Double-barreled shotgun (Fallout 76)

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Double-Barrel Shotgun
Fo4 Double Barreled Shotgun.png
FO4Shotgun.png
Damage
Damage8x45
Damage TypeBallistic
Attacks
Ammo TypeShotgun shell
Ammo Cap.2
Attack Rate3.63 rps 3 sec reload
Range
Sawed-off: 21.93 m (71.96 ft)
Short: 25.59 m (83.96 ft)
Long: 32.9 m (107.94 ft)
Weapon Modification
Slots
Other
Weight6
Value30
Technical
Editor IDDoubleBarrelShotgun
 
Gametitle-F76.png
Gametitle-F76.png

The double-barreled shotgun is a weapon in Fallout 76.

Background[edit | edit source]

The following section is transcluded from Shotgun. To modify, please edit the source page.

A shotgun, also called a "scattergun", is a firearm designed to shoot a multitude of projectiles with a single pull of the trigger. This makes it very effective at hunting game, greatly increasing the weapon's hit potential. However, the accuracy and power found at close range diminish rapidly as you get farther away from the target. Shotguns designed for military use are often called "combat shotguns".

Characteristics[edit | edit source]

The double-barreled shotgun is a powerful weapon for the start of the game, trading rate of fire for delivering a big blast of buckshot up front. The sawed-off barrel modification provides a large bonus to critical hit damage, at the cost of making it more or less only effective at point-blank range;[1] otherwise, the long-barrel modification increases accuracy for those who prefer too keep a little distant between themselves and their targets. The Rifleman perk adds a lot of damage to this weapon due to its high damage by default.

Crafting

ComponentsRequirementsProducts
4 Oil
1 Double-Barrel Shotgun


The above template is generated from Template:F76 co Weapon Ranged DoubleBarrelShotgun. For corrections, edit the target template.

Modifications[edit | edit source]

All numbers are relative to the base stats.

Receiver[edit | edit source]

Modifications list ?
Mod Effects Crafting
Prime Receiver
(E)

Superior Damage. Bonus Damage to Scorchbeasts and Scorched.


  • Loads Ultracite shotgun shells
  • +25% damage to scorched, scorchbeasts, and the scorchqueen

Components
8 Oil
10 Wood
Requirements
Standard Receiver
(E)

Standard.


Components
2 Oil
Calibrated Receiver
(E)

Superior critical shot damage.


  • Accuracy: +10%
  • Critical damage multiplier: +1
  • Value: +40%
  • Weight: +30%

Components
2 Oil
Vicious Receiver
(E)

Improved hip-fire accuracy, critical shot damage.


Components
2 Oil
Requirements
Hardened Receiver
(E)

Superior damage.


  • Value: +40%
  • Weight: +30%

Components
2 Oil
Severe Receiver
(E)

Improved damage, critical shot damage.


  • Value: +40%
  • Weight: +15%

Components
2 Oil
Requirements
Refined Receiver
(E)

Improved hip-fire accuracy, damage.


  • Value: +40%
  • Weight: +15%
  • Recoil: -25%
  • Accuracy (sighted): +10%
  • Sight transition: -3%
  • Value: +40%
  • Weight: +30%

Components
2 Oil
Requirements
Hair Trigger Receiver
(E)

Superior rate of fire.


  • AP cost: -10%
  • Value: +40%
  • Weight: +30%

Components
2 Oil
Fierce Receiver
(E)

Improved rate of fire, critical shot damage.


  • AP cost: -5%
  • Value: +30%
  • Weight: +15%

Components
2 Oil
Requirements
Vigorous Receiver
(E)

Improved rate of fire, damage.


  • AP cost: -5%
  • Value: +30%
  • Weight: +15%
  • Value: +40%
  • Weight: +15%

Components
2 Oil
Requirements
Steadfast Receiver
(E)

Improved rate of fire, hip-fire accuracy.


  • AP cost: -5%
  • Value: +30%
  • Weight: +15%
  • Accuracy: +12.5%
  • Accuracy (sighted): +5%
  • Sight transition: -1.5%
  • Value: +20%
  • Weight: +5%

Components
2 Oil
Requirements
True Receiver
(E)

Superior hip-fire accuracy.


