Edward Deegan's dialogue

From The Vault - Fallout Wiki
Jump to: navigation, search
Edward Deegan's dialogue
Game Information
NPCEdward Deegan
Technical
Data FileFallout4.esm
Editor IDEdwardDeegan
VoiceNPCMEdwardDeegan
 
Gametitle-FO4.png
Gametitle-FO4.png

Full dialogue table[edit | edit source]

CATEGORY TYPE SUBTYPE PROMPT DIALOGUE BEFORE RESPONSE TEXT DIALOGUE AFTER SCRIPT NOTES SCENE
Miscellaneous Miscellaneous SharedInfo Hey, Jack, got a minute? Jack: Um. Yes, I suppose so. What is it? CabotHouseConv01Scene
Miscellaneous Miscellaneous SharedInfo Excuse me, Jack. Can I talk to you about something? Jack: Um. Yes, I suppose so. What is it? CabotHouseConv01Scene
Miscellaneous Miscellaneous SharedInfo Sorry to interrupt, Jack, but I need a quick word. Jack: Um. Yes, I suppose so. What is it? CabotHouseConv01Scene
Scene SceneDialogue Custom Jack: Um. Yes, I suppose so. What is it? Apparently Emogene's run off again. Mrs. Cabot has been asking me about her. Jack: I know. Mother's been starting to pester me as well. CabotHouseConv01Scene
Scene SceneDialogue Custom Jack: But I really don't think we need to worry about her yet. She'll come home when she gets tired of whatever new boyfriend she's found herself. Your call. I just wanted to keep you in the loop. Jack: Yes, of course. Neutral CabotHouseConv01Scene
Scene SceneDialogue Custom Jack: Edward? Are you there? CabotHouseRadio: ... can't hear you, Jack. There's ... radio static with faint garbled speech (Edward Deegan) MS09Mission3IntroLooping
Scene SceneDialogue Custom Jack: Edward! Who is it? Don't worry about it, Jack. I've got it under control. Jack: Edward, don't be so hasty. I like the look of this lady. Irritated MS09CabotHouseIntroUninvited
Scene SceneDialogue Custom Jack: Edward, don't be so hasty. I like the look of this lady. Player Default: Pleased to meet you, Jack. heavy sigh of resignation - Jack is being Jack and you can't do anything about it / Disgust MS09CabotHouseIntroUninvited
Scene SceneDialogue Custom Player Default: There was only this one vial left. Oh, good. I was afraid we wouldn't get any of it back. Edward: Here's your pay for the job. I'm throwing in a little bonus for bringing back the serum. That was good work. Relieved MS09CabotHouseMission2Intro
Scene SceneDialogue Custom Player Default: There was only this one vial left. You're honest at least... that was a really bad idea, by the way, but it's too late to do anything about it now. Edward: Here's your pay for the job. I'm throwing in a little bonus for bringing back the serum. That was good work. befuddled by player's honesty combined with stupidity / Stern MS09CabotHouseMission2Intro
Miscellaneous Miscellaneous SharedInfo Player Default: The serum was all gone. Yeah, figures. Oh, well. Edward: Here's your pay for the job. I'm throwing in a little bonus for bringing back the serum. That was good work. Concerned MS09CabotHouseMission2Intro
Miscellaneous Miscellaneous SharedInfo Player Default: The serum was all gone. You used it, didn't you? I know the look... That was a really stupid thing to do, by the way. But too late to do anything about it now. Edward: Here's your pay for the job. I'm throwing in a little bonus for bringing back the serum. That was good work. Disgust MS09CabotHouseMission2Intro
Miscellaneous Miscellaneous SharedInfo Player Default: The serum was all gone. You're not that good at lying, you know that? But I don't have time to make a thing out of it. Edward: Here's your pay for the job. I'm throwing in a little bonus for bringing back the serum. That was good work. Disgust MS09CabotHouseMission2Intro
Scene SceneDialogue Custom Player Default: What's so important about this serum? You're getting paid to follow orders. Your orders were to get it back. That's all you need to worry about. Player Default: There was only this one vial left. Stern MS09CabotHouseMission2Intro
Scene SceneDialogue Custom Player Default: Hmm. I don't like raiders operating so close to Parsons. I hope this isn't the start of something serious. What about the serum he was carrying? Did you get any of it back? Player Default: There was only this one vial left. Question MS09CabotHouseMission2Intro
Scene SceneDialogue Custom Edward: Just doing my job. Speaking of which, here's all we got back of the last delivery from Parsons. Raiders got the rest of it, I'm sorry to say. Jack: Ah, good. Finally! This will help settle mother down. Apologetic MS09CabotHouseMission2Main
Scene SceneDialogue Custom Edward: Just doing my job. Speaking of which... we tracked down that last delivery from Parsons. There was only, uh... raiders must have used it all before we got there. Jack: Ah, good. Finally! This will help settle mother down. you're lying to cover for the player who stole the delivery / Concerned MS09CabotHouseMission2Main
Scene SceneDialogue Custom Edward: Just doing my job. Speaking of which... we tracked down that last delivery from Parsons. Raiders got it all, I'm sorry to say. Jack: Ah, good. Finally! This will help settle mother down. Apologetic MS09CabotHouseMission2Main
Scene SceneDialogue Custom Edward: What I have for you to do is simple. You know the old insane asylum you shot up? Parsons? Edward: There's an important package that went missing between there and here. I need you to track it down and bring it back to me. Question MS09CabotHouseIntroEdward
Scene SceneDialogue Custom Edward: What I have for you to do is simple. Jack owns a... facility... north of the city. Edward: There's an important package that went missing between there and here. I need you to track it down and bring it back to me. MS09CabotHouseIntroEdward
Scene SceneDialogue Custom Edward: You know the old insane asylum you shot up? Parsons? There's an important package that went missing between there and here. I need you to track it down and bring it back to me. Neutral MS09CabotHouseIntroEdward
Scene SceneDialogue Custom Any questions? Player Default: Only about a million... Question MS09CabotHouseIntroEdward
Scene SceneDialogue Custom Jack: Good. Shot quite a few of them before they decided to leave me alone in here. Tired MS09Mission3ParsonsEdwardSceneIntro
Scene SceneDialogue Custom Haven't seen anybody for quite a while. I think. It's hard to keep track of time. Jack: Are you sure you can't get up? I could really use your help. painfully - you're badly hurt / InPain MS09Mission3ParsonsEdwardSceneIntro
Scene SceneDialogue Custom Jack: You're sending him to look for the missing shipment? Yeah. Jack: Well, then. I'd better leave you to it. Neutral MS09CabotHouseIntroJackEnd
