We've Moved! Just as Gamepedia has joined forces with Fandom, this wiki had joined forces with our Fandom equivalent. The wiki has been archived and we ask that readers and editors move to the now combined wiki on Fandom. Click to go to the new wiki.

Evan Watson's dialogue

From The Vault - Fallout Wiki
Jump to: navigation, search
Evan Watson's dialogue
Game Information
NPCEvan Watson
Technical
Data FileFallout4.esm
VoiceNPCMEvanWatson
 
Gametitle-FO4.png
Gametitle-FO4.png

Full dialogue table

CATEGORY TYPE SUBTYPE PROMPT DIALOGUE BEFORE RESPONSE TEXT DIALOGUE AFTER SCRIPT NOTES SCENE
Scene SceneDialogue Custom Madison: Doctor Filmore, did you get the requests I sent over? Doctor Filmore, did you get the requests I sent over? Allie: I did. I'm in the middle of reviewing them now, but I'm already unsure how we're going to shuffle things to get you the necessary power. Inst303DirectoratePreSceneLoop
Scene SceneDialogue Custom Madison: Given... well, considering all parties present? Excuse me, but sir... Are you sure this is, well, the proper time to be discussing that? Evan: Considering... I mean, given all parties present? hesitant Inst303DirectorateOpeningScene
Scene SceneDialogue Custom Evan: Excuse me, but sir... Are you sure this is, well, the proper time to be discussing that? Considering... I mean, given all parties present? Shaun: Given that some of us have apparently lost interest in this meeting, I think we'll adjourn for now. hesitant Inst303DirectorateOpeningScene
Scene SceneDialogue Custom Madison: What?! No! Justin: You can't be serious! Just received terrible news; shocked / Worried Inst303DirectorateFatherScene
Miscellaneous Miscellaneous Greeting Little busy right now. Apologetic
Scene SceneDialogue Custom NPCMEvanWatson: Since you're new here, you should take time to learn our safety procedures, and the sooner the better. Rules create order, and order promotes efficiency. Player Default: Words any former soldier can appreciate. DialogueInstituteEvanFirstGreetingScene
Scene SceneDialogue Custom Player Default: Words any former soldier can appreciate. A man who understands the need for discipline will be a valuable addition here. EvanWatson: I had some handbooks made up, but that was years ago. I'll see about getting one to you. DialogueInstituteEvanFirstGreetingScene
Scene SceneDialogue Custom Player Default: Words any former soldier can appreciate. A woman who understands the need for discipline will be a valuable addition here. EvanWatson: I had some handbooks made up, but that was years ago. I'll see about getting one to you. DialogueInstituteEvanFirstGreetingScene
Scene SceneDialogue Custom Player Default: Too many rules get in the way of efficiency. It slows things down. I've heard that before. I've also seen scientists get too cavalier with protocols and end up dead. DialogueInstituteEvanFirstGreetingScene
Scene SceneDialogue Custom It only takes one mistake, one lapse. Remember that. EvanWatson: I had some handbooks made up, but that was years ago. I'll see about getting one to you. DialogueInstituteEvanFirstGreetingScene
Scene SceneDialogue Custom Player Default: You sound like my fifth-grade math teacher. I hated that woman. I doubt her rules were a matter of life and death. DialogueInstituteEvanFirstGreetingScene
Scene SceneDialogue Custom Fail to follow protocols in one of our labs, and you could end up with a serious injury... or worse. EvanWatson: I had some handbooks made up, but that was years ago. I'll see about getting one to you. DialogueInstituteEvanFirstGreetingScene
Scene SceneDialogue Custom Player Default: How many rules are we talking about here? Not nearly enough, if you ask me. EvanWatson: I had some handbooks made up, but that was years ago. I'll see about getting one to you. DialogueInstituteEvanFirstGreetingScene
Scene SceneDialogue Custom Player Default: A man who understands the need for discipline will be a valuable addition here. I had some handbooks made up, but that was years ago. I'll see about getting one to you. Player Default: Sounds good. DialogueInstituteEvanFirstGreetingScene
Scene SceneDialogue Custom Player Default: Sounds good. EvanWatson: Take care, then. DialogueInstituteEvanFirstGreetingScene
Scene SceneDialogue Custom Player Default: Yeah, look, don't worry about it. I'll figure out the rules as I go. Look, it's not just for your sake. If you're careless, other people could get hurt. EvanWatson: Take care, then. DialogueInstituteEvanFirstGreetingScene
Scene SceneDialogue Custom Player Default: Sure, whatever. EvanWatson: Take care, then. DialogueInstituteEvanFirstGreetingScene
Scene SceneDialogue Custom Info Player Default: Uh, how big is this handbook? Just a few thousand pages, but I like to think it's a brisk read. I certainly find it so. EvanWatson: Take care, then. DialogueInstituteEvanFirstGreetingScene
Scene SceneDialogue Custom Player Default: Take care, then. DialogueInstituteEvanFirstGreetingScene
Miscellaneous Miscellaneous WaitingForPlayerInput Something wrong? Wondering why the player has stopped talking.
