Desdemona's dialogue

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Desdemona's dialogue
Game Information
NPCDesdemona
Technical
Data Filefallout4.esm
 
Gametitle-FO4.png
Gametitle-FO4.png

Full dialogue table[edit | edit source]

CATEGORY TYPE SUBTYPE PROMPT DIALOGUE BEFORE RESPONSE TEXT DIALOGUE AFTER SCRIPT NOTES SCENE
Miscellaneous Miscellaneous Hello Good luck at Cambridge. Stoic
Scene SceneDialogue Custom Player Default: You're still alive. I got here in time. Jesus. Desdemona: Quick, take this. Tom made it for you. Sounds like we're going to need it. Horror / Afraid RR303_0200_DezIntro
Scene SceneDialogue Custom Jesus. Desdemona: Quick, take this. Tom made it for you. Sounds like we're going to need it. Horror / Afraid RR303_0200_DezIntro
Scene SceneDialogue Custom Player Default: Notice anything suspicious? Two of our spotters haven't checked in. That's unusual. Jesus. Desdemona: Quick, take this. Tom made it for you. Sounds like we're going to need it. Dawning horror / Afraid RR303_0200_DezIntro
Scene SceneDialogue Custom Player Default: Only as a last resort. And we still have one final option - a very dangerous one. The Brotherhood underestimated us badly. Their next attack will be far, far worse. Firmly disagree it / Somber RR303_0600_ChurchCleared
Scene SceneDialogue Custom So we do the unexpected. Desdemona: We eliminate the Brotherhood as a threat. Now. And the key to that is destroying their flying fortress: the Prydwen. About to share an audacious plan / Somber RR303_0600_ChurchCleared
Scene SceneDialogue Custom Assume defensive positions. Reinforce Glory in the tunnels. Move, move. TinkerTom: Damn! The booby trap in the escape tunnel is blown. Barking more orders, urgent RR303_0210_ReactToAttack
Scene SceneDialogue Custom Desdemona: The Brotherhood's occupied the Cambridge Police Station. Spotters report they almost always have a vertibird parked on its roof. Take it. And Tom, you're going with him. TinkerTom: Me? In the field? Issues an order / Stern RR303_0600_ChurchCleared
Scene SceneDialogue Custom Desdemona: The Brotherhood's occupied the Cambridge Police Station. Spotters report they almost always have a vertibird parked on its roof. Take it. And Tom, you're going with her. TinkerTom: Me? In the field? Stern RR303_0600_ChurchCleared
Scene SceneDialogue Custom NPCFDesdemona: You've killed the last of them. And you're still standing. I wish the same could be said for Glory. No time for that, though. Desdemona: We eliminate the Brotherhood as a threat. Now. And the key to that is destroying their flying fortress: the Prydwen. Deeply shaken about Glory's death. Audibly pulls herself together. / Sad RR303_0600_ChurchCleared
Scene SceneDialogue Custom Desdemona: We eliminate the Brotherhood as a threat. Now. And the key to that is destroying their flying fortress: the Prydwen. Fortunately, we've got a contingency plan for it. We call it Red Glare. grim purpose / Somber RR303_0600_ChurchCleared
Scene SceneDialogue Custom The only problem is that Red Glare requires a Brotherhood vertibird. Grim / Somber RR303_0600_ChurchCleared
Scene SceneDialogue Custom So it's your job to get us one. Player Default: Count on me. This is an insanely tall order - volunteers the player cavalierly / Stern RR303_0600_ChurchCleared
Scene SceneDialogue Custom NPCFDesdemona: I thought... I thought by calling Red Glare I'd lose more good people... comrades... Thank you for keeping them, and yourself, safe. Player Default: We still lost too many people. Grateful RR303_1500_DezDebrief
Scene SceneDialogue Custom Player Default: We still lost too many people. Without you, though, it would've been far worse. Desdemona: So the Railroad lives another day and a grave threat to synths everywhere has been eliminated. Still emotional, shaky RR303_1500_DezDebrief
Scene SceneDialogue Custom Player Default: Red Glare was insane. You almost got us killed. What option did I have? Run and hide? Not defensive, explaining herself / Defiant RR303_1500_DezDebrief
Scene SceneDialogue Custom If we did that, we'd have to shelve your plans with Z1-14. And we'd never get another chance at that. Sharing the extreme burdens of command / Defiant RR303_1500_DezDebrief
Scene SceneDialogue Custom You have every right to be angry, though. But we have to move on. Desdemona: So the Railroad lives another day and a grave threat to synths everywhere has been eliminated. Takes a step back, and acknowledges the player's anger RR303_1500_DezDebrief
Scene SceneDialogue Custom Player Default: Is the Church safe now? With the Prydwen destroyed, the Brotherhood's survivors will leave the Commonwealth. On foot. Desdemona: So the Railroad lives another day and a grave threat to synths everywhere has been eliminated. Solemn, just a touch of gallows humor at the end RR303_1500_DezDebrief
Scene SceneDialogue Custom Player Default: Without you, though, it would've been far worse. So the Railroad lives another day and a grave threat to synths everywhere has been eliminated. Desdemona: Now all we have to do is free them. If she didn't lose so much for this victory, she'd be pleased RR303_1500_DezDebrief
Scene SceneDialogue Custom Desdemona: So the Railroad lives another day and a grave threat to synths everywhere has been eliminated. Now all we have to do is free them. Wry, the next challenge is even worse RR303_1500_DezDebrief
Miscellaneous Miscellaneous SharedInfo Desdemona: Jesus. Quick, take this. Tom made it for you. Sounds like we're going to need it. Worried RR303_0200_DezIntro
Miscellaneous Miscellaneous SharedInfo Everyone else, mobilize. We got Brotherhood incoming. Loud bark to everyone, imminent deadly attack expected / Stern RR303_0200_DezIntro
Scene SceneDialogue Custom TinkerTom: The escape tunnel is history. No one's coming in or out that way. Drummer? DrummerBoy: Brotherhood's in the catacombs. Glory's holding them off. Switching to Drummer Boy, urgent RR303_Ambient_PostInitialAssault
Scene SceneDialogue Custom TinkerTom: What? But Red Glare requires a Brotherhood vertibird. Then Fixer will get you one. Player Default: Count on me. This is an insanely tall order - volunteers the player cavalierly RR303_0600_ChurchCleared
Scene SceneDialogue Custom TinkerTom: What? But Red Glare requires a Brotherhood vertibird. Then the Professor will get you one. Player Default: Count on me. RR303_0600_ChurchCleared
Scene SceneDialogue Custom TinkerTom: What? But Red Glare requires a Brotherhood vertibird. Then Charmer will get you one. Player Default: Count on me. RR303_0600_ChurchCleared
Scene SceneDialogue Custom TinkerTom: What? But Red Glare requires a Brotherhood vertibird. Then Whisper will get you one. Player Default: Count on me. RR303_0600_ChurchCleared
Scene SceneDialogue Custom TinkerTom: What? But Red Glare requires a Brotherhood vertibird. Then Bullseye will get you one. Player Default: Count on me. RR303_0600_ChurchCleared
Scene SceneDialogue Custom TinkerTom: What? But Red Glare requires a Brotherhood vertibird. Then the Wanderer will get you one. Player Default: Count on me. RR303_0600_ChurchCleared
Scene SceneDialogue Custom TinkerTom: Me? In the field? No one else can fly the damned thing. This one's for Glory, move out. Bitter, grim promise / Stern RR303_0600_ChurchCleared
Scene SceneDialogue Custom TinkerTom: Me? In the field? Tinker Tom will meet you there. Move out. Final grim orders / Stern RR303_0600_ChurchCleared
Scene SceneDialogue Custom TinkerTom: Damn! The booby trap in the escape tunnel is blown. The Brotherhood's here! Steely shout RR303_0210_ReactToAttack
Scene SceneDialogue Custom Player Default: We've already lost men. And if we don't clear the catacombs quickly we'll lose more. Go help Glory. Taking those losses very hard, but maintaining composure / Stern RR303_0300_DezPostAssault
Scene SceneDialogue Custom Player Default: We've already lost men. Your warning saved us. Thank god for that. Deeply thankful / Stern RR303_0300_DezPostAssault
Scene SceneDialogue Custom You and the others go help Glory. Win that fight or we're all dead. But then turns grim / Stern RR303_0300_DezPostAssault
Scene SceneDialogue Custom Player Default: I'll clear the catacombs. Do it. Approving bark / Stern RR303_0300_DezPostAssault
Scene SceneDialogue Custom Player Default: Those guys were tough. But not unbeatable. You and the others go help Glory. Win that fight or we're all dead. Trying to firm the PC's resolve / Stern RR303_0300_DezPostAssault
Scene SceneDialogue Custom Player Default: There's no other escape route? No, the back tunnel was it. Bleak / Sad RR303_0300_DezPostAssault
Scene SceneDialogue Custom You and the others go help Glory. Win that fight or we're all dead. Even bleaker / Stern RR303_0300_DezPostAssault
Scene SceneDialogue Custom Desdemona: So we do the unexpected. We eliminate the Brotherhood as a threat. Now. And the key to that is destroying their flying fortress: the Prydwen. Desdemona: Fortunately, we've got a contingency plan for it. We call it Red Glare. REVENGE! / Somber RR303_0600_ChurchCleared
Scene SceneDialogue Custom Desdemona: We eliminate the Brotherhood as a threat. Now. And the key to that is destroying their flying fortress: the Prydwen. Fortunately, we've got a contingency plan for that. Tom, we're activating operation Red Glare. TinkerTom: What? But Red Glare requires a Brotherhood vertibird. grim purpose / Somber RR303_0600_ChurchCleared
Scene SceneDialogue Custom Player Default: Count on me. With what happened to... Glory, we need you more than ever. Thanks for stepping up. Desdemona: The Brotherhood's occupied the Cambridge Police Station. Spotters report they almost always have a vertibird parked on its roof. Take it. Breaks down some more, pulls herself together / Sad RR303_0600_ChurchCleared
Scene SceneDialogue Custom Player Default: That's a hell of a tall order. You always get the job done. Desdemona: The Brotherhood's occupied the Cambridge Police Station. Spotters report they almost always have a vertibird parked on its roof. Take it. Confident RR303_0600_ChurchCleared
Scene SceneDialogue Custom Player Default: Sure, I'll just swing by the local Super-Duper Mart and pick one up. Need milk, too? This isn't the time. Desdemona: The Brotherhood's occupied the Cambridge Police Station. Spotters report they almost always have a vertibird parked on its roof. Take it. Irritated RR303_0600_ChurchCleared
Scene SceneDialogue Custom Player Default: What about the Institute? They're not the immediate threat. The Brotherhood is. So we need that vertibird. Player Default: Count on me. Adamant / Stern RR303_0600_ChurchCleared
Scene SceneDialogue Custom Player Default: With what happened to... Glory, we need you more than ever. Thanks for stepping up. The Brotherhood's occupied the Cambridge Police Station. Spotters report they almost always have a vertibird parked on its roof. Take it. Desdemona: And Tom, you're going with him. Back in command, grim / Stern RR303_0600_ChurchCleared
Scene SceneDialogue Custom Desdemona: We need intel, people. Move it. Tom? TinkerTom: The escape tunnel is history. No one's coming in or out that way. Calling someone in specific RR303_Ambient_PostInitialAssault
Scene SceneDialogue Custom Desdemona: I wish the same could be said for Glory. No time for that, though. Assaulting the Institute has been set irrevocably in motion. All able bodied field agents are already en route here. Grim / Somber RR303_0600_ChurchCleared
Scene SceneDialogue Custom If we abandon our HQ right now our people, our family, will be walking into certain death. Desdemona: We eliminate the Brotherhood as a threat. Now. And the key to that is destroying their flying fortress: the Prydwen. Even grimmer / Somber RR303_0600_ChurchCleared
Scene SceneDialogue Custom Player Default: Then we have to abandon the Church. Only as a last resort. And we still have one final option - a very dangerous one. Desdemona: We eliminate the Brotherhood as a threat. Now. And the key to that is destroying their flying fortress: the Prydwen. Grim... Nervous about the plan / Stern RR303_0600_ChurchCleared
Scene SceneDialogue Custom Player Default: Then we need another option. Agreed. It's time for a gamble. A desperate one, at that. Desdemona: We eliminate the Brotherhood as a threat. Now. And the key to that is destroying their flying fortress: the Prydwen. About to share a crazy plan / Somber RR303_0600_ChurchCleared
Scene SceneDialogue Custom Player Default: Can't we just assault the Institute with who we got? Even at full strength, assaulting the Institute is a risky proposition. PAM's analysis... Well, you don't want to know. Firmly shooting down the player's idea... Even in the best case PAM is predicting only a 1 / 3 chance of succeeding RR303_0600_ChurchCleared
Scene SceneDialogue Custom If we proceed with the operation with a fraction of our forces it's straight up suicide. Desdemona: We eliminate the Brotherhood as a threat. Now. And the key to that is destroying their flying fortress: the Prydwen. Grim as death / Somber RR303_0600_ChurchCleared
Scene SceneDialogue Custom We need intel, people. Move it. TinkerTom: The escape tunnel is history. No one's coming in or out that way. CO barking orders, severe / Stern RR303_Ambient_PostInitialAssault
Scene SceneDialogue Custom NPCFDesdemona: We're cut off. The catacombs are now our only way out. Glory was guarding the entrance but she may already be overwhelmed by the Brotherhood. Player Default: We've already lost men. Worried RR303_0300_DezPostAssault
Combat Combat Taunt Everyone take cover. Barking an order
Miscellaneous Miscellaneous Greeting This "victory" will be short-lived if we don't deal with the Brotherhood right now.
Miscellaneous Miscellaneous Greeting You've killed the last of them. And you're still standing. Desdemona: I wish the same could be said for Glory. No time for that, though. Unsteady, in her heart she thought everyone would die / Somber RR303_0600_ChurchCleared
Miscellaneous Miscellaneous Greeting I thought... I thought by calling Red Glare I'd lose more good people... comrades... Desdemona: Thank you for keeping them, and yourself, safe. Genuinely shaky, if she had any tears left she might shed them / Somber RR303_1500_DezDebrief
Miscellaneous Miscellaneous Greeting We're cut off. The catacombs are now our only way out. Desdemona: Glory was guarding the entrance but she may already be overwhelmed by the Brotherhood. Grim as death / Somber RR303_0300_DezPostAssault
Miscellaneous Miscellaneous Greeting What? What are you talking about? Player Default: You're still alive. I got here in time. Alarmed / Afraid RR303_0200_DezIntro
Miscellaneous Miscellaneous Greeting All of our lives are in danger. Grim
Miscellaneous Miscellaneous Greeting We must not fail. We cannot fail. Grim, inspiring
Miscellaneous Miscellaneous Greeting We've survived worse than this. Grim, inspiring
Miscellaneous Miscellaneous Hello Don't wait too long. The Brotherhood could be back in here any minute. Urgent
Miscellaneous Miscellaneous Hello Repel them. Grave
Scene SceneDialogue Custom Player Default: Hey, just calling it like I see it. So you got nothing. He's a complete unknown. Deacon: What are our options? Shoot him? C'mon. Stern / Stern RR101_0600_01b_LowLevelPlayerIntro
Scene SceneDialogue Custom Player Default: Hey, just calling it like I see it. So you got nothing. She's a complete unknown. Deacon: What are our options? Shoot him? C'mon. Stern RR101_0600_01b_LowLevelPlayerIntro
Scene SceneDialogue Custom Deacon: And I got a *real* good feeling about him. What? Are you vouching for him? Deacon: Yes. Definitely. A little shocked / Disbelief RR101_0600_01b_LowLevelPlayerIntro
Scene SceneDialogue Custom Deacon: And I got a *real* good feeling about him. What? Are you vouching for her? Deacon: Yes. Definitely. A little shocked / Disbelief RR101_0600_01b_LowLevelPlayerIntro
Scene SceneDialogue Custom Deacon: Yes. Definitely. *sigh* Fine. Desdemona: That changes thing. I don't know what, if anything, you've heard out there about us. Take a bit to think this through - a little enigmatic on the "Fine". What the player doesn't know is that Deacon secretly communicated something here / Thinking RR101_0600_01b_LowLevelPlayerIntro
Scene SceneDialogue Custom Player Default: Very interesting. I'm Desdemona, and I'm the leader of the Railroad. And you... Desdemona: Deacon, where've you been? Suspicious RR101_0600_01_DesdemonaStart
Scene SceneDialogue Custom Deacon: The Railroad owes you a crate, hell a truckload, of Nuka-Cola for what you did to Kellogg. He was our public enemy number one. So you're vouching for him? Deacon: Yes. Trust me, he's someone we want on our side. Considering / Surprised RR101_0600_01_DesdemonaStart
Scene SceneDialogue Custom Deacon: The Railroad owes you a crate, hell a truckload, of Nuka-Cola for what you did to Kellogg. He was our public enemy number one. So you're vouching for her? Deacon: Yes. Trust me, he's someone we want on our side. Considering / Surprised RR101_0600_01_DesdemonaStart
Scene SceneDialogue Custom Deacon: Yes. Trust me, he's someone we want on our side. That changes thing. I don't know what, if anything, you've heard out there about us. Considering, then curious - a little friendlier RR101_0600_01_DesdemonaStart
Scene SceneDialogue Custom So let's start with the basics. Desdemona: You know what a synth is, right? RR101_0600_01_DesdemonaStart
Scene SceneDialogue Custom Deacon: Yes. Trust me, he's someone we want on our side. That changes things. So, stranger, why did you want to meet with us, anyway? Player Default: You help synths. I want to lend a hand. Considering, then curious - a little friendlier RR101_0600_01_DesdemonaStart
Scene SceneDialogue Custom Player Default: I have my reasons. All right. Desdemona: You know what a synth is, right? Accepting RR101_0600_01_DesdemonaStart
Scene SceneDialogue Custom Desdemona: You said you wanted to save synths. But right now we don't have time to train up a new agent. There are, however, other valuable ways you can contribute. Regretful, then silver lining RR101_0600_03_DesdemonaEnd
Scene SceneDialogue Custom And in turn we can help you. See Deacon for details. You're free to go. Promising, then dismissing the player RR101_0600_03_DesdemonaEnd
Scene SceneDialogue Custom Stop right there. Desdemona: Who the hell are you? Firm, suspicious / Stern RR101_0600_01_DesdemonaStart
Scene SceneDialogue Custom Deacon: Dez, we need to let him in. He's got an intact Courser Chip, for god's sake. That violates our security protocols. Deacon: To hell with that. He killed a Courser. There's no way he's working for the Institute. Concerned / Irritated RR101_0600_01a_MQ206CourserChip
Scene SceneDialogue Custom Deacon: You're having a party. What gives with my invitation? I need intel. Who is this? Deacon: Wow. News flash, boss, this guy is kind of a big deal out there. Long-suffering, used to Deacon's insubordinance / Irritated RR101_0600_01_DesdemonaStart
Scene SceneDialogue Custom Desdemona: Stop right there. You went through a lot of effort to arrange this meeting. But before we go any further, answer my questions. Desdemona: Who the hell are you? Suspicious / Suspicious RR101_0600_01_DesdemonaStart
Scene SceneDialogue Custom Desdemona: I'm Desdemona, and I'm the leader of the Railroad. And you... Deacon, where've you been? Deacon: You're having a party. What gives with my invitation? Annoyed, commanding / Irritated RR101_0600_01_DesdemonaStart
Scene SceneDialogue Custom Deacon: Oh, I see you invited the Courser-killer. Nice. Deacon, you're late. You're saying this intruder actually killed a Courser? Single-handedly? That'd give even Glory a run for her money. Deacon: News flash, boss, this guy is kind of a big deal. If you're done interrogating him, you might want to show this Courser-murdering machine a little courtesy. Just a thought. Irritated RR101_0600_01a_MQ206CourserChip
Scene SceneDialogue Custom Deacon: News flash, boss, this guy is kind of a big deal. If you're done interrogating him, you might want to show this Courser-murdering machine a little courtesy. Just a thought. I owe you an apology. Anyone who kills a Courser is good in my book. RR101_0600_01a_MQ206CourserChip
Scene SceneDialogue Custom I'm Desdemona and I'm the leader of the Railroad. Player Default: Hopefully we can work something out. RR101_0600_01a_MQ206CourserChip
Scene SceneDialogue Custom Player Default: Hopefully we can work something out. What you're asking for puts us in a tricky position. Deacon: Dez, we need to let him in. He's got an intact Courser Chip, for god's sake. Considering, hasn't decide to help yet / Somber RR101_0600_01a_MQ206CourserChip
Scene SceneDialogue Custom Player Default: Yeah, yeah, we're all friends now. Let's skip to the part where you help me. I don't know if I like your attitude. Deacon: Dez, we need to let him in. He's got an intact Courser Chip, for god's sake. Annoyed / Irritated RR101_0600_01a_MQ206CourserChip
Scene SceneDialogue Custom Player Default: Oh yeah, the little riddles and the decoder ring trick REALLY makes it hard to find you. Anyone that wants to meet us is under surveillance as soon as they follow the Freedom Trail. A little amused, the player has underestimated them / Confident RR101_0600_01a_MQ206CourserChip
Scene SceneDialogue Custom If you were a threat to our organization, all you'd find here is an empty room. Deacon: Dez, we need to let him in. He's got an intact Courser Chip, for god's sake. A little smug RR101_0600_01a_MQ206CourserChip
Scene SceneDialogue Custom Player Default: Who are you people, exactly? In a world full of suspicion, treachery, and hunters - we're the synths only friend. Deacon: Dez, we need to let him in. He's got an intact Courser Chip, for god's sake. Conviction RR101_0600_01a_MQ206CourserChip
Scene SceneDialogue Custom Deacon: To hell with that. He killed a Courser. There's no way he's working for the Institute. We're letting you into our headquarters. You're the first outsider ever to be given this privilege. We'll discuss the details about your chip inside. A sigh at the beginning, then swayed by Deacon's argument. Wants to make it clear the player is being given a great honor, still not fully trusted. / Stern RR101_0600_01a_MQ206CourserChip
Scene SceneDialogue Custom Last question. Why are you here? Player Default: I tracked down and killed a Courser at Greenetech Genetics. Now I need help breaking the code on his Courser Chip. RR101_0600_01a_MQ206CourserChip
Scene SceneDialogue Custom Player Default: I tracked down and killed a Courser at Greenetech Genetics. Now I need help breaking the code on his Courser Chip. You have what? This is not a joking matter. Deacon: I didn't know we're having a party. What gives with my invitation? Irritated RR101_0600_01a_MQ206CourserChip
Scene SceneDialogue Custom Desdemona: You went through a lot of effort to arrange this meeting. But before we go any further, answer my questions. Who the hell are you? Player Default: I followed the Freedom Trail looking for the Railroad. I'm not your enemy. Suspicious / Suspicious RR101_0600_01_DesdemonaStart
Scene SceneDialogue Custom Player Default: I followed the Freedom Trail looking for the Railroad. I'm not your enemy. If that's true, you have nothing to fear. Desdemona: It's clear you're not with the Institute. But who told you how to contact us? Unconvinced, but wavering / Thinking RR101_0600_01_DesdemonaStart
Scene SceneDialogue Custom Player Default: I followed the Freedom Trail looking for the Railroad. I'm not your enemy. And you just happened to guess the password to the secret door? Right. Desdemona: It's clear you're not with the Institute. But who told you how to contact us? Very skeptical / Suspicious RR101_0600_01_DesdemonaStart
Scene SceneDialogue Custom Player Default: Put down your weapons first. Until I determine you're not a threat, we'll point our weapons wherever we damned well please. Desdemona: It's clear you're not with the Institute. But who told you how to contact us? Irritated, firm / Irritated RR101_0600_01_DesdemonaStart
Scene SceneDialogue Custom Player Default: I'm just exploring. Looking for salvage. And you just happened to guess the password to the secret door? Right. Desdemona: It's clear you're not with the Institute. But who told you how to contact us? Very skeptical / Suspicious RR101_0600_01_DesdemonaStart
Scene SceneDialogue Custom Player Default: Why don't you tell me who you are first? In a world full of suspicion, treachery, and hunters - we're the synths' only friends. We're the Railroad. So answer my question. Player Default: I followed the Freedom Trail looking for the Railroad. I'm not your enemy. Deep conviction RR101_0600_01_DesdemonaStart
Scene SceneDialogue Custom Player Default: Why don't you tell me who you are first? You wanted to see us. So that means you're playing by our rules. So answer my question. Player Default: I followed the Freedom Trail looking for the Railroad. I'm not your enemy. RR101_0600_01_DesdemonaStart
Scene SceneDialogue Custom Player Default: If that's true, you have nothing to fear. It's clear you're not with the Institute. But who told you how to contact us? Player Default: I just heard a rumor about you guys in Goodneighbor. Suspicious / Suspicious RR101_0600_01_DesdemonaStart
Scene SceneDialogue Custom Player Default: If that's true, you have nothing to fear. Who told you how to contact us? Player Default: I just heard a rumor about you guys in Goodneighbor. Suspicious / Suspicious RR101_0600_01_DesdemonaStart
Scene SceneDialogue Custom Player Default: I just heard a rumor about you guys in Goodneighbor. Very interesting. Desdemona: I'm Desdemona, and I'm the leader of the Railroad. And you... Thoughtful, punch "interesting" RR101_0600_01_DesdemonaStart
Scene SceneDialogue Custom Player Default: I just heard a rumor about you guys in Goodneighbor. Piper, huh? Desdemona: I'm Desdemona, and I'm the leader of the Railroad. And you... Playing it close to the chest RR101_0600_01_DesdemonaStart
Scene SceneDialogue Custom Player Default: I just heard a rumor about you guys in Goodneighbor. I see. Desdemona: I'm Desdemona, and I'm the leader of the Railroad. And you... Thoughtful RR101_0600_01_DesdemonaStart
Scene SceneDialogue Custom Player Default: I just heard a rumor about you guys in Goodneighbor. You really don't know, do you? Desdemona: I'm Desdemona, and I'm the leader of the Railroad. And you... Starting to believe the PC / Surprised RR101_0600_01_DesdemonaStart
Scene SceneDialogue Custom Player Default: I'm not saying. We have very powerful enemies. If you want to deal with us, we require your cooperation. Desdemona: I'm Desdemona, and I'm the leader of the Railroad. And you... A little heated / Somber RR101_0600_01_DesdemonaStart
Scene SceneDialogue Custom Player Default: Uh... Who's the Institute? What? You're serious? RR101_0600_01_DesdemonaStart
Scene SceneDialogue Custom Where to begin. Dig deep enough into any tragedy in the Commonwealth, and 9 times out of 10 the Institute's involved. RR101_0600_01_DesdemonaStart
Scene SceneDialogue Custom Kidnappings, unexplained virus outbreaks, wiped out settlements... They've done that and worse. RR101_0600_01_DesdemonaStart
Scene SceneDialogue Custom But always from the shadows. The only real evidence most people have they even exist are their crowning achievement: the synths. RR101_0600_01_DesdemonaStart
Scene SceneDialogue Custom Synthetic machines designed to look, feel, and sound human. RR101_0600_01_DesdemonaStart
Scene SceneDialogue Custom And against that we're the only people stupid enough to fight them. RR101_0600_01_DesdemonaStart
Scene SceneDialogue Custom So now you answer my question. How'd you find out how to contact us? Player Default: I just heard a rumor about you guys in Goodneighbor. RR101_0600_01_DesdemonaStart
Scene SceneDialogue Custom Player Default: Uh... Who's the Institute? We'll find out, one way or another. Desdemona: I'm Desdemona, and I'm the leader of the Railroad. And you... Considering RR101_0600_01_DesdemonaStart
Scene SceneDialogue Custom Player Default: Uh... Who's the Institute? You seriously don't know, do you? Desdemona: I'm Desdemona, and I'm the leader of the Railroad. And you... Surprised RR101_0600_01_DesdemonaStart
Scene SceneDialogue Custom Player Default: I helped Karl out of a jam. He knows a guy who knows a guy, and they hooked me up with a lead. We'll look into that. Desdemona: I'm Desdemona, and I'm the leader of the Railroad. And you... She believes the lie the PC told RR101_0600_01_DesdemonaStart
Scene SceneDialogue Custom Player Default: I helped Karl out of a jam. He knows a guy who knows a guy, and they hooked me up with a lead. This will go a lot better if you stick to the truth. Who told you about us? Player Default: I just heard a rumor about you guys in Goodneighbor. Annoyed, not fooled by the PC's lie RR101_0600_01_DesdemonaStart
Scene SceneDialogue Custom NPCFDesdemona: If we're going to be dealing more with each other, I need to make sure we're on the same page. You know what a synth is, right? Player Default: Yeah, I know all about them. Simple question RR101_0600_03_DesdemonaEnd
Scene SceneDialogue Custom NPCFDesdemona: If we're going to be dealing more with each other, I need to make sure we're on the same page. If we're going to be dealing with you, I need to make sure we're on the same page. You know what a synth is, right? Player Default: Yeah, I know all about them. Changing tone, gets a little more guarded RR101_0600_03_DesdemonaEnd
Scene SceneDialogue Custom Player Default: Yeah, I know all about them. Good. Desdemona: The Institute treats synths as property. As tools. RR101_0600_03_DesdemonaEnd
Miscellaneous Miscellaneous SharedInfo Player Default: A synth? What's that? They are synthetic humans created by the Institute. So close to real people that the distinction is meaningless. Desdemona: The Institute treats synths as property. As tools. Quick explanation, conviction RR101_0600_03_DesdemonaEnd
Scene SceneDialogue Custom Player Default: I've heard rumors. What are they really? The Institute created them. Synthetic humans. They're mostly organic, part machine. Somewhere along the line they became more than just constructs. Explaining. At the end hinting at her conviction. RR101_0600_03_DesdemonaEnd
Scene SceneDialogue Custom They think, they feel, and they act just like you and me. Desdemona: The Institute treats synths as property. As tools. Conviction RR101_0600_03_DesdemonaEnd
Scene SceneDialogue Custom Player Default: Good. The Institute treats synths as property. As tools. Player Default: That sounds like slavery. Condemnation / Angry RR101_0600_03_DesdemonaEnd
Scene SceneDialogue Custom Player Default: That sounds like slavery. Exactly. Desdemona: So we seek to free the synths from their bondage. Give them a chance at a real life. Approving RR101_0600_03_DesdemonaEnd
Scene SceneDialogue Custom Player Default: Aren't synths just machines? And machines are tools. They started that way. But if it's impossible to tell a single difference between a synth and a human - they must be treated the same. Desdemona: So we seek to free the synths from their bondage. Give them a chance at a real life. Conviction, persuasive / Stern RR101_0600_03_DesdemonaEnd
