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Elijah's dialogue

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Elijah's dialogue
Game Information
NPCElijah
WriterChris Avellone[1]
Technical
Data FileDeadMoney.esm
Editor IDNVDLC04Elijah
 
Gametitle-FNV DM.png
Gametitle-FNV DM.png

Dialogue file table

NVDLC01ElijahTalkingActivator (Villa Fountain)

Dialogue file
QUEST CATEGORY TOPIC TOPIC TEXT RESPONSE TEXT FILENAME NOTES
Topic GREETING GREETING {Dismissive, authoritative, ending conversation.}Enough talking. NVDLC01Eli_GREETING_00011C8E_1
Topic GREETING GREETING {Act 2 Start - Pleased}Good, well done... now, for the festivities, {colder}and your parts in all this. NVDLC01Eli_GREETING_00013B2C_1 AUDIO: Hologram Head at Fountain. Next instructions for Act 2 Gala: Initially pleased, then brutal, contemptuous, clear. Goal: Player = Good Dog.
Topic GREETING GREETING The owner of the Sierra Madre... {disgusted, thinks this was an idiotic move}for whatever reason... keyed the Grand Opening to the Gala Event itself. NVDLC01Eli_GREETING_00013B2C_2 Irritated at this, this makes no sense to him as a scientist. It's what happens when you put fools in charge of things, grumble, grumble.
Topic GREETING GREETING It needs to be fired off in order for the casino doors to open. {Grumbles}As I've discovered, {emph}one person can't do it. NVDLC01Eli_GREETING_00013B2C_3
Topic GREETING GREETING So, get your team into position indicated on your Pip-Boy, then trigger it properly. NVDLC01Eli_GREETING_00013B2C_5 Firm.
Topic GREETING GREETING You're so close now, don't let me down. {Beat}Otherwise, I'll have to rely on the {emph}next team. NVDLC01Eli_GREETING_00013B2C_6 Slightly less brutal in first sentence, then can't help himself for the second sentence and ends up resuming being a dick.
Topic GREETING GREETING {Act 1 incomplete}You've returned. Why? Gather the three as I've instructed, then I will have more for you - {emph}not before. NVDLC01Eli_GREETING_00013B04_1 When player awakes in Villa, Elijah hologram materializes and speaks, like floating head in Wizard of Oz.
Topic GREETING GREETING {Act 1 Start - Contemptuous, commanding}Are you listening? Good. From now on, when I talk, {emph}listen - and follow my instructions. NVDLC01Eli_GREETING_00013A3B_1 When player awakes in Villa, Elijah hologram materializes and speaks, like floating head in Wizard of Oz.
Topic GREETING GREETING Play stupid, play clever, make the mistake of saying "no?" That collar on your neck'll go off and take your head with it. NVDLC01Eli_GREETING_00013A3B_2 Slow, brutal, clear.
Cut contentIcon cut.pngTopic NVDLC01ElijahAct1Introduction NVDLC01ElijahAct1Introduction {Contemptuous, commanding}Are you listening? Good. From now on, when I talk, {emph}listen - and follow my instructions. Play stupid, play clever, make the mistake of saying "no?" That collar on your neck'll go off and take your head with it. NVDLC01Eli_NVDLC01ElijahIn_00013A22_1
NVDLC01Eli_NVDLC01ElijahIn_00013A22_2
Exactly the same as a GREETING line but without working dialogue.
Topic NVDLC01ElijahDialogueNVDLC01ElijahTopic032 What is this rifle? {Precise, then superior}It is a Holorifle, a weapon I constructed when I arrived... I have since made superior models - and modifications. NVDLC01Eli_NVDLC01ElijahDi_00013AFB_1 AUDIO: Floating Hologram Head Projection at Fountain.
Topic NVDLC01ElijahDialogueNVDLC01ElijahTopic032 What is this rifle? {Dismissive}For now, that tool will have to do until you find other weapons... {warning}and I suggest you do, the Holorifle's ammo is limited. NVDLC01Eli_NVDLC01ElijahDi_00013AFB_2
Topic NVDLC01ElijahDialogueNVDLC01ElijahTopic032 What is this rifle? Still, it should serve well enough. I fashioned it from the Holograms of the Villa {beat}and used it against the Villa's... living inhabitants. NVDLC01Eli_NVDLC01ElijahDi_00013AFB_3
Topic NVDLC01ElijahDialogueNVDLC01ElijahTopic031 What do you mean? {Less superior, more didactic in this}This place is well-preserved. Few who came here ever returned. All of the treasures of the Old World lie scattered about, virtually untouched. NVDLC01Eli_NVDLC01ElijahDi_00013AF9_1 AUDIO: Floating Hologram Head Projection at Fountain.
Topic NVDLC01ElijahDialogueNVDLC01ElijahTopic031 What do you mean? Search, hunt... craft what you can from what you find. The trash of the Pre-War era can keep you alive - food, knives, more. Use them. NVDLC01Eli_NVDLC01ElijahDi_00013AF9_2
Topic NVDLC01ElijahDialogueNVDLC01ElijahTopic031 What do you mean? Even the Villa's toxins... and the residue it leaves behind... can be shaped into tools and weapons. Gather it as well. NVDLC01Eli_NVDLC01ElijahDi_00013AF9_4
Topic NVDLC01ElijahDialogueNVDLC01ElijahTopic031 What do you mean? Also... there is one more thing in your possession, a rifle that will keep you alive, as surely as the collar will. NVDLC01Eli_NVDLC01ElijahDi_00013AF9_3
Topic NVDLC01ElijahDialogueNVDLC01ElijahTopic010 Where is my gear? {Low anger, this is frustrating}The Sierra Madre has many... defenses, means of screening guests for illicit or dangerous items. Your arrival here, weaponless, was {emph}not my intention. NVDLC01Eli_NVDLC01ElijahDi_00013A1A_1 AUDIO: Floating Hologram Head Projection at Fountain.
Topic NVDLC01ElijahDialogueNVDLC01ElijahTopic010 Where is my gear? The Casino, this Villa... it takes anything with even a trace of radioactivity, traces of unknown substances... and returns it home. The bunker. NVDLC01Eli_NVDLC01ElijahDi_00013A1A_2
Topic NVDLC01ElijahDialogueNVDLC01ElijahTopic010 Where is my gear? The process is automated, and the casino itself has other, similar "services." I was unable to find a workaround, except to send others in as tools. NVDLC01Eli_NVDLC01ElijahDi_00013A1A_3
Topic NVDLC01ElijahDialogueNVDLC01ElijahTopic029 How many of these victims did you bring here? {Sharp, frustrated}Too many. {Slower, more frustrated}This place is dangerous... and its quarantine measures, its hazards... have claimed many. Failures upon failures. NVDLC01Eli_NVDLC01ElijahDi_00013B03_1 AUDIO: Floating Hologram Head Projection at Fountain.
Topic NVDLC01ElijahDialogueNVDLC01ElijahTopic029 How many of these victims did you bring here? Do you think I wanted to place collars on you to ensure compliance? No... if robots could have done this, I would've sent them. NVDLC01Eli_NVDLC01ElijahDi_00013B03_2
Topic NVDLC01ElijahDialogueNVDLC01ElijahTopic029 How many of these victims did you bring here? The Sierra Madre is a complicated lock. Cracking it open requires human hands. NVDLC01Eli_NVDLC01ElijahDi_00013B03_3
Topic NVDLC01ElijahDialogueNVDLC01ElijahTopic028 Are they all dead? {Disgust, lower}The ones brought here live on only in what they've left behind, their marks - graffiti on the walls. And victims they've killed. NVDLC01Eli_NVDLC01ElijahDi_00013AFF_1 AUDIO: Floating Hologram Head Projection at Fountain.
Topic NVDLC01ElijahDialogueNVDLC01ElijahTopic028 Are they all dead? Some tried to help... left supplies and healing for others who came. Their reward? They were tracked down, killed by others with baser instincts. NVDLC01Eli_NVDLC01ElijahDi_00013AFF_2
Topic NVDLC01ElijahDialogueNVDLC01ElijahTopic028 Are they all dead? Some of these murderers went as far as to leave traps behind them... turning markers for help into deathtraps for anyone following them. NVDLC01Eli_NVDLC01ElijahDi_00013AFF_3
Topic NVDLC01ElijahDialogueNVDLC01ElijahTopic028 Are they all dead? It killed some of them when they forgot where the traps lay... or when they desperately needed the assistance they had cut others off from. NVDLC01Eli_NVDLC01ElijahDi_00013AFF_4
Topic NVDLC01ElijahDialogueNVDLC01ElijahTopic026 Why would you do that? {Theme of the game, clear, cold here}Because in some respects, breaking in to the Sierra Madre is easier than breaking human instinct. {Beat, explaining}Greed. NVDLC01Eli_NVDLC01ElijahDi_00013AFD_1 AUDIO: Floating Hologram Head Projection at Fountain.
Topic NVDLC01ElijahDialogueNVDLC01ElijahTopic026 Why would you do that? The Villa is filled with corpses. Some killed by the dangers here, some by me. Others... turned on each other. NVDLC01Eli_NVDLC01ElijahDi_00013AFD_2
Topic NVDLC01ElijahDialogueNVDLC01ElijahTopic026 Why would you do that? Once they realized the Sierra Madre could be theirs, they cared nothing for their freedom... their survival... or each other. NVDLC01Eli_NVDLC01ElijahDi_00013AFD_4
Topic NVDLC01ElijahDialogueNVDLC01ElijahTopic025 What's FEV? {Dismissive, throw away the line}A long story. FEV... a virus with an even longer story... it gave birth to the docile one, turned him into a Super Mutant long ago. NVDLC01Eli_NVDLC01ElijahDi_00013A77_1 AUDIO: Floating Hologram Head Projection at Fountain.
Topic NVDLC01ElijahDialogueNVDLC01ElijahTopic023 Any suggestions for who I should get first? Yes... {Lower, dismissive, like talking about a mule}Collar 8, the FEV reject, the Super Mutant. He's docile, predictable, and provided he's not starving, should be easy to command. NVDLC01Eli_NVDLC01ElijahDi_00013A78_1 AUDIO: Floating Hologram Head Projection at Fountain.
Topic NVDLC01ElijahDialogueNVDLC01ElijahTopic023 Any suggestions for who I should get first? {Frowning, not sure why this is}I lost contact with him some time ago... probably after he dragged you here from the trap. Find him, he'll follow you, collar or no. NVDLC01Eli_NVDLC01ElijahDi_00013A78_2
Topic NVDLC01ElijahDialogueNVDLC01ElijahTopic021 How am I supposed to find them? {Authoritative, contempt for RobCo tech}Your piece of RobCo trash will help you, I've ensured it. It can latch on to the signal of the collars... NVDLC01Eli_NVDLC01ElijahDi_00013A76_1 AUDIO: Floating Hologram Head Projection at Fountain.
Topic NVDLC01ElijahDialogueNVDLC01ElijahTopic021 How am I supposed to find them? ...and tune into their frequencies. The bomb collars come with radios embedded in them. You can eavesdrop easily. NVDLC01Eli_NVDLC01ElijahDi_00013A76_2
Topic NVDLC01ElijahDialogueNVDLC01ElijahTopic021 How am I supposed to find them? It was part of their design... to listen in. They can even screen out white noise from the environment to allow greater monitoring. NVDLC01Eli_NVDLC01ElijahDi_00013A76_3
Topic NVDLC01ElijahDialogueNVDLC01ElijahTopic020 So how do I destroy the radios and speakers then? Gunshots, energy blasts - {more to himself, quick}even spears thrown with great force - can puncture their exterior. NVDLC01Eli_NVDLC01ElijahDi_00013AFA_4 AUDIO: Floating Hologram Head Projection at Fountain.
Topic NVDLC01ElijahDialogueNVDLC01ElijahTopic020 So how do I destroy the radios and speakers then? Shielded speakers can't be destroyed at all. You'll need to avoid them or switch them off via a terminal. {Beat, disdain}I... I'll leave the method up to you. NVDLC01Eli_NVDLC01ElijahDi_00013AFA_5
Topic NVDLC01ElijahDialogueNVDLC01ElijahTopic017 Where can I find him? Travel West, toward the Villa Police Station - follow the radio frequency and the alarms. NVDLC01Eli_NVDLC01ElijahDi_00013B11_1 AUDIO: Floating Hologram Head Projection at Fountain.
Topic NVDLC01ElijahDialogueNVDLC01ElijahTopic017 Where can I find him? {Thinking, reflective}Although there's a great deal of interference at the source. Perhaps that's why I lost contact with him. NVDLC01Eli_NVDLC01ElijahDi_00013B11_2
Topic NVDLC01ElijahDialogueNVDLC01ElijahTopic017 Where can I find him? No matter, aside from Collar 8, there should be weapons, armor at the police station. Go West, avoid the Villa inhabitants, bring the mutant back. NVDLC01Eli_NVDLC01ElijahDi_00013B11_3
Topic NVDLC01ElijahDialogueNVDLC01ElijahTopic015 Radios and speakers can set off my collar? Yes. But not immediately. {Clear, slow here}You'll hear a beep from your collar's detonator - when you do, step back, scan the area, and find the signal source. NVDLC01Eli_NVDLC01ElijahDi_00013A36_1 AUDIO: Floating Hologram Head Projection at Fountain. Second half needs to be slow and clear here because he's explaining the "rules."
Topic NVDLC01ElijahDialogueNVDLC01ElijahTopic015 Radios and speakers can set off my collar? There are damaged speakers, and shielded ones... the damaged ones you can destroy at range - don't get close, you {emph}can't switch them off like a radio. NVDLC01Eli_NVDLC01ElijahDi_00013A36_2
Topic NVDLC01ElijahDialogueNVDLC01ElijahTopic015 Radios and speakers can set off my collar? The damaged speakers are sparking, ha... hard to miss. The casings are resistant to vandalism - punching or hitting them will {emph}not destroy them. NVDLC01Eli_NVDLC01ElijahDi_00013A36_3
Topic NVDLC01ElijahDialogueNVDLC01ElijahTopic014 What do you need me to do now? Gather the three others needed for this job, return them here. After that, I'll have more instructions for you. NVDLC01Eli_NVDLC01ElijahDi_00013A34_1 AUDIO: Floating Hologram Head Projection at Fountain.
Topic NVDLC01ElijahDialogueNVDLC01ElijahTopic014 What do you need me to do now? Take the others to their positions to trigger the Gala Event. After that, the doors of the Sierra Madre should open. NVDLC01Eli_NVDLC01ElijahDi_00013A35_1 AUDIO: Floating Hologram Head Projection at Fountain.
Topic NVDLC01ElijahDialogueNVDLC01ElijahTopic012 Radios and speakers? {Building irritation}Yes, music was intended to be broadcast all over the Villa... over time, however, the radio signal has decayed and emits a different frequency. NVDLC01Eli_NVDLC01ElijahDi_00013A32_1 AUDIO: Floating Hologram Head Projection at Fountain.
Topic NVDLC01ElijahDialogueNVDLC01ElijahTopic012 Radios and speakers? Speakers and radios interfere with the bomb collar frequency, and can trigger the detonators... prematurely. NVDLC01Eli_NVDLC01ElijahDi_00013A32_2
Topic NVDLC01ElijahDialogueNVDLC01ElijahTopic012 Radios and speakers? It is an unfortunate side effect, one I did not anticipate. I was unable to calibrate the collars to block the signals - so you'll have to make do. NVDLC01Eli_NVDLC01ElijahDi_00013A32_3
Topic NVDLC01ElijahDialogueNVDLC01ElijahTopic011 Will exposure kill me? {Hardcore Only}No... while it will erode your health, {need to be clear, slow, here}it will only bring you to the point of death, no farther. At that point... NVDLC01Eli_NVDLC01ElijahDi_00013A1E_1 AUDIO: Floating Hologram Head Projection at Fountain.
Topic NVDLC01ElijahDialogueNVDLC01ElijahTopic011 Will exposure kill me? The air here is lethal only if you enter concentrated pockets of the Cloud. Too long inside one, you'll die, so be careful where you step. NVDLC01Eli_NVDLC01ElijahDi_00013A1F_1 AUDIO: Floating Hologram Head Projection at Fountain.
Topic NVDLC01ElijahDialogueNVDLC01ElijahTopic011 Will exposure kill me? I've seen some survive concentration of the Cloud for short periods of time if healthy enough - others were too weak. NVDLC01Eli_NVDLC01ElijahDi_00013A1F_2
Topic NVDLC01ElijahDialogueNVDLC01ElijahTopic011 Will exposure kill me? Rebreathers, chemical suits... there is no protection against it, it decays all it touches. {Beat, slight anger}I've found fighting it useless. NVDLC01Eli_NVDLC01ElijahDi_00013A1F_3
Topic NVDLC01ElijahDialogueNVDLC01ElijahTopic009 Why is my vision blurring? It is the Cloud covering the Villa. The longer you are outside, the more its toxins seep into your system... through the lungs {emph}and the skin. NVDLC01Eli_NVDLC01ElijahDi_00013A23_1 AUDIO: Floating Hologram Head Projection at Fountain.
Topic NVDLC01ElijahDialogueNVDLC01ElijahTopic009 Why is my vision blurring? It is the Cloud that surrounds the Villa. It shouldn't prove lethal in the time you are here... prolonged exposure would be hazardous, however. NVDLC01Eli_NVDLC01ElijahDi_00013A24_1 AUDIO: Floating Hologram Head Projection at Fountain.
Topic NVDLC01ElijahDialogueNVDLC01ElijahTopic009 Why is my vision blurring? {Cold, serious/warning}Fall asleep... and you will not wake up. NVDLC01Eli_NVDLC01ElijahDi_00013A25_1 AUDIO: Floating Hologram Head Projection at Fountain.
Topic NVDLC01ElijahDialogueNVDLC01ElijahTopic008 Is there anyone alive around here? {Lower, apprehensive... even he's concerned about these guys}Yes... the inhabitants... avoid them if you can, they are difficult to kill. NVDLC01Eli_NVDLC01ElijahDi_00013A21_1 AUDIO: Floating Hologram Head Projection at Fountain.
Topic NVDLC01ElijahDialogueNVDLC01ElijahTopic008 Is there anyone alive around here? {Be clear, slow in this second half, part of combat "rules"}Whatever has created them, bullets, explosions, energy... it can make them inert for a time, then they seem to crawl back up, restored. NVDLC01Eli_NVDLC01ElijahDi_00013A21_2 Needs to be clear these guys will get back up, so slow clarity is important.
Topic NVDLC01ElijahDialogueNVDLC01ElijahTopic008 Is there anyone alive around here? Perhaps it's the Cloud... perhaps something in their physiology. NVDLC01Eli_NVDLC01ElijahDi_00013A21_3
Topic NVDLC01ElijahDialogueNVDLC01ElijahTopic007 How did I get here? {Emph}I brought you here. {Beat}There are mechanisms in place once the traps across the Mojave are sprung. NVDLC01Eli_NVDLC01ElijahDi_00013A1C_1 AUDIO: Floating Hologram Head Projection at Fountain.
Topic NVDLC01ElijahDialogueNVDLC01ElijahTopic007 How did I get here? For now, your sole focus should be the Sierra Madre, and how to get inside. Until then, you won't leave alive. NVDLC01Eli_NVDLC01ElijahDi_00013A1C_2
Topic NVDLC01ElijahDialogueNVDLC01ElijahTopic006 What is this place? {Amused}Unfamiliar with the legend of the Sierra Madre? {Cold, precise}The casino exists. You are one of the few who look upon it. NVDLC01Eli_NVDLC01ElijahDi_00013A19_1 AUDIO: Floating Hologram Head Projection at Fountain.
Topic NVDLC01ElijahDialogueNVDLC01ElijahTopic006 What is this place? Where you're standing is the Villa beneath the casino above. {Softer, more to himself}The wreckage... the Villa... lies in the shadow. NVDLC01Eli_NVDLC01ElijahDi_00013A19_2
Topic NVDLC01ElijahDialogueNVDLC01ElijahTopic006 What is this place? {Irritated/grumbling throughout}The Villa is a dumping ground of failed construction... Pre-War junk that has aged poorly. NVDLC01Eli_NVDLC01ElijahDi_00013A19_3
