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Ellie Perkins' dialogue

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Ellie Perkins' dialogue
Game Information
NPCEllie Perkins
Technical
Data FileFallout4.esm
Editor IDElliePerkins
VoiceNPCFElliePerkins
 
Gametitle-FO4.png
Gametitle-FO4.png

Full dialogue table

CATEGORY TYPE SUBTYPE PROMPT DIALOGUE BEFORE RESPONSE TEXT DIALOGUE AFTER SCRIPT NOTES SCENE
Scene SceneDialogue Custom Player Default: Wait. Who are you? You the detective? Me? No, I'm Nick's secretary. Handle his appointments, his papers, that sort of thing. Puzzled EllieGreetScene
Scene SceneDialogue Custom Well, that's what I used to do anyway, but now Nick's disappeared, and I can't keep a detective agency open without a detective. Companion: Nicky's missing? What has he gotten himself into this time? Depressed EllieGreetScene
Scene SceneDialogue Custom Player Default: Don't worry, I can help. Tell me what happened. *sigh* Nick was working a case. Skinny Malone's gang had kidnapped a young woman, and he tracked them down to their hideout in Park Street Station. Worried EllieGreetScene
Scene SceneDialogue Custom There's an old Vault down there they use as a base. I told Nick he was walking into a trap, but he just smiled and walked out the door like he always does. Player Default: I'll find him. You have my word. Worried EllieGreetScene
Miscellaneous Miscellaneous SharedInfo Player Default: I'm not getting mixed up in this. Looking out for yourself, huh? Guess I can't blame you. Not like I could charge across the Commonwealth and find Nick without getting myself killed. Irritated EllieGreetScene
Miscellaneous Miscellaneous SharedInfo Look, I gotta pack up. Just go. Player Default: I'll find him. You have my word. Irritated EllieGreetScene
Scene SceneDialogue Custom Player Default: Picture on milk carton time? If only it was that simple, right? *sigh* sad chuckle, then somber sigh / Sad EllieGreetScene
Scene SceneDialogue Custom Nick disappeared working a case. Skinny Malone's gang had kidnapped a young woman, and he tracked them down to their hideout in Park Street Station. Worried EllieGreetScene
Scene SceneDialogue Custom There's an old Vault down there they use as a base. I told Nick he was walking into a trap, but he just smiled and walked out the door like he always does. Player Default: I'll find him. You have my word. EllieGreetScene
Scene SceneDialogue Custom Player Default: Do you have any idea how I could find him? He disappeared working a case. Skinny Malone's gang had kidnapped a young woman, and he tracked them down to their hideout in Park Street Station. Worried EllieGreetScene
Scene SceneDialogue Custom There's an old Vault down there they use as a base. I told Nick he was walking into a trap, but he just smiled and walked out the door like he always does. Player Default: I'll find him. You have my word. Worried EllieGreetScene
Scene SceneDialogue Custom Player Default: I'll find him. You have my word. Thank you. Grateful EllieGreetScene
Scene SceneDialogue Custom Nick should be easy to spot. He's always wearing that old hat and trench coat getup. Please, hurry! chuckle a little bit when talking about the hat and trench coat, you find Nick's outfit charmingly old-fashioned / Grateful EllieGreetScene
Scene SceneDialogue Custom Player Default: Hey, I'd love to help, but there's the small matter of expenses. Money, huh? I do have 125 caps in the old rainy day fund. Player Default: I'll find him. You have my word. Puzzled EllieGreetScene
Scene SceneDialogue Custom Player Default: Hey, I'd love to help, but there's the small matter of expenses. Fine. We'll make it 150 caps. Player Default: I'll find him. You have my word. Irritated EllieGreetScene
Scene SceneDialogue Custom Player Default: Hey, I'd love to help, but there's the small matter of expenses. Okay, you win. 200 caps is all I have. Player Default: I'll find him. You have my word. Nervous EllieGreetScene
Scene SceneDialogue Custom Player Default: Hey, I'd love to help, but there's the small matter of expenses. Don't play games with me. I'll pay you if you find Nick, but it's going to be 100 caps. That's the reward, and it's not up for negotiation. Player Default: I'll find him. You have my word. annoyed that the player is haggling for a price to rescue Nick / Stern EllieGreetScene
Scene SceneDialogue Custom Player Default: Hey, I'd love to help, but there's the small matter of expenses. Well if you do decide to help, Nick should be easy to spot. He's always wearing that old hat and trench coat getup. EllieGreetScene
Scene SceneDialogue Custom Look, I gotta pack up. Player Default: I'll find him. You have my word. EllieGreetScene
Scene SceneDialogue Custom Player Default: Who's this Skinny Malone character? I don't know much about him, but he's from Goodneighbor, and that means he's in the well-pressed suits and machine guns school of thuggery. Player Default: I'll find him. You have my word. Thinking EllieGreetScene
Scene SceneDialogue Custom Player Default: Who's this Skinny Malone character? Yeah, it's a tough neighborhood. Northeast a ways. People with power there care about two things: style and body count. Player Default: I'll find him. You have my word. player asked about Goodneighbor / Thinking EllieGreetScene