Scene SceneDialogue Custom Player Default: Why does the Institute treat them that way? They're playing god. Tinkering with things they don't fully understand. From that lofty vantage, it's easy to deny their creation's very humanity. Player Default: That sounds like slavery. Disapproval, anger RR101_0600_03_DesdemonaEnd
Scene SceneDialogue Custom Player Default: Exactly. So we seek to free the synths from their bondage. Give them a chance at a real life. Desdemona: I have a question. The only question that matters. Would you risk your life for your fellow man? Even if that man is a synth? Conviction RR101_0600_03_DesdemonaEnd
Scene SceneDialogue Custom Desdemona: So we seek to free the synths from their bondage. Give them a chance at a real life. I have a question. The only question that matters. Would you risk your life for your fellow man? Even if that man is a synth? Player Default: Once I pledged my life to protect my countrymen. I don't see this as any different. The Big Question - should be stirring / Somber RR101_0600_03_DesdemonaEnd
Scene SceneDialogue Custom Player Default: Once I pledged my life to protect my countrymen. I don't see this as any different. Well said. Desdemona: You said you wanted to save synths. Hearty approval RR101_0600_03_DesdemonaEnd
Scene SceneDialogue Custom Player Default: No, probably not. No shame in that. Every person needs to know what they're willing to die for. Desdemona: It might be best if you kept your distance from us. Not for our sake, but for yours. Can respect the PC's answer / Somber RR101_0600_03_DesdemonaEnd
Scene SceneDialogue Custom Player Default: It depends on the circumstances. There's no middle ground with this. Would you risk death to save a synth or not? Player Default: Once I pledged my life to protect my countrymen. I don't see this as any different. Forcing the player to answer / Stern RR101_0600_03_DesdemonaEnd
Scene SceneDialogue Custom Player Default: Could you elaborate? Answer with your gut on this. Your heart. If you had to put yourself in danger to save a synth, would you do it? Player Default: Once I pledged my life to protect my countrymen. I don't see this as any different. Refusing to let the player weasel out of answering, firm / Stern RR101_0600_03_DesdemonaEnd
Scene SceneDialogue Custom Player Default: Well said. You said you wanted to save synths. Desdemona: But right now we don't have time to train up a new agent. There are, however, other valuable ways you can contribute. Approving RR101_0600_03_DesdemonaEnd
Scene SceneDialogue Custom Player Default: Well said. You were right about us. We're the only ones in the Commonwealth brave enough, or stupid enough, to fight the Institute. Approving, honest about her cause RR101_0600_03_DesdemonaEnd
Scene SceneDialogue Custom And we could use more brothers-in-arms. Desdemona: But right now we don't have time to train up a new agent. There are, however, other valuable ways you can contribute. Conceding RR101_0600_03_DesdemonaEnd
Scene SceneDialogue Custom Player Default: Well said. You were right about us. We're the only ones in the Commonwealth brave enough, or stupid enough, to fight the Institute. Approving, honest about her cause RR101_0600_03_DesdemonaEnd
Scene SceneDialogue Custom And we could use more sisters-in-arms. Desdemona: But right now we don't have time to train up a new agent. There are, however, other valuable ways you can contribute. Conceding RR101_0600_03_DesdemonaEnd
Scene SceneDialogue Custom Player Default: Well said. We'll do what we can to look into your missing boy. What the Institute has done to your family, and others, is what drives us. Promising, conviction RR101_0600_03_DesdemonaEnd
Scene SceneDialogue Custom Normally, you're exactly the type of person we try and recruit. Desdemona: But right now we don't have time to train up a new agent. There are, however, other valuable ways you can contribute. Admitting RR101_0600_03_DesdemonaEnd
Scene SceneDialogue Custom Player Default: Well said. Someone with your skills, your beliefs, normally we'd try and recruit you. Desdemona: But right now we don't have time to train up a new agent. There are, however, other valuable ways you can contribute. Admitting RR101_0600_03_DesdemonaEnd
Scene SceneDialogue Custom Player Default: No shame in that. Every person needs to know what they're willing to die for. It might be best if you kept your distance from us. Not for our sake, but for yours. Being honest, slight concern for the PC RR101_0600_03_DesdemonaEnd
Scene SceneDialogue Custom The Institute wouldn't hesitate to torture and kill you for what you know. Deacon can show you out. Desdemona: But right now we don't have time to train up a new agent. There are, however, other valuable ways you can contribute. Warning, firm about Deacon RR101_0600_03_DesdemonaEnd
Scene SceneDialogue Custom Someone stole your boy? That's terrible. Do you know who did it? For your sake, I hope the Institute isn't involved. Player Default: Kellogg kidnapped him. Contained outrage, anger / Concerned RR101_0600_02c_MySon
Scene SceneDialogue Custom Player Default: Kellogg kidnapped him. Well, you got your revenge. But that doesn't bring your son back. Desdemona: I'll have Deacon look into this. If anyone can find a lead on your boy, he can. Angry / Sad RR101_0600_02c_MySon
Scene SceneDialogue Custom Player Default: Kellogg kidnapped him. God damn it. Kellogg is responsible for so many atrocities. But this. Desdemona: I'll have Deacon look into this. If anyone can find a lead on your boy, he can. Angry / Sad RR101_0600_02c_MySon
Scene SceneDialogue Custom Player Default: Kellogg kidnapped him. For your sake, I hope the Institute isn't involved. Desdemona: I'll have Deacon look into this. If anyone can find a lead on your boy, he can. Sad RR101_0600_02c_MySon
Scene SceneDialogue Custom Player Default: I don't need your sympathy. Understood. But maybe we can help, all the same. Desdemona: I'll have Deacon look into this. If anyone can find a lead on your boy, he can. Firm, unapologetic / Apologetic RR101_0600_02c_MySon
Scene SceneDialogue Custom Player Default: I'm not a hundred percent sure who kidnapped him yet. I hope for your sake it's someone else. Desdemona: I'll have Deacon look into this. If anyone can find a lead on your boy, he can. Grim / Sad RR101_0600_02c_MySon
Scene SceneDialogue Custom Player Default: Why would the Institute be involved? Many kidnappings in the Commonwealth are perpetrated by the Institute. Why? Who knows. Simple truth / Confident RR101_0600_02c_MySon
Scene SceneDialogue Custom But I've never heard of them taking children. So hopefully they're not involved. Desdemona: I'll have Deacon look into this. If anyone can find a lead on your boy, he can. RR101_0600_02c_MySon
Scene SceneDialogue Custom Player Default: Well, you got your revenge. But that doesn't bring your son back. I'll have Deacon look into this. If anyone can find a lead on your boy, he can. Desdemona: You know what a synth is, right? A promise, some sympathy / Sad RR101_0600_02c_MySon
Scene SceneDialogue Custom There's a procedure for people who want to help the Railroad. And showing up unannounced isn't it. Player Default: I followed the only lead I had. A little annoyed RR101_0600_02a_SaveSynths
Scene SceneDialogue Custom Player Default: I followed the only lead I had. Well, hopefully nobody else crashes this party. Sighing, annoyed (not at player) / Irritated RR101_0600_02a_SaveSynths
Scene SceneDialogue Custom Player Default: For someone like me, you'll make an exception. Apparently, you have talent. And like it or not, you're here now. Concedes the point / Thinking RR101_0600_02a_SaveSynths
Scene SceneDialogue Custom Player Default: How I got here really doesn't matter. The genie's out of the bottle. Resigned RR101_0600_02a_SaveSynths
Scene SceneDialogue Custom Player Default: What procedure is that? One of our agents was supposed to contact you. And if you helped us out a few times, maybe you'd get an invitation to join. Explaining RR101_0600_02a_SaveSynths
Scene SceneDialogue Custom And then, if you're lucky, maybe one year you'd be made a full agent. Emphasize "lucky" - it's a great honor to become an agent RR101_0600_02a_SaveSynths
Scene SceneDialogue Custom I'd like to say that nobody comes here out for blood. Out for revenge. That everyone's here to help their fellow man. That would be a lie, though. Player Default: I don't want anyone else to suffer at their hands. Disapproving / Sad RR101_0600_02b_FightInstitute
Scene SceneDialogue Custom Player Default: I don't want anyone else to suffer at their hands. Amen to that. Solemn / Thinking RR101_0600_02b_FightInstitute
Scene SceneDialogue Custom Player Default: The Institute's going to pay for what they've done to my family. You have a lot in common with too many of us, I'm afraid. Some sorrow / Somber RR101_0600_02b_FightInstitute
Scene SceneDialogue Custom Player Default: I just want them stopped. Don't we all. Conviction / Sad RR101_0600_02b_FightInstitute
Scene SceneDialogue Custom Player Default: So everyone here is out for revenge? Almost everyone. Very few members of the Railroad have been spared tragedy at the Institute's hands. That tragedy is the glue that binds us together. Solemn, lots of loss in pain in the past RR101_0600_02b_FightInstitute
Miscellaneous Miscellaneous Greeting If we're going to be dealing more with each other, I need to make sure we're on the same page. Desdemona: You know what a synth is, right? Changing tone, gets a little more guarded RR101_0600_03_DesdemonaEnd
Miscellaneous Miscellaneous Greeting Now! Desdemona: Stop right there. Ordering her people to get into position / Stern RR101_0600_01_DesdemonaStart
Scene SceneDialogue Custom Wake up, Commonwealth. Bruskly, strong - meant to jar people RailroadRecruitment
Scene SceneDialogue Custom Synths are not your enemy. They are victims in this war, as well. Bold statement - unequivocal RailroadRecruitment
Scene SceneDialogue Custom True, they were created by the Institute. But they were created as slaves. Reasonable, but firm RailroadRecruitment
Scene SceneDialogue Custom Thinking, feeling, and dreaming beings utterly oppressed by their tyrannical masters. Strong, Compassionate RailroadRecruitment
Scene SceneDialogue Custom So join with us in fighting the real enemy: The Institute. Join the Railroad. Stirring RailroadRecruitment
Scene SceneDialogue Custom When you're ready for that next step, don't worry, we'll find you. Said with a sly certain smile RailroadRecruitment
Scene SceneDialogue Custom Desdemona: The destroyer of the Institute. Liberator of the synths. My only regret is we couldn't have been there when you did it. I can't believe that together we did it. Destroyed the Institute. Freed the synths. Thank you. Player Default: The Minutemen and Railroad working together. That's a good start. Still in disbelief, deeply grateful / Grateful DialogueRailroadPostGameFriends
Scene SceneDialogue Custom NPCFDesdemona: Good. You're here. With the Institute out of the picture, we're secretly securing key locations to speed up transporting synths out of the Commonwealth. Desdemona: We got to take this slow and steady. So once they're out they're safe for the rest of their lives. Optimistic CO giving a briefing / Confident DialogueRailroadPostGameRRVictory
Scene SceneDialogue Custom Desdemona: With the Institute out of the picture, we're secretly securing key locations to speed up transporting synths out of the Commonwealth. We got to take this slow and steady. So once they're out they're safe for the rest of their lives. Player Default: After all this best not to take chances. Confident, sharing the game plan / Confident DialogueRailroadPostGameRRVictory
Scene SceneDialogue Custom Player Default: After all this best not to take chances. It's all too easy to make a misstep close to the goal line. Desdemona: PAM or Carrington undoubtedly could use your help. Friendly DialogueRailroadPostGameRRVictory
Scene SceneDialogue Custom Player Default: We could just rush them all out at once. You're not alone in that sentiment. Trying to be persuasive / Defiant DialogueRailroadPostGameRRVictory
Scene SceneDialogue Custom But we still have enemies out there. So we move them carefully and their identities will remain secret. Desdemona: PAM or Carrington undoubtedly could use your help. Cautionary / Stern DialogueRailroadPostGameRRVictory
Scene SceneDialogue Custom Player Default: At least the hard part's over. A raider's bullet can kill someone just as easy as a Courser's laser beam. Cautionary / Stern DialogueRailroadPostGameRRVictory
Scene SceneDialogue Custom Well, kill someone else, at least. I swear, you're indestructible. Desdemona: PAM or Carrington undoubtedly could use your help. Amused / Amused DialogueRailroadPostGameRRVictory
Scene SceneDialogue Custom Player Default: Do they have to leave the Commonwealth? We highly encourage it. In Capital Wasteland, or elsewhere, the chance discovery is minimal. DialogueRailroadPostGameRRVictory
Scene SceneDialogue Custom And even if they're identified as a synth most people wouldn't care. But ultimately, the choice is the theirs. Desdemona: PAM or Carrington undoubtedly could use your help. DialogueRailroadPostGameRRVictory
Scene SceneDialogue Custom Player Default: It's all too easy to make a misstep close to the goal line. PAM or Carrington undoubtedly could use your help. Respectful - your most valued agent / Friendly DialogueRailroadPostGameRRVictory
Scene SceneDialogue Custom *chuckle* No rest for the wicked. A rare moment of humor, in a good mood / Amused DialogueRailroadPostGameRRVictory
Scene SceneDialogue Custom PlayerVoiceFemale01: Bad news. They kicked me out of the Institute. I can't get back in. Well, thank god you're still alive. Listen, I don't need the details. We were asking the impossible. Desdemona: With no way to coordinate with Z1-14 I'm afraid we've lost our only chance. Got great news (a friend lives) and abysmal news at the same time / Relieved DialogueRailroadKickedOutOfInstitute
Scene SceneDialogue Custom PlayerVoiceFemale01: Bad news. They kicked me out of the Institute. I can't get back in. *sigh* God damn it. We knew the whole operation was a long shot. I'm sure you did your best. Desdemona: With no way to coordinate with Z1-14 I'm afraid we've lost our only chance. Sad DialogueRailroadKickedOutOfInstitute
Scene SceneDialogue Custom Desdemona: Well, thank god you're still alive. Listen, I don't need the details. We were asking the impossible. With no way to coordinate with Z1-14 I'm afraid we've lost our only chance. Player Default: We have to think of something to save the synths. Sad DialogueRailroadKickedOutOfInstitute
Scene SceneDialogue Custom Desdemona: Well, thank god you're still alive. Listen, I don't need the details. We were asking the impossible. At this point... We're done. Our only chance to do anything in the Institute was contacting Patriot. Player Default: We have to think of something to save the synths. Somber DialogueRailroadKickedOutOfInstitute
Scene SceneDialogue Custom Player Default: We have to think of something to save the synths. I wholeheartedly agree. PAM's already crunched the numbers on this scenario, though. Desdemona: Without help the Railroad simply doesn't have the numbers to do anything to the Institute. Sad DialogueRailroadKickedOutOfInstitute
Scene SceneDialogue Custom Player Default: So we hit a snag and you're giving up. No one has ever made it to the Institute uninvited before. Ever. Irritated DialogueRailroadKickedOutOfInstitute
Scene SceneDialogue Custom And even if we could get in... Desdemona: Without help the Railroad simply doesn't have the numbers to do anything to the Institute. Sad DialogueRailroadKickedOutOfInstitute
Scene SceneDialogue Custom Player Default: I was hoping for better news than that. I don't know what to tell you. PAM's already crunched the number on this eventuality. Desdemona: Without help the Railroad simply doesn't have the numbers to do anything to the Institute. Sad DialogueRailroadKickedOutOfInstitute
Scene SceneDialogue Custom Player Default: Is that it? There's no other option? Not with the Railroad. Desdemona: Without help the Railroad simply doesn't have the numbers to do anything to the Institute. Sad DialogueRailroadKickedOutOfInstitute
Scene SceneDialogue Custom Player Default: I wholeheartedly agree. PAM's already crunched the numbers on this scenario, though. Without help the Railroad simply doesn't have the numbers to do anything to the Institute. Sad DialogueRailroadKickedOutOfInstitute
Scene SceneDialogue Custom To forcibly free the synths in the Institute you need an army. Desdemona: There may be a way, not with us, but with your Minutemen. If you continue rebuilding them, you'd have that army. Sad DialogueRailroadKickedOutOfInstitute
Scene SceneDialogue Custom Desdemona: To forcibly free the synths in the Institute you need an army. There may be a way, not with us, but with your Minutemen. If you continue rebuilding them, you'd have that army. Tired DialogueRailroadKickedOutOfInstitute
Scene SceneDialogue Custom Then with the data you got using Tom's holotape maybe they can find a way back into the Institute. Tired DialogueRailroadKickedOutOfInstitute
Scene SceneDialogue Custom If we can help with that, let us know. But I fear the fate of all the synths lie with the Minutemen now. Desdemona: Last I heard, there was a remnant of them holed up near Concord. Place called Sanctuary. Tired DialogueRailroadKickedOutOfInstitute
Scene SceneDialogue Custom Desdemona: To forcibly free the synths in the Institute you need an army. And there's only one army that's ever beat the Institute: the Minutemen. Unfortunately, they're long gone now. Desdemona: Last I heard, there was a remnant of them holed up near Concord. Place called Sanctuary. Tired DialogueRailroadKickedOutOfInstitute
Scene SceneDialogue Custom NPCFDesdemona: You! You're the one who destroyed the Institute. You could've let the people on the inside live, instead you boxed them in and detonated your payload. Angry DialogueRailroadPostGameHostile
Scene SceneDialogue Custom You've killed an entire species, you monster. Player Default: I did it to protect the Commonwealth. Angry DialogueRailroadPostGameHostile
Scene SceneDialogue Custom Player Default: I did it to protect the Commonwealth. Who in the hell gave you the right to condemn them all? Desdemona: What I do now, is justice. Angry DialogueRailroadPostGameHostile
Scene SceneDialogue Custom Player Default: So what? I killed some synths? They're machines, not people. You unbelievable... Desdemona: What I do now, is justice. Angry DialogueRailroadPostGameHostile
Scene SceneDialogue Custom Player Default: It's not that simple. I don't care about your rationalizations. Your excuses. Desdemona: What I do now, is justice. Angry DialogueRailroadPostGameHostile
Scene SceneDialogue Custom Player Default: They were a necessary sacrifice. We should've sacrificed you the second you asked for our help. Desdemona: What I do now, is justice. Angry DialogueRailroadPostGameHostile
Scene SceneDialogue Custom Player Default: Who in the hell gave you the right to condemn them all? What I do now, is justice. Angry DialogueRailroadPostGameHostile
Scene SceneDialogue Custom NPCFDesdemona: Well, if it isn't the General of the Minutemen. The destroyer of the Institute. Liberator of the synths. My only regret is we couldn't have been there when you did it. Desdemona: I can't believe that together we did it. Destroyed the Institute. Freed the synths. Thank you. Grateful DialogueRailroadPostGameFriends
Miscellaneous Miscellaneous SharedInfo Player Default: The Minutemen and Railroad working together. That's a good start. Yes... and no. Desdemona: You got the synths out of the Institute, but the news isn't all good. DialogueRailroadPostGameFriends
Scene SceneDialogue Custom Player Default: The Minutemen and Railroad working together. That's a good start. From what I hear, you Minutemen did just fine without us. Desdemona: You got the synths out of the Institute, but the news isn't all good. DialogueRailroadPostGameFriends
Scene SceneDialogue Custom Player Default: I didn't do it for you. I don't care why you did it. You're a damned hero in my book. Desdemona: You got the synths out of the Institute, but the news isn't all good. Grateful DialogueRailroadPostGameFriends
Scene SceneDialogue Custom Player Default: You're welcome. You're a damned hero in my book. Desdemona: You got the synths out of the Institute, but the news isn't all good. Grateful DialogueRailroadPostGameFriends
Scene SceneDialogue Custom Player Default: Yes... and no. You got the synths out of the Institute, but the news isn't all good. DialogueRailroadPostGameFriends
Scene SceneDialogue Custom Hate runs deep in the Commonwealth. A hatred of everything to do with the Institute. DialogueRailroadPostGameFriends
Scene SceneDialogue Custom A hatred of synths. When people realized what was happening... DialogueRailroadPostGameFriends
Scene SceneDialogue Custom We mobilized quickly and rescued most of the synths. But there were... casualties. Player Default: I'll order the people to stop. Sad DialogueRailroadPostGameFriends
Scene SceneDialogue Custom Player Default: I'll order the people to stop. They're vigilantes and bigots. They don't recognize anyone's laws. Not even yours. DialogueRailroadPostGameFriends
Scene SceneDialogue Custom So we do what we've always done. We work in secret. Desdemona: Our safe houses are bursting with synths. If you're up for it, we could use your help in smuggling them out of the Commonwealth. DialogueRailroadPostGameFriends
Scene SceneDialogue Custom Player Default: I got them out of there, what happens next isn't my problem. *sigh* Understood. We all appreciate all you've done. Good luck, General. Desdemona: Our safe houses are bursting with synths. If you're up for it, we could use your help in smuggling them out of the Commonwealth. Sad DialogueRailroadPostGameFriends
Scene SceneDialogue Custom Player Default: That's terrible. Ever since the beginning, the people of the Commonwealth were as great or greater a threat than the Institute. DialogueRailroadPostGameFriends
Scene SceneDialogue Custom So we still have our work cut out for us. Desdemona: Our safe houses are bursting with synths. If you're up for it, we could use your help in smuggling them out of the Commonwealth. DialogueRailroadPostGameFriends
Scene SceneDialogue Custom Player Default: They hated synths enough to just murder them? Only a few hated synths enough to murder them while they were defenseless. DialogueRailroadPostGameFriends
Scene SceneDialogue Custom But a hell of a lot of the Commonwealth despised them enough to let it happen. DialogueRailroadPostGameFriends
Scene SceneDialogue Custom But, most of the synths are safe... For now, at least. Desdemona: Our safe houses are bursting with synths. If you're up for it, we could use your help in smuggling them out of the Commonwealth. DialogueRailroadPostGameFriends
Scene SceneDialogue Custom Player Default: So we do what we've always done. We work in secret. Our safe houses are bursting with synths. If you're up for it, we could use your help in smuggling them out of the Commonwealth. DialogueRailroadPostGameFriends
Scene SceneDialogue Custom But even if you don't, everyone in the Railroad owes you a tremendous debt. DialogueRailroadPostGameFriends
Scene SceneDialogue Custom NPCFDesdemona: You've done a great service to the Commonwealth. And if I bumped into you in Diamond City, I'd buy you a drink. Grateful DialogueRailroadPostGameFriendlyKickOut
Scene SceneDialogue Custom But this is private property. So I'd appreciate it if you move out. Player Default: Good luck to you, then. DialogueRailroadPostGameFriendlyKickOut
Scene SceneDialogue Custom Player Default: Good luck to you, then. You've made our job a lot easier. Thank you. Grateful DialogueRailroadPostGameFriendlyKickOut
Scene SceneDialogue Custom Player Default: Turning me away is a big mistake. You're the leader of the Minutemen. And even if you're personally sympathetic towards synths, most of the people under you aren't. DialogueRailroadPostGameFriendlyKickOut
Scene SceneDialogue Custom It's safer for everyone if we keep our distance. DialogueRailroadPostGameFriendlyKickOut
Scene SceneDialogue Custom Player Default: I understand. Thank you for everything. Grateful DialogueRailroadPostGameFriendlyKickOut
Scene SceneDialogue Custom Player Default: But doesn't the Railroad need help? Always. But as the leader of the Minutemen... it gets complicated. DialogueRailroadPostGameFriendlyKickOut
Scene SceneDialogue Custom Most of the people in the Commonwealth still hate synths. Arguably, even more than they did. DialogueRailroadPostGameFriendlyKickOut
Scene SceneDialogue Custom So it's safer for everyone if we keep our distance. DialogueRailroadPostGameFriendlyKickOut
Scene SceneDialogue Custom NPCFDesdemona: We've heard some very disturbing things about you. That you've been to the Institute. That you're actually working with those monsters. Accusation / Suspicious DialogueRailroadWorkingWithInstitute
Scene SceneDialogue Custom You're lucky we don't shoot you on sight. Player Default: But I want to help you guys. Grim / Angry DialogueRailroadWorkingWithInstitute
Scene SceneDialogue Custom Player Default: But I want to help you guys. Far too little, far too late. There's no way we can trust you now. Desdemona: Get the hell out of here. And don't come back. Cold / Irritated DialogueRailroadWorkingWithInstitute
Scene SceneDialogue Custom Player Default: If you did that, it'd be your funeral. You've overstayed your welcome. Desdemona: Get the hell out of here. And don't come back. Cold fury / Angry DialogueRailroadWorkingWithInstitute
Scene SceneDialogue Custom Player Default: You must have some faulty intel. I'm not working with them. Perhaps. But we can't afford to take any chances. Desdemona: Get the hell out of here. And don't come back. Uncertain, but then gathers herself / Tired DialogueRailroadWorkingWithInstitute
Scene SceneDialogue Custom Player Default: Who told you that? I'm not about to divulge anything sensitive to you. Desdemona: Get the hell out of here. And don't come back. Cold / Irritated DialogueRailroadWorkingWithInstitute
Scene SceneDialogue Custom Player Default: Far too little, far too late. There's no way we can trust you now. Get the hell out of here. And don't come back. Cold anger / Angry DialogueRailroadWorkingWithInstitute
Scene SceneDialogue Custom Player Default: They seem like a good bunch of people. They're the best. It's an honor to serve with them. Desdemona: Deacon speaks highly of you. If you want to learn how to be a good agent, keep traveling with him. Somber DesdemonaGreetScene
Scene SceneDialogue Custom Player Default: I don't have time for small talk. Neither do I. Desdemona: Deacon speaks highly of you. If you want to learn how to be a good agent, keep traveling with him. DesdemonaGreetScene
Scene SceneDialogue Custom Player Default: I might do that. I recommend it. It's good to know who's with you in the trenches. Desdemona: Deacon speaks highly of you. If you want to learn how to be a good agent, keep traveling with him. DesdemonaGreetScene
Scene SceneDialogue Custom Player Default: Can you tell me about them? The Railroad's always attracted an... eclectic crowd. You'll see. And their stories are theirs to tell. Amused DesdemonaGreetScene
Scene SceneDialogue Custom Some may be hesitant to open up at first. Prove yourself in the field and I'm sure that'll change. Desdemona: Deacon speaks highly of you. If you want to learn how to be a good agent, keep traveling with him. DesdemonaGreetScene
Scene SceneDialogue Custom Player Default: They're the best. It's an honor to serve with them. Deacon speaks highly of you. If you want to learn how to be a good agent, keep traveling with him. Player Default: I like working with him, too. DesdemonaGreetScene
Scene SceneDialogue Custom Player Default: I like working with him, too. You can't always tell with Deacon, but I think the feeling is mutual. Desdemona: Some advice, we get precious few opportunities to rescue synths. Priority one is always their safety. Friendly DesdemonaGreetScene
Scene SceneDialogue Custom Player Default: I don't need his help. There's no weakness in drawing from your friends' strength. But that's your call to make. Desdemona: Some advice, we get precious few opportunities to rescue synths. Priority one is always their safety. Stern DesdemonaGreetScene
Scene SceneDialogue Custom Player Default: What more do I need to learn? Methodology. Procedures. Maybe some history. Honestly, though, the most important lessons are how to adapt. DesdemonaGreetScene
Scene SceneDialogue Custom Intel is always compartmentalized. So you never know in advance what to expect. Desdemona: Some advice, we get precious few opportunities to rescue synths. Priority one is always their safety. DesdemonaGreetScene
Scene SceneDialogue Custom Player Default: You can't always tell with Deacon, but I think the feeling is mutual. Some advice, we get precious few opportunities to rescue synths. Priority one is always their safety. Player Default: No synth is going to die on my watch. Stern DesdemonaGreetScene
Scene SceneDialogue Custom Player Default: No synth is going to die on my watch. I'll hold you to that. Desdemona: Glad to have you aboard. Friendly DesdemonaGreetScene
Scene SceneDialogue Custom Player Default: Synths don't escape often? It's a long and dangerous road for synths who want freedom. Few try. Even fewer succeed. DesdemonaGreetScene
Scene SceneDialogue Custom So every time a synth's life is in your hands, you do what it takes to keep them alive and get them one step closer to safety. Desdemona: Glad to have you aboard. Stern DesdemonaGreetScene
Scene SceneDialogue Custom Player Default: I'll hold you to that. Glad to have you aboard. Friendly DesdemonaGreetScene
Scene SceneDialogue Custom Desdemona: If we can help with that, let us know. But I fear the fate of all the synths lie with the Minutemen now. Last I heard, there was a remnant of them holed up near Concord. Place called Sanctuary. Desdemona: It's not much to go on, but unfortunately that's our only hope. DialogueRailroadKickedOutOfInstitute
Scene SceneDialogue Custom Desdemona: If we can help with that, let us know. But I fear the fate of all the synths lie with the Minutemen now. But I heard there was a remnant of the Minutemen operating out of Concord. Desdemona: It's not much to go on, but unfortunately that's our only hope. DialogueRailroadKickedOutOfInstitute
Scene SceneDialogue Custom Desdemona: Last I heard, there was a remnant of them holed up near Concord. Place called Sanctuary. It's not much to go on, but unfortunately that's our only hope. Tired DialogueRailroadKickedOutOfInstitute
Combat Combat BleedOut Not... looking good.
