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Dynamite (Fallout: New Vegas)

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For an overview of dynamite throughout the Fallout series, see Dynamite.
Dynamite
Dynamite (Fallout New Vegas).png
Dynamite icon.png
Requirements
SkillExplosives 0
Strength Req.1
Attack statistics
Dmg/Attack
1 (1.2) + 75 (153) ExplosionIcon explosion.png
Crit Dmg
0
Crit % Mult
x1
Attacks/Sec
0.4 (0.8)AP24
Other
Weight0.3Value25
Item HP5
Editor ID?
Base ID000ba0f3
Perk Effects
Perks (dam.)
Demolition Expert
( +45 ExplosionIcon explosion.png)
Cowboy
( +18.8 ExplosionIcon explosion.png)
Lord Death
(+0 +3 ExplosionIcon explosion.png)
Bloody Mess
(+0.1 +3.8 ExplosionIcon explosion.png)
Thought You Died
(+0.1 +7.5 ExplosionIcon explosion.png)
Perks (Att.)
Heave Ho!
(+0.2)
 
Gametitle-FNV.png
Gametitle-FNV.png

Dynamite is an explosive weapon in Fallout: New Vegas.

Background

The following section is transcluded from Dynamite. To modify, please edit the source page.

Strictly speaking, dynamite is nitroglycerin-soaked charcoal, pressed into sticks. A dynamite package is a collection of a few sticks, taped together, and wired in parallel to a simple timer. This timer can be set for as little as ten seconds of delay, or up to a few minutes. Dynamite is especially helpful for clearing cave-ins, and can blow most doors apart.

Characteristics

A single stick of TNT, this ancient mining and demolition tool is an effective starter weapon for Explosives-based characters. It comes with a three second fuse and is tossed in an arc when lit. With only 1 Strength required, it can be easily used by any character as a backup throwing weapon to use for reaching enemies around corners. It has a good blast radius, at 11.7 yards (10.70 meters).[1]

Interestingly, it is marked as inert and bears a pair of Stars and Stripes printed on the waxed paper, each bearing 50 stars. Whether it's a misprint or an indication of the age of the sticks remains to be seen.

Variants

Locations

Quests
Non-player characters

Notes

Bugs

  • PCIcon pc.png PlayStation 3Icon ps3.png Xbox 360Icon xbox360.png Dynamite is very inconsistent in its explosions: if dynamite is detonated by shooting while it is still in an NPC's hand, it will use the MediumExplosion type, with a blast radius of about 3.2 yards (3 meters). If the dynamite is shot while it is flying through the air, it will use the GrenadeFragExplosion, with a blast radius of 14 yards and 125 damage.
  • PCIcon pc.png A "broken" dynamite stick can be picked up sometimes. Dropping it in a container and picking it back up will fix the glitch.

Gallery

Sounds

Dynamite icon.png ReloadVB.png

References

  1. 750 unit radius, 128 units = 2 yards