Scene SceneDialogue Custom Player Default: Sorry. I'll come back later. No, that's not what I mean. We're not just closed for the day. We're closed permanently. The detective's gone missing. Companion: Nicky's missing? What has he gotten himself into this time? Concerned EllieGreetScene
Scene SceneDialogue Custom Player Default: Sorry. I'll come back later. Oh, I'm sorry, honey. I wish I could help, but the detective isn't here. Honestly, he's gone missing. Companion: Nicky's missing? What has he gotten himself into this time? Apologetic EllieGreetScene
Scene SceneDialogue Custom Player Default: Oh no. You're not closed. Not until I get my answers. Well, you can take a seat and wait for the next armageddon, because the detective ain't coming back. He's gone missing. Companion: Nicky's missing? What has he gotten himself into this time? Irritated EllieGreetScene
Scene SceneDialogue Custom Player Default: I know you must be busy, but I won't take much of your time, miss. It's important. You're right. I'm sorry. I didn't mean to be rude, but it's just... the detective. He's gone missing. Companion: Nicky's missing? What has he gotten himself into this time? Apologetic EllieGreetScene
Scene SceneDialogue Custom Player Default: I know you must be busy, but I won't take much of your time, miss. It's important. You don't get it. The detective. He's gone. Missing. Companion: Nicky's missing? What has he gotten himself into this time? Irritated EllieGreetScene
Miscellaneous Miscellaneous Greeting Another stray coming in from the rain. 'Fraid you're too late. Office is closed. Player Default: Sorry. I'll come back later. EllieGreetScene
Miscellaneous Miscellaneous Greeting Sorry. Office is closed. Player Default: Sorry. I'll come back later. sad, Nick is still missing, player just walked into the office / Depressed EllieGreetScene
Miscellaneous Miscellaneous Greeting Nick's still gone. Don't suppose you changed your mind about tracking him down to Park Street Station, huh? Player Default: I'll find him. You have my word. EllieGreetScene
Miscellaneous Miscellaneous WaitingForPlayerInput Are you okay, honey? player isn't saying anything. Sad - Nick Valentine is gone and you're packing up the office
Miscellaneous Miscellaneous WaitingForPlayerInput Look, I gotta pack up... player isn't saying anything. Sad - Nick Valentine is gone and you're packing up the office
Miscellaneous Miscellaneous WaitingForPlayerInput I hate to rush you, but... player isn't saying anything. Sad - Nick Valentine is gone and you're packing up the office
Miscellaneous Miscellaneous WaitingForPlayerInput Something... wrong, honey? neutral, not too affectionate. She would say "honey" to almost anyone
Miscellaneous Miscellaneous WaitingForPlayerInput Got an odd look on your face...
Miscellaneous Miscellaneous WaitingForPlayerInput Well, you know how to keep a girl waiting...
Miscellaneous Miscellaneous Hello Be careful down in that subway. Who knows what could be living there now?
Miscellaneous Miscellaneous Hello Thanks for offering to help. Just be careful.
Miscellaneous Miscellaneous Hello Please. Find Nick.
Miscellaneous Miscellaneous Hello You and Nick are out on that case of yours, aren't you? *sigh* Just make sure he comes back soon? In one piece? heard Nick's been saved, but you haven't seen him yet / Concerned
Miscellaneous Miscellaneous Hello I heard you went to Park Station, but Nick still hasn't stopped by yet. heard Nick's been saved, but you haven't seen him yet / Concerned
Miscellaneous Miscellaneous Hello We'll settle up once I see Nick. heard Nick's been saved, but you haven't seen him yet / Concerned
Miscellaneous Miscellaneous Hello Did you ever find what Marty was looking for? That man didn't get out of bed for free, so I have to imagine it was a pretty nice haul. Neutral
Miscellaneous Miscellaneous Hello Can't believe Marty made it all the way to the Grasshopper. Seems I never gave him enough credit. Thoughtfully. Talking about someone who passed who you didn't really like but they did something impressive. / Neutral
Miscellaneous Miscellaneous Hello Guess it's good I never visited Doc Crocker to get that touch up I'd been thinking about. Joking, but a little afraid after finding out someone was murdered by the local surgeon. / Neutral
Miscellaneous Miscellaneous Hello We're open for business again. Thanks so much for all your help.
Miscellaneous Miscellaneous Hello So Eddie Winter finally got his. Now hopefully Nick'll stop playing those damned tapes at all hours of the night. Neutral
Miscellaneous Miscellaneous Hello Nick's been trying to close the case on Winter for as long as I can remember. He's awful lucky you wandered in. Friendly
Miscellaneous Miscellaneous Hello Nick's been trying to sniff out Eddie Winter for a while now. Having your help... I know it means a lot to him. Neutral
Miscellaneous Miscellaneous Hello People don't like to admit we're here, but whenever they have problems, just guess who comes knocking.
Miscellaneous Miscellaneous Hello Nick being a synth has never really bothered me. Honestly, I don't even think about it anymore.
Miscellaneous Miscellaneous Hello I grew up in Goodneighbor. I'm sure you've been? You get used to seeing people from all walks of life. I miss it sometimes.
Miscellaneous Miscellaneous Hello You'd be surprised how bad Nick is at remembering appointments. He's the "thinks on his feet" type.
