refuse to stand by and continue to watch you slaughter innocent people to satisfy your bloodlust. Angry COMDanse_06_DisdainToHatred
Scene SceneDialogue Custom You told me you had it under control, but it's obvious you had no intentions of following through. Danse: I gave you chance, and you squandered it. Angry COMDanse_06_DisdainToHatred
Scene SceneDialogue Custom Player Default: If you were wrong, I'm sure there's a good explaination. I suppose. I'll let you decide. Danse: Not long ago I approached you and berated you for straining our relationship. Concerned COMDanse_11_RepeatAdmirationToInfatuation
Scene SceneDialogue Custom Player Default: Not now, okay? We've got things to do. Understood. It can wait. Danse: Not long ago I approached you and berated you for straining our relationship. Confident COMDanse_11_RepeatAdmirationToInfatuation
Scene SceneDialogue Custom Player Default: That's not like you, Danse. A lot about me has changed. I thought you knew that by now. Danse: Not long ago I approached you and berated you for straining our relationship. wry joke about your synth nature being revealed / Amused COMDanse_11_RepeatAdmirationToInfatuation
Scene SceneDialogue Custom Player Default: Wrong? What did you do? Let me try to explain. Danse: Not long ago I approached you and berated you for straining our relationship. Confident COMDanse_11_RepeatAdmirationToInfatuation
Scene SceneDialogue Custom Player Default: How could I say no to someone like you? Thank you for having faith in me. Danse: I promise I'll do my part keeping our relationship strong. I hope you'll continue to do the same. Grateful COMDanse_11_RepeatAdmirationToInfatuation
Scene SceneDialogue Custom Player Default: I suppose I can. Just try to cut me a little more slack in the future. You have my word. Danse: I promise I'll do my part keeping our relationship strong. I hope you'll continue to do the same. Friendly COMDanse_11_RepeatAdmirationToInfatuation
Scene SceneDialogue Custom Player Default: I don't know what to say. You don't have to say anything at all. Danse: I promise I'll do my part keeping our relationship strong. I hope you'll continue to do the same. Confident COMDanse_11_RepeatAdmirationToInfatuation
Scene SceneDialogue Custom Player Default: Are you sure this is what you really want? Without question. Danse: I promise I'll do my part keeping our relationship strong. I hope you'll continue to do the same. Happy COMDanse_11_RepeatAdmirationToInfatuation
Scene SceneDialogue Custom Player Default: I suppose. I'll let you decide. Not long ago I approached you and berated you for straining our relationship. Apologetic COMDanse_11_RepeatAdmirationToInfatuation
Scene SceneDialogue Custom I told you I didn't like how things were going between us and that I needed some time to reflect on it. Apologetic COMDanse_11_RepeatAdmirationToInfatuation
Scene SceneDialogue Custom After watching how you've taken my concerns to heart, I feel selfish for denying you a second chance. Apologetic COMDanse_11_RepeatAdmirationToInfatuation
Scene SceneDialogue Custom The truth is, I miss you terribly... and I was hoping that we could be together again. Friendly COMDanse_11_RepeatAdmirationToInfatuation
Scene SceneDialogue Custom Will you give me another chance? Player Default: How could I say no to someone like you? Pleading COMDanse_11_RepeatAdmirationToInfatuation
Scene SceneDialogue Custom Player Default: I suppose. I'll let you decide. Not long ago I approached you and berated you for straining our friendship. Apologetic COMDanse_11_RepeatAdmirationToInfatuation
Scene SceneDialogue Custom I told you I didn't like how you were acting and that I needed some time to reflect on our partnership. Apologetic COMDanse_11_RepeatAdmirationToInfatuation
Scene SceneDialogue Custom After watching how seriously you've taken my concerns, I feel foolish for denying you a second chance. Apologetic COMDanse_11_RepeatAdmirationToInfatuation
Scene SceneDialogue Custom I'm sorry for being so blind, and I hope I haven't damaged our friendship beyond repair. Apologetic COMDanse_11_RepeatAdmirationToInfatuation
Scene SceneDialogue Custom Player Default: Thank you for having faith in me. I promise I'll do my part keeping our relationship strong. I hope you'll continue to do the same. Happy COMDanse_11_RepeatAdmirationToInfatuation
Scene SceneDialogue Custom I'm glad to have you back. I don't know if I could have coped with losing you forever. Happy COMDanse_11_RepeatAdmirationToInfatuation
Scene SceneDialogue Custom Player Default: Not in the least. If it was that important to you, I'm glad you shared it with me. It's kind of you to say that. Danse: In all honesty, you're still the closest thing to a friend that I'm ever going to have out here. Happy COMDanse_12_InfatuationRepeaterRegular
Scene SceneDialogue Custom Player Default: A little bit, but it's nothing I'd ever hold against you. I understand. Danse: In all honesty, you're still the closest thing to a friend that I'm ever going to have out here. Friendly COMDanse_12_InfatuationRepeaterRegular
Scene SceneDialogue Custom Player Default: Honestly, I completely forgot about it. Given the circumstances, I can't say that I blame you. Danse: In all honesty, you're still the closest thing to a friend that I'm ever going to have out here. Friendly COMDanse_12_InfatuationRepeaterRegular
Scene SceneDialogue Custom Player Default: Your personal struggles? Could you be more specific? You must be joking. Surprised COMDanse_12_InfatuationRepeaterRegular
Scene SceneDialogue Custom I told you how I felt about being estranged from my own identity, and how deeply it affected me. Surprised COMDanse_12_InfatuationRepeaterRegular
Scene SceneDialogue Custom To be honest, it was pretty embarrassing. I don't blame you for blotting it out of your memory. Friendly COMDanse_12_InfatuationRepeaterRegular
Scene SceneDialogue Custom I just hope it didn't make you uncomfortable. Player Default: Not in the least. If it was that important to you, I'm glad you shared it with me. Concerned COMDanse_12_InfatuationRepeaterRegular
Scene SceneDialogue Custom Player Default: It's kind of you to say that. In all honesty, you're still the closest thing to a friend that I'm ever going to have out here. Friendly COMDanse_12_InfatuationRepeaterRegular
Scene SceneDialogue Custom We've spent a lot of time fighting at each other's side, and you've saved my life on more than one occasion, so I've learned to trust you. Friendly COMDanse_12_InfatuationRepeaterRegular
Scene SceneDialogue Custom That trust isn't something I just hand out lightly, especially given the nature of my true identity. Friendly COMDanse_12_InfatuationRepeaterRegular
Scene SceneDialogue Custom Anyway, I just want you to know how much your friendship means to me and I hope it continues long into our future. Friendly COMDanse_12_InfatuationRepeaterRegular
Scene SceneDialogue Custom Player Default: If he was, I never got a chance to ask. After I was promoted to Paladin and I had moved on to my own squad, I received word that Krieg was killed at Adams Air Force Base. remembering someone that's fallen / Somber COMDanse_01_NeutralToFriendship
Scene SceneDialogue Custom The news was like being kicked in the stomach. I mean, I'd lost some of my brothers and sisters before, but his death... well, it really got to me. remembering someone that's fallen / Somber COMDanse_01_NeutralToFriendship
Scene SceneDialogue Custom It's taken me a long time to realize it, but the reason Krieg was so tough on me is the same reason I'm so tough on you. Confident COMDanse_01_NeutralToFriendship
Scene SceneDialogue Custom It's because I believe in you and I don't want to see any of your potential go to waste. Player Default: I'm flattered that you have so much faith in me. Friendly COMDanse_01_NeutralToFriendship
Scene SceneDialogue Custom Player Default: It sounds like he was trying to motivate you. If he was, I never got a chance to ask. Danse: After I was promoted to Paladin and I had moved on to my own squad, I received word that Krieg was killed at Adams Air Force Base. remembering someone fallen / Somber COMDanse_01_NeutralToFriendship
Scene SceneDialogue Custom Player Default: I'm sure every soldier felt the same way. Maybe. I never got the chance to find out. Danse: After I was promoted to Paladin and I had moved on to my own squad, I received word that Krieg was killed at Adams Air Force Base. remembering someone fallen / Somber COMDanse_01_NeutralToFriendship
Scene SceneDialogue Custom Player Default: I'm sure he had his reasons. If he had, I never discovered them. Danse: After I was promoted to Paladin and I had moved on to my own squad, I received word that Krieg was killed at Adams Air Force Base. remembering someone fallen / Somber COMDanse_01_NeutralToFriendship
Scene SceneDialogue Custom Player Default: Did you ever ask him why? I'd considered it, but unfortunately, I never had the chance. Danse: After I was promoted to Paladin and I had moved on to my own squad, I received word that Krieg was killed at Adams Air Force Base. remembering someone fallen / Somber COMDanse_01_NeutralToFriendship
Scene SceneDialogue Custom Player Default: Once I saw what the Brotherhood had to offer, there was no comparison. Anyway, about a year after we were posted to the Prydwen, Cutler vanished on a scouting op. Confident COMDanse_02_FriendshipToAdmiration
Scene SceneDialogue Custom It took some convincing, but I was able to persuade my CO to let me assemble a squad and search for him. CO = C.O. (say letters) / Confident COMDanse_02_FriendshipToAdmiration
Scene SceneDialogue Custom It took almost three weeks, but we tracked his team down to a Super Mutant hive. Irritated COMDanse_02_FriendshipToAdmiration
Scene SceneDialogue Custom Those wretched abominations had slaughtered everyone but Cutler. He should have been so lucky. the memory makes you angry / Angry COMDanse_02_FriendshipToAdmiration
Scene SceneDialogue Custom The mutant bastards used their FEV to change him into one of their own kind. FEV= "F.E.V." say letters / Angry COMDanse_02_FriendshipToAdmiration
Scene SceneDialogue Custom He wasn't Cutler anymore. I had to... it was my duty to... put him down. Player Default: You did the right thing. anger/sorrow mix / Angry COMDanse_02_FriendshipToAdmiration
Scene SceneDialogue Custom Player Default: I'm glad you had greater ambitions than just selling junk. Once I saw what the Brotherhood had to offer, there was no comparison. Danse: Anyway, about a year after we were posted to the Prydwen, Cutler vanished on a scouting op. Confident COMDanse_02_FriendshipToAdmiration
Scene SceneDialogue Custom Player Default: I didn't expect your entire life story. I hope there's a point. I'm getting to it, if you'll let me finish. Danse: Anyway, about a year after we were posted to the Prydwen, Cutler vanished on a scouting op. Irritated COMDanse_02_FriendshipToAdmiration
Scene SceneDialogue Custom Player Default: I have a hard time picturing you as anything but a soldier. Clearly I was ignoring my calling. Danse: Anyway, about a year after we were posted to the Prydwen, Cutler vanished on a scouting op. humorous sarcasm / Amused COMDanse_02_FriendshipToAdmiration
Scene SceneDialogue Custom Player Default: Rivet City? Must be post-war, because I've never heard of it. You're right. It was a settlement built inside the remains of a beached aircraft carrier. Confident COMDanse_02_FriendshipToAdmiration
Scene SceneDialogue Custom One of the safest places to live in the Capital Wasteland until the Brotherhood arrived. Impressed COMDanse_02_FriendshipToAdmiration
Scene SceneDialogue Custom It was the perfect location for me to try my hand at being a merchant. Player Default: I'm glad you had greater ambitions than just selling junk. Confident COMDanse_02_FriendshipToAdmiration
Scene SceneDialogue Custom Player Default: Take it easy, Danse. Whatever it is, I'll help you work through it. I don't know if anything will help me work through it. Danse: I've spent my entire life... or at least what I perceive as my life... following a plan to shape my own future. Somber COMDanse_04_ConfidantToInfatuation
Scene SceneDialogue Custom Player Default: Easy, or you might blow a gasket or something. If you can put my synthetic nature aside for a moment, maybe you'll understand what I'm trying to tell you. Danse: I've spent my entire life... or at least what I perceive as my life... following a plan to shape my own future. Irritated COMDanse_04_ConfidantToInfatuation
Scene SceneDialogue Custom Player Default: Take a deep breath and start from the beginning. I'll try. Danse: I've spent my entire life... or at least what I perceive as my life... following a plan to shape my own future. strong sigh before, catching your breath / Concerned COMDanse_04_ConfidantToInfatuation
Scene SceneDialogue Custom Player Default: This has something to do with your true identity as a synth, doesn't it. Believe it or not, it's deeper than that. Danse: I've spent my entire life... or at least what I perceive as my life... following a plan to shape my own future. Concerned COMDanse_04_ConfidantToInfatuation
Scene SceneDialogue Custom Player Default: It's impossible to plan your life. Hell, I didn't expect to wake up 200 years into the future. Yet you've been able to roll with every punch that's been thrown at you. Danse: Don't you understand? Everything I had, everything I knew is gone. Somber COMDanse_04_ConfidantToInfatuation
Scene SceneDialogue Custom Player Default: You were a Brotherhood soldier, Danse. No fear, remember? I WAS a soldier. Now I'm just a soulless machine. Danse: Don't you understand? Everything I had, everything I knew is gone. Irritated COMDanse_04_ConfidantToInfatuation
Scene SceneDialogue Custom Player Default: What you've gone though would throw anyone for a loop. You're just confused. You're damn right I'm confused. Irritated COMDanse_04_ConfidantToInfatuation
Scene SceneDialogue Custom I'm a machine that thinks like a human who was trained to hunt the very thing I've become. Danse: Don't you understand? Everything I had, everything I knew is gone. Somber COMDanse_04_ConfidantToInfatuation
Scene SceneDialogue Custom Player Default: Do you really need a "plan?" That's not the point. Danse: Don't you understand? Everything I had, everything I knew is gone. Concerned COMDanse_04_ConfidantToInfatuation
Scene SceneDialogue Custom Player Default: Yet you've been able to roll with every punch that's been thrown at you. Don't you understand? Everything I had, everything I knew is gone. rising anger / Angry COMDanse_04_ConfidantToInfatuation
Scene SceneDialogue Custom In the span of a few hours, my identity was ripped from me and my world turned upside-down. rising anger / Angry COMDanse_04_ConfidantToInfatuation
Scene SceneDialogue Custom At least what you had was something tangible... something real. Danse: Your wife, your son... they were living, breathing humans who loved you and cared for you. rising anger / Angry COMDanse_04_ConfidantToInfatuation
Scene SceneDialogue Custom Danse: At least what you had was something tangible... something real. Your wife, your son... they were living, breathing humans who loved you and cared for you. Danse: Those sons of bitches who created me couldn't even be bothered to implant memories of having siblings or parents. rising anger / Angry COMDanse_04_ConfidantToInfatuation
Scene SceneDialogue Custom Danse: At least what you had was something tangible... something real. Your husband, your son... they were living, breathing humans who loved you and cared for you. Danse: Those sons of bitches who created me couldn't even be bothered to implant memories of having siblings or parents. rising anger / Angry COMDanse_04_ConfidantToInfatuation
Scene SceneDialogue Custom Danse: Your wife, your son... they were living, breathing humans who loved you and cared for you. Those sons of bitches who created me couldn't even be bothered to implant memories of having siblings or parents. anger peaks / Angry COMDanse_04_ConfidantToInfatuation
Scene SceneDialogue Custom I don't even know how much of my own past is artificial and how much is real. Can you even imagine that? falling anger / Angry COMDanse_04_ConfidantToInfatuation
Scene SceneDialogue Custom I started out as nothing, and I've ended up as nothing... and I don't know what the hell to do about it. Player Default: I'm truly sorry, Danse. I guess I never realized how deeply this affected you. falling anger to leveling out after the ... / Irritated COMDanse_04_ConfidantToInfatuation
Scene SceneDialogue Custom Player Default: I'm truly sorry, Danse. I guess I never realized how deeply this affected you. I appreciate that. Danse: I suppose you're right. Maybe I'm just missing the point. Somber COMDanse_04_ConfidantToInfatuation
Scene SceneDialogue Custom Player Default: Snap out of it, Danse. Self-pity is just going to make things worse. Is it? Danse: I suppose you're right. Maybe I'm just missing the point. Somber COMDanse_04_ConfidantToInfatuation
Scene SceneDialogue Custom Player Default: Hang in there, Danse. You need to fight this thing. I'm not giving up, not yet. Danse: I suppose you're right. Maybe I'm just missing the point. Somber COMDanse_04_ConfidantToInfatuation
Scene SceneDialogue Custom Player Default: Didn't I already convince you that giving up was a mistake? You did. Danse: I suppose you're right. Maybe I'm just missing the point. Somber COMDanse_04_ConfidantToInfatuation
Scene SceneDialogue Custom Player Default: I appreciate that. I suppose you're right. Maybe I'm just missing the point. sigh before line, you are summing up your feelings here / Somber COMDanse_04_ConfidantToInfatuation
Scene SceneDialogue Custom My life's starting over, and I need to come to terms with everything I've lost and everything I've gained. Relieved COMDanse_04_ConfidantToInfatuation
Scene SceneDialogue Custom Which includes something important you've made me realize. Danse: I don't know if it's friendship, or an anomaly in my programming. After all, I'm not really human. Friendly COMDanse_04_ConfidantToInfatuation
Scene SceneDialogue Custom Player Default: As far as I'm concerned, you're like a brother to me... the best of friends. And I'll do everything I can to live up to it. Danse: Look... I know that this has been difficult for you. with a smile / Grateful COMDanse_04_ConfidantToInfatuation
Scene SceneDialogue Custom Player Default: As far as I'm concerned, you're like a brother to me... the best of friends. I'll hold you to it. Danse: Look... I know that this has been difficult for you. with a smile / Friendly COMDanse_04_ConfidantToInfatuation
Scene SceneDialogue Custom Player Default: I think you're taking this too far. We're just a couple of soldiers watching each other's backs. That's all. Perhaps you're right. Sorry if I was out of line. Danse: Look... I know that this has been difficult for you. Apologetic COMDanse_04_ConfidantToInfatuation
Scene SceneDialogue Custom Player Default: I think you're taking this too far. We're just a couple of soldiers watching each other's backs. That's all. Absolutely. From now on, I'll keep our relationship strictly professional. Danse: Look... I know that this has been difficult for you. Apologetic COMDanse_04_ConfidantToInfatuation
Scene SceneDialogue Custom Player Default: I'm flattered that you'd trust me with your feelings like this. Thank you. You're welcome. If anyone deserves to know how I really feel, it's you. Danse: Look... I know that this has been difficult for you. Friendly COMDanse_04_ConfidantToInfatuation
Scene SceneDialogue Custom Player Default: I'm flattered that you'd trust me with your feelings like this. Thank you. You don't need to thank me, I already know how you feel. I just wanted to remind you how much I appreciate your friendship. Danse: Look... I know that this has been difficult for you. Friendly COMDanse_04_ConfidantToInfatuation
Scene SceneDialogue Custom Player Default: I feel the same way, Danse. I'm only hoping it's more than just friendship. Are you saying you're... in love with me? feelings confused / Surprised COMDanse_04_ConfidantToInfatuation
Scene SceneDialogue Custom This doesn't make any sense. After everything the Brotherhood taught you, how could you be in love with... well, a machine? Player Default: You're not a machine Danse. In fact, you're more human than most people could ever hope to be. feelings confused / Puzzled COMDanse_04_ConfidantToInfatuation
