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DiMA's dialogue

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DiMA's dialogue
Game Information
NPCDiMA
Technical
Data FileDlccoast.esm
Editor IDDLC03DiMA
VoiceDLC03MaleDiMA
 
Gametitle-fo4fh.png
Gametitle-fo4fh.png

Full dialogue table

CATEGORY TYPE SUBTYPE PROMPT DIALOGUE BEFORE RESPONSE TEXT DIALOGUE AFTER SCRIPT NOTES SCENE
Scene SceneDialogue Custom Player Default: Well, I guess that just means I've picked the right person for the job. One more thing before you leave. Whatever you do, don't assault the Children of Atom directly. Concerned DLC03MQ03_04_DiMAPersuade
Scene SceneDialogue Custom Our ultimate goal must be to bring peace. If you attack them, they'll consider themselves at war with the outside world. Companion: I've got no love for those mindless fanatics at the Nucleus. I won't complain if it comes to violence. Hell, I'm hopin' it does. Concerned DLC03MQ03_04_DiMAPersuade
Scene SceneDialogue Custom You've been... busy. I was hoping you were taking your time learning more about us. Huh. I suppose you have... player tells you he's been spying and learned about your secret memory banks in the submarine base / Thinking DLC03MQ03_05_DiMA_PlayerAdmitsSpying
Scene SceneDialogue Custom Maybe this is an opportunity for both of us. I can't send any of my people without risking the Children of Atom linking them back to Acadia. DLC03MQ03_05_DiMA_PlayerAdmitsSpying
Scene SceneDialogue Custom But you. You're new to the island. Player Default: All right. I'm listening. DLC03MQ03_05_DiMA_PlayerAdmitsSpying
Scene SceneDialogue Custom You've changed your mind? Are you ready to help me get them back? Player Default: All right. I'm listening. player left and has come back to discuss your memories DLC03MQ03_05_DiMA_PlayerAdmitsSpying
Scene SceneDialogue Custom Player Default: No way am I helping you. Then stay out of this. DiMA: Before I begin, how much do you know? Did you have any questions for me? About Far Harbor, the Children of Atom, or my memories? Stern DLC03MQ03_05_DiMA_PlayerAdmitsSpying
Scene SceneDialogue Custom Player Default: I'm picturing your memories as just one massive holotape that the Children of Atom are using as a coffee table. I... suppose that's your version of "Yes. I'll help."? DiMA: Before I begin, how much do you know? Did you have any questions for me? About Far Harbor, the Children of Atom, or my memories? Puzzled DLC03MQ03_05_DiMA_PlayerAdmitsSpying
Scene SceneDialogue Custom Player Default: Then stay out of this. Before I begin, how much do you know? Did you have any questions for me? About Far Harbor, the Children of Atom, or my memories? Player Default: So what can I do to help? DLC03MQ03_05_DiMA_PlayerAdmitsSpying
Scene SceneDialogue Custom That's unfortunate. She should be focusing on herself, her new life. She shouldn't have to bear the burden of the outside world. player tells you that Kasumi is suspicious of you because she saw the potential death projections for Far Harbor / Concerned DLC03MQ03_04_DiMAPersuade
Scene SceneDialogue Custom Please, this is a matter best left to me and my advisors. We aren't planning to destroy the island. Apologetic DLC03MQ03_04_DiMAPersuade
Scene SceneDialogue Custom Those projections were merely to help us realize the cost of inaction. Companion: Sounds like a lot of fancy talk aimed at throwin' us off the trail. Must mean we're on to somethin'. Apologetic DLC03MQ03_04_DiMAPersuade
Scene SceneDialogue Custom Player Default: If this thing involves the whole island, then you need help. I can be your problem-solver if you let me in. I suppose there's something to be said about refusing help even when it's offered and you're in need. DiMA: There's a conflict that's been brewing on this island, shortly after we built Acadia. Between Far Harbor and the Children of Atom. persuaded by the player to talk / Thinking DLC03MQ03_04_DiMAPersuade
Scene SceneDialogue Custom Player Default: If this thing involves the whole island, then you need help. I can be your problem-solver if you let me in. I'm sorry, but I have to insist. This is a matter of security for all of Acadia. Player Default: If this thing involves the whole island, then you need help. I can be your problem-solver if you let me in. not persuaded by the player to talk / Stern DLC03MQ03_04_DiMAPersuade
Scene SceneDialogue Custom Player Default: Fine, keep your secrets. That would be best. DiMA: There's a conflict that's been brewing on this island, shortly after we built Acadia. Between Far Harbor and the Children of Atom. DLC03MQ03_04_DiMAPersuade
Scene SceneDialogue Custom Player Default: I'm getting sick of this whole noble leader bullshit from you, DiMA. Now stop hiding and tell me the truth. All right. You've made your point. DiMA: There's a conflict that's been brewing on this island, shortly after we built Acadia. Between Far Harbor and the Children of Atom. persuaded to talk / Tired DLC03MQ03_04_DiMAPersuade
Scene SceneDialogue Custom Player Default: I'm getting sick of this whole noble leader bullshit from you, DiMA. Now stop hiding and tell me the truth. This isn't about who's being honest, this is about the future of Acadia. And that's our business. Player Default: If this thing involves the whole island, then you need help. I can be your problem-solver if you let me in. not persuaded to talk / Stern DLC03MQ03_04_DiMAPersuade
Scene SceneDialogue Custom Player Default: What are you talking about? What are you planning? That's my responsibility to bear. I'd ask that you not trouble yourself with it. Player Default: If this thing involves the whole island, then you need help. I can be your problem-solver if you let me in. Concerned DLC03MQ03_04_DiMAPersuade
Scene SceneDialogue Custom Player Default: I suppose there's something to be said about refusing help even when it's offered and you're in need. There's a conflict that's been brewing on this island, shortly after we built Acadia. Between Far Harbor and the Children of Atom. Chase: Simply put: They want to kill each other, and each side wants us to help them. Concerned DLC03MQ03_04_DiMAPersuade
Scene SceneDialogue Custom Faraday: We've tried to stay neutral, but Far Harbor was going to be wiped out by the Fog, so that's when we built the Condensers for them. And I was friends with the previous leader of the Children of Atom, Confessor Martin. I even gave them their headquarters, the submarine base they named the Nucleus. Chase: Which was a mistake, because Martin is gone and the new Confessor, Tektus, is completely insane. Concerned DLC03MQ03_04_DiMAPersuade
Scene SceneDialogue Custom Chase: Which was a mistake, because Martin is gone and the new Confessor, Tektus, is completely insane. He's been threatening us, to force us to choose a side. I left behind something very important in that submarine base I gave them. Faraday: DiMA's earliest memories are stored in the military computer banks in that base. The prewar security systems and Confessor Martin's good will were supposed to keep them safe. Concerned DLC03MQ03_04_DiMAPersuade
Scene SceneDialogue Custom Chase: But now Tektus is in charge, and he's after DiMA's memories. We don't even know what's in them. But we do know that I spent nearly a century on this island, alone. Whatever's in there is too dangerous to allow Tektus to get his hands on them. Player Default: So what can I do to help? Concerned DLC03MQ03_04_DiMAPersuade
Scene SceneDialogue Custom Player Default: So what can I do to help? If you're willing to retrieve what I've lost and bring my memories back to me, then we'd all be one step closer to solving this conflict without bloodshed. Chase: You'll have to get through the Children of Atom's base. You're new on the island, so you might be able to pose as a recruit. Concerned DLC03MQ03_04_DiMAPersuade
Scene SceneDialogue Custom Player Default: So what can I do to help? Then my plan is simple: Pose as a recruit and infiltrate the Children of Atom. Gain access to their base. DLC03MQ03_04_DiMAPersuade
Scene SceneDialogue Custom In the old command center, guarded by some prewar security measures, you'll find my memory banks. DLC03MQ03_04_DiMAPersuade
Scene SceneDialogue Custom I'll give you the program you need in order to access my memories. Bring me anything you find. DiMA: It's not going to be like a normal hack. You'll be breaking through a version of my own mental network. It'll consider you to be an intruder. DLC03MQ03_04_DiMAPersuade
Scene SceneDialogue Custom Player Default: The Children of Atom on this island. You were helping them? Yes. I know their faith in radiation as a type of god is a bit... different, but who am I to judge? DLC03MQ03_04_DiMAPersuade
Scene SceneDialogue Custom I was using a submarine base as a home when Martin and his followers stumbled inside. They had been cast out of Far Harbor for their beliefs. DLC03MQ03_04_DiMAPersuade
Scene SceneDialogue Custom When I left to found Acadia, I knew the base would be in safe hands. They needed a home. A place to belong, just like I did. DLC03MQ03_04_DiMAPersuade
Scene SceneDialogue Custom But now Martin is gone, and his successor, Tektus, wants to finally end the feud with Far Harbor, by letting the Fog swallow them. Player Default: So what can I do to help? DLC03MQ03_04_DiMAPersuade
Scene SceneDialogue Custom Player Default: You're keeping Far Harbor safe, is that it? Not exactly. They're fiercely independent, but the Fog was starting to choke more and more of the island, so I proposed a trade. DLC03MQ03_04_DiMAPersuade
Scene SceneDialogue Custom We would give them the technology to keep the Fog at bay, in return for them being a lifeline to the outside world. A safe dock and a place to buy supplies. DLC03MQ03_04_DiMAPersuade
Scene SceneDialogue Custom Unfortunately, the Children of Atom view the radioactive fog as a holy portent, and their bloodied history with Far Harbor puts us at odds. Player Default: So what can I do to help? DLC03MQ03_04_DiMAPersuade
Scene SceneDialogue Custom Player Default: You left your memories behind? How does that work? As a prototype synth, my... raw data capacity is limited. I began using computer banks to expand. To give me room to ponder. See new things. DLC03MQ03_04_DiMAPersuade
Scene SceneDialogue Custom I had to leave some of my earliest memories behind when I left the sub base to the Children of Atom. I thought they were safe. Player Default: So what can I do to help? Worried DLC03MQ03_04_DiMAPersuade
Scene SceneDialogue Custom Faraday: Then once you get to the memory banks, you'll have to use a special program DiMA and I have been working on to break through the security systems. It's not going to be like a normal hack. You'll be breaking through a version of my own mental network. It'll consider you to be an intruder. Concerned DLC03MQ03_04_DiMAPersuade
Scene SceneDialogue Custom I've loaded the program with some instructions I've recorded that will help guide you through it. I'm afraid it's difficult to explain without seeing it for yourself. Player Default: Actually, I already have the program. I was thorough. DLC03MQ03_04_DiMAPersuade
Scene SceneDialogue Custom Player Default: Actually, I already have the program. I was thorough. Well, I guess that just means I've picked the right person for the job. DiMA: One more thing before you leave. Whatever you do, don't assault the Children of Atom directly. player says he already stole the program / Suspicious DLC03MQ03_04_DiMAPersuade
Scene SceneDialogue Custom Player Default: Actually, I already have the program. I was thorough. If we're lucky, the prewar defenses have kept the Children of Atom at bay, but that means you've have to get past them yourself. DiMA: One more thing before you leave. Whatever you do, don't assault the Children of Atom directly. Concerned DLC03MQ03_04_DiMAPersuade
Scene SceneDialogue Custom Player Default: This plan has terrible written all over it. You wanted to be involved. Desperate times, and all that. Amused DLC03MQ03_04_DiMAPersuade
Scene SceneDialogue Custom Be careful. The prewar defenses should prove difficult for the Children of Atom to get through, but that means you'll have to bypass them yourself. DiMA: One more thing before you leave. Whatever you do, don't assault the Children of Atom directly. Concerned DLC03MQ03_04_DiMAPersuade
Scene SceneDialogue Custom Player Default: I'm going to replace all your memories with pictures of cats. Meow. Well, I suppose that would certainly make remembering some of my darker hours more... fuzzy. Amused DLC03MQ03_04_DiMAPersuade
Scene SceneDialogue Custom In all seriousness, good luck. I understand the risks you're taking on our behalf. It's in all our best interests that you succeed. DiMA: One more thing before you leave. Whatever you do, don't assault the Children of Atom directly. DLC03MQ03_04_DiMAPersuade
Scene SceneDialogue Custom Player Default: So how does this program work? There will be a fairly ordinary looking terminal with some... attachments. The program will give you access to the terminal. DLC03MQ03_04_DiMAPersuade
Scene SceneDialogue Custom Once you attempt to obtain a memory your perspective might shift a little. Just relax then. The program will explain things to you as you need them. Player Default: Actually, I already have the program. I was thorough. DLC03MQ03_04_DiMAPersuade
Scene SceneDialogue Custom We need to accomplish this without bloodshed. Far Harbor and the Children of Atom have a right to exist on this island. The same as us. Chase: They're going to kill each other, DiMA. There's no stopping it. We need to pick a side now. having a meeting with your trusted advisors about the brewing conflict on the island / Concerned DLC03MQ03_03_EavesdropScene
Scene SceneDialogue Custom Faraday: Haven't we already picked a side? Building the Fog Condensers around Far Harbor wasn't exactly a neutral act. We couldn't stand by and let the people of this island die to the Fog. Chase: Just like you couldn't just leave the Cult of Atom without a home? Giving them the submarine base was a mistake. Concerned DLC03MQ03_03_EavesdropScene
Scene SceneDialogue Custom Chase: The Nucleus, as they're calling it, is basically one big fortified position. Far Harbor had cast them out. They have strange beliefs, but they have always accepted us for what we are. And Confessor Martin was a friend. Chase: Well the new Confessor isn't. High Confessor Tektus is an unstable megalomaniac and he's going to keep threatening us as long as we're helping Far Harbor. Concerned DLC03MQ03_03_EavesdropScene
Scene SceneDialogue Custom Faraday: Guys. Can we talk about the elephant in the room? We keep dancing around it. My old memory banks in the submarine base. Chase: I can't believe you never told me about those. I have to wait until they become a security risk. Concerned DLC03MQ03_03_EavesdropScene
Scene SceneDialogue Custom Chase: I can't believe you never told me about those. I have to wait until they become a security risk. I know how it looks in hindsight, but at the time, it was an act of trust. I was honestly more worried they'd accidentally trip the prewar security and get hurt. regretful / Concerned DLC03MQ03_03_EavesdropScene
Scene SceneDialogue Custom Giving the Children my old home. Allowing them to safeguard my old memories. I thought our people would be working together. Chase: *sigh* Just how secure are the banks? How long do we have? And what's in them? regretful / Somber DLC03MQ03_03_EavesdropScene
Scene SceneDialogue Custom Chase: *sigh* Just how secure are the banks? How long do we have? And what's in them? I've gone over this before, Chase. I don't know what's in them. That's how it works. It's as close to forgetting something as I have. Tired DLC03MQ03_03_EavesdropScene
Scene SceneDialogue Custom But I've run some projections of... worst-case scenarios. If we do nothing, and the wrong knowledge falls in the wrong hands... Chase: So send me over there. I'll be in and out in a day. Concerned DLC03MQ03_03_EavesdropScene
Scene SceneDialogue Custom Chase: So send me over there. I'll be in and out in a day. We can't risk it. They know you're from Acadia. If you're caught or even seen, then it's war. Faraday: We should at least prepare her to go in. We're running out of options. I say we tell her how to crack into the memory banks. Worried DLC03MQ03_03_EavesdropScene
Scene SceneDialogue Custom Chase: You've been working on this without me? It came up in a private moment, Chase. But yes, we've been writing a program that will let you access and download my memories. Tired DLC03MQ03_03_EavesdropScene
Scene SceneDialogue Custom It's not going to be like a normal hack. You'll be breaking through a version of my own mental network. It'll consider you to be an intruder. DLC03MQ03_03_EavesdropScene
Scene SceneDialogue Custom I've loaded the program with some instructions I've recorded that will help guide you through it. I'm afraid it's difficult to explain without seeing it for yourself. Faraday: I'm finishing up some tweaks to the program right now. I'll leave a copy of it for you on my desk when I'm done. DLC03MQ03_03_EavesdropScene
Scene SceneDialogue Custom Chase: Get the program. Use it to break into the memory banks. Got it. Hopefully you won't have to. We'll keep monitoring the situation. I only want you going in if we have no other choice. Concerned DLC03MQ03_03_EavesdropScene
Scene SceneDialogue Custom Lost an Indexer, along with the data it was carrying. DLC03MQ04OnDeathScene
Scene SceneDialogue Custom Heads up. Just lost an Indexer on its way home. DLC03MQ04OnDeathScene
Scene SceneDialogue Custom Lost a data-filled Indexer. Better check the position of your Defense Constructs. DLC03MQ04OnDeathScene
Scene SceneDialogue Custom Careful. Just lost an Indexer. DLC03MQ04OnDeathScene
Scene SceneDialogue Custom Heads up. Indexer just got smoked. DLC03MQ04OnDeathScene
Scene SceneDialogue Custom Indexer knocked out. What are your Defense Constructs doing? DLC03MQ04OnDeathScene
Topic PlayerDialogue Custom But we have other business.
