Easy Pete

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Easy Pete
22380 20180723150333 1.png
Easy Pete, taking it "easy."
Biography and appearance
RaceHuman, African American
GenderMale
Height1.00
AffiliationGoodsprings
RoleRetired Prospector
Bighorner herder
LocationGoodsprings
Dialogue FileEasy Pete's dialogue
Gameplay
QuestsGhost Town Gunfight
Run Goodsprings Run
aggressionAggressive
confidenceFoolhardy
assistanceHelps allies
Statistics
AlignmentNeutral
SPECIALStrength: 6
Perception: 5
Endurance: 4
Charisma: 4
Intelligence: 4
Agility: 6
Luck: 4
Derived StatsHit Points: 65
Tag SkillsWastelandAdventurer
Explosives: 50
Guns: 31
Sneak: 31
Level1
Technical
Editor RaceAfricanAmericanOldAged
Editor IDGSEasyPete
Base ID00104c7fRef ID00104c80
Editor FactionsGoodspringsFaction
GoodspringsMilitiaFaction
ActorPeter Renaday *
Special Head GearOld Beard (beard)
 
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That ought to keep things settled for awhile. Hope it stays that way.

— Easy Pete's general attitude

Easy Pete is a retired prospector living the town of Goodsprings in Fallout: New Vegas.

Background[edit | edit source]

Easy Pete used to be a prospector, looking for working tech, unexpired chems and guns to sell.[1] Even hit the jackpot with a "real good claim out east by the river," possibly referring to Cliffside prospector camp but lost it due to raiders. He eventually got too old for the prospector life[2] and decided to settle in Goodsprings to get away from NCR politicking and expansionism. Now he "takes it easy" watching over the brahmin and bighorner herds.[3]

While Easy Pete doesn't care for the NCR's expansionist politics, he admits that the NCR has a lot of good, decent people. He also doesn't mind that the NCR keeps Caesar's Legion out of the Mojave,[4] for which he cares little for, and even warns the Courier to keep a gun handy should they ever encounter the Legion.[5]

In his prospecting hayday, Easy Pete was well versed in the use of explosives and considers himself an expert, and even has a deaf ear from using it too much.[6] He still keeps a stash of dynamite buried around Goodsprings if ever a need arises for it, but won't let amateurs handle it for obvious reasons.[7][8][9][10]

Easy Pete's general attitude is just that, taking it easy. Although he is quick to give advice when it's needed.[11][12] He's a helpful good-natured man[13] who despite being partially deaf is still a keen observer[14] and is able to read people like a book.[15][16] This however doesn't extend to Victor, of whom he is projecting what he thinks of himself onto.[17]

Location[edit | edit source]

Easy Pete can be found outside the Prospector Saloon, taking it easy in a chair. Easy Pete owns the eastern house in the town. No item is marked as owned, allowing players to sleep at his home freely.

Interactions with the player character[edit | edit source]

Interactions overview[edit | edit source]

Perk empathy synthesizer.png
This character is involved in quests.

Quests[edit | edit source]

Inventory[edit | edit source]

MadeMan.svg
Icon armored vault suit.png
Apparel
Cattleman cowboy hat
Field hand outfit
Assault carbine icon.png
Weapon
Dynamite
.357 Magnum revolver
Icon briefcase.png
Carried items
Bottle caps
Icon male severed head.png
Drops on death
empty

Behind the scenes[edit | edit source]

  • Easy Pete, Marcus, and Follows-Chalk are the only characters outside the Legion who use the traditional Latin pronunciation of Caesar /ˈkaisar/. Pete alternates pronunciations, as he's not sure which one should be used.

Notable quotes[edit | edit source]

  • "[What do you use the Bighorners for?] Meat and hide, mostly. Can't put a pack on 'em - they just lay down until you take it off. Can find a bunch of wild ones high up in the hills, but gotta be careful around 'em. They can put up a decent fight if cornered."

Gallery[edit | edit source]

Appearances[edit | edit source]

Easy Pete appears only in Fallout: New Vegas.