Miscellaneous Miscellaneous Hello Now that we're back in business, this girl needs a day off and a drink. half-joking
Miscellaneous Miscellaneous Hello Sorry, gotta straighten up the office.
Scene SceneDialogue Custom Player Default: I've still got some things I'm trying to wrap up. Let me know once you do. Ellie: Crocker killed Earl? Gone as long as he was, I figured maybe Raiders or the Institute but Crocker? Where's the doc now? Rotting in a cell, I hope. Neutral 007a_MS07aElliePlayerScene
Scene SceneDialogue Custom Player Default: Why was I looking for Earl Sterling again? Well, to help the folks down at the Dugout Inn get some closure about their friend, for one. Neutral 007a_MS07aElliePlayerScene
Scene SceneDialogue Custom That plus a pile of caps when it's all said and done. Player Default: Earl never went anywhere. Doc Crocker killed him during a botched surgery. Neutral 007a_MS07aElliePlayerScene
Scene SceneDialogue Custom Player Default: Goodness. I'm sorry you two had to go through that. Here. Take this. Sounds like you earned it. Neutral 007a_MS07aElliePlayerScene
Scene SceneDialogue Custom I'll send word along, let everyone down at the Dugout Inn know what happened. Shame it couldn't be better news. Neutral 007a_MS07aElliePlayerScene
Scene SceneDialogue Custom Thanks again, for closing this one out. Neutral 007a_MS07aElliePlayerScene
Scene SceneDialogue Custom Player Default: Let me know once you do. Crocker killed Earl? Gone as long as he was, I figured maybe Raiders or the Institute but Crocker? Where's the doc now? Rotting in a cell, I hope. Player Default: Crocker killed himself. He couldn't take the guilt. Surprised to hear someone you know has been killed by someone you trusted, then a bit angry. / Surprised 007a_MS07aElliePlayerScene
Scene SceneDialogue Custom Player Default: Crocker killed himself. He couldn't take the guilt. Goodness. I'm sorry you two had to go through that. Ellie: Here. Take this. Sounds like you earned it. You're shocked to hear someone you knew quite well turned out to be a murdered who the player had to kill. / Sad 007a_MS07aElliePlayerScene
Scene SceneDialogue Custom Player Default: Crocker killed himself. He couldn't take the guilt. Goodness. I'm sorry you had to go through that. Ellie: Here. Take this. Sounds like you earned it. You're shocked to hear someone you knew quite well turned out to be a murdered who the player had to kill. / Sad 007a_MS07aElliePlayerScene
Scene SceneDialogue Custom Player Default: He's dead. Now can I get my caps? Crocker's dead, too? Goodness. What a mess. Ellie: Here. Take this. Sounds like you earned it. Shocked that two men you knew quite well are now both dead. / Surprised 007a_MS07aElliePlayerScene
Scene SceneDialogue Custom Player Default: Well, he's rotting somewhere. Somewhere? What do you... oh. Confused at first by the player's joke... / Puzzled 007a_MS07aElliePlayerScene
Scene SceneDialogue Custom Oh my god. I-I'm so sorry you had to go through that. Ellie: Here. Take this. Sounds like you earned it. Realizing someone you knew quite well is dead and the feeling remorse for putting the player through it. Add some weight to "oh my god." / Somber 007a_MS07aElliePlayerScene
Scene SceneDialogue Custom Player Default: Come on, Ellie. You can't really be that naive. Naive? What're you... oh. Confused at first by the player's joke... / Puzzled 007a_MS07aElliePlayerScene
Scene SceneDialogue Custom The doc's dead isn't he? Goodness. I'm sorry you have to go through that. Ellie: Here. Take this. Sounds like you earned it. Realizing someone you knew quite well is dead and the feeling remorse for putting the player through it. / Somber 007a_MS07aElliePlayerScene
Miscellaneous Miscellaneous Greeting So, you find out where Earl Sterling ran off to? Nick: We found him alright. Neutral 007a_MS07aElliePlayerScene
Miscellaneous Miscellaneous Greeting So, you two find out where Earl Sterling ran off to? Nick: We found him alright. Neutral 007a_MS07aElliePlayerScene
Miscellaneous Miscellaneous Greeting You ever find out where Earl Sterling ran off to? Nick: We found him alright. Neutral 007a_MS07aElliePlayerScene
Miscellaneous Miscellaneous Greeting Can't believe Doctor Crocker killed Earl. So where's the doc now? Hopefully rotting in the security holding pen. Player Default: Crocker killed himself. He couldn't take the guilt. Surprised 007a_MS07aElliePlayerScene
Scene SceneDialogue Custom Player Default: My wife was... murdered. She was trying to keep them from taking Shaun and they... they just... It's okay. You don't need to say anything more. NickValentine: So we're talking about a group of cold-hearted killers, but they waited until something went wrong to resort to violence. gentle, sympathetic, easing someone who's describing a past trauma / Concerned MQ105_002_NickInterview01
Scene SceneDialogue Custom NickValentine: Ellie, what notes do we have about the Kellogg case? The description matches. Bald head. Scar. Reputation for dangerous mercenary work, but no one knows who his employer is. NickValentine: And he bought a house here in town, right? And he had a kid with him, didn't he? reading from the notes, standing right beside Nick MQ105_002_NickInterview01
