Fallout 76 loading screens

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Gametitle-F76.png
Gametitle-F76.png

This page is a list of loading screen hints and screens found in Fallout 76. The game will also cycle through any photos in the game's inventory.

For other hints:

Loading screens[edit | edit source]

General[edit | edit source]

Creation Kit ID Hint
aa_Vault76Exit_01 Vault 76 was built to save the best and the brightest in the event of a nuclear holocaust. On Reclamation Day, they would emerge and begin to rebuild America. Today is that day...
Nukashine_LoadScreen Half the fun of Nukashine is that you never know what kind of crazy places it will take you.
Photomode_PersonalLoadScreen Pictures you take in Photomode will sometimes appear as personalized loading screens. Memories!

Armor[edit | edit source]

Creation Kit ID Hint
Armor_Combat Designed to protect soldiers in any situation, Combat Armor gives the wearer equal amounts of resistance to physical and energy damage.
Armor_Leather Thick layers of animal hide makes Leather Armor particularly suited to protecting against energy damage.
Armor_Marine Outclassed only by Power Armor, every piece of Marine Combat Armor provides exceptional protection in nearly every battlefield scenario.
Armor_Metal Constructed of thick, hand-welded steel or aluminum, Metal Armor offers additional protection against physical damage.
Armor_PowerArmor_Excavator Developed by Garrahan Mining Co., the "Excavator" class of Power Armor never saw full production, despite being heavily advertised in Appalachia as the future of mining.
Armor_PowerArmor_Frame Even without additional limb armor, a Power Armor frame still provides tactical advantages, like increased carry weight, greater melee damage and the elimination of falling damage.
Armor_PowerArmor_Raider Scavenged and restored by Appalachia's vicious and anarchistic gangs, Raider Power Armor features crude plating, rusty spikes, and significant battlefield protection.
Armor_PowerArmor_T45 Built by defense contractor West Tek, the T-45 series of Power Armor was the first to be successfully deployed on the battlefield. Its introduction changed the nature of modern warfare.
Armor_PowerArmor_T51 The Battle of Anchorage saw the first deployment of the advanced T-51 series of Power Armor. With advanced servos and composite armor plating, it was a vast improvement over earlier models.
Armor_PowerArmor_T60 The most advanced suits of Power Armor to see extensive use were the T-60 models. By the time of the Great War, they were a common sight in all U.S. military engagements.
Armor_Robot Crafted from actual destroyed robots, the high-tech plating of Robot Armor offers additional protection against energy damage.
Armor_Underarmor If you're worried your Vault Suit doesn't offer enough protection, you can mix and match pieces of all armor types and wear them directly over it.

Chems[edit | edit source]

Creation Kit ID Hint
Chems_Addictol Addictol completely cures its user of all addictions.
Chems_Buffout A powerful steroid, Buffout grants temporary bonuses to Strength, Endurance, and maximum Health.
Chems_Calmex Highly sought after by hunters and assassins throughout the Wasteland, Calmex grants a temporary bonus to Perception, Agility, and Sneak Attack damage.
Chems_DaddyO Who needs friends when you're this smart? Using Daddy-O grants a temporary bonus to Intelligence and Perception, but also a temporary penalty to Charisma.
Chems_Daytripper Sold as "happiness in a bottle," Daytripper grants a temporary bonus to Charisma and Luck, but also a temporary penalty to Strength.
Chems_MedX A powerful painkiller, Med-X grants a temporary bonus to Damage Resistance.
Chems_Mentats Popular with students and scientists alike, Mentats grant a temporary bonus to Perception and Intelligence.
Chems_Psycho Developed by the United States military as a combat drug, Psycho grants a temporary bonus to Damage dealt and Damage Resistance.
Chems_Rads To fight radiation, use the chems Rad-X and RadAway. Take Rad-X to temporarily increase your Radiation Resistance. Take RadAway if you've already been exposed.
Chems_Stimpak The medication inside a Stimpak heals injuries and can even restore damaged limbs.
Chems_Xcell The experimental chem X-Cell grants a temporary bonus to every SPECIAL attribute.

Creatures[edit | edit source]