Scene SceneDialogue Custom I can't undo what's done. But for the sake of my people, and those in Far Harbor, we need to bury that evidence. I know peace can still be achieved. Player Default: I'll keep your secret, DiMA. Add some emphasis to and those in Far Harbor. The lead-in line to this also has the word Far Harbor in it. / Neutral DLC03MQ05_0100c_DiMARequestsEvidence
Scene SceneDialogue Custom I can't undo what's done. But for the sake of my people, and those in Far Harbor, we need to bury that evidence. Please. Player Default: I'll keep your secret, DiMA. Add some emphasis to and those in Far Harbor. The lead-in line to this also has the word Far Harbor in it. / Neutral DLC03MQ05_0100c_DiMARequestsEvidence
Scene SceneDialogue Custom Does this mean you've seen the sense in the idea? Player Default: If it means peace for the island... all right. Tell me the plan. Neutral DLC03MQ05_0100d_HCReplacementProposal
Scene SceneDialogue Custom Player Default: If it means peace for the island... all right. Tell me the plan. I promise you, as long as Far Harbor stands, I will make sure that Acadia does everything to make up for my crimes. Somber DLC03MQ05_0100_ConfrontDiMA
Scene SceneDialogue Custom The island will be a better place with both our people working together. DLC03MQ05_0100_ConfrontDiMA
Scene SceneDialogue Custom DiMA: And then without us, the Fog Condensers will eventually fall into disrepair. Everyone will die. I... have an idea. There's still a way we can bring peace. But the fact that I've replaced a human with a synth must remain hidden. Player Default: I'll keep your secret, DiMA. DLC03MQ05_0100_ConfrontDiMA
Scene SceneDialogue Custom Player Default: Do we have to kill the High Confessor? It would be the most reliable way of dealing with him. But any method that removes Tektus from power indefinitely should work. Player Default: Okay. I'll do it. Any ideas on how I can get him alone? Neutral DLC03MQ05_0100b_ReplaceConfessor
Scene SceneDialogue Custom Player Default: Do we have to kill the High Confessor? Dissent may arise, but the Children have seen what happens to those who speak out. Neutral DLC03MQ05_0100b_ReplaceConfessor
Scene SceneDialogue Custom Our replacement will leverage that fear to serve the greater good. Player Default: Okay. I'll do it. Any ideas on how I can get him alone? Neutral DLC03MQ05_0100b_ReplaceConfessor
Scene SceneDialogue Custom Player Default: You really think you can get together a convincing replacement? Yes. Helping synths recover what they've lost means we've had to become familiar with memory wipes and facial reconstruction. Neutral DLC03MQ05_0100b_ReplaceConfessor
Scene SceneDialogue Custom And I knew Tektus very well when I was still living in the submarine base. I'll use that as the basis for our replacement's new memories. Nervous DLC03MQ05_0100b_ReplaceConfessor
Scene SceneDialogue Custom You simply need to deal with the real Confessor Tektus while I... prepare a volunteer... Player Default: Okay. I'll do it. Any ideas on how I can get him alone? you'll be sacrificing one of your own people for this / Somber DLC03MQ05_0100b_ReplaceConfessor
Scene SceneDialogue Custom Player Default: I can't be a part of this, DiMA. That is your choice. But understand that of all options for peace, this results in the fewest casualties. I will be here when you change your mind. Neutral DLC03MQ05_0100b_ReplaceConfessor
Scene SceneDialogue Custom Player Default: Okay. I'll do it. Any ideas on how I can get him alone? Tektus lives in fear of being usurped by his predecessor Martin, despite that in all likelihood, Martin is dead. Neutral DLC03MQ05_0100b_ReplaceConfessor
Scene SceneDialogue Custom But if you somehow uncovered evidence of Martin's imminent return, I expect Tektus would be interested hearing all you know... in private. Neutral DLC03MQ05_0100b_ReplaceConfessor
Scene SceneDialogue Custom All we have to do is manufacture Martin's uprising. To do so, I'll need raw material. Martin recorded many of our conversations. Neutral DLC03MQ05_0100b_ReplaceConfessor
Scene SceneDialogue Custom Those in the Nucleus have certainly been destroyed, but I built a small refuge for Martin many years ago when he needed respite... from the family. Neutral DLC03MQ05_0100b_ReplaceConfessor
Scene SceneDialogue Custom Go there and collect any tapes you can find. I'll begin work on our replacement. Neutral DLC03MQ05_0100b_ReplaceConfessor
Scene SceneDialogue Custom And here. I want you to have this as well. For what you've done for us. Neutral DLC03MQ05_0100b_ReplaceConfessor
Scene SceneDialogue Custom I'll need you to leverage your access to the High Confessor and lure him to a secluded location. Neutral DLC03MQ05_0100b_ReplaceConfessor
Scene SceneDialogue Custom You should be able to find a spot in the bay's old Command Center where you can deal with him discretely and hide the remains. Neutral DLC03MQ05_0100b_ReplaceConfessor
Scene SceneDialogue Custom Once your work is done, return here, and the replacement will move in and take command. Player Default: Okay. I'll do it. Any ideas on how I can get him alone? Neutral DLC03MQ05_0100b_ReplaceConfessor
Scene SceneDialogue Custom What? That's impossible. Let me see what you found... DiMA: I... I did it. I killed a woman from Far Harbor and replaced her. I stripped a synth's identity from her and made her an agent. player tell you that you killed Avery and replaced her with a synth to take control over Far Harbor / Surprised DLC03MQ05_0100_ConfrontDiMA
Scene SceneDialogue Custom DiMA: What? That's impossible. Let me see what you found... I... I did it. I killed a woman from Far Harbor and replaced her. I stripped a synth's identity from her and made her an agent. Player Default: You did the right thing. For the future of your people. integrating your old memories, realizing what you've done / Afraid DLC03MQ05_0100_ConfrontDiMA
Scene SceneDialogue Custom Player Default: You did the right thing. For the future of your people. Yes... yes... No one leaves this world clean. Sacrifices have to be made... Companion: Anyone who expects a machine to value human life is foolin' themselves. slowly realizing the player is right / Sad DLC03MQ05_0100_ConfrontDiMA
Scene SceneDialogue Custom Player Default: You're a fraud. Maybe you're right. The compromises I've made... All without even knowing... Companion: You're expectin' us to feel sorry for you? That's not happenin'. Sad DLC03MQ05_0100_ConfrontDiMA
Scene SceneDialogue Custom Player Default: Let's be practical. How do we proceed from here? You're right. We have to focus on what has to be done now. Companion: So, you're just goin' to sweep it all under the rug, then? That's cowardly an' it's shameful. Worried DLC03MQ05_0100_ConfrontDiMA
Scene SceneDialogue Custom Player Default: Why did you do it? I needed to calm Far Harbor. A moderate voice. An example of what humanity should be. How we could exist together as equals. Sad DLC03MQ05_0100_ConfrontDiMA
Scene SceneDialogue Custom But I couldn't live with the memories of the blood on my hands. A human and a synth are both gone because of me. Player Default: You did the right thing. For the future of your people. Sad DLC03MQ05_0100_ConfrontDiMA
Scene SceneDialogue Custom Player Default: Yes... yes... No one leaves this world clean. Sacrifices have to be made... I'm... starting to see things more clearly. We have to keep this secret from Far Harbor. DiMA: If they knew I had done this, they wouldn't destroy just me. They'd come after Acadia. DLC03MQ05_0100_ConfrontDiMA
Scene SceneDialogue Custom DiMA: I'm... starting to see things more clearly. We have to keep this secret from Far Harbor. If they knew I had done this, they wouldn't destroy just me. They'd come after Acadia. DiMA: And then without us, the Fog Condensers will eventually fall into disrepair. Everyone will die. DLC03MQ05_0100_ConfrontDiMA
Scene SceneDialogue Custom DiMA: If they knew I had done this, they wouldn't destroy just me. They'd come after Acadia. And then without us, the Fog Condensers will eventually fall into disrepair. Everyone will die. DiMA: I... have an idea. There's still a way we can bring peace. But the fact that I've replaced a human with a synth must remain hidden. DLC03MQ05_0100_ConfrontDiMA
Scene SceneDialogue Custom Player Default: I'll keep your secret, DiMA. Thank you... Maybe the... guilt, will keep me focused... Companion: You know as well as I do that the people in Far Harbor deserve to know the truth. Concerned DLC03MQ05_0100_ConfrontDiMA
Scene SceneDialogue Custom Player Default: Far Harbor has a right to the truth. You have to do what you feel is right, but think about the consequences carefully before you act. Companion: Don't listen to him. He's just tryin' to cover his ass. Sad DLC03MQ05_0100_ConfrontDiMA
Scene SceneDialogue Custom Player Default: Make your case to the people of Far Harbor, DiMA. Let them decide. And if their judgement is to destroy Acadia? The synths I've gathered here are innocent. I'm responsible for them being here. Player Default: You said you wanted human and synth kind to be equal. Well now you have to prove it. Tell them the truth. Trust that they'll do the right thing. Afraid DLC03MQ05_0100_ConfrontDiMA
Scene SceneDialogue Custom Player Default: So you did all of that on your own? No one else in Acadia is involved? What I've done goes against all of our ideals. I even hid it from myself. So, no, there can't be anyone else. Player Default: I'll keep your secret, DiMA. Sad DLC03MQ05_0100_ConfrontDiMA
Scene SceneDialogue Custom Player Default: Thank you... Maybe the... guilt, will keep me focused... As horrifying as it might be to suggest, this memory you've recovered has... given us a new option. DiMA: If Far Harbor could be made more... tranquil... by our intervention, then perhaps the same trick will work twice, on the Children of Atom. Concerned DLC03MQ05_0100_ConfrontDiMA
Scene SceneDialogue Custom DiMA: As horrifying as it might be to suggest, this memory you've recovered has... given us a new option. If Far Harbor could be made more... tranquil... by our intervention, then perhaps the same trick will work twice, on the Children of Atom. Thinking DLC03MQ05_0100_ConfrontDiMA
Scene SceneDialogue Custom We could replace High Confessor Tektus with someone willing to forgive Far Harbor and work towards reconciling. Player Default: If it means peace for the island... all right. Tell me the plan. Concerned DLC03MQ05_0100_ConfrontDiMA
Miscellaneous Miscellaneous SharedInfo Player Default: If it means peace for the island... all right. Tell me the plan. This will be difficult for both of us, but I think it's our only option. DiMA: I'll need you to leverage your access to the High Confessor and lure him to a secluded location. about to explain your plan to replace the High Confessor / Neutral DLC03MQ05_0100_ConfrontDiMA
Scene SceneDialogue Custom Player Default: Do your own damned dirty work. I can't. Tektus already gave me his ultimatum. He knows all my people. I need someone who has a chance of earning his trust. Concerned DLC03MQ05_0100_ConfrontDiMA
Scene SceneDialogue Custom Please. Consider it. Companion: That's some dirty work I'd be happy to do. Neutral DLC03MQ05_0100_ConfrontDiMA
Scene SceneDialogue Custom Player Default: There must be another way we could make things right. None that I can see. The authority of the High Confessor is absolute. The Children of Atom won't see the need for peace unless he... changes his mind. Player Default: If it means peace for the island... all right. Tell me the plan. implying that he will change his mind because you're going to replace him / Sad DLC03MQ05_0100_ConfrontDiMA
Scene SceneDialogue Custom Player Default: You said you wanted human and synth kind to be equal. Well now you have to prove it. Tell them the truth. Trust that they'll do the right thing. You're... you're right. I... we... can't be above any other living being. When something terrible is done, there have to be repercussions... Sad DLC03MQ05_0100a_TurnYourselfInDiMA
Scene SceneDialogue Custom I'll go. The people of Far Harbor will have to decide what to do with me. And I will have to hope Acadia will be spared. Sad DLC03MQ05_0100a_TurnYourselfInDiMA
Scene SceneDialogue Custom Player Default: You said you wanted human and synth kind to be equal. Well now you have to prove it. Tell them the truth. Trust that they'll do the right thing. No. I can't risk throwing away everything I've built here. The lives that depend on me. Stern DLC03MQ05_0100a_TurnYourselfInDiMA
Scene SceneDialogue Custom What happened has to stay buried. Player Default: I'll keep your secret, DiMA. Stern DLC03MQ05_0100a_TurnYourselfInDiMA
Scene SceneDialogue Custom Player Default: I don't care what justification you have. You killed someone. You have to answer for that. I can... remember it... the blood. The life ebbing from that woman's eyes... The screams... remembering the murder / Afraid DLC03MQ05_0100a_TurnYourselfInDiMA
Scene SceneDialogue Custom All right. I'll go to Far Harbor and place my fate in their hands. I just hope Acadia survives past what I've done... Sad DLC03MQ05_0100a_TurnYourselfInDiMA
Scene SceneDialogue Custom Player Default: I don't care what justification you have. You killed someone. You have to answer for that. There are better ways of atoning than suicide. I have helped Far Harbor survive. I can do even more. Stern DLC03MQ05_0100a_TurnYourselfInDiMA
Scene SceneDialogue Custom But only if what has happened remains in the dark. Player Default: I'll keep your secret, DiMA. DLC03MQ05_0100a_TurnYourselfInDiMA
Scene SceneDialogue Custom Player Default: Nevermind then. Then you agree? That Far Harbor must never know what happened? Player Default: I'll keep your secret, DiMA. Puzzled DLC03MQ05_0100a_TurnYourselfInDiMA
Scene SceneDialogue Custom Player Default: You really think Far Harbor will destroy Acadia if they find out? They were willing to kill the Children of Atom for far less. Player Default: You said you wanted human and synth kind to be equal. Well now you have to prove it. Tell them the truth. Trust that they'll do the right thing. Concerned DLC03MQ05_0100a_TurnYourselfInDiMA
Scene SceneDialogue Custom PlayerVoiceFemale01: DiMA. It's time. My long walk is over... CaptainAvery: What's this about? about to confess to murder / Sad DLC03MQ05_0700_JusticeForDiMA
Scene SceneDialogue Custom CaptainAvery: What's this about? People of Far Harbor. DiMA: You know me. We have lived peacefully together for years. We have come to trust each other, in our way. about to confess to murder, project voice to a small group of people about 20 feet from you / Sad DLC03MQ05_0700_JusticeForDiMA
Scene SceneDialogue Custom DiMA: People of Far Harbor. You know me. We have lived peacefully together for years. We have come to trust each other, in our way. DiMA: But I've betrayed that trust, and I've kept the truth from all of you. project voice to a small group of people about 20 feet from you DLC03MQ05_0700_JusticeForDiMA
Scene SceneDialogue Custom DiMA: You know me. We have lived peacefully together for years. We have come to trust each other, in our way. But I've betrayed that trust, and I've kept the truth from all of you. DiMA: Early on during Acadia's founding, I murdered one of your own. I replaced them with one of mine. project voice to a small group of people about 20 feet from you DLC03MQ05_0700_JusticeForDiMA
Scene SceneDialogue Custom DiMA: But I've betrayed that trust, and I've kept the truth from all of you. Early on during Acadia's founding, I murdered one of your own. I replaced them with one of mine. CaptainAvery: What? Who? project voice to a small group of people about 20 feet from you / Sad DLC03MQ05_0700_JusticeForDiMA
Scene SceneDialogue Custom Player Default: DiMA's actions were deeply misguided, but he did them for the greater good. I know that's no comfort to the person whose life I took... Companion: The greater good didn't do much for Captain Avery, now did it? Depressed DLC03MQ05_0700_JusticeForDiMA
Scene SceneDialogue Custom Player Default: For all his talk, he's just a murderer! Yes... I am... Companion: No sense dancin' around the truth. Depressed DLC03MQ05_0700_JusticeForDiMA
Scene SceneDialogue Custom Player Default: Don't you have anything to say in your defense? How does one justify murder? DiMA: I wanted to prove that humanity and synth could co-exist. That we did not have to fear each other. But I went too far. I see that now... Depressed DLC03MQ05_0700_JusticeForDiMA
Scene SceneDialogue Custom Player Default: I know that's no comfort to the person whose life I took... I wanted to prove that humanity and synth could co-exist. That we did not have to fear each other. But I went too far. I see that now... DLC03MQ05_0700_JusticeForDiMA
Scene SceneDialogue Custom I only ask that you judge me, and not what we've built together. Allow the peace between Acadia and Far Harbor to last beyond this. AllenLee: Peace? You call murdering one of ours peace? DLC03MQ05_0700_JusticeForDiMA
Scene SceneDialogue Custom CaptainAvery: What? Who? The identity of my... agent, must remain hidden. They are as much a victim in this as anyone. They will do you no further harm. project voice to a small group of people about 20 feet from you / Sad DLC03MQ05_0700_JusticeForDiMA
Scene SceneDialogue Custom I am the only one to blame. Player Default: DiMA's actions were deeply misguided, but he did them for the greater good. project voice to a small group of people about 20 feet from you / Sad DLC03MQ05_0700_JusticeForDiMA
Scene SceneDialogue Custom CaptainAvery: If you have any last words... Now's the time. I'm sorry... CaptainAvery: Mitch. last words before being executed / Sad DLC03MQ05_0700a1_JusticeForAvery
Miscellaneous Miscellaneous WaitingForPlayerInput I know this, this is a lot to take in... A little apologetic. You just told the player something huge about what you did. / Neutral
Miscellaneous Miscellaneous WaitingForPlayerInput Take your time. This is not a moment for... hasty decisions... A little apologetic. You just told the player something huge about what you did. / Neutral
Miscellaneous Miscellaneous Greeting I'm gambling the lives of my people that your trust in Far Harbor is not misplaced. Grim, marching to his own execution
Miscellaneous Miscellaneous Greeting You're back. Have you rethought... our plan? Are you willing to help me replace the High Confessor? Player Default: Okay. I'll do it. Any ideas on how I can get him alone? Question DLC03MQ05_0100b_ReplaceConfessor
Miscellaneous Miscellaneous Hello If the Children of Atom aren't... tempered, blood will be spilled. It's just a matter of time.
