Displacer glove

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For an overview of power fist models throughout the Fallout series, see power fist.
Displacer glove
ScreenShot28png.png
Power fist icon.png
Requirements
SkillUnarmed 100
Strength Req.4
Attack statistics
Dmg/Attack
50 (69.5)
DPS
68 (141.8)
Crit Dmg
50
Crit % Mult
x1
Attacks/Sec
1.4 (2)AP28
Other
Weight6Value3500
Item HP100
Repair
Displacer glove
Unarmed
Editor IDWeapNVDisplacerGlove
Base ID00155e66
Perk Effects
Perks (dam.)
Perks (Att.)
Slayer
(+0.4)
 
Gametitle-FNV.png
Gametitle-FNV.png

The displacer glove is a weapon in Fallout: New Vegas.

Characteristics[edit | edit source]

The displacer glove creates a shock wave upon impact similar to the one made by the Gauss rifle, both dealing a large amount of damage and pushing a target back. It does this apparently via a sonic boom, shown by the speaker on the knuckle. It is a top-tier Unarmed weapon, and thus very damaging.

Variants[edit | edit source]

  • Pushy, the unique variant that is significantly more damaging and requires less Strength to use.

Comparison[edit | edit source]

Name Dmg/att DPS Att/sec Crit mult Crit dmg AP cost Weight Item HP Value Stat Req.
Displacer glove 50 68 1.4 x1 50 28 6 100 3500 Unarmed:100 Strength:4
Pushy 60 88 1.5 x1 60 28 6 120 4200 Unarmed:100 Strength:2

Locations[edit | edit source]

Behind the scenes[edit | edit source]

Despite knocking the target back upon a successful hit and visible small energy cells inset, the weapon does not drain any from the player's inventory. This is the result of an engine limitation: melee and unarmed weapons cannot be assigned an ammo type, nor set to drain them. Obsidian encountered problems attempting to implement this feature and ultimately the weapons have an invisible, infinite ammo supply.[1][2]

Gallery[edit | edit source]

References

  1. J.E. Sawyer: "Did you ever intend for the Ballistic Fist in Fallout: New Vegas to use shotgun shells as ammo?
    I intended for several of the Unarmed weapons to use ammo, but we encountered some problems with implementing it. I would have liked to continue with it because I think ammo use/reloading could have helped distinguish those weapons in more interesting ways."
  2. JE Sawyer on Formspring