Energy Weapons

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Energy Weapons
EnergyWeapons.pngEnergyWeaponsFO3.png
Fallout, Fallout 2, Fallout Tactics
ModifiesAccuracy with Energy Weapons
Governed ByAgility
Initial Value10% + (1% x Agility)
Related TraitsSmall Frame
Fallout 3
ModifiesDamage done by Energy Weapons
Governed ByPerception
Initial Value2 + (2 x Perception) + ceil (Luck / 2)
Related PerksCyborg, Concentrated Fire
Fallout: New Vegas
ModifiesDamage done by Energy Weapons
Governed ByPerception
Initial Value2 + (2 x Perception) + ceil (Luck / 2)
Related PerksRun 'n Gun, Plasma Spaz, Meltdown, Concentrated Fire, Laser Commander
Related TraitsGood Natured, Skilled
 
Gametitle-FO1.pngGametitle-FO2.pngGametitle-FO3.pngGametitle-FNV.pngGametitle-FOT.png
Gametitle-FO1.pngGametitle-FO2.pngGametitle-FO3.pngGametitle-FNV.pngGametitle-FOT.png

The care and feeding of energy-based weapons. How to arm and operate weapons that use laser or plasma technology.

— In-game description, Fallout, Fallout 2 and Fallout Tactics

The Energy Weapons skill determines your effectiveness with weapons such as the laser pistol, laser rifle, plasma rifle and plasma pistol.

— In-game description, Fallout 3

The Energy Weapons skill determines your effectiveness with any weapon that uses small energy cells, micro fusion cells, electron charge packs, or flamer fuel as ammunition.

— In-game description, Fallout: New Vegas

Energy Weapons is a Fallout, Fallout 2, Fallout 3, Fallout: New Vegas and Fallout Tactics skill. This skill determines the players combat effectiveness with energy based weapons.

Fallout, Fallout 2 and Fallout Tactics[edit | edit source]

\text{Initial level}\%=10\%+(1\%\times\text{Agility})

Example: A starting Agility of 5.

10\%+(1\%\times5)=15\%

Ways to increase Energy Weapons skill[edit | edit source]

Fallout 2[edit | edit source]

Affected weapons[edit | edit source]

Fallout
Fallout 2
Fallout Tactics

Fallout 3[edit | edit source]

"Arrive at peaceful resolutions by using superior firepower."
\text{Initial level}=2+(2\times\text{Perception})+\left\lceil\frac{\text{Luck}}{2}\right\rceil

Example: A starting Perception of 5 and Luck of 5.

2+(2\times5)+\left\lceil\frac{5}{2}\right\rceil=15

Ways to increase Energy Weapons[edit | edit source]

Permanent[edit | edit source]

Temporary[edit | edit source]

Affected weapons[edit | edit source]

Perks that require Energy Weapons skill[edit | edit source]

Perk Requirement Level Additional Requirements
Concentrated Fire 60 18 Small Guns 60

Fallout: New Vegas[edit | edit source]

\text{Initial level}=2+(2\times\text{Perception})+\left\lceil\frac{\text{Luck}}{2}\right\rceil

Example: A starting Perception of 5 and Luck of 5.

2+(2\times5)+\left\lceil\frac{5}{2}\right\rceil=15

Ways to increase Energy Weapons[edit | edit source]

Permanent[edit | edit source]

Temporary[edit | edit source]

Affected weapons[edit | edit source]

  LAER

Perks that require Energy Weapons skill[edit | edit source]

Perk Requirement Level Additional Requirements
Run 'n Gun 45 4
Plasma Spaz 70 10
Meltdown 90 16
Concentrated Fire 60 18 Guns 60
Laser Commander 90 22

Notable Energy Weapons skilled non-player characters[edit | edit source]

Fallout[edit | edit source]

  • Lieutenant, high commander of the Mutant Army and right hand of the Master.
  • Vincent, guardian of LA Vault's scientists and in charge of psykers in LA Vault.

Fallout 2[edit | edit source]

Fallout 3[edit | edit source]

  • Fawkes, an intelligent Vault 87 super mutant and possible companion of the Lone Wanderer.
  • Cross, a Star Paladin of the Brotherhood of Steel and possible companion of the Lone Wanderer.

Fallout: New Vegas[edit | edit source]

  • Arcade Gannon, Follower of the Apocalypse and possible companion of the Courier.
  • Christine Royce, former scribe of the Brotherhood of Steel and a companion of the Courier (Dead Money add-on).
  • Father Elijah, former Elder of the Mojave Chapter of the Brotherhood of Steel (Dead Money add-on).
  • Jean-Baptiste Cutting, second-in-command of the Mojave branch of the Van Graffs.
  • Veronica Santangelo, active Brotherhood of Steel member and possible companion of the Courier.