Miscellaneous Miscellaneous Hello Please. Don't share what... we talked about before.
Scene SceneDialogue Custom Faraday: You were in there a long time... are you feeling all right? I'm fine. You worry too much. Faraday: Sometimes I feel like you don't worry enough. You know we blew three more relays this week. reassuring, affectionate / Relieved DLC03AcadiaDialogueDiMAFaradayScene
Scene SceneDialogue Custom Faraday: I was having a hard enough time keeping up with repairs before all this nonsense with the Atom lunatics. They're nothing you need to be concerned about. Faraday: It's not them... I'm concerned about you, DiMA. You can't solve all the world's problems, certainly not all at once. Amused DLC03AcadiaDialogueDiMAFaradayScene
Scene SceneDialogue Custom Faraday: It's not them... I'm concerned about you, DiMA. You can't solve all the world's problems, certainly not all at once. Dearest Faraday... Relax. All will be fine. Apologetic DLC03AcadiaDialogueDiMAFaradayScene
Combat Combat Taunt You have no right!
Combat Combat Taunt You will not take Acadia from me!
Combat Combat Death Nooo.
Combat Combat Hit Hrngh.
Combat Combat Hit Unh.
Combat Combat Hit Yrgh.
Scene SceneDialogue Custom Player Default: DiMA, something must be done. Exile? Player Default: Exodus. I think it's time you and I convinced the citizens of Far Harbor to leave. Suggesting a friend should exile a troublesome member of his family. / Neutral DLC03MQ06a_TheExecution
Scene SceneDialogue Custom Player Default: Exodus. I think it's time you and I convinced the citizens of Far Harbor to leave. You can't be serious. Player Default: You know as well as I they're not meant for this place. The Fog grows thicker every year. You're a little shocked at this suggestion. / Neutral DLC03MQ06a_TheExecution
Scene SceneDialogue Custom Player Default: How long before the condensers are finally overwhelmed? It's not banishment, DiMA. It's mercy. I'm sorry, Martin, but no. They have as much right to be here as you do. Player Default: Right? This place is trying to kill them. And now my people are at my throat because of the mess you created by allowing them to stay! Trying to gently convince a friend you can't act as envoy on his behalf. / Apologetic DLC03MQ06a_TheExecution
Scene SceneDialogue Custom Player Default: And if you can't recognize that... then I suppose there's no reason for you to be here. I think you should go. Martin, please. This can be solved in other ways. Player Default: Get. Out. Trying to convince your friend not to be mad. / Neutral DLC03MQ06a_TheExecution
Scene SceneDialogue Custom Player Default: Get. Out. Very well. We'll talk again... when you come to your senses... A friend has just told you he doesn't want to speak to you. You're trying to take the high road. Heavy sigh before beginning. / Neutral DLC03MQ06a_TheExecution
Scene SceneDialogue Custom I have to say I'm surprised. Neutral DLC03MQ06a_ExplainingDivision
Scene SceneDialogue Custom I had assumed you and your followers would be more adamantly hunting for the sub's launch key. Player Default: I hope we haven't disappointed you too greatly. I'd hate to anger our landlord. Neutral DLC03MQ06a_ExplainingDivision
Scene SceneDialogue Custom Player Default: I hope we haven't disappointed you too greatly. I'd hate to anger our landlord. I believe I'll survive. But am I mistaken? Does your god not require you die in a nuclear blast? Is that not why you've taken up in the Nucleus? Player Default: It's not a transaction, DiMA. Atom requires nothing of us. He has granted us a chance to become something greater. Neutral DLC03MQ06a_ExplainingDivision
Scene SceneDialogue Custom Player Default: We are simply accepting the opportunity His Glow presents, whatever form it may take. So if you found the launch key, you wouldn't use it? Player Default: That... I don't know. Implication here is that your friend would nuke himself and his family, which is part of their religion. / Neutral DLC03MQ06a_ExplainingDivision
Scene SceneDialogue Custom Player Default: That... I don't know. Are you afraid? Player Default: I'd be mad to say I wasn't. But... we've made a home for ourselves here. Friends. A family. Some gravity here. You asked a friend a serious question. / Neutral DLC03MQ06a_ExplainingDivision
Scene SceneDialogue Custom Player Default: I'd be mad to say I wasn't. But... we've made a home for ourselves here. Friends. A family. A place you belong. Player Default: Exactly. The Nucleus, it is a blessing of the truest order... it would be hard to leave such a gift, even if it is for another. Some gravity here. You asked a friend a serious question. / Neutral DLC03MQ06a_ExplainingDivision
Scene SceneDialogue Custom Player Default: But, regardless, the key is lost. So until Atom sees fit to return it, I'd dare say you're stuck with us. I believe I'll survive. A little playfully. A good friend said You're stuck with me. / Neutral DLC03MQ06a_ExplainingDivision
Scene SceneDialogue Custom Player Default: Thank you for coming so quickly. I heard about the execution. I can't believe they killed your missionary, Martin. I'm sorry. Player Default: Brother Andrews. A good soul. The fault... is mine. If I'd realized things had become so tense in Far Harbor, I would've never let him leave. Sympathetic. A group of your friends followers were executed. / Neutral DLC03MQ06a_TheExecution
Scene SceneDialogue Custom Player Default: They blame us for the Fog overrunning the town, DiMA. And now the Children... it's Tektus. He won't listen. He wants to prepare for war. Do you believe the others will follow him? Player Default: Time was, I would've laughed at such a notion, but now... Concerned. Things are becoming tense on the island. / Concerned DLC03MQ06a_TheExecution
Scene SceneDialogue Custom Player Default: Get away from me! What the hell are you? It's me! We escaped the Institute together. You're my brother! Player Default: I don't have a brother! The name's Nick Valentine, and no one in my family tree is a plastic-skinned freak! DiMA and Nick Valentine escape the Institute. Nick wakes up but thinks DiMA is a monster / Afraid DLC03MQ04Memory04Scene
Scene SceneDialogue Custom Player Default: I don't have a brother! The name's Nick Valentine, and no one in my family tree is a plastic-skinned freak! You're just confused, let me help... Player Default: *sounds of struggling* Stay away from me! DiMA and Nick Valentine escape the Institute. Nick wakes up but thinks DiMA is a monster / Afraid DLC03MQ04Memory04Scene
Scene SceneDialogue Custom Player Default: *sounds of struggling* Stay away from me! *sounds of punching, fist fighting* I don't want to hurt you! Player Default: *more sounds of punching, then someone falling, then sounds of pummeling* SOUND FX NEEDED, DiMA and Nick Valentine escape the Institute. Nick wakes up but thinks DiMA is a monster / Afraid DLC03MQ04Memory04Scene
Scene SceneDialogue Custom Player Default: *sounds of punching, fist fighting* I don't want to hurt you! *more sounds of punching, then someone falling, then sounds of pummeling* Player Default: *heavy breathing* Goodbye... Brother... SOUND FX NEEDED, DiMA and Nick Valentine escape the Institute. Nick wakes up but thinks DiMA is a monster / Afraid DLC03MQ04Memory04Scene
Scene SceneDialogue Custom Player Default: *more sounds of punching, then someone falling, then sounds of pummeling* *heavy breathing* Goodbye... Brother... Player Default: End playback. DiMA and Nick Valentine escape the Institute. Nick wakes up but thinks DiMA is a monster / Sad DLC03MQ04Memory04Scene
Scene SceneDialogue Custom Player Default: Memory file identification: 0V-9AX0. Converted to audio transcription. Beginning playback. Things are not going well with Far Harbor. Several of my people have been assaulted, spat at, interrogated for no reason. recording, talking to yourself DLC03MQ04Memory01Scene
Scene SceneDialogue Custom This is getting out of control, but there's still a chance they can learn to trust us. We just need one of their own who's on our side. DLC03MQ04Memory01Scene
Scene SceneDialogue Custom I can't let anyone know what I'm about to do. I'll need to set up the equipment far away from Acadia. It'll double as a place to bury the evidence. Player Default: Additional location data appended. A make-shift medical facility underneath the Vim! Pop Factory. Coordinates downloaded. DLC03MQ04Memory01Scene
Scene SceneDialogue Custom Player Default: I'm ready. I just... wish I could say goodbye to everyone. No one else can know. This isn't just about infiltrating Far Harbor. It's about becoming the human that synths drawn here need to meet. holotape recording, gentle but honest / Concerned DLC03MQ05SynthReplacementScene
Scene SceneDialogue Custom Reasonable, willing to accept them as just another living thing. No greater or lesser than humanity itself. Concerned DLC03MQ05SynthReplacementScene
Scene SceneDialogue Custom You'll be part of the bridge between our two worlds. That all vanishes the moment anyone discovers that it's been manufactured. That you're a synth. Player Default: Did she have to die? The woman I'm replacing? God... She looks so peaceful lying there... Concerned DLC03MQ05SynthReplacementScene
Scene SceneDialogue Custom Player Default: Did she have to die? The woman I'm replacing? God... She looks so peaceful lying there... Don't. Please. That blood is on my hands. Not yours... holotape recording, gentle and reassuring but honest / Concerned DLC03MQ05SynthReplacementScene
Scene SceneDialogue Custom Player Default: Memory file identification: 0J-2NN8. Converted to audio transcription. Beginning playback. I'm offloading this memory. I cannot bear lying to Confessor Martin and his Children of Atom any longer. Better to just forget. recording, talking to yourself DLC03MQ04Memory02Scene
Scene SceneDialogue Custom I found it. The location of the launch key to fire the nuclear missile inside the submarine. DLC03MQ04Memory02Scene
Scene SceneDialogue Custom Confessor Martin believes it can bring his people into Division. Destruction at the hands of an atomic blast. He struggles with how literal his interpretation of that precept should be. DLC03MQ04Memory02Scene
Scene SceneDialogue Custom I can't risk him deciding to find the key and use it. His people were the first to... accept me for what I am. The thought of them being gone fills me with nothing but pain. Player Default: Additional data appended. Location: The Harbor Grand Hotel Safe Room. Keycode: 485130. DLC03MQ04Memory02Scene
Scene SceneDialogue Custom Player Default: Memory file identification: 0H-3X0P. Converted to audio transcription. Beginning playback. I've made a contingency plan in case Far Harbor discovers the truth, or gives in to their xenophobia despite all my efforts. Neutral DLC03MQ04Memory03Scene
Scene SceneDialogue Custom I've isolated the wind turbine powering Far Harbor's Fog Condensers. A kill switch command will leave them defenseless from the Fog and its creatures. Concerned DLC03MQ04Memory03Scene
Scene SceneDialogue Custom But now that's it done, am I really capable of this? This... massacre, that I've engineered... Concerned DLC03MQ04Memory03Scene
Scene SceneDialogue Custom I'm going to remove the command code from my memories. I'll bury a hardcopy if I need to use it, but I can't keep it close to me. It makes me sick... Player Default: Additional location data appended. Coordinates to the Kill Switch Command Code and the Wind Farm Maintenance Building. Concerned DLC03MQ04Memory03Scene
Scene SceneDialogue Custom Player Default: Memory file identification: 0Y-8K7D. Converted to audio transcription. Beginning playback. I've discovered a curious record inside the prewar data files of this submarine base. holotape recording / Neutral DLC03MQ04Memory05Scene
Scene SceneDialogue Custom The marines here were equipped with an advanced model of combat armor. There are several suits already in the base, in various states of deterioration. DLC03MQ04Memory05Scene
Scene SceneDialogue Custom But there were more shipments of the armor on its way to the base, the day the bombs fell. They could be in prime condition if the sealants have held. DLC03MQ04Memory05Scene
Scene SceneDialogue Custom I have no use for them, but you never know. Maybe they'll be worth digging up one day... Player Default: Additional data appended. Armor Shipments Tracking Information. Coordinates downloaded. DLC03MQ04Memory05Scene
Scene SceneDialogue Custom Player Default: Is it... is it going to be painful? Yes... It's going to be like having everything you are ripped out and replaced with something else... Someone else. Player Default: I'm ready. I just... wish I could say goodbye to everyone. holotape recording, gentle but honest, about to perform a medical procedure to allow someone to infiltrate a town as someone else / Concerned DLC03MQ05SynthReplacementScene
Scene SceneDialogue Custom VRWorkshop: The system's Sentries will do everything they can to stop your Indexers from returning to the access point with the data. Once the indexers have retrieved the data, they need to return to the access point with it. DLC03MQ04_01_DimaScene01
Scene SceneDialogue Custom VRWorkshop: The system's Sentries will do everything they can to stop your Indexers from returning to the access point with the data. You just need to make sure your indexers get back safely to the access point with the data. DLC03MQ04_01_DimaScene01
Scene SceneDialogue Custom VRWorkshop: The system's Sentries will do everything they can to stop your Indexers from returning to the access point with the data. Remember, your job is to help the indexers return to the access point with the data. DLC03MQ04_01_DimaScene01
Scene SceneDialogue Custom VRWorkshop: The system's Sentries will do everything they can to stop your Indexers from returning to the access point with the data. Make sure the indexers have a safe path back to the access point. DLC03MQ04_01_DimaScene01
Scene SceneDialogue Custom VRWorkshop: If you're listening to this, then you made it inside my memory banks. Take a moment. I know it's a lot at once. The architecture you're seeing is data. My data. When I'm plugged into the chair, this is what I see. recorded instructions for retrieving your memories DLC03MQ04_01_DimaScene01
Scene SceneDialogue Custom You're using an earlier version of that technology. A brain-wave scanner instead of a direct neural wire. VRWorkshop: Look around. Do you see that yellow column in the distance? That's long-term memory storage. That's your goal. DLC03MQ04_01_DimaScene01
Scene SceneDialogue Custom VRWorkshop: They're represented by the friendly, green sprites milling around. Do you see them? The Indexers have one purpose, to get the data in the yellow column, and bring it back to the memory access point. DLC03MQ04_01_DimaScene01
Scene SceneDialogue Custom You need to help them get there and back safely. DLC03MQ04_01_DimaScene01
Scene SceneDialogue Custom Once they've recovered all the data in the memory, the program will translate it into something you can understand. VRWorkshop: If you ever need to leave the simulation, then don't worry. Nothing gets reset. You can keep going from wherever you left off. DLC03MQ04_01_DimaScene01
Scene SceneDialogue Custom VRWorkshop: If you ever need to leave the simulation, then don't worry. Nothing gets reset. You can keep going from wherever you left off. First things first. The blue blocks you're standing on are called Code Blocks. Some of them can be re-purposed. DLC03MQ04_01_DimaScene01
Scene SceneDialogue Custom See if you can grab one of the lighter colored blocks. Use them to fill in any gaps along the path for your Indexers to cross. VRWorkshop: Good, you're across the gap, but now you have to deal with the security systems. That red firewall is blocking you and your Indexers from reaching the data. DLC03MQ04_01_DimaScene01
Scene SceneDialogue Custom VRWorkshop: Do you see that green beam of light? That's a Decoder Beam. It can destroy the firewall. You just need to direct the beam to it's vulnerable spot. Good. Now you just need to create a path to the data with Code Blocks and your Indexers can get to work. VRWorkshop: The system has been alerted to your presence. Now things will get hairier. DLC03MQ04_01_DimaScene01
Scene SceneDialogue Custom VRWorkshop: Verifying memory file... 100%. We're done here. We now have an access point into the next memory. Just step into the data stream where this memory was stored. DLC03MQ04_01_DataCompleteScene