Scene SceneDialogue Custom Jack: Edward will be your immediate supervisor. There won't be any need for us to have any further direct interaction. You really do have a way with people. Luckily I didn't hire you for your personality, so... congratulations. Welcome to the family. Sarcastic MS09CabotHouseIntroJackEnd
Scene SceneDialogue Custom Jack: Edward will be your immediate supervisor. There won't be any need for us to have any further direct interaction. Okay. You're officially hired. Congratulations. Friendly MS09CabotHouseIntroJackEnd
Miscellaneous Miscellaneous SharedInfo Jack: Now, we need to get to the basement before these intruders find a way to set Lorenzo free. Follow me. Be careful, Jack. Edward: You, too. through gritted teeth - you're in a lot of pain / InPain MS09Mission3ParsonsEdwardSceneOutro
Scene SceneDialogue Custom Edward: Be careful, Jack. You, too. InPain MS09Mission3ParsonsEdwardSceneOutro
Scene SceneDialogue Custom Hold on there, Jack. He has a point. Your story about "curing" Lorenzo has never quite added up. Jack: What are you doing, Edward? Stern MS09Mission3EndingHelpLorenzo01
Scene SceneDialogue Custom Hold on there, Jack. She has a point. Your story about "curing" Lorenzo has never quite added up. Jack: What are you doing, Edward? Stern MS09Mission3EndingHelpLorenzo01
Scene SceneDialogue Custom Jack: What are you doing, Edward? I'd just like to hear what he has to say. He's talked to Lorenzo. I never have. Edward: You're saying you think Jack's been lying about Lorenzo all this time? Neutral MS09Mission3EndingHelpLorenzo01
Scene SceneDialogue Custom Jack: What are you doing, Edward? I'd just like to hear what she has to say. She's talked to Lorenzo. I never have. Edward: You're saying you think Jack's been lying about Lorenzo all this time? Neutral MS09Mission3EndingHelpLorenzo01
Scene SceneDialogue Custom Edward: I'd just like to hear what he has to say. He's talked to Lorenzo. I never have. You're saying you think Jack's been lying about Lorenzo all this time? Player Default: Yes. Lorenzo doesn't seem crazy to me. Although he's understandably pretty pissed off. Question MS09Mission3EndingHelpLorenzo01
Scene SceneDialogue Custom Player Default: Yes. Lorenzo doesn't seem crazy to me. Although he's understandably pretty pissed off. Well goddamn. I guess you have some explaining to do, Jack. Jack: You can't seriously doubt me, Edward? After all I've done for you? Stern MS09Mission3EndingHelpLorenzo01
Scene SceneDialogue Custom Player Default: Yes. Lorenzo doesn't seem crazy to me. Although he's understandably pretty pissed off. Sorry, kid. I gotta stick with Jack on this one. Jack: You can't seriously doubt me, Edward? After all I've done for you? Apologetic MS09Mission3EndingHelpLorenzo01
Scene SceneDialogue Custom Player Default: No. Lorenzo really is a homocidal maniac. But I doubt Jack was trying very hard to "cure" him. That's what I always figured. Jack: You can't seriously doubt me, Edward? After all I've done for you? Stern MS09Mission3EndingHelpLorenzo01
Scene SceneDialogue Custom Player Default: I don't know. He seems pretty crazy now, but who wouldn't be after being locked up for 400 years? Well, Jack, anything you want to clear up before Lorenzo gets here? Jack: You can't seriously doubt me, Edward? After all I've done for you? Stern MS09Mission3EndingHelpLorenzo01
Scene SceneDialogue Custom Player Default: I don't know. He seems pretty crazy now, but who wouldn't be after being locked up for 400 years? I guess we'll see what's what if Lorenzo shows up here. Jack: You can't seriously doubt me, Edward? After all I've done for you? Neutral MS09Mission3EndingHelpLorenzo01
Scene SceneDialogue Custom Player Default: You've been working for Jack for a lot longer than I have - what do you think? I already know what I think. I want to hear what you think. Player Default: Yes. Lorenzo doesn't seem crazy to me. Although he's understandably pretty pissed off. coolly / Stern MS09Mission3EndingHelpLorenzo01
Scene SceneDialogue Custom This is my fault. I hired this idiot, and he betrayed you. Jack: Give me one good reason why I shouldn't just kill you right now. Stern MS09Mission3EndingNeutral01
Scene SceneDialogue Custom This is my fault. I hired this idiot, and she betrayed you. Jack: Give me one good reason why I shouldn't just kill you right now. Stern MS09Mission3EndingNeutral01
Scene SceneDialogue Custom We could use his help, Jack. You did kind of drop him in the middle of that whole Lorenzo situation without much context. Jack: Convince me that I should still trust you. Apologetic MS09Mission3EndingHelpCabots01
Scene SceneDialogue Custom We could use her help, Jack. You did kind of drop her in the middle of that whole Lorenzo situation without much context. Jack: Convince me that I should still trust you. Apologetic MS09Mission3EndingHelpCabots01
Scene SceneDialogue Custom Jack: Edward! How badly are you hurt? I'm not dead yet. But I don't think I can get up. Jack: You kept them from using the elevator? InPain MS09Mission3ParsonsEdwardSceneIntro
Scene SceneDialogue Custom Jack: Are you sure you can't get up? I could really use your help. Yeah, Jack, I'm pretty damn sure. Jack: Well, then don't worry about it. Me and your friend here will have to take care of things ourselves. painfully - you're badly hurt / InPain MS09Mission3ParsonsEdwardSceneIntro
Scene SceneDialogue Custom Jack: Listen. If they're inside the building, you have to go to the office and shut down the elevator. You can't risk them getting to Lorenzo. Got it. Office. Elevator. You'd better round up whoever you can and get over- Jack: Hello? Edward? Come in? Edward! suddenly cut off in mid-sentence - static MS09Mission3Intro
Scene SceneDialogue Custom Jack: Bah. There's no signal at all. I've lost him. Wilhelmina: What's happening, Jack? If these people are inside Parsons, if they free him... MS09Mission3Intro
Scene SceneDialogue Custom CabotHouseRadio: ... can't hear you, Jack. There's ... Jack: Edward! Switch to single sideband modulating! Can you hear me? fading in from static and back out - weak radio signal MS09Mission3IntroLooping
Scene SceneDialogue Custom CabotHouseRadio: ... inside the building. Are you reading me? They're inside the... Jack: Edward! Switch to single sideband modulating! Can you hear me? fading in from static and back out - weak radio signal MS09Mission3IntroLooping
