Dogmeat (Fallout)

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For the various canine companions throughout the Fallout series named "Dogmeat", see Dogmeat. For the similarly named cuts of edible flesh, see Dog meat.
Dogmeat
FO01 NPC Dogmeat.png
Biography and appearance
RaceDog
GenderMale
AffiliationVault Dweller
Chosen One
RoleCompanion
LocationJunktown
FamilyDogmeat (descendant)
Dialogue FileDOGMEAT.MSG FalloutGametitle-FO1.png
Ecdogmet.msg Fallout 2Gametitle-FO2.png
Gameplay
QuestsSolve Phil's Canine Conundrum
Statistics
SPECIALFalloutGametitle-FO1.png Dogmeat
Strength: 6
Perception: 4
Endurance: 5
Charisma: 2
Intelligence: 2
Agility: 6
Luck: 2
Fallout 2Gametitle-FO2.png Dogmeat
Strength: 6
Perception: 6
Endurance: 6
Charisma: 3
Intelligence: 2
Agility: 6
Luck: 2
Stage 1
Strength: 6
Perception: 6
Endurance: 6
Charisma: 3
Intelligence: 2
Agility: 6
Luck: 3
Stage 2
Strength: 6
Perception: 6
Endurance: 6
Charisma: 3
Intelligence: 2
Agility: 6
Luck: 4
Stage 3
Strength: 6
Perception: 6
Endurance: 6
Charisma: 3
Intelligence: 2
Agility: 7
Luck: 5
Stage 4
Strength: 7
Perception: 7
Endurance: 7
Charisma: 2
Intelligence: 3
Agility: 8
Luck: 6
Stage 5
Strength: 7
Perception: 7
Endurance: 7
Charisma: 2
Intelligence: 3
Agility: 9
Luck: 7
Stage 6
Strength: 7
Perception: 7
Endurance: 7
Charisma: 2
Intelligence: 3
Agility: 10
Luck: 8
Derived StatsFalloutGametitle-FO1.png Dogmeat

Hit points: 50
Armor class: 21
Action points: 13
Carry weight: 175
Unarmed damage: 0
Melee damage: 9
Sequence: 14
Healing rate: 1
Experience points: 120
Normal DT/DR: 2/25%
Laser DT/DR: 0/20%
Fire DT/DR: 0/20%
Plasma DT/DR: 0/10%
Electrical DT/DR: 0/30%
EMP DT/DR: 0/500%
Explode DT/DR: 0/20%

Fallout 2Gametitle-FO2.pngDogmeat

Hit points: 98
Armor class: 16
Action points: 15
Carry weight: 175
Unarmed damage: 0
Melee damage: 14
Sequence: 12
Healing rate: 2
Experience points: 150
Normal DT/DR: 4/30%
Laser DT/DR: 6/75%
Fire DT/DR: 4/10%
Plasma DT/DR: 4/20%
Electrical DT/DR: 0/0%
EMP DT/DR: 0/500%
Explode DT/DR: 4/25%

Stage 1
Hit points: 108
Armor class: 16
Action points: 15
Carry weight: 175
Unarmed damage: 0
Melee damage: 14
Sequence: 13
Healing rate: 2
Experience points: 150
Normal DT/DR: 4/30%
Laser DT/DR: 6/75%
Fire DT/DR: 4/10%
Plasma DT/DR: 4/20%
Electrical DT/DR: 0/0%
EMP DT/DR: 0/500%
Explode DT/DR: 4/25%
Stage 2
Hit points: 118
Armor class: 16
Action points: 15
Carry weight: 175
Unarmed damage: 0
Melee damage: 15
Sequence: 13
Healing rate: 2
Experience points: 150
Normal DT/DR: 4/30%
Laser DT/DR: 6/75%
Fire DT/DR: 4/10%
Plasma DT/DR: 4/20%
Electrical DT/DR: 0/0%
EMP DT/DR: 0/500%
Explode DT/DR: 4/25%
Stage 3
Hit points: 128
Armor class: 17
Action points: 15
Carry weight: 175
Unarmed damage: 0
Melee damage: 16
Sequence: 13
Healing rate: 2
Experience points: 150
Normal DT/DR: 4/30%
Laser DT/DR: 6/75%
Fire DT/DR: 4/10%
Plasma DT/DR: 4/20%
Electrical DT/DR: 0/0%
EMP DT/DR: 0/500%
Explode DT/DR: 4/25%
Stage 4
Hit points: 141
Armor class: 23
Action points: 16
Carry weight: 200
Unarmed damage: 0
Melee damage: 18
Sequence: 35
Healing rate: 2
Experience points: 150
Normal DT/DR: 4/35%
Laser DT/DR: 7/80%
Fire DT/DR: 4/15%
Plasma DT/DR: 4/25%
Electrical DT/DR: 1/10%
EMP DT/DR: 0/500%
Explode DT/DR: 4/30%
Stage 5
Hit points: 151
Armor class: 24
Action points: 16
Carry weight: 200
Unarmed damage: 0
Melee damage: 19
Sequence: 16
Healing rate: 2
Experience points: 150
Normal DT/DR: 4/35%
Laser DT/DR: 7/80%
Fire DT/DR: 4/15%
Plasma DT/DR: 4/25%
Electrical DT/DR: 1/10%
EMP DT/DR: 0/500%
Explode DT/DR: 4/30%
Stage 6
Hit points: 161
Armor class: 25
Action points: 17
Carry weight: 200
Unarmed damage: 0
Melee damage: 20
Sequence: 16
Healing rate: 2
Experience points: 150
Normal DT/DR: 4/35%
Laser DT/DR: 7/80%
Fire DT/DR: 4/15%
Plasma DT/DR: 4/25%
Electrical DT/DR: 1/10%
EMP DT/DR: 0/500%
Explode DT/DR: 4/30%
Tag SkillsFalloutGametitle-FO1.png Dogmeat
Unarmed: 74%
Fallout 2Gametitle-FO2.png Dogmeat
Unarmed: 91%
Stage 1
Unarmed: 100%
Stage 2
Unarmed: 125%
Stage 3
Unarmed: 135%
Stage 4
Unarmed: 145%
Stage 5
Unarmed: 155%
Stage 6
Unarmed: 165%
Technical
Proto id00000122 (Dogmeat) FalloutGametitle-FO1.png
00000342 (Dogmeat) Fallout 2Gametitle-FO2.png
00000343 (Dogmeat - Stage 1) Fallout 2Gametitle-FO2.png
00000344 (Dogmeat - Stage 2) Fallout 2Gametitle-FO2.png
00000345 (Dogmeat - Stage 3) Fallout 2Gametitle-FO2.png
00000346 (Dogmeat - Stage 4) Fallout 2Gametitle-FO2.png
00000347 (Dogmeat - Stage 5) Fallout 2Gametitle-FO2.png
00000348 (Dogmeat - Stage 6) Fallout 2Gametitle-FO2.png
 
