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Fallout: New Vegas endings

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Fallout: New Vegas endings are determined by the player's actions and choices throughout the game and depicted on a Imageshow at the end. Most choices made during the game are not reflected and merely implied, however, such as the fate of Westside, while others are shown during gameplay or mentioned on Radio New Vegas/NCR emergency radio during the Battle, such as events on the Strip and the fate of the families.

Slide 1: Intro[edit | edit source]

Narrator: Ron Perlman

# Image Transcript Requirements
1 Goodsprings end slide 01.png And so the Courier, who had cheated death in the cemetery outside Goodsprings, cheated death once again, and the Mojave Wasteland was forever changed. Always appears.

Slide 2: Hoover Dam Victory[edit | edit source]

Independent[edit | edit source]

Narrator: Ron Perlman

# Image Transcript Requirements
1 House end slide 01.png The Courier, with the aid of Yes Man, drove both the Legion and the NCR from Hoover Dam, securing New Vegas' independence from both factions. With Mr. House out of the picture, the remaining Securitrons on The Strip were hard-pressed to keep order. Anarchy ruled the streets. When the fires died, New Vegas remained, assuming its position as an independent power in the Mojave.
2 House end slide 01.png The Courier, with the aid of Yes Man, drove both the Legion and the NCR from Hoover Dam, securing New Vegas' independence from both factions. With Mr. House out of the picture, part of the Securitron army was diverted to The Strip to keep order. Any chaos on the streets was ended, quickly. Chaos became uncertainty, then acceptance, with minimal loss of life. New Vegas assumed its position as an independent power in the Mojave.

Mr. House[edit | edit source]

Narrator: Ron Perlman

# Image Transcript Requirements
1 House end slide 01.png Mr. House's Securitron army took control of Hoover Dam and The Strip, pushing both the Legion and the exhausted NCR out of New Vegas. Mr. House continued to run New Vegas his way, a despotic vision of pre-War glory. The streets were orderly, efficient, cold. New Vegas continued to be the sole place in the wasteland where fortunes were won and lost in the blink of an eye.

Caesar's Legion[edit | edit source]

Narrator: Ron Perlman

# Image Transcript Requirements
1 Legion end slide 01.png Caesar entered The Strip as though it was his Triumph. The Legion pushed the NCR out of New Vegas entirely, driving them back to the Mojave Outpost. The Legion occupied all major locations, enslaving much of the population and peacefully lording over the rest. Under the Legion's banner, civilization - unforgiving as it was - finally came to the Mojave Wasteland.
2 Legion end slide 02.png The Legate is crowned as the new Caesar. He entered The Strip as though it was a military target, destroying any one who resisted him. The Legion brutally occupied all major locations, killing and enslaving a large amount of the population. Under the Legion's banner, civilization - savage as it was - finally came to the Mojave Wasteland.

New California Republic[edit | edit source]

Narrator: Ron Perlman

# Image Transcript Requirements
1 NCR end slide 01.png The New California Republic celebrated its second victory at Hoover Dam, establishing definitive control over the entire Mojave Wasteland. Soon after, they negotiated terms to annex The Strip, Freeside, and many surrounding communities. The Mojave wasteland, at long last, had entirely fallen under the NCR's banner.

Slide 3: The Courier[edit | edit source]

Narrator: Ron Perlman

NCR victory[edit | edit source]

# Image Transcript Requirements
1 Courier end slide 01.png The Courier, fair and even-handed in their dealings throughout the Wasteland, was honored by the NCR for their support of the military at Hoover Dam. He/she was presented with the Golden Branch, the highest civilian decoration given by the republic. Good karma
2 Courier end slide 01.png Though the Courier's agenda was debated by many, he/she was honored by NCR for their support of the military at Hoover Dam. He/she was presented with the Golden Branch, the highest civilian decoration given by the Republic. Neutral karma
3 Courier end slide 01.png With brutal methods that few in NCR would approve of, it was the Courier who secured NCR's victory at Hoover Dam. Despite their extreme actions, he/she was awarded with the Golden Branch, the highest civilian decoration given by the Republic. Evil karma

Legion victory[edit | edit source]

# Image Transcript Requirements
1 Courier end slide 02.png Though the Courier himself/herself was just and forthright in their dealings throughout the Wasteland, he/she helped the Legion achieve victory. Caesar honored him/her with a golden coin, minted in celebration of their contributions and distributed throughout the wasteland.
  • Caesar alive
2 Courier end slide 02.png The Courier, a mercenary at heart, helped the Legion achieve victory at Hoover Dam. Caesar honored him/her with a golden coin, minted in celebration of their contributions and distributed throughout the wasteland.
  • Caesar alive
3 Courier end slide 02.png The Legion marched over the Hoover Dam with the help of one who was as brutal and merciless as the worst of them: The Courier. Caesar honored him/her with a golden coin, minted in celebration of their contributions and distributed throughout the wasteland.
  • Caesar alive
4 Courier end slide 03.png Though the Courier himself/herself was just and forthright in their dealings throughout the Wasteland, he/she helped the Legion achieve victory. Caesar honored him/her with a golden coin, minted in celebration of their contributions and distributed throughout the wasteland.
  • Caesar dead
5 Courier end slide 03.png The Courier, a mercenary at heart, helped the Legion achieve victory at Hoover Dam. Caesar honored him/her with a golden coin, minted in celebration of their contributions and distributed throughout the wasteland.
  • Caesar dead
6 Courier end slide 03.png The Legion marched over the Hoover Dam with the help of one who was as brutal and merciless as the worst of them: The Courier. Caesar honored him/her with a golden coin, minted in celebration of their contributions and distributed throughout the wasteland.
  • Caesar dead

