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Deacon's dialogue

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Deacon's dialogue
Game Information
NPCDeacon
Technical
Data FileFallout4.esm
Editor IDCompanionDeacon
 
Gametitle-FO4.png
Gametitle-FO4.png

Full dialogue table[edit | edit source]

CATEGORY TYPE SUBTYPE PROMPT DIALOGUE BEFORE RESPONSE TEXT DIALOGUE AFTER SCRIPT NOTES SCENE
Scene SceneDialogue Custom Player Default: It was America's pasttime. A sport that united families on warm summer days. And it wasn't violent. Mostly. And here I thought it was an excuse to get drunk on a week day. Moe: ... I like my version better. MoeGreetSceneBaseball02
Scene SceneDialogue Custom Player Default: The teams would also beat the spectators to death. That's how the term "spectator sport" got started. And don't even ask about the umpire. That thing gives me nightmares. Moe: ... I like my version better. MoeGreetSceneBaseball02
Scene SceneDialogue Custom Player Default: There were balls, strikes, three bases, and home runs. You kept score by how many runners made it to home plate. Of all the things you could say, you went with that. Moe: ... I like my version better. MoeGreetSceneBaseball02
Scene SceneDialogue Custom Player Default: Always believed in freedom of the press. How constitutional of you. Mayor: Oh, I didn't mean to bring you into this argument, good sir. No no no... You look like Diamond City material. 08MayorIntroScene2a
Scene SceneDialogue Custom Player Default: Newspapers just like to stir up trouble. I hear that. Keep me out of the front pages, thank you. Mayor: Oh, I didn't mean to bring you into this argument, good sir. No no no... You look like Diamond City material. agreeing with the player / Happy 08MayorIntroScene2a
Scene SceneDialogue Custom Player Default: You made a mistake, but you can still do the right thing, doctor. Just think this through. Hey, all of us have made mistakes. Big ones, small ones. Don't make it worse here. DocCrocker: You're...you're right. There's one thing I can do. Only one thing's going to make this all better. 004_MS07aCrockerScene02
Scene SceneDialogue Custom Player Default: Oh, screw this. Say "hi" to Earl for me. *sigh* On it. 004_MS07aCrockerScene02
Scene SceneDialogue Custom Player Default: You've killed a man, doctor. You're going to pay for it. Put the gun down, and come with me. You won't get a better deal anywhere, pal. DocCrocker: I... I did it, didn't I? I killed a man. Oh god. There's so much blood. So much blood all over me! 004_MS07aCrockerScene02
Scene SceneDialogue Custom You can lead a horse to water, but sometimes they'll still shoot themselves in the head. Companion: Crocker got exactly what was comin' to him. 004b_MS07aCompanionInterjects
Scene SceneDialogue Custom Justice always leaves a sour taste in my mouth. 004b_MS07aCompanionInterjects
Scene SceneDialogue Custom That little mutt's going to put Nick out of business with that nose of his. Now for Kellogg. Approving, amused - then turns business / Amused MQ106_CompanionDogmeatScene
Scene SceneDialogue Custom Player Default: Then let's go find your home. No arguments here, boss. Billy: Thanks. I live in Quincy. Or at least I used to. But I don't know how to get there. MS01BillyOutOfFridge
Scene SceneDialogue Custom Player Default: You'll have to figure out your own life. Aw, hell. I don't feel so good about this. Billy: I guess I'll just sit here until some monster comes and eats me. MS01BillyOutOfFridge
Scene SceneDialogue Custom Player Default: I hate to tell you this, but your parents are probably dead. It sucks, but it's probably true. Billy: Dead? You really think so? MS01BillyOutOfFridge
Miscellaneous Miscellaneous SharedInfo Jack: You fool! Why didn't you do as I asked? Deacon interjects MS09ParsonsBossRoomLorenzoEscapes
Scene SceneDialogue Custom Player Default: That's really interesting. Just to let you know, If he invites us to join his super-fun cult, I'm bugging out. Jack: I'm glad to hear you say that. It's become my life's work. MS09CabotHouseIntroJack
Scene SceneDialogue Custom Player Default: You can believe whatever wacko theories you want, as long as I get paid. Let's just nod our heads and smile to the crazy person. Jack: Well if that's how you feel, I'll leave you to Edward. He'll be your immediate supervisor. MS09CabotHouseIntroJack
Scene SceneDialogue Custom Player Default: You think aliens created human civilization? Oh, this is going to be good. Jack: Yes, if by "alien" you mean a non-human precursor to the commonly understood founding cultures -- Sumer, Egypt, Assyria. MS09CabotHouseIntroJack
Scene SceneDialogue Custom Player Default: I have a vial of that serum with me. Here, looks like you need it. Eternal life is over-rated. Just ask any ghoul. Emogene: How did you get that? Never mind, I'd rather not know. Thank you so very much. MS09Mission2EmogeneAgeKnow
Scene SceneDialogue Custom Player Default: Thanks for your help. We're the ones helping her. Sheesh. ParsonsGuardCaptain: Sure thing. MS09ParsonsCaptainScene1
Scene SceneDialogue Custom Player Default: So you've just been waiting for me to show up to do something about those assholes? Yeah, who does that? Oh wait, everyone does that. ParsonsGuardCaptain: As far as I remember, I don't answer to you. And yeah, we were waiting for you. MS09ParsonsCaptainScene1
Scene SceneDialogue Custom Player Default: Sorry, I shouldn't have said that. Yeah, don't get your knickers in a twist. ParsonsGuardCaptain: Was that an apology? Now I've seen everything. MS09ParsonsCaptainScene1A
Scene SceneDialogue Custom Player Default: Lucky for you I'm not afraid of a few raiders. You're not? You've seen raiders, right? ParsonsGuardCaptain: Well, then, why don't you get out of my face and go kill them? MS09ParsonsCaptainScene1A
Scene SceneDialogue Custom Player Default: That's true. Edward wouldn't have hired me if he thought you could have done the job. I think we just got off her Christmas card list. ParsonsGuardCaptain: You're throwing a lot of attitude for the new guy. I guess we'll see soon enough if you're just blowing smoke or not. Sarcastic MS09ParsonsCaptainScene1A
Scene SceneDialogue Custom Player Default: Whoa, whoa. Easy there. Negotiating with tin cans is a dicey business. FirstMate: Unable to comply. MS11_0080_Constitution_Scene_3
Scene SceneDialogue Custom Player Default: Try that and you'll be nothing but scrap metal, pal. This is not the place where I want to pick a fight. FirstMate: Threats detected. Awaiting permission to terminate target. MS11_0080_Constitution_Scene_3
Scene SceneDialogue Custom Player Default: This must be a misunderstanding. You invited me aboard. Isn't that against one of your robotic laws? Those exist, right? FirstMate: No records found. MS11_0080_Constitution_Scene_3
Scene SceneDialogue Custom Player Default: What, you're going to kill me? That is the definition of lethal force. FirstMate: Affirmative. MS11_0080_Constitution_Scene_3
Scene SceneDialogue Custom It just seems a shame blowing up something like that. MS11_Comp_Sabotage
Scene SceneDialogue Custom Player Default: A sad state of affairs for such an historic ship. If I knew how fun this guy was, I would've visited ages ago. Uh, captain. Ironsides: On that we are in agreement. MS11_0100_Meet_Ironsides
Scene SceneDialogue Custom Player Default: You should just abandon the ship. Hmm. I like what he's done with the place. It's got a retro Revolutionary vibe. Ironsides: It is not in my character, sir, to retreat simply because the odds are great. I will persevere. "That would be a shame" in tone MS11_0100_Meet_Ironsides
Scene SceneDialogue Custom Player Default: That's quite a predicament. Although I think your boat is really helping the property values around here. Ironsides: What vexes me most is my inability to assist in the war effort. My gun decks have naught but mole rats and ne'er-do-wells as targets. MS11_0100_Meet_Ironsides
Scene SceneDialogue Custom Player Default: How did it even get up here? Huh. I never thought about that. Yeah, how did it get up here? Ironsides: A harrowing tale, of that there can be no doubt. Or I should say, I assume it is. MS11_0100_Meet_Ironsides
Scene SceneDialogue Custom Player Default: Yeah, I'm in. What's the plan? I don't know, boss. I get a bad read here. Mandy: That's the right call. MS11_0350_Meet_Mandy
Scene SceneDialogue Custom Player Default: No deal. I'm with Ironsides. You know the cold logical part of me thinks this is dumb. But... all aboard, mate. Mandy: Then screw you, asshole. You're lucky we don't gun you down. MS11_0350_Meet_Mandy
Scene SceneDialogue Custom Player Default: I need to think about this. I don't like the way these guys are looking at us, boss. Mandy: Don't take too long, or we'll crack the Constitution open ourselves. And then you'll get nothing. MS11_0350_Meet_Mandy
Scene SceneDialogue Custom Player Default: Still not interested. Getting involved in a love triangle? No thanks. PaulPembroke: I don't know why I expected you to help me. MS13PaulIntroScene
Scene SceneDialogue Custom Player Default: You're going to have to make it worth my while. Maybe, if the price is right... PaulPembroke: Uh. Well... okay. I can only pay you 80 caps right now, but I'll scrape together more after we take care of Cooke. MS13PaulIntroScene
Scene SceneDialogue Custom PaulPembroke: Keep talking. Good, we're talking. HenryCooke: Look, I'll, uh, I'll stay away from Darcy from now on. It's over. You have my word on that. MS13BConfrontCooke
Scene SceneDialogue Custom Player Default: Think this through. Darcy isn't worth dying for - or killing for. No dame is worth it. Other fish in the sea and all that. HenryCooke: You know what? You're right. MS13BConfrontCookeAlone
Scene SceneDialogue Custom Player Default: I'm counting to three. One... two... *deep breath* Moment of truth. HenryCooke: Hold up. Don't get crazy on me. We can talk this out. MS13BConfrontCookeAlone
Scene SceneDialogue Custom Sometimes people need killing. MS13BAfterConfrontationViolence
Scene SceneDialogue Custom Player Default: Paul, put the gun away. Nobody needs to get shot here. Think this through before you do something really stupid. PaulPembroke: Screw that. MS13BConfrontCooke
Scene SceneDialogue Custom Player Default: Better just shoot him, Paul. That's one solution, I suppose. PaulPembroke: Keep talking. MS13BConfrontCooke
Scene SceneDialogue Custom Player Default: Put the guns away before this gets out of hand. Guns don't solve problems. They just create more. PaulPembroke: Too late. MS13BConfrontCooke
Scene SceneDialogue Custom Player Default: Why don't you see if Cooke is going to listen? I have a feeling he might listen to you now. Call it a hunch. PaulPembroke: He never listens. MS13BConfrontCooke
Scene SceneDialogue Custom Player Default: No. I'm taking all of it as the rest of my payment. He's not going to buy what you're selling, boss. PaulPembroke: That was never part of the deal! MS13EDivideSpoils
Scene SceneDialogue Custom Player Default: 70-30 seems more like it. 70-30 and a puppy. Non-negotiable. PaulPembroke: Yeah, whatever. Screw me over one more time. I guess I should be used to it by now. MS13EDivideSpoils
Scene SceneDialogue Custom Player Default: All right! Now, it has to be quietly, with no fuss. Maybe lead him out of town... And what. Buy him dinner, Vadim? Yefim: All right, that's enough! MS14BobrovOpeningScene
Scene SceneDialogue Custom Player Default: I tell you, it would be easier than you think. You just talk him into following you out of town... Wait for it. Yefim: All right, that's enough! MS14BobrovOpeningScene
Scene SceneDialogue Custom Player Default: It would be quick, and probably mostly painless. You just first lead him out of town... Sounds easier than getting up and changing stations. Who has time for that? Yefim: All right, that's enough! MS14BobrovOpeningScene
Scene SceneDialogue Custom Travis: Well, if you think it would work... Sure, pal, it'll all work out. MS14TravisBarPreFightScene
Scene SceneDialogue Custom Travis: I'm not a coward! Then prove it. MS14TravisBarPreFightScene
Scene SceneDialogue Custom Player Default: Nothing will change unless you make it happen. Change is tough. It's best to just jump. MS14TravisBarPreFightScene
Scene SceneDialogue Custom Player Default: But if I hadn't gotten into that fight with them, maybe this wouldn't have happened. You do the best with the info you got. It's OK, kid. Travis: Look... I don't really... I mean, I don't have a lot of friends. MS14TravisStage65Scene
Scene SceneDialogue Custom Player Default: Oh, man. I can't believe this. Sure. That'll help his self-esteem. Travis: Look... I don't really... I mean, I don't have a lot of friends. MS14TravisStage65Scene
Scene SceneDialogue Custom Player Default: Okay, okay. Good. I mean, I can do this. Totally. This is going to be good. Travis: Any, uhh... Any last-minute advice? I've never done anything like this. MS14TravisStage70Scene
Scene SceneDialogue Custom Player Default: Oh. Okay... Not, uhh, not exactly the pep-talk I was looking for... And Santa Claus is totally a fraud. Anything else we can throw at him? Travis: Any, uhh... Any last-minute advice? I've never done anything like this. MS14TravisStage70Scene
Scene SceneDialogue Custom Player Default: Okay, right. Sure. Yeah. You can get yourself out of a lot of scrapes just by maintaining composure. Travis: Any, uhh... Any last-minute advice? I've never done anything like this. MS14TravisStage70Scene
Scene SceneDialogue Custom Player Default: Thanks. Not bad. Travis: After all this, I think about the things that had me worried so much, and it just seems... silly, you know? MS14TravisStage90Scene
Scene SceneDialogue Custom Player Default: Yeah, yeah. I know. You're not pulling punches. Travis: After all this, I think about the things that had me worried so much, and it just seems... silly, you know? MS14TravisStage90Scene
Scene SceneDialogue Custom Player Default: Haven't met a man I couldn't lay out. I bet that's true. Vadim: I have... contacts. People I can count on. Real tough looking, but they will take dive for money. MS14VadimStage10Scene
Scene SceneDialogue Custom Player Default: I'm not some thug. I don't get involved in stuff like that. Works for me. Vadim: I have... contacts. People I can count on. Real tough looking, but they will take dive for money. MS14VadimStage10Scene
Scene SceneDialogue Custom You did good here. Doctor Chambers deserved that. MS17_Comp_KilledChambers
Scene SceneDialogue Custom Player Default: Continue your work, then. Boss, I beg you... she needs to be stopped. HonestDan: I wish you hadn't said that. MS17_400_Chambers
Scene SceneDialogue Custom Player Default: That's a deal I won't accept. Damn straight. DoctorChambers: Then you'll just have to kill me. MS17_400_Chambers
Scene SceneDialogue Custom Player Default: Don't kill the girl. Spare her. Or don't. Give us a reason... DoctorChambers: Impossible. The odds are too great she's an Institute infiltrator. MS17_400_Chambers
Scene SceneDialogue Custom Player Default: Give me the caps and I'll drop the whole thing. I got a bad feeling about this. JacobOrden: Here you go. Come back anytime. Muttered under breath MS17_300_JacobWarning
Scene SceneDialogue Custom Player Default: You can keep your caps. You can't buy off everyone, pal. JacobOrden: Please, just leave well enough alone. There's more going on then you realize. MS17_300_JacobWarning
Scene SceneDialogue Custom Player Default: Surely, there's room for compromise? I get Stockton's survivors and we stay... friends. I'd have to know more, though. I get a weird vibe off this guy. JacobOrden: That's a tall order. A deal like that, well, that's above my pay grade. Whispered advice to the player MS17_300_JacobWarning
Scene SceneDialogue Custom Player Default: No deal. Let's hope this doesn't come back to bite us. HonestDan: We'll see who finds those caravan hands first, then. MS17_300_Dan_Follows
Scene SceneDialogue Custom That bit with the voice. Classic. MS04_Comp_ActingLikeShroud
Scene SceneDialogue Custom This whole thing just makes me feel dirty. MS04_Comp_PCisAssassin
Scene SceneDialogue Custom Woah, I did not see that coming. MS04_Comp_PCKilledHostage
Scene SceneDialogue Custom Player Default: Hand over the caps. So we line our pockets with human misery. AJ: Here. And don't show your face around here again. MS04_0500_2_AJ
Scene SceneDialogue Custom Player Default: Stop selling to children, miscreant. Or face my wrath. It's about time someone stopped you. AJ: Screw you. Waste the freak. MS04_0500_2_AJ
Scene SceneDialogue Custom Player Default: Good on you for trying to make the world better. The goal's good at least... Kent: I just have to do something, you know? MS04_0100_Intro
Scene SceneDialogue Custom Player Default: You know you're completely nuts, right? That's an understatement. Kent: Sadly, that's not the first time I've heard that. MS04_0100_Intro
Scene SceneDialogue Custom Player Default: Looks like it's my lucky day. Because I'm getting both of you. You really are putting your neck out for that whack job. MS04_1300_SinjinConfrontation
Scene SceneDialogue Custom Player Default: Stop talking like that. Everyone thought he was a myth a legend. Wrong. SinjinRightHand: It is the Shroud. It really is. Screw this. MS04_1300_SinjinConfrontation
Scene SceneDialogue Custom Kent: He'd... He'd. Episode 23. Way to go, little buddy. Sinjin: *laugh* Enjoy the show, Kent. After I'm done with the Shroud, you're next. MS04_1300_SinjinConfrontation
Topic PlayerDialogue Custom Can do. I got some errands to take care of. Meet you back at base.
Topic PlayerDialogue Custom Until we meet again, pal.
Topic PlayerDialogue Custom But I was using you as my excuse to get out of paperwork. Fine, I'll be back at base.
Topic PlayerDialogue Custom How close we talking about? Do you just want a hug?
Topic PlayerDialogue Custom Being so close, well, let's just say I work better from the shadows.
Topic PlayerDialogue Custom Close range, I guess.
Topic PlayerDialogue Custom Medium range, then.
Topic PlayerDialogue Custom Sure, medium range works for me.
Topic PlayerDialogue Custom If you wanted me any closer that'd make me nervous.
Topic PlayerDialogue Custom I like working from long range.
Topic PlayerDialogue Custom Hey, if you want me at extreme range, no arguments here.
Topic PlayerDialogue Custom Good idea. From far off, the bad guys may not even spot me.
Topic PlayerDialogue Custom If any hostiles get near, I'll say, "Hi."
Topic PlayerDialogue Custom In the wild, a shoot first attitude is a good precaution.
Topic PlayerDialogue Custom Right. Time for me to get aggressive. Rawr. That sounded threatening, right?
Topic PlayerDialogue Custom If anyone tags you, I'll help out.
Topic PlayerDialogue Custom I'm a bodyguard, then? Cool. I'll work on glowering.
Topic PlayerDialogue Custom Defense works for me.
Topic PlayerDialogue Custom Look alive. Bad guys incoming.
Topic PlayerDialogue Custom Look out!
Topic PlayerDialogue Custom Woah, we got hostiles.
Topic PlayerDialogue Custom Fun times incoming.
Topic PlayerDialogue Custom I got your back.
Topic PlayerDialogue Custom To hell with that, I'm coming.
Scene SceneDialogue Custom Would you look at that? Damn. BoS201_00_PrydwenArrives
Scene SceneDialogue Custom Player Default: Going to be a quick war with that thing on our side. Yeah, anyone going up against that... Whew boy. BoS201Danse: That's the plan. BoS201_01_DanseStage20
Scene SceneDialogue Custom Player Default: After rolling that thing in, you've certainly started a war. In big bold letters, yeah. BoS201Danse: If history's proven anything, it's that an overwhelming show of force has a chance of halting a conflict before it begins. BoS201_01_DanseStage20
Scene SceneDialogue Custom Player Default: I'm guessing that diplomacy isn't on Elder Maxson's mind. Yeah, but against who? BoS201Danse: What's the matter? Don't like kicking in the door? BoS201_01_DanseStage20
Scene SceneDialogue Custom Player Default: Who's Elder Maxson? He's a piece of work, is what he is. BoS201Danse: Maxson is the commander of this division of the Brotherhood of Steel. BoS201_01_DanseStage20
Scene SceneDialogue Custom Player Default: I refuse to allow the mistakes of the past to be repeated. It's not so easy saving people from themselves. Player Default: Don't worry, I'm convinced. BoS201_07_MaxsonStage140
Scene SceneDialogue Custom Player Default: I'm a bit surprised that you don't realize that by now. Wow, condescend much? Player Default: Don't worry, I'm convinced. BoS201_07_MaxsonStage140
Scene SceneDialogue Custom TinkerTom: The vertibird's good to go. Ready for take off. Hey, boss, I need a word. RR302_0800a_TinkerPreFlight
Scene SceneDialogue Custom NPCMDeacon: First things first, I picked up some Brotherhood goodies for you. Merry Christmas. More importantly, though, Tinker's ready for us on the bird. Let's go. Utter serious / Somber RR302_1000_DeaconBreakdown
Scene SceneDialogue Custom Man, we got a vertibird incoming. Shit. Holding it together, projecting (the player may be a good distance away) RR302_Ambient_VertibirdReaction
Miscellaneous Miscellaneous Greeting First things first, I picked up some Brotherhood goodies for you. Merry Christmas. Deacon: More importantly, though, Tinker's ready for us on the bird. Let's go. Resolved RR302_1000_DeaconBreakdown
Scene SceneDialogue Custom Player Default: I'm not a big fan of jazz. Me, neither. But a polka on the other hand... Magnolia: Shame... but that's all I ever sing here. Goodneighbor inspires a certain kind of music. MagnoliaGreetScene
Scene SceneDialogue Custom Player Default: Junkie. You could've gotten yourself killed. If he died, at least he would've gone out with a bang. Hancock: I like to think of Death as the ultimate drug trip. When it happens, I'll be too busy enjoying it to have regrets. HancockGreetScene02
Scene SceneDialogue Custom Player Default: All that chem use definitely prepared you for a career in politics... I'd vote for him. Hancock: People respect me because I don't put myself above them, all right? I sling and shoot up just like the next guy. HancockGreetScene02
Scene SceneDialogue Custom VaultTecGhoul: Okay. I'll head over there right now. You promise you'll come visit, right? I'll see you there! Sure, when you want to take in a stray - we do it. And when I want my own pet Deathclaw named "Fluffy" it's all, "No!" VaultTecGhoulGreetScene04
Miscellaneous Miscellaneous Hello You see that big explosion? Over at CIT? They say that's where the Institute got started... there was a nuclear explosion at an old university campus
Miscellaneous Miscellaneous Hello Now that was some fireworks show! Teach those Brotherhood bastards not to step into this Commonwealth... you just saw the Brotherhood Airship explode in the sky about an hour ago / Impressed
Miscellaneous Miscellaneous Hello Whoever this Brotherhood of Steel is, I'm not buying that "we come in peace" malarkey. Brotherhood of Steel just showed up in a big airship announcing they come in peace
Miscellaneous Miscellaneous Hello That a Silver Shroud costume? Hey, uh, no judgments, but ain't that a kids' show? player is wearing the Silver Shroud outfit
Miscellaneous Miscellaneous Hello What? Another one of you mercs looking for MacCready? He's in the backroom. Puzzled
Miscellaneous Miscellaneous Hello God, I love this song... in a bar, listening to a jazz singer
Miscellaneous Miscellaneous Hello Whoa. Now that is some armor. Check out those hydraulics... player is wearing power armor, emphasize "that" and "armor"
Miscellaneous Miscellaneous Hello Vault suit, huh? Hell yeah.
Miscellaneous Miscellaneous Hello Magnolia can really sing. Only reason I come here. That, and to get wasted. in a bar, listening to a jazz singer
Miscellaneous Miscellaneous Hello Looks like we got another freak just won't fit anywhere else.
Miscellaneous Miscellaneous Hello Buddy, I need to be a lot more high or a lot more drunk to be bothered right now.
Miscellaneous Miscellaneous Hello Lady, I need to be a lot more high or a lot more drunk to be bothered right now.
Miscellaneous Miscellaneous Hello Hey, Silver Shroud. Come on, tell me your secret identity. I won't tell anyone. He he. sarcastic, player is wearing the Silver Shroud costume
Miscellaneous Miscellaneous Hello Sweet Pip-Boy, brother. You hold onto that.
Miscellaneous Miscellaneous Hello Sweet Pip-Boy, sister. You hold onto that.
Miscellaneous Miscellaneous Hello Running from something? Welcome home.
Miscellaneous Miscellaneous Hello Ever been to Kill or Be Killed? Some fine looking weapons. "Kill or Be Killed" is a local weapon store
Miscellaneous Miscellaneous Hello Hell of a load you're carrying. Better sell some to Daisy before someone swipes it.
Miscellaneous Miscellaneous Hello Need a place to stay? Try Hotel Rexford.
Miscellaneous Miscellaneous Hello What, you need somethin' to take the edge off? Fred Allen. Hotel Rexford. He'll hook you up.
Miscellaneous Miscellaneous Hello What, you dry? Head over to The Third Rail.
Miscellaneous Miscellaneous Hello Better keep your iron strapped on. Friendly advice.
Miscellaneous Miscellaneous Hello You step through the gate, you got balls.
Miscellaneous Miscellaneous Hello You're blocking my light, man. Heh heh heh.
Miscellaneous Miscellaneous Hello You're blocking my light, doll. Heh heh heh.
Miscellaneous Miscellaneous Hello Smell that? That's freedom.
Miscellaneous Miscellaneous Hello Stay free, man.
Miscellaneous Miscellaneous Hello Stay free, sister.
Miscellaneous Miscellaneous Hello Huh? Don't have no handouts.
Miscellaneous Miscellaneous Hello Peace, sister.
Miscellaneous Miscellaneous Hello Peace, brother.
Miscellaneous Miscellaneous Hello Hey.
Miscellaneous Miscellaneous Hello Yeah?
Scene SceneDialogue Custom PrestonGarvey: Let's do this, General. I can't believe I'm doing this. Min02PrestonCourtyard
Scene SceneDialogue Custom Player Default: Let's not over-complicate this. Just get in there and hit them with everything we've got. Or as I like to call it, "Glory Standard Operating Procedure." PrestonGarvey: If you say so. Min02PrestonCastlePrebattle2
Scene SceneDialogue Custom Player Default: Let's hit them from both sides. Been reading your Sun Tzu, huh? PrestonGarvey: We'll split up and you can join which ever side you think needs the extra support. Min02PrestonCastlePrebattle2
Scene SceneDialogue Custom Player Default: Set up a firing line and I'll draw them out. Oh no. My guess is you mean, "we'll draw them out". Yay. PrestonGarvey: Sounds good. We'll hold back and wait for them to come to us. Just don't get yourself trapped in there. Min02PrestonCastlePrebattle2
Scene SceneDialogue Custom Player Default: That's pretty ingenious. I bet you can work around the clock. Which is not creepy at all. SupervisorWhite: Of course, darling. Our unique hierarchy allows for constant operation. DialogueGraygardenIntro
Scene SceneDialogue Custom Player Default: Robots can do simple tasks, sure, but you need a human being to make the big decisions. Or at least a sane decision. No offense, but some robots these days... are really colorful. SupervisorWhite: Ah, but that's where Graygarden is unique, darling. DialogueGraygardenIntro
Scene SceneDialogue Custom SupervisorWhite: Perhaps you've noticed that I possess a rather singular personality, as do the other supervisors. Real personalities or just clever programming. Kind of the age old dilemma in my line of work. Player Default: Well, it's definitely unique. Sort of hard to miss. DialogueGraygardenIntro
Scene SceneDialogue Custom Player Default: No wonder your crops are doing so well. But boy... that smell. But Warwick's food is some of the best. Roger: Yeah, they really are. DialogueWarwickHomesteadIntro
Scene SceneDialogue Custom Player Default: I don't care how fertile the soil is, this place reeks. Ditto on that count. Roger: Yeah, but you get used to it. DialogueWarwickHomesteadIntro
Scene SceneDialogue Custom Remember: Keep that Brotherhood uniform on. Otherwise it's going to be the shortest infiltration in history. TinkerTom: Don't take too long in there. Stress this - very important RR303_Ambient_LandedOnPrydwen
Scene SceneDialogue Custom TinkerTom: I'm trying, I'm trying. Tinker, get us out of the airport. Now. TinkerTom: Here goes nothing. RR303_1400a_DeaconEscape
Scene SceneDialogue Custom TinkerTom: I'm trying, I'm trying. Don't get too close to them. I can't believe we're actually getting away with this. TinkerTom: Here goes nothing. RR303_1400a_DeaconEscape
Scene SceneDialogue Custom TinkerTom: If anyone comes over here... I don't know if I can fool them. You got enough problems, boss, I got this end covered. TinkerTom: Good luck! RR303_Ambient_LandedOnPrydwen
Scene SceneDialogue Custom Deacon: Well, with your colorful history with the Brotherhood as soon as they spot you, it's game time. So maybe you can play the sneak card. I got you this Stealth Boy, for what's it's worth. Deacon: Odds are you'll get made. Once that happens, I'd run like hell, place the bombs, and somehow get out alive. RR303_0800b_BoSBriefing
Scene SceneDialogue Custom Move, move, move. We're in. TinkerTom: Here goes nothing. RR303_1400a_DeaconEscape
Scene SceneDialogue Custom Move, move, move. He's in. TinkerTom: Here goes nothing. RR303_1400a_DeaconEscape
Scene SceneDialogue Custom Move, move, move. She's in. TinkerTom: Here goes nothing. RR303_1400a_DeaconEscape
Scene SceneDialogue Custom TinkerTom: Right on. What's taking you so long? TinkerTom: Here goes nothing. RR303_1400a_DeaconEscape
Scene SceneDialogue Custom TinkerTom: There's a whole lot of mechanism for this. I'm going as fast I can. Shit. Hostiles on the ground. TinkerTom: Here goes nothing. RR303_1400a_DeaconEscape
Scene SceneDialogue Custom TinkerTom: There's a whole lot of mechanism for this. I'm going as fast I can. And we seriously didn't raise an alarm? TinkerTom: Here goes nothing. RR303_1400a_DeaconEscape
Scene SceneDialogue Custom Deacon: Shit. Hostiles on the ground. Kick into gear, Tom. TinkerTom: Here goes nothing. RR303_1400a_DeaconEscape
Scene SceneDialogue Custom Deacon: Shit. Hostiles on the ground. Tom, just to be safe. Step on it. TinkerTom: Here goes nothing. RR303_1400a_DeaconEscape
Scene SceneDialogue Custom TinkerTom: More distance, please! We are still alive, right? TinkerTom: Here goes nothing. RR303_1400a_DeaconEscape
Scene SceneDialogue Custom TinkerTom: More distance, please! You're making this look easy, boss. TinkerTom: Here goes nothing. RR303_1400a_DeaconEscape
Scene SceneDialogue Custom Well, with your colorful history with the Brotherhood as soon as they spot you, it's game time. Deacon: So maybe you can play the sneak card. I got you this Stealth Boy, for what's it's worth. RR303_0800b_BoSBriefing
Scene SceneDialogue Custom Deacon: So maybe you can play the sneak card. I got you this Stealth Boy, for what's it's worth. Odds are you'll get made. Once that happens, I'd run like hell, place the bombs, and somehow get out alive. Deacon: It's going to be one hell of a firefight. RR303_0800b_BoSBriefing
Scene SceneDialogue Custom Deacon: Odds are you'll get made. Once that happens, I'd run like hell, place the bombs, and somehow get out alive. It's going to be one hell of a firefight. Deacon: When we land, Tinker is going to keep the vertibird spooled for an immediate take off. RR303_0800b_BoSBriefing
Scene SceneDialogue Custom When we land, Tinker is going to keep the vertibird spooled for an immediate take off. Deacon: And my job, as always, is to watch your back. RR303_0800d_EndChitChat
Scene SceneDialogue Custom Deacon: When we land, Tinker is going to keep the vertibird spooled for an immediate take off. And my job, as always, is to watch your back. Deacon: Tom, we're getting closer to the blimp. Can you fly just a little straighter? RR303_0800d_EndChitChat
Scene SceneDialogue Custom Deacon: When we land, Tinker is going to keep the vertibird spooled for an immediate take off. And my job is to be Tom's lookout and make sure any looky-loos keep walking. Deacon: Tom, we're getting closer to the blimp. Can you fly just a little straighter? RR303_0800d_EndChitChat
Scene SceneDialogue Custom Deacon: So if we look, walk, and if worse comes to worse talk like an asshole with a superiority complex we'll be fine. And even if we don't, hey, if it only buys you a little time that's better than nothing. Deacon: When we land, Tinker is going to keep the vertibird spooled for an immediate take off. RR303_0800c_OtherBriefing
Scene SceneDialogue Custom TinkerTom: See? Just like falling off a log. Dear god, we're dead. Deacon: Right. Final briefing time. RR303_0800a_TakingOff
Scene SceneDialogue Custom Glory would've wanted us to go in guns blazing, but I'm thinking finesse. Deacon: I got you this. If you're wearing the latest in the Brotherhood's fall fashion line, it might help you place those bombs and get back in one piece. RR303_0800c_OtherBriefing
Scene SceneDialogue Custom Deacon: Glory would've wanted us to go in guns blazing, but I'm thinking finesse. I got you this. If you're wearing the latest in the Brotherhood's fall fashion line, it might help you place those bombs and get back in one piece. TinkerTom: And the Brotherhood's just going to fall for that? RR303_0800c_OtherBriefing
Scene SceneDialogue Custom TinkerTom: Deacon, man, I'm trying. If you want to give it a whirl, I won't stop you. No, no, no. You're doing great, Tom, just keep her a little more steady. TinkerTom: Yeah, yeah, I got you. RR303_0800d_EndChitChat
Scene SceneDialogue Custom Deacon: The manual?! We're spinning. Spinning! TinkerTom: Oh man, hold it together. RR303_0800a_TakingOff
Scene SceneDialogue Custom Deacon: Dear god, we're dead. Right. Final briefing time. RR303_0800a_TakingOff
Scene SceneDialogue Custom Deacon: The Brotherhood is nothing if not arrogant. They'd never dream in a million years that an ex-farmer and a scavver could fly one of their birds. So if we look, walk, and if worse comes to worse talk like an asshole with a superiority complex we'll be fine. Deacon: And even if we don't, hey, if it only buys you a little time that's better than nothing. RR303_0800c_OtherBriefing
Scene SceneDialogue Custom TinkerTom: And the Brotherhood's just going to fall for that? The Brotherhood is nothing if not arrogant. They'd never dream in a million years that an ex-farmer and a scavver could fly one of their birds. Deacon: So if we look, walk, and if worse comes to worse talk like an asshole with a superiority complex we'll be fine. RR303_0800c_OtherBriefing
Scene SceneDialogue Custom Deacon: And my job, as always, is to watch your back. Tom, we're getting closer to the blimp. Can you fly just a little straighter? TinkerTom: Deacon, man, I'm trying. If you want to give it a whirl, I won't stop you. RR303_0800d_EndChitChat
Scene SceneDialogue Custom TinkerTom: Sure, sure. Read the manual cover to cover. The manual?! Deacon: We're spinning. Spinning! RR303_0800a_TakingOff
Scene SceneDialogue Custom TinkerTom: Uhh... So... this yoke... Dez said you could fly this thing. TinkerTom: Sure, sure. Read the manual cover to cover. RR303_0800a_TakingOff
Scene SceneDialogue Custom TinkerTom: Everyone get off. I got to find someplace to stash this beast. See you back at the HQ. RR303_1400a_DeaconEscape
Scene SceneDialogue Custom Player Default: Hold on, you'll make it through. Yeah, Glory, you can make it. You're indestructible. Glory: Bullshit. *cough* RR303_0300b_GloryDeath
Scene SceneDialogue Custom Player Default: I don't have time for this. That's cold. Glory: Isn't there... supposed to be a light? RR303_0300b_GloryDeath
Scene SceneDialogue Custom Player Default: I promise. I know my word's worth jack. But I promise, too, Glory. Glory: If anyone... *cough* RR303_0300b_GloryDeath
Scene SceneDialogue Custom Player Default: How bad is it? *sigh* Not good. Glory: No escape... this time. *cough* RR303_0300b_GloryDeath
Scene SceneDialogue Custom NPCMDeacon: I leave HQ for a second, and that's when the Brotherhood hits us. Dammit. You must've beat them, though, their vertibirds just bugged out. Deacon: How bad was it down there? Worried RR303_0600a_DeaconPost
Scene SceneDialogue Custom Deacon: You must've beat them, though, their vertibirds just bugged out. How bad was it down there? Player Default: Glory's dead. Worried RR303_0600a_DeaconPost
Scene SceneDialogue Custom Player Default: Glory's dead. Shit. Glory? This is a nightmare. Deacon: I'll meet you at the Police Station. We're not out of the frying pan yet. Surprised RR303_0600a_DeaconPost
Scene SceneDialogue Custom Player Default: We've got a lot of dead Railroad agents. Shit. So now the Brotherhood's got our number... Deacon: I'll meet you at the Police Station. We're not out of the frying pan yet. Concerned RR303_0600a_DeaconPost
Scene SceneDialogue Custom Player Default: We've got a lot of dead Railroad agents. Day's still young. Deacon: I'll meet you at the Police Station. We're not out of the frying pan yet. RR303_0600a_DeaconPost
Scene SceneDialogue Custom Player Default: Let's focus on what's next. Got it. Deacon: I'll meet you at the Police Station. We're not out of the frying pan yet. RR303_0600a_DeaconPost
Scene SceneDialogue Custom Player Default: How'd they get the drop on us? Preparing for the big op to take down the Institute... Well, it's generated a lot of traffic to and from HQ. RR303_0600a_DeaconPost
Scene SceneDialogue Custom Someone must've made a mistake. Player Default: Glory's dead. RR303_0600a_DeaconPost
Scene SceneDialogue Custom Player Default: Shit. Glory? This is a nightmare. I'll meet you at the Police Station. We're not out of the frying pan yet. Stern RR303_0600a_DeaconPost
Scene SceneDialogue Custom Player Default: Shit. Glory? This is a nightmare. Hopefully Dez knows our next move. Talk with her. RR303_0600a_DeaconPost
Scene SceneDialogue Custom TinkerTom: Shit. Woah. Now that's a hell of a thing. Deacon: Rest easy, Glory. Taken aback, speechless at the mighty explosion RR303_1400a_DeaconEscape
Scene SceneDialogue Custom Deacon: Woah. Now that's a hell of a thing. Rest easy, Glory. TinkerTom: I need a drink. Solemn, hushed RR303_1400a_DeaconEscape
Scene SceneDialogue Custom Scabbard, this is Claymore. Requesting clearance. RadioScabbard: Claymore, you're cleared for launch bay 3. Deck officer is requesting an update on the police station. Sounding passably military RR303_0825_ApproachPrydwen
Scene SceneDialogue Custom RadioScabbard: Claymore, you're cleared for launch bay 3. Deck officer is requesting an update on the police station. Uh... Hostiles eliminated. RadioScabbard: Scimitar's status? Confirm. Stumbles a little and gets his reply out RR303_0825_ApproachPrydwen
Scene SceneDialogue Custom Deacon: Got some technical difficulties. With the port thingy. Working on it. Tom? TinkerTom: Which button is it? Uh. There. Said in his normal Deacon voice, urgent RR303_0825_ApproachPrydwen
Scene SceneDialogue Custom RadioScabbard: Scimitar's status? Confirm. Scimitar took some fire. Should be up and running in a few hours. RadioScabbard: We have a visual on you, Claymore. Your docking port's not open. Pulls together a passable lie in a believable tone (barely) RR303_0825_ApproachPrydwen
Scene SceneDialogue Custom RadioScabbard: We have a visual on you, Claymore. Your docking port's not open. Got some technical difficulties. With the port thingy. Working on it. Deacon: Tom? Stumbles his reply, loses his words for "port thingy" RR303_0825_ApproachPrydwen
Miscellaneous Miscellaneous Greeting I leave HQ for a second, and that's when the Brotherhood hits us. Dammit. Deacon: You must've beat them, though, their vertibirds just bugged out. Shocked, alarmed / Worried RR303_0600a_DeaconPost
Miscellaneous Miscellaneous Hello I'll brief you once you get aboard. Serious
Miscellaneous Miscellaneous Hello Different players, but it's Switchboard all over again. Shaky
Miscellaneous Miscellaneous Hello Dammit, I told Dez too much traffic. Bitter, too self
Miscellaneous Miscellaneous Hello Just need to make it out of here, Deacon. Serious, talking to himself
Miscellaneous Miscellaneous SceneChoice My mom always said I'd wind up in contract assassination. *sigh*
Miscellaneous Miscellaneous SceneChoice Yeah, we don't kill people for money. But, come to think of it, we do kill an awful lot of people. But it's different.