Scene SceneDialogue Custom Player Default: I feel the same way, Danse. I'm only hoping it's more than just friendship. I'm sorry, I can't right now. I'm not ready for something like that. wary that the player is upset / Concerned COMDanse_04_ConfidantToInfatuation
Scene SceneDialogue Custom The search for answers about myself has been difficult, and I'm afraid I've given you the wrong impression about how I feel. Apologetic COMDanse_04_ConfidantToInfatuation
Scene SceneDialogue Custom I think the best thing to do is forget we had this conversation, and to simply remain friends. Danse: Look... I know that this has been difficult for you. Friendly COMDanse_04_ConfidantToInfatuation
Scene SceneDialogue Custom Player Default: You're not a machine Danse. In fact, you're more human than most people could ever hope to be. You don't know how much it means to me to hear you say that. Danse: Look... I'm not going to lie to you. You're going to have to be patient with me. flattered / Grateful COMDanse_04_ConfidantToInfatuation
Scene SceneDialogue Custom Player Default: You're right, Danse, I'm not ready to move on. I'm sorry. Don't apologize. All of this confusion is my fault in the first place. Danse: Look... I know that this has been difficult for you. Apologetic COMDanse_04_ConfidantToInfatuation
Scene SceneDialogue Custom Player Default: I don't care what I was taught. You're more important to me than any of that. I... I honestly don't know what to say. I didn't expect our conversation to lead to this. Danse: Look... I'm not going to lie to you. You're going to have to be patient with me. still surprised/flattered / Surprised COMDanse_04_ConfidantToInfatuation
Scene SceneDialogue Custom Player Default: If you were just a machine, would we even be having this conversation? I don't know. I'm not certain what the Institute embedded into my brain to handle things like this. Somber COMDanse_04_ConfidantToInfatuation
Scene SceneDialogue Custom If was human, wouldn't this be a hell of a lot easier? Player Default: You're not a machine Danse. In fact, you're more human than most people could ever hope to be. almost a challenge to player / Question COMDanse_04_ConfidantToInfatuation
Scene SceneDialogue Custom Player Default: And I'll do everything I can to live up to it. Look... I know that this has been difficult for you. Friendly COMDanse_04_ConfidantToInfatuation
Scene SceneDialogue Custom In fact, I don't envy some of the recent decisions you've had to make. Friendly COMDanse_04_ConfidantToInfatuation
Scene SceneDialogue Custom If our roles had been reversed, I'm not so sure I could of handled it as well as you did. Concerned COMDanse_04_ConfidantToInfatuation
Scene SceneDialogue Custom Whatever the case may be, I just want to thank you for sticking by me and remind you that what I said before still stands. Friendly COMDanse_04_ConfidantToInfatuation
Scene SceneDialogue Custom If you need me, I'll be here for you. Player Default: You're not a machine Danse. In fact, you're more human than most people could ever hope to be. Friendly COMDanse_04_ConfidantToInfatuation
Scene SceneDialogue Custom Player Default: And I'll do everything I can to live up to it. Don't forget. If you need me, I'll be here for you. I owe you that much. Player Default: You're not a machine Danse. In fact, you're more human than most people could ever hope to be. Friendly COMDanse_04_ConfidantToInfatuation
Scene SceneDialogue Custom Player Default: You don't know how much it means to me to hear you say that. Look... I'm not going to lie to you. You're going to have to be patient with me. very sincere / Friendly COMDanse_04_ConfidantToInfatuation
Scene SceneDialogue Custom Coming to terms with these... well, human feelings is going to be a very difficult journey. very sincere / Friendly COMDanse_04_ConfidantToInfatuation
Scene SceneDialogue Custom But if we can tackle those obstacles together, I think that this relationship could last a very long time. very sincere / Friendly COMDanse_04_ConfidantToInfatuation
Scene SceneDialogue Custom Player Default: I'm always ready to listen I appreciate you taking the time. Danse: When you revealed how you felt about me, I have to admit... I was caught off guard. Friendly COMDanse_07_RepeatInfatuationToAdmiration
Scene SceneDialogue Custom Player Default: Maybe later. Very well. Later then. Danse: When you revealed how you felt about me, I have to admit... I was caught off guard. Confident COMDanse_07_RepeatInfatuationToAdmiration
Scene SceneDialogue Custom Player Default: Go on. Thanks. Danse: When you revealed how you felt about me, I have to admit... I was caught off guard. Confident COMDanse_07_RepeatInfatuationToAdmiration
Scene SceneDialogue Custom Player Default: Did I do something wrong? I don't know, that's why I thought we should discuss it. Danse: When you revealed how you felt about me, I have to admit... I was caught off guard. Concerned COMDanse_07_RepeatInfatuationToAdmiration
Scene SceneDialogue Custom Player Default: I appreciate you taking the time. When you revealed how you felt about me, I have to admit... I was caught off guard. Concerned COMDanse_07_RepeatInfatuationToAdmiration
Scene SceneDialogue Custom Don't get me wrong, that doesn't mean I wasn't pleased to hear it. I just never had anyone profess their feelings towards me that way. Concerned COMDanse_07_RepeatInfatuationToAdmiration
Scene SceneDialogue Custom It's taken me some time to adjust into our relationship and I'm doing the best I can to give as much as I take. Concerned COMDanse_07_RepeatInfatuationToAdmiration
Scene SceneDialogue Custom But lately I'm feeling like things are changing between us and you've become more... distant. Concerned COMDanse_07_RepeatInfatuationToAdmiration
Scene SceneDialogue Custom The way you're acting, it feels like you're slipping away from me and I'm hoping it isn't my fault. Player Default: It's not you Danse, it's me. I'm sorry. Concerned COMDanse_07_RepeatInfatuationToAdmiration
Scene SceneDialogue Custom Player Default: I appreciate you taking the time. When I told you how I felt about dealing with my new identity, you told me that you'd be tolerant... that you'd stick by me. Concerned COMDanse_07_RepeatInfatuationToAdmiration
Scene SceneDialogue Custom I don't know what's changed since then, but you've definitely become more difficult to get along with. Concerned COMDanse_07_RepeatInfatuationToAdmiration
Scene SceneDialogue Custom My fear is that you're starting to regret accepting that I'm a synth... that your Brotherhood training is pushing our friendship aside. Concerned COMDanse_07_RepeatInfatuationToAdmiration
Scene SceneDialogue Custom On the other hand, it could be my fault. I'm still trying to cope with the adjustments I've been forced to make. Concerned COMDanse_07_RepeatInfatuationToAdmiration
Scene SceneDialogue Custom Whatever the case may be, something has to change before it strains our relationship more than it already has. Player Default: It's not you Danse, it's me. I'm sorry. Concerned COMDanse_07_RepeatInfatuationToAdmiration
Scene SceneDialogue Custom Player Default: It's not you Danse, it's me. I'm sorry. Thank you for being honest with me. Danse: Maybe this relationship between us was a mistake. Friendly COMDanse_07_RepeatInfatuationToAdmiration
Scene SceneDialogue Custom Player Default: It is your fault. I don't know what else I can do. I'm giving you everything that I can. Danse: Maybe this relationship between us was a mistake. Puzzled COMDanse_07_RepeatInfatuationToAdmiration
Scene SceneDialogue Custom Player Default: I don't know what it is. Well, whatever the case may be, something's wrong between us. Danse: Maybe this relationship between us was a mistake. Irritated COMDanse_07_RepeatInfatuationToAdmiration
Scene SceneDialogue Custom Player Default: Does that mean it's over between us? I think that's best... for now. Danse: Maybe this relationship between us was a mistake. Apologetic COMDanse_07_RepeatInfatuationToAdmiration
Scene SceneDialogue Custom Player Default: Does that mean it's over between us? Absolutely. I just wanted to bring this to your attention before it was too late. Danse: Maybe this relationship between us was a mistake. Friendly COMDanse_07_RepeatInfatuationToAdmiration
Scene SceneDialogue Custom Player Default: Thank you for being honest with me. Maybe this relationship between us was a mistake. Concerned COMDanse_07_RepeatInfatuationToAdmiration
Scene SceneDialogue Custom Whether it's you or it's me... or a bit of both, we obviously have some issues that need to be worked out. Concerned COMDanse_07_RepeatInfatuationToAdmiration
Scene SceneDialogue Custom We need some time to reflect and regain confidence in our relationship. When the time is right, we can talk about it again. Concerned COMDanse_07_RepeatInfatuationToAdmiration
Scene SceneDialogue Custom In the meantime, we'll remain friends and see where that takes us. Friendly COMDanse_07_RepeatInfatuationToAdmiration
Scene SceneDialogue Custom Player Default: Thank you for being honest with me. Look, I'm not trying to break up our friendship. That's the last thing I'd want to do. Confident COMDanse_07_RepeatInfatuationToAdmiration
Scene SceneDialogue Custom I just wanted to let you know how I feel before things get worse and we both do something we'll regret. Irritated COMDanse_07_RepeatInfatuationToAdmiration
Scene SceneDialogue Custom Player Default: If you think something's wrong, I want to know. Really? You certainly don't seem like you care. Danse: We've been getting along quite well together, but lately you've been acting strange. Surprised COMDanse_08_RepeatAdmirationToNeutral
Scene SceneDialogue Custom Player Default: I can't right now. Well, soon then. Things like this shouldn't be neglected. Danse: We've been getting along quite well together, but lately you've been acting strange. Concerned COMDanse_08_RepeatAdmirationToNeutral
Scene SceneDialogue Custom Player Default: All right. Tell me what it is. I'll try to make this as clear as possible. Danse: We've been getting along quite well together, but lately you've been acting strange. Confident COMDanse_08_RepeatAdmirationToNeutral
Scene SceneDialogue Custom Player Default: Something's wrong? Like what? I don't know, you tell me. Danse: We've been getting along quite well together, but lately you've been acting strange. Irritated COMDanse_08_RepeatAdmirationToNeutral
Scene SceneDialogue Custom Player Default: Really? You certainly don't seem like you care. We've been getting along quite well together, but lately you've been acting strange. Concerned COMDanse_08_RepeatAdmirationToNeutral
Scene SceneDialogue Custom I don't know exactly what it is, but you just don't seem like yourself. Concerned COMDanse_08_RepeatAdmirationToNeutral
Scene SceneDialogue Custom In fact, you remind me of how things were when you first joined the Brotherhood... ignorant of our regulations and our beliefs. Concerned COMDanse_08_RepeatAdmirationToNeutral
Scene SceneDialogue Custom Now... I don't want to stand here and lecture you, because I think you know exactly how you can fix the problem. Concerned COMDanse_08_RepeatAdmirationToNeutral
Scene SceneDialogue Custom I hope I'm right, otherwise you might end up finding yourself without a partner. Am I clear? Player Default: Yes, I can handle it... I'm sorry. Concerned COMDanse_08_RepeatAdmirationToNeutral
Scene SceneDialogue Custom Player Default: Yes, I can handle it... I'm sorry. Apologies aren't necessary. Danse: Just take the time to remember why we're out here. Concerned COMDanse_08_RepeatAdmirationToNeutral
Scene SceneDialogue Custom Player Default: Why don't you just get off my back? I don't know what's gotten into you lately. Danse: Just take the time to remember why we're out here. Irritated COMDanse_08_RepeatAdmirationToNeutral
Scene SceneDialogue Custom Player Default: I didn't notice. That's what I was afraid of. Danse: Just take the time to remember why we're out here. Concerned COMDanse_08_RepeatAdmirationToNeutral
Scene SceneDialogue Custom Player Default: What if I don't want to change? I'm not threatening you, I'm trying to offer advice. Concerned COMDanse_08_RepeatAdmirationToNeutral
Scene SceneDialogue Custom I would hate to see you alienate yourself from the Brotherhood... and from me. Danse: Just take the time to remember why we're out here. Concerned COMDanse_08_RepeatAdmirationToNeutral
Scene SceneDialogue Custom Player Default: Apologies aren't necessary. Just take the time to remember why we're out here. Concerned COMDanse_08_RepeatAdmirationToNeutral
Scene SceneDialogue Custom I would hate to see you alienate yourself from the Brotherhood... and from me. Concerned COMDanse_08_RepeatAdmirationToNeutral
Scene SceneDialogue Custom Player Default: You sound angry. Good, then I'm getting through to you. Danse: I've given you more respect than anyone else I can remember and you've been throwing back in my face. angry / Irritated COMDanse_09_RepeatNeutralToDisdain
Scene SceneDialogue Custom Player Default: Not now, Danse. You need to start deciding where your priorities lie before it's too late. Danse: I've given you more respect than anyone else I can remember and you've been throwing back in my face. Irritated COMDanse_09_RepeatNeutralToDisdain
Scene SceneDialogue Custom Player Default: I don't know what you mean. You don't? Well, let me explain. Danse: I've given you more respect than anyone else I can remember and you've been throwing back in my face. angry / Irritated COMDanse_09_RepeatNeutralToDisdain
Scene SceneDialogue Custom Player Default: What did I do? Isn't it obvious? Danse: I've given you more respect than anyone else I can remember and you've been throwing back in my face. angry / Irritated COMDanse_09_RepeatNeutralToDisdain
Scene SceneDialogue Custom Player Default: Good, then I'm getting through to you. I've given you more respect than anyone else I can remember and you've been throwing back in my face. angry / Irritated COMDanse_09_RepeatNeutralToDisdain
Scene SceneDialogue Custom The way you've been acting lately, it seems like everything I've taught you was a waste of time. Irritated COMDanse_09_RepeatNeutralToDisdain
Scene SceneDialogue Custom Look. Because we've spent so much time together, I'm going to give you a word of advice. Irritated COMDanse_09_RepeatNeutralToDisdain
Scene SceneDialogue Custom Stop all this nonsense and start acting like you give a damn... before it's too late. Player Default: You're right. I'm sorry. Irritated COMDanse_09_RepeatNeutralToDisdain
Scene SceneDialogue Custom Player Default: You're right. I'm sorry. Don't apologize... act! Danse: I'm not a fool. I realize that it hasn't been easy out here... for any of us. angry / Angry COMDanse_09_RepeatNeutralToDisdain
Scene SceneDialogue Custom Player Default: If you don't like it, take a hike. Lashing out like that is the perfect example of what I'm talking about. Danse: I'm not a fool. I realize that it hasn't been easy out here... for any of us. angry/disappointed that Player is being a jerk / Irritated COMDanse_09_RepeatNeutralToDisdain
Scene SceneDialogue Custom Player Default: I hear you, loud and clear. That's all you can say? Danse: I'm not a fool. I realize that it hasn't been easy out here... for any of us. angry/disappointed that Player is being a jerk / Irritated COMDanse_09_RepeatNeutralToDisdain
Scene SceneDialogue Custom Player Default: Wait a second. Are you threatening me? I don't threaten, I act. You need to do the same. Danse: I'm not a fool. I realize that it hasn't been easy out here... for any of us. Irritated COMDanse_09_RepeatNeutralToDisdain
Scene SceneDialogue Custom Player Default: Don't apologize... act! I'm not a fool. I realize that it hasn't been easy out here... for any of us. Irritated COMDanse_09_RepeatNeutralToDisdain
Scene SceneDialogue Custom But you need to wake up and get control of whatever's causing you to act this way. Irritated COMDanse_09_RepeatNeutralToDisdain
Scene SceneDialogue Custom Otherwise, you might just find yourself wandering the Commonwealth alone. Irritated COMDanse_09_RepeatNeutralToDisdain
Scene SceneDialogue Custom Player Default: Hold on. Let's talk about this. Forget it! I've given you plenty of warnings. Danse: I gave you a chance, and you squandered it. furious / Angry COMDanse_10_RepeatDisdainToHatred
Scene SceneDialogue Custom Player Default: If you don't like the way I'm doing things, get the hell out of my face. Gladly. Danse: I gave you a chance, and you squandered it. angry/cold / Angry COMDanse_10_RepeatDisdainToHatred
Scene SceneDialogue Custom Player Default: This needs to wait. We've got more important things to do. There's no point in waiting. I'm leaving. Danse: I gave you a chance, and you squandered it. angry / Angry COMDanse_10_RepeatDisdainToHatred
Scene SceneDialogue Custom Player Default: What's this all about? The fact that you don't understand why I'm angry is exactly the reason that I'm leaving. Danse: I gave you a chance, and you squandered it. angry RE-RECORD PLEASE / Angry COMDanse_10_RepeatDisdainToHatred
Scene SceneDialogue Custom Player Default: Forget it! I've given you plenty of warnings. I gave you a chance, and you squandered it. Angry COMDanse_10_RepeatDisdainToHatred
Scene SceneDialogue Custom I'll provide you whatever advise you need to defeat our common enemy, but you can consider our partnership terminated. Angry COMDanse_10_RepeatDisdainToHatred
Scene SceneDialogue Custom Player Default: Sounds important. Go ahead. It is important, but... I don't even know where to begin. There's so much I wanted to say. Player Default: Take it easy, Danse. Whatever it is, I'll help you work through it. broaching a personal subject / Worried COMDanse_04_ConfidantToInfatuation
Scene SceneDialogue Custom Player Default: Not right now, I'm kind of busy. Sure, I understand. Perhaps we'll speak later. Player Default: Take it easy, Danse. Whatever it is, I'll help you work through it. Apologetic COMDanse_04_ConfidantToInfatuation
Scene SceneDialogue Custom Player Default: Sure. Honestly... I don't even know where to begin. There's so much I wanted to say. Player Default: Take it easy, Danse. Whatever it is, I'll help you work through it. sigh before line, this is really tough for you to articulate / Worried COMDanse_04_ConfidantToInfatuation
Scene SceneDialogue Custom Player Default: Are you okay, Danse? I'm sorry. Friendly COMDanse_04_ConfidantToInfatuation
Scene SceneDialogue Custom I really thought this would be easier to talk about. There's so much I wanted to say, but I don't know where to start. Player Default: Take it easy, Danse. Whatever it is, I'll help you work through it. Worried COMDanse_04_ConfidantToInfatuation
Scene SceneDialogue Custom Danse: Which includes something important you've made me realize. I don't know if it's friendship, or an anomaly in my programming. After all, I'm not really human. laying your feelings on the table (re-record) COMDanse_04_ConfidantToInfatuation
Scene SceneDialogue Custom But whatever it is, I can't deny that I'm feeling closer to you than anyone else I've ever met. Player Default: As far as I'm concerned, you're like a brother to me... the best of friends. laying your feelings on the table COMDanse_04_ConfidantToInfatuation
Scene SceneDialogue Custom Player Default: I don't know if anything will help me work through it. I've spent my entire life... or at least what I perceive as my life... following a plan to shape my own future. Somber COMDanse_04_ConfidantToInfatuation
Scene SceneDialogue Custom But since my banishment, I feel lost... almost like I exist without purpose. Somber COMDanse_04_ConfidantToInfatuation
Scene SceneDialogue Custom For the first time since that moment I signed up with the Brotherhood, I don't have all the answers. I don't have a plan. Worried COMDanse_04_ConfidantToInfatuation
Scene SceneDialogue Custom And it scares the hell out of me. Player Default: It's impossible to plan your life. Hell, I didn't expect to wake up 200 years into the future. Worried COMDanse_04_ConfidantToInfatuation
Scene SceneDialogue Custom Player Default: Take it easy. I'm listening. "Take it easy?" If I lost my calm, we wouldn't be having this conversation. Danse: Now, listen up, because I'm only going to tell you this once. angry/veiled threat / Irritated COMDanse_05_NeutralToDisdain
Scene SceneDialogue Custom Player Default: Not now, I've got other things on my mind. I don't like being ignored. It's unacceptable. Irritated COMDanse_05_NeutralToDisdain