Scene SceneDialogue Custom CabotHouseRadio: I don't think we can... Jack: Edward! Switch to single sideband modulating! Can you hear me? fading in from static and back out - weak radio signal MS09Mission3IntroLooping
Scene SceneDialogue Custom CabotHouseRadio: ... where they came from. I repeat, we're falling back to the main... Jack: Edward! Switch to single sideband modulating! Can you hear me? fading in from static and back out - weak radio signal MS09Mission3IntroLooping
Scene SceneDialogue Custom CabotHouseRadio: Jack? Are you reading me? Jack? If we can't hold... Jack: Edward! Switch to single sideband modulating! Can you hear me? fading in from static and back out - weak radio signal MS09Mission3IntroLooping
Scene SceneDialogue Custom Jack: Edward! Switch to single sideband modulating! Can you hear me? radio static with faint garbled speech (Edward Deegan) MS09Mission3IntroLooping
Scene SceneDialogue Custom Jack: That's done it! Edward, what's going on there? We're under attack. They're inside the building. Jack: Inside? Can you keep them out of the basement? MS09Mission3Intro
Scene SceneDialogue Custom CabotHouseRadio: I'm trying, Jack. I've never seen raiders that... For god's sake, Sammy, the doorway! Right there! CabotHouseRadio: Sorry, things are a little busy around here right now. faintly - shouting at someone away from the radio MS09Mission3Intro
Scene SceneDialogue Custom CabotHouseRadio: For god's sake, Sammy, the doorway! Right there! Sorry, things are a little busy around here right now. Jack: Listen. If they're inside the building, you have to go to the office and shut down the elevator. You can't risk them getting to Lorenzo. MS09Mission3Intro
Scene SceneDialogue Custom Jack: Inside? Can you keep them out of the basement? I'm trying, Jack. I've never seen raiders that... CabotHouseRadio: For god's sake, Sammy, the doorway! Right there! break off in the middle of your sentence to yell at someone MS09Mission3Intro
Scene SceneDialogue Custom Player Default: Why does Jack have people guarding an old insane asylum? I don't mind you asking questions, as long as you don't mind me not answering them. Neutral MS09CabotHouseIntroEdwardQuestions
Scene SceneDialogue Custom If it was important to what I was asking you to do, I'd tell you. In this case, it isn't. Neutral MS09CabotHouseIntroEdwardQuestions
Scene SceneDialogue Custom Player Default: Nothing else. Okay. They're expecting you over at Parsons, so you'd better get going. Neutral MS09CabotHouseIntroEdwardQuestions
Scene SceneDialogue Custom Player Default: Nothing else. Then you have a job to do. Stern MS09CabotHouseIntroEdwardQuestions
Scene SceneDialogue Custom Player Default: That's why I'm sending you. It's important that you recover the missing package. Anything else? Question MS09CabotHouseIntroEdwardQuestions
Scene SceneDialogue Custom Player Default: That's why I'm sending you. It's important that you recover the missing package. You all set then? Question MS09CabotHouseIntroEdwardQuestions
Scene SceneDialogue Custom Player Default: That's why I'm sending you. It's important that you recover the missing package. Are we good here? Question MS09CabotHouseIntroEdwardQuestions
Scene SceneDialogue Custom Player Default: Come on, let me in. You're not going to give up, are you? Have it your way. Door's unlocked. Come on in. resigned MS09CabotHouseIntercomIntro
Scene SceneDialogue Custom Player Default: Come on, let me in. I'm done talking to you. MS09CabotHouseIntercomIntro
Scene SceneDialogue Custom Player Default: Why don't I want to come in? It seems like a nice place. You don't want to come in because then I would have to kill you. I assume you don't want to be killed. So get out of here. Player Default: Come on, let me in. MS09CabotHouseIntercomIntro
Miscellaneous Miscellaneous SharedInfo Player Default: I'm here to talk to Jack Cabot. Oh, it's you. Good. Come on in. CabotHouseIntercom: You seem nice enough, but trust me. You don't want to come inside. MS09CabotHouseIntercomIntro
Miscellaneous Miscellaneous SharedInfo Player Default: I'm here to talk to Jack Cabot. Oh, it's you. I thought you might change your mind. Come on in, door's open. CabotHouseIntercom: You seem nice enough, but trust me. You don't want to come inside. MS09CabotHouseIntercomIntro
Miscellaneous Miscellaneous SharedInfo Player Default: What is this place? This is Cabot House, like it says on the sign. MS09CabotHouseIntercomIntro
Miscellaneous Miscellaneous SharedInfo And if you don't know what that is, you're in the wrong place. You should leave before you get yourself into trouble. CabotHouseIntercom: This is Cabot House, like it says on the sign. MS09CabotHouseIntercomIntro
Scene SceneDialogue Custom Player Default: What is this place? Better to let Jack answer that. Come on. Edward: Jack! The new guy is here. Neutral MS09CabotHouseIntroInvited
Miscellaneous Miscellaneous SharedInfo Edward: You should start at Parsons. We think the courier got ambushed as he was leaving the place. The guards heard gunfire in the distance but don't know exactly what happened. Somber MS09CabotHouseIntroEdward
Miscellaneous Miscellaneous SharedInfo Check in with Maria at Parsons. She's in charge of the security force there. She can point you in the right direction. Edward: You all set, then? Neutral MS09CabotHouseIntroEdward
Scene SceneDialogue Custom Player Default: Keep your shirt on, I'm getting to it. You should start at Parsons. Edward: We think the courier got ambushed as he was leaving the place. The guards heard gunfire in the distance but don't know exactly what happened. Neutral MS09CabotHouseIntroEdward
Miscellaneous Miscellaneous SharedInfo Player Default: Keep your shirt on, I'm getting to it. You should start at Parsons State Insane Asylum. Don't let the name spook you, it's just a secure building that we're using. Edward: We think the courier got ambushed as he was leaving the place. The guards heard gunfire in the distance but don't know exactly what happened. Neutral MS09CabotHouseIntroEdward
Scene SceneDialogue Custom Player Default: Easy. I'm really not looking for trouble. You come into Boston and knock on random doors... I think you actually are looking for trouble. Jack: Edward! Who is it? Stern MS09CabotHouseIntroUninvited
Scene SceneDialogue Custom Player Default: Bad idea, unless you really want to piss me off. I don't much care if you're pissed off or not. Just don't move. Jack: Edward! Who is it? Stern MS09CabotHouseIntroUninvited
