Davison

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Davison
22380 20180913155853 1.png
Biography and appearance
RaceMariposa super mutant (nightkin)
GenderMale
AffiliationUnity (formerly)
Davison's nightkin
Antlerism
RoleCaptain in the Unity (formerly)
Leader of Davison's nightkin
LocationREPCONN test site
Dialogue FileDavison's dialogue
Gameplay
QuestsCome Fly With Me
Statistics
AlignmentEvil
SPECIALStrength: 10
Perception: 6
Endurance: 9
Charisma: 5
Intelligence: 4
Agility: 5
Luck: 5
Derived StatsHit Points: 360 → 480
DT: 0
Carry Weight: 250
Critical Chance: 5%
Melee Damage: 5
Poison Resistance: 40%
Radiation Resistance: 16%
Unarmed Damage: 5.5
perk: Nightkin Toughness (DR: 30%)
perk: Ninja (+15% critical chance)
Tag SkillsCombat skill: 100
Level12 → 16
Technical
Base ID0007f8e1Ref ID0007f8c0
ActorMarc Graue
DesignerJohn Gonzalez (written by)
 
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Gametitle-FNV.png

What's that, Antler? We have a visitor? An assassin, more like! I say kill it, Antler. For safe's sake! Huh? ...Okay, Antler. I'll ask. Hi, human. Why you come here?

— Davison, Fallout: New Vegas

Davison is the leader of a group of nightkin who are looking for Stealth Boys in the REPCONN test site in Fallout: New Vegas.

Background[edit | edit source]

Davison was once a captain in the Unity's service, leading the Master's elite, the nightkin, into combat. However, ever since the fall of the Master in 2162, his mental state has been steadily deteriorating, both as a result of his wandering through the desert and use of Stealth Boys. The factors coalesced into a particularly severe mental disorders characterized by delusions and schizophrenia. Following a brief stay with Marcus at Jacobstown, who tried to take care of the nightkin as best they could, Davison took his nightkin out into the wastelands again, following the guidance of Antler.[1] Antler is the new master of Davison and his nightkin, one they carry with themselves everywhere they go (mostly because it's a bleached brahmin skull).[2]

In recent times, the nightkin seized REPCONN test site, descending on the Bright Brotherhood and taking them by surprise. The reason? Davison found a shipment invoice detailing a shipment of 144 Stealth Boys to the site. As nightkin struggle to cope with being exposed whenever they're not cloaked by one of these devices, this was an Antlersend to the nightkin. [3][4] Although they killed nearly a half of Bright's followers and turned the test site upside down, the mutants have failed to uncover any trace of the Stealth Boy stash. The only place they haven't checked is the storage room where Harland holed himself up after the nightkin chased him into a corner. However, Davison is unwilling to waste the lives on his followers on rushing Harland through the traps and the ghoul's rifle, so he and his followers are stuck in a holding pattern until someone breaks the stalemate.[5]

Personality[edit | edit source]

Like many nightkin that had the misfortune of losing most of their intelligence, Davison is aggressive, impatient, and suspicious.[6] Paired with his paranoid schizophrenia from prolonged stealth boy use, this makes Davison a difficult man to reason with as he is nothing but distrustful. Along with the schizophrenia, Davison has also developed dissociative identity disorder and projects on to a brahmin skull the personality of "Antler", a prophetic or god-like being that Davison devotes himself to, to cope with the loss of the Master. Ironically, Antler seems to represent a more rational and benevolent side of Davidson, as "he" is the one who is willing to negotiate a peaceful solution with the Courier where Davidson is distrustful and paranoid.[7][8][9]

Interactions with the player character[edit | edit source]

Interactions overview[edit | edit source]

Perk empathy synthesizer.png
This character is involved in quests.

Come Fly With Me

Quests[edit | edit source]

  • Come Fly With Me: Davison provides the option for a peaceful resolution of the quest, by finding a trace of the Stealth Boys. Once the player recovers the shipping e-mails from a terminal in Harland's room, he will move on with his flock, trusting the word of Antler.[10]
    • Note that disturbing Antler in any way will cause him to attack. Antler is the brahmin skull perched on top of the coffee machine on the table before him. This also happens if Davison himself nudges the skull out of position.
    • Killing every nightkin in the basement can also cause him to go hostile, otherwise he will state that he is all alone and wonder where the rest of them went off to.