Miscellaneous Miscellaneous Greeting Since you're new here, you should take time to learn our safety procedures, and the sooner the better. EvanWatson: Rules create order, and order promotes efficiency. A bit patronizing DialogueInstituteEvanFirstGreetingScene
Miscellaneous Miscellaneous Hello In case anyone didn't mention it, quiet time runs from 10 p.m. to 6 a.m. Firm, all business
Miscellaneous Miscellaneous Hello Safety first. Remember that. Firm, all business
Miscellaneous Miscellaneous Hello Rushed work is sloppy at best and deadly at worst. Firm, all business
Scene SceneDialogue Custom ClaytonHoldren: The Directorate has... agreed that steps must be taken to ensure our safety in the long run... Let's just spit it out, shall we? The Directorate has decided that the Brotherhood of Steel need to be eliminated. AllieFilmore: As the incoming Director, we felt it important to inform you of the decision and get your thoughts on it. Inst305Stage90DirectorateScene
Scene SceneDialogue Custom Player Default: Shouldn't we wait and see? Give the announcement some time to sink in before acting? The Railroad won't suddenly decide to stop bothering us, and we all know why the Brotherhood is even in the Commonwealth to begin with. AllieFilmore: We've all agreed that action must be taken. Inst305Stage90DirectorateDecisionScene
Scene SceneDialogue Custom Right, sure. Evan: Liberty Prime was a pre-war experiment by the military. The Brotherhood found it when they moved to the Capital Wasteland. Inst307LPHistoryWatsonScene
Scene SceneDialogue Custom Evan: Right, sure. Liberty Prime was a pre-war experiment by the military. The Brotherhood found it when they moved to the Capital Wasteland. Evan: They never could get it up and running... until they got help from Doctor Li. Inst307LPHistoryWatsonScene
Scene SceneDialogue Custom Evan: Liberty Prime was a pre-war experiment by the military. The Brotherhood found it when they moved to the Capital Wasteland. They never could get it up and running... until they got help from Doctor Li. Player Default: I didn't realize she'd had such an impact. Inst307LPHistoryWatsonScene
Scene SceneDialogue Custom Player Default: I didn't realize she'd had such an impact. Yeah. It was successful enough that they brought it with them; you can guess, I think, who they plan on using it on next. Evan: Now, Doctor Li had access to everything on Liberty Prime. I mean everything. While we don't have it all written down, we've got enough. Inst307LPHistoryWatsonScene
Scene SceneDialogue Custom Player Default: I can't believe she was stupid enough to help them. Well, she hadn't yet joined the Institute. From what I understand, she didn't have much in the way of a choice. Evan: Now, Doctor Li had access to everything on Liberty Prime. I mean everything. While we don't have it all written down, we've got enough. Inst307LPHistoryWatsonScene
Scene SceneDialogue Custom Player Default: She was one of us. I never would've suspected she was a traitor. To be fair, this was before she was part of the Institute. In fact, her experience with the Brotherhood was what led her to join us. Evan: Now, Doctor Li had access to everything on Liberty Prime. I mean everything. While we don't have it all written down, we've got enough. Inst307LPHistoryWatsonScene
Scene SceneDialogue Custom Player Default: What did she do? Designed the power system for it. Small, but powerful enough to get the thing moving. And shooting. And apparently, throwing bombs. Evan: Now, Doctor Li had access to everything on Liberty Prime. I mean everything. While we don't have it all written down, we've got enough. Inst307LPHistoryWatsonScene
Scene SceneDialogue Custom Player Default: Yeah. It was successful enough that they brought it with them; you can guess, I think, who they plan on using it on next. Now, Doctor Li had access to everything on Liberty Prime. I mean everything. While we don't have it all written down, we've got enough. Evan: We know what it can do, and we know how to take advantage of that. Inst307LPHistoryWatsonScene
Scene SceneDialogue Custom Evan: Now, Doctor Li had access to everything on Liberty Prime. I mean everything. While we don't have it all written down, we've got enough. We know what it can do, and we know how to take advantage of that. Inst307LPHistoryWatsonScene
