Fallout Wiki
Fallout Wiki
(Links + ru IW)
 
 
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  +
{{Infobox creature
{{For|other characters in the ''[[Fallout series|Fallout]]'' universe named Chuck|Chuck}}
 
  +
|games =FNVOWB
{{Infobox character
 
|games =FO2
+
|type =robot
|image =Npcian.gif
+
|image =Robo-scorpion.png
|image size =30px
+
|image size =240px
  +
|variants =[[#Regular series|Regular series]]<br />[[#Pincer series|Pincer series]]<br />[[#Blaster series|Blaster series]]<br />[[#Bomber series|Bomber series]]<br />[[#X-42 giant robo-scorpion|X-42 giant robo-scorpion]]
|race =[[Human]]
 
  +
|affiliation =[[Mobius]]
|gender =Male
 
  +
|location =[[Big MT]]
|affiliation =None
 
  +
}}{{Games|FNVOWB}}
|role =Cultural reference
 
|location =[[Broken Hills mine]]
 
|dialogue =[[Hcchuck.msg]]
 
}}{{Games|FO2}}
 
   
  +
{{Rotating content
{{Quotation|Oh no! I've slept so long the world has turned stupid! Aieeeeeeee! ::he flees in panic::}}
 
  +
|content1={{Quotation|Intruder, you will not escape the eyes of my robo-scorpions! Or their pincers!|[[Mobius]]}}
  +
|content2={{Quotation|Robo-scorpion... attack!}}
  +
[[File:nvdlc03gen attack 00015ed9 1.ogg|noicon|135px|center]]
  +
|content3={{Quotation|Go my minion, sting them in the name of all that is Mobius.}}
  +
[[File:nvdlc03gen attack 00015eda 1.ogg|noicon|135px|center]]
  +
|content4={{Quotation|X-42, attack! In the name of Mobius!}}
  +
[[File:nvdlc03gen attack 00015ee0 1.ogg|noicon|135px|center]]
  +
|content5={{Quotation|Stop that, you'll damage the hull!}}
  +
[[File:nvdlc03gen hit 00015e7b 1.ogg|noicon|135px|center]]
  +
|content6={{Quotation|Destroy this one, I'll make more!}}
  +
[[File:nvdlc03gen hit 00015e7d 1.ogg|noicon|135px|center]]
  +
}}
   
  +
The '''robo-scorpion''' is a special security [[Fallout: New Vegas robots and computers|robot]] produced by the [[Big MT (company)|Big MT research company]] to serve as robotic guardians for the [[Big MT|Big Mountain Research and Development Center]]. They have a scorpion form with a yellow body, two red pincers, and a red tail. The other parts are green.
'''Chuck Stodgers''' is a man, lost in time, found in the [[Broken Hills]] [[Broken Hills Mine|mine]] in [[Timeline#2241|2241]].
 
   
 
==Background==
 
==Background==
  +
The original robo-scorpion was created before the [[Great War]] by Dr. [[Mobius]]<ref>One robo-scorpion appears in the [[Snow globe - Big MT|Big MT's snow globe]] and snow globes were manufactured before the Great War. Also, tests on some X-42 giant robo-scorpions prototype was performed before the Great War as can be seen on the terminals of the [[X-42 robo-warfare facility]], but despite 18 prototypes being requested, only one functional prototype exists. In addition, when you take the audio sample - robo-scorpion, a message says "This holotape contains an audio sample from Mobius' giant robo-scorpion".</ref> and his team in the [[X-42 robo-warfare facility]] in [[Big MT]], based on scorpions and powered by a [[fission battery]]. They were created for security at the Big Mountain Research and Development Center as robotic guardians with a tail-mounted energy bolt blaster, optical systems allowing anyone in the X-42 robo-warfare facility to see through them with monitors, and a self-destruct system which, after their death, causes electrical explosion damage to anyone around. Additionally, their public address systems allow anyone in the X-42 robo-warfare facility to speak through them. According to Mobius, they can form themselves from floor panels along with any other random parts lying around. X-42 giant robo-scorpions, unlike the others, were a project for the US military. Despite 18 prototypes being requested, certain kinks in design and programming prevented them from reaching battlefield deployment and only one functional prototype was completely finished, remaining idle in the X-42 robo-warfare facility.
Chuck Stodgers was "the greatest airplane pilot in the world," until he crashed. After the crash, he staggered into a cave in [[Broken Hills]] to escape the explosion. He was overwhelmed by the fumes, however, and fell asleep.
 
   
  +
Sometime after the [[Great War]], Mobius, after hacking his colleagues and altering their personalities, chronometers, and geometers, among other things, was disgusted by his actions against his friends and erased some parts of his own memory to ease his conscience, including the knowledge of his creations. Later, Mobius relocated to the X-42 robo-warfare facility which he renamed the "Forbidden Zone" and began to "re-create" the robo-scorpion, now based on the [[radscorpion]]s which occasionally wandered into the [[Big MT]]. He added the suffix "b" onto his new creations and retained all features of the pre-War model. He also took control of the previous models of robo-scorpions and they became his personal army, principally used to constantly distract the [[Think Tank (faction)|Think Tank]].
==Interactions with the player character==
 
{{Interactions FO1
 
|perm companion =no
 
|temp companion =no
 
|talking head =no
 
|wares =-
 
|restocks =no
 
|items modified =-
 
|heal =no
 
|cure radiation =no
 
|heal cripple =no
 
|quests started =-
 
|quests involved =-
 
}}
 
   
  +
==Characteristics==
===Other interactions===
 
  +
Robo-scorpions are very fast and extremely resistant to most damage. The effect of pulse weapons cause less damage to them compared to other robots. The X-42 giant robo-scorpion is a special model adorned with a [[Saturnite]] armor plating, making it virtually impervious to small arms fire and an improved EMP shield. It is also equipped with a powerful tail-atomic laser, with which it draws the required energy from its internal generator, which is capable of causing severe damage and leaving residual radiation of about 30 rads per second for one second, as well as having a blast area of about 3 meters. It also equipped with a self-destruct system like other robo-scorpions but with a small nuclear device, leaving radiation of about 15 rads first and decreasing every second, stopping after five seconds.
When the [[Chosen One]] explores a rock formation to the right of the mine entrance, he accidentally finds a hidden cave with a dusty, sleeping man wearing old-fashioned clothes inside. Chuck Stodgers, who has been asleep there for a long time, thanks to the unique effects of local fumes, is woken when the Chosen One approaches him. The Chosen One is given a chance to talk to him, and inform him of what year it is, sending him into a blind panic.
 
   
==Inventory==
+
==Variants==
  +
Robo-scorpions appear in Mk. 1, 2, 3, 3b, 4, 5, 5b, and come in pincer, blaster, and bomber variants, as well as different sizes relative to their Mark. Their appearance in the game depends on the player level and importance of the location in which they appear.
{{Inventory
 
  +
|apparel =[[Leather jacket (Fallout)|Leather jacket]]
 