Scene SceneDialogue Custom NickValentine: And he bought a house here in town, right? And he had a kid with him, didn't he? Yeah, that's right. The house in the abandoned West Stands. The boy with him was around ten years old. Player Default: It's Shaun! ... It has to be... S-somehow... reading from the notes, standing beside Nick / Thinking MQ105_002_NickInterview01
Scene SceneDialogue Custom NickValentine: Let's you and I take a walk over to Kellogg's last known address. See if we can snoop out where he went. Security doesn't really go to that part of town, but you two should still be careful. NickValentine: I always am... Concerned MQ105_002_NickInterview01
Miscellaneous Miscellaneous Hello You've really gone through a lot, haven't ya? I hope you and Nick find that monster. Nick and the player are leaving to investigate Kellogg / Concerned
Miscellaneous Miscellaneous Hello You two be careful... Nick and the player are leaving to investigate Kellogg / Concerned
Scene SceneDialogue Custom You know, if you're up for another case, Nick got a holotape from an old partner, claiming he'd uncovered a mystery he wanted Nick's help solving. Keep this neutral. The player just solved a mystery where two people you knew quite well were killed. / Neutral 005_MS07EllieTransitionFromAToB_NoNick
Scene SceneDialogue Custom The tape's in that folder over there. Maybe you can get to the bottom of it. Ellie: Poor Earl. Wouldn't wish something like that on anyone. Keep this neutral. The player just solved a mystery where two people you knew quite well were killed. / Neutral 005_MS07EllieTransitionFromAToB_NoNick
Scene SceneDialogue Custom Ellie: The tape's in that folder over there. Maybe you can get to the bottom of it. Poor Earl. Wouldn't wish something like that on anyone. Sigh before beginning. Keep this somber. / Somber 005_MS07EllieTransitionFromAToB_NoNick
Scene SceneDialogue Custom Hey, you're back. Neutral 006_MS07EllieTransitionFromBtoA_NoNick
Scene SceneDialogue Custom You know, there's another case Nick never got around to wrapping up, tracking down one Earl Sterling. Check it out, if you're interested. Neutral 006_MS07EllieTransitionFromBtoA_NoNick
Scene SceneDialogue Custom The Marty Bullfinch case. Marty was Nick's partner. Emphasis on the "was." Nervous 004_MS07EllieIntroMartyBullfinch
Scene SceneDialogue Custom He must've been some kind of desperate to come to us for help after all this time. Nick: Marty and I never exactly saw eye to eye. Mostly because he was usually passed out on the barroom floor. Neutral 004_MS07EllieIntroMartyBullfinch
Scene SceneDialogue Custom The Earl Sterling case. Apparently Earl just up and disappeared one day. No one's seen him since... Nick: Been meaning to put Earl's case to bed for a while now. Glad you're up for it. Neutral 001a_MS07EllieIntrosEarlSterling
Scene SceneDialogue Custom Nick: So what's your take on the case, Ellie? On Earl? Well, he didn't have any enemies, that's for sure. Someone would have to notice you're alive first. Nick: And Earl didn't exactly have the charisma to inspire any crimes of passion. So what's that leave us? Puzzled 001b_MS07NickEllieEarlSterlingScene
Scene SceneDialogue Custom Nick: And Earl didn't exactly have the charisma to inspire any crimes of passion. So what's that leave us? I don't know, Nick. It can't be the Institute... right? Nick: Hmm. Guess we'll just have to see. Puzzled 001b_MS07NickEllieEarlSterlingScene
Scene SceneDialogue Custom Oh come on, Nick. Think of the good times. Nick: What? When he quit? Cracking a joke. You're discussing a person neither you nor Nick liked. / Neutral 004b_NickEllieMartyScene
Scene SceneDialogue Custom Nick: What? When he quit? Heh. That's the one I'm thinking of. Rerecord. Amused by your own joke, but almost a little coy. Emphasis on "I'm." / Amused 004b_NickEllieMartyScene
Scene SceneDialogue Custom Ellie: You know, I can't guarantee it'll be any brighter, but we did have another case lying around, if you're interested. You remember that one Nick, the case from Marty? Nick: I do. Some looney scheme to make off with a statue of a grasshopper or something. Question 005_MS07EllieTransitionFromAToB
Scene SceneDialogue Custom Well, look who's back. How'd things go with Marty? Nick: Not great. Question 006_MS07EllieTransitionFromBtoA
Scene SceneDialogue Custom Nick: Not great. Was he drunk? Nick: Dead. Made it all the way through Faneuil Hall, too. Went out like a champ. Amused. / Amused 006_MS07EllieTransitionFromBtoA
Scene SceneDialogue Custom Nick: Dead. Made it all the way through Faneuil Hall, too. Went out like a champ. No foolin'. Our Marty made it through Faneuil Hall. Didn't think he had it in him. Rerecord. Somewhat somber. Considering the death of someone you never really liked, but now might respect. / Somber 006_MS07EllieTransitionFromBtoA
Scene SceneDialogue Custom Well, we've still got that other case, tracking down Earl Sterling, if you're up for it. It's on the desk. Ellie: Out like a champ, huh? Good for Marty. Rerecord. More somber. You're still considering the death of someone you never really liked, but now might respect. / Somber 006_MS07EllieTransitionFromBtoA
