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Would you risk your life for your fellow man, even if that man is a synth?”— Desdemona, Fallout 4
Background[edit | edit source]
Following the loss of Trinity, the acting leader of the Railroad, Pinky Thompson, was persuaded to step down. In December of 2277 a vote was held to determine his successor, and the two finalists were Desdemona and Carrington, with Desdemona eventually winning out. The leader of the Railroad is an understandably cautious and distanced woman. After witnessing her entire organization almost completely wiped out by the Institute, she has taken their operations deep underground and plans how to strike back at the Institute and protect the synths they liberate.
Interactions with the player character[edit | edit source]
Interactions overview[edit | edit source]
|This character starts quests.|
|This character is involved in quests.|
Quests[edit | edit source]
- Tradecraft: .
- Operation Ticonderoga: .
- Road to Freedom: Desdemona is confronted at the end of the Freedom Trail and has to be persuaded to gain access to the data on the Courser chip.
- End of the Line/Tactical Thinking: Desdemona is one of the targets.
Other interactions[edit | edit source]
- The leader of the Railroad is initially skeptical, but she can be persuaded to accept the player into the HQ. A difficult persuasion check allows for escaping questions about just where the player has learned the location of the Railroad HQ from.
- If the player reaches the Institute and completes a mission for that faction without speaking to Desdemona, she (and the entire Railroad) will shun the player, ending the questline.
Inventory[edit | edit source]
|Railroad HQ key|
Drops on death
Appearances[edit | edit source]
Desdemona appears only in Fallout 4.