  +
===Regular series===
|weapon =-
 
  +
[[file:Robo-scorpion.png|right|120px]]
|otheritem =-
 
  +
The normal robo-scorpions without any special attributes.
|ondeath =empty
 
  +
}}
 
  +
====Robo-scorpion Mk1====
  +
{{Stats creature FNV|start}}
  +
{{Stats creature FNV|row
  +
|name =Robo-scorpion Mk1
  +
|base id ={{DLC ID|00a122}}
  +
|level =5
  +
|perception =4
  +
|hp =75
  +
|dt =5
  +
|dr =0
  +
|aggression =2
  +
|confidence =3
  +
|assistance =2
  +
|attack1 =Melee (20 {{icon|damage}})
  +
|attack2 =Laser stinger (25 {{icon|damage}})
  +
|items =* {{icon|dead}} [[Small energy cell (Fallout: New Vegas)|Small energy cells]], [[scrap electronics]], [[scrap metal]], [[sensor module]], [[fission battery]]
  +
}}{{Stats creature FNV|end}}
  +
{{clear}}
  +
  +
====Robo-scorpion Mk1b====
  +
{{Stats creature FNV|start}}
  +
{{Stats creature FNV|row
  +
|name =Robo-scorpion Mk1b
  +
|base id ={{DLC ID|0136db}}
  +
|level =5
  +
|perception =6
  +
|hp =150
  +
|dt =5
  +
|dr =0
  +
|aggression =2
  +
|confidence =3
  +
|assistance =2
  +
|attack1 =Melee (30 {{icon|damage}})
  +
|attack2 =Laser stinger (25 {{icon|damage}})
  +
|items =* {{icon|dead}} [[Small energy cell (Fallout: New Vegas)|Small energy cells]], [[scrap electronics]], [[scrap metal]], [[sensor module]], [[fission battery]]
  +
}}{{Stats creature FNV|end}}
  +
{{clear}}
  +
  +
====Robo-scorpion Mk2====
  +
{{Stats creature FNV|start}}
  +
{{Stats creature FNV|row
  +
|name =Robo-scorpion Mk2 {{cut}}
  +
|base id ={{DLC ID|00a123}}
  +
|level =15
  +
|perception =4
  +
|hp =225
  +
|dt =5
  +
|dr =0
  +
|aggression =2
  +
|confidence =3
  +
|assistance =2
  +
|attack1 =Melee (30 {{icon|damage}})
  +
|attack2 =Laser stinger (35 {{icon|damage}})
  +
|items =* {{icon|dead}} [[Small energy cell (Fallout: New Vegas)|Small energy cells]], [[scrap electronics]], [[scrap metal]], [[sensor module]], [[fission battery]]
  +
}}{{Stats creature FNV|end}}
  +
{{clear}}
  +
  +
====Robo-scorpion Mk2b====
  +
{{Stats creature FNV|start}}
  +
{{Stats creature FNV|row
  +
|name =Robo-scorpion Mk2b {{cut}}
  +
|base id ={{DLC ID|0136dc}}
  +
|level =15
  +
|perception =6
  +
|hp =300
  +
|dt =5
  +
|dr =0
  +
|aggression =2
  +
|confidence =3
  +
|assistance =2
  +
|attack1 =Melee (40 {{icon|damage}})
  +
|attack2 =Laser stinger (35 {{icon|damage}})
  +
|items =* {{icon|dead}} [[Small energy cell (Fallout: New Vegas)|Small energy cells]], [[scrap electronics]], [[scrap metal]], [[sensor module]], [[fission battery]]
  +
}}{{Stats creature FNV|end}}
  +
{{clear}}
  +
  +
====Robo-scorpion Mk3====
  +
{{Stats creature FNV|start}}
  +
{{Stats creature FNV|row
  +
|name =Robo-scorpion Mk3
  +
|base id ={{DLC ID|00a124}}
  +
|level =25
  +
|perception =4
  +
|hp =375
  +
|dt =6
  +
|dr =0
  +
|aggression =2
  +
|confidence =3
  +
|assistance =2
  +
|attack1 =Melee (40 {{icon|damage}})
  +
|attack2 =Laser stinger (45 {{icon|damage}})
  +
|items =* {{icon|dead}} [[Small energy cell (Fallout: New Vegas)|Small energy cells]], [[scrap electronics]], [[scrap metal]], [[sensor module]], [[fission battery]]
  +
}}{{Stats creature FNV|end}}
  +
{{clear}}
  +
  +
====Robo-scorpion Mk3b====
  +
{{Stats creature FNV|start}}
  +
{{Stats creature FNV|row
  +
|name =Robo-scorpion Mk3b
  +
|base id ={{DLC ID|0136dd}}
  +
|level =25
  +
|perception =6
  +
|hp =450
  +
|dt =6
  +
|dr =0
  +
|aggression =2
  +
|confidence =3
  +
|assistance =2
  +
|attack1 =Melee (50 {{icon|damage}})
  +
|attack2 =Laser stinger (45 {{icon|damage}})
  +
|items =* {{icon|dead}} [[Small energy cell (Fallout: New Vegas)|Small energy cells]], [[scrap electronics]], [[scrap metal]], [[sensor module]], [[fission battery]]
  +
}}{{Stats creature FNV|end}}
  +
{{clear}}
  +
  +
====Robo-scorpion Mk4====
  +
{{Stats creature FNV|start}}
  +
{{Stats creature FNV|row
  +
|name =Robo-scorpion Mk4
  +
|base id ={{DLC ID|00cb22}}
  +
|level =35
  +
|perception =4
  +
|hp =525
  +
|dt =6
  +
|dr =0
  +
|aggression =2
  +
|confidence =3
  +
|assistance =2
  +
|attack1 =Melee (50 {{icon|damage}})
  +
|attack2 =Laser stinger (55 {{icon|damage}})
  +
|items =* {{icon|dead}} [[Small energy cell (Fallout: New Vegas)|Small energy cells]], [[scrap electronics]], [[scrap metal]], [[sensor module]], [[fission battery]]
  +
}}{{Stats creature FNV|end}}
  +
{{clear}}
  +
  +
====Robo-scorpion Mk4b====
  +
{{Stats creature FNV|start}}
  +
{{Stats creature FNV|row
  +
|name =Robo-scorpion Mk4b
  +
|base id ={{DLC ID|0136de}}
  +
|level =35
  +
|perception =6
  +
|hp =600
  +
|dt =6
  +
|dr =0
  +
|aggression =2
  +
|confidence =3
  +
|assistance =2
  +
|attack1 =Melee (60 {{icon|damage}})
  +
|attack2 =Laser stinger (55 {{icon|damage}})
  +
|items =* {{icon|dead}} [[Small energy cell (Fallout: New Vegas)|Small energy cells]], [[scrap electronics]], [[scrap metal]], [[sensor module]], [[fission battery]]
  +
}}{{Stats creature FNV|end}}
  +
{{clear}}
  +
  +
====Robo-scorpion Mk5====
  +
{{Stats creature FNV|start}}
  +
{{Stats creature FNV|row
  +
|name =Robo-scorpion Mk5
  +
|base id ={{DLC ID|00cb23}}
  +
|level =45
  +
|perception =4
  +
|hp =675
  +
|dt =6
  +
|dr =0
  +
|aggression =2
  +
|confidence =3
  +
|assistance =2
  +
|attack1 =Melee (60 {{icon|damage}})
  +
|attack2 =Laser stinger (65 {{icon|damage}})
  +
|items =* {{icon|dead}} [[Small energy cell (Fallout: New Vegas)|Small energy cells]], [[scrap electronics]], [[scrap metal]], [[sensor module]], [[fission battery]]
  +
}}{{Stats creature FNV|end}}
  +
{{clear}}
  +
  +
====Robo-scorpion Mk5b====
  +
{{Stats creature FNV|start}}
  +
{{Stats creature FNV|row
  +
|name =Robo-scorpion Mk5b
  +
|base id ={{DLC ID|0136df}}
  +
|level =5
  +
|perception =
  +
|hp =600
  +
|dt =18
  +
|dr =0
  +
|aggression =2
  +
|confidence =3
  +
|assistance =2
  +
|attack1 =Melee (70 {{icon|damage}})
  +
|attack2 =Laser stinger (65 {{icon|damage}})
  +
|items =* {{icon|dead}} [[Small energy cell (Fallout: New Vegas)|Small energy cells]], [[scrap electronics]], [[scrap metal]], [[sensor module]], [[fission battery]]
  +
}}{{Stats creature FNV|end}}
  +
{{clear}}
  +
  +
====Robo-scorpion Mk6====
  +
{{Stats creature FNV|start}}
  +
{{Stats creature FNV|row
  +
|name =Robo-scorpion Mk6
  +
|base id ={{DLC ID|00cb24}}
  +
|level =50
  +
|perception =4
  +
|hp =825
  +
|dt =6
  +
|dr =0
  +
|aggression =2
  +
|confidence =3
  +
|assistance =2
  +
|attack1 =Melee (70 {{icon|damage}})
  +
|attack2 =Laser stinger (75 {{icon|damage}})
  +
|items =* {{icon|dead}} [[Small energy cell (Fallout: New Vegas)|Small energy cells]], [[scrap electronics]], [[scrap metal]], [[sensor module]], [[fission battery]]
  +
}}{{Stats creature FNV|end}}
  +
{{clear}}
  +
  +
====Robo-scorpion Mk6b====
  +
{{Stats creature FNV|start}}
  +
{{Stats creature FNV|row
  +
|name =Robo-scorpion Mk6b
  +
|base id ={{DLC ID|}}
  +
|level =50
  +
|perception =6
  +
|hp =900
  +
|dt =6
  +
|dr =0
  +
|aggression =2
  +
|confidence =3
  +
|assistance =2
  +
|attack1 =Melee (80 {{icon|damage}})
  +
|attack2 =Laser stinger (75 {{icon|damage}})
  +
|items =* {{icon|dead}} [[Small energy cell (Fallout: New Vegas)|Small energy cells]], [[scrap electronics]], [[scrap metal]], [[sensor module]], [[fission battery]]
  +
}}{{Stats creature FNV|end}}
  +
{{clear}}
  +
  +
===Pincer series===
  +
[[file:Robo-scorpion.png|right|120px]]