Scene SceneDialogue Custom Player Default: Vault-Tec calling! But I, ah... guess you guys are all set. Very cute. Maybe you should just try shutting up and standing still. Jack: Edward! Who is it? Stern MS09CabotHouseIntroUninvited
Scene SceneDialogue Custom Player Default: Why did you let me in if you were just going to kill me? You kind of insisted, remember? Stern MS09CabotHouseIntroUninvited
Scene SceneDialogue Custom I also wanted to get a look at you. I don't like to kill people if I don't have to. Jack: Edward! Who is it? Stern MS09CabotHouseIntroUninvited
Scene SceneDialogue Custom Player Default: I'm ready to get to work. Good. Edward: That's part of the job, by the way. It's best to keep an open mind. Jack may be eccentric but he's definitely not crazy. Friendly MS09CabotHouseIntroEdward
Scene SceneDialogue Custom Player Default: What a wack-job. Jack pays the bills, so he can believe what he wants. Edward: That's part of the job, by the way. It's best to keep an open mind. Jack may be eccentric but he's definitely not crazy. Stern MS09CabotHouseIntroEdward
Scene SceneDialogue Custom Player Default: That was... interesting. Ha. Good. If you like that kind of thing, you've come to the right place. Edward: That's part of the job, by the way. It's best to keep an open mind. Jack may be eccentric but he's definitely not crazy. Amused MS09CabotHouseIntroEdward
Scene SceneDialogue Custom Player Default: What was all that about? Don't worry about it for now. Edward: That's part of the job, by the way. It's best to keep an open mind. Jack may be eccentric but he's definitely not crazy. Neutral MS09CabotHouseIntroEdward
Scene SceneDialogue Custom Player Default: You haven't told me half of what I need to know. Keep your shirt on, I'm getting to it. Edward: You should start at Parsons. Neutral MS09CabotHouseIntroEdward
Scene SceneDialogue Custom Player Default: I hope you have more to go on than that. Don't worry. I don't expect you to do the impossible. Not on your first day. Edward: You should start at Parsons. Sarcastic MS09CabotHouseIntroEdward
Miscellaneous Miscellaneous SharedInfo Player Default: Yep. I'll see you soon with the package. Good luck. Don't get killed on your first job. Sarcastic MS09CabotHouseIntroEdward
Scene SceneDialogue Custom Player Default: I was all set when I walked in here. Well then get going already. Sarcastic MS09CabotHouseIntroEdward
Scene SceneDialogue Custom Player Default: I have some questions. Shoot. Player Default: How did this package go missing? Neutral MS09CabotHouseIntroEdward
Miscellaneous Miscellaneous SharedInfo Player Default: How did this package go missing? The courier got there and picked up the package just fine, but never got back here. Neutral MS09CabotHouseIntroEdwardQuestions
Miscellaneous Miscellaneous SharedInfo Could be simple bad luck, or it could be a deliberate ambush. Concerned MS09CabotHouseIntroEdwardQuestions
Miscellaneous Miscellaneous SharedInfo That's why I'm sending you. It's important that you recover the missing package. Concerned MS09CabotHouseIntroEdwardQuestions
Scene SceneDialogue Custom Jack: You kept them from using the elevator? Yeah. I... I sent the elevator down to the basement like you wanted and shut it down. Jack: Good. painfully - you're badly hurt / InPain MS09Mission3ParsonsEdwardSceneIntro
Scene SceneDialogue Custom Jack: Edward, switch over to the Hartley modulator. Do you copy? ... switching now. How's this? Jack: That's done it! Edward, what's going on there? fading in from static but now stronger and clearer signal MS09Mission3Intro
Scene SceneDialogue Custom Player Default: The trouble usually isn't finding her. It's persuading her to come home. I don't know where she's gone, but I can give you a place to start. Edward: She's been spending a lot of time in Goodneighbor, at the jazz club there - the Third Rail. Neutral MS09CabotHouseMission2MainEnd
Scene SceneDialogue Custom Player Default: What if she doesn't want to come home? Obviously, as one of the family, you can't just knock her in the head and drag her home by her heels. MS09CabotHouseMission2MainEnd
Scene SceneDialogue Custom Usually by the time I send someone after her, she's gotten bored with the whole thing and is ready to come home. MS09CabotHouseMission2MainEnd
Scene SceneDialogue Custom I'm sure you'll think of something. You're supposed to be resourceful, remember? MS09CabotHouseMission2MainEnd
Scene SceneDialogue Custom Edward: I don't know where she's gone, but I can give you a place to start. She's been spending a lot of time in Goodneighbor, at the jazz club there - the Third Rail. Neutral MS09CabotHouseMission2MainEnd
Scene SceneDialogue Custom Somebody there must know something. She's not known for keeping her mouth shut. Player Default: I know the Third Rail. I'll ask around there. Sarcastic MS09CabotHouseMission2MainEnd
Scene SceneDialogue Custom Jack: No, but that doesn't mean... I'd be happy to send someone to look for her, ma'am. Edward: It's not a... Friendly MS09CabotHouseMission2Looping
Scene SceneDialogue Custom Jack: Mother, Edward has better things to do than sending someone out to find Emogene. Again. It's not a... Irritated MS09CabotHouseMission2Looping
Miscellaneous Miscellaneous SharedInfo Player Default: Some raiders set up camp near Parsons and ambushed him. I took care of them. Hmm. I don't like raiders operating so close to Parsons. I hope this isn't the start of something serious. Edward: What about the serum he was carrying? Did you get any of it back? Concerned MS09CabotHouseMission2Intro
Scene SceneDialogue Custom Player Default: When do I get paid? We'll get to that. First I need to know what happened to the courier. Player Default: Some raiders set up camp near Parsons and ambushed him. I took care of them. Irritated MS09CabotHouseMission2Intro
Scene SceneDialogue Custom Player Default: When do I get paid? We'll get to that. Now answer the damn question. Player Default: Some raiders set up camp near Parsons and ambushed him. I took care of them. Neutral MS09CabotHouseMission2Intro
Scene SceneDialogue Custom Player Default: Oh, good. I was afraid we wouldn't get any of it back. Here's your pay for the job. I'm throwing in a little bonus for bringing back the serum. That was good work. Edward: Now, as far as what's next... Impressed MS09CabotHouseMission2Intro
Scene SceneDialogue Custom Player Default: Oh, good. I was afraid we wouldn't get any of it back. You aren't getting paid for this job, though, since you didn't follow my orders. I've got to say, not a great start. Edward: Now, as far as what's next... Irritated MS09CabotHouseMission2Intro