Mr House victory[edit | edit source]

# Image Transcript Requirements
1 Courier end slide 04.png The Courier, fair and kind-hearted to those in the Wasteland, ensured that Mr. House would keep New Vegas stable and secure for future generations. Mr. House afforded him/her every luxury at his disposal in the Lucky 38, out of gratitude - and a quiet sense of pride for his choice in lieutenants. Good karma
2 Courier end slide 04.png The Courier, who had a mixed history in the Wasteland, kept the status quo at Hoover Dam. Mr. House would keep New Vegas stable, if not free, for generations. Mr. House afforded the Courier every luxury at his disposal in the Lucky 38. Neutral karma
3 Courier end slide 04.png The Courier, cruel and merciless, had ensured that Mr. House would maintain complete control over New Vegas and everyone in it. Mr. House afforded him/her every luxury at his disposal in the Lucky 38, partly out of gratitude, and partly out of fear. Evil karma

Independent victory[edit | edit source]

# Image Transcript Requirements
1 Courier end slide 05.png Supporting the ideals of independence, the Courier was recognized as the man/woman responsible for a truly free New Vegas. He/she ensured Mr. House's tyranny was broken and neither Caesar's Legion nor NCR would ever gain control over New Vegas. Good karma
2 Courier end slide 06.png Preferring neither the best of the NCR nor the worst of the Legion, the Courier was the man/woman responsible for a truly independent New Vegas. He/she had removed Mr. House from power over the Strip and broken the influence of the NCR and Caesar's Legion in the Mojave Wasteland. Neutral karma
3 Courier end slide 05.png Supporting all the chaos that comes with independence, the Courier was the man/woman responsible for a truly free New Vegas. He/she ensured the fall of Mr. House and the end of the Legion's and NCR's influence over New Vegas. Evil karma

Slide 4: Black Mountain[edit | edit source]

Narrator: Neil

# Image Transcript Requirements
1 Black Mountain end slide 01.png Though some super mutants and nightkin continued to journey to the legendary Utobitha, they found little trace of its existence. Some eventually found their way to Jacobstown, but many wandered off into the wastes, confused and disheartened.
2 Black Mountain end slide 02.png Tabitha and Rhonda went east, through Caesar's land. Occasionally tales of their exploits found their way back west, though few believed them. Eventually the stories concerning the duo were collected and published, and proved to be quite popular with children.
  • Rhonda repaired and returned to Tabitha
3 Black Mountain end slide 02.png Black Mountain Radio continued to broadcast its peculiar form of propaganda. Raul Tejada faced his execution each day, though pardoned in the end. Travelers venturing too near Black Mountain continue to be harassed by Tabitha's followers.
4 Black Mountain end slide 02.png Tabitha, enraged by Raul's escape, took the remaining nightkin of Black Mountain with her and vanished without a trace. Travelers in the region soon learned to avoid the roads at night, as caravans were repeatedly attacked by unseen assailants.

Slide 5: Raul Alfonso Tejada[edit | edit source]

Narrator: Raul Alfonso Tejada

# Image Transcript Requirements
1 Raul end slide 01.png After a long and eventful life, Raul's luck finally ran out during his time with the Courier.
  • Raul dead.
2 Raul end slide 01.png Still grappling with self-doubt over his usefulness in the face of old age, Raul was never able to find peace with himself. Eventually, he left the Mojave and assumed a new name, as he had done so many times before.
3 Raul end slide 01.png Invigorated by his travels with the Courier, Raul once more took up his guns in memory of his lost Rafaela. Soon after, the Mojave was filled with tales of the ghost-vaquero who hunts down those who prey on the weak.
  • Raul was freed from Black Mountain.
  • Complete Old School Ghoul by encouraging Raul to become a vaquero.
4 Raul end slide 01.png Convinced that his time as a gunslinger was past, Raul made peace with the idea of growing old. After traveling with the Courier for a time, he retired and settled down in Outer Vegas, where he would spend his days fixing ancient machinery.
  • Raul was freed from Black Mountain.
  • Complete Old School Ghoul by encouraging Raul to settle down and retire.

Slide 6: Boomers[edit | edit source]

Narrator: Pete

# Image Transcript Requirements
1 Boomer end slide 02.png Without organized leadership, the remaining Boomers slowly drifted away, leaving Nellis Air Force Base to be flooded by prospectors and scavengers. All of the Boomers' accumulated knowledge quickly scattered, and their existence slowly faded from memory.
2 Boomer end slide 01.png After the battle of Hoover Dam, the NCR mounted several campaigns against the Boomers, but all were quickly ended by the Boomers' artillery. Over time, as the Boomers found a need for gun powder, they developed a relationship with the Gun Runners, trading their surplus crops for munitions.
3 Boomer end slide 02.png Mr. House showed little interest in the Boomers and left them to themselves in Nellis. The tribe remained fortified in Nellis with their backs to the world.
4 Boomer end slide 03.png The Boomers defended themselves against many attacks from the Legion, but they eventually fell to the Legion's superior numbers. The Legion enslaved the Boomers and erased any memory of their existence from the wasteland.
5 Boomer end slide 03.png With little law left in the wasteland, the Boomers continued to defend themselves against the prospectors and scavengers invading their territory.
6 Boomer end slide 01.png With the help of the Gun Runners, the Boomers developed a healthy trading relationship with the NCR. Eventually the Boomers began wandering out into the wasteland, while still preventing outsiders from entering Nellis.
7 Boomer end slide 02.png Mr. House showed little interest on the Boomers, who eventually began venturing out of Nellis to meet and trade with travelers.
8 Boomer end slide 03.png Cautious after the Boomers' display of power at Hoover Dam, Caesar chose to leave the Boomers alone. The Boomers remained isolated but have been seen flying over the Mojave Desert from time to time.
9 Boomer end slide 03.png Though the Wasteland became anarchic after Hoover Dam, the Boomers' display of power dissuaded fortune seekers from attempting to penetrate Nellis.