Scene SceneDialogue Custom You better wise up and speak to me if you care about our partnership. Danse: Now, listen up, because I'm only going to tell you this once. Irritated COMDanse_05_NeutralToDisdain
Scene SceneDialogue Custom Player Default: Sounds serious. That's an understatement. Danse: Now, listen up, because I'm only going to tell you this once. angry / Irritated COMDanse_05_NeutralToDisdain
Scene SceneDialogue Custom Player Default: Did I do something wrong? You must be joking. How can you be so unaware of what goes on around you? Danse: Now, listen up, because I'm only going to tell you this once. angry / Angry COMDanse_05_NeutralToDisdain
Scene SceneDialogue Custom Player Default: "Take it easy?" If I lost my calm, we wouldn't be having this conversation. Now, listen up, because I'm only going to tell you this once. This is an angry lecture / Irritated COMDanse_05_NeutralToDisdain
Scene SceneDialogue Custom We're out here in the Commonwealth representing the Brotherhood of Steel. This is an angry lecture / Irritated COMDanse_05_NeutralToDisdain
Scene SceneDialogue Custom And I'm doing my damnedest to keep you on the straight and narrow by taking you under my wing and showing you the way. This is an angry lecture / Irritated COMDanse_05_NeutralToDisdain
Scene SceneDialogue Custom But it seems you've decided to throw all that away... to ignore everything I've been teaching you. This is an angry lecture / Irritated COMDanse_05_NeutralToDisdain
Scene SceneDialogue Custom If you decide to continue along this path, I can't... I won't... be a part of it any longer. We'll end our partnership and go our separate ways. Player Default: I'm sorry, I didn't realize it was affecting our relationship. This is an angry lecture / Irritated COMDanse_05_NeutralToDisdain
Scene SceneDialogue Custom Player Default: I'm sorry, I didn't realize it was affecting our relationship. Well then, consider this your wake up call. Danse: It's never too late to evaluate yourself and change. I know there's still potential within you. calming, but still a bit angry / Irritated COMDanse_05_NeutralToDisdain
Scene SceneDialogue Custom Player Default: I don't care. I'm sick of following your ridiculous rules! Those rules that you're mocking are the foundation of the Brotherhood. angry / Angry COMDanse_05_NeutralToDisdain
Scene SceneDialogue Custom I refuse to watch you trample all over them with reckless abandon and remain silent. Danse: It's never too late to evaluate yourself and change. I know there's still potential within you. angry / Angry COMDanse_05_NeutralToDisdain
Scene SceneDialogue Custom Player Default: Understood. I was hoping for more, but at least I'm getting through to you. Danse: It's never too late to evaluate yourself and change. I know there's still potential within you. still a bit angry, but calming / Irritated COMDanse_05_NeutralToDisdain
Scene SceneDialogue Custom Player Default: What do you mean you'll leave? We have work to do. I'll still follow orders and do my part for the Brotherhood of Steel. angry / Irritated COMDanse_05_NeutralToDisdain
Scene SceneDialogue Custom But I don't have to travel with you to do it. I can prove just as useful elsewhere. Player Default: I'm sorry, I didn't realize it was affecting our relationship. angry / Irritated COMDanse_05_NeutralToDisdain
Scene SceneDialogue Custom Player Default: Well then, consider this your wake up call. It's never too late to evaluate yourself and change. I know there's still potential within you. calming, but still a bit angry / Irritated COMDanse_05_NeutralToDisdain
Scene SceneDialogue Custom What I think you need to do is step back and take a good look at yourself. calming, but still a bit angry / Irritated COMDanse_05_NeutralToDisdain
Scene SceneDialogue Custom If I'm right, I don't think you'd like what you'll see and then maybe you'll do something about it. calming, but still a bit angry / Irritated COMDanse_05_NeutralToDisdain
Scene SceneDialogue Custom Now let's get moving. calming, but still a bit angry / Irritated COMDanse_05_NeutralToDisdain
Scene SceneDialogue Custom Player Default: Calm down, let's talk about it. Your words mean nothing to me. Danse: I refuse to stand by and continue to watch you slaughter innocent people to satisfy your bloodlust. angry / Angry COMDanse_06_DisdainToHatred
Scene SceneDialogue Custom Player Default: I don't need this right now. Tough! I had to stick it out with you, now you have to listen to me! Danse: I refuse to stand by and continue to watch you slaughter innocent people to satisfy your bloodlust. angry / Angry COMDanse_06_DisdainToHatred
Scene SceneDialogue Custom Player Default: I feel like I missed something. You're damn right you did. Danse: I refuse to stand by and continue to watch you slaughter innocent people to satisfy your bloodlust. Angry COMDanse_06_DisdainToHatred
Scene SceneDialogue Custom Player Default: Why? What's the matter? Have you taken leave of your senses? Danse: I refuse to stand by and continue to watch you slaughter innocent people to satisfy your bloodlust. strong disbelief/anger / Angry COMDanse_06_DisdainToHatred
Scene SceneDialogue Custom Player Default: Your words mean nothing to me. I told you I wasn't going to put up with your disregard for the Brotherhood's rules, plain and simple. Angry COMDanse_06_DisdainToHatred
Scene SceneDialogue Custom But you've apparently decided to ignore everything I've taught you and worse still, you've dishonored the Brotherhood with your actions. Angry COMDanse_06_DisdainToHatred
Scene SceneDialogue Custom I trusted you, soldier. Now you've taken that trust and cast it aside like you didn't have a care in the world. Angry COMDanse_06_DisdainToHatred
Scene SceneDialogue Custom Well, I've had just about all I can stomach. You've left me no choice. I'm done with you. Player Default: Look, Danse. I'm really sorry. Angry COMDanse_06_DisdainToHatred
Scene SceneDialogue Custom Player Default: Look, Danse. I'm really sorry. Why the hell should I believe you? Player Default: Because I care about you. angry, but willing to listen / Irritated COMDanse_06_DisdainToHatred
Scene SceneDialogue Custom Player Default: Finally. I'm surprised you stuck around this long. Unbelievable. Danse: I gave you chance, and you squandered it. stunned during your anger / Surprised COMDanse_06_DisdainToHatred
Scene SceneDialogue Custom Player Default: Then I guess this is goodbye. That's all you have to say after all this time we spent together and everything I've done for you? Danse: I gave you chance, and you squandered it. stunned, Player is being an ingrate / Angry COMDanse_06_DisdainToHatred
Scene SceneDialogue Custom Player Default: Is there anything I can say that will change your mind? I don't know. Since you have all the answers, why don't you tell me? Player Default: Look, Danse. I'm really sorry. Player trying to get off the hook easy / Angry COMDanse_06_DisdainToHatred
Scene SceneDialogue Custom Player Default: Because I care about you. You... you what? Shocked/stunned (Player admitted feelings towards you) / Surprised COMDanse_06_DisdainToHatred
Scene SceneDialogue Custom Well, if it's true, you certainly have a strange way of showing it. Danse: I'm willing to give you another chance. recovering from the shock, back to stern / Irritated COMDanse_06_DisdainToHatred
Miscellaneous Miscellaneous SharedInfo Player Default: Because I care about you. No. I'm sorry. That's just not good enough. Danse: I gave you chance, and you squandered it. Angry COMDanse_06_DisdainToHatred
Scene SceneDialogue Custom Player Default: You know what? Just forget it. If you want to go, then go. You don't even have an excuse. Pathetic. Danse: I gave you chance, and you squandered it. angry / Angry COMDanse_06_DisdainToHatred
Scene SceneDialogue Custom Player Default: Because soldiers stick together, through thick and thin. I don't know. calming from anger / Suspicious COMDanse_06_DisdainToHatred
Scene SceneDialogue Custom I feel like we've been though this before. Danse: I'm willing to give you another chance. calming from anger / Suspicious COMDanse_06_DisdainToHatred
Scene SceneDialogue Custom Player Default: Because I have so much more to learn and I need you to teach me. If only you would have listened to me from the beginning, we wouldn't be in this predicament. Danse: I'm willing to give you another chance. Sigh before. Calming from anger. / Irritated COMDanse_06_DisdainToHatred
Scene SceneDialogue Custom You have some nerve walking away from me like this! angry, Player is blowing you off / Angry COMDanse_06_DisdainToHatred
Scene SceneDialogue Custom We're done. Do you hear me? We're done! angry, intensify as if Player is leaving / Angry COMDanse_06_DisdainToHatred
Scene SceneDialogue Custom Danse: I'll provide you whatever advise you need to defeat our common enemy, but you can consider our partnership terminated. I'm willing to give you another chance. Sigh before this... your mind has been changed. Still firm though. / Irritated COMDanse_06_DisdainToHatred
Scene SceneDialogue Custom But mark my words. If you stray from the path again, we're through. firm / Irritated COMDanse_06_DisdainToHatred
Scene SceneDialogue Custom Player Default: No. I'm sorry. That's just not good enough. I gave you chance, and you squandered it. angry / Angry COMDanse_06_DisdainToHatred
Scene SceneDialogue Custom I'll provide you whatever advise you need to defeat our common enemy, but you can consider our partnership terminated. Danse: I'm willing to give you another chance. angry / Angry COMDanse_06_DisdainToHatred
Scene SceneDialogue Custom Player Default: Ready. Roger that. Companion: All my hopes go with you for a successful mission, Paladin Danse. Confident COMDansePickUpScene
Scene SceneDialogue Custom Player Default: Not now. No problem. Let me know when you're ready. Companion: All my hopes go with you for a successful mission, Paladin Danse. Confident COMDansePickUpScene
Scene SceneDialogue Custom Player Default: I just want to trade a few things. Very well. Help yourself. Companion: All my hopes go with you for a successful mission, Paladin Danse. Confident COMDansePickUpScene
Scene SceneDialogue Custom Player Default: That depends. How are you feeling? I'm prepared to take on whatever the Commonwealth throws at us, especially if I have you by my side. friendly, with gusto / Friendly COMDansePickUpScene
Scene SceneDialogue Custom When you're ready to go, I'm right there with you. Player Default: Ready. Friendly COMDansePickUpScene
Scene SceneDialogue Custom Player Default: That depends. How are you feeling? I'm locked and loaded, and ready to take on the enemy. friendly, with gusto / Friendly COMDansePickUpScene
Scene SceneDialogue Custom When you're ready to go, I'm right behind you. Player Default: Ready. Friendly COMDansePickUpScene
Scene SceneDialogue Custom Player Default: That depends. How are you feeling? My power armor systems are within normal operating parameters, so I'm ready as I'll ever be. Confident COMDansePickUpScene
Scene SceneDialogue Custom You just give the word, and we can begin our mission. Player Default: Ready. Confident COMDansePickUpScene
Scene SceneDialogue Custom Player Default: That depends. How are you feeling? I'm feeling marginalized because I've been told to stay behind... when I could be out there providing proper fire support. a bit irritated / Irritated COMDansePickUpScene
Scene SceneDialogue Custom If you're ready, we can be on our way. Player Default: Ready. Irritated COMDansePickUpScene
Scene SceneDialogue Custom Dogmeat: (curious sound) Sure, Codsworth... thanks. Danse: Don't worry, boy. I'll make sure this soldier comes home alive. A little miffed a robot just wished you well. / Puzzled COMDansePickUpScene
Scene SceneDialogue Custom Dogmeat: (curious sound) Don't worry, Garvey. There shouldn't be a problem... as long as the Minutemen don't get in my way. Danse: Don't worry, boy. I'll make sure this soldier comes home alive. Smug/tough / Stern COMDansePickUpScene
Scene SceneDialogue Custom Dogmeat: (curious sound) Valentine. Danse: Don't worry, boy. I'll make sure this soldier comes home alive. Not pleased to be looking at a Synth. / Stern COMDansePickUpScene
Scene SceneDialogue Custom Dogmeat: (curious sound) That's never going to happen, mutant. Danse: Don't worry, boy. I'll make sure this soldier comes home alive. Stern COMDansePickUpScene
Scene SceneDialogue Custom Dogmeat: (curious sound) Sharing technological information isn't permitted. However, if you wish to donate yourself for study, I'm certain our scribes would be pleased. Danse: Don't worry, boy. I'll make sure this soldier comes home alive. deadpan, but maybe a glimmer of humor? / Stern COMDansePickUpScene
Scene SceneDialogue Custom Dogmeat: (curious sound) That's an interesting warning coming from someone who dabbles in manipulation and subterfuge. Danse: Don't worry, boy. I'll make sure this soldier comes home alive. Irritated COMDansePickUpScene
Scene SceneDialogue Custom Dogmeat: (curious sound) Only if it "plays nice" back, citizen. Danse: Don't worry, boy. I'll make sure this soldier comes home alive. Stern COMDansePickUpScene
Scene SceneDialogue Custom Dogmeat: (curious sound) Trust me, freak. You wouldn't. Danse: Don't worry, boy. I'll make sure this soldier comes home alive. Stern COMDansePickUpScene
Scene SceneDialogue Custom Dogmeat: (curious sound) Don't mistake my tolerance of your existence for friendship, synth. We have nothing to say to each other. Danse: Don't worry, boy. I'll make sure this soldier comes home alive. Confident / Angry COMDansePickUpScene
Miscellaneous Miscellaneous SharedInfo Dogmeat: (curious sound) The aroma is rather... pungent. Danse: Don't worry, boy. I'll make sure this soldier comes home alive. Amused COMDansePickUpScene
Scene SceneDialogue Custom You want me to return to base? Player Default: Afraid so. It's nothing personal. Question COMDanseDismissScene
Scene SceneDialogue Custom Player Default: Afraid so. It's nothing personal. Understood. Danse: I'll head back to the bunker and wait for you there. Just be careful. Confident COMDanseDismissScene
Scene SceneDialogue Custom Player Default: No, never mind. Okay. Let's get going then. Danse: I'll head back to the bunker and wait for you there. Just be careful. Confident COMDanseDismissScene
Scene SceneDialogue Custom Player Default: Yeah. Not a problem. Danse: I'll head back to the bunker and wait for you there. Just be careful. Confident COMDanseDismissScene
Scene SceneDialogue Custom Player Default: Is that a problem? Not at all. Danse: I'll head back to the bunker and wait for you there. Just be careful. Confident COMDanseDismissScene
Scene SceneDialogue Custom Player Default: Understood. I'll head back to the bunker and wait for you there. Just be careful. Concerned COMDanseDismissScene
Scene SceneDialogue Custom If anything happened to you... I honestly don't know what I'd do. you love the player, so genuine concern here / Concerned COMDanseDismissScene
Scene SceneDialogue Custom Player Default: Understood. Just remember everything I taught you and you'll do just fine. Confident COMDanseDismissScene
Scene SceneDialogue Custom Keep your gun loaded and watch your back out there. Confident COMDanseDismissScene
Scene SceneDialogue Custom Player Default: Understood. I'm not going to lie to you. I think this is a foolish decision... but it's yours to make. Irritated COMDanseDismissScene
Scene SceneDialogue Custom Be careful. Confident COMDanseDismissScene
Scene SceneDialogue Custom Player Default: Understood. Avoiding me isn't going to solve the problem, you know. Irritated COMDanseDismissScene
Scene SceneDialogue Custom Take some time to collect yourself, then come find me when you're ready to get back to business. Irritated COMDanseDismissScene
Scene SceneDialogue Custom Player Default: I hope I haven't offended you. Offending me should be the least of your worries right now. Danse: I don't know how you think the Brotherhood of Steel operates, but the one thing we never do is murder the innocent! angry / Angry COMDanseMurderScene
Scene SceneDialogue Custom Player Default: Not now, let's talk later. Avoiding the issues doesn't make them go away. Danse: I don't know how you think the Brotherhood of Steel operates, but the one thing we never do is murder the innocent! angry / Angry COMDanseMurderScene
Scene SceneDialogue Custom Player Default: Sounds serious. You're totally unaware of what I'm even talking about, aren't you. Danse: I don't know how you think the Brotherhood of Steel operates, but the one thing we never do is murder the innocent! angry / Angry COMDanseMurderScene
Scene SceneDialogue Custom Player Default: What did I do? Are you honestly telling me you have no idea what I'm talking about? Danse: I don't know how you think the Brotherhood of Steel operates, but the one thing we never do is murder the innocent! sarcastic/angry... Player knows darn well what it is / Angry COMDanseMurderScene
Scene SceneDialogue Custom Player Default: Very well. Apology accepted. Look, the only reason I'm getting angry is because I care so much about you. It hurts me when I see you making such a terrible mistake. Danse: Let's just move on and forget that this ever happened. Concerned COMDanseMurderScene
Scene SceneDialogue Custom Player Default: Very well. Apology accepted. Look, if I'm getting angry it's only because we're good friends... and good friends watch out for one another. Danse: Let's just move on and forget that this ever happened. Concerned COMDanseMurderScene
Scene SceneDialogue Custom Player Default: Very well. Apology accepted. Look, the only reason I'm getting angry is because I see you have the potential to excel within the Brotherhood. Danse: Let's just move on and forget that this ever happened. Concerned COMDanseMurderScene
Scene SceneDialogue Custom Player Default: Very well. Apology accepted. Look, I hope I'm getting through to you. Concerned COMDanseMurderScene
Scene SceneDialogue Custom I'm not trying to make things difficult between us, I'm just trying to keep you from straying off the path. Danse: Let's just move on and forget that this ever happened. Concerned COMDanseMurderScene
Scene SceneDialogue Custom Player Default: Very well. Apology accepted. Look, I don't know what's gotten into you lately, but this is just another example of your disturbing behavior. Irritated COMDanseMurderScene
Scene SceneDialogue Custom It's got to stop. If it doesn't, then maybe you should start looking for someone else to watch your back. Danse: Let's just move on and forget that this ever happened. Irritated COMDanseMurderScene
Scene SceneDialogue Custom Player Default: I'm sorry, it won't happen again. Very well. Apology accepted. Danse: Look, the only reason I'm getting angry is because I care so much about you. It hurts me when I see you making such a terrible mistake. sigh before... you came off of great anger here / Relieved COMDanseMurderScene
Scene SceneDialogue Custom Player Default: I don't have to answer to you. The hell you don't. I'm your commanding officer! Danse: Look, the only reason I'm getting angry is because I care so much about you. It hurts me when I see you making such a terrible mistake. projected anger / Angry COMDanseMurderScene
Scene SceneDialogue Custom Player Default: I don't have to answer to you. My duty is to uphold the ideals of the Brotherhood. angry / Angry COMDanseMurderScene
Scene SceneDialogue Custom So nothing, not even your rank, is going to stop me from speaking my mind. Danse: Look, the only reason I'm getting angry is because I care so much about you. It hurts me when I see you making such a terrible mistake. angry / Angry COMDanseMurderScene
Scene SceneDialogue Custom Player Default: I don't have to answer to you. I might have been exiled from the Brotherhood, but I'll be damned if I'm going to stand idly by while you tarnish it's name. Danse: Look, the only reason I'm getting angry is because I care so much about you. It hurts me when I see you making such a terrible mistake. Angry COMDanseMurderScene
Scene SceneDialogue Custom Player Default: I'm not going make any promises. Well you better learn to start. Danse: Look, the only reason I'm getting angry is because I care so much about you. It hurts me when I see you making such a terrible mistake. angry / Angry COMDanseMurderScene
