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Eventually, I went back and married my childhood sweetheart and that was the end of my traveling days. Didn't miss it none then. Still don't.Doc Mitchell

Doc Mitchell's house is the home of Doc Mitchell and serves as the starting location for Fallout: New Vegas. It is the de-facto medical clinic for the town of Goodsprings.

Layout[]

It is a single-story building with a living room, clinic area, kitchen, bedroom, restroom, and a small storage room. The living room houses the Vit-o-matic Vigor Tester which is used to assign SPECIAL points in the Ain't That a Kick in the Head quest. Some stimpaks and doctor's bags are located on a table next to the Vigor Tester machine. A copy of Today's Physician is located on a bench near the operating table.

In the clinic room, there is a chemistry set. With a Science skill of 25, the player character can either create 5 stimpaks or some chems. To the right of the chemistry set is a broken 9mm submachine gun. It cannot be picked up, but it can be moved. With a Repair skill of 25, the player character can fix the weapon and it will be added to their inventory. Nearby, a metal box is found containing a laser pistol along with a random amount of energy cells.

Related quest[]

Notes[]

  • Outside of Doc Mitchell's house flies the state flag of Nevada, which is the only flag of such appearing in the game.
  • The bed in which the player character wakes up on at the beginning of the game and Doc Mitchell's personal bed are the only things in Mitchell's house that are "owned."
  • Moving the brahmin skull on the shelf in the living room will result in a pop-up reading "Good! Now press [grab button] again to let go of the skull." This is cut content where the player would've been taught how to drag and move objects, akin to the way Fallout 3 does so during the tutorial quest Baby Steps.
  • If Run Goodsprings Run is completed and Joe Cobb is still alive, he will reside in the house.
  • There is no navmesh (pathing which tells NPCs and creatures what terrain they are allowed to travel on) in the doorway between the entrance hall and the doctor's office. Because of this, Doc Mitchell and any followers will take the long way around and loop through the living room when trying to enter or exit; this can be exploited by the player to avoid a character that is hostile.

Appearances[]

Doc Mitchell's house appears only in Fallout: New Vegas.

Behind the scenes[]

  • According to Joshua Sawyer, the items in Doc Mitchell's house are not marked as owned so that the player character is unable to force hostility before character creation is complete.[Non-game 1]
  • A small note floats above this map, outside of the boundaries of gameplay. Interacting with it through exploits triggers the Hardcore mode prompt. This note stores the prompt, and activates automatically upon approaching Doc Mitchell's front door during normal gameplay.

Gallery[]

References[]

Non-game

  1. JE Sawyer on Formspring:
    Anonymous: "Hi Josh. Are the items in Doc Mitchell's house supposed to be taken freely by players as a basic loadout, or just their ownership not set properly?"
    JESawyer: "No ownership is set on those items so the player can't force hostility prior to exiting character creation. If the player wants to grab everything in his house, it's not going to dramatically affect anything."
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