Scene SceneDialogue Custom Ellie: Well, we've still got that other case, tracking down Earl Sterling, if you're up for it. It's on the desk. Out like a champ, huh? Good for Marty. Ellie: Well look who's back. Still got another case if you're interested, tracking down one Earl Sterling. Thoughtfully, considering the death of someone you never really liked, but now might respect. / Neutral 006_MS07EllieTransitionFromBtoA
Scene SceneDialogue Custom Ellie: Out like a champ, huh? Good for Marty. Well look who's back. Still got another case if you're interested, tracking down one Earl Sterling. Question 006_MS07EllieTransitionFromBtoA
Scene SceneDialogue Custom Nick, where'd you leave that one? I can't seem to find it... Nick: On the desk. About time Earl finally got his due. Irritated 006_MS07EllieTransitionFromBtoA
Scene SceneDialogue Custom You know, I can't guarantee it'll be any brighter, but we did have another case lying around, if you're interested. Ellie: You remember that one Nick, the case from Marty? The player just turned in a case with a grim result just before this. / Somber 005_MS07EllieTransitionFromAToB
Miscellaneous Miscellaneous Hello You know, I always got the sense Earl was interested in me... figures he'd be the one to run off. Neutral
Miscellaneous Miscellaneous Hello Earl couldn't have been taken by the Institute... right? Why would they want Earl? To yourself. / Neutral
Miscellaneous Miscellaneous Hello Vadim at the Dugout Inn is the one who reported Earl missing. Might be worth talking to him. Neutral
Miscellaneous Miscellaneous Hello Good luck. Happy
Miscellaneous Miscellaneous Hello If you see him, tell Marty I say, "Hey. Where's my twenty caps, you old lech?" Also, "Hi." Ellie was not a fan of Marty. / Amused
Miscellaneous Miscellaneous Hello It must be some kind of score to bring Marty crawling back to Nick for help. The way they parted wasn't... pleasant. Neutral
Miscellaneous Miscellaneous Hello Happy hunting. Wishing the player luck. / Happy
Miscellaneous Miscellaneous Hello Always a trail to be followed. Neutral
Miscellaneous Miscellaneous Hello Nick's not the type to turn someone away, but he's only one person. So, sometimes things just pile up... Apologetic
Miscellaneous Miscellaneous Hello Hmm? Neutral
Miscellaneous Miscellaneous SharedInfo Interested in doing some sleuthing of your own? I'm sure Nick would be happy to have the help. Which one is that? Neutral
Scene SceneDialogue Custom Player Default: Happy to do it. Yeah? Go diving into scary prewar ruins all the time then, do ya? Ellie: I don't know how you found him, but you deserve a reward. Amused MS07Intro_20_ElliePlayerScene
Scene SceneDialogue Custom Player Default: About my reward... They always gotta ruin the moment with money talk... Ellie: I don't know how you found him, but you deserve a reward. Sarcastic MS07Intro_20_ElliePlayerScene
Scene SceneDialogue Custom Player Default: Metal Detective Delivery. At your service. Happy to be in a niche market, that's for sure. Ellie: I don't know how you found him, but you deserve a reward. Amused MS07Intro_20_ElliePlayerScene
Scene SceneDialogue Custom Player Default: Can we get started on my case? Oh, of course! There's just a small clerical thing we need to clear up. Ellie: I don't know how you found him, but you deserve a reward. Surprised MS07Intro_20_ElliePlayerScene
Scene SceneDialogue Custom Player Default: Yeah? Go diving into scary prewar ruins all the time then, do ya? I don't know how you found him, but you deserve a reward. alternate line if you've never met the player before, but he comes in the office after rescuing Nick MS07Intro_20_ElliePlayerScene
Scene SceneDialogue Custom Here. From our rainy day fund. Plus a little something extra. Ellie: You know, if you're looking for work, and don't mind putting on the detective hat, Nick sure could use a new partner... Happy MS07Intro_20_ElliePlayerScene
Scene SceneDialogue Custom Player Default: Yeah? Go diving into scary prewar ruins all the time then, do ya? Here. I know an amount wasn't on the table when you went out to find him, but you deserve a reward. Plus a little something extra. Ellie: You know, if you're looking for work, and don't mind putting on the detective hat, Nick sure could use a new partner... Happy MS07Intro_20_ElliePlayerScene
Scene SceneDialogue Custom Player Default: Yeah? Go diving into scary prewar ruins all the time then, do ya? Here. Every cap we agreed to for finding him. Plus a little something extra. Ellie: You know, if you're looking for work, and don't mind putting on the detective hat, Nick sure could use a new partner... player negotiated a fee beforehand MS07Intro_20_ElliePlayerScene
Scene SceneDialogue Custom Nick: Not as long as I got a few friends to back me up. You saved Nick, this agency, and my job. Thank you. Player Default: Happy to do it. chuckling a bit for "and my job" / Happy MS07Intro_10_NickEllie
Scene SceneDialogue Custom Ellie: Here. From our rainy day fund. Plus a little something extra. You know, if you're looking for work, and don't mind putting on the detective hat, Nick sure could use a new partner... Nick: Whoa. One case at a time, Ellie. Our new friend needs our help, first. player brought back Nick after rescuing him from Vault 114 / Friendly MS07Intro_20_ElliePlayerScene