  +
The fastest robo-scorpions. They can only use their pincers and use melee quickly.
  +
  +
====Robo-scorpion pincer Mk1====
  +
{{Stats creature FNV|start}}
  +
{{Stats creature FNV|row
  +
|name =Robo-scorpion pincer Mk1
  +
|base id ={{DLC ID|00e579}}
  +
|level =5
  +
|perception =3
  +
|hp =75
  +
|dt =2
  +
|dr =0
  +
|aggression =2
  +
|confidence =4
  +
|assistance =1
  +
|attack1 =Melee (25 {{icon|damage}})
  +
|attack2 =Laser stinger (25 {{icon|damage}})
  +
|items =* {{icon|dead}} [[Small energy cell (Fallout: New Vegas)|Small energy cells]], [[scrap metal]], [[scrap electronics]], [[fission battery]], [[sensor module]]
  +
}}{{Stats creature FNV|end}}
  +
{{clear}}
  +
  +
====Robo-scorpion pincer Mk2====
  +
{{Stats creature FNV|start}}
  +
{{Stats creature FNV|row
  +
|name =Robo-scorpion pincer Mk2 {{cut}}
  +
|base id ={{DLC ID|00e578}}
  +
|level =15
  +
|perception =3
  +
|hp =225
  +
|dt =2
  +
|dr =0
  +
|aggression =2
  +
|confidence =4
  +
|assistance =1
  +
|attack1 =Melee (35 {{icon|damage}})
  +
|attack2 =Laser stinger (35 {{icon|damage}})
  +
|items =* {{icon|dead}} [[Small energy cell (Fallout: New Vegas)|Small energy cells]], [[scrap metal]], [[scrap electronics]], [[fission battery]], [[sensor module]]
  +
}}{{Stats creature FNV|end}}
  +
{{clear}}
  +
  +
====Robo-scorpion pincer Mk3====
  +
{{Stats creature FNV|start}}
  +
{{Stats creature FNV|row
  +
|name =Robo-scorpion pincer Mk3
  +
|base id ={{DLC ID|00e577}}
  +
|level =25
  +
|perception =4
  +
|hp =375
  +
|dt =2
  +
|dr =0
  +
|aggression =2
  +
|confidence =4
  +
|assistance =1
  +
|attack1 =Melee (45 {{icon|damage}})
  +
|attack2 =Laser stinger (45 {{icon|damage}})
  +
|items =* {{icon|dead}} [[Small energy cell (Fallout: New Vegas)|Small energy cells]], [[scrap metal]], [[scrap electronics]], [[fission battery]], [[sensor module]]
  +
}}{{Stats creature FNV|end}}
  +
{{clear}}
  +
  +
====Robo-scorpion pincer Mk4====
  +
{{Stats creature FNV|start}}
  +
{{Stats creature FNV|row
  +
|name =Robo-scorpion pincer Mk4
  +
|base id ={{DLC ID|00e576}}
  +
|level =35
  +
|perception =5
  +
|hp =525
  +
|dt =2
  +
|dr =0
  +
|aggression =2
  +
|confidence =4
  +
|assistance =1
  +
|attack1 =Melee (55 {{icon|damage}})
  +
|attack2 =Laser stinger (55 {{icon|damage}})
  +
|items =* {{icon|dead}} [[Small energy cell (Fallout: New Vegas)|Small energy cells]], [[scrap metal]], [[scrap electronics]], [[fission battery]], [[sensor module]]
  +
}}{{Stats creature FNV|end}}
  +
{{clear}}
  +
  +
====Robo-scorpion pincer Mk5====
  +
{{Stats creature FNV|start}}
  +
{{Stats creature FNV|row
  +
|name =Robo-scorpion pincer Mk5
  +
|base id ={{DLC ID|00e575}}
  +
|level =45
  +
|perception =5
  +
|hp =675
  +
|dt =2
  +
|dr =0
  +
|aggression =2
  +
|confidence =4
  +
|assistance =1
  +
|attack1 =Melee (65 {{icon|damage}})
  +
|attack2 =Laser stinger (65 {{icon|damage}})
  +
|items =* {{icon|dead}} [[Small energy cell (Fallout: New Vegas)|Small energy cells]], [[scrap metal]], [[scrap electronics]], [[fission battery]], [[sensor module]]
  +
}}{{Stats creature FNV|end}}
  +
{{clear}}
  +
  +
====Robo-scorpion pincer Mk6====
  +
{{Stats creature FNV|start}}
  +
{{Stats creature FNV|row
  +
|name =Robo-scorpion pincer Mk6
  +
|base id ={{DLC ID|00e574}}
  +
|level =50
  +
|perception =6
  +
|hp =850
  +
|dt =2
  +
|dr =0
  +
|aggression =2
  +
|confidence =4
  +
|assistance =1
  +
|attack1 =Melee (80 {{icon|damage}})
  +
|attack2 =Laser stinger (75 {{icon|damage}})
  +
|items =* {{icon|dead}} [[Small energy cell (Fallout: New Vegas)|Small energy cells]], [[scrap metal]], [[scrap electronics]], [[fission battery]], [[sensor module]]
  +
}}{{Stats creature FNV|end}}
  +
{{clear}}
  +
  +
===Blaster series===
  +
[[file:Robo-scorpion.png|right|120px]]
  +
These shoot a long-distance electric blue beam from their tail with an average rate of fire and very high damage.
  +
  +
====Robo-scorpion blaster Mk1====
  +
{{Stats creature FNV|start}}
  +
{{Stats creature FNV|row
  +
|name =Robo-scorpion blaster Mk1
  +
|base id ={{DLC ID|00e573}}
  +
|level =5
  +
|perception =3
  +
|hp =75
  +
|dt =2
  +
|dr =0
  +
|aggression =2
  +
|confidence =4
  +
|assistance =1
  +
|attack1 =Melee (25 {{icon|damage}})
  +
|attack2 =Laser stinger (25 {{icon|damage}})
  +
|items =* {{icon|dead}} [[Small energy cell (Fallout: New Vegas)|Small energy cells]], [[scrap metal]], [[scrap electronics]], [[fission battery]], [[sensor module]]
  +
}}{{Stats creature FNV|end}}
  +
{{clear}}
  +
  +
====Robo-scorpion blaster Mk2====
  +
{{Stats creature FNV|start}}
  +
{{Stats creature FNV|row
  +
|name =Robo-scorpion blaster Mk2 {{cut}}
  +
|base id ={{DLC ID|00e572}}
  +
|level =15
  +
|perception =3
  +
|hp =200
  +
|dt =2
  +
|dr =0
  +
|aggression =2
  +
|confidence =4
  +
|assistance =1
  +
|attack1 =Melee (30 {{icon|damage}})
  +
|attack2 =Laser stinger (35 {{icon|damage}})
  +
|items =* {{icon|dead}} [[Small energy cell (Fallout: New Vegas)|Small energy cells]], [[scrap metal]], [[scrap electronics]], [[fission battery]], [[sensor module]]
  +
}}{{Stats creature FNV|end}}
  +
{{clear}}
  +
  +
====Robo-scorpion blaster Mk3====
  +
{{Stats creature FNV|start}}
  +
{{Stats creature FNV|row
  +
|name =Robo-scorpion blaster Mk3
  +
|base id ={{DLC ID|00e571}}
  +
|level =25
  +
|perception =4
  +
|hp =325
  +
|dt =2
  +
|dr =0
  +
|aggression =2
  +
|confidence =4
  +
|assistance =1
  +
|attack1 =Melee (35 {{icon|damage}})
  +
|attack2 =Laser stinger (45 {{icon|damage}})
  +
|items =* {{icon|dead}} [[Small energy cell (Fallout: New Vegas)|Small energy cells]], [[scrap metal]], [[scrap electronics]], [[fission battery]], [[sensor module]]
  +
}}{{Stats creature FNV|end}}
  +
{{clear}}
  +
  +
====Robo-scorpion blaster Mk4====
  +
{{Stats creature FNV|start}}
  +
{{Stats creature FNV|row
  +
|name =Robo-scorpion blaster Mk4
  +
|base id ={{DLC ID|00e570}}
  +
|level =35
  +
|perception =4
  +
|hp =450
  +
|dt =2
  +
|dr =0
  +
|aggression =2
  +
|confidence =4
  +
|assistance =1
  +
|attack1 =Melee (40 {{icon|damage}})
  +
|attack2 =Laser stinger (55 {{icon|damage}})
  +
|items =* {{icon|dead}} [[Small energy cell (Fallout: New Vegas)|Small energy cells]], [[scrap metal]], [[scrap electronics]], [[fission battery]], [[sensor module]]
  +
}}{{Stats creature FNV|end}}
  +
{{clear}}
  +
  +
====Robo-scorpion blaster Mk5====
  +
{{Stats creature FNV|start}}
  +
{{Stats creature FNV|row
  +
|name =Robo-scorpion blaster Mk5
  +
|base id ={{DLC ID|00e56f}}
  +
|level =45
  +
|perception =6
  +
|hp =575
  +
|dt =2
  +
|dr =0
  +
|aggression =2
  +
|confidence =4
  +
|assistance =1
  +
|attack1 =Melee (45 {{icon|damage}})
  +
|attack2 =Laser stinger (65 {{icon|damage}})
  +
|items =* {{icon|dead}} [[Small energy cell (Fallout: New Vegas)|Small energy cells]], [[scrap metal]], [[scrap electronics]], [[fission battery]], [[sensor module]]
  +
}}{{Stats creature FNV|end}}
  +
{{clear}}
  +
  +
====Robo-scorpion blaster Mk6====
  +
{{Stats creature FNV|start}}
  +
{{Stats creature FNV|row
  +
|name =Robo-scorpion blaster Mk6
  +
|base id ={{DLC ID|00e56e}}
  +
|level =50
  +
|perception =8
  +
|hp =700
  +
|dt =2
  +
|dr =0
  +
|aggression =2
  +
|confidence =4
  +
|assistance =1
  +
|attack1 =Melee (50 {{icon|damage}})
  +
|attack2 =Laser stinger (75 {{icon|damage}})