Creation Kit ID Hint
Creature_Assaultron The RobCo Assaultron is a frontline combat robot with exceptional melee capabilities. But it is her powerful head-mounted laser that, once fully charged, can decimate an enemy.
Creature_Cargobot Late in 2060, the U.S. military deployed their unmanned Cargobots all over Appalachia. They proved ideal for providing reconnaissance and delivering supplies in even the most hostile conditions.
Creature_Deathclaw Razor-sharp claws, towering size, and surprising speed have made the Deathclaw one of the most feared predators of the Wasteland.
Creature_FeralGhoul Feral Ghouls were once human beings. Their minds are completely gone, destroyed by radiation, leading only to violent, uncontrollable rage.
Creature_FlatwoodsMonster In pre-war West Virginia, near the town of Flatwoods, many claimed to see a dark, mysterious figure with glowing eyes. Was this Flatwoods Monster some kind of demon? Or something far worse?
Creature_GraftonMonster The source of endless fireside horror stories, the Grafton Monster is said to be a lumbering, pale, headless horror that wanders the woodlands of Grafton, West Virginia.
Creature_HoneyBeast The Honey Beast is a horribly mutated honey bee that can attack by releasing dangerous insect swarms. Fortunately, it is particularly vulnerable to both heat and cold attacks.
Creature_Liberator The Liberator robot was deployed by air onto American soil in the days leading up to the Great War. Its purpose was to inspire invading Chinese troops and spread Communist propaganda.
Creature_MegaSloth The enormous Mega Sloth is peaceful by nature, but highly protective of its territory. It's also not nearly as slow as one might expect.
Creature_Mirelurk While there are actually several Mirelurk species, most are heavily armored and aggressive. If facing one in combat, try to aim for an unprotected area, like the face.
Creature_MissNanny General Atomics International built the Miss Nanny robot as a female counterpart to the Mister Handy. Both are equally adept in their duties and feature the same interchangeable implements.
Creature_MisterFarmhand The Vault-Tec Agricultural Research Center promised a future of automated, high-tech farming. But sometime after the war, their experimental Mister Farmhands turned that dream into a nightmare.
Creature_MisterGutsy Realizing their robots' enormous military potential, General Atomics International developed the Mister Gutsy as a powerful wartime equivalent to the Mister Handy.
Creature_MisterHandy The pride of General Atomics International, the Mister Handy was designed as the ultimate domestic servant. If needed, however, his various attachments can be used for defense.
Creature_MoleMiner Trapped within their deteriorating mining suits, the Mole Miners are frenzied combatants who attack anything they perceive as a threat.
Creature_MoleRat While vulnerable out in the open, Mole Rats can burrow underground in seconds. This allows them to set up ambushes or escape from predators with alarming speed.
Creature_Mothman According to local folklore - as well as a statue and museum in Point Pleasant, West Virginia - the Mothman is a terrifying half-man, half-moth hybrid. Pray you never encounter it and learn the truth.
Creature_MutantHound Mutant Hounds are typically raised and trained by Super Mutants, who use them as vicious guard and attack dogs.
Creature_Protectron While RobCo's Protectron robots were meant to replace human workers in areas that were deemed too dangerous, many people in Appalachia actually saw them as a threat to their jobs.
Creature_Radscorpion While the venom of their stingers is deadly, the real threat from a Radscorpion is their ability to ambush their prey from underground.
Creature_RadStag Radstags have a natural fear of predators and are likely to run as soon as they see you. If cornered, they can employ their sharp hooves to surprisingly deadly effect.
Creature_Radtoad Radtoads use their elongated tongues to ambush prey at a distance. If attacked, they unleash clouds of poison gas and send out swarms of their own offspring to harass opponents.
Creature_Scorched The Scorched are human beings afflicted by a strange condition known as the Scorched Plague, and are now controlled by a violent hive mind. But what is the Plague's source? And can it be stopped?
Creature_SentryBot The Sentry Bot was designed for one purpose: security through overwhelming firepower. Its only real weakness is the short "cool down" phase after attacking, when its Fusion Core is most vulnerable.
Creature_Snallygaster A horrifying result of experiments with the experimental Forced Evolutionary Virus, the Snallygaster has six legs, numerous eyes along its back, and an extended tongue covered in acidic goo.
Creature_Stingwing Stingwings use their impressive speed and poisoned stingers to wear down their opponents, but a well-placed hit or two can easily shatter their frail bodies.
Creature_SuperMutant The first Super Mutants in Appalachia were created right before the Great War, when West Tek poisoned the drinking water of Huntersville with the FEV Virus, in a sinister, secret experiment gone horribly wrong.
Creature_Tick What's worse than walking through the forest and getting munched on by a Tick? Walking through post-apocalyptic Appalachia and getting munched on by a giant, mutated, irradiated Tick.
Creature_Wendigo Few creatures, real or imagined, terrify West Virginians quite like the Wendigo. Possessing alarming speed, razor-sharp claws and an insatiable hunger for raw flesh, it is truly the stuff of nightmares.

Events[edit | edit source]

