The explosive collar is a piece of headwear in Fallout: New Vegas.
Slave collars have a simple, but deadly design. Encased in five pounds of durable steel is a small explosive charge, a microphone/speaker and a radio wave receiver and transmitter. When remotely triggered, the receiver signals the detonation of the charge, obliterating everything above the neck of the wearer without damaging the surrounding area. The collar's transmitter constantly broadcasts its position and environmental input to the controller, meaning wearers can be constantly monitored and eavesdropped upon. In addition, the collars are designed to detonate if they are removed without a disarming signal; it takes quite the expert in explosive circuits to get one off without such a signal. The collars can even be adjusted to detonate if the outgoing signal of another nearby collar goes silent. However, their simple design can be their downfall: the collars do not have selective radio wave jammers, meaning that rogue background electromagnetic waves can interfere with the receiver and set off the collar.
After the war, they have found widespread use among the survivors, usually slavers. However, some also use it for simply ensuring cooperation, such as the Brotherhood of Steel and Father Elijah, without the risk of hostilities.
The collar weighs five pounds and provides a damage threshold of 1. If the Courier wanders outside of Hidden Valley with the collar on, it will detonate and instantly kill them.
The Brotherhood of Steel in Hidden Valley will force the Courier to equip one when they first meet as a way to make sure the Courier does not reveal their location to the enemy (unless the Courier is accompanied by Veronica Santangelo). Mrs. Weathers and her two children, Kenny and Sammy in Cottonwood Cove are also equipped with them.
- Spawning this item in the console then fast traveling to another location will cause your head to explode instantly after the loading sequence. This will happen even if you are not equipped with the collar.
- Giving the collar to a companion will still kill you.
- When the collar is equipped during Still In The Dark, the Jury Rigging perk can be used with the Explosive Collar to fully repair any amount of headgear without removing the collar.
- ↑ 1.0 1.1 The Lone Wanderer: "How does the collar work?"
Grouse Jurley: "It's got a radio signal we monitor here at Paradise Falls. If a slave's going the wrong direction, we push a button, and boom. His head pops. Once you get a collar on, you can't take it off in the field. They're wired to blow if anyone tinkers with it. So don't."
(Grouse Jurley's dialogue)
- ↑ The Courier: "I convinced him that staying here was more dangerous than moving on."
Nolan McNamara: "Yes, you exploited his fear of Powder Gangers very effectively. The collar includes a microphone, you see. Part of the test. He'll keep his distance, setting ambushes, never suspecting that these bunkers house something far more dangerous to him than criminals. Well-played."
(Nolan McNamara's dialogue)
- ↑ Elijah: "Are you listening? Good. From now on, when I talk, listen - and follow my instructions. Play stupid, play clever, make the mistake of saying "no?" That collar on your neck'll go off and take your head with it."
The Courier: "Collar? What are you talking about?"
Elijah: "It's like that Pip-Boy on your wrist, except filled with explosives. A little radio of the Old World, just needed some tuning. Do what I say, and the collar won't go off... refuse, try and run, disobey me? I'll kill you and find someone else. There's no escape from here until I let you go. The sooner you accept your situation, the better."
The Courier: "As long as you can find me, you mean."
Elijah: "[FAILED] As long as you're wearing that collar, you're not far from me. A press of a button, and I'll find you - I'll just listen for the explosion."
- ↑ The Courier: "RF detonator? Give me a second.<Deactivate the charge and remove his collar>"
Kenny Weathers: "[SUCCEEDED] Hey, you did it! Nice work!"
(Kenny Weathers' dialogue)
- ↑ Elijah: "If only the others would've obeyed orders half as well as this one... should have thought of linking the collars together the first few times."
- ↑ The Courier: "Radios and speakers?"
Elijah: "Yes, music was intended to be broadcast all over the Villa... over time, however, the radio signal has decayed and emits a different frequency. Speakers and radios interfere with the bomb collar frequency, and can trigger the detonators... prematurely. It is an unfortunate side effect, one I did not anticipate. I was unable to calibrate the collars to block the signals - so you'll have to make do."
The Courier: "Radios and speakers can set off my collar?"