Gametitle-FO1.pngGametitle-FO2.pngGametitle-FB.png
Gametitle-FO1.pngGametitle-FO2.pngGametitle-FB.png

I wouldn't trust that beast if I were you. That thing is a killer.

— Phil

Dogmeat is a dog that can be found in Junktown in 2161.

Background[edit | edit source]

According to Phil, Dogmeat's previous owner was killed by thugs hired by Gizmo (most likely the Skulz) about a month ago. He can now be found terrorizing the old man by 'guarding' the doorway to his house and keeping Phil outside.[1] The Vault Dweller was able to distract Dogmeat for the old man and, by doing this, recruit him as a companion. In the Vault Dweller's memoirs it is disclosed that Dogmeat died in Mariposa Military Base after running into a force field.

Interactions with the player character[edit | edit source]

Fallout[edit | edit source]

Interactions overview[edit | edit source]

FriendlyFoe.png
This character is a permanent party member.
Perk empathy synthesizer.png
This character is involved in quests.

Companion[edit | edit source]

  • Dogmeat can be recruited in two ways: Feeding him an iguana-on-a-stick or by wearing a leather jacket and approaching him.
  • Dogmeat is effective in combat, with three attacks per turn that can do decent damage against unarmored or lightly armored opponents. His hit points are equal to a regular human NPC, but since Dogmeat cannot be removed from the party via dialogue like Ian or Tycho, nor can he use weapons or any kind of drugs, his chances of surviving the endgame are low.
  • His odds of survival can be improved with a steady diet of drugs. A cocktail of Psycho, Buffout, and Mentats, with a steady supply of stimpaks and super stimpaks can see him through the worst engagements. Alternatively, the player can close him in a room or an elevator, as, being a dog, he cannot open doors.

Fallout 2[edit | edit source]

FriendlyFoe.png
This character is a permanent party member.

Companion[edit | edit source]

  • Found in the special encounter, Café of Broken Dreams, Dogmeat can join the party either after feeding him an iguana-on-a-stick or stripping down to the Vault 13 jumpsuit. Attacking him will cause Mel to appear and attack.
  • In combat, Dogmeat is even more effective than the original. He has plenty of action points, allowing him to cover a lot of ground and make up to six attacks per turn. Coupled with improved AI and scripting, which allow the player to dismiss him or tell him to wait, he can safely make it through the game.
  • As with the previous game, Dogmeat's survival can be ensured with a steady diet of hard drugs.

Behind the scenes[edit | edit source]

I came up with the name "Dogmeat"; this was originally Jake's [Hub] dog, and was originally named "Dogshit" (toning it down was a good call in this case), then Tim or Chris applied it to the other, better pooch. :-)

Scott Bennie, Fallout Bible 7
  • Dogmeat is a double reference to the canine companions from Mad Max 2 (aka The Road Warrior) and A Boy and His Dog. His general appearance (Australian Blue Heeler) is taken from Mad Max, while the name is taken from the latter movie, where it is used as an insult towards the psychic canine.

Bugs[edit | edit source]

See also[edit | edit source]

Appearances[edit | edit source]

The first Dogmeat appears in Fallout and Fallout 2.

References

  1. The Vault Dweller: "{110}{}{Where did it come from?}"
    Phil: "{116}{}{It was the 'pet' of a traveller. When the traveller died, this damn dog just plopped its furry ass down on my doorstep and wouldn't leave. It's been there for days.}"
    The Vault Dweller: "{118}{}{Who was this traveller?}"
    Phil: "{120}{}{I don't know. Some guy. He came from the east, he said. Like anyone could get past the deadlands to the east. He ran afoul of Gizmo, trying to interfere with Gizmo's business.}"
    "{121}{}{So, Gizmo had a couple of boys beat him up and throw him from the casino roof. The traveller broke his damnfool neck and died. The dog was pissed.}"
    The Vault Dweller: "{122}{}{What did the traveller look like?}"
    Phil: "{123}{}{Oh, the guy was tall, dark-haired with a little graying around the edges. He was dressed all in black leather, like that's a good idea in the desert, and carried a shotgun.}"
    "{124}{}{He had some funny accent. The dog was his constant companion, followed him everywhere.}"
    (PHIL.MSG)
Gametitle-FO1.png
Gametitle-FO1.png