Topic NVDLC01ElijahDialogueNVDLC01ElijahTopic004 Is there any place safe to rest? {Quicker, as if should be evident}Anywhere sheltered from the Cloud... inside buildings, tunnels... any place not exposed to the outside air. NVDLC01Eli_NVDLC01ElijahDi_00013A31_1 AUDIO: Floating Hologram Head Projection at Fountain.
Topic NVDLC01ElijahDialogueNVDLC01ElijahTopic004 Is there any place safe to rest? Anything the Cloud has touched has preserved it one way or another... but only the Holograms in the Villa truly remain. NVDLC01Eli_NVDLC01ElijahDi_00013A31_2
Topic NVDLC01ElijahDialogueNVDLC01ElijahTopic003 No, I'm not helping you. {Finality, cold, presses the button}Then you are of no use to me. NVDLC01Eli_NVDLC01ElijahDi_00013A1D_1
Topic NVDLC01ElijahDialogueNVDLC01ElijahTopic001 What do you want? {Imperious}That structure you see above the Fountain - the Sierra Madre Casino... {snide}you need to break inside. {Smile}A... heist. {Beat, to himself}Too many years in the making. NVDLC01Eli_NVDLC01ElijahDi_00013B05_1 AUDIO: Floating Hologram Head Projection at Fountain.
Topic NVDLC01ElijahDialogueNVDLC01ElijahTopic001 What do you want? {Beat, here's the catch}But to get inside, avoid its traps... you'll need to gather the team. {Beat, frustrated}As I've found, one cannot do it alone. NVDLC01Eli_NVDLC01ElijahDi_00013B05_2
Topic NVDLC01ElijahDialogueNVDLC01ElijahTopic001 What do you want? {Cold, clear, these are the "rules"}Around the Villa are three other collars like yours - Collar 8, 12, and 14. Find all three and get them here, to the Fountain. Then, we'll talk more. NVDLC01Eli_NVDLC01ElijahDi_00013A26_3 AUDIO: Floating Hologram Head Projection at Fountain.
Topic NVDLC01ElijahDialogueNVDLC01ElijahTopic001 What do you want? {Lower, warning}And should you get any ideas about killing each other and taking the treasure of the Sierra Madre for yourself - a warning. NVDLC01Eli_NVDLC01ElijahDi_00013A26_5
Topic NVDLC01ElijahDialogueNVDLC01ElijahTopic001 What do you want? {Emph}All your collars are linked... one of you dies, you {emph}all die. If that's what it takes to make you cooperate, so be it. NVDLC01Eli_NVDLC01ElijahDi_00013A26_4
Topic NVDLC01ElijahDialogueNVDLC01ElijahTopic000 Collar? What are you talking about? {Slow taunt, contempt of Pip-Boy}It's like that Pip-Boy on your wrist, except filled with explosives. {Smug, to himself}A little radio of the Old World, just needed some tuning. NVDLC01Eli_NVDLC01ElijahDi_00013A20_1 Pip-Boy = Wrist tech that guides the player. AUDIO: Floating Hologram Head Projection at Fountain.
Topic NVDLC01ElijahDialogueNVDLC01ElijahTopic000 Collar? What are you talking about? Do what I say, and the collar won't go off... refuse, try and run, {emph}disobey me? I'll kill you and find someone else. NVDLC01Eli_NVDLC01ElijahDi_00013A20_2
Topic NVDLC01ElijahDialogueNVDLC01ElijahTopic000 Collar? What are you talking about? There's no escape from here until I let you go. {Quieter, threaten}The sooner you accept your {emph}situation, the better. NVDLC01Eli_NVDLC01ElijahDi_00013A20_3
Topic NVDLC01ElijahDialogueNVDLC01ElijahTalkingActivatorTopic014 The real work? What was this, a warm-up? Perhaps you think this is a simple robbery. A cheap casino heist. NVDLC01Eli_NVDLC01ElijahDi_00013B0E_1 AUDIO: Floating Hologram Head Projection at Fountain. Cold - "you think this is some dimestore robbery."
Topic NVDLC01ElijahDialogueNVDLC01ElijahTalkingActivatorTopic014 The real work? What was this, a warm-up? No... this is a heist of the {emph}centuries. We're not plundering the Sierra Madre - we're plundering {emph}history, taking from the Old World itself. NVDLC01Eli_NVDLC01ElijahDi_00013B0E_2 AUDIO: Floating Hologram Head Projection at Fountain. Delivery: Die-Hard 1: "I am not a thief - I am an *exceptional* thief."
Topic NVDLC01ElijahDialogueNVDLC01ElijahTalkingActivatorTopic014 The real work? What was this, a warm-up? It won't let its secrets go easily... not without a fight. I wouldn't expect anything less. NVDLC01Eli_NVDLC01ElijahDi_00013B0E_3
Topic NVDLC01ElijahDialogueNVDLC01ElijahTalkingActivatorTopic013 We'll head out, then. {Start Act 2 Quests}I'd suggest taking the FEV reject to his position first... {more to himself, thinking of other dangers}although you may need his brutality and strength elsewhere first. NVDLC01Eli_NVDLC01ElijahDi_00013B0C_1 AUDIO: Floating Hologram Head Projection at Fountain.
Topic NVDLC01ElijahDialogueNVDLC01ElijahTalkingActivatorTopic013 We'll head out, then. As easy as the Villa was to navigate... the outlying areas of the Villa are far more dangerous, thicker with the Ghost People, traps, and toxins. NVDLC01Eli_NVDLC01ElijahDi_00013B0C_2
Topic NVDLC01ElijahDialogueNVDLC01ElijahTalkingActivatorTopic013 We'll head out, then. Use your team as I use you... listen to your collar, watch where you step. You're no use to me dead. NVDLC01Eli_NVDLC01ElijahDi_00013B0C_3
Topic NVDLC01ElijahDialogueNVDLC01ElijahTalkingActivatorTopic012 I've decided I'm not going to help you. {Cold, imperious}When you came into the bunker, you saw a victim, their head blown off for disobedience. NVDLC01Eli_NVDLC01ElijahDi_00013B02_1
Topic NVDLC01ElijahDialogueNVDLC01ElijahTalkingActivatorTopic012 I've decided I'm not going to help you. The city is filled with other stories, {emph}many such stories. Is "no" your choice? NVDLC01Eli_NVDLC01ElijahDi_00013B02_2
Topic NVDLC01ElijahDialogueNVDLC01ElijahTalkingActivatorTopic009 How did I get here? {Slightly amused, incredulous, emph on "get"}Hmm! Get here? {Beat, judging}You walked into one of my traps in the Mojave... following the Sierra Madre signal. Now, you're here, with that collar on your neck. NVDLC01Eli_NVDLC01ElijahDi_00013AFC_1 AUDIO: Floating Hologram Head Projection at Fountain.
Topic NVDLC01ElijahDialogueNVDLC01ElijahTalkingActivatorTopic008 Who's the woman Hologram in the Fountain? {Throw away line, he doesn't care}I do not know. A Pre-War icon, perhaps. {Beat, back to the matter at hand}It is of no consequence aside from being a circuit I can utilize. NVDLC01Eli_NVDLC01ElijahDi_00013AF6_1 AUDIO: Floating Hologram Head Projection at Fountain.
Topic NVDLC01ElijahDialogueNVDLC01ElijahTalkingActivatorTopic005 What's inside the Sierra Madre? {Disdain}That is for me to know. You get that far... you'll see for yourself. NVDLC01Eli_NVDLC01ElijahDi_00013AF8_1 AUDIO: Floating Hologram Head Projection at Fountain.
Topic NVDLC01ElijahDialogueNVDLC01ElijahTalkingActivatorTopic004 What is the Gala Event? A display of lights, fireworks... music in the streets, a Pre-War festival to mark the casino's opening. The bombs struck first. NVDLC01Eli_NVDLC01ElijahDi_00013B0B_1 AUDIO: Floating Hologram Head Projection at Fountain.
Topic NVDLC01ElijahDialogueNVDLC01ElijahTalkingActivatorTopic004 What is the Gala Event? It is of no consequence, only firing the event is - get the three in position, then travel to your position in Salida del Sol and trigger the Gala. NVDLC01Eli_NVDLC01ElijahDi_00013B0B_2
Topic NVDLC01ElijahDialogueNVDLC01ElijahTalkingActivatorTopic004 What is the Gala Event? After that, the real work begins. NVDLC01Eli_NVDLC01ElijahDi_00013B0B_3
Topic NVDLC01ElijahDialogueNVDLC01ElijahTalkingActivatorTopic003 How am I supposed to get to the markers on my map? {Slow}I've unlocked the West and East gates to Puesta del Sol and Salida del Sol... NVDLC01Eli_NVDLC01ElijahDi_00013B0F_1 AUDIO: Floating Hologram Head Projection at Fountain.
Topic NVDLC01ElijahDialogueNVDLC01ElijahTalkingActivatorTopic003 How am I supposed to get to the markers on my map? {Contempt}...now that you've survived the Villa, I need to get to my position, you don't need me to hold your hand anymore. NVDLC01Eli_NVDLC01ElijahDi_00013B0F_2
Topic NVDLC01ElijahDialogueNVDLC01ElijahTalkingActivatorTopic003 How am I supposed to get to the markers on my map? {Contempt fades a bit}I'll keep monitoring you via the transceivers through the Villa... if I need to offer guidance, I will. NVDLC01Eli_NVDLC01ElijahDi_00013B0F_3
Topic NVDLC01ElijahDialogueNVDLC01ElijahTalkingActivatorTopic002 What are the Vending Machines in the Villa? {More matter of fact here, like detailing specs on a car or gun, respects the vending machine tech}Assembly stations. Schematics are stored within... dispensers with unlock codes. NVDLC01Eli_NVDLC01ElijahDi_00013A6B_1 AUDIO: Floating Hologram Head Projection at Fountain.
Topic NVDLC01ElijahDialogueNVDLC01ElijahTalkingActivatorTopic002 What are the Vending Machines in the Villa? They use the Chips scattered around as batteries... alloys and raw material embedded in the shell. NVDLC01Eli_NVDLC01ElijahDi_00013A6B_2
Topic NVDLC01ElijahDialogueNVDLC01ElijahTalkingActivatorTopic002 What are the Vending Machines in the Villa? They resemble the vending machines of the Mojave, but they are crafting devices of tremendous versatility. Once an Old World convenience, now... NVDLC01Eli_NVDLC01ElijahDi_00013A6B_3
Topic NVDLC01ElijahDialogueNVDLC01ElijahTalkingActivatorTopic002 What are the Vending Machines in the Villa? ...now, they are a means of survival. Use the Chips to power them. Select from the holographic display, the device will assemble it. NVDLC01Eli_NVDLC01ElijahDi_00013A6B_4
Topic NVDLC01ElijahDialogueNVDLC01ElijahTalkingActivatorTopic001 What is the Cloud? {Slight admiration as if for beautiful vista}The Cloud is what blankets the sky here... you may smell it in the air, copper and sulfur... burns the lungs and seeps into the skin. NVDLC01Eli_NVDLC01ElijahDi_00013A75_3 AUDIO: Floating Hologram Head Projection at Fountain.
Topic NVDLC01ElijahDialogueNVDLC01ElijahTalkingActivatorTopic001 What is the Cloud? As for its origins... I am not certain. Pre-War industrial pollutants... something in the Sierra Madre structure... NVDLC01Eli_NVDLC01ElijahDi_00013A75_1
Topic NVDLC01ElijahDialogueNVDLC01ElijahTalkingActivatorTopic001 What is the Cloud? {Contemplative}It is unique across the wasteland... and deadly. It has kept this place preserved since the Great War. NVDLC01Eli_NVDLC01ElijahDi_00013A75_2
Topic NVDLC01ElijahDialogueNVDLC01ElijahProxyTopic003 Who are these people I'm gathering? {Slower here, doesn't want to reveal too much}One is a trusted ally... obedient, collar or no, {to himself}although the collar helps. {Beat, dismissive/cruel}The other two... well, we'll have to see what the traps caught. NVDLC01Eli_NVDLC01ElijahDi_00013A3A_1 AUDIO: Floating Hologram Head Projection at Fountain.
Topic NVDLC01ElijahDialogueNVDLC01ElijahProxyTopic001 How are you speaking to me? {Slight contempt}Confused? {Cold}Don't be. I'm commandeering the hologram technology of the Villa. NVDLC01Eli_NVDLC01ElijahDi_00013A39_1 AUDIO: Floating Hologram Head Projection at Fountain.
Topic NVDLC01ElijahDialogueNVDLC01ElijahProxyTopic001 How are you speaking to me? Numbers, equations, circuits... all can be controlled, provided there's a connection, and the knowledge to use it. NVDLC01Eli_NVDLC01ElijahDi_00013A39_2
Topic NVDLC01ElijahDialogueNVDLC01ElijahProxyTopic001 How are you speaking to me? This Villa, the casino... a treasure trove of such devices. The Holograms included. NVDLC01Eli_NVDLC01ElijahDi_00013A39_3
Topic NVDLC01ElijahDialogueNVDLC01ElijahProxyTopic000 Who are you? Someone who followed the call of the Sierra Madre, just as you did. Now that I've found it's more than a story... I intend to take what's inside. NVDLC01Eli_NVDLC01ElijahDi_00013A33_1 AUDIO: Floating Hologram Head Projection at Fountain.
Topic NVDLC01ElijahDialogueNVDLC01ElijahProxyTopic000 Who are you? Maybe that's why you came. Why you followed the Pip-Boy here... and straight into one of my traps. {Beat, cold}Now, this is your reward. NVDLC01Eli_NVDLC01ElijahDi_00013A33_2
Topic NVDLC01ElijahDialogueNVDLC01ElijahProxyOldTopic001 Why? Most Holograms perform specific functions. The Security Holograms, ever since the bombs fell, now perform {emph}their function. NVDLC01Eli_NVDLC01ElijahDi_00013A68_1 AUDIO: Floating Hologram Head Projection at Fountain.
Topic NVDLC01ElijahDialogueNVDLC01ElijahProxyOldTopic001 Why? {Cold, serious}They will kill anyone they detect. {Frustrated}They are immune to guns, weapons, EMPs... even energy weapons. Still, they have limitations. NVDLC01Eli_NVDLC01ElijahDi_00013A68_2
Topic NVDLC01ElijahDialogueNVDLC01ElijahProxyOldTopic001 Why? Their design limits their field of view, enough to avoid detection. NVDLC01Eli_NVDLC01ElijahDi_00013A68_3
Topic NVDLC01ElijahDialogueNVDLC01ElijahProxyOldTopic001 Why? Each has an emitter - destroy or disable it, and they cease to be a threat. NVDLC01Eli_NVDLC01ElijahDi_00013A68_5
Topic NVDLC01ElijahDialogueNVDLC01ElijahProxyOldTopic001 Why? {Less authoritative here, more reflective/rueful}Still... at least {emph}they still work as intended. Other technology here is more of a threat to you... notably, the Villa's radios and speakers. NVDLC01Eli_NVDLC01ElijahDi_00013A68_4
Topic NVDLC01ElijahDialogueNVDLC01ElijahProxyOldTopic000 What are these Holograms? {Thinking}Ghosts... they fill the Villa. {Beat}More in the Casino... much more. NVDLC01Eli_NVDLC01ElijahDi_00013A69_1 AUDIO: Floating Hologram Head Projection at Fountain.
Topic NVDLC01ElijahDialogueNVDLC01ElijahProxyOldTopic000 What are these Holograms? They carry out the functions the dead once did. They cannot be harmed... they only perform the same rote tasks until their power dies. NVDLC01Eli_NVDLC01ElijahDi_00013A69_2
Topic NVDLC01ElijahDialogueNVDLC01ElijahProxyOldTopic000 What are these Holograms? They are of no consequence - except for the Security Holograms, the ones with the silhouettes of the armored Sierra Madre guards. NVDLC01Eli_NVDLC01ElijahDi_00013A69_3
Topic NVDLC01ElijahAct2Introduction NVDLC01ElijahAct2Introduction {Pleased}Good, well done... now, for the festivities, {colder}and your parts in all this. NVDLC01Eli_NVDLC01ElijahAc_00013B01_1 AUDIO: Hologram Head at Fountain. Next instructions for Act 2 Gala: Initially pleased, then brutal, contemptuous, clear. Goal: Player = Good Dog.
Topic NVDLC01ElijahAct2Introduction NVDLC01ElijahAct2Introduction The owner of the Sierra Madre... {disgusted, thinks this was an idiotic move}for whatever reason... keyed the Grand Opening to the Gala Event itself. NVDLC01Eli_NVDLC01ElijahAc_00013B01_2 Irritated at this, this makes no sense to him as a scientist. It's what happens when you put fools in charge of things, grumble, grumble.
Topic NVDLC01ElijahAct2Introduction NVDLC01ElijahAct2Introduction It needs to be fired off in order for the casino doors to open. {Grumbles}As I've discovered, {emph}one person can't do it. NVDLC01Eli_NVDLC01ElijahAc_00013B01_3
Topic NVDLC01ElijahAct2Introduction NVDLC01ElijahAct2Introduction So, get your team in position indicated on your Pip-Boy, then trigger it properly. NVDLC01Eli_NVDLC01ElijahAc_00013B01_5 Firm.
Topic NVDLC01ElijahAct2Introduction NVDLC01ElijahAct2Introduction You're so close now, don't let me down. {Beat}Otherwise, I'll have to rely on the {emph}next team. NVDLC01Eli_NVDLC01ElijahAc_00013B01_6 Slightly less brutal in first sentence, then can't help himself for the second sentence and ends up resuming being a dick.
Topic NVDLC01ElijahDialogueNVDLC01ElijahTopic016 All right. So find the other three people with bomb collars, bring them back here? I've downloaded the instructions and markers on your Pip-Boy... in case you forget. {Beat, contempt}And yes, I have access to that device on your wrist. NVDLC01Eli_NVDLC01ElijahDi_00013A38_1 AUDIO: Floating Hologram Head Projection at Fountain.
Topic NVDLC01ElijahDialogueNVDLC01ElijahTopic016 All right. So find the other three people with bomb collars, bring them back here? Get the other three here, after that... I'll have more instructions for you. NVDLC01Eli_NVDLC01ElijahDi_00013A38_3
Topic NVDLC01ElijahDialogueNVDLC01ElijahTopic016 All right. So find the other three people with bomb collars, bring them back here? Do this, I'll let you go. {Beat}I'll let {emph}all of you go. NVDLC01Eli_NVDLC01ElijahDi_00013A38_2
Topic NVDLC01ElijahDialogueNVDLC01ElijahTopic005 {Elijah Hologram}I had other questions. {Contemptuous, commanding}I am short on patience. And you are short on time. NVDLC01Eli_NVDLC01ElijahDi_00013A27_1 AUDIO: Floating Hologram Head Projection at Fountain.
Topic NVDLC01ElijahDialogueNVDLC01ElijahTopic005 {Elijah Hologram}I had other questions. {Contemptuous, commanding}Ask. NVDLC01Eli_NVDLC01ElijahDi_00013A28_1 AUDIO: Floating Hologram Head Projection at Fountain. When player awakes in Villa, Elijah hologram materializes and speaks.
Topic NVDLC01ElijahDialogueNVDLC01ElijahProxyTopic004 That's all I needed to know. {Slight smug}Good. {Colder}If {emph}necessary, I will guide you through the Villa's broadcast systems - if you get lost, return here, and I'll direct you. NVDLC01Eli_NVDLC01ElijahDi_00013AF7_1 AUDIO: Floating Hologram Head Projection at Fountain. "Necessary" delivered as a warning - he doesn't want to be bothered.
Topic NVDLC01ElijahDialogueNVDLC01ElijahProxyTopic004 That's all I needed to know. Then go. The Sierra Madre may wait... I will not. NVDLC01Eli_NVDLC01ElijahDi_00013A37_1 AUDIO: Floating Hologram Head Projection at Fountain.
Cut contentIcon cut.pngTopic NVDLC01ElijahDialogueNVDLC01ElijahTalkingActivatorTopic000 Can you tell me about the Holograms in the Villa? Blank topic found in NVDLC01ElijahDialogue
Cut contentIcon cut.pngTopic NVDLC01ElijahDialogueNVDLC01ElijahTalkingActivatorTopic006 Aside from switching them off, what can I do? Blank topic found in NVDLC01ElijahDialogue
Cut contentIcon cut.pngTopic NVDLC01ElijahDialogueNVDLC01ElijahTalkingActivatorTopic007 If I can't punch them or smash them, that doesn't leave me many options. Blank topic found in NVDLC01ElijahDialogue
Cut contentIcon cut.pngTopic NVDLC01ElijahDialogueNVDLC01ElijahTalkingActivatorTopic015 What do you mean? Blank topic found in NVDLC01ElijahDialogue
Cut contentIcon cut.pngTopic NVDLC01ElijahDialogueNVDLC01ElijahProxyOldTopic002 "Security" doesn't sound safe to me. Blank topic found in NVDLC01ElijahDialogue
Cut contentIcon cut.pngTopic NVDLC01ElijahDialogueNVDLC01ElijahProxyOldTopic003 How are they different? Blank topic found in NVDLC01ElijahDialogue