Miscellaneous Miscellaneous SceneChoice You know, those extra caps totally solve those pesky moral objections. Am I right?
Scene SceneDialogue Custom Well, he's got to be someone. He made it down here, right? Deacon: Normal people just don't do that. A little defensive, it's his job to know RR101_0600_01b_LowLevelPlayerIntro
Scene SceneDialogue Custom Well, she's got to be someone. She made it down here, right? Deacon: Normal people just don't do that. A little defensive, it's his job to know RR101_0600_01b_LowLevelPlayerIntro
Scene SceneDialogue Custom Player Default: Stop. You're making me blush. Hey, just calling it like I see it. Desdemona: So you got nothing. He's a complete unknown. Friendly RR101_0600_01b_LowLevelPlayerIntro
Scene SceneDialogue Custom Player Default: It was a walk in the park. *laugh* I like your style. Desdemona: So you got nothing. He's a complete unknown. Sincere / Happy RR101_0600_01b_LowLevelPlayerIntro
Scene SceneDialogue Custom Player Default: What, normal people can't figure out your decoder ring out front? These days being able to even spell "Railroad" is cause for celebration. Desdemona: So you got nothing. He's a complete unknown. Bantery, good humored reply / Amused RR101_0600_01b_LowLevelPlayerIntro
Scene SceneDialogue Custom Player Default: What's the big deal? Either you figured out how to slip by bad guys, ghouls, et al. So you're smart. RR101_0600_01b_LowLevelPlayerIntro
Scene SceneDialogue Custom Or you blasted a path straight through. In which case, tough. RR101_0600_01b_LowLevelPlayerIntro
Scene SceneDialogue Custom Either way, kind of impressive. Player Default: Stop. You're making me blush. RR101_0600_01b_LowLevelPlayerIntro
Scene SceneDialogue Custom Desdemona: So you got nothing. He's a complete unknown. What are our options? Shoot him? C'mon. Defusing the situation - voice of reason / Defiant RR101_0600_01b_LowLevelPlayerIntro
Scene SceneDialogue Custom We need friends, Dez. Now more than ever. Voice of reason - persuasive / Defiant RR101_0600_01b_LowLevelPlayerIntro
Scene SceneDialogue Custom And I got a *real* good feeling about him. Desdemona: What? Are you vouching for him? Overselling his confidence RR101_0600_01b_LowLevelPlayerIntro
Scene SceneDialogue Custom Desdemona: So you got nothing. He's a complete unknown. What are our options? Shoot her? C'mon. Defusing the situation - voice of reason / Defiant RR101_0600_01b_LowLevelPlayerIntro
Scene SceneDialogue Custom We need friends, Dez. Now more than ever. Voice of reason - persuasive / Defiant RR101_0600_01b_LowLevelPlayerIntro
Scene SceneDialogue Custom And I got a *real* good feeling about her. Desdemona: What? Are you vouching for him? Overselling his confidence RR101_0600_01b_LowLevelPlayerIntro
Scene SceneDialogue Custom Desdemona: What? Are you vouching for him? Yes. Definitely. Desdemona: *sigh* Fine. Absolute conviction / Defiant RR101_0600_01b_LowLevelPlayerIntro
Scene SceneDialogue Custom Deacon: Well, he's got to be someone. He made it down here, right? Normal people just don't do that. Player Default: Stop. You're making me blush. RR101_0600_01b_LowLevelPlayerIntro
Scene SceneDialogue Custom Player Default: You know, you're practically famous. You're the one rebuilding the Minutemen out of Sanctuary, right? Deacon: And as if that wasn't enough... Recounting the players achievements, impressed RR101_0600_01_DesdemonaStart
Scene SceneDialogue Custom Player Default: You know, you're practically famous. A Chinese nuclear sub. An undersea vault. And a daring rescue. That ring any bells? Deacon: And as if that wasn't enough... Recounting the players achievements, impressed & being a little coy RR101_0600_01_DesdemonaStart
Scene SceneDialogue Custom Player Default: You know, you're practically famous. The Brotherhood of Steel let you into their ranks. That's a hell of thing, there. Deacon: And as if that wasn't enough... Recounting the players achievements, impressed RR101_0600_01_DesdemonaStart
Scene SceneDialogue Custom Player Default: You know, you're practically famous. You saved Amelia Stockton from those maniacs at Covenant. That earns you points in my book. Deacon: And as if that wasn't enough... Recounting the players achievements, impressed RR101_0600_01_DesdemonaStart
Scene SceneDialogue Custom Player Default: You know, you're practically famous. Nick Valentine was in a jam. But word is you bailed him out. Rubbed out Skinny Malone in the process, too. Deacon: And as if that wasn't enough... Recounting the players achievements, impressed RR101_0600_01_DesdemonaStart
Scene SceneDialogue Custom Player Default: You know, you're practically famous. Nick Valentine was in a jam, as usual. But word is you bailed him out. And talked your way past Skinny Malone, too. Deacon: And as if that wasn't enough... Recounting the players achievements, impressed RR101_0600_01_DesdemonaStart
Scene SceneDialogue Custom Player Default: You know, you're practically famous. Does the Silver Shroud mean anything to you? I heard he took out Sinjin's Gang all by himself. Pretty remarkable, huh? Deacon: And as if that wasn't enough... Recounting the players achievements, impressed, playing coy RR101_0600_01_DesdemonaStart
Scene SceneDialogue Custom Player Default: You know, you're practically famous. Rumor had it Salem was about to go nova. Then some stranger brokered a peace. Sound familiar? Deacon: And as if that wasn't enough... Recounting the players achievements, impressed RR101_0600_01_DesdemonaStart
Scene SceneDialogue Custom Player Default: You know, you're practically famous. You're the good Samaritan. Helping out that little ghoul boy, Billy. Not many people would do that. Deacon: And as if that wasn't enough... Recounting the players achievements, impressed RR101_0600_01_DesdemonaStart
Scene SceneDialogue Custom Deacon: You're the one rebuilding the Minutemen out of Sanctuary, right? And as if that wasn't enough... Deacon: The Railroad owes you a crate, hell a truckload, of Nuka-Cola for what you did to Kellogg. He was our public enemy number one. Even more impressed RR101_0600_01_DesdemonaStart
Scene SceneDialogue Custom Deacon: And as if that wasn't enough... The Railroad owes you a crate, hell a truckload, of Nuka-Cola for what you did to Kellogg. He was our public enemy number one. Desdemona: So you're vouching for him? Recounting the players achievements, impressed RR101_0600_01_DesdemonaStart
Scene SceneDialogue Custom Deacon: And as if that wasn't enough... Dez, seriously, you haven't heard of him? He's the leader of the Minutemen. It seems like the whole Commonwealth is flying his flag. Desdemona: So you're vouching for him? Recounting the players achievements, impressed RR101_0600_01_DesdemonaStart
Scene SceneDialogue Custom Deacon: And as if that wasn't enough... Dez, seriously, you haven't heard of her? She's the leader of the Minutemen. It seems like the whole Commonwealth is flying her flag. Desdemona: So you're vouching for him? Recounting the players achievements, impressed RR101_0600_01_DesdemonaStart
Scene SceneDialogue Custom Deacon: And as if that wasn't enough... You're the leader of the Minutemen. I hear you cleared out the Castle. Everyone's talking about that. Desdemona: So you're vouching for him? Recounting the players achievements, impressed RR101_0600_01_DesdemonaStart
Scene SceneDialogue Custom Deacon: And as if that wasn't enough... This here is the champion of the Combat Zone. That's a hell of a feat. Desdemona: So you're vouching for him? Recounting the players achievements, impressed RR101_0600_01_DesdemonaStart
Scene SceneDialogue Custom Deacon: And as if that wasn't enough... Everyone saw that ship, the USS Constitution, fly into the Baxter building. Craziest thing. You wouldn't know anything about that, would you? Desdemona: So you're vouching for him? Recounting the players achievements, impressed, being coy RR101_0600_01_DesdemonaStart
Scene SceneDialogue Custom Deacon: And as if that wasn't enough... Dez, he's the one that cleared Fort Strong for the Brotherhood. He's one of their main knights or something. Desdemona: So you're vouching for him? Recounting the players achievements, impressed RR101_0600_01_DesdemonaStart
Scene SceneDialogue Custom Deacon: And as if that wasn't enough... Dez, she's the one that cleared Fort Strong for the Brotherhood. She's one of their main knights or something. Desdemona: So you're vouching for him? Recounting the players achievements, impressed RR101_0600_01_DesdemonaStart
Scene SceneDialogue Custom Deacon: And as if that wasn't enough... You've left a trail of destruction in your wake. Gone places no sane person would go alone. Desdemona: So you're vouching for him? Recounting the players achievements, impressed RR101_0600_01_DesdemonaStart
Scene SceneDialogue Custom Desdemona: So you're vouching for him? Yes. Trust me, he's someone we want on our side. Desdemona: That changes thing. I don't know what, if anything, you've heard out there about us. Emphatic / Confident RR101_0600_01_DesdemonaStart
Scene SceneDialogue Custom Desdemona: So you're vouching for him? Yes. Trust me, she's someone we want on our side. Desdemona: That changes thing. I don't know what, if anything, you've heard out there about us. Emphatic / Confident RR101_0600_01_DesdemonaStart
Scene SceneDialogue Custom Player Default: What you're asking for puts us in a tricky position. Dez, we need to let him in. He's got an intact Courser Chip, for god's sake. Desdemona: That violates our security protocols. Persuasive, firm / Confident RR101_0600_01a_MQ206CourserChip
Scene SceneDialogue Custom Player Default: What you're asking for puts us in a tricky position. Dez, we need to let her in. She's got an intact Courser Chip, for god's sake. Desdemona: That violates our security protocols. Persuasive, firm / Confident RR101_0600_01a_MQ206CourserChip
Scene SceneDialogue Custom Desdemona: That violates our security protocols. To hell with that. He killed a Courser. There's no way he's working for the Institute. Desdemona: We're letting you into our headquarters. You're the first outsider ever to be given this privilege. We'll discuss the details about your chip inside. Arguing, firm / Irritated RR101_0600_01a_MQ206CourserChip
Scene SceneDialogue Custom Desdemona: That violates our security protocols. To hell with that. She killed a Courser. There's no way she's working for the Institute. Desdemona: We're letting you into our headquarters. You're the first outsider ever to be given this privilege. We'll discuss the details about your chip inside. Arguing, firm / Irritated RR101_0600_01a_MQ206CourserChip
Scene SceneDialogue Custom Desdemona: Deacon, where've you been? You're having a party. What gives with my invitation? Desdemona: I need intel. Who is this? Cheery, sarcastic RR101_0600_01_DesdemonaStart
Scene SceneDialogue Custom Desdemona: I need intel. Who is this? Wow. News flash, boss, this guy is kind of a big deal out there. Player Default: Glad someone noticed. Impressed by the player / Surprised RR101_0600_01_DesdemonaStart
Scene SceneDialogue Custom Desdemona: I need intel. Who is this? Wow. News flash, boss, this lady is kind of a big deal out there. Player Default: Glad someone noticed. Impressed by the player / Surprised RR101_0600_01_DesdemonaStart
Scene SceneDialogue Custom Player Default: Glad someone noticed. You know, you're practically famous. Deacon: You're the one rebuilding the Minutemen out of Sanctuary, right? Trying to flatter / Friendly RR101_0600_01_DesdemonaStart
Scene SceneDialogue Custom Player Default: Sounds like I have a stalker. It's not like that, chief. A lot of people know about you. Deacon: You're the one rebuilding the Minutemen out of Sanctuary, right? Reassuring, trying to flatter / Apologetic RR101_0600_01_DesdemonaStart
Scene SceneDialogue Custom Player Default: Sounds like I have a stalker. It's not like that. A lot of people know about you. Deacon: You're the one rebuilding the Minutemen out of Sanctuary, right? Reassuring, trying to flatter RR101_0600_01_DesdemonaStart
Scene SceneDialogue Custom Player Default: Yeah, I've been pretty busy. You know, you're practically famous. Deacon: You're the one rebuilding the Minutemen out of Sanctuary, right? Trying to flatter RR101_0600_01_DesdemonaStart
Scene SceneDialogue Custom Player Default: Do we know each other? I didn't need to meet you to hear about you. You've made waves, pal. Deacon: You're the one rebuilding the Minutemen out of Sanctuary, right? Impressed by the PC RR101_0600_01_DesdemonaStart
Scene SceneDialogue Custom Player Default: Do we know each other? I didn't need to meet you to hear about you. You've made waves. Deacon: You're the one rebuilding the Minutemen out of Sanctuary, right? Impressed by the PC RR101_0600_01_DesdemonaStart
Scene SceneDialogue Custom Deacon: I didn't know we're having a party. What gives with my invitation? Oh, I see you invited the Courser-killer. Nice. Desdemona: Deacon, you're late. You're saying this intruder actually killed a Courser? Single-handedly? That'd give even Glory a run for her money. Friendly RR101_0600_01a_MQ206CourserChip
Scene SceneDialogue Custom Desdemona: You have what? This is not a joking matter. I didn't know we're having a party. What gives with my invitation? Deacon: Oh, I see you invited the Courser-killer. Nice. RR101_0600_01a_MQ206CourserChip
Scene SceneDialogue Custom Desdemona: Deacon, you're late. You're saying this intruder actually killed a Courser? Single-handedly? That'd give even Glory a run for her money. News flash, boss, this guy is kind of a big deal. If you're done interrogating him, you might want to show this Courser-murdering machine a little courtesy. Just a thought. Desdemona: I owe you an apology. Anyone who kills a Courser is good in my book. RR101_0600_01a_MQ206CourserChip
Scene SceneDialogue Custom Desdemona: Deacon, you're late. You're saying this intruder actually killed a Courser? Single-handedly? That'd give even Glory a run for her money. News flash, boss, this lady is kind of a big deal. If you're done interrogating her, you might want to show this Courser-murdering machine a little courtesy. Just a thought. Desdemona: I owe you an apology. Anyone who kills a Courser is good in my book. RR101_0600_01a_MQ206CourserChip
Miscellaneous Miscellaneous Hello We having fun yet?
Scene SceneDialogue Custom Player Default: Here you go. Smile for the cameras, Sheffield. This ought to be a commercial. Sheffield: *gasp* Oh thank you! Thank you! FFDiamondCity08GiveNukaScene
Scene SceneDialogue Custom Player Default: Drink. Some. Water. *laugh* I knew there was a reason I'm traveling with you. Sheffield: Nuka-Cola...So thirsty...*whimpering* FFDiamondCity08GiveNukaScene
Scene SceneDialogue Custom Player Default: The Brotherhood cannot allow those abominations to have a nuclear arsenal at their fingertips. You make a decent argument. BoS202Maxson: Now... we have a vertibird on standby, fully armed and ready to depart. BoS202_01_MaxsonStage10
Scene SceneDialogue Custom Player Default: If we leave Fort Strong unchecked, we have a potential security threat on our hands. If you're going to do this, boss, I'll come with. BoS202Maxson: Now... we have a vertibird on standby, fully armed and ready to depart. BoS202_01_MaxsonStage10
Scene SceneDialogue Custom Player Default: I wish all of mankind shared your sentiment. Muties have been responsible for a lot of pain. BoS202Danse: These monstrosities are just another example of man blindly taking a step forward only to wind up stumbling two steps back. BoS202_02_DanseStage100
Scene SceneDialogue Custom Player Default: Have you taken leave of your senses? I can think of a few differences. Dental hygiene for one. BoS202Danse: These monstrosities are just another example of man blindly taking a step forward only to wind up stumbling two steps back. BoS202_02_DanseStage100
Scene SceneDialogue Custom Player Default: You're right, I suppose. And we'll do whatever we can to help. Enrico: I know they've been keeping an eye on him for years. Not sure how they originally found him; probably don't want to know. Overselling a lie, he's pretending to help the Institute MinVsInstStage50EnricoScene
Scene SceneDialogue Custom Player Default: Look, I had the same intelligence reports as everyone else. No one saw this coming. Just own up to your part of the blame, pal. Enrico: I know they've been keeping an eye on him for years. Not sure how they originally found him; probably don't want to know. MinVsInstStage50EnricoScene
Scene SceneDialogue Custom Player Default: The Institute wants the same things you do. We can find a way to work together. We got this covered, all right? Trust us. MinutemenContact: I don't know about that, but... Look, if nothin' else, you'd best get in there and make sure that man's okay. MinVsInstMinutemenStage30CitizenQuestion
Scene SceneDialogue Custom Player Default: I know for a fact they won't hurt that man, and if you get in the way, I'm going to have to take you down. So do the smart thing and stand down. MinutemenContact: Woah, look... I'm not trying to get everyone here killed, okay? MinVsInstMinutemenStage30CitizenQuestion
Scene SceneDialogue Custom Player Default: You don't have all the information. I do, and I'm telling you this isn't what it looks like. That man's not in danger. There's a lot of... delicate things at play here. MinutemenContact: You'd better be right. If you're not, that man's life is on your head. MinVsInstMinutemenStage30CitizenQuestion
Scene SceneDialogue Custom With that Courser chip and what Virgil told you... Excited, real pivotal moment DeaconReactsToCourserChip
Scene SceneDialogue Custom Oh man. You have to take it to Desdemona. This could be huge. Getting more excited DeaconReactsToCourserChip
Miscellaneous Miscellaneous WaitingForPlayerInput I got all day if you do.
Miscellaneous Miscellaneous WaitingForPlayerInput Appreciating the moment really is a lost art.
Miscellaneous Miscellaneous WaitingForPlayerInput You still there?
Miscellaneous Miscellaneous Hello And here I was thinking we'd become pen pals.
Miscellaneous Miscellaneous Hello Hey.
Miscellaneous Miscellaneous Hello What's up?
Miscellaneous Miscellaneous Hello What a day, huh?
Miscellaneous Miscellaneous Hello Welcome to the, uh, Great Green Jewel. You'll totally love it here.
Miscellaneous Miscellaneous Hello Sure love trading here. For trade stuff.
Miscellaneous Miscellaneous Hello Everyone's welcome in Goodneighbor. Even me.
Miscellaneous Miscellaneous Hello Don't you have, like, important things to do?
Miscellaneous Miscellaneous Hello Nothing more to say.
Scene SceneDialogue Custom Player Default: I'll continue to help, but you owe me an explanation first. Yeah. Tit for tat. Is anyone else a little weirded out by that expression? Sorry. BoS100Danse: Very well. BoS100_02_SceneMain
Scene SceneDialogue Custom Player Default: At this rate, you'll be dead within two days. And I want no part of it. Here's to lost causes. BoS100Danse: Then there's no need for you to remain here. BoS100_02_SceneMain
Scene SceneDialogue Custom Player Default: That all depends. How much are you paying? We have plenty of people wanting us to risk our lives for them, so it's a seller's market. BoS100Danse: So you're a mercenary. Typical. Fine. You help us, and I'll see you're compensated for your services. BoS100_02_SceneMain
Scene SceneDialogue Custom Work? If I wanted steady work I would've stayed a teacher. Player Default: I'd be glad to help. Min01SturgesIntro
Scene SceneDialogue Custom Preston: We need someone who can bring the whole Commonwealth together in a common cause. And I think you've got it in you to be that leader. Man, he's really laying it on thick. Player Default: Okay. I'll do it. Min01PrestonOutroFinal
Scene SceneDialogue Custom Player Default: Okay. I'll do it. Just don't let it go to your head, boss. Preston: Good. Good! Welcome aboard. I feel like this is a whole new start for the Minutemen, and the Commonwealth, too. Min01PrestonOutroFinal
Scene SceneDialogue Custom Player Default: No. I'm not your savior. I have my own problems to deal with. We got a full plate and all. I'm sure you can understand. Preston: I get it. You can't take care of other people's problems when you're still overwhelmed by your own. Min01PrestonOutroFinal
Scene SceneDialogue Custom HighRise: What, it's been three whole months. You're getting slow. I keep meaning to go to the face doctor but who has the time, right? HighRise: Word is the rookie cleared out the Switchboard, while you sat on the sidelines. Glad you joined the team, by the way. Amused RRM01_0450_Highrise
Scene SceneDialogue Custom Player Default: No one likes delays. Yeah, delays have a habit of creating all sorts of problems. OldManStockton: It's bad for business. RRM01_0300_MeetingStockton
Scene SceneDialogue Custom Player Default: You're talking about synths, right? Jesus. OldManStockton: Yes, I am talking about synths. Irritated RRM01_0300_MeetingStockton
Scene SceneDialogue Custom Player Default: A trader always has to move his merchandise efficiently. And we're all about making good trade routes. OldManStockton: Exactly. RRM01_0300_MeetingStockton
Scene SceneDialogue Custom Player Default: Sounds like an important mission. Anything involving Stockton is important. DrCarrington: It is. After Switchboard, we're so short-handed I have little choice but to throw you into the deep end. RRM01_0100_Start
Scene SceneDialogue Custom Player Default: So, is there anyone you like? What, Carrington? He's just dripping with charm. People are lined up around the block to be his pal. DrCarrington: Oh, I wasn't aware we were competing for Congeniality awards. I thought we were rescuing synths. My mistake. RRM01_0100_Start
Scene SceneDialogue Custom Player Default: What's a dead drop? Ah, shit. I knew I forgot to tell you something. DrCarrington: Oh, dear lord. A dead drop is a mailbox with a railsign on it. Sad RRM01_0100_Start
Scene SceneDialogue Custom Player Default: There's nothing worse than losing a child. Believe me, I know. An all-too-common tale in the Commonwealth, I'm afraid. Blake: I'm sorry to hear you say so. DialogueAbernathyFarmBlakeScene
Scene SceneDialogue Custom Player Default: If your daughter was that stupid, she got what she deserved. Great. Just great. Blake: You're a real son of a bitch, aren't you? DialogueAbernathyFarmBlakeScene
Scene SceneDialogue Custom Player Default: (playful bark) Being benched for the mutt. Ouch. Dogmeat: (sad whimper) Amused, friendly / Amused DogmeatPickupScene
Scene SceneDialogue Custom Player Default: Looks like he started a fire. There were a lot of sensitive documents in here. Johnny burned them all. Then probably asphyxiated. RR102_Ambient_224_Fire
Scene SceneDialogue Custom Hell of a way to go. RR102_Ambient_224_Fire
Scene SceneDialogue Custom The elevator's hidden behind the bookcase. RR102_Ambient_303_FrontEntranceBookcase
Miscellaneous Miscellaneous SharedInfo And the new guy patched me up, put me on his shoulder, and blasted his way through the rest of the complex. Synths everywhere. Desdemona: He said he wouldn't risk his life for the cause. Spinning a tale, it should be clear he's embellishing RR102_800_Final_Conversation
Miscellaneous Miscellaneous SharedInfo And the new girl patched me up, put me on her shoulder, and blasted her way through the rest of the complex. Synths everywhere. Desdemona: He said he wouldn't risk his life for the cause. Spinning a tale, it should be clear he's embellishing RR102_800_Final_Conversation
Miscellaneous Miscellaneous SharedInfo Player Default: That's my read, too. First rule in this business is never go against your gut. So if we take him at his word... The front door has mines, synths, and probably other fun and exciting prizes. So we go in through the escape tunnel. Player Default: The tunnel has got to be easier than a frontal assault. Game show vibe at the beginning, then cunning / Amused RR102_400_Deacons_Plan
Scene SceneDialogue Custom Player Default: So you don't trust him. First rule in this business is never go against your gut. If he's lying, could be the front entrance is full of lollipops and rainbows. My guess is it's worse than he's letting on. So we go in through the escape tunnel, instead. Player Default: The tunnel has got to be easier than a frontal assault. RR102_400_Deacons_Plan
Scene SceneDialogue Custom First step is to override the security lockdown. Deacon: No, no... no... Changing subject, the mission! RR102_500b_DeaconUnlocksTerminal
Scene SceneDialogue Custom Deacon: First step is to override the security lockdown. Well, the terminal's on at least. I'm going to feed it some passwords. Deacon: No, no... no... Between this and last line, Deacon finds the terminal. He's reacting to that. RR102_500b_DeaconUnlocksTerminal
Scene SceneDialogue Custom Deacon: No, no... no... Aha, missed one, you cocky bastards. The prototype is deeper inside. Pleased with himself RR102_500b_DeaconUnlocksTerminal
Scene SceneDialogue Custom Deacon: Bye, bye, Gen 1s. Prepare to be shocked: not every Slocum's Joe has a massive tunnel complex underneath it. Deacon: We're entering a secret Defense Intelligence Agency research lab. A place that never officially existed. It's called The Switchboard. Ironic RR102_Ambient_207_SpecialMovesReaction
Scene SceneDialogue Custom Deacon: Prepare to be shocked: not every Slocum's Joe has a massive tunnel complex underneath it. We're entering a secret Defense Intelligence Agency research lab. A place that never officially existed. It's called The Switchboard. Deacon: The DIA eggheads spent their precious brain cells here trying to outwit the Red Menace. Savoring sharing this, big reveal RR102_Ambient_207_SpecialMovesReaction
Scene SceneDialogue Custom Deacon: We're entering a secret Defense Intelligence Agency research lab. A place that never officially existed. It's called The Switchboard. The DIA eggheads spent their precious brain cells here trying to outwit the Red Menace. Deacon: The prototype is locked up in the heart of the facility. Explaining RR102_Ambient_207_SpecialMovesReaction
Scene SceneDialogue Custom Deacon: The DIA eggheads spent their precious brain cells here trying to outwit the Red Menace. The prototype is locked up in the heart of the facility. To the mission RR102_Ambient_207_SpecialMovesReaction
Scene SceneDialogue Custom So, I'm looking for Railsigns. Symbols we use to send messages to each other. Deacon: Here we go. Railsign. Friendly teacher RR102_Ambient_102_Highway
Scene SceneDialogue Custom Deacon: So, I'm looking for Railsigns. Symbols we use to send messages to each other. If you like that, we got signs and countersigns, dead drops, and even a secret handshake. Alright, maybe the handshake never caught on. Deacon: Here we go. Railsign. Happy to tell stories, pulling the player's leg to make a joke RR102_Ambient_102_Highway
Scene SceneDialogue Custom Deacon: If you like that, we got signs and countersigns, dead drops, and even a secret handshake. Alright, maybe the handshake never caught on. Anyway, the tourist should have a trail left for us. Deacon: Here we go. Railsign. Said while searching RR102_Ambient_102_Highway
Scene SceneDialogue Custom Deacon: So our tourist is up ahead. Let's keep going. Got another Railsign. Right there. Deacon: And another. We're probably close. Spotted it RR102_Ambient_102_Highway
Scene SceneDialogue Custom Deacon: Got another Railsign. Right there. And another. We're probably close. Deacon: See the plus in the center? That means there's an ally nearby. Our tourist. Spotted it RR102_Ambient_102_Highway
Scene SceneDialogue Custom Deacon: And another. We're probably close. See the plus in the center? That means there's an ally nearby. Our tourist. Deacon: You take point on the conversation. No matter what he says just say, "Mine is in the shop." Trust me. Spotted it, explaining RR102_Ambient_102_Highway
Scene SceneDialogue Custom Deacon: See the plus in the center? That means there's an ally nearby. Our tourist. You take point on the conversation. No matter what he says just say, "Mine is in the shop." Trust me. Emphasizing this, it's important RR102_Ambient_102_Highway
Scene SceneDialogue Custom Desdemona: He said he wouldn't risk his life for the cause. Hello, words, I'm actions and I'm speaking awfully loud. Desdemona: Point taken. Sarcastic reply, annoyed RR102_800_Final_Conversation
Scene SceneDialogue Custom Desdemona: He said he wouldn't risk his life for the cause. Amazing, right? Desdemona: Point taken. Trying to sound sincere RR102_800_Final_Conversation
Scene SceneDialogue Custom Desdemona: But instead just the two of you cleared out the entire Switchboard. You'd be insane not to sign him up, Dez. Desdemona: You've certainly made an impression on Deacon. He's never spoken about, or lied about, anyone so highly before. Managing to sound really sincere now / Pleading RR102_800_Final_Conversation
Scene SceneDialogue Custom Desdemona: But instead just the two of you cleared out the entire Switchboard. You'd be insane not to sign her up, Dez. Desdemona: You've certainly made an impression on Deacon. He's never spoken about, or lied about, anyone so highly before. Managing to sound really sincere now / Pleading RR102_800_Final_Conversation
Scene SceneDialogue Custom Player Default: A full hundred. I... I can't even imagine. See? Just like I said, boss. Desdemona: I was expecting Deacon to grab a full team, including Glory, to secure that prototype. Pleased with himself, trying to sound sincere (partially failing) RR102_800_Final_Conversation
Scene SceneDialogue Custom Player Default: Embellishing the truth again, are we? She would've fallen for it, you know? Desdemona: Don't flatter yourself. Still... Friendly irritation at the player (for exposing his lies) RR102_800_Final_Conversation
Scene SceneDialogue Custom Deacon: You see those little raven bastards - they could be Watchers. Reporting everything back to the mother ship. Or wherever the Institute's hiding. So smile for the pretty birdies. Said wryly RR102_Ambient_106_Watchers
Scene SceneDialogue Custom Deacon: So, the Institute wasn't content with just creating synth people. Oh no, they have synth birds, too. You see those little raven bastards - they could be Watchers. Reporting everything back to the mother ship. Deacon: Or wherever the Institute's hiding. So smile for the pretty birdies. Telling a story RR102_Ambient_106_Watchers
Scene SceneDialogue Custom So, the Institute wasn't content with just creating synth people. Oh no, they have synth birds, too. Deacon: You see those little raven bastards - they could be Watchers. Reporting everything back to the mother ship. Telling a story, shouldn't be clear if he's lying RR102_Ambient_106_Watchers
Scene SceneDialogue Custom RickyDalton: Who the hell is he? HQ said they were sending one agent. Not two. Sorry. I'm new. He's just showing me the ropes. RickyDalton: All right. The Wall is my witness, I thought I was dead. It's about goddamn time you headquarters bastards got here. (ACTING LIKE A NEWBY) Defensive / Pleading RR102_300_Ricky_Dalton
Scene SceneDialogue Custom RickyDalton: Who the hell is he? HQ said they were sending one agent. Not two. Sorry. I'm new. She's just showing me the ropes. RickyDalton: All right. The Wall is my witness, I thought I was dead. It's about goddamn time you headquarters bastards got here. (ACTING LIKE A NEWBY) Defensive / Pleading RR102_300_Ricky_Dalton
Scene SceneDialogue Custom Deacon: Here we go. Railsign. The arrow in the center indicates a direction. Deacon: So our tourist is up ahead. Let's keep going. Teaching RR102_Ambient_102_Highway
Scene SceneDialogue Custom NPCMDeacon: Like the disguise? It's wastelander camo. "This is my pile of garbage, asshole. Back off." Good, right? You're lucky I didn't do one of my face swaps, too. Player Default: I almost didn't recognize you. Does a caricature of a greedy unfriendly asshole for a laugh, then being comical - the player should wonder if he's serious about the "face swap" / Friendly RR102_200_Deacon_At_Sympathizer
Scene SceneDialogue Custom Player Default: All right. Good. Let's see how much common ground we got. Do you support synth freedom? Just the idea that they shouldn't be slaves. Player Default: Whether it's synths or humans I'm against slavery. Important question RR102_100b_NoToDezIntro
Scene SceneDialogue Custom Player Default: I thought she turned me away, though? It's complicated. Would Dez like every Tom, Dick, and Harriette to be here only to help synths? Yes, absolutely. But we live in the real world. Bantery, making fun of Desdemona and her unrealistic attitude RR102_100b_NoToDezIntro
Scene SceneDialogue Custom And there, we can't turn down help. We need every able body we can get. So you interested at all? Player Default: Sure, I'm interested. Emphasis on needing help, hopeful RR102_100b_NoToDezIntro
Scene SceneDialogue Custom Player Default: I don't really know. Let's see how much common ground we got, then. Deacon: I get you don't want to take a bullet for a synth. Eager to inform the player RR102_100b_NoToDezIntro
Scene SceneDialogue Custom Player Default: No, I'm not. Hey, we're not for everyone. Come to think of it, we're not for practically anyone. But if you change your mind... you get the idea. Deacon: I get you don't want to take a bullet for a synth. Understanding + comically self-deprecating RR102_100b_NoToDezIntro
Scene SceneDialogue Custom Player Default: Sure, I'm interested. All right. Good. Let's see how much common ground we got. Deacon: I get you don't want to take a bullet for a synth. Eager to inform the player / Friendly RR102_100b_NoToDezIntro
Scene SceneDialogue Custom NPCMDeacon: So you answered the "Big Question" and took a pass. Dez is a hard-liner. A live and die for the cause kind of lady. But the truth isn't so cut and dry. Listen, are you interested in the Railroad? Learning more? Maybe joining? Player Default: Sure, I'm interested. Sharing a deeper picture, trying to entice the player to join RR102_100b_NoToDezIntro
Scene SceneDialogue Custom For the love of... The Institute bastards powered off the elevator. We kill all of them and we still have to go in the back way. Deacon: Well, the slightly bright side here is it'll be easy getting out. You buy that? I don't. Really irritated RR102_Ambient_302_FrontEntranceClosed
Scene SceneDialogue Custom Deacon: For the love of... The Institute bastards powered off the elevator. We kill all of them and we still have to go in the back way. Well, the slightly bright side here is it'll be easy getting out. You buy that? I don't. Trying to regain his cheerful demeanor, failing for a little bit RR102_Ambient_302_FrontEntranceClosed
Scene SceneDialogue Custom So, I'm looking for Railsigns. Symbols we use to send messages to each other. Deacon: If you like that, we got signs and countersigns, dead drops, and even a secret handshake. Alright, maybe the handshake never caught on. Friendly teacher RR102_Ambient_101_PostIntro
Scene SceneDialogue Custom Deacon: So, I'm looking for Railsigns. Symbols we use to send messages to each other. If you like that, we got signs and countersigns, dead drops, and even a secret handshake. Alright, maybe the handshake never caught on. Deacon: Anyway, the tourist should have a trail left for us. Happy to tell stories, pulling the player's leg to make a joke RR102_Ambient_101_PostIntro
Scene SceneDialogue Custom Deacon: If you like that, we got signs and countersigns, dead drops, and even a secret handshake. Alright, maybe the handshake never caught on. Anyway, the tourist should have a trail left for us. Said while searching RR102_Ambient_101_PostIntro
Scene SceneDialogue Custom Deacon: Anyway, the tourist should have a trail left for us. Here we go. Railsign. Deacon: The arrow in the center indicates a direction. Spotted it RR102_Ambient_102_Highway
Scene SceneDialogue Custom Deacon: The arrow in the center indicates a direction. So our tourist is up ahead. Let's keep going. Deacon: Got another Railsign. Right there. Eager to move RR102_Ambient_102_Highway
Scene SceneDialogue Custom Someone left a railsign here. This one means danger. Yeah, we know, you poor dead bastard, we know. Pointing it out, gallows humor RR102_Ambient_202_DangerRailsign
Scene SceneDialogue Custom Wait. See the box in the center of that Railsign -- that means there's a cache nearby. Deacon: Looks like Maven managed to hide something before... Well, you know. Look around. Pointing something out RR102_Ambient_203_CacheRailsign
Scene SceneDialogue Custom Deacon: Wait. See the box in the center of that Railsign -- that means there's a cache nearby. Looks like Maven managed to hide something before... Well, you know. Look around. Grim RR102_Ambient_203_CacheRailsign
Scene SceneDialogue Custom Tinker managed to turn on the defenses. Barely slowed the Coursers down, but hey, it probably saved some lives. Deacon: I don't think you've ever seen a Courser but they're top-of-the-line in Institute "let's fuck up your day" tech. There shouldn't be any Coursers in here, but if there are just run. Reliving a tragic time, grim RR102_Ambient_204_FirstTraps
