Fallout 2 and Fallout Tactics[edit | edit source]
You are an expert when it comes to the fine art of handling explosives. They always go off when they're supposed to, as well as causing extra damage.”— Fallout 2 In-game description
The perk causes dynamite and plastic explosives to deal +10 damage and never detonate prematurely. Unfortunately, since all explosives have utterly marginal uses in normal gameplay, the perk is useless.
Fallout 3 and Fallout: New Vegas[edit | edit source]
All weapons governed by the Explosives skill do +20% damage. With all three ranks, explosives deal 60% more damage.
- The Nuka-grenade is not affected by this perk.
- Grenades and mines used within the Anchorage Reclamation simulation are not affected by this perk.
Fallout 4[edit | edit source]
The Demolition perk increases the damage of explosives, and allows you to craft explosives at any Chemistry Station. Higher ranks add a preview arc to thrown grenades, and widen the affected area of explosions.”— Fallout 4 loading screen hints
Demolition Expert has four ranks that increase damage with explosives, as well as granting other benefits:
- Rank 1: Increases damage with explosives by 25%, and allows the player character to craft grenades and mines at any chemistry station.
- Rank 2: Bonus explosive damage increases to 50%, and the player character gains a projected throwing arc effect when they prime a grenade. This predicted arc extends out to the first solid object it touches, and stops there; that is, it will not predict bounces or ricochets.
- Rank 3: Bonus explosive damage increases to 75%, and the player character's explosives affect a larger radius.
- Rank 4: Bonus explosive damage increases to 100%, and any mines or grenades shot in V.A.T.S. explode for double damage as well.
Gallery[edit | edit source]