Demolition Expert

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Demolition Expert
DemolitionsExpert.gifDemolition Expert.pngDemolition Expert FO4.png
Fallout 2, Fallout Tactics
RequirementsLevel 9, AG 4, Traps 75% (90% in unpatched Fallout 2)
EffectsExplosives do more damage and always detonate on time
Fallout 3, Fallout: New Vegas
RequirementsLevel 6, Explosives 50
Effects+20% Damage with explosives with each rank
base id00031dab
Fallout 4
RequirementsPerception 5
Levels 1, 10, 22, and 34
Effects+25%–100% damage with explosives; various other effects
base id0004c923 (Rank 1)
0004c924 (Rank 2)
0004c925 (Rank 3)
00065e13 (Rank 4)

Demolition Expert is a perk in Fallout 2, Fallout Tactics, Fallout 3, Fallout: New Vegas, and Fallout 4.

Fallout 2 and Fallout Tactics[edit | edit source]

You are an expert when it comes to the fine art of handling explosives. They always go off when they're supposed to, as well as causing extra damage.

Fallout 2 In-game description

The perk causes dynamite and plastic explosives to deal +10 damage and never detonate prematurely. Unfortunately, since all explosives have utterly marginal uses in normal gameplay, the perk is useless.

Fallout 3 and Fallout: New Vegas[edit | edit source]

All weapons governed by the Explosives skill do +20% damage. With all three ranks, explosives deal 60% more damage.

The Fallout 3 Official Game Guide claims that the perk does work on missile launchers, which is not the case.

Fallout 4[edit | edit source]

The Demolition perk increases the damage of explosives, and allows you to craft explosives at any Chemistry Station. Higher ranks add a preview arc to thrown grenades, and widen the affected area of explosions.

Fallout 4 loading screen hints

Demolition Expert has four ranks that increase damage with explosives, as well as granting other benefits:

  • Rank 1: Increases damage with explosives by 25%, and allows the player character to craft grenades and mines at any chemistry station.
  • Rank 2: Bonus explosive damage increases to 50%, and the player character gains a projected throwing arc effect when they prime a grenade. This predicted arc extends out to the first solid object it touches, and stops there; that is, it will not predict bounces or ricochets.
  • Rank 3: Bonus explosive damage increases to 75%, and the player character's explosives affect a larger radius.
  • Rank 4: Bonus explosive damage increases to 100%, and any mines or grenades shot in V.A.T.S. explode for double damage as well.

Gallery[edit | edit source]