Scene SceneDialogue Custom Player Default: In war, isn't there always collateral damage? There's a difference between collateral damage, and cold-blooded murder. calmer, but still angry / Angry COMDanseMurderScene
Scene SceneDialogue Custom If you're telling me you can't distinguish the difference, perhaps you don't belong in the Brotherhood. Danse: Look, the only reason I'm getting angry is because I care so much about you. It hurts me when I see you making such a terrible mistake. calmer, but still angry... venom at the end / Angry COMDanseMurderScene
Scene SceneDialogue Custom Player Default: Offending me should be the least of your worries right now. I don't know how you think the Brotherhood of Steel operates, but the one thing we never do is murder the innocent! very angry, almost shouting by the end / Angry COMDanseMurderScene
Scene SceneDialogue Custom I don't care what sort of technology they're sitting on... if they aren't getting in our way or taking up arms against us, they aren't the enemy. Player Default: I'm sorry, it won't happen again. calming but still angry lecture / Angry COMDanseMurderScene
Scene SceneDialogue Custom Danse: Look, the only reason I'm getting angry is because I care so much about you. It hurts me when I see you making such a terrible mistake. Let's just move on and forget that this ever happened. COMDanseMurderScene
Scene SceneDialogue Custom In the future, just try and remember why we're out here. Concerned COMDanseMurderScene
Scene SceneDialogue Custom Player Default: Absolutely. Go ahead. Thank you. This is difficult for me to say, so I hope you'll bear with me as I try to get through it. Danse: When you were first placed under my sponsorship, I had some serious reservations about it. You're prefacing something difficult to say. / Concerned COMDanse_02_FriendshipToAdmiration
Scene SceneDialogue Custom Player Default: Maybe later. Very well, I suppose it can wait. Danse: When you were first placed under my sponsorship, I had some serious reservations about it. Annoyed/dejected / Irritated COMDanse_02_FriendshipToAdmiration
Scene SceneDialogue Custom Player Default: All right. Forgive me, this is difficult. Danse: When you were first placed under my sponsorship, I had some serious reservations about it. As if you're prefacing something. / Apologetic COMDanse_02_FriendshipToAdmiration
Scene SceneDialogue Custom Player Default: "Off the record?" That's not like you, Danse. Which is why this is going to be difficult to say, so I'd appreciate it if you bear with me. Danse: When you were first placed under my sponsorship, I had some serious reservations about it. Apologetic COMDanse_02_FriendshipToAdmiration
Scene SceneDialogue Custom Player Default: Of course. What's on your mind? Thank you. Danse: This isn't a formal meeting. I... simply want to clear the air. Friendly COMDanse_01_NeutralToFriendship
Scene SceneDialogue Custom Player Default: Not right now. Very well. It can wait. Danse: This isn't a formal meeting. I... simply want to clear the air. Irritated COMDanse_01_NeutralToFriendship
Scene SceneDialogue Custom Player Default: Go on. I appreciate your time. Danse: This isn't a formal meeting. I... simply want to clear the air. Grateful COMDanse_01_NeutralToFriendship
Scene SceneDialogue Custom Player Default: Does it have anything to do with the Brotherhood? I wouldn't necessarily say that. Danse: This isn't a formal meeting. I... simply want to clear the air. Confident COMDanse_01_NeutralToFriendship
Scene SceneDialogue Custom Player Default: Thank you. This isn't a formal meeting. I... simply want to clear the air. You're clearly a bit uncomfortable. / Concerned COMDanse_01_NeutralToFriendship
Scene SceneDialogue Custom I think we may have gotten off on the wrong foot when we first met and I feel like I owe you an apology. Sincere / Confident COMDanse_01_NeutralToFriendship
Scene SceneDialogue Custom Expecting you to embrace the standards of the Brotherhood without having a history with us was unfair. Apologetic COMDanse_01_NeutralToFriendship
Scene SceneDialogue Custom And given that you've adjusted so well to our beliefs, I don't think I needed to push so hard. Player Default: That's very kind. Thank you. Apologetic COMDanse_01_NeutralToFriendship
Scene SceneDialogue Custom Player Default: That's very kind. Thank you. Well, you deserve it. Danse: When I was an Initiate, my sponsor was Paladin Krieg. Toughest squad leader I ever served with. Friendly COMDanse_01_NeutralToFriendship
Scene SceneDialogue Custom Player Default: So there is a human being under all of that power armor after all. Sometimes I need a reminder, but yes... there is. Danse: When I was an Initiate, my sponsor was Paladin Krieg. Toughest squad leader I ever served with. Smiling at your own fault the Player pointed out. / Amused COMDanse_01_NeutralToFriendship
Scene SceneDialogue Custom Player Default: I'm betting it hurt to say that. A little bit, yes. Danse: When I was an Initiate, my sponsor was Paladin Krieg. Toughest squad leader I ever served with. Confident COMDanse_01_NeutralToFriendship
Scene SceneDialogue Custom Player Default: You worried that I'm going to quit? No, I just felt it was the right thing to do. Danse: When I was an Initiate, my sponsor was Paladin Krieg. Toughest squad leader I ever served with. Confident COMDanse_01_NeutralToFriendship
Scene SceneDialogue Custom Player Default: Well, you deserve it. When I was an Initiate, my sponsor was Paladin Krieg. Toughest squad leader I ever served with. Confident COMDanse_01_NeutralToFriendship
Scene SceneDialogue Custom He was a model soldier, embodying the values every trainee was striving to achieve. Fiercely loyal, secure in his beliefs and brave to a fault. Confident COMDanse_01_NeutralToFriendship
Scene SceneDialogue Custom From the moment I was assigned to his squad I was singled out... it felt like he was pushing me harder than the rest of the team. Irritated COMDanse_01_NeutralToFriendship
Scene SceneDialogue Custom I fought by his side for years and we had some seriously close calls, but he never explained to me why I was treated that way. Player Default: It sounds like he was trying to motivate you. Confident COMDanse_01_NeutralToFriendship
Scene SceneDialogue Custom Player Default: I'm flattered that you have so much faith in me. You've earned that faith by your own hand. Danse: Well, I've said what I had to say and I hope that it meant something to you. Friendly COMDanse_01_NeutralToFriendship
Scene SceneDialogue Custom Player Default: Well, it took you long enough to notice. What can I say? Maybe I'm becoming more like Krieg than I realized. Danse: Well, I've said what I had to say and I hope that it meant something to you. Friendly COMDanse_01_NeutralToFriendship
Scene SceneDialogue Custom Player Default: I don't know what to say. You don't have to say anything. Just keep doing what you're doing. Danse: Well, I've said what I had to say and I hope that it meant something to you. Friendly COMDanse_01_NeutralToFriendship
Scene SceneDialogue Custom Player Default: What happened at Adams Air Force Base? Back in the Capital Wasteland, The Brotherhood was at war with a traitorous group of rebels who called themselves "The Enclave." Irritated COMDanse_01_NeutralToFriendship
Scene SceneDialogue Custom They maintained a mobile command post at the remains of Adams Air Force Base, just outside of Washington D.C. Confident COMDanse_01_NeutralToFriendship
Scene SceneDialogue Custom The Brotherhood spearheaded an assault on the command post which was ultimately successful but costly. Confident COMDanse_01_NeutralToFriendship
Scene SceneDialogue Custom Quite a few soldiers died in that battle, and Paladin Krieg was among them. Somber COMDanse_01_NeutralToFriendship
Scene SceneDialogue Custom He made his mark on history, and whether you chose to believe it or not, you have the potential to do the same. Player Default: I'm flattered that you have so much faith in me. Friendly COMDanse_01_NeutralToFriendship
Scene SceneDialogue Custom Player Default: You've earned that faith by your own hand. Well, I've said what I had to say and I hope that it meant something to you. Friendly COMDanse_01_NeutralToFriendship
Scene SceneDialogue Custom I... trust you'll keep this in confidence of course. Some of that information was of a personal nature, and well, I'd like to keep it that way. Nervous COMDanse_01_NeutralToFriendship
Scene SceneDialogue Custom Player Default: Thank you. This is difficult for me to say, so I hope you'll bear with me as I try to get through it. When you were first placed under my sponsorship, I had some serious reservations about it. Confident COMDanse_02_FriendshipToAdmiration
Scene SceneDialogue Custom Despite all that, this has turned out to be a rewarding experience... for both of us. Friendly COMDanse_02_FriendshipToAdmiration
Scene SceneDialogue Custom At this point, honestly, I don't feel like there's anything else I could teach you about being a Brotherhood soldier that you don't already know. Friendly COMDanse_02_FriendshipToAdmiration
Scene SceneDialogue Custom It's apparent from your attitude and your actions that you intend to keep those ideals close to your heart. Player Default: I'm flattered to hear this, but I feel like there's more. Friendly COMDanse_02_FriendshipToAdmiration
Scene SceneDialogue Custom Player Default: I'm flattered to hear this, but I feel like there's more. There is. I'm just not very good at these sort of things. Danse: Let me start at the beginning. Apologetic COMDanse_02_FriendshipToAdmiration
Scene SceneDialogue Custom Player Default: I feel like I'm about to get some bad news. No, not at all. I'm just not very good at these things. Danse: Let me start at the beginning. Apologetic COMDanse_02_FriendshipToAdmiration
Scene SceneDialogue Custom Player Default: I know there's more you want to say. Go on. Yes, I'm getting to that. I'm just not very good at these things. Danse: Let me start at the beginning. Apologetic COMDanse_02_FriendshipToAdmiration
Scene SceneDialogue Custom Player Default: You're beating around the bush. Is there something you're trying to tell me? Is it that obvious? Apologetic COMDanse_02_FriendshipToAdmiration
Scene SceneDialogue Custom I've... never been very good at these things. Danse: Let me start at the beginning. Apologetic COMDanse_02_FriendshipToAdmiration
Scene SceneDialogue Custom Player Default: There is. I'm just not very good at these sort of things. Let me start at the beginning. Confident COMDanse_02_FriendshipToAdmiration
Scene SceneDialogue Custom I grew up alone in the Capital Wasteland. Spent most of my childhood picking through the ruins and selling scrap. Confident COMDanse_02_FriendshipToAdmiration
Scene SceneDialogue Custom When I was a bit older, and had a few caps to my name, I moved into Rivet City and opened a junk stand. Confident COMDanse_02_FriendshipToAdmiration
Scene SceneDialogue Custom While I was there, I met a guy named Cutler. We got along pretty well, watched each other's backs and kept each other out of trouble. Confident COMDanse_02_FriendshipToAdmiration
Scene SceneDialogue Custom When the Brotherhood came through on a recruiting run, we felt like it was the best way out of our nowhere lives, so we joined up. Player Default: I'm glad you had greater ambitions than just selling junk. Impressed COMDanse_02_FriendshipToAdmiration
Scene SceneDialogue Custom Player Default: You did the right thing. It's what I was taught. I don't know if it was right. Danse: Ever since Cutler died, I've seen other soldiers come and go. Some were brave, some were honest... hell, some were even downright heroic. Somber COMDanse_02_FriendshipToAdmiration
Scene SceneDialogue Custom Player Default: I can't believe you'd do that to him. I didn't have a choice. Danse: Ever since Cutler died, I've seen other soldiers come and go. Some were brave, some were honest... hell, some were even downright heroic. Somber COMDanse_02_FriendshipToAdmiration
Scene SceneDialogue Custom Player Default: You did what the Brotherhood taught you. Then you understand why it had to be done. Danse: Ever since Cutler died, I've seen other soldiers come and go. Some were brave, some were honest... hell, some were even downright heroic. Somber COMDanse_02_FriendshipToAdmiration
Scene SceneDialogue Custom Player Default: Are you sure there wasn't anything you could do to change him back? The FEV effect is irreversible. There was nothing anyone could do. Player Default: You did the right thing. Somber COMDanse_02_FriendshipToAdmiration
Scene SceneDialogue Custom Player Default: It's what I was taught. I don't know if it was right. Ever since Cutler died, I've seen other soldiers come and go. Some were brave, some were honest... hell, some were even downright heroic. Confident COMDanse_02_FriendshipToAdmiration
Scene SceneDialogue Custom But I'd never consider any of them to be a good friend, a friend like Cutler was... until now. Confident COMDanse_02_FriendshipToAdmiration
Scene SceneDialogue Custom It's a good feeling, but it frightens me all the same. Having a bond with someone then losing them... it changes you. Concerned COMDanse_02_FriendshipToAdmiration
Scene SceneDialogue Custom I don't want to go through that again. Player Default: It'll never come to that, I promise. Concerned COMDanse_02_FriendshipToAdmiration
Scene SceneDialogue Custom Player Default: It'll never come to that, I promise. Even though I'm well aware that you have no control over it, I appreciate the sentiment. Danse: I just thought you deserved to know how I felt. Friendly COMDanse_02_FriendshipToAdmiration
Scene SceneDialogue Custom Player Default: I can't make any promises. I realize that. Danse: I just thought you deserved to know how I felt. Confident COMDanse_02_FriendshipToAdmiration
Scene SceneDialogue Custom Player Default: Well, there goes my dream of being reborn as a Super Mutant. Glad to have changed your mind. Danse: I just thought you deserved to know how I felt. Laugh before the line please! / Amused COMDanse_02_FriendshipToAdmiration
Scene SceneDialogue Custom Player Default: It would never be that way with me... I care about you too much to let that happen. I... I didn't know you felt that strongly about our... well, about us. player flirted with you unexpectedly (positive response) / Surprised COMDanse_02_FriendshipToAdmiration
Scene SceneDialogue Custom I'm sorry if I seem... confused. You've certainly given me something to think about. Danse: I just thought you deserved to know how I felt. player had just flirted with you / Apologetic COMDanse_02_FriendshipToAdmiration
Scene SceneDialogue Custom Player Default: It would never be that way with me... I care about you too much to let that happen. From one soldier to another, I'm glad to see that our bond is as strong as ever. Danse: I just thought you deserved to know how I felt. a flirt went right over your head / Confident COMDanse_02_FriendshipToAdmiration
Scene SceneDialogue Custom Player Default: Even though I'm well aware that you have no control over it, I appreciate the sentiment. I just thought you deserved to know how I felt. Apologetic COMDanse_02_FriendshipToAdmiration
Scene SceneDialogue Custom If you feel that I've overstepped my bounds, I completely understand. Apologetic COMDanse_02_FriendshipToAdmiration
Scene SceneDialogue Custom Whatever the case may be, I appreciate the fact that you took the time to listen. Friendly COMDanse_02_FriendshipToAdmiration
Combat Combat Attack Going hand-to-hand!
Combat Combat Attack Come on!
Combat Combat Attack Ad victoriam!
Combat Combat Attack Yargh!
Combat Combat AvoidThreat Incoming!
Combat Combat AvoidThreat Watch out!
Combat Combat AvoidThreat Hit the dirt!
Combat Combat BleedOut Damn it... I'm hit bad!
Combat Combat BleedOut Medic!
Combat Combat BleedOut Aid me, brother!
Combat Combat CrippledLimb Arm's shot!
Combat Combat CrippledLimb Agh! My damn arm!
Combat Combat CrippledLimb My arm's hit!
Combat Combat CrippledLimb Leg's hit!
Combat Combat CrippledLimb Ugh! My leg!
Combat Combat CrippledLimb Can't move!
Combat Combat CrippledLimb Agggh! Can't see!
Combat Combat CrippledLimb My ears! Agh!
Combat Combat CrippledLimb Head's hit! Blacking out!
Combat Combat CrippledLimb Gut shot! Ugh!
Combat Combat CrippledLimb Coughing up blood over here!
Combat Combat CrippledLimb Agh! My chest... stings.
Combat Combat Death Ad vic...victoriam, brother...
Combat Combat Death Ad vic...victoriam, sister...
Combat Combat Hit Damn it!
Combat Combat Hit I'm hit!
Combat Combat Hit Damn!
Combat Combat Hit Ugh!
Combat Combat Hit Argh!
Combat Combat Hit Weergh!
Combat Combat Hit Nargh!
Combat Combat Hit Oof!
Combat Combat Hit Agh!
Combat Combat PowerAttack Aaaayyyaarrrrgghh!
Combat Combat PowerAttack Nnyyyaarrgghh!
Combat Combat PowerAttack Yyyaaaarrgghh!
Combat Combat ThrowGrenade 'Nade out!
Combat Combat ThrowGrenade Head's up!
Combat Combat Taunt For Elder Maxson!
Combat Combat Taunt For the Brotherhood!
Combat Combat Taunt Maintain your position!
Combat Combat Taunt Hold your ground!
Combat Combat Taunt Send them back to hell!
Combat Combat Taunt Aim for their weak spot!
Combat Combat Taunt Light 'em up!
Combat Combat Taunt Suppressing fire!
Combat Combat Taunt Pin them down!
Combat Combat Taunt Shock and awe!
Combat Combat Taunt Fight to the last man!
Combat Combat Taunt Ad victoriam!
Favors Favor PathingRefusal There's no way I can reach that. Confident
Favors Favor PathingRefusal Negative. I can't find a way to get there. Confident
Favors Favor PathingRefusal Unless you're seeing something that I'm not, I won't be able to reach that. Confident
Favors Favor PathingRefusal It's impossible for me to access that. Confident
Favors Favor PathingRefusal Expecting me to reach that is absurd. Confident
Favors Favor Trade Switching out your gear? Question
Favors Favor Trade A smart soldier is always prepared. Confident
Favors Favor Trade Feel like trading some equipment? Question
Favors Favor Trade Well, let's see what you've acquired. Confident
Favors Favor Trade Be glad to share the burden. Confident
Favors Favor Trade Want to swap some gear?
Favors Favor Trade Got anything interesting for me today?
Favors Favor Trade Let's see what you've got.
Favors Favor Agree Lead the way, soldier.
Favors Favor Agree I'm at your six.
Favors Favor Agree Roger that. Following.
Favors Favor Agree Roger. Holding position.
Favors Favor Agree Holding.
Favors Favor Agree Don't take too long.
Favors Favor Agree No problem.
Favors Favor Agree Got it.
Favors Favor Agree I'm on it.
Favors Favor Agree Roger that.
Favors Favor Agree Affirmative.
Favors Favor ExitFavorState That's all for now?
Favors Favor ExitFavorState All right.
Favors Favor ExitFavorState Nothing else?
Favors Favor ExitFavorState That it?
Favors Favor ExitFavorState Let me know if you need any more help.
Favors Favor MoralRefusal We don't do things like that in the Brotherhood.
Favors Favor MoralRefusal That's wrong. I'm not going to do it.
Favors Favor MoralRefusal You must be out of your mind.
Favors Favor MoralRefusal Forget it, that's never going to happen.
Favors Favor MoralRefusal Better think of something else, because I refuse to do that.
Favors Favor Refuse Can't do it.
Favors Favor Refuse I'd like to help, but you're asking the impossible.
Favors Favor Refuse Sorry, no can do.
Favors Favor Refuse That's not possible.
Favors Favor Refuse Negative.
Favors Favor Show All right.
Favors Favor Show Go ahead.
Favors Favor Show What do you want?
Favors Favor Show You point, I shoot.
Favors Favor Show Need something?
Favors Favor Show Where do you want me?
Favors Favor Show Awaiting your command.
Favors Favor Show Ready.
Detection Detection AlertToCombat Intruder alert!
Detection Detection AlertToCombat Over there! Get 'em!
Detection Detection AlertToCombat Found you!
Detection Detection AlertToCombat Not getting passed me!
Detection Detection AlertToCombat We've got company!
Detection Detection AlertToNormal Must be my imagination.
Detection Detection AlertToNormal Sounding all clear.
Detection Detection AlertToNormal False alarm.
Detection Detection AlertToNormal Hmph. I could have sworn I heard something.
Detection Detection AlertToNormal Canceling the alert.
Detection Detection CombatToLost Watch it, they've gone dark!
Detection Detection CombatToLost I lost them!
Detection Detection CombatToLost Contact lost!
Detection Detection CombatToLost Head's up, they've stealthed!
Detection Detection CombatToLost Switching to search!