Scene SceneDialogue Custom Nick: Ellie? Are you here? Nick!? Ellie: Oh god, it's really you! shocked to hear Nick's voice. he's been missing for days / Surprised MS07Intro_10_NickEllie
Scene SceneDialogue Custom Ellie: Nick!? Oh god, it's really you! Nick: Well, it's hard to mistake this mug for anyone else. Happy MS07Intro_10_NickEllie
Scene SceneDialogue Custom Nick: Well, it's hard to mistake this mug for anyone else. Hmph. You keep laughing at death, some day, death's going to laugh back. Nick: Not as long as I got a few friends to back me up. smiling at the beginning, a bit scolding, like to a trouble-prone older brother / Amused MS07Intro_10_NickEllie
Miscellaneous Miscellaneous Greeting Thanks so much for bringing Nick back. Player Default: Happy to do it. Happy MS07Intro_20_ElliePlayerScene
Scene SceneDialogue Custom Told you your luck wouldn't last forever. packing up the office ValentinesIntroSceneStart
Scene SceneDialogue Custom His ties? *sigh* Oh Nick. packing up the office ValentinesIntroSceneStart
Scene SceneDialogue Custom The bills? Oh, forget the bills. packing up the office ValentinesIntroSceneStart
Scene SceneDialogue Custom The photographs. *sad chuckle* He never did photograph well. packing up the office because your employer is dead ValentinesIntroSceneStart
Scene SceneDialogue Custom Detective's secretary. I'll never find another job... packing up the office ValentinesIntroSceneStart
Scene SceneDialogue Custom Well, look who's back. How'd things turn out with Marty? Ellie: So, you gonna spill the beans? How did things turn out with Marty? Question MS07bPostQuestMartyDead
Scene SceneDialogue Custom Nick: Not great. Was he drunk? Nick: Dead. Made it all the way through Faneuil Hall, too. Went out like a champ. Amused MS07bPostQuestMartyDead
Scene SceneDialogue Custom Nick: Dead. Made it all the way through Faneuil Hall, too. Went out like a champ. No foolin'. Our Marty made it through Faneuil Hall. Never knew he had it in him... well good for him. Thoughtfully, considering the death of someone you never really liked, but now might respect. Add a beat before "well good for him." / Somber MS07bPostQuestMartyDead
Scene SceneDialogue Custom Ellie: Well, look who's back. How'd things turn out with Marty? So, you gonna spill the beans? How did things turn out with Marty? Nick: Not great. Question MS07bPostQuestMartyDead
Miscellaneous Miscellaneous Greeting And here I thought we could count on you. Angry at the player for betraying a close friend. / Irritated
Miscellaneous Miscellaneous Greeting How could you do that to Nick? Angry at the player for betraying a close friend. / Irritated
Miscellaneous Miscellaneous Greeting Oh no. After what you did to Nick, you're on your own. Angry at the player for betraying a close friend. / Irritated
Scene SceneDialogue Custom Player Default: Who's our client? A fisherman whose family lives on the edge of the Commonwealth. Kenji Nakano. Nick: Nakano. That name takes me back. Hmm... My memory's a little fuzzy on the details, though. pronunciation: KEN GEE NUH KAH NO DLC03MQ01_001_CaseIntroScene
Scene SceneDialogue Custom Player Default: The only thing I'm ready for is danger and awesome. I'm afraid hard-earned caps is all we got to offer, honey. Amused DLC03MQ01_001_CaseIntroScene
Scene SceneDialogue Custom Anyway, the client is a fisherman who lives on the edge of the Commonwealth. Kenji Nakano. Nick: Nakano. That name takes me back. Hmm... My memory's a little fuzzy on the details, though. pronunciation: KEN GEE NUH KAH NO DLC03MQ01_001_CaseIntroScene
Scene SceneDialogue Custom Player Default: I'm a little busy right now, Ellie. Oh. All right. But don't leave it for too long. Client sounded desperate. Nick: Nakano. That name takes me back. Hmm... My memory's a little fuzzy on the details, though. Surprised DLC03MQ01_001_CaseIntroScene
Scene SceneDialogue Custom Player Default: Tell me more. Our client is a fisherman who lives on the edge of the Commonwealth. Kenji Nakano. Nick: Nakano. That name takes me back. Hmm... My memory's a little fuzzy on the details, though. pronunciation: KEN GEE NUH KAH NO DLC03MQ01_001_CaseIntroScene
Scene SceneDialogue Custom Ellie: Huh. I'll remember that next time you need me to console a hysterical client. Mister Nakano didn't leave many details. Said he'd go over everything when you meet him. talking to the player, pronunciation: NUH KAH NO DLC03MQ01_001_CaseIntroScene
Scene SceneDialogue Custom But if you want my guess? Missing person case. Guy had a worried look a mile long. Player Default: I'll go check it out. Thanks Ellie. DLC03MQ01_001_CaseIntroScene
Scene SceneDialogue Custom Player Default: I'll go check it out. Thanks Ellie. The Nakano Residence is up in the Northeast, near the coast. A small fishing house. He said that he and his wife will be waiting for you. Nick: It's a long walk. *chuckle* That's how the hard cases always start... DLC03MQ01_001_CaseIntroScene
Scene SceneDialogue Custom Player Default: I'm busy right now. I'll check on this later. Suit yourself, but if I'm right about this being a missing person case, don't leave it for too long. Nick: Don't worry. We'll be back. Concerned DLC03MQ01_001_CaseIntroScene