Slide 7: Brotherhood of Steel[edit | edit source]

Narrator: Nolan McNamara

# Image Transcript Requirements
1 Brotherhood of Steel end slide 01.png Buried beneath tons of rubble, the Mojave chapter of the Brotherhood of Steel was no more. Those few who were outside the Hidden Valley bunker when it was destroyed settled into new lives, or headed west to find a new chapter to join.
  • Trigger the bunker's self-destruct or kill everyone in the bunker. Overrides any other ending.
2 Brotherhood of Steel end slide 02.png During the fight for Hoover Dam, the Brotherhood took HELIOS One, inflicting heavy damage on retreating NCR forces, but it was a pyrrhic victory. Once The Strip was secured, Caesar's forces overwhelmed and eventually routed the Brotherhood from HELIOS One and Hidden Valley
3 Brotherhood of Steel end slide 03.png The Brotherhood and the NCR in the Mojave Wasteland declared an official truce, despite continued hostilities between the two in the west. As per their agreement, the NCR handed over all suits of salvaged power armor and in return the Brotherhood helped patrol I-15 and Highway 95.
4 Brotherhood of Steel end slide 02.png The Brotherhood used the battle of Hoover Dam as an opportunity to retake HELIOS One, and came to control the area between it and Hidden Valley. With no organized opposition, their patrols began monitoring trade along I-15 and Highway 95, seizing any items of technology they deemed inappropriate.
5 Brotherhood of Steel end slide 03.png Due to their temporary truce, the Brotherhood allowed the NCR to retreat from the Mojave Wasteland without incident. In the relative peace that followed, Brotherhood patrols appeared along major roads, harassing travelers over any bits of technology they had.

Slide 8: Veronica Santangelo[edit | edit source]

Narrator: Veronica Santangelo

# Image Transcript Requirements
1 Veronica Santangelo end slide 01.png At odds with leadership over the Brotherhood's future, Veronica looked to the Mojave Wasteland for an answer both she and they could live with. But the answer would never come, and the dangers of the world that had left the Brotherhood of Steel behind would eventually claim her life.
  • Veronica dead.
2 Veronica Santangelo end slide 02.png Hoping to lead the Mojave Brotherhood down a new path, Veronica sought to learn from the thriving cultures of the desert. Absent a firm solution, Veronica's expression of frustration with Brotherhood leadership would lead to her banishment. She ended her days a wandering tinker.
3 Veronica Santangelo end slide 02.png Despite her departure from the group, the Brotherhood's peace treaty with NCR came as some relief to Veronica. Though she remained friendly with surface patrols, she was never again permitted to enter the bunker she once called home. Fearing for the safety of anyone she associated with, she continued her solitary life as a scavenger. But reports would emerge from Mojave scientists and social workers of old equipment miraculously repaired and research notes mysteriously completed.
4 Veronica Santangelo end slide 02.png Though she'd seen the writing on the wall, the destruction of the Mojave Brotherhood came far more suddenly than Veronica had expected. The news devastated her. Despite her best efforts to leave her past behind, she found herself compelled to make one final journey to Hidden Valley. There, she paid her last respects to the only family she had ever known.
5 Veronica Santangelo end slide 02.png The Brotherhood's open aggression along the New Vegas highways troubled Veronica greatly. Nevertheless, it removed all doubt from her mind that in leaving them she had made the right choice. Eventually she would take to the road, less in hopes of finding a new home than of leaving memories of the old one behind her.
6 Veronica Santangelo end slide 01.png The peace with NCR served to ease Veronica's worries about the Brotherhood's immediate future. Still, a distance had arisen between her and her fellow members that would never be bridged. She began secluding herself in crumbling libraries of the Old World, learning of promising technologies she knew the Brotherhood would never adopt.
7 Veronica Santangelo end slide 02.png The death of the Mojave Brotherhood came much too soon for Veronica, and in their absence, she felt truly lost. Yet in its wake, she took small comfort in her decision to remain by their side through their few remaining days.
  • Complete I Could Make You Care by encouraging Veronica to stay with the Brotherhood.
  • Destroy the Hidden Valley bunker.
8 Veronica Santangelo end slide 02.png Veronica put her moral sensibilities aside and supported the Brotherhood's new campaign of aggression as best she could. Yet deep down, she understood that it meant their end would surely be soon to follow.