Scene SceneDialogue Custom Player Default: Very well. Good luck to you. If you've got any questions, this is where you ought to ask. If not, they're probably ready for you upstairs in the Relay room. Player Default: What have I got for backup? Inst307LPBriefingScene
Scene SceneDialogue Custom Player Default: What have I got for backup? With our reactor online, once the field is down we can throw everything we've got at them. And believe me, we will. Player Default: What have I got for backup? Inst307LPBriefingScene
Scene SceneDialogue Custom Player Default: No questions. Let's do this. All right. Good luck; I'll send word that you're on your way up. Inst307LPBriefingScene
Scene SceneDialogue Custom Player Default: Have we got a Plan B? Seriously? No, this is it. Don't worry, it's going to work. Player Default: What have I got for backup? amused, laughing Inst307LPBriefingScene
Scene SceneDialogue Custom Player Default: What happens to Liberty Prime after this? He'll have several hundred tons of airship crashing down on top of him. That's about it. Player Default: What have I got for backup? Inst307LPBriefingScene
Scene SceneDialogue Custom Let's go, Rosalind. Shaun says it's time. Rosalind: What, now? I'm still working over the code that Robotics sent over. The algorithim is a mess; it's not even close to peak efficiency! Inst307WatsonOrmanScene
Scene SceneDialogue Custom Rosalind: What, now? I'm still working over the code that Robotics sent over. The algorithim is a mess; it's not even close to peak efficiency! I know, I know. But we need to move quickly on this. MadisonLi: We're going to cover the basics of the operation as it stands now. Inst307WatsonOrmanScene
Scene SceneDialogue Custom PlayerVoiceFemale01: Doctor Watson? Did you need something? Player Default: Shaun says "it's time." pleasant Inst307WatsonStartScene
Scene SceneDialogue Custom Player Default: Shaun says "it's time." Oh. Well, I guess it's been coming. Evan: I suppose we should get moving. Inst307WatsonStartScene
Scene SceneDialogue Custom Player Default: It's nothing. Never mind. Okay... Evan: I suppose we should get moving. slightly confused, dismissive Inst307WatsonStartScene
Scene SceneDialogue Custom Player Default: We need to go talk to Shaun right now. Okay, fine. Relax. Evan: I suppose we should get moving. Inst307WatsonStartScene
Scene SceneDialogue Custom Player Default: Any special projects going on that I should know about? Are you referring to something in particular? Has something happened? Player Default: Shaun says "it's time." Inst307WatsonStartScene
Scene SceneDialogue Custom Player Default: Oh. Well, I guess it's been coming. I suppose we should get moving. Inst307WatsonStartScene
Scene SceneDialogue Custom MadisonLi: Dr. Orman has done most of the prep work, so I'll let her explain. Doctor Orman has done most of the hands-on work, so I'll let her explain the basics to you. Rosalind: Okay, thanks. Is this really exciting, or is it just me? Inst307BriefingScene
Scene SceneDialogue Custom Rosalind: I need to synthesize a few components. Any idea if the latest weapons run has finished yet? Yes, I believe so. It should be available now. Rosalind: Okay, thanks. DialogueInstituteAdvSys4Scene
Scene SceneDialogue Custom Rosalind: I need to synthesize a few components. Any idea if the latest weapons run has finished yet? Just finished up an hour ago, so yes. Rosalind: Okay, thanks. DialogueInstituteAdvSys4Scene
Scene SceneDialogue Custom Rosalind: I need to synthesize a few components. Any idea if the latest weapons run has finished yet? I'm fairly certain, yes. Rosalind: Okay, thanks. DialogueInstituteAdvSys4Scene
Scene SceneDialogue Custom I was looking over your testing plan for the plasma pistol upgrades. Rosalind: Yeah? What about it? Measured... broaching a subject where you disagree DialogueInstituteAdvSys2Scene
Scene SceneDialogue Custom I had a concern about your proposed re-designed for the teleporter. Rosalind: Yeah? What about it? A bit patronizing, talking to someone you think is wrong DialogueInstituteAdvSys2Scene
Scene SceneDialogue Custom Rosalind: Yeah? What about it? Well, it's a little bit radical, to be honest. Rosalind: Evan, it'll be fine. A little bit patronizing... trying to talk sense into a hothead DialogueInstituteAdvSys2Scene
Scene SceneDialogue Custom Rosalind: Yeah? What about it? I'm not sure your proposed safety protocols are going to be sufficient. Rosalind: Evan, it'll be fine. Lecturing DialogueInstituteAdvSys2Scene
