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+ | {{Infobox creature |
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− | {{For|other characters in the ''[[Fallout series|Fallout]]'' universe named Chuck|Chuck}} |
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+ | |games =FNVOWB |
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− | {{Infobox character |
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− | | |
+ | |type =robot |
− | |image = |
+ | |image =Robo-scorpion.png |
− | |image size = |
+ | |image size =240px |
+ | |variants =[[#Regular series|Regular series]]<br />[[#Pincer series|Pincer series]]<br />[[#Blaster series|Blaster series]]<br />[[#Bomber series|Bomber series]]<br />[[#X-42 giant robo-scorpion|X-42 giant robo-scorpion]] |
||
− | |race =[[Human]] |
||
+ | |affiliation =[[Mobius]] |
||
− | |gender =Male |
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+ | |location =[[Big MT]] |
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− | |affiliation =None |
||
+ | }}{{Games|FNVOWB}} |
||
− | |role =Cultural reference |
||
− | |location =[[Broken Hills mine]] |
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− | |dialogue =[[Hcchuck.msg]] |
||
− | }}{{Games|FO2}} |
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+ | {{Rotating content |
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− | {{Quotation|Oh no! I've slept so long the world has turned stupid! Aieeeeeeee! ::he flees in panic::}} |
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+ | |content1={{Quotation|Intruder, you will not escape the eyes of my robo-scorpions! Or their pincers!|[[Mobius]]}} |
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+ | |content2={{Quotation|Robo-scorpion... attack!}} |
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+ | [[File:nvdlc03gen attack 00015ed9 1.ogg|noicon|135px|center]] |
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+ | |content3={{Quotation|Go my minion, sting them in the name of all that is Mobius.}} |
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+ | [[File:nvdlc03gen attack 00015eda 1.ogg|noicon|135px|center]] |
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+ | |content4={{Quotation|X-42, attack! In the name of Mobius!}} |
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+ | [[File:nvdlc03gen attack 00015ee0 1.ogg|noicon|135px|center]] |
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+ | |content5={{Quotation|Stop that, you'll damage the hull!}} |
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+ | [[File:nvdlc03gen hit 00015e7b 1.ogg|noicon|135px|center]] |
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+ | |content6={{Quotation|Destroy this one, I'll make more!}} |
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+ | [[File:nvdlc03gen hit 00015e7d 1.ogg|noicon|135px|center]] |
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+ | }} |
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+ | The '''robo-scorpion''' is a special security [[Fallout: New Vegas robots and computers|robot]] produced by the [[Big MT (company)|Big MT research company]] to serve as robotic guardians for the [[Big MT|Big Mountain Research and Development Center]]. They have a scorpion form with a yellow body, two red pincers, and a red tail. The other parts are green. |
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− | '''Chuck Stodgers''' is a man, lost in time, found in the [[Broken Hills]] [[Broken Hills Mine|mine]] in [[Timeline#2241|2241]]. |
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==Background== |
==Background== |
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+ | The original robo-scorpion was created before the [[Great War]] by Dr. [[Mobius]]<ref>One robo-scorpion appears in the [[Snow globe - Big MT|Big MT's snow globe]] and snow globes were manufactured before the Great War. Also, tests on some X-42 giant robo-scorpions prototype was performed before the Great War as can be seen on the terminals of the [[X-42 robo-warfare facility]], but despite 18 prototypes being requested, only one functional prototype exists. In addition, when you take the audio sample - robo-scorpion, a message says "This holotape contains an audio sample from Mobius' giant robo-scorpion".</ref> and his team in the [[X-42 robo-warfare facility]] in [[Big MT]], based on scorpions and powered by a [[fission battery]]. They were created for security at the Big Mountain Research and Development Center as robotic guardians with a tail-mounted energy bolt blaster, optical systems allowing anyone in the X-42 robo-warfare facility to see through them with monitors, and a self-destruct system which, after their death, causes electrical explosion damage to anyone around. Additionally, their public address systems allow anyone in the X-42 robo-warfare facility to speak through them. According to Mobius, they can form themselves from floor panels along with any other random parts lying around. X-42 giant robo-scorpions, unlike the others, were a project for the US military. Despite 18 prototypes being requested, certain kinks in design and programming prevented them from reaching battlefield deployment and only one functional prototype was completely finished, remaining idle in the X-42 robo-warfare facility. |
||
− | Chuck Stodgers was "the greatest airplane pilot in the world," until he crashed. After the crash, he staggered into a cave in [[Broken Hills]] to escape the explosion. He was overwhelmed by the fumes, however, and fell asleep. |
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+ | Sometime after the [[Great War]], Mobius, after hacking his colleagues and altering their personalities, chronometers, and geometers, among other things, was disgusted by his actions against his friends and erased some parts of his own memory to ease his conscience, including the knowledge of his creations. Later, Mobius relocated to the X-42 robo-warfare facility which he renamed the "Forbidden Zone" and began to "re-create" the robo-scorpion, now based on the [[radscorpion]]s which occasionally wandered into the [[Big MT]]. He added the suffix "b" onto his new creations and retained all features of the pre-War model. He also took control of the previous models of robo-scorpions and they became his personal army, principally used to constantly distract the [[Think Tank (faction)|Think Tank]]. |
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− | ==Interactions with the player character== |
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− | {{Interactions FO1 |
