It is somewhat liberating. I'm a foul mouthed guy, and the ability to let loose is somewhat satisfying. Or course, as much fun as it is to write vicious combat dialog, there's a lot more to Fallout than colorful language. The ability to incorporate situations and themes that wouldn't really fit into the Elder Scrolls setting is enjoyable. It's not too often that you get to work with the darker side of things.
”— Erik J. Caponi, on mature content in Fallout 3
Erik J. Caponi was a designer at Bethesda Softworks and one of the developers for Fallout 3. He was responsible for writing dialog, designing locations, crafting characters, implementing scenes and scenarios, and creating background lore for games set in the Fallout and Elder Scrolls series of role-playing games.
|September 2001||March 2003||Xmachina Studios, LLC||Level Designer|
|May 2003||August 2004||University of Pittsburgh||Multimedia Designer, Office of Special Events|
|September 2004||July 2005||Monolith Productions||Game Designer|
|July 2005||September 2009||Bethesda Softworks||Designer|
|September 2009||2012||Big Huge Games||Principle Narrative Designer, Lead Writer|
|2012||present||2K Marin||Lead Narrative Designer, Lead Writer|
|2008||Fallout 3||Quest Design & Editing|
|2005||The Matrix Online||Game Designer/Missions Intern|
|2006||The Elder Scrolls IV: Oblivion||Additional Design|