Scene SceneDialogue Custom Rosalind: Here we go again... We're not violating any protocols. Defensive DialogueInstituteAdvSys1Scene
Scene SceneDialogue Custom We're well within approved operating parameters. I checked. Madison: I'm aware of that. Nevertheless, we're going to have to cut back. Stoic, resolute, convinced you're right DialogueInstituteAdvSys1Scene
Scene SceneDialogue Custom The Brotherhood has some top-notch engineers. We stand to learn a lot from their work. Admiration InstR03SceneEvanIntro
Scene SceneDialogue Custom NPCMEvanWatson: You make a lot of trips to the surface, right? Maybe you can help me out with something. The Brotherhood of Steel has developed some impressive technology, and I think we could learn some things from them. Friendly InstR03NewSceneIntro
Scene SceneDialogue Custom The best place to start would be to study their design schematics, assuming you can get your hands on some. Player Default: I've got some right here. Friendly InstR03NewSceneIntro
Miscellaneous Miscellaneous SharedInfo Player Default: I've got some right here. Great! QuestGiver: We've got a lead on a small Brotherhood salvage team. That's a good place to start. Enthusiastic / Friendly InstR03NewSceneIntro
Scene SceneDialogue Custom Player Default: I'm not taking on the Brotherhood of Steel just for some blueprints. Of course not. But, you know, if the opportunity presents itself, maybe keep an eye out. Placating InstR03NewSceneIntro
Scene SceneDialogue Custom That's all I'm asking. Player Default: I've got some right here. Placating InstR03NewSceneIntro
Scene SceneDialogue Custom Player Default: Sounds pretty dangerous. Probably, but it'll be well worth it. What do you say? Player Default: I've got some right here. Trying to be persuasive InstR03NewSceneIntro
Miscellaneous Miscellaneous SharedInfo Player Default: Where can I find these schematics? They probably keep them in a safe place, like a chest or locker. I'd expect guards, as well. Player Default: I've got some right here. Thinking aloud InstR03NewSceneIntro
Scene SceneDialogue Custom Player Default: Great! We've got a lead on a small Brotherhood salvage team. That's a good place to start. Admiration InstR03NewSceneIntro
Scene SceneDialogue Custom PlayerVoiceFemale01: I have some Brotherhood schematics for you. Great! I can't wait to get a look at them. Enthusiastic / Friendly InstR03NEWSceneEnd
Scene SceneDialogue Custom I guess you took a pretty big risk to bring me these. I hope I wasn't asking too much of you. Player Default: It was a cakewalk. No problem at all. Grateful, appreciative / Friendly InstR03NEWSceneEnd
Scene SceneDialogue Custom Player Default: It was a cakewalk. No problem at all. I'm glad to hear it. QuestGiver: If you come across any more of these blueprints, let me know. Grateful / Friendly InstR03NEWSceneEnd
Scene SceneDialogue Custom Player Default: To be honest, I didn't think I'd get out of there alive. Well, I definitely appreciate it. I'm sure these plans will be a great help. QuestGiver: If you come across any more of these blueprints, let me know. Grateful / Grateful InstR03NEWSceneEnd
Scene SceneDialogue Custom Player Default: I've been in worse situations, but it's not something I'd want to do every day. No kidding? I guess you've seen a lot of action, then. QuestGiver: If you come across any more of these blueprints, let me know. Impressed / Friendly InstR03NEWSceneEnd
Scene SceneDialogue Custom Player Default: That depends. How do you plan to reward me, exactly? Well, I guess I could give you you these. A bit guilty, breaking the rules InstR03NEWSceneEnd
Scene SceneDialogue Custom Just keep this between us, okay? I'm not really supposed to be handing out fusion cells. QuestGiver: If you come across any more of these blueprints, let me know. A bit guilty, breaking the rules InstR03NEWSceneEnd
Scene SceneDialogue Custom Player Default: That depends. How do you plan to reward me, exactly? Okay, fine. Here you go. Like I said before, though, keep this between us. QuestGiver: If you come across any more of these blueprints, let me know. A bit guilty, breaking the rules InstR03NEWSceneEnd
Scene SceneDialogue Custom Player Default: That depends. How do you plan to reward me, exactly? I wish I could, but the rules are pretty strict when it comes to allocating resources. QuestGiver: If you come across any more of these blueprints, let me know. Apologetic / Apologetic InstR03NEWSceneEnd
