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Darion

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Darion
FO02 NPC Darion.png
Biography and appearance
RaceHuman
GenderMale
AffiliationNew Khans
RoleLeader
LocationVault 15
FamilyGarl (father)[1]
Dialogue FileBcdarion.msg
Gameplay
QuestsKill Darion
Statistics
SPECIALStrength: 7
Perception: 6
Endurance: 7
Charisma: 4
Intelligence: 4
Agility: 6
Luck: 5
Derived StatsHit points: 80
Armor class: 21
Action points: 8
Carry weight: 200
Unarmed damage: 0
Melee damage: 2
Sequence: 12
Healing rate: 2
Experience points: 150
Normal DT/DR: 2/25%
Laser DT/DR: 0/20%
Fire DT/DR: 0/20%
Plasma DT/DR: 0/10%
Electrical DT/DR: 0/30%
EMP DT/DR: 0/500%
Explode DT/DR: 0/20%
Tag SkillsSmall Guns: 50%
Big Guns: 110%
Energy Weapons: 50%
Unarmed: 85%
Melee Weapons: 80%
Technical
Proto id00000166 (Rondo)
 
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Gametitle-FO2.png

So, here you are at last. The savior of the downtrodden, the righter of wrongs, the icon of hope for humanity. What a dumb-ass! Well, before you start any boring speeches, I'd just like to say that I'm not fucking interested. Let's just cut to the chase and get this over with. Baddog, kill!

Darion is the leader of the New Khans in Fallout 2.

Background[edit | edit source]

An older man with thin, gray hair, Darion is in good shape for his age. What keeps him going are two things: Hate and fear. The former is directed on President Tandi of the New California Republic, whom he blames for all the miseries in his life and then some. The latter is paranoia derived from survivor's guilt, that one day the Vault Dweller would return to kill him.[2]

Why is the Dweller important? Darion is the son of Garl[1] and was originally a part of his father's war band, a Khan through and through. When Garl made the mistake of kidnapping Tandi back in 2162, Aradesh asked the Dweller to save his daughter. The Khans never knew what hit them and the war band was wiped out, breaking the Khans in New California. Darion hid during the fighting, the only reason he survived. This trauma was the foundation of all his future life.[2]

For eighty years, he plotted his revenge and rebuilt his gang. By 2241, he became strong enough to occupy Vault 15 right under the Republic's nose, putting up a smoke screen in the form of the Squat under Zeke. He even managed to plant a spy right in the Congress Hall of the NCR. However, years of living under stress and paranoia had taken its toll. Although fit for a veritable ancient (nearing one hundred years, much like Tandi), Darion is a mental wreck. He has an enslaved doctor tending to him, trying to prolong his life enough to see revenge.[2]

The Chosen One denied him that luxury. Striking at Vault 15, he wiped out the Neo Khans and Darion, securing the Republic's expansion northwards.[3]

Interactions with the player character[edit | edit source]

Interactions overview[edit | edit source]

Perk empathy synthesizer.png
This character is involved in quests.

Quests[edit | edit source]

  • Kill Darion: Essential for securing the Vault for the NCR. Darion is permanently hostile.

Inventory[edit | edit source]

x
Icon armored vault suit.png
Apparel
Leather armor
Assault carbine icon.png
Weapon
Flamer
Icon briefcase.png
Carried items
$ 300
2x stimpaks
1x Buffout
25x Flamethrower fuel
Icon male severed head.png
Drops on death
empty

Appearances[edit | edit source]

Darion appears as "Darion" only in Fallout 2.

References

  1. 1.0 1.1 Fallout 2 Official Strategies & Secrets p.201-202: "10. Doc Jones. The good doctor here in the medical bay (see Figure 10.9) is a prisoner of the gang. From him, you can find out that this gang of Raiders is none other than the descendants of the Khans, the Raiders who kidnapped Tandi in Fallout 1. Darion, the leader of the reborn Khans, is the son of Garl and would like to destroy Tandi for the havoc she, and your ancestor the Vault Dweller, visited upon his father's band of Raiders. After you learn of that from the doc, he'll heal you if you need it, as long as you haven't hurt any of the squatters (#1)."
  2. 2.0 2.1 2.2 The Chosen One: "{132}{}{What can you tell me about Darion?}"
    Jones: "{148}{}{Darion is a mental case, plain and simple. He's got more spooks in his head than his dog has fleas. As far as I can figure it, he was a member of another gang called the Khans. They kidnapped this girl, Tandi, and held her for ransom. Her father didn't take kindly to that, and hired some merc to get her back. Darion was the only one to come out alive.}"
    Jones: "{168}{}{Now he's paranoid. He believes that Tandi is out to get him. He's obsessed with revenge, and he wants Tandi dead. He's riddled with guilt 'cause he hid and lived, rather than dying with his gang... and the list goes on and on.}"
    (Bcjones.msg)
  3. Canon Fallout 2 endings.
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