  • Recoil: -25%
  • Accuracy (sighted): +10%
  • Sight transition: -3%
  • Value: +40%
  • Weight: +30%

Components
2 Oil
Scorched Killer's Receiver
(E)

50% more damage against Scorched, 20% less against everything else.


  • AttackDamage: -20%
  • AttackDamage: +50% (Scorched only)
  • Value: +100%
  • Weight: +20%

Components

Barrel[edit | edit source]

Modifications list ?
Mod Effects Crafting
Standard Long Barrel
(E)

Superior Range.


  • Recoil: +50% per shot
  • Range: 9*base
  • Accuracy: +10%
  • Recoil: -7.5%
  • Value: +20%
  • Weight: +20%

Components
True Long Barrel
(E)

Superior range, hip-fire accuracy.


  • Recoil: +50% per shot
  • Recoil: -25%
  • Accuracy (sighted): +10%
  • Sight transition: -3%
  • Value: +40%
  • Weight: +30%
  • Range: 9*base
  • Accuracy: +10%
  • Recoil: -7.5%
  • Value: +20%
  • Weight: +20%

Components
Stabilized Long Barrel
(E)

Superior Range and Recoil.


  • Recoil: +50% per shot
  • Recoil: -25%
  • Value: +40%
  • Weight: +30%
  • Range: 9*base
  • Accuracy: +10%
  • Recoil: -7.5%
  • Value: +20%
  • Weight: +20%

Components
Aligned Long Barrel
(E)

Superior Range. Improved recoil and hip-fire accuracy.


  • Recoil: +50% per shot


  • Accuracy: +12.5%
  • Accuracy (sighted): +5%
  • Sight transition: -1.5%
  • Value: +20%
  • Weight: +5%
  • Range: 9*base
  • Accuracy: +10%
  • Recoil: -7.5%
  • Value: +20%
  • Weight: +20%

Components
Requirements
Standard Short Barrel
(E)

Better range.


  • Recoil: -10%
  • Range: 6*base
  • Accuracy: +5%
  • Recoil: -5%
  • Value: +10%
  • Weight: +10%

Components
True Short Barrel
(E)

Improved Range. Superior hip-fire accuracy.


  • Recoil: -25%
  • Accuracy (sighted): +10%
  • Sight transition: -3%
  • Value: +40%
  • Weight: +30%
  • Recoil: -10%
  • Range: 6*base
  • Accuracy: +5%
  • Recoil: -5%
  • Value: +10%
  • Weight: +10%

Components
Stabilized Short Barrel
(E)

Improved Range. Superior Recoil.


  • Recoil: -10%
  • Recoil: -25%
  • Value: +40%
  • Weight: +30%
  • Range: 6*base
  • Accuracy: +5%
  • Recoil: -5%
  • Value: +10%
  • Weight: +10%

Components
Aligned Short Barrel
(E)

Improved range, recoil and hip-fire accuracy.


  • Recoil: -10%


  • Accuracy: +12.5%
  • Accuracy (sighted): +5%
  • Sight transition: -1.5%
  • Value: +20%
  • Weight: +5%
  • Range: 6*base
  • Accuracy: +5%
  • Recoil: -5%
  • Value: +10%
  • Weight: +10%

Components
Requirements
Standard Sawed-Off Barrel
(E)

Standard.


  • Weight: -20%
  • Recoil: +25% per shot


  • Accuracy: +12.5%
  • Accuracy (sighted): +5%
  • Sight transition: -1.5%
  • Value: +20%
  • Weight: +5%
  • Range: 6*base
  • Accuracy: +5%
  • Recoil: -5%
  • Value: +10%
  • Weight: +10%

Components
True Sawed-Off Barrel
(E)

Inferior range. Superior hip-fire accuracy.


  • Weight: -20%
  • Recoil: +25% per shot
  • Recoil: -25%
  • Accuracy (sighted): +10%
  • Sight transition: -3%
  • Value: +40%
  • Weight: +30%
  • Range: 6*base
  • Accuracy: +5%
  • Recoil: -5%
  • Value: +10%
  • Weight: +10%

Components
Stabilized Sawed-Off Barrel
(E)

Inferior Range. Superior Recoil.


  • Weight: -20%
  • Recoil: -25%
  • Value: +40%
  • Weight: +30%
  • Range: 6*base
  • Accuracy: +5%
  • Recoil: -5%
  • Value: +10%
  • Weight: +10%

Components
Aligned Sawed-Off Barrel
(E)

Inferior Range. Improved recoil and hip-fire accuracy.