Slide 9: Fiends[edit | edit source]

Narrator: Motor-Runner

# Image Transcript Requirements
1 Fiend end slide 01.png Their leaders destroyed by the Courier, the Fiends scattered throughout the wasteland. Without the organization of Motor-Runner, Cook-Cook, Violet, and Driver Nephi, they were easy prey.
2 Fiend end slide 02.png Never weakened by NCR, the Fiends staged an attack against Camp McCarran during the Second Battle of Hoover Dam. Though NCR repulsed the Fiends, they suffered heavy losses in the process.
  • Do not kill any Fiend leaders.
  • Complete Eureka!
3 Fiend end slide 02.png The Fiends staged an attack against Camp McCarran during the Second Battle of Hoover Dam. During the NCR's retreat, the Fiends overwhelmed many of the troopers before Mr. House's Securitrons could deal with them.
4 Fiend end slide 02.png The Fiends overran Camp McCarran during the Second Battle of Hoover Dam. In the anarchic months that followed, the Fiends asserted dominance over Outer Vegas.
5 Fiend end slide 02.png Though weakened, the Fiends attacked McCarran during the Second Battle of Hoover Dam. NCR repulsed the attack with minimal losses and, in the following days, destroyed the remaining Fiend leaders, breaking their power forever.
  • Kill any Fiend leader.
  • Complete Eureka!
6 Fiend end slide 02.png The Fiends attacked Camp McCarran during the Second Battle of Hoover Dam and suffered heavy losses. Caesar, unimpressed with their performance and their dependence on chems, had them exterminated.
7 Fiend end slide 02.png The Fiends attacked Camp McCarran during the Second Battle of Hoover Dam, but the NCR repulsed the attack with minimal losses. When Mr. House asserted control over Outer Vegas, his Securitrons eradicated the remaining Fiends entirely.
8 Fiend end slide 02.png The Fiends attacked Camp McCarran during the Second Battle of Hoover Dam and, despite suffering heavy losses, overran it. They continued to be a nuisance throughout Outer Vegas, but never established full control over the area.

Slide 10: Followers of the Apocalypse[edit | edit source]

Narrator: Julie Farkas

# Image Transcript Requirements
1 Followers of the Apocalypse end slide 01.png With no clear leader to guide efforts in Freeside, the Followers of the Apocalypse lost control of Old Mormon Fort to local thugs and junkies. Eventually, using the Followers' remaining supplies to manufacture drugs, the Old Mormon Fort quickly devolved into little more than a junkie den.
2 Followers of the Apocalypse end slide 02.png After the NCR's victory at the dam, the Followers of the Apocalypse were pushed out of Old Mormon Fort during its occupation by NCR forces. NCR further "encouraged" them to leave Outer Vegas entirely, and the Followers had no choice but to comply.
  • Complete Eureka!
  • Do not convince Julie to support the NCR at Hoover Dam.
3 Followers of the Apocalypse end slide 03.png After the NCR's victory at the dam, in part thanks to Follower's medical support, NCR allowed the Followers to care for refugees as they see fit. Old Mormon Fort expanded its services and was able to aid more people, becoming a refuge for the less fortunate citizens of New Vegas.
  • Complete Eureka!
  • Convince Julie to support the NCR at Hoover Dam.
4 Followers of the Apocalypse end slide 04.png After the Legion's victory, the new Caesar learned the Followers had "defamed" the original Caesar's noble origins. The Followers of the Apocalypse were hunted down and exterminated, and Old Mormon Fort was turned into a pile of rubble.
5 Followers of the Apocalypse end slide 01.png After the Legion's victory, Caesar, out of a strange respect for his old fellows, allowed the Followers safe passage out of the wasteland. Reluctantly, the Followers accepted the offer and abandoned Old Mormon Fort to the Legion.
6 Followers of the Apocalypse end slide 01.png After the Courier ensured New Vegas remain free, the Followers found that independent Vegas was even more unstable and violent than before. Old Mormon Fort became excessively burdened by the influx of patients, struggling to provide even the most basic of services.

Slide 11: Arcade Gannon[edit | edit source]