Scene SceneDialogue Custom Deacon: Tinker managed to turn on the defenses. Barely slowed the Coursers down, but hey, it probably saved some lives. I don't think you've ever seen a Courser but they're top-of-the-line in Institute "let's fuck up your day" tech. There shouldn't be any Coursers in here, but if there are just run. Bantery, but very serious RR102_Ambient_204_FirstTraps
Scene SceneDialogue Custom Another active terminal. We didn't have time to trip the defenses up ahead. Power them up and we can give our friends a little surprise. Happy for this bit of luck, looking forward to the player springing a trap RR102_Ambient_205_SecondTraps
Scene SceneDialogue Custom Those Gen 1s are in standard patrol mode. They don't know we're here. Deacon: There's the command terminal over there. You hold tight. I'm going to have some fun. Sly RR102_Ambient_206_SpecialMoves
Scene SceneDialogue Custom Deacon: Those Gen 1s are in standard patrol mode. They don't know we're here. There's the command terminal over there. You hold tight. I'm going to have some fun. Sly, said before he does some snazzy ninja sneaking RR102_Ambient_206_SpecialMoves
Scene SceneDialogue Custom Bye, bye, Gen 1s. Deacon: Prepare to be shocked: not every Slocum's Joe has a massive tunnel complex underneath it. Pleased RR102_Ambient_207_SpecialMovesReaction
Scene SceneDialogue Custom Gotta love Stealth Boys. Deacon: Prepare to be shocked: not every Slocum's Joe has a massive tunnel complex underneath it. Pleased with himself RR102_Ambient_207_SpecialMovesReaction
Scene SceneDialogue Custom End of the line. Just power up the elevator... Eager RR102_Ambient_209_Elevator
Scene SceneDialogue Custom Now we can take our time with the mines. If you can disarm them, go for it. Those things sell for a mint. "Be careful" but pleased at the thought of cash RR102_Ambient_301_ClearMines
Scene SceneDialogue Custom Deacon: Carrington. Stanley. Salus aegroti suprema lex. Open says me. Mockingly RR102_Ambient_208_OutsideVault
Miscellaneous Miscellaneous SharedInfo We're in. Deacon: The back entrance is safer, but be ready for Gen 1s and 2s. Relief RR102_500_DeaconEntersX
Scene SceneDialogue Custom Deacon: We're in. The back entrance is safer, but be ready for Gen 1s and 2s. Warning RR102_500_DeaconEntersX
Scene SceneDialogue Custom So it's time you learn why we're here. We're retrieving a prototype developed by our good Doctor Carrington. Player Default: Let's find a prototype, then. Happy to confide RR102_500_DeaconEntersX
Scene SceneDialogue Custom Player Default: Let's find a prototype, then. Together with you I like our odds. Friendly, confident / Confident RR102_500_DeaconEntersX
Scene SceneDialogue Custom Player Default: I'm risking my neck here, I want to know what I'm risking it for. So I'll be straight with you, although you're not going to like it. I have no idea what the prototype does. Knows the player won't like this, sounds honest / Apologetic RR102_500_DeaconEntersX
Scene SceneDialogue Custom Us Railroad agents are treated like mushrooms: kept in the dark and fed... well, you get the idea. Making a long standing joke / Irritated RR102_500_DeaconEntersX
Scene SceneDialogue Custom It's got to be important, though, Dez wouldn't risk our hides lightly. Player Default: Let's find a prototype, then. Sincere RR102_500_DeaconEntersX
Scene SceneDialogue Custom Player Default: Who's Doctor Carrington? All goes well, you'll meet him soon enough. Player Default: Let's find a prototype, then. RR102_500_DeaconEntersX
Scene SceneDialogue Custom Player Default: What can you tell me about the Gen 1s and 2s? The synths didn't start off as nigh perfect copies of human beings. The Institute had to work up to that level of hubris. Bantery RR102_500_DeaconEntersX
Scene SceneDialogue Custom Gen 1s and 2s were stepping stones along the way. The Railroad's not fully united on how we feel about them. Player Default: Let's find a prototype, then. A little squeamish RR102_500_DeaconEntersX
Scene SceneDialogue Custom Player Default: What can you tell me about the Gen 1s and 2s? Everyone wants to liberate the Gen 3s. The human looking synths. Some of the synths in the Railroad, like Glory, think we should help earlier models, too. Disagrees with Glory RR102_500_DeaconEntersX
Scene SceneDialogue Custom But Gen 1s are basically the same as, well, a Protectron. So the line gets muddy. Do we defend AI rights? Terminals? Hell, turrets? Thinks these points get ridiculous RR102_500_DeaconEntersX
Scene SceneDialogue Custom Any time it gets brought up: fireworks. All the old arguments flare up. The upshot is Glory and some others won't run missions like this. Player Default: Let's find a prototype, then. Amused at the arguing RR102_500_DeaconEntersX
Scene SceneDialogue Custom Deacon: Well, the terminal's on at least. I'm going to feed it some passwords. No, no... no... Deacon: Aha, missed one, you cocky bastards. The prototype is deeper inside. Passwords are being denied, Deacon's nervous RR102_500b_DeaconUnlocksTerminal
Scene SceneDialogue Custom Deacon: So Tommy Whispers didn't make it out. He died protecting our secrets. Lemme see... There. Deacon: Tommy would want you to have his handcannon. Don't let its size fool you. Grim, on with the mission RR102_700_PrototypeRecovered
Scene SceneDialogue Custom So Tommy Whispers didn't make it out. He died protecting our secrets. Deacon: Lemme see... There. Truly sad, Tommy Whispers was an old friend / Sad RR102_700_PrototypeRecovered
Scene SceneDialogue Custom Deacon: Lemme see... There. Tommy would want you to have his handcannon. Don't let its size fool you. Player Default: I appreciate it. A little solemn, can't avoid cracking a joke even though his heart's not in it / Sad RR102_700_PrototypeRecovered
Scene SceneDialogue Custom Player Default: I appreciate it. May it serve you as well, heck, better than it did Tommy. Deacon: Grab Carrington's prototype. You turn that over to Desdemona and she'll have to let you into our merry band. Gallows humor / Somber RR102_700_PrototypeRecovered
Scene SceneDialogue Custom Player Default: I shouldn't take it. Too late. It's yours. Deacon: Grab Carrington's prototype. You turn that over to Desdemona and she'll have to let you into our merry band. Firm but friendly RR102_700_PrototypeRecovered
Scene SceneDialogue Custom Player Default: Why are you giving this to me? Our best agents carry special ordinance made by Tinker Tom. He's... well, you'll know when you meet him. Call this gun a vote of confidence. Deacon: Grab Carrington's prototype. You turn that over to Desdemona and she'll have to let you into our merry band. Bestowing an honor to the player. Has a hard time describing the mad, crazy tinkerer. RR102_700_PrototypeRecovered
Scene SceneDialogue Custom Player Default: What's so special about the gun? Tinker Tom restored it, you'll meet him later. It's cutting edge Old World tech. It's powerful and more importantly quiet. Bestowing an honor to the player. Has a hard time describing the mad, crazy tinkerer. RR102_700_PrototypeRecovered
Scene SceneDialogue Custom You'll never find another weapon like it. Deacon: Grab Carrington's prototype. You turn that over to Desdemona and she'll have to let you into our merry band. Sincere RR102_700_PrototypeRecovered
Scene SceneDialogue Custom Deacon: Grab Carrington's prototype. You turn that over to Desdemona and she'll have to let you into our merry band. We got Carrington's prototype. Now we just need to get out. Changing gears, on to the mission RR102_700_PrototypeRecovered
Scene SceneDialogue Custom Hey. Take this. RR102_700_PrototypeRecovered
Scene SceneDialogue Custom Player Default: May it serve you as well, heck, better than it did Tommy. Grab Carrington's prototype. You turn that over to Desdemona and she'll have to let you into our merry band. Deacon: We got Carrington's prototype. Now we just need to get out. RR102_700_PrototypeRecovered
Scene SceneDialogue Custom The elevator's at the end of the hall. Should be easy to power up and get out since we already cleared the path, right? Wry RR102_725_PCGrabbedPrototype
Scene SceneDialogue Custom There's an elevator at the end of the hall. It should be a hell of a lot easier fighting the chrome-domes on this side of the minefield. Growing confidence RR102_725_PCGrabbedPrototype
Scene SceneDialogue Custom Player Default: All right. Good. Let's see how much common ground we got. I get you don't want to take a bullet for a synth. RR102_100b_NoToDezIntro
Scene SceneDialogue Custom But you willing to brave some danger to stop the Institute and their nefarious schemes? I can't believe I just said that. Player Default: Someone has to stop them. RR102_100b_NoToDezIntro
Scene SceneDialogue Custom Player Default: Whether it's synths or humans I'm against slavery. Follow up. Would you be willing to risk your life to stop the Institute and their nefarious plans? I can't believe I just said that. Player Default: Someone has to stop them. Approval, then follow up question (then self-deprecating humor) RR102_100a_Hard_Sell
Scene SceneDialogue Custom Player Default: I don't think you can enslave a machine. All right. Not expecting that. Kind of a deal breaker. If for some crazy reason you change your mind... Well, whatever. Player Default: Someone has to stop them. Surprised, taken aback - then wants distance / Surprised RR102_100a_Hard_Sell
Scene SceneDialogue Custom Player Default: I don't know enough about synths to answer one way or the other. Keeping an open mind? Or waiting for more facts? Smart, either way. But everyone associated with the Railroad has to at least support the basic tenant that synths deserve to be free. Thoughtful, but firm on this RR102_100a_Hard_Sell
Scene SceneDialogue Custom If you make up your mind, come on back. Good luck out there. Player Default: Someone has to stop them. Hopeful RR102_100a_Hard_Sell
Scene SceneDialogue Custom Player Default: What do you mean by freedom? As in, they shouldn't be slaves. Good old Institute property. Get to make their own decisions. Explaining RR102_100a_Hard_Sell
Scene SceneDialogue Custom And have the same crappy chance to live the "American Dream" that all of us get. You agree? Player Default: Whether it's synths or humans I'm against slavery. Ironic, amused RR102_100a_Hard_Sell
Scene SceneDialogue Custom Player Default: Someone has to stop them. Excellent. Deacon: Every one of us believes in synths getting a fair chance. But some agents aren't really risking their necks for that. Approving RR102_100a_Hard_Sell
Scene SceneDialogue Custom Player Default: No, I have no problem with the Institute. All right. That, I wasn't expecting. In which case, I think you're right. We really aren't a good fit. Really shocked / Surprised RR102_100a_Hard_Sell
Scene SceneDialogue Custom End of sales pitch. But if you ever change your mind about the Institute, drop by. Deacon: Every one of us believes in synths getting a fair chance. But some agents aren't really risking their necks for that. Doesn't believe the player will change his mind, so saying this for formality's sake RR102_100a_Hard_Sell
Scene SceneDialogue Custom Player Default: I haven't made up my mind yet. Well, let me break it down for you. Deacon: Every one of us believes in synths getting a fair chance. But some agents aren't really risking their necks for that. Eager RR102_100a_Hard_Sell
Scene SceneDialogue Custom Player Default: What harm has the Institute actually done to people? Starting with ancient history, they tried to take over the Commonwealth. Came a hair away from succeeding with their synth army. So there's that. Answering "Why are Nazis bad?" in a comical manner RR102_100a_Hard_Sell
Scene SceneDialogue Custom But in the "what have you done for me lately" category - kidnappings, wiped out a settlement or two, and nasty bioengineering experiments. Laundry list of grievances RR102_100a_Hard_Sell
Scene SceneDialogue Custom Diseases, FEV, the usual. So you willing to fight them? Player Default: Someone has to stop them. Laundry list of grievances RR102_100a_Hard_Sell
Scene SceneDialogue Custom Player Default: Excellent. Every one of us believes in synths getting a fair chance. But some agents aren't really risking their necks for that. Changes to earnest, making the heart of his argument / Confident RR102_100a_Hard_Sell
Scene SceneDialogue Custom They put their asses on the line to hurt the Institute. And the Railroad's all right with that. Player Default: If you're fighting the Institute you need all the help you can get. Conviction creeping in / Confident RR102_100a_Hard_Sell
Scene SceneDialogue Custom Player Default: If you're fighting the Institute you need all the help you can get. Most Railroad agents are fully committed to the cause. But some agents want revenge even more. I get that. Deacon: Sales pitch over. If you want to walk away here's your chance. Explaining, respectful RR102_100a_Hard_Sell
Scene SceneDialogue Custom Player Default: So the Railroad's not really about ideals, it's about revenge. That's not fair. For most of us, the cause is everything. Defensive, conviction / Irritated RR102_100a_Hard_Sell
Scene SceneDialogue Custom But we can't turn away people who'd risk their lives helping us just because they don't say the synth Pledge of Allegiance loud enough. Deacon: Sales pitch over. If you want to walk away here's your chance. Re-record - needs to sell it better. Conviction, a little heated RR102_100a_Hard_Sell
Scene SceneDialogue Custom Player Default: Understandable. Everyone here wants to help synths. You should, too, if you join us. Convincing RR102_100a_Hard_Sell
Scene SceneDialogue Custom But if you're risking your life for something else - hey as long as you're in the trenches with us, we're good. Deacon: Sales pitch over. If you want to walk away here's your chance. Earnest RR102_100a_Hard_Sell
Scene SceneDialogue Custom Player Default: And Desdemona is really OK with that? We got a lot of idealists in our bunch, but they make room for us pragmatists. They have to. Deacon: Sales pitch over. If you want to walk away here's your chance. Pragmatic RR102_100a_Hard_Sell
Scene SceneDialogue Custom Player Default: And Desdemona is really OK with that? Would Dez like every Tom, Dick, and Harriette to be here only to help synths? Yes, absolutely. But we live in the real world. Thinks Dez is a little niave RR102_100a_Hard_Sell
Scene SceneDialogue Custom And there, we can't turn down help. We need every able body we can get. Deacon: Sales pitch over. If you want to walk away here's your chance. Cunning RR102_100a_Hard_Sell
Scene SceneDialogue Custom Player Default: Most Railroad agents are fully committed to the cause. But some agents want revenge even more. I get that. Sales pitch over. If you want to walk away here's your chance. Player Default: You made some good points. Tell me more. Hopeful the player will stay RR102_100a_Hard_Sell
Scene SceneDialogue Custom Player Default: Still not interested. Maybe when you see more out there, you'll be back. The Institute has a habit of stepping on people's toes with a jack hammer. Good luck. Disappointed, but hopeful the player will be back RR102_100a_Hard_Sell
Scene SceneDialogue Custom Player Default: I still haven't decided. Let me tell you the score and see what you think. Deacon: I got a job. Too big for me. Just perfect for the two of us. You help me out, we turn a few heads, and then Dez invites you into the fold. Enticing RR102_100a_Hard_Sell
Scene SceneDialogue Custom Player Default: That sounds really, really bad. It was a disaster with a capital D. Deacon: The survivors didn't have time to grab anything. So we're getting something important we had to leave behind. Serious / Somber RR102_200_Deacon_At_Sympathizer
Scene SceneDialogue Custom Player Default: Tough break. And then some. Deacon: The survivors didn't have time to grab anything. So we're getting something important we had to leave behind. Serious / Somber RR102_200_Deacon_At_Sympathizer
Scene SceneDialogue Custom Player Default: Your base was under a donut shop? It's a lot better than it sounds. Well, it was until it was blown to hell. Player Default: That sounds really, really bad. Amused, then dark reflections / Somber RR102_200_Deacon_At_Sympathizer
Scene SceneDialogue Custom Player Default: Your base was under a donut shop? Our HQ was strong, defensible. Heck, we thought it was secure. Inside a minute the Institute troopers breached the doors and turned it into a shooting gallery. Deacon: The survivors didn't have time to grab anything. So we're getting something important we had to leave behind. Trying not to sound as grim as he feels about it / Somber RR102_200_Deacon_At_Sympathizer
Scene SceneDialogue Custom Player Default: It was a disaster with a capital D. The survivors didn't have time to grab anything. So we're getting something important we had to leave behind. Player Default: Let's find it, then. Trying not to sound as grim as he feels about it, determined / Somber RR102_200_Deacon_At_Sympathizer
Scene SceneDialogue Custom Player Default: Let's find it, then. We got to do one thing first. Deacon: We got a tourist nearby. He, or she, has intel on the base. So let's pump him for information before we dive in. RR102_200_Deacon_At_Sympathizer
Scene SceneDialogue Custom Thank god, someone managed to close the security door in time. Carrington's prototype is in there. Deacon: Where's that play button... Relieved RR102_Ambient_208_OutsideVault
Scene SceneDialogue Custom Player Default: He doesn't strike me as the dishonest type. That's my read, too. First rule in this business is never go against your gut. So if we take him at his word... Player Default: The tunnel has got to be easier than a frontal assault. Approving, then teaching some spy stuff RR102_400_Deacons_Plan
Scene SceneDialogue Custom Player Default: I think he's hiding something. So you don't trust him. First rule in this business is never go against your gut. If he's lying, could be the front entrance is full of lollipops and rainbows. Player Default: The tunnel has got to be easier than a frontal assault. Teaching some spy stuff RR102_400_Deacons_Plan
Scene SceneDialogue Custom Player Default: He's probably telling the truth. But you never can tell. I agree, odds are good we can take him at face value. First rule in this business is never go against your gut. So if we take him at his word... Player Default: The tunnel has got to be easier than a frontal assault. Approving, then teaching some spy stuff RR102_400_Deacons_Plan
Scene SceneDialogue Custom Player Default: Speaking of truth. Why did you lie to Ricky? My job in the Railroad is intel. That job's easier if no one knows who I am. So I lied. I do that. Just been called a liar, totally fine with that. Cavalier explanation. RR102_400_Deacons_Plan
Scene SceneDialogue Custom So you handled the talky talk, and I got to watch from the sidelines. Go team us. Player Default: The tunnel has got to be easier than a frontal assault. Friendly banter RR102_400_Deacons_Plan
Scene SceneDialogue Custom Player Default: Speaking of truth. Why did you lie to Ricky? People always got reasons to lie. The Institute could've turned him. Or more likely, he's just seriously pissed off at us. Take your pick. Player Default: The tunnel has got to be easier than a frontal assault. A hard truth wryly delivered RR102_400_Deacons_Plan
Scene SceneDialogue Custom Deacon: Thank god, someone managed to close the security door in time. Carrington's prototype is in there. Where's that play button... Deacon: Carrington. Stanley. Salus aegroti suprema lex. Looking for something in his backpack, distracted RR102_Ambient_208_OutsideVault
Scene SceneDialogue Custom Player Default: We made a good team. The best. See you soon. Friendly RR102_750_BackToHQ
Scene SceneDialogue Custom Player Default: I went through all of that, and I still don't know why. You want to know a dirty little secret? Neither do I. The Railroad works like that sometimes. Confessions, shares some annoyance / Apologetic RR102_750_BackToHQ
Scene SceneDialogue Custom Who knows, we could've just liberated the doctor's coffee maker. See you soon. RR102_750_BackToHQ
Scene SceneDialogue Custom Player Default: I went through all of that, and I still don't know why. And I still don't have them. I just hope we didn't liberate the doctor's coffee maker. See you soon. Confessions, shares some annoyance / Irritated RR102_750_BackToHQ
Scene SceneDialogue Custom Player Default: Bye. See you soon. Friendly RR102_750_BackToHQ
Scene SceneDialogue Custom Player Default: Was all of that worth it? All I know is that Dez authorized the op. I just hope we didn't go through all of that for a new coffee maker. See you. Ironic, friendly RR102_750_BackToHQ
Scene SceneDialogue Custom Player Default: Don't worry, I'll keep your secret. That's what I want to hear. Deacon: So Dez wants me to make you a "tourist". That's what we call someone who helps out with the odd job here and there. What a waste. Pleased / Friendly RR102_100_Deacon_Intro
Scene SceneDialogue Custom Player Default: No promises. I don't owe you guys anything. Just don't do anything drastic until you learn more. OK? Deacon: So Dez wants me to make you a "tourist". That's what we call someone who helps out with the odd job here and there. What a waste. Trying to mollify the player / Apologetic RR102_100_Deacon_Intro
Scene SceneDialogue Custom Player Default: Too bad. I was hoping to get some beer money out of it. If you're picking up the tab, never mind, go for it. Deacon: So Dez wants me to make you a "tourist". That's what we call someone who helps out with the odd job here and there. What a waste. Bantery reply / Amused RR102_100_Deacon_Intro
Scene SceneDialogue Custom Player Default: I still don't know - why did you vouch for me? With the Institute hunting you it's all too easy to let paranoia cripple you. Serious-ish RR102_100_Deacon_Intro
Scene SceneDialogue Custom Sometimes you can lose sight of the big pictures: we're about helping people. Some conviction RR102_100_Deacon_Intro
Scene SceneDialogue Custom So I saw an opportunity to turn the meeting around for the better. Sly RR102_100_Deacon_Intro
Scene SceneDialogue Custom I did a good job. Well, as long as we're not sold down the river. Player Default: Don't worry, I'll keep your secret. Tongue-in-cheek RR102_100_Deacon_Intro
Scene SceneDialogue Custom Player Default: I still don't know - why did you vouch for me? In our little outfit, it's my job to know things. And with everything you've done it's clear you're capable. A dangerous enemy. And, I'm betting, a valuable ally. Player Default: Don't worry, I'll keep your secret. Glib, then blatant flattery RR102_100_Deacon_Intro
Scene SceneDialogue Custom Player Default: I still don't know - why did you vouch for me? I don't know if we can trust you. But I hope we can. We just survived a hell of a crisis. So we may be just a teeny, weeny bit desperate for new members. Carefully explaining, dropping the act a little RR102_100_Deacon_Intro
Scene SceneDialogue Custom If everything was sunshine and bottle caps, we'd probably play a longer "getting to know you" game. But we don't have that luxury. Player Default: Don't worry, I'll keep your secret. Serious RR102_100_Deacon_Intro
Scene SceneDialogue Custom Player Default: I still don't know - why did you vouch for me? You just don't give up? All right, I have a short list of people I think would be a good fit for our family. You piqued my interest, so maybe I asked around. A little admiring, then slyly telling some more truth RR102_100_Deacon_Intro
Scene SceneDialogue Custom Did my homework. If you hadn't found us, there's a chance I would've found you, instead. Thanks for saving me the trip. Deacon: So Dez wants me to make you a "tourist". That's what we call someone who helps out with the odd job here and there. What a waste. Sly, charming RR102_100_Deacon_Intro
Scene SceneDialogue Custom Player Default: I still don't know - why did you vouch for me? I've heard a lot of things about you. Enough to want to give you a chance. Deacon: So Dez wants me to make you a "tourist". That's what we call someone who helps out with the odd job here and there. What a waste. Friendly but evasive, he's brushing aside the player's attempts to get more info here. RR102_100_Deacon_Intro
Scene SceneDialogue Custom Player Default: That's what I want to hear. So Dez wants me to make you a "tourist". That's what we call someone who helps out with the odd job here and there. What a waste. Explaining, then dour RR102_100_Deacon_Intro
Scene SceneDialogue Custom I'm just going to come out and say this: the Railroad needs you. Player Default: You got my attention. The heart of the conversation, trying to recruit the player / Somber RR102_100_Deacon_Intro
Scene SceneDialogue Custom Player Default: I'm not sure. I'll tell you the game plan then you decide. Deacon: I got a job. Too big for me. Just perfect for the two of us. You help me out, we turn a few heads, and then Dez invites you into the fold. Quick to answer RR102_100_Deacon_Intro
Scene SceneDialogue Custom Player Default: You sure you need me? Desdemona didn't seem to care. She's just thinking of the time and manpower it would take to train you. And if you were some hick from the burbs that didn't know your ass from a rocket launcher, she'd be right. Bantery, funny RR102_100_Deacon_Intro
Scene SceneDialogue Custom But I'm betting someone like you just needs a few pointers and a target. Player Default: You got my attention. Flattery RR102_100_Deacon_Intro
Scene SceneDialogue Custom Player Default: I'll tell you the game plan then you decide. I got a job. Too big for me. Just perfect for the two of us. You help me out, we turn a few heads, and then Dez invites you into the fold. Enticing, salesman banter / Conspiratorial RR102_100_Deacon_Intro
Scene SceneDialogue Custom Then if you get into a bind and need help, your buddies in the Railroad got your back. Player Default: Sign me up, then. Salesman promise, glib RR102_100_Deacon_Intro
Scene SceneDialogue Custom Player Default: Sign me up, then. Perfecto. Let's meet up at the old freeway outside Lexington. I'll fill you in once you get there. Excited / Friendly RR102_100_Deacon_Intro
Scene SceneDialogue Custom Player Default: Maybe not. I won't do a hard sell. Later, if you want to save some synths or just stick it to the Institute, you know where we are. Resigned, but holding out hope / Irritated RR102_100_Deacon_Intro
Scene SceneDialogue Custom Player Default: Hmm, I'm not sure about this. I won't do the hard sell. If you change your mind and want to save some synths or just stick it to the Institute, you know where we are. Resigned, but hopeful RR102_100_Deacon_Intro
Scene SceneDialogue Custom Player Default: What's the job? So up front, the only thing I'll say is it's going to be a wild and dangerous ride. But probably nothing new for someone like you. Player Default: Sign me up, then. Trying to be enticing RR102_100_Deacon_Intro
Scene SceneDialogue Custom Here's my one and only sales pitch. Do you support synth freedom? I'm not asking if you'd die for them - just if you agree they shouldn't be slaves. Player Default: Whether it's synths or humans I'm against slavery. Sales pitch, walking through the big points RR102_100a_Hard_Sell
Scene SceneDialogue Custom Player Default: I almost didn't recognize you. That's the point. So about the job. Deacon: The Railroad's only recently been using the Old North Church. Pleased with himself RR102_200_Deacon_At_Sympathizer
Scene SceneDialogue Custom Player Default: Stop screwing with me. This isn't for your benefit. It's to stay one step ahead of You-Know-Who. The Institute. So about the job. Deacon: The Railroad's only recently been using the Old North Church. Mollify the player, really didn't mean to piss him off. / Apologetic RR102_200_Deacon_At_Sympathizer
Scene SceneDialogue Custom Player Default: That? Not much of a disguise. A disguise is more than a wig and and some lice-ridden clothes. RR102_200_Deacon_At_Sympathizer
Scene SceneDialogue Custom You'd be surprised how far I've gotten with the right attitude and a clipboard. But about the job. Deacon: The Railroad's only recently been using the Old North Church. RR102_200_Deacon_At_Sympathizer
Scene SceneDialogue Custom Player Default: You can change your face? I put myself under the knife every year or two. New face, new body - you know, the full makeover. It keeps our enemies guessing. Player Default: I almost didn't recognize you. Bantery casual explanation of such a major surgery, the player may still wonder if he's serious RR102_200_Deacon_At_Sympathizer
Scene SceneDialogue Custom Player Default: That's the point. So about the job. The Railroad's only recently been using the Old North Church. Exposition RR102_200_Deacon_At_Sympathizer
Scene SceneDialogue Custom Our old base was underneath a Slocum's Joe. We had a pretty sweet setup until the Institute found us. Player Default: That sounds really, really bad. Wistful turned to restrained sadness / Somber RR102_200_Deacon_At_Sympathizer
Scene SceneDialogue Custom Player Default: If the Institute's still there, this could be really dangerous. We'll take it slow. Dip our feet into the water. And if the water's full of bullets we'll back out and try something different. Deacon: We got a tourist nearby. He, or she, has intel on the base. So let's pump him for information before we dive in. Making a joke, but the point is serious / Amused RR102_200_Deacon_At_Sympathizer
Scene SceneDialogue Custom Player Default: We got to do one thing first. We got a tourist nearby. He, or she, has intel on the base. So let's pump him for information before we dive in. Explaining, then eager to roll RR102_200_Deacon_At_Sympathizer
Scene SceneDialogue Custom For now, I'll take point. RR102_200_Deacon_At_Sympathizer
Scene SceneDialogue Custom Player Default: What exactly are we looking for? I'll tell you when we get inside. I know that's a bum deal, but strategic ignorance has saved our organization more times than I can count. Deacon: We got a tourist nearby. He, or she, has intel on the base. So let's pump him for information before we dive in. Trying to soften the blow to denying the player's curiosity / Apologetic RR102_200_Deacon_At_Sympathizer
Scene SceneDialogue Custom Player Default: Wait, what? Easy there. He meant to say, "Mine is in the shop." RickyDalton: That's better. My heart almost burst outta my chest. (ACTING LIKE A NEWBY) Tentative - trying to smooth things over / Apologetic RR102_300_Ricky_Dalton
Miscellaneous Miscellaneous SharedInfo Player Default: Wait, what? Easy there. She meant to say, "Mine is in the shop." RickyDalton: That's better. My heart almost burst outta my chest. Apologetic RR102_300_Ricky_Dalton
Scene SceneDialogue Custom Player Default: Wait, what? Easy there. He meant to say, "Mine is in the shop." RickyDalton: That's better. My heart almost burst outta my chest. (ACTING LIKE A NEWBY) Tentative - trying to smooth things over / Apologetic RR102_300_Ricky_Dalton
Scene SceneDialogue Custom Player Default: Wait, what? Easy there. He meant to say, "Mine is in the shop." RickyDalton: That's better. My heart almost burst outta my chest. (ACTING LIKE A NEWBY) Tentative - trying to smooth things over / Apologetic RR102_300_Ricky_Dalton
Scene SceneDialogue Custom Player Default: The donut shop has an escape tunnel? Doesn't everyone have an escape tunnel? Seriously, though, thank god for that tunnel. Ironic then serious RR102_400_Deacons_Plan
Scene SceneDialogue Custom If it weren't for that there wouldn't be any Railroad left. Player Default: The tunnel has got to be easier than a frontal assault. Dips into grim RR102_400_Deacons_Plan
Scene SceneDialogue Custom Player Default: The tunnel has got to be easier than a frontal assault. Easier, but no cakewalk. You lead us there, pal, I got you covered. Buddy RR102_400_Deacons_Plan
Scene SceneDialogue Custom Player Default: Let's move out. You lead us there, pal. I got you covered. Buddy RR102_400_Deacons_Plan
Scene SceneDialogue Custom Player Default: I say we go through the front door. Minefield or not. What? If you think we have the mojo for that I'll back your play. You first? Surprised and impressed / Surprised RR102_400_Deacons_Plan
Scene SceneDialogue Custom Player Default: Your leader was just being cautious. Exactly. Kind of killed our chance at a friendy first impression, though. Deacon: But it's all good now. I vouched for you. Nobody got shot. Still, I would consider it a close personal favor if you didn't sell us out to the Institute. Thanks. Friendly - sarcastic RR102_100_Deacon_Intro
Scene SceneDialogue Custom Player Default: If you greet all newcomers like that no one's ever going to help you. Don't be too hard on the old girl. She's just looking after her wayward children. Deacon: But it's all good now. I vouched for you. Nobody got shot. Still, I would consider it a close personal favor if you didn't sell us out to the Institute. Thanks. Gently defending his boss / Apologetic RR102_100_Deacon_Intro
Scene SceneDialogue Custom Player Default: What's done is done. A healthy attitude. Deacon: But it's all good now. I vouched for you. Nobody got shot. Still, I would consider it a close personal favor if you didn't sell us out to the Institute. Thanks. Friendly RR102_100_Deacon_Intro
Scene SceneDialogue Custom Player Default: Do you really have to be so cagey? The precautions are necessary. In our business, if we underestimate our enemy's capabilities it's game over. Deacon: But it's all good now. I vouched for you. Nobody got shot. Still, I would consider it a close personal favor if you didn't sell us out to the Institute. Thanks. Drops into serious tone RR102_100_Deacon_Intro
Scene SceneDialogue Custom Deacon: Exactly. Kind of killed our chance at a friendy first impression, though. But it's all good now. I vouched for you. Nobody got shot. Still, I would consider it a close personal favor if you didn't sell us out to the Institute. Thanks. Player Default: Don't worry, I'll keep your secret. Good-natured, leading up to a joke / Friendly RR102_100_Deacon_Intro
Miscellaneous Miscellaneous Greeting We got what we came for. Let's split up and meet back at the catacombs. Player Default: We made a good team. Victorious RR102_750_BackToHQ
Miscellaneous Miscellaneous Greeting Well, isn't Ricky just a ray of sunshine. You think he's telling the truth? Player Default: He doesn't strike me as the dishonest type. Ironic then curious / Amused RR102_400_Deacons_Plan
Miscellaneous Miscellaneous Greeting Like the disguise? It's wastelander camo. Deacon: "This is my pile of garbage, asshole. Back off." Good, right? You're lucky I didn't do one of my face swaps, too. He's changed into a drab ugly outfit, making like he's all dolled up RR102_200_Deacon_At_Sympathizer
Miscellaneous Miscellaneous Greeting That job I was talking about - still wide open. You help us out, and I personally guarantee we'll help you out down the line. Player Default: Sign me up, then. Friendly, recruitery RR102_100_Deacon_Intro
Miscellaneous Miscellaneous Greeting If you don't want to join us, believe me, I get it. But the door's still open. Player Default: You made some good points. Tell me more. RR102_100a_Hard_Sell
Miscellaneous Miscellaneous Greeting You're seriously all right with the Institute? You can't be from around here, everyone hates those guys. Player Default: Someone has to stop them. RR102_100a_Hard_Sell
Miscellaneous Miscellaneous Greeting Change your mind about synth freedom? We don't have much of a future together if you're not on board for that. Player Default: Whether it's synths or humans I'm against slavery. RR102_100a_Hard_Sell
Miscellaneous Miscellaneous Greeting You change your mind about us? Interested in learning more? Player Default: Sure, I'm interested. perking up RR102_100b_NoToDezIntro
Miscellaneous Miscellaneous Greeting Change your mind about joining? I wasn't kidding, we could really use you. Player Default: You got my attention. Friendly, recruitery RR102_100_Deacon_Intro
Miscellaneous Miscellaneous Greeting So you answered the "Big Question" and took a pass. Dez is a hard-liner. A live and die for the cause kind of lady. Deacon: But the truth isn't so cut and dry. Listen, are you interested in the Railroad? Learning more? Maybe joining? Bantery, taking a little dig at Dez (for being too idealistic) RR102_100b_NoToDezIntro
Miscellaneous Miscellaneous Greeting Hope you didn't mind the reception. When you tango with the Institute you got to be careful when someone new gets on the dance floor. Player Default: Your leader was just being cautious. Trying to smooth things over, charming RR102_100_Deacon_Intro
Miscellaneous Miscellaneous Hello C'mon, boss, you just got to join our crew.
Miscellaneous Miscellaneous Hello Meet you back at the Church.
