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Dogmeat's dialogue

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Dogmeat's dialogue
Game Information
NPCDogmeat
Technical
Data FileFallout4.esm
 
Gametitle-FO4.png
Gametitle-FO4.png

Full dialogue table

CATEGORY TYPE SUBTYPE PROMPT DIALOGUE BEFORE RESPONSE TEXT DIALOGUE AFTER SCRIPT NOTES SCENE
Miscellaneous Miscellaneous SharedInfo (alert bark) Dogmeat: (alert bark) 002DogmeatIntroScene
Scene SceneDialogue Custom NickValentine: Ready to get to work, Dogmeat? *Bark!* MQ105_019_DogmeatScene
Scene SceneDialogue Custom PlayerVoiceFemale01: Dogmeat. Get the scent boy... Player Default: Take me to him, boy. Take me to Shaun... MQ105_021_DogmeatScene
Scene SceneDialogue Custom Player Default: Take me to him, boy. Take me to Shaun... MQ105_021_DogmeatScene
Scene SceneDialogue Custom Player Default: Get Kellogg, boy. Take me to that son of a bitch... MQ105_021_DogmeatScene
Scene SceneDialogue Custom Player Default: I'm trusting my family's future to a dog. That's it. I'm officially crazy. MQ105_021_DogmeatScene
Scene SceneDialogue Custom Player Default: Got something, boy? MQ105_021_DogmeatScene
Scene SceneDialogue Custom Player Default: Say, that's not a bad idea. Some dogs out there in the Commonwealth can track a man for miles. *Bark!* NickValentine: Well, Dogmeat seems eager for the job. Why don't you let him have a whiff? See if he picks up on the trail. MQ105_017_NickScene
Miscellaneous Miscellaneous SharedInfo (attention-getting whimper) not sad - this is a sound a dog makes that wants something, like food or to be let out. MQ106_DogmeatRunstoDoorScene
Miscellaneous Miscellaneous SharedInfo (playful bark) MQ106_DogmeatRunstoDoorScene
Miscellaneous Miscellaneous SharedInfo (playful howl) MQ106_DogmeatRunstoDoorScene
Miscellaneous Miscellaneous SharedInfo intentionally left blank
Miscellaneous Miscellaneous SharedInfo intentionally left blank
Miscellaneous Miscellaneous SharedInfo intentionally left blank
Miscellaneous Miscellaneous SharedInfo intentionally left blank
Miscellaneous Miscellaneous SharedInfo intentionally left blank
Miscellaneous Miscellaneous SharedInfo intentionally left blank
Miscellaneous Miscellaneous SharedInfo intentionally left blank
Miscellaneous Miscellaneous SharedInfo intentionally left blank
Miscellaneous Miscellaneous SharedInfo intentionally left blank
Scene SceneDialogue Custom BoS201Maxson: Ad victoriam! (barking) BoS201Speech01: Ad victoriam! BoS201_06_MaxsonStage130
Miscellaneous Miscellaneous SharedInfo (mournful howl)
Miscellaneous Miscellaneous SharedInfo (sad whimper)
Miscellaneous Miscellaneous SharedInfo (pained whimper)
Miscellaneous Miscellaneous SharedInfo (angry bark)
Miscellaneous Miscellaneous SharedInfo (warning growl)
Miscellaneous Miscellaneous SharedInfo (vicious snarl)
Combat Combat Hit
Combat Combat Death
Miscellaneous Miscellaneous SharedInfo (curious sound)
Miscellaneous Miscellaneous SharedInfo (yawn)
Miscellaneous Miscellaneous SharedInfo (playful growl)
Miscellaneous Miscellaneous Idle
Miscellaneous Miscellaneous Idle
Miscellaneous Miscellaneous SharedInfo myActor: intentionally left blank AO_Dogmeat_FindContainer_Scene
Scene SceneDialogue Custom myActor: myActor: intentially left blank AO_Dogmeat_FindContainer_Scene
Scene SceneDialogue Custom myActor: intentionally left blank AO_Dogmeat_FindContainer_Scene
Miscellaneous Miscellaneous SharedInfo intentionally left blank AO_Dogmeat_FindHostile_Scene
Miscellaneous Miscellaneous SharedInfo intentionally left blank AO_Dogmeat_FindHostile_Scene
Miscellaneous Miscellaneous SharedInfo intentionally left blank DogmeatGotoPlayerScene
Scene SceneDialogue Custom (friendly bark) NPC: What a mangy mutt. DogDistasteSCN01
Scene SceneDialogue Custom (Friendly bark) NPC: Well hey there, pup. DogInt02SCN