Narrator: Arcade Gannon

# Image Transcript Requirements
1 200px Though Arcade's intentions were pure and his goals were noble, he ultimately succumbed to the harsh brutality of the Mojave like so many before him.
  • Arcade dead.
2 200px Tricked by The Courier and imprisoned by the Legion, Arcade remained Caesar's personal physician for several years. Caesar grew fond of speaking with such an educated man on philosophical matters. Arcade became his unwilling intellectual sparring partner. After years of such servitude, during an unguarded moment, Arcade used a surgical scalpel and his bare hands to disembowel himself. Lacking any other skilled medical personnel, the Legion was unable to prevent his death. Caesar mourned his loss for months.
3 200px Though the Legion was victorious at Hoover Dam, the Legate did not have the same medical needs as Caesar. Lanius quickly tired of Arcade's acerbic wit and had the doctor crucified.
4 200px During the retreat of Caesar's Legion from the Mojave Wasteland, Arcade was a sad casualty, one of many. His body was heaped with those of many others in a nameless ravine on the Legion's long march home.
5 200px Though Arcade had not hoped for an NCR victory, he was proud of his role in the defense of Hoover Dam against the forces of Caesar's Legion. Unfortunately, when word spread that Arcade was once a member of the Enclave, he was forced out of the Followers of the Apocalypse. Pursued by bounty hunters, NCR rangers, and the Brotherhood of Steel, Arcade pushed deep into the eastern plains and was never heard from again.
6 200px Arcade had hoped that Freeside would be able to remain independent of NCR rule, but he was glad that Caesar's Legion had been stopped at Hoover Dam. He tended to the sick in Freeside for a while longer, then returned to NCR territory to become a teacher with the Followers there.
7 200px Though Arcade was crushed by the Legion's victory at Hoover Dam, he was not among NCR's casualties. During the NCR's retreat from the Mojave Wasteland, he helped defend NCR citizens and refugees on their way to Mojave Outpost. Unfortunately, a NCR ranger identified his father's armor as Enclave property. He was arrested, tried as a war criminal, and imprisoned indefinitely.
8 200px When news reached Freeside that Legion forces were approaching New Vegas, Arcade did his best to help people escape with adequate supplies. A Legionary explorer saw Arcade helping locals escape and pointed him out to a centurion. Arcade's group was run down somewhere near Westside. There were no survivors.
9 200px Arcade was outraged by Mr. House's power play following the defeat of Caesar's Legion at Hoover Dam. Though he remained in Freeside for a short time after the Securitrons established widespread control, he eventually traveled back into NCR territory. Disillusioned with the Followers of the Apocalypse, he settled down in the outskirts of the Boneyard, where he worked happily as a family doctor.
10 200px Though Arcade was proud to have been one of the defenders who turned back the Legion at Hoover Dam, he was crushed by Mr. House's ascent to power. Saddened by the loss of life and liberty in the area, Arcade left the Mojave Wasteland for parts unknown. He was never heard from again.
11 200px Arcade was proud to have been one of the defenders who helped repel the Legion from Hoover Dam. He was prouder still to see the area freed from the shackles of the NCR and Mr. House. Though independence for New Vegas was not all he hoped it could be, Arcade used his Enclave knowledge and technology to keep order wherever he could.
12 200px Arcade was tending to the locals of Freeside when he learned that Caesar's Legion had been defeated and NCR was being pushed out of New Vegas. Though he found that independence for New Vegas was not all he hoped it would be, Arcade did his best to help the locals govern themselves.

Slide 12: Goodsprings[edit | edit source]

Narrator: Mitchell

# Image Transcript Requirements
1 Goodsprings end slide 02.png Travelers continued to stop by Goodsprings Source for water on the Long 15, but rarely would anyone venture into the ruins of Goodsprings itself. Those who did were almost always tourists, come to visit the graveyard where the Courier "rose from the dead."
2 Goodsprings end slide 02.png Goodsprings saw more trade along I-15 after NCR gained control of the Mojave Wasteland, but with that came a heavy burden of the Republic's taxes. Some old-timers, unable to handle the cost, were forced to move on, grumbling all the while.
3 Goodsprings end slide 02.png The Legion, preoccupied with its acquisition of New Vegas, scarcely took notice of the town of Goodsprings. Many locals moved on, fearful of Caesar's long shadow. Only the old and the stubborn remained.
4 Goodsprings end slide 02.png After Mr. House gained control of New Vegas, he sent a Securitron to Goodsprings as a token of appreciation for helping the Courier. Victor was a mixed blessing, however, as he continually monitored the town for Mr. House.
5 Goodsprings end slide 02.png With New Vegas' independence formally declared, Goodsprings thrived. More travelers stopped by Goodsprings on their way to and from the Strip, and the locals grew prosperous from the traffic.

Slide 13: Rose of Sharon Cassidy I[edit | edit source]

Narrator: Rose of Sharon Cassidy

# Image Transcript Requirements
1 Rose of Sharon Cassidy end slide 01.png Rose of Sharon Cassidy died as her caravan died - in an unmarked grave, another victim of the Mojave.
2 Rose of Sharon Cassidy end slide 01.png Despite the destruction of Cassidy Caravans, Cass lived for 30 more years. She made her way back West and passed away in a small shack outside of Vault City, the rose pendant still around her neck.
  • Convince Cass to join the party.
  • Annoy Cass enough to leave and return west.
3 Rose of Sharon Cassidy end slide 01.png The slaughter of the Van Graffs and the Crimson Caravan caused no end of trouble for NCR back West. Already struggling, NCR's supply lines suffered further as the two caravans withdrew support until the "massacre in the East" was resolved.
4 Rose of Sharon Cassidy end slide 01.png In the years following the destruction of Cassidy Caravans, NCR used evidence of the plot to blackmail the Crimson Caravan and the Van Graffs. NCR enacted strict trade laws with little resistance, strengthening their supply lines and their position in the Mojave.
  • Complete Heartache by the Number by delivering evidence of Van Graff and Crimson Caravan conspiracy to Ranger Jackson.
4.5 Rose of Sharon Cassidy end slide 01.png Both the Van Graffs and Alice McLafferty were removed from their post in the East. During their trek West, however, their caravan was wiped out by raiders using advanced weaponry and military tactics. No cargo was taken. When questioned, the Gun Runners denied any involvement, claiming they would have no... public motivation for such an attack.
  • Complete You Can Depend on Me and acquire Gun Runner schematics for McLafferty. This ending is appended to the above.