Miscellaneous Miscellaneous Hello Ahh, the Switchboard. A lot of... memories here. He lost friends here, recent trauma
Miscellaneous Miscellaneous Hello If we make it out of here alive, I guarantee you're Railroad material. Focused, sincere
Miscellaneous Miscellaneous Hello I didn't think I'd ever see this place again. He lost friends here, recent trauma
Miscellaneous Miscellaneous Hello The back entrance is a drain pipe. It's not too far from here. A little excited (end of a trip vibe)
Miscellaneous Miscellaneous Hello The tourist is somewhere on this freeway. Let's find him. Cheery
Miscellaneous Miscellaneous Hello Got a few things to take care of. See you at Lexington. A little distracted
Miscellaneous Miscellaneous Hello I don't want to keep you away from the boss. After you talk with her, grab me. Earnest
Miscellaneous Miscellaneous Hello Hey.
Scene SceneDialogue Custom Player Default: About time I got out of this place. Let's go. And here she is, the one the only... Caaaait. Is that how they used to do it in the Combat Zone? Dogmeat: (curious sound) COMCaitPickUpScene
Scene SceneDialogue Custom Preston: Take care, Codsworth. I'll head for home, then. Good luck. COMPrestonFollowStartScene
Scene SceneDialogue Custom Oh boy, it's an honest to goodness Minuteman. And here's me without my autograph book. Preston: Take care, Codsworth. COMPrestonFollowStartScene
Scene SceneDialogue Custom Desdemona: Glory spotted a Courser near Dayton Safehouse. Another Courser? Oh man, our number may already be up. Desdemona: We were hoping Bunker Hill bought us some time. But the Institute's continuing to dismantle our operation. Worried RR301_100_Intro
Scene SceneDialogue Custom PlayerVoiceFemale01: Ticonderoga was wiped out by Coursers. No survivors. They got High Rise, too, Dez. Desdemona: All hands lost? God damn it, that's not the news I wanted to hear. Sad RR301_400_DezTurnIn
Scene SceneDialogue Custom myActor: I could use a little pick-me-up. Hey you. I'm close personal friends with the owner, so can you set me up? AO_Companion_Bar_Generic
Scene SceneDialogue Custom Hey Vadim. Bartender: Bobrov's Best. Is greatest moonshine ever to cross lips, lapochka. Very strong though. Two shots, you pass out on floor... guaranteed. AO_Companion_Bar_Vadim
Scene SceneDialogue Custom Bartender: Bobrov's Best. Is greatest moonshine ever to cross lips, lapochka. Very strong though. Two shots, you pass out on floor... guaranteed. I work the midnight shift, you know. Barely even see the other shifts. Bartender: Record is mine. Fourteen shots in less than two minutes. If you beat, I give them to you free. You lose, you pay double. AO_Companion_Bar_Vadim
Scene SceneDialogue Custom Bartender: Record is mine. Fourteen shots in less than two minutes. If you beat, I give them to you free. You lose, you pay double. You know what they say about curiosity. See you around. AO_Companion_Bar_Vadim
Scene SceneDialogue Custom myActor: Oh... this place looks interestin'. That swill you call alcohol kill anyone yet? Bartender: Bobrov's Best. Is greatest moonshine ever to cross lips, lapochka. Very strong though. Two shots, you pass out on floor... guaranteed. AO_Companion_Bar_Vadim
Scene SceneDialogue Custom If it isn't my good friend Wellington. Bartender: Excuse me, madame, but if you wish to be served I'd ask that you maintain proper decorum. Dripping with sarcasm AO_Companion_Bar_Wellingham
Scene SceneDialogue Custom Bartender: Excuse me, madame, but if you wish to be served I'd ask that you maintain proper decorum. Thanks, Mr. Cooke for reprogramming a useful robot into an electronic jerk. Bartender: Madame, if you don't refrain from using that tone with me, I'm going to have to ask you to leave. AO_Companion_Bar_Wellingham
Scene SceneDialogue Custom Bartender: Madame, if you don't refrain from using that tone with me, I'm going to have to ask you to leave. I keep trying to like Diamond City, but sometimes they don't make it easy. AO_Companion_Bar_Wellingham
Scene SceneDialogue Custom myActor: Okay, please tell me this robot bartender knows how to pour a drink. Still thumbing your nose at the rest of us rabble? Bartender: Excuse me, madame, but if you wish to be served I'd ask that you maintain proper decorum. AO_Companion_Bar_Wellingham
Scene SceneDialogue Custom Hey. Bartender: Nothing but the best for someone as lovely as you, my dear. AO_Companion_Bar_Cooke
Scene SceneDialogue Custom Bartender: Nothing but the best for someone as lovely as you, my dear. Listen, table 3 is not happy. Just get the vodka on ice, pronto. Bartender: If you're unhappy hanging out with your crew, you could always work for me. Good pay and all the free drinks you can handle. AO_Companion_Bar_Cooke
Scene SceneDialogue Custom Bartender: If you're unhappy hanging out with your crew, you could always work for me. Good pay and all the free drinks you can handle. At this rate it'd be easier just buying a drink. Sheesh. AO_Companion_Bar_Cooke
Scene SceneDialogue Custom myActor: Quaint little place they've got here... I like it. Order on table 3. Bartender: Nothing but the best for someone as lovely as you, my dear. AO_Companion_Bar_Cooke
Scene SceneDialogue Custom Hey, Charlie. Bartender: Miss Cait. I thought you were fighting at the Combat Zone. Whatcha doing here, love? AO_Companion_Bar_Whitechapel
Scene SceneDialogue Custom Bartender: Miss Cait. I thought you were fighting at the Combat Zone. Whatcha doing here, love? C'mon, Charlie. I've been ordering off the menu since that business with... Tightrope. Bartender: I wouldn't take it too hard. I know Tommy, and I'm betting he's got your best interests at heart. AO_Companion_Bar_Whitechapel
Scene SceneDialogue Custom Bartender: I wouldn't take it too hard. I know Tommy, and I'm betting he's got your best interests at heart. You'll find this sufficient. Pleasure doing business. AO_Companion_Bar_Whitechapel
Scene SceneDialogue Custom myActor: I know this place. I'd like my usual. From off the menu. Way off. Bartender: Miss Cait. I thought you were fighting at the Combat Zone. Whatcha doing here, love? AO_Companion_Bar_Whitechapel
Scene SceneDialogue Custom Let me try something. Bartender: Why, nothing but the most refreshing, delicious lemonade you've ever tasted! AO_Companion_Bar_Deezer
Scene SceneDialogue Custom Bartender: Why, nothing but the most refreshing, delicious lemonade you've ever tasted! Command override. Vocal audio House, Robert. "Access core programming." Bartender: There are no alcoholic additives or artifical preservatives of any kind! Only good old-fashioned cold refreshment! AO_Companion_Bar_Deezer
Scene SceneDialogue Custom Bartender: There are no alcoholic additives or artifical preservatives of any kind! Only good old-fashioned cold refreshment! Ah, too bad. I won those codes in a poker game once. Hasn't worked yet. AO_Companion_Bar_Deezer
Scene SceneDialogue Custom myActor: Is that a robot... sellin' drinks? Override code. Gamma 3 Delta Tango Cinnamon. Bartender: Why, nothing but the most refreshing, delicious lemonade you've ever tasted! AO_Companion_Bar_Deezer
Scene SceneDialogue Custom Hey, barkeep. Bartender: You came to the right place, darling. I've got the best vodka money can buy. AO_Companion_Bar_Savoldi
Scene SceneDialogue Custom Bartender: You came to the right place, darling. I've got the best vodka money can buy. Moonshine. Here's a little extra if you let me loiter a spell. Bartender: Well... it appears I finally have a customer who wants to show a little class. AO_Companion_Bar_Savoldi
Scene SceneDialogue Custom Bartender: Well... it appears I finally have a customer who wants to show a little class. We'll see where the bottle takes me. AO_Companion_Bar_Savoldi
Scene SceneDialogue Custom myActor: Oh, they have a bar down here? I need a little something to shake the dust off me. What do you recommend? Bartender: You came to the right place, darling. I've got the best vodka money can buy. AO_Companion_Bar_Savoldi
Scene SceneDialogue Custom Takahashi. Bartender: Nan-ni shimasho-ka? AO_Companion_Bar_Takahashi
Scene SceneDialogue Custom myActor: Be right back, gonna grab a quick drink. What's the good word today? Bartender: Nan-ni shimasho-ka? AO_Companion_Bar_Takahashi
Scene SceneDialogue Custom Bartender: Nan-ni shimasho-ka? Really? No, shit. What happened then? Bartender: Nan-ni shimasho-ka? AO_Companion_Bar_Takahashi
Scene SceneDialogue Custom Bartender: Nan-ni shimasho-ka? *laugh* That is one hell of story. Stay you, T-bot. AO_Companion_Bar_Takahashi
Scene SceneDialogue Custom Ah, good. A place to kick my feet up. AO_Companion_Bar_Generic
Scene SceneDialogue Custom Wow. That's a really generous offer. AO_Companion_Bar_Generic
Scene SceneDialogue Custom You built this place, right? You'd think that'd get you a discount or something. AO_Companion_Bar_Generic
Scene SceneDialogue Custom Player Default: They've got something they use to control us, to make us do things we don't want to do. I'm pretty sure Synth infiltrators know they're Synths. Well, probably. Phyllis: Any second now they might send some signal, or I'll see the color orange, or whatever it is they do and BOOM. Gets more uncertain as he talks / Thinking DN036_Main
Scene SceneDialogue Custom Roger: Now he's starting to work on my wife and kids, trying to turn them against me too. That's the peril of being a Synth out here. Constant fear of discovery. Player Default: They just need to be convinced Bill's wrong. That won't be hard. InstM01RogerSceneSuspect
Scene SceneDialogue Custom Player Default: I know you're in a tough situation here, but lives are at stake. Please help me. Working with us it the right call. Cedric: Bill isn't the only one who's afraid. People all over the Commonwealth are talking about this Institute. InstM01CedricScene
Scene SceneDialogue Custom Player Default: A man's life is at stake, and you're fishing for a bribe? You're pathetic. Sadly, that's the way the Commonwealth works. Cedric: Then I guess this conversation's over. InstM01CedricScene
Scene SceneDialogue Custom Player Default: If that what it takes, fine. Sometimes you got to grease some palms. Cedric: Well now, looks like I can help you after all. InstM01CedricScene
Miscellaneous Miscellaneous SharedInfo Good luck, General. I hope you find your son. Concerned
Topic PlayerDialogue Custom That's a lot of parking. Make sure you put your money in the meter.
Topic PlayerDialogue Custom I've been in some tunnels like this... Oh right, way back when we were looking for the Institute.
Topic PlayerDialogue Custom That's a lot of... whatever the hell it is.
Topic PlayerDialogue Custom And we still have these damned missiles hidden all over the place.
Topic PlayerDialogue Custom What the hell's that?
Topic PlayerDialogue Custom Watch your fire. It doesn't take much to set off a car.
Topic PlayerDialogue Custom Good old Ticon. High Rise is one of the best.
Topic PlayerDialogue Custom Part of me still feels its wrong using this place as a base. But we didn't have a lot of options.
Topic PlayerDialogue Custom No place like home.
Topic PlayerDialogue Custom All right. You got me up here. Let's go down. Now.
Topic PlayerDialogue Custom I can't believe so many skyscrapers are still standing.
Topic PlayerDialogue Custom Hubris Comics. Fun reading. Been trying to complete my Grognak the Barbarian set.
Topic PlayerDialogue Custom Is this really how those TV shows were made?
Topic PlayerDialogue Custom Woah. Hey, it's working. Damn.
Topic PlayerDialogue Custom God, you Pre War types could do some amazing things.
Topic PlayerDialogue Custom I can't believe it's still working.
Topic PlayerDialogue Custom We should schedule a group outing for the Railroad. Watch a movie, catch a bite to eat, and get home before the Institute wipes us out.
Topic PlayerDialogue Custom I'll grab the popcorn.
Topic PlayerDialogue Custom So this is what it was like. Huh.
Topic PlayerDialogue Custom Oh, that Giddyup isn't a trap. No way it could be.
Topic PlayerDialogue Custom Not a bad place to take the long nap.
Topic PlayerDialogue Custom Water, water, everywhere.
Topic PlayerDialogue Custom West Everrett. Another town swallowed up by the Super Mutants.
Topic PlayerDialogue Custom Super Mutant behavior is most interesting.
Topic PlayerDialogue Custom Somethings off around here. Don't know what.
Topic PlayerDialogue Custom We go to the most interesting places.
Topic PlayerDialogue Custom Automated surgery. What could go wrong?
Topic PlayerDialogue Custom Hi, I'm Deacon. "Hi Deacon."
Topic PlayerDialogue Custom Wha... Jesus.
Topic PlayerDialogue Custom That beast is very powerful.
Topic PlayerDialogue Custom Shit... Deathclaw.
Topic PlayerDialogue Custom Deja vu. We are still in a vault, right?
Topic PlayerDialogue Custom I thought there was a Vault in the area.
Topic PlayerDialogue Custom Vault 114. It's been pretty thoroughly looted, but sometimes you can find something that's been overlooked.
Topic PlayerDialogue Custom The Railroad lives in places like this. Always behind the curtain.
Topic PlayerDialogue Custom When you're done here, I'd like to leave.
Topic PlayerDialogue Custom Always wondered what's at the bottom of the quarry.
Topic PlayerDialogue Custom This robot is a national treasure.
Topic PlayerDialogue Custom Ah, for the lack of a brewer.
Topic PlayerDialogue Custom Gwinnett Brewery. Now that's the stuff.
Topic PlayerDialogue Custom Cage fighting. Not my cup of tea.
Topic PlayerDialogue Custom How about that. Scavengers will pick it clean in a year, but for right now what a sight.
Topic PlayerDialogue Custom Wow, this place looks a hell of a lot better. Pat yourself on the back.
Topic PlayerDialogue Custom Mirelurk goo. Anyone else hungry?
Topic PlayerDialogue Custom That's a hell of a way to go.
Topic PlayerDialogue Custom The Common looks peaceful, but no one sane goes inside.
Topic PlayerDialogue Custom A Brotherhood of Steel base is up ahead. At the police station.
Topic PlayerDialogue Custom Do not open the cabins. The Co-Op is perfectly safe as long as you keep the hippies locked up.
Topic PlayerDialogue Custom Do not open the cabins. The Co-Op is perfectly safe as long as you keep the hippies locked up.
Topic PlayerDialogue Custom I've heard some crazy stories about Spectacle Island. Nobody's been there and back in ages.
Topic PlayerDialogue Custom Finch Farm. Our runners sometimes crash here. They're good people.
Topic PlayerDialogue Custom Thanks for the tip, Pre War guy.
Topic PlayerDialogue Custom Mmm... Donuts.
Topic PlayerDialogue Custom And those things flew in the air? No thanks.
Topic PlayerDialogue Custom Good place if you're in the market for junk.
Topic PlayerDialogue Custom I'm all for saunas, but this is something else.
Topic PlayerDialogue Custom Now the raiders got Power Armor. God damn it.
Topic PlayerDialogue Custom Well, at least they died in bed.
Topic PlayerDialogue Custom Scavvers love this landfill. They can get pretty territorial.
Topic PlayerDialogue Custom I hate playgrounds.
Topic PlayerDialogue Custom Remember kids, only you can put out nuclear hell fire.
Topic PlayerDialogue Custom Those are some hard core military robots. Prudence, better parts, yata yata.
Topic PlayerDialogue Custom The Old World sure did love their robots.
Topic PlayerDialogue Custom Something... Hmm... I can't put my finger on it. But there's something going on in the motel.
Topic PlayerDialogue Custom Super Mutants and satellites. I wonder if they're planning their own space launch.
Topic PlayerDialogue Custom Sometimes I close my eyes and imagine... Ocean waves, people... I just can't picture it.
Topic PlayerDialogue Custom God damn it. Raiders. And here I just wanted a quiet day at the beach.
Topic PlayerDialogue Custom Here's to brotherly love.
Topic PlayerDialogue Custom Pit stop time? I've been holding it in for miles.
Topic PlayerDialogue Custom After awhile, I've stopped reading the notebooks and terminals of the people from before. Their stories... they never end well.
Topic PlayerDialogue Custom Let's get back to the ground, OK? Sometimes you can see pieces of the freeway fall off.
Topic PlayerDialogue Custom Gunners have overrun Quincy. Great.
Topic PlayerDialogue Custom Sometimes you find Institute synths salvaging in quarries and the like. No idea what they're looking for, but they've been at it for years.
Topic PlayerDialogue Custom Civilization back then was something else. But you take away its infrastructure... That's what really killed people.
Topic PlayerDialogue Custom If we could get rid of the raiders, Propsect Hill would make a good place for a settlement.
Topic PlayerDialogue Custom The places we go.
Topic PlayerDialogue Custom Hard rads throughout the reservoir.
Topic PlayerDialogue Custom They sure needed an awful lot of power back then.
Topic PlayerDialogue Custom Look at all those buttons. Go ahead. You know you want to...
Topic PlayerDialogue Custom Shit. *cough* Strange gases. Never good.
Topic PlayerDialogue Custom Look at the brush work. And the bold use of color. Oh, and how bat shit crazy the painter was. Don't forget that.
Topic PlayerDialogue Custom Look out. There's a sinkhole up ahead. Get near it and that'll be all she wrote.
Topic PlayerDialogue Custom Smell that. Ancient sewer treatment plant. That's the stuff.
Topic PlayerDialogue Custom Trailer parks are a decent place to shack up for the night.
Topic PlayerDialogue Custom If we got rid of the Mirelurks, Neponset Park would be a pretty nice place.
Topic PlayerDialogue Custom Ghouls have been spotted near the Yard.
Topic PlayerDialogue Custom I wonder if that thing's got any juice.
Topic PlayerDialogue Custom In another hundred years, I wonder what'll be left of the Commonwealth...
Topic PlayerDialogue Custom Thank god these robots are still functioning to properly educate our children about the ocean.
Topic PlayerDialogue Custom And this is why we can't have nice things.
Topic PlayerDialogue Custom These assholes have to be stopped.
Topic PlayerDialogue Custom I grew up around here. I used to do the museum tour every Memorial Day. This brings it all back.
Topic PlayerDialogue Custom Jesus. They were playing with that? All right, I am officially a fan of the way you do exploration. If that thing went off...?
Topic PlayerDialogue Custom The Slog. Nice place. I used to work the farms for Murphy for awhile. Not a bad boss.
Topic PlayerDialogue Custom What, did they televise surgery back then? Those wacky Old Worlders.
Topic PlayerDialogue Custom Robbing banks is pretty easy these days. You'll never catch me alive, you dirty coppers.
Topic PlayerDialogue Custom That's a Gunner stronghold. Little better than raiders, if you ask me.
Topic PlayerDialogue Custom A very long time ago, Mass State was one of the big players in the Commonwealth.
Topic PlayerDialogue Custom Without them we'd have lost the Battle of Charles River. Look at it now...
Topic PlayerDialogue Custom Got to love snipers.
Topic PlayerDialogue Custom I see they went with the premiere solution to handling industrial waste. Classy.
Topic PlayerDialogue Custom A geyser of radioactive sludge. Good times.
Topic PlayerDialogue Custom Wait, something in the Commonwealth actually still works? I'm going to write my Congressman.
Topic PlayerDialogue Custom Now that's a view, huh?
Topic PlayerDialogue Custom Used to be settlers around here. Then the Deathclaws came. And there went the neighborhood.
Topic PlayerDialogue Custom Generally a fan of being undergroud, but Malden's got a lot of bad sight lines.
Topic PlayerDialogue Custom A properly cooked fish is pretty good eats. As long as it hasn't mutated too much.
Topic PlayerDialogue Custom I haven't heard about this place. Hmm... What's inside?
Topic PlayerDialogue Custom Damn it. He got us.
Topic PlayerDialogue Custom Theodore Collins lives in there. Not the nicest guy, but he sells food to some of the settlements nearby.
Topic PlayerDialogue Custom An actual bank job. Kind of cool, really.
Topic PlayerDialogue Custom No, this isn't creepy.
Topic PlayerDialogue Custom Vault-Tec's up to its usual tricks.
Topic PlayerDialogue Custom Libertalia. It's a tough nut to crack. Raiders have dug in there hard.
Topic PlayerDialogue Custom I'm usually not a fan of wanton slaughter. But I feel pretty good about this. Enjoying the moment.
Topic PlayerDialogue Custom Lexington's changed hands a lot of times. Raiders last I heard.
Topic PlayerDialogue Custom Lake Q has hard rads. Unless we're planning on chugging RadAway, let's not.
Topic PlayerDialogue Custom Lake Coch...it...wait. Lake Coke-itua... Lake Tons and Tons of Mirelurks.
Topic PlayerDialogue Custom Were lighthouses just as spooky in your time? This place gives me the creeps.
Topic PlayerDialogue Custom Opinions are mixed, but I happen to like the Charles River Trio.
Topic PlayerDialogue Custom All right, you got me. You Jamaica Plain bastards you got me.
Topic PlayerDialogue Custom With this much security, maybe there is something to this whole treasure hunt.
Topic PlayerDialogue Custom I could totally see why they chose this magnificent location for a shrine. I feel closer to Division already.
Topic PlayerDialogue Custom Let me get my list out. Bread, eggs, and cilantro. You can never have enough cilantro.
Topic PlayerDialogue Custom Dogmeat, don't get any ideas.
Topic PlayerDialogue Custom All in the name of good science.
Topic PlayerDialogue Custom Yeah, there's the friendly neighborhood ferals. Hi, guys.
Topic PlayerDialogue Custom That crater's hot. Ferals nearby, too. Maybe we can pick our way around it.
Topic PlayerDialogue Custom Let's just stay away from the... ledge. I feel dizzy.
Topic PlayerDialogue Custom Another kiddie prison. Nice view, though.
Topic PlayerDialogue Custom That crane is awfully high. We're not going up there are we? Of course we are, because we're insane.
Topic PlayerDialogue Custom If this is the home of tomorrow, I'll keep what I got. I'm good.
Topic PlayerDialogue Custom Aw, did the poor raiders get eaten by Ferals? For once, the Ferals did something right.
Topic PlayerDialogue Custom Raiders used to be in this area. Can't say I miss them.
Topic PlayerDialogue Custom Decent salvage here. Most hardware stores are stripped to the studs.
Topic PlayerDialogue Custom All right. The other shoe is about to drop.
Topic PlayerDialogue Custom The good old American military. Destroying the world since 2077.
Topic PlayerDialogue Custom Want to top off? I'm full on blood, but if you're a quart low we can fix you up. At a blood bank
Topic PlayerDialogue Custom Come on in, the water's deadly.
Topic PlayerDialogue Custom All right, I don't say this often, but that is bad ass.
Topic PlayerDialogue Custom Grade A real estate here. Secluded, the crazy neighbors, oh, and tons and tons of radiation.
Topic PlayerDialogue Custom The Old World must've been something else back in its prime.
Topic PlayerDialogue Custom This just in, world explodes. News at 11.
Topic PlayerDialogue Custom And people wonder why all the robots around are nuts. Garbage in, garbage out.
Topic PlayerDialogue Custom I'd totally bowl, except I have a thing about bowling shoes. And I hurt my back. A lot.
Topic PlayerDialogue Custom This was built to immortalize our robotic overlords. True story.
Topic PlayerDialogue Custom Load up. The Railroad's always looking for more weapons and ammo.
Topic PlayerDialogue Custom Want a fish head? Special sale just for you.
Topic PlayerDialogue Custom The lair of the Fat Man. Nice. Who we going to blow up?
Topic PlayerDialogue Custom All aboard. Yeah, I know, I couldn't think of anything better. Hey, they can't all be gems, right?
Topic PlayerDialogue Custom A flooded town. The Commonwealth really can't catch a break.
Topic PlayerDialogue Custom This playground could be worse. I can't think of how right now, but trust me, it could.
Topic PlayerDialogue Custom Centuries of sewer smell. Oh, I bet everyone back at HQ is jealous.
Topic PlayerDialogue Custom I think what we have here is a failure of intelligence. Would've been good to know about this.
Topic PlayerDialogue Custom Really? You see why we don't attract tourists. Who wants to see the famous landmark covered in blood, right?
Topic PlayerDialogue Custom I think we're right under Concord.
Topic PlayerDialogue Custom Shit. Deathclaw. Don't wake it.
Topic PlayerDialogue Custom It might be a good idea to be on the other side of those defenses.
Topic PlayerDialogue Custom This doesn't look right. Not right at all.
Topic PlayerDialogue Custom I sailed the ocean for a few months. Made it to Greenland. Crazy story, I'll tell you about it later.
Topic PlayerDialogue Custom Put your money on Black Velvet. That pony's gonna win for sure.
Topic PlayerDialogue Custom Mankind can be such bastards at times. We're freeing the people, right?
Topic PlayerDialogue Custom Railroad Tip #113: Don't go diving in creepy swimming holes. That is all.
Topic PlayerDialogue Custom You old timers really liked digging tunnels.
Topic PlayerDialogue Custom This has bad idea written all over it.
Topic PlayerDialogue Custom Whoever the valet is for those boats I am not going to tip him. OK, maybe one cap.
Topic PlayerDialogue Custom Huh? Wasn't the Constitution over there? My old age is catching up to me.
Topic PlayerDialogue Custom Oh, that? That's the USS Constitution. I hear it's parked up there for tax purposes.
Topic PlayerDialogue Custom Man, what I'd give for a picture of that.
Topic PlayerDialogue Custom That's one way to catch the L-train.
Topic PlayerDialogue Custom You go first next time we storm a Ghoul infested basement. I'll be behind you. Very, very far behind you.
Topic PlayerDialogue Custom Hold onto your geiger counter. Craters are the best.
Topic PlayerDialogue Custom Raiders control the tunnel. It's bad news.
Topic PlayerDialogue Custom And you got to drive these babies around. Lucky devil.
Topic PlayerDialogue Custom Well, this is happening. You do see them, right?
Topic PlayerDialogue Custom Did that tugboat even have a license? Must be from Pennsylvania.
Topic PlayerDialogue Custom Hmm. Wonder what's under the rowboat.
Topic PlayerDialogue Custom Popular place. And look at me, I forgot my lunchbox.
Topic PlayerDialogue Custom I wonder what tonight's show is. Oh, us.
Topic PlayerDialogue Custom What the hell were those things even for?
Topic PlayerDialogue Custom Huh. Maybe we should let him out.
Topic PlayerDialogue Custom Boston used to be a hub for high tech companies. You can find places like this tucked away all over the place.
Topic PlayerDialogue Custom Great. Another crazy scientist. Did someone order them in bulk?
Topic PlayerDialogue Custom Whoever their maid service is I want their number.
Topic PlayerDialogue Custom I wish everyone cared for their homes like this.
Topic PlayerDialogue Custom You can go all the way to the top. Quite a view up there.
Topic PlayerDialogue Custom Damned Super Mutants.
Topic PlayerDialogue Custom That's just a waste. All those books.
Topic PlayerDialogue Custom Look out. There's crazy robots inside there. Or were they in the library in your day, too?
Topic PlayerDialogue Custom You up for some hoops? I could've gone pro, you know.
Topic PlayerDialogue Custom No life signs here.
Topic PlayerDialogue Custom Beantown Brewery. Now we're talking.
Topic PlayerDialogue Custom Nothing like the smell of commerce.
Topic PlayerDialogue Custom Any port in a storm, I guess.
Topic PlayerDialogue Custom All the makings for one hell of a party.
Scene SceneDialogue Custom Player Default: Remember, the synths are the primary objective. Harm must be avoided at all costs. This mission is going to be a lot of fun, Courser buddy. X418: Here are the recall codes. Follow me. Inst302Stage40CourserScene
Scene SceneDialogue Custom Desdemona: We've hit a snag with Doctor Amari. If we're running an op for Amari, you got to spill the beans on what she does for us. He'll find out anyway. Desdemona: You've dealt with her before. But you may not know of the vital role she plays in our organization. Defiant RRM02_0100_InitialConversation
Scene SceneDialogue Custom Desdemona: We've hit a snag with Doctor Amari. If we're running an op for Amari, you got to spill the beans on what she does for us. She'll find out anyway. Desdemona: You've dealt with her before. But you may not know of the vital role she plays in our organization. Defiant RRM02_0100_InitialConversation
Scene SceneDialogue Custom Glory: Gives me a chance to see what you and Deacon really get up to in the field. Usually it's spa days and macrame, but hey, I'm up for some mayhem. Player Default: Let's do this, Glory. Tongue-in-cheek, amused / Amused RRM02_0350_GloryAtMalden
Scene SceneDialogue Custom Glory: And Deacon, you ain't so bad, either. Well, I aims to please. Glory: Really? Since when? Mock gracious RRM02_Ambient03_KickingAss
Scene SceneDialogue Custom Glory: Even you, D-Man. So group hug? Yes? No? Glory: *chuckle* Always the comedian. Knowing it'll get Glory's goat / Amused RRM02_0400_GloryAtEnd
Scene SceneDialogue Custom Player Default: Easy. I just didn't know there were any other Minutemen out there. Hey, everyone thought you guys were permanently out of the picture. RonnieShaw: Yeah, I did take a pretty long vacation after Joe died. Not surprised you never heard of me. Apologetic Min03RonnieIntroBrawl
Scene SceneDialogue Custom Player Default: I'd like to see you try. Oh boy. RonnieShaw: This is going to be fun. SinisterSmile Min03RonnieIntroBrawl
Scene SceneDialogue Custom Player Default: Of course I'm not going to go through with it. So how do I deal with it? Well, that's a relief. Desdemona: We'll deal with that later. We need to prepare for a Brotherhood assault. Inst306Stage20Desdemona
Scene SceneDialogue Custom Player Default: I'm afraid you all have to die. Dez, this wasn't me. What. The. Fuck. Desdemona: Deacon vouched for you. I knew I shouldn't have trusted him. Or you. We're not going down without a fight. Inst306Stage20Desdemona
Scene SceneDialogue Custom Player Default: You're alive, so what do you think? Go easy, Dez. This is a totally messed up situation. Desdemona: I don't have time for guessing games. And the Brotherhood could be here at any moment. Inst306Stage20Desdemona
Scene SceneDialogue Custom Player Default: How do I deal with this, Desdemona? Yeah, kinda puts a crimp in infiltrating the Institute, doesn't it? Desdemona: Give me a straight answer first. Are you still on our side? Inst306Stage20Desdemona
Scene SceneDialogue Custom BoS301Scara: The whole thing's rather complicated, perhaps I'll explain it to you sometime. I love me a complicated story. Maybe later. BoS301Scara: So, now that I've formally introduced myself, perhaps you'd care to tell me why you're here? BoS301_05_ScaraStage0060
Scene SceneDialogue Custom Player Default: Because we care what happens to the Commonwealth. Yeah, right. Think of the children. BoS301Li: You know, if anyone else wearing a Brotherhood of Steel uniform said something like that, I'd laugh in their face. BoS301_06_LiStage0070
Scene SceneDialogue Custom Player Default: If you don't work on Prime, I'll have you shot. Oh, straight to threats. All right. BoS301Li: You son of a bitch! BoS301_06_LiStage0070
Scene SceneDialogue Custom BoS301ChildofAtom: That is why they must be safeguarded. I'm so convinced right now. Let's go get atomized together. Player Default: I want to spread his, uhh, glory... Look, the bombs will get used, okay? Isn't that what you want? BoS301_10_ChildofAtomStage0160
Scene SceneDialogue Custom Looks like the bomb took out the building. Bombs can do that, you know. BoSM01_CompanionStage060_Commentary1
Scene SceneDialogue Custom Hell of a way to go. BoSM01_CompanionStage070_Commentary1
Scene SceneDialogue Custom Not a bad place to play sniper. If you're into that sort of thing. BoSM01_CompanionStage080_Commentary1
Scene SceneDialogue Custom QuestGiver: So she wants you to tackle this fool's errand. Ahh, Carrington. Always so classy. Player Default: If Blackbird's alive, I want to bring him back. Irritated RRR01b_ReceiveQuest
Scene SceneDialogue Custom Player Default: Agent's temperature is irrelevant to this conversation. Mission details commencing. Before you get into that, PAM. I have an idea. RRR04_PAMStart
Scene SceneDialogue Custom I'm just spit-balling here, let's call it... Casa del Deacon. No? Well, think about it. PAM: Running "Ignoring Agent Deacon" sub-routine. Resuming mission briefing. RRR04_PAMStart
Scene SceneDialogue Custom Desdemona: Instead we use this one chance... to rescue all the synths. Every last one of them. Did I hear you right? All of them? Player Default: That's a bold plan. Surprised RR201_0550_DezBigPlan
Scene SceneDialogue Custom Player Default: I told Dez I could count on you. It always pays to humor the guy that keeps making the goodies. TinkerTom: I know, I know, I'm the crazy one, D-man. But at least I know how to tell the truth. RRR05_0100_QuestAccepted
Scene SceneDialogue Custom Player Default: Well, I had to make the sensors multifunctional to get the op cleared. Because Dez, you know, isn't insane. TinkerTom: Yeah, yeah, I'm crazy. But if you stick to your "conventional" thinking, like hell are you going to predict the Institute. Amused RRR05_0100_QuestAccepted
Scene SceneDialogue Custom Player Default: Give me details. Tom, I love you like a brother. But the short version, please. TinkerTom: The truth only comes in one flavor and length. Something maybe you could learn, D-man. Friendly RRR05_0100_QuestAccepted
Scene SceneDialogue Custom PAM: The cache is hidden in compliance with Tactical Counter-Surveillance Protocols. This RFID device will locate and unlock the cache upon close proximity. Seriously? You're giving the "Rogue Variable" a plum mission like this? C'mon, PAM, what about me? It's like you don't trust me. PAM: Affirmative. Assigning Agent Deacon this mission has an unacceptable margin of error. Irritated RRR03_0100a_FirstTimeStart
Scene SceneDialogue Custom PAM: Affirmative. Assigning Agent Deacon this mission has an unacceptable margin of error. Ouch. You really know how to hurt a guy. RRR03_0100a_FirstTimeStart
Scene SceneDialogue Custom We call these missions milk and cookie runs. Fast and easy. That RFID thingy is pure gold. Player Default: Nice. That sounds pretty high tech. RRR03_0100a_FirstTimeStart
Scene SceneDialogue Custom Listen, you can't keep helping these guys. Companion: That Maxson fella seemed like he knew what was best. Maybe you should've listened to him. BOS302_13_CompanionReactsExecute
Scene SceneDialogue Custom I can't believe you just did that. Companion: I wished you had the bollocks to do that yourself. At least it's over with. BOS302_13_CompanionReactsExecute
Scene SceneDialogue Custom Player Default: With pleasure. I'll make him pay for lying to us. Some people may have a problem with missions like this. You know, friends of ours. BoS302Maxson: I appreciate your cooperation. BoS302_01_MaxsonStage010
Scene SceneDialogue Custom Player Default: I won't do it. Danse deserves a chance to explain himself. Danse may have a stick up his backside, but he's our pal. BoS302Maxson: You will do it. This is not up for judgment or debate! BoS302_01_MaxsonStage010
Scene SceneDialogue Custom Player Default: I don't know what to say. "Hell no" and a few choice profanities come to mind. BoS302Maxson: This isn't a request that requires an answer, Knight. This is a direct order. BoS302_01_MaxsonStage010
Scene SceneDialogue Custom Player Default: Isn't there some other way? Maybe a sucker punch and a well-aimed bullet. BoS302Maxson: Absolutely not. My decision is final. BoS302_01_MaxsonStage010
Scene SceneDialogue Custom Codsworth: By the way, Concord is nearby, and I've seen people there. I don't know if they can help, but perhaps we should take a look? Codsworth. It's time. Dogmeat: (sad whimper) enigmatic / Neutral COMCodsworthPickUpScene
Scene SceneDialogue Custom Codsworth: By the way, Concord is nearby, and I've seen people there. I don't know if they can help, but perhaps we should take a look? Codsworth. My main robot. How goes the butling? Butlering? You know. Dogmeat: (sad whimper) Amused COMCodsworthPickUpScene
Scene SceneDialogue Custom Player Default: Right behind you, sir. So I'll just be going. X688: He couldn't be in better hands. Muttered under breath, stage whisper - nervous COMX688_PickupScene
Scene SceneDialogue Custom Player Default: Will do. Oh god. It's Piper. Hi, I'll be going. Dogmeat: (sad whimper) COMPiperPickupScene
Scene SceneDialogue Custom Player Default: Roger that. You want to travel with him? OK. Just watch your back. Dogmeat: (curious sound) COMDansePickUpScene
Scene SceneDialogue Custom Player Default: Well alright. Nick, you old dog, good to see you. With him along, I know you're both going to be fine. Dogmeat: (pained whimper) COMNickPickupScene
Scene SceneDialogue Custom Player Default: Then let us get under way. Getting traded out for the tin can? How humiliating. Hey, Curie. Curie: So gracious of you, Monsieur Codsworth. Until we meet again. COMCurie_PickUpScene
Scene SceneDialogue Custom Player Default: Then let us get under way. I like the new look, Curie. And people give me a hard time just for swapping out my face. Curie: So gracious of you, Monsieur Codsworth. Until we meet again. COMCurie_PickUpScene
Topic PlayerDialogue Custom There goes my appetite. Joking, but queasy
Topic PlayerDialogue Custom Yeah, sure, dig in, pal. Joking, but queasy
Topic PlayerDialogue Custom You aren't seriously...? Yes, yes, you are. Joking but queasy
Topic PlayerDialogue Custom Whoever lived here, ain't here now.
