|This page lists all derived statistics in Fallout: New Vegas.|
- The content is not described in full detail on this page. For details, please see the respective articles.
- For derived statistics in other Fallout games, please see "Derived statistic".
- For an overview of Fallout: New Vegas content, please refer to "Portal:Fallout: New Vegas".
Derived statistics or secondary statistics in the strict sense are attributes of a character in the SPECIAL system which are based on (or derived from) the character's primary statistics. More commonly, the term refers to all character attributes which only exist as a function of another value, i.e. character attributes which the player cannot determine or influence directly.
| Derived statistic
|| Derived from
|| Initial value
| Action Points
|| The higher the number, the more actions you can perform in a single V.A.T.S. round.
|| 65 + (AGL x 3)
| Carry Weight
|| How much you can carry before you become overencumbered.
|| 150 + (STR x 10)
| Critical Chance
|| Chance that a hit will inflict critical damage.
|| (LCK) x 1%
| Damage Threshold
|| This amount is subtracted from any damage taken.
|| Armor worn, Perks, Implants.
| Damage Resistance
|| Any damage taken is reduced by this percentage. It is applied before DT. Only a few rare non-player characters use DR.
|| Perks, Med-X, Slasher, Battle brew
|| How much special fatigue damage you can take before you are knocked unconscious.
|| Endurance, Level
| Fire Resistance
|| All fire damage you receive is reduced by this percentage.
|| Armor worn, atomic cocktail
| Hit Points
|| How much damage you can take before you die.
|| 95 + (END x 20) + (Level x 5)
|| A meter that tells how hungry the player is. (Hardcore mode)
|| Survival, amount of food consumed
| Melee Damage
|| Bonus damage with melee weapons.
|| (STR x 0.5)
| Poison Resistance
|| All poison damage you receive is reduced by this percentage.
|| (END x 5) - 5
| Radiation Resistance
|| How adept your body is at ignoring exposure to radiation.
|| (END x 2) - 2
| Reload Speed
|| The reduction of the amount of time taken to reload a weapon.
|| (AGI - 5) x 10%
| Skill Rate
|| How many skill points your character gains per level.
|| 10 + (INT x 0.5)
|| A meter that tells you how long the player has been awake and when the player needs sleep. (Hardcore mode)
|| Amount of time slept in a Bed
|| A meter that will tell you if the player is dehydrated or hydrated. (Hardcore mode)
|| Survival, amount of water drank
| Unarmed Damage
|| Damage done with fists (damage of unarmed weapons is added to this value).
|| Unarmed skill
|| [(unarmed skill/20) + 0.5]