Erickson

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Erickson
Erickson.png
Biography and appearance
RaceInstitute super mutant
GenderMale
AffiliationIndependent survivalist
RoleTrader
Dog trainer
LocationHorizon Flight 1207
Dialogue FileErickson's dialogue
Gameplay
Combat StylecsSupermutantRangedSniper
aggressionAggressive
confidenceBrave
assistanceHelps Allies
Statistics
SPECIALPerception: 8
Derived StatsHit points: 1535
Damage resistance: 135
Energy resistance: 80
Poison resistance: 50
Tag SkillsBoSScribeClass
PerkscrDamage20 (deals 2x damage)
Level68+ (1x player level)
Technical
Editor RaceSuperMutantRace
Editor IDDLC03_ADV017_Erikson
Base IDxx01c5d1Ref IDxx01c5d2
Editor FactionsDLC03_ADV017_EriksonFaction
DLC03_ADV017_EriksonCrimefaction
 
Gametitle-fo4fh.png
Gametitle-fo4fh.png

Erickson is a friendly super mutant living at the wreck of Horizon Flight 1207 in 2287.

Background[edit | edit source]

Erickson was part of the super mutant war party that landed on Mount Desert Island a long time ago. After a few weeks on the island, unlike his peers, Erickson overcame the rage and hatred that burned inside him and separated from his peers. It may have been the fog,[1] or perhaps his consumption of Vim while he was camped at the Vim! Pop factory.[2] He began to question their actions, why should they be attacking humans if game was so plentiful? When he brought it up with the rest of the super mutants they threatened to kill him if he turned weak like a human. Their leader, the behemoth Grun, took a swipe at him, although Grun was slow enough and he was quick enough to dodge it.[3] Unwilling to stay with the group any longer he devised a plan. He would lock Grun up in the basement storage area. While they're busy trying to let him out, he'd be gone before they realize. Then go and find someplace quiet to live on his own. And if they manage to let Grun out, he'll probably be so mad he'll attack them.[4]

His plan was successful, he traveled over the island[5][6][7][8][9][10] and eventually settled in at the crashed Horizon Flight 1207, building a home for himself in the ruined hulk of the airplane. He gets by with a combination of hunting, dog breeding,[11] and trading with whomever passes through his little hermitage in the wilderness.[12][13][14] He used to trade with a couple of the people of Far Harbor, however with the Fog's encroachment they seldom leave the settlement.[15] Old Longfellow is certainly the exception, he is an old friend[16] one who doesn't fear traveling through the Fog.

Furthermore Erickson is an experienced trapper, even creating a bearskin outfit for himself,[17] and a kind and hospitable sort who truly loves dogs.[18][19][20][21]

Interactions with the player character[edit | edit source]

Interactions overview[edit | edit source]

Barter.png
This character is a merchant. Sells: Ammunition and bear traps. Also sells the unique Butcher's Hook.

Other interactions[edit | edit source]

  • Old Longfellow will have a unique interaction with Erickson if the player goes in gun blazing. Erickson will ask Longfellow to get the player to hold their fire. The hunter will remark that he had dealings with Erickson before and that the mutant isn't a bad sort.
  • If meeting Erickson for the first time with Dogmeat as the active companion, Erickson will inquire about him. After being intrigued at the coloring of his coat – something he's never seen before – he will give the Sole Survivor a blue bandana for him.[18][19][20][21]
  • Killing his dogs before speaking to him will trigger an unique conversation, where Erickson will reveal that he was trying to rehabilitate the dogs and was almost done with it.

Inventory[edit | edit source]

MadeMan.svg
Icon armored vault suit.png
Apparel
Super mutant bearskin outfit
Assault carbine icon.png
Weapon
Semiautomatic rifle:

Grenades:

Icon briefcase.png
Carried items
-
Icon male severed head.png
Drops on death
No additional items

Notable quotes[edit | edit source]

[read more...]

Appearances[edit | edit source]

Erickson appears only in the Fallout 4 add-on Far Harbor.