Creation Kit ID Hint
Event_76ExitEventQuest Feral Ghouls are lurking just outside Vault 76! Drive them back.
Event_BoSr01 The automated defenses at Fort Defiance can drive off the Scorched, but you'll need to repair them first...
Event_BoSZ03 The artillery at Fort Defiance is operational and ready to deal a blow to the Scorched. All it needs is a target.
Event_CB02_MonsterMash The Monster Mash is happening at Watoga High School! Get candy and turn it in for fabulous prizes. To collect candy, wear the paper mache pinata mask, or attack the person who is!
Event_CB06_ASAM Defend the Automated Surface-To-Air Missile (ASAM) turret so it can strike at the Scorchbeasts!
Event_CB15_ScorchedEarth A Scorchbeast Queen and her army of mind-controlled minions are terrorizing the area. Stop them if you can!
Event_CBZ09_Census A Census Taker robot wants you to "correct" some of his numbers... with murder.
Event_CBZ13_Robots An automated military convoy is under attack by sabotaged robots! Fight back the waves of robots to secure the convoy.
Event_E01B_Encryptid A rogue creature is terrorizing Appalachia.
Event_E01B_Herd Guide a pack of abandoned Brahmin back home.
Event_E01C_Tales_Dark What terrors await in the darkness beyond the fire?
Event_E01F_Fasnacht Join the fun during the Fasnacht Day parade and earn a chance at a festival mask!
Event_ENs02_Blast MODUS has tasked you with luring "pests" into the range of an orbital strike.
Event_ENz01_Above The Kovac-Muldoon is ready to drop a cache of resources. You will need to calibrate its satellite positioning so it can find you.
Event_ENz04_Bots MODUS has tasked you with helping him create an automated robot patrol force.
Event_FF01_DeathBlossoms Corpse Flowers are in bloom! They're valuable for crafting, but their scent attracts all kinds of creatures, most of them hostile...
Event_FF06_Feed Use the machinery at Mama Dolce's Food Processing to create cans of nutritious stew!
Event_FF08_ProjectBeanstalk Pharmabot JD7E has been tasked with using an experimental chemical to improve crop yields. Defend him as he goes about his duties.
Event_FF09_Reaper The Farmhand Supervisor bots are targeting civilians! Deal with them and reprogram the Mister Farmhands.
Event_FF11_Raid A Cargo Drop is incoming! Clear out the Scorched or the drop will be canceled.
Event_FF12_Bell The church bells are causing the Mole Rats in the area to go on a digging frenzy!
Event_FFZ10_Light A local cult believed it could commune with the Mothman. Complete their ritual and see if this legendary creature will reveal itself!
Event_FFZ11_Pack This forest is overrun with packs of wolves. Fight them off and bring down the pack Alpha!
Event_FFZ16_Swatter A Vertibot is flying over the area. Shoot it down and claim valuable scrap!
Event_FFZ17_TeaTime The Giant Teapot is ready to brew! Defend it while it boils up a fresh pot.
Event_FSS01_Trap Lure a Scorchbeast into a trap and finish it off!
Event_FSS02_Vigilant Rover the robot needs to repair the communications uplink. Protect him until his work is complete.
Event_GQ_Horde Hostile creatures are infesting the region! Eliminate the Alpha to stop the Horde from growing.
Event_GQ_WorkshopAttack This Workshop is under attack! Prepare defenses and drive back enemies to keep it operational.
Event_GQ_WorkshopAttack_Takeover This Workshop has been overrun! Take it back!
Event_GQ_WorkshopAttackScorchbeasts A Scorchbeast is attacking! Prepare defenses and drive it back to keep the Workshop operational.
Event_MTNM03_Meditation Join a "Guided Meditation" and find inner peace.
Event_MTNM04_Guest Mister Billingsley is setting up a Halloween gala and he could use your help.
Event_MTNS04_Night A strange creature attacks Buck's Den Beer House whenever it hears the sounds of partying...
Event_MTNS06_Uranium Defend the Uranium Extractors and collect whatever valuables they pull up.
Event_MTR05_Mother_Breach Treasure from the depths! Secure the area and take the largest haul you can muster.
Event_MTR08_Lode A mine rich with resources has opened up-- but not for long. Unearth valuables by repairing and protecting Auto-Miners before the mine collapses again.
Event_MTR10_Battle Security bots are safeguarding something in this area. Engage them and find out what it is!
Event_PowerPlantEvent Repair all the systems in the power plant to get it back online.
Event_RE_Scene_MTNZ05_Messenger A Mister Messenger needs your help while he makes a delivery.
Event_RS02_Beat Steelheart is once again ready to protect Morgantown. Escort him on his patrol.
Event_SFS08_Heart Strangler vines are infesting the plants and creatures in this area. Destroy the Strangler Heart!
Event_SFS09_Habitat Attract friendly creatures to the three habitats and defend them from predators.
Event_SFZ08_Fear Beckham the Mister Handy is programmed to retrieve honey. Unfortunately, he's also programmed to be irrationally afraid of bees...
Event_TW003 Mad Dog Malone is on the loose again! Bring him to justice.
Event_TW006 Grafton's mayor has tasked you with putting down a group of "protestors."
Event_TW008 There's been a jail break! Help the Warden bring the escaped prisoners to justice.
Event_TW009 A Civil War Reenactment is being held at Prickett's Fort, and you're invited to join in the battle!
Event_TW043 The Warden has asked you to help his officers with their rounds.
Event_TWZ05 Mirelurks are gathering for a mating ritual. Stop them from reaching their spawning grounds!
Event_TWZ07 The Mayor of Grafton is holding a town parade!
Event_TWZ09 The bleach dogwoods need fertilizer to prevent them from dying off.
Events_Hordes Creatures will sometimes band together in a Horde, led by a powerful Alpha creature. Defeat the Alpha to stop the Horde from spawning more creatures.
Events_SupplyDrop Want to start an event that will summon a Cargobot to drop off supplies? Load a US Government Supply Requisition holotape into an Emergency Broadcast Terminal.
Events_Workshops Workshops are areas that produce valuable resources. When claimed, you can build resource collectors and defenses to protect them from both dangerous creatures and hostile players.

Factions[edit | edit source]

Creation Kit ID Hint
Faction_BoS02 "Taggerdy's Thunder" was a US Army Ranger unit led by Lieutenant Elizabeth Taggerdy. She continued to lead her troops - as a Paladin - after they all joined the Brotherhood of Steel.
Faction_BoS04 Paladin Taggerdy was known for only recruiting from those who had military experience and found it difficult to coordinate with the other, more "civilian" factions in Appalachia.
Faction_BoS05 Built from the ruins of Allegheny Asylum, Fort Defiance served as headquarters for the newly-established Appalachian branch of the Brotherhood of Steel.
Faction_FreeStates01 The Free States were a group of Appalachian anarchists who seceded from the United States shortly before the bombs fell.
Faction_FreeStates02 Paranoid that the government was lying to its people about the Vault program, the Free States movement built their own concrete bunkers to survive in case of nuclear devastation.
Faction_FreeStates03 While Raleigh Clay was the public face of the Free States, his arrest would reveal US Senator Sam Blackwell to also be a driving force behind the movement.
Faction_FreeStates04 Most of Appalachia considered the Free States movement to be nothing but political agitators and traitors. After the war, many of these same people would turn to the Free States for help.
Faction_Raiders01 The Raider groups of Appalachia were bloodthirsty psychopaths who terrorized the other survivors, taking whatever they wanted from them.
Faction_Raiders02 Expert scavengers, the Raider groups of Appalachia were surprisingly ingenious when it came to salvaging old world technology.
Faction_Raiders03 After the bombs fell, several wealthy tourists on Appalachian ski holidays reverted to their baser instincts. Selfishness turned to violence, and these entitled elitists became vicious Raiders.
Faction_Responders01 After the Great War, Appalachia's emergency personnel mobilized to help their fellow citizens. These Responders became part government, part crisis relief.
Faction_Responders02 The Responders provided automated survival training to anyone in need. And it was needed quite a bit.
Faction_Responders03 Survival and security became paramount after the devastation of the Great War, and the Responders desperately tried to help as many of their neighbors as they could.