||
− | |perm companion =no |
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− | |temp companion =no |
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− | |talking head =no |
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− | |wares =- |
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− | |restocks =no |
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− | |items modified =- |
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− | |heal =no |
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− | |cure radiation =no |
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− | |heal cripple =no |
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− | |quests started =- |
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− | |quests involved =- |
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− | }} |
||
+ | ==Characteristics== |
||
− | ===Other interactions=== |
||
+ | Robo-scorpions are very fast and extremely resistant to most damage. The effect of pulse weapons cause less damage to them compared to other robots. The X-42 giant robo-scorpion is a special model adorned with a [[Saturnite]] armor plating, making it virtually impervious to small arms fire and an improved EMP shield. It is also equipped with a powerful tail-atomic laser, with which it draws the required energy from its internal generator, which is capable of causing severe damage and leaving residual radiation of about 30 rads per second for one second, as well as having a blast area of about 3 meters. It also equipped with a self-destruct system like other robo-scorpions but with a small nuclear device, leaving radiation of about 15 rads first and decreasing every second, stopping after five seconds. |
||
− | When the [[Chosen One]] explores a rock formation to the right of the mine entrance, he accidentally finds a hidden cave with a dusty, sleeping man wearing old-fashioned clothes inside. Chuck Stodgers, who has been asleep there for a long time, thanks to the unique effects of local fumes, is woken when the Chosen One approaches him. The Chosen One is given a chance to talk to him, and inform him of what year it is, sending him into a blind panic. |
||
− | == |
+ | ==Variants== |
+ | Robo-scorpions appear in Mk. 1, 2, 3, 3b, 4, 5, 5b, and come in pincer, blaster, and bomber variants, as well as different sizes relative to their Mark. Their appearance in the game depends on the player level and importance of the location in which they appear. |
||
− | {{Inventory |
||
+ | |||
− | |apparel =[[Leather jacket (Fallout)|Leather jacket]] |
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+ | ===Regular series=== |
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− | |weapon =- |
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+ | [[file:Robo-scorpion.png|right|120px]] |
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− | |otheritem =- |
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+ | The normal robo-scorpions without any special attributes. |
||
− | |ondeath =empty |
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+ | |||
− | }} |
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+ | ====Robo-scorpion Mk1==== |
||
+ | {{Stats creature FNV|start}} |
||
+ | {{Stats creature FNV|row |
||
+ | |name =Robo-scorpion Mk1 |
||
+ | |base id ={{DLC ID|00a122}} |
||
+ | |level =5 |
||
+ | |perception =4 |
||
+ | |hp =75 |
||
+ | |dt =5 |
||
+ | |dr =0 |
||
+ | |aggression =2 |
||
+ | |confidence =3 |
||
+ | |assistance =2 |
||
+ | |attack1 =Melee (20 {{icon|damage}}) |
||
+ | |attack2 =Laser stinger (25 {{icon|damage}}) |
||
+ | |items =* {{icon|dead}} [[Small energy cell (Fallout: New Vegas)|Small energy cells]], [[scrap electronics]], [[scrap metal]], [[sensor module]], [[fission battery]] |
||
+ | }}{{Stats creature FNV|end}} |
||
+ | {{clear}} |
||
+ | |||
+ | ====Robo-scorpion Mk1b==== |
||
+ | {{Stats creature FNV|start}} |
||
+ | {{Stats creature FNV|row |
||
+ | |name =Robo-scorpion Mk1b |
||
+ | |base id ={{DLC ID|0136db}} |
||
+ | |level =5 |
||
+ | |perception =6 |
||
+ | |hp =150 |
||
+ | |dt =5 |
||
+ | |dr =0 |
||
+ | |aggression =2 |
||
+ | |confidence =3 |
||
+ | |assistance =2 |
||
+ | |attack1 =Melee (30 {{icon|damage}}) |
||
+ | |attack2 =Laser stinger (25 {{icon|damage}}) |
||
+ | |items =* {{icon|dead}} [[Small energy cell (Fallout: New Vegas)|Small energy cells]], [[scrap electronics]], [[scrap metal]], [[sensor module]], [[fission battery]] |
||
+ | }}{{Stats creature FNV|end}} |
||
+ | {{clear}} |
||
+ | |||
+ | ====Robo-scorpion Mk2==== |
||
+ | {{Stats creature FNV|start}} |
||
+ | {{Stats creature FNV|row |
||
+ | |name =Robo-scorpion Mk2 {{cut}} |
||
+ | |base id ={{DLC ID|00a123}} |
||
+ | |level =15 |
||
+ | |perception =4 |
||
+ | |hp =225 |
||
+ | |dt =5 |
||
+ | |dr =0 |
||
+ | |aggression =2 |
||
+ | |confidence =3 |
||
+ | |assistance =2 |
||
+ | |attack1 =Melee (30 {{icon|damage}}) |
||
+ | |attack2 =Laser stinger (35 {{icon|damage}}) |
||
+ | |items =* {{icon|dead}} [[Small energy cell (Fallout: New Vegas)|Small energy cells]], [[scrap electronics]], [[scrap metal]], [[sensor module]], [[fission battery]] |
||
+ | }}{{Stats creature FNV|end}} |
||
+ | {{clear}} |
||
+ | |||
+ | ====Robo-scorpion Mk2b==== |
||
+ | {{Stats creature FNV|start}} |
||
+ | {{Stats creature FNV|row |
||
+ | |name =Robo-scorpion Mk2b {{cut}} |
||
+ | |base id ={{DLC ID|0136dc}} |
||
+ | |level =15 |
||
+ | |perception =6 |
||
+ | |hp =300 |
||
+ | |dt =5 |
||
+ | |dr =0 |
||
+ | |aggression =2 |
||
+ | |confidence =3 |
||
+ | |assistance =2 |
||
+ | |attack1 =Melee (40 {{icon|damage}}) |
||
+ | |attack2 =Laser stinger (35 {{icon|damage}}) |
||
+ | |items =* {{icon|dead}} [[Small energy cell (Fallout: New Vegas)|Small energy cells]], [[scrap electronics]], [[scrap metal]], [[sensor module]], [[fission battery]] |
||
+ | }}{{Stats creature FNV|end}} |
||
+ | {{clear}} |
||
+ | |||
+ | ====Robo-scorpion Mk3==== |
||
+ | {{Stats creature FNV|start}} |
||
+ | {{Stats creature FNV|row |
||
+ | |name =Robo-scorpion Mk3 |
||
+ | |base id ={{DLC ID|00a124}} |
||
+ | |level =25 |
||
+ | |perception =4 |
||
+ | |hp =375 |
||
+ | |dt =6 |
||
+ | |dr =0 |
||
+ | |aggression =2 |
||
+ | |confidence =3 |
||
+ | |assistance =2 |
||
+ | |attack1 =Melee (40 {{icon|damage}}) |
||
+ | |attack2 =Laser stinger (45 {{icon|damage}}) |
||
+ | |items =* {{icon|dead}} [[Small energy cell (Fallout: New Vegas)|Small energy cells]], [[scrap electronics]], [[scrap metal]], [[sensor module]], [[fission battery]] |
||
+ | }}{{Stats creature FNV|end}} |
||
+ | {{clear}} |
