Derived statistic
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Description
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Derived from
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Initial value
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Action Points
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The higher the number, the more actions you can perform in a single V.A.T.S. round.
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Agility
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(AGL * 3) + 65
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Addiction Resistance
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Chance of becoming addicted to chems or alcohol is reduced by this percentage.
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Perks
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Carry Weight
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How much you can carry before you become overencumbered.
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Strength
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(STR * 10) + 150
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Companion Nerve
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How much bonus damage and defense your companions receive.
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Charisma
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(CHA * 5)%
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Critical Chance
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Chance that a hit will inflict critical damage.
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Luck
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(LCK)%
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Damage Resistance
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Any damage taken is reduced by this percentage. It is applied before DT. Only a few rare non-player characters use DR.
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Perks, Kamikaze, Med-X, Slasher, Battle Brew
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Damage Threshold
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This amount is subtracted from any damage taken.
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Armor worn, Perks, Implants.
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Dehydration
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A meter that will tell you if the player is dehydrated or hydrated. (Hardcore mode)
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Survival Amount of water drank
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Energy Resistance
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All energy weapons damage you receive is reduced.
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Marked beast helmet, Atomic cocktail
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Fatigue
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How much special fatigue damage you can take before you are knocked unconscious.
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Endurance, Level
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Fire Resistance
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All fire damage you receive is reduced by this percentage.
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Armor worn, atomic cocktail
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Healing Rate
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How many Hit Points are restored over time.
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Endurance, Perks, Monocyte Breeder
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Hit Points
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How much damage you can take before you die.
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Endurance, Level
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95 + (END * 20) + (Level * 5)
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Implant Limit
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Number of implants that can be installed by Dr. Usanagi.
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Endurance
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(END - END implant)
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Melee Damage
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Bonus damage with Melee Weapons
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Strength
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(STR * 0.5)
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Perk Rate
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How often a character is allowed to pick a perk.
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Every even number level up
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Poison Resistance
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All poison damage you receive is reduced by this percentage.
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Endurance, Perks
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(END * 5) - 5
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Radiation Resistance
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How adept your body is at ignoring exposure to radiation.
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Endurance, Perks
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(END * 2) - 2
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Reload Speed
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Modifies the amount of time taken to reload a weapon.
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Agility
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10/(AGI + 5)
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Skill Rate
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How many skill points your character gains per level.
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Intelligence, Perks
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(INT x 0.5) + 10
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Sleep
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A meter that tells you how long the player has been awake and when the player needs sleep. (Hardcore mode)
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Amount of time slept in a bed
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Starvation
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A meter that tells how hungry the player is. (Hardcore mode)
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Survival Amount of food consumed
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Unarmed Damage
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Damage done with fists (damage of Unarmed weapons is added to this value).
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Unarmed skill
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(Unarmed skill/20) + 0.5
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