NVDLC01ElijahDialogue

Dialogue file
QUEST CATEGORY TOPIC TOPIC TEXT PROMPT RESPONSE TEXT FILENAME NOTES
Topic NVDLC01ElijahAudioLog01 NVDLC01ElijahAudioLog01 {Contemptuous, commanding}Are you listening? From now on, when I talk to you, pay attention. NVDLC01Eli_NVDLC01ElijahAu_0001008C_1 When player awakes in Villa, Elijah sends recorded messages with instructions, brutal, contemptuous, and clear. Goal: Player = Insect.
Topic NVDLC01ElijahAudioLog01 NVDLC01ElijahAudioLog01 I've left markers on your Pip-Boy - find the three other collars in town - 8, 12, and 14, get them to the Fountain. Obey me, and you can {emph}all go free. NVDLC01Eli_NVDLC01ElijahAu_0001008C_2 Slow, brutal, clear.
Topic NVDLC01ElijahDialogueNVDLC01ElijahTopic059 You've got a lot to answer for. {Scoffs}Do I? For what? {emph}Your greed? Curiosity? {Snorts}You came here on your own, no one held a gun to your head. NVDLC01Eli_NVDLC01ElijahDi_0001120C_1
Topic NVDLC01ElijahDialogueNVDLC01ElijahTopic059 You've got a lot to answer for. {Sneering}I've seen your Pip-Boy archives, your map markers and notes - you picked up the Sierra Madre signal just as I did, you couldn't resist. NVDLC01Eli_NVDLC01ElijahDi_0001120C_2
Topic NVDLC01ElijahDialogueNVDLC01ElijahTopic059 You've got a lot to answer for. {Vicious, judgmental}So if you feel {emph}I have a lot to answer for... no, the blame isn't on {emph}my shoulders. {To himself}Might as well have put the collar on yourself. NVDLC01Eli_NVDLC01ElijahDi_0001120C_3
Topic NVDLC01ElijahDialogueNVDLC01ElijahTopic060 Still hiding behind images and screens, I see. {Short, brutal}Hiding? Hardly. Trapped. NVDLC01Eli_NVDLC01ElijahDi_0001120E_1
Topic NVDLC01ElijahDialogueNVDLC01ElijahTopic060 Still hiding behind images and screens, I see. {Superior, dismissive}You think you were the first one to unlock the casino door? No, I did it... with other hands, other bodies. {To himself}After that, the casino wouldn't let go. NVDLC01Eli_NVDLC01ElijahDi_0001120E_2 Telling the player his accomplishments weren't worth shit.
Topic NVDLC01ElijahDialogueNVDLC01ElijahTopic060 Still hiding behind images and screens, I see. {Thinking, a little haunted}Once I was locked in, no way out... {smiles at his own cleverness}until your Pip-Boy signal came to life in the Villa. Then... then, uh, things changed. And here you are. NVDLC01Eli_NVDLC01ElijahDi_0001120E_3
Topic NVDLC01ElijahDialogueNVDLC01ElijahTopic061 How did you access my Pip-Boy? {Snorts, contemptuous}You speak as if your fingers have never touched the keys of a RobCo terminal. No machine is foolproof, they are designed to obey us. NVDLC01Eli_NVDLC01ElijahDi_0001120D_1
Topic NVDLC01ElijahDialogueNVDLC01ElijahTopic061 How did you access my Pip-Boy? {Superior, lording it over the player}The Pip-Boy's operating system has vulnerabilities... {emph}advantages to those who've studied its construction, even superficially. NVDLC01Eli_NVDLC01ElijahDi_0001120D_2
Topic NVDLC01ElijahDialogueNVDLC01ElijahTopic061 How did you access my Pip-Boy? {Contempt}It's just a machine, though. Its real vulnerability is who wears it. And that's how {emph}you were caught. NVDLC01Eli_NVDLC01ElijahDi_0001120D_3
Topic NVDLC01ElijahDialogueNVDLC01ElijahTopic062 What do you mean? That thing on your wrist - it's a convenience. It tells you where to go, what to do, dulls your brain. NVDLC01Eli_NVDLC01ElijahDi_0001120F_1
Topic NVDLC01ElijahDialogueNVDLC01ElijahTopic062 What do you mean? It may have helped you find the Sierra Madre broadcast, but it's just as much a crutch today as it was in the Old World. NVDLC01Eli_NVDLC01ElijahDi_0001120F_2
Topic NVDLC01ElijahDialogueNVDLC01ElijahTopic063 You sure needed it to escape. Proud that you have one? {Beat}I can hear the superiority. NVDLC01Eli_NVDLC01ElijahDi_00011C64_1
Topic NVDLC01ElijahVaultCombatBarkTopic01 NVDLC01ElijahVaultCombatBarkTopic01 {Elijah taunts you, during combat scene against him, or the sentry turrets of the Vault}Time is against you. It always was. NVDLC01Eli_NVDLC01ElijahVa_0000CED3_1 Cold, as if watching a lab rat slowly choke to death.
Topic NVDLC01ElijahVaultCombatBarkTopic02 NVDLC01ElijahVaultCombatBarkTopic02 {Elijah taunts you, during combat scene against him, or the sentry turrets of the Vault}Struggle all you want... the Sierra Madre will be your grave. NVDLC01Eli_NVDLC01ElijahVa_0000CED8_1
Topic NVDLC01ElijahVaultCombatBarkTopic03 NVDLC01ElijahVaultCombatBarkTopic03 {Elijah taunts you, during combat scene against him, or the sentry turrets of the Vault}I'm not without weapons of my own... let me show you. NVDLC01Eli_NVDLC01ElijahVa_0000CED1_1
Topic NVDLC01ElijahVaultCombatBarkTopic04 NVDLC01ElijahVaultCombatBarkTopic04 {Elijah taunts you, during combat scene against him, or the sentry turrets of the Vault}You came all this way... but you lost as soon as you arrived here. NVDLC01Eli_NVDLC01ElijahVa_0000CEDB_1
Topic NVDLC01ElijahVaultDiesTopic01 NVDLC01ElijahVaultDiesTopic01 {Elijah's dying - he curses you, and collapses in agony.}Think you've won? You've won {emph}nothing. NVDLC01Eli_NVDLC01ElijahVa_0000CED4_1 Spits this out.
Topic NVDLC01ElijahVaultPlayerCollarTopic01 NVDLC01ElijahVaultPlayerCollarTopic01 {Elijah's furious about fallen for a trap & vengefully sets bomb collar tick - 10 seconds to get out at the end of this line.}You think you've outsmarted me? You can't get away. You're the one on a leash, you always were. NVDLC01Eli_NVDLC01ElijahVa_0000CED0_1 Initially angry because the player has outsmarted him, then cold and executioner style in the second half as he sets the bomb collar to go boom.
Topic NVDLC01ElijahVaultSentryDownTopic01 NVDLC01ElijahVaultSentryDownTopic01 Pre-War tech... so easy to control, just like your Pip-Boy. Turrets, Holograms, they're all just toys. NVDLC01Eli_NVDLC01ElijahVa_0000CED2_1 Elijah gloats in seeing you fight the Vault's turrets, and comments on how you can't possibly defeat all sentries
Topic NVDLC01ElijahVaultSentryDownTopic02 NVDLC01ElijahVaultSentryDownTopic02 {Irritated, under his breath, player's putting up a fight}Don't have {emph}time for this. NVDLC01Eli_NVDLC01ElijahVa_0000CED9_1 Elijah impatiently waiting to see you die by Vault security sentries, player's getting under his skin.
Topic NVDLC01ElijahVaultSentryDownTopic03 NVDLC01ElijahVaultSentryDownTopic03 {Snarls, pissed}Aaah... Pre-War {emph}junk. I'll put you down myself. NVDLC01Eli_NVDLC01ElijahVa_0000CECE_1 Elijah's patience runs out - he realizes he must kill you before you destroy the Vault's security sentries. He charges into the Vault after this bark
Topic NVDLC01ElijahVaultTrappedTopic01 NVDLC01ElijahVaultTrappedTopic01 {Slight surprise}Eh? What's this. NVDLC01Eli_NVDLC01ElijahVa_0000CECC_1 {Elijah triggers the Vault's security system - he doesn't fully realize yet what he did, turns to the now sealed force-fields, puzzled}
Topic NVDLC01ElijahVaultTrappedTopic02 NVDLC01ElijahVaultTrappedTopic02 Alarms... what... {snarls, realizes he's been set up, emph}you. Think you can run, think you can trick {emph}me? NVDLC01Eli_NVDLC01ElijahVa_0000CED6_1 Curious, then realization, anger. Elijah notices alarms beeping, then realizes what's happening. He curses, and taunts you about trying to trick him.
Topic NVDLC01ElijahVaultTrappedTopic03 NVDLC01ElijahVaultTrappedTopic03 {Furious, determined, as he starts running programs}This entire structure is mine to command. Security... weapons... all this technology - mine. {Beat, evil and pleased}Now - you die. NVDLC01Eli_NVDLC01ElijahVa_0000CECF_1 First two sentences, muttering to himself as he's working/typing on his wrist-computer - the second part, to the player, should be louder, directed,
Topic NVDLC01ElijahVaultTrappedTopic04 NVDLC01ElijahVaultTrappedTopic04 {Cold}You think you've escaped... no. No, you were never out of reach... my hand was always around your neck. NVDLC01Eli_NVDLC01ElijahVa_0000CED7_1 Elijah realizes that player is beyond reach. Triggers player's bomb collar.
Topic NVDLC01ElijahVaultTrapsPlayerTopic01 NVDLC01ElijahVaultTrapsPlayerTopic01 {Contemptuous, superior}Staying in the Vault? Think it'll protect you? No... I don't think so. NVDLC01Eli_NVDLC01ElijahVa_0000CED5_1 Elijah notices you before entering the Vault area proper, and comments on being prepared for anything, that you're insignificant to him.
Topic NVDLC01ElijahVaultTrapsPlayerTopic02 NVDLC01ElijahVaultTrapsPlayerTopic02 {Contemptuous, superior}I'll have the Sierra Madre kill you for me. {Beat, then slower, more menacing}You can't beat all the casino's defenses... it's only a matter of time now. NVDLC01Eli_NVDLC01ElijahVa_0000CECD_1 Elijah activates Vault security systems, believe he's in control.
Topic NVDLC01ElijahVaultTrapsPlayerTopic03 NVDLC01ElijahVaultTrapsPlayerTopic03 {Snarls, impatience breaking through}Did you {emph}really think you could steal from me? {Beat, cold, slower}The Sierra Madre is {emph}mine. NVDLC01Eli_NVDLC01ElijahVa_0000CEDA_1 Elijah remarks that's just a matter of small time before he gets what he wants, that he can't be stopped.
Topic NVDLC01ElijahCasinoReturn1 NVDLC01ElijahCasinoReturn1 You've gotten one of the floors re-established, good... accessing the music archives now. Two more to go. NVDLC01Eli_NVDLC01ElijahCa_00013672_1 <AUDIO: Elijah speaking through main lobby speakers, same filter as NVDLC01ElijahMainCasinoIntro. Set speaker to Elijah for safety.>
Topic NVDLC01ElijahCasinoReturn1 NVDLC01ElijahCasinoReturn1 {Curious, distant}Oh... it seems the casino has uninvited guests... the Villa inhabitants were pounding at the doors - now they've found a way inside. NVDLC01Eli_NVDLC01ElijahCa_00013672_2
Topic NVDLC01ElijahCasinoReturn1 NVDLC01ElijahCasinoReturn1 {Cold, barking orders}Deal with them - and don't try and leave yourself, or I'll let the collar do its work. NVDLC01Eli_NVDLC01ElijahCa_00013672_3
Topic NVDLC01ElijahCasinoReturn1 NVDLC01ElijahCasinoReturn1 {Curious, distant}Oh... it seems the casino has uninvited guests... the Villa inhabitants were pounding at the doors - now they've found a way inside. NVDLC01Eli_NVDLC01ElijahCa_00014021_2 NVDLC01Eli_NVDLC01ElijahCa_00013672_2
Topic NVDLC01ElijahCasinoReturn1 NVDLC01ElijahCasinoReturn1 {Cold, barking orders}Deal with them - and don't try and leave yourself, or I'll let the collar do its work. NVDLC01Eli_NVDLC01ElijahCa_00014022_3 NVDLC01Eli_NVDLC01ElijahCa_00013672_3
Topic NVDLC01ElijahCasinoReturn2 NVDLC01ElijahCasinoReturn2 Another fragment... good. Almost have the entirety of what I need from the music archives. NVDLC01Eli_NVDLC01ElijahCa_00013671_1 <AUDIO: Elijah speaking through main lobby speakers, same filter as NVDLC01ElijahMainCasinoIntro. Set speaker to Elijah for safety.>
Topic NVDLC01ElijahCasinoReturn2 NVDLC01ElijahCasinoReturn2 Once you have the last fragment, you can thread the archives together at the main floor terminal. NVDLC01Eli_NVDLC01ElijahCa_00013671_2
Topic NVDLC01ElijahCasinoReturn2 NVDLC01ElijahCasinoReturn2 Once you have the last fragment, you can thread the archives together at the main floor terminal. NVDLC01Eli_NVDLC01ElijahCa_00014020_2 NVDLC01Eli_NVDLC01ElijahCa_00013671_2
Topic NVDLC01ElijahCasinoReturn3 NVDLC01ElijahCasinoReturn3 You have the last fragment, that is all I need. Now... NVDLC01Eli_NVDLC01ElijahCa_00013674_1 <AUDIO: Elijah speaking through main lobby speakers, same filter as NVDLC01ElijahMainCasinoIntro. Set speaker to Elijah for safety.>
Topic NVDLC01ElijahCasinoReturn3 NVDLC01ElijahCasinoReturn3 Go to the main lobby terminal, thread the music sequence together. NVDLC01Eli_NVDLC01ElijahCa_00013675_1 <AUDIO: Elijah speaking through main lobby speakers, same filter as NVDLC01ElijahMainCasinoIntro. Set speaker to Elijah for safety.>
Topic NVDLC01ElijahCasinoReturnEnd NVDLC01ElijahCasinoReturnEnd Now... back to the Suites. And we'll sing the lock open. NVDLC01Eli_NVDLC01ElijahCa_00013673_1 <AUDIO: Elijah speaking through main lobby speakers, same filter as NVDLC01ElijahMainCasinoIntro. Set speaker to Elijah for safety.>
Topic NVDLC01ElijahDialogueNVDLC01ElijahTopic002 I'm not going to help you. {Cold, imperious}When you came into the bunker, you saw a victim, their head blown off for disobedience. NVDLC01Eli_NVDLC01ElijahDi_00013A1B_1 AUDIO: Floating Hologram Head Projection at Fountain.
Topic NVDLC01ElijahDialogueNVDLC01ElijahTopic002 I'm not going to help you. The city is filled with other stories, {emph}many such stories. Is "no" your choice? NVDLC01Eli_NVDLC01ElijahDi_00013A1B_2
Topic NVDLC01ElijahDialogueNVDLC01ElijahTopic013 How did you get me here again? Everyone asks that. {Emph}Should be asking how they plan on leaving. NVDLC01Eli_NVDLC01ElijahDi_00013FC6_1
Topic NVDLC01ElijahDialogueNVDLC01ElijahTopic013 How did you get me here again? It only takes putting a collar on one to begin the chain. One with a collar may chain another. And that one, another. Had traps all over the wastes. NVDLC01Eli_NVDLC01ElijahDi_00013FC6_2
Topic NVDLC01ElijahDialogueNVDLC01ElijahTopic013 How did you get me here again? The chain ends with the super mutant. Although with him... the collar wasn't even necessary. He only needed... guidance. NVDLC01Eli_NVDLC01ElijahDi_00013FC6_3
Topic NVDLC01ElijahDialogueNVDLC01ElijahTopic030 Where is my gear? {Low anger, this is frustrating}The Sierra Madre has many... defenses, means of screening guests for illicit or dangerous items. Your arrival here, weaponless, was {emph}not my intention. NVDLC01Eli_NVDLC01ElijahDi_00013B00_1 AUDIO: Floating Hologram Head Projection at Fountain.
Topic NVDLC01ElijahDialogueNVDLC01ElijahTopic030 Where is my gear? {Irritated, then slow, final in end}The Casino, this Villa... it takes anything with even a trace of radioactivity, traces of unknown substances... and returns it home. The bunker. NVDLC01Eli_NVDLC01ElijahDi_00013B00_2
Topic NVDLC01ElijahDialogueNVDLC01ElijahTopic030 Where is my gear? {Matter of fact}The process is automated, and the casino itself has other, similar "services." I was unable to find a workaround, except to send others in as tools. NVDLC01Eli_NVDLC01ElijahDi_00013B00_3
Topic NVDLC01ElijahDialogueNVDLC01ElijahTopic030 Where is my gear? Still... I have not left you defenseless, and the Sierra Madre's security in some respects, can help you if you are resourceful enough. NVDLC01Eli_NVDLC01ElijahDi_00013B00_4
Topic NVDLC01ElijahDialogueNVDLC01ElijahTopic066 Where did you get the collars? The collars. {Frowns, snorts, sarcasm in middle}They're Pre-War tech, I suspect this great land had... compliance issues before the war. NVDLC01Eli_NVDLC01ElijahDi_000117AD_1
Topic NVDLC01ElijahDialogueNVDLC01ElijahTopic066 Where did you get the collars? {Frowns, more matter-of-fact}It's one of a series of models. The one on your neck? Special, easier to make adjustments. {gets disgusted}Unreliable in other ways, notably radio interference. NVDLC01Eli_NVDLC01ElijahDi_000117AD_2
Topic NVDLC01ElijahDialogueNVDLC01ElijahTopic067 If they're Pre-War tech, where did you get them? {Thinking back}A place far from here, called the Big Empty. {Beat, to himself}Almost didn't make it out. NVDLC01Eli_NVDLC01ElijahDi_000117AF_1
Topic NVDLC01ElijahDialogueNVDLC01ElijahTopic067 If they're Pre-War tech, where did you get them? Were two others there... a woman. And a man, a courier. {Frowns}The woman was familiar... the other... I don't know what happened to him. NVDLC01Eli_NVDLC01ElijahDi_000117AF_2
Topic NVDLC01ElijahDialogueNVDLC01ElijahTopic068 I've never heard of the place you're talking about. {Frowns, still thinking about an unpleasant memory}Big Empty's a treasure box, a scientific graveyard of Old World misery. Like the Sierra Madre... there's treasures there, sleeping. {Under his breath, slightly fearful}Some, awake. NVDLC01Eli_NVDLC01ElijahDi_000117AE_1
Topic NVDLC01ElijahDialogueNVDLC01ElijahTopic068 I've never heard of the place you're talking about. The Holorifle, the Saturnite alloy... the hologram technology, hibernation chambers, Securitrons, the collars... NVDLC01Eli_NVDLC01ElijahDi_000117AE_2
Topic NVDLC01ElijahDialogueNVDLC01ElijahTopic068 I've never heard of the place you're talking about. ...even the suits attached to those things stalking the Villa... that's only the surface of what's there. {Beat, re-focuses}Right now, the Sierra Madre is what I want. NVDLC01Eli_NVDLC01ElijahDi_000117AE_3
Topic NVDLC01ElijahDialogueNVDLC01ElijahTopic069 What do you want from the Sierra Madre? {Cold, echoing the player}What do I want. Weapons. Security. A citadel of my own. NVDLC01Eli_NVDLC01ElijahDi_000117B4_1
Topic NVDLC01ElijahDialogueNVDLC01ElijahTopic069 What do you want from the Sierra Madre? The Madre's {emph}all these things. It's a fortress and a weapon. {Derisive}A chance... to... "begin again." NVDLC01Eli_NVDLC01ElijahDi_000117B4_2
Topic NVDLC01ElijahDialogueNVDLC01ElijahTopic069 What do you want from the Sierra Madre? Once I unlock its archives, I can carve the Mojave into any shape I choose. NVDLC01Eli_NVDLC01ElijahDi_000117B4_3
Topic NVDLC01ElijahDialogueNVDLC01ElijahTopic071 I don't understand how an Old World casino helps you do any of that. The Cloud is unique in my travels. Its proximity to the Sierra Madre isn't a coincidence. NVDLC01Eli_NVDLC01ElijahDi_000117B1_1
Topic NVDLC01ElijahDialogueNVDLC01ElijahTopic071 I don't understand how an Old World casino helps you do any of that. Right now it protects this casino, preserves it. {Beat}It can be used to preserve other Old World relics - and cleanse them, at the same time. NVDLC01Eli_NVDLC01ElijahDi_000117B1_2 Suggesting the toxic cloud could be harnessed as a weapon.
Topic NVDLC01ElijahDialogueNVDLC01ElijahTopic071 I don't understand how an Old World casino helps you do any of that. And as much as I've researched hologram technology, the Big Empty facility was clear - only the Sierra Madre got Holograms working... properly. NVDLC01Eli_NVDLC01ElijahDi_000117B1_3
Topic NVDLC01ElijahDialogueNVDLC01ElijahTopic072 Properly? Are you kidding me? The Holograms here kill trespassers. That's what I want. Dump one of those emitters in the middle of {emph}any battle, there's no defense. NVDLC01Eli_NVDLC01ElijahDi_000117B5_1
Topic NVDLC01ElijahDialogueNVDLC01ElijahTopic072 Properly? Are you kidding me? {Starts rambling a bit, to himself}It's like holding light in your hands. Can't fight it... only watch it burn. {Frowns}Just one is a portable army. Arm it - anyone stands against you, dies. NVDLC01Eli_NVDLC01ElijahDi_000117B5_2
Topic NVDLC01ElijahDialogueNVDLC01ElijahTopic074 If you secure that, that's all you want? No, there is one last thing I want from the Sierra Madre. Its bounty. The machines that fill its streets, its corridors. NVDLC01Eli_NVDLC01ElijahDi_000117B3_1
Topic NVDLC01ElijahDialogueNVDLC01ElijahTopic074 If you secure that, that's all you want? They provide, provide almost anything. Perhaps in the Pre-War era, they were commonplace, things to dismiss. NVDLC01Eli_NVDLC01ElijahDi_000117B3_2