||
+ | |||
+ | ====Robo-scorpion Mk3b==== |
||
+ | {{Stats creature FNV|start}} |
||
+ | {{Stats creature FNV|row |
||
+ | |name =Robo-scorpion Mk3b |
||
+ | |base id ={{DLC ID|0136dd}} |
||
+ | |level =25 |
||
+ | |perception =6 |
||
+ | |hp =450 |
||
+ | |dt =6 |
||
+ | |dr =0 |
||
+ | |aggression =2 |
||
+ | |confidence =3 |
||
+ | |assistance =2 |
||
+ | |attack1 =Melee (50 {{icon|damage}}) |
||
+ | |attack2 =Laser stinger (45 {{icon|damage}}) |
||
+ | |items =* {{icon|dead}} [[Small energy cell (Fallout: New Vegas)|Small energy cells]], [[scrap electronics]], [[scrap metal]], [[sensor module]], [[fission battery]] |
||
+ | }}{{Stats creature FNV|end}} |
||
+ | {{clear}} |
||
+ | |||
+ | ====Robo-scorpion Mk4==== |
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+ | {{Stats creature FNV|start}} |
||
+ | {{Stats creature FNV|row |
||
+ | |name =Robo-scorpion Mk4 |
||
+ | |base id ={{DLC ID|00cb22}} |
||
+ | |level =35 |
||
+ | |perception =4 |
||
+ | |hp =525 |
||
+ | |dt =6 |
||
+ | |dr =0 |
||
+ | |aggression =2 |
||
+ | |confidence =3 |
||
+ | |assistance =2 |
||
+ | |attack1 =Melee (50 {{icon|damage}}) |
||
+ | |attack2 =Laser stinger (55 {{icon|damage}}) |
||
+ | |items =* {{icon|dead}} [[Small energy cell (Fallout: New Vegas)|Small energy cells]], [[scrap electronics]], [[scrap metal]], [[sensor module]], [[fission battery]] |
||
+ | }}{{Stats creature FNV|end}} |
||
+ | {{clear}} |
||
+ | |||
+ | ====Robo-scorpion Mk4b==== |
||
+ | {{Stats creature FNV|start}} |
||
+ | {{Stats creature FNV|row |
||
+ | |name =Robo-scorpion Mk4b |
||
+ | |base id ={{DLC ID|0136de}} |
||
+ | |level =35 |
||
+ | |perception =6 |
||
+ | |hp =600 |
||
+ | |dt =6 |
||
+ | |dr =0 |
||
+ | |aggression =2 |
||
+ | |confidence =3 |
||
+ | |assistance =2 |
||
+ | |attack1 =Melee (60 {{icon|damage}}) |
||
+ | |attack2 =Laser stinger (55 {{icon|damage}}) |
||
+ | |items =* {{icon|dead}} [[Small energy cell (Fallout: New Vegas)|Small energy cells]], [[scrap electronics]], [[scrap metal]], [[sensor module]], [[fission battery]] |
||
+ | }}{{Stats creature FNV|end}} |
||
+ | {{clear}} |
||
+ | |||
+ | ====Robo-scorpion Mk5==== |
||
+ | {{Stats creature FNV|start}} |
||
+ | {{Stats creature FNV|row |
||
+ | |name =Robo-scorpion Mk5 |
||
+ | |base id ={{DLC ID|00cb23}} |
||
+ | |level =45 |
||
+ | |perception =4 |
||
+ | |hp =675 |
||
+ | |dt =6 |
||
+ | |dr =0 |
||
+ | |aggression =2 |
||
+ | |confidence =3 |
||
+ | |assistance =2 |
||
+ | |attack1 =Melee (60 {{icon|damage}}) |
||
+ | |attack2 =Laser stinger (65 {{icon|damage}}) |
||
+ | |items =* {{icon|dead}} [[Small energy cell (Fallout: New Vegas)|Small energy cells]], [[scrap electronics]], [[scrap metal]], [[sensor module]], [[fission battery]] |
||
+ | }}{{Stats creature FNV|end}} |
||
+ | {{clear}} |
||
+ | |||
+ | ====Robo-scorpion Mk5b==== |
||
+ | {{Stats creature FNV|start}} |
||
+ | {{Stats creature FNV|row |
||
+ | |name =Robo-scorpion Mk5b |
||
+ | |base id ={{DLC ID|0136df}} |
||
+ | |level =5 |
||
+ | |perception = |
||
+ | |hp =600 |
||
+ | |dt =18 |
||
+ | |dr =0 |
||
+ | |aggression =2 |
||
+ | |confidence =3 |
||
+ | |assistance =2 |
||
+ | |attack1 =Melee (70 {{icon|damage}}) |
||
+ | |attack2 =Laser stinger (65 {{icon|damage}}) |
||
+ | |items =* {{icon|dead}} [[Small energy cell (Fallout: New Vegas)|Small energy cells]], [[scrap electronics]], [[scrap metal]], [[sensor module]], [[fission battery]] |
||
+ | }}{{Stats creature FNV|end}} |
||
+ | {{clear}} |
||
+ | |||
+ | ====Robo-scorpion Mk6==== |
||
+ | {{Stats creature FNV|start}} |
||
+ | {{Stats creature FNV|row |
||
+ | |name =Robo-scorpion Mk6 |
||
+ | |base id ={{DLC ID|00cb24}} |
||
+ | |level =50 |
||
+ | |perception =4 |
||
+ | |hp =825 |
||
+ | |dt =6 |
||
+ | |dr =0 |
||
+ | |aggression =2 |
||
+ | |confidence =3 |
||
+ | |assistance =2 |
||
+ | |attack1 =Melee (70 {{icon|damage}}) |
||
+ | |attack2 =Laser stinger (75 {{icon|damage}}) |
||
+ | |items =* {{icon|dead}} [[Small energy cell (Fallout: New Vegas)|Small energy cells]], [[scrap electronics]], [[scrap metal]], [[sensor module]], [[fission battery]] |
||
+ | }}{{Stats creature FNV|end}} |
||
+ | {{clear}} |
||
+ | |||
+ | ====Robo-scorpion Mk6b==== |
||
+ | {{Stats creature FNV|start}} |
||
+ | {{Stats creature FNV|row |
||
+ | |name =Robo-scorpion Mk6b |
||
+ | |base id ={{DLC ID|}} |
||
+ | |level =50 |
||
+ | |perception =6 |
||
+ | |hp =900 |
||
+ | |dt =6 |
||
+ | |dr =0 |
||
+ | |aggression =2 |
||
+ | |confidence =3 |
||
+ | |assistance =2 |
||
+ | |attack1 =Melee (80 {{icon|damage}}) |
||
+ | |attack2 =Laser stinger (75 {{icon|damage}}) |
||
+ | |items =* {{icon|dead}} [[Small energy cell (Fallout: New Vegas)|Small energy cells]], [[scrap electronics]], [[scrap metal]], [[sensor module]], [[fission battery]] |
||
+ | }}{{Stats creature FNV|end}} |
||
+ | {{clear}} |
||
+ | |||
+ | ===Pincer series=== |
||
+ | [[file:Robo-scorpion.png|right|120px]] |
||
+ | The fastest robo-scorpions. They can only use their pincers and use melee quickly. |
||
+ | |||
+ | ====Robo-scorpion pincer Mk1==== |
||
+ | {{Stats creature FNV|start}} |
||
+ | {{Stats creature FNV|row |
||
+ | |name =Robo-scorpion pincer Mk1 |
||
+ | |base id ={{DLC ID|00e579}} |
||
+ | |level =5 |
||
+ | |perception =3 |
||
+ | |hp =75 |
||
+ | |dt =2 |
||
+ | |dr =0 |
||
+ | |aggression =2 |
||
+ | |confidence =4 |
||
+ | |assistance =1 |
||
+ | |attack1 =Melee (25 {{icon|damage}}) |
||
+ | |attack2 =Laser stinger (25 {{icon|damage}}) |
||
+ | |items =* {{icon|dead}} [[Small energy cell (Fallout: New Vegas)|Small energy cells]], [[scrap metal]], [[scrap electronics]], [[fission battery]], [[sensor module]] |
||
+ | }}{{Stats creature FNV|end}} |
||
+ | {{clear}} |
||
+ | |||
+ | ====Robo-scorpion pincer Mk2==== |
||
+ | {{Stats creature FNV|start}} |
||
+ | {{Stats creature FNV|row |
||
+ | |name =Robo-scorpion pincer Mk2 {{cut}} |
||
+ | |base id ={{DLC ID|00e578}} |
||
+ | |level =15 |
||
+ | |perception =3 |
||
+ | |hp =225 |
||
+ | |dt =2 |
||
+ | |dr =0 |
||
+ | |aggression =2 |
||
+ | |confidence =4 |
||
+ | |assistance =1 |
||
+ | |attack1 =Melee (35 {{icon|damage}}) |
||
+ | |attack2 =Laser stinger (35 {{icon|damage}}) |
||
+ | |items =* {{icon|dead}} [[Small energy cell (Fallout: New Vegas)|Small energy cells]], [[scrap metal]], [[scrap electronics]], [[fission battery]], [[sensor module]] |
||
+ | }}{{Stats creature FNV|end}} |
||
+ | {{clear}} |
||
+ | |||
+ | ====Robo-scorpion pincer Mk3==== |
||
+ | {{Stats creature FNV|start}} |
||
+ | {{Stats creature FNV|row |
||
+ | |name =Robo-scorpion pincer Mk3 |
||
