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Brahmin are two-headed cattle found in the Capital Wasteland in 2277.

Background[]

Most brahmin have been domesticated throughout the years since the Great War. However, some can still be seen wandering through the wasteland. Brahmin are used primarily for meat and milk.[1][2] Their hides are also valuable, because they are tanned to make leather. Traders often use domesticated brahmin as pack animals. The Brotherhood of Steel uses them to distribute clean water to the wasteland inhabitants after Project Purity has launched.

Characteristics[]

Biology[]

It would seem that over time, radiation has transformed brahmin into conjoined organisms which are a single creature. As a result of the constant exposure to radiation, these formerly normal cows have sprouted a second, independent head. Brahmin also have eight stomachs. When talking to Rose, it is revealed that male brahmin also have four testicles. Their skin has turned a toasty, dusty rust color from the fallout exposure and their horns have in turn become a dirty brown. Their udders have also grown abnormally large, almost dragging on the ground. Brahmin milk is used by Moira Brown as part of a homemade radiation poisoning remedy, along with magnets and "a few happy thoughts."[2]

Gameplay attributes[]

Brahmin are low-level creatures and are little more than a nuisance at the beginning of the game if a hostile one is even found. In fact, most brahmin throughout the game are non-hostile and will only attack if provoked (as they are highly domesticated) and they are mainly found in ranches and small settlements. When they attack, they charge and ram into their foes, swinging their horns wildly in an attempt to dissuade and deter any threat. When attacked, they will generally attempt to flee instead of fight. Although their hide is thick, bullets will still penetrate it with ease and will kill them rather quickly.

Variants[]

Brahmin[]

Brahmin FO3

Brahmin are the only bovine in the game, mostly seen in makeshift settlements like the Republic of Dave, Megaton and Arefu. They are also found just outside the Regulator HQ and even as pack brahmin, carrying goods. They will seldom be encountered as enemies. If hostile brahmin are found, they can easily be killed.

Name (Form ID)StatisticsBehaviorAbilitiesItems
Brahmin
0001CFA2
000CAFF8
0007E1B4
xx004BED Mothership Zeta (add-on)
Level
1
Experience Points
?
Perception
3
Hit Points
40
Damage Resistance
0%
Aggression
Unaggressive: Will not initiate combat.Icon optionalIcon optionalIcon optional
Confidence
Cowardly: Will always avoid combat/flee.Icon optionalIcon optionalIcon optionalIcon optional
Gamebryo AI attributes#Assistance
Helps allies: Will help allies.Icon requiredIcon optional
Attack
Melee ( 8 Damage)
Ability
radiation Radiation resist. 100%
Pack brahmin (various caravans)
00027DE5
00027DE7
00027DEB
00027DED
Level
1
Experience Points
?
Perception
3
Hit Points
100
Damage Resistance
0%
Aggression
Unaggressive: Will not initiate combat.Icon optionalIcon optionalIcon optional
Confidence
Cowardly: Will always avoid combat/flee.Icon optionalIcon optionalIcon optionalIcon optional
Gamebryo AI attributes#Assistance
Helps allies: Will help allies.Icon requiredIcon optional
Attack
Melee ( 8 Damage)
Ability
radiation Radiation resist. 100%

Mad brahmin[]

Brahmin FO3

Mad brahmin are brahmin which have gone insane. Unlike regular brahmin, they will be hostile to the Lone Wanderer without the Animal Friend perk. However, having the same health as a normal brahmin, they are fairly easy to kill. Mad brahmin can only be found as part of a random encounter in a herd of two to five.

Name (Form ID)StatisticsBehaviorAbilitiesItems
Mad brahmin
000CA037
Level
1
Experience Points
?
Perception
3
Hit Points
40
Damage Resistance
0%
Aggression
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Helps friends: Will help friends and allies.Icon requiredIcon required
Attack
Melee ( 8 Damage)
Ability
radiation Radiation resist. 100%

Rotting brahmin corpse[]

Brahmin FO3

As the name implies, these are simply brahmin corpses. They are always found dead with nothing in their inventory menus, and can be found in various locations around the Capital Wasteland and in interior locations.

Name (Form ID)StatisticsBehaviorAbilitiesItems
Rotting brahmin corpse
0001D3CD
Level
3
Experience Points
?
Perception
3
Hit Points
0
Damage Resistance
0%
Aggression
Unaggressive: Will not initiate combat.Icon optionalIcon optionalIcon optional
Confidence
Cowardly: Will always avoid combat/flee.Icon optionalIcon optionalIcon optionalIcon optional
Gamebryo AI attributes#Assistance
Helps allies: Will help allies.Icon requiredIcon optional
Attack
Melee ( 9 Damage)
Ability
radiation Radiation resist. 100%

Notes[]

  • The player can tip brahmin by placing the crosshair over a brahmin while sneaking and pressing activate.
  • Brahmin used by merchants to carry their wares are called pack brahmin and have a distinct appearance.
  • The brahmin used by traders from Canterbury Commons have considerably more health than normal brahmin.
  • A brahmin's heads take 50% damage.
  • Brahmin cannot swim, as they have no swimming animation. They actually walk in the water.
  • It is possible to lift a pack brahmin by grabbing a clutter object (like a wooden box), placing it under its heads, and then raising the object.
  • Since the heads are considered a single body part, when a shot causes one head to explode, the other head explodes as well.
  • On PC, rotting brahmin corpses can be resurrected via the resurrect console command. Resurrected brahmin corpses will be marked hostile with a red blip on the radar and their name's crosshair text will also be red, but they will not attempt to attack the Lone Wanderer, nor will any companions engage in combat with them.

Sounds[]

  • When wild, aggressive brahmin are encountered, they make a very loud roar.
  • Most common sound of a brahmin, mooing.

Appearances[]

Brahmin appear in Fallout 3.

Behind the scenes[]

  • The name of the "mad brahmin" variant is a reference to Bovine Spongiform Encephalopathy, commonly known as mad cow disease.
  • On October 22, 2008, Microsoft announced that the game would not be released in India on the Xbox 360 platform. Religious and cultural sentiments were cited as the reason. Microsoft stated, "Microsoft constantly endeavors to bring the best games to Indian consumers in sync with their international release. However, in light of cultural sensitivities in India, we have made the business decision to not bring Fallout 3 into the country."[Non-game 1] Although the specific reason was not revealed in public, it is possible that it is because of the brahmin. Brahmin is also the name of an ancient caste of Hindu priests and religious scholars in India. In-game brahmin also have a similarity to cows, that are revered by Hindus. The game's use of the creature as grotesquely mutated pack animals, or the numerous opportunities to kill brahmin, may have been the impetus behind the cancelation.

Gallery[]

Concept art[]

References[]

  1. The Lone Wanderer: "You want me to get irradiated? How could that possibly be worth it for me?"
    Moira Brown: "Oh, don't worry so much about it. I'll be waiting here with a nice, tall glass of rad-cleansing brahmin milk for you when you get back. Well, mostly just a whole lot of Rad-X and Rad-Away. And maybe even a more reliable way to get rid of radiation! Assuming it works, of course."
    (Moira Brown's dialogue)
  2. 2.0 2.1 Moira Brown: "Okay, a little Brahmin milk... A couple magnets... And maybe a few happy thoughts..."
    (Moira Brown's dialogue)

Non-game

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