DiLocket.msg

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The following article contains the transcript of a text file containing localized strings used by the game's characters, items, scripts, or interface.
TranscriptVaultBoy.png

#############################################################
# Message File: diLocket.msg #
# #
# Note: Characters within curly braces (like line 100) #
# will be read in as a message string. Caution #
# should be used when making comments. All comments #
# should be prepended with a pound symbol for #
# visual ease. This does not comment out the line #
# though. #
# #
# Purpose: This message file contains the dialog for a #
# new character from which is used by the #
# design tool. It will be updated using the #
# the tool. This is just a tool file, and not #
# meant to be used in the game. #
# #
# Log: Please note any changes that have been made to this #
# file and comment which lines have changed. #
# #
# Created: January 13,1998 #
# #
# Updated: #
#############################################################

#############################################################
# The following lines are for describing the item when #
# glanced and and examined. #
#############################################################

{100}{}{You see an old locket.}
{101}{}{This is most likely the locket that the ghost was looking for.}