+ | |base id ={{DLC ID|00e577}} |
||
+ | |level =25 |
||
+ | |perception =4 |
||
+ | |hp =375 |
||
+ | |dt =2 |
||
+ | |dr =0 |
||
+ | |aggression =2 |
||
+ | |confidence =4 |
||
+ | |assistance =1 |
||
+ | |attack1 =Melee (45 {{icon|damage}}) |
||
+ | |attack2 =Laser stinger (45 {{icon|damage}}) |
||
+ | |items =* {{icon|dead}} [[Small energy cell (Fallout: New Vegas)|Small energy cells]], [[scrap metal]], [[scrap electronics]], [[fission battery]], [[sensor module]] |
||
+ | }}{{Stats creature FNV|end}} |
||
+ | {{clear}} |
||
+ | |||
+ | ====Robo-scorpion pincer Mk4==== |
||
+ | {{Stats creature FNV|start}} |
||
+ | {{Stats creature FNV|row |
||
+ | |name =Robo-scorpion pincer Mk4 |
||
+ | |base id ={{DLC ID|00e576}} |
||
+ | |level =35 |
||
+ | |perception =5 |
||
+ | |hp =525 |
||
+ | |dt =2 |
||
+ | |dr =0 |
||
+ | |aggression =2 |
||
+ | |confidence =4 |
||
+ | |assistance =1 |
||
+ | |attack1 =Melee (55 {{icon|damage}}) |
||
+ | |attack2 =Laser stinger (55 {{icon|damage}}) |
||
+ | |items =* {{icon|dead}} [[Small energy cell (Fallout: New Vegas)|Small energy cells]], [[scrap metal]], [[scrap electronics]], [[fission battery]], [[sensor module]] |
||
+ | }}{{Stats creature FNV|end}} |
||
+ | {{clear}} |
||
+ | |||
+ | ====Robo-scorpion pincer Mk5==== |
||
+ | {{Stats creature FNV|start}} |
||
+ | {{Stats creature FNV|row |
||
+ | |name =Robo-scorpion pincer Mk5 |
||
+ | |base id ={{DLC ID|00e575}} |
||
+ | |level =45 |
||
+ | |perception =5 |
||
+ | |hp =675 |
||
+ | |dt =2 |
||
+ | |dr =0 |
||
+ | |aggression =2 |
||
+ | |confidence =4 |
||
+ | |assistance =1 |
||
+ | |attack1 =Melee (65 {{icon|damage}}) |
||
+ | |attack2 =Laser stinger (65 {{icon|damage}}) |
||
+ | |items =* {{icon|dead}} [[Small energy cell (Fallout: New Vegas)|Small energy cells]], [[scrap metal]], [[scrap electronics]], [[fission battery]], [[sensor module]] |
||
+ | }}{{Stats creature FNV|end}} |
||
+ | {{clear}} |
||
+ | |||
+ | ====Robo-scorpion pincer Mk6==== |
||
+ | {{Stats creature FNV|start}} |
||
+ | {{Stats creature FNV|row |
||
+ | |name =Robo-scorpion pincer Mk6 |
||
+ | |base id ={{DLC ID|00e574}} |
||
+ | |level =50 |
||
+ | |perception =6 |
||
+ | |hp =850 |
||
+ | |dt =2 |
||
+ | |dr =0 |
||
+ | |aggression =2 |
||
+ | |confidence =4 |
||
+ | |assistance =1 |
||
+ | |attack1 =Melee (80 {{icon|damage}}) |
||
+ | |attack2 =Laser stinger (75 {{icon|damage}}) |
||
+ | |items =* {{icon|dead}} [[Small energy cell (Fallout: New Vegas)|Small energy cells]], [[scrap metal]], [[scrap electronics]], [[fission battery]], [[sensor module]] |
||
+ | }}{{Stats creature FNV|end}} |
||
+ | {{clear}} |
||
+ | |||
+ | ===Blaster series=== |
||
+ | [[file:Robo-scorpion.png|right|120px]] |
||
+ | These shoot a long-distance electric blue beam from their tail with an average rate of fire and very high damage. |
||
+ | |||
+ | ====Robo-scorpion blaster Mk1==== |
||
+ | {{Stats creature FNV|start}} |
||
+ | {{Stats creature FNV|row |
||
+ | |name =Robo-scorpion blaster Mk1 |
||
+ | |base id ={{DLC ID|00e573}} |
||
+ | |level =5 |
||
+ | |perception =3 |
||
+ | |hp =75 |
||
+ | |dt =2 |
||
+ | |dr =0 |
||
+ | |aggression =2 |
||
+ | |confidence =4 |
||
+ | |assistance =1 |
||
+ | |attack1 =Melee (25 {{icon|damage}}) |
||
+ | |attack2 =Laser stinger (25 {{icon|damage}}) |
||
+ | |items =* {{icon|dead}} [[Small energy cell (Fallout: New Vegas)|Small energy cells]], [[scrap metal]], [[scrap electronics]], [[fission battery]], [[sensor module]] |
||
+ | }}{{Stats creature FNV|end}} |
||
+ | {{clear}} |
||
+ | |||
+ | ====Robo-scorpion blaster Mk2==== |
||
+ | {{Stats creature FNV|start}} |
||
+ | {{Stats creature FNV|row |
||
+ | |name =Robo-scorpion blaster Mk2 {{cut}} |
||
+ | |base id ={{DLC ID|00e572}} |
||
+ | |level =15 |
||
+ | |perception =3 |
||
+ | |hp =200 |
||
+ | |dt =2 |
||
+ | |dr =0 |
||
+ | |aggression =2 |
||
+ | |confidence =4 |
||
+ | |assistance =1 |
||
+ | |attack1 =Melee (30 {{icon|damage}}) |
||
+ | |attack2 =Laser stinger (35 {{icon|damage}}) |
||
+ | |items =* {{icon|dead}} [[Small energy cell (Fallout: New Vegas)|Small energy cells]], [[scrap metal]], [[scrap electronics]], [[fission battery]], [[sensor module]] |
||
+ | }}{{Stats creature FNV|end}} |
||
+ | {{clear}} |
||
+ | |||
+ | ====Robo-scorpion blaster Mk3==== |
||
+ | {{Stats creature FNV|start}} |
||
+ | {{Stats creature FNV|row |
||
+ | |name =Robo-scorpion blaster Mk3 |
||
+ | |base id ={{DLC ID|00e571}} |
||
+ | |level =25 |
||
+ | |perception =4 |
||
+ | |hp =325 |
||
+ | |dt =2 |
||
+ | |dr =0 |
||
+ | |aggression =2 |
||
+ | |confidence =4 |
||
+ | |assistance =1 |
||
+ | |attack1 =Melee (35 {{icon|damage}}) |
||
+ | |attack2 =Laser stinger (45 {{icon|damage}}) |
||
+ | |items =* {{icon|dead}} [[Small energy cell (Fallout: New Vegas)|Small energy cells]], [[scrap metal]], [[scrap electronics]], [[fission battery]], [[sensor module]] |
||
+ | }}{{Stats creature FNV|end}} |
||
+ | {{clear}} |
||
+ | |||
+ | ====Robo-scorpion blaster Mk4==== |
||
+ | {{Stats creature FNV|start}} |
||
+ | {{Stats creature FNV|row |
||
+ | |name =Robo-scorpion blaster Mk4 |
||
+ | |base id ={{DLC ID|00e570}} |
||
+ | |level =35 |
||
+ | |perception =4 |
||
+ | |hp =450 |
||
+ | |dt =2 |
||
+ | |dr =0 |
||
+ | |aggression =2 |
||
+ | |confidence =4 |
||
+ | |assistance =1 |
||
+ | |attack1 =Melee (40 {{icon|damage}}) |
||
+ | |attack2 =Laser stinger (55 {{icon|damage}}) |
||
+ | |items =* {{icon|dead}} [[Small energy cell (Fallout: New Vegas)|Small energy cells]], [[scrap metal]], [[scrap electronics]], [[fission battery]], [[sensor module]] |
||
+ | }}{{Stats creature FNV|end}} |
||
+ | {{clear}} |
||
+ | |||
+ | ====Robo-scorpion blaster Mk5==== |
||
+ | {{Stats creature FNV|start}} |
||
+ | {{Stats creature FNV|row |
||
+ | |name =Robo-scorpion blaster Mk5 |
||
+ | |base id ={{DLC ID|00e56f}} |
||
+ | |level =45 |
||
+ | |perception =6 |
||
+ | |hp =575 |
||
+ | |dt =2 |
||
+ | |dr =0 |
||
+ | |aggression =2 |
||
+ | |confidence =4 |
||
+ | |assistance =1 |
||
+ | |attack1 =Melee (45 {{icon|damage}}) |
||
+ | |attack2 =Laser stinger (65 {{icon|damage}}) |
||
+ | |items =* {{icon|dead}} [[Small energy cell (Fallout: New Vegas)|Small energy cells]], [[scrap metal]], [[scrap electronics]], [[fission battery]], [[sensor module]] |
||
+ | }}{{Stats creature FNV|end}} |
||
+ | {{clear}} |
||
+ | |||
+ | ====Robo-scorpion blaster Mk6==== |
||
+ | {{Stats creature FNV|start}} |
||
+ | {{Stats creature FNV|row |
||
+ | |name =Robo-scorpion blaster Mk6 |
||
+ | |base id ={{DLC ID|00e56e}} |
||
+ | |level =50 |
||
+ | |perception =8 |
||
