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Energy Weapons

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Energy Weapons
EnergyWeapons.pngEnergyWeaponsFO3.png
Fallout, Fallout 2, Fallout Tactics
ModifiesAccuracy with Energy Weapons
Governed ByAgility
Initial Value0% + 2 x Agility
Related TraitsSmall Frame
Fallout 3
ModifiesDamage done by Energy Weapons
Governed ByPerception
Initial Value2 + (2 x Perception) + ceil (Luck / 2)
Related PerksCyborg, Concentrated Fire
Fallout: New Vegas
ModifiesDamage done by Energy Weapons
Governed ByPerception
Initial Value2 + (2 x Perception) + ceil (Luck / 2)
Related PerksRun 'n Gun, Plasma Spaz, Meltdown, Concentrated Fire, Laser Commander
Related TraitsGood Natured, Skilled
 
Gametitle-FO1.pngGametitle-FO2.pngGametitle-FO3.pngGametitle-FNV.pngGametitle-FOT.png
Gametitle-FO1.pngGametitle-FO2.pngGametitle-FO3.pngGametitle-FNV.pngGametitle-FOT.png

Energy Weapons is a Fallout, Fallout 2, Fallout 3, Fallout: New Vegas and Fallout Tactics skill. This skill determines the players combat effectiveness with energy based weapons.

Fallout, Fallout 2 and Fallout Tactics

The care and feeding of energy-based weapons. How to arm and operate weapons that use laser or plasma technology.

— In-game description, Fallout, Fallout 2 and Fallout Tactics

The initial level is determined by the following calculation:

Fallout
10% + Agility
Fallout 2 and Fallout Tactics
0% + 2 x Agility

Example: A starting Agility of 5.

Fallout
10% + 5 = 15%
Fallout 2 and Fallout Tactics
0% + 2 x 5 = 10%

Ways to increase Energy Weapons skill

Fallout 2

Affected weapons

Fallout
Fallout 2
Fallout Tactics

Fallout 3

The Energy Weapons skill determines your effectiveness with weapons such as the laser pistol, laser rifle, plasma rifle and plasma pistol.

— In-game description, Fallout 3
"Arrive at peaceful resolutions by using superior firepower."

The initial level is determined by the following calculation:

2 + 2 x Perception + Luck/2

Example: A starting Perception of 5 and Luck of 5.

2 + 5 x Perception + Luck/2 = 15

Ways to increase Energy Weapons

Permanent

Temporary

Affected weapons

Perks that require Energy Weapons skill

Perk Requirement Level Additional Requirements
Concentrated Fire 60 18 Small Guns 60

Fallout: New Vegas

The Energy Weapons skill determines your effectiveness with any weapon that uses small energy cells, micro fusion cells, electron charge packs, or flamer fuel as ammunition.

— In-game description, Fallout: New Vegas

The initial level is determined by the following calculation:

2 + 2 x Perception + Luck/2

Example: A starting Perception of 5 and Luck of 5.

2 + 5 x Perception + Luck/2 = 15

Ways to increase Energy Weapons

Permanent

Temporary

Affected weapons

Perks that require Energy Weapons skill

Perk Requirement Level Additional Requirements
Run 'n Gun 45 4
Plasma Spaz 70 10
Meltdown 90 16
Concentrated Fire 60 18 Guns 60
Laser Commander 90 22

Notable Energy Weapons skilled non-player characters

Fallout

  • Lieutenant, high commander of the Mutant Army and right hand of the Master.
  • Vincent, guardian of LA Vault's scientists and in charge of psykers in LA Vault.

Fallout 2

Fallout 3

  • Fawkes, an intelligent Vault 87 super mutant and possible companion of the Lone Wanderer.
  • Cross, a Star Paladin of the Brotherhood of Steel and possible companion of the Lone Wanderer.

Fallout: New Vegas

  • Arcade Gannon, Follower of the Apocalypse and possible companion of the Courier.
  • Christine Royce, former scribe of the Brotherhood of Steel and a companion of the Courier (Dead Money add-on).
  • Father Elijah, former Elder of the Mojave Chapter of the Brotherhood of Steel (Dead Money add-on).
  • Jean-Baptiste Cutting, second-in-command of the Mojave branch of the Van Graffs.
  • Veronica Santangelo, active Brotherhood of Steel member and possible companion of the Courier.