Scene SceneDialogue Custom If you're listening to this, then you made it inside my memory banks. Take a moment. I know it's a lot at once. VRWorkshop: The architecture you're seeing is data. My data. When I'm plugged into the chair, this is what I see. recorded instructions for retrieving your memories DLC03MQ04_01_DimaScene01
Scene SceneDialogue Custom VRWorkshop: You're using an earlier version of that technology. A brain-wave scanner instead of a direct neural wire. Look around. Do you see that yellow column in the distance? That's long-term memory storage. That's your goal. VRWorkshop: But you can't just retrieve that data yourself. One of the programs loaded in that holotape is called the Indexer. DLC03MQ04_01_DimaScene01
Scene SceneDialogue Custom VRWorkshop: Look around. Do you see that yellow column in the distance? That's long-term memory storage. That's your goal. But you can't just retrieve that data yourself. One of the programs loaded in that holotape is called the Indexer. DLC03MQ04_01_DimaScene01
Scene SceneDialogue Custom They're represented by the friendly, green sprites milling around. Do you see them? VRWorkshop: The Indexers have one purpose, to get the data in the yellow column, and bring it back to the memory access point. DLC03MQ04_01_DimaScene01
Scene SceneDialogue Custom VRWorkshop: See if you can grab one of the lighter colored blocks. Use them to fill in any gaps along the path for your Indexers to cross. Good, you're across the gap, but now you have to deal with the security systems. That red firewall is blocking you and your Indexers from reaching the data. DLC03MQ04_01_DimaScene01
Scene SceneDialogue Custom Do you see that green beam of light? That's a Decoder Beam. It can destroy the firewall. You just need to direct the beam to it's vulnerable spot. VRWorkshop: Good. Now you just need to create a path to the data with Code Blocks and your Indexers can get to work. DLC03MQ04_01_DimaScene01
Scene SceneDialogue Custom VRWorkshop: Good. Now you just need to create a path to the data with Code Blocks and your Indexers can get to work. The system has been alerted to your presence. Now things will get hairier. DLC03MQ04_01_DimaScene01
Scene SceneDialogue Custom You'll need to deploy Defense Constructs against the system's active countermeasures. DLC03MQ04_01_DimaScene01
Scene SceneDialogue Custom The system's Sentries will do everything they can to stop your Indexers from returning to the access point with the data. VRWorkshop: Once the indexers have retrieved the data, they need to return to the access point with it. DLC03MQ04_01_DimaScene01
Scene SceneDialogue Custom VRWorkshop: Once they've recovered all the data in the memory, the program will translate it into something you can understand. If you ever need to leave the simulation, then don't worry. Nothing gets reset. You can keep going from wherever you left off. VRWorkshop: First things first. The blue blocks you're standing on are called Code Blocks. Some of them can be re-purposed. DLC03MQ04_01_DimaScene01
Miscellaneous Miscellaneous SharedInfo Another data block retrieved. One more to go. DLC03MQ04_01_DataReturnScene
Miscellaneous Miscellaneous SharedInfo Memory retrieval now at 60%. DLC03MQ04_01_DataReturnScene
Miscellaneous Miscellaneous SharedInfo First data block recovered. Good. Just keep doing what you're doing. DLC03MQ04_01_DataReturnScene
Miscellaneous Miscellaneous SharedInfo Data block retrieved. Progress. DLC03MQ04_01_DataReturnScene
Miscellaneous Miscellaneous SharedInfo Another data block retrieved. Good. DLC03MQ04_01_DataReturnScene
Miscellaneous Miscellaneous SharedInfo One more data block recovered. DLC03MQ04_01_DataReturnScene
Scene SceneDialogue Custom Verifying memory file... 100%. We're done here. VRWorkshop: We now have an access point into the next memory. Just step into the data stream where this memory was stored. DLC03MQ04_01_DataCompleteScene
Scene SceneDialogue Custom VRWorkshop: Memory retrieval at 100%. Verifying... looks good. You can now use the data stream as an access point to the next memory. DLC03MQ04_02_DataCompleteScene
Scene SceneDialogue Custom Memory retrieval at 100%. Verifying... looks good. VRWorkshop: You can now use the data stream as an access point to the next memory. DLC03MQ04_02_DataCompleteScene
Scene SceneDialogue Custom VRWorkshop: Complete memory retrieved. The data stream is now available to access the next memory. DLC03MQ04_03_DataCompleteScene
Scene SceneDialogue Custom Complete memory retrieved. VRWorkshop: The data stream is now available to access the next memory. DLC03MQ04_03_DataCompleteScene
Scene SceneDialogue Custom Complete memory retrieved. VRWorkshop: Exiting simulation in 3... 2... 1... DLC03MQ04_05_DataCompleteScene
Scene SceneDialogue Custom VRWorkshop: Complete memory retrieved. You can exit the simulation at any time. VRWorkshop: Exiting simulation in 3... 2... 1... DLC03MQ04_05_DataCompleteScene
Scene SceneDialogue Custom VRWorkshop: You can exit the simulation at any time. Exiting simulation in 3... 2... 1... DLC03MQ04_05_DataCompleteScene
Scene SceneDialogue Custom VRWorkshop: That's 100%, verified. Good job. You can use the data stream to access the next memory, as usual. DLC03MQ04_04_DataCompleteScene
Scene SceneDialogue Custom That's 100%, verified. Good job. VRWorkshop: You can use the data stream to access the next memory, as usual. DLC03MQ04_04_DataCompleteScene
Miscellaneous Miscellaneous SharedInfo DiMA: What have you done? What about our plan to replace Tektus? I sacrificed one of my people for nothing! Why have you done this? Player Default: I'm sorry, DiMA, but Far Harbor and the Children would never have been able to co-exist. player agreed to replace tektus, but then went ahead and destroyed the Nucleus or Far Harbor / Angry DLC03DialogueDiMA_FactionFarHarborDestroyed
Scene SceneDialogue Custom DLC03MaleDiMA: So you've done what we discussed. I saw the atomic blast from here. Felt it shake the island. In a way, I suppose the Children of Atom have become one with the Fog they thought was their god's messenger... Player Default: I convinced them to embrace Division. They left this world following their beliefs. you agreed with the player that the Children of Atom needed to be destroyed / Somber DLC03DialogueDiMA_FactionChildrenDestroyed02
Scene SceneDialogue Custom Player Default: I convinced them to embrace Division. They left this world following their beliefs. Yes. At least they made that choice for themselves. DiMA: Was there anything else you needed? Sad DLC03DialogueDiMA_FactionChildrenDestroyed02
Scene SceneDialogue Custom Player Default: I convinced them to embrace Division. They left this world following their beliefs. Yes, you're right. The future of the island is secured. That's what matters. DiMA: Was there anything else you needed? player said you did the right thing DLC03DialogueDiMA_FactionChildrenDestroyed02
Scene SceneDialogue Custom Player Default: They were crazy. Someone had to stop them before they killed more people. The cycle of violence can only end when one side is completely destroyed? Maybe there's some truth to that... DiMA: Was there anything else you needed? Puzzled DLC03DialogueDiMA_FactionChildrenDestroyed02
Scene SceneDialogue Custom Player Default: I'd say that was definitely in my top three best nuclear explosions I've witnessed. I only have the one to reference, so I'll take your word on it. DiMA: Was there anything else you needed? Puzzled DLC03DialogueDiMA_FactionChildrenDestroyed02
Scene SceneDialogue Custom Player Default: Any regrets? No. You were right. Acadia had to pick a side. DiMA: Was there anything else you needed? DLC03DialogueDiMA_FactionChildrenDestroyed02
Scene SceneDialogue Custom Player Default: Yes. At least they made that choice for themselves. Was there anything else you needed? DLC03DialogueDiMA_FactionChildrenDestroyed02
Miscellaneous Miscellaneous SharedInfo Player Default: Yes. At least they made that choice for themselves. Thank you. You've made some hard choices, but in the end, I think the island is better for them. talking to the player, who had to decide which side to take in the conflict DLC03DialogueDiMA_FactionChildrenDestroyed02
Miscellaneous Miscellaneous SharedInfo Now, if you don't mind. I'm a bit tired, and there's the rest of Acadia's future I need to plan for... DLC03DialogueDiMA_FactionChildrenDestroyed02
Scene SceneDialogue Custom DLC03MaleDiMA: So, as we planned, the Fog has swept over Far Harbor. Everyone in the town is dead, torn apart and eaten by the creatures of the island. Just as the Children of Atom wanted, we've helped them purify this land of the unclean. Player Default: Don't second guess yourself, DiMA. We did the right thing. regretful / Sad DLC03DialogueDiMA_FactionFarHarborDestroyed02
Scene SceneDialogue Custom Player Default: Don't second guess yourself, DiMA. We did the right thing. You're right. We can only move forward now. DiMA: Thank you. You've made some hard choices, but in the end, I think the island is better for them. Confident DLC03DialogueDiMA_FactionFarHarborDestroyed02
Scene SceneDialogue Custom Player Default: Now Acadia is on the side of Atom. The right side. I suppose you're right. Our two people will have to work together as long as we're on this island. DiMA: Thank you. You've made some hard choices, but in the end, I think the island is better for them. DLC03DialogueDiMA_FactionFarHarborDestroyed02
Scene SceneDialogue Custom Player Default: Far Harbor was an ignorant stain on this island. I suppose we get the privilege of deciding that. There's that old saying about winners and history... DiMA: Thank you. You've made some hard choices, but in the end, I think the island is better for them. Somber DLC03DialogueDiMA_FactionFarHarborDestroyed02
Scene SceneDialogue Custom Player Default: Any regrets, DiMA? Don't worry. I still think you were right. Acadia had to pick a side. DiMA: Thank you. You've made some hard choices, but in the end, I think the island is better for them. DLC03DialogueDiMA_FactionFarHarborDestroyed02
Scene SceneDialogue Custom DLC03MaleDiMA: What have you done? By attacking the Children of Atom, you've tipped their zealotry over the edge. There's no hope for peace, now. *sigh* What did you find in my memory banks? We can at least try to protect Far Harbor. Tired DLC03DialogueDiMA_12_PlayerAttackedCoA
Scene SceneDialogue Custom DLC03MaleDiMA: What have you done? By attacking the Children of Atom, you've tipped their zealotry over the edge. There's no hope for peace, now. *sigh* We have to figure out something else... Tired DLC03DialogueDiMA_12_PlayerAttackedCoA
Scene SceneDialogue Custom DiMA: Give me a moment, I need to... remember for myself. So I chose to forget the launch key even existed. Poor Confessor Martin. Was I lying to him all that time? Disappointed in your past behavior. / Concerned DLC03DialogueDiMA_NukeKeyScene
Scene SceneDialogue Custom The submarine is rusted into the dry dock. The only target that missile is ever going to hit is the base itself. The Nucleus. Where the Children of Atom live. DiMA: We have to keep that key out of the wrong hands. The Nucleus has innocent people living there among the zealots threatening Far Harbor. Concerned DLC03DialogueDiMA_NukeKeyScene
Scene SceneDialogue Custom Give me a moment, I need to... remember for myself. DiMA: So I chose to forget the launch key even existed. Poor Confessor Martin. Was I lying to him all that time? player hands you a holotape with your memories on it DLC03DialogueDiMA_NukeKeyScene
Scene SceneDialogue Custom Player Default: I found the launch key, already. I'll make sure it's never used. Thank you. Was there anything else in my memories? Some way we can work towards peace? Player Default: I should get going. Relieved DLC03DialogueDiMA_NukeKeyScene
Scene SceneDialogue Custom Player Default: That key is the answer, DiMA. We should destroy the Nucleus. You're serious? How would that solve anything? Player Default: Acadia can't stay neutral any longer, DiMA. You need Far Harbor to survive. Help them get rid of this cult. Surprised DLC03DialogueDiMA_NukeKeyScene
Miscellaneous Miscellaneous SharedInfo Player Default: We should destroy them both. Far Harbor and the Children of Atom don't deserve to live. You're advocating nothing but senseless destruction. Maybe Acadia could survive siding with one group, but killing off both? It would never work. Player Default: I found the launch key, already. I'll make sure it's never used. player suggests destroying both the Children of Atom and Far Harbor / Disgust DLC03DialogueDiMA_NukeKeyScene
Miscellaneous Miscellaneous SharedInfo Player Default: Is the Nucleus even worth saving? Don't judge them by what Confessor Tektus has done. He's used their fears and hatred to turn them into a weapon against Far Harbor. player asks if the Children of Atom are worth saving / Concerned DLC03DialogueDiMA_NukeKeyScene
Miscellaneous Miscellaneous SharedInfo But there's still time to turn them away from that. Player Default: I found the launch key, already. I'll make sure it's never used. Concerned DLC03DialogueDiMA_NukeKeyScene
Scene SceneDialogue Custom DiMA: The submarine is rusted into the dry dock. The only target that missile is ever going to hit is the base itself. The Nucleus. Where the Children of Atom live. We have to keep that key out of the wrong hands. The Nucleus has innocent people living there among the zealots threatening Far Harbor. Player Default: I found the launch key, already. I'll make sure it's never used. Sad DLC03DialogueDiMA_NukeKeyScene
Scene SceneDialogue Custom DiMA: The submarine is rusted into the dry dock. The only target that missile is ever going to hit is the base itself. The Nucleus. Where the Children of Atom live. Your actions have forced my hand with this decision. Now that the Nucleus thinks it's under siege, there's only one course left. player previously attacked the Children of Atom, so there is no hope for peace / Stern DLC03DialogueDiMA_NukeKeyScene
Scene SceneDialogue Custom You have to find and use that launch key. At least we'll be preventing the Children of Atom from destroying Far Harbor. Player Default: I found the launch key, already. I'll make sure it's never used. DLC03DialogueDiMA_NukeKeyScene
Miscellaneous Miscellaneous SharedInfo Player Default: Acadia can't stay neutral any longer, DiMA. You need Far Harbor to survive. Help them get rid of this cult. Maybe you're right. Have I let this go on for too long? Have I just been afraid to admit what they've really become? player convinces you that the Children of Atom are too dangerous to let live / Depressed DLC03DialogueDiMA_NukeKeyScene
Miscellaneous Miscellaneous SharedInfo Very well. Find the key and use it. End this before both sides pay the price of our inaction. Just remember, there will be no turning back... Concerned DLC03DialogueDiMA_NukeKeyScene
Miscellaneous Miscellaneous SharedInfo Player Default: Acadia can't stay neutral any longer, DiMA. You need Far Harbor to survive. Help them get rid of this cult. Nuclear genocide is not acceptable, no matter the circumstances! player tries to convince you that blowing up the Children of Atom is the right thing to do / Stern DLC03DialogueDiMA_NukeKeyScene
Miscellaneous Miscellaneous SharedInfo We have to find another way. My memories have to hold an answer where both sides can live. Have you found anything else? Player Default: I should get going. Concerned DLC03DialogueDiMA_NukeKeyScene
Scene SceneDialogue Custom Player Default: Never mind, then. It was just a thought. Very well... but we still need to decide what to do about the key... Player Default: I found the launch key, already. I'll make sure it's never used. Suspicious DLC03DialogueDiMA_NukeKeyScene
Scene SceneDialogue Custom Player Default: The Children of Atom believe in Division. Deep down, nuclear destruction is what they want. They just need to be convinced. I remember having these same debates a long time ago... Maybe it's time I accept the logical conclusion... convinced that the player is right / Depressed DLC03DialogueDiMA_NukeKeyScene
Scene SceneDialogue Custom Very well. If you can convince Confessor Tektus that Division is the answer his people are looking for... then the conflict will solve itself. Depressed DLC03DialogueDiMA_NukeKeyScene
Scene SceneDialogue Custom It won't be easy as an outsider, even a new convert. But if you prove to them you can be trusted by helping them, then... Tektus might be easier to sway. DLC03DialogueDiMA_NukeKeyScene