+ | |hp =700 |
||
+ | |dt =2 |
||
+ | |dr =0 |
||
+ | |aggression =2 |
||
+ | |confidence =4 |
||
+ | |assistance =1 |
||
+ | |attack1 =Melee (50 {{icon|damage}}) |
||
+ | |attack2 =Laser stinger (75 {{icon|damage}}) |
||
+ | |items =* {{icon|dead}} [[Small energy cell (Fallout: New Vegas)|Small energy cells]], [[scrap metal]], [[scrap electronics]], [[fission battery]], [[sensor module]] |
||
+ | }}{{Stats creature FNV|end}} |
||
+ | {{clear}} |
||
+ | |||
+ | ===Bomber series=== |
||
+ | [[file:Robo-scorpion.png|right|120px]] |
||
+ | They have the ability to become invisible due to the [[Stealth Boy (Fallout: New Vegas)|Stealth Boy]] integrated in them. |
||
+ | |||
+ | ====Robo-scorpion bomber Mk1==== |
||
+ | {{Stats creature FNV|start}} |
||
+ | {{Stats creature FNV|row |
||
+ | |name =Robo-scorpion bomber Mk1 |
||
+ | |base id ={{DLC ID|00e56d}} |
||
+ | |level =5 |
||
+ | |perception =3 |
||
+ | |hp =75 |
||
+ | |dt =2 |
||
+ | |dr =0 |
||
+ | |aggression =2 |
||
+ | |confidence =4 |
||
+ | |assistance =1 |
||
+ | |attack1 =Melee (25 {{icon|damage}}) |
||
+ | |attack2 =Stinger laser (25 {{icon|damage}}) |
||
+ | |items =* {{icon|dead}} [[Small energy cell (Fallout: New Vegas)|Small energy cells]], [[scrap electronics]], [[scrap metal]], [[sensor module]], [[fission battery]] |
||
+ | }}{{Stats creature FNV|end}} |
||
+ | {{clear}} |
||
+ | |||
+ | ====Robo-scorpion bomber Mk2==== |
||
+ | {{Stats creature FNV|start}} |
||
+ | {{Stats creature FNV|row |
||
+ | |name =Robo-scorpion bomber Mk2 {{cut}} |
||
+ | |base id ={{DLC ID|00e56c}} |
||
+ | |level =15 |
||
+ | |perception =3 |
||
+ | |hp =150 |
||
+ | |dt =2 |
||
+ | |dr =0 |
||
+ | |aggression =2 |
||
+ | |confidence =4 |
||
+ | |assistance =1 |
||
+ | |attack1 =Melee (35 {{icon|damage}}) |
||
+ | |attack2 =Laser stinger (35 {{icon|damage}}) |
||
+ | |items =* {{icon|dead}} [[Small energy cell (Fallout: New Vegas)|Small energy cells]], [[scrap electronics]], [[scrap metal]], [[sensor module]], [[fission battery]] |
||
+ | }}{{Stats creature FNV|end}} |
||
+ | {{clear}} |
||
+ | |||
+ | ====Robo-scorpion bomber Mk3==== |
||
+ | {{Stats creature FNV|start}} |
||
+ | {{Stats creature FNV|row |
||
+ | |name =Robo-scorpion bomber Mk3 |
||
+ | |base id ={{DLC ID|00e56b}} |
||
+ | |level =25 |
||
+ | |perception =4 |
||
+ | |hp =250 |
||
+ | |dt =2 |
||
+ | |dr =0 |
||
+ | |aggression =2 |
||
+ | |confidence =4 |
||
+ | |assistance =1 |
||
+ | |attack1 =Melee (45 {{icon|damage}}) |
||
+ | |attack2 =Laser stinger (45 {{icon|damage}}) |
||
+ | |items =* {{icon|dead}} [[Small energy cell (Fallout: New Vegas)|Small energy cells]], [[scrap electronics]], [[scrap metal]], [[sensor module]], [[fission battery]] |
||
+ | }}{{Stats creature FNV|end}} |
||
+ | {{clear}} |
||
+ | |||
+ | ====Robo-scorpion bomber Mk4==== |
||
+ | {{Stats creature FNV|start}} |
||
+ | {{Stats creature FNV|row |
||
+ | |name =Robo-scorpion bomber Mk4 |
||
+ | |base id ={{DLC ID|00e56a}} |
||
+ | |level =35 |
||
+ | |perception =4 |
||
+ | |hp =400 |
||
+ | |dt =2 |
||
+ | |dr =0 |
||
+ | |aggression =2 |
||
+ | |confidence =4 |
||
+ | |assistance =1 |
||
+ | |attack1 =Melee (55 {{icon|damage}}) |
||
+ | |attack2 =Laser stinger (55 {{icon|damage}}) |
||
+ | |items =* {{icon|dead}} [[Small energy cell (Fallout: New Vegas)|Small energy cells]], [[scrap electronics]], [[scrap metal]], [[sensor module]], [[fission battery]] |
||
+ | }}{{Stats creature FNV|end}} |
||
+ | {{clear}} |
||
+ | |||
+ | ====Robo-scorpion bomber Mk5==== |
||
+ | {{Stats creature FNV|start}} |
||
+ | {{Stats creature FNV|row |
||
+ | |name =Robo-scorpion bomber Mk5 |
||
+ | |base id ={{DLC ID|00e569}} |
||
+ | |level =45 |
||
+ | |perception =5 |
||
+ | |hp =550 |
||
+ | |dt =2 |
||
+ | |dr =0 |
||
+ | |aggression =2 |
||
+ | |confidence =4 |
||
+ | |assistance =1 |
||
+ | |attack1 =Melee (65 {{icon|damage}}) |
||
+ | |attack2 =Laser stinger (65 {{icon|damage}}) |
||
+ | |items =* {{icon|dead}} [[Small energy cell (Fallout: New Vegas)|Small energy cells]], [[scrap electronics]], [[scrap metal]], [[sensor module]], [[fission battery]] |
||
+ | }}{{Stats creature FNV|end}} |
||
+ | {{clear}} |
||
+ | |||
+ | ====Robo-scorpion bomber Mk6==== |
||
+ | {{Stats creature FNV|start}} |
||
+ | {{Stats creature FNV|row |
||
+ | |name =Robo-scorpion bomber Mk6 |
||
+ | |base id ={{DLC ID|00e568a}} |
||
+ | |level =50 |
||
+ | |perception =6 |
||
+ | |hp =750 |
||
+ | |dt =2 |
||
+ | |dr =0 |
||
+ | |aggression =2 |
||
+ | |confidence =4 |
||
+ | |assistance =1 |
||
+ | |attack1 =Melee (75 {{icon|damage}}) |
||
+ | |attack2 =Laser stinger (75 {{icon|damage}}) |
||
+ | |items =* {{icon|dead}} [[Small energy cell (Fallout: New Vegas)|Small energy cells]], [[scrap electronics]], [[scrap metal]], [[sensor module]], [[fission battery]] |
||
+ | }}{{Stats creature FNV|end}} |
||
+ | {{clear}} |
||
+ | |||
+ | ===X-42 giant robo-scorpion=== |
||
+ | {{quotation|I hope I didn't leave my Giant Robo-Scorpion on. That thing eats power like no tomorrow.|[[Mobius|Doctor Mobius]]}} |
||
+ | [[file:Robo-scorpion.png|right|140px]] |
||
+ | Encountered in the [[Forbidden Zone]], the X-42 giant robo-scorpion is a unique robo-scorpion and Dr. Mobius' ultimate guardian. It is armed with a powerful atomic laser capable of causing severe damage and radiation damage of about 30 rads per second for one second as well as having a blast radius of about that of a pulse grenade. |
||
+ | It sometimes fires at you while you are behind cover, and you will still absorb the reduced amount of radiation, about 2-15 rads per second. |
||
+ | {{Stats creature FNV|start}} |
||
+ | {{Stats creature FNV|row |
||
+ | |name =X-42 giant robo-scorpion |
||
+ | |base id ={{DLC ID|00e84a}} |
||
+ | |level =5 |
||
+ | |perception =10 |
||
+ | |hp =1500 |
||
+ | |dt =15 |
||
+ | |dr =0 |
||
+ | |aggression =1 |
||
+ | |confidence =4 |
||
+ | |assistance =0 |
||
+ | |attack1 =Melee (100 {{icon|damage}}) |
||
+ | |attack2 =Laser stinger (100 {{icon|damage}}) |
||
+ | |items =* {{icon|dead}} [[Small energy cell (Fallout: New Vegas)|Small energy cells]] |
||
+ | * {{icon|dead}} [[Audio Sample - Mobius' Robo-Scorpion]] |
||
+ | }}{{Stats creature FNV|row |
||
+ | |name =X-42 giant robo-scorpion |
||
+ | |base id ={{DLC ID|00e84b}} |
||
+ | |level =15 |
||
+ | |perception =10 |
||
+ | |hp =1500 |
||
+ | |dt =15 |
||
+ | |dr =0 |
||
+ | |aggression =1 |
||
+ | |confidence =4 |
||
+ | |assistance =0 |
||
+ | |attack1 =Melee (100 {{icon|damage}}) |
||
+ | |attack2 =Laser stinger (120 {{icon|damage}}) |
||
