Fallout Wiki
Fallout Wiki
 
No edit summary
 
Line 1: Line 1:
 
{{Infobox perk
{{for|the location|Galaxy News Radio (location)|the radio station|Galaxy News Radio (radio)}}
 
  +
|name =Swift Learner
{{Infobox quest
 
|games =FO3
+
|image =SwiftLearner.png
|type =main
+
|px =160px
  +
|desc =[[Vault Boy]] image, as first appeared in ''[[Fallout]]''.
|icon =05 Galaxy News Radio.png
 
|image =Galaxy News Radio (quest).jpg
+
|games1 =FO1, FO2, FOT, LH
  +
|require1 =[[Level]] 3<br />[[Level]] 2 (''Lionheart'')<br />[[Level]] 3, [[IN]] 4 (''Fallout Tactics'')
|image desc =The [[Virgo II]] lunar lander
 
|given by =[[Three Dog]]
+
|ranks1 =3
  +
|benefit1 =5% bonus whenever you earn [[experience points]]
|location =[[Galaxy News Radio (location)|Galaxy News Radio]]<br />[[Museum of Technology]]<br />[[Washington Monument]]
 
|reward =<div>
+
|games2 =FO3
* 400 [[XP]]
+
|require2 =[[Level]] 2
  +
|ranks2 =3
* Information about your [[father]]
 
  +
|benefit2 =10% bonus whenever you earn [[experience points]]
* Able to hear [[Galaxy News Radio (radio)|Galaxy News Radio]] further away, and clearer
 
  +
|baseid2 ={{ID|31DD3}}
* Possible: [[Weapons Cache Key|Key to weapon cache]] in [[Hamilton's Hideaway]]
 
  +
|games3 =FNV
</div>
 
  +
|require3 =[[Level]] 2<br> [[Intelligence]] 4
|related ='''[[Following in His Footsteps]]'''
 
  +
|ranks3 =3
|baseid ={{ID|00022486}}
 
  +
|benefit3 =10% bonus whenever you earn [[experience points]]
}}{{Infobox achievement
 
  +
|baseid3 ={{ID|31DD3}}
|games =FO3
 
  +
|games4 =JES
|icon =05 Galaxy News Radio.png
 
  +
|require4 =[[Level]] 6 or lower, [[Intelligence]] 6, and [[Mechanics]], [[Medic (skill)|Medic]], [[Outdoorsman]], or [[Science]] 10, or at least one other rank of Swift Learner
|requires =Complete '''Galaxy News Radio'''
 
|points =20
+
|ranks4 =3
  +
|benefit4 =+5% bonus whenever you earn [[experience points]]
|trophy =Bronze
 
  +
|extra =<table style="width:250px; text-align:center;"><tr>
}}{{Games|FO3}}
 
  +
<td style="width:50%;">[[Image:Swift Learner FO3.png|120px]]</td>
  +
<td style="width:50%;">[[Image:SwiftLearnerFNV.png|120px]]</td>
  +
</tr><tr>
  +
<td>''[[Fallout 3]]''</td>
  +
<td>''[[Fallout: New Vegas]]''</td>
  +
</tr></table>
  +
}}{{Games|FO1|FO2|FO3|FNV|FOT|JES|LH}}
   
  +
{{Quotation|You are indeed a Swift Learner with this Perk, as each level will give you an additional +5% bonus whenever you earn experience points. Best purchased at an early level.|in-game description|''[[Fallout]]''}}
'''Galaxy News Radio''' is a ''[[Fallout 3]]'' [[quest]]. It is also an [[Fallout 3 achievements and trophies|achievement]] on the Xbox 360 and PC; and a [[Fallout 3 achievements and trophies|bronze trophy]] on the PlayStation 3. The quest involves retrieving the [[Virgo II Dish|communication relay dish]] from the [[Virgo II Lunar Lander#Lander Replica|Virgo II Spacecraft]] in the [[Museum of Technology]] and installing it at the top of the [[Washington Monument]].
 
