Fallout 3 and Fallout: New Vegas
Each level of Educated will add +2 skill points when you gain a new experience level. This Perk works best when purchased early in your adventure.”— Fallout and Fallout 2 description
Fallout, Fallout 2, Fallout Tactics and J.E. Sawyer's RPG[edit | edit source]
Each level of this perk grants +2 to skill point gain per level. Although the perk is theoretically attractive, the point of perks is gaining additional abilities or combat modifiers, not increasing skills. A high Intelligence already provides more than enough skill points, as do the various skill books present in the games.
Fallout 3[edit | edit source]
The perk provides +3 skill points per level. As in the previous games, it's of dubious effectiveness, as a high Intelligence provides enough skill points already and the 324 skill books provide an additional 324 skill points over Educated's 48 (648 with Comprehension).
Fallout: New Vegas[edit | edit source]
This perk provides +2 skill points per level, as in classic games. It has marginally more utility than in Fallout 3, as there are far fewer skill books to provide bonus points (52, 65 with add-ons) and the level 50 cap provides a total of 92 skill points. However, the higher level cap also provides more skill points, ultimately reducing the utility of Educated.
Bugs[edit | edit source]
- The 0.5 modifier that comes with an odd numbered intelligence can sometimes cause Educated to bug out if the perk is taken. A character with 7 Intelligence for example will possess 14 and 13.5 skill points per even and odd numbered levels prior to the perk; however after taking this perk at level 4 the character instead gains 16 points per level instead of 16 and 15.5. While this doesn't necessarily hurt those characters, one with 9 Intelligence similarly only gains 16 points per level after the perk is taken at level 4 instead of 17 and 16.5 at even and odd levels.