+ | |items =* {{icon|dead}} [[Small energy cell (Fallout: New Vegas)|Small energy cells]] |
||
+ | }}{{Stats creature FNV|row |
||
+ | |name =X-42 giant robo-scorpion |
||
+ | |base id ={{DLC ID|00e84c}} |
||
+ | |level =25 |
||
+ | |perception =10 |
||
+ | |hp =2000 |
||
+ | |dt =15 |
||
+ | |dr =0 |
||
+ | |aggression =1 |
||
+ | |confidence =4 |
||
+ | |assistance =0 |
||
+ | |attack1 =Melee (125 {{icon|damage}}) |
||
+ | |attack2 =Laser stinger (140 {{icon|damage}}) |
||
+ | |items =* {{icon|dead}} [[Small energy cell (Fallout: New Vegas)|Small energy cells]] |
||
+ | }}{{Stats creature FNV|row |
||
+ | |name =X-42 giant robo-scorpion |
||
+ | |base id ={{DLC ID|00e84d}} |
||
+ | |level =35 |
||
+ | |perception =10 |
||
+ | |hp =2500 |
||
+ | |dt =20 |
||
+ | |dr =0 |
||
+ | |aggression =1 |
||
+ | |confidence =4 |
||
+ | |assistance =0 |
||
+ | |attack1 =Melee (150 {{icon|damage}}) |
||
+ | |attack2 =Laser stinger (160 {{icon|damage}}) |
||
+ | |items =* {{icon|dead}} [[Energy cell (Fallout: New Vegas)|Energy cells]] |
||
+ | }}{{Stats creature FNV|row |
||
+ | |name =X-42 giant robo-scorpion |
||
+ | |base id ={{DLC ID|00e84e}} |
||
+ | |level =45 |
||
+ | |perception =10 |
||
+ | |hp =3000 |
||
+ | |dt =25 |
||
+ | |dr =0 |
||
+ | |aggression =1 |
||
+ | |confidence =4 |
||
+ | |assistance =0 |
||
+ | |attack1 =Melee (175 {{icon|damage}}) |
||
+ | |attack2 =Atomic laser (180 {{icon|damage}}) |
||
+ | |items =* {{icon|dead}} [[Small energy cell (Fallout: New Vegas)|Small energy cells]] |
||
+ | }}{{Stats creature FNV|row |
||
+ | |name =X-42 giant robo-scorpion |
||
+ | |base id ={{DLC ID|00e84f}} |
||
+ | |level =50 |
||
+ | |perception =10 |
||
+ | |hp =3500 |
||
+ | |dt =30 |
||
+ | |dr =0 |
||
+ | |aggression =1 |
||
+ | |confidence =4 |
||
+ | |assistance =0 |
||
+ | |attack1 =Melee (200 {{icon|damage}}) |
||
+ | |attack2 =Laser stinger (200 {{icon|damage}}) |
||
+ | |items =* {{icon|dead}} [[Small energy cell (Fallout: New Vegas)|Small energy cells]] |
||
+ | }}{{Stats creature FNV|end}} |
||
+ | {{clear}} |
||
==Notes== |
==Notes== |
||
+ | * All robo-scorpions can be disabled with the [[Robotics Expert]] perk, including the X-42 giant robo-scorpion. However, the X-42 giant robo-scorpion will restart itself after a set amount of time has passed, a unique feature compared to all other robots. You can exploit the latter for unlimited xp by deactivating the X-42 giant robo-scorpion again and staying hidden when it reactivates. |
||
− | * The player receives 1000 [[Experience Points|XP]] for finding the Secret room he is in. |
||
+ | * Robo-scorpions are normally found in groups of 2-4. |
||
− | * The player receives 500 [[Experience points|XP]] If he asks "Who are you?" to Chuck. |
||
+ | * Mobius stops speaking through them after you complete ''[[Old World Blues (add-on)|Old World Blues]]''. |
||
− | * The chest next to him contains a rock of [[uranium ore]]. |
||
+ | * Even if you team up with the [[Think Tank (faction)|Think Tank]] and Mobius after completing the [[Old World Blues (quest)|Old World Blues]] quest, robo-scorpions are still hostile to you. |
||
+ | * The legs of a giant robo-scorpion, much larger than the X-42 can be seen poking out of the ground next to the [[Waste disintegration platform]]. Later, you learn through terminals and [[Mobius]]' declarations that once a bigger version of the X-42 giant robo-scorpion became [[Frenzy|frenzied]] and left the Forbidden Zone and started consuming a lot of energy, so Mobius had to disable and dispose of it. |
||
+ | * The X-42 giant robo-scorpion explodes upon death in a similar manner to how [[Gabe]] explodes should he be killed in [[A Brain's Best Friend]]. The explosion leaves [[radiation]] around and lowers at the same rate of a [[Fat Man (Fallout: New Vegas)|Fat Man]]. |
||
+ | * As seen in the trailer, X-42 giant robo-scorpion was to appear in [[Higgs Village]], but that encounter was removed in the final release for some reason. |
||
+ | * The X-42 giant robo-scorpion is the largest enemy the Courier comes across without using console commands. |
||
+ | * The robo-scorpion is likely a reference to the "Scorpitron" from Interplay's ''Wasteland''. |
||
+ | * The robo-scorpion will explode despite being melted or disintegrated by laser/plasma energy weapons. |
||
− | == |
+ | ==Notable quotes== |
+ | It should be noted that quotes are from the robo-scorpions, but are transmitted to the [[Courier]] by [[Mobius]] through the robo-scorpions' public address systems connected to the X-42 robo-warfare facility. |
||
− | Chuck Stodgers is a reference to the Armageddon 2419 A.D. character [[Wikipedia:Buck Rogers in the 25th Century (film)|Buck Rogers]]. Both were trapped behind rocks in a mine where they were preserved for many years. |
||
+ | {{Notable content |
||
+ | | ''"Intruder, you will not escape the eyes of my robo-scorpions! Or their pincers!"'' – [[Mobius]] |
||
+ | | "''Robo-scorpion... attack!''"[[File:nvdlc03gen attack 00015ed9 1.ogg|noicon|135px]] |
||
+ | | "''Go my minion, sting them in the name of all that is Mobius.''"[[File:nvdlc03gen attack 00015eda 1.ogg|noicon|135px]] |
||
+ | | "''X-42, attack! In the name of Mobius!''"[[File:nvdlc03gen attack 00015ee0 1.ogg|noicon|135px]] |
||
+ | | "''Stop that, you'll damage the hull!''"[[File:nvdlc03gen hit 00015e7b 1.ogg|noicon|135px]] |
||
+ | | "''Destroy this one, I'll make more!''" [[File:nvdlc03gen hit 00015e7d 1.ogg|noicon|135px]] |
||
+ | }} |
||
==Appearances== |
==Appearances== |
||
+ | Robo-scorpions appear only in the ''[[Fallout: New Vegas]]'' [[Fallout: New Vegas add-ons|add-on]] ''[[Old World Blues (add-on)|Old World Blues]]''. |
||
− | Chuck Stodgers appears in ''[[Fallout 2]]''. |
||
+ | |||
+ | ==Behind the scenes== |
||
+ | The robo-scorpion is based on the [[w:c:wasteland:Scorpitron|scorpitron]] of ''[[Wasteland (game)|Wasteland]]'', the 1980's game which is considered to be ''Fallout'''s predecessor. |
||
+ | |||
+ | ==Bugs== |
||
+ | * {{Platforms|pc|ps3|xbox360}} Sometimes when encountering the X-42 giant robo-scorpion, it will not make hostile contact with the player, making the fight a whole lot easier. |
||
+ | * {{Platforms|xbox360}} Some roboscorpions may continue to quote Mobius if the player completes Old World Blues without killing him. |
||
+ | |||
+ | ==Gallery== |
||
+ | <gallery> |
||
+ | OldWorldBluesscreens-3.jpg|Pre-release image of ''Old World Blues'', showing robo-scorpions. |
||
+ | Robo-scorpionSelfDestructSystem.png|Robo-scorpion self-destruct system |
||
+ | X-42 giant robo-scorpion.jpg|The X-42 giant robo-scorpion |
||