Topic NVDLC01ElijahDialogueNVDLC01ElijahTopic074 If you secure that, that's all you want? Now, they are far more valuable. You know it. {Derisive}They helped keep you alive. NVDLC01Eli_NVDLC01ElijahDi_000117B3_3
Topic NVDLC01ElijahDialogueNVDLC01ElijahTopic075 You're Veronica's mentor. The Elder who lost HELIOS One. {Remembering, didn't think this was a possibility}Veronica... she... survived HELIOS. {Nods}She would. Resourceful. NVDLC01Eli_NVDLC01ElijahDi_00011B7D_1
Topic NVDLC01ElijahDialogueNVDLC01ElijahTopic075 You're Veronica's mentor. The Elder who lost HELIOS One. As for "losing" HELIOS One... that was the only outcome, aside from retreat. {Thinking back, sneering, frustrated}NCR, swarming like ants over Old World relics... Hoover Dam... HELIOS... NVDLC01Eli_NVDLC01ElijahDi_00011B7D_2
Topic NVDLC01ElijahDialogueNVDLC01ElijahTopic075 You're Veronica's mentor. The Elder who lost HELIOS One. {Spits this out}I won't let those... children seize anything else. Hardin... McNamara... can't stop them... won't. {Slow, evil}So {emph}I will, with the Old World as my weapons. NVDLC01Eli_NVDLC01ElijahDi_00011B7D_3
Topic NVDLC01ElijahDialogueNVDLC01ElijahTopic076 I can't argue that. Sources of food, supplies... medical assistance, ammo... make more collars, even print currency. {To himself}Make a nation. NVDLC01Eli_NVDLC01ElijahDi_000117B2_1
Topic NVDLC01ElijahDialogueNVDLC01ElijahTopic076 I can't argue that. The Cloud allows me to wipe the slate clean. Collars ensure cooperation. Holograms - defense. The Vending Machines provide... everything else. NVDLC01Eli_NVDLC01ElijahDi_000117B2_2
Topic NVDLC01ElijahDialogueNVDLC01ElijahTopic076 I can't argue that. The Sierra Madre can kill nations and build them, using its technology with the right applications. NVDLC01Eli_NVDLC01ElijahDi_000117B2_3
Topic NVDLC01ElijahDialogueNVDLC01ElijahTopic078 You want to attack NCR? All of NCR? Attack? No, not attack them. {Cold, deadpan, quiet}Wipe the slate clean. Make the Mojave like it was meant to be... undisturbed by man. NVDLC01Eli_NVDLC01ElijahDi_00011B84_1 Watching this play out in his head. Dreaming of war, victory, tinge of quiet, determined madness.
Topic NVDLC01ElijahDialogueNVDLC01ElijahTopic078 You want to attack NCR? All of NCR? I'll send the Cloud, the Holograms. Bring ruin in my hands until only I stand atop the HELIOS One tower again. NVDLC01Eli_NVDLC01ElijahDi_00011B84_2 Watching this play out in his head. Dreaming of war, victory, tinge of quiet, determined madness.
Topic NVDLC01ElijahDialogueNVDLC01ElijahTopic078 You want to attack NCR? All of NCR? I'll scour Hoover Dam with the Cloud, rain its walls with spears from the sun... with an army of Old World ghosts behind me, Holograms all. NVDLC01Eli_NVDLC01ElijahDi_00011B84_3 Watching this play out in his head. Dreaming of war, victory, tinge of quiet, determined madness.
Topic NVDLC01ElijahDialogueNVDLC01ElijahTopic078 You want to attack NCR? All of NCR? I'll kill them until it's only me, me alone... in a quiet world. {To himself}In a world that's nothing like what happened at HELIOS One. NVDLC01Eli_NVDLC01ElijahDi_00011B84_4 Quiet madness rolls to a near-quiet end.
Topic NVDLC01ElijahDialogueNVDLC01ElijahTopic079 [NCR] If you want to kill NCR, that's fine with me. {Frowns}I've read your Pip-Boy. Seen what you've done... NVDLC01Eli_NVDLC01ElijahDi_00011B83_1
Topic NVDLC01ElijahDialogueNVDLC01ElijahTopic079 [NCR] If you want to kill NCR, that's fine with me. If you wish to end them... I could use someone like you. Resourceful. Uncompromising. NCR has many soldiers... many citizens. NVDLC01Eli_NVDLC01ElijahDi_00011B83_2
Topic NVDLC01ElijahDialogueNVDLC01ElijahTopic080 I don't care about the Republic, they're yours to kill. {Snaps at player}I know that. Their days were numbered since they occupied Hoover Dam. NVDLC01Eli_NVDLC01ElijahDi_00011B80_1
Topic NVDLC01ElijahDialogueNVDLC01ElijahTopic081 Then we better get to killing them. Hnh. Perhaps... perhaps I was too quick to put a collar on a potential ally. NVDLC01Eli_NVDLC01ElijahDi_00011C68_1
Topic NVDLC01ElijahDialogueNVDLC01ElijahTopic081 Then we better get to killing them. Very well. I'll come down... and show you what the Sierra Madre has in store. NVDLC01Eli_NVDLC01ElijahDi_00011C68_2
Topic NVDLC01ElijahDialogueNVDLC01ElijahTopic082 How did you find out about the Sierra Madre? {Uneasy, reluctant, remembering his failure on the field of battle}It started with... a setback. Fires, blood, beneath the sun... a sun so close you could touch it. NVDLC01Eli_NVDLC01ElijahDi_00011B85_1 Elijah's losing it a bit, remembering his defeat at HELIOS One, a solar power station where he tried to use the sun as a weapon.
Topic NVDLC01ElijahDialogueNVDLC01ElijahTopic082 How did you find out about the Sierra Madre? {Beat}Moments like that, however, failures... can provide the brightest clarity. NVDLC01Eli_NVDLC01ElijahDi_00011B85_2
Topic NVDLC01ElijahDialogueNVDLC01ElijahTopic083 You're nothing more than a killer that aspires to mass murder. {Frowns}You think I'm a murderer. If I was, I'd have set off your collar long ago... {getting on the teacher pedestal here}the collar ensures compliance, encourages... cooperation. NVDLC01Eli_NVDLC01ElijahDi_00011B7F_1
Topic NVDLC01ElijahDialogueNVDLC01ElijahTopic083 You're nothing more than a killer that aspires to mass murder. Think about it. Would you truly have gotten into the casino without those collars? No, human nature is against us, always. NVDLC01Eli_NVDLC01ElijahDi_00011B7F_2
Topic NVDLC01ElijahDialogueNVDLC01ElijahTopic083 You're nothing more than a killer that aspires to mass murder. {Scoffs, actually cuts the superior act for a bit, he wants to share this}Did you know... did you know that I had to keep adjusting the collars, keep changing the rules to make this moment possible? NVDLC01Eli_NVDLC01ElijahDi_00011B7F_3
Topic NVDLC01ElijahDialogueNVDLC01ElijahTopic084 What are you talking about? {Disgusted}Every time, even with collars clutched at their necks... they would betray each other, kill each other, to get inside the Sierra Madre. NVDLC01Eli_NVDLC01ElijahDi_00011B7A_1
Topic NVDLC01ElijahDialogueNVDLC01ElijahTopic084 What are you talking about? It... it was insanity. {Gets progressively madder here, frustrated}They could've had it all, it was so close. And... and they kept turning on each other, again and again. NVDLC01Eli_NVDLC01ElijahDi_00011B7A_3
Topic NVDLC01ElijahDialogueNVDLC01ElijahTopic084 What are you talking about? Cracking the Sierra Madre was difficult... but cracking greed, that was more difficult. So the dead man's switches went in. NVDLC01Eli_NVDLC01ElijahDi_00011B7A_2
Topic NVDLC01ElijahDialogueNVDLC01ElijahTopic085 So you answered madness with madness? When your life is tied to another's, sacrifice and cooperation - they can be conditioned, learned, and you can focus on the matter at hand. NVDLC01Eli_NVDLC01ElijahDi_00011B7C_1
Topic NVDLC01ElijahDialogueNVDLC01ElijahTopic085 So you answered madness with madness? Greed can be beaten. Contained. Controlled. {Beat}You know it better than anyone... or I hope you do. It doesn't matter. NVDLC01Eli_NVDLC01ElijahDi_00011B7C_2
Topic NVDLC01ElijahDialogueNVDLC01ElijahTopic087 I'm sick of talking to some image on a screen. If you're going to come down, do it. {Slight reluctance}No. I am not going to take the chance while I'm so close... not this close, no. Not again... I can wait... afford to be careful. NVDLC01Eli_NVDLC01ElijahDi_00011C63_1 He wants to come down, his logical half is fighting with his greed.
Topic NVDLC01ElijahDialogueNVDLC01ElijahTopic087 I'm sick of talking to some image on a screen. If you're going to come down, do it. You... you're locked down there. This is the only entrance, and I have free rein of the Sierra Madre. I have time... more than you. NVDLC01Eli_NVDLC01ElijahDi_00011C63_2
Topic NVDLC01ElijahDialogueNVDLC01ElijahTopic087 I'm sick of talking to some image on a screen. If you're going to come down, do it. {Cold}Besides, there might be more traps. I'll send more scouts in... yes, others. {Suspicious, ends on downnote}You're... resourceful, don't want to leave anything more to chance. NVDLC01Eli_NVDLC01ElijahDi_00011C63_3
Topic NVDLC01ElijahDialogueNVDLC01ElijahTopic089 How did you get me here? Everyone asks that. {Emph}Should be asking how they plan on leaving. NVDLC01Eli_NVDLC01ElijahDi_00011B7E_1
Topic NVDLC01ElijahDialogueNVDLC01ElijahTopic089 How did you get me here? It only takes putting a collar on one to begin the chain. One with a collar may chain another. And that one, another. Had traps all over the wastes. NVDLC01Eli_NVDLC01ElijahDi_00011B7E_2
Topic NVDLC01ElijahDialogueNVDLC01ElijahTopic089 How did you get me here? The chain ends with the super mutant. Although with him... the collar wasn't even necessary. He only needed... guidance. NVDLC01Eli_NVDLC01ElijahDi_00011B7E_3
Topic NVDLC01ElijahDialogueNVDLC01ElijahTopic090 So someone else with a collar placed one on me? Who? The mutant. Heh! He swallowed one of the collars... after that, he was mine. The collar wasn't even necessary. NVDLC01Eli_NVDLC01ElijahDi_00011B87_3
Topic NVDLC01ElijahDialogueNVDLC01ElijahTopic090 So someone else with a collar placed one on me? Who? All his kind, they exist to be given orders. They're soldiers - simple, stupid. I ask him to fetch, he did... even without the threat of death. NVDLC01Eli_NVDLC01ElijahDi_00011B87_4
Topic NVDLC01ElijahDialogueNVDLC01ElijahTopic090 So someone else with a collar placed one on me? Who? Even when I stopped speaking to him, he continued to leave the Villa, gather victims from the mantraps, out of habit. NVDLC01Eli_NVDLC01ElijahDi_00011B87_5
Topic NVDLC01ElijahDialogueNVDLC01ElijahTopic090 So someone else with a collar placed one on me? Who? He must have found you in one of them. If so, he's probably forgotten - he only remembers my voice. NVDLC01Eli_NVDLC01ElijahDi_00011B87_6
Topic NVDLC01ElijahDialogueNVDLC01ElijahTopic090 So someone else with a collar placed one on me? Who? He put the collar on you, dragged you here, because he doesn't know any better. It's in his nature, greedy and child-like. NVDLC01Eli_NVDLC01ElijahDi_00011B87_7
Topic NVDLC01ElijahDialogueNVDLC01ElijahTopic091 If Dog put a collar on me, why didn't he say so? Dog? Hnh. Appropriate. It's what I called him. {Beat}You've met him. You know why he forgot - his brain was ruined by FEV, his memory, wreckage. NVDLC01Eli_NVDLC01ElijahDi_00011B86_1
Topic NVDLC01ElijahDialogueNVDLC01ElijahTopic091 If Dog put a collar on me, why didn't he say so? He may know the way back, somewhere, deep down. I doubt it. He tracks by smell and instinct. Still, he could be trained. NVDLC01Eli_NVDLC01ElijahDi_00011B86_2
Topic NVDLC01ElijahDialogueNVDLC01ElijahTopic092 What happened to my gear? It lies in the bunker - or whatever mantrap caught you. It's the Sierra Madre, its security systems strip guests to their garments. NVDLC01Eli_NVDLC01ElijahDi_00011B8A_1
Topic NVDLC01ElijahDialogueNVDLC01ElijahTopic092 What happened to my gear? It has... prejudices against outside material, "contraband." Almost anything with a radiation signature. NVDLC01Eli_NVDLC01ElijahDi_00011B8A_2
Topic NVDLC01ElijahDialogueNVDLC01ElijahTopic092 What happened to my gear? The New Vegas casinos do the same thing, manually. {Raises an eyebrow}Although preventing bloodshed, not radiation poisoning, is their main concern. NVDLC01Eli_NVDLC01ElijahDi_00011B8A_3
Topic NVDLC01ElijahDialogueNVDLC01ElijahTopic093 Do you know how to get out of here? Of course. I walked all this way. {Lies}If you're worried... I'll give you a map back - or show you the way out when this is all over. NVDLC01Eli_NVDLC01ElijahDi_00011B77_1
Topic NVDLC01ElijahDialogueNVDLC01ElijahTopic094 So the casino stripped me of my gear? The Villa did, as an extension of the casino, yes - and then sent it back to the owner's residence. Here, "begin again" is more than a slogan. NVDLC01Eli_NVDLC01ElijahDi_00011B82_1
Topic NVDLC01ElijahDialogueNVDLC01ElijahTopic095 I don't believe you. You think I wanted to send you here without weapons, healing? No, the Sierra Madre lays you bare, strips and stores all your worldly possessions... NVDLC01Eli_NVDLC01ElijahDi_00011B78_1
Topic NVDLC01ElijahDialogueNVDLC01ElijahTopic095 I don't believe you. ...it's automated to move things as the builder saw fit, Sinclair - even the guests. It's what divided your team, me, assigned us to "our floors." NVDLC01Eli_NVDLC01ElijahDi_00011B78_2
Topic NVDLC01ElijahDialogueNVDLC01ElijahTopic095 I don't believe you. No contraband, nothing foreign in his paradise - even common Pre-War vending machines were banned from the Villa. NVDLC01Eli_NVDLC01ElijahDi_00011B78_3
Topic NVDLC01ElijahDialogueNVDLC01ElijahTopic097 Unless you come down here, I'll destroy the vault, everything in it. {Slow}No... I don't think so. It'd most likely trigger other security measures... if you hurt the Vault at all. NVDLC01Eli_NVDLC01ElijahDi_00011C7D_1
Topic NVDLC01ElijahDialogueNVDLC01ElijahTopic097 Unless you come down here, I'll destroy the vault, everything in it. The builder of the casino built it to last - the Sierra Madre withstood the {emph}war. I'm sure the Vault is protected as well. NVDLC01Eli_NVDLC01ElijahDi_00011C7D_2
Topic NVDLC01ElijahDialogueNVDLC01ElijahTopic097 Unless you come down here, I'll destroy the vault, everything in it. Besides, you wouldn't have followed the signal if you didn't want this place's secrets for your own. You're curious... past the threats. NVDLC01Eli_NVDLC01ElijahDi_00011C7D_3
Topic NVDLC01ElijahDialogueNVDLC01ElijahTopic098 I'm not interested in the vault, I only want to leave. {Slow}Then all you need to do is wait, be patient. {sneering}Hnh... you may be down there for a while. {To himself}Just as I was, trapped inside the casino. NVDLC01Eli_NVDLC01ElijahDi_00011C6B_1
Topic NVDLC01ElijahDialogueNVDLC01ElijahTopic098 I'm not interested in the vault, I only want to leave. {Snaps}Consider this punishment for following the Sierra Madre signal in the first place. {Condescending}So eager to rush ahead... now, enjoy your reward. NVDLC01Eli_NVDLC01ElijahDi_00011C6B_2
Topic NVDLC01ElijahDialogueNVDLC01ElijahTopic099 Then I'll find a way to unlock the secrets of this vault, take them for myself. {Slow}You've gotten far. Any farther, try to breach the vault, you'll become a corpse. NVDLC01Eli_NVDLC01ElijahDi_00011C78_1
Topic NVDLC01ElijahDialogueNVDLC01ElijahTopic099 Then I'll find a way to unlock the secrets of this vault, take them for myself. {Snarling}What's inside is mine. Anyone else touches it... tries to take it from me... they'll answer for it. NVDLC01Eli_NVDLC01ElijahDi_00011C78_2
Topic NVDLC01ElijahDialogueNVDLC01ElijahTopic100 I... I'm pretty sure I can do some damage down here. Somehow. We'll see how "protected" the Vault is when I detonate this collar. [SUCCEEDED] The collar? Even if you could trigger it... {scoffs}no, you'd die. NVDLC01Eli_NVDLC01ElijahDi_00011C8A_1
Topic NVDLC01ElijahDialogueNVDLC01ElijahTopic100 I... I'm pretty sure I can do some damage down here. Somehow. {Failure Result}[FAILED] {Contempt}Really? No, I don't think so. I can afford to wait, and your threats... meaningless. NVDLC01Eli_NVDLC01ElijahDi_00011C8B_1 Player threatened to blow up the vault and failed to convince Elijah through poor wording.
Topic NVDLC01ElijahDialogueNVDLC01ElijahTopic101 Sounds like I'm dead anyway, the way you're talking. {Imperious, as if thinking it over}Kill yourself, and you decide this now. I can shut down your signal, prevent the collar from going off. NVDLC01Eli_NVDLC01ElijahDi_00011C77_1
Topic NVDLC01ElijahDialogueNVDLC01ElijahTopic105 You... you don't have any way to transmit down here. Between floors? I don't think so. [SUCCEEDED] Huh... {Beat, realizing he's been outfoxed}clever. NVDLC01Eli_NVDLC01ElijahDi_00011C8C_1
Topic NVDLC01ElijahDialogueNVDLC01ElijahTopic105 You... you don't have any way to transmit down here. [FAILED] {Contempt}Really? No, I don't think so. I can afford to wait, and your threats... meaningless. NVDLC01Eli_NVDLC01ElijahDi_00011C8D_1 Player threatened to blow up the vault and failed to convince Elijah through poor wording.
Topic NVDLC01ElijahDialogueNVDLC01ElijahTopic108 I'll trash the electronics, the vault wiring, maybe. Forget the Vault. The elevator's only a single control box. [SUCCEEDED] {Frowns}The elevator. {Testing the player}Then you'd be trapped for certain, no probability of escape. NVDLC01Eli_NVDLC01ElijahDi_00011C7B_1
Topic NVDLC01ElijahDialogueNVDLC01ElijahTopic108 I'll trash the electronics, the vault wiring, maybe. [FAILED] {Sarcasm}The vault would be as shielded against vandalism just as the casino itself was. No... any damage you could cause would be minimal. NVDLC01Eli_NVDLC01ElijahDi_00011C7C_1 Sarcastic, because he's using the intercom now, and can use the Pip-Boy to access the player.
Topic NVDLC01ElijahDialogueNVDLC01ElijahTopic109 Wait until I get my hands on the computers, we'll see. All it takes is destroying a single terminal or holotape. {Success Result}[SUCCEEDED] You might destroy access to the data... not the data itself. Besides, there would be safeguards in place. NVDLC01Eli_NVDLC01ElijahDi_00011C84_1
Topic NVDLC01ElijahDialogueNVDLC01ElijahTopic109 Wait until I get my hands on the computers, we'll see. [FAILED] There's nothing you can do that I cannot undo... or recover. {Coldly smug}And I have the time now, thanks to you. NVDLC01Eli_NVDLC01ElijahDi_00011C85_1
Topic NVDLC01ElijahDialogueNVDLC01ElijahTopic111 Maybe too many safeguards, as you've discovered already. {Snorts}But, you recognize the value of what's down there. You would no sooner destroy what's inside the Sierra Madre than destroy yourself. NVDLC01Eli_NVDLC01ElijahDi_00011C86_1
Topic NVDLC01ElijahDialogueNVDLC01ElijahTopic111 Maybe too many safeguards, as you've discovered already. {Snarling}Persist in threatening me... or the Sierra Madre's secrets, you're of no use to me, I'll set off your collar now. NVDLC01Eli_NVDLC01ElijahDi_00011C87_1
Topic NVDLC01ElijahDialogueNVDLC01ElijahTopic115 Um... are you sure of the frequency? There's noticeable lag of several seconds for the collar to go off - and a warning. {DUPE}[SUCCEEDED] Huh... {Beat, realizing he's been outfoxed}clever. NVDLC01Eli_NVDLC01ElijahDi_00011C75_1
Topic NVDLC01ElijahDialogueNVDLC01ElijahTopic115 Um... are you sure of the frequency? [FAILED] Quite certain. How you managed to come all this way amazes me - {to himself}perhaps it was luck. NVDLC01Eli_NVDLC01ElijahDi_00011C76_1
Topic NVDLC01ElijahDialogueNVDLC01ElijahTopic116 Well... then you'd need some way of transmitting that, right? I'll clip the wires to this intercom, then the Pip-Boy. {DUPE}[SUCCEEDED] Huh... {Beat, realizing he's been outfoxed}clever. NVDLC01Eli_NVDLC01ElijahDi_00011C79_1
