Erik J. Caponi

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Developer
Erik J. Caponi
ErikCaponi.jpg
Involvement in Fallout series
GamesFallout 3
External links
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It is somewhat liberating. I'm a foul mouthed guy, and the ability to let loose is somewhat satisfying. Or course, as much fun as it is to write vicious combat dialog, there's a lot more to Fallout than colorful language. The ability to incorporate situations and themes that wouldn't really fit into the Elder Scrolls setting is enjoyable. It's not too often that you get to work with the darker side of things.

— Erik J. Caponi, on mature content in Fallout 3

Erik J. Caponi was a designer at Bethesda Softworks and one of the developers for Fallout 3. He was responsible for writing dialog, designing locations, crafting characters, implementing scenes and scenarios, and creating background lore for games set in the Fallout and Elder Scrolls series of role-playing games.

Employment history[edit | edit source]

FromToCompanyRole
September 2001March 2003Xmachina Studios, LLCLevel Designer
May 2003August 2004University of PittsburghMultimedia Designer, Office of Special Events
September 2004July 2005Monolith ProductionsGame Designer
July 2005September 2009Bethesda SoftworksDesigner
September 20092012Big Huge GamesPrinciple Narrative Designer, Lead Writer
201220142K Marin/2K GamesNarrative Director, Lead Writer
2014presentUbisoftNarrative Director

Credits[edit | edit source]

Fallout series[edit | edit source]

YearTitleCredited as/for
2008Fallout 3Quest Design & Editing

Other work (excerpt)[edit | edit source]

YearTitleCredited as/for
2005The Matrix OnlineGame Designer/Missions Intern
2006The Elder Scrolls IV: OblivionAdditional Design

See also[edit | edit source]