Small energy cell
|For the Heavy Energy Cell ammunition type in Fallout: Brotherhood of Steel, see Heavy energy cell.|
This article or its infobox is missing an image. Please help The Vault by uploading it.
|This is a lore summary, presenting intradiegetic or in-universe information about the subject. For game characteristics and similar data, consult the table on the right.|
Small energy cells, or simply energy cells are small, self-contained energy storage units primarily used to power machines, such as vehicles and Energy Weapons in Fallout, Fallout 2, Fallout 3, Fallout: New Vegas, Fallout Tactics, Fallout: Brotherhood of Steel, and Van Buren.
Variants[edit | edit source]
Small energy cell[edit | edit source]
It is a small, self-contained energy storage unit often associated with one-handed Energy Weapons and acts essentially as a very powerful battery or capacitor. It was also used to power vehicles, like the Highwayman and the Boudicca-78/S motorcycle.
Energy cell[edit | edit source]
Produced by Wattz Electronics with a low shelf life, energy cells were used for many things such as energy weapons and regular household appliances. It is a small, self-contained energy storage unit often associated with one-handed energy weapons; a single cell contains three batteries, each with a capacity of 1040.8 volts of direct current.
Energy cell, bulk[edit | edit source]
Bulk energy cells are cheaper than the regular variant, but not as potent. The decreased voltage causes weapons to degrade more slowly while using this ammunition, but damage is reduced accordingly and there is no armor-piercing effect.
Energy cell, max charge[edit | edit source]
This is the most powerful of the energy cell variants. Max charge cells increase damage output to 1.5 times normal and have an armor piercing effect of -10 DT, but the increase in voltage release causes weapons to degrade 2.5 times as fast.
Energy cell, over charge[edit | edit source]
This ammunition is more powerful than standard energy cells. The increased voltage stored in the cells increases the damage output of weapons by 1.25 and has a -5 DT effect on enemies, but degrades weapons 1.5 times faster than normal.
Energy cell, optimized[edit | edit source]
Added in the Gun Runners' Arsenal add-on, this sub-type causes 30% more damage, penetrates armor more effectively, and weighs less than the standard energy cell. The only drawback is a slight increase in weapon degradation. It requires Vigilant Recycler and can only be crafted at a workbench. This type of cell is slightly superior to overcharged cells.
Small energy[edit | edit source]
|The following is based on Fallout: Brotherhood of Steel and has not been confirmed by canon sources.|
A similar energy cell to those found elsewhere, this SEC is used to power a few weapons, notably homemade laser weapons.
|End of information based on Fallout: Brotherhood of Steel.|
- The Courier: "Energy Cells have a high expenditure rate. Some extra reserve cells could offset that."
Klein: "[SUCCEEDED] HMMM. YES, I BELIEVE WATTZ ELECTRONICS TENDED TO MAKE THE BATTERY SHELF LIFE ON THE LOW END."
Dala: "They certainly did. Batteries for my vib... vivisectors... would always come up short right before climax."
0: "*I think Wattz manufactured holodisks. Or was it holotapes? Never can keep those two straight. Anyway, we're out of small energy cells. Dala.*"
8: "@@[*.......]@@... @@[$((*&^#%]@@."
0: "*You have some? Why do... actually, never mind, I don't even want to know.* *And no, I don't want to handle your batteries. Just... pass them on to the Lobotomite yourself.*"
8: "@@[$((*&^#%]@@. @@[$######$]@@. @@[$######$]@@. @@[$######$]@@... @@[$######$]@@."
(0's dialogue, 8's dialogue, Dala's dialogue, Klein's dialogue)
- Printed on the side of every energy cell.