Topic NVDLC01ElijahDialogueNVDLC01ElijahTopic116 Well... then you'd need some way of transmitting that, right? [FAILED] {Sarcasm}Indeed... and how {emph}would I reach you, let alone {emph}speak to you. {Shakes head}Perhaps you're not as resourceful as I suspected. NVDLC01Eli_NVDLC01ElijahDi_00011C7A_1 Sarcastic, because he's using the intercom now, and can use the Pip-Boy to access the player.
Topic NVDLC01ElijahDialogueNVDLC01ElijahTopic118 If that's what it takes to fix this, that's fine with me. Even... even if you damaged the mechanism... there's a chance of repairing it. {Chewing it over, slowly}It might take years... but it's possible. NVDLC01Eli_NVDLC01ElijahDi_00011C6E_1
Topic NVDLC01ElijahDialogueNVDLC01ElijahTopic121 What can I say to convince you I just want to go? You've already waited too long for this moment, there's no need to wait any longer. [SUCCEEDED] {Hesitant, but tempted, to himself}I've lost much in the past by... falling to my instincts. This time... {rallies}this time will be different. NVDLC01Eli_NVDLC01ElijahDi_00011C69_1
Topic NVDLC01ElijahDialogueNVDLC01ElijahTopic121 What can I say to convince you I just want to go? [FAILED] Silence and patience will convince me. I'll come for you, in time. Irritate me, and I'll silence you forever. NVDLC01Eli_NVDLC01ElijahDi_00011C6A_1
Topic NVDLC01ElijahDialogueNVDLC01ElijahTopic122 Look, let me out, you get in the vault, we're both happy. You followed the signal, too. You want what's down here, I want out. Let's deal. [SUCCEEDED] {Hesitant, but tempted, to himself}That signal... that siren's call... lured me in, yes. And being trapped in the Sierra Madre, perhaps forever... NVDLC01Eli_NVDLC01ElijahDi_00011C80_1
Topic NVDLC01ElijahDialogueNVDLC01ElijahTopic122 Look, let me out, you get in the vault, we're both happy. You followed the signal, too. You want what's down here, I want out. Let's deal. That has made me more - cautious. I have my freedom, access to the bottom of the casino, and you, under my control. {dismissive}Heh... I can wait. NVDLC01Eli_NVDLC01ElijahDi_00011C80_2
Topic NVDLC01ElijahDialogueNVDLC01ElijahTopic122 Look, let me out, you get in the vault, we're both happy. [FAILED] If you want to appease me, then do so in silence. I'll come for you, in time. Irritate me, and I'll silence you forever. NVDLC01Eli_NVDLC01ElijahDi_00011C81_1
Topic NVDLC01ElijahDialogueNVDLC01ElijahTopic123 You're right, it will be different - has been different. {Reluctant}True... the collars... have worked better than I'd hoped. With adjustments. NVDLC01Eli_NVDLC01ElijahDi_00011C83_1
Topic NVDLC01ElijahDialogueNVDLC01ElijahTopic123 You're right, it will be different - has been different. Still... I'm not eager to leap into another trap - the Sierra Madre's or yours. This experience has taught me human nature is... unreliable. NVDLC01Eli_NVDLC01ElijahDi_00011C83_2
Topic NVDLC01ElijahDialogueNVDLC01ElijahTopic123 You're right, it will be different - has been different. You say your freedom is important to you - so did the others that fill the Villa, before they turned on each other. NVDLC01Eli_NVDLC01ElijahDi_00011C83_3
Topic NVDLC01ElijahDialogueNVDLC01ElijahTopic126 But... look, I want to cooperate, all right? Come down. The collar's done its work, or we wouldn't be at this point. [SUCCEEDED] {Hesitant, but tempted, to himself}Hnh. The collars... yes. Technology solves so many ills. NVDLC01Eli_NVDLC01ElijahDi_00011C7E_1
Topic NVDLC01ElijahDialogueNVDLC01ElijahTopic126 But... look, I want to cooperate, all right? Come down. [FAILED] Enough talking, save your energy. You'll be down there for a while. NVDLC01Eli_NVDLC01ElijahDi_00011C7F_1
Topic NVDLC01ElijahDialogueNVDLC01ElijahTopic127 No traps, just a trade, you and the vault, me and the exit. Greed implies you want more than you deserve. You've earned this. [SUCCEEDED] {Hesitant, tempted, to himself}I... I {emph}have earned it, fought for it. {Beat}Paid for it in blood, mine, others - countless times. NVDLC01Eli_NVDLC01ElijahDi_00011C6F_1
Topic NVDLC01ElijahDialogueNVDLC01ElijahTopic127 No traps, just a trade, you and the vault, me and the exit. [FAILED] {Snorts}Let you go? To crawl back to whatever caravan whore spawned you? No, she was perhaps more talented in {emph}deals than you. NVDLC01Eli_NVDLC01ElijahDi_00011C70_1
Topic NVDLC01ElijahDialogueNVDLC01ElijahTopic128 You're right, you have everything - except the vault. If you seek to goad me... impatience and greed led {emph}you here, not me, it doesn't control me as it does you. NVDLC01Eli_NVDLC01ElijahDi_00011C65_1
Topic NVDLC01ElijahDialogueNVDLC01ElijahTopic128 You're right, you have everything - except the vault. I won't fall prey to another trap - either the Sierra Madre, or yours. There is no trust between us, and there will be no trades, either. NVDLC01Eli_NVDLC01ElijahDi_00011C65_2
Topic NVDLC01ElijahDialogueNVDLC01ElijahTopic132 If it has a lock... and it should... I can pick it. Somehow. I already managed to unlock the elevator and get down here before you. Better hurry. [SUCCEEDED] {Snarling}This casino isn't some caravan safe. And the lock that secures the Sierra Madre vault doesn't hold all its secrets. NVDLC01Eli_NVDLC01ElijahDi_00011C73_1
Topic NVDLC01ElijahDialogueNVDLC01ElijahTopic132 If it has a lock... and it should... I can pick it. Somehow. [FAILED] Take all the time you need. {Disgust}I suspect the Sierra Madre is more than proof against bobby pins and crowbars. NVDLC01Eli_NVDLC01ElijahDi_00011C74_1
Topic NVDLC01ElijahDialogueNVDLC01ElijahTopic133 As long as you can find me, you mean. You'd have to find me first. The Sierra Madre basement's bigger than you'd expect. [SUCCEEDED] {Hesitant, but tempted, to himself}Hiding in the Sierra Madre... an interesting thought. {Under his breath}I'd come to see it more as a prison. NVDLC01Eli_NVDLC01ElijahDi_00011C94_1
Topic NVDLC01ElijahDialogueNVDLC01ElijahTopic133 As long as you can find me, you mean. You'd have to find me first. The Sierra Madre basement's bigger than you'd expect. Hide, flee... it doesn't matter. The Sierra Madre is patient. I can be as well. You won't get any farther inside, and you won't escape my sight. NVDLC01Eli_NVDLC01ElijahDi_00011C94_2
Topic NVDLC01ElijahDialogueNVDLC01ElijahTopic133 As long as you can find me, you mean. [FAILED] As long as you're wearing that collar, you're not far from me. A press of a button, and I'll find you - I'll just listen for the explosion. NVDLC01Eli_NVDLC01ElijahDi_00011C95_1
Topic NVDLC01ElijahDialogueNVDLC01ElijahTopic136 So there is a lock? Good. Wasn't sure until you said so. Find a way inside - you can try. The Sierra Madre is a patient thing, and it has outlasted many who've come to its doors. NVDLC01Eli_NVDLC01ElijahDi_00011C82_1
Topic NVDLC01ElijahDialogueNVDLC01ElijahTopic136 So there is a lock? Good. Wasn't sure until you said so. The punishment often equals the reward for those without the foresight to see what's in store. I'll let you test the security, see how you stand up. NVDLC01Eli_NVDLC01ElijahDi_00011C82_2
Topic NVDLC01ElijahDialogueNVDLC01ElijahTopic137 Yeah... well... I'll pick this lock, no matter how tough. You know the Sierra Madre's a huge combination lock. Me? I've almost cracked it. [SUCCEEDED] {Snarling}I've had enough... enough of others {emph}stealing from me. NVDLC01Eli_NVDLC01ElijahDi_00011C71_1
Topic NVDLC01ElijahDialogueNVDLC01ElijahTopic137 Yeah... well... I'll pick this lock, no matter how tough. {DUPE}[FAILED] Take all the time you need. {Disgust}I suspect the Sierra Madre is more than proof against bobby pins and crowbars. NVDLC01Eli_NVDLC01ElijahDi_00011C72_1
Topic NVDLC01ElijahDialogueNVDLC01ElijahTopic138 Foresight, whatever it is, won't help you spot me. I've gotten past everything the Sierra Madre's thrown at me. You're no different. {DUPE}[SUCCEEDED] {Snarling}I've had enough... enough of others {emph}stealing from me. NVDLC01Eli_NVDLC01ElijahDi_00011C6C_1
Topic NVDLC01ElijahDialogueNVDLC01ElijahTopic138 Foresight, whatever it is, won't help you spot me. {DUPE}[FAILED] As long as you're wearing that collar, you're not far from me. A press of a button, and I'll find you - I'll just listen for the explosion. NVDLC01Eli_NVDLC01ElijahDi_00011C6D_1
Topic NVDLC01ElijahDialogueNVDLC01ElijahTopic139 If you want me to wait, I'll cooperate. The Sierra Madre doesn't matter to me. {Hears the surrender in the player's voice}Hmm... compliance. Good. The others... fought, argued. If they had only obeyed... NVDLC01Eli_NVDLC01ElijahDi_00011C66_1
Topic NVDLC01ElijahDialogueNVDLC01ElijahTopic139 If you want me to wait, I'll cooperate. The Sierra Madre doesn't matter to me. {Calmer, proud}I see the collar has done its work, I can hear it in your voice. {Cold, should imply that he's going to murder the player}Stand and wait outside the Vault, where I can see you from the elevator. NVDLC01Eli_NVDLC01ElijahDi_00011C66_2
Topic NVDLC01ElijahDialogueNVDLC01ElijahTopic142 What happened next? After that... I wandered, alone. Saw the storms of the Divide, walked among the Ciphers of the West. {Beat}Traveled to the Big Empty. NVDLC01Eli_NVDLC01ElijahDi_00011C67_3
Topic NVDLC01ElijahDialogueNVDLC01ElijahTopic142 What happened next? {Eyes stare off in the distance, remembering a powerful moment}I heard the signal. The woman's voice, the Sierra Madre, promising a chance to begin again, reverse my fortunes. {Tries to blow off the slogan, fails because he believes}All... nonsense. NVDLC01Eli_NVDLC01ElijahDi_00011C67_4
Topic NVDLC01ElijahDialogueNVDLC01ElijahTopic142 What happened next? {Quiet, since the fact he followed it means he didn't believe it was nonsense at all}I tracked the signal. Came here, scouted the city... using other hands. Kept dying on me, killing each other. You - you got the farthest of all. NVDLC01Eli_NVDLC01ElijahDi_00011C67_5
Topic NVDLC01ElijahKitchenArrivalTopic01 NVDLC01ElijahKitchenArrivalTopic01 Hurry up and deal with the FEV reject, he's of no use to us. NVDLC01Eli_NVDLC01ElijahKi_00013852_1 FEV is Forced Evolutionary Virus acronym, Elijah should say it flippantly, like everyone should know what it is.
Topic NVDLC01ElijahKitchenArrivalTopic02 NVDLC01ElijahKitchenArrivalTopic02 Must be a back entrance to the kitchen - check the main casino side corridors. Find it. NVDLC01Eli_NVDLC01ElijahKi_0001384E_1
Topic NVDLC01ElijahKitchenCollarTriggerTopic01 NVDLC01ElijahKitchenCollarTriggerTopic01 Now get out, before your collar blows! NVDLC01Eli_NVDLC01ElijahKi_0001384C_1
Topic NVDLC01ElijahKitchenGasTopic01 NVDLC01ElijahKitchenGasTopic01 That idiot's opened the gas valves! A single spark - or he sets off his collar, the casino's going to burn. Us along with him. NVDLC01Eli_NVDLC01ElijahKi_000138A4_1
Topic NVDLC01ElijahKitchenGasTopic02 NVDLC01ElijahKitchenGasTopic02 Shut off the gas valves, or that idiot'll kill us all. NVDLC01Eli_NVDLC01ElijahKi_000138A5_1
Topic NVDLC01ElijahKitchenGasTopic03 NVDLC01ElijahKitchenGasTopic03 Don't let him spot you! If he does, talk him down before he has a chance to ignite the gas. NVDLC01Eli_NVDLC01ElijahKi_000138A6_1
Topic NVDLC01ElijahMainCasinoFloorBackIntro NVDLC01ElijahMainCasinoBackIntro {AUDIO: Blend of whispering and creepy recordings play.} NVDLC01Eli_NVDLC01ElijahMa_000117D6_1 <AUDIO: Old recordings, like in main casino floor.>
Topic NVDLC01ElijahMainCasinoFloorBackIntro NVDLC01ElijahMainCasinoBackIntro This is the past you're walking through. Few have ever seen it. No one else ever will. NVDLC01Eli_NVDLC01ElijahMa_000117D7_1 <AUDIO: Elijah speaking through back casino on main floor, similar filter as NVDLC01ElijahMainCasinoIntro and uses same as MainCasinoFloorPowerOn.>
Topic NVDLC01ElijahMainCasinoFloorBackIntro NVDLC01ElijahMainCasinoBackIntro {Under his breath}I worked hard to get here, it'll give me what I need before I leave. And it'll always welcome me back. NVDLC01Eli_NVDLC01ElijahMa_000117D8_1 <AUDIO: Elijah speaking through back casino on main floor, similar filter as NVDLC01ElijahMainCasinoIntro and uses same as MainCasinoFloorPowerOn.>
Topic NVDLC01ElijahMainCasinoFloorBackIntro NVDLC01ElijahMainCasinoBackIntro {Slow, angry}Now... look for a way to wake this ghost up, remind it it's got guests. NVDLC01Eli_NVDLC01ElijahMa_000117D9_1 <AUDIO: Elijah speaking through back casino on main floor, similar filter as NVDLC01ElijahMainCasinoIntro and uses same as MainCasinoFloorPowerOn.>
Topic NVDLC01ElijahMainCasinoFloorBackIntro NVDLC01ElijahMainCasinoBackIntro {Brief crackling intro as Elijah accesses the back floor casino speakers when player first enters.} NVDLC01Eli_NVDLC01ElijahMa_000117D4_1 <AUDIO: Elijah + speakers in *back* casino, main floor, similar filter as NVDLC01ElijahMainCasinoIntro, same as MainCasinoFloorPowerOn.>
Topic NVDLC01ElijahMainCasinoFloorPowerOn NVDLC01ElijahMainCasinoPowerOn {Pleased, checking readouts}You woke it up... good. Emitter frequencies... lighting up everywhere... NVDLC01Eli_NVDLC01ElijahMa_000117DC_1 <AUDIO: Elijah speaking through back casino floor speakers, same filter as NVDLC01ElijahMainCasinoFloorBackIntro as well.>
Topic NVDLC01ElijahMainCasinoFloorPowerOn NVDLC01ElijahMainCasinoPowerOn {AUDIO: Blend of whispering and creepy recordings play.} NVDLC01Eli_NVDLC01ElijahMa_000117DD_1 <AUDIO: Elijah has tuned into the casino's frequency in the main lobby and is now using the speakers there.>
Topic NVDLC01ElijahMainCasinoFloorPowerOn NVDLC01ElijahMainCasinoPowerOn {Under his breath, commenting on old recordings that came to life, interfering with signal}Damn recordings... dead echoes in the frequencies... NVDLC01Eli_NVDLC01ElijahMa_000117DE_1 <AUDIO: Elijah speaking through back casino floor speakers, same filter as NVDLC01ElijahMainCasinoFloorBackIntro as well.>
Topic NVDLC01ElijahMainCasinoFloorPowerOn NVDLC01ElijahMainCasinoPowerOn Casino's security is shutting down... opening up its vendor and gambling programs in the back casino... {rueful}Heh! Still might be something for sale. NVDLC01Eli_NVDLC01ElijahMa_000117DF_1 <AUDIO: Elijah speaking through back casino floor speakers, same filter as NVDLC01ElijahMainCasinoFloorBackIntro as well.>
Topic NVDLC01ElijahMainCasinoFloorPowerOn NVDLC01ElijahMainCasinoPowerOn {Slightly curious, want to encourage exploration of back}Maybe something can help you now - security's shut down. After you're done looking around, head to the lobby, and we'll deal with your... friends. NVDLC01Eli_NVDLC01ElijahMa_000117E0_1 <AUDIO: Elijah speaking through back casino floor speakers, same filter as NVDLC01ElijahMainCasinoFloorBackIntro as well.>
Topic NVDLC01ElijahMainCasinoFloorPowerOn NVDLC01ElijahMainCasinoPowerOn {Brief calibrating noise as Elijah uses the speakers in the main floor's back casino again, going to congratulate player.} NVDLC01Eli_NVDLC01ElijahMa_000117DA_1 <AUDIO: Elijah speaking through back casino floor speakers, same filter as NVDLC01ElijahMainCasinoFloorBackIntro as well.>
Topic NVDLC01ElijahMainCasinoIntro NVDLC01ElijahMainCasinoIntro {Crackling, screeching as Elijah calibrates the speakers in the main casino floor again. Note that Elijah isn't speaking in this line, marked him as Speaker for safety, however.} NVDLC01Eli_NVDLC01ElijahMa_000117CC_1 <AUDIO: Elijah speaking through main lobby speakers, same filter as NVDLC01ElijahMainCasinoFloorIntro.>
Topic NVDLC01ElijahMainCasinoIntro NVDLC01ElijahMainCasinoIntro {Imperious, slight urgency, then pleased.}You inside. Can you hear me? {As if studying monitors}Power's fluctuating... emergency power. {Confirmed}Oh! You {emph}are in. NVDLC01Eli_NVDLC01ElijahMa_000117CD_1 <AUDIO: Elijah has tuned into the casino's frequency in the main lobby and is now using the speakers there.>
Topic NVDLC01ElijahMainCasinoIntro NVDLC01ElijahMainCasinoIntro {Slight contempt, dismissive}Good... thought that might be the end of you. {Beat}Unfortunately, your... "friends" also found their way here. Knocked unconscious... just like you. NVDLC01Eli_NVDLC01ElijahMa_000117CE_1 <AUDIO: Elijah has tuned into the casino's frequency in the main lobby and is now using the speakers there.>
Topic NVDLC01ElijahMainCasinoIntro NVDLC01ElijahMainCasinoIntro {Slight contempt, dismissive}Wondering what happened? You were hit by casino security. Detects anything foreign - radioactive, it subdues the "visitor," moves them if needed. NVDLC01Eli_NVDLC01ElijahMa_00013889_1 <AUDIO: Elijah has tuned into the casino's frequency in the main lobby and is now using the speakers there.>
Topic NVDLC01ElijahMainCasinoIntro NVDLC01ElijahMainCasinoIntro {Trying to figure out echoes on the line}Hnh... getting interference from old recordings... the guests who were trapped here... eh, shut that noise off... NVDLC01Eli_NVDLC01ElijahMa_000117CF_1 <AUDIO: Elijah has tuned into the casino's frequency in the main lobby and is now using the speakers there.>
Topic NVDLC01ElijahMainCasinoIntro NVDLC01ElijahMainCasinoIntro {Slight contempt, dismissive}Looks like the casino moved your "friends" around once inside... might be useful. Or not. {Beat}Wonder if they came to help or kill you. Still... NVDLC01Eli_NVDLC01ElijahMa_00013883_1 <AUDIO: Elijah has tuned into the casino's frequency in the main lobby and is now using the speakers there.>
Topic NVDLC01ElijahMainCasinoIntro NVDLC01ElijahMainCasinoIntro My signal should work through the speakers, now that you're inside. {smiling, a little eager}Heh, heh! Welcome to the Sierra Madre, in all its glory. NVDLC01Eli_NVDLC01ElijahMa_000117D0_1 <AUDIO: Elijah has tuned into the casino's frequency in the main lobby and is now using the speakers there.>
Topic NVDLC01ElijahMainCasinoIntro NVDLC01ElijahMainCasinoIntro {Sneering, emph}This is what the Old World stood for, even with bombs about to rain down on them. Now look at it. NVDLC01Eli_NVDLC01ElijahMa_000117D1_1 <AUDIO: Elijah has tuned into the casino's frequency in the main lobby and is now using the speakers there.>
Topic NVDLC01ElijahMainCasinoIntro NVDLC01ElijahMainCasinoIntro Beautiful... now its guests are all dead. {A little quieter}Better this way. Quiet. {Under his breath}How the Mojave should be. NVDLC01Eli_NVDLC01ElijahMa_000117D2_1 <AUDIO: Elijah has tuned into the casino's frequency in the main lobby and is now using the speakers there.>
Topic NVDLC01ElijahMainCasinoIntro NVDLC01ElijahMainCasinoIntro {Going into instruction mode}Now - with the casino sleeping, it's got places closed off - won't let you go yet. We'll get there, trust me, just need to wake it up. NVDLC01Eli_NVDLC01ElijahMa_000117D3_1 <AUDIO: Elijah has tuned into the casino's frequency in the main lobby and is now using the speakers there.>
Topic NVDLC01ElijahRadioPolice NVDLC01ElijahRadioPolice Speakers and radios interfere with the bomb collar frequency, and can trigger the detonators... prematurely. NVDLC01Eli_NVDLC01ElijahRa_00013FC0_2
Topic NVDLC01ElijahRadioPolice NVDLC01ElijahRadioPolice It is an unfortunate side effect, one I did not anticipate. I was unable to calibrate the collars to block the signals - so you'll have to make do. NVDLC01Eli_NVDLC01ElijahRa_00013FC1_3