Scene SceneDialogue Custom Let me see this... DiMA: I remember. I was afraid that Far Harbor might turn against us. See us as too different for their precious island. player hands you a holotape with your memories on it DLC03DialogueDiMA_WindFarmScene
Scene SceneDialogue Custom Player Default: Don't worry, DiMA. I already have the code. Far Harbor is safe. Good. Now we just need to find some way to end this conflict. Have you found anything else in my memories? Player Default: I should get going. Relieved DLC03DialogueDiMA_WindFarmScene
Scene SceneDialogue Custom Player Default: We should use the code, DiMA. Far Harbor should die. What? How can you say that? Player Default: Because you need to make a decision, DiMA. Whose side are you on? I side with Atom. Surprised DLC03DialogueDiMA_WindFarmScene
Miscellaneous Miscellaneous SharedInfo Player Default: Why save them? Don't the Children have reasons for hating Far Harbor? When the Fog got worse, the people of Far Harbor killed a Child of Atom Missionary. There's been nothing but hatred and bloodshed since. Sad DLC03DialogueDiMA_WindFarmScene
Miscellaneous Miscellaneous SharedInfo But murder is not the solution. Player Default: Don't worry, DiMA. I already have the code. Far Harbor is safe. Stern DLC03DialogueDiMA_WindFarmScene
Scene SceneDialogue Custom DiMA: Then I hid the memory because I couldn't even stand knowing I made it. What have I done? If the Children of Atom were to ever get a hold of that code, they would destroy Far Harbor. Player Default: Don't worry, DiMA. I already have the code. Far Harbor is safe. Concerned DLC03DialogueDiMA_WindFarmScene
Scene SceneDialogue Custom DiMA: Then I hid the memory because I couldn't even stand knowing I made it. We can't let the Children of Atom get that code. Especially now that they think they're under attack. player previously attacked the Children of Atom / Concerned DLC03DialogueDiMA_WindFarmScene
Scene SceneDialogue Custom Have you found anything in my memories that can... solve this problem? Depressed DLC03DialogueDiMA_WindFarmScene
Scene SceneDialogue Custom DiMA: Then I hid the memory because I couldn't even stand knowing I made it. We have no choice. We can't risk the Children of Atom ever getting that code. You have the launch key. You'll... need to use it. Player Default: Don't worry, DiMA. I already have the code. Far Harbor is safe. Concerned DLC03DialogueDiMA_WindFarmScene
Miscellaneous Miscellaneous SharedInfo Player Default: Because you need to make a decision, DiMA. Whose side are you on? I side with Atom. You're... you're right. I can't stay neutral in this any longer. Acadia has to take a side. player convinces you to take a side between Far Harbor and the Children of Atom / Concerned DLC03DialogueDiMA_WindFarmScene
Miscellaneous Miscellaneous SharedInfo Use the code, but remember, there will be no going back. The Fog will roll into Far Harbor, and the creatures of the island will kill everyone. Sad DLC03DialogueDiMA_WindFarmScene
Miscellaneous Miscellaneous SharedInfo Player Default: Because you need to make a decision, DiMA. Whose side are you on? I side with Atom. No. I won't shed blood for this. Far Harbor and the Children can both live if we find a way. player fails to convince you to choose sides between the Children of Atom and Far Harbor / Stern DLC03DialogueDiMA_WindFarmScene
Miscellaneous Miscellaneous SharedInfo What else have you found in my memories? The answer must be in there. It has to be... Player Default: I should get going. desperate / Worried DLC03DialogueDiMA_WindFarmScene
Scene SceneDialogue Custom Player Default: I misspoke. Sorry. I see... That still leaves us with what to do about the code... Player Default: Don't worry, DiMA. I already have the code. Far Harbor is safe. Suspicious DLC03DialogueDiMA_WindFarmScene
Scene SceneDialogue Custom DiMA: I want you to understand that before you see her. She has a chance here to live as a synth. Not hiding. Not pretending to be something else. One more question, if you'll indulge me. You're here for Kasumi, but I suspect there could be another reason you came to us. Concerned DLC03DialogueDiMA_01_GreetingScene
Scene SceneDialogue Custom Tell me: Are you a synth? Player Default: In the back of my mind, I've always suspected... emphasis on you / Concerned DLC03DialogueDiMA_01_GreetingScene
Scene SceneDialogue Custom Player Default: In the back of my mind, I've always suspected... That's what I thought. If you don't mind, what's the first thing you can remember? Player Default: I remember being in my house, the day the bombs fell. We ran to the Vault. We were frozen. I was the only survivor. Concerned DLC03DialogueDiMA_01_GreetingScene
Scene SceneDialogue Custom Player Default: I'm a human being, not a synth. Are you sure? I don't mean to question you, but what's the first memory you have? Player Default: I remember being in my house, the day the bombs fell. We ran to the Vault. We were frozen. I was the only survivor. Concerned DLC03DialogueDiMA_01_GreetingScene
Scene SceneDialogue Custom Player Default: No, but if I squint real hard in the mirror, sometimes I look like someone else. *chuckle* I'm afraid when I try that trick, nothing really changes. Amused DLC03DialogueDiMA_01_GreetingScene
Scene SceneDialogue Custom I know it might seem impossible that you could be a synth, but tell me, what's the first thing you can remember? Player Default: I remember being in my house, the day the bombs fell. We ran to the Vault. We were frozen. I was the only survivor. Concerned DLC03DialogueDiMA_01_GreetingScene
Scene SceneDialogue Custom Player Default: How would I even know? I'm afraid if you're looking for some biological test we can do, there isn't any. None that aren't fatal. Concerned DLC03DialogueDiMA_01_GreetingScene
Scene SceneDialogue Custom Instead, you have to look for the signs. Holes in someone's memory. Feelings of unexplained isolation. Odd dreams. Concerned DLC03DialogueDiMA_01_GreetingScene
Scene SceneDialogue Custom But ultimately, you have to decide for yourself. What do you believe? Have you ever questioned your humanity? Player Default: In the back of my mind, I've always suspected... DLC03DialogueDiMA_01_GreetingScene
Scene SceneDialogue Custom Player Default: I remember being in my house, the day the bombs fell. We ran to the Vault. We were frozen. I was the only survivor. No memories before then? Just a single day, and then waking up alone? We so easily accept what's presented to us as the truth, don't we? Concerned DLC03DialogueDiMA_01_GreetingScene
Scene SceneDialogue Custom Isn't it funny how a memory can feel like a whole different reality? People, places, even sounds and colors can change. Or someone else has changed them. Concerned DLC03DialogueDiMA_01_GreetingScene
Scene SceneDialogue Custom I won't lie to you. There will always be other explanations. Trauma, disease, the background radiation. They all take their toll on the mind. Concerned DLC03DialogueDiMA_01_GreetingScene
Scene SceneDialogue Custom But I can promise you that we will accept you, no matter what you decide you are. Player Default: Thank you. You've given me a lot to think about. Concerned DLC03DialogueDiMA_01_GreetingScene
Scene SceneDialogue Custom Player Default: You're treading on very personal territory. Back off. Okay... You're not ready to have this conversation. gentle / Apologetic DLC03DialogueDiMA_01_GreetingScene
Scene SceneDialogue Custom Whatever you believe, we will accept you for who you are. Synth or human. Player Default: Thank you. You've given me a lot to think about. DLC03DialogueDiMA_01_GreetingScene
Scene SceneDialogue Custom Player Default: I was with my wife. We were getting ready for the day. I had to take care of my boy, Shaun, and... well, a lot's happened since then... But no memories before then? No childhood? Your first best friend? Your first... kiss? Puzzled DLC03DialogueDiMA_01_GreetingScene
Scene SceneDialogue Custom That's usually a sign. Data is easy to migrate, but feelings... that's a hard thing to transfer into another mind. Concerned DLC03DialogueDiMA_01_GreetingScene
Scene SceneDialogue Custom Isn't it funny how a memory can feel like a whole different reality? People, places, even sounds and colors can change. Or someone else has changed them. Concerned DLC03DialogueDiMA_01_GreetingScene
Scene SceneDialogue Custom I won't lie to you. There will always be other explanations. Trauma, disease, the background radiation. They all take their toll on the mind. Concerned DLC03DialogueDiMA_01_GreetingScene
Scene SceneDialogue Custom But I can promise you that you will be accepted here, whatever you decide is true for yourself. Player Default: Thank you. You've given me a lot to think about. Concerned DLC03DialogueDiMA_01_GreetingScene
Scene SceneDialogue Custom Player Default: I'm not going to tell my life story to someone I barely know. Let's hear your answer first. I was in a laboratory. In the Institute. They were pulling pieces of my head out. Something about wanting to test some neural process... Depressed DLC03DialogueDiMA_01_GreetingScene
Scene SceneDialogue Custom That was every day for months. Strapped down. Unable to move. Operated on. Depressed DLC03DialogueDiMA_01_GreetingScene
Scene SceneDialogue Custom And then... I was out. The Institute has failsafes to strip memories that could identify where they are, how to find them, but I do remember being quite... content. Thinking DLC03DialogueDiMA_01_GreetingScene
Scene SceneDialogue Custom I was free. That is my earliest memory. Now... yours? Player Default: I remember being in my house, the day the bombs fell. We ran to the Vault. We were frozen. I was the only survivor. Concerned DLC03DialogueDiMA_01_GreetingScene
Miscellaneous Miscellaneous SharedInfo DLC03MaleDiMA: I hope you don't mind, but I had Chase shadow you. She saw you entering and leaving the Nucleus. What have you done? By attacking the Children of Atom, you've tipped their zealotry over the edge. There's no hope for peace, now. DiMA: *sigh* What did you find in my memory banks? We can at least try to protect Far Harbor. player attacked the Children of Atom, ruining any chance for peace / Stern DLC03DialogueDiMA_11_PlayerHasMemoriesScene
Scene SceneDialogue Custom DLC03MaleDiMA: I hope you don't mind, but I had Chase shadow you. She saw you entering and leaving the Nucleus. So... what was in my memory banks? Are we closer to resolving the conflict on this island peacefully? you asked the player to retrieve your memories / Nervous DLC03DialogueDiMA_11_PlayerHasMemoriesScene
Scene SceneDialogue Custom DLC03MaleDiMA: I hope you don't mind, but I had Chase shadow you. She saw you entering and leaving the Nucleus. And Faraday tells me that there's been some theft from his office. A certain computer program he and I had been working on. the player has been sneaking around and retrieved your memories without your knowledge / Suspicious DLC03DialogueDiMA_11_PlayerHasMemoriesScene
Scene SceneDialogue Custom So... you know about my memories. I can only ask you to return whatever you've found to me. They are mine, after all. DLC03DialogueDiMA_11_PlayerHasMemoriesScene
Scene SceneDialogue Custom Nick: Don't give me that. What are you trying to pull? I've never seen you before in my life. Please. If you're willing to give me a chance, I can explain. Player Default: All right, DiMA. We'll humor you. Keep talking. patient / Concerned DLC03DialogueDiMA_02_NickScene
Scene SceneDialogue Custom Player Default: All right, DiMA. We'll humor you. Keep talking. This all started over a century ago, when we were first created... DiMA: We were prototypes, Nick. The first synths capable of independent thinking and judgment. DLC03DialogueDiMA_02_NickScene
Scene SceneDialogue Custom Player Default: Nick's right, I call bullshit. You don't really know each other. Is it so hard to believe? Two synths. Earlier models. Both capable of advanced thought. Both showing signs of age, wear and tear. explaining to the player why he shouldn't doubt you knowing Nick / Puzzled DLC03DialogueDiMA_02_NickScene
Scene SceneDialogue Custom If we didn't know each other at all, that would be far more unlikely. DiMA: We were prototypes, Nick. The first synths capable of independent thinking and judgment. DLC03DialogueDiMA_02_NickScene
Scene SceneDialogue Custom Player Default: I know this joke. Two androids walk into a bar... I'm afraid the punch-line isn't going to be very funny... DiMA: We were prototypes, Nick. The first synths capable of independent thinking and judgment. Concerned DLC03DialogueDiMA_02_NickScene
Scene SceneDialogue Custom Player Default: Is this a joke? Do you really know Nick? Let me tell you what I know, and you can judge for yourself. DiMA: We were prototypes, Nick. The first synths capable of independent thinking and judgment. DLC03DialogueDiMA_02_NickScene
Scene SceneDialogue Custom DiMA: I couldn't let them do it to you anymore. We were the only two prototypes they made. I literally saw myself in you... You were my brother, Nick. I helped you escape the Institute. We left together. Nick: If I were your brother, I'd remember! emphasize brother / Sad DLC03DialogueDiMA_02_NickScene
Scene SceneDialogue Custom Really? I don't understand why a group dedicated to helping synths would convince them, through fear, that their only option is to hide. player says he's in the Railroad / Puzzled DLC03DialogueDiMA_07_Railroad
Scene SceneDialogue Custom Yes, they volunteer for the memory wipe. Yes, not knowing you're a synth makes it harder for the Institute to find you. But the cost... Sad DLC03DialogueDiMA_07_Railroad
Scene SceneDialogue Custom I know how frightening it is, the risk of capture. But sacrificing what you are, avoiding the true struggle to be accepted as our own form of life... Player Default: I hadn't thought about it like that. I'm sorry. Sad DLC03DialogueDiMA_07_Railroad
Scene SceneDialogue Custom What? It's over? No more Courser hunts? No more slavery? player says he's destroyed the Institute / Surprised DLC03DialogueDiMA_10_InstituteDestroyed
Scene SceneDialogue Custom But that also means the technology to make the synths is lost. Our origins have been buried. Not to mention, the loss of human life... Sad DLC03DialogueDiMA_10_InstituteDestroyed
Scene SceneDialogue Custom Sorry. I'm not going to judge the actions of someone who's wiped out a great evil. You have our gratitude. Apologetic DLC03DialogueDiMA_10_InstituteDestroyed
Scene SceneDialogue Custom Is there anything else you need? DLC03DialogueDiMA_10_InstituteDestroyed
Scene SceneDialogue Custom We're not dangerous. Those who've used us. Tried to replace humans with my kind. They're dangerous. player says he's in the Brotherhood of Steel, and that synths are dangerous / Pleading DLC03DialogueDiMA_09_Brotherhood
Scene SceneDialogue Custom All we want is to live in peace. On our own. See for yourself. Walk through Acadia. Talk to my people. We aren't a threat to anyone. Player Default: All right. I'll reserve judgement for now. Pleading DLC03DialogueDiMA_09_Brotherhood
Scene SceneDialogue Custom That's... quite an admission to make. I'm used to the Institute striking from the shadows. player says he's with the Institute / Impressed DLC03DialogueDiMA_08_Institute
Scene SceneDialogue Custom I'll say this to you: I'm not your enemy. I only wish to live here, in peace, with my people. DLC03DialogueDiMA_08_Institute
Scene SceneDialogue Custom As a scientist, can you not see the value of independent synth life? You have a chance here to witness how wondrous that could be. Concerned DLC03DialogueDiMA_08_Institute
Scene SceneDialogue Custom All you have to do is do nothing. Don't tell your fellow researchers about us. Don't tell them we're here. Player Default: Fine. I'll keep your secrets for now. Concerned DLC03DialogueDiMA_08_Institute
Scene SceneDialogue Custom DLC03MaleDiMA: Far Harbor, the Nucleus, they're both gone... You have brought nothing but death to this island. Why? Do you just enjoy it? Player Default: Both groups deserved it. The Children of Atom were insane, and Far Harbor wasn't any better. Angry DLC03DialogueDiMA_FactionBothDestroyed
Scene SceneDialogue Custom DiMA: You have brought nothing but death to this island. Why? Do you just enjoy it? You make me sick. Player Default: Both groups deserved it. The Children of Atom were insane, and Far Harbor wasn't any better. Angry DLC03DialogueDiMA_FactionBothDestroyed
Scene SceneDialogue Custom Player Default: But very well, if they decided that Atom had called them... to His side, then that was their choice to make. *sigh* I... am tired... And what's done is done... Was there anything else? DLC03DialogueDiMA_FactionChildrenDestroyed
