Dynamite (Fallout 2)

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For an overview of dynamite throughout the Fallout series, see Dynamite.
Dynamite
Fo1 Dynamite.png
DYNAMITE.gif
Damage & attacks
Damage30 - 50
Damage TypeExplosive
Requirements
Hands1
Other
Weight5 lbs.
Value$ 500
Technical
Message FilePRO ITEM.MSG
 
Gametitle-FO2.png
Gametitle-FO2.png

Dynamite is an explosive trap in Fallout 2.

Background[edit | edit source]

The following section is transcluded from Dynamite. To modify, please edit the source page.

Strictly speaking, dynamite is nitroglycerin-soaked charcoal, pressed into sticks. A dynamite package is a collection of a few sticks, taped together, and wired in parallel to a simple timer. This timer can be set for as little as ten seconds of delay, or up to a few minutes. Dynamite is especially helpful for clearing cave-ins, and can blow most doors apart.

Characteristics[edit | edit source]

It is a relatively common sight in the wasteland, found in military installations and mines. Many storekeepers will also carry dynamite. Its use in combat is negligible, given that it can't be thrown, but it's useful to have to knock down lower grade doors (or improvise satchel charges to kill characters with). Note that the dynamite will be described as having detonated prematurely if it doesn't damage anyone (or the player character). However, even with the lowest possible Traps skill, it's extremely unlikely to suffer an incident.

Locations[edit | edit source]

  • Klamath: Found on a bench next to the locked door in the rat caves.

References