Slide 14: Rose of Sharon Cassidy II[edit | edit source]

Narrator: Rose of Sharon Cassidy

# Image Transcript Requirements
1 Rose of Sharon Cassidy end slide 02.png Cass survived to see the NCR flag flying proud over Hoover Dam, and thought for a moment... this is what a hero must feel like. She was about to tell the Courier not to get too proud of himself/herself, then she figured he/she knew that already.
1a Rose of Sharon Cassidy end slide 02.png That night, Cass kicked in the door of his room to celebrate, only to find the man on the bed was an NCR soldier whose barracks had been destroyed. He was cute, though, so after having her way with him, she got the hell out, leaving an empty whiskey bottle as a note. As she walked along the Dam in the night, she felt drunk, content, and happy to be alive. Which to her, was the whole point of it all.
1b Rose of Sharon Cassidy end slide 02.png So she laughed, said fuck it all, and raised a bottle to the Dam and the ones who had fought for it. As far as she was concerned, the whole thing was proof that playing out a bad hand can pay off in the end... as long as someone/a woman like the Courier was holding the cards.
2 Rose of Sharon Cassidy end slide 02.png Cass lived to see Hoover Dam in its Old World glory, humming with power the likes of which the Mojave had never seen. Vegas burned brighter than ever, Securitrons filled the streets, and Cass's heart skipped... just a little. Her last words were to the Dam - and to herself. "We were going full speed ahead... but facing backwards the whole time."
3 Rose of Sharon Cassidy end slide 02.png Cass lived to see the Courier bring down three armies and by her count, that was three more than she'd expected. She'd kept quiet about that, though.
4 Rose of Sharon Cassidy end slide 02.png Cass lived to see the mark of the Legion on Hoover Dam. Uncertain of what lay next for the West, she remained silent. As the Legion marched West, she found it difficult to see the Dam as anything more than a gravestone for the Mojave - and everyone in it.

Slide 15: Great Khans[edit | edit source]

Narrator: Papa Khan.

# Image Transcript Requirements
1 Great Khan end slide 01.png After generations of being beaten down, the Great Khans were finally broken by the Courier. Those few who avoided the Courier's wrath moved north, into the wilderness of Idaho, where they tried once more to rebuild.
2 Great Khan end slide 01.png After the Second Battle of Hoover Dam, the Great Khans returned for a time to Red Rock Canyon. The NCR's pressing need to expand proved greater than its promise of amnesty, and before long the government decided the Khans had to go. The surviving Great Khans were relocated to an isolated, barren reservation, well north of NCR trade routes.
3 Great Khan end slide 01.png For supporting the NCR, the Great Khans were ruthlessly hunted down by the victorious Legion. Caesar destroyed all evidence of their existence at Red Rock Canyon, and forbade mention of their name in any history. The Great Khans' legacy was swiftly forgotten.
4 Great Khan end slide 02.png As reward for their loyal service, Caesar forcibly integrated the Great Khans into the Legion. The sick and elderly were killed, the women sold as wives to ranking officers, and the tribe's identity was annihilated. Though many Great Khans mourned the death of their tribe, many more were ultimately satisfied with their revenge against NCR.
5 Great Khan end slide 01.png After driving the Legion out of the Mojave Wasteland, the victorious NCR turned its attention to those who had allied themselves with Caesar. The Great Khans were among the first tribes to suffer this fate, and the few who survived Hoover Dam were driven north, into the wilderness of Idaho.
6 Great Khan end slide 03.png During the Battle of Hoover Dam, the Great Khans quickly evacuated Red Rock Canyon and headed north and east into the plains of Wyoming. There, they reconnected with the Followers of the Apocalypse and rebuilt their strength. Bolstered by ancient knowledge of governance, economics, and transportation, they carved a mighty empire out of the ruins of the Northwest.
7 Great Khan end slide 03.png After their suicidal last stand at Hoover Dam, the Great Khans ceased to exist as a tribe. The few surviving members dispersed, joining up with other tribes and gangs across the Mojave, and quickly forgot their heritage.

Slide 16: Jacobstown[edit | edit source]

Narrator: Marcus.

# Image Transcript Requirements
1 Jacobstown end slide 01.png With Jacobstown's leadership destroyed, the remaining super mutants and nightkin of the west scattered across the wasteland. Jacobstown withered away, its death going unnoticed by the rest of the Mojave.
2 Jacobstown end slide 02.png Thanks to the Courier and Lily, a cure for the nightkin's schizophrenia was found shortly after Doctor Henry's experiment concluded. Nightkin and other super mutants in the wasteland flocked to Jacobstown, and the town became known as a haven where a mutant could find peace.
  • Complete Guess Who I Saw Today
    • Convince Keene to stand down with Speech or kill him.
    • Pass the science check with Doctor Henry or encourage Doctor Henry to continue his tests on Lily.
3 Jacobstown end slide 02.png Though a cure for the nightkin's schizophrenia was eventually found, it became a case of too little, too late for Jacobstown. Disgruntled by the death of their leader, Keene, most of the nightkin scattered into the wasteland, their insanity worsening with each day. Jacobstown, constantly on guard for anti-mutant reprisals, never truly prospered.
4 Jacobstown end slide 02.png Though a cure for the nightkin's schizophrenia was eventually found, it became a case of too little, too late for Jacobstown. Most nightkin at Jacobstown followed their leader Keene out into the wasteland, terrorizing the Mojave for years to come. Jacobstown, constantly on guard for anti-mutant reprisals, never truly prospered.
  • Complete Guess Who I Saw Today
    • Allow Keene to leave with the Nightkin.
    • Pass the science check with Doctor Henry or encourage Doctor Henry to continue his tests on Lily.
5 Jacobstown end slide 02.png It took more time than anticipated for a cure for the nightkin's schizophrenia to be found, but in the end it was beneficial to Jacobstown. The presence of the nightkin leader, Keene, persuaded nightkin from across the wasteland to make the journey to the town. Jacobstown prospered, becoming known as a fair - if somewhat intimidating - place for a trader to do business.
6 Jacobstown end slide 02.png With no cure for the nightkin's schizophrenia in sight, the disgruntled nightkin left Jacobstown. Without a treatment, their insanity grew. The crazed nightkin terrorized the wasteland, and Jacobstown suffered repeated reprisals from mutant-hating humans. In the end, the surviving mutants abandoned entirely, its existence quickly forgotten by the rest of the wasteland
  • Do not complete Guess Who I Saw Today or complete the quest but allow Keene to leave and do not pass the Science check with Dr Henry or continue tests on Lily.