General gameplay[edit | edit source]

Creation Kit ID Hint
GeneralGameplay_AreaTargets A circle-shaped quest target on your compass points to a defined area. You can see the size of this area on your map, and once you're inside it, the compass will flash.
GeneralGameplay_ArmorWorkbench Use an Armor Workbench to craft your own armor, create modifications, make repairs, or scrap old armor for parts.
GeneralGameplay_BlockPlayer The "Block For This Session" option will mute the selected Player, block all invites, and hide your location on their map until you log off.
GeneralGameplay_Bobblehead Using a collected Vault Boy bobblehead will grant a significant, long-term (though temporary) bonus, like an increase to a SPECIAL attribute.
GeneralGameplay_Boss A crown icon indicates that an enemy is a Boss for this location. Bosses are generally tougher and drop more loot.
GeneralGameplay_CAMP Use your Construction and Assembly Mobile Platform, or C.A.M.P., to build things critical to your survival, like a Cooking Station, Stash Box, and Weapons Workbench. Place and relocate the C.A.M.P. from the Pip-Boy.
GeneralGameplay_ChemistryStation The Chemistry Station allows you to craft useful chems and medicines.
GeneralGameplay_Chems Chems provide temporary bonuses and penalties. You can only be under the influence of one Chem at a time, and using them carries the risk of Addiction.
GeneralGameplay_Clothing Clothing can be worn over any armor pieces you have equipped. Travel Appalachia in style!
GeneralGameplay_Containers Any player can access resource Collectors in a C.A.M.P. or public workshop. To prevent theft, build a lock for the Collector, or move the collected items into your private Stash Box.
GeneralGameplay_CookingStation The Cooking Station allows you to craft food and beverages that are free of disease and more effective at quenching Hunger and Thirst.
GeneralGameplay_Crime Repeated unprovoked attacks against other players can cause you to become Wanted, allowing anyone to freely attack you.
GeneralGameplay_FastTravel Fast travel quickly moves you to a previously discovered location, but at the cost of caps.
GeneralGameplay_Hacking Hacking a terminal requires you to have a number of Hacker perks equipped equal to the skill level of the terminal.
GeneralGameplay_Health You can restore Health by using a Stimpak or similar medication, eating food, or drinking from a water source.
GeneralGameplay_HelpMenu Go to the main menu and select Help to get detailed explanations on topics such as Crafting, using the C.A.M.P., rules for PvP, and more.
GeneralGameplay_LearningIngredients Sometimes a craftable version of an item will be unlocked by scrapping it, consuming it, or when you pick it up for the first time.
GeneralGameplay_LevelUp Every time you level up, you can increase a SPECIAL attribute and choose a new Perk. Once your level is higher than 50, your SPECIAL's will stop increasing, but you will continue to gain new Perks.
GeneralGameplay_Lockpicking Picking a lock requires you to have a number of Picklock perks equipped equal to the skill level of the lock.
GeneralGameplay_LogoutLocation Whenever you log into Fallout 76, you'll be spawned near the last location you visited before you logged out.
GeneralGameplay_Magazine Using a collected magazine grants a temporary, unique bonus. You can find the same issue multiple times, and each time it's used will either award the bonus, or refresh the timer if it's already active.
GeneralGameplay_Ore Ore, such as Iron Ore and Gold Ore, can be smelted down at a Chemistry Station in order to turn them into crafting components.
GeneralGameplay_PowerArmorLevel You can always enter a suit of Power Armor by using the Transfer button to remove any armor pieces that are higher than your current level.
GeneralGameplay_PowerArmorStation Use a Power Armor Station to repair and make modifications to your Power Armor.
GeneralGameplay_PVP Outside of specific PvP events, players do reduced damage to other players until both sides have attacked each other.
GeneralGameplay_QuestItems Items with a diamond icon next to them are important quest items.
GeneralGameplay_QuestTargets The Data section of your Pip-Boy lists the quests you are on. From there, you can turn quest targets for individual quests on or off.
GeneralGameplay_Radio The Pip-Boy can be tuned to different radio stations. They will continue to play when you leave the Pip-Boy until you go back in to switch stations or turn the radio off.
GeneralGameplay_Recipes Recipes and Plans are consumed when you activate them in your Pip-Boy, and teach you how to craft different kinds of items.
GeneralGameplay_Respawn In the event of your untimely demise, you can respawn at your C.A.M.P., a fast travel location, or outside the entrance of Vault 76.
GeneralGameplay_ScrappedObjects When you're building at a Workshop or C.A.M.P., you can scrap objects to remove them from the world. Doing so will grant half of the components used took to build each object.
GeneralGameplay_ScrappingJunk Over-encumbered? Scrap all your Junk items at a crafting workbench. You'll still have the same crafting components the Junk items would have given you, at a significantly lower weight.
GeneralGameplay_Sleep Sleeping in a bed will give you a "Rested" bonus that boosts your earned XP for a limited time.
GeneralGameplay_STASH Need access to certain items but your C.A.M.P. is too far away? You can actually access your Stash at any train station or Red Rocket in Appalachia.
GeneralGameplay_StashBox The safest way to store items and equipment is to place them in your Stash Box, which cannot be accessed by other players.
GeneralGameplay_Storage Containers you build at your C.A.M.P. all share storage. You're limited in how many items you can store, so make use of crafting, scrapping, and trading if you've hit the limit.
GeneralGameplay_StoredObjects When you're building at a Workshop or C.A.M.P., you can store objects and build them again for free later. Stored objects continue to count towards your build budget.
GeneralGameplay_TagForSearch The Tag for Search option in the crafting menu will put a magnifying glass icon next to objects that have the components you need.
GeneralGameplay_TinkersWorkbench The Tinker's Workbench allows you to craft ammo, grenades, mines, and traps.
GeneralGameplay_TrainStations Every Train Station scattered throughout Appalachia has at least one vendor and a Stash Box.
GeneralGameplay_WeaponsWorkbench Use a Weapons Workbench to modify or repair your weapons, craft new ones, or scrap old weapons for parts.

