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Dutchman's dialogue

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Dutchman's dialogue
Game Information
NPCDutchman
Technical
Data Filefallout4.esm
 
Gametitle-FO4.png
Gametitle-FO4.png

Full dialogue table

CATEGORY TYPE SUBTYPE PROMPT DIALOGUE BEFORE RESPONSE TEXT DIALOGUE AFTER SCRIPT NOTES SCENE
Scene SceneDialogue Custom Player Default: It's half-past. She's late. No. Something's wrong. Player Default: Someone's coming. Look. Five of them. Hushed. Coming to a realization. / Worried DN007HolotapeBedfordStation
Scene SceneDialogue Custom Player Default: Someone's coming. Look. Five of them. It's a trap. Dammit, they've got us surrounded. Player Default: What do we do? Hushed, urgent. / Surprised DN007HolotapeBedfordStation
Scene SceneDialogue Custom Player Default: What do we do? I'll draw them off. Give me a count of ten, then break for the treeline. Player Default: What? Dutchman, I- Hushed, grim. He's sacrificing himself. / Stern DN007HolotapeBedfordStation
Scene SceneDialogue Custom Player Default: What? Dutchman, I- There's no time. Good luck, A9. Player Default: 10... 9... 8... 7... Hushed, grim, sincere. / Stern DN007HolotapeBedfordStation