Educated/Fallout: New Vegas

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Vault Boy image, as first appeared in Fallout.
Fallout: New Vegas
RequirementsLevel 4, Intelligence 4
Effects+2 skill points at each level up
base id00031dd8

Each level of Educated will add +2 skill points when you gain a new experience level. This Perk works best when purchased early in your adventure.

Fallout and Fallout 2 description

Educated is a perk in Fallout, Fallout 2, Fallout 3, Fallout: New Vegas, Fallout Tactics, J.E. Sawyer's Fallout Role-Playing Game and Lionheart.

Fallout, Fallout 2, Fallout Tactics and J.E. Sawyer's RPG[edit | edit source]

Each level of this perk grants +2 to skill point gain per level. Although the perk is theoretically attractive, the point of perks is gaining additional abilities or combat modifiers, not increasing skills. A high Intelligence already provides more than enough skill points, as do the various skill books present in the games.

The perk is even less useful in Fallout Tactics, since only ranged weapon skills really matter at a high level (Small Guns, Big Guns and Energy Weapons).

Fallout 3[edit | edit source]

With the Educated perk, you gain three more skill points every time you advance in level. This perk is best taken early on, to maximize its effectiveness.

— In-game description, Fallout 3

The perk provides +3 skill points per level. As in the previous games, it's of dubious effectiveness, as a high Intelligence provides enough skill points already and the 324 skill books provide an additional 324 skill points over Educated's 48 (648 with Comprehension).

Fallout: New Vegas[edit | edit source]

This perk provides +2 skill points per level, as in classic games. It has marginally more utility than in Fallout 3, as there are far fewer skill books to provide bonus points (52, 65 with add-ons) and the level 50 cap provides a total of 92 skill points. However, the higher level cap also provides more skill points, ultimately reducing the utility of Educated.

Bugs[edit | edit source]

  • Xbox 360Icon xbox360.png The 0.5 modifier that comes with an odd numbered intelligence can sometimes cause Educated to bug out if the perk is taken. A character with 7 Intelligence for example will possess 14 and 13.5 skill points per even and odd numbered levels prior to the perk; however after taking this perk at level 4 the character instead gains 16 points per level instead of 16 and 15.5. While this doesn't necessarily hurt those characters, one with 9 Intelligence similarly only gains 16 points per level after the perk is taken at level 4 instead of 17 and 16.5 at even and odd levels.