Scene SceneDialogue Custom Player Default: So is the fedora and trench-coat mandatory when solving these cases? 'Cause I'm thinking smoking pipe and British accent... Hey, whatever floats your boat, gumshoe. Amused DLC03MQ01_001_CaseIntroScene
Scene SceneDialogue Custom The Nakano Residence is up in the Northeast, near the coast. A small fishing house. He said that he and his wife will be waiting for you. Nick: It's a long walk. *chuckle* That's how the hard cases always start... DLC03MQ01_001_CaseIntroScene
Scene SceneDialogue Custom Player Default: Anything you can tell me about Kenji Nakano? Just some impressions. He was obviously upset but he was also in a hurry, like he couldn't stand just waiting around. Thinking DLC03MQ01_001_CaseIntroScene
Scene SceneDialogue Custom I'm a friend of Nick's. He'll remember me. I need his help right away. And then he was gone. DLC03MQ01_001_CaseIntroScene
Scene SceneDialogue Custom He was muttering something on the way out, but no... I'm not sure it was important... Player Default: I'll go check it out. Thanks Ellie. Puzzled DLC03MQ01_001_CaseIntroScene
Scene SceneDialogue Custom Player Default: Anything you can tell me about Kenji Nakano? Well, I thought I heard him say something about a daughter and also a radio, but I might have misheard him. Not sure how the two would be connected. Player Default: I'll go check it out. Thanks Ellie. Thinking DLC03MQ01_001_CaseIntroScene
Scene SceneDialogue Custom Player Default: Anything you can tell me about Kenji Nakano? No... No I can't remember clearly. Don't want to taint the investigation before it's even started... Player Default: I'll go check it out. Thanks Ellie. Thinking DLC03MQ01_001_CaseIntroScene
Scene SceneDialogue Custom Nick: Nakano. That name takes me back. Hmm... My memory's a little fuzzy on the details, though. Maybe if you bothered writing things down, Nick... Nick: Can't do that. Wouldn't want to put you out of a job. friendly jab at Nick. he's always forgetting to write things down / Amused DLC03MQ01_001_CaseIntroScene
Scene SceneDialogue Custom Nick: Can't do that. Wouldn't want to put you out of a job. Huh. I'll remember that next time you need me to console a hysterical client. Ellie: Mister Nakano didn't leave many details. Said he'd go over everything when you meet him. friendly jab back at Nick / Amused DLC03MQ01_001_CaseIntroScene
Miscellaneous Miscellaneous Greeting I'm glad you're here. We got a new case while you and Nick were out. Ready to put on the detective hat? Player Default: Tell me more. Friendly DLC03MQ01_001_CaseIntroScene
Miscellaneous Miscellaneous Greeting Ready for that new case? Player Default: Tell me more. Friendly DLC03MQ01_001_CaseIntroScene
Miscellaneous Miscellaneous Greeting I know you and Nick didn't part on good terms, but there's an old friend of his that needs help. Here's the file. player and Nick previously parted ways after a big fight. Giving the player another chance / Suspicious
Miscellaneous Miscellaneous Greeting I told you about the case. I don't think Nick will ever be up for partnering with you again, but there are still people who need help. player and Nick previously parted ways after a big fight. Giving the player another chance / Suspicious
Miscellaneous Miscellaneous Greeting You've done a lot of terrible things. Maybe helping the people in that case will shake off some of your tarnish. player and Nick previously parted ways after a big fight. Giving the player another chance / Suspicious
Miscellaneous Miscellaneous Greeting Don't expect much help from me or Nick. Honestly, telling you was against my better judgement, but everyone deserves a chance... player and Nick previously parted ways after a big fight. Giving the player another chance / Suspicious
Miscellaneous Miscellaneous Hello Be careful when you head over to the Nakano Residence. That whole area is pretty isolated. Concerned
Miscellaneous Miscellaneous Hello I wonder what the story is between Mister Nakano and Nick? Thinking
Miscellaneous Miscellaneous Hello Mister Nakano seemed like a good sort. Trying to make the best of things in a tough world. Heh. Remind you of anyone? chuckle at the end, thinking of how Mister Nakano's hard luck case reminds you of the player / Thinking
Miscellaneous Miscellaneous Hello Good luck with the case. chuckle at the end, thinking of how Mister Nakano's hard luck case reminds you of the player / Thinking
Scene SceneDialogue Custom Nick: If I didn't know better, I'd say you're giving our friend here all the credit... Just keeping you on your toes, Nick. joking around / Amused DLC03MQElliePostQuest_EllieScene1Wrapup
Scene SceneDialogue Custom Player Default: I tracked Kenji's daughter to a synth refuge up north near Far Harbor. She's back home, safe and sound. That's great! We don't often get to bring people good news. It's a nice change of pace. Ellie: Thanks for coming in for this one. I knew something good was happening when you and Nick started working together. player says he solved the case and brought the daughter home safely / Happy DLC03MQElliePostQuest_EllieScene1Wrapup