Lore[edit | edit source]

Creation Kit ID Hint
Lore_Automation Before the Great War, Appalachian mining companies and other industrial interests pursued automation to a near unprecedented degree, leading to widespread job loss and civil unrest.
Lore_Fallout01 On October 23rd, 2077, in what came to be known as the "Great War," the world was engulfed in nuclear fire. In the United States, a fortunate minority escaped to the safety of great underground Vaults.
Lore_Fallout02 Durable, easy to carry, and quickly recognizable, the Nuka-Cola bottle cap is one of the most common currencies used by traders in post-war America.
Lore_Fallout03 The Vault-Tec Assisted Targeting System, or V.A.T.S., grants the user increased combat precision and tactical awareness.
Lore_Fallout04 Despite being a land of incredible technological achievement, war and civil strife came to define much of American life by 2077, when things finally erupted into global nuclear Armageddon.
Lore_Vault76 Vault 76 was built to house the best and brightest of America. Unlike most of Vault-Tec's projects, it was exactly what it appeared: a refuge for the future hope of humanity.
Lore_VaultTecUniversity In 2031, Vault-Tec re-branded Morgantown's local college as Vault-Tec University, and some of their top executives and scientists either taught or graduated from there. Go Fighting Wendigos!

Magazines[edit | edit source]

Creation Kit ID Hint
Magazine_AstonishinglyAwesome Finding an issue of Astonishingly Awesome Tales will temporarily give you a unique bonus, like reduced damage from robots or increased RadAway effectiveness.
Magazine_Backwoodsman Finding an issue of Backwoodsman will temporarily give you a unique bonus, like cheaper weapon crafting or increased healing from cooked food.
Magazine_BedtimeStories Finding an issue of Tales from the West Virginia Hills will temporarily give you a unique bonus, like increased damage to a specific type of creature.
Magazine_Grognak Finding an issue of Grognak the Barbarian will temporarily give you a unique bonus, like increased melee damage or reduced weight for all melee weapons.
Magazine_GunsAndBullets Finding an issue of Guns and Bullets will temporarily give you a unique bonus, like increased critical damage from ballistic weapons or additional components from scrapping weapons.
Magazine_LiveAndLove Finding an issue of Live and Love will temporarily give you a unique bonus, like increased Health or damage dealt when you're on a team.
Magazine_ScoutLife Finding an issue of Scout's Life will temporarily give you a unique bonus, like reduced damage from insects or increased carry weight.
Magazine_TelsaScience Finding an issue of Tesla Science will temporarily give you a unique bonus, like reduced damage from Plasma weapons or increased Radiation Resistance.
Magazine_TumblersToday Finding an issue of Tumblers Today will temporarily give you a unique bonus, like making your Bobby Pins unbreakable or increasing your effective skill when picking locks.
Magazine_Unstoppables Finding an issue of The Unstoppables will temporarily give you a unique bonus, like the ability to avoid damage from a specific type of weapon.
Magazine_USCovertOps Finding an installment of the US Covert Ops Training Manual will temporarily give you a unique bonus, like increased damage resistance while sneaking or increased damage to other players.

Mutations[edit | edit source]

Creation Kit ID Hint
Mutations_01 Too much exposure to radiation can cause you to develop Mutations, which have both positive and negative effects.
Mutations_02 Contracted a Mutation but want it gone? You can attempt to cure it by using RadAway.
Mutations_03 Taking a Mutation Serum will instantly grant you that Mutation. Serums also both suppress the negative effects and increase the positive effects of that Mutation for a limited period of time.

Perks[edit | edit source]