Combat Combat Death Sam... I'm coming home.
Combat Combat Hit Shit. I've been hit.
Combat Combat Taunt Stand together and we won't fall.
Combat Combat Taunt Today's not the day we die.
Detection Detection CombatToNormal Threat's over.
Detection Detection NormalToCombat Work together, people.
Miscellaneous Miscellaneous Greeting Feel free to introduce yourself to the rest of the crew. Player Default: They seem like a good bunch of people. DesdemonaGreetScene
Miscellaneous Miscellaneous Greeting We've heard some very disturbing things about you. Desdemona: That you've been to the Institute. That you're actually working with those monsters. Cold anger / Suspicious DialogueRailroadWorkingWithInstitute
Miscellaneous Miscellaneous Greeting Well, if it isn't the General of the Minutemen. Desdemona: The destroyer of the Institute. Liberator of the synths. My only regret is we couldn't have been there when you did it. DialogueRailroadPostGameFriends
Miscellaneous Miscellaneous Greeting You! You're the one who destroyed the Institute. Desdemona: You could've let the people on the inside live, instead you boxed them in and detonated your payload. Angry DialogueRailroadPostGameHostile
Miscellaneous Miscellaneous Greeting You've done a great service to the Commonwealth. Desdemona: And if I bumped into you in Diamond City, I'd buy you a drink. Grateful DialogueRailroadPostGameFriendlyKickOut
Miscellaneous Miscellaneous Greeting Good. You're here. Desdemona: With the Institute out of the picture, we're secretly securing key locations to speed up transporting synths out of the Commonwealth. DialogueRailroadPostGameRRVictory
Miscellaneous Miscellaneous WaitingForPlayerInput If we're done here, let me know.
Miscellaneous Miscellaneous WaitingForPlayerInput A response would be appreciated.
Miscellaneous Miscellaneous Hello I never thought the Minutemen would do anything important. You changed that.
Miscellaneous Miscellaneous Hello I'm actually proud to have worked with the Minutemen. Who would've ever guessed.
Miscellaneous Miscellaneous Hello Ultimately, it was the strength of every day people that brought the Institute down.
Miscellaneous Miscellaneous Hello I never believed anyone could truly beat the Institute.
Miscellaneous Miscellaneous Hello You had opportunities to betray our trust. Thank you for staying true.
Miscellaneous Miscellaneous Hello It's a shame you didn't join up when we met.
Miscellaneous Miscellaneous Hello The end is in sight.
Miscellaneous Miscellaneous Hello All of this. This victory. We absolutely couldn't have done it without you.
Miscellaneous Miscellaneous Hello Everyone has to stay focused. An armed bigot can kill a synth just as dead as a Courser can.
Miscellaneous Miscellaneous Hello Now our biggest challenge is the sheer number of synths we're hiding.
Miscellaneous Miscellaneous Hello All the sacrifices, the fallen. It paid off in the end.
Miscellaneous Miscellaneous Hello Just leave.
Miscellaneous Miscellaneous Hello High Rise was a good man. So many good men... ...have died Maudlin, she's seen a lot of death
Miscellaneous Miscellaneous Hello The importance of Bunker Hill and our asset there is not widely known. Please keep it that way. Still doesn't fully trust PC - stern
Miscellaneous Miscellaneous Hello So you and Glory got assigned the same op. Compartmentalization of intel does have it's cost. Just slightly apologetic
Miscellaneous Miscellaneous Hello The business in Goodneighbor is concluded, right? The extent of our operation there is quite sensitive. Hushed, serious
Miscellaneous Miscellaneous Hello H2-22 made it out of the Commonwealth. It's a tradition to down a glass for your first successful run. Well done.
Miscellaneous Miscellaneous Hello God damn it. Losing Augusta is a real blow. Not your fault, I know. Very frustrated - hard not to take it out on the messenger
Miscellaneous Miscellaneous Hello I don't want to talk about Blackbird. Carrington is sure to give me an earful about it. Foul mood, she made a bad call
Miscellaneous Miscellaneous Hello Caretaker used to work HQ. After Switchboard... Well, I'm hoping running your safehouse will be good for both of you.
Miscellaneous Miscellaneous Hello Establishing Mercer Safehouse is a sign we're on the road to recovery. Thank you for that.
Miscellaneous Miscellaneous Hello Operation Jackpot was a success? Thank god, we were running perilously low on supplies.
Miscellaneous Miscellaneous Hello You got Tom's camera online? The runners are going to find that very useful. PAM, too.
Miscellaneous Miscellaneous Hello Mister Tims is a survivor. He'll find a new home for Randolph soon enough.
Miscellaneous Miscellaneous Hello I know taking out Coursers is a risk, in more ways that one, but we have to delay the Institute any way we can. So your infiltration can be effective.
Miscellaneous Miscellaneous Hello Coursers are still are our greatest threat. Even without the Institute's resources, if one of them finds a safehouse it could be catastrophic.
Miscellaneous Miscellaneous Hello With Coursers in play, if you get a mission to protect a synth come armed to the teeth.
Miscellaneous Miscellaneous Hello Good work on Augusta. I'd rather know the hard truth than live in ignorance.
Miscellaneous Miscellaneous Hello Well done on Red Glare. But let's not celebrate yet. The biggest op in history is coming.
Miscellaneous Miscellaneous Hello If we pull this off, no synth will live in fear ever again.
Miscellaneous Miscellaneous Hello It's not an easy road you've chosen. But you're never alone in this.
Miscellaneous Miscellaneous Hello Working with compartmentalized information is a difficult transition for new agents.
Miscellaneous Miscellaneous Hello Based off what Deacon said, I expect great things from you.
Miscellaneous Miscellaneous Hello We have a backlog of synths in the pipe. Let's get them out of the Commonwealth. Safely.
Miscellaneous Miscellaneous Hello It's one crisis after another. Welcome to HQ.
Miscellaneous Miscellaneous Hello If you need something, take it. That's what it's there for.
Miscellaneous Miscellaneous Hello Excuse me. I'm busy.
Miscellaneous Miscellaneous Hello This isn't the Railroad's darkest hour. We will make it through.
Miscellaneous Miscellaneous Hello Rebuilding takes time. But we have the men and women to do it.
Miscellaneous Miscellaneous Hello You're free to leave. You can thank Deacon for that.
Miscellaneous Miscellaneous Hello I'm trusting you. Don't make me regret it.
Scene SceneDialogue Custom Desdemona: The location of our HQ is one of our most tightly guarded secrets. So be careful coming in or out, you never can tell when you're being watched. RR102_800a_DezToHQ
Scene SceneDialogue Custom Desdemona: This is it. It may lack the amenities of the Switchboard. But it's safe and we've taken precautions to not be taken by surprise again. Things are chaotic right now, so there's plenty for you to do. Desdemona: Listen up, everyone. RR102_800b_Final_Intro
Scene SceneDialogue Custom Deacon: Hello, words, I'm actions and I'm speaking awfully loud. Point taken. Desdemona: Deacon told me you single-handedly secured Carrington's prototype, disabled a minefield, and wiped out a hundred Gen 1s. Touche / Thinking RR102_800_Final_Conversation
Scene SceneDialogue Custom Deacon: Hello, words, I'm actions and I'm speaking awfully loud. That's one word for it. Desdemona: Deacon told me you single-handedly secured Carrington's prototype, disabled a minefield, and wiped out a hundred Gen 1s. Skeptical as hell / Suspicious RR102_800_Final_Conversation
Scene SceneDialogue Custom The location of our HQ is one of our most tightly guarded secrets. Desdemona: So be careful coming in or out, you never can tell when you're being watched. Conversational, solemn RR102_800a_DezToHQ
Scene SceneDialogue Custom This is it. It may lack the amenities of the Switchboard. But it's safe and we've taken precautions to not be taken by surprise again. Desdemona: Listen up, everyone. Conversational, proud RR102_800b_Final_Intro
Scene SceneDialogue Custom Desdemona: Point taken. Deacon told me you single-handedly secured Carrington's prototype, disabled a minefield, and wiped out a hundred Gen 1s. Skeptical / Suspicious RR102_800_Final_Conversation
Scene SceneDialogue Custom So, is any of that true? Player Default: Every word he said was true and then some. Hoping for a straight answer / Suspicious RR102_800_Final_Conversation
Scene SceneDialogue Custom Player Default: We got the job done, does the rest matter? I suppose not. Desdemona: I was expecting Deacon to grab a full team, including Glory, to secure that prototype. Moving on RR102_800_Final_Conversation
Scene SceneDialogue Custom Deacon: You'd be insane not to sign him up, Dez. You've certainly made an impression on Deacon. He's never spoken about, or lied about, anyone so highly before. Deeply considering, taking a swipe at Deacon / Amused RR102_800_Final_Conversation
Scene SceneDialogue Custom Welcome to the Railroad, agent. Player Default: Glad to be aboard. Makes her decision (feels good about it) / Somber RR102_800_Final_Conversation
Scene SceneDialogue Custom Deacon: She would've fallen for it, you know? Don't flatter yourself. Still... Desdemona: I was expecting Deacon to grab a full team, including Glory, to secure that prototype. Bantering reply RR102_800_Final_Conversation
Scene SceneDialogue Custom Player Default: I'm not sure if I want to join. If you join us, you'll be putting yourself at great risk. We don't want anyone having regrets later. So I need a "yes" or "no". Player Default: Glad to be aboard. Conviction, gravitas - for the player's own sake RR102_800_Final_Conversation
Scene SceneDialogue Custom Deacon: And the new guy patched me up, put me on his shoulder, and blasted his way through the rest of the complex. Synths everywhere. He said he wouldn't risk his life for the cause. Deacon: Hello, words, I'm actions and I'm speaking awfully loud. Skeptical / Suspicious RR102_800_Final_Conversation
Scene SceneDialogue Custom Deacon: And the new guy patched me up, put me on his shoulder, and blasted his way through the rest of the complex. Synths everywhere. She said she wouldn't risk her life for the cause. Deacon: Hello, words, I'm actions and I'm speaking awfully loud. Skeptical / Suspicious RR102_800_Final_Conversation
Scene SceneDialogue Custom Deacon: And the new guy patched me up, put me on his shoulder, and blasted his way through the rest of the complex. Synths everywhere. Carrying you the whole time? Deacon: Hello, words, I'm actions and I'm speaking awfully loud. Skeptical / Suspicious RR102_800_Final_Conversation
Scene SceneDialogue Custom Player Default: Every word he said was true and then some. A full hundred. I... I can't even imagine. Deacon: See? Just like I said, boss. Dumb-founded / Surprised RR102_800_Final_Conversation
Scene SceneDialogue Custom Player Default: Every word he said was true and then some. If you didn't have the prototype, I'd think you're both lying through your teeth. Deacon: See? Just like I said, boss. Still suspicious / Surprised RR102_800_Final_Conversation
Scene SceneDialogue Custom Player Default: Mostly true. But there wasn't a 100 of them and Deacon was with me the whole way. Embellishing the truth again, are we? Deacon: She would've fallen for it, you know? I knew it RR102_800_Final_Conversation
Scene SceneDialogue Custom Player Default: Why don't you believe Deacon? Let's just say that Deacon and the truth aren't always on the same team. Player Default: Every word he said was true and then some. Long-suffering RR102_800_Final_Conversation
Scene SceneDialogue Custom Desdemona: Don't flatter yourself. Still... I was expecting Deacon to grab a full team, including Glory, to secure that prototype. Very impressed / Impressed RR102_800_Final_Conversation
Scene SceneDialogue Custom But instead just the two of you cleared out the entire Switchboard. Deacon: You'd be insane not to sign him up, Dez. Super impressed / Impressed RR102_800_Final_Conversation
Scene SceneDialogue Custom Player Default: Why should I join you? If you're having any doubts, you shouldn't. Not very many of us live to retirement. RR102_800_Final_Conversation
Scene SceneDialogue Custom But if you're like me, that doesn't matter. There are great wrongs that need righting. Player Default: Glad to be aboard. RR102_800_Final_Conversation
Scene SceneDialogue Custom Player Default: I'm not interested in joining right now. Understood. The offer's still open, though. Desdemona: So you're in. Now we need to know what to call you. Secrecy keeps us alive. Code names are a part of that. So what's yours? Disappointed, but genuine offer RR102_800_Final_Conversation
Scene SceneDialogue Custom Player Default: Glad to be aboard. It seems we're very lucky to have you. Desdemona: So you're in. Now we need to know what to call you. Secrecy keeps us alive. Code names are a part of that. So what's yours? Referring to the fact that she's still not 100% sure what the player actually did and what Deacon lied about. Sounds pleased, though. RR102_800_Final_Conversation
Scene SceneDialogue Custom Player Default: It seems we're very lucky to have you. So you're in. Now we need to know what to call you. Secrecy keeps us alive. Code names are a part of that. So what's yours? Player Default: Call me "Fixer." Serious / Somber RR102_800_Final_Conversation
Scene SceneDialogue Custom Player Default: Have any suggestions? No. It doesn't work like that. Your life, your name, your choice. Player Default: Call me "Charmer." Firm RR102_800_Final_Conversation
Scene SceneDialogue Custom Player Default: Call me "Professor." You certainly demonstrated your intelligence. Professor, it is. Desdemona: Your first official order is to deliver Doctor Carrington his prototype and see if he can use another pair of hands. Approves RR102_800_Final_Conversation
Scene SceneDialogue Custom Player Default: I don't want a code name. Code names aren't optional. All agents need to keep their identities secret to protect themselves and those close to them. Player Default: Call me "Fixer." Firm RR102_800_Final_Conversation
Scene SceneDialogue Custom Player Default: I don't want a code name. Suit yourself. We'll call you "Wanderer." Seems fitting. Desdemona: Your first official order is to deliver Doctor Carrington his prototype and see if he can use another pair of hands. A little annoyed, then picks something RR102_800_Final_Conversation
Scene SceneDialogue Custom Player Default: Call me "Fixer." Fixer certainly seems an apt name. Desdemona: Your first official order is to deliver Doctor Carrington his prototype and see if he can use another pair of hands. Approves RR102_800_Final_Conversation
Scene SceneDialogue Custom Player Default: Call me "Charmer." Charmer. Heh. Fitting. Desdemona: Your first official order is to deliver Doctor Carrington his prototype and see if he can use another pair of hands. Approves RR102_800_Final_Conversation
Scene SceneDialogue Custom Player Default: Let me think. It's a big decision. Take your time. Player Default: Call me "Fixer." RR102_800_Final_Conversation
Scene SceneDialogue Custom Player Default: Call me "Whisper." After Tommy? Or...? Either way, that's very fitting. Desdemona: Your first official order is to deliver Doctor Carrington his prototype and see if he can use another pair of hands. Approves RR102_800_Final_Conversation
Scene SceneDialogue Custom Player Default: Call me "Bullseye." From what Deacon says of your fighting skills, Bullseye seems apt. Desdemona: Your first official order is to deliver Doctor Carrington his prototype and see if he can use another pair of hands. Approves RR102_800_Final_Conversation
Scene SceneDialogue Custom Player Default: Charmer. Heh. Fitting. Your first official order is to deliver Doctor Carrington his prototype and see if he can use another pair of hands. RR102_800_Final_Conversation
Scene SceneDialogue Custom But first, it's time to meet the rest of the gang. Follow me vibe / Friendly RR102_800_Final_Conversation
Scene SceneDialogue Custom Desdemona: Things are chaotic right now, so there's plenty for you to do. Listen up, everyone. Desdemona: This is Fixer. Raised voice, addressing her motley band RR102_800b_Final_Intro
Scene SceneDialogue Custom Desdemona: Listen up, everyone. This is Fixer. Desdemona: He did the Switchboard op with Deacon. RR102_800b_Final_Intro
Scene SceneDialogue Custom Desdemona: Listen up, everyone. This is the Professor. Desdemona: He did the Switchboard op with Deacon. RR102_800b_Final_Intro
Scene SceneDialogue Custom Desdemona: Listen up, everyone. This is Charmer. Desdemona: He did the Switchboard op with Deacon. RR102_800b_Final_Intro
Scene SceneDialogue Custom Desdemona: Listen up, everyone. This is Whisper. Desdemona: He did the Switchboard op with Deacon. RR102_800b_Final_Intro
Scene SceneDialogue Custom Desdemona: Listen up, everyone. This is Bullseye. Desdemona: He did the Switchboard op with Deacon. RR102_800b_Final_Intro
Scene SceneDialogue Custom Desdemona: Listen up, everyone. This is the Wanderer. Desdemona: He did the Switchboard op with Deacon. RR102_800b_Final_Intro
Scene SceneDialogue Custom Desdemona: This is Fixer. He did the Switchboard op with Deacon. Desdemona: He's a full agent effective immediately. I'm counting on each of you to show him the ropes. This will impress people RR102_800b_Final_Intro
Scene SceneDialogue Custom Desdemona: This is Fixer. She did the Switchboard op with Deacon. Desdemona: He's a full agent effective immediately. I'm counting on each of you to show him the ropes. This will impress people RR102_800b_Final_Intro
Scene SceneDialogue Custom Desdemona: He did the Switchboard op with Deacon. He's a full agent effective immediately. I'm counting on each of you to show him the ropes. Desdemona: Feel free to welcome him aboard. That is all. Firm, CO to subordinates RR102_800b_Final_Intro
Scene SceneDialogue Custom Desdemona: He did the Switchboard op with Deacon. She's a full agent effective immediately. I'm counting on each of you to show her the ropes. Desdemona: Feel free to welcome him aboard. That is all. Firm, CO to subordinates RR102_800b_Final_Intro
Scene SceneDialogue Custom Desdemona: He's a full agent effective immediately. I'm counting on each of you to show him the ropes. Feel free to welcome him aboard. That is all. CO to subordinates RR102_800b_Final_Intro
Scene SceneDialogue Custom Desdemona: He's a full agent effective immediately. I'm counting on each of you to show him the ropes. Feel free to welcome her aboard. That is all. CO to subordinates RR102_800b_Final_Intro
Miscellaneous Miscellaneous Greeting After what you did at Switchboard, you have a place in the Railroad if you want it. Player Default: Glad to be aboard. Impressed by the player RR102_800_Final_Conversation
Miscellaneous Miscellaneous SharedInfo All right, let's move.