Slide 17: Lillian Marie Bowen[edit | edit source]

Narrator: Lillian Marie Bowen

# Image Transcript Requirements
1 Lily end slide 02.png Lily's long life finally came to a close in the Mojave Wasteland. As the life faded from her, her last thoughts were of her grandchildren.
  • Lily dead.
2 Lily end slide 03.png Encouraged by the Courier to take her medication regularly, Lily's mind eventually attained a semblance of clarity. Her memories dulled by the pills, she cast aside the recording of her grandchildren, no longer remembering its significance.
  • Complete Lily and Leo by encouraging Lily to medicate regularly.
3 Lily end slide 03.png Lily continued to take her medicine at half-doses, and although she remembered her grandchildren, her mind remained muddled and confused. Eventually, she parted ways with the Courier and traveled west, seeking the remnants of her past.
  • Complete Lily and Leo by encouraging Lily to half-medicate or do not complete the quest.
4 Lily end slide 01.png Encouraged by the Courier to stop taking her medication altogether, Lily's instabilities grew worse with each passing day. Eventually she became little more than a ravening beast, the kindly old grandmother subsumed beneath the rage.
  • Complete Lily and Leo by encouraging Lily to stop medicating..

Slide 18: The Kings[edit | edit source]

Narrator: The King.

# Image Transcript Requirements
1 Kings end slide 01.png With The King dead and most of their gang slain by the Courier, the remaining Kings fled the area, never to be heard from again.


2 Kings end slide 01.png After the NCR victory at Hoover Dam, the temporary truce between them and The Kings blossomed into a full-scale relief effort for the people. While the NCR made repeated entreaties that Freeside join the Republic, The Kings steadfastly maintained their independence.
3 Kings end slide 01.png Accusing The Kings of lying with a foreign invader for their newfound ties to the NCR, Mr. House punished them by ordering their forced removal. The Kings, defiant to the end, were destroyed to the last man by House's Securitrons.
  • Complete G.I. Blues by easing tensions with the NCR.
  • Use the King's favor to convince him to make peace with the NCR.
  • Complete Eureka!
4 Kings end slide 01.png Following the Second Battle of Hoover Dam, Freeside came to be known as one of the more stable areas in the region. Ironically, NCR refugees found Freeside safer than most of the rest of New Vegas, where resentment still lingers.
5 Kings end slide 02.png After their victory at Hoover Dam, the Legion quickly set about destroying all remaining resistance, including any groups with ties to the NCR. Upon discovering The Kings' newfound relationship with the NCR, Legionaires flooded the streets of Freeside, and The Kings were quickly destroyed.
6 Kings end slide 02.png While the NCR was busy fighting the Legion at Hoover Dam, some Kings took it upon themselves to attack NCR citizens and soldiers around Freeside. When the NCR moved to secure the region, they cracked down the hardest on Freeside, sending a full platoon to sweep the neighborhood. Most of The Kings were killed, with the few survivors driven out into the wastes.
7 Kings end slide 01.png During the Second Battle of Hoover Dam, some Kings took it upon themselves to launch several attacks on NCR citizens and soldiers around Freeside. Mr. House looked on these actions favorably, seeing them as proof of The Kings' loyalty to New Vegas, and decided to leave them alone.
8 Kings end slide 01.png In the aftermath of the Second Battle of Hoover Dam, The Kings took the opportunity to viciously force all NCR citizens out of Freeside. Travelers from the Republic quickly learned to avoid Freeside if they valued their safety.
9 Kings end slide 02.png Impressed with The Kings' continued attacks upon NCR citizens and soldiers, the Legion offered them the option of being assimilated into the Legion. The Kings refused, and briefly became slaves in the Legion, but after a failed escape attempt, they were all put to death.
10 Kings end slide 01.png As the NCR moved to secure the region, the occupation of Freeside proved especially problematic. Things remained tense due to numerous incidents, though The Kings were still in nominal control of the area.
11 Kings end slide 02.png Flush with his victory, Mr. House sent Securitrons into Freeside, thinking to increase his control over the area. When fighting broke out, The Kings fought valiantly, but were no match for the armored killing machines, and were wiped out to the last man.
12 Kings end slide 01.png The Kings retained their control of Freeside, and while they continued to favor the needs of locals, they tolerated the citizens of the defeated NCR.
13 Kings end slide 02.png After their victory at Hoover Dam, Legion troops rolled through Freeside. The Kings tried to fight back, but most were killed, and the rest fled into the wasteland.

Slide 19: Rex[edit | edit source]

Narrator: Doctor Henry.

