Duck and Cover! (Fallout 3)

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For the overview of this book throughout the Fallout series, see Duck and Cover!.
Duck and Cover!
Duck and Cover.png
Icon Duck and Cover.png
Effects+1 Explosives
(+2 with Comprehension)
Weight2
Value50
Base ID0006a80c
 
Gametitle-FO3.png
Gametitle-FO3.png

Duck and Cover! is a skill book in Fallout 3.

Characteristics[edit | edit source]

Reading one of its copies will permanently increase your Explosives skill by 1 (or 2 with the Comprehension perk).

Locations[edit | edit source]

Closest map markerLocation description
Alexandria ArmsOn the first floor, southern-most part of the building. On a bookshelf next to a fire hose box.
Charnel HouseSecond floor of the ruined house, across the plank bridge.
CitadelIn Citadel Laboratory, in the restrooms in a wooden crate inside one of the stalls.
Deathclaw SanctuaryOutside the entrance in a locked footlocker.
Dukov's PlaceTo the south close to the river, on a small table in a raider "fort" on the coast.
Evergreen MillsFoundry: Lying next to a dead body on the ledge above the broken terminal of the ground. To reach it, you must jump off the stairs to the ledge.
F. Scott Key Trail & CampgroundOn a picnic table.
Falls Church/Mason Dst MetroIn a ticket booth hidden behind a barricade near the glowing ones. This book only spawns when you reach level 9.
Abandoned campJust north of Super-Duper Mart, in a camp under a bridge. Watch out for a landmine at the opening of the camp that will blow book away and sometimes glitch into the wall disappearing.
Fort ConstantineOn a desk in the Launch Control Bunker.
Germantown police HQFrom the entrance to the fence maze outside of Germantown police HQ, head south for ten yards or so. You'll find a destroyed road. Follow that south to an intersection by two ruined houses. Then follow the road west for a little while and you will see a house. Look on the bookshelf.
Hamilton's hideawayIn the raider's lair on the counter by some cherry bombs and a bottle of Nuka-Cola Quantum.
Jocko's Pop & Gas StopIn the Signal Sierra Victor drainage chamber to the east of the activating antenna mast, west-southwest of Jocko's Pop & Gas Stop.
Monorail train WreckageNext to the bath, on the floor.
National ArchivesLower level in the northwest corner, in a room full of bookshelves. It is sitting on top of a school desk next to a pair of missiles.
National ArchivesSub-basement in the generator room behind a very hard locked gate.
National Guard DepotDepot Offices, on a long, wooden table near a pocket of radiation on the third floor.
Old Olney SewerAt the end of a rocky tunnel next to a skeleton.
Red Racer FactoryOutside, to the north northeast, at scavenger's bridge. It is on a shelf together with copies of Chinese Army: Special Ops Training Manual and Grognak the Barbarian. Must be stolen.
SatCom Array NW-07cTo the northeast, halfway straight airline towards SatCom Array NW-05a: Down in the valley next to a few car wrecks. It's on the ground next to a skeleton and three ammunition boxes. Coordinates (1.4, 2.9) (Horizontal, Vertical Coordinates) according to Fallout 3 map. See map image attached below.
Springvale SchoolOn the upper floor, next to the active computer terminal past the locked library doors.
Super mutant bunkerIn The Mall, north of Museum of Technology.
Tenpenny TowerJust west of the tower, towards Warrington Trainyard, in a completely destroyed house on top of a shelf.
Vault 92In the Overseer's office on a shelf.
Wasteland Gypsy VillageSoutheastern shack with the pile of skeletal remains. Behind the turned over table next to the mini nuke.