   
  +
'''Swift Learner''' is a ''[[Fallout]]'', ''[[Fallout 2]]'', ''[[Fallout 3]]'', ''[[Fallout: New Vegas]]'', ''[[Fallout Tactics]]'', [[J.E. Sawyer's Fallout Role-Playing Game|J.E. Sawyer's ''Fallout'' Role-Playing Game]] and ''[[Lionheart]]'' [[Perk]].
==Walkthrough==
 
===Quest Start===
 
The quest may be given immediately after meeting [[Three Dog]].
 
   
  +
==''Fallout'', ''Fallout 2'', ''Fallout Tactics'', J.E. Sawyer's ''Fallout'' RPG, and ''Lionheart''==
Commonly, completing the [[Megaton]] portion of the main storyline quest [[Following in His Footsteps]], by Three Dog will offer you information about your father, in exchange for restoring the satellite relay dish for [[Galaxy News Radio (radio)|Galaxy News Radio]]. Accepting his offer to start the quest immediately, or failing the speech check, begins the quest on those terms.
 
  +
With each level of this Perk, you will get an additional +5% bonus whenever you earn [[experience points]].
   
 
===Notes===
Succeeding at the speech check makes this an optional quest, with the reward being the location of a weapons cache. The cache still exists if Three Dog does not give the information, and it's [[Hamilton's Hideaway|location]] is near that of the [[Blood Ties]] quest, which can be started in Megaton.
 
  +
* Most useful at the beginning, this perk ceases to provide gain in XP once the character reaches the level cap.
  +
* In [[J.E. Sawyer's Fallout Role-Playing Game]] you cannot choose this perk until level six. If you do choose it at least once then you can take the other two ranks at anytime after that.
   
 
===Bugs===
This quest is not available, however, if the [[Lone Wanderer]] goes to Rivet City and talks to Dr. Madison Li about their father prior to receiving the GNR quest.
 
  +
* The perk has no effect in ''Fallout Tactics''.
   
  +
==''Fallout 3'' and ''Fallout: New Vegas''==
It is also possible to avoid this quest by passing a speech check in dialogue with Three Dog.
 
  +
With each level of Swift Learner your character will gain an additional +10% to experience whenever [[experience points]] are earned.
   
  +
===Notes===
===Find the Museum of Technology===
 
  +
* With a level cap of 20, Swift Learner is worth 2,090 XP at level 2. With a level cap of 30, it is worth 6,570 XP at level 2.
Three Dog will give directions to (place map markers for) the Museum of Technology and the Washington Monument. A door leading north in the [Galaxy News Radio building leads downstairs, with a one-way door to the northern section of [[Dupont Circle]] and the [[Metro Junction]] entrance; the Metro is the only access to the Museum and the Monument. There is a quicker southern route to the objective as well (see [[#Notes|notes]]), particularly suitable for those who pass the speech check.
 
  +
* There is much more experience in the game than is necessary to level to either 20 or 30. This perk increases the rate at which the player will reach max level. Once max level is reached the player ceases to be affected by this perk.
  +
* This perk stacks multiplicatively with the XP gain boost from difficulty level, as well as the XP gain boost from [[Well Rested]]. For instance, on normal difficulty, Swift Learner provides 10% bonus to the base XP earned, on very hard Swift Learner provides a 15% bonus, and on very easy, Swift Learner provides just 5% bonus to gained XP.
   
  +
===Bugs===
===Retrieve the Communication Relay Dish===
 
  +
* Even if you have 3 ranks in this perk you'll still be able to choose it from the list of perks after you level. If you choose it again at that point, you'll not end up with 4 ranks, but instead will find that you still have 3 ranks and have just wasted a perk, so don't get over the 3rd rank because that's the cap.
Inside the Museum of Technology you need to find the Virgo II Lunar Lander, which is located in the West Wing of the building. You can obtain this information from a terminal in the Atrium to the right of the entrance when you come in. Note however that the place is crawling with super mutants. Your goal is to reach the West Wing going through the Vault-Tec demonstration vault, upstairs. You can also attempt retrieving [[Jiggs' Loot|Jiggs' loot]] using the Museum Information terminal in the Atrium.
 