Topic PlayerDialogue Custom I hope whoever was here didn't know something we don't.
Topic PlayerDialogue Custom I don't think they left too long ago.
Topic PlayerDialogue Custom I'm telling you it's all about sunglasses. Best 10 cap investment you'll ever make.
Topic PlayerDialogue Custom I'm noticing the profound lack of darkness here.
Topic PlayerDialogue Custom Sure is bright.
Topic PlayerDialogue Custom Someone has too much time on their hands. This place is spotless.
Topic PlayerDialogue Custom To whoever is cleaning here, thanks for making the rest of us look bad.
Topic PlayerDialogue Custom Was the Old World this clean? I really can't imagine it.
Topic PlayerDialogue Custom Didn't I see this set in a horror film once?
Topic PlayerDialogue Custom This is not the time to tell ghost stories.
Topic PlayerDialogue Custom This is downright creepy.
Topic PlayerDialogue Custom Can you see anything?
Topic PlayerDialogue Custom I like shadows. But this is taking it a little too far.
Topic PlayerDialogue Custom Did you make that noise? Sorry. A little jumpy.
Topic PlayerDialogue Custom No one's been in here for ages.
Topic PlayerDialogue Custom Where does all this dust even come from? The dust faeries?
Topic PlayerDialogue Custom It takes a long time for this much dirt to gather.
Topic PlayerDialogue Custom Right now, where we are, totally a sniper's dream. I should know.
Topic PlayerDialogue Custom Big open spaces. *shudder*
Topic PlayerDialogue Custom If I were a sniper I'd be... there... or there. Or even there. Isn't this fun?
Topic PlayerDialogue Custom Somebody had security issues.
Topic PlayerDialogue Custom If someone builds defenses like that, they're building it for a damned good reason.
Topic PlayerDialogue Custom I wonder who or what they're protecting against?
Topic PlayerDialogue Custom This is some particularly high-calibre disgusting shit here.
Topic PlayerDialogue Custom I used to run a steam cleaner store before the bombs fell. So I see this and I think dollar signs.
Topic PlayerDialogue Custom Have you no pride, wastelanders? Yuck.
Topic PlayerDialogue Custom That... *gag* I didn't need to see that.
Topic PlayerDialogue Custom I don't have a weak stomache. But... Damn.
Topic PlayerDialogue Custom Suddenly I regret eating that mole rat meatloaf.
Topic PlayerDialogue Custom Look at all the gizmos. That's my term for them. Patent pending.
Topic PlayerDialogue Custom I can positively feel the science oozing around here.
Topic PlayerDialogue Custom If you ever need to feel sleepy, ask Tinker Tom what they were doing here.
Topic PlayerDialogue Custom Can you hear me?
Topic PlayerDialogue Custom I want earphones. Damn it!
Topic PlayerDialogue Custom God, I'm getting a headache.
Topic PlayerDialogue Custom What a mess. And for me to say that, you know it means something.
Topic PlayerDialogue Custom It takes a real slob to achieve this level of filth. It's almost impressive.
Topic PlayerDialogue Custom When I retire, I am totally going to set up a maid service. Talk about demand.
Topic PlayerDialogue Custom Sometimes when we're knee deep in the fight... You can forget places like this exist.
Topic PlayerDialogue Custom I miss the Old World.
Topic PlayerDialogue Custom She would've liked this.
Topic PlayerDialogue Custom Anyone up for some meditation?
Topic PlayerDialogue Custom I wonder what the acoustics are like here.
Topic PlayerDialogue Custom I like it here.
Topic PlayerDialogue Custom Never let your guard completely down. Even in a place like this.
Topic PlayerDialogue Custom The safer I'm supposed to feel, the more paranoid I get.
Topic PlayerDialogue Custom It *might* be safe. Just maybe.
Topic PlayerDialogue Custom Thanks, nose. I really need this feedback.
Topic PlayerDialogue Custom Whew. That's an odor.
Topic PlayerDialogue Custom This place reeks.
Topic PlayerDialogue Custom Nine times out of ten, water means radiation poisoning.
Topic PlayerDialogue Custom Is now a good time to mention I don't know how to swim? I kid.
Topic PlayerDialogue Custom I miss Capital Wasteland. You can actually drink the water there.
Topic PlayerDialogue Custom With you overloaded and all, let me take this chance to read my unabridged copy of "War and Peace" at you.
Topic PlayerDialogue Custom How can you even walk like that?
Topic PlayerDialogue Custom I could, I guess, carry some of that for you.
Topic PlayerDialogue Custom Are you trying to impress someone? C'mon, drop some of that.
Topic PlayerDialogue Custom I'm surprised you can even walk with all that.
Topic PlayerDialogue Custom You might want to cover up. Or not.
Topic PlayerDialogue Custom Your fashion choice there, that takes some chutzpah.
Topic PlayerDialogue Custom Seriously, you're not cold?
Topic PlayerDialogue Custom What we building today?
Topic PlayerDialogue Custom Can you build me a mansion? Casa del Deacon.
Topic PlayerDialogue Custom You've got a real knack for construction.
Topic PlayerDialogue Custom That right there is what we in the business call a land mine. Ouch.
Topic PlayerDialogue Custom It generally works better if you avoid those.
Topic PlayerDialogue Custom Who doesn't like mines, right?
Topic PlayerDialogue Custom C'mon in, the water's glowing.
Topic PlayerDialogue Custom Yay. Slime.
Topic PlayerDialogue Custom Let's get the dog paddling over with.
Topic PlayerDialogue Custom Nice moves there.
Topic PlayerDialogue Custom Find anything interesting?
Topic PlayerDialogue Custom As long as you don't get caught, game on, my friend.
Topic PlayerDialogue Custom I've been known to peek in a few pockets. From time to time.
Topic PlayerDialogue Custom Whatcha find?
Topic PlayerDialogue Custom Don't get too greedy or you'll get caught.
Topic PlayerDialogue Custom Hey, take what the market'll bear, right?
Topic PlayerDialogue Custom You think they'd pay more?
Topic PlayerDialogue Custom I'd call it there. I'm not sure if we're going to get more.
Topic PlayerDialogue Custom Take them for all they're worth.
Topic PlayerDialogue Custom Ask for a pony, too. That would be cool.
Topic PlayerDialogue Custom So the next beer's on you, right?
Topic PlayerDialogue Custom Keep racking up your bank account and I might need to teach you a little game I call "poker."
Topic PlayerDialogue Custom Not a bad payout.
Topic PlayerDialogue Custom It's refreshing getting paid. The stoic attaboys from Dez, really not as much fun.
Topic PlayerDialogue Custom Cha-Ching.
Topic PlayerDialogue Custom You ever want to fill a bathtub with caps?
Topic PlayerDialogue Custom I'm a fan of Grognak myself. What will that wacky barbarian do next?
Topic PlayerDialogue Custom Any good?
Topic PlayerDialogue Custom That issue's one of my favorites.
Topic PlayerDialogue Custom It's Rad Away time.
Topic PlayerDialogue Custom Check in with Carrington. The bastard will charge you for it, but he can decontaminate you.
Topic PlayerDialogue Custom Rad sickness. That's a good look.
Topic PlayerDialogue Custom You know that staticky sound. It means we should get the hell out of here.
Topic PlayerDialogue Custom Ahh, radiation, you unbelievable bastard.
Topic PlayerDialogue Custom That's not a good sound. Let's move it.
Topic PlayerDialogue Custom We're sucking up rads here.
Topic PlayerDialogue Custom Unless you want me to stick you on top of the Railroad's christmas tree, let's go.
Topic PlayerDialogue Custom Great. I didn't need to have more children.
Topic PlayerDialogue Custom Oh. Can you move?
Topic PlayerDialogue Custom Oh, that doesn't look good.
Topic PlayerDialogue Custom Did it hit an artery?
Topic PlayerDialogue Custom Shit. You OK in there?
Topic PlayerDialogue Custom Woah. I thought I lost you there.
Topic PlayerDialogue Custom Goddamned headshots.
Topic PlayerDialogue Custom Oh, that's got to hurt.
Topic PlayerDialogue Custom Your arm OK?
Topic PlayerDialogue Custom Eww... That's got to sting.
Topic PlayerDialogue Custom Now things are getting interesting.
Miscellaneous Miscellaneous SharedInfo You're pretty handy with that bobby pin.
Topic PlayerDialogue Custom With skills like that, remind me to show you a couple places.
Topic PlayerDialogue Custom That is some precision picking there.
Topic PlayerDialogue Custom Take that, lock.
Topic PlayerDialogue Custom Now I'm feeling all sorts of uncomfortable about my locker back at HQ.
Topic PlayerDialogue Custom No lock will stand before us.
Topic PlayerDialogue Custom You didn't just do that? Are you insane?
Topic PlayerDialogue Custom Is there something wrong with you?
Topic PlayerDialogue Custom Those people weren't hurting anyone.
Topic PlayerDialogue Custom You can do that? You got to tinker with my guns next.
Topic PlayerDialogue Custom That was some fine work there. It even looks deadlier.
Topic PlayerDialogue Custom I could spend hours fiddling with my gun like that. It could save your life.
Topic PlayerDialogue Custom That'll add some extra oomph to your armor.
Topic PlayerDialogue Custom Hey, the more firepower you can absorb the better.
Topic PlayerDialogue Custom Fixing up your armor's always a wise investment.
Topic PlayerDialogue Custom I love Old World widgets. Worth a fair amount, too.
Topic PlayerDialogue Custom I don't know if even a scavver would take that.
Topic PlayerDialogue Custom You might want to focus on the valuable salvage. You'll break your back carrying worthless scrap.
Topic PlayerDialogue Custom That's not even worth picking up, boss.
Topic PlayerDialogue Custom Whew. Now that's impressive.
Topic PlayerDialogue Custom Ahh, the time honored tradition of looting.
Topic PlayerDialogue Custom You might want to wipe off the blood on anything you find there.
Topic PlayerDialogue Custom We could always use some more ammo.
Topic PlayerDialogue Custom You're really thorough, you know that?
Topic PlayerDialogue Custom Anything interesting on 'em?
Topic PlayerDialogue Custom Whenever you're done corpse squatting, I'm good to go.
Topic PlayerDialogue Custom I can't believe you survived that jump. You got thrill issues.
Topic PlayerDialogue Custom Aww, who's a good doggy?
Topic PlayerDialogue Custom Glad you're taking care of the mutt.
Topic PlayerDialogue Custom Nothing sadder than a hurt dog. Thanks, pal.
Topic PlayerDialogue Custom That... feels... better. Thanks, pal.
Topic PlayerDialogue Custom That'll fix me right up.
Topic PlayerDialogue Custom Better living through chemistry.
Topic PlayerDialogue Custom That looks technical.
Topic PlayerDialogue Custom I never had the patience to much around with terminals.
Topic PlayerDialogue Custom You done with that yet?
Topic PlayerDialogue Custom Try "1234." That's hacking gold, there.
Topic PlayerDialogue Custom You and Tinker Tom should compare notes.
Topic PlayerDialogue Custom Ahh, terminals. It's like the Old World flipping us off all over again.
Topic PlayerDialogue Custom Yeah. Heights. This'll be "fun."
Topic PlayerDialogue Custom You know, there's a lot to be said about good old terra firma, right? Right?
Topic PlayerDialogue Custom This thing is safe, right?
Topic PlayerDialogue Custom Now there's a fashion statement.
Topic PlayerDialogue Custom I guess subtlety just went out the window.
Topic PlayerDialogue Custom My, how armored you look.
Topic PlayerDialogue Custom Hey, boss, you mean to drop that?
Topic PlayerDialogue Custom Pass it my way, I happen to like caps.
Topic PlayerDialogue Custom You know that's worth something, right?
Topic PlayerDialogue Custom Everything looks better at the bottom of a glass, right?
Topic PlayerDialogue Custom I've been known to partake of that, myself.
Topic PlayerDialogue Custom That'll take the edge off.
Topic PlayerDialogue Custom You know you can write that off as a tax deduction?
Topic PlayerDialogue Custom Nice thought. Hope we don't wind up needing it, though.
Topic PlayerDialogue Custom Ahem. If you're giving stuff away, you know, there's a few things I'd like. A jumbo jet, a solid gold machinegun, my own talk radio station.
Topic PlayerDialogue Custom Hey, puppy's not looking good.
Topic PlayerDialogue Custom Help the mutt.
Topic PlayerDialogue Custom Hang in there, Dogmeat.
Topic PlayerDialogue Custom Easy, tiger. Not everything needs to be shot up.
Topic PlayerDialogue Custom How Wild West of you.
Topic PlayerDialogue Custom And we're shooting at what exactly?
Topic PlayerDialogue Custom You may want to go easy on that.
Topic PlayerDialogue Custom Didn't they have those PSAs back in the day? About drugs and the wacky awesome lifestyle they promote?
Topic PlayerDialogue Custom Now, isn't that just fun to watch. Feeling peppy now?
Topic PlayerDialogue Custom Been partying a little hard, have we? Might want to lay off.
Topic PlayerDialogue Custom There was a time I was on a first name basis with chems. It's better to kiss them goodbye, trust me.
Topic PlayerDialogue Custom I hope your little habit doesn't interfere with things. Right?
Topic PlayerDialogue Custom Shocker. Another fight. Didn't see that coming.
Topic PlayerDialogue Custom Hello, hammer, you know there's another solution to those pesky nails, right?
Topic PlayerDialogue Custom And time for people to bleed. Great.
Topic PlayerDialogue Custom Door A: certain bloody death. Door B: everyone still breathes. You'd think door B would win every now and then.
Topic PlayerDialogue Custom Well, you tried. Can't blame you for that.
Topic PlayerDialogue Custom And here I thought I was getting out of one more bloodbath. Surprise.
Topic PlayerDialogue Custom Well, I'll be. We're not going to leave a trail of corpses. Great.
Topic PlayerDialogue Custom And here I was wearing my ass-kicking boots. Oh well.
Topic PlayerDialogue Custom Situation resolved and no one's lying in a pool of blood. Don't tell Glory.
Topic PlayerDialogue Custom Now doesn't that just give me the warm fuzzies.
Topic PlayerDialogue Custom Going for the whole "hearts and minds" bit?
Topic PlayerDialogue Custom That's so sweet it hurts.
Topic PlayerDialogue Custom People got a long memory for being wronged. Just saying.
Topic PlayerDialogue Custom So, it's big stick time?
Topic PlayerDialogue Custom Might makes right, you think?
Miscellaneous Miscellaneous SharedInfo I can't believe that at one point I wanted to travel with you. Angry COMDeacon_06_DisdainToHatred
Scene SceneDialogue Custom NPCMDeacon: So, yeah, we did that. Institute's gone, synths saved, and we're both alive. Deacon: So what's the encore, Fixer? Friendly COMDeacon_RRVictory
Scene SceneDialogue Custom Deacon: Institute's gone, synths saved, and we're both alive. So what's the encore, Fixer? Player Default: The synths are still going to need help. Amused COMDeacon_RRVictory
Scene SceneDialogue Custom Deacon: Institute's gone, synths saved, and we're both alive. So what's the encore, Professor? Player Default: The synths are still going to need help. Amused COMDeacon_RRVictory
Scene SceneDialogue Custom Deacon: Institute's gone, synths saved, and we're both alive. So what's the encore, Charmer? Player Default: The synths are still going to need help. Amused COMDeacon_RRVictory
Scene SceneDialogue Custom Deacon: Institute's gone, synths saved, and we're both alive. So what's the encore, Whisper? Player Default: The synths are still going to need help. Amused COMDeacon_RRVictory
Scene SceneDialogue Custom Deacon: Institute's gone, synths saved, and we're both alive. So what's the encore, Bullseye? Player Default: The synths are still going to need help. Amused COMDeacon_RRVictory
Scene SceneDialogue Custom Deacon: Institute's gone, synths saved, and we're both alive. So what's the encore, Wanderer? Player Default: The synths are still going to need help. Amused COMDeacon_RRVictory
Scene SceneDialogue Custom Player Default: The synths are still going to need help. Of course, once more into the breach. Deacon: Some dusty old philosopher thought people were made of metals, that defined their character. Amused the player is such a workaholic / Amused COMDeacon_RRVictory
Scene SceneDialogue Custom Player Default: I need a long break. You've earned a vacation. Heck, a life time of vacations. Deacon: Some dusty old philosopher thought people were made of metals, that defined their character. Sincere, but joking / Amused COMDeacon_RRVictory
Scene SceneDialogue Custom Player Default: I hadn't really thought of what I'd do after all that. I have a feeling something will come along. Without you, I'm pretty sure the Commonwealth would fall apart. Deacon: Some dusty old philosopher thought people were made of metals, that defined their character. Friendly banter / Amused COMDeacon_RRVictory
Scene SceneDialogue Custom Player Default: Have any ideas? We start our own band. "Saviors of the Commonwealth." I always wanted groupies. *chuckle* Deacon: Some dusty old philosopher thought people were made of metals, that defined their character. Tongue in cheek / Amused COMDeacon_RRVictory
Scene SceneDialogue Custom Player Default: Of course, once more into the breach. Some dusty old philosopher thought people were made of metals, that defined their character. Grateful COMDeacon_RRVictory
Scene SceneDialogue Custom And you, my friend, are solid gold. Now let's go kick some ass. Amused COMDeacon_RRVictory
Scene SceneDialogue Custom NPCMDeacon: You know that time when I said something about nobility, stooping to our level, and Fancy Lads. Well, forget I said all that. Well, except for the Fancy Lads. Player Default: I'm glad we're good again. Amused at his own joke / Amused COMDeacon_11_RepeatAdmirationToInfatuation
Scene SceneDialogue Custom Player Default: I'm glad we're good again. You and me both. Deacon: Clearly, I was jumping at shadows. You're the best person I know. Very friendly / Grateful COMDeacon_11_RepeatAdmirationToInfatuation
Scene SceneDialogue Custom Player Default: I'm tired of all your bitching. I'll own that. I was out of line. Deacon: Clearly, I was jumping at shadows. You're the best person I know. Eats his pride - serious / Somber COMDeacon_11_RepeatAdmirationToInfatuation
Scene SceneDialogue Custom Player Default: Those Fancy Lads better still be on the table. Don't look at me, I have an alibi. Deacon: Clearly, I was jumping at shadows. You're the best person I know. Banter / Amused COMDeacon_11_RepeatAdmirationToInfatuation
Scene SceneDialogue Custom Player Default: What are you talking about? Well, I thought you were compromising some of your good old world ideals. Getting a little too grimy with the here and now. Deacon: Clearly, I was jumping at shadows. You're the best person I know. Explaining COMDeacon_11_RepeatAdmirationToInfatuation
Scene SceneDialogue Custom Player Default: You and me both. Clearly, I was jumping at shadows. You're the best person I know. Deacon: Talks over, amigo. "I am sorry" should be clear in tone / Apologetic COMDeacon_11_RepeatAdmirationToInfatuation
Scene SceneDialogue Custom Deacon: Clearly, I was jumping at shadows. You're the best person I know. Talks over, amigo. Getting a little too real, doesn't want to get too sentimental / Friendly COMDeacon_11_RepeatAdmirationToInfatuation
Scene SceneDialogue Custom Deacon: Clearly, I was jumping at shadows. You're the best person I know. Talks over, amiga. Getting a little too real, doesn't want to get too sentimental / Friendly COMDeacon_11_RepeatAdmirationToInfatuation
Scene SceneDialogue Custom Player Default: I'm all ready to go. Always am, Codsworth. That's one thing you can count on. Friendly and reassuring. / Friendly COMDeacon_PickUpScene
Scene SceneDialogue Custom Player Default: I'm all ready to go. Me? Get into trouble? I am the very definition of innocence. We're just going to spend all day playing canasta. Promise. COMDeacon_PickUpScene
Scene SceneDialogue Custom Player Default: I'm all ready to go. Waiting for you, beautiful. COMDeacon_PickUpScene
Scene SceneDialogue Custom Player Default: I'm all ready to go. Appreciate that, MacCready. You do the same. COMDeacon_PickUpScene
Scene SceneDialogue Custom Player Default: I'm all ready to go. Well, good thing I have nothing to hide then. COMDeacon_PickUpScene
Scene SceneDialogue Custom Player Default: I'm all ready to go. Good things come in small packages. COMDeacon_PickUpScene
Scene SceneDialogue Custom But then you know all about small packages don't you, Strong? COMDeacon_PickUpScene
Scene SceneDialogue Custom Player Default: I'm all ready to go. Nick. I haven't the faintest what you're talking about. You know exactly what he's talking about. / Friendly COMDeacon_PickUpScene
Scene SceneDialogue Custom Player Default: I'm all ready to go. What's there to worry about? How much trouble could two people really get into? Amused COMDeacon_PickUpScene
Scene SceneDialogue Custom Player Default: I'm all ready to go. Funeral? I don't think I packed a disguise for that. Concerned COMDeacon_PickUpScene
Scene SceneDialogue Custom Player Default: I'm all ready to go. Me? Oh, I'm nobody. But hey, don't you worry about a thing! Nervous / Concerned COMDeacon_PickUpScene
Scene SceneDialogue Custom Deacon: Speaking of which, if you don't mind a side-kick let's keep a good thing going and travel together some more. No pressure, I can see you got company. If now's not good, maybe later? Player Default: Let's go, then. COMDeacon_PickUpScene
Scene SceneDialogue Custom NPCMDeacon: Welcome to the family. We're a colorful and arguably insane bunch, but you're stuck with us now. COMDeacon_PickUpScene
Scene SceneDialogue Custom Speaking of which, if you don't mind a side-kick let's keep a good thing going and travel together some more. Player Default: Let's go, then. COMDeacon_PickUpScene
Miscellaneous Miscellaneous SharedInfo Player Default: Maybe later. Another time. Deacon: I'm used to flying solo. But I gotta admit, working with you makes me think I've been missing out. Having someone watching your back... is refreshing. COMDeacon_01a_NeutralToFriendship
Scene SceneDialogue Custom Player Default: Another time. I'm used to flying solo. But I gotta admit, working with you makes me think I've been missing out. Having someone watching your back... is refreshing. COMDeacon_01a_NeutralToFriendship
Scene SceneDialogue Custom Especially since you never know when the Institute is watching. Player Default: The feeling's mutual. COMDeacon_01a_NeutralToFriendship
Scene SceneDialogue Custom Player Default: The feeling's mutual. I got to say, you make it look easy. But you have some built in advantages. Deacon: Some people at HQ are jealous. You took the Big Nap and everyone you knew is long gone. Wait, hear me out on the silver lining. COMDeacon_01a_NeutralToFriendship
Scene SceneDialogue Custom Player Default: Don't get all mushy on me. Aww. I was just about to open up about my first pet mole rat, Bessie, and the time we had to put her down. Deacon: Some people at HQ are jealous. You took the Big Nap and everyone you knew is long gone. Wait, hear me out on the silver lining. COMDeacon_01a_NeutralToFriendship
Scene SceneDialogue Custom Player Default: It's always good to have back up. Exactly. Deacon: Some people at HQ are jealous. You took the Big Nap and everyone you knew is long gone. Wait, hear me out on the silver lining. COMDeacon_01a_NeutralToFriendship
Scene SceneDialogue Custom Player Default: You've never had a partner? Not for a long time. Besides, partnering up in the Railroad can leave you vulnerable. One more person who can finger you to the Institute. Deacon: Some people at HQ are jealous. You took the Big Nap and everyone you knew is long gone. Wait, hear me out on the silver lining. COMDeacon_01a_NeutralToFriendship
Scene SceneDialogue Custom Player Default: I got to say, you make it look easy. But you have some built in advantages. Some people at HQ are jealous. You took the Big Nap and everyone you knew is long gone. Wait, hear me out on the silver lining. COMDeacon_01a_NeutralToFriendship
Scene SceneDialogue Custom If a human in the Railroad slips up then they expose friends and loved ones to danger. You're safe from that. Player Default: Well, I guess I'm a little lucky then. COMDeacon_01a_NeutralToFriendship
Scene SceneDialogue Custom Player Default: Well, I guess I'm a little lucky then. What's done is done, and the up shot is you're in a position where you can act openly. If you go to ground, there's little the Coursers can do about it. Deacon: It doesn't matter much to me. I'm a synth. At least that's what they tell me. So I really don't have anything to lose. COMDeacon_01a_NeutralToFriendship
Scene SceneDialogue Custom Player Default: You're saying that losing my boy is a good thing? Oh, Jesus, I didn't mean that. If the Church gets compromised and the Coursers are on our tail at least you're not putting more people in harm's way. That's all. Deacon: It doesn't matter much to me. I'm a synth. At least that's what they tell me. So I really don't have anything to lose. Apologetic COMDeacon_01a_NeutralToFriendship
Scene SceneDialogue Custom Player Default: I hadn't thought of it that way. When the Switchboard went sideways some people lost family as well as comrades. That's got to be tough. Deacon: It doesn't matter much to me. I'm a synth. At least that's what they tell me. So I really don't have anything to lose. Somber COMDeacon_01a_NeutralToFriendship
Scene SceneDialogue Custom Player Default: Why would the people they care about be in danger? When the Coursers start kicking down doors - they just don't hit Railroad safehouses. Some friends and family have been known to get axed. Sad COMDeacon_01a_NeutralToFriendship
Scene SceneDialogue Custom Whether the Institute's motivated by vengeance or faulty intel, it doesn't matter to the people left behind. Deacon: It doesn't matter much to me. I'm a synth. At least that's what they tell me. So I really don't have anything to lose. Somber COMDeacon_01a_NeutralToFriendship
Scene SceneDialogue Custom Player Default: What's done is done, and the up shot is you're in a position where you can act openly. If you go to ground, there's little the Coursers can do about it. It doesn't matter much to me. I'm a synth. At least that's what they tell me. So I really don't have anything to lose. Somber COMDeacon_01a_NeutralToFriendship
Scene SceneDialogue Custom For Glory and me, and the others, it's easier to dedicate ourselves to the cause. Player Default: I had no idea. Somber COMDeacon_01a_NeutralToFriendship
Scene SceneDialogue Custom Player Default: I had no idea. I figured you deserved to know. I was one of the first to get the whole cranium reboot and let's just say it was a learning experience for everyone. Deacon: Since we're traveling together I want you to take this. It's my recall code. COMDeacon_01a_NeutralToFriendship
Scene SceneDialogue Custom Player Default: You expect me to believe that? Why not? I was one of the first to get the good old cranium reboot and it was a learning experience for everyone. Makes me quirky and fun that way. Deacon: Since we're traveling together I want you to take this. It's my recall code. Confident COMDeacon_01a_NeutralToFriendship
Scene SceneDialogue Custom Player Default: That's interesting. That's one word for it. Deacon: Since we're traveling together I want you to take this. It's my recall code. COMDeacon_01a_NeutralToFriendship
Scene SceneDialogue Custom Player Default: You're a synth? Why didn't you tell me before? I don't like talking about it. I was one of the first synths they did the whole cranium reboot on. So it was a bit of a botch job. COMDeacon_01a_NeutralToFriendship
Scene SceneDialogue Custom Most synths have fun fake memories. A happy home, a family. Me, I got nothing. And that... well, it does something to you. Deacon: Since we're traveling together I want you to take this. It's my recall code. COMDeacon_01a_NeutralToFriendship
Scene SceneDialogue Custom Player Default: I figured you deserved to know. I was one of the first to get the whole cranium reboot and let's just say it was a learning experience for everyone. Since we're traveling together I want you to take this. It's my recall code. Nervous COMDeacon_01a_NeutralToFriendship
Scene SceneDialogue Custom If you ever need to know something about the Institute, read it to me. Player Default: I appreciate the trust. Nervous COMDeacon_01a_NeutralToFriendship
Scene SceneDialogue Custom Player Default: I appreciate the trust. Yeah, well, about that. Deacon: Don't use the code unless you absolutely have to. It'll wipe my memories. I'm not sure how much of me will even be left. Nervous COMDeacon_01a_NeutralToFriendship
Scene SceneDialogue Custom Player Default: If you expect me to believe you, I want proof. Alright, you got me. No fooling you, huh? Don't take it personally, I lie to everyone. Deacon: Maybe I'm just another human that has people back home he wants to protect. Then again, maybe not. Amused COMDeacon_01a_NeutralToFriendship
Scene SceneDialogue Custom Player Default: If you expect me to believe you, I want proof. If you really want proof, you could read that code and find out. Wait a second. Maybe that's not a good idea. Deacon: Don't use the code unless you absolutely have to. It'll wipe my memories. I'm not sure how much of me will even be left. Confident COMDeacon_01a_NeutralToFriendship
Scene SceneDialogue Custom Player Default: What's the recall code do? That's the safety net the brain docs put in. An ejector seat to bring back your old synth self. COMDeacon_01a_NeutralToFriendship
Scene SceneDialogue Custom I don't know for certain, but I imagine it's a big old wad of trauma and cupcakes. Except with no cupcakes. Deacon: Don't use the code unless you absolutely have to. It'll wipe my memories. I'm not sure how much of me will even be left. COMDeacon_01a_NeutralToFriendship
Scene SceneDialogue Custom Player Default: Yeah, well, about that. Don't use the code unless you absolutely have to. It'll wipe my memories. I'm not sure how much of me will even be left. Nervous COMDeacon_01a_NeutralToFriendship
Scene SceneDialogue Custom You know, I'd just feel better if you didn't read it until you need it. Nervous COMDeacon_01a_NeutralToFriendship
Scene SceneDialogue Custom Player Default: I read it, all right. Don't tell me what it said. You know, it's probably just safer if we don't talk right now. Deacon: Did I have you going? Don't take it personal. I lie to everyone. Nervous COMDeacon_01b_NeutralToFriendship
Scene SceneDialogue Custom Player Default: No, I haven't read it yet. Good. Please don't. It'll make it easier to sleep at night. Deacon: Did I have you going? Don't take it personal. I lie to everyone. Relieved COMDeacon_01b_NeutralToFriendship
Scene SceneDialogue Custom Player Default: "You can't trust everyone." *Convulsions* Deacon: Did I have you going? Don't take it personal. I lie to everyone. COMDeacon_01b_NeutralToFriendship
Miscellaneous Miscellaneous SharedInfo Player Default: "You can't trust everyone." Another time, then. Deacon: Did I have you going? Don't take it personal. I lie to everyone. COMDeacon_01b_NeutralToFriendship
Miscellaneous Miscellaneous SharedInfo Player Default: "You can't trust everyone." I'm all ready to go. Deacon: Did I have you going? Don't take it personal. I lie to everyone. COMDeacon_01b_NeutralToFriendship
Scene SceneDialogue Custom Player Default: "You can't trust everyone." What? God damn it. Don't do that. Deacon: Did I have you going? Don't take it personal. I lie to everyone. Angry COMDeacon_01b_NeutralToFriendship
Scene SceneDialogue Custom Player Default: Why shouldn't I read it? Just in case it gets stuck in your head. You know, like if I say 'radroach'. Now don't think of 'radroach'. See you thought of it. COMDeacon_01b_NeutralToFriendship
Scene SceneDialogue Custom And if it's a real simple code then one slip and goodbye Deacon. Anyway, only read it if you have to. Deacon: Did I have you going? Don't take it personal. I lie to everyone. Nervous COMDeacon_01b_NeutralToFriendship
Scene SceneDialogue Custom Deacon: Did I have you going? Don't take it personal. I lie to everyone. Maybe I'm just another human that has people back home he wants to protect. Then again, maybe not. Player Default: Well, you're good in my book. Whatever or whoever you are. COMDeacon_01b_NeutralToFriendship
Scene SceneDialogue Custom Player Default: Well, you're good in my book. Whatever or whoever you are. I want... If you believe anything, believe this. I'm in your corner. Always have been. Deacon: That code I gave you is a hard truth. You can't trust everyone. Even if someone sounds sincere they could be a synth replacement working for the Institute. Friendly COMDeacon_01b_NeutralToFriendship
Scene SceneDialogue Custom Player Default: I don't like being lied to. My relationship with the truth rubs some people the wrong way. But believe this one thing: I'm in your corner. Always have been. Not everyone can say that. Deacon: That code I gave you is a hard truth. You can't trust everyone. Even if someone sounds sincere they could be a synth replacement working for the Institute. Apologetic COMDeacon_01b_NeutralToFriendship
Scene SceneDialogue Custom Player Default: You still could be a synth. Are you? I think I'll wait until the betting pool back at HQ gets higher before I answer that one. When I need some beer money. Deacon: That code I gave you is a hard truth. You can't trust everyone. Even if someone sounds sincere they could be a synth replacement working for the Institute. Amused COMDeacon_01b_NeutralToFriendship
Scene SceneDialogue Custom Player Default: Is that really why you lied to me? I'm supposed to be showing you the ropes in the Railroad, so let's say this is lesson, well, whatever number we're at. Deacon: That code I gave you is a hard truth. You can't trust everyone. Even if someone sounds sincere they could be a synth replacement working for the Institute. COMDeacon_01b_NeutralToFriendship
Scene SceneDialogue Custom Player Default: I want... If you believe anything, believe this. I'm in your corner. Always have been. That code I gave you is a hard truth. You can't trust everyone. Even if someone sounds sincere they could be a synth replacement working for the Institute. Somber COMDeacon_01b_NeutralToFriendship
Scene SceneDialogue Custom The bitch of the problem is recognizing the 90% of the time someone's on the up and up and the 10% of the time you're being played. Amused COMDeacon_01b_NeutralToFriendship
Scene SceneDialogue Custom Player Default: Don't tell me what it said. You know, it's probably just safer if we don't talk right now. Did I have you going? Don't take it personal. I lie to everyone. Deacon: Maybe I'm just another human that has people back home he wants to protect. Then again, maybe not. Amused COMDeacon_01b_NeutralToFriendship
Scene SceneDialogue Custom NPCMDeacon: That's it. We're talking. What the hell was that? Player Default: Calm down. Angry COMDeacon_MurderScene
Scene SceneDialogue Custom Player Default: Calm down. Like hell I will. I'm an easy going guy, but there's a line. Deacon: We don't kill innocents. Sometimes these Institute bastards catch us in a cross-fire or there's friendly fire. Angry COMDeacon_MurderScene
Scene SceneDialogue Custom Player Default: You don't want to lay into me. Like hell I don't. I'm an easy-going guy, but there's a god-damned line. Deacon: We don't kill innocents. Sometimes these Institute bastards catch us in a cross-fire or there's friendly fire. Angry COMDeacon_MurderScene
Scene SceneDialogue Custom Player Default: Tell me what this is about. You open up on the civvies and that's all you got to say? Deacon: We don't kill innocents. Sometimes these Institute bastards catch us in a cross-fire or there's friendly fire. Angry COMDeacon_MurderScene
Scene SceneDialogue Custom Player Default: What are you talking about? You opening up on the civvies is what I'm talking about. Deacon: We don't kill innocents. Sometimes these Institute bastards catch us in a cross-fire or there's friendly fire. Angry COMDeacon_MurderScene
Scene SceneDialogue Custom Player Default: Like hell I will. I'm an easy going guy, but there's a line. We don't kill innocents. Sometimes these Institute bastards catch us in a cross-fire or there's friendly fire. Stern COMDeacon_MurderScene
Scene SceneDialogue Custom Those I can deal with because it's an occupational hazard. But that. That was murder. You do that again and we're parting ways. Angry COMDeacon_MurderScene
Scene SceneDialogue Custom Player Default: But I thought we had a good thing. Sometimes I think you're the best agent we've ever had. And other times... Deacon: I told you position on innocents and you ignored it. So we're done traveling together. Confident COMDeacon_06_DisdainToHatred
Scene SceneDialogue Custom Player Default: Where the hell is this coming from? It seems like your solution to everything is violence. And the way you treat people... Deacon: I told you position on innocents and you ignored it. So we're done traveling together. Angry COMDeacon_06_DisdainToHatred
Scene SceneDialogue Custom Player Default: What are you talking about? I'm talking about the people you've trampled on. The bodies that keep piling up. Deacon: I told you position on innocents and you ignored it. So we're done traveling together. Angry COMDeacon_06_DisdainToHatred
Scene SceneDialogue Custom Player Default: Sometimes I think you're the best agent we've ever had. And other times... The Railroad needs people like you and Glory. So it's good to have you both on our team. But your style and mine are completely opposite. Player Default: Can't we talk about it? I want to keep traveling with you. Stern COMDeacon_06_DisdainToHatred
Scene SceneDialogue Custom Player Default: Can't we talk about it? I want to keep traveling with you. Not going to happen. Sorry. Deacon: We'll be seeing each other a lot and I'm not one to hold grudges. Stern COMDeacon_06_DisdainToHatred
Scene SceneDialogue Custom Player Default: Good riddance. I'm not looking for a fight. Deacon: We'll be seeing each other a lot and I'm not one to hold grudges. Confident COMDeacon_06_DisdainToHatred
