Esther (GRA)

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For an overview of the M42 "Fat Man" Launcher throughout the Fallout series, see Fat Man.
Esther
Esther.png
Fat Man icon.png
Requirements
SkillExplosives 100
Strength Req.8
Attack statistics
Dmg/Attack
475 (565.3) + 600 (1074) ExplosionIcon explosion.png
DPS
2036.8 (5901.2)
DPS (reload)
304.7 (648.5)
Crit Dmg
0
Crit % Mult
x0
Attacks/Sec
1.9 (3.6)AP55
Projectiles1Spread0.5
Effect+10 DT
+25 Rad resistance
Ammo & reloading
Ammo TypeMini nuke
Ammo/Shot
1
Shots/Reload
1
Ammo Cap.1
Reload Time
3 (2.3)
Other
Weight40Value18000
Item HP125
Repair
Fat Man
Missile launchers
Editor ID?
Base IDxx000804
Perk Effects
Perks (dam.)
Lord Death
(+19 +24 ExplosionIcon explosion.png)
Bloody Mess
(+23.8 +30 ExplosionIcon explosion.png)
Demolition Expert
( +360 ExplosionIcon explosion.png)
Thought You Died
(+47.5 +60 ExplosionIcon explosion.png)
Perks (Att.)
Fast Shot
(+0.4)
Heave Ho!
(+0.9)
Perks (Rel.)
Rapid Reload
(-0.8s)
 
Gametitle-FNV GRA.png
Gametitle-FNV GRA.png

Esther is a unique weapon in the Fallout: New Vegas add-on, Gun Runners' Arsenal.

Background[edit | edit source]

The following section is transcluded from Fat Man. To modify, please edit the source page.

The M42 Fat Man was developed at Fort Strong near Boston, Massachusetts. Development began in February 2076, with the goal being the development of a man-portable tactical nuclear launcher easy enough for use by troops on the ground, to destroy reinforced and entrenched positions.[1][2] Problems manifested instantly, as warheads were simply too heavy to clear the blast radius fast enough to provide safety for the operator. Even stripping them to the minimal possible size failed to produce an acceptable effect. Instead, the development team decided to increase the power of the launcher unit, even considering using railgun technology to accelerate the warhead. The notion was largely academic, as it would require for the overburdened soldier to carry an additional power pack the size of a suitcase and turn the Fat Man into a crew-served weapon.[3] Concurrent development ran on the MIRV version of the launcher. Live-fire testing claimed lives, in fact, with two soldiers killed during a test. No remains were recovered and the commanding officer in charge of the project, General Brock, covered up the incident, ordering his subordinates to send sand packed in an urn to their relatives.[4]

The project hit a breakthrough in December 2076,[5] when the project lead discovered a solution for the launcher problems. Six hours, fourteen cups, and one concerned night shift lab crew later, the future M42 launcher was conceptualized: Based on the spigot mortar mechanism, the launcher would only have to accommodate a firing through and system, relying on mechanical launching, rather than chemical or electrical means. Much like the 130 year old PIAT launcher, the Fat Man warhead would be propelled by a sub-charge embedded inside the warhead, "catapulting" the warhead through the air to the target - giving plenty of range with the added bonus of not producing a smoke trail that could reveal the firing team to the enemy.[6]

By September 2077,[7] after one hundred test firings the weapon were complete and ready to be shipped to units overseas. A large number of units was manufactured and shipped together with the appropriate warheads to select locations throughout the United States.[8]

Characteristics[edit | edit source]

Esther is a unique M42 "Fat Man" Launcher with a different rear mechanism, a blast shield, a light-blue body, and a thick glass or plastic bed holding the mini nukes. It weighs 10 pounds more than a standard M42 "Fat Man", but does not jam, and protects the user from damage.

Gameplay attributes[edit | edit source]

Esther is a unique Fat Man with a different rear mechanism, a blast shield, a light-blue body, and a thick glass or plastic bed holding the mini nukes. It weighs 10 pounds more than a standard Fat Man, but cannot jam, and is more powerful.

When equipped, Esther provides unique defense bonuses. It adds +10 to DT and +25 to radiation resistance, giving the user extra protection from the damage caused by the weapon.

Variants[edit | edit source]

Comparison[edit | edit source]

Name Type Dmg/shot DPS Att/sec Crit mult Crit dmg Spread AP cost Ammo Ammo cap Weight Item HP Value Stat Req. Notes
Fat Man Nuclear catapult 400 + 600 ExplosionIcon explosion.png 1578.9 1.6 x0 0 0.5 65 Mini nuke 1 30 100 6000 Explosives:100 Strength:8 -
Esther Nuclear catapult 475 + 600 ExplosionIcon explosion.png 2036.8 1.9 x0 0 0.5 55 Mini nuke 1 40 125 18000 Explosives:100 Strength:8 +10 DT, +25 Rad resist.

Location[edit | edit source]

Notes[edit | edit source]

  • Esther can contribute towards both the achievements/trophies Master of the Arsenal and Curios and Relics.
  • It is the heaviest weapon in the game, at 40 pounds. This can be cut down to 20 pounds with the Heavyweight perk.
  • Esther's zoom targeting is more obstructed than the standard Fat Man, as the player looks through the blast shield which has a thick frame surrounding it.

Bugs[edit | edit source]

  • Xbox 360Icon xbox360.png This weapon may not affect bighorners.
  • Xbox 360Icon xbox360.png Sometimes kills towards the Overkill challenge will not count using this weapon.
  • Xbox 360Icon xbox360.png This weapon may disappear when given to companions.

Gallery[edit | edit source]

Sounds[edit | edit source]

Mbox stub.png
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References