 
{{Navbox perks FO1}}
  +
{{Navbox perks FO2}}
  +
{{Navbox perks FO3}}
  +
{{Navbox perks FNV}}
  +
{{Navbox perks FOT}}
  +
{{Navbox perks JES}}
   
 
[[Category:Perks]]
In the west wing, locate the Virgo II Lunar Lander. The west wing is divided in 3 areas: the Planetarium, the Delta IX Exhibition, and the Virgo II Exhibition. Be ready for a fight as all these areas are patrolled in some way by super mutants. You need either science of 25 or lockpick of 50 to get through the Planetarium. So if you do not have those stats it's recommended that you go through the Delta IX rocket exhibit.
 
 
[[Category:Fallout perks]]
  +
[[Category:Fallout 2 perks]]
  +
[[Category:Fallout 3 perks]]
  +
[[Category:Fallout: New Vegas perks]]
  +
[[Category:Fallout Tactics perks]]
  +
[[Category:Lionheart perks]]
  +
[[Category:J.E. Sawyer's Fallout RPG perks]]
   
  +
[[ru:Прилежный ученик]]
Once you've found the Lander and cleared all hostiles, grab the dish by interacting with the Lander and make your way to the exit.
 
  +
[[pl:Pojętny Uczeń]]
 
===Safe Passage===
 
If you are doing the main quest in order without going for supplies then you may be a bit underlevelled, especially if you are playing on Normal or higher. Even if this is the case, it is still possible to get to the Museum of Technology relatively unharmed. Opposite the GNR Plaza is a building (which if you followed [[Sarah Lyons]] you would have already been through). Sitting on one of the widows is a [[Hunting rifle (Fallout 3)|hunting rifle]] and some ammunition, which is all you will need. Head out through the back door to Dupont Circle and straight across the street to the Metro Junction. Travel through this area, killing the [[feral ghoul]]s (which only require 2 headshots on normal). Once exiting, there will be a [[feral ghoul]] and a [[feral ghoul roamer]] which carries a [[blue pass card]]. Down the road, you will see a raider camp which makes the journey quite a lot harder than it should be. Luckily however, there are some ghouls near the next metro station which you can easily lure back to engage in combat with the raiders, buying you an excellent distraction.
 
 
Head into [[Dupont Circle Station]] (in sneak) to engage in battle with 2 [[Vault 87 super mutant|super mutant]]s. The best way to go about this is run straight across (taking some damage) and open then close the doors you need to go through. This will stall the super mutants and get you just enough time to run straight through the small raider camp and maybe even make the two parties engage in battle. If you focus on the Mutants during the battle, then you will have to deal with them for a shorter time (it's a given that the raider will die). If you have a [[Stealth Boy (Fallout 3)|Stealth Boy]] (possibly from the [[Vault 87 super mutant#Super mutant behemoth|super mutant behemoth]] killed earlier) you can also use it to evade the Mutants. After passing through the railroads, there's a small enclosure with a raider, but also some valuable first aid supplies. You'll come to a dungeon with a large amount of [[raiders]]. If you have 50 [[Science]] you can hack the terminal to change the nearby [[Automated turret (Fallout 3)|turrets]] trajectory, killing a few of the raiders. If not, you'll have to either kill them all or sneak past them. After this you will come to a Utility Gate with a (hopefully) injured raider which you can easily take out. Head on into [[Metro Central]].
 
 
You'll come upon two raiders against two ghouls. Run straight past them into the station. Turn right immediately and just run straight down the tunnels. Ghouls will try to attack you, but it's not very hard to outrun them and they usually stop chasing you about halfway down. You'll run into a pack of [[Dog (Fallout 3)#Vicious dog|vicious dog]]s but you can usually just run straight to the [[Museum Station]].
 