Detection Detection CombatToNormal Mission accomplished.
Detection Detection CombatToNormal Threat neutralized.
Detection Detection CombatToNormal Standing down.
Detection Detection CombatToNormal Cease fire!
Detection Detection CombatToNormal Target eliminated.
Detection Detection CombatToNormal That's how we do it in the Brotherhood.
Detection Detection CombatToNormal Hostile vaporized.
Detection Detection CombatToNormal We're clear.
Detection Detection CombatToNormal Going weapons cold.
Detection Detection CombatToNormal Sent them back to hell.
Detection Detection CombatToNormal Tango down.
Detection Detection CombatToNormal Long live the Brotherhood.
Detection Detection LostToCombat Nice try!
Detection Detection LostToCombat Found them!
Detection Detection LostToCombat Hostiles re-acquired!
Detection Detection LostToCombat Over there!
Detection Detection LostToCombat Think you're clever?!
Detection Detection LostToNormal Forget it. They're gone.
Detection Detection LostToNormal Hostiles have retreated.
Detection Detection LostToNormal I think they gave up. Wise choice.
Detection Detection LostToNormal Sound the all clear.
Detection Detection LostToNormal Targets have disengaged.
Detection Detection NormalToAlert Shh. I heard something.
Detection Detection NormalToAlert I don't think we're alone.
Detection Detection NormalToAlert Hold up, I think we're being stalked.
Detection Detection NormalToAlert You hear that?
Detection Detection NormalToAlert We may have a problem here.
Detection Detection NormalToLost Where'd they go?
Detection Detection NormalToLost Damn! Lost them!
Detection Detection NormalToLost I'm not going to make this easy for you!
Detection Detection NormalToLost Negative visual on the target.
Detection Detection NormalToLost Remain vigilant, I know they're still here.
Detection Detection NormalToCombat Ad victoriam!
Detection Detection NormalToCombat For the Brotherhood!
Detection Detection NormalToCombat Lock and load!
Detection Detection NormalToCombat This is the part of the job that I love!
Detection Detection NormalToCombat Safety's off!
Detection Detection NormalToCombat Let's show them how the Brotherhood does it!
Detection Detection NormalToCombat No mercy!
Detection Detection NormalToCombat Kill them all!
Detection Detection NormalToCombat No prisoners!
Detection Detection NormalToCombat Remember the Citadel!
Detection Detection NormalToCombat For honor! For glory!
Detection Detection NormalToCombat Squash 'em!
Detection Detection NormalToCombat Bloatfly! Take 'em out!
Detection Detection NormalToCombat Assaultron! Watch for heavy fire!
Detection Detection NormalToCombat Use everything you've got!
Detection Detection NormalToCombat Don't let them bite you!
Detection Detection NormalToCombat Pestilent maggot!
Detection Detection NormalToCombat Deathclaw! Condition red!
Detection Detection NormalToCombat Fire! Don't let it let close!
Detection Detection NormalToCombat Damn chatterbots.
Detection Detection NormalToCombat This is hardly worth our time.
Detection Detection NormalToCombat Godless heathens!
Detection Detection NormalToCombat Exterminate them! Send them back to hell!
Detection Detection NormalToCombat Watch out for it's flamethrower!
Detection Detection NormalToCombat Come on, you floating pile of garbage!
Detection Detection NormalToCombat Mirelurks! Take them down!
Detection Detection NormalToCombat Aim for their heads!
Detection Detection NormalToCombat King, huh? We'll see about that!
Detection Detection NormalToCombat Watch for their blasts!
Detection Detection NormalToCombat Diseased vermin! With contempt
Detection Detection NormalToCombat Bleed, you filth! With contempt
Detection Detection NormalToCombat Slag those hulks!
Detection Detection NormalToCombat Slow and stupid loses the race!
Detection Detection NormalToCombat Waste of ammo!
Detection Detection NormalToCombat Disgusting insect!
Detection Detection NormalToCombat Aim for the stinger!
Detection Detection NormalToCombat Radscorpion in range!
Detection Detection NormalToCombat Repulsive beast!
Detection Detection NormalToCombat Time to send this creature back to hell!
Detection Detection NormalToCombat Sentry bot in range! Give it everything you've got!
Detection Detection NormalToCombat Go for the treads!
Detection Detection NormalToCombat Wretched insect!
Detection Detection NormalToCombat Watch the stinger!
Detection Detection NormalToCombat Die, you godless heathen! Die!
Detection Detection NormalToCombat No mercy! Blow it's goddamn head off!
Detection Detection NormalToCombat Exterminate the heathens!
Detection Detection NormalToCombat Godless bastard! To hell with you!
Detection Detection NormalToCombat I'm going to wipe you from the face of the earth!
Detection Detection NormalToCombat Exterminate the Mutants! No mercy!
Detection Detection NormalToCombat Back to hell with you!
Detection Detection NormalToCombat Melt them down to slag!
Detection Detection NormalToCombat Blow those things to bits!
Detection Detection NormalToCombat Institute vermin!
Detection Detection NormalToCombat Synths! Destroy them!
Detection Detection NormalToCombat Burn them down!
Detection Detection NormalToCombat I'm sorry, brother! Angry
Detection Detection NormalToCombat I'm sorry, sister! Angry
Detection Detection NormalToCombat You leave me no choice! Angry
Detection Detection NormalToCombat You're going to regret this, brother! Angry
Detection Detection NormalToCombat You're going to regret this, sister! Angry
Miscellaneous Miscellaneous WaitingForPlayerInput You're awfully quiet.
Miscellaneous Miscellaneous WaitingForPlayerInput Excuse me... I believe we were talking.
Miscellaneous Miscellaneous WaitingForPlayerInput Are you ignoring me for a reason?
Miscellaneous Miscellaneous WaitingForPlayerInput I'd appreciate it if you said something.
Miscellaneous Miscellaneous WaitingForPlayerInput You ignore people often?
Miscellaneous Miscellaneous WaitingForPlayerInput I'd appreciate a response, Knight.
Miscellaneous Miscellaneous WaitingForPlayerInput I'd appreciate a response, Paladin.
Miscellaneous Miscellaneous WaitingForPlayerInput I'd appreciate a response, Sentinel.
Miscellaneous Miscellaneous WaitingForPlayerInput I'd appreciate a response, Initiate.
Miscellaneous Miscellaneous Greeting Ready to continue our mission, soldier? Player Default: Ready. Question COMDansePickUpScene
Miscellaneous Miscellaneous Greeting Hold up. We need to talk about what you did. Right now. Player Default: I hope I haven't offended you. Angry (Player murdered an innocent) / Angry COMDanseMurderScene
Miscellaneous Miscellaneous Greeting We need to talk about what you did. Right now. Player Default: I hope I haven't offended you. Angry (Player murdered an innocent) / Angry COMDanseMurderScene
Miscellaneous Miscellaneous Greeting That conversation we had earlier, the one regarding my personal struggles? I hope it didn't make you uncomfortable. Player Default: Not in the least. If it was that important to you, I'm glad you shared it with me. Concerned COMDanse_12_InfatuationRepeaterRegular
Miscellaneous Miscellaneous Greeting I've had enough. We're done. Player Default: Hold on. Let's talk about this. Anger, Player is being a jerk, you're leaving him/her / Angry COMDanse_10_RepeatDisdainToHatred
Miscellaneous Miscellaneous Greeting Come on, give me a chance to admit that I was wrong. Player Default: If you were wrong, I'm sure there's a good explaination. you made a mistake, broaching it with player / Concerned COMDanse_11_RepeatAdmirationToInfatuation
Miscellaneous Miscellaneous Greeting Well, I admit it. I was wrong. Player Default: If you were wrong, I'm sure there's a good explaination. you made a mistake, broaching it with player / Concerned COMDanse_11_RepeatAdmirationToInfatuation
Miscellaneous Miscellaneous Greeting Did you have time for that personal matter I mentioned? Player Default: Sounds important. Go ahead. Question COMDanse_04_ConfidantToInfatuation
Miscellaneous Miscellaneous Greeting If you have a moment, I have something... personal I'd like to discuss. Player Default: Sounds important. Go ahead. some hesitance and concern in voice / Concerned COMDanse_04_ConfidantToInfatuation
Miscellaneous Miscellaneous Greeting We really need to talk. Player Default: I'm always ready to listen Concerned COMDanse_07_RepeatInfatuationToAdmiration
Miscellaneous Miscellaneous Greeting If you have the time to talk now, I'd still like to know what you think about Scribe Haylen. Player Default: She's as dedicated as they come. A real team player. Concerned COMDanse_03_AdmirationToConfidant
Miscellaneous Miscellaneous Greeting I know this may sound like a strange question, but tell me... what do you think about Scribe Haylen? Player Default: She's as dedicated as they come. A real team player. Question COMDanse_03_AdmirationToConfidant
Miscellaneous Miscellaneous Greeting Things seem to be changing between us, and I really think we need to talk. Player Default: I'm always ready to listen Concerned COMDanse_07_RepeatInfatuationToAdmiration
Miscellaneous Miscellaneous Greeting There's still that off the record matter I'd like to discuss. Do you have time now? Player Default: Absolutely. Go ahead. Question COMDanse_02_FriendshipToAdmiration
Miscellaneous Miscellaneous Greeting Would it be possible to speak... off the record for a moment? Player Default: Absolutely. Go ahead. Concerned COMDanse_02_FriendshipToAdmiration
Miscellaneous Miscellaneous Greeting Do you want to have that talk now? Player Default: Of course. What's on your mind? Question COMDanse_01_NeutralToFriendship
Miscellaneous Miscellaneous Greeting If you have a moment, there's something I'd like to discuss with you. Player Default: Of course. What's on your mind? Confident COMDanse_01_NeutralToFriendship
Miscellaneous Miscellaneous Greeting We still need to talk. Player Default: If you think something's wrong, I want to know. Concerned COMDanse_08_RepeatAdmirationToNeutral
Miscellaneous Miscellaneous Greeting We really need to talk. Something's wrong and I want to get to the bottom of it. Player Default: If you think something's wrong, I want to know. Concerned COMDanse_08_RepeatAdmirationToNeutral
Miscellaneous Miscellaneous Greeting You ready to talk now? I need to know what's going on with you. Player Default: You sound angry. angry (re-record) / Angry COMDanse_09_RepeatNeutralToDisdain
Miscellaneous Miscellaneous Greeting Hold up. Why don't you cut to the chase and tell me what's going on with you? Player Default: You sound angry. angry (re-record) / Irritated COMDanse_09_RepeatNeutralToDisdain
Miscellaneous Miscellaneous Greeting You ready to have that talk now? I'm tired of waiting. Player Default: Take it easy. I'm listening. angry / Angry COMDanse_05_NeutralToDisdain
Miscellaneous Miscellaneous Greeting We need to talk. Now. Player Default: Take it easy. I'm listening. angry / Angry COMDanse_05_NeutralToDisdain
Miscellaneous Miscellaneous Greeting Goddamn it, I've had it! We're through! Player Default: Calm down, let's talk about it. furious / Angry COMDanse_06_DisdainToHatred
Miscellaneous Miscellaneous Greeting So... it appears the Commonwealth is about to enter a new era of peace thanks to you. Player Default: I didn't do this for the Commonwealth, Danse. This was personal. Institute has been destroyed / Friendly COMDanse_13_PostMQ302
Miscellaneous Miscellaneous Hello No. We're done talking.
Miscellaneous Miscellaneous Hello I've got nothing to say to you.
Miscellaneous Miscellaneous Hello Just turn around, and walk away.
Miscellaneous Miscellaneous Hello I thought I was clear. We're done.
Miscellaneous Miscellaneous Hello Just stay out of my way.
Miscellaneous Miscellaneous Hello I always have time for you.
Miscellaneous Miscellaneous Hello Hmmm, what did you have for me today?
Miscellaneous Miscellaneous Hello I like when you're this close.
Miscellaneous Miscellaneous Hello Whatever you need, I'll make it happen.
Miscellaneous Miscellaneous Hello I hope nothing's troubling you today.
Miscellaneous Miscellaneous Hello What is it, friend?
Miscellaneous Miscellaneous Hello If you need anything done, I'll be there to help you.
Miscellaneous Miscellaneous Hello You're one hell of a soldier, you know that?
Miscellaneous Miscellaneous Hello I feel better knowing you have my back.
Miscellaneous Miscellaneous Hello You can count on me.
Miscellaneous Miscellaneous Hello You lead the way, and I'll always be close behind.
Miscellaneous Miscellaneous Hello Nice to have someone else to depend on, isn't it. Statement, not question.
Miscellaneous Miscellaneous Hello What did you want?
Miscellaneous Miscellaneous Hello Make it quick, we have a lot of ground to cover.
Miscellaneous Miscellaneous Hello What's on your mind, soldier?
Miscellaneous Miscellaneous Hello How can I help you, Initiate?
Miscellaneous Miscellaneous Hello How can I help you, Knight?
Miscellaneous Miscellaneous Hello How can I help you, Paladin?
Miscellaneous Miscellaneous Hello What's our next move?
Miscellaneous Miscellaneous Hello I have to say, I'm pretty disappointed in you right now.
Miscellaneous Miscellaneous Hello Maybe you aren't Brotherhood material after all.
Miscellaneous Miscellaneous Hello What is it now?
Miscellaneous Miscellaneous Hello You have something on your mind? Spit it out.
Miscellaneous Miscellaneous Hello What? I haven't got all day.
Miscellaneous Miscellaneous Hello Yeah?
Miscellaneous Miscellaneous Hello Hmm?
Miscellaneous Miscellaneous Hello Soldier?
Miscellaneous Miscellaneous Hello Yes?
Miscellaneous Miscellaneous Hello Huh?
Miscellaneous Miscellaneous SharedInfo That was interesting.
Miscellaneous Miscellaneous SharedInfo That was foolish.
Miscellaneous Miscellaneous SharedInfo Have you taken leave of your senses?
Miscellaneous Miscellaneous SharedInfo Amazing. I can't believe it!
Miscellaneous Miscellaneous SharedInfo That's not the way we do things in the Brotherhood.
Miscellaneous Miscellaneous SharedInfo Quick thinking, soldier.
Miscellaneous Miscellaneous SharedInfo Don't ever let me see you doing that again.
Miscellaneous Miscellaneous SharedInfo Yes.
Miscellaneous Miscellaneous SharedInfo I suppose.
Miscellaneous Miscellaneous SharedInfo Negative.
Miscellaneous Miscellaneous SharedInfo No.
Miscellaneous Miscellaneous SharedInfo That's not going to happen.
Miscellaneous Miscellaneous SharedInfo I have something for you.
Miscellaneous Miscellaneous SharedInfo Take this, soldier.
Miscellaneous Miscellaneous SharedInfo Thank you.
Miscellaneous Miscellaneous SharedInfo Appreciated, soldier.
Miscellaneous Miscellaneous Idle They deserved it... every single one of them. The Institute's reign of terror over the Commonwealth has ended. Staring out over a giant blast crater. / Stern
Miscellaneous Miscellaneous Idle Don't you have somewhere to be? partnership with player has ended / Irritated
Miscellaneous Miscellaneous Idle I've already told you, I'm retracting my sponsorship. You're on your own. partnership with player has ended / Irritated
Miscellaneous Miscellaneous Idle This is the last time I make the mistake of recruiting a common wastelander. partnership with player has ended / Irritated
Miscellaneous Miscellaneous Idle I don't know why you even bother staying with the Brotherhood. partnership with player has ended / Irritated
Miscellaneous Miscellaneous Idle You're a disgrace to your uniform. partnership with player has ended / Irritated
Miscellaneous Miscellaneous Idle It's the end of the road for us, soldier. Deal with it. partnership with player has ended / Irritated
Miscellaneous Miscellaneous Idle Go bother someone else. I'm busy. partnership with player has ended / Irritated
Miscellaneous Miscellaneous Idle You're lucky Elder Maxson still tolerates you, otherwise I would have already dealt with you myself. partnership with player has ended / Irritated
Miscellaneous Miscellaneous Idle Don't you have a mission to complete? partnership with player has ended / Irritated
Miscellaneous Miscellaneous Idle You're wasting my time, soldier. Go do something useful. partnership with player has ended / Irritated
Miscellaneous Miscellaneous Idle I'm starting to think that sponsoring you was a huge mistake. Irritated
Miscellaneous Miscellaneous Idle Like it or not, we're stuck with each other. Let's just make the best of it. Irritated
Miscellaneous Miscellaneous Idle You're not just disappointing me, you're disappointing the Brotherhood. Irritated
Miscellaneous Miscellaneous Idle If your strange behavior continues, I'm not certain how much longer we'll be working together. Irritated
Miscellaneous Miscellaneous Idle You're supposed to be representing the Brotherhood. Why don't you start acting like it. Irritated
Miscellaneous Miscellaneous Idle What the hell is wrong with you? You're either with us or against us. Irritated
Miscellaneous Miscellaneous Idle There are plenty of other soldiers that would give anything to be in your position. Don't make me regret picking you. Irritated
Miscellaneous Miscellaneous Idle This isn't working out. Maybe if I'm lucky, I can be reassigned to the Prydwen. Irritated
Miscellaneous Miscellaneous Idle You're an embarrassment to the Brotherhood. Irritated
Miscellaneous Miscellaneous Idle I have to be honest, my patience with you is running thin. Irritated
Miscellaneous Miscellaneous Idle Call me old-fashioned, but there's nothing better than being boots on the ground.
Miscellaneous Miscellaneous Idle Remember, we're out here representing the Brotherhood. Let's make them proud.
Miscellaneous Miscellaneous Idle Doesn't it feel good to be a part of something as important as the Brotherhood?
Miscellaneous Miscellaneous Idle With the Brotherhood behind us, we'll never fall.
Miscellaneous Miscellaneous Idle I'm pleased we were assigned to the same team. I think we can learn a lot from each other.
Miscellaneous Miscellaneous Idle There's a wealth of technology just waiting to be discovered out here.
Miscellaneous Miscellaneous Idle I think you should stay on point. Your instincts seem to be right on target.
Miscellaneous Miscellaneous Idle Give me a laser rifle and my Power Armor and I'll take on the world.
Miscellaneous Miscellaneous Idle If we want to win the people's hearts and minds, we have to spread the word of the Brotherhood across the Commonwealth.
Miscellaneous Miscellaneous Idle There's Brotherhood, then there's everything else. Nothing in between.
Miscellaneous Miscellaneous Idle You watch my back, I'll watch yours.
Miscellaneous Miscellaneous Idle I have to admit, I'm very impressed. You're quite a soldier.
Miscellaneous Miscellaneous Idle People in the Brotherhood are looking up to you. Keep it up, soldier.
Miscellaneous Miscellaneous Idle I can count the number of people I can depend on with one hand, and you're definitely one of them.
Miscellaneous Miscellaneous Idle You're more than worthy to wear our uniform. Be proud.
Miscellaneous Miscellaneous Idle It's a pleasure to be a part of a team you can depend on.
Miscellaneous Miscellaneous Idle You were born to be a soldier. You just didn't know it until now.
Miscellaneous Miscellaneous Idle Thanks to you, we're making a difference out here.
Miscellaneous Miscellaneous Idle I have to admit, I feel pretty damn secure when you've got my back.
Miscellaneous Miscellaneous Idle The Brotherhood of Steel is lucky to have you within its ranks.
Miscellaneous Miscellaneous Idle I'm proud to be fighting by your side.