Scene SceneDialogue Custom Player Default: Oh, good. I was afraid we wouldn't get any of it back. Here's your pay for the job. Too bad about the serum. Edward: Now, as far as what's next... Concerned MS09CabotHouseMission2Intro
Scene SceneDialogue Custom Edward: Here's your pay for the job. I'm throwing in a little bonus for bringing back the serum. That was good work. Now, as far as what's next... thinking about something and not liking it / Thinking MS09CabotHouseMission2Intro
Scene SceneDialogue Custom Oh, hell, I guess it's time you met Wilhelmina. Jack's not going to be happy about it. Come on. Worried MS09CabotHouseMission2Intro
Scene SceneDialogue Custom Jack. I'll take care of it. Edward: Mrs. Cabot, don't worry. I'll send someone to find Emogene. Friendly MS09CabotHouseMission2Main
Scene SceneDialogue Custom Edward: Jack. I'll take care of it. Mrs. Cabot, don't worry. I'll send someone to find Emogene. Wilhelmina: Thank you, Edward. I can always count on you. Concerned MS09CabotHouseMission2Main
Scene SceneDialogue Custom Jack: You shouldn't indulge her Edward. It just makes her more impossible to deal with next time. Just doing my job. Edward: Speaking of which, here's all we got back of the last delivery from Parsons. Raiders got the rest of it, I'm sorry to say. Apologetic MS09CabotHouseMission2Main
Scene SceneDialogue Custom NPCMEdwardDeegan: Here's the situation. Emogene is Jack's sister. You probably figured that out yourself. Neutral MS09CabotHouseMission2MainEnd
Scene SceneDialogue Custom She's, ah... a little flighty. Impulsive. Sarcastic MS09CabotHouseMission2MainEnd
Scene SceneDialogue Custom From time to time, she runs off, usually with a new boyfriend. Then I send somebody to bring her home. Player Default: No problem. I'll bring her back. Neutral MS09CabotHouseMission2MainEnd
Miscellaneous Miscellaneous SharedInfo Player Default: No problem. I'll bring her back. The trouble usually isn't finding her. It's persuading her to come home. Edward: I don't know where she's gone, but I can give you a place to start. Neutral MS09CabotHouseMission2MainEnd
Scene SceneDialogue Custom Player Default: Great. The sister's even crazier than Jack. I thought I told you to cut out that kind of talk. Edward: I don't know where she's gone, but I can give you a place to start. Stern MS09CabotHouseMission2MainEnd
Scene SceneDialogue Custom Player Default: Great. The sister's even crazier than Jack. She's not crazy. She just wants the world to be a different place than it really is. Edward: I don't know where she's gone, but I can give you a place to start. Stern MS09CabotHouseMission2MainEnd
Scene SceneDialogue Custom Player Default: Do you know where she's gone? No, but it shouldn't be too hard to find out. Edward: She's been spending a lot of time in Goodneighbor, at the jazz club there - the Third Rail. Neutral MS09CabotHouseMission2MainEnd
Scene SceneDialogue Custom Edward: Check in with Maria at Parsons. She's in charge of the security force there. She can point you in the right direction. You all set, then? Player Default: Yep. I'll see you soon with the package. Question MS09CabotHouseIntroEdward
Scene SceneDialogue Custom Jack: Don't interrupt, Edward. Is this really the time for... Puzzled MS09CabotHouseIntroMain
Miscellaneous Miscellaneous SharedInfo Jack, can I tell her what I need her to do? Jack: I'm sorry, Edward. I just get carried away sometimes. trying not to be annoyed / Irritated MS09CabotHouseIntroJackEnd
Miscellaneous Miscellaneous SharedInfo Jack, can I tell him what I need him to do? Jack: I'm sorry, Edward. I just get carried away sometimes. trying not to be annoyed / Irritated MS09CabotHouseIntroJackEnd
Scene SceneDialogue Custom Player Default: Good. That's part of the job, by the way. It's best to keep an open mind. Jack may be eccentric but he's definitely not crazy. Edward: What I have for you to do is simple. Neutral MS09CabotHouseIntroEdward
Scene SceneDialogue Custom Edward: That's part of the job, by the way. It's best to keep an open mind. Jack may be eccentric but he's definitely not crazy. What I have for you to do is simple. Edward: You know the old insane asylum you shot up? Parsons? MS09CabotHouseIntroEdward
Scene SceneDialogue Custom Come on. Let's go meet the boss. Player Default: Sounds good. Depressed MS09CabotHouseIntroInvited
Scene SceneDialogue Custom Edward: Better to let Jack answer that. Come on. Jack! The new guy is here. Jack: One moment! One moment, I just have to... Neutral MS09CabotHouseIntroInvited
Scene SceneDialogue Custom Edward: Better to let Jack answer that. Come on. Jack! The new gal is here. Jack: One moment! One moment, I just have to... Neutral MS09CabotHouseIntroInvited
Scene SceneDialogue Custom Jack: One moment! One moment, I just have to... He'll be right with us. Jack: Hello, hello! Welcome to Cabot House. I'm Jack Cabot. deadpan / Sarcastic MS09CabotHouseIntroInvited
Scene SceneDialogue Custom Player Default: Oh, it's you. Good. Come on in. You seem nice enough, but trust me. You don't want to come inside. Player Default: Come on, let me in. MS09CabotHouseIntercomIntro
Scene SceneDialogue Custom Player Default: Oh, it's you. Good. Come on in. No, you really don't. Now get out of here. Player Default: Come on, let me in. MS09CabotHouseIntercomIntro
Scene SceneDialogue Custom Player Default: Oh, it's you. Good. Come on in. You need to leave if you know what's good for you. Player Default: Come on, let me in. MS09CabotHouseIntercomIntro
Scene SceneDialogue Custom Hold very, very still. Now tell me what you're doing here. Player Default: Easy. I'm really not looking for trouble. Stern MS09CabotHouseIntroUninvited
Scene SceneDialogue Custom Player Default: They deserved it, for what they'd done to Lorenzo. Maybe. Maybe I do, too. After all, I worked for Jack for all this time, and helped keep Lorenzo locked up in Parsons. Edward: I've had my doubts about the Lorenzo situation for a long time. You may not realize I've been working for the Cabots since before the Great War. Somber MS09Mission3CabotHouseEndEdward01
Miscellaneous Miscellaneous SharedInfo Player Default: What are you going to do now? I don't know. It's been a long time since I've had to answer that for myself. Only thing I'm sure of is that I won't stay here. Edward: I've had my doubts about the Lorenzo situation for a long time. You may not realize I've been working for the Cabots since before the Great War. Somber MS09Mission3CabotHouseEndEdward01