Creation Kit ID Hint
Perk_ActionBoy Always running low on Action Points? Equip the Action Boy or Action Girl Perks, and you'll regenerate Action Points faster.
Perk_AdamantiumSkeleton Tired of healing wounded arms and legs? The Adamantium Skeleton Perk will reduce all limb damage received.
Perk_AnimalFriend The Animal Friend Perk allows you to aim your gun at animals and attempt to pacify them.
Perk_AntiEpidemic With the Anti-Epidemic Perk, curing a disease also has a chance to cure a disease on nearby teammates.
Perk_Armorer Why settle for some "off-the-shelf" piece of armor? Craft your own modifications with the Armorer Perk!
Perk_Awareness Why won't that thing just die? Equip the Awareness Perk, and you'll see a target's damage resistances when you're in V.A.T.S.!
Perk_Barbarian Want to channel your inner Grognak? With the Barbarian Perk, you gain increased damage resistance. The higher your Strength, the greater the resistance.
Perk_BloodyMess Equip the Bloody Mess Perk, and you'll do more damage in combat, and enemies will sometimes explode into a gory paste when they die.
Perk_BornSurvivor Keep forgetting to use your Stimpaks? Equip the Born Survivor Perk, and you'll automatically use a Stimpak when your health drops too low.
Perk_ButchersBounty Equip the Butcher's Bounty Perk for an increased chance to find extra meat when searching animal corpses.
Perk_CanDo Feeling hungry? Equip the Can Do! Perk for an increased chance to find extra canned goods when searching containers.
Perk_ClassFreak With the Class Freak Perk, the negative effects of mutations are reduced.
Perk_Commando The Commando Perk increases the damage you deal with automatic weapons. This stacks with Expert Commando and Master Commando, so you can equip all three for maximum damage.
Perk_ConcentratedFire With the Concentrated Fire Perk, every additional attack on the same body part in V.A.T.S. improves both your chance of landing a hit, and the damage dealt when you do.
Perk_EMT Keep your team in the fight! Equip the E.M.T. Perk, and players you revive will also regenerate health for a short period of time.
Perk_ExoticWeapons The Exotic Weapon Perk allows for the creation of more esoteric implements of death, like crossbows, black powder guns, the Syringer, and more.
Perk_FieldSurgeon Equip the Field Surgeon Perk, and Stimpaks and RadAway will work much more quickly.
Perk_FirstAid Need more from your Stimpaks? Equip the First Aid Perk, and they'll heal more damage.
Perk_FortuneFinder Low on caps? Equip the Fortune Finder Perk, and you'll receive a directional audio cue when a Caps Stash is nearby.
Perk_FriendlyFire Forget "stop, drop and roll." Equip the Friendly Fire Perk, and teammates will regenerate Health whenever you hit them with flame attacks (accidentally or not).
Perk_Gladiator With the Gladiator Perk, one-handed weapons do more damage.
Perk_GoodDoggy With the Good Doggy Perk, you gain three times the benefits from eating dog food. Yum!
Perk_GoodWithSalt Food in your inventory will spoil more slowly if you have the Good With Salt Perk equipped.
Perk_Hacker The Hacker Perk allows you to hack level 1 terminals. This stacks with Expert Hacker and Master Hacker, allowing you to hack level 3 terminals if you have all three equipped.
Perk_HardBargain The Hard Bargain Perk gives you better prices when buying and selling from robot vendors.
Perk_HeavyGunner The Heavy Gunner Perk increases the damage you deal with non-explosive heavy guns. This stacks with Expert Heavy Gunner and Master Heavy Gunner, so equip all three for maximum damage!
Perk_HomeDefense The Home Defense Perk allows you to craft standard traps and turrets.
Perk_Inspirational The Inspirational Perk will give you a bonus to all earned Experience Points whenever you're on a team.
Perk_Ironclad The Ironclad Perk increases the amount of damage resistance you gain for wearing armor.
Perk_IronFist Equip the Iron Fist Perk, and your unarmed attacks do more damage and gain a chance to stagger your opponent.
Perk_IronStomach No time to cook? Equip the Iron Stomach Perk, and you'll be less likely to catch a disease from eating raw food.
Perk_JunkShield Equip the Junk Shield Perk, and the more junk you're carrying, the greater your Damage Resistance bonus.
Perk_LastLaugh The Last Laugh Perk gives you a chance to drop a live grenade from your inventory whenever you go down in combat.
Perk_LeadBelly Equip the Lead Belly Perk to reduce radiation damage from eating and drinking.
Perk_Lifegiver The Lifegiver Perk increases your maximum Health.
Perk_Locksmith Keep prying hands off your stuff! The Locksmith Perk allows you to craft locks for your containers.
Perk_LoneWanderer Who needs other people? Equip the Lone Wanderer Perk, and you'll take less damage and regenerate Action Points faster when you're not on a team.
Perk_Marathoner Equip the Marathoner Perk, and sprinting will consume less Action Points while you are unarmored.
Perk_MysteriousSavior Equip the Mysterious Savior Perk, and an unknown ally will occasionally appear and revive you when you're downed.
Perk_MysteriousStranger Equip the Mysterious Stranger Perk, and an unknown ally will occasionally appear in V.A.T.S. to lend a hand.
Perk_NaturalResistance The Natural Resistance Perk makes you less likely to catch a disease from the environment.
Perk_OverlyGenerous Give back! The Overly Generous Perk gives your melee attacks a chance to inflict Radiation Damage. The more Rads you have, the higher the chance.
Perk_PackRat The Pack Rat Perk reduces the weight of all junk items you carry.
Perk_Pannapictagraphist The Pannapictagraphist Perk will give you a directional audio cue when a Magazine is nearby.
Perk_PerceptiBobble The Percepti-Bobble Perk will give you a directional audio cue when a Bobblehead is nearby.
Perk_PharmaFarma The Pharma Farma Perk gives you an increased chance of finding more first aid chems when you search a container.
Perk_Philanthropist Hate to eat alone? Equip the Philanthropist Perk, and whenever you eat or drink, your teammates will also satisfy a small amount of thirst and hunger.
Perk_Picklock The Picklock Perk allows you to pick level 1 locks. This stacks with Expert Picklock and Master Picklock, allowing you to pick level 3 locks if you have all three equipped.
Perk_RadSponge Equip the Rad Sponge perk, and whenever you take radiation damage, you remove radiation damage from your teammates.
Perk_Rifleman The Rifleman Perk increases the damage you deal with non-automatic rifles. This stacks with Expert Rifleman and Master Rifleman. Equip all three for maximum damage!
Perk_RoboticsExpert With the Robotics Expert Perk equipped, you can attempt to hack robots in order to pacify them.
Perk_Science The Science Perk allows you to craft your own energy weapons. Pew pew!
Perk_Scrounger Always low on ammo? Equip the Scrounger Perk, and you'll have an increased chance to find extra ammunition in containers.
Perk_Shotgunner The Shotgunner Perk increases the damage you deal with shotguns. This stacks with Expert Shotgunner and Master Shotgunner. Equip all three for maximum damage!
Perk_StarchedGenes Want to lock in your current Mutations? Equip the the Starched Genes Perk, and you'll be less likely to be mutated by radiation and RadAway will remove Mutations less often.
Perk_StrangeInNumbers With the Strange In Numbers Perk, the positive effects of mutations are stronger if your teammates are mutated too.
Perk_Suppressor The Suppressor Perk reduces the damage of any opponent you hit for a short period of time.
Perk_TeamMedic With the Team Medic Perk equipped, using a Stimpak also heals nearby teammates for a smaller amount. This effect is increased if you also have the First Aid and Field Surgeon Perks equipped.
Perk_Tenderizer The Tenderizer Perk increases all damage your opponent receives after you hit them, for a short period of time.
Perk_TravelAgent The Travel Agent Perk reduces the cost you pay to Fast Travel.
Perk_Vaccinated With the Vaccinated Perk equipped, you are less likely to catch a disease from a creature's attack.
Perk_WastelandWhisperer With the Wasteland Whisperer Perk equipped, you can aim at various Wasteland creatures with your gun and attempt to pacify them.