  +
|items =* {{icon|dead}} [[Small energy cell (Fallout: New Vegas)|Small energy cells]], [[scrap metal]], [[scrap electronics]], [[fission battery]], [[sensor module]]
  +
}}{{Stats creature FNV|end}}
  +
{{clear}}
  +
  +
===Bomber series===
  +
[[file:Robo-scorpion.png|right|120px]]
  +
They have the ability to become invisible due to the [[Stealth Boy (Fallout: New Vegas)|Stealth Boy]] integrated in them.
  +
  +
====Robo-scorpion bomber Mk1====
  +
{{Stats creature FNV|start}}
  +
{{Stats creature FNV|row
  +
|name =Robo-scorpion bomber Mk1
  +
|base id ={{DLC ID|00e56d}}
  +
|level =5
  +
|perception =3
  +
|hp =75
  +
|dt =2
  +
|dr =0
  +
|aggression =2
  +
|confidence =4
  +
|assistance =1
  +
|attack1 =Melee (25 {{icon|damage}})
  +
|attack2 =Stinger laser (25 {{icon|damage}})
  +
|items =* {{icon|dead}} [[Small energy cell (Fallout: New Vegas)|Small energy cells]], [[scrap electronics]], [[scrap metal]], [[sensor module]], [[fission battery]]
  +
}}{{Stats creature FNV|end}}
  +
{{clear}}
  +
  +
====Robo-scorpion bomber Mk2====
  +
{{Stats creature FNV|start}}
  +
{{Stats creature FNV|row
  +
|name =Robo-scorpion bomber Mk2 {{cut}}
  +
|base id ={{DLC ID|00e56c}}
  +
|level =15
  +
|perception =3
  +
|hp =150
  +
|dt =2
  +
|dr =0
  +
|aggression =2
  +
|confidence =4
  +
|assistance =1
  +
|attack1 =Melee (35 {{icon|damage}})
  +
|attack2 =Laser stinger (35 {{icon|damage}})
  +
|items =* {{icon|dead}} [[Small energy cell (Fallout: New Vegas)|Small energy cells]], [[scrap electronics]], [[scrap metal]], [[sensor module]], [[fission battery]]
  +
}}{{Stats creature FNV|end}}
  +
{{clear}}
  +
  +
====Robo-scorpion bomber Mk3====
  +
{{Stats creature FNV|start}}
  +
{{Stats creature FNV|row
  +
|name =Robo-scorpion bomber Mk3
  +
|base id ={{DLC ID|00e56b}}
  +
|level =25
  +
|perception =4
  +
|hp =250
  +
|dt =2
  +
|dr =0
  +
|aggression =2
  +
|confidence =4
  +
|assistance =1
  +
|attack1 =Melee (45 {{icon|damage}})
  +
|attack2 =Laser stinger (45 {{icon|damage}})
  +
|items =* {{icon|dead}} [[Small energy cell (Fallout: New Vegas)|Small energy cells]], [[scrap electronics]], [[scrap metal]], [[sensor module]], [[fission battery]]
  +
}}{{Stats creature FNV|end}}
  +
{{clear}}
  +
  +
====Robo-scorpion bomber Mk4====
  +
{{Stats creature FNV|start}}
  +
{{Stats creature FNV|row
  +
|name =Robo-scorpion bomber Mk4
  +
|base id ={{DLC ID|00e56a}}
  +
|level =35
  +
|perception =4
  +
|hp =400
  +
|dt =2
  +
|dr =0
  +
|aggression =2
  +
|confidence =4
  +
|assistance =1
  +
|attack1 =Melee (55 {{icon|damage}})
  +
|attack2 =Laser stinger (55 {{icon|damage}})
  +
|items =* {{icon|dead}} [[Small energy cell (Fallout: New Vegas)|Small energy cells]], [[scrap electronics]], [[scrap metal]], [[sensor module]], [[fission battery]]
  +
}}{{Stats creature FNV|end}}
  +
{{clear}}
  +
  +
====Robo-scorpion bomber Mk5====
  +
{{Stats creature FNV|start}}
  +
{{Stats creature FNV|row
  +
|name =Robo-scorpion bomber Mk5
  +
|base id ={{DLC ID|00e569}}
  +
|level =45
  +
|perception =5
  +
|hp =550
  +
|dt =2
  +
|dr =0
  +
|aggression =2
  +
|confidence =4
  +
|assistance =1
  +
|attack1 =Melee (65 {{icon|damage}})
  +
|attack2 =Laser stinger (65 {{icon|damage}})
  +
|items =* {{icon|dead}} [[Small energy cell (Fallout: New Vegas)|Small energy cells]], [[scrap electronics]], [[scrap metal]], [[sensor module]], [[fission battery]]
  +
}}{{Stats creature FNV|end}}
  +
{{clear}}
  +
  +
====Robo-scorpion bomber Mk6====
  +
{{Stats creature FNV|start}}
  +
{{Stats creature FNV|row
  +
|name =Robo-scorpion bomber Mk6
  +
|base id ={{DLC ID|00e568a}}
  +
|level =50
  +
|perception =6
  +
|hp =750
  +
|dt =2
  +
|dr =0
  +
|aggression =2
  +
|confidence =4
  +
|assistance =1
  +
|attack1 =Melee (75 {{icon|damage}})
  +
|attack2 =Laser stinger (75 {{icon|damage}})
  +
|items =* {{icon|dead}} [[Small energy cell (Fallout: New Vegas)|Small energy cells]], [[scrap electronics]], [[scrap metal]], [[sensor module]], [[fission battery]]
  +
}}{{Stats creature FNV|end}}
  +
{{clear}}
  +
  +
===X-42 giant robo-scorpion===
  +
{{quotation|I hope I didn't leave my Giant Robo-Scorpion on. That thing eats power like no tomorrow.|[[Mobius|Doctor Mobius]]}}
  +
[[file:Robo-scorpion.png|right|140px]]
  +
Encountered in the [[Forbidden Zone]], the X-42 giant robo-scorpion is a unique robo-scorpion and Dr. Mobius' ultimate guardian. It is armed with a powerful atomic laser capable of causing severe damage and radiation damage of about 30 rads per second for one second as well as having a blast radius of about that of a pulse grenade.
  +
It sometimes fires at you while you are behind cover, and you will still absorb the reduced amount of radiation, about 2-15 rads per second.
  +
{{Stats creature FNV|start}}
  +
{{Stats creature FNV|row
  +
|name =X-42 giant robo-scorpion
  +
|base id ={{DLC ID|00e84a}}
  +
|level =5
  +
|perception =10
  +
|hp =1500
  +
|dt =15
  +
|dr =0
  +
|aggression =1
  +
|confidence =4
  +
|assistance =0
  +
|attack1 =Melee (100 {{icon|damage}})
  +
|attack2 =Laser stinger (100 {{icon|damage}})
  +
|items =* {{icon|dead}} [[Small energy cell (Fallout: New Vegas)|Small energy cells]]
  +
* {{icon|dead}} [[Audio Sample - Mobius' Robo-Scorpion]]
  +
}}{{Stats creature FNV|row
  +
|name =X-42 giant robo-scorpion
  +
|base id ={{DLC ID|00e84b}}
  +
|level =15
  +
|perception =10
  +
|hp =1500
  +
|dt =15
  +
|dr =0
  +
|aggression =1
  +
|confidence =4
  +
|assistance =0
  +
|attack1 =Melee (100 {{icon|damage}})
  +
|attack2 =Laser stinger (120 {{icon|damage}})
  +
|items =* {{icon|dead}} [[Small energy cell (Fallout: New Vegas)|Small energy cells]]
  +
}}{{Stats creature FNV|row
  +
|name =X-42 giant robo-scorpion
  +
|base id ={{DLC ID|00e84c}}
  +
|level =25
  +
|perception =10
  +
|hp =2000
  +
|dt =15
  +
|dr =0
  +
|aggression =1
  +
|confidence =4
  +
|assistance =0
  +
|attack1 =Melee (125 {{icon|damage}})
  +
|attack2 =Laser stinger (140 {{icon|damage}})
  +
|items =* {{icon|dead}} [[Small energy cell (Fallout: New Vegas)|Small energy cells]]
  +
}}{{Stats creature FNV|row
  +
|name =X-42 giant robo-scorpion
  +
|base id ={{DLC ID|00e84d}}
  +
|level =35
  +
|perception =10
  +
|hp =2500
  +
|dt =20
  +
|dr =0
  +
|aggression =1
  +
|confidence =4
  +
|assistance =0
  +
|attack1 =Melee (150 {{icon|damage}})
  +
|attack2 =Laser stinger (160 {{icon|damage}})
  +
|items =* {{icon|dead}} [[Energy cell (Fallout: New Vegas)|Energy cells]]
  +
}}{{Stats creature FNV|row
  +
|name =X-42 giant robo-scorpion
  +
|base id ={{DLC ID|00e84e}}
  +
|level =45
  +
|perception =10
  +
|hp =3000
  +
|dt =25
  +
|dr =0
  +
|aggression =1
  +
|confidence =4
  +
|assistance =0
  +
|attack1 =Melee (175 {{icon|damage}})
  +
|attack2 =Atomic laser (180 {{icon|damage}})
  +
|items =* {{icon|dead}} [[Small energy cell (Fallout: New Vegas)|Small energy cells]]
  +
}}{{Stats creature FNV|row
  +
|name =X-42 giant robo-scorpion
  +
|base id ={{DLC ID|00e84f}}
  +
|level =50
  +
|perception =10
  +
|hp =3500
  +
|dt =30
  +
|dr =0
  +
|aggression =1
  +
|confidence =4
  +
|assistance =0
  +
|attack1 =Melee (200 {{icon|damage}})
  +
|attack2 =Laser stinger (200 {{icon|damage}})
  +
|items =* {{icon|dead}} [[Small energy cell (Fallout: New Vegas)|Small energy cells]]
  +
}}{{Stats creature FNV|end}}
  +
{{clear}}
   