References

  1. The Sole Survivor: "So, why don't you hate humans like the rest of your kind seem to?"
    Erickson: "Started seeing things more clearly when we came here. Who knows, maybe it's the fog. I just don't see what the point of us all killing each other is."
    (Erickson's dialogue)
  2. Vim! Pop factory terminals; Vim Mixing Terminal, What is this place?
  3. Vim! Pop factory terminals; Vim Mixing Terminal, Why are we doing this?
  4. Vim! Pop factory terminals; Vim Mixing Terminal, I'm getting out of here
  5. The Sole Survivor: "Got any tips about the island?"
    Erickson: "Hm... There's a lighthouse on the south end of the island. Big family of trappers lives there."
    (Erickson's dialogue)
  6. The Sole Survivor: "Got any tips about the island?"
    Erickson: "Hm... Northwest of Far Harbor there's a big building on a cliff. Full of ghouls. But every once in a while I've seen robots come out of there too."
    (Erickson's dialogue)
  7. The Sole Survivor: "Got any tips about the island?"
    Erickson: "Hm... Overheard a couple trappers saying that lumber yard would be a good place to build a camp."
    (Erickson's dialogue)
  8. The Sole Survivor: "Got any tips about the island?"
    Erickson: "Hm... Near the center of the island, there's an old military base. The Children of Atom live there."
    (Erickson's dialogue)
  9. The Sole Survivor: "Got any tips about the island?"
    Erickson: "Hm... Watch your back if you head to the Harbor Grand Hotel, the super mutants there aren't as friendly as me."
    (Erickson's dialogue)
  10. The Sole Survivor: "Got any tips about the island?"
    Erickson: "Hm... There's a group of humans living at the top of the mountain. Heard someone call them Simps. Maybe you know what that means."
    (Erickson's dialogue)
  11. The Sole Survivor: "Did you train these dogs?"
    Erickson: "Yeah. As guard dogs. Not all can be trained though. Most are used to being kicked or shot at. I can only manage a few at a time though, so unless I find a new home for one of them, I can't really take on any more."
    (Erickson's dialogue)
  12. The Sole Survivor: "Easy there big fella, I was just looking around."
    Erickson: "I'm plenty calm, considering you invaded my home. Look, I don't really want any trouble. I broke off from the group I came here with a long time ago. I just... started seeing things differently when we came to the island and I couldn't stand how the other super mutants act to humans. I keep to my self up here and train my dogs. Do a bit of trade with people too. At least those that don't open fire on me. Don't see any reason we can't do the same. Come on up if you'd like."
    (Erickson's dialogue)
  13. The Sole Survivor: "Die mutant scum!"
    Erickson: "Like hell! Look, I don't really want any trouble. I broke off from the group I came here with a long time ago. I just... started seeing things differently when we came to the island and I couldn't stand how the other super mutants act to humans. I keep to my self up here and train my dogs. Do a bit of trade with people too. At least those that don't open fire on me. Don't see any reason we can't do the same. Come on up if you'd like."
    (Erickson's dialogue)
  14. The Sole Survivor: "You're a super mutant? I'm surprised you didn't attack me."
    Erickson: "Yeah well, maybe you shouldn't be so quick to jump to conclusions. Look, I don't really want any trouble. I broke off from the group I came here with a long time ago. I just... started seeing things differently when we came to the island and I couldn't stand how the other super mutants act to humans. I keep to my self up here and train my dogs. Do a bit of trade with people too. At least those that don't open fire on me. Don't see any reason we can't do the same. Come on up if you'd like."
    (Erickson's dialogue)
  15. The Sole Survivor: "You just live out here by yourself?"
    Erickson: "My kind are mostly stupid brutes. Used to trade with a couple people in Far Harbor, but they don't leave the settlement much these days. The rest of the people on the island are worse."
    (Erickson's dialogue)
  16. Erikson: "Come on out stranger, this doesn't have to get messy."
    Old Longfellow: "Erikson? That you out there?"
    Erikson: "Longfellow? You're still alive eh? Tell your friend to come on out here. Mind telling your friend to ease off the weapon?"
    Old Longfellow: "I've had dealings with him before. Not a bad sort."
    The Sole Survivor: "Easy there big fella, I was just looking around."
    Erickson: "I'm plenty calm, considering you invaded my home. Look, I don't really want any trouble. I broke off from the group I came here with a long time ago. I just... started seeing things differently when we came to the island and I couldn't stand how the other super mutants act to humans. I keep to my self up here and train my dogs. Do a bit of trade with people too. At least those that don't open fire on me. Don't see any reason we can't do the same. Come on up if you'd like."
    Erikson: "You guys alright? Yeah, you're good."
    Erikson: "Longfellow. Good to see you're still kicking."
    Old Longfellow: "Yeah, you too."
    Erikson: "You vouching for him?"
    Old Longfellow: "Absolutely. No one I'd trust more."
    Erickson: "Sorry about pointing a gun at you earlier, I just get a bit jumpy when a stranger might be killing my dogs. There's probably a bed around if you need a rest."
    (Erickson's and Old Longfellow's dialogue) Note: DLC03_ADV017_LongfellowIntro
  17. The Sole Survivor: "Nice hat."
    Erickson: "Uh... thanks. I skinned it myself. Look, I don't really want any trouble. I broke off from the group I came here with a long time ago. I just... started seeing things differently when we came to the island and I couldn't stand how the other super mutants act to humans. I keep to my self up here and train my dogs. Do a bit of trade with people too. At least those that don't open fire on me. Don't see any reason we can't do the same. Come on up if you'd like."
    (Erickson's dialogue)
  18. 18.0 18.1 Erikson: "You guys alright? Yeah, you're good."
    Erickson: "Huh. That's a nice lookin' dog you've got there. Where'd you find him?"
    The Sole Survivor: "I found him in the Commonwealth, near Boston."
    Erickson: "Hm. Long way. Got a good coat on him. Here. Something for your pup."
    (Erickson's dialogue) Note: DLC03_ADV017_IntroEndDogmeat
  19. 19.0 19.1 Erikson: "You guys alright? Yeah, you're good."
    Erickson: "Huh. That's a nice lookin' dog you've got there. Where'd you find him?"
    The Sole Survivor: "It's none of your business."
    Erickson: "Alright fine. You just be on your way then. Here. Something for your pup."
    (Erickson's dialogue) Note: DLC03_ADV017_IntroEndDogmeat
  20. 20.0 20.1 Erikson: "You guys alright? Yeah, you're good."
    Erickson: "Huh. That's a nice lookin' dog you've got there. Where'd you find him?"
    The Sole Survivor: "To be honest, he kind of found me."
    Erickson: "Hm. Yep, certainly had a few follow me home before. Here. Something for your pup."
    (Erickson's dialogue) Note: DLC03_ADV017_IntroEndDogmeat
  21. 21.0 21.1 Erikson: "You guys alright? Yeah, you're good."
    Erickson: "Huh. That's a nice lookin' dog you've got there. Where'd you find him?"
    The Sole Survivor: "Why do you ask?"
    Erickson: "Just curious. Never seen one with that coloring before. Here. Something for your pup."
    (Erickson's dialogue) Note: DLC03_ADV017_IntroEndDogmeat