Scene SceneDialogue Custom Player Default: Maybe. Maybe I do, too. After all, I worked for Jack for all this time, and helped keep Lorenzo locked up in Parsons. I've had my doubts about the Lorenzo situation for a long time. You may not realize I've been working for the Cabots since before the Great War. Thinking MS09Mission3CabotHouseEndEdward01
Scene SceneDialogue Custom I never met Lorenzo, of course - he was already locked up in Parsons when I came on board. MS09Mission3CabotHouseEndEdward01
Scene SceneDialogue Custom So I've had to take Jack's word for everything the whole time. And I won't lie - I had a good situation here and I didn't want to rock the boat. Somber MS09Mission3CabotHouseEndEdward01
Scene SceneDialogue Custom I don't know if it was the right decision or not. But what's done is done. Player Default: Well, good luck. It's been a pleasure working for you. Somber MS09Mission3CabotHouseEndEdward01
Scene SceneDialogue Custom Player Default: Well, good luck. It's been a pleasure working for you. Thanks. I'm not sure hiring you was my best decision ever, but here we are. Edward: Well, no point in hanging around here any longer. I'm done with the Cabots. Sarcastic MS09Mission3CabotHouseEndEdward01
Scene SceneDialogue Custom Player Default: Well, good luck. It's been a pleasure working for you. Same to you. I'm sorry I got you involved in this mess. Edward: Well, no point in hanging around here any longer. I'm done with the Cabots. Friendly MS09Mission3CabotHouseEndEdward01
Scene SceneDialogue Custom Player Default: Well, good luck. It's been a pleasure working for you. Thanks. You probably got more than you bargained for when you barged in here uninvited. Edward: Well, no point in hanging around here any longer. I'm done with the Cabots. Sarcastic MS09Mission3CabotHouseEndEdward01
Scene SceneDialogue Custom Player Default: Jack trusted you, and you paid him back with betrayal. He didn't respect me enough to trust me. He assumed I was loyal no matter what. He never really cared what I thought. Edward: Well, no point in hanging around here any longer. I'm done with the Cabots. Irritated MS09Mission3CabotHouseEndEdward01
Scene SceneDialogue Custom Player Default: You didn't owe Jack anything. You were an employee, nothing more. I don't know about that, but I'd given him plenty of loyalty over the years without getting much respect in return. Edward: Well, no point in hanging around here any longer. I'm done with the Cabots. Disgust MS09Mission3CabotHouseEndEdward01
Scene SceneDialogue Custom Player Default: Thanks. I'm not sure hiring you was my best decision ever, but here we are. Well, no point in hanging around here any longer. I'm done with the Cabots. Disgust MS09Mission3CabotHouseEndEdward01
Combat Combat Taunt Sorry it had to go down like this, Jack. Apologetic
Combat Combat Taunt Nothing personal, miss. You just ended up on the wrong side of this. Apologetic
Combat Combat Taunt Jack, if you've got something that will help here, now's the time. Worried
Combat Combat Taunt Hit him with the radiation, Jack! Worried
Combat Combat Taunt Now! Hit him while he's weakened! Confident
Combat Combat Taunt It's working! The radiation seems to weaken him! Confident
Combat Combat Taunt You're not going to win this one, Lorenzo. Angry
Combat Combat Taunt Not a great way to repay Jack for all his years of trying to help you. Disgust
Combat Combat Taunt Jack always said you were a dangerous maniac. He wasn't kidding. Angry
Miscellaneous Miscellaneous Greeting It's a damn shame things had to end like this. Player Default: Thanks for backing me up. I never thought you'd turn on Jack like that. Somber MS09Mission3CabotHouseEndEdward01
Miscellaneous Miscellaneous Greeting Here's the situation. Edward: Emogene is Jack's sister. You probably figured that out yourself. Neutral MS09CabotHouseMission2MainEnd
Miscellaneous Miscellaneous Greeting So did you find out what happened to the courier? Player Default: Some raiders set up camp near Parsons and ambushed him. I took care of them. Question MS09CabotHouseMission2Intro
Miscellaneous Miscellaneous Greeting What is it? Player Default: How did this package go missing? wondering what the player is still doing here / Question MS09CabotHouseIntroEdwardQuestions
Miscellaneous Miscellaneous Greeting I still need to give you your assignment. Player Default: I'm ready to get to work. Neutral MS09CabotHouseIntroEdward
Miscellaneous Miscellaneous Greeting Door's open.
Miscellaneous Miscellaneous Greeting Go away. Player Default: I'm here to talk to Jack Cabot. MS09CabotHouseIntercomIntro
Miscellaneous Miscellaneous Greeting I told you to go away. Player Default: I'm here to talk to Jack Cabot. MS09CabotHouseIntercomIntro
Miscellaneous Miscellaneous SceneChoice It's a metal case holding vials of serum. Neutral
Miscellaneous Miscellaneous SceneChoice You don't need to worry about what it is. Jack needs it for his research. That's all you need to know. Stern
Miscellaneous Miscellaneous Hello It could have been a lot worse. Somber
Miscellaneous Miscellaneous Hello It's a damn shame about Emogene. She was the only one of them I actually liked. unexpected candor / Sad
Miscellaneous Miscellaneous Hello I'm sorry we couldn't save Mrs. Cabot. Although she probably wasn't going to last long without the serum anyway. Somber
Miscellaneous Miscellaneous Hello Jesus, what a mess. Somber
Miscellaneous Miscellaneous Hello I guess Jack knew what he was doing, keeping Lorenzo locked up like that. Somber
Miscellaneous Miscellaneous Hello I'm starting to think backing you up was a mistake. A bit late for second thoughts though. Somber
Miscellaneous Miscellaneous Hello Lorenzo seems as crazy as a rat in a drainpipe. I don't know what you were thinking. Somber
Miscellaneous Miscellaneous Hello Jesus, what a mess. Somber
Miscellaneous Miscellaneous Hello Don't worry about me. Worried
Miscellaneous Miscellaneous Hello I'll be alright.
Miscellaneous Miscellaneous Hello I just need to... rest here a minute...
Miscellaneous Miscellaneous Hello Jack says there's no hurry about finding Emogene, but he doesn't mean it. Neutral
Miscellaneous Miscellaneous Hello Now you've met the matriarch of the family. Explains a lot, doesn't it? Sarcastic
Miscellaneous Miscellaneous Hello I hope you're making some progress on that Emogene thing. Question
Miscellaneous Miscellaneous Hello Hey.