Miscellaneous Miscellaneous Hello Come here again if you need to meet us. We'll know you're coming. Poker face
Miscellaneous Miscellaneous Hello We'll file out separately after you leave. Best not to attract attention here. Poker face
Scene SceneDialogue Custom NPCFDesdemona: We got an emergency. Glory spotted a Courser near Dayton Safehouse. Companion: Another Courser? Oh man, our number may already be up. Serious / Worried RR301_100_Intro
Scene SceneDialogue Custom Desdemona: Glory spotted a Courser near Dayton Safehouse. We were hoping Bunker Hill bought us some time. But the Institute's continuing to dismantle our operation. Player Default: Can I lend a hand? Grim, this is very bad news / Sad RR301_100_Intro
Scene SceneDialogue Custom Desdemona: Glory spotted a Courser near Dayton Safehouse. Normally, we go to ground at the first sign of a Courser. We hide deep. We hide long. Until we know we're safe. Emphasizing the procedure, grim RR301_100_Intro
Scene SceneDialogue Custom But we can't abandon your infiltration of the Institute. So we're staying. Player Default: Can I lend a hand? Grim / Somber RR301_100_Intro
Scene SceneDialogue Custom Player Default: Can I lend a hand? Yes. Desdemona: Ticonderoga Safehouse has gone dark and I need you to check it out. Hopefully, this is a milk run. RR301_100_Intro
Scene SceneDialogue Custom Player Default: Sounds like we're screwed. You've been talking to PAM, haven't you? We have no choice, so we press on. Desdemona: Ticonderoga Safehouse has gone dark and I need you to check it out. Hopefully, this is a milk run. Rueful chuckle reaction to the player's line, dour, grim / Sad RR301_100_Intro
Scene SceneDialogue Custom Player Default: Go on. It gets worse. Desdemona: Ticonderoga Safehouse has gone dark and I need you to check it out. Hopefully, this is a milk run. Grim RR301_100_Intro
Scene SceneDialogue Custom Player Default: Is the situation that bad? Whenever we spot a Courser, everyone hides. We hide deep. We hide long. Until we know we're safe. Grim, serious RR301_100_Intro
Scene SceneDialogue Custom We've never stayed around to see how fast the Institute can find and kill us all. So we're treading new ground here. Player Default: Can I lend a hand? Fatalistic RR301_100_Intro
Scene SceneDialogue Custom Player Default: Is the situation that bad? It sounds extreme, but we've paid dearly for that bit of wisdom. Every time a Courser is spotted death and destruction follows. Player Default: Can I lend a hand? Justifying herself, telling 100% truth RR301_100_Intro
Scene SceneDialogue Custom Player Default: Yes. Ticonderoga Safehouse has gone dark and I need you to check it out. Hopefully, this is a milk run. Desdemona: But if you do find a Courser there, kill it. If there's no survivors, then your cover remains intact. Serious, doesn't really believe it'll be easy / Somber RR301_100_Intro
Scene SceneDialogue Custom Desdemona: Ticonderoga Safehouse has gone dark and I need you to check it out. Hopefully, this is a milk run. But if you do find a Courser there, kill it. If there's no survivors, then your cover remains intact. Player Default: I'll take care of it. Serious RR301_100_Intro
Scene SceneDialogue Custom Player Default: I'll take care of it. Get to it, then. Goodbye line / Stern RR301_100_Intro
Scene SceneDialogue Custom Player Default: I could be walking straight into a trap. That's a distinct possibility. Here's hoping they're just late checking in. Good luck. Concedes the point, grim / Sad RR301_100_Intro
Scene SceneDialogue Custom Player Default: I'll head out. Good luck. Grim RR301_100_Intro
Scene SceneDialogue Custom Player Default: Is this really worth risking my cover? Glory needs to evacuate Dayton. And you're the only other heavy we have. A little annoyed she has to explain, grim RR301_100_Intro
Scene SceneDialogue Custom And if we don't use you now, soon there won't be any Railroad left. Player Default: I'll take care of it. Fatalistic RR301_100_Intro
Scene SceneDialogue Custom PlayerVoiceFemale01: Ticonderoga was wiped out by Coursers. No survivors. All hands lost? God damn it, that's not the news I wanted to hear. Desdemona: Now we're in a race. Can we free the synths before the Institute wipes us out? Takes it hard, she hates losing people / Somber RR301_400_DezTurnIn
Scene SceneDialogue Custom Desdemona: All hands lost? God damn it, that's not the news I wanted to hear. Now we're in a race. Can we free the synths before the Institute wipes us out? Player Default: We've survived this far, we'll make it to the end. Grim, moment of doubt / Worried RR301_400_DezTurnIn
Scene SceneDialogue Custom Player Default: We've survived this far, we'll make it to the end. Here's hoping. Desdemona: With Ticon down, we're short-handed. If you can spare time from your primary mission, the others could probably use some help. Still grim / Sad RR301_400_DezTurnIn
Scene SceneDialogue Custom Player Default: So your idea is to sacrifice everyone? That plan stinks. The plan is to save as many synths as possible. And this is what everyone signed on for. Desdemona: With Ticon down, we're short-handed. If you can spare time from your primary mission, the others could probably use some help. A little heated, doesn't like being second-guessed / Irritated RR301_400_DezTurnIn
Scene SceneDialogue Custom Player Default: There must be some way to slow them down. All non-essential operations have already been shut down. Unless we abandon the synths we've pledged to protect, there's nothing more we can do. Desdemona: With Ticon down, we're short-handed. If you can spare time from your primary mission, the others could probably use some help. Grim, clear that there's no way she'd abandon synths / Irritated RR301_400_DezTurnIn
Scene SceneDialogue Custom Player Default: Shouldn't we just hide, instead? It's only a matter of time before the Institute burns your cover. Telling it like it is RR301_400_DezTurnIn
Scene SceneDialogue Custom We only have one chance at this, so burying our heads in the sand isn't an option. Player Default: We've survived this far, we'll make it to the end. Emphasize pouncing, everything hinges on springing into action then. RR301_400_DezTurnIn
Scene SceneDialogue Custom Player Default: Here's hoping. With Ticon down, we're short-handed. If you can spare time from your primary mission, the others could probably use some help. Goodbye line, grim / Stern RR301_400_DezTurnIn
Scene SceneDialogue Custom Glory, pick your team. Glory: I could use the doc. Mister Smiley, too. RR301_110_Post_Intro_Chatter
Scene SceneDialogue Custom Glory: I could use the doc. Mister Smiley, too. Done. Grab anything you need from Tinker Tom. Glory: Anything? RR301_110_Post_Intro_Chatter
Scene SceneDialogue Custom Glory: Anything? It's not open season. Yet. But take what you need. Glory: Oh, I will. RR301_110_Post_Intro_Chatter
Scene SceneDialogue Custom Glory: Oh, I will. Everyone, we may have to evac on a moment's notice. Stay alert. RR301_110_Post_Intro_Chatter
Miscellaneous Miscellaneous Greeting We got an emergency. Desdemona: Glory spotted a Courser near Dayton Safehouse. Firm, serious / Stern RR301_100_Intro
Miscellaneous Miscellaneous Hello If Ticon falls, we'll be running out of places to hide synths. Grim
Scene SceneDialogue Custom Player Default: You're in the right line of work, then. We've hit a snag with Doctor Amari. Companion: If we're running an op for Amari, you got to spill the beans on what she does for us. He'll find out anyway. Explaining / Worried RRM02_0100_InitialConversation
Scene SceneDialogue Custom Desdemona: We've hit a snag with Doctor Amari. You've dealt with her before. But you may not know of the vital role she plays in our organization. Desdemona: Synths are supposed to go to the Memory Den, the doctor gives them a new set of memories, then they move out. Grim CO explaining an op RRM02_0100_InitialConversation
Scene SceneDialogue Custom Desdemona: We've hit a snag with Doctor Amari. You haven't met her. She works in Goodneighbor and she plays a vital role in our organization. Desdemona: Synths are supposed to go to the Memory Den, the doctor gives them a new set of memories, then they move out. Grim CO explaining an op RRM02_0100_InitialConversation
Scene SceneDialogue Custom Player Default: Just find another route. Finding a route that's safe from the Institute and all the other dangers isn't easy. From a given location we're lucky if we a handful. A little exasperated / Irritated RRM02_0100_InitialConversation
Scene SceneDialogue Custom And so far none of our options out of Goodneighbor work. Desdemona: PAM, what if we re-route through Lexington? Grim RRM02_0100_InitialConversation
Scene SceneDialogue Custom Player Default: We should clear the original route. That's what Carrington's been saying all along. Desdemona: PAM, what if we re-route through Lexington? Annoyed / Irritated RRM02_0100_InitialConversation
Scene SceneDialogue Custom Player Default: Tell me about the options. We're trying to come up with another route that leads to the proper destination. Maybe... Desdemona: PAM, what if we re-route through Lexington? Explaining, distracted - then she has an idea RRM02_0100_InitialConversation
Scene SceneDialogue Custom Player Default: Why do synths get new memories? The mind job is voluntary. Each synth has his or her own reasons for opting in. Tone lightens, some empathy in this RRM02_0100_InitialConversation
Scene SceneDialogue Custom Most do it to avoid being captured. A synth knows nothing about our world. There's dozen of ways they could slip up and draw attention to themselves. Desdemona: PAM, what if we re-route through Lexington? Emphasizing how fragile new synths are and how perilous a situation they're in RRM02_0100_InitialConversation
Scene SceneDialogue Custom Player Default: Why do synths get new memories? A lot of times it's personal. Many synths come to us with major psychological trauma. Definite empathy, some anger (directed at the people that caused the trauma) RRM02_0100_InitialConversation
Scene SceneDialogue Custom Treat a person like property, put them on a steady diet of fear and paranoia, and suddenly a happy set of new memories doesn't sound so bad. Desdemona: PAM, what if we re-route through Lexington? Zealot talking about something she's passionately angry about. RRM02_0100_InitialConversation
Scene SceneDialogue Custom Desdemona: You've dealt with her before. But you may not know of the vital role she plays in our organization. Synths are supposed to go to the Memory Den, the doctor gives them a new set of memories, then they move out. Grim CO explaining an op RRM02_0100_InitialConversation
Scene SceneDialogue Custom But her latest patient is stuck there. The runner's route has been compromised and we're looking for options. Player Default: Just find another route. Grim, trying to figure a way out / Worried RRM02_0100_InitialConversation
Scene SceneDialogue Custom PAM: The Switchboard is a nexus of Institute activity. Odds of detection increase exponentially with proximity to the nexus. In English, PAM. DoctorCarrington: She means we can't run ops anywhere remotely near Switchboard. The Gen 1s blocking the original route have to go. Annoyed RRM02_0100_InitialConversation
Scene SceneDialogue Custom Player Default: You see, even he agrees with me. Enough. We do it your way, then. Desdemona: Go to Doctor Amari and tell her re-routing isn't possible. You're there to clear the route for one last run. Giving up / Irritated RRM02_0100_InitialConversation
Scene SceneDialogue Custom Player Default: If she chooses to abandon reason, you're right. I can't stop her. Enough. I don't see a way out of this. We do it your way, Carrington. Desdemona: Go to Doctor Amari and tell her re-routing isn't possible. You're there to clear the route for one last run. Annoyed, hates conceding the argument / Irritated RRM02_0100_InitialConversation
Scene SceneDialogue Custom Player Default: Just tell me what to do. I don't see a way out of this. We do it your way, Carrington. Desdemona: Go to Doctor Amari and tell her re-routing isn't possible. You're there to clear the route for one last run. Bleak, hates conceding the argument / Irritated RRM02_0100_InitialConversation
Scene SceneDialogue Custom Player Default: Excellent question. Assaulting an entrenched Institute position is always risky. I don't want to put one of our top agents in harm's way unless it's necessary. Desdemona: Go to Doctor Amari and tell her re-routing isn't possible. You're there to clear the route for one last run. Cautious, still wracking her brain for a better option RRM02_0100_InitialConversation
Scene SceneDialogue Custom PlayerVoiceFemale01: The route's been cleared. H2-22 is safe to move. I know. I already got an earful from Glory about Malden. Defusing the situation - annoyed at Glory / Irritated RRM02_0500_QuestEnd
Scene SceneDialogue Custom Operational security is worth the occasional crossed wire. Lecture-y / Apologetic RRM02_0500_QuestEnd
Scene SceneDialogue Custom Anyway, Amari reports H2-22 made it out safely. Player Default: It was good to help out H2 again. Attaboy RRM02_0500_QuestEnd
Scene SceneDialogue Custom PlayerVoiceFemale01: The route's been cleared. H2-22 is safe to move. I've heard. Doctor Amari reported that he's already in transit. Good job. Player Default: It was good to help out H2 again. Confident, appreciative / Grateful RRM02_0500_QuestEnd
Scene SceneDialogue Custom Player Default: It was good to help out H2 again. Looks like he has a guardian angel. Desdemona: The crisis is over for now. Take this. You've earned it. Approving / Grateful RRM02_0500_QuestEnd
Scene SceneDialogue Custom Player Default: I was hoping for more than a pat on the back. Fair point. Desdemona: The crisis is over for now. Take this. You've earned it. Agrees / Apologetic RRM02_0500_QuestEnd
Scene SceneDialogue Custom Player Default: Anything else I need to do? No, you've bought us time to find a new route out of the Memory Den. Desdemona: The crisis is over for now. Take this. You've earned it. Explaining RRM02_0500_QuestEnd
Scene SceneDialogue Custom Player Default: Looks like he has a guardian angel. The crisis is over for now. Take this. You've earned it. Relieved, appreciative RRM02_0500_QuestEnd
Scene SceneDialogue Custom DoctorCarrington: Desdemona will be here shortly, and even she has to see we have no other choice. Bullseye. How do you feel about getting thrown back into the fire? Player Default: I'm on a first name basis with fire. Grim, a touch of gallows humor / Tired RRM02_0100_InitialConversation
Scene SceneDialogue Custom DoctorCarrington: Desdemona will be here shortly, and even she has to see we have no other choice. Charmer. How do you feel about getting thrown back into the fire? Player Default: I'm on a first name basis with fire. Tired RRM02_0100_InitialConversation
Scene SceneDialogue Custom DoctorCarrington: Desdemona will be here shortly, and even she has to see we have no other choice. Fixer. How do you feel about getting thrown back into the fire? Player Default: I'm on a first name basis with fire. Tired RRM02_0100_InitialConversation
Scene SceneDialogue Custom DoctorCarrington: Desdemona will be here shortly, and even she has to see we have no other choice. Professor. How do you feel about getting thrown back into the fire? Player Default: I'm on a first name basis with fire. Tired RRM02_0100_InitialConversation
Scene SceneDialogue Custom DoctorCarrington: Desdemona will be here shortly, and even she has to see we have no other choice. Whisper. How do you feel about getting thrown back into the fire? Player Default: I'm on a first name basis with fire. Tired RRM02_0100_InitialConversation
Scene SceneDialogue Custom DoctorCarrington: Desdemona will be here shortly, and even she has to see we have no other choice. Wanderer. How do you feel about getting thrown back into the fire? Player Default: I'm on a first name basis with fire. Tired RRM02_0100_InitialConversation
Scene SceneDialogue Custom Player Default: I'm on a first name basis with fire. You're in the right line of work, then. Desdemona: We've hit a snag with Doctor Amari. Appreciative / Grateful RRM02_0100_InitialConversation
Scene SceneDialogue Custom Player Default: Doesn't anyone else work around here? You sound just like Glory. Desdemona: We've hit a snag with Doctor Amari. Half chuckle at the beginning, dry humor / Irritated RRM02_0100_InitialConversation
Scene SceneDialogue Custom Player Default: Tell me about the job. We're still working that out. Desdemona: We've hit a snag with Doctor Amari. Grim RRM02_0100_InitialConversation
Scene SceneDialogue Custom Player Default: Is it that bad? Potentially catastrophic. Desdemona: We've hit a snag with Doctor Amari. Grim / Worried RRM02_0100_InitialConversation
Scene SceneDialogue Custom Player Default: And so far none of our options out of Goodneighbor work. PAM, what if we re-route through Lexington? PAM: The Switchboard is a nexus of Institute activity. Odds of detection increase exponentially with proximity to the nexus. Slightly hopeful / Somber RRM02_0100_InitialConversation
Scene SceneDialogue Custom Desdemona: Enough. We do it your way, then. Go to Doctor Amari and tell her re-routing isn't possible. You're there to clear the route for one last run. Desdemona: There's a lot at stake here, so get the job done. Giving orders, grim RRM02_0100_InitialConversation
Scene SceneDialogue Custom Desdemona: Go to Doctor Amari and tell her re-routing isn't possible. You're there to clear the route for one last run. There's a lot at stake here, so get the job done. Hoping things don't go down bad / Stern RRM02_0100_InitialConversation
Scene SceneDialogue Custom High Road says his route's been burned. Raiders. DoctorCarrington: There's only one logical answer. RRM02_Ambient_InitialTalk
Scene SceneDialogue Custom DoctorCarrington: There's only one logical answer. It's too risky. There has to be a safer alternative. DoctorCarrington: And around we go again. This is pointless. RRM02_Ambient_InitialTalk
Scene SceneDialogue Custom DoctorCarrington: And around we go again. This is pointless. PAM, will Corby's alternative work? PAM: Calculating. RRM02_Ambient_InitialTalk
Miscellaneous Miscellaneous Hello Contact Doctor Amari. She'll have more details on the route. Some urgency
Scene SceneDialogue Custom Carrington: We still don't know the extent we were compromised after the Switchboard disaster. Our numbers are perilously few. I'm not going back underground. Carrington: Why on earth not? For a few synths? See reason. ConvRailroadGenericDesdemona02_01
Scene SceneDialogue Custom Carrington: Why on earth not? For a few synths? See reason. I swore an oath to save every synth I can. Carrington: That'll be a lovely epitaph on our tombstones. ConvRailroadGenericDesdemona02_01
Scene SceneDialogue Custom Carrington: That'll be a lovely epitaph on our tombstones. Enough, Carrington. Carrington: Just how many mistakes must be made before the others demand a better leader. ConvRailroadGenericDesdemona02_01
Scene SceneDialogue Custom Player Default: If you say so. I guess they consider us a real threat after all. I suppose we should be flattered. Desdemona: So really the question is: what are you going to do about it? Inst306Stage20Desdemona
Scene SceneDialogue Custom Player Default: If you say so. PAM predicted that they would ask you to do that sooner or later. Desdemona: So really the question is: what are you going to do about it? Inst306Stage20Desdemona
Scene SceneDialogue Custom Player Default: Of course I'm not going to go through with it. So how do I deal with it? We'll deal with that later. We need to prepare for a Brotherhood assault. Desdemona: Quick, take this. Tom made it for you. Sounds like we're going to need it. Hectic, concerned / Afraid Inst306Stage20Desdemona
Scene SceneDialogue Custom Player Default: Of course I'm not going to go through with it. So how do I deal with it? It's unfortunate things have progressed so fast. Desdemona: Quick, take this. Tom made it for you. Sounds like we're going to need it. Inst306Stage20Desdemona
Scene SceneDialogue Custom Player Default: I'm afraid you all have to die. Deacon vouched for you. I knew I shouldn't have trusted him. Or you. We're not going down without a fight. Desdemona: Quick, take this. Tom made it for you. Sounds like we're going to need it. Inst306Stage20Desdemona
Scene SceneDialogue Custom Player Default: You're alive, so what do you think? I don't have time for guessing games. And the Brotherhood could be here at any moment. Desdemona: Quick, take this. Tom made it for you. Sounds like we're going to need it. More afraid than barbed / Afraid Inst306Stage20Desdemona
Scene SceneDialogue Custom Player Default: You're alive, so what do you think? I think you didn't answer the question. Things have progressed faster than we expected. Desdemona: Quick, take this. Tom made it for you. Sounds like we're going to need it. Inst306Stage20Desdemona
Scene SceneDialogue Custom Player Default: How do I deal with this, Desdemona? Give me a straight answer first. Are you still on our side? Player Default: Of course I'm not going to go through with it. So how do I deal with it? Inst306Stage20Desdemona
Scene SceneDialogue Custom Desdemona: Everyone else, mobilize. We got Brotherhood incoming. You need to stall them. Buy time any way you can. And step up your operation with Patriot. Inst306Stage20Desdemona
Scene SceneDialogue Custom That's all we can do. Good luck. Inst306Stage20Desdemona
Scene SceneDialogue Custom Player Default: Nothing. Everything's fine. If you say so. Desdemona: I guess they consider us a real threat after all. I suppose we should be flattered. Inst306Stage20Desdemona
Scene SceneDialogue Custom Player Default: I don't know why you'd ask. Because I have a knack for knowing when things are about to go wrong. Inst306Stage20Desdemona
Scene SceneDialogue Custom And I'm wondering if you have something you'd like to tell me. Player Default: The Institute has ordered me to kill you. All of you. Inst306Stage20Desdemona
Scene SceneDialogue Custom Player Default: Do you trust me? Trust is a scarce commodity in our organization. Let me answer you like this. I've put our future - and the future of all Synths - in your hands. Inst306Stage20Desdemona
Scene SceneDialogue Custom I didn't do that lightly and you haven't given me a reason to regret that decision. Player Default: The Institute has ordered me to kill you. All of you. Inst306Stage20Desdemona
Scene SceneDialogue Custom Desdemona: I guess they consider us a real threat after all. I suppose we should be flattered. So really the question is: what are you going to do about it? Player Default: Of course I'm not going to go through with it. So how do I deal with it? Inst306Stage20Desdemona
Miscellaneous Miscellaneous Greeting Something on your mind? You don't look so good. Player Default: The Institute has ordered me to kill you. All of you. Inst306Stage20Desdemona
Scene SceneDialogue Custom Desdemona: Start working on the rest of the chip. And you. I'd love to work with you more. Let me know if you're interested. Desdemona: But to be crystal clear, if you use that data and discover anything involving the Institute - you share it with us first. Otherwise our relationship will be in jeopardy. MQ206_006_FinishedDecode
Scene SceneDialogue Custom Desdemona: And you. I'd love to work with you more. Let me know if you're interested. But to be crystal clear, if you use that data and discover anything involving the Institute - you share it with us first. Otherwise our relationship will be in jeopardy. MQ206_006_FinishedDecode
Scene SceneDialogue Custom Desdemona: And, agent, I hope that helps you as much as you've helped us. Good work. Start working on the rest of the chip. Desdemona: And you. I'd love to work with you more. Let me know if you're interested. MQ206_006_FinishedDecode
Scene SceneDialogue Custom Desdemona: Decoding a Courser Chip is a very delicate operation. A million things can go wrong - the least of which is losing the data. Fortunately, we have the right man for the job. TinkerTom: Hey, Dez. You need something? MQ206_003_DesAndTom
Scene SceneDialogue Custom TinkerTom: Hey, Dez. You need something? Tom, we got a Courser Chip. TinkerTom: Whoa? For real? Oh man, it's been ages. MQ206_003_DesAndTom
Scene SceneDialogue Custom TinkerTom: Hey, Dez. You need something? Tom. Our visitor here has a Courser Chip. TinkerTom: Whoa? For real? Oh man, it's been ages. MQ206_003_DesAndTom
Scene SceneDialogue Custom NPCFDesdemona: You've hit the jackpot with this. Hand over the chip. Let's see what's on it. Player Default: Here you go. MQ206_004_DesInFaction
Scene SceneDialogue Custom Player Default: Here you go. All right, Tom. Make it happen. MQ206_004_DesInFaction
Miscellaneous Miscellaneous SharedInfo Player Default: No, I'll hold onto it for now. When you're ready, let us know. The information on that chip could save a lot of lives. MQ206_004_DesInFaction
Scene SceneDialogue Custom Player Default: What can we get off the Courser Chip? Those chips have more than just codes on them. Everything from how it's made to what it's made from tells us something about our enemy. MQ206_004_DesInFaction
Scene SceneDialogue Custom One minor detail could mean the difference between life and death for our agents and the synths we're trying to save. MQ206_004_DesInFaction
Scene SceneDialogue Custom Now hand it over and let's get it analyzed. Player Default: Here you go. MQ206_004_DesInFaction
Scene SceneDialogue Custom Player Default: Yeah, that was me. I took down a Courser. That's what the report says. Hard to believe. I'm all for one less Courser in the world, but the conventional wisdom is that you run from them rather than engage them. Stern MQ206_002_Desdemona
Scene SceneDialogue Custom So why did you kill him? Player Default: I needed a Courser Chip. I need the code on it. Question MQ206_002_Desdemona
Scene SceneDialogue Custom Player Default: You people are damn nosy. Nosy keeps us and you alive. I'm all for one less Courser in the world but I need to know why you killed him. Player Default: I needed a Courser Chip. I need the code on it. Stern MQ206_002_Desdemona
Scene SceneDialogue Custom Player Default: Don't know anything about that. So someone who looks just like you took out a Courser. you know the player is covering up his involvement MQ206_002_Desdemona
Scene SceneDialogue Custom Hypothetically speaking, why would that agent take on a Courser single-handedly in the first place? Player Default: I needed a Courser Chip. I need the code on it. you know the player is covering up his involvement MQ206_002_Desdemona
Scene SceneDialogue Custom Player Default: Don't know anything about that. So another agent, who looks just like you, took out a Courser. Hypothetically speaking, why would that agent take on a Courser single-handedly in the first place? Player Default: I needed a Courser Chip. I need the code on it. you know the player is covering up his involvement MQ206_002_Desdemona
Scene SceneDialogue Custom Player Default: Oh? What have you heard? So some mysterious stranger took out of a Courser. Alone. Something I'm not even sure the Railroad's best agent could do. you know the player is covering up his involvement MQ206_002_Desdemona
Scene SceneDialogue Custom And that stranger's you. I'm all for one less Courser in the world but why'd you do it? Player Default: I needed a Courser Chip. I need the code on it. MQ206_002_Desdemona
Scene SceneDialogue Custom Player Default: Oh? What have you heard? One of our agents took a Courser. Alone. Something I'm not even sure Glory could do. MQ206_002_Desdemona
Scene SceneDialogue Custom And that agent is you. I'm all for one less Courser in the world but why'd you do it? Player Default: I needed a Courser Chip. I need the code on it. MQ206_002_Desdemona
Scene SceneDialogue Custom Player Default: I needed a Courser Chip. I need the code on it. You have one of their chips? Intact? Surprised MQ206_002_Desdemona
Scene SceneDialogue Custom Follow me. Now. Stern MQ206_002_Desdemona
Scene SceneDialogue Custom Decoding a Courser Chip is a very delicate operation. A million things can go wrong - the least of which is losing the data. Desdemona: Fortunately, we have the right man for the job. MQ206_003_DesAndTom
Scene SceneDialogue Custom Player Default: Fine. It's yours. All right, Tom. Make it happen. MQ206_004_DesNotInFaction
Scene SceneDialogue Custom Player Default: No way. That chip is mine. Then we're done. MQ206_004_DesNotInFaction
Scene SceneDialogue Custom Player Default: No way. That chip is mine. To anybody else in the Commonwealth, all you have is two caps worth of salvage. With us, that data is priceless. But we're not just going to give that away. MQ206_004_DesNotInFaction
Scene SceneDialogue Custom Talk to me again if you change your mind. MQ206_004_DesNotInFaction
Scene SceneDialogue Custom Player Default: I don't know. I might need that chip later. This isn't a negotiation. This is a demand. Stern MQ206_004_DesNotInFaction
Scene SceneDialogue Custom To anybody else in the Commonwealth, all you have is two caps worth of salvage. MQ206_004_DesNotInFaction
Scene SceneDialogue Custom With us, that data is priceless. But we're not just going to give that away. Talk to me again if you change your mind. MQ206_004_DesNotInFaction
Scene SceneDialogue Custom Player Default: I don't know. I might need that chip later. We've been over this. You want it decoded you pay the price. Talk to me again if you change your mind. Tired MQ206_004_DesNotInFaction
Scene SceneDialogue Custom Player Default: Why do you want the Courser Chip? Institute tech is light years beyond what we have. And a Courser Chip is top of the line. MQ206_004_DesNotInFaction
Scene SceneDialogue Custom I'm not going to get into details. But that chip could help us save lives. Maybe throw a wrench in some of the Institute's operations. MQ206_004_DesNotInFaction
Scene SceneDialogue Custom So, hand over the chip. Player Default: Fine. It's yours. Stern MQ206_004_DesNotInFaction
Scene SceneDialogue Custom Good work, Tom. TinkerTom: Not sure our luck will hold up next time, Dez. MQ206_006_FinishedDecode
Scene SceneDialogue Custom TinkerTom: Not sure our luck will hold up next time, Dez. And, agent, I hope that helps you as much as you've helped us. Good work. Desdemona: Start working on the rest of the chip. MQ206_006_FinishedDecode
Miscellaneous Miscellaneous Greeting I have a report here. It reads more like a comic book. Apparently, one hell of a fight took place at Greenetech Genetics. Player Default: Yeah, that was me. I took down a Courser. not amused. you know the player has been up to something / Stern MQ206_002_Desdemona
Miscellaneous Miscellaneous Greeting Give Tom time. He'll get that chip decoded. not amused. you know the player has been up to something / Stern
Miscellaneous Miscellaneous Greeting Right. Some ground rules. Tom can get you the code, but once he's done we get the Courser Chip. Player Default: Fine. It's yours. Stern MQ206_004_DesNotInFaction
Miscellaneous Miscellaneous Greeting Made up your mind? We decode the Courser Chip for you, but after that it's ours. Deal? Player Default: Fine. It's yours. Stern MQ206_004_DesNotInFaction
Miscellaneous Miscellaneous Greeting You've hit the jackpot with this. Desdemona: Hand over the chip. Let's see what's on it. Happy MQ206_004_DesInFaction
Miscellaneous Miscellaneous Greeting Ready to hand over that chip, agent? Let's see if we can get that code you need. And help out the organization at the same time. Player Default: Here you go. MQ206_004_DesInFaction
Miscellaneous Miscellaneous Hello Just give Tom some time. He'll get it done.