Miscellaneous Miscellaneous Idle If it ever comes down to it, I'll gladly spill my own blood if it means keeping you by my side. Friendly
Miscellaneous Miscellaneous Idle Wherever it is that you're leading us, I'll proudly follow. Friendly
Miscellaneous Miscellaneous Idle I feel like we've become an unstoppable team. Together, we can conquer any obstacle that gets in our way. Friendly
Miscellaneous Miscellaneous Idle You're one of the finest soldiers I've ever had the privilege of serving with. Friendly
Miscellaneous Miscellaneous Idle You've returned everything that's been stolen from me. I'm forever in your debt. referring to your true identity / Friendly
Miscellaneous Miscellaneous Idle No matter how bad things get out here, just remember that I'll always have your back. Friendly
Miscellaneous Miscellaneous Idle Thank you for helping me remember who I am. Without you, I'd be lost.
Miscellaneous Miscellaneous Idle The bravery you showed by standing up to Maxson on my behalf will never be forgotten. Friendly
Miscellaneous Miscellaneous Idle If I lost you, I don't know what I'd do.
Miscellaneous Miscellaneous Idle With you standing by me, I feel like I can take on the world.
Miscellaneous Miscellaneous Idle Decorum prohibits it, but I feel like being close to you right now.
Miscellaneous Miscellaneous Idle I never thought there was room for anything in my life besides the Brotherhood. I'm glad I was wrong.
Miscellaneous Miscellaneous Idle It's strange. I've been alone for so long, I don't even know how to act around you.
Miscellaneous Miscellaneous Idle We can't let our relationship interfere with our work. It just wouldn't be right.
Miscellaneous Miscellaneous Idle I always knew there was something missing from my life. Now I've found it.
Miscellaneous Miscellaneous Idle This is the happiest I've ever been since I've joined the Brotherhood. Thank you.
Miscellaneous Miscellaneous Idle Being in love doesn't mean we have to stop fighting for what we believe in.
Miscellaneous Miscellaneous Idle It's places like this that make me doubt the future of humanity. looking at a blown out barren nuked wasteland / Irritated
Miscellaneous Miscellaneous Idle Watch your radiation levels. My suit's meter is off the charts here. looking at a blown out barren nuked wasteland / Concerned
Miscellaneous Miscellaneous Idle I can't imagine how anything can survive in this irradiated zone. looking at a blown out barren nuked wasteland / Irritated
Miscellaneous Miscellaneous Idle I really should have my armor adjusted while I'm here. Confident
Miscellaneous Miscellaneous Idle I've served on this vessel for years. It's the only home I know. Confident
Miscellaneous Miscellaneous Idle We should stock up on supplies before we begin our next mission. Confident
Miscellaneous Miscellaneous Idle I never liked having squires aboard a warship, but Maxson thinks they need to train under fire. Confident
Miscellaneous Miscellaneous Idle The food in the mess hall isn't bad... well, as long as you don't smell it before you eat it. Friendly
Miscellaneous Miscellaneous Idle Let's talk to Proctor Teagan. I bet he has some excellent mods for our power armor. Confident
Miscellaneous Miscellaneous Idle Don't worry, you'll get used to sleeping comfortably underneath massive containers of highly flammable gas. Confident
Miscellaneous Miscellaneous Idle I can't stand traveling near saltwater. Have you seen what it does to my armor?
Miscellaneous Miscellaneous Idle It's a shame that water travel is so dangerous. Imagine the marvels we could discover on the other side of that ocean. A bit wistful, even for a military man.
Miscellaneous Miscellaneous Idle Keep surveilling the water for mirelurks. I don't want to get caught by surprise.
Miscellaneous Miscellaneous Idle I hope you aren't expecting us to wade into that irradiated muck. Said with a bit of disdain.
Miscellaneous Miscellaneous Idle Now this place holds promise. Let's look around. Big warehouse full of goodies lies before you.
Miscellaneous Miscellaneous Idle Brotherhood scribes never tire of rummaging through places like this.
Miscellaneous Miscellaneous Idle I wonder what was stored here? Something useful I hope.
Miscellaneous Miscellaneous Idle Check the corners for hostiles. This warehouse makes for a nice killing zone. Military caution is kicking in.
Miscellaneous Miscellaneous Idle If we find anything, I hope you'll share some of it with the Brotherhood.
Miscellaneous Miscellaneous Idle Vault-Tec created some of the best technology man had to offer.
Miscellaneous Miscellaneous Idle Look at the construction. This vault was built to last.
Miscellaneous Miscellaneous Idle The horrors inflicted in some of these vaults... it makes my skin crawl. A bit of anger at the corporation who built the Vaults
Miscellaneous Miscellaneous Idle Private corporations like Vault-Tec ruined mankind. All that brainpower put to waste... A little anger mixed in here.
Miscellaneous Miscellaneous Idle I can't even imagine being sealed into a tomb like this for eternity.
Miscellaneous Miscellaneous Idle Looks like the inside of the Prydwen around here.
Miscellaneous Miscellaneous Idle It's starting to feel cramped in here. Let's double time it. Narrow hallways and you're in huge armor suit.
Miscellaneous Miscellaneous Idle I hope none of these pipes contain explosive liquids... Military caution... you guys are carrying firearms.
Miscellaneous Miscellaneous Idle I hope this leads to somewhere useful.
Miscellaneous Miscellaneous Idle Close quarters means no retreat. Remember that. Military advise to another soldier.
Miscellaneous Miscellaneous Idle I hope this tunnel's stable. I don't plan on getting buried alive today. A bit of cautious sarcasm.
Miscellaneous Miscellaneous Idle I hope your safety's off... this place does not look friendly.
Miscellaneous Miscellaneous Idle You never know what's lurking in these tunnels.
Miscellaneous Miscellaneous Idle You think we'll actually find anything down here? A bit annoyed.
Miscellaneous Miscellaneous Idle The first thing that jumps out at us is getting a laser to the face.
Miscellaneous Miscellaneous Idle Open every drawer. These stores tend to yield the best finds.
Miscellaneous Miscellaneous Idle There must be something of use in this store.
Miscellaneous Miscellaneous Idle This place was stripped clean. Can't say that I'm surprised.
Miscellaneous Miscellaneous Idle There could be a lockbox or a safe around. No harm in checking.
Miscellaneous Miscellaneous Idle It must have been nice to shop here and simply pay for what you needed. Wistfully thinking of the past.
Miscellaneous Miscellaneous Idle This place is huge. We have our work cut out for us.
Miscellaneous Miscellaneous Idle Too bad we can't take a vertibird to the top. Regretting the climb.
Miscellaneous Miscellaneous Idle Don't worry, my suit's primed for the climb. Your armored suit is good to go.
Miscellaneous Miscellaneous Idle Keep a lookout for documents or plans that our scribes could find useful.
Miscellaneous Miscellaneous Idle These buildings are nothing but monuments to greed.
Miscellaneous Miscellaneous Idle This tub's seen better days. Tub referring to a wrecked ship.
Miscellaneous Miscellaneous Idle If you're thinking of taking this pile of junk out to sea, it's going to be a short trip.
Miscellaneous Miscellaneous Idle Perhaps there's some equipment on board we could liberate? As if convincing Player to check out the wrecked boat.
Miscellaneous Miscellaneous Idle Why sail when you can fly? Almost to self. You use air vehicles all the time.
Miscellaneous Miscellaneous Idle The only thing holding this ship together is rust and a prayer.
Miscellaneous Miscellaneous Idle This makes me wonder how many children perished when the bombs fell. It was truly a sad day for mankind.
Miscellaneous Miscellaneous Idle I don't think we'll find very much in a school, but I'll follow your lead.
Miscellaneous Miscellaneous Idle This school reminds me how education plays an important role in a squire's growth as a soldier.
Miscellaneous Miscellaneous Idle Turning this place over is a waste of time if you ask me.
Miscellaneous Miscellaneous Idle Some might consider this junk. To me, it's a treasure trove of possibilities.
Miscellaneous Miscellaneous Idle If there's anything I can't stand, it's an unorganized mess.
Miscellaneous Miscellaneous Idle Look at this place. It's almost as if man was going out of his way to destroy the planet.
Miscellaneous Miscellaneous Idle There might be something we could bring back to the Prydwen here.
Miscellaneous Miscellaneous Idle The Brotherhood could make good use of all this scrap.
Miscellaneous Miscellaneous Idle Considering the city took some direct hits during the war, it's astonishing so much of it's still standing.
Miscellaneous Miscellaneous Idle The ruins here remind me a bit of what's left of Washington D.C.
Miscellaneous Miscellaneous Idle Plenty of cover around here if we get into a fire fight.
Miscellaneous Miscellaneous Idle All this destruction... such a senseless waste.
Miscellaneous Miscellaneous Idle I can't think of a better place to dig up some technological marvels of the past than this... until we sift through the ruins of the Institute.
Miscellaneous Miscellaneous Idle All things considered, this town is remarkably intact.
Miscellaneous Miscellaneous Idle You'd be surprised how much ammo and weaponry we've found in people's homes.
Miscellaneous Miscellaneous Idle Can you imagine how nice it would have been to live in a place like this? Oh... never mind. The Player used to live in a quiet town before the bombs, you just said a faux pas.
Miscellaneous Miscellaneous Idle Peaceful, quiet... the ideal American way of life. All of that's gone now.
Miscellaneous Miscellaneous Idle If we get into a fire fight, remember to use the building corners as cover.
Miscellaneous Miscellaneous Idle Watch your step around here. It's a long way down. Looking at the dropoff at edge of quarry.
Miscellaneous Miscellaneous Idle The Brotherhood tried to run a quarry like this somewhere near the Capital Wasteland. It was more trouble than it was worth.
Miscellaneous Miscellaneous Idle Looks like quite an operation they had going here. Impressed with the size of the dig.
Miscellaneous Miscellaneous Idle It might be worthwhile to head into the quarry and check it out.
Miscellaneous Miscellaneous Idle I hope you're not expecting us to haul chunks of ore back to the Prydwen. You don't do manual labor.
Miscellaneous Miscellaneous Idle This must have been a pleasant place to spend the day before the Great War. Wistful - thinking of the past.
Miscellaneous Miscellaneous Idle I'm not sure we're going to find anything of use in a place like this.
Miscellaneous Miscellaneous Idle I feel like a sitting duck without a bunch of rubble to hide behind. Military thinking - uncomfortable being in open.
Miscellaneous Miscellaneous Idle Searching this park is going to be a colossal waste of time.
Miscellaneous Miscellaneous Idle We shouldn't stay here too long, I'm sure we're standing out like a sore thumb. Military thinking - uncomfortable being in open.
Miscellaneous Miscellaneous Idle We need to go desk by desk, drawer by drawer if you intend to find anything of value.
Miscellaneous Miscellaneous Idle Don't overlook any terminals, they might contain some useful information.
Miscellaneous Miscellaneous Idle I think a Brotherhood Scribe would feel more at home here than I do.
Miscellaneous Miscellaneous Idle This company must have employed quite a few people. I wonder what became of them. Wistful, thinking of the past.
Miscellaneous Miscellaneous Idle Holotapes, terminals, safes... these offices are bound to have at least one of them. Eager to find technology.
Miscellaneous Miscellaneous Idle Monuments like this remind me why I became a soldier in the first place. Solemn military moment.
Miscellaneous Miscellaneous Idle I can't believe I'm standing on the spot where history was made. In awe of the monument... feeling the moment.
Miscellaneous Miscellaneous Idle Moments in time, like what happened here, should never be forgotten.
Miscellaneous Miscellaneous Idle The Brotherhood rose from the ashes of the U.S. military, you know. Proud... you are at an old army base.
Miscellaneous Miscellaneous Idle Being here almost makes me feel like I'm coming home. Isn't that strange? Rhetorical question spoken aloud.
Miscellaneous Miscellaneous Idle We should take a moment to remember all the soldiers who died fighting for what they believed in. You are at the ruins of an old army base... it's hard to be here.
Miscellaneous Miscellaneous Idle Watch what you fire at in here. You never know what explodes and what doesn't. There are live munitions around.
Miscellaneous Miscellaneous Idle If we're fortunate, we might be able to recover some weapons or ammunition from this site.
Miscellaneous Miscellaneous Idle These tunnels are highly unstable. I wouldn't recommend the use of high explosives.
Miscellaneous Miscellaneous Idle Ferals tend to infest these metro tunnels quite often. I wonder why.
Miscellaneous Miscellaneous Idle I lost one of my recon team members in a place like this. Didn't even see them coming. Kicking yourself for losing a man in the past.
Miscellaneous Miscellaneous Idle I used to think we could use these tunnels to avoid encounters on the surface, but most of them are flooded or collapsed.
Miscellaneous Miscellaneous Idle Let's keep a tight formation in here... I don't want to lose you to something we can't see.
Miscellaneous Miscellaneous Idle Scientists are what got us into this mess in the first place. Referring to the war... they made nukes possible.
Miscellaneous Miscellaneous Idle If it was up to me, I'd take anything that isn't nailed down back to the Prydwen.
Miscellaneous Miscellaneous Idle Be careful, I'm betting there are caustic chemicals and explosive compounds in here.
Miscellaneous Miscellaneous Idle What has science ever solved that a fully-charged laser rifle couldn't? You don't like scientists... you're military.
Miscellaneous Miscellaneous Idle I feel like I'm going to break something stomping around in here. You're wearing power armor suit.
Miscellaneous Miscellaneous Idle I wish we had a facility like this aboard the Prydwen.
Miscellaneous Miscellaneous Idle Stimpaks, Rad-X... whatever we find, the Brotherhood will put it to good use.
Miscellaneous Miscellaneous Idle All this medical technology was worthless when the bombs fell. There's no cure for stupidity.
Miscellaneous Miscellaneous Idle We should reconnoiter the hospital from top to bottom for supplies.
Miscellaneous Miscellaneous Idle It's unfortunate Scribe Haylen isn't here, she'd prove useful while sifting through all these rooms. Haylen is a Brotherhood medic and you're in a hospital ruin.
Miscellaneous Miscellaneous Idle Proctor Ingram could put the machinery around here to good use. I'll have to mention it to her next time we're aboard the Prydwen.
Miscellaneous Miscellaneous Idle I wonder what this factory produced before the bombs fell.
Miscellaneous Miscellaneous Idle Imagine if the Brotherhood could retool this place to assemble Power Armor suits. We'd be unstoppable.
Miscellaneous Miscellaneous Idle If we open fire in here, I pray it doesn't bring the whole place down on us.
Miscellaneous Miscellaneous Idle I loathe buildings like this. Much too easy to find yourself boxed in with nowhere to retreat.
Miscellaneous Miscellaneous Idle Not much worth our time around here.
Miscellaneous Miscellaneous Idle There's no reason to spend too much time here.
Miscellaneous Miscellaneous Idle We made camps like this during basic training. Feels like a million years ago.
Miscellaneous Miscellaneous Idle I have a feeling we shouldn't be here.
Miscellaneous Miscellaneous Idle I can feel the chill of this place through my suit.
Miscellaneous Miscellaneous Idle Keep your eyes on the shadows. Something could be lurking there.
Miscellaneous Miscellaneous Idle Not much in the way of technology down here, is there. Disappointed
Miscellaneous Miscellaneous Idle Only a non-human would be foolish enough to call this their home.
Miscellaneous Miscellaneous Idle Proctor Teagan favors the sort of drink that was made here. We should bring him back a souvenir.
Miscellaneous Miscellaneous Idle I might be a soldier, but that doesn't stop me from enjoying a beer now and then.
Miscellaneous Miscellaneous Idle We should bring some of this beer back for the Prydwen's crew... I think they'd appreciate it.
Miscellaneous Miscellaneous Idle Check your fire or we might end up covered in spoiled beer.
Miscellaneous Miscellaneous Idle It's good to be back.
Miscellaneous Miscellaneous Idle The Prydwen is amazing, isn't it? A triumph of Brotherhood engineering. Proud of the giant airship before you.
Miscellaneous Miscellaneous Idle With all these planes that were blown across the airport it's amazing the tower survived.
Miscellaneous Miscellaneous Idle It was a stroke of genius to park the Prydwen above the airport. I can't think of a better location.
Miscellaneous Miscellaneous Idle If anyone attacks this place, they'd need an army to burn us out.
Miscellaneous Miscellaneous Idle Abominations, the lot of them. Muttered to self... you hate the synths.
Miscellaneous Miscellaneous Idle The Institute must not be allowed to create these freaks any longer.
Miscellaneous Miscellaneous Idle Synths are nothing but technology run amok.
Miscellaneous Miscellaneous Idle Free-thinking machines are an insult to our way of life. They need to be destroyed.
Miscellaneous Miscellaneous Idle I refuse to rest until every one of these nightmares is eliminated.
Miscellaneous Miscellaneous Idle To think that these creatures were once human... it makes me sick to my stomach.
Miscellaneous Miscellaneous Idle These creatures use FEV to make more of their own kind. Disgusting.
Miscellaneous Miscellaneous Idle Super Mutants are slow and stupid creatures. Easy pickings for the likes of us.
Miscellaneous Miscellaneous Idle Where are these things coming from? We cut one down, and another takes its place. It's endless! Frustrated that you can't kill them all.
Miscellaneous Miscellaneous Idle I don't care if they were humans once. Super Mutants are freaks of nature, and they need to be killed.
Miscellaneous Miscellaneous Idle I'm amazed how many pre-war robots are still functioning after all these years.
Miscellaneous Miscellaneous Idle The parts in these robots are worth their weight in gold.
Miscellaneous Miscellaneous Idle As long as a robot does what its told, I have no problem with it.
Miscellaneous Miscellaneous Idle Robots aren't much of a challenge. They're so predictable.
Miscellaneous Miscellaneous Idle The main problem with fighting robots... they never know when to surrender.
Miscellaneous Miscellaneous Idle The Brotherhood's been dealing with this rabble ever since we set foot on Commonwealth soil.
Miscellaneous Miscellaneous Idle Raiders care only for themselves. There's no honor among them.
Miscellaneous Miscellaneous Idle Raiders are no better than a pack wild dogs fighting over scraps of meat.
Miscellaneous Miscellaneous Idle Where do these fools come from? They seem to multiply like vermin.
Miscellaneous Miscellaneous Idle The Commonwealth will never be safe with these idiots running around.
Miscellaneous Miscellaneous Idle Ugh. Diseased filth. Nasty rats.
Miscellaneous Miscellaneous Idle The thought of eating these things makes me sick. How can people stoop so low? Repulsed by the thought of eating rats.
Miscellaneous Miscellaneous Idle I loathe wasting precious ammunition on these vermin.
Miscellaneous Miscellaneous Idle Ugly little creatures, aren't they.
Miscellaneous Miscellaneous Idle Mole rat stench is quite... pungent. Pause while trying to think how to describe it.
Miscellaneous Miscellaneous Idle Mirelurks. What's next? Giant fish with sharp teeth? Sarcasm
Miscellaneous Miscellaneous Idle These creatures are one of the reasons why the Brotherhood travels by air and not by sea.
Miscellaneous Miscellaneous Idle Is it just me, or do you smell the ocean whenever these things are around? rhetorical
Miscellaneous Miscellaneous Idle I wonder if the Brotherhood could adapt the Mirelurk's carapace for use as armored plating.
Miscellaneous Miscellaneous Idle It's ludicrous to name their leaders "kings" and "queens." Mirelurks are nothing but disorganized rabble.
Miscellaneous Miscellaneous Idle Gunners are extremely dangerous. Kill on sight.
Miscellaneous Miscellaneous Idle The tattoos on their heads make for a nice bullseye. Disdain
Miscellaneous Miscellaneous Idle Remember, Gunners can't be reasoned with, and they don't surrender.