 
There is a feral ghoul roamer in here. He's on the stairs leading to the entrance. Sometimes he will glitch through the floor to attack the raider above him which he will usually kill. If not, you'll need to kill him as it's quite hard to get past him. The easiest way to kill him is to activate the switch, then use the pool table as a blockade between you while pumping him with headshots. Either way, activate the electrical switch to open the floor. Make sure to grab the [[Grognak the Barbarian (Fallout 3)|Grognak the Barbarian]] on the table before heading into the tunnels. Be careful here, as there is a raider with a [[10mm submachine gun (Fallout 3)|10mm submachine gun]] a bit further into the tunnel, and can easily make mincemeat out of you while trying to attack him. Use the pillar as cover to avoid his shots and attack when you can. You can avoid the last few enemies by running up the escalator and exiting the station.
 
 
The Museum is almost directly to your right after you exit the station. Be careful as there are several super mutants in the area, so it's best to cut directly into the museum.
 
 
===Find the Washington Monument===
 
[[Image:WashingtonMonumentDisc.png|thumb|200px|right|The mounted dish]].
 
Exit the Museum and head west for the Washington Monument. It is also in [[The Mall]] area and can be seen from the entrance of the Museum of Technology as a giant obelisk. There are Brotherhood guards stationed there and you'll need to use the terminal to open the security doors. The password is given to you in your notes at the beginning of the quest. Take the elevator to the top and interact with the radio equipment to install the dish. Finally, return to Three Dog at Galaxy News Radio to finish the quest.
 
 
==Rewards==
 
* 400 XP
 
* +200 karma upon installing the dish.
 
* Information about [[James (Fallout 3)|James]]' whereabouts.
 
* You can receive an additional reward if you finish this quest after discovering your father's whereabouts from someone other than Three Dog, or by using a successful Speech check to have him tell you where your father is. In addition to good karma, Three Dog compliments your dedication and then gives you a note titled "[[The Weapons Cache]]", the [[Weapons Cache Key|key to the weapons cache]] and the map marker for [[Hamilton's Hideaway]] where the cache is located. The cache is behind a cell door in the northwestern-most area of the hideaway, behind some rubble. It contains a [[Guns and Bullets (Fallout 3)|Guns and Bullets]], a [[mini nuke (Fallout 3)|mini nuke]], a [[Stealth Boy (Fallout 3)|Stealth Boy]], a leveled helmet and armor as well as other random loot.
 
 
==Notes==
 
* SPOILER ALERT !!!!Even though you are led to this quest through the main story line, it is one of the quests that can be skipped. You can retrieve the [[Project Purity]] [[Project Purity Journals|Personal Journals]] from the [[Jefferson Memorial]], go directly to [[Doctor Li]] at [[Rivet City]], or even straight to [[Vault 112]] in the basement of [[Smith Casey's Garage]], where James is imprisoned in a pre-War simulation, thus bringing about the quest [[Tranquility Lane]]. If you do elect to skip this quest, then you can always return to Three Dog and ask to help with the "good fight," and he'll offer you the quest.
 
* After you replace the satellite dish, the Galaxy News Radio signal increases in quality and can be heard all over the map. Tune into GNR and, shortly after you fix the dish, you'll hear Three Dog talk about the improved signal.
 
* It is possible to take an alternate route to the Museum of Technology. Instead of making your way through Dupont, head south, starting with Grayditch. Keep heading south until you reach Alexandria Arms. (At this point, your map should have determined your plan and rerouted the waypoint marker) Then, head east until you reach Rivet City. Next to Rivet City is the Anacostia Crossing Station. Take this station to the Museum of Technology. This will basically cut a lot of walking through stations off of your commute.
 
* If you fail the speech check, or don't select it in dialogue, you can't get into the weapons cache in Hamilton's Hideaway. Even with killing him, the key will not be found when searching his body.
 