 
==Notes==
 
==Notes==
  +
* All robo-scorpions can be disabled with the [[Robotics Expert]] perk, including the X-42 giant robo-scorpion. However, the X-42 giant robo-scorpion will restart itself after a set amount of time has passed, a unique feature compared to all other robots. You can exploit the latter for unlimited xp by deactivating the X-42 giant robo-scorpion again and staying hidden when it reactivates.
* The player receives 1000 [[Experience Points|XP]] for finding the Secret room he is in.
 
  +
* Robo-scorpions are normally found in groups of 2-4.
* The player receives 500 [[Experience points|XP]] If he asks "Who are you?" to Chuck.
 
  +
* Mobius stops speaking through them after you complete ''[[Old World Blues (add-on)|Old World Blues]]''.
* The chest next to him contains a rock of [[uranium ore]].
 
  +
* Even if you team up with the [[Think Tank (faction)|Think Tank]] and Mobius after completing the [[Old World Blues (quest)|Old World Blues]] quest, robo-scorpions are still hostile to you.
  +
* The legs of a giant robo-scorpion, much larger than the X-42 can be seen poking out of the ground next to the [[Waste disintegration platform]]. Later, you learn through terminals and [[Mobius]]' declarations that once a bigger version of the X-42 giant robo-scorpion became [[Frenzy|frenzied]] and left the Forbidden Zone and started consuming a lot of energy, so Mobius had to disable and dispose of it.
  +
* The X-42 giant robo-scorpion explodes upon death in a similar manner to how [[Gabe]] explodes should he be killed in [[A Brain's Best Friend]]. The explosion leaves [[radiation]] around and lowers at the same rate of a [[Fat Man (Fallout: New Vegas)|Fat Man]].
  +
* As seen in the trailer, X-42 giant robo-scorpion was to appear in [[Higgs Village]], but that encounter was removed in the final release for some reason.
  +
* The X-42 giant robo-scorpion is the largest enemy the Courier comes across without using console commands.
  +
* The robo-scorpion is likely a reference to the "Scorpitron" from Interplay's ''Wasteland''.
  +
* The robo-scorpion will explode despite being melted or disintegrated by laser/plasma energy weapons.
   
==Behind the scenes==
+
==Notable quotes==
  +
It should be noted that quotes are from the robo-scorpions, but are transmitted to the [[Courier]] by [[Mobius]] through the robo-scorpions' public address systems connected to the X-42 robo-warfare facility.
Chuck Stodgers is a reference to the Armageddon 2419 A.D. character [[Wikipedia:Buck Rogers in the 25th Century (film)|Buck Rogers]]. Both were trapped behind rocks in a mine where they were preserved for many years.
 
  +
{{Notable content
  +
| ''"Intruder, you will not escape the eyes of my robo-scorpions! Or their pincers!"'' – [[Mobius]]
  +
| "''Robo-scorpion... attack!''"[[File:nvdlc03gen attack 00015ed9 1.ogg|noicon|135px]]
  +
| "''Go my minion, sting them in the name of all that is Mobius.''"[[File:nvdlc03gen attack 00015eda 1.ogg|noicon|135px]]
  +
| "''X-42, attack! In the name of Mobius!''"[[File:nvdlc03gen attack 00015ee0 1.ogg|noicon|135px]]
  +
| "''Stop that, you'll damage the hull!''"[[File:nvdlc03gen hit 00015e7b 1.ogg|noicon|135px]]
  +
| "''Destroy this one, I'll make more!''" [[File:nvdlc03gen hit 00015e7d 1.ogg|noicon|135px]]
  +
}}
   
 
==Appearances==
 
==Appearances==
  +
Robo-scorpions appear only in the ''[[Fallout: New Vegas]]'' [[Fallout: New Vegas add-ons|add-on]] ''[[Old World Blues (add-on)|Old World Blues]]''.
Chuck Stodgers appears in ''[[Fallout 2]]''.
 
  +
  +
==Behind the scenes==
  +
The robo-scorpion is based on the [[w:c:wasteland:Scorpitron|scorpitron]] of ''[[Wasteland (game)|Wasteland]]'', the 1980's game which is considered to be ''Fallout'''s predecessor.
  +
  +
==Bugs==
  +
* {{Platforms|pc|ps3|xbox360}} Sometimes when encountering the X-42 giant robo-scorpion, it will not make hostile contact with the player, making the fight a whole lot easier.
  +
* {{Platforms|xbox360}} Some roboscorpions may continue to quote Mobius if the player completes Old World Blues without killing him.
  +
  +
==Gallery==
  +
<gallery>
  +
OldWorldBluesscreens-3.jpg|Pre-release image of ''Old World Blues'', showing robo-scorpions.
  +
Robo-scorpionSelfDestructSystem.png|Robo-scorpion self-destruct system
  +
X-42 giant robo-scorpion.jpg|The X-42 giant robo-scorpion
  +
Robo-scorpionConceptArt.png|Robo-scorpion concept art.
  +
Ultra Scorpion.jpg|Remains of a giant robo-scorpion in ''Old World Blues''.
  +
</gallery>
  +
  +
==References==
  +
{{References}}
   
{{Navbox Broken Hills}}
+
{{Navbox robots}}
  +
{{Navbox Old World Blues}}
   
[[Category:Fallout 2 characters]]
+
[[Category:Old World Blues robots and computers]]
[[Category:Fallout 2 human characters]]
+
[[Category:Robots and computers]]
[[Category:Broken Hills characters]]
 
   
[[ru:Чак Стоджерс]]
+
[[ru:Робо-скорпион]]

Revision as of 23:51, 14 December 2012

 
Gametitle-FNV OWB
Gametitle-FNV OWB
Intruder, you will not escape the eyes of my robo-scorpions! Or their pincers!Mobius

The robo-scorpion is a special security robot produced by the Big MT research company to serve as robotic guardians for the Big Mountain Research and Development Center. They have a scorpion form with a yellow body, two red pincers, and a red tail. The other parts are green.

