ED-E's dialogue

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ED-E's dialogue
Game Information
NPCED-E
Technical
Data FileFalloutNV.esm
 
Gametitle-FNV.png
Gametitle-FNV.png

Full dialogue table[edit | edit source]

Dialogue file table
QUEST CATEGORY TOPIC TOPIC TEXT PROMPT RESPONSE TEXT FILENAME NOTES
Topic FollowersWait Wait here. <Follow Protocol::Wait> {Confirmation Beep}<Makes beeping sounds> VNPCFollow_FollowersWait_001579BC_1 Do not record.
Topic FollowersLetsGo Let's get going. <Follow Protocol::Reinitiate> {Happy Beep}<Makes beeping sounds> VNPCFollow_FollowersLetsGo_001579D4_1 Do not record.
Conversation EDEStatic EDEStatic <Static> vDialogueEDE_EDEStatic_0015FC74_1 Do Not Record
Topic FollowersFiredYesSuite I'd like you to go back to the Lucky 38 for now. <Companion Protocol::Return Base> {Confirmation Beep}<Makes beeping sounds> VNPCFollow_FollowersFiredY_001579DA_1 Do not record.
Topic FollowersTacticsCombatPassive I want you not to attack enemies unless I've already engaged them. <Aggression Level::Passive> {Confirmation Beep}<Makes beeping sounds> VNPCFollow_FollowersTactic_001579D0_1 Do not record.
Topic FollowersFiredYes Yes, I'm sure. <Companion Protocol::End Companion Protocol> {Confirmation Beep}<Makes beeping sounds> VNPCFollow_FollowersFiredY_001579C5_1 Do not record.
Topic RSCharlieAudioLog2Audio RSCharlieAudioLog2Audio This is a message to the NCR from the Legion. VFreeformN_RSCharlieAudioL_0017B5AB_1
Topic RSCharlieAudioLog2Audio RSCharlieAudioLog2Audio We are coming for you. Run, and we will catch you. Hide, and we will find you. No matter what you do, you are all going to die. VFreeformN_RSCharlieAudioL_0017B5AB_2
Topic RSCharlieAudioLog2Audio RSCharlieAudioLog2Audio We took one of the women alive. VFreeformN_RSCharlieAudioL_0017B5AB_3
Detection NormalToAlertResponse NormalToAlertResponse {Sonar Beep}<Makes beeping sounds> vDialogueE_NormalToAlertRe_00159FFC_1 Do not record.
Detection LostToNormal LostToNormal {Happy Beep}<Makes beeping sounds> vDialogueEDE_LostToNormal_00159FFD_1 Do not record.
Detection CombatToNormal CombatToNormal {Happy Beep}<Makes beeping sounds> vDialogueE_CombatToNormal_00159FFF_1 Do not record.
Detection AlertToNormal AlertToNormal {Sonar Beep}<Makes beeping sounds> vDialogueEDE_AlertToNormal_0015A006_1 Do not record.
Detection NormalToCombat StartCombat {Alert 1 Beep}<Makes beeping sounds> vDialogueE_NormalToCombat_0015A005_1 Do not record.
Detection AlertToCombat AlertToCombat {Alert 1 Beep}<Makes beeping sounds> vDialogueEDE_AlertToCombat_0015A007_1 Do not record.
Detection NormalToAlert NormalToAlert {Sonar Beep}<Makes beeping sounds> vDialogueEDE_NormalToAlert_0015A000_1 Do not record.
Detection LostIdle LostIdle {Curious Beep}<Makes beeping sounds> vDialogueEDE_LostIdle_0015A00C_1 Do not record.
Detection AlertIdle AlertIdle {Curious Beep}<Makes beeping sounds> vDialogueEDE_AlertIdle_00159FFE_1 Do not record.
Combat Assault Assault {Alert Beep 1}<Makes Beeping Sounds> vDialogueEDE_Assault_00158975_1 Do not record.
Combat AcceptYield AcceptYield {Triumphant Beep}<Makes Beeping Sounds> vDialogueEDE_AcceptYield_00158978_1 Do not record.
Combat Death Death {ED-E Death Sound} vDialogueEDE_Death_0015897C_1 Do not record.
Combat AvoidThreat AvoidThreat {Sonar Beep}<Makes Beeping Sounds> vDialogueEDE_AvoidThreat_00158977_1 Do not record.
Combat Flee Flee {Deny Beep}<Makes beeping sounds> vDialogueEDE_Flee_0015A009_1 Do not record.
Combat Hit Hit {Beep Alert 2} vDialogueEDE_Hit_00158979_1 Do not record.
Combat Attack Attack {Alert Beep 1}<Makes Beeping Sounds> vDialogueEDE_Attack_00158976_1 Do not record.
