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Extreme Prejudice

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Extreme Prejudice
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Quest data
RewardRandom
 
Game tile Fallouit Shelter.png
Game tile Fallouit Shelter.png

Extreme Prejudice is a repeatable quest in Fallout Shelter.

Synopsis

The information we got from Harkness is troubling: it reveals a rival Vault Overseer is behind all of the recent attacks against us. We need to send a single assassin to infiltrate the Vault and take out its leader... with extreme prejudice.

Objectives

Take out a hostile Vault Overseer.

Dialogue

  • Makes sense. (_Conversation_1_NPCEnd_1);
  • I saw that! It's an honor to meet you. And kill you. (_Conversation_1_NPCEnd_2);
  • Ha! I bet you would, too! (_Conversation_1_NPCEnd_3);
  • Hey. You. (_Conversation_1_NPCStart_1);
  • I haven't seen you before, yet you look vaguely familiar. (_Conversation_1_NPCStart_2);
  • Are you some kind of spy? (_Conversation_1_NPCStart_3);
  • I have a very common face, it helps to infiltrate the enemy. (_Conversation_1_Team_1);
  • Well, I did make the cover of Spy Quarterly. (_Conversation_1_Team_2);
  • I *wish* I was a spy, so I could just kill you all. (_Conversation_1_Team_3);
  • Mike? (_Conversation_2_NPCEnd_1);
  • Oh, right, he is. Heh. Good ol' Mike. (_Conversation_2_NPCEnd_2);
  • Te voy a matar, cabron! (_Conversation_2_NPCEnd_3);
  • Have you seen Mike around, by any chance? (_Conversation_2_NPCStart_1);
  • You know who I'm talking about, right? (_Conversation_2_NPCStart_2);
  • Of course I do! He's...uh...he's right over there, look! (_Conversation_2_Team_1);
  • Don't kid... Mike's been dead for weeks. (_Conversation_2_Team_2);
  • Lo siento, no hablo inglés. (_Conversation_2_Team_3);
  • “All Dwellers must carry ID at all times.” We have to shoot you now. (_Conversation_3_NPCEnd_1);
  • You know, I'm not sure... Let me get back to you on that. (_Conversation_3_NPCEnd_2);
  • Never heard of fist prints before, but I supp- Ooh, I get it. (_Conversation_3_NPCEnd_3);
  • I'm sorry, but we need to check your ID. (_Conversation_3_NPCStart_1);
  • Apparently someone has been trying to infiltrate this Vault. (_Conversation_3_NPCStart_2);
  • Infiltrate...with extreme prejudice. (_Conversation_3_NPCStart_3);
  • I left it in my other Vault Suit. (_Conversation_3_Team_1);
  • What does that mean anyway, “extreme prejudice”? (_Conversation_3_Team_2);
  • Does my fist count as ID? (_Conversation_3_Team_3);
  • Pffft. Good luck! (_Conversation_4_NPCEnd_1);
  • Is that some kind of threat? (_Conversation_4_NPCEnd_2);
  • Steve, all-knowing? You're clearly *not* from here... (_Conversation_4_NPCEnd_3);
  • Hey, could you help settle an argument we're having? (_Conversation_4_NPCStart_1);
  • They say the Overseer will find a new Vault for us any moment now. (_Conversation_4_NPCStart_2);
  • I think we'll be stuck in this crappy second-rate Vault forever. (_Conversation_4_NPCStart_3);
  • What do you think, fellow Dweller that I can't quite place? (_Conversation_4_NPCStart_4);
  • I'm on my way to see the Overseer. I can ask him if you want. (_Conversation_4_Team_1);
  • You'll live out the rest of your days here, i.e. a couple of minutes. (_Conversation_4_Team_2);
  • Your... I mean, *our* Overseer is all-knowing. Surely he's telling the truth. (_Conversation_4_Team_3);
  • This dump? Have you actually looked at it? It stinks! (_Conversation_5_NPCEnd_1);
  • It's awesome! Your Overseer is the best! A true genius, and immune to flattery, too. (_Conversation_5_NPCEnd_2);
  • ...says the hired assassin. (_Conversation_5_NPCEnd_3);
  • No, Secret Agent Person, I expect you to die. (_Conversation_5_NPCEnd_4);
  • Well, well, well... (_Conversation_5_NPCStart_1);
  • I guess it was just a matter of time before you showed up. (_Conversation_5_NPCStart_2);
  • Too bad you will fail, and your Vault will be ours! (_Conversation_5_NPCStart_3);
  • You already have a Vault. (_Conversation_5_Team_1);
  • Why *our* Vault, out of all of them? (_Conversation_5_Team_2);
  • Can't we just all get along? (_Conversation_5_Team_3);
  • Well you got me. Do you expect me to talk? (_Conversation_5_Team_4);

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