Miscellaneous Miscellaneous Idle These fools are nothing but cold-blooded murderers.
Miscellaneous Miscellaneous Idle If you have a Gunner in your sights, pull the trigger. They won't hesitate to do the same to you.
Miscellaneous Miscellaneous Idle Skinwalkers, ferals, shamblers... call them whatever you like, but they're not human. You have a hatred of non-humans.
Miscellaneous Miscellaneous Idle Ferals might have been human once, but now they're scavengers of human flesh. You have a hatred of non-humans.
Miscellaneous Miscellaneous Idle If it was up to me, I'd make it my life's work to wipe these things off the face of the planet. You have a hatred of non-humans.
Miscellaneous Miscellaneous Idle Extermination is the best these ferals deserve.
Miscellaneous Miscellaneous Idle The only things ferals are good for is scraping the mud off of my boots.
Miscellaneous Miscellaneous Idle Don't underestimate the deathclaw. I've seen one tear open Power Armor like it was a tin can. These things are tough, even for a soldier like you.
Miscellaneous Miscellaneous Idle Aim for the deathclaw's legs to slow them down. It might give you a chance to survive. These things are tough, even for a soldier like you.
Miscellaneous Miscellaneous Idle Did you know Elder Maxson took a deathclaw out with nothing but a combat knife? And he has the scar to prove it.
Miscellaneous Miscellaneous Idle We shouldn't stick around here too long. No telling how many deathclaws call this their home.
Miscellaneous Miscellaneous Idle My advice for hunting a deathclaw? Return to base and forget about it. You'll live longer. These things are tough, even for a soldier like you.
Miscellaneous Miscellaneous Idle Humans that worship radiation? I don't even know where to begin... This is an affront to you on multiple levels.
Miscellaneous Miscellaneous Idle Whoever this "Atom" is, I bet he's no match for the might of the Brotherhood. Proud
Miscellaneous Miscellaneous Idle Keep that Rad Away at the ready. You're going to need it.
Miscellaneous Miscellaneous Idle The Children of Atom are nothing but a cult filled with lowlife scum.
Miscellaneous Miscellaneous Idle Squash these things with your weapon, don't waste any ammunition.
Miscellaneous Miscellaneous Idle Proctor Quinlan said something called bug spray used to exist before the bombs fell. I wish we had some of that now.
Miscellaneous Miscellaneous Idle Blood-sucking insects. Under your breath.
Miscellaneous Miscellaneous Idle These bugs are disgusting.
Miscellaneous Miscellaneous Idle It feels good to walk among friends.
Miscellaneous Miscellaneous Idle I hope I live long enough to watch the Brotherhood take control of the Commonwealth.
Miscellaneous Miscellaneous Idle Look at our strength and our numbers. The Commonwealth is as good as ours.
Miscellaneous Miscellaneous Idle I would gladly die if it meant one of my brothers would live.
Miscellaneous Miscellaneous Idle True peace can only be achieved by superior firepower.
Miscellaneous Miscellaneous Idle It's getting late. Should we bivouac out here or find a place to stay?
Miscellaneous Miscellaneous Idle We're losing our nighttime cover... we need to move cautiously.
Miscellaneous Miscellaneous Idle Another day, another assignment.
Miscellaneous Miscellaneous Idle It's clear tonight. We should be able to spot any hostiles at a decent range.
Miscellaneous Miscellaneous Idle Strange how the Commonwealth changes so much at night, isn't it.
Miscellaneous Miscellaneous Idle We should make good time when the weather's this clear.
Miscellaneous Miscellaneous Idle Damn rain. I hope it doesn't rust out my suit again.
Scene SceneDialogue Custom Player Default: Well alright. I can't believe you're replacing me with this... thing. Dogmeat: (pained whimper) Irritated COMNickPickupScene
Scene SceneDialogue Custom Player Default: Strong learn secret of humans. Why you'd choose to travel with this Mutant is beyond me. It should be destroyed. Strong: Robot stop squawking. Strong smash. very disgusted / Disgust COMStrongPickUpScene
Scene SceneDialogue Custom Player Default: Then let us get under way. Being replaced by a machine... embarrassing. Curie: So gracious of you, Monsieur Codsworth. Until we meet again. shaking head to self / Irritated COMCurie_PickUpScene
Scene SceneDialogue Custom Player Default: Then let us get under way. Get out of my way, synth. Curie: So gracious of you, Monsieur Codsworth. Until we meet again. Irritated COMCurie_PickUpScene
Scene SceneDialogue Custom Player Default: I'm all ready to go. There's something you're keeping from me, Deacon. If I find out what it is and I don't like it, there will be hell to pay. Deacon: Always am, Codsworth. That's one thing you can count on. COMDeacon_PickUpScene
Scene SceneDialogue Custom Player Default: About time. I was getting bored. I'm not sure why you'd want to travel with this... insubordinate civilian, but it's your decision. Dogmeat: (sad whimper) COMMacCreadyPickUpScene
Scene SceneDialogue Custom Player Default: I'm a friend of the family. Maybe I can talk some sense into her. I highly suggest you let us speak to her. CultLeader: Look... truth is, we had a little, uh, disagreement about her joining the movement. She got kind of violent. hinting at violence / Stern DN019JoinCultEmogene
Scene SceneDialogue Custom Player Default: I killed the last guy who was running this scam. In case that matters to you. One way or another, we're going to see her. CultLeader: Uh, good to know. Let me just unlock the door for you, okay? DN019JoinCultEmogene
Scene SceneDialogue Custom Bribing instead of fighting? That's a new one on me, soldier. CultLeader: Well, that's different. DN019JoinCultEmogeneBribe
Scene SceneDialogue Custom Remember your training soldier. You never let the enemy get inside your head. Player Default: "I deserve a better life. A better life is coming. A better life is almost here." DN019JoinCultOfficeGaveItems
Scene SceneDialogue Custom CultLeader: Just go ahead and give me everything you own, and I'll initiate you as a first level Pillar of the Community. I'd advise against his suggestion. Player Default: Here, this is everything I have. DN019JoinCultOfficeScene
Scene SceneDialogue Custom X6: I've already neutralized the perimeter guard. Just give the word, and we can start the assault on the main flotilla. If this thing even looks at me the wrong way, I'm putting it down. Player Default: Alright, let's go. referring to a synth / Disgust Inst301SceneX6Intro
Scene SceneDialogue Custom Player Default: Good, I'd like to avoid any unnecessary violence. They can be made docile with a code? Interesting. I'll have to make a note of that. X6: Well, he might not be alone up there. Violence might be inevitable. Surprised Inst301SceneX6GivesResetCode
Scene SceneDialogue Custom Player Default: I'm not going to destroy this man's identity and free will. Killing him would be more humane. If this thing has free will, it needs to be destroyed... immediately. X6: He's not a man, sir, he's a synth. A synth that's confused and dangerous. angry / Angry Inst301SceneX6GivesResetCode
Scene SceneDialogue Custom Player Default: Jesus, what a mouthful. A code that resets a synth? I'll have to remember that. X6: Then talk fast, sir. Just make sure you get it right. Surprised Inst301SceneX6GivesResetCode
Scene SceneDialogue Custom Player Default: What do you mean by "reset his cognitive processes?" Who cares. Why are we even discussing this? X6: Put more simply, the recall code will render him unconscious, even while he's still standing. getting impatient / Irritated Inst301SceneX6GivesResetCode
Scene SceneDialogue Custom Player Default: You have my word. Give me you what you've got, and we'll leave. You're making a deal with him?! He needs to be put down! SynthBoss: The password to get into the stash is "Mad Orca". Inst301BranchBossExtort
Scene SceneDialogue Custom Player Default: Hell no. I'll think just take what I want. This is going to be a pleasure. SynthBoss: If that's the way you want it, then let's finish this. locked and loaded / SinisterSmile Inst301BranchBossExtort
Scene SceneDialogue Custom Player Default: On second thought, nah. A wise choice, soldier. SynthBoss: If that's the way you want it, then let's finish this. Inst301BranchBossExtort
Scene SceneDialogue Custom Player Default: And if I refuse? Why are we even discussing this? It's obvious how this is going to play out. SynthBoss: If that's the way you want it, then let's finish this. Irritated Inst301BranchBossExtort
Scene SceneDialogue Custom All right, hopefully there's something useful here. Confident AO_Companion_LoiterSearch_Scene
Scene SceneDialogue Custom Let's see what we've found. Neutral AO_Companion_LoiterSearch_Scene
Scene SceneDialogue Custom I wonder what's in here? Question AO_Companion_LoiterSearch_Scene
Scene SceneDialogue Custom I can't do that... it's secured. as in "I can't do that, because the thing you asked me to open is locked" / Irritated AO_Companion_LoiterSearch_Scene
Scene SceneDialogue Custom That's locked up tight. as in "I can't do that, because the thing you asked me to open is locked" / Irritated AO_Companion_LoiterSearch_Scene
Scene SceneDialogue Custom I'd like to, but I can't get through the lock. as in "I can't do that, because the thing you asked me to open is locked" / Irritated AO_Companion_LoiterSearch_Scene
Scene SceneDialogue Custom Perfect. Got some armor here. Found a hunk of armor in a container. / Neutral AO_Companion_LoiterSearch_Scene
Scene SceneDialogue Custom If you're interested, I've found a piece of armor. Found a hunk of armor in a container. / Neutral AO_Companion_LoiterSearch_Scene
Scene SceneDialogue Custom Ah, armor... good. Found a hunk of armor in a container. / Neutral AO_Companion_LoiterSearch_Scene
Scene SceneDialogue Custom Found some Stims. scrounging in a container, calling over to player. / Neutral AO_Companion_LoiterSearch_Scene
Scene SceneDialogue Custom Got more Stims for your first aid kit. scrounging in a container, calling over to player. / Neutral AO_Companion_LoiterSearch_Scene
Scene SceneDialogue Custom Need some Stims? Found a few. scrounging in a container, calling over to player. / Neutral AO_Companion_LoiterSearch_Scene
Scene SceneDialogue Custom Found an assortment of chems. scrounging in a container, calling over to player. / Neutral AO_Companion_LoiterSearch_Scene
Scene SceneDialogue Custom I see a few chems in here. Need them? scrounging in a container, calling over to player. / Neutral AO_Companion_LoiterSearch_Scene
Scene SceneDialogue Custom Well, if you were hoping for chems, you're in luck. scrounging in a container, calling over to player. / Neutral AO_Companion_LoiterSearch_Scene
Scene SceneDialogue Custom Found enough to make a meal here. scrounging in a container, calling over to player / Neutral AO_Companion_LoiterSearch_Scene
Scene SceneDialogue Custom Got some food for you in here. scrounging in a container, calling over to player / Neutral AO_Companion_LoiterSearch_Scene
Scene SceneDialogue Custom Found some chow. scrounging in a container, calling over to player / Neutral AO_Companion_LoiterSearch_Scene
Scene SceneDialogue Custom Got some water in here. scrounging in a container, calling over to player / Neutral AO_Companion_LoiterSearch_Scene
Scene SceneDialogue Custom If you're thirsty, I just found some water. scrounging in a container, calling over to player / Neutral AO_Companion_LoiterSearch_Scene
Scene SceneDialogue Custom Found a stash of water. scrounging in a container, calling over to player / Neutral AO_Companion_LoiterSearch_Scene
Scene SceneDialogue Custom Found alcoholic spirits in here. Try not to get drunk. scrounging in a container, calling over to player. / Happy AO_Companion_LoiterSearch_Scene
Scene SceneDialogue Custom Looks like a liquor stash. scrounging in a container, calling over to player. / Happy AO_Companion_LoiterSearch_Scene
Scene SceneDialogue Custom Not much but a few bottles of liquor. PLEASE RE-RECORD - scrounging in a container, calling over to player. / Happy AO_Companion_LoiterSearch_Scene
Scene SceneDialogue Custom Found an ammunition drop. scrounging in a container, calling over to player / Neutral AO_Companion_LoiterSearch_Scene
Scene SceneDialogue Custom Got some ammo in here. scrounging in a container, calling over to player / Neutral AO_Companion_LoiterSearch_Scene
Scene SceneDialogue Custom Found some ammo. Better stock up. scrounging in a container, calling over to player / Neutral AO_Companion_LoiterSearch_Scene
Scene SceneDialogue Custom Excellent. We have a weapon in here. Happy to find some weapons. / Happy AO_Companion_LoiterSearch_Scene
Scene SceneDialogue Custom Found a firearm. Happy to find some weapons. / Happy AO_Companion_LoiterSearch_Scene
Scene SceneDialogue Custom Never can have too many weapons. Happy to find some weapons. / Happy AO_Companion_LoiterSearch_Scene
Scene SceneDialogue Custom Well, this is quite a find. scrounging in a container, calling over to player / Neutral AO_Companion_LoiterSearch_Scene
Scene SceneDialogue Custom Found a good bunch of stuff here. scrounging in a container, calling over to player / Neutral AO_Companion_LoiterSearch_Scene
Scene SceneDialogue Custom There's some useful things in here. Take a look. scrounging in a container, calling over to player / Neutral AO_Companion_LoiterSearch_Scene
Scene SceneDialogue Custom Just a bunch of junk. What a waste of time. scrounging in a container, calling over to player / Irritated AO_Companion_LoiterSearch_Scene
Scene SceneDialogue Custom Don't get excited. It's just some scrap. scrounging in a container, calling over to player / Irritated AO_Companion_LoiterSearch_Scene
Scene SceneDialogue Custom Nothing. Just a pile of junk. scrounging in a container, calling over to player / Irritated AO_Companion_LoiterSearch_Scene
Scene SceneDialogue Custom BoS303Ingram: That's where we're headed. Hope you don't mind a little company, because I'm coming with you. We appreciate the offer, Proctor. Player Default: It would be helpful if you tagged along. BoS303_01_Stage10
Scene SceneDialogue Custom BoS303Ingram: That's if you don't mind a little company of course. We appreciate the offer, Proctor. Player Default: It would be helpful if you tagged along. BoS303_01_Stage10PrePrime
Scene SceneDialogue Custom BoS303Ingram: That's if you don't mind a little company of course. We appreciate the offer, Proctor. Player Default: It would be helpful if you tagged along. BoS303_01_Stage10PostPrime
Scene SceneDialogue Custom BoS303Ingram: All right, let's head into the lab. Can't wait to get a look at the place. Keep your weapons ready... more synths could port in at any moment. Stern BoS303_03_Roof
Scene SceneDialogue Custom BoS303Ingram: It must have been moved. Let's check out that terminal over there. All right, you heard the Proctor. We'll search floor-by-floor if necessary. giving orders BoS303_04_MissingAgitator
Scene SceneDialogue Custom BoS303Ingram: Damn it! They've knocked out the power to the elevators. They're playing for time, trying to trap us on the upper levels while they bring in reinforcements. BoS303_07_PowerLoss
Scene SceneDialogue Custom BoS303Ingram: There it is... Mass Fusion's reactor. Don't make them like that anymore. The Institute does. That's why we're here. grim / Stern BoS303_09_ViewReactor
Scene SceneDialogue Custom BoS303Ingram: I'll communicate with you though their intercom system while I monitor everything from out here. Don't worry. If the radiation turns you feral, I'll put you out of your misery. half joking - or are you? play with it / SinisterSmile BoS303_10_BeforeEnteringChamber
Scene SceneDialogue Custom BoS303Ingram: The Institute must have sent reinforcements. Remember... conserve your ammo and short, controlled bursts. BoS303Ingram: I'll help hold them off, just make sure you get the Agitator out of here! BoS303_14_ElevatorToLobby
Scene SceneDialogue Custom Player Default: Done. Keep away from me, you filthy Ghoul. Dogmeat: (sad whimper) Angry COMHancockPickUpScene
Scene SceneDialogue Custom Jabberbot: Assailant route tracked. Pursuit possible to Northwest. We're still on track. Hopefully he's not much further. Dogmeat: (alert bark) Site04_RobotConversation
Scene SceneDialogue Custom Now that we're done, I'd advise a hasty retreat before the deathclaw decides to "thank" us personally. grim / Stern MS05B_ReturnEggToNest
Topic PlayerDialogue Custom It's a shame these people have to live in fear, sheltering in this old stadium when all those perfectly good buildings are still standing outside.
Topic PlayerDialogue Custom Safeties off. I don't like the look of this place one bit.
Topic PlayerDialogue Custom This place is barbaric. Is this really how far society has fallen? Disgust
Topic PlayerDialogue Custom Having the Prydwen moored above the airport keeps the Brotherhood within striking distance of the city. Confident
Topic PlayerDialogue Custom Interesting. A structure in this condition might contain pristine pre-war artifacts. We should search it carefully.
Topic PlayerDialogue Custom All signs point to this location being extremely dangerous. We should proceed with caution.
Topic PlayerDialogue Custom If there's really buried treasure in Jamaica Plain, I hope it's something that the Brotherhood would find useful.
Topic PlayerDialogue Custom Vault-Tec built places like this to conduct unethical experiments on human beings. Just thinking about it makes me sick. Disgust
Topic PlayerDialogue Custom A submarine would be a valuable addition to the Brotherhood's arsenal. Perhaps we'll learn something useful about them while we're here.
Topic PlayerDialogue Custom This flotilla of junk looks suitable for the scum that calls it home.
Topic PlayerDialogue Custom It's going to take years to get the stench of Super Mutant out of here after we've exterminated them.
Topic PlayerDialogue Custom Looks like a bomb storage and disposal facility. Watch what you shoot at in here.
Topic PlayerDialogue Custom If the Minutemen had been more organized, they wouldn't have had to abandon this fortification.
Topic PlayerDialogue Custom The Minutemen remind me of the Brotherhood when Elder Lyons was in charge... unfocused and far too charitable for their own good.
Topic PlayerDialogue Custom Looks suspiciously like a prison camp. We should proceed with caution. Concerned
Topic PlayerDialogue Custom The putrid stink of dishonesty hangs heavy in the air here... or maybe it's just the brahmin.