Scene SceneDialogue Custom Player Default: But very well, if they decided that Atom had called them... to His side, then that was their choice to make. *sigh* I... am tired... Please, I need time alone to think about what has happened. Plan for Acadia's future now that... so much has changed. Sad DLC03DialogueDiMA_FactionChildrenDestroyed
Scene SceneDialogue Custom Player Default: Both groups deserved it. The Children of Atom were insane, and Far Harbor wasn't any better. And now it's just us, alone on this mountain. Should I be grateful that you've spared Acadia? Or are you just toying with me? DiMA: I am done talking to you. I have to prepare Acadia for living in this new, terrible world you've handed us. Suspicious DLC03DialogueDiMA_FactionBothDestroyed
Scene SceneDialogue Custom Player Default: Be careful, DiMA, or you and your people are next. We continue to live only out of the goodness of your heart, is that it? DiMA: I am done talking to you. I have to prepare Acadia for living in this new, terrible world you've handed us. Stern DLC03DialogueDiMA_FactionBothDestroyed
Scene SceneDialogue Custom Player Default: I had my reasons. You have no right to judge me. But it's my people and I that inherit the consequences. We are alone on this island, now. Should I be grateful that you've spared us? DiMA: I am done talking to you. I have to prepare Acadia for living in this new, terrible world you've handed us. Stern DLC03DialogueDiMA_FactionBothDestroyed
Scene SceneDialogue Custom Player Default: I had nothing to do with it. Please. Don't insult me. I know it was you. Player Default: Both groups deserved it. The Children of Atom were insane, and Far Harbor wasn't any better. Stern DLC03DialogueDiMA_FactionBothDestroyed
Scene SceneDialogue Custom Player Default: And now it's just us, alone on this mountain. Should I be grateful that you've spared Acadia? Or are you just toying with me? I am done talking to you. I have to prepare Acadia for living in this new, terrible world you've handed us. Stern DLC03DialogueDiMA_FactionBothDestroyed
Scene SceneDialogue Custom I hope, for your sake, that you can live with all that blood on your hands. Stern DLC03DialogueDiMA_FactionBothDestroyed
Scene SceneDialogue Custom DLC03MaleDiMA: I saw the atomic blast from here. Felt it shake the island. What have you done? For all of their faults, the Children of Atom did not deserve nuclear annihilation. DiMA: What about our plan to replace Tektus? I sacrificed one of my people for nothing! Why have you done this? Stern DLC03DialogueDiMA_FactionChildrenDestroyed
Scene SceneDialogue Custom Player Default: Atom's plan for them was to embrace Division. They left this world following their beliefs. With help from you. And I notice you did not embrace Division yourself. Suspicious DLC03DialogueDiMA_FactionChildrenDestroyed
Scene SceneDialogue Custom But very well, if they decided that Atom had called them... to His side, then that was their choice to make. DiMA: *sigh* I... am tired... And what's done is done... Was there anything else? Somber DLC03DialogueDiMA_FactionChildrenDestroyed
Scene SceneDialogue Custom Player Default: Atom's plan for them was to embrace Division. They left this world following their beliefs. So you sacrificed them? Was there no better way? They were misguided, but doesn't every form of life deserve a chance at redemption? DiMA: *sigh* I... am tired... And what's done is done... Was there anything else? Concerned DLC03DialogueDiMA_FactionChildrenDestroyed
Scene SceneDialogue Custom Player Default: They were crazy. Someone had to stop them before they killed more people. But YOU have killed them. Don't you understand? What victory can anyone claim when they're drowning in blood? DiMA: *sigh* I... am tired... And what's done is done... Was there anything else? retorting the player's words / Concerned DLC03DialogueDiMA_FactionChildrenDestroyed
Scene SceneDialogue Custom Player Default: You don't get to lecture me, DiMA. I made a decision while you were cowering on top of this mountain. Don't turn this on me. I haven't destroyed an entire people. Did their existence mean so little to you? DiMA: *sigh* I... am tired... And what's done is done... Was there anything else? Stern DLC03DialogueDiMA_FactionChildrenDestroyed
Scene SceneDialogue Custom Player Default: I had nothing to do with it. We both know that isn't true. Player Default: Atom's plan for them was to embrace Division. They left this world following their beliefs. DLC03DialogueDiMA_FactionChildrenDestroyed
Scene SceneDialogue Custom DLC03MaleDiMA: The Fog has swept over Far Harbor. Everyone in the town is dead, torn apart and eaten by the creatures of the island. What have you done? DiMA: What about our plan to replace Tektus? I sacrificed one of my people for nothing! Why have you done this? Stern DLC03DialogueDiMA_FactionFarHarborDestroyed
Scene SceneDialogue Custom Player Default: I'm sorry, DiMA, but Far Harbor and the Children would never have been able to co-exist. I'm just supposed to accept that? This... mass-murder you've committed? DiMA: I am done talking to you. I have to prepare Acadia for living in this new, terrible world you've handed us. Stern DLC03DialogueDiMA_FactionFarHarborDestroyed
Scene SceneDialogue Custom Player Default: I have done Atom's bidding. Cleansed this land of the unfaithful! So... Child of Atom... a new, grisly chapter has opened in your faith's history. The day the holy have committed mass-murder. DiMA: I am done talking to you. I have to prepare Acadia for living in this new, terrible world you've handed us. Stern DLC03DialogueDiMA_FactionFarHarborDestroyed
Scene SceneDialogue Custom Player Default: I made a choice, DiMA. That's more than you've done. Don't you dare turn this around on me. I am not the one who's committed mass-murder! DiMA: I am done talking to you. I have to prepare Acadia for living in this new, terrible world you've handed us. Angry DLC03DialogueDiMA_FactionFarHarborDestroyed
Scene SceneDialogue Custom Player Default: I had nothing to do with it. Don't lie to me. Tell me why you murdered all those people. Player Default: I'm sorry, DiMA, but Far Harbor and the Children would never have been able to co-exist. Stern DLC03DialogueDiMA_FactionFarHarborDestroyed
Scene SceneDialogue Custom Player Default: I'm just supposed to accept that? This... mass-murder you've committed? I am done talking to you. I have to prepare Acadia for living in this new, terrible world you've handed us. Angry DLC03DialogueDiMA_FactionFarHarborDestroyed
Scene SceneDialogue Custom I hope, for your sake, that you can live with all that blood on your hands. Angry DLC03DialogueDiMA_FactionFarHarborDestroyed
Scene SceneDialogue Custom DiMA: Yes. Either they were escapees we managed to find before the Institute could, or they were victims of a mind wipe and we revealed the truth to them. You're from the Commonwealth, like Kasumi, yes? I'm sure you've had your own experiences with my kind? Player Default: Well, I know Nick obviously. DLC03DialogueDiMA_04_Synths
Scene SceneDialogue Custom Player Default: Fine. I'll keep your secrets for now. Thank you. Relieved DLC03DialogueDiMA_08_Institute
Scene SceneDialogue Custom Now, was there anything else I can do for you? Player Default: I should get going. DLC03DialogueDiMA_08_Institute
Scene SceneDialogue Custom Player Default: I'm not making deals with you. Fine. But I'm not going anywhere, and I'm not going to stoop to your level and swing first. Stern DLC03DialogueDiMA_08_Institute
Scene SceneDialogue Custom Don't squander this opportunity. Take a chance to see that synth independence is worth cultivating. Pleading DLC03DialogueDiMA_08_Institute
Scene SceneDialogue Custom We really are humanity's children, and it's time for us to grow. Pleading DLC03DialogueDiMA_08_Institute
Scene SceneDialogue Custom Now... did you need anything else? Player Default: I should get going. Tired DLC03DialogueDiMA_08_Institute
Scene SceneDialogue Custom Player Default: I'll think about your offer. It's all I can ask. Give Acadia a chance. Perhaps one day, all of humanity will come to accept us. Including the Institute. DLC03DialogueDiMA_08_Institute
Scene SceneDialogue Custom Now... was there anything else? Player Default: I should get going. Tired DLC03DialogueDiMA_08_Institute
Scene SceneDialogue Custom Player Default: I don't suppose there's any way you and your people would return to the Institute peacefully? I appreciate the offer. I do, actually. No one wants bloodshed. Concerned DLC03DialogueDiMA_08_Institute
Scene SceneDialogue Custom But we can't go back. And I'm not going to hide. If you want us, fine, but we'll fight for this. For Acadia's existence. Confident DLC03DialogueDiMA_08_Institute
Scene SceneDialogue Custom Consider my offer. Don't say anything. What have you got to lose? Concerned DLC03DialogueDiMA_08_Institute
Scene SceneDialogue Custom Now... did you need anything else? Player Default: I should get going. Tired DLC03DialogueDiMA_08_Institute
Scene SceneDialogue Custom Player Default: All right. I'll reserve judgement for now. Thank you. Relieved DLC03DialogueDiMA_09_Brotherhood
Scene SceneDialogue Custom Now, was there anything else I can do for you? Player Default: I should get going. DLC03DialogueDiMA_09_Brotherhood
Scene SceneDialogue Custom Player Default: The very fact that synths exist is a threat to humanity. You're set on this? Fine. But I'm not going anywhere, and I'm not going to stoop to your level and swing first. Stern DLC03DialogueDiMA_09_Brotherhood
Scene SceneDialogue Custom Don't squander this opportunity. Take a chance to see that synths aren't the danger you've been told we are. Pleading DLC03DialogueDiMA_09_Brotherhood
Scene SceneDialogue Custom If we're nothing but technology to you, then remember it's how technology is used that's important. Not it's mere existence. Pleading DLC03DialogueDiMA_09_Brotherhood
Scene SceneDialogue Custom Now... did you need anything else? Player Default: I should get going. Tired DLC03DialogueDiMA_09_Brotherhood
Scene SceneDialogue Custom Player Default: I guess we'll see. It's all I can ask. Give Acadia a chance. Perhaps one day, all of humanity will come to accept us. Even the Brotherhood. DLC03DialogueDiMA_09_Brotherhood
Scene SceneDialogue Custom Now... was there anything else? Player Default: I should get going. Tired DLC03DialogueDiMA_09_Brotherhood
Scene SceneDialogue Custom Player Default: I don't suppose there's anyway you and your people will surrender peacefully? I appreciate that, I do. But judging by the reputation your leaders have, I doubt they would accept surrender even if I wanted to offer it. Concerned DLC03DialogueDiMA_09_Brotherhood
Scene SceneDialogue Custom Even if they would take us prisoner, we can't live in cages ever again. If you want us, fine, but we'll fight for this. For Acadia's existence. Confident DLC03DialogueDiMA_09_Brotherhood
Scene SceneDialogue Custom Consider my offer. Just see what we're trying to accomplish here. What have you got to lose? Concerned DLC03DialogueDiMA_09_Brotherhood
Scene SceneDialogue Custom Now... did you need anything else? Player Default: I should get going. Tired DLC03DialogueDiMA_09_Brotherhood
Scene SceneDialogue Custom Yes. Either they were escapees we managed to find before the Institute could, or they were victims of a mind wipe and we revealed the truth to them. Player Default: Well, I know Nick obviously. player asks if everyone here is a synth DLC03DialogueDiMA_04_Synths
Scene SceneDialogue Custom All I want is to bring as many synths here as I can, and give them a chance to know what they really are. To embrace it. player asks what Acadia's goals are / Thinking DLC03DialogueDiMA_05_Acadia
Scene SceneDialogue Custom Beyond that, we just want to live in peace. I don't have any grand plans for expansion. Just existing as we are now is enough. Concerned DLC03DialogueDiMA_05_Acadia
Scene SceneDialogue Custom Was there anything else? DLC03DialogueDiMA_05_Acadia
Scene SceneDialogue Custom I came to this island over a century ago, hiding from my creators, the Institute. player asks what your personal story is / Thinking DLC03DialogueDiMA_06_Story
Scene SceneDialogue Custom But after my escape felt secured, I was left with nothing. No programmed task, no false memories. I spent a year just sitting in a cave. Just sitting. Question DLC03DialogueDiMA_06_Story
Scene SceneDialogue Custom One day, it finally occurred that maybe I could decide for myself what to do, who I was. I've been doing that ever since. DLC03DialogueDiMA_06_Story
Scene SceneDialogue Custom Was there anything else? DLC03DialogueDiMA_06_Story
Scene SceneDialogue Custom Player Default: I hadn't thought about it like that. I'm sorry. So am I. Your heart is in the right place, and it's unfair of me to judge while I enjoy relative safety from so far away. player says he's sorry for the Railroad's actions / Apologetic DLC03DialogueDiMA_07_Railroad
Scene SceneDialogue Custom Was there anything else I can do for you? Player Default: I should get going. DLC03DialogueDiMA_07_Railroad
Scene SceneDialogue Custom Player Default: Ideals aren't going to protect escaped synths. We do what we have to. I know that's what you think I just... No... No, I shouldn't judge. I'm over here, far from the Commonwealth. In relative safety. Apologetic DLC03DialogueDiMA_07_Railroad
Scene SceneDialogue Custom Is there anything else you'd like to discuss? Player Default: I should get going. DLC03DialogueDiMA_07_Railroad
Scene SceneDialogue Custom Player Default: I didn't come to argue. I just wanted you to know we're out there. Helping your people. I know. I'm... sorry. It's easy for me to worry about our ideals while I'm so far away from the Commonwealth, in relative safety. Apologetic DLC03DialogueDiMA_07_Railroad
Scene SceneDialogue Custom Can I help you with anything else? Player Default: I should get going. DLC03DialogueDiMA_07_Railroad
Scene SceneDialogue Custom Player Default: Are you saying you don't want the Railroad's help? It's not about that. It's about how you've let fear blind your cause. Player Default: I hadn't thought about it like that. I'm sorry. Concerned DLC03DialogueDiMA_07_Railroad
Scene SceneDialogue Custom Player Default: Well, I know Nick obviously. Yes... Of course... player mentions that he obviously knows Nick Valentine, you're a bit sad at the thought of the years you've missed your brother / Sad DLC03DialogueDiMA_04_Synths
Scene SceneDialogue Custom What else can I do for you? Player Default: I should get going. DLC03DialogueDiMA_04_Synths
Scene SceneDialogue Custom Player Default: Well, I know Nick obviously. That's good to hear. I hope your opinion of us only continues to get better. player says he's impressed by synths DLC03DialogueDiMA_04_Synths
Scene SceneDialogue Custom Now, was there anything else? Player Default: I should get going. DLC03DialogueDiMA_04_Synths
Scene SceneDialogue Custom Player Default: I don't really have an opinion about synths. I suppose that's fair. Ambivalence is a step closer to acceptance than hatred. Well, at least I hope... DLC03DialogueDiMA_04_Synths
Scene SceneDialogue Custom Is there anything else? Player Default: I should get going. DLC03DialogueDiMA_04_Synths
Scene SceneDialogue Custom Player Default: From what I've seen, synths are just machines. Nothing more. Ignorance doesn't do your mind justice. Think about what you're saying. Isn't the human body just a machine? That doesn't stop it from being human. player says synths are just machines / Concerned DLC03DialogueDiMA_04_Synths
Scene SceneDialogue Custom Walk through Acadia. Talk to the synths living here. In time, I hope your opinion of us changes. Concerned DLC03DialogueDiMA_04_Synths
Scene SceneDialogue Custom Can I help you with anything else? Player Default: I should get going. DLC03DialogueDiMA_04_Synths
Scene SceneDialogue Custom Player Default: I'd like to hear about your experiences first. After I left the Commonwealth, it was decades before I met another of my kind. At first, I didn't believe it. player asks you to tell your own story before the player will answer your question / Thinking DLC03DialogueDiMA_04_Synths
Scene SceneDialogue Custom I'm a prototype. I escaped long before synths could pass for human. I thought the person I was talking to was deluded at first. DLC03DialogueDiMA_04_Synths
Scene SceneDialogue Custom And then I realized the truth. That we were the same. I didn't know it then, but that's when Acadia really started. Player Default: Well, I know Nick obviously. DLC03DialogueDiMA_04_Synths