Background

The original robo-scorpion was created before the Great War by Dr. Mobius[1] and his team in the X-42 robo-warfare facility in Big MT, based on scorpions and powered by a fission battery. They were created for security at the Big Mountain Research and Development Center as robotic guardians with a tail-mounted energy bolt blaster, optical systems allowing anyone in the X-42 robo-warfare facility to see through them with monitors, and a self-destruct system which, after their death, causes electrical explosion damage to anyone around. Additionally, their public address systems allow anyone in the X-42 robo-warfare facility to speak through them. According to Mobius, they can form themselves from floor panels along with any other random parts lying around. X-42 giant robo-scorpions, unlike the others, were a project for the US military. Despite 18 prototypes being requested, certain kinks in design and programming prevented them from reaching battlefield deployment and only one functional prototype was completely finished, remaining idle in the X-42 robo-warfare facility.

Sometime after the Great War, Mobius, after hacking his colleagues and altering their personalities, chronometers, and geometers, among other things, was disgusted by his actions against his friends and erased some parts of his own memory to ease his conscience, including the knowledge of his creations. Later, Mobius relocated to the X-42 robo-warfare facility which he renamed the "Forbidden Zone" and began to "re-create" the robo-scorpion, now based on the radscorpions which occasionally wandered into the Big MT. He added the suffix "b" onto his new creations and retained all features of the pre-War model. He also took control of the previous models of robo-scorpions and they became his personal army, principally used to constantly distract the Think Tank.

Characteristics

Robo-scorpions are very fast and extremely resistant to most damage. The effect of pulse weapons cause less damage to them compared to other robots. The X-42 giant robo-scorpion is a special model adorned with a Saturnite armor plating, making it virtually impervious to small arms fire and an improved EMP shield. It is also equipped with a powerful tail-atomic laser, with which it draws the required energy from its internal generator, which is capable of causing severe damage and leaving residual radiation of about 30 rads per second for one second, as well as having a blast area of about 3 meters. It also equipped with a self-destruct system like other robo-scorpions but with a small nuclear device, leaving radiation of about 15 rads first and decreasing every second, stopping after five seconds.

Variants

Robo-scorpions appear in Mk. 1, 2, 3, 3b, 4, 5, 5b, and come in pincer, blaster, and bomber variants, as well as different sizes relative to their Mark. Their appearance in the game depends on the player level and importance of the location in which they appear.

Regular series

Robo-scorpion

The normal robo-scorpions without any special attributes.

Robo-scorpion Mk1

Name (Form ID)StatisticsBehaviorAbilitiesItems
Robo-scorpion Mk1
xx00A122
Level
5
Experience Points
?
Perception
4
Hit Points
75
Damage Threshold
5
Damage Resistance
0%
Gamebryo AI attributes#Aggression
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Gamebryo AI attributes#Confidence
Brave: Will avoid/flee from threats only if severely outmatched.Icon requiredIcon requiredIcon requiredIcon optional
Gamebryo AI attributes#Assistance
Helps friends: Will help friends and allies.Icon requiredIcon required
Attack
Melee (20 Damage)
Attack
Laser stinger (25 Damage)

Robo-scorpion Mk1b

Name (Form ID)StatisticsBehaviorAbilitiesItems
Robo-scorpion Mk1b
xx0136DB
Level
5
Experience Points
?
Perception
6
Hit Points
150
Damage Threshold
5
Damage Resistance
0%
Gamebryo AI attributes#Aggression
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Gamebryo AI attributes#Confidence
Brave: Will avoid/flee from threats only if severely outmatched.Icon requiredIcon requiredIcon requiredIcon optional
Gamebryo AI attributes#Assistance
Helps friends: Will help friends and allies.Icon requiredIcon required
Attack
Melee (30 Damage)
Attack
Laser stinger (25 Damage)

Robo-scorpion Mk2

Name (Form ID)StatisticsBehaviorAbilitiesItems
Robo-scorpion Mk2 Cut content
xx00A123
Level
15
Experience Points
?
Perception
4
Hit Points
225
Damage Threshold
5
Damage Resistance
0%
Gamebryo AI attributes#Aggression
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Gamebryo AI attributes#Confidence
Brave: Will avoid/flee from threats only if severely outmatched.Icon requiredIcon requiredIcon requiredIcon optional
Gamebryo AI attributes#Assistance
Helps friends: Will help friends and allies.Icon requiredIcon required
Attack
Melee (30 Damage)
Attack
Laser stinger (35 Damage)

Robo-scorpion Mk2b

Name (Form ID)StatisticsBehaviorAbilitiesItems
Robo-scorpion Mk2b Cut content
xx0136DC
Level
15
Experience Points
?
Perception
6
Hit Points
300
Damage Threshold
5
Damage Resistance
0%
Gamebryo AI attributes#Aggression
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Gamebryo AI attributes#Confidence
Brave: Will avoid/flee from threats only if severely outmatched.Icon requiredIcon requiredIcon requiredIcon optional
Gamebryo AI attributes#Assistance
Helps friends: Will help friends and allies.Icon requiredIcon required
Attack
Melee (40 Damage)
Attack
Laser stinger (35 Damage)

Robo-scorpion Mk3

Name (Form ID)StatisticsBehaviorAbilitiesItems
Robo-scorpion Mk3
xx00A124
Level
25
Experience Points
?
Perception
4
Hit Points
375
Damage Threshold
6
Damage Resistance
0%
Gamebryo AI attributes#Aggression
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Gamebryo AI attributes#Confidence
Brave: Will avoid/flee from threats only if severely outmatched.Icon requiredIcon requiredIcon requiredIcon optional
Gamebryo AI attributes#Assistance
Helps friends: Will help friends and allies.Icon requiredIcon required
Attack
Melee (40 Damage)
Attack
Laser stinger (45 Damage)

Robo-scorpion Mk3b

Name (Form ID)StatisticsBehaviorAbilitiesItems
Robo-scorpion Mk3b
xx0136DD
Level
25
Experience Points
?
Perception
6
Hit Points
450
Damage Threshold
6
Damage Resistance
0%
Gamebryo AI attributes#Aggression
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Gamebryo AI attributes#Confidence
Brave: Will avoid/flee from threats only if severely outmatched.Icon requiredIcon requiredIcon requiredIcon optional
Gamebryo AI attributes#Assistance
Helps friends: Will help friends and allies.Icon requiredIcon required
Attack
Melee (50 Damage)
Attack
Laser stinger (45 Damage)

Robo-scorpion Mk4

Name (Form ID)StatisticsBehaviorAbilitiesItems
Robo-scorpion Mk4
xx00CB22
Level
35
Experience Points
?
Perception
4
Hit Points
525
Damage Threshold
6
Damage Resistance
0%
Gamebryo AI attributes#Aggression
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Gamebryo AI attributes#Confidence
Brave: Will avoid/flee from threats only if severely outmatched.Icon requiredIcon requiredIcon requiredIcon optional
Gamebryo AI attributes#Assistance
Helps friends: Will help friends and allies.Icon requiredIcon required
Attack
Melee (50 Damage)
Attack
Laser stinger (55 Damage)

Robo-scorpion Mk4b

Name (Form ID)StatisticsBehaviorAbilitiesItems
Robo-scorpion Mk4b
xx0136DE
Level
35
Experience Points
?
Perception
6
Hit Points
600
Damage Threshold
6
Damage Resistance
0%
Gamebryo AI attributes#Aggression
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Gamebryo AI attributes#Confidence
Brave: Will avoid/flee from threats only if severely outmatched.Icon requiredIcon requiredIcon requiredIcon optional
Gamebryo AI attributes#Assistance
Helps friends: Will help friends and allies.Icon requiredIcon required
Attack
Melee (60 Damage)
Attack
Laser stinger (55 Damage)

Robo-scorpion Mk5

Name (Form ID)StatisticsBehaviorAbilitiesItems
Robo-scorpion Mk5
xx00CB23
Level
45
Experience Points
?
Perception
4
Hit Points
675
Damage Threshold
6
Damage Resistance
0%
Gamebryo AI attributes#Aggression
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Gamebryo AI attributes#Confidence
Brave: Will avoid/flee from threats only if severely outmatched.Icon requiredIcon requiredIcon requiredIcon optional
Gamebryo AI attributes#Assistance
Helps friends: Will help friends and allies.Icon requiredIcon required
Attack
Melee (60 Damage)
Attack
Laser stinger (65 Damage)

Robo-scorpion Mk5b

Name (Form ID)StatisticsBehaviorAbilitiesItems
Robo-scorpion Mk5b
xx0136DF
Level
5
Experience Points
?
Perception
?
Hit Points
600
Damage Threshold
18
Damage Resistance
0%
Gamebryo AI attributes#Aggression
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Gamebryo AI attributes#Confidence
Brave: Will avoid/flee from threats only if severely outmatched.Icon requiredIcon requiredIcon requiredIcon optional
Gamebryo AI attributes#Assistance
Helps friends: Will help friends and allies.Icon requiredIcon required
Attack
Melee (70 Damage)
Attack
Laser stinger (65 Damage)