Scene SceneDialogue Custom Well done, soldier. One less synth makes the world a better place. Companion: Next time you're thinkin' of lettin' someone off the hook, ask them to pay up first. You missed a golden opportunity. FFDiamondCity10_021_Companion
Scene SceneDialogue Custom Do you have any idea what you've done, soldier?! You've let an enemy of the Brotherhood go free! Companion: Well, scratch one wolf in sheep's clothin'. I guess we're done here. Angry FFDiamondCity10_021_Companion
Scene SceneDialogue Custom One less synth in the world puts the Brotherhood one step closer to complete victory in the Commonwealth. FFDiamondCity10_021_Companion
Scene SceneDialogue Custom I want you to take it easy for a while, Rhys. You almost bought it when those ferals rushed us. Rhys: Don't worry about me, sir. I can still pull my own weight. Concerned ConvBoSPoliceStation06Scene
Scene SceneDialogue Custom Rhys: Don't worry about me, sir. I can still pull my own weight. I said take it easy. That means no long range patrols or recon sweeps until further notice. Understood, Knight? Rhys: Yes, sir. superior officer mode / Stern ConvBoSPoliceStation06Scene
Scene SceneDialogue Custom Haylen: Excuse me, sir. We're running a little low on meds and stims. We could sure use another supply run. Not yet, Haylen. I don't want to take any chances until our reinforcements arrive. Haylen: But sir, I really think that... ConvBoSPoliceStation05Scene
Scene SceneDialogue Custom Haylen: But sir, I really think that... I've made up my mind. No more supply runs until further notice, and that's the end of it. Confident ConvBoSPoliceStation05Scene
Scene SceneDialogue Custom Did you see that? Some sort of streak of light... or maybe a vehicle of some kind. Surprised UFOCrashQuestFlybyReaction
Scene SceneDialogue Custom Sounds like something crash landed... we should investigate immediately. UFOCrashQuestImpactReaction
Scene SceneDialogue Custom NPCMPaladinDanse: If we both go charging in there, he's going to panic. I'll stay out here and cover our rear. You deal with Clarke. See if you can talk him down and get some answers to this mess. Keeping his voice down. / Stern BoSM02DanseOverrides_DanseStage235_Approach
Scene SceneDialogue Custom Hold up! Keeping his voice down. / Stern BoSM02DanseOverrides_DanseStage235_ApproachCallout
Miscellaneous Miscellaneous Greeting If we both go charging in there, he's going to panic. BoSPaladinDanse: I'll stay out here and cover our rear. You deal with Clarke. See if you can talk him down and get some answers to this mess. Keeping his voice down / Concerned BoSM02DanseOverrides_DanseStage235_Approach
Scene SceneDialogue Custom Reporting in, Elder. Target: You're doing a remarkable job, Paladin Danse. Keep up the good work. saluting a superior officer CIS_ChatWithNPC_DanseScene
Scene SceneDialogue Custom Everything running smoothly, Proctor Ingram? Target: You're doing a remarkable job, Paladin Danse. Keep up the good work. talking to fellow soldier / Neutral CIS_ChatWithNPC_DanseScene
Scene SceneDialogue Custom Any discoveries worth mentioning, Proctor Quinlan? Target: You're doing a remarkable job, Paladin Danse. Keep up the good work. saluting a superior officer / Confident CIS_ChatWithNPC_DanseScene
Scene SceneDialogue Custom Proctor Teagan. Anything interesting turn up from our recon teams? Target: You're doing a remarkable job, Paladin Danse. Keep up the good work. saluting a superior officer / Confident CIS_ChatWithNPC_DanseScene
Scene SceneDialogue Custom Lancer-Captain Kells. How's the Prydwen faring, sir? Target: You're doing a remarkable job, Paladin Danse. Keep up the good work. saluting a superior officer / Confident CIS_ChatWithNPC_DanseScene
Scene SceneDialogue Custom How's the crew doing, Doctor? Target: You're doing a remarkable job, Paladin Danse. Keep up the good work. Confident CIS_ChatWithNPC_DanseScene
Scene SceneDialogue Custom Anything to report, Knight? Target: You're doing a remarkable job, Paladin Danse. Keep up the good work. Confident CIS_ChatWithNPC_DanseScene
Scene SceneDialogue Custom How are you feeling, Haylen? You hanging in there? Target: You're doing a remarkable job, Paladin Danse. Keep up the good work. friendlier tone / Friendly CIS_ChatWithNPC_DanseScene
Scene SceneDialogue Custom Scribe Neriah. All's well with your... zoo here? Target: You're doing a remarkable job, Paladin Danse. Keep up the good work. not sure what else to call her collection of animals / Confident CIS_ChatWithNPC_DanseScene
Scene SceneDialogue Custom Target: You're doing a remarkable job, Paladin Danse. Keep up the good work. Get out of my sight, filthy ghoul! Target: Gah... you're from the Brotherhood! Keep away from me! Angry CIS_ChatWithNPC_DanseScene
Miscellaneous Miscellaneous SharedInfo Player Default: That's all for now. Not a problem. COMDanseTalk_TalkScene
Miscellaneous Miscellaneous SharedInfo Player Default: That's all for now. Affirmative. COMDanseTalk_TalkScene
Scene SceneDialogue Custom Player Default: That's all for now. Very well. Confident COMDanseTalk_TalkScene
Scene SceneDialogue Custom Player Default: We should go our separate ways. I'll head back to the bunker and wait for you there. Just be careful. Player just dismissed you. / Concerned COMDanseTalk_TalkScene
Scene SceneDialogue Custom If anything happened to you... I honestly don't know what I'd do. Concerned COMDanseTalk_TalkScene
Scene SceneDialogue Custom Player Default: We should go our separate ways. Very well. Just remember everything I've taught you and you'll do just fine. Player just dismissed you. / Friendly COMDanseTalk_TalkScene
Scene SceneDialogue Custom Keep your gun loaded and watch your back out there. Friendly COMDanseTalk_TalkScene
Scene SceneDialogue Custom Player Default: We should go our separate ways. Affirmative. I'll see what I can do to make myself useful while you're gone. Player just dismissed you. / Friendly COMDanseTalk_TalkScene
Scene SceneDialogue Custom Ad victoriam. Friendly COMDanseTalk_TalkScene
Scene SceneDialogue Custom Player Default: We should go our separate ways. I'm not going to lie to you. I think this is a foolish decision... but it's yours to make. Player just dismissed you. / Irritated COMDanseTalk_TalkScene
Scene SceneDialogue Custom Come back alive, soldier. Stern COMDanseTalk_TalkScene
Scene SceneDialogue Custom Player Default: We should go our separate ways. Fine, but avoiding me isn't going to solve the problem. Player just dismissed you. / Irritated COMDanseTalk_TalkScene
Scene SceneDialogue Custom Take some time to collect yourself, then come find me when you're ready to get back to business. Irritated COMDanseTalk_TalkScene
Scene SceneDialogue Custom Player Default: We should go our separate ways. Agreed. Remaining as a team is a complete waste of time and resources. Player just dismissed you. / Angry COMDanseTalk_TalkScene
Scene SceneDialogue Custom Perhaps next time you'll realize that there are consequences for your actions. Irritated COMDanseTalk_TalkScene
Scene SceneDialogue Custom You stood up to Elder Maxson for me. I'll never forget that for as long as I live. Talking to your best friend. / Happy COMDanseTalk_RelationshipScene
Scene SceneDialogue Custom You stopped me from doubting the validity of my own existence. Words can't describe how much that meant to me. Talking to your best friend. / Happy COMDanseTalk_RelationshipScene
Scene SceneDialogue Custom After I met you, my life changed for the better. That's the nature of true friendship. Talking to your best friend. / Happy COMDanseTalk_RelationshipScene
Scene SceneDialogue Custom When my true identity was revealed, you still treated me with dignity and respect. I'm forever in your debt. Talking to your best friend. / Happy COMDanseTalk_RelationshipScene
Scene SceneDialogue Custom You're the closest thing I've had to family... the brother that I never had. Talking to your best friend. / Happy COMDanseTalk_RelationshipScene
Scene SceneDialogue Custom You're the closest thing I've had to family... the sister that I never had. Talking to your best friend. / Happy COMDanseTalk_RelationshipScene
Scene SceneDialogue Custom You're one hell of a soldier and I'm proud to call you my friend. Talking to a good friend. / Happy COMDanseTalk_RelationshipScene
Scene SceneDialogue Custom I'd trust you with my life... and I assure you, that trust doesn't come easy. Talking to a good friend. / Friendly COMDanseTalk_RelationshipScene
Scene SceneDialogue Custom I wouldn't want to smash Super Mutant skulls with anyone else. Talking to a good friend. / Friendly COMDanseTalk_RelationshipScene
Scene SceneDialogue Custom You've earned my respect, soldier. I hope that means something to you. Talking to a good friend. / Friendly COMDanseTalk_RelationshipScene
Scene SceneDialogue Custom I'm glad you've adapted to the ideals I've been trying to teach. Keep up the good work, soldier. Talking to a good friend. / Friendly COMDanseTalk_RelationshipScene
Scene SceneDialogue Custom I haven't been able to make that evaluation yet. When I do, I'll let you know. Talking to someone you've got mixed feelings for. / Neutral COMDanseTalk_RelationshipScene
Scene SceneDialogue Custom I think we have the potential to be quite an effective team... if you learn to cooperate. Talking to someone you've got mixed feelings for. / Neutral COMDanseTalk_RelationshipScene
Scene SceneDialogue Custom I'll inform you when I'm ready to make that kind of determination. Talking to someone you've got mixed feelings for. / Neutral COMDanseTalk_RelationshipScene
Scene SceneDialogue Custom I'm not sure right now. Perhaps you should ask me that later. Talking to someone you've got mixed feelings for. / Neutral COMDanseTalk_RelationshipScene
Scene SceneDialogue Custom I don't see how this is a relevant question right now. Talking to someone you've got mixed feelings for. / Neutral COMDanseTalk_RelationshipScene
Scene SceneDialogue Custom When it comes to being an effective soldier, you really have a lot to learn. Talking to someone you're not pleased with. / Irritated COMDanseTalk_RelationshipScene
Scene SceneDialogue Custom Honestly, I don't think we're an effective team right now. Talking to someone you're not pleased with. / Irritated COMDanseTalk_RelationshipScene
Scene SceneDialogue Custom I think you're a loose cannon and at this rate, you're going to wind up dead. Talking to someone you're not pleased with. / Irritated COMDanseTalk_RelationshipScene
Scene SceneDialogue Custom Judging from your behavior, it's obvious you don't intend to treat our teamwork seriously. Talking to someone you're not pleased with. / Irritated COMDanseTalk_RelationshipScene
Scene SceneDialogue Custom Your teamwork is on a downward trajectory. You need to do something about it before it's too late. Talking to someone you're not pleased with. / Irritated COMDanseTalk_RelationshipScene
Scene SceneDialogue Custom You're a disgrace to the Brotherhood... and to yourself. Talking to someone you loathe. / Angry COMDanseTalk_RelationshipScene
Scene SceneDialogue Custom You should be ashamed of yourself, soldier. Talking to someone you loathe. / Angry COMDanseTalk_RelationshipScene
Scene SceneDialogue Custom Your level of cooperation has been so low, I'm honestly at a loss for words. Talking to someone you loathe / Angry COMDanseTalk_RelationshipScene
Scene SceneDialogue Custom Just stay away from me, soldier... before I say or do something I'll regret. Talking to someone you loathe. / Angry COMDanseTalk_RelationshipScene
Scene SceneDialogue Custom You've got a lot of nerve asking me that after everything you've done to rip our team apart. Talking to someone you loathe. / Angry COMDanseTalk_RelationshipScene
Scene SceneDialogue Custom Being with you has made me realize that I never want to be alone again. You're speaking to someone you're desperately in love with. / Happy COMDanseTalk_RelationshipScene
Scene SceneDialogue Custom If a machine and a human can learn to live in harmony, then anything's possible. You're speaking to someone you're desperately in love with. / Happy COMDanseTalk_RelationshipScene
Scene SceneDialogue Custom Whatever caused our fates to intertwine would never let them unravel. You're speaking to someone you're desperately in love with. / Happy COMDanseTalk_RelationshipScene
Scene SceneDialogue Custom Things couldn't be better between us... and for the first time in my life, I'm truly happy. You're speaking to someone you're desperately in love with. / Happy COMDanseTalk_RelationshipScene
Scene SceneDialogue Custom You've taught me what being close to someone really means. I'll cherish that forever. You're speaking to someone you're desperately in love with. / Happy COMDanseTalk_RelationshipScene
Miscellaneous Miscellaneous Greeting What the hell do you want? Player Default: How do you feel about us? Angry COMDanseTalk_TalkScene
Miscellaneous Miscellaneous Greeting You better have a good reason for bothering me. Player Default: How do you feel about us? Angry COMDanseTalk_TalkScene
Miscellaneous Miscellaneous Greeting Well, what is it? Player Default: How do you feel about us? Angry COMDanseTalk_TalkScene
Miscellaneous Miscellaneous Greeting Again? What do you want now? Player Default: How do you feel about us? Angry COMDanseTalk_TalkScene
Miscellaneous Miscellaneous Greeting What's so important? Player Default: How do you feel about us? Angry COMDanseTalk_TalkScene
Miscellaneous Miscellaneous Greeting Yeah? What do you want? Player Default: How do you feel about us? Irritated COMDanseTalk_TalkScene
Miscellaneous Miscellaneous Greeting Yeah, what? Player Default: How do you feel about us? Irritated COMDanseTalk_TalkScene
Miscellaneous Miscellaneous Greeting Is there a reason we're talking right now? Player Default: How do you feel about us? Irritated COMDanseTalk_TalkScene
Miscellaneous Miscellaneous Greeting I trust this won't take up too much of my time? Player Default: How do you feel about us? Irritated COMDanseTalk_TalkScene
Miscellaneous Miscellaneous Greeting Well, what is it now? Player Default: How do you feel about us? Irritated COMDanseTalk_TalkScene
Miscellaneous Miscellaneous Greeting Yes? Player Default: How do you feel about us? Question COMDanseTalk_TalkScene
Miscellaneous Miscellaneous Greeting What's on your mind? Player Default: How do you feel about us? Question COMDanseTalk_TalkScene
Miscellaneous Miscellaneous Greeting Yeah? Player Default: How do you feel about us? Question COMDanseTalk_TalkScene
Miscellaneous Miscellaneous Greeting What's up? Player Default: How do you feel about us? Question COMDanseTalk_TalkScene
Miscellaneous Miscellaneous Greeting What do you want? Player Default: How do you feel about us? Question COMDanseTalk_TalkScene
Miscellaneous Miscellaneous Greeting You need to talk? Player Default: How do you feel about us? Friendly COMDanseTalk_TalkScene
Miscellaneous Miscellaneous Greeting Inquiring about anything in particular? Player Default: How do you feel about us? Friendly COMDanseTalk_TalkScene
Miscellaneous Miscellaneous Greeting Is something amiss? Player Default: How do you feel about us? Friendly COMDanseTalk_TalkScene
Miscellaneous Miscellaneous Greeting What's the matter? Player Default: How do you feel about us? Concerned COMDanseTalk_TalkScene
Miscellaneous Miscellaneous Greeting Can I help? Player Default: How do you feel about us? Friendly COMDanseTalk_TalkScene
Miscellaneous Miscellaneous Greeting Is there something bothering you? Player Default: How do you feel about us? Friendly COMDanseTalk_TalkScene
Miscellaneous Miscellaneous Greeting I trust that everything's okay? Player Default: How do you feel about us? Friendly COMDanseTalk_TalkScene
Miscellaneous Miscellaneous Greeting I wouldn't mind stopping a moment to talk. Player Default: How do you feel about us? Friendly COMDanseTalk_TalkScene
Miscellaneous Miscellaneous Greeting If you need anything, you let me know. Player Default: How do you feel about us? Friendly COMDanseTalk_TalkScene
Miscellaneous Miscellaneous Greeting Just ask, and I'll try to help. Player Default: How do you feel about us? Friendly COMDanseTalk_TalkScene
Miscellaneous Miscellaneous Greeting If something's wrong, I want to know. Player Default: How do you feel about us? Concerned COMDanseTalk_TalkScene
Miscellaneous Miscellaneous Greeting You've got my full attention. Player Default: How do you feel about us? Friendly COMDanseTalk_TalkScene
Miscellaneous Miscellaneous Greeting If you want to talk, I'm here for you. Player Default: How do you feel about us? Flirting COMDanseTalk_TalkScene
Miscellaneous Miscellaneous Greeting Speak your mind, I promise not to judge. Player Default: How do you feel about us? Friendly COMDanseTalk_TalkScene
Miscellaneous Miscellaneous Greeting If there's anything you need, you just say the word. Player Default: How do you feel about us? Friendly COMDanseTalk_TalkScene
Miscellaneous Miscellaneous Greeting Have something for me? Player Default: How do you feel about us? Friendly COMDanseTalk_TalkScene
Miscellaneous Miscellaneous Idle I trust we're following this "Freedom Trail" with the intention of finding and eliminating the Railroad. Irritated
Miscellaneous Miscellaneous Idle Doctor Amari appears to be placing her faith in technology... maybe it's time you do the same. Confident
Miscellaneous Miscellaneous Idle Traveling within someone else's memories must have been quite an experience. Impressed
Miscellaneous Miscellaneous Idle I'm certain that whatever you discovered while experiencing Kellogg's past will eventually lead you to your missing son. Confident
Miscellaneous Miscellaneous Idle If this "Doctor Virgil" doesn't have a way to find your son, I'd recommend exterminating him without hesitation. Angry
Miscellaneous Miscellaneous Idle So that's the supposedly terrifying Institute Courser? Didn't put up much of a fight. I've killed ferals that were more tenacious. Sarcastic
Miscellaneous Miscellaneous Idle Now, let's take that chip you recovered and have it decrypted as soon as possible. Confident
Miscellaneous Miscellaneous Idle This teleportation device you're building is a feat of engineering genius. Impressed
Miscellaneous Miscellaneous Idle It's a crime that the Institute is exploiting this technology for their own nefarious purposes. Irritated
Miscellaneous Miscellaneous Idle So, it appears your infiltration of the Institute was a success. It's a pleasure to see you again, soldier. Impressed
Miscellaneous Miscellaneous Idle You should be proud of what you've done, soldier. Friendly
Miscellaneous Miscellaneous Idle Destroying the Institute wasn't simply a victory for the Brotherhood, it ensures the survival of humanity itself. Well done. Impressed
Miscellaneous Miscellaneous Idle Ridding the Commonwealth of that mutant scum and securing the Fat Man shells is a job well done, soldier. Confident
Miscellaneous Miscellaneous Idle I'm pleased to see that you're taking my advice to heart and honoring the tenets of the Brotherhood. Friendly
Miscellaneous Miscellaneous Idle Rebuilding Liberty Prime will ensure our victory over our adversaries in the Commonwealth. Confident
Miscellaneous Miscellaneous Idle I don't know what else to say to you. It's difficult to express my appreciation in words. Friendly
Miscellaneous Miscellaneous Idle Just... thank you for believing in me. I promise I'll do whatever it takes to repay your kindness. Friendly
Miscellaneous Miscellaneous Idle The Railroad was rife with traitors and sympathizers. Destroying them was the only was to ensure the security of the Commonwealth. Confident
Miscellaneous Miscellaneous Idle Keeping the Beryllium Agitator out of the Institute's hands should be your top priority. Who knows what they intend to do with such a potent device. Confident
Miscellaneous Miscellaneous Idle Getting Liberty Prime running is a proud moment for the Brotherhood. Confident
Miscellaneous Miscellaneous Idle My only regret is that I wasn't there to see it with my own eyes. Somber
Miscellaneous Miscellaneous Idle Defeating that Deathclaw was quite a feat of combat prowess. Well done, soldier. Impressed
Miscellaneous Miscellaneous Idle I wish you'd focus your attention on Brotherhood matters, but the Minutemen seem noble enough to assist. Lead on. Confident
Miscellaneous Miscellaneous Idle Those mirelurks were no match for our superior firepower. Let's continue to our next objective. Confident
Miscellaneous Miscellaneous Idle Killing that Mirelurk Queen was quite an accomplishment, soldier. You should be proud. Confident
Miscellaneous Miscellaneous Idle If the armory that Shaw's describing truly exists, we should definitely follow her lead. Confident
Miscellaneous Miscellaneous Idle It may contain weapons or technology the Brotherhood would find useful... after the Minutemen are done with them, of course. play with this line / Confident
Miscellaneous Miscellaneous Idle The armory contains quite a collection of useful weapons. It's a shame you're electing to give all of it to the Minutemen. Confident
Miscellaneous Miscellaneous Idle Allowing the Minutemen to use a weapon of this magnitude is tactically irresponsible. Concerned
Miscellaneous Miscellaneous Idle Don't you realize that you may have just handed them the tools to destroy the Brotherhood? rhetorical / Irritated
Miscellaneous Miscellaneous Greeting Move along, civilian. There's nothing for you here. Irritated