  • Recoil: +25% per shot
  • Accuracy: +12.5%
  • Accuracy (sighted): +5%
  • Sight transition: -1.5%
  • Value: +20%
  • Weight: +5%


  • Range: 6*base
  • Accuracy: +5%
  • Recoil: -5%
  • Value: +10%
  • Weight: +10%

Components
Requirements

Stock[edit | edit source]

Modifications list ?
Mod Effects Crafting
Standard Full Stock
(E)

Standard.


  • Recoil: -10%
  • Accuracy (sighted): +25%
  • Stability: +20%
  • Value: +20%
  • Weight: +30%

Components
Aligned Stock
(E)

Improved recoil and hip-fire accuracy.


  • Accuracy: +12.5%
  • Accuracy (sighted): +5%
  • Sight transition: -1.5%
  • Value: +20%
  • Weight: +5%
  • Recoil: -10%
  • Accuracy (sighted): +25%
  • Stability: +20%
  • Value: +20%
  • Weight: +30%

Components
Requirements
Stabilized Stock
(E)

Superior Recoil.


  • Recoil: -25%
  • Value: +40%
  • Weight: +30%
  • Recoil: -10%
  • Accuracy (sighted): +25%
  • Stability: +20%
  • Value: +20%
  • Weight: +30%

Components
2 Oil
True Stock
(E)

Superior hip-fire accuracy.


  • Recoil: -25%
  • Accuracy (sighted): +10%
  • Sight transition: -3%
  • Value: +40%
  • Weight: +30%
  • Recoil: -10%
  • Accuracy (sighted): +25%
  • Stability: +20%
  • Value: +20%
  • Weight: +30%

Components
Precise Stock
(E)

Improved Bash damage and hip-fire accuracy


  • Accuracy: +12.5%
  • Accuracy (sighted): +5%
  • Sight transition: -1.5%
  • Value: +20%
  • Weight: +5%
  • Bashing damage: ?
  • Value: +30%
  • Weight: +15%
  • Recoil: -10%
  • Accuracy (sighted): +25%
  • Stability: +20%
  • Value: +20%
  • Weight: +30%

Components
Requirements
Forceful Stock
(E)

Improved Bash damage and recoil.


  • Bashing damage: ?
  • Value: +30%
  • Weight: +15%
  • Recoil: -10%
  • Accuracy (sighted): +25%
  • Stability: +20%
  • Value: +20%
  • Weight: +30%

Components
Requirements
Bruising Stock
(E)

Superior Bash damage.


  • Value: +20%
  • Weight: +20%
  • Bashing damage: ?
  • Value: +40%
  • Weight: +30%
  • Recoil: -10%
  • Accuracy (sighted): +25%
  • Stability: +20%
  • Value: +20%
  • Weight: +30%

Components

Sight[edit | edit source]

Modifications list ?
Mod Effects Crafting
Glow Sights
(E)

Standard.


  • Value: +10%
  • Weight: +25%

Components
Standard Sights
(E)

Standard.


Components
Reflex Sight (Dot)
(E)

Better focus and sighted accuracy.


  • Value: +25%
  • Weight: +10%
  • 1.5x zoom when sighted

Components
Reflex Sight (Circle)
(E)

Better focus and sighted accuracy.


  • 1.5x zoom when sighted

Components

Muzzle[edit | edit source]

Modifications list ?
Mod Effects Crafting
Muzzle Brake
(E)

Improved per-shot recoil. Improved recoil control. Reduced range.


  • Recoil: -10% per shot
  • Range multiplier: -1.5
  • Value: +60%
  • Weight: +20%

Components
Requirements
Spiked Muzzle Brake
(E)

Improved per-shot recoil. Improved recoil control. Reduced range.


  • SecondaryDamage: +10%
  • Value: +30%
  • Weight: +10%
  • Recoil: -10% per shot
  • Range multiplier: -1.5
  • Value: +60%
  • Weight: +20%

Components
Requirements

Locations[edit | edit source]

Can be found on lvl 40 glowing mole miners. Can confirm that as i have acquired multiple plans from these mobs.

References

  1. Fallout 76 loading screen hints: "Because of the "spread" inherent in this class of weapon, shotguns do more damage the closer they are to the target."