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Thunder Mountain Power Plant has failed. Repair its systems and get the power back on.

Event: Powering Up[1] is an event quest in Fallout 76. It takes place at either the Monongah Power Plant, Poseidon Energy Plant WV-06, or Thunder Mountain Power Plant.

Quick walkthrough[]

Event:Powering Up 
Approach either location for the event to start. 
Make basic repairs to the cooling, generator and reactor systems. 
(Optional) Fully repair the cooling, generator and reactor systems. 
Restart the power plant via the terminal in the plant's control room. 
Reward: 450-600 XP, 50-100 Bottle cap, random items, random plan 

Detailed walkthrough[]

The event is triggered upon approaching any of the three locations, unless it is already active in another location. The event's one hour timer starts as soon as it is started and is the same for all Vault Dwellers. Enemies may vary per location, possible hostiles include Scorched, mole miners, feral ghouls and mongrels.

The event involves making basic repairs (50%) to the cooling, generator, and reactor systems of any given power plant. Optionally, each system can be fully repaired, which results in additional experience, caps, and twenty percent more items received upon the completion of the event.

Preparation[]

Inside each power plant, there are magnetically sealed doors, which can only be unlocked via terminals in order to access rooms like the reactor chamber or plant control room. As the terminals are locked by default, it may be necessary to utilize perks (Hacker, Expert Hacker, Master Hacker, or Master Infiltrator) in order to get access to all places. The reactor chamber in each power plant is highly irradiated due to nuclear fuel in the reactor core. Precautionary measures in the form of equipment (hazmat suit) or aid items (Rad-X and RadAway) may be necessary to reduce the contamination, but there are decontamination arches before the reactor entrances that can be utilized to remove the radiation.

Cooling system[]

The cooling system is located in the gray cooling towers outside of each power plant, which can be accessed either by metal catwalks from underneath them, or from inside the power plant. The repair process involves fixing burst pipes, which are distinctively marked with yellow and black warning stripes. They also emit steam, which creates an audible hissing noise. After the completion of the basic repairs, any missing leaks will appear on the Pip-Boy's compass and can be fixed for an improved reward.

Generator system[]

The generator system is always located at the "turbine hall" inside a power plant. Fixing it involves interacting with large yellow control consoles, which throw sparks and emit an electric sound while they are in their broken state. After repairing a certain amount of them, the basic repairs are done. As with the cooling system, any missing consoles will be marked on the compass and can be repaired to fully restore the system. There may also be burst pipes that need to be fixed as well to complete this part of the event.

Reactor system[]

The reactor system is always located at the "reactor chamber" inside a power plant. Repairing it combines the tasks of both previous systems, as both burst pipes and damaged control consoles need to be interacted with, all while receiving constant radiation damage inside the chamber. Access to this room is restricted by terminal-locked doors, and decontamination showers for radiation removal are found outside it. Like the previous systems, basic repairs are considered complete once a certain number of pipes and consoles are fixed, with additional repairs being possible to fully repair the system once any missing objectives are marked once most of the repairs are completed.

Restarting the power plant[]

Once all systems are either partially or fully repaired, the power plant can be restarted by using the terminal inside the control room of the plant. Doing so completes the event and restores power for several hours to the region where the power plant is located in. This supplies 400 units of power to power boxes at the plant's workshop and 100 units of power to power boxes at substations, locations, and workshops in the region.

Locations powered after event completion
Monongah Power Plant Poseidon Energy Plant WV-06 Thunder Mountain Power Plant
Converted munitions factory Billings homestead Abandoned Bog Town
Federal Disposal Field HZ-21 Grafton Steel Berkeley Springs West
Monongah Power Plant yard Lakeside Cabins Red Rocket Mega Stop
Monongah power substation MZ-01 Poseidon Energy Plant yard Thunder Mountain Power Plant yard
Monongah power substation MZ-02 Poseidon power substation PX-01 Thunder Mountain substation TM-01
Monongah power substation MZ-03 Poseidon power substation PX-02 Thunder Mountain substation TM-02
Poseidon power substation PX-03
Sunshine Meadows industrial farm
Sutton
Wade Airport

Quest stages[]

Quest stages
DescriptionLog Entry
Repair, Below Threshold<Alias=PowerPlantShortNameLocation> has shut down. If we want to get the power back on, we need to repair the plant's broken pipes and machinery.
Repair, Above Threshold<Alias=PowerPlantShortNameLocation> has shut down. There's still some damage, but we've repaired enough of the plant's broken pipes and machinery that we should be able to restart it now.
Repair, Fully Repaired<Alias=PowerPlantShortNameLocation> has shut down. We've repaired the plant's systems, so all we need to do now is restart it.
CompletedWe were able to repair and restart <Alias=PowerPlantShortNameLocation>, which is now supplying power to the region.

Notes[]

  • Some consoles required for repairing the generator system at Thunder Mt. are located on the power plant's roof rather than inside.
  • Repairing the systems does not cost any components.
  • One generator plan is always awarded, and plans will no longer drop after they have been learned.
  • Without the event completed, power boxes supply only 10 power.
  • Running into the steam of an active cooling tower is deadly.

Gallery[]

References[]

  1. Event: Powering Up <Alias=PowerPlantTitleNameLocation>
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