Scene SceneDialogue Custom Player Default: You can do this, I believe in you. Stand on the platform and I'll give you the holotape. Just plug it into any Institute terminal and wait for the reply. Desdemona: Tom, talk to me. Urgently relaying a plan MQ206RR_006_InterceptorComplete
Scene SceneDialogue Custom TinkerTom: We got activity, Dez. Not sure how long before it peaks. The Institute is a huge unknown. Before we can make any plans you need to do something. Desdemona: What I'm about to tell you is the most closely guarded secret the Railroad has. It's time you learn about Patriot. Hurried, under pressure / Stern MQ206RR_006_InterceptorComplete
Scene SceneDialogue Custom Player Default: I'm confident you can find a way to do both. I leave it to your discretion. Tom's encrypted a message for Patriot's eyes only. Once he sees it, he'll contact you. Desdemona: Until you make contact, and probably after, you need to stay in their good graces. You need to infiltrate them. Urgently relaying a plan MQ206RR_006_InterceptorComplete
Scene SceneDialogue Custom Desdemona: Stand on the platform and I'll give you the holotape. Just plug it into any Institute terminal and wait for the reply. Tom, talk to me. He's 20-30 feet away, commanding MQ206RR_006_InterceptorComplete
Scene SceneDialogue Custom Desdemona: Tom's encrypted a message for Patriot's eyes only. Once he sees it, he'll contact you. Until you make contact, and probably after, you need to stay in their good graces. You need to infiltrate them. Urgently relaying a plan MQ206RR_006_InterceptorComplete
Scene SceneDialogue Custom Can you do that? Can you be our agent on the inside? Player Default: Bring it on. A big question MQ206RR_006_InterceptorComplete
Scene SceneDialogue Custom Player Default: Bring it on. You can do this, I believe in you. Desdemona: Stand on the platform and I'll give you the holotape. Just plug it into any Institute terminal and wait for the reply. Proud to know the PC / Confident MQ206RR_006_InterceptorComplete
Scene SceneDialogue Custom Player Default: I'm no good at lying. Do your best and hold out as long as you can. We can't ask for anything more. Desdemona: Stand on the platform and I'll give you the holotape. Just plug it into any Institute terminal and wait for the reply. MQ206RR_006_InterceptorComplete
Scene SceneDialogue Custom Player Default: This whole thing makes me uncomfortable. We don't have a lot of options. Desdemona: Stand on the platform and I'll give you the holotape. Just plug it into any Institute terminal and wait for the reply. Grim MQ206RR_006_InterceptorComplete
Scene SceneDialogue Custom Player Default: How do I infiltrate them? You're going to have to sell them a lie. It's best to stick as close to the truth as possible. MQ206RR_006_InterceptorComplete
Scene SceneDialogue Custom And you're going to have to think on your feet. We don't know what's waiting for you. If you make it at all. Player Default: Bring it on. Somber MQ206RR_006_InterceptorComplete
Scene SceneDialogue Custom Player Default: I'm ready as I'll ever be. The moment of truth, then. zzOLD_MQ206RR_006_InterceptorComplete
Miscellaneous Miscellaneous SharedInfo Player Default: No, I'm not. Make your preparations, but make them quickly. Tom could lose the signal any minute now. zzOLD_MQ206RR_006_InterceptorComplete
Scene SceneDialogue Custom Player Default: Can't we do this later? We have no idea when we'll pick up another signal. It may be a case of now or never. So, are you ready? Player Default: I'm ready as I'll ever be. zzOLD_MQ206RR_006_InterceptorComplete
Scene SceneDialogue Custom TinkerTom: All right, feeding our baby some juice. Let's see what she's got. Take this holotape. You need it to contact Patriot. TinkerTom: Oh, man. Don't worry. That's... all part of the plan. MQ206RR_007_TeleportationScene
Scene SceneDialogue Custom TinkerTom: Oh, man. Don't worry. That's... all part of the plan. Tom! Do whatever you can to gain their trust. Lie, tell them what they want to hear. Make up a cover story and sell it. TinkerTom: C'mon. I think I got it. Establishing lock on the Institute signal. Concerned MQ206RR_007_TeleportationScene
Scene SceneDialogue Custom TinkerTom: C'mon. I think I got it. Establishing lock on the Institute signal. Just get all the information you can. About synths. About the Institute's plans. Conspiratorial MQ206RR_007_TeleportationScene
Scene SceneDialogue Custom Find their weaknesses. If we can disable or destroy the Institute, we may have to take it. Desdemona: You jack that holotape into any terminal, and Patriot will make contact. He has to. MQ206RR_007_TeleportationScene
Scene SceneDialogue Custom Desdemona: Find their weaknesses. If we can disable or destroy the Institute, we may have to take it. You jack that holotape into any terminal, and Patriot will make contact. He has to. TinkerTom: Got the RF. We got it. Somber MQ206RR_007_TeleportationScene
Scene SceneDialogue Custom TinkerTom: Got the RF. We got it. Find a way to save them. Nobody else can. TinkerTom: NOW!! Somber MQ206RR_007_TeleportationScene
Scene SceneDialogue Custom Damn it. Fixer, you ready to do this? We can't lose this opportunity. Player Default: I'm ready as I'll ever be. Stern zzOLD_MQ206RR_006_InterceptorComplete
Scene SceneDialogue Custom Damn it. Professor, you ready to do this? We can't lose this opportunity. Player Default: I'm ready as I'll ever be. Stern zzOLD_MQ206RR_006_InterceptorComplete
Scene SceneDialogue Custom Damn it. Charmer, you ready to do this? We can't lose this opportunity. Player Default: I'm ready as I'll ever be. Stern zzOLD_MQ206RR_006_InterceptorComplete
Scene SceneDialogue Custom Damn it. Whisper, you ready to do this? We can't lose this opportunity. Player Default: I'm ready as I'll ever be. Stern zzOLD_MQ206RR_006_InterceptorComplete
Scene SceneDialogue Custom Damn it. Bullseye, you ready to do this? We can't lose this opportunity. Player Default: I'm ready as I'll ever be. Stern zzOLD_MQ206RR_006_InterceptorComplete
Scene SceneDialogue Custom Desdemona: The Institute is a huge unknown. Before we can make any plans you need to do something. What I'm about to tell you is the most closely guarded secret the Railroad has. It's time you learn about Patriot. Player Default: I like the name. Sounds encouraging. Stern MQ206RR_006_InterceptorComplete
Scene SceneDialogue Custom Player Default: The focus should be on the Institute, not this Patriot. Just listen for a moment. It's important. Desdemona: There's a man, or woman - we're not sure - inside the Institute who helps synths escape to freedom. MQ206RR_006_InterceptorComplete
Scene SceneDialogue Custom Player Default: Patriot? Seriously? Who chooses these code names, anyway? Your sarcasm is noted. Desdemona: There's a man, or woman - we're not sure - inside the Institute who helps synths escape to freedom. Irritated MQ206RR_006_InterceptorComplete
Scene SceneDialogue Custom Player Default: Just listen for a moment. It's important. There's a man, or woman - we're not sure - inside the Institute who helps synths escape to freedom. MQ206RR_006_InterceptorComplete
Scene SceneDialogue Custom Dozens of synths owe him their lives. We don't know his name, we've never had a way to contact him. So we gave him the code-name Patriot. MQ206RR_006_InterceptorComplete
Scene SceneDialogue Custom If your plan works, and you're able to get inside the Institute, we need you to make contact. Player Default: Okay. I'll do my best. MQ206RR_006_InterceptorComplete
Scene SceneDialogue Custom Player Default: I can't risk that. I need to find my son. I'm confident you can find a way to do both. I leave it to your discretion. Desdemona: Tom's encrypted a message for Patriot's eyes only. Once he sees it, he'll contact you. Sincere, believes in the player / Confident MQ206RR_006_InterceptorComplete
Scene SceneDialogue Custom Player Default: That's not much to go on. I might not be able to find him. You have to try. Desdemona: Tom's encrypted a message for Patriot's eyes only. Once he sees it, he'll contact you. Stern MQ206RR_006_InterceptorComplete
Scene SceneDialogue Custom Player Default: How can I contact him if you know nothing about him? Patriot devised a method to communicate with us one-way. MQ206RR_006_InterceptorComplete
Scene SceneDialogue Custom The plan hinges on us using this method to close the loop and contact him back. Player Default: Okay. I'll do my best. MQ206RR_006_InterceptorComplete
Miscellaneous Miscellaneous SharedInfo Player Default: The Institute uses teleportation to get in and out. The Interceptor can hijack their signal and send me instead. We've spent dozens of years and too many good agents' lives only to discover not a god damned thing. And now we have the answer thanks to you. Teleportation. Another read with more awe in her voice - teleportation is incredible, this is almost unbelievably / Surprised MQ206RR_002_InFaction
Miscellaneous Miscellaneous SharedInfo That the Institute could build something so... But we've got work to do. Desdemona: This is our top priority now. I want Tinker Tom to help you in any way possible to get this device built. Loss for words, this is a crazy and terrifying revelation - then gets back on track / Awed MQ206RR_002_InFaction
Scene SceneDialogue Custom Player Default: I got a way in. The only thing that matters is if you're going to help me. It seems we taught you the lesson about operational security too well. That's a smart call, agent. But you still need to show these plans to Tinker Tom so we know how we can help you. Desdemona: This is our top priority now. I want Tinker Tom to help you in any way possible to get this device built. MQ206RR_002_InFaction
Scene SceneDialogue Custom Player Default: I have plans here to build a Signal Interceptor that can get me into the Institute. So that's what the Courser Chip was all about. You needed that frequency I take it? Why? What does this machine do? Player Default: The Institute uses teleportation to get in and out. The Interceptor can hijack their signal and send me instead. Question MQ206RR_002_InFaction
Scene SceneDialogue Custom Player Default: I need to build a Signal Interceptor to get into the Institute. Even if one of my own agents told me that, I'd be skeptical. And from a stranger... Disbelief MQ206RR_001_NotInFaction
Scene SceneDialogue Custom Listen, you're obviously talented. I believe you'd be a great asset to our organization. MQ206RR_001_NotInFaction
Scene SceneDialogue Custom So prove it. Run the op with Deacon. If everything checks out, then we can talk about this plan of yours. Stern MQ206RR_001_NotInFaction
Scene SceneDialogue Custom Player Default: That the Institute could build something so... But we've got work to do. This is our top priority now. I want Tinker Tom to help you in any way possible to get this device built. Solemn, urgent / Stern MQ206RR_002_InFaction
Miscellaneous Miscellaneous Hello All along the bastards have been teleporting personnel to the surface. Is there nothing they can't do?
Miscellaneous Miscellaneous Hello Work with Tom. We'll do anything we can to support you.
Miscellaneous Miscellaneous Hello A chance to get inside the Institute. Incredible.
Miscellaneous Miscellaneous Hello Tom's going to be in heaven on this job.
Miscellaneous Miscellaneous SharedInfo Fortunately, Patriot gives every synth he rescues a certain code word. We believe he's been providing these as a way to make contact with him.
Miscellaneous Miscellaneous SharedInfo The words are "Monument," "Lighthouse," and "Harvard."
Miscellaneous Miscellaneous SharedInfo We have no idea what the inside of the Institute is like, or what will happen to you there, so improvise. Find Patriot, any way you can.
Miscellaneous Miscellaneous Greeting The Signal Interceptor's ready. Are you? Player Default: I'm ready as I'll ever be. zzOLD_MQ206RR_006_InterceptorComplete
Miscellaneous Miscellaneous Greeting Status report. TinkerTom: We got activity, Dez. Not sure how long before it peaks. MQ206RR_006_InterceptorComplete
Miscellaneous Miscellaneous Greeting Ah, the Courser Killer returns. What brings you back here? Player Default: I need to build a Signal Interceptor to get into the Institute. Friendly MQ206RR_001_NotInFaction
Miscellaneous Miscellaneous Greeting You ready to take a risk and find Patriot? Or is this still just about your son? Player Default: Okay. I'll do my best. Irritated MQ206RR_006_InterceptorComplete
Miscellaneous Miscellaneous Greeting Glad to have you aboard. Before you joined us, you wanted my help with something. I'm listening. Player Default: I have plans here to build a Signal Interceptor that can get me into the Institute. MQ206RR_002_InFaction
Miscellaneous Miscellaneous Greeting Do you need something? Player Default: I have plans here to build a Signal Interceptor that can get me into the Institute. MQ206RR_002_InFaction
Scene SceneDialogue Custom Player Default: It's all coming together. But make no mistake about it, your son is the enemy. Turns grim - determined / Somber RR201_DezWaiting
Scene SceneDialogue Custom And even if you're put in charge of our enemies, you can't change their nature. They're a slave based society. Passionate / Stern RR201_DezWaiting
Scene SceneDialogue Custom Our only chance to free our people is to use your new influence to further our plans. Emphasizing this / Stern RR201_DezWaiting
Scene SceneDialogue Custom What? Wasn't he just a little boy? Player Default: I'm just glad he's alive. Confused, just learned the player has an 80-year old son / Surprised RR201_0400b_DezReactsToSon
Scene SceneDialogue Custom Player Default: I'm just glad he's alive. I know it wasn't the reunion you were hoping for, but I'm happy you got to see him all the same. Desdemona: Besides meeting your boy, did you meet Patriot, too? Did Tom's holotape work? Compassionate / Friendly RR201_0400b_DezReactsToSon
Scene SceneDialogue Custom Player Default: I'm still in shock. Damn. I can't imagine what you're going through. Desdemona: Besides meeting your boy, did you meet Patriot, too? Did Tom's holotape work? Still shocked / Somber RR201_0400b_DezReactsToSon
Scene SceneDialogue Custom Player Default: After they took him from me, they froze me in cryo. Instead of being on ice for a few years, it's a few decades, instead. Still surprised / Sad RR201_0400b_DezReactsToSon
Scene SceneDialogue Custom The Institute's really done a number on you. Desdemona: Besides meeting your boy, did you meet Patriot, too? Did Tom's holotape work? Compassionate / Sad RR201_0400b_DezReactsToSon
Scene SceneDialogue Custom Player Default: Since he's my son maybe we can work with him? Do you really think he'd be willing to let go of all of the synths? Rhetorical question, clearly thinks he wouldn't RR201_0400b_DezReactsToSon
Scene SceneDialogue Custom Even if he was, certainly the rest of the Institute wouldn't go along with it. Firm RR201_0400b_DezReactsToSon
Scene SceneDialogue Custom They'd just put someone else in charge. Player Default: I'm just glad he's alive. They would kill him, probably - so serious RR201_0400b_DezReactsToSon
Scene SceneDialogue Custom Player Default: I know it wasn't the reunion you were hoping for, but I'm happy you got to see him all the same. Besides meeting your boy, did you meet Patriot, too? Did Tom's holotape work? Leading into something she's dying to know RR201_0400b_DezReactsToSon
Scene SceneDialogue Custom Player Default: Z1's recruited more synths. They're making weapons now. That's great news. As soon as Z1's ready, let me know. Excited RR201_DezWaiting
Scene SceneDialogue Custom It's all coming together. Desdemona: But make no mistake about it, your son is the enemy. Pleased RR201_DezWaiting
Scene SceneDialogue Custom Player Default: Z1's recruited more synths. They're making weapons now. *chuckle* Who hasn't? If I were Travis Miles I'd be worried about my job. Amused / Amused RR201_DezWaiting
Scene SceneDialogue Custom It's clear you have the Institute's complete trust. Well done. Now let's end this. Desdemona: But make no mistake about it, your son is the enemy. Confident, looking forward to a dangerous mission / Confident RR201_DezWaiting
Scene SceneDialogue Custom Player Default: Z1's recruited more synths. They're making weapons now. We received reports. The Brotherhood of Steel is going to go ballistic. This makes them even more dangerous. Desdemona: But make no mistake about it, your son is the enemy. Grim / Stern RR201_DezWaiting
Scene SceneDialogue Custom Player Default: Z1's recruited more synths. They're making weapons now. For the grieving father, my heart goes out to you. Desdemona: But make no mistake about it, your son is the enemy. Empathic, a little shocked / Sad RR201_DezWaiting
Scene SceneDialogue Custom Player Default: Z1's recruited more synths. They're making weapons now. For the grieving mother, my heart goes out to you. Desdemona: But make no mistake about it, your son is the enemy. Empathic, a little shocked / Sad RR201_DezWaiting
Scene SceneDialogue Custom Player Default: Z1's recruited more synths. They're making weapons now. Tom's right again. He did some back of the napkin calculations and came to that conclusion. Shaking her head RR201_DezWaiting
Scene SceneDialogue Custom Hopefully this won't go to his head. Desdemona: But make no mistake about it, your son is the enemy. Wry RR201_DezWaiting
Scene SceneDialogue Custom Player Default: Z1's recruited more synths. They're making weapons now. The timing couldn't be worse. The Old Man's been sitting on those four synths. There's nowhere else that's safe we could put them. Desdemona: But make no mistake about it, your son is the enemy. Alarmed RR201_DezWaiting
Scene SceneDialogue Custom Player Default: Z1's recruited more synths. They're making weapons now. *sigh* Damn it. I assume you had no...? Of course you didn't. Do what you need to in order to maintain their trust. Desdemona: But make no mistake about it, your son is the enemy. Conflicted, "I assume you had no choice" is what she was going to say. The player helped the enemy enslave a synth RR201_DezWaiting
Scene SceneDialogue Custom Player Default: Z1's recruited more synths. They're making weapons now. Since Liam Binet started his work, virtually every synth that escaped owes him. Uncomfortable, too RR201_DezWaiting
Scene SceneDialogue Custom But we can't be certain he'd do something drastic if we're putting his friends, even family, at risk. Mentally wringing her hands RR201_DezWaiting
Scene SceneDialogue Custom Before we finish this, I fear it won't be the last distasteful thing that must be done. Desdemona: But make no mistake about it, your son is the enemy. Dark thoughts RR201_DezWaiting
Scene SceneDialogue Custom Player Default: I don't have anything to report. Carry on, then. Desdemona: But make no mistake about it, your son is the enemy. RR201_DezWaiting
Scene SceneDialogue Custom Player Default: Give me the details on the Institute assault. Those details are still being ironed out. The biggest question is what to do to the Institute itself. RR201_DezWaiting
Scene SceneDialogue Custom PAM believes their destruction is absolutely necessary. But the Institute isn't just populated by diabolical scientists. Humanitarian RR201_DezWaiting
Scene SceneDialogue Custom Families live there. Children. If we destroy them, we're going to evacuate more than just Synths. Punch families and children. She won't risk their lives. RR201_DezWaiting
Scene SceneDialogue Custom But those that can't or won't evacuate would die. It's something each one of us must come to terms with. Desdemona: But make no mistake about it, your son is the enemy. Hard pill to swallow RR201_DezWaiting
Scene SceneDialogue Custom Player Default: Give me the details on the Institute assault. I cannot imagine what that's like. But remember, under your son's watch the Institute has committed many atrocities. Delicate, compassionate but firm RR201_DezWaiting
Scene SceneDialogue Custom If he learned you were trying to free synths, he could do something drastic. Warning RR201_DezWaiting
Scene SceneDialogue Custom As callous as it sounds, this connection to Father is something you can use to maintain your cover and buy time for Z1. Desdemona: But make no mistake about it, your son is the enemy. Delicate, uneasy RR201_DezWaiting
Scene SceneDialogue Custom Player Default: Do you have any news? We're doing everything we can to keep what remains of our organization alive until we assault the Institute. Grim RR201_DezWaiting
Scene SceneDialogue Custom After Ticon... That's not easy. Desdemona: But make no mistake about it, your son is the enemy. More grim, mourning friends RR201_DezWaiting
Scene SceneDialogue Custom Player Default: Do you have any news? If the Institute knows about Bunker Hill, if history is any judge more attacks will follow. Grim RR201_DezWaiting
Scene SceneDialogue Custom What you're doing with Z1 takes precedence, but I know we could use your help up here, too. Desdemona: But make no mistake about it, your son is the enemy. Hoping RR201_DezWaiting
Scene SceneDialogue Custom Player Default: Do you have any news? We're starting to mobilize. Soon, all of our field agents will be ready to come here. Solemn RR201_DezWaiting
Scene SceneDialogue Custom When Z1 organizes his synths below, then we'll assault the Institute. And free as many Synths as we can. Desdemona: But make no mistake about it, your son is the enemy. Anticipating the day RR201_DezWaiting
Scene SceneDialogue Custom NPCFDesdemona: Excellent work. On our side we've gone through your report. It was... extraordinary. So many pieces of the puzzle clicked into place. Desdemona: Our final analysis indicates the Institute is far more formidable than we ever feared or imagined. Finally getting life's answers, huge / Impressed RR201_0550_DezBigPlan
Scene SceneDialogue Custom Desdemona: On our side we've gone through your report. It was... extraordinary. So many pieces of the puzzle clicked into place. Our final analysis indicates the Institute is far more formidable than we ever feared or imagined. Desdemona: If we stage a mass breakout, Patriot's thirteen synths will undoubtedly be the last we ever save. Grim / Nervous RR201_0550_DezBigPlan
Scene SceneDialogue Custom Desdemona: Our final analysis indicates the Institute is far more formidable than we ever feared or imagined. If we stage a mass breakout, Patriot's thirteen synths will undoubtedly be the last we ever save. Desdemona: Instead we use this one chance... to rescue all the synths. Every last one of them. Grim / Somber RR201_0550_DezBigPlan
Scene SceneDialogue Custom Desdemona: If we stage a mass breakout, Patriot's thirteen synths will undoubtedly be the last we ever save. Instead we use this one chance... to rescue all the synths. Every last one of them. Companion: Did I hear you right? All of them? Big reveal - huge plan / Confident RR201_0550_DezBigPlan
Scene SceneDialogue Custom Player Default: That's a bold plan. We can't waste this opportunity. Desdemona: The Institute will never let their slaves go without a fight. Serious RR201_0550_DezBigPlan
Scene SceneDialogue Custom Player Default: Too risky. We should save those thirteen while we can. We do that and we'd no longer be a gnat buzzing in the Institute's ear, but a real threat. Grim prediction RR201_0550_DezBigPlan
Scene SceneDialogue Custom I will not save thirteen synths and then condemn an entire people. Desdemona: The Institute will never let their slaves go without a fight. Fiery, eloquent / Somber RR201_0550_DezBigPlan
Scene SceneDialogue Custom Player Default: Is that even possible? Hopefully Patriot's core escape plan will scale up. If it can't, well, we'll deal with it as it comes. Desdemona: The Institute will never let their slaves go without a fight. Holes in her plan, she doesn't care - PC's job to figure it out RR201_0550_DezBigPlan
Scene SceneDialogue Custom Player Default: We can't waste this opportunity. The Institute will never let their slaves go without a fight. Desdemona: So the heart of our problem is manpower. Even if we call in all our agents, and we will, we won't be able to hold our own against the Institute for long. Fact RR201_0550_DezBigPlan
Scene SceneDialogue Custom Desdemona: The Institute will never let their slaves go without a fight. So the heart of our problem is manpower. Even if we call in all our agents, and we will, we won't be able to hold our own against the Institute for long. Desdemona: Talk with Z1-14. If the synths down there want freedom, they must fight and risk their lives to earn it. Manpower in bold. They'll be slaughtered without help RR201_0550_DezBigPlan
Scene SceneDialogue Custom Desdemona: So the heart of our problem is manpower. Even if we call in all our agents, and we will, we won't be able to hold our own against the Institute for long. Talk with Z1-14. If the synths down there want freedom, they must fight and risk their lives to earn it. Player Default: Z1 seems capable of that. Eloquent / Somber RR201_0550_DezBigPlan
Scene SceneDialogue Custom Player Default: Z1 seems capable of that. We always thought Patriot was the savior of the synths. But it may be more accurate to say that Z1 is. Desdemona: As much as we owe Patriot. We can't be certain how committed he is. Thinking as she says it RR201_0550_DezBigPlan
Scene SceneDialogue Custom Player Default: I'm not sure we should trust Z1-14. Funny, our evaluation indicates it's Patriot we should be worried about. Wryly amused RR201_0550_DezBigPlan
Scene SceneDialogue Custom Z1-14 is risking everything to help his people. And he knows it. Whereas Liam... Desdemona: As much as we owe Patriot. We can't be certain how committed he is. Approving of Z1, unsure of Liam RR201_0550_DezBigPlan