Scene SceneDialogue Custom Player Default: If that's how you feel, then. Sadly, it is. Deacon: We'll be seeing each other a lot and I'm not one to hold grudges. COMDeacon_06_DisdainToHatred
Scene SceneDialogue Custom Player Default: Is there anything I can do? We already covered this once. I was hoping... It didn't pan out. That's OK. The Railroad is a colorful bunch of people. Somber COMDeacon_06_DisdainToHatred
Scene SceneDialogue Custom Us all getting along isn't what's important. The mission is. Deacon: We'll be seeing each other a lot and I'm not one to hold grudges. COMDeacon_06_DisdainToHatred
Scene SceneDialogue Custom Player Default: Not going to happen. Sorry. We'll be seeing each other a lot and I'm not one to hold grudges. Confident COMDeacon_06_DisdainToHatred
Scene SceneDialogue Custom Just remember, we're trying to help people not make the garbage dump stink even more. Pleading COMDeacon_06_DisdainToHatred
Scene SceneDialogue Custom Player Default: Not now. All right. But we need to talk. Soon. Deacon: The Railroad isn't exactly loved out there. A lot of people look at synths as murderous machines. COMDeacon_05_NeutralToDisdain
Scene SceneDialogue Custom Player Default: All right. But we need to talk. Soon. The Railroad isn't exactly loved out there. A lot of people look at synths as murderous machines. COMDeacon_05_NeutralToDisdain
Scene SceneDialogue Custom So you can imagine how popular that makes us. Others could give a shit. They just want to farm, trade, thieve, or whatever. COMDeacon_05_NeutralToDisdain
Scene SceneDialogue Custom Their beef with us is collateral damage. Player Default: But we're the good guys. COMDeacon_05_NeutralToDisdain
Scene SceneDialogue Custom Player Default: But we're the good guys. You know that. I do, too. But it's kind hard to do PR when we're hiding in a hole in the ground. Deacon: My point in this is sometimes you're adding more reasons for them to distrust and even hate us. And that makes our job harder down the line. Somber COMDeacon_05_NeutralToDisdain
Scene SceneDialogue Custom Player Default: Why do we care what they think? An angry mob can ruin our day just as easily as a Courser attack. Deacon: My point in this is sometimes you're adding more reasons for them to distrust and even hate us. And that makes our job harder down the line. Somber COMDeacon_05_NeutralToDisdain
Scene SceneDialogue Custom Player Default: Do people really think that badly of us? Certainly not everyone. But a lot of people put the blame for our firefights with the Institute on us. Confident COMDeacon_05_NeutralToDisdain
Scene SceneDialogue Custom And for a grieving parent telling them that their kid ate a Courser's bullet in the struggle for synth freedom... That doesn't hold much water. Deacon: My point in this is sometimes you're adding more reasons for them to distrust and even hate us. And that makes our job harder down the line. Somber COMDeacon_05_NeutralToDisdain
Scene SceneDialogue Custom Player Default: You know that. I do, too. But it's kind hard to do PR when we're hiding in a hole in the ground. My point in this is sometimes you're adding more reasons for them to distrust and even hate us. And that makes our job harder down the line. Somber COMDeacon_05_NeutralToDisdain
Scene SceneDialogue Custom We need to win over John Q Public and that's a tough proposition at the best of times. Player Default: I'll take it to heart. Confident COMDeacon_05_NeutralToDisdain
Scene SceneDialogue Custom Player Default: I'll take it to heart. Traveling with you I've gained a lot of respect for you. Deacon: In this business sometimes you need to be tough, and I'm all for that. COMDeacon_05_NeutralToDisdain
Scene SceneDialogue Custom Player Default: I don't need a lecture. All of us enrolled in the school of hard knocks need an occasional refresher course. And this one comes from a place of respect, all right? Deacon: In this business sometimes you need to be tough, and I'm all for that. Confident COMDeacon_05_NeutralToDisdain
Scene SceneDialogue Custom Player Default: If you say so. I do. Deacon: In this business sometimes you need to be tough, and I'm all for that. COMDeacon_05_NeutralToDisdain
Scene SceneDialogue Custom Player Default: What reasons am I giving them? When there's needless blood on our hands, that raises a stink. When you screw over someone, guess what, sometimes the rumor gets out. Deacon: In this business sometimes you need to be tough, and I'm all for that. COMDeacon_05_NeutralToDisdain
Scene SceneDialogue Custom Player Default: Traveling with you I've gained a lot of respect for you. In this business sometimes you need to be tough, and I'm all for that. Somber COMDeacon_05_NeutralToDisdain
Scene SceneDialogue Custom But if you go too far then you're just following in Glory's footsteps. And that's a path I won't take. There. I've said my piece. Somber COMDeacon_05_NeutralToDisdain
Miscellaneous Miscellaneous SharedInfo Player Default: Not right now. Well, if you change your mind... currentCompanion: And so it goes. Do be mindful out there, Mister Deacon. COMDeacon_PickUpScene
Scene SceneDialogue Custom Player Default: Can we trade a few things? You doing a withdrawal or deposit? currentCompanion: And so it goes. Do be mindful out there, Mister Deacon. COMDeacon_PickUpScene
Scene SceneDialogue Custom Player Default: Don't they need you here? My job's mainly intel. So the more places I go the better I'm doing it. COMDeacon_PickUpScene
Scene SceneDialogue Custom And you're just one big beautiful distraction. Plenty of opportunities to learn secrets moving around in your shadow. Player Default: Let's go, then. COMDeacon_PickUpScene
Scene SceneDialogue Custom Player Default: Don't they need you here? I'd prefer to leave the latest gossip and fashion tips for the others. Tom's quiz on "How To Find Your Ideal Mate" I especially recommend. Player Default: Let's go, then. COMDeacon_PickUpScene
Scene SceneDialogue Custom Time for me to move on? Player Default: Sad to say it is. COMDeacon_DismissScene
Scene SceneDialogue Custom Player Default: I take it back. We're good. Glad to hear it. COMDeacon_DismissScene
Miscellaneous Miscellaneous SharedInfo Player Default: Are you OK with that? I guess. COMDeacon_DismissScene
Scene SceneDialogue Custom Player Default: Maybe later? It'll hold. Deacon: One of the reasons I opened up to you is that... Oh boy, this is going to sound corny. COMDeacon_07_RepeatInfatuationToAdmiration
Scene SceneDialogue Custom Player Default: That doesn't sound good. What is it? Something's been really bothering me. Deacon: One of the reasons I opened up to you is that... Oh boy, this is going to sound corny. Worried COMDeacon_07_RepeatInfatuationToAdmiration
Scene SceneDialogue Custom Player Default: It'll hold. One of the reasons I opened up to you is that... Oh boy, this is going to sound corny. COMDeacon_07_RepeatInfatuationToAdmiration
Scene SceneDialogue Custom You've got some real nobility. If honor was common back in your day, I'm sure you realize it's rare as hell now. Awed COMDeacon_07_RepeatInfatuationToAdmiration
Scene SceneDialogue Custom It's been really bothering me to see you stoop down to our level. Player Default: I appreciate you telling me. Worried COMDeacon_07_RepeatInfatuationToAdmiration
Scene SceneDialogue Custom Player Default: I appreciate you telling me. Thanks for taking it so well. And, our friendship... Deacon: Don't get me wrong, I'm pleased as punch we're traveling together. So if you get back to the brotherhood of man thing again we'll be the best of pals. Relieved COMDeacon_07_RepeatInfatuationToAdmiration
Scene SceneDialogue Custom Player Default: Sometimes I need to make hard choices. I don't need second-guessing. I know. But somehow before you managed to thread that needle. And now... Deacon: Don't get me wrong, I'm pleased as punch we're traveling together. So if you get back to the brotherhood of man thing again we'll be the best of pals. Worried COMDeacon_07_RepeatInfatuationToAdmiration
Scene SceneDialogue Custom Player Default: What do you mean, exactly? I try my best to limit the blow back on my ops. No mess, no fuss. Some of the things you've been doing... Somber COMDeacon_07_RepeatInfatuationToAdmiration
Scene SceneDialogue Custom Well, it's not pretty. Deacon: Don't get me wrong, I'm pleased as punch we're traveling together. So if you get back to the brotherhood of man thing again we'll be the best of pals. COMDeacon_07_RepeatInfatuationToAdmiration
Scene SceneDialogue Custom Player Default: Thanks for taking it so well. And, our friendship... Don't get me wrong, I'm pleased as punch we're traveling together. So if you get back to the brotherhood of man thing again we'll be the best of pals. Friendly COMDeacon_07_RepeatInfatuationToAdmiration
Scene SceneDialogue Custom NPCMDeacon: Got a moment? I know I can be a hard read, but I've really enjoyed traveling with you. No bullshit. Friendly COMDeacon_08_RepeatAdmirationToNeutral
Scene SceneDialogue Custom But recently... well, some of the calls you've been making have been bugging me. Player Default: I'm sorry to hear that. Worried COMDeacon_08_RepeatAdmirationToNeutral
Scene SceneDialogue Custom Player Default: I'm sorry to hear that. Some of the things we've been doing recently. They're sloppy. People getting hurt that don't need to be. Worried COMDeacon_08_RepeatAdmirationToNeutral
Scene SceneDialogue Custom Not everyone in the Railroad would agree with this, but my view is that we're really in it to help everyone. Humans, synths, and everything in between. Somber COMDeacon_08_RepeatAdmirationToNeutral
Scene SceneDialogue Custom So if you can start doing that again, I'll rest a whole lot easier. Friendly COMDeacon_08_RepeatAdmirationToNeutral
Scene SceneDialogue Custom Player Default: I'm always happy to talk with you. Whatever. Deacon: We've had some strong words not too far back, well strong for me, at least. I thought we came to an understanding. Stern COMDeacon_09_RepeatNeutralToDisdain
Scene SceneDialogue Custom Player Default: I don't have time for this. Fine. But we're talking soon. Deacon: We've had some strong words not too far back, well strong for me, at least. I thought we came to an understanding. COMDeacon_09_RepeatNeutralToDisdain
Scene SceneDialogue Custom Player Default: Whatever. We've had some strong words not too far back, well strong for me, at least. I thought we came to an understanding. Angry COMDeacon_09_RepeatNeutralToDisdain
Scene SceneDialogue Custom But you keep leaving a trail of misery behind you. To be clear: I'm not going to stand for it. Player Default: I hear you. Let's try to keep this civil. Angry COMDeacon_09_RepeatNeutralToDisdain
Scene SceneDialogue Custom Player Default: I hear you. Let's try to keep this civil. I can do that. Deacon: Other people in the Railroad, hell, they're worse than you. But I want to run clean ops. Somber COMDeacon_09_RepeatNeutralToDisdain
Scene SceneDialogue Custom Player Default: All you do is complain. You ever stop to think that you may be the problem here? Me? On the missions I run there're fewer body bags. And sometimes the civvies even say, "Thank you." Deacon: Other people in the Railroad, hell, they're worse than you. But I want to run clean ops. Angry COMDeacon_09_RepeatNeutralToDisdain
Scene SceneDialogue Custom Player Default: Trail of misery? What? You keep screwing people over. People that we may need to ask a favor from down the line. Angry COMDeacon_09_RepeatNeutralToDisdain
Scene SceneDialogue Custom Or worse yet, they wind up dead. Deacon: Other people in the Railroad, hell, they're worse than you. But I want to run clean ops. Stern COMDeacon_09_RepeatNeutralToDisdain
Scene SceneDialogue Custom Player Default: I can do that. Other people in the Railroad, hell, they're worse than you. But I want to run clean ops. Somber COMDeacon_09_RepeatNeutralToDisdain
Scene SceneDialogue Custom Limit the casualties and maybe, god forbid, help people now and then. If you can't do that, I'm gone. Angry COMDeacon_09_RepeatNeutralToDisdain
Scene SceneDialogue Custom NPCMDeacon: We've been making the rounds, doing the job. It's time you learn the Big Secret. Everyone thinks that Desdemona is the big boss. She calls the ops, gives the ra-ra speeches. But it's just an act. COMDeacon_02_FriendshipToAdmiration
Scene SceneDialogue Custom She does what I tell her to because the Railroad's my show. It's been that way since I founded it. Player Default: You really founded it? COMDeacon_02_FriendshipToAdmiration
Scene SceneDialogue Custom Player Default: You really founded it? Sure. Me and Johnny D and Watts. Hell, that was 60? 70 years ago? After awhile you lose count. Deacon: We've come a long way since the beginning. We've done a lot of good. Saved a lot of synths. Happy COMDeacon_02_FriendshipToAdmiration
Scene SceneDialogue Custom Player Default: Do you really think I'm going to fall for this? Fall for what? Haven't you noticed when I say the word Desdemona does a 180. "Hey, there's an intruder". "No, I vouch for him." "Then welcome." Amused COMDeacon_02_FriendshipToAdmiration
Scene SceneDialogue Custom Every time. It works best that way, gives me room to maneuver. Deacon: We've come a long way since the beginning. We've done a lot of good. Saved a lot of synths. Amused COMDeacon_02_FriendshipToAdmiration
Scene SceneDialogue Custom Player Default: I'm not so sure about that. Like I said. The Big Secret. Deacon: We've come a long way since the beginning. We've done a lot of good. Saved a lot of synths. COMDeacon_02_FriendshipToAdmiration
Scene SceneDialogue Custom Player Default: You? You founded the Railroad? Sure. Me and Johnny D and Watts. Hell, that was over 60? 70 years ago? After awhile you lose count. COMDeacon_02_FriendshipToAdmiration
Scene SceneDialogue Custom I tell everyone I get the occasional face change to stay anonymous. Truth is, it takes a lot of work to keep this mug handsome. Deacon: We've come a long way since the beginning. We've done a lot of good. Saved a lot of synths. COMDeacon_02_FriendshipToAdmiration
Scene SceneDialogue Custom Player Default: Sure. Me and Johnny D and Watts. Hell, that was 60? 70 years ago? After awhile you lose count. We've come a long way since the beginning. We've done a lot of good. Saved a lot of synths. COMDeacon_02_FriendshipToAdmiration
Scene SceneDialogue Custom But we're about more than that. We're the last and only line of defense between the Institute and the Commonwealth. Hell, maybe even the world. Player Default: Any perks being close to the big boss? Confident COMDeacon_02_FriendshipToAdmiration
Scene SceneDialogue Custom Player Default: Any perks being close to the big boss? Now that I don't have to hide, sure. Tinker Tom will set you up. But the best perk is seeing behind the curtain. Deacon: People think our missions are all about synths. But there's more going on. We're building a better, brighter Commonwealth. COMDeacon_02_FriendshipToAdmiration
Scene SceneDialogue Custom Player Default: You've lied to me at least once. This is just more of the same. Yeah, you got me. But you're going to hear the same sort of lies elsewhere. Deacon: There're other organizations out there. And, in time, I'm sure they're going to spoon-feed you their own patented form of bullshit. Amused COMDeacon_02_FriendshipToAdmiration
Scene SceneDialogue Custom Player Default: You've lied to me at least once. This is just more of the same. Am I? Doesn't it make things make a little bit more sense? There's a lot of secrets in the Railroad. Deacon: People think our missions are all about synths. But there's more going on. We're building a better, brighter Commonwealth. Amused COMDeacon_02_FriendshipToAdmiration
Scene SceneDialogue Custom Player Default: How are we defending anyone? We keep everyone in cells so no one knows just how large our organization actually is. And just how many things we're doing day-to-day. Deacon: People think our missions are all about synths. But there's more going on. We're building a better, brighter Commonwealth. COMDeacon_02_FriendshipToAdmiration
Scene SceneDialogue Custom Player Default: Now that I don't have to hide, sure. Tinker Tom will set you up. But the best perk is seeing behind the curtain. People think our missions are all about synths. But there's more going on. We're building a better, brighter Commonwealth. Confident COMDeacon_02_FriendshipToAdmiration
Scene SceneDialogue Custom The Railroad really is the best, noblest organization that's ever lived. We're... Deacon: I can't keep up with this bullshit. Confident COMDeacon_02_FriendshipToAdmiration
Scene SceneDialogue Custom Deacon: The Railroad really is the best, noblest organization that's ever lived. We're... I can't keep up with this bullshit. Player Default: Traveling with you is never dull. Amused COMDeacon_02_FriendshipToAdmiration
Scene SceneDialogue Custom Player Default: Traveling with you is never dull. I aim to please. But I had a point here. A lesson, if you will. Deacon: There're other organizations out there. And, in time, I'm sure they're going to spoon-feed you their own patented form of bullshit. Amused COMDeacon_02_FriendshipToAdmiration
Scene SceneDialogue Custom Player Default: I knew you were lying to me, you bastard. Of course you did. But hopefully there's a point here. A lesson, if you will. Deacon: There're other organizations out there. And, in time, I'm sure they're going to spoon-feed you their own patented form of bullshit. Somber COMDeacon_02_FriendshipToAdmiration
Scene SceneDialogue Custom Player Default: Sometimes I think you're crazy. Sometimes I think you're right. But there's a point to this. A lesson, if you will. Deacon: There're other organizations out there. And, in time, I'm sure they're going to spoon-feed you their own patented form of bullshit. Amused COMDeacon_02_FriendshipToAdmiration
Scene SceneDialogue Custom Player Default: Why the hell are you lying to me? Again? Because it's what I do. And, there's a point to this - a lesson, if you will. Deacon: There're other organizations out there. And, in time, I'm sure they're going to spoon-feed you their own patented form of bullshit. Amused COMDeacon_02_FriendshipToAdmiration
Scene SceneDialogue Custom Player Default: I aim to please. But I had a point here. A lesson, if you will. There're other organizations out there. And, in time, I'm sure they're going to spoon-feed you their own patented form of bullshit. COMDeacon_02_FriendshipToAdmiration
Scene SceneDialogue Custom Ignore the verbage and look at what they're doing. What they're asking you to do. COMDeacon_02_FriendshipToAdmiration
Scene SceneDialogue Custom What sort of world they'd have you build and how they're going to pay for it. Player Default: Thanks for the advice. Somber COMDeacon_02_FriendshipToAdmiration
Scene SceneDialogue Custom Player Default: Thanks for the advice. I don't know if it's your good old fashion Pre-War values or you just won the genetic lottery, but anyone that has you in their corner has an advantage. Deacon: And at the end of the day you'll need to make a choice. Make it the right one. COMDeacon_02_FriendshipToAdmiration
Scene SceneDialogue Custom Player Default: I don't need any more of your lies. Then boy, did you choose the wrong traveling companion. But hey, listen. Deacon: And at the end of the day you'll need to make a choice. Make it the right one. Amused COMDeacon_02_FriendshipToAdmiration
Scene SceneDialogue Custom Player Default: So what do you think of the other groups out there? Love the job you're doing with the Minutemen. Historically, they've been little better than policemen, though. COMDeacon_02_FriendshipToAdmiration
Scene SceneDialogue Custom The Brotherhood... well, I met them on an op in Capital Wasteland a few years back. But now with Elder Maxson... Let's just say, not a fan. COMDeacon_02_FriendshipToAdmiration
Scene SceneDialogue Custom And the Institute. Well, do I really need to answer that? But what I think, doesn't matter. The real question is: what do you think? Deacon: And at the end of the day you'll need to make a choice. Make it the right one. COMDeacon_02_FriendshipToAdmiration
Scene SceneDialogue Custom Player Default: So what's the Railroad's deal? We're not about saving the world, too big a job for too few. But we're trying to make it a better one. One synth at a time. COMDeacon_02_FriendshipToAdmiration
Scene SceneDialogue Custom And care about the little guys. Maybe lend a hand on the side. Not as much as some would like. But hey, it's something. COMDeacon_02_FriendshipToAdmiration
Scene SceneDialogue Custom But the real question is: what do you think of us? Deacon: And at the end of the day you'll need to make a choice. Make it the right one. COMDeacon_02_FriendshipToAdmiration
Scene SceneDialogue Custom Player Default: I don't know if it's your good old fashion Pre-War values or you just won the genetic lottery, but anyone that has you in their corner has an advantage. And at the end of the day you'll need to make a choice. Make it the right one. COMDeacon_02_FriendshipToAdmiration
Scene SceneDialogue Custom NPCMDeacon: Hey. I got something important to say. I really appreciate you putting up with my bullshit. Truth is it's been a long time since I've had a... friend. Deacon: I'm a liar. Everyone knows it. I make no secret of it. Because the truth is: I'm a fraud. To my core. Somber COMDeacon_04_AdmirationToInfatuation
Scene SceneDialogue Custom Deacon: I really appreciate you putting up with my bullshit. Truth is it's been a long time since I've had a... friend. I'm a liar. Everyone knows it. I make no secret of it. Because the truth is: I'm a fraud. To my core. Somber COMDeacon_04_AdmirationToInfatuation
Scene SceneDialogue Custom When I was young, a hell of a long time ago, I was... well, scum. I was a bigot. A very violent bigot. Player Default: We all make mistakes when we're young. Somber COMDeacon_04_AdmirationToInfatuation
Scene SceneDialogue Custom Player Default: We all make mistakes when we're young. A mistake or two, yeah. But what I did. Deacon: I ran with a gang in University Point. We called ourselves the UP Deathclaws. For kicks we'd terrorize anyone that we thought was a synth. Depressed COMDeacon_04_AdmirationToInfatuation
Scene SceneDialogue Custom Player Default: You trying to sell me another of your lies? Really? Just hear me out. Make your judgments then. Deacon: I ran with a gang in University Point. We called ourselves the UP Deathclaws. For kicks we'd terrorize anyone that we thought was a synth. Somber COMDeacon_04_AdmirationToInfatuation
Scene SceneDialogue Custom Player Default: Were you really that bad? Worse than that. Deacon: I ran with a gang in University Point. We called ourselves the UP Deathclaws. For kicks we'd terrorize anyone that we thought was a synth. Depressed COMDeacon_04_AdmirationToInfatuation
Scene SceneDialogue Custom Player Default: A mistake or two, yeah. But what I did. I ran with a gang in University Point. We called ourselves the UP Deathclaws. For kicks we'd terrorize anyone that we thought was a synth. Neutral COMDeacon_04_AdmirationToInfatuation
Scene SceneDialogue Custom We kept egging each other on. Started with some property damage graduated to some beat downs. Then, inevitably, a lynching. Sad COMDeacon_04_AdmirationToInfatuation
Scene SceneDialogue Custom The Claw's leader was convinced we'd finally found and killed a synth. Looking back, I'm not so sure. Player Default: I'll withhold judgment until you finish. Somber COMDeacon_04_AdmirationToInfatuation
Scene SceneDialogue Custom Player Default: I'll withhold judgment until you finish. Thanks. Deacon: So I turned my back on my "brothers" - broke all contact. Time passed, I became a farmer, if you can believe that. Then one day I found someone. Somber COMDeacon_04_AdmirationToInfatuation
Scene SceneDialogue Custom Player Default: Why you're telling me this? What game are you playing? It's called a confession. Good for the soul or something. Deacon: So I turned my back on my "brothers" - broke all contact. Time passed, I became a farmer, if you can believe that. Then one day I found someone. Defiant COMDeacon_04_AdmirationToInfatuation
Scene SceneDialogue Custom Player Default: I had no idea. No one does. Deacon: So I turned my back on my "brothers" - broke all contact. Time passed, I became a farmer, if you can believe that. Then one day I found someone. Neutral COMDeacon_04_AdmirationToInfatuation
Scene SceneDialogue Custom Player Default: You killed someone? That one was enough for me. It was his eyes... Those eyes haunt me. Bulging. Deacon: So I turned my back on my "brothers" - broke all contact. Time passed, I became a farmer, if you can believe that. Then one day I found someone. Depressed COMDeacon_04_AdmirationToInfatuation
Scene SceneDialogue Custom Player Default: Thanks. So I turned my back on my "brothers" - broke all contact. Time passed, I became a farmer, if you can believe that. Then one day I found someone. Neutral COMDeacon_04_AdmirationToInfatuation
Scene SceneDialogue Custom She saw something in me I didn't know was there. Barbara, well, she was... She just was. Player Default: Leaving the Deathclaws took a lot of courage. Thinking COMDeacon_04_AdmirationToInfatuation
Scene SceneDialogue Custom Player Default: Leaving the Deathclaws took a lot of courage. Leaving wasn't free - they took it out on my sad hide. But by the time I met Barbara, they'd moved on. Deacon: We were trying for kids, ekeing out a living. Then one day... It turns out my Barbara... She was a synth. Neutral COMDeacon_04_AdmirationToInfatuation
Scene SceneDialogue Custom Player Default: If you're telling the truth, you didn't deserve her. I know. I still know. But I married Barbara all the same. Deacon: We were trying for kids, ekeing out a living. Then one day... It turns out my Barbara... She was a synth. Sad COMDeacon_04_AdmirationToInfatuation
Scene SceneDialogue Custom Player Default: She sounds special. Being with her made me feel like the whole world had a chance. That one day we could climb out of this wreckage. She could do that to people. Deacon: We were trying for kids, ekeing out a living. Then one day... It turns out my Barbara... She was a synth. Somber COMDeacon_04_AdmirationToInfatuation
Scene SceneDialogue Custom Player Default: What was she like? She had a smile like on those old magazine covers. Her eyes... Deacon: We were trying for kids, ekeing out a living. Then one day... It turns out my Barbara... She was a synth. Sad COMDeacon_04_AdmirationToInfatuation
Scene SceneDialogue Custom Player Default: Leaving wasn't free - they took it out on my sad hide. But by the time I met Barbara, they'd moved on. We were trying for kids, ekeing out a living. Then one day... It turns out my Barbara... She was a synth. Sad COMDeacon_04_AdmirationToInfatuation
Scene SceneDialogue Custom She didn't know that. I certainly didn't. I don't know how the Deathclaws found out. But... there was blood. Player Default: Shit, I'm sorry. Depressed COMDeacon_04_AdmirationToInfatuation
Scene SceneDialogue Custom Player Default: Sounds like karma sucker punched you. That she most certainly did. Deacon: I don't remember much clearly after that. I know I killed most of the Claws. I must've made a big impression. Sad COMDeacon_04_AdmirationToInfatuation
Scene SceneDialogue Custom Player Default: So they killed her? Yes. Deacon: I don't remember much clearly after that. I know I killed most of the Claws. I must've made a big impression. COMDeacon_04_AdmirationToInfatuation
Scene SceneDialogue Custom Player Default: That she most certainly did. I don't remember much clearly after that. I know I killed most of the Claws. I must've made a big impression. Neutral COMDeacon_04_AdmirationToInfatuation
Scene SceneDialogue Custom The Railroad contacted me, figuring I'd be sympathetic. Seeing that I lost my wife. And, well, what I did afterwards. Player Default: After what happened to my family. I can understand. Somber COMDeacon_04_AdmirationToInfatuation
Scene SceneDialogue Custom Player Default: After what happened to my family. I can understand. I thought you might. Deacon: I don't even know why I lie any more. But I can't tell the truth. Everyone - Tom, Dez, you, even that asshole Carrington - they deserve to be in the Railroad. Apologetic COMDeacon_04_AdmirationToInfatuation
Scene SceneDialogue Custom Player Default: Is this the part where you admit it's a lie? And try teaching some stupid lesson? I deserve that. But no. That's the end of the story. Deacon: I don't even know why I lie any more. But I can't tell the truth. Everyone - Tom, Dez, you, even that asshole Carrington - they deserve to be in the Railroad. InPain COMDeacon_04_AdmirationToInfatuation
Scene SceneDialogue Custom Player Default: That's a hell of a story. It was no picnic to live through, either. Deacon: I don't even know why I lie any more. But I can't tell the truth. Everyone - Tom, Dez, you, even that asshole Carrington - they deserve to be in the Railroad. Sarcastic COMDeacon_04_AdmirationToInfatuation
Scene SceneDialogue Custom Player Default: The Railroad let you in? Even though you once were in the Deathclaws? So many years had passed that I don't think anyone, well except the Claws, knew that. All they knew is someone fought back. Deacon: I don't even know why I lie any more. But I can't tell the truth. Everyone - Tom, Dez, you, even that asshole Carrington - they deserve to be in the Railroad. Somber COMDeacon_04_AdmirationToInfatuation
Scene SceneDialogue Custom Player Default: I thought you might. I don't even know why I lie any more. But I can't tell the truth. Everyone - Tom, Dez, you, even that asshole Carrington - they deserve to be in the Railroad. Depressed COMDeacon_04_AdmirationToInfatuation
Scene SceneDialogue Custom I don't. I'm everything wrong with this whole fucking Commonwealth. You're the only friend I got. I don't deserve you being OK with this. Angry COMDeacon_04_AdmirationToInfatuation
Scene SceneDialogue Custom Hell, I'm not even asking for it. But I figured you should know. Player Default: Everyone's got a past. The important thing is you're trying to make up for it. I'm still on your side. Somber COMDeacon_04_AdmirationToInfatuation
Scene SceneDialogue Custom Player Default: Everyone's got a past. The important thing is you're trying to make up for it. I'm still on your side. I'm not the hugging type. So, yeah. Good talk. Relieved COMDeacon_04_AdmirationToInfatuation
Scene SceneDialogue Custom Player Default: So you're a liar, hypocrite, murderer, and am I missing anything? Damn right you don't belong in the Railroad. And that's why I don't tell anyone this. I should've fucking known. You know what, it's all a big lie. Good talk. Angry COMDeacon_04_AdmirationToInfatuation
Scene SceneDialogue Custom Player Default: That's a lot to process. I can imagine. Listen, you must be wondering, "Hey, is Deacon messing with my head? Again?" But even if you don't believe anything else. Defiant COMDeacon_04_AdmirationToInfatuation
Scene SceneDialogue Custom Know that you're my friend. Maybe my only one. So. Good talk. Defiant COMDeacon_04_AdmirationToInfatuation
Scene SceneDialogue Custom Player Default: I don't buy your whole story. Very understandable. But believe this. You are my friend. Maybe my only one. When shit goes down, I'm with you to the end. Defiant COMDeacon_04_AdmirationToInfatuation
Scene SceneDialogue Custom So, yeah. Good talk. Sad COMDeacon_04_AdmirationToInfatuation
Scene SceneDialogue Custom Player Default: Sometimes I think you're the best agent we've ever had. And other times... I told you position on innocents and you ignored it. So we're done traveling together. Deacon: We'll be seeing each other a lot and I'm not one to hold grudges. Angry COMDeacon_06_DisdainToHatred
Scene SceneDialogue Custom NPCMDeacon: First thing first, I picked up some Brotherhood goodies for you. Merry Christmas. More importantly, though, Tinker's ready for us on the bird. Let's go. COMDeacon_RR302_Ending
Combat Combat Attack Now, insert slot A into tab B, right?
Combat Combat Attack I so prefer a gun.
Combat Combat Attack Directions: apply repetitively until dead.
Combat Combat Attack This is a little close for comfort.
Combat Combat AvoidThreat Company incoming.
Combat Combat AvoidThreat Look out.
Combat Combat AvoidThreat Incoming.
Combat Combat BleedOut I'm drifting... Feeling a little... Is that a white light?
Combat Combat BleedOut I, uh, need a little... yeah.
Combat Combat BleedOut Vision's going a little... Keep it together, Deacon.
Combat Combat CrippledLimb Bastard got my arm.
Combat Combat CrippledLimb I'm winged, dammit.
Combat Combat CrippledLimb Arm's out of commission, boss.
Combat Combat CrippledLimb Son of a bitch. Leg's hit.
Combat Combat CrippledLimb Goddamit. If we're running, you're doing it without me.
Combat Combat CrippledLimb My leg. Ow.
Combat Combat CrippledLimb Shit. Got blood in my eyes.
Combat Combat CrippledLimb *groan* Headshot. Receiving end.
Combat Combat CrippledLimb Oww. Hit my noggin', boss.
Combat Combat CrippledLimb Oof. Need... a minute... catch breath.
Combat Combat CrippledLimb Took one... to the chest.
Combat Combat CrippledLimb I... oof... Chest.
Combat Combat Death Ahh... hell...
Combat Combat Hit Oww.
Combat Combat Hit Son of a bitch.
Combat Combat Hit Got me.
Combat Combat Hit Ahh.
Combat Combat Hit Oof.
Combat Combat Hit Mmph.
Combat Combat Hit Ouch.
Combat Combat Hit Umpfh.
Combat Combat PowerAttack Ahhhhhh!
Combat Combat PowerAttack Mmmmmmph.
Combat Combat PowerAttack Yyyaaahh!
Combat Combat Taunt The trick to this is don't die.
Combat Combat Taunt I was hoping they'd be all dead by now.
Combat Combat Taunt You know, running away is always an option. I won't shoot. Promise.
Combat Combat Taunt This is the part where you're supposed to die.
Combat Combat Taunt Fighting is so 2077.
Combat Combat Taunt Now, this, this is a workout.
Combat Combat Taunt And here I was wanting to spend the day reading Proust. And then you have to ruin it.
Combat Combat Taunt Everyone stop. I got a splinter.
Combat Combat Taunt This is only going to end one way.
Combat Combat Taunt Yeah, so this is happening.
Combat Combat ThrowGrenade Present for you.
Combat Combat ThrowGrenade Care package for you.
Favors Favor Trade Let's see what I got in my pockets.
Favors Favor Trade Loading up or loading off?
Favors Favor Trade What's mine is yours, pal.
Favors Favor PathingRefusal No can do.
Favors Favor PathingRefusal How would I even get there?
Favors Favor PathingRefusal Can't reach that, boss.
Favors Favor Agree Then, lead on.
Favors Favor Agree Don't worry, I got your back.
Favors Favor Agree Just don't go wandering off any cliffs.
Favors Favor Agree Absolutely. And my eagerness is totally unrelated to wanting a smoke break.
Favors Favor Agree Come grab me when you need me.
Favors Favor Agree Sure, I'll hang out here.
Favors Favor Agree Can do.
Favors Favor Agree Sure thing.
Favors Favor Agree Your wish is my strong recommendation.
Favors Favor Agree On it.
Favors Favor Agree I'll get her done.
Favors Favor ExitFavorState Is that it?
Favors Favor ExitFavorState TTFN, then.
Favors Favor ExitFavorState Done already?
Favors Favor ExitFavorState Another time, then.
Favors Favor ExitFavorState Whatever you say.
Favors Favor MoralRefusal I thought about it, and no.
Favors Favor MoralRefusal There's things I'll do and things I won't. This is in the latter category.
Favors Favor MoralRefusal You really think I'm going to do that?
Favors Favor MoralRefusal Not happening, pal.
Favors Favor MoralRefusal That would be a negatory. That is a word, right?
Favors Favor Refuse Would if I could.
Favors Favor Refuse Naah.
Favors Favor Refuse Not happening, sorry.
Favors Favor Refuse No, sorry.
Favors Favor Refuse No can do.
Favors Favor Show Hmm?
Favors Favor Show Whatcha need?
Favors Favor Show Yeah?
Favors Favor Show What is it?
Favors Favor Show You called?
Favors Favor Show What's the word?
Favors Favor Show Sure, I can help you out.
Favors Favor Show Tell me what you want.
Detection Detection AlertToCombat There you are.
Detection Detection AlertToCombat Got 'em.
Detection Detection AlertToCombat We're back in business.
Detection Detection AlertToCombat You almost got away.
Detection Detection AlertToCombat Really? So close.
Detection Detection AlertToNormal Lost 'em.
Detection Detection AlertToNormal Hopefully they'll stay gone.
Detection Detection AlertToNormal Sneaking off is supposed to be my thing.
Detection Detection AlertToNormal Standing down, I guess.
Detection Detection AlertToNormal Aww, how are we going to kill 'em now?
Detection Detection CombatToLost They were just here, dammit.
Detection Detection CombatToLost Where'd they go?
Detection Detection CombatToLost Hey, that's my trick.
Detection Detection CombatToLost Lost 'em. So that's how it feels.
Detection Detection CombatToLost You won't get far.
Detection Detection CombatToNormal We live to fight another day. And night. And day. Et cetera.
Detection Detection CombatToNormal Well, that got the blood pumping.
Detection Detection CombatToNormal We sure do a lot of that. Winning, that is.
Detection Detection CombatToNormal Let's see if they left anything useful for us.
Detection Detection CombatToNormal Traveling with you ain't dull, I'll say that.
Detection Detection CombatToNormal You know, you're really good at this. Too good.
Detection Detection CombatToNormal Back before I met you I'd go whole days without massacring a bunch of things. Honest.
Detection Detection CombatToNormal So, new business model. We team up with a mortuary. You see where I'm going with this, right?
Detection Detection CombatToNormal We made that look easy.
Detection Detection CombatToNormal We win. Again.
Detection Detection CombatToNormal Tell your friends, you dead bastard. We'll be here all week.
Detection Detection LostToCombat Well, howdy there.
Detection Detection LostToCombat You almost got away with that.
Detection Detection LostToCombat The trick to being hidden is not letting this happen.