References

  1. The Courier: "You were a prospector - like digging for gold and silver?"
    Easy Pete: "Nah, nah - means I poked through old buildings looking for working tech and such. Some folks just call it "salvaging," but never liked the term. Way I see it, salvage means it's broken, near-worthless. Me, I looked for the good stuff - guns, chems, spare parts. Good money in it."
    (Easy Pete's dialogue)
  2. The Courier: "Did you ever find anything good while prospecting?"
    Easy Pete: "Nope. Had a pretty good claim once, way out east by the river, but got run off by Raiders. Eventually, got too old to keep going out."
    (Easy Pete's dialogue)
  3. The Courier: "Why are you called Easy Pete?"
    Easy Pete: "Was a prospector until I decided to settle here to get away from the NCR. Now I just take it easy and help out with the Brahmin and Bighorners."
    (Easy Pete's dialogue)
  4. The Courier: "What's wrong with the NCR?"
    Easy Pete: "Don't get me wrong - the NCR's got a lot of decent folk in it. It's just that they make you part of them whether you like it or not. Towns like Goodsprings and Primm don't stay independent for long, not if you've got something the NCR wants. Still, the NCR keeps the Legion away."
    (Easy Pete's dialogue)
  5. The Courier: "Tell me about the Legion."
    Easy Pete: "They're slavers, led by a guy named Caesar. Or Caesar. Not sure how you're supposed to say it. A couple of years ago they tried to take over Hoover Dam, but the NCR beat them back. The NCR didn't - or couldn't - finish the job, though. The Legion's got its strength back and is getting ready for another round at the Dam. My money's still on the NCR winning, but you never know. We've been hearing stories about Legionaries on the Nevada side of the river, so keep a gun handy. You don't want to get caught by them."
    Easy Pete's dialogue)
  6. Easy Pete: "Stupid deaf ear."
    (Easy Pete's dialogue)
  7. The Courier: "I hear you've got dynamite. It would help us beat the powder gangers."
    Easy Pete: "Told you before - it's too dangerous for a bunch of amateurs to handle."
    Easy Pete's dialogue)
  8. The Courier: "I hear you've got dynamite. It would help us beat the powder gangers."
    Easy Pete: "Too dangerous. Gonna kill all yourselves if I let you touch it. Better to leave it buried - safer that way."
    Easy Pete's dialogue)
  9. The Courier: "I'm familiar with the care and handling of explosives, dynamite included."
    Easy Pete: "[SUCCEEDED] Uh huh. Guess you know what you're doing. I'll go dig it up and get it ready. You'll have it by the time the fighting starts."
    Easy Pete's dialogue)
  10. The Courier: "How hard can it be? Just light them and throw."
    Easy Pete: "[FAILED] Too dangerous, sorry. Blow yourself up, blow your neighbor up, blow the whole town up."
    Easy Pete's dialogue)
  11. The Courier: "Goodbye."
    Easy Pete: "Keep your gun handy if you go poking around some of the abandoned places around here, like the schoolhouse. Wasteland critters like to move in when Sunny's not looking, so watch out."
    The Courier: "Goodbye."
    Easy Pete: "Keep your gun handy if you go poking around some of the abandoned places around here, like the schoolhouse. Critters move in there sometimes."
    (Easy Pete's dialogue)
  12. The Courier: "What do you use the Bighorners for?"
    Easy Pete: "Meat and hide, mostly. Can't put a pack on 'em - they just lay down until you take it off. Can find a bunch of wild ones high up in the hills, but gotta be careful around 'em. They can put up a decent fight if cornered."
    (Easy Pete's dialogue)
  13. Easy Pete: "Howdy. What can Easy Pete do for you?"
    (Easy Pete's dialogue)
  14. The Courier: "What's so important about Hoover Dam?"
    Easy Pete: "The Dam powers a lot of New Vegas. And then there's all that clean water lying in Lake Mead, too. Anybody who owns the Dam owns the territory."
    (Easy Pete's dialogue)
  15. The Courier: "What do you know about Joe Cobb?"
    Easy Pete: "Bad trouble."
    The Courier: "That's... helpful."
    Easy Pete: "Welcome."
    (Easy Pete's dialogue)
  16. The Courier: "Do you know anything about the people who attacked me?"
    Easy Pete: "The one in the fancy suit seemed to be calling the shots, that's as much as I know. Other folks in town might know more. Word of advice, though: if you ever catch up with him, watch out. The man's got cold eyes like a snake. Can't be trusted, I'd say."
    (Easy Pete's dialogue)
  17. The Courier: "Do you know anything about Victor?"
    Easy Pete: "The machine? Harmless, no matter what Trudy says. She thinks it's hiding something, but I think it's just a broken down relic with no place to be."
    (Easy Pete's dialogue)