Scene SceneDialogue Custom Player Default: I tracked Kenji's daughter to a synth refuge up north near Far Harbor. She's back home, safe and sound. I can relate. I left home pretty young, and look at the low-lifes I've ended up with... Ellie: Thanks for coming in for this one. I knew something good was happening when you and Nick started working together. joking around, player says he solved the case, but the missing daughter ended up making her own life elsewhere / Amused DLC03MQElliePostQuest_EllieScene1Wrapup
Scene SceneDialogue Custom Player Default: I tracked Kenji's daughter to a synth refuge up north near Far Harbor. She's back home, safe and sound. That's terrible. I wish I could say that was rare for these kinds of cases, but we're almost always giving people bad news. Ellie: Thanks for coming in for this one. I knew something good was happening when you and Nick started working together. joking around, player says he solved the case, but the missing daughter ended up dead / Sad DLC03MQElliePostQuest_EllieScene1Wrapup
Scene SceneDialogue Custom Player Default: I tracked Kenji's daughter to a synth refuge up north near Far Harbor. She's back home, safe and sound. There's no shortage of synth bigotry out there. That poor girl. I hope she finds a new home... Ellie: Thanks for coming in for this one. I knew something good was happening when you and Nick started working together. player says he brought the daughter home, but the dad kicked her out for being a synth / Concerned DLC03MQElliePostQuest_EllieScene1Wrapup
Scene SceneDialogue Custom Player Default: Let's just say the case is closed, and leave it at that. That bad, huh? All right. I'll just mark this down as closed and throw it in my "better left forgotten about" folder. Ellie: Thanks for coming in for this one. I knew something good was happening when you and Nick started working together. Puzzled DLC03MQElliePostQuest_EllieScene1Wrapup
Scene SceneDialogue Custom Player Default: I have been declared King of Far Harbor! You may bow. Oh boy... it's like that, is it? Why do I always get stuck with the smart-asses... Sarcastic DLC03MQElliePostQuest_EllieScene1Wrapup
Scene SceneDialogue Custom All right. I'll just mark the case as being closed with a note about this "Far Harbor" place. Ellie: Thanks for coming in for this one. I knew something good was happening when you and Nick started working together. DLC03MQElliePostQuest_EllieScene1Wrapup
Scene SceneDialogue Custom Player Default: Take a guess? How do you think it went? Well, you were away for a long time, and don't take this the wrong way, but you smell like the ocean. Thinking DLC03MQElliePostQuest_EllieScene1Wrapup
Scene SceneDialogue Custom So I'm guessing you had to track someone down a long distance. By boat maybe? Guess I was right about the missing person angle. Thinking DLC03MQElliePostQuest_EllieScene1Wrapup
Scene SceneDialogue Custom And that's all I can tell. Come on, I'm not psychic. Give me the details. Player Default: I tracked Kenji's daughter to a synth refuge up north near Far Harbor. She's back home, safe and sound. Puzzled DLC03MQElliePostQuest_EllieScene1Wrapup
Scene SceneDialogue Custom Player Default: That's great! We don't often get to bring people good news. It's a nice change of pace. Thanks for coming in for this one. I knew something good was happening when you and Nick started working together. Friendly DLC03MQElliePostQuest_EllieScene1Wrapup
Scene SceneDialogue Custom Don't be a stranger, gumshoe. Nick: If I didn't know better, I'd say you're giving our friend here all the credit... Happy DLC03MQElliePostQuest_EllieScene1Wrapup
Miscellaneous Miscellaneous Greeting You're back. How'd everything go with the Nakano case? Player Default: I tracked Kenji's daughter to a synth refuge up north near Far Harbor. She's back home, safe and sound. Friendly DLC03MQElliePostQuest_EllieScene1Wrapup
Scene SceneDialogue Custom This is Ellie Perkins from Valentine's Detective Agency with a message for Nick's partner... Transmitter: We got a new case, and it sounds urgent. Stop by the office? I'll be waiting. recording a radio message DLC03MQ01RadioScene
Scene SceneDialogue Custom Transmitter: This is Ellie Perkins from Valentine's Detective Agency with a message for Nick's partner... We got a new case, and it sounds urgent. Stop by the office? I'll be waiting. Transmitter: Setting this to repeat... recording a radio message DLC03MQ01RadioScene
Scene SceneDialogue Custom Transmitter: This is Ellie Perkins from Valentine's Detective Agency with a message for Nick's partner... Look, I know things didn't end well between you and Nick, but there's a case we don't have time to solve. Stop by, okay? Transmitter: Setting this to repeat... recording a radio message DLC03MQ01RadioScene
Scene SceneDialogue Custom Transmitter: We got a new case, and it sounds urgent. Stop by the office? I'll be waiting. Setting this to repeat... recording a radio message DLC03MQ01RadioScene
Miscellaneous Miscellaneous Hello Thanks again for closing out the Nakano case. You never know where some of the hard ones are going to take you... case is over, thanking the player