Robo-scorpion Mk6

Name (Form ID)StatisticsBehaviorAbilitiesItems
Robo-scorpion Mk6
xx00CB24
Level
50
Experience Points
?
Perception
4
Hit Points
825
Damage Threshold
6
Damage Resistance
0%
Gamebryo AI attributes#Aggression
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Gamebryo AI attributes#Confidence
Brave: Will avoid/flee from threats only if severely outmatched.Icon requiredIcon requiredIcon requiredIcon optional
Gamebryo AI attributes#Assistance
Helps friends: Will help friends and allies.Icon requiredIcon required
Attack
Melee (70 Damage)
Attack
Laser stinger (75 Damage)

Robo-scorpion Mk6b

Name (Form ID)StatisticsBehaviorAbilitiesItems
Robo-scorpion Mk6b
xx??????
Level
50
Experience Points
?
Perception
6
Hit Points
900
Damage Threshold
6
Damage Resistance
0%
Gamebryo AI attributes#Aggression
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Gamebryo AI attributes#Confidence
Brave: Will avoid/flee from threats only if severely outmatched.Icon requiredIcon requiredIcon requiredIcon optional
Gamebryo AI attributes#Assistance
Helps friends: Will help friends and allies.Icon requiredIcon required
Attack
Melee (80 Damage)
Attack
Laser stinger (75 Damage)

Pincer series

Robo-scorpion

The fastest robo-scorpions. They can only use their pincers and use melee quickly.

Robo-scorpion pincer Mk1

Name (Form ID)StatisticsBehaviorAbilitiesItems
Robo-scorpion pincer Mk1
xx00E579
Level
5
Experience Points
?
Perception
3
Hit Points
75
Damage Threshold
2
Damage Resistance
0%
Gamebryo AI attributes#Aggression
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Gamebryo AI attributes#Confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Helps allies: Will help allies.Icon requiredIcon optional
Attack
Melee (25 Damage)
Attack
Laser stinger (25 Damage)

Robo-scorpion pincer Mk2

Name (Form ID)StatisticsBehaviorAbilitiesItems
Robo-scorpion pincer Mk2 Cut content
xx00E578
Level
15
Experience Points
?
Perception
3
Hit Points
225
Damage Threshold
2
Damage Resistance
0%
Gamebryo AI attributes#Aggression
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Gamebryo AI attributes#Confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Helps allies: Will help allies.Icon requiredIcon optional
Attack
Melee (35 Damage)
Attack
Laser stinger (35 Damage)

Robo-scorpion pincer Mk3

Name (Form ID)StatisticsBehaviorAbilitiesItems
Robo-scorpion pincer Mk3
xx00E577
Level
25
Experience Points
?
Perception
4
Hit Points
375
Damage Threshold
2
Damage Resistance
0%
Gamebryo AI attributes#Aggression
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Gamebryo AI attributes#Confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Helps allies: Will help allies.Icon requiredIcon optional
Attack
Melee (45 Damage)
Attack
Laser stinger (45 Damage)

Robo-scorpion pincer Mk4

Name (Form ID)StatisticsBehaviorAbilitiesItems
Robo-scorpion pincer Mk4
xx00E576
Level
35
Experience Points
?
Perception
5
Hit Points
525
Damage Threshold
2
Damage Resistance
0%
Gamebryo AI attributes#Aggression
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Gamebryo AI attributes#Confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Helps allies: Will help allies.Icon requiredIcon optional
Attack
Melee (55 Damage)
Attack
Laser stinger (55 Damage)

Robo-scorpion pincer Mk5

Name (Form ID)StatisticsBehaviorAbilitiesItems
Robo-scorpion pincer Mk5
xx00E575
Level
45
Experience Points
?
Perception
5
Hit Points
675
Damage Threshold
2
Damage Resistance
0%
Gamebryo AI attributes#Aggression
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Gamebryo AI attributes#Confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Helps allies: Will help allies.Icon requiredIcon optional
Attack
Melee (65 Damage)
Attack
Laser stinger (65 Damage)

Robo-scorpion pincer Mk6

Name (Form ID)StatisticsBehaviorAbilitiesItems
Robo-scorpion pincer Mk6
xx00E574
Level
50
Experience Points
?
Perception
6
Hit Points
850
Damage Threshold
2
Damage Resistance
0%
Gamebryo AI attributes#Aggression
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Gamebryo AI attributes#Confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Helps allies: Will help allies.Icon requiredIcon optional
Attack
Melee (80 Damage)
Attack
Laser stinger (75 Damage)

Blaster series

Robo-scorpion

These shoot a long-distance electric blue beam from their tail with an average rate of fire and very high damage.

Robo-scorpion blaster Mk1

Name (Form ID)StatisticsBehaviorAbilitiesItems
Robo-scorpion blaster Mk1
xx00E573
Level
5
Experience Points
?
Perception
3
Hit Points
75
Damage Threshold
2
Damage Resistance
0%
Gamebryo AI attributes#Aggression
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Gamebryo AI attributes#Confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Helps allies: Will help allies.Icon requiredIcon optional
Attack
Melee (25 Damage)
Attack
Laser stinger (25 Damage)

Robo-scorpion blaster Mk2

Name (Form ID)StatisticsBehaviorAbilitiesItems
Robo-scorpion blaster Mk2 Cut content
xx00E572
Level
15
Experience Points
?
Perception
3
Hit Points
200
Damage Threshold
2
Damage Resistance
0%
Gamebryo AI attributes#Aggression
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Gamebryo AI attributes#Confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Helps allies: Will help allies.Icon requiredIcon optional
Attack
Melee (30 Damage)
Attack
Laser stinger (35 Damage)

Robo-scorpion blaster Mk3

Name (Form ID)StatisticsBehaviorAbilitiesItems
Robo-scorpion blaster Mk3
xx00E571
Level
25
Experience Points
?
Perception
4
Hit Points
325
Damage Threshold
2
Damage Resistance
0%
Gamebryo AI attributes#Aggression
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Gamebryo AI attributes#Confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Helps allies: Will help allies.Icon requiredIcon optional
Attack
Melee (35 Damage)
Attack
Laser stinger (45 Damage)

Robo-scorpion blaster Mk4

Name (Form ID)StatisticsBehaviorAbilitiesItems
Robo-scorpion blaster Mk4
xx00E570
Level
35
Experience Points
?
Perception
4
Hit Points
450
Damage Threshold
2
Damage Resistance
0%
Gamebryo AI attributes#Aggression
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Gamebryo AI attributes#Confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Helps allies: Will help allies.Icon requiredIcon optional
Attack
Melee (40 Damage)
Attack
Laser stinger (55 Damage)

Robo-scorpion blaster Mk5

Name (Form ID)StatisticsBehaviorAbilitiesItems
Robo-scorpion blaster Mk5
xx00E56F
Level
45
Experience Points
?
Perception
6
Hit Points
575
Damage Threshold
2
Damage Resistance
0%
Gamebryo AI attributes#Aggression
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Gamebryo AI attributes#Confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Helps allies: Will help allies.Icon requiredIcon optional
Attack
Melee (45 Damage)
Attack
Laser stinger (65 Damage)

Robo-scorpion blaster Mk6

Name (Form ID)StatisticsBehaviorAbilitiesItems
Robo-scorpion blaster Mk6
xx00E56E
Level
50
Experience Points
?
Perception
8
Hit Points
700
Damage Threshold
2
Damage Resistance
0%
Gamebryo AI attributes#Aggression
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Gamebryo AI attributes#Confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Helps allies: Will help allies.Icon requiredIcon optional
Attack
Melee (50 Damage)
Attack
Laser stinger (75 Damage)

Bomber series

Robo-scorpion

They have the ability to become invisible due to the Stealth Boy integrated in them.

