Erik Jamison

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Developer
Erik Jamison
FalloutEJ2.jpeg
Biographical data
Other NamesFallout boy
Date of BirthJanuary 22, 1970
Involvement in Fallout series
GamesFallout
External links
MobyGamesErik Jamison
Other LinksFacebook page
 
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Gametitle-FO1.png

Erik Jamison is one of the original character Artists brought in to 3D Scan, Texture, and Animate the high-res conversations for the first Fallout game at Interplay/Black Isle.

Employment history[edit | edit source]

Following Fallout, Erik continued on in his next projects: Star Trek: Secret of Vulcan Fury, Titanic (film), Parasite Eve, Final Fantasy: Spirits Within (film), Area 51, and Gladiator: The Crimson Reign for the hordes that survived Interplay.

FromToCompanyRole
19931996InterplayLead Character Artist
19962000Square LASenior Animator
20002005Midway Games / AtariArt Director

Credits[edit | edit source]

Fallout series[edit | edit source]

YearTitleCredited as/for
1997FalloutArtists, Head Animator

Other work (excerpt)[edit | edit source]

YearTitleCredited as/for
1998Parasite Eve?
2001Final Fantasy: Spirits Within?

Behind the scenes[edit | edit source]

Teamed closely with Leonard Boyarsky and Scott Rodenhizer, Erik took the sketched references and sculpted figure heads to create the talking face-to-face characters in the original Fallout. Utilizing video reference of the Voice actors' in-studio performances, the inhabitants grew to become formidable characters in a method that later evolved as industry-standard for facial motion capture, still ripe with opportunity for artistic enhancement.

Erik better developed these techniques in his next projects: Star Trek: Secret of Vulcan Fury, Titanic (film), Parasite Eve, Final Fantasy: Spirits Within (film), Area 51, and Gladiator: The Crimson Reign for the hordes that followed Interplay.

Employment historyEdit[edit | edit source]

FromToCompanyRole 19931997InterplayLead 3D Character Artist 19972000Square LASenior Animator 20002005Midway Games / AtariArt Director