Miscellaneous Miscellaneous Hello Yeah?
Miscellaneous Miscellaneous Hello What's up?
Miscellaneous Miscellaneous SharedInfo I'm not sure.
Scene SceneDialogue Custom Mrs. Cabot. Wilhelmina: Oh, hello Edward. Friendly CabotHouseHello02Scene
Scene SceneDialogue Custom Hello, Mrs. Cabot. Wilhelmina: Oh, hello Edward. Friendly CabotHouseHello02Scene
Scene SceneDialogue Custom Good morning, Mrs. Cabot. Wilhelmina: Oh, hello Edward. Friendly CabotHouseHello02Scene
Scene SceneDialogue Custom Afternoon, Mrs. Cabot. Wilhelmina: Oh, hello Edward. Friendly CabotHouseHello02Scene
Scene SceneDialogue Custom Good evening, Mrs. Cabot. Wilhelmina: Oh, hello Edward. Friendly CabotHouseHello02Scene
Scene SceneDialogue Custom Hey, Jack. Jack: Hello, Edward. Neutral CabotHouseHello01Scene
Scene SceneDialogue Custom Hey there, Jack. Jack: Hello, Edward. Neutral CabotHouseHello01Scene
Scene SceneDialogue Custom Good evening, Jack. Jack: Hello, Edward. Neutral CabotHouseHello01Scene
Scene SceneDialogue Custom Hi, Emogene. Friendly CabotHouseHello03Scene
Scene SceneDialogue Custom Hello, Emogene. Friendly CabotHouseHello03Scene
Scene SceneDialogue Custom Good evening, Miss Cabot. Friendly CabotHouseHello03Scene
Scene SceneDialogue Custom Miss Cabot. Friendly CabotHouseHello03Scene
Scene SceneDialogue Custom Jack: Um. Yes, I suppose so. What is it? Just heard from Parsons. They're still seeing raiders around occasionally. Not attacking, just watching from a distance. Jack: Hmm. What do you make of it? CabotHouseConvEdwardJack02Scene
Scene SceneDialogue Custom Jack: Hmm. What do you make of it? Nothing much we can do about it. We don't have the manpower to do anything aggressive. Jack: Well. I'm sure you and your men will handle it. You always have. Concerned CabotHouseConvEdwardJack02Scene
Scene SceneDialogue Custom Jack: Um. Yes, I suppose so. What is it? We've lost another guard at Parsons. I'm going to need to replace him. Jack: Again? Anything we need to worry about? Concerned CabotHouseConvEdwardJack03Scene
Scene SceneDialogue Custom Jack: Um. Yes, I suppose so. What is it? One of the guards at Parsons was killed. I'll have to see about hiring a replacement for her. Jack: Again? Anything we need to worry about? Concerned CabotHouseConvEdwardJack03Scene
Scene SceneDialogue Custom Jack: Again? Anything we need to worry about? Nothing out of the ordinary. Roving deathclaw got into the grounds. We're lucky we only took one casualty. Jack: I guess that's what we're paying them for. Go ahead and hire someone to replace him. Concerned CabotHouseConvEdwardJack03Scene
Scene SceneDialogue Custom Jack: Again? Anything we need to worry about? Probably not. Raiders thinking they found some easy meat. Concerned CabotHouseConvEdwardJack03Scene
Scene SceneDialogue Custom Sounds like we shot them up pretty badly. So I don't expect to see that gang again. Jack: I guess that's what we're paying them for. Go ahead and hire someone to replace him. Confident CabotHouseConvEdwardJack03Scene
Scene SceneDialogue Custom Jack: Again? Anything we need to worry about? No, just a fluke. Hungry yao guai - you know, the bear things? Went after one of our patrols. Mauled her before they could bring it down. Jack: I guess that's what we're paying them for. Go ahead and hire someone to replace him. Concerned CabotHouseConvEdwardJack03Scene
Scene SceneDialogue Custom Jack: Again? Anything we need to worry about? I don't think so. Feral ghouls got him while he was patrolling the perimeter. Jack: I guess that's what we're paying them for. Go ahead and hire someone to replace him. Concerned CabotHouseConvEdwardJack03Scene
Scene SceneDialogue Custom Jack: Again? Anything we need to worry about? No, just the normal thing. Feral ghouls slipped inside the perimeter during the night. Jack: I guess that's what we're paying them for. Go ahead and hire someone to replace him. Concerned CabotHouseConvEdwardJack03Scene
Scene SceneDialogue Custom Jack: Um. Yes, I suppose so. What is it? Security bot's on the fritz again. Just wanted to let you know. Jack: I wonder if it's time to just toss it out and find a new one. CabotHouseConvEdwardJack04Scene
Scene SceneDialogue Custom Jack: I wonder if it's time to just toss it out and find a new one. Well, yeah, we don't have any choice. It's kind of... blown up, actually. Jack: Lucifer's balls, not again! I swear, this neighborhood is getting worse all the time. Concerned CabotHouseConvEdwardJack04Scene
Scene SceneDialogue Custom Jack: I wonder if it's time to just toss it out and find a new one. I don't think so. It's nothing major, just some overheating in a couple of the impeller motors. Jack: Lucifer's balls, not again! I swear, this neighborhood is getting worse all the time. Neutral CabotHouseConvEdwardJack04Scene
Scene SceneDialogue Custom Jack: Oh, Edward... did you need something? Don't mind me. CabotHouseHello04Scene
Scene SceneDialogue Custom Jack: Oh, Edward... did you need something? Just making my rounds. CabotHouseHello04Scene
Scene SceneDialogue Custom Jack: Oh, Edward... did you need something? Sorry, didn't mean to interrupt. CabotHouseHello04Scene
Scene SceneDialogue Custom A place that happens to be owned by my boss. Player Default: Yeah, I remember that place. Stern MS09IntroAttackParsonsScene
Scene SceneDialogue Custom Player Default: Yeah, I remember that place. That's nice. You did a lot of damage. Edward: But I don't hold any of that against you. Part of the cost of doing business these days. Sarcastic MS09IntroAttackParsonsScene
Scene SceneDialogue Custom Player Default: Yeah, I remember that place. That's nice to know. Edward: But I don't hold any of that against you. Part of the cost of doing business these days. sarcastically / Sarcastic MS09IntroAttackParsonsScene
Scene SceneDialogue Custom Player Default: If you're looking for trouble, feel free to try me. Settle down. I'm not here for revenge or anything like that. Just the opposite, actually. Edward: I took the trouble of tracking you down because I'm always looking for people that can handle themselves in dangerous situations. Neutral MS09IntroAttackParsonsScene
Scene SceneDialogue Custom Player Default: I shoot up a lot of places. I can't remember them all. The guards sure remember you. The ones that are still breathing. Edward: But I don't hold any of that against you. Part of the cost of doing business these days. Sarcastic MS09IntroAttackParsonsScene