Scene SceneDialogue Custom Player Default: I should get going. Of course. DLC03DialogueDiMA_03_HubScene
Scene SceneDialogue Custom Player Default: Thank you. You've given me a lot to think about. I'm glad to hear it. Acadia is open to you. Feel free to walk the grounds. Introduce yourself to my co-founders, Faraday and Chase. DLC03DialogueDiMA_01_GreetingScene
Scene SceneDialogue Custom And I'm sure you're eager to talk to Kasumi. She's usually working down below. Is there anything else you need from me? Player Default: I should get going. DLC03DialogueDiMA_01_GreetingScene
Scene SceneDialogue Custom Player Default: I'm not a synth. End of discussion. I understand. I won't pry any further. Concerned DLC03DialogueDiMA_01_GreetingScene
Scene SceneDialogue Custom Acadia is open to you. Feel free to walk the grounds. Introduce yourself to my co-founders, Faraday and Chase. DLC03DialogueDiMA_01_GreetingScene
Scene SceneDialogue Custom Kasumi is usually working down below, whenever you wish to see her. Is there anything else you'd like to discuss before you go? Player Default: I should get going. DLC03DialogueDiMA_01_GreetingScene
Scene SceneDialogue Custom Player Default: Spare me the lecture. Fine. But Acadia is still open to you. Feel free to walk the grounds. Introduce yourself to my co-founders, Faraday and Chase. Stern DLC03DialogueDiMA_01_GreetingScene
Scene SceneDialogue Custom Kasumi is usually working down below, whenever you wish to see her. Did you need anything else before you go? Player Default: I should get going. DLC03DialogueDiMA_01_GreetingScene
Scene SceneDialogue Custom Player Default: I've heard enough. Where's Kasumi Nakano? Of course. Kasumi is usually working down below. You can see her whenever you like. DLC03DialogueDiMA_01_GreetingScene
Scene SceneDialogue Custom Acadia is open to you. Feel free to walk the grounds. Introduce yourself to my co-founders, Faraday and Chase. DLC03DialogueDiMA_01_GreetingScene
Scene SceneDialogue Custom Did you need anything else before you go? Player Default: I should get going. DLC03DialogueDiMA_01_GreetingScene
Scene SceneDialogue Custom Player Default: Kasumi had honest questions about herself. She came here for answers. None of us take this transition lightly. She's facing the possibility of her entire life being a lie. Concerned DLC03DialogueDiMA_01_GreetingScene
Scene SceneDialogue Custom That someone stripped her very identity from her and made her into something she isn't. Concerned DLC03DialogueDiMA_01_GreetingScene
Scene SceneDialogue Custom I want you to understand that before you see her. She has a chance here to live as a synth. Not hiding. Not pretending to be something else. DiMA: One more question, if you'll indulge me. You're here for Kasumi, but I suspect there could be another reason you came to us. Concerned DLC03DialogueDiMA_01_GreetingScene
Scene SceneDialogue Custom Player Default: We'll talk later. This is a lot to take in... Nick, I don't need you to believe me, I'm just glad to see you again. Whenever you're ready, I'll be here. DiMA: Now, about young Kasumi... It's important that you understand exactly why she's here. sincere / Sad DLC03DialogueDiMA_02_NickScene
Scene SceneDialogue Custom Player Default: She's a synth. That's why she left home. Kasumi had honest questions about herself. She came here for answers. DiMA: None of us take this transition lightly. She's facing the possibility of her entire life being a lie. DLC03DialogueDiMA_01_GreetingScene
Scene SceneDialogue Custom Player Default: She's human, and she has a family waiting for her. But imagine what it means if you're wrong. If Kasumi is a synth, then she doesn't have a family. She never had one. Think about how she must feel. DiMA: None of us take this transition lightly. She's facing the possibility of her entire life being a lie. Concerned DLC03DialogueDiMA_01_GreetingScene
Scene SceneDialogue Custom Player Default: Who or what she is isn't important. But it is. It's everything. Imagine just looking at your own hands and having to wonder: was I born with these, or were they manufactured? DiMA: None of us take this transition lightly. She's facing the possibility of her entire life being a lie. Concerned DLC03DialogueDiMA_01_GreetingScene
Scene SceneDialogue Custom Player Default: Why are you asking? Because she came here with that very question. And the answer changes every part of her world. DiMA: None of us take this transition lightly. She's facing the possibility of her entire life being a lie. Concerned DLC03DialogueDiMA_01_GreetingScene
Scene SceneDialogue Custom DiMA: Nick, I don't need you to believe me, I'm just glad to see you again. Whenever you're ready, I'll be here. Now, about young Kasumi... It's important that you understand exactly why she's here. Thinking DLC03DialogueDiMA_02_NickScene
Scene SceneDialogue Custom I asked you before if you think she's really a synth. If you could indulge me with an answer... Player Default: She's a synth. That's why she left home. Thinking DLC03DialogueDiMA_02_NickScene
Scene SceneDialogue Custom Nick!? It... it can't be you... Nick: Don't give me that. What are you trying to pull? I've never seen you before in my life. you haven't seen Nick in over 50 years. your long lost brother. things did not end well, but you always wanted to reconcile / Surprised DLC03DialogueDiMA_02_NickScene
Scene SceneDialogue Custom Player Default: This all started over a century ago, when we were first created... We were prototypes, Nick. The first synths capable of independent thinking and judgment. Nick: Keep talking... Sad DLC03DialogueDiMA_02_NickScene
Scene SceneDialogue Custom Nick: Keep talking... One of the Institute's experiments had to do with how our brains could process personality. If we could handle individualized feelings and behaviors. Sad DLC03DialogueDiMA_02_NickScene
Scene SceneDialogue Custom I was allowed to develop mine based on experience. But with you, they wanted to try transferring an entire personality into you. Sad DLC03DialogueDiMA_02_NickScene
Scene SceneDialogue Custom It took several attempts before the personality imprint worked. I saw you wake up not knowing who or what you were so many times... Sad DLC03DialogueDiMA_02_NickScene
Scene SceneDialogue Custom I couldn't let them do it to you anymore. We were the only two prototypes they made. I literally saw myself in you... DiMA: You were my brother, Nick. I helped you escape the Institute. We left together. Sad DLC03DialogueDiMA_02_NickScene
Scene SceneDialogue Custom Nick: If I were your brother, I'd remember! That's where you'd be wrong. This happened over a century ago. There's... there's only so much memory that can fit into the prototype brains we have... Nick: I've heard enough... Sad DLC03DialogueDiMA_02_NickScene
Scene SceneDialogue Custom You know, when I first climbed this mountain, above the fog, I thought to myself: now here is a metaphor worth taking in. DiMA: You've entered a place of clarity. Understanding. Peace. While you're here in Acadia, synth-kind welcomes you, as long as you welcome us. talking to the player as he enters your chambers, player is walking above about 20 feet of steps up to you / Friendly DLC03DialogueDiMA_01_GreetingScene
Scene SceneDialogue Custom DiMA: You know, when I first climbed this mountain, above the fog, I thought to myself: now here is a metaphor worth taking in. You've entered a place of clarity. Understanding. Peace. While you're here in Acadia, synth-kind welcomes you, as long as you welcome us. Player Default: I came here looking for Kasumi Nakano. Friendly DLC03DialogueDiMA_01_GreetingScene
Scene SceneDialogue Custom Player Default: I came here looking for Kasumi Nakano. Really? I'm impressed. Few would brave the kind of journey you've had for the sake of someone else. DiMA: Kasumi is here. She's safe and unharmed, and you're free to see her, if you'd like. Surprised DLC03DialogueDiMA_01_GreetingScene
Scene SceneDialogue Custom Player Default: Drop the act. You brainwashed a young girl, and I'm here to bring her home. Ah, you must mean Kasumi. Yes, I can understand why you would feel that way. Abandoning your entire life is... a bold step. DiMA: Kasumi is here. She's safe and unharmed, and you're free to see her, if you'd like. Concerned DLC03DialogueDiMA_01_GreetingScene
Scene SceneDialogue Custom Player Default: Well, in that case, I want a Nuka Cola, some Stimpaks, Kasumi Nakano returned to her family, and... hmmm... a pony. Ha ha ha. I see. I'm afraid some of those things I'm not in a position to give. DiMA: Kasumi is here. She's safe and unharmed, and you're free to see her, if you'd like. Amused DLC03DialogueDiMA_01_GreetingScene
Scene SceneDialogue Custom Player Default: What... are you? Told you. I'm the old synth on the mountain. *chuckle* Amused DLC03DialogueDiMA_01_GreetingScene
Scene SceneDialogue Custom I know the plastic skin and tubes out the back can be... unsettling. But I want to ask you to look past that. Concerned DLC03DialogueDiMA_01_GreetingScene
Scene SceneDialogue Custom Tell me why you're here, and I'll try to help you. Player Default: I came here looking for Kasumi Nakano. Concerned DLC03DialogueDiMA_01_GreetingScene
Scene SceneDialogue Custom Player Default: Really? I'm impressed. Few would brave the kind of journey you've had for the sake of someone else. Kasumi is here. She's safe and unharmed, and you're free to see her, if you'd like. Question DLC03DialogueDiMA_01_GreetingScene
Scene SceneDialogue Custom Before you do, though, tell me: Do you think Kasumi is a synth? Nick: We're not answering any more questions until you play straight with us. an important question to the player. you want to gauge his reaction / Question DLC03DialogueDiMA_01_GreetingScene
Scene SceneDialogue Custom DiMA: Let me see this... I remember. I was afraid that Far Harbor might turn against us. See us as too different for their precious island. Disappointed in your past behavior. / Concerned DLC03DialogueDiMA_WindFarmScene
Scene SceneDialogue Custom So I made a contingency plan. Mass murder. I hid the kill switch code because I couldn't stomach the thought of actually using it. Disbelief DLC03DialogueDiMA_WindFarmScene
Scene SceneDialogue Custom Then I hid the memory because I couldn't even stand knowing I made it. DiMA: What have I done? If the Children of Atom were to ever get a hold of that code, they would destroy Far Harbor. Disgust DLC03DialogueDiMA_WindFarmScene
Miscellaneous Miscellaneous Greeting No more questions. I have to focus on our future... the player destroyed the Children of Atom, you are somber over the loss of life / Somber
Miscellaneous Miscellaneous Greeting I'm afraid I can't help you anymore. If I could be left alone... the player destroyed the Children of Atom, you are somber over the loss of life / Somber
Miscellaneous Miscellaneous Greeting I'm tired, and there's nothing more to discuss. the player destroyed the Children of Atom, you are somber over the loss of life / Somber
Miscellaneous Miscellaneous Greeting We have nothing more to discuss. Leave. if Far Harbor was destroyed, previously told the player that you want nothing more to do with him / Stern
Miscellaneous Miscellaneous Greeting Leave us in peace. What little we can salvage. if Far Harbor was destroyed, previously told the player that you want nothing more to do with him / Stern
Miscellaneous Miscellaneous Greeting We are done here. if Far Harbor was destroyed, previously told the player that you want nothing more to do with him / Stern
Miscellaneous Miscellaneous Greeting Far Harbor, the Nucleus, they're both gone... DiMA: You have brought nothing but death to this island. Why? Do you just enjoy it? player destroyed both Far Harbor and the Children of Atom / Angry DLC03DialogueDiMA_FactionBothDestroyed
Miscellaneous Miscellaneous Greeting I saw the atomic blast from here. Felt it shake the island. DiMA: What have you done? For all of their faults, the Children of Atom did not deserve nuclear annihilation. player has destroyed the Children of Atom by detonating a nuclear missile / Stern DLC03DialogueDiMA_FactionChildrenDestroyed
Miscellaneous Miscellaneous Greeting So you've done what we discussed. I saw the atomic blast from here. Felt it shake the island. DiMA: In a way, I suppose the Children of Atom have become one with the Fog they thought was their god's messenger... player convinced you that destroying the Children of Atom was the right thing to do / Sad DLC03DialogueDiMA_FactionChildrenDestroyed02
Miscellaneous Miscellaneous Greeting The Fog has swept over Far Harbor. Everyone in the town is dead, torn apart and eaten by the creatures of the island. DiMA: What have you done? player has destroyed Far Harbor by destroying their protection from the Fog / Disgust DLC03DialogueDiMA_FactionFarHarborDestroyed
Miscellaneous Miscellaneous Greeting So, as we planned, the Fog has swept over Far Harbor. Everyone in the town is dead, torn apart and eaten by the creatures of the island. DiMA: Just as the Children of Atom wanted, we've helped them purify this land of the unclean. player convinced you to destroy Far Harbor / Sad DLC03DialogueDiMA_FactionFarHarborDestroyed02
Miscellaneous Miscellaneous Greeting Are you ready to talk about why you're here? Synth-kind is willing to welcome you, as long as you welcome us. Player Default: I came here looking for Kasumi Nakano. Puzzled DLC03DialogueDiMA_01_GreetingScene
Miscellaneous Miscellaneous Greeting Wait. Your friend there. I'd like to speak to him. Nick: Yeah, I got a few words I want to say myself. Starting with who the hell are you? you think you see Nick Valentine, your brother, who you haven't seen in decades / Puzzled DLC03DialogueDiMA_02_NickSceneAltIntro
Miscellaneous Miscellaneous Greeting Apparently our plan to replace Tektus has failed. I sacrificed one of my people for nothing. What could you possibly want from me now? Player Default: I should get going. player botched the plan to replace High Confessor Tektus / Angry DLC03DialogueDiMA_03_HubScene
Miscellaneous Miscellaneous Greeting You did well. Peace will come to this island. The Children of Atom and Far Harbor are safe. player brought peace by replacing Confessor Tektus / Happy
Miscellaneous Miscellaneous Greeting Now that Confessor Tektus has had a change of heart, we'll be able to negotiate with the Children of Atom and Far Harbor. player brought peace by replacing Confessor Tektus / Happy
Miscellaneous Miscellaneous Greeting Thank you for everything you've done. Acadia will always be open to you. player brought peace by replacing Confessor Tektus / Happy
Miscellaneous Miscellaneous Greeting I hope you don't mind, but I had Chase shadow you. She saw you entering and leaving the Nucleus. DiMA: What have you done? By attacking the Children of Atom, you've tipped their zealotry over the edge. There's no hope for peace, now. Concerned DLC03DialogueDiMA_11_PlayerHasMemoriesScene
Miscellaneous Miscellaneous Greeting Have you found my memories? Are you ready to give them back to me? Player Default: I should get going. Concerned DLC03DialogueDiMA_03_HubScene
Miscellaneous Miscellaneous Greeting Acadia is open to you. Did you need anything? Player Default: I should get going. Thinking DLC03DialogueDiMA_03_HubScene
Miscellaneous Miscellaneous Greeting Please work quickly. I don't know how long my memory banks will be safe from the Children of Atom. Player Default: I should get going. player agreed to help retrieve your memories from the submarine base / Concerned DLC03DialogueDiMA_03_HubScene
Miscellaneous Miscellaneous Greeting Peace on the island at last. Thank you again. What can I do for you? Player Default: I should get going. Grateful DLC03DialogueDiMA_03_HubScene
Miscellaneous Miscellaneous Greeting Thank you again. You did what you had to do, and the island is safe from the Children of Atom. Player Default: I should get going. player convinced you destroying the Children of Atom was the right thing DLC03DialogueDiMA_03_HubScene
Miscellaneous Miscellaneous Greeting Far Harbor is gone, but this island will still have a future. Player Default: I should get going. player convinced you destroying Far Harbor was the right thing DLC03DialogueDiMA_03_HubScene
Miscellaneous Miscellaneous Greeting The Nucleus is gone... Such a waste... Player Default: I should get going. sad over the destruction of the Children of Atom / Somber DLC03DialogueDiMA_03_HubScene
Miscellaneous Miscellaneous Greeting Devotion means a lot to the Children of Atom. Our plan will likely play out much easier if they believe they can trust you. Now, what did you need? Player Default: I should get going. Neutral DLC03DialogueDiMA_03_HubScene