Elijah: "Yes. But not immediately. You'll hear a beep from your collar's detonator - when you do, step back, scan the area, and find the signal source. There are damaged speakers, and shielded ones... the damaged ones you can destroy at range - don't get close, you can't switch them off like a radio. The damaged speakers are sparking, ha... hard to miss. The casings are resistant to vandalism - punching or hitting them will not destroy them."
- ↑ Slave collar instructions
- ↑ The Courier: "I can take care of the Ranger."
Nolan McNamara: "Very well. I'll be interested to see how thoroughly and efficiently you carry out your mission. Paladin Ramos will escort you back to the bunker's entrance and set you loose. Notice that I said "loose," not "free." You are not free to carry the secret of this bunker's location beyond Hidden Valley - until I'm convinced that you're capable and dependable. To underscore this point, you'll be fitted with an explosive collar. Wander off, and it will detonate. Focus on your mission, and you'll be fine."
(Nolan McNamara's dialogue)
|Normal armor||Light armor||Advanced radiation suit · All-purpose science suit · Assassin suit · Chinese stealth armor · Joshua Graham's armor · Leather armor (Lightweight leather armor, Gecko-backed leather armor) · Leather armor, reinforced (Gecko-backed leather armor, reinforced) · Marked scout armor · Radiation suit · Raider armor (Tribal raiding armor) · Space suit|
|Medium armor||Combat armor (Combat armor, reinforced, Combat armor, reinforced mark 2, US Army combat armor, Van Graff combat armor) · Desert Ranger combat armor · Lightweight metal armor · Marked patrol armor · Marked trooper armor · Papa Khan Armor · Recon armor (Broken recon armor, Christine's COS recon armor) · Riot gear (Advanced riot gear, Elite riot gear) · Sierra Madre armor (Sierra Madre armor, reinforced) · Stealth suit Mk II|
|Heavy armor||Armor of the 87th Tribe · Marked tribal armor · Metal armor (Apocalypse gladiator armor, Gecko-backed metal armor) · Metal armor, reinforced (Gecko-backed metal armor, reinforced)|
All are considered heavy armor
|Broken power armor · Remnants power armor (Gannon family Tesla armor, Remnants Tesla armor) · T-45d power armor (Brotherhood T-45d power armor, Scorched Sierra power armor) · T-51b power armor (Brotherhood T-51b power armor)|
|Headwear||Bandana · Beret (Boone's beret · 1st Recon beret) · Boomers cap · Boomers hat · Boomers helmet · Breathing mask (Ulysses' mask) · Caleb McCaffery's hat · Cattleman cowboy hat · Centurion helmet · Chalk's headdress · Combat helmet · Construction hat · Desperado cowboy hat · Destroyed collar · Destroyed party hat · Explosive collar · Fiend helmet (Fiend battle helmet, Fiend warrior helmet, Motor-Runner's helmet) · Gannon family Tesla helmet · General Oliver's hat · Great Khan spike helmet ·Hockey mask · Jessup's bandana · Legate helmet (Marked beast eyes helmet, Marked beast face helmet, Marked beast helmet, Marked beast tribal helmet) · Metal helmet (Metal helmet, reinforced) · Old cowboy hat · Park Ranger hat · Party hat · Pre-War baseball cap · Pre-war hat · Rattan cowboy hat · Rawhide cowboy hat · Riot Gear Helmet (Ranger helmet, Desert Ranger Combat Helmet, Advanced Riot Gear Helmet, Elite Riot Gear Helmet) · Prime helmet · Prime decanus helmet · Raider helmet · Ranger hat · Rebreather · Remnants Power Helmet · Salt-Upon-Wounds' helmet · Salvaged power helmet · Slave scarf · Starlet wig · Sheriff's hat · Suave gambler hat · T-45d power helmet · T-51b power helmet · Trooper helmet (Goggles helmet, MP trooper helmet) · Tuxedo hat · Vance's lucky hat · Vexillarius helmet · Vikki's bonnet · Welding helmet · White Glove Society mask · White mask|
|Eyewear||Authority glasses · Biker goggles · Dr. Klein's glasses · Dr. Mobius' glasses · Eyeglasses · Lucky Shades · Reading glasses · Sunglasses · Tortiseshell glasses|