Scene SceneDialogue Custom Player Default: I shoot up a lot of places. I can't remember them all. Nice. Edward: But I don't hold any of that against you. Part of the cost of doing business these days. Sarcastic MS09IntroAttackParsonsScene
Scene SceneDialogue Custom Edward: But I don't hold any of that against you. Part of the cost of doing business these days. I took the trouble of tracking you down because I'm always looking for people that can handle themselves in dangerous situations. Friendly MS09IntroAttackParsonsScene
Scene SceneDialogue Custom Seems like you may fit the bill. Edward: But you'll need to talk to my boss first. His name is Jack Cabot. He likes to personally interview everyone I hire. He's careful like that. Impressed MS09IntroAttackParsonsScene
Scene SceneDialogue Custom Player Default: That's nice. You did a lot of damage. But I don't hold any of that against you. Part of the cost of doing business these days. Edward: I took the trouble of tracking you down because I'm always looking for people that can handle themselves in dangerous situations. Friendly MS09IntroAttackParsonsScene
Scene SceneDialogue Custom Player Default: You've got my attention. And you got my attention by poking your nose into my business. Specifically by shooting up a place called Parsons State Insane Asylum. Edward: A place that happens to be owned by my boss. Stern MS09IntroScene
Miscellaneous Miscellaneous SharedInfo Player Default: You've got my attention. I'm always looking for people who know how to handle themselves in dangerous situations. MS09IntroScene
Miscellaneous Miscellaneous SharedInfo From what I hear, you may fit the bill. Edward: But you'll need to talk to my boss first. His name is Jack Cabot. He likes to personally interview everyone I hire. He's careful like that. MS09IntroScene
Scene SceneDialogue Custom Player Default: Leave me alone. Too late for that. You may remember shooting up a place called Parsons State Insane Asylum. Edward: A place that happens to be owned by my boss. Stern MS09IntroScene
Scene SceneDialogue Custom Player Default: Let's hear it. You may remember shooting up a place called Parsons State Insane Asylum. Edward: A place that happens to be owned by my boss. Stern MS09IntroScene
Scene SceneDialogue Custom Player Default: Do I know you? No. But you got my attention by poking your nose into my business. Specifically by shooting up a place called Parsons State Insane Asylum. Edward: A place that happens to be owned by my boss. MS09IntroScene
Scene SceneDialogue Custom Player Default: Do I know you? No. But I've heard of you. MS09IntroScene
Scene SceneDialogue Custom I'm always looking for people who know how to handle themselves in dangerous situations. Edward: But you'll need to talk to my boss first. His name is Jack Cabot. He likes to personally interview everyone I hire. He's careful like that. MS09IntroScene
Scene SceneDialogue Custom Player Default: I live for danger. Where do I sign up? I like your enthusiasm. Edward: But you'll need to talk to my boss first. His name is Jack Cabot. He likes to personally interview everyone I hire. He's careful like that. drily / Sarcastic MS09IntroScene
Miscellaneous Miscellaneous SharedInfo Player Default: Danger? No thanks. You know your own business. If you change your mind, look me up at Cabot House, Beacon Hill. Ask for Edward Deegan. Edward: But you'll need to talk to my boss first. His name is Jack Cabot. He likes to personally interview everyone I hire. He's careful like that. Neutral MS09IntroScene
Scene SceneDialogue Custom Player Default: I don't mind danger so long as I get paid well enough. You will be well-paid, I can promise you that. Edward: But you'll need to talk to my boss first. His name is Jack Cabot. He likes to personally interview everyone I hire. He's careful like that. Neutral MS09IntroScene
Scene SceneDialogue Custom Player Default: I don't mind danger so long as I get paid well enough. You'll get paid the starting rate like everybody else. If you turn out to be as useful as you claim, then we can talk about a raise. Edward: But you'll need to talk to my boss first. His name is Jack Cabot. He likes to personally interview everyone I hire. He's careful like that. Irritated MS09IntroScene
Miscellaneous Miscellaneous SharedInfo Player Default: What's the job? I don't know yet. Whatever needs to be done once my boss has had a look at you. MS09IntroScene
Miscellaneous Miscellaneous SharedInfo I can assure you that it will be dangerous, and that you'll be paid fairly. Edward: But you'll need to talk to my boss first. His name is Jack Cabot. He likes to personally interview everyone I hire. He's careful like that. MS09IntroScene
Scene SceneDialogue Custom Player Default: I like your enthusiasm. By the way, I'm Edward Deegan. You'll mostly be working for me. Edward: But you'll need to talk to my boss first. His name is Jack Cabot. He likes to personally interview everyone I hire. He's careful like that. MS09IntroScene
Scene SceneDialogue Custom You sure? I was going to offer you a job. Pays pretty well, too. Player Default: That does sound interesting. Question MS09IntroSceneA
Miscellaneous Miscellaneous SharedInfo Edward: By the way, I'm Edward Deegan. You'll mostly be working for me. But you'll need to talk to my boss first. His name is Jack Cabot. He likes to personally interview everyone I hire. He's careful like that. MS09IntroScene
Miscellaneous Miscellaneous SharedInfo Come down to Cabot House in Beacon Hill and ask to talk to Jack. I'll let him know you're coming. MS09IntroScene
Miscellaneous Miscellaneous Greeting You there. We need to have a conversation. Player Default: You've got my attention. MS09IntroScene
Miscellaneous Miscellaneous Greeting You'll find I'm very persistent. Player Default: You've got my attention. MS09IntroScene
Miscellaneous Miscellaneous Hello I don't think we have anything else to talk about.
Miscellaneous Miscellaneous Hello Go and talk to Jack. Then we can get down to business.
Miscellaneous Miscellaneous WaitingForPlayerInput Take your time. sarcastically
Miscellaneous Miscellaneous WaitingForPlayerInput Did you nod off or what? sarcastically
Miscellaneous Miscellaneous WaitingForPlayerInput Tick tock. sarcastically
Scene SceneDialogue Custom JackCabot: Let's go, Edward. Right behind you, Jack. EdwardDeegan: See you around. RESceneKMK_MS09JackEnding
Scene SceneDialogue Custom EdwardDeegan: Right behind you, Jack. See you around. Amused RESceneKMK_MS09JackEnding