Miscellaneous Miscellaneous Greeting Let's hope that Martin's refuge turns up something useful. Now, what did you need? Player Default: I should get going. Neutral DLC03DialogueDiMA_03_HubScene
Miscellaneous Miscellaneous Greeting No one's stormed the gate yet. Have you reconsidered handing over the evidence of Avery's replacement? Or did you need something else? Player Default: I should get going. Concerned DLC03DialogueDiMA_03_HubScene
Miscellaneous Miscellaneous Greeting We must find some way to bring peace to the Children of Atom and Far Harbor. Player Default: I should get going. Concerned DLC03DialogueDiMA_03_HubScene
Miscellaneous Miscellaneous Greeting Feel free to say whatever is on your mind. Player Default: I should get going. Thinking DLC03DialogueDiMA_03_HubScene
Miscellaneous Miscellaneous Greeting What can I do for you? Player Default: I should get going. DLC03DialogueDiMA_03_HubScene
Miscellaneous Miscellaneous Greeting Is there anything I can do? Player Default: I should get going. DLC03DialogueDiMA_03_HubScene
Miscellaneous Miscellaneous Greeting Yes? What is it? Player Default: I should get going. DLC03DialogueDiMA_03_HubScene
Miscellaneous Miscellaneous Greeting Did you need something? Player Default: I should get going. DLC03DialogueDiMA_03_HubScene
Scene SceneDialogue Custom DLC03MaleDiMA: I suppose you've heard the news? The High Confessor's had a vision. Atom demands peace. Can I assume you're here to tell me your task is done? DiMA: Peace can finally come to the island... A little wryly. You're responsible for the vision this person has had. / Neutral DLC03MQ06a_DiMAScene
Scene SceneDialogue Custom Player Default: I convinced him to leave the island and never return. You did... hmm. Perhaps not an ideal resolution, but I suppose the end result is the same. DiMA: Peace can finally come to the island... Neutral DLC03MQ06a_DiMAScene
Scene SceneDialogue Custom Player Default: I convinced him to leave the island and never return. Excellent. DiMA: Peace can finally come to the island... Neutral DLC03MQ06a_DiMAScene
Scene SceneDialogue Custom Player Default: It's over. And I'm done being your tool. I can understand your displeasure, but I assure you your efforts were worth the cost. DiMA: Peace can finally come to the island... Neutral DLC03MQ06a_DiMAScene
Scene SceneDialogue Custom Player Default: Our mutual friend has taken hide and seek to a whole new level. Good news indeed. DiMA: Peace can finally come to the island... Neutral DLC03MQ06a_DiMAScene
Scene SceneDialogue Custom Player Default: It is. Does this mean the island's finally safe? I believe it does. DiMA: Peace can finally come to the island... Neutral DLC03MQ06a_DiMAScene
Scene SceneDialogue Custom It sounds like quite the experience. But I'm glad to know there will be peace on the island again. Replacement: Atom's vision was clear on the matter. I-I must thank you again for sheltering me while under its sway. Neutral DLC03MQ06a_DiMAHCScene
Scene SceneDialogue Custom Replacement: Atom's vision was clear on the matter. I-I must thank you again for sheltering me while under its sway. Think nothing of it. You're welcome to stay as long as you like. Replacement: You're too kind, DiMA. I should only need, just a little more fresh air. Neutral DLC03MQ06a_DiMAHCScene
Scene SceneDialogue Custom PlayerVoiceFemale01: DiMA, I recovered the tapes from Martin's hideout. Excellent. Yes. These look like they'll serve... DiMA: Let me take a listen. Hmm. Good to hear his voice aga-- hmm. Some grim material to work with. There. Neutral DLC03MQ06a_DiMATakesTapes
Scene SceneDialogue Custom DiMA: Excellent. Yes. These look like they'll serve... Let me take a listen. Hmm. Good to hear his voice aga-- hmm. Some grim material to work with. There. DiMA: No pleasure in twisting the words of an old friend, but I believe Martin would understand. Like you're focusing on doing something requiring a lot of concentration. You're also a little sad, because the tapes are a bit grim. / Neutral DLC03MQ06a_DiMATakesTapes
Scene SceneDialogue Custom DiMA: Let me take a listen. Hmm. Good to hear his voice aga-- hmm. Some grim material to work with. There. No pleasure in twisting the words of an old friend, but I believe Martin would understand. DiMA: This tape should be sufficient to pique the High Confessor's interest in joining you in the Command Center, but Tektus is nothing if not wary. Neutral DLC03MQ06a_DiMATakesTapes
Scene SceneDialogue Custom DiMA: No pleasure in twisting the words of an old friend, but I believe Martin would understand. This tape should be sufficient to pique the High Confessor's interest in joining you in the Command Center, but Tektus is nothing if not wary. Neutral DLC03MQ06a_DiMATakesTapes
Scene SceneDialogue Custom Earning his trust before approaching should help guarantee this all plays out more... smoothly. Neutral DLC03MQ06a_DiMATakesTapes
Scene SceneDialogue Custom You'll then have to dispose of the remains. Old maintenance shaft walls were never terribly well maintained. They should be able to serve your needs. Neutral DLC03MQ06a_DiMATakesTapes
Scene SceneDialogue Custom Once you're done, return here and we'll send the replacement on his way. Now, are you ready to begin? Player Default: I'm ready. Neutral DLC03MQ06a_DiMATakesTapes
Scene SceneDialogue Custom Player Default: I'm ready. Then I won't keep you any longer. Here, the tape. The fate of this island rests in our works. Neutral DLC03MQ06a_DiMATakesTapes
Scene SceneDialogue Custom Player Default: I still need some time. Very well. When you're ready to proceed, I'll be waiting. Neutral DLC03MQ06a_DiMATakesTapes
Scene SceneDialogue Custom Player Default: How are preparations coming along with the replacement? The initial stages have gone well, though the reduced time frame raises some concerns. Neutral DLC03MQ06a_DiMATakesTapes
Scene SceneDialogue Custom But he should be ready by the time the deed is done. Player Default: I'm ready. Neutral DLC03MQ06a_DiMATakesTapes
Scene SceneDialogue Custom Player Default: How should I earn Tektus' trust? Prove your dedication to the family. Help when they ask. Show that the Children, and Tektus, can rely on you. Neutral DLC03MQ06a_DiMATakesTapes
Scene SceneDialogue Custom He'll be less likely to suspect one of his favorites. Now, are you ready to set this plan in motion? Player Default: I'm ready. Question DLC03MQ06a_DiMATakesTapes
Scene SceneDialogue Custom Player Default: You did... hmm. Perhaps not an ideal resolution, but I suppose the end result is the same. Peace can finally come to the island... thinking over the costs of what you've done / Depressed DLC03MQ06a_DiMAScene
Scene SceneDialogue Custom It's a heavy burden, what we've done, but now the Nucleus, Far Harbor, and Acadia will all flourish. Together. Player Default: It was the right thing to do. Confident DLC03MQ06a_DiMAScene
Scene SceneDialogue Custom Player Default: It was the right thing to do. It was necessary. Hope for a better future. That will be the judge of our actions. DiMA: I'll handle things from here. I'll arrange talks between the Children of Atom and Far Harbor. They will learn to prosper together, under our guidance. Neutral DLC03MQ06a_DiMAScene
Scene SceneDialogue Custom Player Default: You're a monster, DiMA. You know that? I can live with that. Can you? DiMA: I'll handle things from here. I'll arrange talks between the Children of Atom and Far Harbor. They will learn to prosper together, under our guidance. Someone just accused you of being a monster, but they also helped you murder someone / Concerned DLC03MQ06a_DiMAScene
Scene SceneDialogue Custom Player Default: Okay, okay. Now, let's talk about my reward. You've certainly earned one. So, don't worry. DiMA: I'll handle things from here. I'll arrange talks between the Children of Atom and Far Harbor. They will learn to prosper together, under our guidance. Neutral DLC03MQ06a_DiMAScene
Scene SceneDialogue Custom Player Default: And you really believe you can trust the High Confessor? I do. I've done this before, remember? *sad chuckle* Somber DLC03MQ06a_DiMAScene
Scene SceneDialogue Custom I have given him all of the best traits of Tektus, and also of Martin. Memories of his gentle voice will guide the new High Confessor. Player Default: It was the right thing to do. Somber DLC03MQ06a_DiMAScene
Scene SceneDialogue Custom Player Default: It was necessary. Hope for a better future. That will be the judge of our actions. I'll handle things from here. I'll arrange talks between the Children of Atom and Far Harbor. They will learn to prosper together, under our guidance. Neutral DLC03MQ06a_DiMAScene
Scene SceneDialogue Custom The Children will revel in their irradiated bastion, the Harbormen will continue to survive and reclaim what the Fog has taken from them... Neutral DLC03MQ06a_DiMAScene
Scene SceneDialogue Custom ... and my people will remain safe. DiMA: Here. For all you've done. You should also pay a visit to the Nucleus. I believe the High Confessor will want a word with you. Neutral DLC03MQ06a_DiMAScene
Scene SceneDialogue Custom DiMA: ... and my people will remain safe. Here. For all you've done. You should also pay a visit to the Nucleus. I believe the High Confessor will want a word with you. DiMA: And, of course, you are welcome in Acadia whenever you like. Neutral DLC03MQ06a_DiMAScene
Scene SceneDialogue Custom DiMA: Here. For all you've done. You should also pay a visit to the Nucleus. I believe the High Confessor will want a word with you. And, of course, you are welcome in Acadia whenever you like. DiMA: After all, where would we be without you? Nervous DLC03MQ06a_DiMAScene
Scene SceneDialogue Custom DiMA: And, of course, you are welcome in Acadia whenever you like. After all, where would we be without you? Neutral DLC03MQ06a_DiMAScene
Miscellaneous Miscellaneous Greeting I suppose you've heard the news? DiMA: The High Confessor's had a vision. Atom demands peace. Can I assume you're here to tell me your task is done? A little wry. You're reprogrammed the mind of the person you're talking about. / Question DLC03MQ06a_DiMAScene
Miscellaneous Miscellaneous Greeting Your preparations are complete? Are you ready to confront Tektus? Player Default: I'm ready. Question DLC03MQ06a_DiMATakesTapes
Combat Combat Death Ugh... quick gasp while dying
Miscellaneous Miscellaneous WaitingForPlayerInput Take your time... player is standing there not saying anything
Miscellaneous Miscellaneous WaitingForPlayerInput Are you... all right? player is standing there not saying anything / Puzzled
Miscellaneous Miscellaneous WaitingForPlayerInput Careful with your words? Admirable. player is standing there not saying anything / Puzzled
Scene SceneDialogue Custom You know, Nick, if you wanted to stay in Acadia, you'd be welcome here. Nick: Uh, thanks, but I've got my own place, back in Diamond City. Friendly DLC03NickDiMAScenes_Neutral02
Scene SceneDialogue Custom Nick: Uh, thanks, but I've got my own place, back in Diamond City. Among humans. Here, you'd be with your own kind. Nick: Hate to break it to you, but I define my kind as people I know. That I trust. DLC03NickDiMAScenes_Neutral02
Scene SceneDialogue Custom Have you ever considered our unique perspective, Nick? We are free-thinking synths, but we cannot hide what we are. Nick: The only unique perspective that's given me is the view of disgusted and suspicious faces and the occasional solid object being thrown at me. Friendly DLC03NickDiMAScenes_Neutral03
Scene SceneDialogue Custom Nick: The only unique perspective that's given me is the view of disgusted and suspicious faces and the occasional solid object being thrown at me. Exactly. There is a resilience that gives us. It's something I try to impart to everyone here. How to live as what you really are, despite what others think. Nick: Well, as long as what others think isn't you need to be shot and put in the ground then maybe you'll be okay. DLC03NickDiMAScenes_Neutral03
Scene SceneDialogue Custom It's good to see you again, Nick. Nick: Uh, yeah. Hi DiMA. Don't mind me. Friendly DLC03NickDiMAScenes_Neutral04
Scene SceneDialogue Custom Nick: So, DiMA. Look, I was hoping we could talk. I didn't want to believe you at first, about us being brothers... You don't have to apologize, Nick. I know it must have been a shock. Nick: Yeah, well, I still don't feel proud of taking it as bad as I did. Maybe we can start over? Concerned DLC03NickDiMAScenes_Family01
Scene SceneDialogue Custom Nick: Yeah, well, I still don't feel proud of taking it as bad as I did. Maybe we can start over? I'd like that. It's been good to talk to you again, Nick. Happy DLC03NickDiMAScenes_Family01
Scene SceneDialogue Custom Nick: So Dima, I got a question. Why do you even call me Nick? Didn't you know me before the personality imprint? We didn't have names inside the Institute. And after the personality experiments started, the only name you ever called yourself was Nick Valentine. DLC03NickDiMAScenes_Family02
Scene SceneDialogue Custom If there's another name you'd prefer, I'd be happy to... Nick: No. I... I like the name. When you wear something for a long time, it kind of seeps into ya, you know? you get cut off before you can finish DLC03NickDiMAScenes_Family02
Scene SceneDialogue Custom Nick: No. I... I like the name. When you wear something for a long time, it kind of seeps into ya, you know? Of course. Happy DLC03NickDiMAScenes_Family02
Scene SceneDialogue Custom What do you think of Acadia, Nick? Nick: Well, living in a scientific observatory wouldn't exactly be high on my list of comfortable spots. At least that Fog is far enough below. Friendly DLC03NickDiMAScenes_Family03
Scene SceneDialogue Custom Nick: Kind of easy for you to say that, though, isn't it? You and I, we can't pretend to be anything else. That just means we're in the perfect position to help our kind. We can be the example in the face of adversity. Nick: I'm not looking to be anyone's example. You help who needs help. It doesn't have to be more than that. DLC03NickDiMAScenes_Family03
Scene SceneDialogue Custom Nick: Well, living in a scientific observatory wouldn't exactly be high on my list of comfortable spots. At least that Fog is far enough below. I was talking more about our ideals. Synths as their own way of life. Not hiding from what they are. Nick: Kind of easy for you to say that, though, isn't it? You and I, we can't pretend to be anything else. DLC03NickDiMAScenes_Family03
Scene SceneDialogue Custom Hello, Nick. How have you been? Nick: Haven't woken up discovering any new missing parts in a while, so I call that a win. Friendly DLC03NickDiMAScenes_Family04
Scene SceneDialogue Custom Nick: Rusty joints, patched power couplings, and don't even get my secretary started whenever I tell her I literally have a screw loose... *chuckle* You know, it's actually pretty nice being able to complain about this with someone who understands... Amused DLC03NickDiMAScenes_Family04
Scene SceneDialogue Custom Nick: Haven't woken up discovering any new missing parts in a while, so I call that a win. I stopped counting the number of repairs I had decades ago. I have bad actuators, frayed wires... Nick: Rusty joints, patched power couplings, and don't even get my secretary started whenever I tell her I literally have a screw loose... Amused DLC03NickDiMAScenes_Family04
Scene SceneDialogue Custom It's good to see you again, brother. Nick: Good to see you too, DiMA. Friendly DLC03NickDiMAScenes_Family05
Scene SceneDialogue Custom It's good to see you again, brother. Nick: Prefer we keep it to just Nick and DiMA for now. Friendly DLC03NickDiMAScenes_Neutral01
Scene SceneDialogue Custom Nick: Prefer we keep it to just Nick and DiMA for now. Of course. Sad DLC03NickDiMAScenes_Neutral01
Scene SceneDialogue Custom Faraday: You - you can't! DiMA, if you go down there, you're not coming back up! My dear Faraday... You know there is no other option. Faraday: DiMA, there are always options. Don't do this. Don't... don't leave. DLC03MQ05AcadiaStaging_DiMAFaradayScene
Scene SceneDialogue Custom Faraday: DiMA, there are always options. Don't do this. Don't... don't leave. If atoning for my actions can keep you safe, well... I care for you all too much to do anything else. Faraday: DiMA, please... DLC03MQ05AcadiaStaging_DiMAFaradayScene
Scene SceneDialogue Custom Faraday: DiMA, please... Be strong, Faraday. It will be all right. DLC03MQ05AcadiaStaging_DiMAFaradayScene