Scene SceneDialogue Custom Player Default: Understood. Good. Which leads to a delicate subject. Desdemona: As much as we owe Patriot. We can't be certain how committed he is. A little unsteady RR201_0550_DezBigPlan
Scene SceneDialogue Custom Player Default: Even with synth allies is that enough to fight the Institute? The synths greatly outnumber the scientists. If enough of them rebel, the chaos would be unprecedented. Confident RR201_0550_DezBigPlan
Scene SceneDialogue Custom Then we use that turmoil to evacuate everyone we can. It will work because it must. Desdemona: As much as we owe Patriot. We can't be certain how committed he is. Excited RR201_0550_DezBigPlan
Scene SceneDialogue Custom Player Default: We always thought Patriot was the savior of the synths. But it may be more accurate to say that Z1 is. As much as we owe Patriot. We can't be certain how committed he is. Desdemona: If he learns we're willing to kill to free synths he may not have the stomach for it. So get what you need from him and then cut him loose. Slight condemnation - she's committed, everyone should be / Worried RR201_0550_DezBigPlan
Scene SceneDialogue Custom Desdemona: As much as we owe Patriot. We can't be certain how committed he is. If he learns we're willing to kill to free synths he may not have the stomach for it. So get what you need from him and then cut him loose. Desdemona: One last thing. If we have a chance in hell of doing anything down there our most important asset is you. Delicate, distasteful / Nervous RR201_0550_DezBigPlan
Miscellaneous Miscellaneous SharedInfo Desdemona: If he learns we're willing to kill to free synths he may not have the stomach for it. So get what you need from him and then cut him loose. One last thing. If we have a chance in hell of doing anything down there our most important asset is you. RR201_0550_DezBigPlan
Miscellaneous Miscellaneous SharedInfo I don't want you to endanger synths, but anything else is fair game to maintain your cover. Desdemona: Good luck. We're all with you. RR201_0550_DezBigPlan
Scene SceneDialogue Custom Desdemona: I don't want you to endanger synths, but anything else is fair game to maintain your cover. Good luck. We're all with you. Sincere / Grateful RR201_0550_DezBigPlan
Scene SceneDialogue Custom Desdemona: Funny. You didn't sound certain yesterday. It is really, really good to see you. Did it work? Did you make it inside the Institute? Player Default: I met with the leader of the Institute. And it turns out he's my son. Lots of emotion from Dez, excited / Grateful RR201_0400_RailroadEntrance
Scene SceneDialogue Custom Player Default: I met Patriot. His name is Liam Binet. I knew you'd get the job done. We need every scrap of intel you picked up in there. Pleased, then urgent / Grateful RR201_0400_RailroadEntrance
Scene SceneDialogue Custom Write up a full report on PAM's terminal. After you're done, we'll analyze it and figure out the next step. Get to it. Desdemona: One last thing. If we have a chance in hell of doing anything down there our most important asset is you. Eager RR201_0400_RailroadEntrance
Scene SceneDialogue Custom Player Default: I met Patriot. His name is Liam Binet. That's great news. Make contact again. There's a lot we need to know. Desdemona: One last thing. If we have a chance in hell of doing anything down there our most important asset is you. Eager / Happy RR201_0400_RailroadEntrance
Miscellaneous Miscellaneous SharedInfo Player Default: I met Patriot. His name is Liam Binet. If you get the opportunity to upload the holotape, do it. With Patriot's help, maybe we can score a major victory for synths. Desdemona: One last thing. If we have a chance in hell of doing anything down there our most important asset is you. Giving orders, hoping RR201_0400_RailroadEntrance
Scene SceneDialogue Custom Player Default: What was the plan again? Tom encrypted a holotape using the same encryption scheme Patriot used in the past. Serious, explaining RR201_0400_RailroadEntrance
Scene SceneDialogue Custom If you put that holotape on any terminal down there, hopefully you'll get his attention. Hopeful RR201_0400_RailroadEntrance
Scene SceneDialogue Custom Or have you already met him? Player Default: I met Patriot. His name is Liam Binet. Hopeful RR201_0400_RailroadEntrance
Scene SceneDialogue Custom RobotPAM: Preliminary analysis complete. Anything we need to move on? PAM: Affirmative. Code name Patriot requires admin credentials for Code Defender security software. Very curious RR201_0450_PostReport
Scene SceneDialogue Custom Player Default: Compliment detected. Analysis: irrelevant. After you get the password report back here. With any luck, we'll have a game plan by then. Confident / Confident RR201_0450_PostReport
Scene SceneDialogue Custom TinkerTom: See, Dez, I told you the molecular stabilization matrix held. Funny. You didn't sound certain yesterday. Desdemona: It is really, really good to see you. Did it work? Did you make it inside the Institute? Wry banter / Amused RR201_0400_RailroadEntrance
Scene SceneDialogue Custom Player Default: I got there. And the Institute is paradise. Healthy people, clean, plenty to eat. A paradise built on the backs of slavery is no paradise at all. Desdemona: And Tom's holotape? Did you make contact with Patriot? Serious, eloquent / Defiant RR201_0400_RailroadEntrance
Scene SceneDialogue Custom Player Default: The Signal Interceptor worked. I've been to Institute and back again. I almost can't believe it. Desdemona: And Tom's holotape? Did you make contact with Patriot? Impressed RR201_0400_RailroadEntrance
Scene SceneDialogue Custom Player Default: You thought I died? I saw you disintegrate right before my eyes. Then the whole machine blew up. Retelling trauma, she was extremely worried - not relieved RR201_0400_RailroadEntrance
Scene SceneDialogue Custom Tom insisted you dematerialized in time. But Tom's track record with experiments... leaves something to be desired. Nervous RR201_0400_RailroadEntrance
Scene SceneDialogue Custom I've never been happier to tell Tom I was wrong. It did work, right? Player Default: I met with the leader of the Institute. And it turns out he's my son. So relieved RR201_0400_RailroadEntrance
Scene SceneDialogue Custom Player Default: A paradise built on the backs of slavery is no paradise at all. And Tom's holotape? Did you make contact with Patriot? Player Default: I met Patriot. His name is Liam Binet. Excited, edge of her seat / Nervous RR201_0400_RailroadEntrance
Miscellaneous Miscellaneous Greeting Excellent work. Desdemona: On our side we've gone through your report. It was... extraordinary. So many pieces of the puzzle clicked into place. Impressed / Grateful RR201_0550_DezBigPlan
Miscellaneous Miscellaneous Greeting Have you met with Patriot yet? Player Default: I met Patriot. His name is Liam Binet. Serious RR201_0400_RailroadEntrance
Miscellaneous Miscellaneous Greeting Oh. Thank. God. TinkerTom: See, Dez, I told you the molecular stabilization matrix held. Extremely relieved, the player is alive / Grateful RR201_0400_RailroadEntrance
Miscellaneous Miscellaneous Greeting Any news from the Institute? Player Default: Z1's recruited more synths. They're making weapons now. RR201_DezWaiting
Miscellaneous Miscellaneous Greeting Anything to report from the Institute? Player Default: Z1's recruited more synths. They're making weapons now. RR201_DezWaiting
Scene SceneDialogue Custom Glory. About your last op. I have a report from the tourist. He says there was collateral damage. Glory: The package got jumped by a scavenger while I was taking care of business. He drew a gun on her. He was using her as a god-damned shield. ConvRailroadGenericGlory01_01
Scene SceneDialogue Custom Glory: The package got jumped by a scavenger while I was taking care of business. He drew a gun on her. He was using her as a god-damned shield. Did you have to kill him? Glory: That strung out asshole could've wasted her any second. So I took the shot. The package was unharmed. So, yeah, you're welcome. ConvRailroadGenericGlory01_01
Scene SceneDialogue Custom Glory: That strung out asshole could've wasted her any second. So I took the shot. The package was unharmed. So, yeah, you're welcome. I can't condone the killing of innocents. That is not what the Railroad is about. Glory: You keep throwing my ass into the deep end. I can't protect myself, our people, and the package without sometimes hurting one of your precious humans. ConvRailroadGenericGlory01_01
Scene SceneDialogue Custom Glory: You keep throwing my ass into the deep end. I can't protect myself, our people, and the package without sometimes hurting one of your precious humans. Killing us humans should be the absolute last resort, Glory, not the first. Glory: If you're done second guessing me, I've got things to do. ConvRailroadGenericGlory01_01
Scene SceneDialogue Custom Glory: If I get a shot, I'm going to take them out. Switchboard was a tragedy. And if we ever can permanently disable or even destroy the Institute, we will do it. Desdemona: But we won't do it for revenge. We'll do it out of necessity. ConvRailroadGenericDesdemona03_01
Scene SceneDialogue Custom Desdemona: Switchboard was a tragedy. And if we ever can permanently disable or even destroy the Institute, we will do it. But we won't do it for revenge. We'll do it out of necessity. Desdemona: To ensure that the synths stay safe and free, forever. ConvRailroadGenericDesdemona03_01
Scene SceneDialogue Custom Desdemona: But we won't do it for revenge. We'll do it out of necessity. To ensure that the synths stay safe and free, forever. Glory: No, the bastards need to bleed. All of them. ConvRailroadGenericDesdemona03_01
Scene SceneDialogue Custom Glory: No, the bastards need to bleed. All of them. We will spill only as much blood as we have to. We're more than murderers, Glory. Remember that. ConvRailroadGenericDesdemona03_01
Scene SceneDialogue Custom Half of you know this already. But something so big... I can't ask people to keep it secret any longer. Desdemona: The rumor is true. One of our agents has made it inside the Institute. ConvRailroadGenericAnnouncementInstitute_01
Scene SceneDialogue Custom Desdemona: Half of you know this already. But something so big... I can't ask people to keep it secret any longer. The rumor is true. One of our agents has made it inside the Institute. GenerciNPC_One: Is this what Tinker Tom was working on? ConvRailroadGenericAnnouncementInstitute_01
Scene SceneDialogue Custom GenerciNPC_One: Is this what Tinker Tom was working on? Yes, Tom's work is related. But the device and the assembly was the Wanderer's doing. Desdemona: After the device was assembled, he made it inside the Institute and then back out. ConvRailroadGenericAnnouncementInstitute_01
Scene SceneDialogue Custom Desdemona: Yes, Tom's work is related. But the device and the assembly was the Wanderer's doing. After the device was assembled, he made it inside the Institute and then back out. GenerciNPC_One: Where is the Institute? ConvRailroadGenericAnnouncementInstitute_01
Scene SceneDialogue Custom Desdemona: Yes, Tom's work is related. But the device and the assembly was the Wanderer's doing. After the device was assembled, she made it inside the Institute and then back out. GenerciNPC_One: Where is the Institute? ConvRailroadGenericAnnouncementInstitute_01
Scene SceneDialogue Custom GenerciNPC_One: Where is the Institute? We're not sure exactly. Best guess is that it's somewhere under the old CIT. But, they've been using a teleportation device to get in and out -- so it could be anywhere. GenerciNPC_One: What did he find out? ConvRailroadGenericAnnouncementInstitute_01
Scene SceneDialogue Custom GenerciNPC_One: What did he find out? I know you all have questions. But I've said everything I'm going to. Desdemona: But know this, the ops you're planning and running now are the most important of our lives. ConvRailroadGenericAnnouncementInstitute_01
Scene SceneDialogue Custom Desdemona: I know you all have questions. But I've said everything I'm going to. But know this, the ops you're planning and running now are the most important of our lives. Desdemona: We have a chance at rescuing more synths than we ever dreamed of. ConvRailroadGenericAnnouncementInstitute_01
Scene SceneDialogue Custom Desdemona: But know this, the ops you're planning and running now are the most important of our lives. We have a chance at rescuing more synths than we ever dreamed of. Desdemona: So get it done. ConvRailroadGenericAnnouncementInstitute_01
Scene SceneDialogue Custom Desdemona: We have a chance at rescuing more synths than we ever dreamed of. So get it done. ConvRailroadGenericAnnouncementInstitute_01
Scene SceneDialogue Custom You wanted to see me? PAM: The predictive matrix has been stabilized, Railroad-Alpha. ConvRailroadGenericPAM02_01
Scene SceneDialogue Custom PAM: The predictive matrix has been stabilized, Railroad-Alpha. For god's sake, it's Desdemona. PAM: Understood. Previously erratic Institute behavior explained by rogue variable slash Father framework. ConvRailroadGenericPAM02_01
Scene SceneDialogue Custom PAM: Understood. Previously erratic Institute behavior explained by rogue variable slash Father framework. So the anomalies from before, this is why? PAM: There is a 74% chance of that. ConvRailroadGenericPAM02_01
Scene SceneDialogue Custom PAM: There is a 74% chance of that. So are we back in business? PAM: Cannot process verbal token. ConvRailroadGenericPAM02_01
Scene SceneDialogue Custom PAM: Will have first order approximations ready in 13.2 hours. Hmm. ConvRailroadGenericPAM02_01
Scene SceneDialogue Custom GenerciNPC_One: Do we have to steal it? If there was a legitimate way to acquire the object we'd do it. GenerciNPC_One: This whole op makes me uncomfortable. Those farmers haven't done anything wrong. ConvRailroadGenericDesdemona01_01
Scene SceneDialogue Custom GenerciNPC_One: This whole op makes me uncomfortable. Those farmers haven't done anything wrong. We're fighting for something bigger than them. Or us. GenerciNPC_One: A burglary can turn into a shooting gallery fast, Dez. ConvRailroadGenericDesdemona01_01
Scene SceneDialogue Custom GenerciNPC_One: A burglary can turn into a shooting gallery fast, Dez. The agent has a light touch. But of course, there's always risks. Desdemona: We make decisions. The best ones we can with the information we have at the time. And then live with the consequences. Discussion over. ConvRailroadGenericDesdemona01_01
Scene SceneDialogue Custom Desdemona: The agent has a light touch. But of course, there's always risks. We make decisions. The best ones we can with the information we have at the time. And then live with the consequences. Discussion over. ConvRailroadGenericDesdemona01_01
Scene SceneDialogue Custom PAM: I am experiencing a cascade failure due to anomalous data. The predictive matrix is breaking down. Is this related to the "rogue variable"? PAM: Unknown. However, there is a 54% chance the rogue variable is involved. But all predictions on the rogue variable are extremely-- ConvRailroadGenericPAM01_01
Scene SceneDialogue Custom PAM: Unknown. However, there is a 54% chance the rogue variable is involved. But all predictions on the rogue variable are extremely-- I know, I know. Your predictions could all be wrong. PAM: Clarifying. The margin of error of all former predictions are on average 3.5 times more accurate than any model predicting the behavior of the rogue variable. ConvRailroadGenericPAM01_01
Scene SceneDialogue Custom PAM: Clarifying. The margin of error of all former predictions are on average 3.5 times more accurate than any model predicting the behavior of the rogue variable. Hmm. I see. Well, do the best you can, old girl. ConvRailroadGenericPAM01_01
Scene SceneDialogue Custom TinkerTom: Aliens are real! Enough. The blimp is called the Prydwen, and it's operated by the Brotherhood of Steel. Desdemona: The Brotherhood of Steel are a formidable highly advanced order. And they've come here to destroy Synths. ConvRailroadGenericAnnouncementBoS_01
Scene SceneDialogue Custom Desdemona: Enough. The blimp is called the Prydwen, and it's operated by the Brotherhood of Steel. The Brotherhood of Steel are a formidable highly advanced order. And they've come here to destroy Synths. Glory: Shit. ConvRailroadGenericAnnouncementBoS_01
Scene SceneDialogue Custom Desdemona: Spread the word. The Brotherhood are our enemies. There's no possibility of peace. Tinker Tom will be spearheading a failsafe plan to deal with this Brotherhood, codename Red Glare. Desdemona: But for now, we monitor them and keep them clear of our operations. The focus remains on the Institute. ConvRailroadGenericAnnouncementBoS_01
Scene SceneDialogue Custom There's been panic about the new thing floating in the sky. Glory: I thought it was one of Tinker Tom's aliens. ConvRailroadGenericAnnouncementBoS_01
Scene SceneDialogue Custom Glory: Shit. Spread the word. The Brotherhood are our enemies. There's no possibility of peace. Desdemona: Tinker Tom will be spearheading a failsafe plan to deal with this Brotherhood, codename Red Glare. ConvRailroadGenericAnnouncementBoS_01
Scene SceneDialogue Custom Desdemona: Tinker Tom will be spearheading a failsafe plan to deal with this Brotherhood, codename Red Glare. But for now, we monitor them and keep them clear of our operations. The focus remains on the Institute. Desdemona: You've all got jobs to do. Do them. ConvRailroadGenericAnnouncementBoS_01
Scene SceneDialogue Custom Desdemona: But for now, we monitor them and keep them clear of our operations. The focus remains on the Institute. You've all got jobs to do. Do them. ConvRailroadGenericAnnouncementBoS_01
Scene SceneDialogue Custom We need to do a debrief on Bunker Hill. Desdemona: It was, simply put, a disaster. What the hell went wrong? Stern Inst302_RRDesdemonaPostQuestScene
Scene SceneDialogue Custom Desdemona: We need to do a debrief on Bunker Hill. It was, simply put, a disaster. What the hell went wrong? Player Default: We were totally outgunned. There was no way to stop the Institute. Angry Inst302_RRDesdemonaPostQuestScene
Scene SceneDialogue Custom Player Default: We were totally outgunned. There was no way to stop the Institute. Even surprise wasn't enough to level the playing field. We underestimated them. Again. Desdemona: There's no way to sugarcoat this. We lost the synths, and some good people. And our numbers were perilously few to begin with. Angry Inst302_RRDesdemonaPostQuestScene
Scene SceneDialogue Custom Player Default: The mercenaries you hired were totally untrustworthy. They bailed on us. It was our only option. We don't have the resources to mount a defense like that on our own. Desdemona: There's no way to sugarcoat this. We lost the synths, and some good people. And our numbers were perilously few to begin with. disappointed / Angry Inst302_RRDesdemonaPostQuestScene
Scene SceneDialogue Custom Player Default: It was my fault. I let you down. The only way we stay in business is leaning on our best agents time and time again. But sometimes we lean on them too hard. Desdemona: There's no way to sugarcoat this. We lost the synths, and some good people. And our numbers were perilously few to begin with. disappointed / Irritated Inst302_RRDesdemonaPostQuestScene
Scene SceneDialogue Custom Player Default: We lost; does it even matter? Of course it matters! We don't have the resources to absorb this kind of loss. Desdemona: There's no way to sugarcoat this. We lost the synths, and some good people. And our numbers were perilously few to begin with. Angry Inst302_RRDesdemonaPostQuestScene
Scene SceneDialogue Custom Player Default: Even surprise wasn't enough to level the playing field. We underestimated them. Again. There's no way to sugarcoat this. We lost the synths, and some good people. And our numbers were perilously few to begin with. Desdemona: But if your cover is still intact, then there's still hope. We'll have to move on. Angry Inst302_RRDesdemonaPostQuestScene
Scene SceneDialogue Custom Desdemona: There's no way to sugarcoat this. We lost the synths, and some good people. And our numbers were perilously few to begin with. But if your cover is still intact, then there's still hope. We'll have to move on. Desdemona: We weren't able to save all the synths. What went wrong out there? disappointed / Stern Inst302_RRDesdemonaPostQuestScene
Scene SceneDialogue Custom Desdemona: But if your cover is still intact, then there's still hope. We'll have to move on. We weren't able to save all the synths. What went wrong out there? Player Default: It was the Courser. He took them out before I could stop him. Irritated Inst302_RRDesdemonaPostQuestScene
Scene SceneDialogue Custom Player Default: It was the Courser. He took them out before I could stop him. The bastard. I'm glad you managed to save the ones you did, then. Desdemona: I can't lie; this isn't the outcome I wanted. We're committed to giving every synth a fresh start, a life of freedom. Irritated Inst302_RRDesdemonaPostQuestScene
Scene SceneDialogue Custom Player Default: You weren't there. Shit happens. I don't need your second-guessing. I'm sure you did your best to save them. I was just hoping your best was a little better. Desdemona: I can't lie; this isn't the outcome I wanted. We're committed to giving every synth a fresh start, a life of freedom. Sad Inst302_RRDesdemonaPostQuestScene
Scene SceneDialogue Custom Player Default: There were a lot of bullets flying. They just got caught in the crossfire. That's not surprising. It takes a lot of lead to end a Courser. Maybe we're lucky any of them made it out. Desdemona: I can't lie; this isn't the outcome I wanted. We're committed to giving every synth a fresh start, a life of freedom. Sad Inst302_RRDesdemonaPostQuestScene
Scene SceneDialogue Custom Player Default: We saved lives. Does anything else matter? Of course it does! Those were lives we lost out there. Lives we've sworn to protect. Desdemona: I can't lie; this isn't the outcome I wanted. We're committed to giving every synth a fresh start, a life of freedom. Angry Inst302_RRDesdemonaPostQuestScene
Scene SceneDialogue Custom Player Default: The bastard. I'm glad you managed to save the ones you did, then. I can't lie; this isn't the outcome I wanted. We're committed to giving every synth a fresh start, a life of freedom. Desdemona: If your cover is still intact, then hopefully we can make that a reality for the rest of them. Sad Inst302_RRDesdemonaPostQuestScene
Scene SceneDialogue Custom Desdemona: I can't lie; this isn't the outcome I wanted. We're committed to giving every synth a fresh start, a life of freedom. If your cover is still intact, then hopefully we can make that a reality for the rest of them. Desdemona: For the first time ever we stood up to those Institute bastards. And thanks to you we beat them. How are you holding up? Somber Inst302_RRDesdemonaPostQuestScene
Scene SceneDialogue Custom Desdemona: If your cover is still intact, then hopefully we can make that a reality for the rest of them. For the first time ever we stood up to those Institute bastards. And thanks to you we beat them. How are you holding up? Player Default: I'm just glad we were able to save their lives. Happy Inst302_RRDesdemonaPostQuestScene
Scene SceneDialogue Custom Player Default: I'm just glad we were able to save their lives. Without you those synths would've surely been lost. Hell, we wouldn't even have had the chance to defend them. Desdemona: You've done good. We just have to hope your cover holds. Grateful Inst302_RRDesdemonaPostQuestScene
Scene SceneDialogue Custom Player Default: The sooner we deal with the rest of the Institute the better. Amen to that. Desdemona: You've done good. We just have to hope your cover holds. Somber Inst302_RRDesdemonaPostQuestScene
Scene SceneDialogue Custom Player Default: The Railroad's never attacked them before? They've always attacked from surprise. We've never had a chance to marshal a real defense. Not once. Inst302_RRDesdemonaPostQuestScene
Scene SceneDialogue Custom That's why we had to jump on this. We're still reeling from losing the Switchboard. We just can't afford to lose any more people. Desdemona: You've done good. We just have to hope your cover holds. Inst302_RRDesdemonaPostQuestScene
Scene SceneDialogue Custom Player Default: Without you those synths would've surely been lost. Hell, we wouldn't even have had the chance to defend them. You've done good. We just have to hope your cover holds. Desdemona: Enjoy this victory. Revel in it. But not for long, we still have a lot to do. Grateful Inst302_RRDesdemonaPostQuestScene
Scene SceneDialogue Custom Desdemona: You've done good. We just have to hope your cover holds. Enjoy this victory. Revel in it. But not for long, we still have a lot to do. Grateful Inst302_RRDesdemonaPostQuestScene
Scene SceneDialogue Custom Player Default: With Glory, you, and additional reinforcements I believe we have a fighting chance. We can't attack too early. We need to draw them into the kill zone and then spring the trap. You'll know when. Desdemona: You'll probably have a Courser escort. You'll have to take him down. You've done it before, but it'll still be dangerous. Stern Inst302_RRDesdemonaScene
Scene SceneDialogue Custom Desdemona: We can't attack too early. We need to draw them into the kill zone and then spring the trap. You'll know when. You'll probably have a Courser escort. You'll have to take him down. You've done it before, but it'll still be dangerous. Player Default: Like you said, I've done it before. Stern Inst302_RRDesdemonaScene
Scene SceneDialogue Custom Player Default: Is all this really worth it? We can't afford to sacrifice Stockton and the synths. There's just too few of us left. And we can't relocate them without compromising your cover. Desdemona: It's a risk. But it's one we have to take. So get it done. Inst302_RRDesdemonaScene