Region[edit | edit source]

Creation Kit ID Hint
Region_AshHeap01 Smoke and cinders constantly bellow up from the mines in the Ash Heap. Survivors believed this was caused by fires in the tunnels below, raging unceasingly for some unknown reason.
Region_AshHeap02 In the region survivors dubbed the "Ash Heap," a thick layer of filthy smoke blankets the area, providing cover for friend and foe alike.
Region_AshHeap03 The mines deep within Appalachia's mountains still hold riches for those brave enough to venture below...
Region_AshHeap04 Before the war, Mount Blair was a large-scale coal mining site where gigantic digging machines removed entire portions of the mountaintop at once.
Region_AshHeap05 The Garrahans and Hornwrights were the two major families in charge of Appalachia's mining industry. They owned lavish estates in the mountains overlooking their precious mines.
Region_CranberryBog01 The colorful red florae of the Cranberry Bog were originally West Virginia's naturally occurring cranberry, pitcher, and sundew plants.
Region_CranberryBog02 The survivors of Appalachia avoided the Cranberry Bog more than any other region, and only the most well-equipped dared to travel here.
Region_CranberryBog03 Allegheny Asylum was originally built in the mid-1800s as a treatment facility for the mentally ill.
Region_CranberryBog04 Watoga was built as a joint effort between the federal government, RobCo, and Atomic Mining Services to build a "city of the future."
Region_CranberryBog05 All public services in the city of Watoga were designed to be completely automated, including a full staff of security robots.
Region_Forest01 The region surrounding Vault 76 was known as "the Forest" to the survivors of Appalachia. Still rich in plant and animal life, it is an ideal place to scrounge for food and water.
Region_Forest02 Although relatively untouched by the bombs, the Forest region of Appalachia is still home to the mutated beasts that now roam the countryside. Survivors even reported finding mutated plants with unusual properties...
Region_Forest03 While Morgantown was home to Vault-Tec University and experienced something of a re-vitalization before the war, the townspeople all knew the harsh truth: Vault entrance was not guaranteed.
Region_Forest04 Charleston was the capitol of West Virginia and one of the largest cities in the area. Prior to the Great War, it was a hotbed of political dissent and saw countless protests for workers' rights.
Region_Forest05 A small town near the Vault 76 construction site, Flatwoods was home to a local motel, tavern, and church. Vault-Tec projections for the survivability of the residents of this area were not optimistic.
Region_Mire01 Known as the "Mire" by the survivors of Appalachia, this swampy region is home to twisting vines, large tree canopies, and tall grass. All easy places for things to hide...
Region_Mire02 Mutated plants known as "Strangler" vines infest the Mire. They seem to attach to living things, notably the large trees in the area.
Region_Mire03 The Dyer Chemical plant originally produced animal feed and other phosphates used for nearby farms.
Region_Mire04 Harpers Ferry was a small town that depended on tourism. This put them at odds with the growing "Free States" movement, whose conspiracy theories put off patriotic visitors.
Region_Mire05 Camp Venture was a survival skills training facility, open to tourists who wanted to learn how to rough it out in the wilderness. Hopefully, those lessons came in handy.
Region_SavageDivide01 The region of Appalachia known to survivors as the "Savage Divide" is a mountainous area whose rocky landscape is difficult to cross and easy to get lost in.
Region_SavageDivide02 Before the Great War, the mountains of Appalachia were home to ski resorts, bed and breakfasts, and cabins available to rent by eager tourists.
Region_SavageDivide03 The Top of the World was originally an enormous ski lift station, complete with shops and restaurants at its peak.
Region_SavageDivide04 Nestled in the mountains is a spiritual retreat center known as the Palace of the Winding Path. Its unique architecture stands in stark contrast to the rest of Appalachia.
Region_SavageDivide05 Government facilities dot the landscape of Appalachia's mountains. Trading rumors of the goings on inside those fenced-in walls was a popular pre-war pastime.
Region_ToxicValley01 The region known to survivors as the "Toxic Valley" is covered by industrial white powder and polluted water sources.
Region_ToxicValley02 The lake and other polluted waters of the Toxic Valley region are home to all manner of mutated, aquatic beasts.
Region_ToxicValley03 Grafton Steel Mill was the center of economic development for the town of Grafton, and its large, industrial machines remain relatively intact.
Region_ToxicValley04 The town of Grafton was built on the shores of the Tygart Valley River. It was a hub for shipping prior to the Great War, thanks to having both water and railroad access.
Region_ToxicValley05 Built to provide power to the Steel Mill, the Grafton Dam is now filled with the polluted waters of the Toxic Valley.
Region_Whitespring01 Built in 1858, The Whitespring was famous for its southern style and sulphur springs.
Region_Whitespring02 The Whitespring Resort had a long history of business with the federal government, and counted sitting US Presidents among its guests.
Region_Whitespring03 Under great financial strain before the war, The Whitespring was forced to sell much of its surrounding land and replace the resort staff with more cost-effective robots.

Shared quests[edit | edit source]

Creation Kit ID Hint
SharedQuests_01 Objectives and quest targets with a star icon next to them are being shared by your team leader. You are helping them complete this objective and will receive bonus rewards when they do.
SharedQuests_02 Items with a double-diamond icon next to them are quest items for one of your teammates. Your teammate must pick up this item themselves, so let them know where it is!
SharedQuests_03 Teammates helping you on a quest can fight enemies and locate quest items, but they cannot pick up your quest items or activate terminal entries meant for your quest.

SPECIAL[edit | edit source]

Creation Kit ID Hint
SPECIAL_01_Strength Strength is a measure of your raw physical power. It affects how much you can carry, and determines the damage of all melee attacks.
SPECIAL_02_Perception Perception is your sense of environmental awareness. It affects your hit chance in V.A.T.S. and the distance that hostiles will show up on your compass.
SPECIAL_03_Endurance Endurance is a measure of your overall physical fitness. It affects your total Health, Action Point drain from sprinting, and chance to get a Disease.
SPECIAL_04_Charisma Charisma is your ability to work with others. It affects which Perks you can share with your team, the rewards from completing Group Quests, and the prices you get when buying from and selling to vendors.
SPECIAL_04_Intelligence Intelligence is a measure of your overall mental acuity. It affects the Condition and Durability of crafted items, the amount of material gained from Scrapping, and the difficulty of Hacking.
SPECIAL_05_Agility Agility is a measure of your overall finesse and reflexes. It determines your Action Points in V.A.T.S. and your ability to sneak.
SPECIAL_06_Luck Luck is a measure of your general good fortune. It affects the recharge rate of Critical Hits and the Condition and Durability of items you loot.