+ | Robo-scorpionConceptArt.png|Robo-scorpion concept art. |
||
+ | Ultra Scorpion.jpg|Remains of a giant robo-scorpion in ''Old World Blues''. |
||
+ | </gallery> |
||
+ | |||
+ | ==References== |
||
+ | {{References}} |
||
− | {{Navbox |
+ | {{Navbox robots}} |
+ | {{Navbox Old World Blues}} |
||
− | [[Category: |
+ | [[Category:Old World Blues robots and computers]] |
− | [[Category: |
+ | [[Category:Robots and computers]] |
− | [[Category:Broken Hills characters]] |
||
− | [[ru: |
+ | [[ru:Робо-скорпион]] |
Revision as of 23:51, 14 December 2012
The robo-scorpion is a special security robot produced by the Big MT research company to serve as robotic guardians for the Big Mountain Research and Development Center. They have a scorpion form with a yellow body, two red pincers, and a red tail. The other parts are green.
Background
The original robo-scorpion was created before the Great War by Dr. Mobius[1] and his team in the X-42 robo-warfare facility in Big MT, based on scorpions and powered by a fission battery. They were created for security at the Big Mountain Research and Development Center as robotic guardians with a tail-mounted energy bolt blaster, optical systems allowing anyone in the X-42 robo-warfare facility to see through them with monitors, and a self-destruct system which, after their death, causes electrical explosion damage to anyone around. Additionally, their public address systems allow anyone in the X-42 robo-warfare facility to speak through them. According to Mobius, they can form themselves from floor panels along with any other random parts lying around. X-42 giant robo-scorpions, unlike the others, were a project for the US military. Despite 18 prototypes being requested, certain kinks in design and programming prevented them from reaching battlefield deployment and only one functional prototype was completely finished, remaining idle in the X-42 robo-warfare facility.
Sometime after the Great War, Mobius, after hacking his colleagues and altering their personalities, chronometers, and geometers, among other things, was disgusted by his actions against his friends and erased some parts of his own memory to ease his conscience, including the knowledge of his creations. Later, Mobius relocated to the X-42 robo-warfare facility which he renamed the "Forbidden Zone" and began to "re-create" the robo-scorpion, now based on the radscorpions which occasionally wandered into the Big MT. He added the suffix "b" onto his new creations and retained all features of the pre-War model. He also took control of the previous models of robo-scorpions and they became his personal army, principally used to constantly distract the Think Tank.
Characteristics
Robo-scorpions are very fast and extremely resistant to most damage. The effect of pulse weapons cause less damage to them compared to other robots. The X-42 giant robo-scorpion is a special model adorned with a Saturnite armor plating, making it virtually impervious to small arms fire and an improved EMP shield. It is also equipped with a powerful tail-atomic laser, with which it draws the required energy from its internal generator, which is capable of causing severe damage and leaving residual radiation of about 30 rads per second for one second, as well as having a blast area of about 3 meters. It also equipped with a self-destruct system like other robo-scorpions but with a small nuclear device, leaving radiation of about 15 rads first and decreasing every second, stopping after five seconds.
Variants
Robo-scorpions appear in Mk. 1, 2, 3, 3b, 4, 5, 5b, and come in pincer, blaster, and bomber variants, as well as different sizes relative to their Mark. Their appearance in the game depends on the player level and importance of the location in which they appear.
Regular series
The normal robo-scorpions without any special attributes.
Robo-scorpion Mk1
Name (Form ID) | Statistics | Behavior | Abilities | Items | ||||
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Robo-scorpion Mk1 xx00A122 |
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Robo-scorpion Mk1b
Name (Form ID) | Statistics | Behavior | Abilities | Items | ||||
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Robo-scorpion Mk1b xx0136DB |
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Robo-scorpion Mk2
Name (Form ID) | Statistics | Behavior | Abilities | Items | ||||
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Robo-scorpion Mk2 xx00A123 |
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Robo-scorpion Mk2b
Name (Form ID) | Statistics | Behavior | Abilities | Items | ||||
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Robo-scorpion Mk2b xx0136DC |
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Robo-scorpion Mk3
Name (Form ID) | Statistics | Behavior | Abilities | Items | ||||
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Robo-scorpion Mk3 xx00A124 |
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Robo-scorpion Mk3b
Name (Form ID) | Statistics | Behavior | Abilities | Items | ||||
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Robo-scorpion Mk3b xx0136DD |
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Robo-scorpion Mk4
Name (Form ID) | Statistics | Behavior | Abilities | Items | ||||
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Robo-scorpion Mk4 xx00CB22 |
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Robo-scorpion Mk4b
Name (Form ID) | Statistics | Behavior | Abilities | Items | ||||
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Robo-scorpion Mk4b xx0136DE |
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Robo-scorpion Mk5
Name (Form ID) | Statistics | Behavior | Abilities | Items | ||||
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Robo-scorpion Mk5 xx00CB23 |
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Robo-scorpion Mk5b
Name (Form ID) | Statistics | Behavior | Abilities | Items | ||||
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Robo-scorpion Mk5b xx0136DF |
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Robo-scorpion Mk6
Name (Form ID) | Statistics | Behavior | Abilities | Items | ||||
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Robo-scorpion Mk6 xx00CB24 |
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Robo-scorpion Mk6b
Name (Form ID) | Statistics | Behavior | Abilities | Items | ||||
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Robo-scorpion Mk6b xx?????? |
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Pincer series
The fastest robo-scorpions. They can only use their pincers and use melee quickly.