Robo-scorpion bomber Mk1

Name (Form ID)StatisticsBehaviorAbilitiesItems
Robo-scorpion bomber Mk1
xx00E56D
Level
5
Experience Points
?
Perception
3
Hit Points
75
Damage Threshold
2
Damage Resistance
0%
Gamebryo AI attributes#Aggression
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Gamebryo AI attributes#Confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Helps allies: Will help allies.Icon requiredIcon optional
Attack
Melee (25 Damage)
Attack
Stinger laser (25 Damage)

Robo-scorpion bomber Mk2

Name (Form ID)StatisticsBehaviorAbilitiesItems
Robo-scorpion bomber Mk2 Cut content
xx00E56C
Level
15
Experience Points
?
Perception
3
Hit Points
150
Damage Threshold
2
Damage Resistance
0%
Gamebryo AI attributes#Aggression
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Gamebryo AI attributes#Confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Helps allies: Will help allies.Icon requiredIcon optional
Attack
Melee (35 Damage)
Attack
Laser stinger (35 Damage)

Robo-scorpion bomber Mk3

Name (Form ID)StatisticsBehaviorAbilitiesItems
Robo-scorpion bomber Mk3
xx00E56B
Level
25
Experience Points
?
Perception
4
Hit Points
250
Damage Threshold
2
Damage Resistance
0%
Gamebryo AI attributes#Aggression
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Gamebryo AI attributes#Confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Helps allies: Will help allies.Icon requiredIcon optional
Attack
Melee (45 Damage)
Attack
Laser stinger (45 Damage)

Robo-scorpion bomber Mk4

Name (Form ID)StatisticsBehaviorAbilitiesItems
Robo-scorpion bomber Mk4
xx00E56A
Level
35
Experience Points
?
Perception
4
Hit Points
400
Damage Threshold
2
Damage Resistance
0%
Gamebryo AI attributes#Aggression
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Gamebryo AI attributes#Confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Helps allies: Will help allies.Icon requiredIcon optional
Attack
Melee (55 Damage)
Attack
Laser stinger (55 Damage)

Robo-scorpion bomber Mk5

Name (Form ID)StatisticsBehaviorAbilitiesItems
Robo-scorpion bomber Mk5
xx00E569
Level
45
Experience Points
?
Perception
5
Hit Points
550
Damage Threshold
2
Damage Resistance
0%
Gamebryo AI attributes#Aggression
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Gamebryo AI attributes#Confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Helps allies: Will help allies.Icon requiredIcon optional
Attack
Melee (65 Damage)
Attack
Laser stinger (65 Damage)

Robo-scorpion bomber Mk6

Name (Form ID)StatisticsBehaviorAbilitiesItems
Robo-scorpion bomber Mk6
xx0E568A
Level
50
Experience Points
?
Perception
6
Hit Points
750
Damage Threshold
2
Damage Resistance
0%
Gamebryo AI attributes#Aggression
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Gamebryo AI attributes#Confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Helps allies: Will help allies.Icon requiredIcon optional
Attack
Melee (75 Damage)
Attack
Laser stinger (75 Damage)

X-42 giant robo-scorpion

I hope I didn't leave my Giant Robo-Scorpion on. That thing eats power like no tomorrow.Doctor Mobius
Robo-scorpion

Encountered in the Forbidden Zone, the X-42 giant robo-scorpion is a unique robo-scorpion and Dr. Mobius' ultimate guardian. It is armed with a powerful atomic laser capable of causing severe damage and radiation damage of about 30 rads per second for one second as well as having a blast radius of about that of a pulse grenade. It sometimes fires at you while you are behind cover, and you will still absorb the reduced amount of radiation, about 2-15 rads per second.

Name (Form ID)StatisticsBehaviorAbilitiesItems
X-42 giant robo-scorpion
xx00E84A
Level
5
Experience Points
?
Perception
10
Hit Points
1500
Damage Threshold
15
Damage Resistance
0%
Gamebryo AI attributes#Aggression
Aggressive: Will attack enemies on sight.Icon requiredIcon optionalIcon optional
Gamebryo AI attributes#Confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Helps nobody: Will not help anyone.Icon optionalIcon optional
Attack
Melee (100 Damage)
Attack
Laser stinger (100 Damage)
X-42 giant robo-scorpion
xx00E84B
Level
15
Experience Points
?
Perception
10
Hit Points
1500
Damage Threshold
15
Damage Resistance
0%
Gamebryo AI attributes#Aggression
Aggressive: Will attack enemies on sight.Icon requiredIcon optionalIcon optional
Gamebryo AI attributes#Confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Helps nobody: Will not help anyone.Icon optionalIcon optional
Attack
Melee (100 Damage)
Attack
Laser stinger (120 Damage)
X-42 giant robo-scorpion
xx00E84C
Level
25
Experience Points
?
Perception
10
Hit Points
2000
Damage Threshold
15
Damage Resistance
0%
Gamebryo AI attributes#Aggression
Aggressive: Will attack enemies on sight.Icon requiredIcon optionalIcon optional
Gamebryo AI attributes#Confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Helps nobody: Will not help anyone.Icon optionalIcon optional
Attack
Melee (125 Damage)
Attack
Laser stinger (140 Damage)
X-42 giant robo-scorpion
xx00E84D
Level
35
Experience Points
?
Perception
10
Hit Points
2500
Damage Threshold
20
Damage Resistance
0%
Gamebryo AI attributes#Aggression
Aggressive: Will attack enemies on sight.Icon requiredIcon optionalIcon optional
Gamebryo AI attributes#Confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Helps nobody: Will not help anyone.Icon optionalIcon optional
Attack
Melee (150 Damage)
Attack
Laser stinger (160 Damage)
X-42 giant robo-scorpion
xx00E84E
Level
45
Experience Points
?
Perception
10
Hit Points
3000
Damage Threshold
25
Damage Resistance
0%
Gamebryo AI attributes#Aggression
Aggressive: Will attack enemies on sight.Icon requiredIcon optionalIcon optional
Gamebryo AI attributes#Confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Helps nobody: Will not help anyone.Icon optionalIcon optional
Attack
Melee (175 Damage)
Attack
Atomic laser (180 Damage)
X-42 giant robo-scorpion
xx00E84F
Level
50
Experience Points
?
Perception
10
Hit Points
3500
Damage Threshold
30
Damage Resistance
0%
Gamebryo AI attributes#Aggression
Aggressive: Will attack enemies on sight.Icon requiredIcon optionalIcon optional
Gamebryo AI attributes#Confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Helps nobody: Will not help anyone.Icon optionalIcon optional
Attack
Melee (200 Damage)
Attack
Laser stinger (200 Damage)

Notes

  • All robo-scorpions can be disabled with the Robotics Expert perk, including the X-42 giant robo-scorpion. However, the X-42 giant robo-scorpion will restart itself after a set amount of time has passed, a unique feature compared to all other robots. You can exploit the latter for unlimited xp by deactivating the X-42 giant robo-scorpion again and staying hidden when it reactivates.
  • Robo-scorpions are normally found in groups of 2-4.
  • Mobius stops speaking through them after you complete Old World Blues.
  • Even if you team up with the Think Tank and Mobius after completing the Old World Blues quest, robo-scorpions are still hostile to you.
  • The legs of a giant robo-scorpion, much larger than the X-42 can be seen poking out of the ground next to the Waste disintegration platform. Later, you learn through terminals and Mobius' declarations that once a bigger version of the X-42 giant robo-scorpion became frenzied and left the Forbidden Zone and started consuming a lot of energy, so Mobius had to disable and dispose of it.
  • The X-42 giant robo-scorpion explodes upon death in a similar manner to how Gabe explodes should he be killed in A Brain's Best Friend. The explosion leaves radiation around and lowers at the same rate of a Fat Man.
  • As seen in the trailer, X-42 giant robo-scorpion was to appear in Higgs Village, but that encounter was removed in the final release for some reason.
  • The X-42 giant robo-scorpion is the largest enemy the Courier comes across without using console commands.
  • The robo-scorpion is likely a reference to the "Scorpitron" from Interplay's Wasteland.
  • The robo-scorpion will explode despite being melted or disintegrated by laser/plasma energy weapons.

Notable quotes

It should be noted that quotes are from the robo-scorpions, but are transmitted to the Courier by Mobius through the robo-scorpions' public address systems connected to the X-42 robo-warfare facility.

Appearances

Robo-scorpions appear only in the Fallout: New Vegas add-on Old World Blues.

Behind the scenes

The robo-scorpion is based on the scorpitron of Wasteland, the 1980's game which is considered to be Fallout's predecessor.

Bugs

  • PCPC Sometimes when encountering the X-42 giant robo-scorpion, it will not make hostile contact with the player, making the fight a whole lot easier.
  • Xbox 360Xbox 360 Some roboscorpions may continue to quote Mobius if the player completes Old World Blues without killing him.

Gallery

References

  1. One robo-scorpion appears in the Big MT's snow globe and snow globes were manufactured before the Great War. Also, tests on some X-42 giant robo-scorpions prototype was performed before the Great War as can be seen on the terminals of the X-42 robo-warfare facility, but despite 18 prototypes being requested, only one functional prototype exists. In addition, when you take the audio sample - robo-scorpion, a message says "This holotape contains an audio sample from Mobius' giant robo-scorpion".