Survival[edit | edit source]

Creation Kit ID Hint
Survival_01 To survive in post-war Appalachia, it's important to make sure you're always stocked with food and water. Thirst and hunger can kill you just as sure as any Deathclaw.
Survival_02 Be careful taking too many chems. Not only do you risk addiction, but many chems increase hunger and thirst.
Survival_03 You can craft remedies for diseases at a Cooking Station or Chemistry Station. Without a remedy, a disease will run its course and go away after enough time has passed.
Survival_04 Natural water sources are irradiated and carry disease. Drink directly from rivers and streams at your peril. When in doubt, boil it out!
Survival_05 Raw meat and plant ingredients may satisfy hunger, but cooking them will increase their effectiveness and removes the risk of disease.
Survival_06 Diseases spread by being attacked by creatures, eating raw food, swimming in or drinking dirty water, or spending too much time in a hazardous environment.
Survival_07 Basic cooking recipes will unlock when you first pick up a new type of raw food.
Survival_08 Wearing a Gas Mask or Hazmat Suit will eliminate the risk of Disease from sources like smoke inhalation and being submerged in water.

Weapon[edit | edit source]

Creation Kit ID Hint
Weapon_10mm Easily modified, reliable, and packing decent stopping power, the 10mm Pistol is one of the most trusted sidearms in the Wasteland for a reason.
Weapon_AlienBlaster The Alien Blaster is a powerful energy beam weapon that can completely disintegrate enemies.
Weapon_Broadsider You might think that you'd never see someone walk the hills of Appalachia with a portable naval cannon, but the existence of the Broadsider would prove you wrong.
Weapon_Chainsaw The tools of the past have become the weapons of the present. Chainsaws, fire axes, and even rolling pins serve as the arms for many a Wasteland combatant.
Weapon_DeathclawGauntlet A terrifyingly simple idea, the Deathclaw Gauntlet is built from the severed arm of its namesake.
Weapon_Fatman A hand-held catapult might not sound like an effective infantry weapon, but if that catapult launches miniature nuclear bombs? Now you're talking.
Weapon_Flamer The Flamer deals sustained energy damage in a wide area directly in front of it.
Weapon_GammaGun The Gamma Gun deals Radiation damage, and as such is mainly effective against human opponents.
Weapon_Minigun The Minigun will spin up faster and faster as you pull the trigger. Once it reaches maximum velocity, it will start firing.
Weapon_Ripper A weaponized chainsaw the size of a large knife, the Ripper can tear into opponents, causing devastating melee damage.
Weapon_SuperSledge What's more deadly than being hit by a sledgehammer? Being hit by a sledgehammer that has a rocket strapped to it. Behold the design philosophy of the Super Sledge.
Weapon_Syringer An exotic weapon, the Syringer is used to deliver a variety of ingenious and cruel chemicals to an opponent.
Weapon_Type_Automatic Automatic weapons fire continuously as their trigger is pulled. They include the Submachine Gun, and versions of the Assault Rifle and Combat Rifle.
Weapon_Type_BlackPowder Black Powder weapons were considered relics even before the Great War. Extremely slow to reload, they can still be deadly in the hands of an expert.
Weapon_Type_Explosive Explosive weapons deal damage in a wide area of effect. They include grenades, mines, the Fat Man, and the Missile Launcher.
Weapon_Type_HeavyGun Heavy Guns are generally large, bulky, and exceedingly powerful. They include non-explosive energy and ballistic weapons such as the Flamer, Gatling Laser, and Minigun.
Weapon_Type_Laser Laser weapons, like the Laser Rifle and Laser Pistol, deal energy damage. They can disintegrate foes, leaving behind piles of ash.
Weapon_Type_NonAutomatic Non-automatic weapons fire one shot with each pull of their trigger. They include the semi-automatic and bolt-action versions of the Assault Rifle, Combat Rifle, and Hunting Rifle.
Weapon_Type_Pipe Pipe weapons, such as the Pipe Revolver and Pipe Rifle, are crude, low-tech and highly modifiable.
Weapon_Type_Pistol Pistols are typically smaller than rifles and fire faster, but generally do less damage. They include the 10mm, Pipe Pistol, and Black Powder Pistol.
Weapon_Type_Plasma Plasma weapons, like the Plasma Rifle and Plasma Pistol, deal energy damage. They can melt enemies, leaving behind a pile of "goo."
Weapon_Type_Rifle Rifles are generally long, of average size, and require two hands to fire. They include the Assault Rifle, Combat Rifle, Hunting Rifle, Laser Rifle, and Submachine Gun.
Weapon_Type_Shotgun Shotguns, like the pump-action and double-barreled, do more damage the closer you are to the target.

Unused[edit | edit source]

Creation Kit ID Hint
CUT_Perk_Penetrator There's nowhere to hide! When in V.A.T.S., the Penetrator Perk allows you to target an enemy's body parts that are blocked by cover.
CUT_Quickplay_PvE_01 Quickplay PvE matches you with other players, ready to face the challenges of Appalachia as a team.
CUT_Quickplay_PvE_02 Each Quickplay PvE session features an Event that you and your team are tasked with completing. Work together!
CUT_Quickplay_PvE_03 Already grouped up with your friends? Quickplay PvE will match you all together.
CUT_Quickplay_PvE_SFZ08 You and your team are entering the Irrational Fear event. Help a struggling Mr. Handy unit retrieve honey. What could go wrong?
CUT_Quickplay_TeamDeathmatch_01 Eliminate enemy players to score points and bring victory for your side in Team Deathmatch!
CUT_Quickplay_TeamDeathmatch_02 Team Deathmatch is timed. The highest scoring team within the time limit, or the first team to score 50 points, wins.
CUT_Quickplay_TeamDeathmatch_03 The arenas for Team Deathmatch are randomly picked from one of the many locations within Appalachia.