Topic NVDLC01ElijahRestofCasinoOpen NVDLC01ElijahRestofCasinoOpen {Brief crackling as Elijah calibrates the speakers in the main casino floor again to inform player rest of casino is open.} NVDLC01Eli_NVDLC01ElijahRe_000117E1_1 <AUDIO: Elijah speaking through main lobby speakers, same filter as NVDLC01ElijahMainCasinoIntro. Set speaker to Elijah for safety.>
Topic NVDLC01ElijahRestofCasinoOpen NVDLC01ElijahRestofCasinoOpen {Going into instruction mode}Casino's woken up, paying attention to us. Good. NVDLC01Eli_NVDLC01ElijahRe_000117E2_1 <AUDIO: Elijah has tuned into the casino's frequency in the main lobby and is now using the speakers there, same as MainCasinoIntro>
Topic NVDLC01ElijahRestofCasinoOpen NVDLC01ElijahRestofCasinoOpen {Delivered as a question, slight taunt}Wondering what happened to your team...? Looks like they got moved to other floors. {Beat, to himself}Interesting, maybe that's why... hmmm, yes... yes. NVDLC01Eli_NVDLC01ElijahRe_000117E3_1 <AUDIO: Elijah has tuned into the casino's frequency in the main lobby and is now using the speakers there, same as MainCasinoIntro>
Topic NVDLC01ElijahRestofCasinoOpen NVDLC01ElijahRestofCasinoOpen Perhaps the casino recognized specific guests... or guests with a voice or look close enough for them to be... assigned to that floor. We'll see. NVDLC01Eli_NVDLC01ElijahRe_00013882_1 <AUDIO: Elijah has tuned into the casino's frequency in the main lobby and is now using the speakers there, same as MainCasinoIntro>
Topic NVDLC01ElijahRestofCasinoOpen NVDLC01ElijahRestofCasinoOpen {Slight frustration}Had hoped with the power restored, the systems would fully awaken... {more frustration, this needs to be clear}especially the sound archives. NVDLC01Eli_NVDLC01ElijahRe_00013676_1 <AUDIO: Elijah has tuned into the casino's frequency in the main lobby and is now using the speakers there, same as MainCasinoIntro>
Topic NVDLC01ElijahRestofCasinoOpen NVDLC01ElijahRestofCasinoOpen {Frustration}But no... your teammates' collars on each floor are interfering with the systems. NVDLC01Eli_NVDLC01ElijahRe_00013677_1 <AUDIO: Elijah has tuned into the casino's frequency in the main lobby and is now using the speakers there, same as MainCasinoIntro>
Topic NVDLC01ElijahRestofCasinoOpen NVDLC01ElijahRestofCasinoOpen It's the white noise filters embedded in their construction... they're blocking the casino speakers, the music. NVDLC01Eli_NVDLC01ElijahRe_00013678_1 <AUDIO: Elijah has tuned into the casino's frequency in the main lobby and is now using the speakers there, same as MainCasinoIntro>
Topic NVDLC01ElijahRestofCasinoOpen NVDLC01ElijahRestofCasinoOpen You'll need to recalibrate... or destroy... each collar. To do that, you need to get close, re-set the signal - or blow their heads off. NVDLC01Eli_NVDLC01ElijahRe_00013679_1 <AUDIO: Elijah has tuned into the casino's frequency in the main lobby and is now using the speakers there, same as MainCasinoIntro>
Topic NVDLC01ElijahRestofCasinoOpen NVDLC01ElijahRestofCasinoOpen I'll leave the choice up to you - my preference? End them now. {Cold, throw away line}They're of no use. NVDLC01Eli_NVDLC01ElijahRe_0001367A_1
Topic NVDLC01ElijahRestofCasinoOpen NVDLC01ElijahRestofCasinoOpen {Throws line away}After all, it's safe to kill them now, provided you make it quick. NVDLC01Eli_NVDLC01ElijahRe_000117E4_1 <AUDIO: Elijah has tuned into the casino's frequency in the main lobby and is now using the speakers there, same as MainCasinoIntro>
Topic NVDLC01ElijahRestofCasinoOpen NVDLC01ElijahRestofCasinoOpen {Pissed at building's architecture and how it's hindering him}You see, the collars don't work inside the Sierra Madre... well, between floors. Else, I'd set off the collars, be done with it. NVDLC01Eli_NVDLC01ElijahRe_000117E5_1 <AUDIO: Elijah has tuned into the casino's frequency in the main lobby and is now using the speakers there, same as MainCasinoIntro>
Topic NVDLC01ElijahRestofCasinoOpen NVDLC01ElijahRestofCasinoOpen So find them, deal with them, as long as you're fast and can get off the floor after killing them. NVDLC01Eli_NVDLC01ElijahRe_000117E6_1 <AUDIO: Elijah has tuned into the casino's frequency in the main lobby and is now using the speakers there, same as MainCasinoIntro>
Topic NVDLC01ElijahRestofCasinoOpen NVDLC01ElijahRestofCasinoOpen The floors... whatever they lined this place with, interferes with the collar frequency... so if you kill them, you should have {emph}some time to run. NVDLC01Eli_NVDLC01ElijahRe_00011C88_1 <AUDIO: Elijah has tuned into the casino's frequency in the main lobby and is now using the speakers there, same as MainCasinoIntro>
Topic NVDLC01ElijahRestofCasinoOpen NVDLC01ElijahRestofCasinoOpen {To himself}Uh... just not sure how long, may not be consistent. More... less... whatever, it doesn't matter. NVDLC01Eli_NVDLC01ElijahRe_00011C89_1 <AUDIO: Elijah has tuned into the casino's frequency in the main lobby and is now using the speakers there, same as MainCasinoIntro>
Topic NVDLC01ElijahRestofCasinoOpen NVDLC01ElijahRestofCasinoOpen {Firm}What we need is in the basement, we need to go to the top first and ride our fortunes down. {Cold, emph}After we deal with your team on the other floors. NVDLC01Eli_NVDLC01ElijahRe_000117E7_1 <AUDIO: Elijah has tuned into the casino's frequency in the main lobby and is now using the speakers there, same as MainCasinoIntro>
Topic NVDLC01ElijahSuitesArrivalTopic01 NVDLC01ElijahSuitesArrivalTopic01 Find the mute and deal with her. She's somewhere on this floor. NVDLC01Eli_NVDLC01ElijahSu_00013851_1
Topic NVDLC01ElijahSuitesArrivalTopic02 NVDLC01ElijahSuitesArrivalTopic02 Floor's buzzing with emitter signatures. Watch out for Holograms. NVDLC01Eli_NVDLC01ElijahSu_0001384D_1
Topic NVDLC01ElijahSuitesCollarTriggerTopic01 NVDLC01ElijahSuitesCollarTriggerTopic01 Your collar's ticking. Get out of that floor! NVDLC01Eli_NVDLC01ElijahSu_00013854_1
Topic NVDLC01ElijahSuitesElevatorLockTopic01 NVDLC01ElijahSuitesElevatorLockTopic01 The elevator to the casino vault is locked, find a way to open it. NVDLC01Eli_NVDLC01ElijahSu_00013853_1
Topic NVDLC01ElijahSuitesElevatorLockTopic02 NVDLC01ElijahSuitesElevatorLockTopic02 The door to the vault is voice-activated. Which means we need the starlet's voice. Or recordings of it. NVDLC01Eli_NVDLC01ElijahSu_0001384F_1
Topic NVDLC01ElijahTheaterArrivalTopic01 NVDLC01ElijahTheaterArrivalTopic01 If that Ghoul's still alive... correct that. Or break him. NVDLC01Eli_NVDLC01ElijahTh_0001384A_1
Topic NVDLC01ElijahTheaterBackstageDoorTopic01 NVDLC01ElijahTheaterBackstageDoorTopic01 Door's sealed. Must be a key to the backstage. Hunt for it. NVDLC01Eli_NVDLC01ElijahTh_0001384B_1
Topic NVDLC01ElijahTheaterCollarTriggerTopic01 NVDLC01ElijahTheaterCollarTriggerTopic01 Get to the door before the collar explodes, move! NVDLC01Eli_NVDLC01ElijahTh_00013850_1
Topic NVDLC01ElijahTheaterDealWithDeanTopic01 NVDLC01ElijahTheaterDealWithDeanTopic01 Now, deal with the Ghoul. This has gone on long enough. NVDLC01Eli_NVDLC01ElijahTh_00013855_1
Topic NVDLC01ElijahVaultPlayerCollarTopic02 NVDLC01ElijahVaultPlayerCollarTopic02 {Cold, steady, menacing}Think you can escape? No, that hand on your throat is mine, always was. NVDLC01Eli_NVDLC01ElijahVa_00012BEF_1
Topic NVDLC01ElijahVaultPlayerCollarTopic03 NVDLC01ElijahVaultPlayerCollarTopic03 {Snarling, player's making good time}You won't get out. {Beat, ominous}I'll bring the whole Sierra Madre down on you, bury you here with {emph}all the others. NVDLC01Eli_NVDLC01ElijahVa_00012BEE_1 Player's running out of the Vault, making good time, Elijah's anger is building.
Topic NVDLC01ElijahVaultPlayerCollarTopic04 NVDLC01ElijahVaultPlayerCollarTopic04 {Rage}You think you've escaped?! You can't outrun me, you were always under my control! Do you hear me?! {Beat, takes it up a notch}Do you hear me?! NVDLC01Eli_NVDLC01ElijahVa_00012BED_1 {<Near the Vault's elevator, Elijah tries to cut off the player's escape. Blind with rage.}
Topic NVDLC01EndingFinale NVDLC01EndingFinale {Narration, echoes the beginning, but it's somber, not as bitter}You've heard of the Sierra Madre Casino. NVDLC01End_NVDLC01EndingFi_00011DEE_1 This plays during the end credits. It repeats the intro movie, in a different tone, now that the story is over and the truth is out.
Topic NVDLC01EndingFinale NVDLC01EndingFinale {Narration, somber}We all have, the legend, the curses. {Somber}Some foolishness about it lying in the middle of a City of Dead. NVDLC01End_NVDLC01EndingFi_00011DEE_2 Elijah has come to terms with what drove him to the city, sounds resolved to his fate.
Topic NVDLC01EndingFinale NVDLC01EndingFinale {Narration}A city of ghosts. Buried beneath a blood-red cloud... a bright, shining monument luring treasure hunters to their doom. NVDLC01End_NVDLC01EndingFi_00011DEE_3
Topic NVDLC01EndingFinale NVDLC01EndingFinale {Narration, a little quieter in this line}An illusion that you can begin again, change your fortunes. NVDLC01End_NVDLC01EndingFi_00011DEE_4 Reflects a bit here, wasn't an illusion, it was the truth.
Topic NVDLC01EndingFinale NVDLC01EndingFinale {Narration, slow, defeated, reflecting}Finding it, though, that's not the hard part. NVDLC01End_NVDLC01EndingFi_00011DEE_5
Topic NVDLC01EndingFinale NVDLC01EndingFinale {Narration, the grand finale, downnote - this is the last sentence of the story}It's letting go. NVDLC01End_NVDLC01EndingFi_00011DEE_6 Last sentence of the DLC, this is the period at the end of the epilogue, close the book.
Topic NVDLC01EndingFinaleAllDead NVDLC01EndingFinaleAllDead {Elijah - DUPE: Narration, echoes the beginning, but it's somber, not as bitter}You've heard of the Sierra Madre Casino. NVDLC01End_NVDLC01EndingFi_00011DF3_1
Topic NVDLC01EndingFinaleAllDead NVDLC01EndingFinaleAllDead {Christine - Narration, somber}We all have, the legend, the curses. NVDLC01End_NVDLC01EndingFi_00011DF3_2 Christine is speaking one of the lines of an end narration, like "Breakfast Club" end credits.
Topic NVDLC01EndingFinaleAllDead NVDLC01EndingFinaleAllDead {Dean - Narration, somber}Some foolishness about it lying in the middle of a City of Dead. NVDLC01End_NVDLC01EndingFi_00011DF3_3 Dean, throws the line away, bitter - is speaking one of the lines of an end narration, like "Breakfast Club" end credits.
Topic NVDLC01EndingFinaleAllDead NVDLC01EndingFinaleAllDead {Dog - Narration}A city of ghosts. NVDLC01End_NVDLC01EndingFi_00011DF3_4 Quiet, slightly reverent. Dog is speaking one of the lines of an end narration, like "Breakfast Club" end credits.
Topic NVDLC01EndingFinaleAllDead NVDLC01EndingFinaleAllDead {God - Narration}Beneath a blood-red cloud... NVDLC01End_NVDLC01EndingFi_00011DF3_5 God is speaking one of the end lines of the narration, like "Breakfast Club" end credits.
Topic NVDLC01EndingFinaleAllDead NVDLC01EndingFinaleAllDead {Dean - Narration}...a bright, shining monument, reaching out, luring treasure hunters to their doom. An illusion. NVDLC01End_NVDLC01EndingFi_00011DF3_6 Dismissive. Still doing the Breakfast Club End Credits thing.
Topic NVDLC01EndingFinaleAllDead NVDLC01EndingFinaleAllDead {Christine - Narration}A promise that you can change your fortunes. Begin again. NVDLC01End_NVDLC01EndingFi_00011DF3_7 Quiet, spoken like she believes this. Still doing Breakfast Club end credits thing.
Topic NVDLC01EndingFinaleAllDead NVDLC01EndingFinaleAllDead {Elijah - DUPE: Narration, slow, defeated, reflecting}Finding it, though, that's not the hard part. NVDLC01End_NVDLC01EndingFi_00011DF3_8
Topic NVDLC01EndingFinaleAllDead NVDLC01EndingFinaleAllDead {Elijah - DUPE: Narration, the grand finale, downnote - this is the last sentence of the story}It's letting go. NVDLC01End_NVDLC01EndingFi_00011DF3_9
Topic NVDLC01EndingFinaleAllDead NVDLC01EndingFinaleAllDead {Dean - Narration, the grand finale, downnote - this is the last sentence of the story}It's letting go. NVDLC01End_NVDLC01EndingFi_00011DF3_10
Topic NVDLC01EndingFinaleAllDead NVDLC01EndingFinaleAllDead {Christine - Narration, the grand finale, downnote - this is the last sentence of the story}It's letting go. NVDLC01End_NVDLC01EndingFi_00011DF3_11
Topic NVDLC01EndingFinaleAllDead NVDLC01EndingFinaleAllDead {Dog - Narration, the grand finale, downnote - this is the last sentence of the story}It's letting go. NVDLC01End_NVDLC01EndingFi_00011DF3_12
Topic NVDLC01EndingFinaleAllDead NVDLC01EndingFinaleAllDead {God - Narration, the grand finale, downnote - this is the last sentence of the story}It's letting go. NVDLC01End_NVDLC01EndingFi_00011DF3_13
Topic NVDLC01EndingIntroElijah NVDLC01EndingIntroElijah {Narration}You've heard stories of the Sierra Madre Casino. {Beat}We all have. NVDLC01End_NVDLC01EndingIn_00011DE9_1
Topic NVDLC01EndingIntroElijah NVDLC01EndingIntroElijah {Narration}This story's different than the others. It's all in promise of beginnings. {Beat}And the ending. NVDLC01End_NVDLC01EndingIn_00011DE9_2 This line leads in to the other narrations folks do.
Topic NVDLC01EndingPlayerElijahTeam NVDLC01EndingPlayerElijahTeam {DUPE: Narration}In the years that followed, the legend of the Sierra Madre faded, and there were no... {emph}new visitors to the city. NVDLC01End_NVDLC01EndingPl_00011DEC_1
Topic NVDLC01EndingPlayerElijahTeam NVDLC01EndingPlayerElijahTeam {DUPE: Narration}Years later, when a mysterious blood red cloud began to roll across the Mojave, then West toward the Republic, no one knew where it had come from. NVDLC01End_NVDLC01EndingPl_00011DEC_2
Topic NVDLC01EndingPlayerElijahTeam NVDLC01EndingPlayerElijahTeam {DUPE: Narration}Only that it brought death in its wake. Attempts to find the source of the toxic cloud failed. NVDLC01End_NVDLC01EndingPl_00011DEC_3
Topic NVDLC01EndingPlayerElijahTeam NVDLC01EndingPlayerElijahTeam {Narration}The Mojave was cut off. Through the Cloud, lights were seen from HELIOS One. NVDLC01End_NVDLC01EndingPl_00011DEC_4
Topic NVDLC01EndingPlayerElijahTeam NVDLC01EndingPlayerElijahTeam {Narration}There were stories of ghosts immune to gunfire, who struck down anyone they saw with rays of light. NVDLC01End_NVDLC01EndingPl_00011DEC_5
Topic NVDLC01EndingPlayerElijahTeam NVDLC01EndingPlayerElijahTeam {Narration}The last chapter of the Mojave came when a modified REPCONN rocket struck Hoover Dam, releasing a blood-red cloud, killing all stationed there. NVDLC01End_NVDLC01EndingPl_00011DEC_6
Topic NVDLC01EndingPlayerElijahTeam NVDLC01EndingPlayerElijahTeam {Narration}All attempts to penetrate the Cloud and re-take the Dam failed, and both the NCR and Legion finally turned away from it, citing the place as cursed. NVDLC01End_NVDLC01EndingPl_00011DEC_7
Topic NVDLC01EndingPlayerElijahTeam NVDLC01EndingPlayerElijahTeam {Narration}In the years that followed, communities across the West began to die as traces of the Cloud began to drift over lands held by the NCR. NVDLC01End_NVDLC01EndingPl_00011DEC_8
Topic NVDLC01EndingPlayerElijahTeam NVDLC01EndingPlayerElijahTeam {Narration}Only two remained alive in the depths of the Cloud, at the Sierra Madre, waiting for their new world to begin again. NVDLC01End_NVDLC01EndingPl_00011DEC_9 Draw this dark ending to a close. The player and Elijah declared war on a nation, and using the Sierra Madre, won.
Topic NVDLC01GalaEventActivate NVDLC01GalaEventActivate This is the place you need to go when everyone is in place. {Quiet}Until then... nothing more than a diseased view of the Sierra Madre. NVDLC01Gal_NVDLC01GalaEven_00011F5B_1 Slight disgust for the casino, he only cares about it when it's about to be triggered. AUDIO: Hear this over a speaker.
Topic NVDLC01GalaEventActivate NVDLC01GalaEventActivate Can you hear me...? Damn transceivers... {To himself}let me link the collars to the speaker in the tower... then... there. NVDLC01Gal_NVDLC01GalaEven_00011D28_1 Anticipation, this is the big moment. AUDIO: Hear this over a speaker.
Topic NVDLC01GalaEventQuestNVDLC01DeanTopic001 I'm ready. Everyone - trigger the event. {Slight expectation}Finally. {Beat, slightly expectant}Now, the gates will open. And so will the skies. NVDLC01Gal_NVDLC01GalaEven_0001214E_1 Slight disgust for the casino, he only cares about it when it's about to be triggered. AUDIO: Hear this over a speaker.
Topic NVDLC01IntroDLC01 NVDLC01IntroDLC01 {Do Not Record - NVDLC01 Slide} NVDLC01Int_NVDLC01IntroDLC_00013C5F_1
Topic NVDLC01IntroFNV NVDLC01IntroFNV {Do Not Record - Fallout New Vegas} NVDLC01Int_NVDLC01IntroFNV_00013C5E_1
Topic GREETING GREETING {Slight anticipation, he's not used to doing anything more than bark orders}You. You're in the vault... finally. {Slightly incredulous, rasping laugh, then quiet, almost reverent}After all this time. The Sierra Madre... mine. NVDLC01Eli_GREETING_00011216_1
Topic GREETING GREETING {Becomes protective}Don't move, don't go into the vault. {Realizes what that means}And don't {emph}touch anything else... {cold}there may be more traps down there... {snarling, hates he has to wait}another security system. NVDLC01Eli_GREETING_00011216_2
Topic GREETING GREETING {Snarling, frustrated}Whoever designed the Sierra Madre... their obsession with messing with frequencies and signals... NVDLC01Eli_GREETING_00011C8F_1
Topic GREETING GREETING {TAUNT: Cold, final battle is imminent}I'm coming down - I'll meet you face to face at the vault entrance. {Warning}If you resist, I'll use the collar, even if it puts the vault at risk. NVDLC01Eli_GREETING_00011C90_1
Topic GREETING GREETING {COMPLIANT IN CONTROL: Sense of entitlement, in control}I'm coming down - I'll meet you face to face at the vault entrance. {Warning}No tricks. If you prove troublesome, well... {smiles, slow}there's always the collar. NVDLC01Eli_GREETING_00011C91_1
Topic GREETING GREETING {ANGRY IN CONTROL: Cold, final battle is imminent}I'm coming down, forget the Sierra Madre security, I'll find you myself. {Warning}Try to break into the vault, I'll set off the collar. NVDLC01Eli_GREETING_00011C92_1
Topic GREETING GREETING {Pauses, respects this, cautious}Curious? You must be. We have time, now that you've done your work. {To himself}And our interactions have been too one-sided, even for my tastes. NVDLC01Eli_GREETING_000117B6_1
Topic GREETING GREETING {Takes a breath, resets tone}Ask! {Beat}You still have time. NVDLC01Eli_GREETING_00011C93_1
Topic GREETING GREETING This is the place you need to go when everyone is in place. {Quiet}Until then... nothing more than a diseased view of the Sierra Madre. NVDLC01Gal_GREETING_00012170_1 Slight disgust for the casino, he only cares about it when it's about to be triggered. AUDIO: Hear this over a speaker.
Topic GREETING GREETING Can you hear me...? Damn transceivers... {To himself}let me link the collars to the speaker in the tower... then... there. NVDLC01Gal_GREETING_00012171_1 Anticipation, this is the big moment. AUDIO: Hear this over a speaker.

