Energy resistance

From The Vault - Fallout Wiki
Jump to: navigation, search
Energy resistance
Ant Might.png
Fallout: New Vegas
ModifiesEnergy damage reduction
Initial Value0
Fallout 76
ModifiesEnergy damage reduction
Initial Value0

Energy Resistance is a derived statistic in Fallout: New Vegas and Fallout 76.

Characteristics[edit | edit source]

Fallout: New Vegas[edit | edit source]

  • Energy Resistance allows the player to resist energy weapons.
  • Curiously the only items in the entire Fallout universe that modify this are the Atomic cocktail and the Marked beast helmet.

Fallout 76[edit | edit source]

Damage resistance in both of the Creation Engine games is essentially the same and uses three separate armor types for the three available damage types:

  • DamageResist, used to determine resistance against ballistic or normal weapons - most conventional firearms, melee, and unarmed weapons, as well as creature attacks,
  • EnergyResist, used against weapons dealing energy damage,
  • RadiationResist, used against - what else? - radiation-based weapons.

To determine the damage reduction, the game first checks the following:

  • If target has 0 Armor = 0% DamageReduction
  • If Armor < 15% AttackDamage = 1% Damage Reduction
  • If Armor > 550x Attack Damage = 95% Damage Reduction

Otherwise, it performs the following calculation: [1]

DamageReduction = 1-0.5*(AttackDamage / DamageResist)^0.3653

At extreme values, Energy damage can be nullified, but Ballistic or Normal damage will only be reduced by a max of 95%.

Bugs[edit | edit source]

Fallout New Vegas[edit | edit source]