Scene SceneDialogue Custom Player Default: Stockton and the synths are depending on us. We can't let them down. Well said. Desdemona: We've never known when and where the Institute would strike us next. But now we have a chance to turn the tables. Defiant Inst302_RRDesdemonaScene
Scene SceneDialogue Custom Player Default: We'll lose a lot more than four synths if the Institute kicks me out. Then we need to make sure you stay in their good graces. Desdemona: We've never known when and where the Institute would strike us next. But now we have a chance to turn the tables. Somber Inst302_RRDesdemonaScene
Scene SceneDialogue Custom Player Default: I'm not sure it's worth it. Besides Stockton, we have a lot of other good men there. Plus the inevitable civilian casualties. It's just too much. Desdemona: We've never known when and where the Institute would strike us next. But now we have a chance to turn the tables. Worried Inst302_RRDesdemonaScene
Scene SceneDialogue Custom Player Default: How much damage would it cause if we let them hit us? We're running out of places to hide our synths. That's why we put so many eggs in one crowded basket to begin with. Worried Inst302_RRDesdemonaScene
Scene SceneDialogue Custom So, what we'd lose: four synths, Stockton, some of our best agents, and the inevitable civilian casualties. No, not this time. Desdemona: We've never known when and where the Institute would strike us next. But now we have a chance to turn the tables. Irritated Inst302_RRDesdemonaScene
Scene SceneDialogue Custom Player Default: So much could go wrong. It's too risky. With Glory, you, and additional reinforcements I believe we have a fighting chance. Desdemona: We can't attack too early. We need to draw them into the kill zone and then spring the trap. You'll know when. Confident Inst302_RRDesdemonaScene
Scene SceneDialogue Custom Player Default: Oh, is that all? Need anything else while I'm at it? No. Just keep defying the odds. Desdemona: We can't attack too early. We need to draw them into the kill zone and then spring the trap. You'll know when. Irritated Inst302_RRDesdemonaScene
Scene SceneDialogue Custom Player Default: Won't the Institute be suspicious if I'm the only one left? You're a lot tougher than anyone else in their outfit. If only one person could survive it would be you. Somber Inst302_RRDesdemonaScene
Scene SceneDialogue Custom And any story you come up with won't be contradicted. Desdemona: We can't attack too early. We need to draw them into the kill zone and then spring the trap. You'll know when. Somber Inst302_RRDesdemonaScene
Scene SceneDialogue Custom PlayerVoiceFemale01: Can I talk to you? Something on your mind? Player Default: The Institute knows about Bunker Hill. They're planning to re-capture the synths there. Question Inst302_RRDesdemonaScene
Scene SceneDialogue Custom Player Default: The Institute knows about Bunker Hill. They're planning to re-capture the synths there. The timing couldn't be worse. The Old Man's been sitting on those four synths. There's nowhere else that's safe we could put them. Desdemona: Maintaining your cover is vital -- but this... The sacrifice is just too great. Somber Inst302_RRDesdemonaScene
Scene SceneDialogue Custom Player Default: Nothing springs to mind. If you need help with your infiltration let me or Tinker Tom know. Desdemona: Maintaining your cover is vital -- but this... The sacrifice is just too great. Friendly Inst302_RRDesdemonaScene
Scene SceneDialogue Custom Player Default: Maybe later we can talk about it. If you need me for anything, just let me know. Desdemona: Maintaining your cover is vital -- but this... The sacrifice is just too great. Friendly Inst302_RRDesdemonaScene
Scene SceneDialogue Custom Player Default: Any news on your side? Things we've set in motion continue to move. There are complications, always are. But nothing worth bringing to your attention. Stern Inst302_RRDesdemonaScene
Scene SceneDialogue Custom How about you? Any news? Player Default: The Institute knows about Bunker Hill. They're planning to re-capture the synths there. Question Inst302_RRDesdemonaScene
Scene SceneDialogue Custom Player Default: The timing couldn't be worse. The Old Man's been sitting on those four synths. There's nowhere else that's safe we could put them. Maintaining your cover is vital -- but this... The sacrifice is just too great. Player Default: Stockton and the synths are depending on us. We can't let them down. Somber Inst302_RRDesdemonaScene
Scene SceneDialogue Custom Player Default: Well said. We've never known when and where the Institute would strike us next. But now we have a chance to turn the tables. Desdemona: We wait until the enemy is in position then we hit them. Hard. No one they send out comes back alive - except you. Understand? Stern Inst302_RRDesdemonaScene
Scene SceneDialogue Custom Desdemona: We've never known when and where the Institute would strike us next. But now we have a chance to turn the tables. We wait until the enemy is in position then we hit them. Hard. No one they send out comes back alive - except you. Understand? Player Default: With me working the inside angle, this is doable. Confident Inst302_RRDesdemonaScene
Scene SceneDialogue Custom Player Default: We can't afford to sacrifice Stockton and the synths. There's just too few of us left. And we can't relocate them without compromising your cover. It's a risk. But it's one we have to take. So get it done. Stern Inst302_RRDesdemonaScene
Scene SceneDialogue Custom Z1: You... All of you... We've rescued enough of your people over the years... You don't have to say anything. Z1: *deep breath* You will protect them? Are we safe? Almost gentle MQ302RR_Desdemona_Z1_Roof
Scene SceneDialogue Custom Z1: *deep breath* You will protect them? Are we safe? Just because you're out of the Institute doesn't mean you're safe. Or the Railroad's job is over. Desdemona: There's a lot of work ahead of us. But together... we'll get there. A tired warning, knows there's still great danger ahead MQ302RR_Desdemona_Z1_Roof
Scene SceneDialogue Custom Desdemona: Just because you're out of the Institute doesn't mean you're safe. Or the Railroad's job is over. There's a lot of work ahead of us. But together... we'll get there. But she's more confident and optimistic than ever MQ302RR_Desdemona_Z1_Roof
Scene SceneDialogue Custom Okay, this is it. Desdemona: Plant the Pulse Charge. We'll cover you while you attach it. Show time MQ302RR_Desdemona_PlantCharge
Scene SceneDialogue Custom Let's get the hell out of here. Desdemona: Tom! Tom? Can you hear me? We're done down here. Pull us back up! Triumph, but still cautious MQ302RR_Desdemona_ChargePlanted
Scene SceneDialogue Custom We're all done, Tom. Let's get out of here while we can. TinkerTom: I'm with ya, boss, but... this kid showed up. Fast, clipped MQ302RR_Desdemona_Tom_Kid
Scene SceneDialogue Custom Player Default: Who knows? Maybe he did plan it all. Some things even Deacon can't do. Maybe. Desdemona: In days gone by, when us old timers waxed rhapsodic about life without the Institute we recognized our work wouldn't end immediately. Amused MQ302RR_Desdemona_Final
Scene SceneDialogue Custom Player Default: Another one of his damned lies. It's almost comforting to know some things never change. Desdemona: In days gone by, when us old timers waxed rhapsodic about life without the Institute we recognized our work wouldn't end immediately. Amused MQ302RR_Desdemona_Final
Scene SceneDialogue Custom Player Default: I'm just glad it's over. Not quite yet... Desdemona: In days gone by, when us old timers waxed rhapsodic about life without the Institute we recognized our work wouldn't end immediately. MQ302RR_Desdemona_Final
Scene SceneDialogue Custom Player Default: Some things even Deacon can't do. Maybe. In days gone by, when us old timers waxed rhapsodic about life without the Institute we recognized our work wouldn't end immediately. MQ302RR_Desdemona_Final
Scene SceneDialogue Custom Hate runs deep in the Commonwealth. Deeper than the soil. To them, synths are the living embodiment of the Institute's oppression. Sad MQ302RR_Desdemona_Final
Scene SceneDialogue Custom I'd understand if you want a much needed vacation. Desdemona: But are you up for the next mission, Fixer? MQ302RR_Desdemona_Final
Scene SceneDialogue Custom Desdemona: I'd understand if you want a much needed vacation. But are you up for the next mission, Fixer? Player Default: I was born ready. MQ302RR_Desdemona_Final
Scene SceneDialogue Custom Desdemona: I'd understand if you want a much needed vacation. But are you up for the next mission, Professor? Player Default: I was born ready. MQ302RR_Desdemona_Final
Scene SceneDialogue Custom Desdemona: I'd understand if you want a much needed vacation. But are you up for the next mission, Charmer? Player Default: I was born ready. MQ302RR_Desdemona_Final
Scene SceneDialogue Custom Desdemona: I'd understand if you want a much needed vacation. But are you up for the next mission, Whisper? Player Default: I was born ready. MQ302RR_Desdemona_Final
Scene SceneDialogue Custom Desdemona: I'd understand if you want a much needed vacation. But are you up for the next mission, Bullseye? Player Default: I was born ready. MQ302RR_Desdemona_Final
Scene SceneDialogue Custom Desdemona: I'd understand if you want a much needed vacation. But are you up for the next mission, Wanderer? Player Default: I was born ready. MQ302RR_Desdemona_Final
Scene SceneDialogue Custom Player Default: I was born ready. I'd expect nothing less. Desdemona: Our safe houses will be bursting with synths seeking a better life outside the Commonwealth. Grateful MQ302RR_Desdemona_Final
Scene SceneDialogue Custom Player Default: I'm done with all the missions. You've more than earned that. But... Apologetic MQ302RR_Desdemona_Final
Scene SceneDialogue Custom We'll have safe houses full of synths looking for help on that last mile to safety. MQ302RR_Desdemona_Final
Scene SceneDialogue Custom And we'd be stupid to think the Institute won't launch some sort of retaliation. MQ302RR_Desdemona_Final
Scene SceneDialogue Custom So, just in case, we'll keep the lantern lit for you. Desdemona: Our safe houses will be bursting with synths seeking a better life outside the Commonwealth. MQ302RR_Desdemona_Final
Scene SceneDialogue Custom Player Default: I think I'll take that vacation first. *laugh* Take all the time you need. We'll be waiting. Desdemona: Our safe houses will be bursting with synths seeking a better life outside the Commonwealth. MQ302RR_Desdemona_Final
Scene SceneDialogue Custom Player Default: Even after all we've done, the Commonwealth hates us? Little minds cling to their petty prejudices no matter what the evidence says. MQ302RR_Desdemona_Final
Scene SceneDialogue Custom And in this case, can you blame them? It wasn't great armies, or surperior technology that rid the world of this menace. MQ302RR_Desdemona_Final
Scene SceneDialogue Custom It was a few dedicated men and women that believed in an ideal so much it transformed them into something greater. MQ302RR_Desdemona_Final
Scene SceneDialogue Custom We'll tell our story, but in the end, who's going to believe us? Player Default: I was born ready. MQ302RR_Desdemona_Final
Scene SceneDialogue Custom Player Default: I'd expect nothing less. Our safe houses will be bursting with synths seeking a better life outside the Commonwealth. MQ302RR_Desdemona_Final
Scene SceneDialogue Custom Not everyone in the Institute died. We'd be foolish to think there won't be retaliation. MQ302RR_Desdemona_Final
Scene SceneDialogue Custom Come back to the HQ and lead the last of our people to freedom. Confident MQ302RR_Desdemona_Final
Scene SceneDialogue Custom Player Default: We still lost too many people. Without you, though, it would've been far worse. Desdemona: But we're not out of the woods yet. Emotional, but pulling it together / Sad MQ302RR_Desdemona_Stage100
Scene SceneDialogue Custom Player Default: Red Glare was insane. You almost got us killed. What option did I have? Run and hide? Not defensive, explaining herself / Defiant MQ302RR_Desdemona_Stage100
Scene SceneDialogue Custom If we did that, we'd have to shelve your plans with Z1-14. And we'd never get another chance at that. Desdemona: But we're not out of the woods yet. Sharing the extreme burdens of command / Defiant MQ302RR_Desdemona_Stage100
Scene SceneDialogue Custom Player Default: Is the Church safe now? With the Prydwen destroyed, the Brotherhood's survivors will leave the Commonwealth. On foot. Desdemona: But we're not out of the woods yet. Solemn, just a touch of gallows humor at the end - transitioning to one hell of a "But..." MQ302RR_Desdemona_Stage100
Scene SceneDialogue Custom NPCFDesdemona: I thought... I thought by calling Red Glare I'd lose more good people... comrades... Thank you for keeping them, and yourself, safe. Desdemona: But we're not out of the woods yet. Profound thanks / Grateful MQ302RR_Desdemona_Stage100
Scene SceneDialogue Custom Desdemona: Let's get the hell out of here. Tom! Tom? Can you hear me? We're done down here. Pull us back up! Raised voice, wants to make sure she's heard, urgent MQ302RR_Desdemona_ChargePlanted
Scene SceneDialogue Custom NPCFDesdemona: And so the mighty have fallen. Dozens of years, countless sacrifices. It all paid off thanks to you. Desdemona: Before you came, who would've believed someone would rebuild the Minutemen, breach the Institute, and free all the synths? Awed MQ302RR_Desdemona_Final
Scene SceneDialogue Custom Desdemona: Dozens of years, countless sacrifices. It all paid off thanks to you. Before you came, who would've believed someone would rebuild the Minutemen, breach the Institute, and free all the synths? Grateful MQ302RR_Desdemona_Final
Scene SceneDialogue Custom Deacon claimed he was grooming you for it. Said it was his plan all along. Player Default: Who knows? Maybe he did plan it all. Amused MQ302RR_Desdemona_Final
Scene SceneDialogue Custom Desdemona: Dozens of years, countless sacrifices. It all paid off thanks to you. Deacon says this was his plan all along. Player Default: Who knows? Maybe he did plan it all. Amused MQ302RR_Desdemona_Final
Scene SceneDialogue Custom Tom, I need you to get that Relay working as fast as humanly possible. Desdemona: You'll need to pull us out once we're done with the reactor, and send out anyone that's unarmed, Institute personnel included. Barking orders MQ302RR_Desdemona_Arrival_TomRelay
Scene SceneDialogue Custom Desdemona: Tom, I need you to get that Relay working as fast as humanly possible. You'll need to pull us out once we're done with the reactor, and send out anyone that's unarmed, Institute personnel included. TinkerTom: You got it, boss. Barking orders MQ302RR_Desdemona_Arrival_TomRelay
Scene SceneDialogue Custom Desdemona: We get you down there, you plant it, and we run like hell. When we get to a safe distance we detonate it remotely. Then the whole Institute goes up like a candle. And the synths stay free. Forever. This is the moment where we make history. Desdemona: Tom, I need you to get that Relay working as fast as humanly possible. A dream is about to come true MQ302RR_Desdemona_InstituteArrival
Scene SceneDialogue Custom Player Default: It's time to free the synths. In this single hour, we could rescue more synths than we have in our entire history. Make every moment count. Passionate MQ302RR_Desdemona_InstituteArrival
Scene SceneDialogue Custom But first, take this. Desdemona: It's a Fusion Pulse Charge. Tinker Tom's rigged it to take out the reactor and anything else within a few hundred yards of it. MQ302RR_Desdemona_InstituteArrival
Scene SceneDialogue Custom Player Default: I have a feeling fighting the Brotherhood was just an appetizer. Hopefully we survive the main course, then. First, you have take this. Desdemona: It's a Fusion Pulse Charge. Tinker Tom's rigged it to take out the reactor and anything else within a few hundred yards of it. A leader inspiring confidence MQ302RR_Desdemona_InstituteArrival
Scene SceneDialogue Custom Player Default: Let's get started then. First, take this. Desdemona: It's a Fusion Pulse Charge. Tinker Tom's rigged it to take out the reactor and anything else within a few hundred yards of it. MQ302RR_Desdemona_InstituteArrival
Scene SceneDialogue Custom Player Default: What's the plan? Take this. Desdemona: It's a Fusion Pulse Charge. Tinker Tom's rigged it to take out the reactor and anything else within a few hundred yards of it. MQ302RR_Desdemona_InstituteArrival
Scene SceneDialogue Custom NPCFDesdemona: Well, that was an experience. You did it. Desdemona: There's no turning back now; if they're not already on to us, they will be within seconds. Proud, awed / Awed MQ302RR_Desdemona_InstituteArrival
Scene SceneDialogue Custom Desdemona: You did it. There's no turning back now; if they're not already on to us, they will be within seconds. Player Default: It's time to free the synths. Down to business MQ302RR_Desdemona_InstituteArrival
Scene SceneDialogue Custom Player Default: But first, take this. It's a Fusion Pulse Charge. Tinker Tom's rigged it to take out the reactor and anything else within a few hundred yards of it. Desdemona: We get you down there, you plant it, and we run like hell. When we get to a safe distance we detonate it remotely. MQ302RR_Desdemona_InstituteArrival
Scene SceneDialogue Custom Desdemona: It's a Fusion Pulse Charge. Tinker Tom's rigged it to take out the reactor and anything else within a few hundred yards of it. We get you down there, you plant it, and we run like hell. When we get to a safe distance we detonate it remotely. Desdemona: Then the whole Institute goes up like a candle. And the synths stay free. Forever. This is the moment where we make history. Stressing the importance, very clear here / Stern MQ302RR_Desdemona_InstituteArrival
Scene SceneDialogue Custom Is this really it? Desdemona: I somehow thought the technology here would be more... impressive. A little disappointed MQ302RR_Desdemona_OldRobotics
Scene SceneDialogue Custom Desdemona: Is this really it? I somehow thought the technology here would be more... impressive. A touch confused MQ302RR_Desdemona_OldRobotics
Scene SceneDialogue Custom Player Default: We're going to pull this off. Or die trying. Desdemona: We'll be waiting. MQ302RR_Desdemona_Stage100
Scene SceneDialogue Custom Player Default: Even with the rebels, I don't think we're a match for what they can throw at us. Surprise should be total. And with so many synths rebelling, they should be disorganized. Worried MQ302RR_Desdemona_Stage100
Scene SceneDialogue Custom But really, it's a now or never proposition. Desdemona: We'll be waiting. MQ302RR_Desdemona_Stage100
Scene SceneDialogue Custom Player Default: How do I secure the Relay room? Violently, I'm afraid. It's essential you take it quickly. Every moment we wait, is another moment the Institute has to react. Desdemona: We'll be waiting. MQ302RR_Desdemona_Stage100
Scene SceneDialogue Custom Player Default: What about rescuing the synths? That's not your job. We've got people assigned to maintain control of the Relay room and teleport synths out non-stop. MQ302RR_Desdemona_Stage100
Scene SceneDialogue Custom We need our best people doing the tricky part of the operation. So that means you. Desdemona: We'll be waiting. MQ302RR_Desdemona_Stage100
Scene SceneDialogue Custom Player Default: Or die trying. We'll be waiting. MQ302RR_Desdemona_Stage100
Scene SceneDialogue Custom Player Default: Without you, though, it would've been far worse. But we're not out of the woods yet. MQ302RR_Desdemona_Stage100
Scene SceneDialogue Custom If the Brotherhood managed to find us, you can bet your ass the SRB is not far behind. MQ302RR_Desdemona_Stage100
Scene SceneDialogue Custom We've run out of time. Our next step is to attack the Institute. Player Default: I'm ready. Let's do it. MQ302RR_Desdemona_Stage100
Scene SceneDialogue Custom Player Default: I have some things to do first. Understood. Just don't take too long. Desdemona: Go back inside the Institute and secure the Relay. The instant you do the Institute and the SRB will mobilize. MQ302RR_Desdemona_Stage100
Scene SceneDialogue Custom Player Default: You say it that way and suddenly I'm nervous. You're one of a kind, you know that, right? So here's the plan. Desdemona: Go back inside the Institute and secure the Relay. The instant you do the Institute and the SRB will mobilize. Grateful MQ302RR_Desdemona_Stage100
Scene SceneDialogue Custom Player Default: Understood. Just don't take too long. Go back inside the Institute and secure the Relay. The instant you do the Institute and the SRB will mobilize. Desdemona: So teleport us in quickly. We join forces with Z1-14 and the rebel synths, then together we fight our way to the fusion reactor. MQ302RR_Desdemona_Stage100
Scene SceneDialogue Custom Desdemona: Go back inside the Institute and secure the Relay. The instant you do the Institute and the SRB will mobilize. So teleport us in quickly. We join forces with Z1-14 and the rebel synths, then together we fight our way to the fusion reactor. Player Default: We're going to pull this off. MQ302RR_Desdemona_Stage100
Scene SceneDialogue Custom NPCFDesdemona: This... This is the Institute. The years of living in hiding. Afraid of every footfall, suspicious of every stranger. Can't believe she's here / Awed MQ302RR_Desdemona_BioScience
Scene SceneDialogue Custom And now here we are. Threatening the devil himself. Player Default: The sacrifices were worth it. You've done it. Resolved / Awed MQ302RR_Desdemona_BioScience
Scene SceneDialogue Custom Player Default: The sacrifices were worth it. You've done it. We're not there yet. Desdemona: The clock's ticking. The longer it takes to reach the reactor, the more synths are in danger. Let's get moving. Stern / Stern MQ302RR_Desdemona_BioScience
Scene SceneDialogue Custom Player Default: Let's not forget who really made this possible. You're nothing without me. We're a team. We fight, we bleed, we win as one. Desdemona: The clock's ticking. The longer it takes to reach the reactor, the more synths are in danger. Let's get moving. Correction, more saying "We're with you, too" then "You're wrong" / Defiant MQ302RR_Desdemona_BioScience
Scene SceneDialogue Custom Player Default: Let's just focus on the task at hand. You're right. Desdemona: The clock's ticking. The longer it takes to reach the reactor, the more synths are in danger. Let's get moving. MQ302RR_Desdemona_BioScience
Scene SceneDialogue Custom Player Default: You're not having second thoughts, are you? Hardly. Desdemona: The clock's ticking. The longer it takes to reach the reactor, the more synths are in danger. Let's get moving. MQ302RR_Desdemona_BioScience
Scene SceneDialogue Custom Player Default: We're not there yet. The clock's ticking. The longer it takes to reach the reactor, the more synths are in danger. Let's get moving. Anxious / Stern MQ302RR_Desdemona_BioScience
Scene SceneDialogue Custom Desdemona: Okay, this is it. Plant the Pulse Charge. We'll cover you while you attach it. Very clear MQ302RR_Desdemona_PlantCharge
Miscellaneous Miscellaneous Hello My whole life I've been holding my breath. Now. Now, I can breathe. At peace, awe struck
Miscellaneous Miscellaneous Hello It is done. Profound, did the impossible
Miscellaneous Miscellaneous Hello Time to get out of here.
Miscellaneous Miscellaneous SharedInfo Let's get to that reactor.
Miscellaneous Miscellaneous Hello This place looks abandoned. Hushed
Miscellaneous Miscellaneous Hello Pure, clean food and water. Anytime you like it. What sheltered lives they've led. Disapproval
Miscellaneous Miscellaneous Hello This... This is the Institute. Awed by its magnificence
Miscellaneous Miscellaneous Hello We'll be waiting for you. Cautious
Miscellaneous Miscellaneous Hello Our path to the Reactor is clear. Let's go. Excited
Miscellaneous Miscellaneous Hello That elevator leads straight to the Reactor. Excited
Miscellaneous Miscellaneous Hello We will not fail now. Not with victory in sight. Excited
Miscellaneous Miscellaneous Hello Place the explosives and then let's get the hell out of here. Excited
Miscellaneous Miscellaneous Hello You heard Tom. Find that terminal so we can finish our job.
Miscellaneous Miscellaneous Hello Go for the terminal. We'll keep them occupied.
Miscellaneous Miscellaneous Greeting I thought... I thought by calling Red Glare I'd lose more good people... comrades... Desdemona: Thank you for keeping them, and yourself, safe. Genuinely shaky, if she had any tears left she might shed them / Sad MQ302RR_Desdemona_Stage100
Miscellaneous Miscellaneous Greeting This... This is the Institute. Desdemona: The years of living in hiding. Afraid of every footfall, suspicious of every stranger. Now, seriously awed / Awed MQ302RR_Desdemona_BioScience
Miscellaneous Miscellaneous Greeting For all you've done, I believe you deserve the honors. MQ302RR_Desdemona_DetonateCharge
Miscellaneous Miscellaneous Greeting I was hoping you'd drop by. Desdemona: Before you came, who would've believed someone would rebuild the Minutemen, breach the Institute, and free all the synths? MQ302RR_Desdemona_Final
Miscellaneous Miscellaneous Greeting And so the mighty have fallen. Desdemona: Dozens of years, countless sacrifices. It all paid off thanks to you. Awed MQ302RR_Desdemona_Final
Miscellaneous Miscellaneous Greeting Well, that was an experience. Desdemona: You did it. Understatement, irony - just was teleported which is a harrowing experience / Amused MQ302RR_Desdemona_InstituteArrival
Miscellaneous Miscellaneous Greeting Get to the Institute and make contact with Z1 as quickly as possible.