Robo-scorpion pincer Mk1
Name (Form ID) | Statistics | Behavior | Abilities | Items | ||||
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Robo-scorpion pincer Mk1 xx00E579 |
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Robo-scorpion pincer Mk2
Name (Form ID) | Statistics | Behavior | Abilities | Items | ||||
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Robo-scorpion pincer Mk2 xx00E578 |
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Robo-scorpion pincer Mk3
Name (Form ID) | Statistics | Behavior | Abilities | Items | ||||
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Robo-scorpion pincer Mk3 xx00E577 |
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Robo-scorpion pincer Mk4
Name (Form ID) | Statistics | Behavior | Abilities | Items | ||||
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Robo-scorpion pincer Mk4 xx00E576 |
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Robo-scorpion pincer Mk5
Name (Form ID) | Statistics | Behavior | Abilities | Items | ||||
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Robo-scorpion pincer Mk5 xx00E575 |
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Robo-scorpion pincer Mk6
Name (Form ID) | Statistics | Behavior | Abilities | Items | ||||
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Robo-scorpion pincer Mk6 xx00E574 |
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Blaster series
These shoot a long-distance electric blue beam from their tail with an average rate of fire and very high damage.
Robo-scorpion blaster Mk1
Name (Form ID) | Statistics | Behavior | Abilities | Items | ||||
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Robo-scorpion blaster Mk1 xx00E573 |
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Robo-scorpion blaster Mk2
Name (Form ID) | Statistics | Behavior | Abilities | Items | ||||
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Robo-scorpion blaster Mk2 xx00E572 |
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Robo-scorpion blaster Mk3
Name (Form ID) | Statistics | Behavior | Abilities | Items | ||||
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Robo-scorpion blaster Mk3 xx00E571 |
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Robo-scorpion blaster Mk4
Name (Form ID) | Statistics | Behavior | Abilities | Items | ||||
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Robo-scorpion blaster Mk4 xx00E570 |
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Robo-scorpion blaster Mk5
Name (Form ID) | Statistics | Behavior | Abilities | Items | ||||
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Robo-scorpion blaster Mk5 xx00E56F |
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Robo-scorpion blaster Mk6
Name (Form ID) | Statistics | Behavior | Abilities | Items | ||||
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Robo-scorpion blaster Mk6 xx00E56E |
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Bomber series
They have the ability to become invisible due to the Stealth Boy integrated in them.
Robo-scorpion bomber Mk1
Name (Form ID) | Statistics | Behavior | Abilities | Items | ||||
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Robo-scorpion bomber Mk1 xx00E56D |
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Robo-scorpion bomber Mk2
Name (Form ID) | Statistics | Behavior | Abilities | Items | ||||
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Robo-scorpion bomber Mk2 xx00E56C |
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Robo-scorpion bomber Mk3
Name (Form ID) | Statistics | Behavior | Abilities | Items | ||||
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Robo-scorpion bomber Mk3 xx00E56B |
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Robo-scorpion bomber Mk4
Name (Form ID) | Statistics | Behavior | Abilities | Items | ||||
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Robo-scorpion bomber Mk4 xx00E56A |
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Robo-scorpion bomber Mk5
Name (Form ID) | Statistics | Behavior | Abilities | Items | ||||
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Robo-scorpion bomber Mk5 xx00E569 |
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Robo-scorpion bomber Mk6
Name (Form ID) | Statistics | Behavior | Abilities | Items | ||||
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Robo-scorpion bomber Mk6 xx0E568A |
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X-42 giant robo-scorpion
Encountered in the Forbidden Zone, the X-42 giant robo-scorpion is a unique robo-scorpion and Dr. Mobius' ultimate guardian. It is armed with a powerful atomic laser capable of causing severe damage and radiation damage of about 30 rads per second for one second as well as having a blast radius of about that of a pulse grenade. It sometimes fires at you while you are behind cover, and you will still absorb the reduced amount of radiation, about 2-15 rads per second.
Name (Form ID) | Statistics | Behavior | Abilities | Items | ||||
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X-42 giant robo-scorpion xx00E84A |
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X-42 giant robo-scorpion xx00E84B |
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X-42 giant robo-scorpion xx00E84C |
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X-42 giant robo-scorpion xx00E84D |
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X-42 giant robo-scorpion xx00E84E |
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X-42 giant robo-scorpion xx00E84F |
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Notes
- All robo-scorpions can be disabled with the Robotics Expert perk, including the X-42 giant robo-scorpion. However, the X-42 giant robo-scorpion will restart itself after a set amount of time has passed, a unique feature compared to all other robots. You can exploit the latter for unlimited xp by deactivating the X-42 giant robo-scorpion again and staying hidden when it reactivates.
- Robo-scorpions are normally found in groups of 2-4.
- Mobius stops speaking through them after you complete Old World Blues.
- Even if you team up with the Think Tank and Mobius after completing the Old World Blues quest, robo-scorpions are still hostile to you.
- The legs of a giant robo-scorpion, much larger than the X-42 can be seen poking out of the ground next to the Waste disintegration platform. Later, you learn through terminals and Mobius' declarations that once a bigger version of the X-42 giant robo-scorpion became frenzied and left the Forbidden Zone and started consuming a lot of energy, so Mobius had to disable and dispose of it.
- The X-42 giant robo-scorpion explodes upon death in a similar manner to how Gabe explodes should he be killed in A Brain's Best Friend. The explosion leaves radiation around and lowers at the same rate of a Fat Man.
- As seen in the trailer, X-42 giant robo-scorpion was to appear in Higgs Village, but that encounter was removed in the final release for some reason.
- The X-42 giant robo-scorpion is the largest enemy the Courier comes across without using console commands.
- The robo-scorpion is likely a reference to the "Scorpitron" from Interplay's Wasteland.
- The robo-scorpion will explode despite being melted or disintegrated by laser/plasma energy weapons.
Notable quotes
It should be noted that quotes are from the robo-scorpions, but are transmitted to the Courier by Mobius through the robo-scorpions' public address systems connected to the X-42 robo-warfare facility.
- "Intruder, you will not escape the eyes of my robo-scorpions! Or their pincers!" – Mobius
- "Robo-scorpion... attack!"
- "Go my minion, sting them in the name of all that is Mobius."
- "X-42, attack! In the name of Mobius!"
- "Stop that, you'll damage the hull!"
- "Destroy this one, I'll make more!"
Appearances
Robo-scorpions appear only in the Fallout: New Vegas add-on Old World Blues.
Behind the scenes
The robo-scorpion is based on the scorpitron of Wasteland, the 1980's game which is considered to be Fallout's predecessor.
Bugs
- Sometimes when encountering the X-42 giant robo-scorpion, it will not make hostile contact with the player, making the fight a whole lot easier.
- Some roboscorpions may continue to quote Mobius if the player completes Old World Blues without killing him.
Gallery
References
- ↑ One robo-scorpion appears in the Big MT's snow globe and snow globes were manufactured before the Great War. Also, tests on some X-42 giant robo-scorpions prototype was performed before the Great War as can be seen on the terminals of the X-42 robo-warfare facility, but despite 18 prototypes being requested, only one functional prototype exists. In addition, when you take the audio sample - robo-scorpion, a message says "This holotape contains an audio sample from Mobius' giant robo-scorpion".
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