Scene SceneDialogue Custom Player Default: I'm glad to hear it. If you come across any more of these blueprints, let me know. Eager. / Friendly InstR03NEWSceneEnd
Scene SceneDialogue Custom In the meantime, I'll see what I can learn from them. Grateful InstR03NEWSceneEnd
Scene SceneDialogue Custom Player Default: No problem. Great! I'm eager to see what else we can learn. QuestGiver: Should I take that as a yes? Enthusiastic / Friendly InstR03NEWSceneRepeat
Scene SceneDialogue Custom Player Default: The answer is still no. Oh, okay. Never mind, then. QuestGiver: Should I take that as a yes? Apologetic InstR03NEWSceneRepeat
Scene SceneDialogue Custom Player Default: The answer is still no. Sorry to bother you, then. Apologetic InstR03NEWSceneRepeat
Scene SceneDialogue Custom If things open up for you, let me know. QuestGiver: Should I take that as a yes? Hopeful InstR03NEWSceneRepeat
Scene SceneDialogue Custom Player Default: No promises, but I'll see what I can do. Good enough for me. QuestGiver: Should I take that as a yes? Satisfied / Friendly InstR03NEWSceneRepeat
Scene SceneDialogue Custom Player Default: Great! I'm eager to see what else we can learn. Should I take that as a yes? Player Default: No problem. Hopeful InstR03NEWSceneRepeat
Miscellaneous Miscellaneous Hello I really appreciate your help with this. Grateful, friendly / Grateful
Miscellaneous Miscellaneous Hello Those Brotherhood of Steel guys are pretty tough. Be careful out there. Genuine concern
Miscellaneous Miscellaneous Hello I'd love to get my hands on one of those Brotherhood vertibirds someday. Eager
Miscellaneous Miscellaneous Greeting You make a lot of trips to the surface, right? Maybe you can help me out with something. QuestGiver: The Brotherhood of Steel has developed some impressive technology, and I think we could learn some things from them. Friendly, eager / Question InstR03NewSceneIntro
Miscellaneous Miscellaneous Greeting Those blueprints you brought me were fascinating. Any chance you could find more of them? Player Default: No problem. Grateful, then eager InstR03NEWSceneRepeat
Miscellaneous Miscellaneous Greeting I'd still love to get my hands on more of those Brotherhood blueprints. You said you were busy before, but how about now? Player Default: No problem. Eager InstR03NEWSceneRepeat
Miscellaneous Miscellaneous SharedInfo Father and I used to have long talks every week over dinner. I'm going to miss those conversations. A sad but fond reminiscence. Father just passed away. / Sad
Miscellaneous Miscellaneous Hello Once you've acclimated to your new role, we should meet to discuss policy updates. Friendly. / Friendly
Miscellaneous Miscellaneous Hello Father and I used to have long talks every week over dinner. I'm going to miss those conversations. A sad but fond reminiscence. Father just passed away. / Sad
Miscellaneous Miscellaneous Hello Father and I used to have long talks every week over dinner. I'm going to miss those conversations. A sad but fond reminiscence. Father just passed away. / Sad
Miscellaneous Miscellaneous Hello Once you've acclimated to your new role, we should meet to discuss policy updates. Friendly. / Friendly
Miscellaneous Miscellaneous Hello Surplus power should translate to increased effeciency and productivity. Matter-of-fact / Neutral
Miscellaneous Miscellaneous Hello We'll need to update our safety procedures for the new reactor. Matter-of-fact / Neutral
Miscellaneous Miscellaneous Hello Father has always been a little... unpredictable. I suppose his choice of a successor shouldn't surprise me. Skeptical / Neutral
Miscellaneous Miscellaneous Hello As long as you respect our rules and policies, you might just succeed as our next director. Uncertain, but hopeful / Neutral
Scene SceneDialogue Custom I saw you speaking with that Brendan Volkert earlier. What did he want? RosalindOrman: Oh, nothing really. Curious / Question DialogueInstituteAdvSysScene7
Scene SceneDialogue Custom RosalindOrman: He sometimes has theoretical physics questions for me, though I think it's just an excuse to talk to me. That's what I thought. Concerned, cautionary / Concerned DialogueInstituteAdvSysScene7
Scene SceneDialogue Custom He's a good kid, but I'd appreciate it if he didn't bother you at work. We don't need anymore distractions. RosalindOrman: Of course, Doctor Watson. I'll do my best to discourage him. Concerned DialogueInstituteAdvSysScene7