The Dead Money collar is a piece of armor in the Fallout: New Vegas add-on Dead Money.
Obtained by Elijah at Little Yangtze during his investigation of the Big MT, these collars are more advanced then the more commonly seen slave collar due to Elijah's adjustments. He altered and improved them during his stay in the Big MT, so now they can be detonated remotely through a special radio frequency, as well as being programmed to detonate should other slave collars go inactive (due to the wearers death). Because of these added features, Elijah finds the collars a perfect tool to get unsuspecting wanderers of the wastes to aid him in his efforts to break into the Sierra Madre vault.
Providing a damage threshold of 3, this special collar was developed in the Big MT. It can be remotely detonated by Elijah should the wearer try to disobey his order, or attempt to escape the Sierra Madre. Being far from perfect, the collar can be accidentally set off by certain radio frequencies. This makes it a dangerous thing to wear around any of the casino's decayed, yet still active, radios or speakers. Coming within 8 yards of a radio or 12 yards of a speaker will start a 10-second countdown; if the player does not leave the radius or disable the radio or speaker within that time the collar explodes, killing the player instantly. If the player has Christine Royce as a companion, the countdown is extended to 15 seconds.
An additional feature of the collar, installed or activated by Elijah when it became clear that groups tended to fail because of fighting among themselves, is a dead man's switch function. This will detonate all collars within a specified group should one of those members die or be killed. The signal can, however, be blocked by Saturnite alloys.
One is automatically equipped at the beginning of Dead Money and cannot be removed until the completion of Heist of the Centuries.
- When going into third person view, the collar may not be visible at all.
- Despite the radio signals presenting a time limit before the collar explodes, when in close proximity, it is possible to sleep in a bed for many hours while the collar is beeping.
- Even with the use of inventory editors, reducing the quality of the Dead Money collar to 0 will only remove the item from the players inventory. The player can still be blown up if he or she stays around a radio too long.
- If you can't find the radio source, throw a frag grenade into the general area it is suspected to be in. Table radios in particular are very sensitive to blast and easily destroyed.
- Red speakers cannot be destroyed, so pass them as soon as possible.
- Sometimes the "frequency range" is too wide to pass, maybe there is an alternate route to take or there is a terminal you can use to shut them down.
- Some red speakers have switches and can be turned off.
- Upon hearing unusual sound in the area, look for the radio emitters first.
- Radios don't have to be turned off. They can be destroyed by a single bullet or grenade blast.
|Normal armor||Light armor||Advanced radiation suit · All-purpose science suit · Assassin suit · Chinese stealth armor · Joshua Graham's armor · Leather armor (Lightweight leather armor, Gecko-backed leather armor) · Leather armor, reinforced (Gecko-backed leather armor, reinforced) · Marked scout armor · Radiation suit · Raider armor (Tribal raiding armor) · Space suit|
|Medium armor||Combat armor (Combat armor, reinforced, Combat armor, reinforced mark 2, US Army combat armor, Van Graff combat armor) · Desert Ranger combat armor · Lightweight metal armor · Marked patrol armor · Marked trooper armor · Papa Khan Armor · Recon armor (Broken recon armor, Christine's COS recon armor) · Riot gear (Advanced riot gear, Elite riot gear) · Sierra Madre armor (Sierra Madre armor, reinforced) · Stealth suit Mk II|
|Heavy armor||Armor of the 87th Tribe · Marked tribal armor · Metal armor (Apocalypse gladiator armor, Gecko-backed metal armor) · Metal armor, reinforced (Gecko-backed metal armor, reinforced)|
All are considered heavy armor
|Broken power armor · Remnants power armor (Gannon family Tesla armor, Remnants Tesla armor) · T-45d power armor (Brotherhood T-45d power armor, Scorched Sierra power armor) · T-51b power armor (Brotherhood T-51b power armor)|
|Headwear||Bandana · Beret (Boone's beret · 1st Recon beret) · Boomers cap · Boomers hat · Boomers helmet · Breathing mask (Ulysses' mask) · Caleb McCaffery's hat · Cattleman cowboy hat · Centurion helmet · Chalk's headdress · Combat helmet · Construction hat · Desperado cowboy hat · Destroyed collar · Destroyed party hat · Explosive collar · Fiend helmet (Fiend battle helmet, Fiend warrior helmet, Motor-Runner's helmet) · Gannon family Tesla helmet · General Oliver's hat · Great Khan spike helmet ·Hockey mask · Jessup's bandana · Legate helmet (Marked beast eyes helmet, Marked beast face helmet, Marked beast helmet, Marked beast tribal helmet) · Metal helmet (Metal helmet, reinforced) · Old cowboy hat · Park Ranger hat · Party hat · Pre-War baseball cap · Pre-war hat · Rattan cowboy hat · Rawhide cowboy hat · Riot Gear Helmet (Ranger helmet, Desert Ranger Combat Helmet, Advanced Riot Gear Helmet, Elite Riot Gear Helmet) · Prime helmet · Prime decanus helmet · Raider helmet · Ranger hat · Rebreather · Remnants Power Helmet · Salt-Upon-Wounds' helmet · Salvaged power helmet · Slave scarf · Starlet wig · Sheriff's hat · Suave gambler hat · T-45d power helmet · T-51b power helmet · Trooper helmet (Goggles helmet, MP trooper helmet) · Tuxedo hat · Vance's lucky hat · Vexillarius helmet · Vikki's bonnet · Welding helmet · White Glove Society mask · White mask|
|Eyewear||Authority glasses · Biker goggles · Dr. Klein's glasses · Dr. Mobius' glasses · Eyeglasses · Lucky Shades · Reading glasses · Sunglasses · Tortiseshell glasses|