NVDLC01RadioElijah

Dialogue file
QUEST CATEGORY TOPIC TOPIC TEXT RESPONSE TEXT FILENAME NOTES
Radio NVDLC01RadioElijahAct1 NVDLC01RadioElijahAct1 {Himself}Still can't figure out why I lost the signals... NVDLC01Rad_NVDLC01RadioEli_00010935_1 All of Elijah's Act 1 messages are spoken as if he's talking to himself, the player is eavesdropping on him.
Radio NVDLC01RadioElijahAct1 NVDLC01RadioElijahAct1 There's no reason why it could have gone wrong, had it all planned out... {Snorts, pissed}maybe it was the curse of the Sierra Madre. NVDLC01Rad_NVDLC01RadioEli_00010936_1 All of Elijah's Act 1 messages are spoken as if he's talking to himself, the player is eavesdropping on him.
Radio NVDLC01RadioElijahAct1 NVDLC01RadioElijahAct1 {Coughs a bit, clears his throat.}Damn Cloud still in my lungs, rattling around. NVDLC01Rad_NVDLC01RadioEli_00010937_1 All of Elijah's Act 1 messages are spoken as if he's talking to himself, the player is eavesdropping on him.
Radio NVDLC01RadioElijahAct1 NVDLC01RadioElijahAct1 <AUDIO: Clatter of wrench dropping>{Dropped a wrench on the ground}Dammit, get back here. NVDLC01Rad_NVDLC01RadioEli_00010938_1 All of Elijah's Act 1 messages are spoken as if he's talking to himself, the player is eavesdropping on him.
Radio NVDLC01RadioElijahAct1 NVDLC01RadioElijahAct1 {Mumbling to himself, as if working on something and trying to re-wire a circuit.} NVDLC01Rad_NVDLC01RadioEli_00010939_1 All of Elijah's Act 1 messages are spoken as if he's talking to himself, the player is eavesdropping on him.
Radio NVDLC01RadioElijahAct1 NVDLC01RadioElijahAct1 Good thing I installed radios in the collars, Pip-Boy's letting me pick them up. NVDLC01Rad_NVDLC01RadioEli_0001093A_1 All of Elijah's Act 1 messages are spoken as if he's talking to himself, the player is eavesdropping on him.
Radio NVDLC01RadioElijahAct1 NVDLC01RadioElijahAct1 What the hell is 21 doing now... hnh. NVDLC01Rad_NVDLC01RadioEli_0001093B_1 All of Elijah's Act 1 messages are spoken as if he's talking to himself, the player is eavesdropping on him.
Radio NVDLC01RadioElijahAct1 NVDLC01RadioElijahAct1 {Irritated, judgmental}Fool better not decide to sleep. Vitals go down, I'll get someone else to do this job. NVDLC01Rad_NVDLC01RadioEli_0001093C_1 All of Elijah's Act 1 messages are spoken as if he's talking to himself, the player is eavesdropping on him.
Radio NVDLC01RadioElijahAct1 NVDLC01RadioElijahAct1 Unnn... sitting too long. Damn arthritis. NVDLC01Rad_NVDLC01RadioEli_0001093D_1 All of Elijah's Act 1 messages are spoken as if he's talking to himself, the player is eavesdropping on him.
Radio NVDLC01RadioElijahAct1 NVDLC01RadioElijahAct1 Come too far to go back now. Too far. NVDLC01Rad_NVDLC01RadioEli_0001093E_1 All of Elijah's Act 1 messages are spoken as if he's talking to himself, the player is eavesdropping on him.
Radio NVDLC01RadioElijahAct1 NVDLC01RadioElijahAct1 Hnh. Going to wipe the slate clean. Kimball, the Republic... Hardin, McNamara, my "brothers." Then I'll head back West. NVDLC01Rad_NVDLC01RadioEli_0001093F_1 All of Elijah's Act 1 messages are spoken as if he's talking to himself, the player is eavesdropping on him.
Radio NVDLC01RadioElijahAct1 NVDLC01RadioElijahAct1 Better loop some instructions in case something happens. NVDLC01Rad_NVDLC01RadioEli_00010940_1 All of Elijah's Act 1 messages are spoken as if he's talking to himself, the player is eavesdropping on him.
Radio NVDLC01RadioElijahAct1 NVDLC01RadioElijahAct1 Going to get inside this place if it's the last thing I do. NVDLC01Rad_NVDLC01RadioEli_00010941_1 All of Elijah's Act 1 messages are spoken as if he's talking to himself, the player is eavesdropping on him.
Radio NVDLC01RadioElijahAct1 NVDLC01RadioElijahAct1 Running out of volunteers. Last ones couldn't see beyond their own greed. NVDLC01Rad_NVDLC01RadioEli_00010942_1 All of Elijah's Act 1 messages are spoken as if he's talking to himself, the player is eavesdropping on him.
Radio NVDLC01RadioElijahAct1 NVDLC01RadioElijahAct1 If only people would do what I say, wouldn't need these damn collars to keep them in line. Keep going for each other's throats like dogs. NVDLC01Rad_NVDLC01RadioEli_00010943_1 All of Elijah's Act 1 messages are spoken as if he's talking to himself, the player is eavesdropping on him.
Radio NVDLC01RadioElijahAct1 NVDLC01RadioElijahAct1 Wish I... still had that damn Holorifle. Spent forever making it... need to find it when this is all done. NVDLC01Rad_NVDLC01RadioEli_00010944_1 All of Elijah's Act 1 messages are spoken as if he's talking to himself, the player is eavesdropping on him.
Radio NVDLC01RadioElijahAct2 NVDLC01RadioElijahAct2 {SCRIPT: Gala Event has fired}What the hell was that? NVDLC01Rad_NVDLC01RadioEli_0001094F_1 Elijah's still speaking to himself, but the Gala Event went off and something happened, so he's getting interested.
Radio NVDLC01RadioElijahAct2 NVDLC01RadioElijahAct2 {SCRIPT: Gala Event has fired}The Gala Event... finally. Probably wake up half the things in town. NVDLC01Rad_NVDLC01RadioEli_00010950_1 Elijah's still speaking to himself, but the Gala Event went off and something happened, so he's getting interested.
Radio NVDLC01RadioElijahAct2 NVDLC01RadioElijahAct2 {SCRIPT: Gala Event has fired}Power's fluctuating in here... getting some systems waking up, good, good. NVDLC01Rad_NVDLC01RadioEli_00010951_1 Elijah's still speaking to himself, but the Gala Event went off and something happened, so he's getting interested.
Radio NVDLC01RadioElijahAct2 NVDLC01RadioElijahAct2 {SCRIPT: Gala Event has fired}Now all they have to do is just get here. Tired of waiting. NVDLC01Rad_NVDLC01RadioEli_00010952_1 Elijah's still speaking to himself, but the Gala Event went off and something happened, so he's getting interested.
Radio NVDLC01RadioElijahAct2 NVDLC01RadioElijahAct2 {SCRIPT: Gala Event has fired, urgency here}Hurry... hurry... you just need to get inside, I'll handle the rest. Come on, you fools. NVDLC01Rad_NVDLC01RadioEli_00010953_1 Elijah's still speaking to himself, but the Gala Event went off and something happened, so he's getting interested.
Radio NVDLC01RadioElijahAct2 NVDLC01RadioElijahAct2 {SCRIPT: Gala Event has fired, urgency here}Not far now... soon, the Sierra Madre's mine. Doors won't hold open forever... just like the last time. Come on. NVDLC01Rad_NVDLC01RadioEli_00010954_1 Elijah's still speaking to himself, but the Gala Event went off and something happened, so he's getting interested.
Radio NVDLC01RadioElijahAct2 NVDLC01RadioElijahAct2 All right, now everything's coming together... NVDLC01Rad_NVDLC01RadioEli_00010945_1 All of Elijah's Act 2 messages are spoken as if he's talking to himself, the player is eavesdropping on him. (Same as Act 1)
Radio NVDLC01RadioElijahAct2 NVDLC01RadioElijahAct2 Just need to keep their gears turning a little while longer... NVDLC01Rad_NVDLC01RadioEli_00010946_1 All of Elijah's Act 2 messages are spoken as if he's talking to himself, the player is eavesdropping on him. (Same as Act 1)
Radio NVDLC01RadioElijahAct2 NVDLC01RadioElijahAct2 {Grunts}Can't believe this old Pip-Boy saved me. {Beat, under his breath}Even if it led me to that damn signal in the first place. NVDLC01Rad_NVDLC01RadioEli_00010947_1 All of Elijah's Act 2 messages are spoken as if he's talking to himself, the player is eavesdropping on him. (Same as Act 1)
Radio NVDLC01RadioElijahAct2 NVDLC01RadioElijahAct2 Good thing the new recruit had a Pip-Boy, too, probably stole it from a Vault 21 dweller. {Beat}Still, a thief's just what I need for this. NVDLC01Rad_NVDLC01RadioEli_00010948_1 All of Elijah's Act 2 messages are spoken as if he's talking to himself, the player is eavesdropping on him. (Same as Act 1)
Radio NVDLC01RadioElijahAct2 NVDLC01RadioElijahAct2 If only the others would've obeyed orders half as well as this one... should have thought of linking the collars together the first few times. NVDLC01Rad_NVDLC01RadioEli_00010949_1 All of Elijah's Act 2 messages are spoken as if he's talking to himself, the player is eavesdropping on him. (Same as Act 1)
Radio NVDLC01RadioElijahAct2 NVDLC01RadioElijahAct2 Good thing I can still hook into the Villa speakers by remote... NVDLC01Rad_NVDLC01RadioEli_0001094A_1 All of Elijah's Act 2 messages are spoken as if he's talking to himself, the player is eavesdropping on him. (Same as Act 1)
Radio NVDLC01RadioElijahAct2 NVDLC01RadioElijahAct2 Damn Hologram tech. Worthless as security... better as weapons. NVDLC01Rad_NVDLC01RadioEli_0001094B_1 All of Elijah's Act 2 messages are spoken as if he's talking to himself, the player is eavesdropping on him. (Same as Act 1)
Radio NVDLC01RadioElijahAct2 NVDLC01RadioElijahAct2 What the hell are they doing out there. Hurry up, you idiots, I don't have a few more years to waste. NVDLC01Rad_NVDLC01RadioEli_0001094C_1 All of Elijah's Act 2 messages are spoken as if he's talking to himself, the player is eavesdropping on him. (Same as Act 1)
Radio NVDLC01RadioElijahAct2 NVDLC01RadioElijahAct2 Outwitted by doors. Hermetically sealed doors don't protect anyone, all they do is seal us in. NVDLC01Rad_NVDLC01RadioEli_0001094D_1 All of Elijah's Act 2 messages are spoken as if he's talking to himself, the player is eavesdropping on him. (Same as Act 1)
Radio NVDLC01RadioElijahAct2 NVDLC01RadioElijahAct2 {Frustrated, grumbling}Why the owner tied all of this to the Gala Event, insanity... backwards thinking, having a {emph}festival be your key. No wonder the bombs fell. NVDLC01Rad_NVDLC01RadioEli_0001094E_1 All of Elijah's Act 2 messages are spoken as if he's talking to himself, the player is eavesdropping on him. (Same as Act 1)
Radio NVDLC01RadioElijahAct3 NVDLC01RadioElijahAct3 Can you hear me? Signal should be stronger in here. I'll set this on loop... {warning to player}just in case I need to step away for a moment. NVDLC01Rad_NVDLC01RadioEli_00010955_1 Once inside the casino in Act 3, Elijah sets the radio on loop, now he's sure the player can hear him - they just can't talk back and forth.
Radio NVDLC01RadioElijahAct3 NVDLC01RadioElijahAct3 When the bombs hit, this casino sealed up like an Emperor's tomb. If you don't know what that means, never mind, it means we're trapped. NVDLC01Rad_NVDLC01RadioEli_00010956_1 Once inside the casino in Act 3, Elijah sets the radio on loop, now he's sure the player can hear him - they just can't talk back and forth.
Radio NVDLC01RadioElijahAct3 NVDLC01RadioElijahAct3 So - get the power running to the main floor. That'll open the elevators and unlock the doors. NVDLC01Rad_NVDLC01RadioEli_00010957_1 Once inside the casino in Act 3, Elijah sets the radio on loop, now he's sure the player can hear him - they just can't talk back and forth.
Radio NVDLC01RadioElijahAct3 NVDLC01RadioElijahAct3 {Mutters, detour to himself}The ones that didn't strip their gears when they locked into place, Old World junk. Shoddy workmanship. NVDLC01Rad_NVDLC01RadioEli_00010958_1 Once inside the casino in Act 3, Elijah sets the radio on loop, now he's sure the player can hear him - they just can't talk back and forth.
Radio NVDLC01RadioElijahAct3 NVDLC01RadioElijahAct3 Once the power's on, then I'll tell you your next steps. Just get this part done, and then listen. NVDLC01Rad_NVDLC01RadioEli_00010959_1 Once inside the casino in Act 3, Elijah sets the radio on loop, now he's sure the player can hear him - they just can't talk back and forth.
Radio NVDLC01RadioElijahAct3 NVDLC01RadioElijahAct3 If you're wondering where your crew is, well... the casino saw them as guests. Which means they all got assigned to their floor. {Frowns}Just like mine. NVDLC01Rad_NVDLC01RadioEli_0001095A_1 Once inside the casino in Act 3, Elijah sets the radio on loop, now he's sure the player can hear him - they just can't talk back and forth.
Radio NVDLC01RadioElijahAct3 NVDLC01RadioElijahAct3 Don't worry about them, they're of no use if you can't get the power running. NVDLC01Rad_NVDLC01RadioEli_0001095B_1 Once inside the casino in Act 3, Elijah sets the radio on loop, now he's sure the player can hear him - they just can't talk back and forth.
Radio NVDLC01RadioElijahAct3 NVDLC01RadioElijahAct3 All I need is you for the rest of this. Which means we just need to deal with them, one by one, and then the Vault's... {backstabbing implication, he's not going to share}ours. NVDLC01Rad_NVDLC01RadioEli_0001095C_1 Once inside the casino in Act 3, Elijah sets the radio on loop, now he's sure the player can hear him - they just can't talk back and forth.
Radio NVDLC01RadioElijahAct3 NVDLC01RadioElijahAct3 {SCRIPT: Power's on in Main Floor}Ha! You got the power on, excellent. {Pleased}You were quite a find, glad my trap in the desert caught you before time ran out. NVDLC01Rad_NVDLC01RadioEli_0001095E_1 Once inside the casino in Act 3, Elijah sets the radio on loop, now he's sure the player can hear him - they just can't talk back and forth.
Radio NVDLC01RadioElijahAct3 NVDLC01RadioElijahAct3 {SCRIPT: Power's on in Main Floor}And also glad you didn't come across this place first, might have plundered it first... can't have that. Like at HELIOS. And Hoover Dam. NVDLC01Rad_NVDLC01RadioEli_0001095F_1 Once inside the casino in Act 3, Elijah sets the radio on loop, now he's sure the player can hear him - they just can't talk back and forth.
Radio NVDLC01RadioElijahAct3 NVDLC01RadioElijahAct3 {SCRIPT: Power's on in Main Floor}All right, setting this on repeat in case you're some idiot-savant braincase and need the reminder... NVDLC01Rad_NVDLC01RadioEli_00010960_1 Once inside the casino in Act 3, Elijah sets the radio on loop, now he's sure the player can hear him - they just can't talk back and forth.
Radio NVDLC01RadioElijahAct3 NVDLC01RadioElijahAct3 {SCRIPT: Power's on in Main Floor}So, my greedy friend, we've got some unfinished business. I'm not one to share, and there's loose ends we need to wrap up first. NVDLC01Rad_NVDLC01RadioEli_00010961_1 Once inside the casino in Act 3, Elijah sets the radio on loop, now he's sure the player can hear him - they just can't talk back and forth.
Radio NVDLC01RadioElijahAct3 NVDLC01RadioElijahAct3 {SCRIPT: Power's on in Main Floor}The rest of your team is on different floors. They got assigned there, ushered there based on the casino's records as to the best "fit." NVDLC01Rad_NVDLC01RadioEli_00010962_1 Once inside the casino in Act 3, Elijah sets the radio on loop, now he's sure the player can hear him - they just can't talk back and forth.
Radio NVDLC01RadioElijahAct3 NVDLC01RadioElijahAct3 {SCRIPT: Power's on in Main Floor}Don't ask me how, Pre-War {emph, disgust at "casino"}casino security and escort systems aren't my specialty. NVDLC01Rad_NVDLC01RadioEli_00010963_1 Once inside the casino in Act 3, Elijah sets the radio on loop, now he's sure the player can hear him - they just can't talk back and forth.
Radio NVDLC01RadioElijahAct3 NVDLC01RadioElijahAct3 {SCRIPT: Power's on in Main Floor}Go to each floor, and kill them. I don't need them anymore... well, now that you're here. NVDLC01Rad_NVDLC01RadioEli_00010964_1 Once inside the casino in Act 3, Elijah sets the radio on loop, now he's sure the player can hear him - they just can't talk back and forth.
Radio NVDLC01RadioElijahAct3 NVDLC01RadioElijahAct3 {SCRIPT: Power's on in Main Floor}We don't need anyone... except each other. Together, we'll crack the Sierra Madre, and we can both leave this place behind. NVDLC01Rad_NVDLC01RadioEli_00010965_1 Once inside the casino in Act 3, Elijah sets the radio on loop, now he's sure the player can hear him - they just can't talk back and forth.
Radio NVDLC01RadioElijahAct3 NVDLC01RadioElijahAct3 {SCRIPT: Dealt with Everyone}Now... if anything about our little heist went smoothly, you'd go to the Vault... {irritated}except it's locked by some code I'm not familiar with. NVDLC01Rad_NVDLC01RadioEli_00010966_1 Once inside the casino in Act 3, Elijah sets the radio on loop, now he's sure the player can hear him - they just can't talk back and forth.
Radio NVDLC01RadioElijahAct3 NVDLC01RadioElijahAct3 {SCRIPT: Dealt with Everyone}The door to the casino vault is hidden in the Executive Suites, without the means to unlock it, it's useless. NVDLC01Rad_NVDLC01RadioEli_00010967_1 Once inside the casino in Act 3, Elijah sets the radio on loop, now he's sure the player can hear him - they just can't talk back and forth.
Radio NVDLC01RadioElijahAct3 NVDLC01RadioElijahAct3 {SCRIPT: Dealt with Everyone}Find a way to open it, bypass the code, then we'll talk. NVDLC01Rad_NVDLC01RadioEli_00010968_1 Once inside the casino in Act 3, Elijah sets the radio on loop, now he's sure the player can hear him - they just can't talk back and forth.
Radio NVDLC01RadioElijahAct3 NVDLC01RadioElijahAct3 {SCRIPT: Elevator Door Unlocked}You did it... a voice lock. Why would he have done that? Uh! Never mind. NVDLC01Rad_NVDLC01RadioEli_00010969_1 Once inside the casino in Act 3, Elijah sets the radio on loop, now he's sure the player can hear him - they just can't talk back and forth.
Radio NVDLC01RadioElijahAct3 NVDLC01RadioElijahAct3 {SCRIPT: Elevator Door Unlocked}Now I just need you to go below, look around. See if there's any {emph}other surprises down there. NVDLC01Rad_NVDLC01RadioEli_0001096A_1 Once inside the casino in Act 3, Elijah sets the radio on loop, now he's sure the player can hear him - they just can't talk back and forth.
Radio NVDLC01RadioElijahAct3 NVDLC01RadioElijahAct3 {SCRIPT: Elevator Door Unlocked}I'll be along once you've found the Vault. No need risking myself just yet. NVDLC01Rad_NVDLC01RadioEli_0001096B_1 Once inside the casino in Act 3, Elijah sets the radio on loop, now he's sure the player can hear him - they just can't talk back and forth.
Radio NVDLC01RadioElijahAct3 NVDLC01RadioElijahAct3 {Wild Wasteland only}End of line. NVDLC01Rad_NVDLC01RadioEli_0001095D_1 Once inside the casino in Act 3, Elijah sets the radio on loop, now he's sure the player can hear him - they just can't talk back and forth.
Radio NVDLC01RadioElijahDetonateCollar NVDLC01RadioElijahDetonateCollar {Player attacked a companion}I warned you to cooperate. Now I'll have to begin again. NVDLC01Rad_NVDLC01RadioEli_000137C7_1
Radio NVDLC01RadioElijahEnd NVDLC01RadioElijahEnd {Ragged breathing, loop, trapped in Vault, alone} NVDLC01Rad_NVDLC01RadioEli_00011B23_1 This radio plays after Elijah is trapped in the Vault by PC (PC should be pleased). This is the second line of 3 line loop.
Radio NVDLC01RadioElijahEnd NVDLC01RadioElijahEnd {Deep ragged breath, then... loop back to "Fainter"} NVDLC01Rad_NVDLC01RadioEli_00011B24_1 This radio plays after Elijah is trapped in the Vault by PC (PC should be pleased). Elijah pleas, fades, and this is last line of loop.
Radio NVDLC01RadioElijahEnd NVDLC01RadioElijahEnd {Weaker}When you die, I'll be waiting... NVDLC01Rad_NVDLC01RadioEli_00013FF1_1 This radio plays after Elijah is trapped in the Vault by PC (PC should be pleased). Elijah pleas, fades, and this is last line of loop.
Radio NVDLC01RadioElijahEnd NVDLC01RadioElijahEnd {Slow chuckle on the radio, uneasy undercurrent}Heh... now, come on, you open up. {Colder, angrier}Open up, damn you. NVDLC01Rad_NVDLC01RadioEli_00011B13_1 This radio msg plays after Elijah is trapped in the Vault by PC (PC should be pleased). Elijah pleas, fades, and last 3 lines of this sequence loop.
Radio NVDLC01RadioElijahEnd NVDLC01RadioElijahEnd Open the vault... {trying to make a deal}I can make it worth your while, {now angry}think about what you're throwing away. {Trying to bait player, make a deal}I have other weapons, other technology I can share with you. NVDLC01Rad_NVDLC01RadioEli_00011B14_1 This radio msg plays after Elijah is trapped in the Vault by PC (PC should be pleased). Elijah pleas, fades, and last 3 lines of this sequence loop.
Radio NVDLC01RadioElijahEnd NVDLC01RadioElijahEnd {Low, trying to greed player with lure of other treasures}And the Big Empty... I know the way there. I know some of its secrets... if... NVDLC01Rad_NVDLC01RadioEli_00011B15_1 Big Empty = Another place of buried treasures in Fallout, like the Sierra Madre.
Radio NVDLC01RadioElijahEnd NVDLC01RadioElijahEnd {Backpedals}The collars... the collars were a mistake, I see that now. Why would I kill you? After {emph}all you've done... after all {emph}we've done together. NVDLC01Rad_NVDLC01RadioEli_00011B16_1 This radio msg plays after Elijah is trapped in the Vault by PC (PC should be pleased). Elijah pleas, fades, and last 3 lines of this sequence loop.
Radio NVDLC01RadioElijahEnd NVDLC01RadioElijahEnd {Challenging, hates being ignored}Are you listening to me?! NVDLC01Rad_NVDLC01RadioEli_00011B17_1 This radio msg plays after Elijah is trapped in the Vault by PC (PC should be pleased). Elijah pleas, fades, and last 3 lines of this sequence loop.
Radio NVDLC01RadioElijahEnd NVDLC01RadioElijahEnd {Looking around, reverent, quiet}Everything down here... I swear... so much you could use, you could rule the wastes with what's down here... NVDLC01Rad_NVDLC01RadioEli_00011B18_1 At this point, Elijah is saying "you," really is thinking about what -he- could do with it all.
Radio NVDLC01RadioElijahEnd NVDLC01RadioElijahEnd ...make your own army, re-shape the world, and if others disagree... put {emph}collars on them, I can show you how. NVDLC01Rad_NVDLC01RadioEli_00011B19_1 This radio plays after Elijah is trapped in the Vault by PC (PC should be pleased). Elijah pleas, fades, and last 3 lines of this sequence loop.
Radio NVDLC01RadioElijahEnd NVDLC01RadioElijahEnd {Anger/fear}Don't you leave me here. You can't do this to me. {Coughs, wheezing} NVDLC01Rad_NVDLC01RadioEli_00011B1A_1 This radio plays after Elijah is trapped in the Vault by PC (PC should be pleased). Elijah pleas, fades, and last 3 lines of this sequence loop.
Radio NVDLC01RadioElijahEnd NVDLC01RadioElijahEnd Eh? Getting dark in here. Machine... machine's losing power, no. I still have Pip-Boy light... maybe... maybe... no, no, that doesn't work. NVDLC01Rad_NVDLC01RadioEli_00011B1B_1 <AUDIO: Depowering noise of Vault shutting down.>Elijah starts fumbling with his wrist-flashlight as things go dark...
Radio NVDLC01RadioElijahEnd NVDLC01RadioElijahEnd {Scratching on metal, clawing for door, quiet, to himself}Where... where is the door. Can't find the door. NVDLC01Rad_NVDLC01RadioEli_00011B1C_1 <AUDIO: Scratching on metal, as if clawing at door.> Elijah is fumbling in the dark, talking to himself.
Radio NVDLC01RadioElijahEnd NVDLC01RadioElijahEnd {Rasping breath, to himself}Calm, been in worse situations... find a way out... {vicious, last part is threat}somehow, then find that Courier... NVDLC01Rad_NVDLC01RadioEli_00011B1D_1 Find that courier in the sense of killing them.
Radio NVDLC01RadioElijahEnd NVDLC01RadioElijahEnd {Running through options, to himself}Maybe Veronica... no... no, she thinks I'm dead. NVDLC01Rad_NVDLC01RadioEli_00011B1E_1 Veronica = His foster daughter, thinking about who could come rescue him.
Radio NVDLC01RadioElijahEnd NVDLC01RadioElijahEnd {Himself}Must be someone... maybe that {emph}other courier, one with the flag on his back... maybe... no... no, said he'd never come to the Sierra Madre... NVDLC01Rad_NVDLC01RadioEli_00011B1F_1 This radio plays after Elijah is trapped in the Vault by PC (PC should be pleased). Elijah pleas, fades, and last 3 lines of this sequence loop.
Radio NVDLC01RadioElijahEnd NVDLC01RadioElijahEnd No way out. {Beat, frustration}Can't... can't end like this. NVDLC01Rad_NVDLC01RadioEli_00011B20_1 This radio plays after Elijah is trapped in the Vault by PC (PC should be pleased). Elijah pleas, fades, and last 3 lines of this sequence loop.
Radio NVDLC01RadioElijahEnd NVDLC01RadioElijahEnd {Cold, firm, addressed to the player as his final words}You. I know you can hear me. When you die, Courier... I'll be waiting. Your grave's going look just like this vault. NVDLC01Rad_NVDLC01RadioEli_00011B21_1 This radio plays after Elijah is trapped in the Vault by PC (PC should be pleased). Elijah pleas, fades, and last 3 lines of this sequence loop.
Radio NVDLC01RadioElijahEnd NVDLC01RadioElijahEnd {Cold, quiet, hissing whisper}When you die... I'll be waiting here... at the Sierra Madre. {Faint, quiet, as if dying}Waiting. NVDLC01Rad_NVDLC01RadioEli_00011B22_1 This radio plays after Elijah is trapped in the Vault by PC (PC should be pleased). This is the first line of the loop.