Topic FollowersTrade Let's trade equipment. <Storage::Open> {Opening sound}<Makes beeping sounds> VNPCFollow_FollowersTrade_001579CF_1 Do not record.
Topic FollowersFired It's time for us to part ways. <Companion Protocol::Terminate> {Curious Beep}<Makes beeping sounds> VNPCFollow_FollowersFired_001579C6_1 Do not record.
Conversation GOODBYE Goodbye. <Log Off> {Goodbye Beep}<Makes beeping sounds> vDialogueEDE_GOODBYE_001579CE_1 Do not record.
Topic EDEEndLog <Log Playback::End> <makes beeping sounds> vDialogueEDE_EDEEndLog_00157F16_1
Topic FollowersTacticsCombatAggressive I want you to attack enemies the moment you see them. <Aggression Level::Aggressive> {Dunce sound}<Makes beeping sounds> VNPCFollow_FollowersTactic_001579C8_1 Do not record.
Topic FollowersTacticsCombatAggressive I want you to attack enemies the moment you see them. <Aggression Level::Aggressive> {Sonar Beep}<Makes beeping sounds> VNPCFollow_FollowersTactic_001579C9_1 Do not record.
Topic FollowersFiredNo On second thought, stick with me for a little longer. <Companion Protocol::Continue Companion Protocol> {Happy Beep}<Makes beeping sounds> VNPCFollow_FollowersFiredN_001579C7_1 Do not record.
Detection LostToCombat LostToCombat {Alert 1 Beep}<Makes beeping sounds> vDialogueEDE_LostToCombat_0015A004_1 Do not record.
Detection CombatToLost CombatToLost {Sonar Beep}<Makes beeping sounds> vDialogueEDE_CombatToLost_00159FFB_1 Do not record.
Topic FollowersAcknowledgeMyOrder FollowersAcknowledgeMyOrder {Confirmation Beep}<Makes beeping sounds> VNPCFollow_FollowersAcknow_001579D1_1 Do not record.
Topic FollowersTacticsEnd Enough about tactics. <Tactics Interface::Open> {Confirmation Beep}<Makes beeping sounds> VNPCFollow_FollowersTactic_001579D6_1 Do not record.
Topic FollowersTacticsDistanceLong Keep your distance. Try to flank them. <Follow Distance::Far> {Confirmation Beep}<Makes beeping sounds> VNPCFollow_FollowersTactic_001579BF_1 Do not record.
Topic VEndingEdE VEndingEdE {Narrating - ED-E Dies}After a long and fantastic journey, ED-E finally met its end with the dangers of the Mojave. VEnding_VEndingEdE_00162C98_1
Topic VEndingEdE VEndingEdE It lay destroyed and gathering dust, waiting for scavengers to pick through its remains for salvage. VEnding_VEndingEdE_00162C98_2
Topic VEndingEdE VEndingEdE {Narrating ED-E Unrepaired}ED-E remained forgotten in the shop of Johnson Nash, until it was repaired by another courier who let it continue on its journey to Navarro. VEnding_VEndingEdE_00162C94_1
Topic VEndingEdE VEndingEdE ED-E was eventually discovered by the Followers of the Apocalypse who managed to recover vast databanks of scientific knowledge. VEnding_VEndingEdE_00162C94_2
Topic VEndingEdE VEndingEdE {Narrating ED-E Found/unresolved}ED-E traveled with the Courier until one of its memory banks was triggered causing it to continue its travels on to Navarro. VEnding_VEndingEdE_00162C95_1
Topic VEndingEdE VEndingEdE Upon reaching Navarro ED-E vanished and was not see in the wastes again. VEnding_VEndingEdE_00162C95_2
Topic VEndingEdE VEndingEdE {Narrating ED-E Resolved With Followers - Not dismissed}With its logs cleared and its systems upgraded ED-E remained a vigilant and constant companion to the courier. VEnding_VEndingEdE_00162C96_1
Topic VEndingEdE VEndingEdE The Followers of the Apocalypse used the information recovered from ED-E on Poseidon Energy, to develop new methods to harness the energy of the sun. VEnding_VEndingEdE_00162C96_2
Topic VEndingEdE VEndingEdE {Narrating ED-E Resolved With Brotherhood- Not dismissed}With its logs cleared and its systems upgraded ED-E remained a vigilant and constant companion to the courier. VEnding_VEndingEdE_0016342C_1
Topic VEndingEdE VEndingEdE The Brotherhood used the information recovered from ED-E to create a small army of Duraframe Eyebots. VEnding_VEndingEdE_0016342C_2
Topic VEndingEdE VEndingEdE {Narrating ED-E Resolved With Followers - dismissed}With its logs cleared and its systems upgraded ED-E is discovered by a traveling caravan, who take him on as a protector as they wander the wastes. VEnding_VEndingEdE_00162C97_1
Topic VEndingEdE VEndingEdE The Followers of the Apocalypse used the information recovered from ED-E on Poseidon Energy, to develop new methods to harness the energy of the sun. VEnding_VEndingEdE_00162C97_2 VEnding_VEndingEdE_00162C96_2
Topic VEndingEdE VEndingEdE {Narrating ED-E Resolved With Brotherhood - dismissed}With its logs cleared and its systems upgraded ED-E is discovered by a traveling caravan, who take him on as a protector as they wander the wastes. VEnding_VEndingEdE_0016342D_1
Topic VEndingEdE VEndingEdE The Brotherhood used the information recovered from ED-E to create a small army of Duraframe Eyebots. VEnding_VEndingEdE_0016342D_2 VEnding_VEndingEdE_0016342C_2
Topic FollowersHired I think we should travel together. <Companion Protocol->Conflict::Rex> {Sad Beep}<Makes beeping sounds> VNPCFollow_FollowersHired_001579C2_1 Do not record.