Inventory[edit | edit source]

MadeMan.svg
Icon armored vault suit.png
Apparel
-
Assault carbine icon.png
Weapon
Bumper sword
Icon briefcase.png
Carried items
Davison's key
Radroach meat or
Ant meat or dog meat
Icon male severed head.png
Drops on death
empty

Appearances[edit | edit source]

Davison appears only in Fallout: New Vegas.

References

  1. Fallout: New Vegas Official Game Guide Collectors Edition p.294-296: "[1.10] Jacobstown
    Marcus, a mild-mannered Super Mutant sheriff of Broken Hills took it upon himself to find a refugee for the "broken-minded" of his kind: low-intelligence Super Mutants and schizophrenic Nightkin. It proved to be more difficult than holding on to Broken Hills, but he eventually decided Jacobstown was a good spot to set up a community. Despite splinter groups (Davidson and Tabatha), Marcus does his best to take care of Lily and the other Super Mutants and Nightkin at Jacobstown."
    (Fallout: New Vegas Official Game Guide Collector's Edition Tour of the Mojave Wasteland)
  2. The Courier: "And who are you, exactly?"
    Davison: "Me? I am devoted to Antler. But before Antler? Hmm... Captain, once. Last name, Davison. First name... don't remember. I commanded a troop of Nightkin. The Master's elite. A great honor, very proud. Something happened. We wandered the desert. Life without Master was... hard. The others' minds going strange, going crazy. But then I found us new master. I find us Antler! Since then, everything's been going really well."
    (Davison's dialogue)
  3. The Courier: "Maybe I can help."
    Davison: "Good. Antler brought us here for a reason... Why was that, Antler? Right! A piece of paper. Shipment invoice. Hundreds of Stealth Boys, sent here a long time ago... But Stealth Boys must be in the one room one we don't search yet - the one we can't search."
    (Davison's dialogue)
  4. The Courier: "I have some Stealth Boys. I could give them to you."
    Davison: "Antler bring us here for hundreds of Stealth Boys, human. Antler thinks big. Antler IS big. Antler don't bring us here for Stealth Boys some puny human carry. Pull head out of your ass."
    (Davison's dialogue)
  5. The Courier: "Why can't you search the last room?"
    Davison: "A ghoul. But not squishy like others. This ghoul is tough. I thought Antler said send my kin into that room, but three died. Ghoul is a crack shot and set traps too. After, I realize I heard Antler wrong. So I lock the door to keep kin out and wait for Antler to tell me what to do. Then you come along. Antler says you are solution."
    (Davison's dialogue)
  6. The Courier: "I came here on behalf of the ghouls upstairs."
    Davison: "A human who is friend to ghouls? Suspicious. You mean the ones upstairs. Antler used intercom, told them stay put. But they want to come down in basement anyways? I cannot allow. My kin are... not right in head like I am. They attack you on sight. Ghouls too. They crazy. Your ghoul friends have to wait until you find what Antler brought us to get."
    (Davison's dialogue)
  7. The Courier: "Are you all right? You sound... strange."
    Davison: "I am in command of my faculties! In command of my troops! Antler guides me in all things! As I in turn guide my kin!"
    (Davison's dialogue)
  8. Davison: "What's that, Antler? We have a visitor? An assassin, more like! I say kill it, Antler. For safe's sake! Huh? ...Okay, Antler. I'll ask. Hi, human. Why you come here?"
    (Davison's dialogue)
  9. The Courier: "I'll find the StealthBoy stockpile for you if your kin will leave this place."
    Davison: "Yes, Antler says we leave here as soon as we get Stealth Boys. Let me give you key. Antler had me lock the door. The ghoul inside not expecting a human. Maybe he don't shoot you. Maybe he will."
    (Davison's dialogue)
  10. The Courier: "There is no stockpile of Stealth Boys in this building."
    Davison: "Liar! The invoice said Stealth Boys here! Antler read it out loud to me!"
    The Courier: "The Stealth Boys were sent here by mistake, then sent back."
    Davison: "But invoice note said Stealth Boys were here! Why can't that note be true? What, Antler? ...But human could be lying! Stealing the Stealth Boys for itself! Oh, Antler... You trust so easy... Your lucky day, human. Antler believe you. Nightkin will follow the new note to find Stealth Boys. Better be there."
    (Davison's dialogue)