Full Metal Jacket

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A full metal jacket, or FMJ, is by far the most common bullet type. Common design has a copper jacket encasing a large lead core. This bullet type deforms depending on point of impact and obstructions, rather than expanding("mushrooming").

This and its fair performance against both flesh and armor make it a popular choice with gunslingers. They never suffer penalties, but don't get the damage bonus of JHP ammunition, or the armor-punching power of AP ammunition.

Ammunition types[edit | edit source]

Fallout[edit | edit source]

Ammo Shots/clip Weight AC Modifier DR Modifier Damage Multiplier Used in Value V:W Prototype ID
.223 FMJ 50 2 -20% -20% 1/1 Hunting rifle
.223 pistol
Sniper rifle
200 100:1 34
.44 magnum FMJ 20 1 0% -20% 1/1 Desert Eagle .44 50 50:1 111

Fallout 2[edit | edit source]

Ammo Shots/clip Weight AC Modifier DR Modifier Damage Multiplier Used in Value V:W Prototype ID
.223 FMJ 50 2 -20% -20% 1/1 Hunting rifle
Scoped hunting rifle
.223 pistol
Sniper rifle
Light support weapon
Bozar
200 100:1 34
.44 magnum FMJ 20 1 0% -20% 1/1 Desert Eagle .44
Desert Eagle (exp. mag.)
.44 magnum revolver
.44 magnum (speed load)
50 50:1 111

Fallout Tactics[edit | edit source]

There are no types of FMJ ammunition in Fallout Tactics. The .44 magnum variant has been replaced by .44 magnum ball, and .223 weapons were changed to accept 5.56mm.