 
==Bugs==
 
* {{Platforms|pc|ps3|xbox360}} When first discovering Galaxy News Radio, the [[Brotherhood of Steel]] might not show up, and you are forced to fight all the super mutants, even the behemoth, by yourself, which can be very difficult at low levels. If you discover the whereabouts of your father from someone other than Three-Dog this will occur.
 
* {{Platforms|pc|ps3}} If you successfully pass the speech check which allows you to circumvent taking the Galaxy News Radio quest as a requirement for getting information on James, whenever you talk to Three Dog in the future, he will always respond with "Ready to make a deal?" and is under the misapprehension that you still "need" information on your father. Even if the player successfully completes all quests related to dad, and his story is completed, Three Dog will still only talk about taking on his "deal" and that without it, there will be "no dad" .
 
* {{Platforms|pc|ps3|xbox360}} Sometimes, after you mount the dish, the front door to the Galaxy News Radio Station will be locked, and will need a "key". There is no way to get the key for the door, and, if you talk to the intercom, it will only repeat "Door's open. Quit buzzin me, willya?" This happens if you exit out the front door instead of the back door when Three Dog tells you to, or if you exit out the back door before you talk to Three Dog.
 
 
==Behind the scenes==
 
* After the relay has been repaired, Three Dog makes a one-off broadcast which includes the phrase "you can't stop the signal". This is a tagline of Mr. Universe from the 2005 sci-fi movie ''Serenity''. Mr. Universe broadcasts the truth, whether pleasant or not. This is similar to Three Dog's fighting the "good fight".
 
 
{{Navbox quests FO3}}
 
 
[[es:Radio Galaxia (misión)]]
 
[[ru:Радио Новости Галактики (квест)]]
 
[[Category:Fallout 3 quests]]
 
[[Category:Fallout 3 achievements and trophies]]
 

Revision as of 08:15, 1 January 2012

 ... 
Gametitle-FO1Gametitle-FO2Gametitle-FO3Gametitle-FNVGametitle-FOTGametitle-JES
Gametitle-FO1Gametitle-FO2Gametitle-FO3Gametitle-FNVGametitle-FOTGametitle-JES
You are indeed a Swift Learner with this Perk, as each level will give you an additional +5% bonus whenever you earn experience points. Best purchased at an early level.— in-game description, Fallout

Swift Learner is a Fallout, Fallout 2, Fallout 3, Fallout: New Vegas, Fallout Tactics, J.E. Sawyer's Fallout Role-Playing Game and Lionheart Perk.

Fallout, Fallout 2, Fallout Tactics, J.E. Sawyer's Fallout RPG, and Lionheart

With each level of this Perk, you will get an additional +5% bonus whenever you earn experience points.

Notes

  • Most useful at the beginning, this perk ceases to provide gain in XP once the character reaches the level cap.
  • In J.E. Sawyer's Fallout Role-Playing Game you cannot choose this perk until level six. If you do choose it at least once then you can take the other two ranks at anytime after that.

Bugs

  • The perk has no effect in Fallout Tactics.

Fallout 3 and Fallout: New Vegas

With each level of Swift Learner your character will gain an additional +10% to experience whenever experience points are earned.

Notes

  • With a level cap of 20, Swift Learner is worth 2,090 XP at level 2. With a level cap of 30, it is worth 6,570 XP at level 2.
  • There is much more experience in the game than is necessary to level to either 20 or 30. This perk increases the rate at which the player will reach max level. Once max level is reached the player ceases to be affected by this perk.
  • This perk stacks multiplicatively with the XP gain boost from difficulty level, as well as the XP gain boost from Well Rested. For instance, on normal difficulty, Swift Learner provides 10% bonus to the base XP earned, on very hard Swift Learner provides a 15% bonus, and on very easy, Swift Learner provides just 5% bonus to gained XP.

Bugs

  • Even if you have 3 ranks in this perk you'll still be able to choose it from the list of perks after you level. If you choose it again at that point, you'll not end up with 4 ranks, but instead will find that you still have 3 ranks and have just wasted a perk, so don't get over the 3rd rank because that's the cap.

Template:Navbox perks JES