Scene SceneDialogue Custom PlayerVoiceFemale01: I ran across an old woman named Phyllis Daily who thinks she's a synth. Hm... doesn't sound like anyone from our lists, but we'll send an agent to see if we can help her. DN036_PostRRDesdemona
Scene SceneDialogue Custom PAM: In time, those odds approach 100%. If we shut down, what's Operation Tea Party's chance of success? PAM: Virtually nil. Warning, my predictive algo- ConvRailroadGenericPAM03_01
Scene SceneDialogue Custom PAM: Virtually nil. Warning, my predictive algo- I know, I know. No one should trust you, old girl. ConvRailroadGenericPAM03_01
Scene SceneDialogue Custom PAM, if we stay open for business. What's Tea Party's odds then? PAM: 28%. ConvRailroadGenericPAM03_01
Scene SceneDialogue Custom PAM: 28%. Until your "rogue variable" showed up, those odds were 0. Desdemona: PAM. We're not shutting down. And we're not running. We just need to succeed once and every synth alive can be free. ConvRailroadGenericPAM03_01
Scene SceneDialogue Custom Desdemona: Until your "rogue variable" showed up, those odds were 0. PAM. We're not shutting down. And we're not running. We just need to succeed once and every synth alive can be free. ConvRailroadGenericPAM03_01
Scene SceneDialogue Custom NPCFDesdemona: With the Institute dealt with, we're re-evaluating our ongoing operations. And the L&L Gang is currently our single greatest threat. Glory had been pushing me to deal with them for years. Somber / Stern RRR08_DezIntroFirst
Scene SceneDialogue Custom Looks like she finally gets her wish. Player Default: I miss Glory, too, Desdemona. Remembering a friend who died recently / Stern RRR08_DezIntroFirst
Scene SceneDialogue Custom Player Default: I miss Glory, too, Desdemona. I only wish she was her for this. *sigh* Desdemona: We got a lead on one of L&L's big dogs. Lucky Tatum. Deal with him. A tough leader, but she's mourning Glory hard / Sad RRR08_DezIntroFirst
Scene SceneDialogue Custom Player Default: If they're that big a problem, we should've done this when Glory was alive. If we had started picking off L&L, that pattern would've been recognized by the SRB immediately. Defiant RRR08_DezIntroFirst
Scene SceneDialogue Custom But now we can bring them down without that risk. Desdemona: We got a lead on one of L&L's big dogs. Lucky Tatum. Deal with him. RRR08_DezIntroFirst
Scene SceneDialogue Custom Player Default: Who is this L&L Gang? They're not so much a gang, really, as a loosely affiliated group of raiders. Explaining RRR08_DezIntroFirst
Scene SceneDialogue Custom What sets them apart from the usual filth is they take a particular sadistic pleasure in finding and executing synths. Cold as ice / Stern RRR08_DezIntroFirst
Scene SceneDialogue Custom We've lost more synths to them over the years than even the Coursers. Player Default: I miss Glory, too, Desdemona. Burning hatred below the surface for these guys / Stern RRR08_DezIntroFirst
Scene SceneDialogue Custom Player Default: I only wish she was her for this. *sigh* We got a lead on one of L&L's big dogs. Lucky Tatum. Deal with him. Stern RRR08_DezIntroFirst
Scene SceneDialogue Custom PlayerVoiceFemale01: Lucky Tatum is eliminated. Good. If we get a lead on any more of the L&L Gang, I'll let you know. Pleased / Grateful RRR08_DezDebrief
Scene SceneDialogue Custom PlayerVoiceFemale01: Lucky Tatum is eliminated. Excellent. The L&L Gang aren't rocket scientists. But even people like them probably know someone's onto them. Pleased / Grateful RRR08_DezDebrief
Scene SceneDialogue Custom As soon as I hear more, I'll let you know. Grateful RRR08_DezDebrief
Scene SceneDialogue Custom PlayerVoiceFemale01: Lucky Tatum is eliminated. That'll make other raiders think twice about helping the L&L Gang. Pleased / Grateful RRR08_DezDebrief
Scene SceneDialogue Custom Good work. RRR08_DezDebrief
Scene SceneDialogue Custom PlayerVoiceFemale01: Lucky Tatum is eliminated. Hopefully we can deal with the remaining L&L bosses before they find more of our people. Thank you. Pleased RRR08_DezDebrief
Scene SceneDialogue Custom PlayerVoiceFemale01: Lucky Tatum is eliminated. We're this close to finally avenging many of our fallen. Thank you. Pleased / Grateful RRR08_DezDebrief
Scene SceneDialogue Custom PlayerVoiceFemale01: Lucky Tatum is eliminated. *sigh* Over the years L&L have killed so many. So much blood. Pleased / Sad RRR08_DezDebrief
Scene SceneDialogue Custom I know it wasn't easy, but you've made the Commonwealth a safer place for everyone, especially synths. Grateful RRR08_DezDebrief
Scene SceneDialogue Custom Take this, you've earned it. Grateful RRR08_DezDebrief
Scene SceneDialogue Custom NPCFDesdemona: We found another of the L&L Gang. Her name's Big Maude. She's killed three synths that we know of. RRR08_DezIntroRepeat
Scene SceneDialogue Custom Revenge here will be sweet. Player Default: It'll be my pleasure. Stern RRR08_DezIntroRepeat
Scene SceneDialogue Custom NPCFDesdemona: We found another of the L&L Gang. Stevie Buchanan is "negotiating" with another gang. Trying to drum up allies. Raiders aren't sophisticated, hence the quotes RRR08_DezIntroRepeat
Scene SceneDialogue Custom If we take him out before those negotiations are complete, it'll make our job easier down the line. RRR08_DezIntroRepeat
Scene SceneDialogue Custom You know what to do. Player Default: It'll be my pleasure. RRR08_DezIntroRepeat
Scene SceneDialogue Custom NPCFDesdemona: We found another of the L&L Gang. Tammy Mac caught a runner and his synth out in the open. Killed them very... graphically. To send a message. Angry RRR08_DezIntroRepeat
Scene SceneDialogue Custom Unfortunately for her, she was sloppy and we tracked her down. Now it's time to send a message of our own. Player Default: It'll be my pleasure. Stern RRR08_DezIntroRepeat
Scene SceneDialogue Custom NPCFDesdemona: We found another of the L&L Gang. It took some digging but we found where The Bruiser is laying low. RRR08_DezIntroRepeat
Scene SceneDialogue Custom The Bruiser is our public enemy number 1. End this synth killer. Player Default: It'll be my pleasure. Stern RRR08_DezIntroRepeat
Scene SceneDialogue Custom NPCFDesdemona: We found another of the L&L Gang. They're hiding. But some very scared raiders ratted them out. RRR08_DezIntroRepeat
Scene SceneDialogue Custom Kill Captain Sally. Then, finally, the L&L Gang will be no more. Player Default: It'll be my pleasure. Stern RRR08_DezIntroRepeat
Scene SceneDialogue Custom Player Default: I'm busy. Well, hopefully you can get around to it sooner than later. Desdemona: Get to it, then. RRR08_DezIntroRepeat
Scene SceneDialogue Custom Player Default: Any more info on the target? Details, as always, are scarce. Desdemona: Get to it, then. RRR08_DezIntroRepeat
Scene SceneDialogue Custom Player Default: Any more info on the target? We know where the raiders are. That's it. Desdemona: Get to it, then. RRR08_DezIntroRepeat
Scene SceneDialogue Custom Player Default: Any more info on the target? No. But we believe the intel's credible. Desdemona: Get to it, then. RRR08_DezIntroRepeat
Scene SceneDialogue Custom Player Default: Well, hopefully you can get around to it sooner than later. Get to it, then. RRR08_DezIntroRepeat
Scene SceneDialogue Custom Player Default: Well, hopefully you can get around to it sooner than later. Make them pay. RRR08_DezIntroRepeat
Scene SceneDialogue Custom Player Default: Well, hopefully you can get around to it sooner than later. Just stay careful out there. RRR08_DezIntroRepeat
Miscellaneous Miscellaneous Greeting With the Institute dealt with, we're re-evaluating our ongoing operations. Desdemona: And the L&L Gang is currently our single greatest threat. Glory had been pushing me to deal with them for years. Business RRR08_DezIntroFirst
Miscellaneous Miscellaneous Greeting We found another of the L&L Gang. Desdemona: Her name's Big Maude. She's killed three synths that we know of. RRR08_DezIntroRepeat
Miscellaneous Miscellaneous Greeting More news on the L&L Gang. Desdemona: Her name's Big Maude. She's killed three synths that we know of. RRR08_DezIntroRepeat
Miscellaneous Miscellaneous Greeting The L&L Gang hit some of our people. Desdemona: Her name's Big Maude. She's killed three synths that we know of. RRR08_DezIntroRepeat
Miscellaneous Miscellaneous Greeting Only three L&L Gang bosses left. Desdemona: Her name's Big Maude. She's killed three synths that we know of. RRR08_DezIntroRepeat
Miscellaneous Miscellaneous Greeting The last of the L&L Gang have banded together. Desdemona: Her name's Big Maude. She's killed three synths that we know of. RRR08_DezIntroRepeat
Scene SceneDialogue Custom NPCFDesdemona: A word. Patriot didn't make it out of the Institute. A lawyer prepping his client to lie sort of vibe / Somber DialogueRailroadLiamFuneral_DezSecretMeeting
Scene SceneDialogue Custom He died during the evacuation. Are we clear? Player Default: Not Liam. That's so... A lawyer prepping his client to lie sort of vibe - insistent / Stern DialogueRailroadLiamFuneral_DezSecretMeeting
Scene SceneDialogue Custom Player Default: Not Liam. That's so... I know. Believe me, I know. Desdemona: Read this letter. And then destroy it. She's mourning here - but she pulls it together / Sad DialogueRailroadLiamFuneral_DezSecretMeeting
Scene SceneDialogue Custom Player Default: There's one loose end tied up. This wasn't me. Desdemona: Read this letter. And then destroy it. Poker face / Stern DialogueRailroadLiamFuneral_DezSecretMeeting
Scene SceneDialogue Custom Player Default: There's more to this story. No, there isn't. It was a tragic accident. Desdemona: Read this letter. And then destroy it. Firm - briefing the witness / Stern DialogueRailroadLiamFuneral_DezSecretMeeting
Scene SceneDialogue Custom Player Default: What happened to Liam? I don't know specifically. Neither do you. Desdemona: Read this letter. And then destroy it. Briefing the witness to lie / Stern DialogueRailroadLiamFuneral_DezSecretMeeting
Scene SceneDialogue Custom Player Default: I know. Believe me, I know. Read this letter. And then destroy it. On the edge of giving it to the player - figures the player is owed the truth / Somber DialogueRailroadLiamFuneral_DezSecretMeeting
Scene SceneDialogue Custom We won't talk about this again. Firm - sort of a spy "This conversation never happened" vibe / Somber DialogueRailroadLiamFuneral_DezSecretMeeting
Scene SceneDialogue Custom We're all here. Desdemona: We knew that taking the fight to the Institute would cost us. Voice raised - solemn DialogueRailroadLiamFuneral_DezFinalWords
Scene SceneDialogue Custom Desdemona: We're all here. We knew that taking the fight to the Institute would cost us. Desdemona: We lost many. Great heroes like High Rise and Glory. But many others, as well. Raised voice, somber DialogueRailroadLiamFuneral_DezFinalWords
Scene SceneDialogue Custom Desdemona: We knew that taking the fight to the Institute would cost us. We lost many. Great heroes like High Rise and Glory. But many others, as well. Desdemona: But this last blow is an especially painful one. An unfair one. Patriot. Deep empathy - especially on Glory (a very good friend) DialogueRailroadLiamFuneral_DezFinalWords
Scene SceneDialogue Custom Desdemona: We lost many. Great heroes like High Rise and Glory. But many others, as well. But this last blow is an especially painful one. An unfair one. Patriot. Desdemona: For many years Patriot was our secret weapon. Solemn DialogueRailroadLiamFuneral_DezFinalWords
Scene SceneDialogue Custom Desdemona: But this last blow is an especially painful one. An unfair one. Patriot. For many years Patriot was our secret weapon. Desdemona: He helped dozens of synths escape to freedom at a time where each victory was as precious as it was perilous. DialogueRailroadLiamFuneral_DezFinalWords
Scene SceneDialogue Custom Desdemona: For many years Patriot was our secret weapon. He helped dozens of synths escape to freedom at a time where each victory was as precious as it was perilous. Desdemona: And his final sacrifice helped usher in a new better life for a whole people. DialogueRailroadLiamFuneral_DezFinalWords
Scene SceneDialogue Custom Desdemona: He helped dozens of synths escape to freedom at a time where each victory was as precious as it was perilous. And his final sacrifice helped usher in a new better life for a whole people. Desdemona: We will bury him in a place of honor. Head held high DialogueRailroadLiamFuneral_DezFinalWords
Scene SceneDialogue Custom Desdemona: And his final sacrifice helped usher in a new better life for a whole people. We will bury him in a place of honor. Desdemona: That is all. Solemn DialogueRailroadLiamFuneral_DezFinalWords
Scene SceneDialogue Custom Desdemona: We will bury him in a place of honor. That is all. Amen in tone DialogueRailroadLiamFuneral_DezFinalWords
Miscellaneous Miscellaneous Hello We need to talk. Quiet, insistent
Miscellaneous Miscellaneous Hello The Railroad owes Patriot a great debt. Severe, guilt underneath - she is the one who betrayed Patriot and basically killed him
Miscellaneous Miscellaneous Greeting A word. Desdemona: Patriot didn't make it out of the Institute. Insistent, conspiratorial whisper / Somber DialogueRailroadLiamFuneral_DezSecretMeeting
Combat Combat Taunt You will burn in hell for this.
Detection Detection NormalToCombat We trusted you.
Scene SceneDialogue Custom NPCFDesdemona: Randolph is still operational? Finally some good news. We thought they were another casualty of the Switchboard disaster. Grateful RRR06_400_DezDebriefFirst
Scene SceneDialogue Custom But... Randolph's been dark for too long. It'll be controversial, but we have to put them under quarantine. Player Default: We should contact them directly. Tired RRR06_400_DezDebriefFirst
Scene SceneDialogue Custom Player Default: We should contact them directly. That's just too risky. The whole thing could be an Institute trap. Sad RRR06_400_DezDebriefFirst
Scene SceneDialogue Custom So instead we play it safe and slow. We help them out and buy time to verify they really are our people. Desdemona: Our only communication with Randolph is going to be by dead drop. Tired RRR06_400_DezDebriefFirst
Scene SceneDialogue Custom Player Default: The whole thing smells like a trap. It very well could be. The Institute has had more than enough time to replace them with synth infiltrators. Sad RRR06_400_DezDebriefFirst
Scene SceneDialogue Custom So we play it slow and safe, and I'll have other agents verify they're our people. Desdemona: Our only communication with Randolph is going to be by dead drop. Tired RRR06_400_DezDebriefFirst
Scene SceneDialogue Custom Player Default: If that's your call. It is. We'll play it slow and safe and make sure they're our people before we bring them back into the fold. Desdemona: Our only communication with Randolph is going to be by dead drop. Sad RRR06_400_DezDebriefFirst
Scene SceneDialogue Custom Player Default: Is a quarantine really necessary? It's possible the safehouse has been replaced by Institute infiltrators. It's happened before. Sad RRR06_400_DezDebriefFirst
Scene SceneDialogue Custom No. The smart move, the only move, is to keep them isolated until we know for certain. Desdemona: Our only communication with Randolph is going to be by dead drop. Confident RRR06_400_DezDebriefFirst
Scene SceneDialogue Custom Player Default: So instead we play it safe and slow. We help them out and buy time to verify they really are our people. Our only communication with Randolph is going to be by dead drop. RRR06_400_DezDebriefFirst
Scene SceneDialogue Custom Check in periodically with Drummer Boy, he coordinates the dead drops for us. Thanks. Stern RRR06_400_DezDebriefFirst
Scene SceneDialogue Custom NPCFDesdemona: I heard Randolph got B8-11 out of the Commonwealth in large part thanks to you. You're proving to be a valuable addition to the Railroad. Player Default: Happy to help. Impressed RRR06_400_DezDebriefRepeating
Scene SceneDialogue Custom NPCFDesdemona: I heard Randolph got B8-11 out of the Commonwealth in large part thanks to you. If our runners can't move synths safely out of the Commonwealth the whole organization is paralyzed. Player Default: Happy to help. RRR06_400_DezDebriefRepeating
Scene SceneDialogue Custom NPCFDesdemona: I heard Randolph got B8-11 out of the Commonwealth in large part thanks to you. The problem's on their side. Your work, as always, has been exemplary. Player Default: Happy to help. Grateful RRR06_400_DezDebriefRepeating
Scene SceneDialogue Custom NPCFDesdemona: I heard Randolph got B8-11 out of the Commonwealth in large part thanks to you. That's two assists in your column. Player Default: Happy to help. Happy RRR06_400_DezDebriefRepeating
Scene SceneDialogue Custom Player Default: See you later, then. Before you go... Desdemona: My gut says Mr. Tims is exactly who he says he is. But PAM isn't convinced yet. RRR06_400_DezDebriefRepeating
Scene SceneDialogue Custom Player Default: See you later, then. Just a second... Desdemona: My gut says Mr. Tims is exactly who he says he is. But PAM isn't convinced yet. RRR06_400_DezDebriefRepeating
Scene SceneDialogue Custom Player Default: See you later, then. One last thing... Desdemona: My gut says Mr. Tims is exactly who he says he is. But PAM isn't convinced yet. RRR06_400_DezDebriefRepeating
Scene SceneDialogue Custom Player Default: Any payment for this? Certainly. Desdemona: My gut says Mr. Tims is exactly who he says he is. But PAM isn't convinced yet. RRR06_400_DezDebriefRepeating
Scene SceneDialogue Custom Player Default: Before you go... My gut says Mr. Tims is exactly who he says he is. But PAM isn't convinced yet. Thinking RRR06_400_DezDebriefRepeating
Scene SceneDialogue Custom Until she signs off, no direct contact. RRR06_400_DezDebriefRepeating
Scene SceneDialogue Custom Player Default: Before you go... Keep assisting Randolph Safehouse. They've got two more synths in there. I don't want to lose them. Worried RRR06_400_DezDebriefRepeating
Scene SceneDialogue Custom Player Default: Before you go... I'll send word to Mr. Tims. He needs to start moving synths. InPain RRR06_400_DezDebriefRepeating
Scene SceneDialogue Custom And stop making excuses. Impressed RRR06_400_DezDebriefRepeating
Scene SceneDialogue Custom Player Default: Before you go... PAM's near 100% on Randolph. Her best guess is our people weren't infiltrated, but the Station could be compromised any time now. RRR06_400_DezDebriefRepeating
Scene SceneDialogue Custom So keep helping Mr. Tims. RRR06_400_DezDebriefRepeating
Miscellaneous Miscellaneous Greeting I have someone here who wants to meet you. MrTims: So you're the famous Fixer. You really saved our asses. Amused RRR06_400_DezDebriefFinal
Miscellaneous Miscellaneous Greeting I heard Randolph got B8-11 out of the Commonwealth in large part thanks to you. Desdemona: You're proving to be a valuable addition to the Railroad. Grateful RRR06_400_DezDebriefRepeating
Miscellaneous Miscellaneous Greeting Securing a new route isn't glamorous, but it's still important work. Desdemona: You're proving to be a valuable addition to the Railroad. RRR06_400_DezDebriefRepeating
Miscellaneous Miscellaneous Greeting With the amount of help you've given Randolph, I was expecting their synths to be moved by now. Desdemona: You're proving to be a valuable addition to the Railroad. Irritated RRR06_400_DezDebriefRepeating
Miscellaneous Miscellaneous Greeting Randolph reports they got another synth to safety. Desdemona: You're proving to be a valuable addition to the Railroad. Grateful RRR06_400_DezDebriefRepeating
Miscellaneous Miscellaneous Greeting Randolph is still operational? Desdemona: Finally some good news. We thought they were another casualty of the Switchboard disaster. Surprised RRR06_400_DezDebriefFirst
Scene SceneDialogue Custom NPCFDesdemona: I just heard the most fascinating rumor. The story goes that you actually found the Institute. Been there and back again. RRAct3Pickup_100_DesdemonaConvinces
Scene SceneDialogue Custom Sounds crazy, right? Player Default: It's all true. Amused RRAct3Pickup_100_DesdemonaConvinces
Scene SceneDialogue Custom Player Default: It's all true. Deacon says you used teleportation. I can't imagine. Impressed RRAct3Pickup_100_DesdemonaConvinces
Scene SceneDialogue Custom Player Default: I don't know what you're talking about. Deacon said you'd deny it. But he has proof you used teleportation, of all things, to get inside the Institute. Irritated RRAct3Pickup_100_DesdemonaConvinces
Scene SceneDialogue Custom Player Default: That sounds crazy all right. That's not a denial. Deacon has proof you used teleporation, of all things, to get inside the Institute. RRAct3Pickup_100_DesdemonaConvinces
Scene SceneDialogue Custom Player Default: Where'd you hear that? Deacon brought it to my attention. And, as usual, he won't give up his source. Player Default: It's all true. RRAct3Pickup_100_DesdemonaConvinces
Scene SceneDialogue Custom You must feel justifiably proud of what your Minutemen have achieved in such a short time. RRAct3Pickup_100a_WentWithMM
Scene SceneDialogue Custom Eventually, the Minutemen will devise their own plan to deal with the Institute. RRAct3Pickup_100a_WentWithMM
Scene SceneDialogue Custom But I doubt your soldiers will place any priority on rescuing the synths inside. Disgust RRAct3Pickup_100a_WentWithMM
Scene SceneDialogue Custom I'm counting on you being as passionate about freeing synths as we are. Please, work with us, instead. Player Default: I'll work with you, then. Pleading RRAct3Pickup_100a_WentWithMM
Scene SceneDialogue Custom Player Default: I'll work with you, then. You have no idea how relieved I am to hear that. Desdemona: *sigh* What I'm about to tell you is the most closely guarded secret the Railroad has. It's time you learn about Patriot. Relieved RRAct3Pickup_100a_WentWithMM
Scene SceneDialogue Custom Player Default: I'll stick with my people in the Minutemen. Of course, I'm disappointed. But hopefully in time you'll come around. The fate of the synths depends on it. Depressed RRAct3Pickup_100a_WentWithMM
Scene SceneDialogue Custom Player Default: I don't know. Take your time. Think it over. But remember: the synth's fate is literally in your hands. Friendly RRAct3Pickup_100a_WentWithMM
Scene SceneDialogue Custom Player Default: You think the Minutemen won't help the synths? The Minutemen are a reflection of the character of the Commonwealth people. RRAct3Pickup_100a_WentWithMM
Scene SceneDialogue Custom And time and time again, that character has been proven to be rotten. Disgust RRAct3Pickup_100a_WentWithMM
Scene SceneDialogue Custom The synths are tangible receptacles of their hatred of the Institute. Order them to help, and they'd mutiny. Player Default: I'll work with you, then. Sad RRAct3Pickup_100a_WentWithMM
Scene SceneDialogue Custom We know you got inside with the help of the Brotherhood of Steel. My hope is you've infiltrated them for us. RRAct3Pickup_100b_WentWithBOS
Scene SceneDialogue Custom Or at the very least, your true loyalty lies with us. RRAct3Pickup_100b_WentWithBOS
Scene SceneDialogue Custom So let's put it to the test. We have a vital mission that only you can carry out. You up for it? Player Default: I'll do the mission, then. Pleading RRAct3Pickup_100b_WentWithBOS
Scene SceneDialogue Custom Player Default: I'll do the mission, then. You have no idea how relieved I am to hear that. Desdemona: *sigh* What I'm about to tell you is the most closely guarded secret the Railroad has. It's time you learn about Patriot. Relieved RRAct3Pickup_100b_WentWithBOS
Scene SceneDialogue Custom Player Default: I'll stand by the Brotherhood of Steel. You do know their plans for synths, right? Genocide. Angry RRAct3Pickup_100b_WentWithBOS
Scene SceneDialogue Custom Please, take some time, and turn back from this dark path you're walking. Pleading RRAct3Pickup_100b_WentWithBOS
Scene SceneDialogue Custom Player Default: I don't know. You can't seriously be considering working with the Brotherhood? They view synths as an abomination. Irritated RRAct3Pickup_100b_WentWithBOS
Scene SceneDialogue Custom They'd kill them all. Please, think about it time and reconsider. Pleading RRAct3Pickup_100b_WentWithBOS
Scene SceneDialogue Custom Player Default: Why should I help you, instead? Now that the Brotherhood knows where the Institute is, in time they will mount an offensive. Concerned RRAct3Pickup_100b_WentWithBOS
Scene SceneDialogue Custom And once they do, they'll slaughter everyone in the Institute. Men, women, children, and every synth they can find. Angry RRAct3Pickup_100b_WentWithBOS
Scene SceneDialogue Custom I respect you far too much to believe you'd participate in such a bloodbath. Player Default: I'll do the mission, then. Pleading RRAct3Pickup_100b_WentWithBOS
Scene SceneDialogue Custom *sigh* What I'm about to tell you is the most closely guarded secret the Railroad has. It's time you learn about Patriot. Somber RRAct3Pickup_100c_EndBriefing
Scene SceneDialogue Custom There's a man, or woman - we're not sure - inside the Institute who helps synths escape to freedom. RRAct3Pickup_100c_EndBriefing
Scene SceneDialogue Custom Dozens of synths owe him their lives. We don't know his name, we've never had a way to contact him. So we gave him the code-name Patriot. RRAct3Pickup_100c_EndBriefing
Scene SceneDialogue Custom So you need to infiltrate the Institute and make contact with Patriot. Player Default: I'll do my best. Somber RRAct3Pickup_100c_EndBriefing
Scene SceneDialogue Custom Player Default: I'll do my best. Excellent. Tom devised a way to send a message to Patriot. Desdemona: We can plant a coded message on an Institute terminal and, if all goes well, he'll respond. Friendly RRAct3Pickup_100c_EndBriefing
Scene SceneDialogue Custom Player Default: I can't safely contact someone we've never met who has no idea we're trying to do so. *sigh* Patriot has sent us one-way communication. Sad RRAct3Pickup_100c_EndBriefing
Scene SceneDialogue Custom Tom's devised a way to use those messages to send him a message. Desdemona: We can plant a coded message on an Institute terminal and, if all goes well, he'll respond. RRAct3Pickup_100c_EndBriefing
Scene SceneDialogue Custom Player Default: Contacting him is going to be tricky. Fortunately, Tom has come up with a potential way to do it. Desdemona: We can plant a coded message on an Institute terminal and, if all goes well, he'll respond. Friendly RRAct3Pickup_100c_EndBriefing
Scene SceneDialogue Custom Player Default: How do I make contact? Tom devised a way to send a message to Patriot. Desdemona: We can plant a coded message on an Institute terminal and, if all goes well, he'll respond. RRAct3Pickup_100c_EndBriefing
Scene SceneDialogue Custom Player Default: Excellent. Tom devised a way to send a message to Patriot. We can plant a coded message on an Institute terminal and, if all goes well, he'll respond. Tired RRAct3Pickup_100c_EndBriefing
Scene SceneDialogue Custom Just see Tom and you can proceed from there. Tired RRAct3Pickup_100c_EndBriefing
Miscellaneous Miscellaneous Greeting The Brotherhood would murder every synth if they could. Please, work with us, instead. Player Default: I'll do the mission, then. Angry RRAct3Pickup_100b_WentWithBOS
Miscellaneous Miscellaneous Greeting Please. Work with us instead of the Minutemen. The lives of many synths are at stake. Player Default: I'll work with you, then. Pleading RRAct3Pickup_100a_WentWithMM
Miscellaneous Miscellaneous Greeting I just heard the most fascinating rumor. Desdemona: The story goes that you actually found the Institute. Been there and back again. Amused RRAct3Pickup_100_DesdemonaConvinces
Miscellaneous Miscellaneous Hello Talk with Tom. It's his plan on how to contact Patriot.
Miscellaneous Miscellaneous Hello You've been busy.
Miscellaneous Miscellaneous Hello You know if you need our help, you only have to ask.