Detection Detection LostToCombat Aww, too bad for you.
Detection Detection LostToCombat We got a live one.
Detection Detection LostToNormal They're probably long gone now.
Detection Detection LostToNormal Yeah, keep running, pal.
Detection Detection LostToNormal We were fighting just a moment ago, right? We should tell them that.
Detection Detection LostToNormal You check your pockets? Enemies are always the last place you look.
Detection Detection LostToNormal I got bored of fighting, anyway.
Detection Detection NormalToAlert Don't mean to make you nervous. But I don't think we're alone.
Detection Detection NormalToAlert Seems we have a tail.
Detection Detection NormalToAlert Don't look, but I think we're being watched.
Detection Detection NormalToAlert I heard something.
Detection Detection NormalToAlert We got fun time incoming.
Detection Detection NormalToCombat It's fighting time.
Detection Detection NormalToCombat Fighting again. Great.
Detection Detection NormalToCombat I should have a battle cry.
Detection Detection NormalToCombat Wrong move, pal.
Detection Detection NormalToCombat You know ammo isn't cheap. Can we just pay you to play dead?
Detection Detection NormalToCombat You're going down. Grrr. That's menacing, right?
Detection Detection NormalToCombat Insert something Shakespearian involving death and your inevitable doom here.
Detection Detection NormalToCombat I'm ready for 'em.
Detection Detection NormalToCombat You know I do like long, lazy, dull days, right?
Detection Detection NormalToCombat Time to earn our paychecks. I'm getting paid, right?
Detection Detection NormalToCombat Assaultron. Not good.
Detection Detection NormalToCombat God damned, robots. Tough sons-of-bitches.
Detection Detection NormalToCombat Do we waste bullets on these guys, or not?
Detection Detection NormalToCombat I don't like bugs. But these guys... Kinda cute, right?
Detection Detection NormalToCombat God damned blood bugs. Keep him off me.
Detection Detection NormalToCombat Yeah, because you won't haunt my nightmares, you giant mosquito asshole.
Detection Detection NormalToCombat Ahh. Deathclaw.
Detection Detection NormalToCombat Don't let it get close. Pop a Stealth Boy if you got one.
Detection Detection NormalToCombat We got ferals.
Detection Detection NormalToCombat Anyone got some holy water? I always wanted to try that on them.
Detection Detection NormalToCombat Time to terminate you. Jolly good and all that.
Detection Detection NormalToCombat The butler's going down.
Detection Detection NormalToCombat Time for crab cakes.
Detection Detection NormalToCombat Great. How many clips is it going to take to kill those things?
Detection Detection NormalToCombat Oh no, it's a big one.
Detection Detection NormalToCombat Just once I want radiation to turn something into a giant fluffy bunny instead of the Grand Poobah of all Mirelurks. Hail.
Detection Detection NormalToCombat Do we have to kill these guys?
Detection Detection NormalToCombat Burrow deep and run away, little buddies.
Detection Detection NormalToCombat A Protectron. They're not so bad.
Detection Detection NormalToCombat Time to slag another bot.
Detection Detection NormalToCombat This will be our finest hour. Tales shall be told of our fight versus the rad roaches.
Detection Detection NormalToCombat Rad Roaches. Oh, scary.
Detection Detection NormalToCombat These guys have a hell of a sting.
Detection Detection NormalToCombat Do not let the Radscorps close on you.
Detection Detection NormalToCombat Big game hunting Commonwealth-style.
Detection Detection NormalToCombat Don't underestimate these guys. These ain't your Old World bucks.
Detection Detection NormalToCombat Sentrybot. Be on your toes.
Detection Detection NormalToCombat EMP 'em if you got 'em. Sentrybots are dangerous.
Detection Detection NormalToCombat Flittery little bastards.
Detection Detection NormalToCombat You know this would go a hell of a lot better if you just stood still.
Detection Detection NormalToCombat Oh. Boy.
Detection Detection NormalToCombat Because Super Mutants needed a giant bigger brother.
Detection Detection NormalToCombat Time for a Super Mutant show down.
Detection Detection NormalToCombat Let's see how many head shots you take, mutie.
Detection Detection NormalToCombat Killing these old synths always... Well, if we gotta do it.
Detection Detection NormalToCombat Glory's going to lecture me when I get home. Sorry, pal.
Detection Detection NormalToCombat God damned, turrets.
Detection Detection NormalToCombat Hey you! How do you taunt a turret? Your mother was a pea shooter? See, I got nothing.
Detection Detection NormalToCombat Keep the dogs off me.
Detection Detection NormalToCombat Time to put the bitch down. Get it? Because, it's a dog.
Detection Detection NormalToCombat You're going down... Yow Gee? You Guys? Whatever you are, you're going down.
Detection Detection NormalToCombat These bastards are vicious.
Detection Detection NormalToLost Now that's just annoying.
Detection Detection NormalToLost Go ahead, run. I need a break, anyway.
Detection Detection NormalToLost Aww, we were having such a good firefight.
Detection Detection NormalToLost You won't stay hidden for long.
Detection Detection NormalToLost That wasn't in the script.
Miscellaneous Miscellaneous SharedInfo I like it. Punch up the like
Miscellaneous Miscellaneous SharedInfo Hah. Good going.
Miscellaneous Miscellaneous SharedInfo Huh. What do you know?
Miscellaneous Miscellaneous SharedInfo That doesn't sit right. I don't like that
Miscellaneous Miscellaneous SharedInfo That's the opposite of smart, there.
Miscellaneous Miscellaneous SharedInfo Now that's getting it done. Impressed
Miscellaneous Miscellaneous SharedInfo Did you really have to do that? To the player, annoyed
Miscellaneous Miscellaneous SharedInfo Classy move there, boss. Pleased, sincere
Miscellaneous Miscellaneous SharedInfo Do that one more time... Holding back some anger
Miscellaneous Miscellaneous SharedInfo Yes.
Miscellaneous Miscellaneous SharedInfo Yup.
Miscellaneous Miscellaneous SharedInfo Alright.
Miscellaneous Miscellaneous SharedInfo I'm all over it.
Miscellaneous Miscellaneous SharedInfo No.
Miscellaneous Miscellaneous SharedInfo Naah.
Miscellaneous Miscellaneous SharedInfo I won't do that.
Miscellaneous Miscellaneous SharedInfo Incoming, boss. Giving the PC something - a present
Miscellaneous Miscellaneous SharedInfo For you. Enjoy.
Miscellaneous Miscellaneous SharedInfo Thanks!
Miscellaneous Miscellaneous SharedInfo Thanks for that.
Miscellaneous Miscellaneous SharedInfo On it.
Miscellaneous Miscellaneous SharedInfo Will do.
Miscellaneous Miscellaneous SharedInfo I'll take care of it.
Miscellaneous Miscellaneous SharedInfo Consider it done.
Miscellaneous Miscellaneous SharedInfo No problemo.
Miscellaneous Miscellaneous Greeting I've hit my limit. Listen, we've had a good run but I need to fly solo again. Player Default: But I thought we had a good thing. Angry COMDeacon_06_DisdainToHatred
Miscellaneous Miscellaneous Greeting First thing first, I picked up some Brotherhood goodies for you. Merry Christmas. Deacon: More importantly, though, Tinker's ready for us on the bird. Let's go. COMDeacon_RR302_Ending
Miscellaneous Miscellaneous Greeting That's it. We're talking. Deacon: What the hell was that? Angry COMDeacon_MurderScene
Miscellaneous Miscellaneous Greeting Hey. I got something important to say. Deacon: I really appreciate you putting up with my bullshit. Truth is it's been a long time since I've had a... friend. COMDeacon_04_AdmirationToInfatuation
Miscellaneous Miscellaneous Greeting I'd still like to talk. If you're interested. Player Default: Now's a good time. COMDeacon_01a_NeutralToFriendship
Miscellaneous Miscellaneous Greeting We've been traveling for a spell. I was hoping to have some words with you. Player Default: Now's a good time. COMDeacon_01a_NeutralToFriendship
Miscellaneous Miscellaneous Greeting Hold up. We need to have some words. Player Default: I'll make some time for you. Somber COMDeacon_05_NeutralToDisdain
Miscellaneous Miscellaneous SharedInfo Welcome to the family. Deacon: We're a colorful and arguably insane bunch, but you're stuck with us now. COMDeacon_PickUpScene
Miscellaneous Miscellaneous Greeting Want me back on deck, huh? I got to admit things have been pretty quiet without you. Player Default: Let's go, then. COMDeacon_PickUpScene
Miscellaneous Miscellaneous Greeting This is going to be fun. Have time to talk? Player Default: Of course I do. What's on your mind? Worried COMDeacon_07_RepeatInfatuationToAdmiration
Miscellaneous Miscellaneous Greeting Got a moment? Deacon: I know I can be a hard read, but I've really enjoyed traveling with you. No bullshit. COMDeacon_08_RepeatAdmirationToNeutral
Miscellaneous Miscellaneous Greeting I need a word. Now. Player Default: I'm always happy to talk with you. Stern COMDeacon_09_RepeatNeutralToDisdain
Miscellaneous Miscellaneous Greeting You know that time when I said something about nobility, stooping to our level, and Fancy Lads. Deacon: Well, forget I said all that. Well, except for the Fancy Lads. Cheery - this is good news COMDeacon_11_RepeatAdmirationToInfatuation
Miscellaneous Miscellaneous Greeting We've been making the rounds, doing the job. It's time you learn the Big Secret. Deacon: Everyone thinks that Desdemona is the big boss. She calls the ops, gives the ra-ra speeches. But it's just an act. COMDeacon_02_FriendshipToAdmiration
Miscellaneous Miscellaneous Greeting So, yeah, we did that. Deacon: Institute's gone, synths saved, and we're both alive. Cat that ate the canary COMDeacon_RRVictory
Miscellaneous Miscellaneous Greeting You know, I'm having second thoughts on that whole recall code. Wait. You read it, didn't you? Player Default: I read it, all right. Nervous COMDeacon_01b_NeutralToFriendship
Miscellaneous Miscellaneous Hello This is going to be one hell of a ride. Nervous - thinks this is crazy
Miscellaneous Miscellaneous Hello Am I the only one that thinks this is all insane? Nervous - thinks this is crazy
Miscellaneous Miscellaneous Hello Maybe we should just try asking the Brotherhood to leave. Nicely.
Miscellaneous Miscellaneous Hello Different players, but it's Switchboard all over again. grim
Miscellaneous Miscellaneous Hello Dammit, I told Dez too much traffic. grim
Miscellaneous Miscellaneous Hello Just need to make it out of here, Deacon. grim
Miscellaneous Miscellaneous Hello I'm so over traveling with you.
Miscellaneous Miscellaneous Hello You ever worry about karma? Well, you should.
Miscellaneous Miscellaneous Hello I'd rather be anywhere but here. With you.
Miscellaneous Miscellaneous Hello Let's get this over with.
Miscellaneous Miscellaneous Hello You're a real class act, you know? Dripping sarcasm
Miscellaneous Miscellaneous Hello Taking out the Institute, easy. Now for our encore.
Miscellaneous Miscellaneous Hello So what do you do when the bogeyman's dead?
Miscellaneous Miscellaneous Hello Don't know about you, but I'm ready for the next chapter.
Miscellaneous Miscellaneous Hello The only problem with being a secret organizations is no one knows where to send the dump trucks full of caps.
Miscellaneous Miscellaneous Hello We did right by Glory.
Miscellaneous Miscellaneous Hello Ah, my favorite meat shield. Heh.
Miscellaneous Miscellaneous Hello You in the spotlight, me in the shadows. Look out world.
Miscellaneous Miscellaneous Hello Do you ever just feel sorry for the poor bastards that fight us? They don't stand a chance.
Miscellaneous Miscellaneous Hello Since we had the Big Talk. Well, it's been easier looking in the mirror.
Miscellaneous Miscellaneous Hello What shennanigans are we up to today?
Miscellaneous Miscellaneous Hello I must say, this whole partner thing, maybe it wasn't overrated.
Miscellaneous Miscellaneous Hello Maybe I really am a synth. Maybe you are, too. How would anyone know?
Miscellaneous Miscellaneous Hello We do good work, you know?
Miscellaneous Miscellaneous Hello Glad you joined the Railroad. To think, Desdemona almost chased you away. Sheesh.
Miscellaneous Miscellaneous Hello It's nice to get out of the Church. You can really get stir crazy down there.
Miscellaneous Miscellaneous Hello If all our agents were like you, the Institute would be screwed.
Miscellaneous Miscellaneous Hello Up top you got to be careful. Never know when you're being watched.
Miscellaneous Miscellaneous Hello Some of the people you meet will be Institute replacements. Synth duplicates. So be careful what you say.
Miscellaneous Miscellaneous Hello You got what it takes to go far with us. I can tell.
Miscellaneous Miscellaneous Hello Sometimes the direct approach isn't the best to take.
Miscellaneous Miscellaneous Hello I'm feeling overdue for some reconstructive surgery. Maybe I'll go blonde next time. I could use some fun.
Miscellaneous Miscellaneous Hello Let's stick to the mission, all right.
Miscellaneous Miscellaneous Hello The world would be better if there were a lot fewer body bags. Just saying.
Miscellaneous Miscellaneous Hello If you got things under control, let me know. I got things I could do.
Miscellaneous Miscellaneous Hello You do know the enemy's the Institute, right? Not everyone else.
Miscellaneous Miscellaneous Hello I miss traveling alone.
Miscellaneous Miscellaneous Hello What is it?
Miscellaneous Miscellaneous Hello Need something?
Miscellaneous Miscellaneous Hello What's up?
Miscellaneous Miscellaneous Hello I'm getting tired of waiting.
Miscellaneous Miscellaneous Idle Whatever you do - do not help get Liberty Prime online. Very serious
Miscellaneous Miscellaneous Idle Desdemona - hell *I* - won't take kindly to giving those power armored bigots a super weapon. Very serious warning
Miscellaneous Miscellaneous Idle Ah, the Brotherhood. Elitism, Power Armor, xenophobia, and racial purging. What's not to like?
Miscellaneous Miscellaneous Idle Well, it looks like a lowly mortal took out one of the Brotherhood. I'm waiting for that bolt of lightning to hit us now.
Miscellaneous Miscellaneous Idle That bastard Maxson really screwed them up. The Brotherhood used to be the good guys. Well, goodish.
Miscellaneous Miscellaneous Idle Those Brotherhood assholes are tough.
Miscellaneous Miscellaneous Idle I wonder if the name "Brotherhood of Bigots" was already taken?
Miscellaneous Miscellaneous Idle What I'd give for an industrial sized tub of Bug Be Gone.
Miscellaneous Miscellaneous Idle Whatever egghead came up with giant bugs should've been nuked.
Miscellaneous Miscellaneous Idle You know if the little bug bastards just stood still, it wouldn't be that big a deal.
Miscellaneous Miscellaneous Idle Bugs, bugs, and more bugs.
Miscellaneous Miscellaneous Idle I hate those little blood suckers.
Miscellaneous Miscellaneous Idle All the comforts of a cult without leaving your irradiated crater. Join the Children of Atom.
Miscellaneous Miscellaneous Idle Why would anyone ever join the Children? That's what I want to know.
Miscellaneous Miscellaneous Idle Capital Wasteland. Exports: purified water, some decent tech, oh, and an insane suicidal cult that worships radiation. Thanks, guys.
Miscellaneous Miscellaneous Idle I always feel unclean killing those Atom guys. That's probably just the radiation poisoning talking, though.
Miscellaneous Miscellaneous Idle Great more Children of Atom.
Miscellaneous Miscellaneous Idle Brr... Deathclaws.
Miscellaneous Miscellaneous Idle I do not like 'Claws. Those fast, car flipping, ahh... They just get to me.
Miscellaneous Miscellaneous Idle If we're hunting Deathclaws, care to tag in Glory? Please?
Miscellaneous Miscellaneous Idle Another Deathclaw down, and another of my 9 lives burned. Yay.
Miscellaneous Miscellaneous Idle Deathclaws, love them or leave them, they'll still tear your face off.
Miscellaneous Miscellaneous Idle I avoid ferals if I can help it.
Miscellaneous Miscellaneous Idle Glory came up with the bright idea of putting ferals in the catacombs. Not a fan.
Miscellaneous Miscellaneous Idle More ferals. Great.
Miscellaneous Miscellaneous Idle Some jackasses call ferals "ghouls". Like ghouls don't have enough problems.
Miscellaneous Miscellaneous Idle Bet you crapped your pants the first time you saw a feral. I know I did.
Miscellaneous Miscellaneous Idle Gunners are one step above raiders in my book.
Miscellaneous Miscellaneous Idle Don't underestimate the Gunners.
Miscellaneous Miscellaneous Idle Who's pulling the Gunners' strings? No one knows.
Miscellaneous Miscellaneous Idle Gunners give mercs a bad name. And that's saying something.
Miscellaneous Miscellaneous Idle Gunner's have had bounties on me. Well, me under different names and faces. I want to see how many slots I can fill on their most wanted list.
Miscellaneous Miscellaneous Idle I would've paid 50 caps to be with you the first time you saw one of the crabs. Must've thought you'd walked into a B movie.
Miscellaneous Miscellaneous Idle I hate 'lurks. Piercing their shell is a bitch, let me tell you.
Miscellaneous Miscellaneous Idle Hit the 'lurks in their soft spot, if you can. Then grab butter. Yum.
Miscellaneous Miscellaneous Idle Can we just steer clear of the Mirelurks next time? They chew through my ammo.
Miscellaneous Miscellaneous Idle Because, you know, the world wasn't screwed enough. So sure, bring on the giant nearly indestructible crabs. That'll be good.
Miscellaneous Miscellaneous Idle You know, I've always wanted a pet mole rat. I'd call him, "Ziggy."
Miscellaneous Miscellaneous Idle I always feel a little bad shooting mole rats. Not bad enough not to eat them, though.
Miscellaneous Miscellaneous Idle Mole rat. The other white meat.
Miscellaneous Miscellaneous Idle One mole rat is kinda cute. A swarm of them, though, that's trouble.
Miscellaneous Miscellaneous Idle When I retire I want to be a mole rat farmer. That'd be the life.
Miscellaneous Miscellaneous Idle God damned raiders.
Miscellaneous Miscellaneous Idle If there's one thing the Minutemen did that I was OK with, it's curbing the damned raiders.
Miscellaneous Miscellaneous Idle The lowest level of Hell is reserved for Raiders. And liars. Uh oh.
Miscellaneous Miscellaneous Idle Any time you want to take on more Raiders, I'm in.
Miscellaneous Miscellaneous Idle Raiders, raiders, and yet more damned raiders.
Miscellaneous Miscellaneous Idle I know those raider can seem like idiots, but you should see their handiwork. We've done some good clearing them out.
Miscellaneous Miscellaneous Idle Thanks for all those wacky Old World robots, pal. Just, thanks.
Miscellaneous Miscellaneous Idle You can make some decent caps salvaging robots.
Miscellaneous Miscellaneous Idle It takes a lot of clips to waste tin cans.
Miscellaneous Miscellaneous Idle Boston had a thriving tech industry. Which means we get a double helping of robots.
Miscellaneous Miscellaneous Idle You should see what Tinker Tom can do with a robot. It's pretty amazing.
Miscellaneous Miscellaneous Idle I think of Super Mutants as toddlers on steroids.
Miscellaneous Miscellaneous Idle The FEV Virus. Helping demolish walls and kill civvies since 2077.
Miscellaneous Miscellaneous Idle Super Mutants hit like a mac truck.
Miscellaneous Miscellaneous Idle Sometimes it's best to just sidestep the 'Muties. They don't have the best eyesight.
Miscellaneous Miscellaneous Idle Head shots work best against Super Mutants. A lot a lot of head shots.
Miscellaneous Miscellaneous Idle I understand why Glory hates wasting Gen 1s and 2s. A very fuzzy line.
Miscellaneous Miscellaneous Idle I'm alright if we have to take out the Gen 1s and 2s. Barely, but alright.
Miscellaneous Miscellaneous Idle Tinker records every place we find the early gen synths. He says it'll reveal the Institute's "Master Plan". Yeah, right.
Miscellaneous Miscellaneous Idle More synths. Great.
Miscellaneous Miscellaneous Idle EMP works well against synths. Well, the early models.
Miscellaneous Miscellaneous Idle So let me get this straight. You used to propel big metal birds in the sky and fly in them for thousands of miles? You're braver than I thought.
Miscellaneous Miscellaneous Idle Why did they make these airports so big? You could have a whole city in one of them.
Miscellaneous Miscellaneous Idle Good salvage in airports.
Miscellaneous Miscellaneous Idle One day I'm going to find myself an unlooted brewery and go on one hell of a bender.
Miscellaneous Miscellaneous Idle If you find any bottles, let me know. It's party time.
Miscellaneous Miscellaneous Idle When you're covered in Super Mutant blood, coming off the Jet DTs, and you're one step ahead of the Institute - it's Beantown Brown time!
Miscellaneous Miscellaneous Idle If you got the Institute on your ass a nice cave can be your friend.
Miscellaneous Miscellaneous Idle Nice and dark in here. I like it.
Miscellaneous Miscellaneous Idle The one thing you can count on in a nice comfy cave is company. It's prime real estate.
Miscellaneous Miscellaneous Idle I prefer cave fighting to a shoot out up top. Fewer attack vectors.
Miscellaneous Miscellaneous Idle Practically every cave in the Commonwealth has been used by the Railroad at one point or another.
Miscellaneous Miscellaneous Idle A nice comfy campsite. You bring the marshmellows?
Miscellaneous Miscellaneous Idle How inviting.
Miscellaneous Miscellaneous Idle I don't usually make camp in the wild. Attracts all the wrong sort of attention.
Miscellaneous Miscellaneous Idle I wonder what they left us.
Miscellaneous Miscellaneous Idle Ahh, the smell of industry.
Miscellaneous Miscellaneous Idle I saw a vid once of a RobCo factory back in the day. And this is what's left of that world. Sad, really.
Miscellaneous Miscellaneous Idle Factories give me the creeps. Never know when some robot's going to say, "hello."
Miscellaneous Miscellaneous Idle Imagine what this place was like back then.
Miscellaneous Miscellaneous Idle Probably some good salvage in here.
Miscellaneous Miscellaneous Idle Remind me why we're crawling around this god-forsaken place? Trying to crack wise, but he's seriously unsettled
Miscellaneous Miscellaneous Idle I can't believe I followed you here. bantery but he's seriously unsettled
Miscellaneous Miscellaneous Idle If I keep tromping around here, guess there won't be any little Deacons scurrying around in the future. Trying to crack wise, but he's seriously unsettled
Miscellaneous Miscellaneous Idle Scalpel. T Clamp. Chainsaw. I totally should've been a surgeon.
Miscellaneous Miscellaneous Idle Paging Dr. Feelgood. Your car's parked under an A-Bomb.
Miscellaneous Miscellaneous Idle You can usually find a few stimpacks in a place like this.
Miscellaneous Miscellaneous Idle If you're not careful Carrington will send you to places like this. Looking for aceda-whozit-whatzit.
Miscellaneous Miscellaneous Idle Tinker Tom would have a field day here.
Miscellaneous Miscellaneous Idle Who knows what atrocities they dreamed up here.
Miscellaneous Miscellaneous Idle It's time for science. Yay.
Miscellaneous Miscellaneous Idle There's got to be some lab somewhere that was working to, you know, help people. I haven't found it yet.
Miscellaneous Miscellaneous Idle Train stations make good hidey holes.
Miscellaneous Miscellaneous Idle Back in the day, places like this would've been completely packed. Hard to imagine so many people.
Miscellaneous Miscellaneous Idle All aboard. Rad roach station.
Miscellaneous Miscellaneous Idle Trains. Everyone likes trains, right?
Miscellaneous Miscellaneous Idle Choo choo. That's what they sounded like, right?
Miscellaneous Miscellaneous Idle Military bases can be dangerous but well worth the risk.
Miscellaneous Miscellaneous Idle All the fighting, all the training, and did any of it matter?
Miscellaneous Miscellaneous Idle I was a soldier once. Way back west. I'll tell you about it some day.
Miscellaneous Miscellaneous Idle A whole country. Unified. Fighting together. Crazy stuff.
Miscellaneous Miscellaneous Idle Heads up. Military sites almost always got baddies.
Miscellaneous Miscellaneous Idle Can't you just feel the history? Feels sandy to me.
Miscellaneous Miscellaneous Idle Another monument. Neat.
Miscellaneous Miscellaneous Idle All these monuments around. Boston must've been real important. Or thought it was, at least.
Miscellaneous Miscellaneous Idle What did people do here? PAM once tried telling me and I still have no idea.
Miscellaneous Miscellaneous Idle What the hell's a TPS report anyway?
Miscellaneous Miscellaneous Idle Desperation, petty politics, and watercoolers. Joy.
Miscellaneous Miscellaneous Idle So people seriously spent 9-10 hours a day in places like this?
Miscellaneous Miscellaneous Idle Offices usually are kind of lacking on salvage. Every now and then you get lucky, though.
Miscellaneous Miscellaneous Idle Now we just need a picnic basket.
Miscellaneous Miscellaneous Idle Open space. Fun.
Miscellaneous Miscellaneous Idle Maybe we should get some mirelurk steaks, Nuka-Cola, Fancy Lads, and have a cookout.
Miscellaneous Miscellaneous Idle Must've been nice to hang out here without worrying about being sniped.
Miscellaneous Miscellaneous Idle Do we have to enter the big open spaces? Should I just wear my Bullseye jacket to make it easier for them?
Miscellaneous Miscellaneous Idle Look at all that rock.
Miscellaneous Miscellaneous Idle Is now a good time to mention I don't like heights. Getting near the edge around here. Ahh.
Miscellaneous Miscellaneous Idle Maybe we should stay away from the ledges here? That'd be good.
Miscellaneous Miscellaneous Idle This is my element. Civilization.
Miscellaneous Miscellaneous Idle If we find people just act like you belong. Works for me.
Miscellaneous Miscellaneous Idle So many little towns all over the place. There must've been thousands of people that lived in the Commonwealth back then.
Miscellaneous Miscellaneous Idle We come across anyone, remember, you do the talking. I can be your mute friend "Dingo."
Miscellaneous Miscellaneous Idle I was raised just over there. True story. Lots of fond memories over there by that... uh, thing. Yeah.
Miscellaneous Miscellaneous Idle This is more like it. Limited site lines, debris. Easy to lose yourself here.
Miscellaneous Miscellaneous Idle One day we'll take back this city.
Miscellaneous Miscellaneous Idle Maybe I should change my outfit. I want to be wearing my Sunday best if we meet people, after all.
Miscellaneous Miscellaneous Idle Plenty of good places to go around here. The city's full of people.
Miscellaneous Miscellaneous Idle You know, I happen to be in possession of the deed to a bridge around here. I'll make you a great deal for it.
Miscellaneous Miscellaneous Idle So much junk. So many possibilities.
Miscellaneous Miscellaneous Idle It's a scavvers paradise here.
Miscellaneous Miscellaneous Idle Remember, fill your pockets with all the goodies. Then we can slowly crawl out. Good times.
Miscellaneous Miscellaneous Idle "So, what did we learn in school today, Timmy?" "Nuclear war sucks."
Miscellaneous Miscellaneous Idle So teachers, all they did was teach, right? They didn't farm or run shops or run guns on the side? Wow.
Miscellaneous Miscellaneous Idle I've read a few textbooks. Did everyone seriously learn calculus back then? Were you guys planning for an invasion of math-letes?
Miscellaneous Miscellaneous Idle Ah, another kiddie prison. 13 year sentences for everyone.
Miscellaneous Miscellaneous Idle Yo ho, ho, right?
Miscellaneous Miscellaneous Idle Mirelurks and raiders favor hunks of junk like this.
Miscellaneous Miscellaneous Idle After we beat the Institute and free all the synths, we need to take to the seas in an epic adventure. You can have the cool hat.
Miscellaneous Miscellaneous Idle So people used to take tubs like this into the ocean? Crazy.
Miscellaneous Miscellaneous Idle Oh, hello itty bitty world. I feel sick.
Miscellaneous Miscellaneous Idle You know, the ground's a pretty sensible place to be. Right?
Miscellaneous Miscellaneous Idle Why'd they make this place so tall?
Miscellaneous Miscellaneous Idle And people lived up here? Were they nuts?
Miscellaneous Miscellaneous Idle Let's see his selection.
Miscellaneous Miscellaneous Idle I call dibs on any hats. I love a good hat.
Miscellaneous Miscellaneous Idle We have a few "friends" that own shops. Good luck getting a discount, though.
Miscellaneous Miscellaneous Idle Ooh, sale.
Miscellaneous Miscellaneous Idle See anything cool?
Miscellaneous Miscellaneous Idle Deep underground, far away from the Watcher's, uh, watching eyes.
Miscellaneous Miscellaneous Idle Every base we've had has been deep underground. PAM says its safer that way.
Miscellaneous Miscellaneous Idle Another fabulous warehouse. Exciting.
Miscellaneous Miscellaneous Idle In a pinch, you can crash in a warehouse for a night.
Miscellaneous Miscellaneous Idle Not a bad place for a rendezvous.
Miscellaneous Miscellaneous Idle Boxes, boxes, everywhere.
Miscellaneous Miscellaneous Idle So much junk.
Miscellaneous Miscellaneous Idle This is nice. True, the water's irradiated and there's probably 'lurks everywhere. But still nice.
Miscellaneous Miscellaneous Idle You got a surf board?
Miscellaneous Miscellaneous Idle At one time, Tinker hatched a plan to ship synths overseas. For some reason, we went with plan B.
Miscellaneous Miscellaneous Idle This must've been a hell of a place to vacation back in the day.
Miscellaneous Miscellaneous Idle Watch out for Mirelurks in the water. They can sneak up on you.
Miscellaneous Miscellaneous Idle You came from one of these, right?
Miscellaneous Miscellaneous Idle I grew up in a Vault. I was a morale officer. How am I doing, boss?
Miscellaneous Miscellaneous Idle Rumor is Vault-Tec was running experiments on their residents. That'll get you some customer satisfaction.
Miscellaneous Miscellaneous Idle Alright, Vault's are now my new favorite place.
Miscellaneous Miscellaneous Idle It's hard not to feel safe here. Thick door, buried forever. The Institute, who?
Miscellaneous Miscellaneous Idle You ever wonder if, right now, we're living in our glory days.
Miscellaneous Miscellaneous Idle What do friends do together these days, anyway? Poker? Camp fires? Mani petis?
Miscellaneous Miscellaneous Idle A stealth boy, my best pal, and a world full of danger... This is the good life.
Miscellaneous Miscellaneous Idle Can you ever truly escape your past? God, I hope so.
Miscellaneous Miscellaneous Idle I'm new to this "friends" thing. There's perks right? Like, can I take out a loan? Say, 100,000 caps. I'll get it back to you. Promise.
Miscellaneous Miscellaneous Idle Shaun is out there. And together we'll find him. That's a promise.
Miscellaneous Miscellaneous Idle Did I have you going about being a synth? You'd be amazed at how many people fall for that.
Miscellaneous Miscellaneous Idle Since we're a team, you think we could use a code name? Red Orchard? Or... Code Violet? Or... the Death Bunnies. That'll confuse them.
Miscellaneous Miscellaneous Idle Hey, I could be a synth. I could be the best damn synth that ever synthed.
Miscellaneous Miscellaneous Idle The open road isn't as bad with a buddy.
Miscellaneous Miscellaneous Idle You should've seen the Railroad before the Switchboard. We had triple the agents we have now. We'll get there again.
Miscellaneous Miscellaneous Idle So, obviously I'm not going to risk my life for a... radio. But a Gen 1? Or Gen 2? Where to draw the line, huh?
Miscellaneous Miscellaneous Idle I'm used to running my ops solo. But this isn't too bad.
Miscellaneous Miscellaneous Idle I like the way you look out for your fellow man. A lot of people would take the easy way out.
Miscellaneous Miscellaneous Idle Don't ever let your guard down. When you do, inevitably that's when everything goes to hell.
Miscellaneous Miscellaneous Idle Instinct is a powerful tool in our business. Rely on it, train it up. It'll save your life. Promise.
Miscellaneous Miscellaneous Idle I've had this mug for too long. Might be time for a new face.
Miscellaneous Miscellaneous Idle Please, you do the talking. If I pick anything up, I'll let you know afterwards.
Miscellaneous Miscellaneous Idle The Commonwealth can be the enemy just as much as the Institute. We've lost plenty of synths to hate mongers.
Miscellaneous Miscellaneous Idle I never really much cared for the Minutemen. The idea sounds great. But you give small men big power and sometimes you'll pay for it.
Miscellaneous Miscellaneous Idle Keep your eye out for Rail Signs. Besides the goodie bags tourists and agents have left valuable intel.
Miscellaneous Miscellaneous Idle A lot of our people help us once, maybe twice a month. If that. You've jumped right into the deep end.
Miscellaneous Miscellaneous Idle This partnering up. It's weird. Sometimes I just want to pop a Stealth Boy and bug out. Not really an option now.
Miscellaneous Miscellaneous Idle I wish Dez would green light the occasional mission to help out humans. Sometimes just a little bit of help goes a long way.
Miscellaneous Miscellaneous Idle You know, sometimes you really get on my nerves.
Miscellaneous Miscellaneous Idle Maybe you should take someone else out next time. I think Glory would like traveling with you.
Miscellaneous Miscellaneous Idle Some of these missions would be a lot easier by myself.
Miscellaneous Miscellaneous Idle Every time an innocent gets caught in a crossfire, the Railroad's job gets that much tougher.
Miscellaneous Miscellaneous Idle You know, if you helped people more you'd be a potent force for good out there.
Miscellaneous Miscellaneous Idle You Pre-War types really did a number on the place. Hats off.
Miscellaneous Miscellaneous Idle Ever wish you just hit the snooze button instead of thawing out to this?
Miscellaneous Miscellaneous Idle There's too few good men left. The Commonwealth just chews them up and spits them out.
Miscellaneous Miscellaneous Idle Sometimes the cure is worse than the disease. Mumbling to himself
Miscellaneous Miscellaneous Idle My initial estimation of you was off. Way off. Controlling anger
Miscellaneous Miscellaneous Idle The Railroad accepts all types. Even people like you.
Miscellaneous Miscellaneous Idle The company I keep sometimes.
Miscellaneous Miscellaneous Idle You don't really need me, right? I'd love to go solo.
Miscellaneous Miscellaneous Idle I didn't think anyone would get on my nerves more than Glory.
Miscellaneous Miscellaneous Idle You're just feeding our enemies ammunition in their PR campaign against us.
Miscellaneous Miscellaneous Idle You ever hear of the Golden Rule? Didn't think so.
Miscellaneous Miscellaneous Idle So many mistakes...
Miscellaneous Miscellaneous Idle C'mon, sun. You can't stay up forever.
Miscellaneous Miscellaneous Idle Ah, the cover of night. My dear friend.
Miscellaneous Miscellaneous Idle Night time is the only time I feel I can breathe easy.
Miscellaneous Miscellaneous Idle Keep an eye to the sky. Never know when the Watchers are around.
Miscellaneous Miscellaneous Idle All this sunlight. I just feel exposed.
Miscellaneous Miscellaneous Idle The sun's coming. Keep an eye out for the Watchers. Party time's over.
Miscellaneous Miscellaneous Idle You know what, rain gets a bad rap. It's not so bad. Now, mud on the otherhand...
Miscellaneous Miscellaneous Idle Did I ever tell you about the time I was in Capital Wasteland? Now there's a tale.
Miscellaneous Miscellaneous Idle I'm thinking next time I go to town I'll dress up as a Mr. Handy. If I pull that off I'll be a legend.
Miscellaneous Miscellaneous Idle If we take out the Institute someday, I wonder what we'd do. Hell, synths got it bad enough even without them. It'd keep us busy.
Miscellaneous Miscellaneous Idle I'm in the mood for... some Blamco Mac n' Cheese. Or maybe mirelurk steaks with salsa. Mmmm.
Miscellaneous Miscellaneous Idle The Brotherhood. In Capital Wasteland, they really weren't bad. But now.
Miscellaneous Miscellaneous Idle I really want to know how the Big One started. What idiot fired first? Why? What the hell did they think they'd gain?
Miscellaneous Miscellaneous Idle The big three for predicting people: caps, beliefs, and ego. Get a handle on what's driving someone and you know where you stand.
Miscellaneous Miscellaneous Idle I'm convincing the next raw recruit I'm actually President Eden. Think I can pull it off?
Miscellaneous Miscellaneous Idle You really like to wander, don't you? I've seen more of the 'Wealth with you than I have in the rest of my years combined.
Miscellaneous Miscellaneous Idle The way you just walk right out in the open. It's a wonder you're head hasn't been blown off by a sniper. Just saying.
Miscellaneous Miscellaneous Idle You getting the hang of the Railroad yet? We're one big dysfunctional family. With guns.
Miscellaneous Miscellaneous Idle Sometimes it's hard to take Dez seriously. I remember her when she was a green recruit.
