|For the Fallout 3 and Fallout: New Vegas skill, see Medicine.|
The healing of major wounds and crippled limbs. Without this skill, it will take a much longer period of time to restore crippled limbs to use.”— In-game description
Starting level[edit | edit source]
The starting level formula:
- 15% + (Perception + Intelligence)/2
- Fallout 2 and Fallout Tactics
- 5% + (Perception + Intelligence)
Uses[edit | edit source]
Crippled limbs do not heal on their own, only with this skill or visiting a doctor and paying for the service. The doctor skill can heal crippled limbs or replenish hit points with successful use. The skill can only be used successfully 3 times every 24 hours; failed uses do not count toward this limit. In Fallout, where one is on a time limit from the start of the game, some use of this skill can save time vs Waiting.
In addition to healing crippled limbs, the doctor skill also heals 4-10 hit points per successful use, and can be used even when one couldn't wait due to enemy proximity. The amount of healing can be increased by the Healer perk, with 2-5 extra Fallout or 4-10 extra Fallout 2 and Fallout Tactics.
The main use of this skill is to allow access to the Living Anatomy perk (requires 60% Doctor), especially if one is an unarmed character. A doctor skill of 76% is also required to access the Vault City medical terminals and learn about the combat implants.
Ways to increase[edit | edit source]
All games[edit | edit source]
- Good Natured trait: permanent +15%
- Medic: permanent +20% (Fallout) or permanent +10% (Fallout 2)
- Living Anatomy perk: permanent +5%
- Doctor's Bag: +20% when used
- Paramedics bag: +40% when used