NVDLC01ElijahBarkTown

Dialogue file
QUEST CATEGORY TOPIC TOPIC TEXT RESPONSE TEXT FILENAME NOTES
Topic NVDLC01ElijahBarkCasinoGate NVDLC01ElijahBarkCasinoGate This gate to the Sierra Madre's sealed, locked. For now. Do as I say, and it won't be locked for much longer. NVDLC01Eli_NVDLC01ElijahBa_00013779_1
Topic NVDLC01ElijahBarkClinicSpeakers NVDLC01ElijahBarkClinicSpeakers Damn speakers at end of hall - red light means they're shielded. Must be a way to shut them off somewhere else. NVDLC01Eli_NVDLC01ElijahBa_00013786_1
Topic NVDLC01ElijahBarkCloud NVDLC01ElijahBarkCloud Outside, you may notice your vision'll pulse, get dizzy. It's the Cloud. Eats your insides, slowly. Too much exposure, death. NVDLC01Eli_NVDLC01ElijahBa_00013777_1
Topic NVDLC01ElijahDetonateCollar NVDLC01ElijahDetonateCollar Blank topic
Topic NVDLC01ElijahBarkGalaChristine NVDLC01ElijahBarkGalaChristine Get the mute down the elevator and into the Manual Override Chamber. NVDLC01Eli_NVDLC01ElijahBa_000137CB_1
Topic NVDLC01ElijahBarkGalaComplete NVDLC01ElijahBarkGalaComplete I can hear the event firing off. Now get to the main gate of the Sierra Madre, quickly. Get there soon or the doors will seal, and you'll be trapped outside. NVDLC01Eli_NVDLC01ElijahBa_000137C9_1
NVDLC01Eli_NVDLC01ElijahBa_0001401F_1
Topic NVDLC01ElijahBarkGalaDean NVDLC01ElijahBarkGalaDean You're at the Ghoul's Gala area... now, make him stay. NVDLC01Eli_NVDLC01ElijahBa_000137C8_1
Topic NVDLC01ElijahBarkGalaDog NVDLC01ElijahBarkGalaDog You're at one of the Gala locations, you'll need to bring the mutant here. Only he has the strength to operate the levers, I've found. NVDLC01Eli_NVDLC01ElijahBa_000137CA_1
Topic NVDLC01ElijahBarkGalaPlayer NVDLC01ElijahBarkGalaPlayer The bell tower. That's where you'll trigger the Gala Event. It's a ways up. I'm sure you'll find a way to climb up there. {Grumbling to himself}And once you get near the top... look for a ladder. It's easy to miss. NVDLC01Eli_NVDLC01ElijahBa_000137C6_1
NVDLC01Eli_NVDLC01ElijahBa_00014023_2
Topic NVDLC01ElijahBarkGhostPeople NVDLC01ElijahBarkGhostPeople Watch out for the Villa inhabitants, they're... difficult to kill unless you chop them apart... if you can, blow them up or disintegrate them. NVDLC01Eli_NVDLC01ElijahBa_00013775_1
Topic NVDLC01ElijahBarkHologram NVDLC01ElijahBarkHologram Picking up an emitter signature - watch for security Holograms, dangerous. {Beat}Don't shoot them - attacking them is useless. NVDLC01Eli_NVDLC01ElijahBa_00013787_1
Topic NVDLC01ElijahBarkMedical NVDLC01ElijahBarkMedical Villa's comm speakers have aged poorly, like the Madre. Pre-War junk. The speakers emit a signal that'll set off your collar if you stay too long. NVDLC01Eli_NVDLC01ElijahBa_00013773_1
Topic NVDLC01ElijahBarkMedical2 NVDLC01ElijahBarkMedical2 There are damaged speakers, and shielded ones... the damaged ones you can destroy at range - don't get close, you {emph}can't switch them off like a radio. NVDLC01Eli_NVDLC01ElijahBa_00014014_1
Topic NVDLC01ElijahBarkMojaveGate NVDLC01ElijahBarkMojaveGate That's the way out - after you break into the Sierra Madre's vault. Try to leave, I'll set off your collar. NVDLC01Eli_NVDLC01ElijahBa_00013774_1
Topic NVDLC01ElijahBarkPuestaGate NVDLC01ElijahBarkPuestaGate Don't go through the gate to Puesta del Sol yet - gather the others first. NVDLC01Eli_NVDLC01ElijahBa_00013772_1
Topic NVDLC01ElijahBarkResidental NVDLC01ElijahBarkResidental Picking up signals near your location. Detonators. Watch for traps. NVDLC01Eli_NVDLC01ElijahBa_00013776_1
Topic NVDLC01ElijahBarkSalidaGate NVDLC01ElijahBarkSalidaGate Leave the Salida del Sol gate alone. You're not done with the Villa yet, so don't stray. NVDLC01Eli_NVDLC01ElijahBa_0001377A_1
Topic NVDLC01ElijahBarkSwitchingStation NVDLC01ElijahBarkSwitchingStation There - the Switching Station. That's where you'll need to bring the mute. NVDLC01Eli_NVDLC01ElijahBa_000137CC_1

NVDLC01Intro

Dialogue file
QUEST CATEGORY TOPIC TOPIC TEXT RESPONSE TEXT FILENAME NOTES
Cut contentIcon cut.pngTopic NVDLC01IntroDLC01 NVDLC01IntroDLC01 {Do Not Record - NVDLC01 Slide} NVDLC01Int_NVDLC01IntroDLC_00013C5F_1 No actual dialogue recorded
Topic NVDLC01IntroEnd NVDLC01IntroEnd {Downnote, wrapping up}It's letting go. NVDLC01Int_NVDLC01IntroEnd_00010AEE_1
Cut contentIcon cut.pngTopic NVDLC01IntroFNV NVDLC01IntroFNV {Do Not Record - Fallout New Vegas} NVDLC01Int_NVDLC01IntroFNV_00013C5E_1 No actual dialogue recorded
Topic NVDLC01IntroSlide01 NVDLC01IntroStart You've heard of the Sierra Madre Casino. NVDLC01Int_NVDLC01IntroSli_00010AED_1
Topic NVDLC01IntroSlide02 NVDLC01IntroSlide02 {Slight sneer, hates these rumor stories, when he knows the truth}We all have, the legend, the curses. NVDLC01Int_NVDLC01IntroSli_00013C60_1
Topic NVDLC01IntroSlide03 NVDLC01IntroSlide03 {Sneer continues}Foolishness about it lying in the middle of the City of the Dead, buried beneath a blood-red cloud. NVDLC01Int_NVDLC01IntroSli_00013C62_1
Topic NVDLC01IntroSlide04 NVDLC01IntroSlide04 {beat}A bright, shining monument luring treasure hunters to their doom. NVDLC01Int_NVDLC01IntroSli_00013C5A_1
Cut contentIcon cut.pngTopic NVDLC01IntroSlide05 NVDLC01IntroSlide05 It was built before the War, a tower of gold and lights, where fortunes could be gained and lost... NVDLC01Int_NVDLC01IntroSli_00010C48_1 Different topic text but wrong dialogue file
Cut contentIcon cut.pngTopic NVDLC01IntroSlide06 NVDLC01IntroSlide06 ... a monument to wealth. NVDLC01Int_NVDLC01IntroSli_00010C46_1 Different topic text but wrong dialogue file
Topic NVDLC01IntroSlide07 NVDLC01IntroSlide07 The world's most famous stars and entertainers were invited to its Grand Opening. NVDLC01Int_NVDLC01IntroSli_00013C59_1
Topic NVDLC01IntroSlide08 NVDLC01IntroSlide08 {Disgust}An invitation was a sign of... exclusiveness. NVDLC01Int_NVDLC01IntroSli_00013C61_1
Topic NVDLC01IntroSlide09 NVDLC01IntroSlide09 {Sarcastic, slight bitterness}The opening was supposed to symbolize a road to a brighter future, not just for the world... NVDLC01Int_NVDLC01IntroSli_00013C5D_1
Topic NVDLC01IntroSlide10 NVDLC01IntroSlide10 ... but for {Elijah is thinking of himself when he says "all"}all who came to its doors. NVDLC01Int_NVDLC01IntroSli_00013C58_1
Topic NVDLC01IntroSlide11 NVDLC01IntroSlide11 {Quiet, to himself}A chance for anyone to begin again. NVDLC01Int_NVDLC01IntroSli_00013C5C_1
Topic NVDLC01IntroSlide12 NVDLC01IntroSlide12 Except - the Sierra Madre never opened. NVDLC01Int_NVDLC01IntroSli_00013C56_1
Topic NVDLC01IntroSlide13 NVDLC01IntroSlide13 {Bitter}The war froze it in time, like a big flashbulb going off. {Slow, bitter, downnote}The Grand Opening - one big ending of humanity. NVDLC01Int_NVDLC01IntroSli_00013C57_1
Topic NVDLC01IntroSlide14 NVDLC01IntroSlide14 It's still out there, in the Wastes, preserved, just waiting for someone to crack it open. {Slow, "it" = Sierra Madre}But getting to it. {Beat}That's not the hard part. NVDLC01Int_NVDLC01IntroSli_00013C5B_1


References

References