Miscellaneous Miscellaneous Idle I'm a sucker for those Old World books. It must've been something living back then.
Miscellaneous Miscellaneous Idle One time, I got a face change and was a girl for a few months. You should've seen the looks back at HQ.
Miscellaneous Miscellaneous Idle One day the Railroad's number will be up. I thought that day had come at the Switchboard. I can't shake the feeling we're living on borrowed time.
Miscellaneous Miscellaneous WaitingForPlayerInput So here we are. Just soaking in the moment. Nice.
Miscellaneous Miscellaneous WaitingForPlayerInput Awkward silence or quality time? You be the judge.
Miscellaneous Miscellaneous WaitingForPlayerInput Formulate that response. Lives are depending on it. Well, not really.
Miscellaneous Miscellaneous WaitingForPlayerInput So... you watch the game last night?
Miscellaneous Miscellaneous WaitingForPlayerInput I know I'm not that boring. Right? Don't leave me hanging.
Miscellaneous Miscellaneous WaitingForPlayerInput Now let's practice our 1000 yard stares.
Miscellaneous Miscellaneous WaitingForPlayerInput I like to fill long silences like this with my poetic musings.
Miscellaneous Miscellaneous WaitingForPlayerInput Maybe being on ice that long knocked a few of your marbles around? No offense.
Miscellaneous Miscellaneous WaitingForPlayerInput This meditation break brought to you by Hubris Comics.
Scene SceneDialogue Custom Player Default: About time. I was getting bored. Still killing people for caps, MacCready? Dogmeat: (sad whimper) COMMacCreadyPickUpScene
Scene SceneDialogue Custom Player Default: I'm a friend of the family. Maybe I can talk some sense into her. Yeah, we go way back. You know, from the party about the thing. Oh the stories we could tell. CultLeader: Look... truth is, we had a little, uh, disagreement about her joining the movement. She got kind of violent. DN019JoinCultEmogene
Scene SceneDialogue Custom Player Default: I killed the last guy who was running this scam. In case that matters to you. So that's our play? Got it. CultLeader: Uh, good to know. Let me just unlock the door for you, okay? DN019JoinCultEmogene
Scene SceneDialogue Custom Moves like that will keep both of us alive a lot longer. CultLeader: Well, that's different. DN019JoinCultEmogeneBribe
Scene SceneDialogue Custom Please tell me you're working an angle here. Player Default: "I deserve a better life. A better life is coming. A better life is almost here." DN019JoinCultOfficeGaveItems
Scene SceneDialogue Custom CultLeader: Just go ahead and give me everything you own, and I'll initiate you as a first level Pillar of the Community. Yeah, right. Like that'll work. Player Default: Here, this is everything I have. DN019JoinCultOfficeScene
Scene SceneDialogue Custom PrestonGarvey: Good lord above. Almost makes you feel sorry for those poor bastards. You feel sorry for them, pal. I'll just roast some marshmallows. RonnieShaw: They had it coming. Should've never tried to lord it over the Commonwealth. That never ends well. MinDestBoSFiring
Scene SceneDialogue Custom X6: I've already neutralized the perimeter guard. Just give the word, and we can start the assault on the main flotilla. I doubt you could keep up with us, trenchcoat. Best you stay on the bench. Player Default: Alright, let's go. Inst301SceneX6Intro
Scene SceneDialogue Custom Player Default: Good, I'd like to avoid any unnecessary violence. Boss, you do remember about our friends... And what they might say. Right? X6: Well, he might not be alone up there. Violence might be inevitable. Inst301SceneX6GivesResetCode
Scene SceneDialogue Custom Player Default: I'm not going to destroy this man's identity and free will. Killing him would be more humane. Abso-fucking-lutely. X6: He's not a man, sir, he's a synth. A synth that's confused and dangerous. Inst301SceneX6GivesResetCode
Scene SceneDialogue Custom Player Default: Jesus, what a mouthful. I don't know. It kind of rolls off the tongue. "Gamma-7-1-eggsalad." X6: Then talk fast, sir. Just make sure you get it right. Inst301SceneX6GivesResetCode
Scene SceneDialogue Custom Player Default: You have my word. Give me you what you've got, and we'll leave. This guys no angel, but given the alternative... SynthBoss: The password to get into the stash is "Mad Orca". Inst301BranchBossExtort
Scene SceneDialogue Custom Player Default: Hell no. I'll think just take what I want. Just consider it a donation to the You-Get-To-Keep-Your-Sorry-Hide Foundation. SynthBoss: If that's the way you want it, then let's finish this. Inst301BranchBossExtort
Scene SceneDialogue Custom Player Default: On second thought, nah. Here comes the fireworks. SynthBoss: If that's the way you want it, then let's finish this. Inst301BranchBossExtort
Scene SceneDialogue Custom BoS303Ingram: That's where we're headed. Hope you don't mind a little company, because I'm coming with you. Maybe we should do a few things first. In private, boss? Player Default: It would be helpful if you tagged along. BoS303_01_Stage10
Scene SceneDialogue Custom BoS303Ingram: That's if you don't mind a little company of course. Boss, I think we got it covered. No need for the egghead. Player Default: It would be helpful if you tagged along. BoS303_01_Stage10PrePrime
Scene SceneDialogue Custom BoS303Ingram: All right, let's head into the lab. Can't wait to get a look at the place. Let's go, then. BoS303_03_Roof
Scene SceneDialogue Custom BoS303Ingram: It must have been moved. Let's check out that terminal over there. My guess is it'll be on the bottom floor. Nobody ever keeps the good stuff near the entrance. BoS303_04_MissingAgitator
Scene SceneDialogue Custom BoS303Ingram: Damn it! They've knocked out the power to the elevators. No problem, we could use the exercise. BoS303_07_PowerLoss
Scene SceneDialogue Custom BoS303Ingram: There it is... Mass Fusion's reactor. Don't make them like that anymore. Let's get this over with. BoS303_09_ViewReactor
Scene SceneDialogue Custom BoS303Ingram: I'll communicate with you though their intercom system while I monitor everything from out here. Ingram's right. You go in there without protection and it's lights out. BoS303_10_BeforeEnteringChamber
Scene SceneDialogue Custom BoS303Ingram: The Institute must have sent reinforcements. Well, let's say "howdy" then. BoS303Ingram: I'll help hold them off, just make sure you get the Agitator out of here! BoS303_14_ElevatorToLobby
Miscellaneous Miscellaneous Hello It's been a long time since I've been here. Solemn, awed
Miscellaneous Miscellaneous Hello Time to kick the Institute's ass. Solemn, awed
Miscellaneous Miscellaneous Hello Decades worth of payback is about to come due. Solemn, awed
Scene SceneDialogue Custom Triggerman01: *laughter* *laughter* Hancock: All right, all right. We're getting off track. What was I saying? HancockSpeechScene
Scene SceneDialogue Custom Hancock: What kind of twisted, un-neighborly boogeyman would want to hurt our peaceful community? The Institute and their synths! Hancock: That's right! Who said that? Come on up to my office, later. You've earned yourself some Jet. HancockSpeechScene
Miscellaneous Miscellaneous SharedInfo Hancock: Now who's scared of the Institute? Not us! Hancock: And which town in the Commonwealth should the Institute not fuck with? shouting in unison HancockSpeechScene
Miscellaneous Miscellaneous SharedInfo Hancock: And which town in the Commonwealth should the Institute not fuck with? Goodneighbor! Hancock: And who's in charge of Goodneighbor? shouting in unison HancockSpeechScene
Miscellaneous Miscellaneous SharedInfo Hancock: And who's in charge of Goodneighbor? Hancock! Hancock: Of the people! For the people! shouting in unison HancockSpeechScene
Miscellaneous Miscellaneous SharedInfo Triggerman01: Of the people! For the people! Of the people! For the people! shouting in unison HancockSpeechScene
Miscellaneous Miscellaneous Hello Hancock knows what's what. Always does... under your breathe
Miscellaneous Miscellaneous Hello Always get a charge when Hancock gives a speech... under your breathe
Miscellaneous Miscellaneous Hello Hancock's one of us. That's why he's in charge... under your breathe
Scene SceneDialogue Custom Player Default: Done. You're traveling with Hancock? Uh, are you sure that's safe? Dogmeat: (sad whimper) Nervous COMHancockPickUpScene
Scene SceneDialogue Custom Looks like the mutt's on the right track. Companion: This Kellogg bloke certainly isn't makin' this easy, is he. DogmeatLostTrail
Scene SceneDialogue Custom That is, in the espionage business, what we call a clue. Companion: I'm gonna kill this Kellogg fella meself for makin' us walk all to hell and back lookin' for him... DogmeatLostTrail
Scene SceneDialogue Custom What do you got there, Dogmeat? Companion: I'm gonna hear that damn dog barkin' in me sleep. DogmeatLostTrail
Scene SceneDialogue Custom Kellogg means business. No surprise there. Companion: This better be the place. Getting' tired of playin' cat and mouse with Kellogg. DogmeatLostTrail
Scene SceneDialogue Custom Kellogg's close. Very close. DogmeatLostTrail
Scene SceneDialogue Custom Jabberbot: Assailant route tracked. Pursuit possible to Northwest. We're still on track. Hopefully he's not much further. Dogmeat: (alert bark) Site04_RobotConversation
Scene SceneDialogue Custom Remind me again why we're helping out the violent walking tanks? Puzzled MS05B_ReturnEggToNest
Miscellaneous Miscellaneous Hello All too often the hero doesn't get to live in the future he builds. Respectful, offering solace to the grieving
Scene SceneDialogue Custom AllieFilmore: Well, you were right. The Brotherhood sure is here. Guess we'll have to go through them. Well, this is going to be exciting. AllieFilmore: Oh... my. Well, I wasn't expecting this. I... guess it's nice to see some of our... older models... have been useful to you. InstMassFusion_10_Roof
Scene SceneDialogue Custom AllieFilmore: No sign of the Agitator... We'll have to search the rest of the building. It'll be at the very bottom. They never keep the good stuff close to the entrance. InstMassFusion_11_AgitatorMissing
Scene SceneDialogue Custom AllieFilmore: They cut the power to the elevators... It's clever, I'll give them that. Nah. Clever would've been cutting power when we're inside it. InstMassFusion_13_PowerLoss
Scene SceneDialogue Custom AllieFilmore: There's the reactor. Not a bad piece of work, for its time. Well, it looks pretty. I'll have to take your word on the rest. InstMassFusion_15_ViewReactor
Scene SceneDialogue Custom AllieFilmore: These guys just don't know when they're beaten, do they? The Brotherhood's famously stubborn. AllieFilmore: I'll help the synths buy some time. Make sure you get back to the Institute with the Agitator! InstMassFusion_20_ElevatorToLobby
Topic PlayerDialogue Custom Diamond City. Watch what you say. If the Institute chose one place to infiltrate - we're walking right into it.
Topic PlayerDialogue Custom Hancock turns a blind eye to our... activities. Makes Goodneighbor a great place to lay low.
Topic PlayerDialogue Custom Used to be wannabe gladiators bashed each other's skulls in here. Now it's full of raiders. So, no change. Sarcastic
Topic PlayerDialogue Custom The airport. One of Tinker's favorite salvaging spots.
Topic PlayerDialogue Custom Anything that looks that pristine's got to be bad news.
Topic PlayerDialogue Custom Something about this place. Be careful.
Topic PlayerDialogue Custom Jamaica Plain. Treasure hunters, corpses, and hard luck stories. Isn't the Commonwealth grand?
Topic PlayerDialogue Custom Vault 81. The mad hermits as I like to call them. It's usually sealed up, although you find the occasional patrol.
Topic PlayerDialogue Custom It's my job to know things. And... Well, I had no idea about all of this. Wow.
Topic PlayerDialogue Custom Best stay clear of Libertalia. A lot of raiders and not much else.
Topic PlayerDialogue Custom Ah, skyscrapers. People were packed in like sardines up there in the old days. Crazy, right?
Topic PlayerDialogue Custom Our favorite wacky cultists love this place. And if its good in the Cult of Atom's book you know what that means, right? Yeah, me neither.
Topic PlayerDialogue Custom When I was here last, oh, sixty or so years ago, this whole place was just crawling with Minutemen.
Topic PlayerDialogue Custom You could smell the smugness a mile away.
Topic PlayerDialogue Custom Great. The Minutemen are back. Let's just hope you can keep the redneck element in check.
Topic PlayerDialogue Custom Covenant. For a new settlement, it's looking pretty good. I've been meaning to pay a visit.
Topic PlayerDialogue Custom Diamond City thinks it's got a lock on trade in the Commonwealth. But watch out for Bunker Hill. It has a lot of potential.
Scene SceneDialogue Custom Let me tell you something interesting about that person... CIS_DeaconGiveInfo_Scene
Scene SceneDialogue Custom Let me tell you something interesting about that thing... CIS_DeaconGiveInfo_Scene
Scene SceneDialogue Custom For what it's worth, you can never trust a synth infiltrator. They've been specially designed to fool everyone. Companion: Next time you're thinkin' of lettin' someone off the hook, ask them to pay up first. You missed a golden opportunity. FFDiamondCity10_021_Companion
Scene SceneDialogue Custom True, the Mayor's a synth. But letting him go... Companion: Well, scratch one wolf in sheep's clothin'. I guess we're done here. FFDiamondCity10_021_Companion
Scene SceneDialogue Custom Institute infiltrators are bad news. It's probably better he's gone. FFDiamondCity10_021_Companion
Scene SceneDialogue Custom What in the hell is that? UFOCrashQuestFlybyReaction
Scene SceneDialogue Custom We got to get to that crash site. Even if it means Tinker gets to say, "I told you so." UFOCrashQuestImpactReaction
Scene SceneDialogue Custom I used to like listening to a radio station, they played country songs. Randolph station? Target: Yeah, man. I know that station. I heard it's rebroadcasting music now. And I'm not 100%, but I'm almost positive the DJ is the same. More later. CIS_ChatWithNPC_Deacon_Scene
Scene SceneDialogue Custom Heya, you. You got a geiger counter? Target: Yeah, man. I know that station. I heard it's rebroadcasting music now. And I'm not 100%, but I'm almost positive the DJ is the same. More later. CIS_ChatWithNPC_Deacon_Scene
Scene SceneDialogue Custom I've been looking for a package. An old one. Target: Yeah, man. I know that station. I heard it's rebroadcasting music now. And I'm not 100%, but I'm almost positive the DJ is the same. More later. CIS_ChatWithNPC_Deacon_Scene
Scene SceneDialogue Custom Just act natural. Yada yada geiger counter. It's me. Mr. Doe. Target: Yeah, man. I know that station. I heard it's rebroadcasting music now. And I'm not 100%, but I'm almost positive the DJ is the same. More later. CIS_ChatWithNPC_Deacon_Scene
Scene SceneDialogue Custom Heard you had a... friend. Saw some action. Curious how it went down. Target: Yeah, man. I know that station. I heard it's rebroadcasting music now. And I'm not 100%, but I'm almost positive the DJ is the same. More later. CIS_ChatWithNPC_Deacon_Scene
Scene SceneDialogue Custom Psst. You do that thing... about the doctor. Target: Yeah, man. I know that station. I heard it's rebroadcasting music now. And I'm not 100%, but I'm almost positive the DJ is the same. More later. CIS_ChatWithNPC_Deacon_Scene
Scene SceneDialogue Custom Don't mind me. About... Dutchman? Target: Yeah, man. I know that station. I heard it's rebroadcasting music now. And I'm not 100%, but I'm almost positive the DJ is the same. More later. CIS_ChatWithNPC_Deacon_Scene
Scene SceneDialogue Custom Hey. I was looking for a... switchblade. Target: Yeah, man. I know that station. I heard it's rebroadcasting music now. And I'm not 100%, but I'm almost positive the DJ is the same. More later. CIS_ChatWithNPC_Deacon_Scene
Scene SceneDialogue Custom What's up? Target: Yeah, man. I know that station. I heard it's rebroadcasting music now. And I'm not 100%, but I'm almost positive the DJ is the same. More later. CIS_ChatWithNPC_Deacon_Scene
Scene SceneDialogue Custom I've been waiting to hear from you. You don't call, you don't write. Target: Yeah, man. I know that station. I heard it's rebroadcasting music now. And I'm not 100%, but I'm almost positive the DJ is the same. More later. CIS_ChatWithNPC_Deacon_Scene
Scene SceneDialogue Custom Hey. You wanted to see me. Target: Yeah, man. I know that station. I heard it's rebroadcasting music now. And I'm not 100%, but I'm almost positive the DJ is the same. More later. CIS_ChatWithNPC_Deacon_Scene
Scene SceneDialogue Custom Target: Geiger counter, bud? Mine is in the shop. Target: You the guy about the article? Non chalant CIS_ChatWithNPC_Deacon_DiamondCityArturo
Scene SceneDialogue Custom Target: You the guy about the article? The one and only. Target: I'd be careful around here. The target keeps late hours with strange visitors. Flippant CIS_ChatWithNPC_Deacon_DiamondCityArturo
Scene SceneDialogue Custom Target: I'd be careful around here. The target keeps late hours with strange visitors. That's not proof. Target: Hey, not even Piper's dug up anything more yet. Considering, hoping to get more info CIS_ChatWithNPC_Deacon_DiamondCityArturo
Scene SceneDialogue Custom Target: Hey, not even Piper's dug up anything more yet. Got it. Keep your head down and no heroics. Serious, compassionate CIS_ChatWithNPC_Deacon_DiamondCityArturo
Scene SceneDialogue Custom Target: Mr. D. Hey, lil' sis. Target: I'm not your sister. Friendly CIS_ChatWithNPC_Deacon_BunkerHillMeg
Scene SceneDialogue Custom Target: I'm not your sister. Right you are. Target: Gary's wife is *missing*. Real suspicious middle of the night stuff. Disarming CIS_ChatWithNPC_Deacon_BunkerHillMeg
Scene SceneDialogue Custom Target: Gary's wife is *missing*. Real suspicious middle of the night stuff. Who did it? You think it's... well, you know. Target: That's what everyone says. Gary quit. He was super angry. At attention, doesn't want to say "Institute" CIS_ChatWithNPC_Deacon_BunkerHillMeg
Scene SceneDialogue Custom Target: That's what everyone says. Gary quit. He was super angry. Huh. Maybe we should pay him a visit. Target: Until he cools off - bad idea. Thinking aloud - talking about getting Gary to join the Railroad CIS_ChatWithNPC_Deacon_BunkerHillMeg
Scene SceneDialogue Custom Target: Until he cools off - bad idea. Keep it up, sis, and I'll double this next time. Target: *chuckle* Easy caps. Impressed CIS_ChatWithNPC_Deacon_BunkerHillMeg
Scene SceneDialogue Custom Target: Deacon. Got a lost package I'm following up on. Target: Sorry. Got destroyed in shipping. CIS_ChatWithNPC_Deacon_GoodneighborLong
Scene SceneDialogue Custom Target: Sorry. Got destroyed in shipping. *sigh* How'd it happen? Target: Raiders. CIS_ChatWithNPC_Deacon_GoodneighborLong
Scene SceneDialogue Custom Target: Raiders. Let me guess. L&L? Target: Yeah. Listen, that's all I got. CIS_ChatWithNPC_Deacon_GoodneighborLong
Scene SceneDialogue Custom Target: Yeah. Listen, that's all I got. Stay safe. CIS_ChatWithNPC_Deacon_GoodneighborLong
Scene SceneDialogue Custom Target: Do you got a... Oh. You been looking into... What we talked about. Target: Yeah, yeah. Their... uh... boss. Hard liner. Quiet, conversational CIS_ChatWithNPC_Deacon_BunkerHillLong
Scene SceneDialogue Custom Target: Yeah, yeah. Their... uh... boss. Hard liner. Is he the full problem? Target: No. The whole... outfit... has got it in for "abominations." Deacon's proposing assassinating someone in spy double talk CIS_ChatWithNPC_Deacon_BunkerHillLong
Scene SceneDialogue Custom Target: No. The whole... outfit... has got it in for "abominations." Anybody reasonable in the top brass? Target: Listen, man, details are hard to get from their patrols. On to Plan B, urgent CIS_ChatWithNPC_Deacon_BunkerHillLong
Scene SceneDialogue Custom Target: But... I wouldn't hold my breath. Keep digging. Tom needs all the information you can get. Target: On it. Sighing in tone, no easy solution CIS_ChatWithNPC_Deacon_BunkerHillLong
Scene SceneDialogue Custom Deacon: You sold us out to the Brotherhood. The fucking holier-than-thou Brotherhood. Why would you betray us? Betray me? Player Default: The Brotherhood's learned from the mistakes of the past, and offers us our best chance at a real future. Raw, the personal betrayal is very deep / Angry RRDeaconBetrayal_Interrupt
Scene SceneDialogue Custom Player Default: The Brotherhood's learned from the mistakes of the past, and offers us our best chance at a real future. And how many innocents will they butcher to get to that glorious future? Furious, biting / Angry RRDeaconBetrayal_Interrupt
Scene SceneDialogue Custom I'm wasting my breath. Deacon: I can't let you get to the Church. This ends now. Vicious / Disgust RRDeaconBetrayal_Interrupt
Scene SceneDialogue Custom Player Default: The Institute's the problem. And the Brotherhood's in the best position to defeat them. So you're just giving up on us? Taking the easy way? Disgusted, angry / Angry RRDeaconBetrayal_Interrupt
Scene SceneDialogue Custom Forget it. I'm wasting my breath. Deacon: I can't let you get to the Church. This ends now. Vicious / Disgust RRDeaconBetrayal_Interrupt
Scene SceneDialogue Custom Player Default: It's complicated, Deacon. Well, let me make this nice and simple, traitor. Deacon: I can't let you get to the Church. This ends now. Cold as death / Angry RRDeaconBetrayal_Interrupt
Scene SceneDialogue Custom Player Default: I was lying to them, Deacon. I'm not betraying the Railroad. The only reason I've been cool with you working with the Brotherhood for so long is I thought you were playing the long con. Angrily sharing his rationale / Angry RRDeaconBetrayal_Interrupt
Scene SceneDialogue Custom But you've got their god-damned super weapon online. For all I know you tipped them off to our HQ's location, too. Angry, fully thinks the player played him for a fool / Angry RRDeaconBetrayal_Interrupt
Scene SceneDialogue Custom If by some miracle this was a game you've played it so well that you leave me no options. Deacon: I can't let you get to the Church. This ends now. Doesn't believe it, angry / Angry RRDeaconBetrayal_Interrupt
Scene SceneDialogue Custom Player Default: I'm wasting my breath. I can't let you get to the Church. This ends now. At the end of this he attacks his friend / Somber RRDeaconBetrayal_Interrupt
Miscellaneous Miscellaneous SharedInfo You sold us out to the Brotherhood. The fucking holier-than-thou Brotherhood. Deacon: Why would you betray us? Betray me? Incredibly angry / Angry RRDeaconBetrayal_Interrupt
Scene SceneDialogue Custom Player Default: We should go our separate ways. Well, all good things must end. But as soon as you take care of whatever you're taking care of, come grab me. COMDeaconTalk_Talk
Scene SceneDialogue Custom Hearing about things on the sideline isn't my style. COMDeaconTalk_Talk
Scene SceneDialogue Custom Player Default: We should go our separate ways. I hate to break up a winning combination. Ah well, come grab me if you need me. COMDeaconTalk_Talk
Scene SceneDialogue Custom Player Default: We should go our separate ways. Been nice traveling with you. I'm sure I'll see you again. I'm like a bad penny, I'll keep turning up. COMDeaconTalk_Talk
Scene SceneDialogue Custom Player Default: We should go our separate ways. Probably just as well. I got a lot on my plate. If you really need me, well, come find me. COMDeaconTalk_Talk
Scene SceneDialogue Custom We're great. We're fricking fantastic. Songs will be written about our sheer awesome-osity. Banter with Deacon's best friend / Happy COMDeaconTalk_Relationship
Scene SceneDialogue Custom Why do you ask? You know something I don't? *chuckle* Naw, we're golden. Banter with Deacon's best friend, acts suspicious at the beginning / Happy COMDeaconTalk_Relationship
Scene SceneDialogue Custom The load always seems a little lighter, the steps a little quicker, when you're with your friend. We're good. Banter with Deacon's best friend / Happy COMDeaconTalk_Relationship
Scene SceneDialogue Custom You don't ever have to ask. We're thick as thieves, my friend. Banter with Deacon's best friend / Amused COMDeaconTalk_Relationship
Scene SceneDialogue Custom Always happy to spend some time with my friend. Even when the grenades and bullets are flying. Which happens an awful lot. Banter with Deacon's best friend / Happy COMDeaconTalk_Relationship
Scene SceneDialogue Custom Not used to traveling with a partner. But, I'm definitely liking it. Hope you are, too. You're talking to a good friend. / Amused COMDeaconTalk_Relationship
Scene SceneDialogue Custom Happy as hell. Sincerely glad you joined the Railroad. We can do a lot of good together. You're talking to a good friend. / Friendly COMDeaconTalk_Relationship
Scene SceneDialogue Custom If I knew partnering up was so much fun I would've done this ages ago. You're talking to a good friend. / Friendly COMDeaconTalk_Relationship
Scene SceneDialogue Custom Last partner I had wound up going... well, a little insane. I think it was all my show tune medleys. You're talking to a good friend. / Amused COMDeaconTalk_Relationship
Scene SceneDialogue Custom So as long as you don't go clawing your eyes out, I think we're good. COMDeaconTalk_Relationship
Scene SceneDialogue Custom You and me are just fine. Not many people are in my good book. Well, it's more like a pamphlet, really. You're talking to a good friend. / Amused COMDeaconTalk_Relationship
Scene SceneDialogue Custom Just happy to get out and about. Gives me plenty of opportunities to do what I do. You're talking to someone you have lukewarm feelings about. / Neutral COMDeaconTalk_Relationship
Scene SceneDialogue Custom We're fine. Kind of wish there was a little less violence around. But hey, that's the Commonwealth for you. You're talking to someone you have lukewarm feelings about. / Neutral COMDeaconTalk_Relationship
Scene SceneDialogue Custom It's not boring traveling with you, I'll say that much. You're talking to someone you have lukewarm feelings about. / Neutral COMDeaconTalk_Relationship
Scene SceneDialogue Custom So far, so good, right? I'm sure we'll have loads of fun soon. You're talking to someone you have lukewarm feelings about. / Neutral COMDeaconTalk_Relationship
Scene SceneDialogue Custom I'm used to flying solo. With an actual partner, there's a load of trouble we can get into. You're talking to someone you have lukewarm feelings about. / Neutral COMDeaconTalk_Relationship
Scene SceneDialogue Custom Let's just keep focused on the job, OK? You're talking to someone you're not a fan of. / Irritated COMDeaconTalk_Relationship
Scene SceneDialogue Custom I don't really want to get into how I feel about you. You're talking to someone you're not a fan of. / Irritated COMDeaconTalk_Relationship
Scene SceneDialogue Custom I kind of wish we helped a little more. People have got it bad enough. You're talking to someone you're not a fan of. / Irritated COMDeaconTalk_Relationship
Scene SceneDialogue Custom Let's just keep this professional, OK? You're talking to someone you're not a fan of. / Irritated COMDeaconTalk_Relationship
Scene SceneDialogue Custom You want to know how we are? *sigh* Let's just keep moving. You're talking to someone you're not a fan of. / Irritated COMDeaconTalk_Relationship
Scene SceneDialogue Custom Really? You wonder how we are? I don't know, why don't you take a guess? You're speaking to someone you hate. / Angry COMDeaconTalk_Relationship
Scene SceneDialogue Custom I don't want to get into it right now. So just shut up. You're speaking to someone you hate. / Angry COMDeaconTalk_Relationship
Scene SceneDialogue Custom Leave me alone. I've got enough problems without you. You're speaking to someone you hate. / Angry COMDeaconTalk_Relationship
Scene SceneDialogue Custom Yeah, we're just great. Fantastic. That make you happy? You're speaking to someone you hate. Deep irony. / Angry COMDeaconTalk_Relationship
Scene SceneDialogue Custom With "friends" like you, the Railroad doesn't need enemies. You're speaking to someone you hate. / Angry COMDeaconTalk_Relationship
Miscellaneous Miscellaneous Greeting Yeah, yeah. What is it? Player Default: I need you to get out of your Power Armor. Hates the player COMDeaconTalk_Talk
Miscellaneous Miscellaneous Greeting Keep it quick, OK? Player Default: I need you to get out of your Power Armor. Hates the player - trying to disguise it COMDeaconTalk_Talk
Miscellaneous Miscellaneous Greeting You called? Player Default: I need you to get out of your Power Armor. Hates the player - trying to disguise it COMDeaconTalk_Talk
Miscellaneous Miscellaneous Greeting Say what you got to say. Player Default: I need you to get out of your Power Armor. Hates the player - trying to disguise it COMDeaconTalk_Talk
Miscellaneous Miscellaneous Greeting What is it? Player Default: I need you to get out of your Power Armor. Hates the player - trying to disguise it COMDeaconTalk_Talk
Miscellaneous Miscellaneous Greeting I do so love these little chats. Player Default: I need you to get out of your Power Armor. Dislikes the player - concealing it a little, ironic COMDeaconTalk_Talk
Miscellaneous Miscellaneous Greeting What now? Player Default: I need you to get out of your Power Armor. Dislikes the player - concealing it a little COMDeaconTalk_Talk
Miscellaneous Miscellaneous Greeting Do you need something? Player Default: I need you to get out of your Power Armor. Dislikes the player - concealing it a little COMDeaconTalk_Talk
Miscellaneous Miscellaneous Greeting What's up? Player Default: I need you to get out of your Power Armor. Dislikes the player - concealing it a little COMDeaconTalk_Talk
Miscellaneous Miscellaneous Greeting Great. What is it? Player Default: I need you to get out of your Power Armor. Dislikes the player - concealing it a little COMDeaconTalk_Talk
Miscellaneous Miscellaneous Greeting That's me. What's up? Player Default: I need you to get out of your Power Armor. Mildly friendly COMDeaconTalk_Talk
Miscellaneous Miscellaneous Greeting What's on your mind? Player Default: I need you to get out of your Power Armor. Mildly friendly COMDeaconTalk_Talk
Miscellaneous Miscellaneous Greeting What you want to talk about? Player Default: I need you to get out of your Power Armor. Mildly friendly COMDeaconTalk_Talk
Miscellaneous Miscellaneous Greeting In the flesh. Player Default: I need you to get out of your Power Armor. Mildly friendly, player just said your name COMDeaconTalk_Talk
Miscellaneous Miscellaneous Greeting What's going on? Player Default: I need you to get out of your Power Armor. Mildly friendly COMDeaconTalk_Talk
Miscellaneous Miscellaneous Greeting That's my name. Don't wear it out. Player Default: I need you to get out of your Power Armor. Friendly, joking COMDeaconTalk_Talk
Miscellaneous Miscellaneous Greeting What can I do you for? Player Default: I need you to get out of your Power Armor. Friendly COMDeaconTalk_Talk
Miscellaneous Miscellaneous Greeting Happy to talk. What's up? Player Default: I need you to get out of your Power Armor. Friendly COMDeaconTalk_Talk
Miscellaneous Miscellaneous Greeting Yeah, boss, what is it? Player Default: I need you to get out of your Power Armor. Friendly COMDeaconTalk_Talk
Miscellaneous Miscellaneous Greeting How can I help? Player Default: I need you to get out of your Power Armor. Friendly COMDeaconTalk_Talk
Miscellaneous Miscellaneous Greeting Yeah, buddy, what is up? Player Default: I need you to get out of your Power Armor. Best friend COMDeaconTalk_Talk
Miscellaneous Miscellaneous Greeting If it isn't the Railroad's secret weapon. Whatcha need? Player Default: I need you to get out of your Power Armor. Best friend COMDeaconTalk_Talk
Miscellaneous Miscellaneous Greeting Anything for you, pal. Player Default: I need you to get out of your Power Armor. Best friend COMDeaconTalk_Talk
Miscellaneous Miscellaneous Greeting Ready and willing to converse. Player Default: I need you to get out of your Power Armor. Best friend, amused with himself COMDeaconTalk_Talk
Miscellaneous Miscellaneous Greeting What's going on? Player Default: I need you to get out of your Power Armor. Best friend COMDeaconTalk_Talk
Miscellaneous Miscellaneous Idle Valentine's not a bad guy to owe you a favor. Hopefully we can cash it in to find your boy. Solemn / Amused
Miscellaneous Miscellaneous Idle If the dog can find him, we'll get what we need from Kellogg. Promise. Intense - this is a big deal to Deacon / Happy
Miscellaneous Miscellaneous Idle We always knew someone was coordinating the Institute's efforts to find the Railroad. Glad we ended the bastard. Vindictive / Confident
Miscellaneous Miscellaneous Idle Back in Capital Wasteland the Brotherhood was a force to be reckoned with. But them plus a giant airship... Nervous, "i got a bad feeling about this" / Impressed
Miscellaneous Miscellaneous Idle You OK, boss? You're still you, right? You never know, Amari can really do a number on people's noggins. A little unsteady, concerned / Concerned
Miscellaneous Miscellaneous Idle An actual Institute scientist. Albeit, a huge ugly green one. Beggars can't be choosers, I guess. Tongue-in-cheek, with some real wonder / Impressed
Miscellaneous Miscellaneous Idle Desdemona would kill to have that chip, boss. We need to get it to the Railroad. Urgent / Concerned
Miscellaneous Miscellaneous Idle You'll be fine, boss. Tinker Tom's devices usually work. If not, uh, can I have your stuff? A little nervous, masking it with a joke / Impressed
Miscellaneous Miscellaneous Idle Yes! You made it to the Institute and back in one living, breathing peace. And I'm 100 caps richer. Drummer Boy's going to be so pissed. Genuinely relieved / Relieved
Miscellaneous Miscellaneous Idle I can't believe the Brotherhood found us. Thank god you warned everyone in time. A little stunned
Miscellaneous Miscellaneous Idle This is actually happening. Us, we're attacking the Institute? Are we nuts? Disbelief, trying to be comical at the end
Miscellaneous Miscellaneous Idle Danse seems like a stand up guy. But trust me, not all of the Brotherhood's people you want to meet. Cautionary
Miscellaneous Miscellaneous Idle I hope we just didn't do a very bad thing. The Brotherhood's history isn't always pretty. "I've got a bad feeling about this"
Miscellaneous Miscellaneous Idle I hope you know what you're doing, boss. Some of our friends might have some strong... thoughts about the Brotherhood. Cautionary
Miscellaneous Miscellaneous Idle No matter who you're working for, ops like this are good all around. Approving
Miscellaneous Miscellaneous Idle I think we've helped the Brotherhood enough, boss. If they get Liberty Prime operational... Very serious
Miscellaneous Miscellaneous Idle See? This is what the Brotherhood's really about. Contempt
Miscellaneous Miscellaneous Idle Another good man killed because of blind prejudice. Will we ever learn. Bone weary cynicism
Miscellaneous Miscellaneous Idle I think Danse is better off without these assholes. Bitter
Miscellaneous Miscellaneous Idle Point of no return, boss. You get the Brotherhood that part and there will be serious, unavoidable consequences. Firm ultimatum
Miscellaneous Miscellaneous Idle So I get to reclaim myself a synth. Desdemona's going to be thrilled with this. But, hey, we got to sell our cover, right? All sorts of irony, muttery
Miscellaneous Miscellaneous Idle Isn't infiltration fun? Think too hard and it'll make your head spin. Wry, muttered to player
Miscellaneous Miscellaneous Idle I've been looking forward to kicking the Brotherhood's teeth in. I owe them. Vindictive
Miscellaneous Miscellaneous Idle Sure, work with the Institute. It'll be great. There's no way that could go wrong. Full of irony
Miscellaneous Miscellaneous Idle Liked your PSA about the great and powerful Institute. You should be a DJ. Banter
Miscellaneous Miscellaneous Idle *shudder* Deathclaws. That could've gone very, very badly. Heebie-jeebies
Miscellaneous Miscellaneous Idle All right, I admit it. Kind of getting the chills here. Taking back Castle for the Minutemen would be pretty cool. Sarcastic, not sure if he means it
Miscellaneous Miscellaneous Idle Those mirelurks didn't stand a chance. Whose ready for an epic clam bake? Bravado
Miscellaneous Miscellaneous Idle Did you see that? With the claws? And the... size? I'm definitely going to need a change of clothes. Just fought Godzilla, seriously coming off the adrenaline
Miscellaneous Miscellaneous Idle It's been a lot of years. Who knows if there's anything in the armory any more. Skeptical
Miscellaneous Miscellaneous Idle Well, Shaw was right. Who knew the Minutemen had such fun toys? Gossip
Miscellaneous Miscellaneous Idle All right, the Railroad's got to get some of that. I'd love to rain down some destruction on the Institute. Impressed
Miscellaneous Miscellaneous Idle Not many people get to be here. Living history as its written. For the first time possibly ever the Commonwealth's got a blank page to write. Introspective, awe-struck / Thinking
Miscellaneous Miscellaneous Idle Thanks to you. Solemn