Topic FollowersHired I think we should travel together. <Companion Protocol::Begin> {Happy Beep}<Makes beeping sounds> VNPCFollow_FollowersHired_001579C3_1 Do not record.
Topic FollowersTactics Let's talk about your tactics. <Tactics Interface::Open> {Makes laser sounds}<Makes beeping sounds> VNPCFollow_FollowersTactic_001579D5_1 Do not record.
Topic FollowersTacticsCombat I want you to change your combat style. <Combat Interface::Open> {laser sound}<Makes beeping sounds> VNPCFollow_FollowersTactic_001579C4_1 Do not record.
Topic FollowersTacticsCombatEND Let's talk about something else. <Tactics Interface::Close> {Confirmation Beep}<Makes beeping sounds> VNPCFollow_FollowersTactic_001579CD_1 Do not record.
Topic FollowersTacticsCombatGOODBYE That's all. Let's get going. <Control Interface::Close> {Confirmation Beep}<Makes beeping sounds> VNPCFollow_FollowersTactic_001579C1_1 Do not record.
Topic FollowersTacticsCombatMelee Switch to a melee weapon. <Weapon Type::Melee> {beep Laugh}<Makes beeping sounds> VNPCFollow_FollowersTactic_001579BD_1 Do not record.
Topic FollowersTacticsCombatMelee Switch to a melee weapon. <Weapon Type::Melee> {dunce Beep}<Makes beeping sounds> VNPCFollow_FollowersTactic_001579BE_1 Do not record.
Topic FollowersTacticsCombatRanged I want you to use ranged weapons. <Weapon Type::Ranged> {Dunce Beep}<Makes beeping sounds> VNPCFollow_FollowersTactic_001579CB_1 Do not record.
Topic FollowersTacticsCombatRanged I want you to use ranged weapons. <Weapon Type::Ranged> {happy Beep}<Makes beeping sounds> VNPCFollow_FollowersTactic_001579CC_1 Do not record.
Topic FollowersTacticsDistance Let's talk about how close you're following me. <Follow Distance Protocol::Open> {Confirmation Beep}<Makes beeping sounds> VNPCFollow_FollowersTactic_001579C0_1 Do not record.
Topic FollowersTacticsDistanceDefault Stay close to me. <Follow Distance::Close> {Homing Beep}<Makes beeping sounds> VNPCFollow_FollowersTactic_001579D2_1 Do not record.
Topic FollowersTacticsDistanceEND Your distance is good. Let's talk about something else. <Follow Distance Protocol::Close> {Confirmation Beep}<Makes beeping sounds> VNPCFollow_FollowersTactic_001579D3_1 Do not record.
Topic FollowersTacticsDistanceGOODBYE All right, you're good. Let's get out of here. <Control Interface::Close> {Goodbye beeps}<Makes beeping sounds> VNPCFollow_FollowersTactic_001579CA_1 Do not record.
Topic PLAYERFIREWEAPON PLAYER FIRE WEAPON {Deny Beep}<Makes beeping sounds> vDialogueE_PLAYERFIREWEAPO_0015A001_1
Topic PLAYERINIRONSITES PLAYER IN IRON SITES {Deny Beep}<Makes beeping sounds> vDialogueE_PLAYERINIRONSIT_0015A00A_1
Topic GREETING GREETING {Curious Beep}<Makes beeping sounds> vDialogueEDE_GREETING_001579D7_1 Do not record.
Topic GREETING GREETING {Happy Beep}<Makes beeping sounds> vDialogueEDE_GREETING_001579D8_1 Do not record.