# Image Transcript Requirements
1 Rex end slide 01.png He had survived police service in Colorado, the Great War, combat duty with the Legion, and being the companion of The King. But, in the end, Rex finally succumbed to the horrors of the wasteland.
  • Rex dead.
2 Rex end slide 01.png Having never received a replacement brain, Rex finally succumbed to old age, abruptly shutting down forever one quiet morning. After two centuries of life and decades of service to humanity, Rex collapses and dies.
3 Rex end slide 02.png Revitalized by Violetta's brain, Rex eventually learned to balance the memories of his old life with Violetta's experiences among the brutal Fiends. His mind had difficulty adjusting, but Rex eventually found peace with his new, more vicious self.
  • Complete Nothin' But a Hound Dog by using Violetta's brain.
4 Rex end slide 03.png With the transplant of Lupa's brain, Rex gained all of the donor's experiences traveling with the Legion. These melded well with his own memories of the Legion, and his new mind quickly adjusted to the myriad memories.
  • Complete Nothin' But a Hound Dog by using Lupa's brain.
5 Rex end slide 01.png After Rey's brain was transplanted into Rex's cybernetic body, it took Rex some time to adjust to the old scrapyard dog's memories. Eventually, Rex's mind settled peacefully, melding his own memories with that of long travels with Old Lady Gibson.
  • Complete Nothin' But a Hound Dog by using Rey's brain.

Slide 20: NCR - The Misfits[edit | edit source]

Narrator: Mags.

# Image Transcript Requirements
1 The Misfits end slide 01.png Slain to the last man by the Courier, The Misfits were at least spared the humiliation of dying during Caesar's attack on Camp Golf. Few mourned their absence.
2 The Misfits end slide 01.png Shaped up by the Courier's advice, The Misfits distinguished themselves during the Legion's attack on Camp Golf. Mags was finally promoted to Sergeant, and the rest of The Misfits received an official commendation. They continued to serve with distinction for many years.
3 The Misfits end slide 01.png Though Camp Golf fell to Caesar, The Misfits distinguished themselves during the Legion's attack. Mags and her soldiers were posthumously recognized for their valor by NCR.
4 The Misfits end slide 02.png The Misfits' laziness caught up with them when the Legion attacked Camp Golf. Those who weren't killed in the attack attempted to flee, but were caught at Mojave Outpost, court-martialed, and hanged from the ranger monument.
  • Do not complete Flags of Our Foul-Ups.

OR

5 The Misfits end slide 01.png Driven into a frenzy by their use of psycho, The Misfits inflicted heavy casualties on the Legion during the defense of Camp Golf. At first they were commended for their valor, but eventually, desperate for more of the chem, they turned on travelers in Outer Vegas. For their dishonorable conduct, the NCR court-martialed and executed them by firing squad.
  • Complete Flags of Our Foul-Ups by providing combat drugs to Misfits (Razz).

Slide 21: Novac[edit | edit source]

Narrator: Jeannie May Crawford.

# Image Transcript Requirements
1 Novac end slide 01.png Despite their vigilance against potential attacks by the Legion, the citizens of Novac were no match for the Courier. The motel and Dinky the Dinosaur were left vacant, a rare stop at best for travelers along Highway 95.
2 Novac end slide 02.png Though Novac was a low-priority target for the Legion, many of Novac's citizens died in its defense. In the weeks that followed, feral ghouls, overflowing from the REPCONN Test Site, ravaged the weakened town.
3 Novac end slide 01.png Though Novac was a low-priority target for the Legion, many of Novac's citizens died in its defense. With no other communities coming to its defense, Novac would eventually fall to the Legion's persistent attacks.
4 Novac end slide 01.png Though Novac was a low-priority target for the Legion, many of Novac's citizens died in its defense. In the weeks that followed, several Bright Followers returned to Novac to help restore its defenses, allowing it to remain independent of the NCR.
5 Novac end slide 03.png During the Legion's attack on Novac, Bright Followers, returning from their long pilgrimage, assisted in its evacuation. Though Novac eventually fell to the Legion, many citizens of Novac were able to escape, alive and intact.
6 Novac end slide 01.png While the destruction of the REPCONN rockets appeared to be a boon to the salvagers of Novac, the benefit would never be realized. Radioactive fuel from the wrecked ships seeped out and contaminated the area. Salvagers were forced to move on, and the town was abandoned.
  • Complete Come Fly With Me by sabotaging the rockets.

Slide 22: Craig Boone[edit | edit source]

Narrator: Craig Boone

# Image Transcript Requirements
1 Boone end slide 01.png Tired of waiting for the world to be done with him, Boone ventured into the wastes to make his own way out. Unable to clear his mind of the past, he was at last granted the death he'd awaited, bringing final rest to a life that had ended long ago.
  • Boone dead.
2 Boone end slide 02.png As the Battle of Hoover Dam ended, Boone confirmed what he had always suspected - that revenge would never quiet his troubled mind. Side arm in hand, he journeyed back to California in search of the NCR officer who had led the attack on Bitter Springs. There, with only two bullets loaded, Boone did the only thing he believed would put an end to his suffering.
3 Boone end slide 03.png Looking for a place where he could be of some use, Boone found himself re-enlisting with his old unit. Though his regrets remained in his thoughts, they coalesced into a purpose, and Boone embraced it. He spent his leave time hunting down slavers in the desert, his First Recon beret the last thing they never saw.
4 Boone end slide 03.png Though NCR was withdrawing from the region, Boone remained in New Vegas, finding work as a security guard and caravan scout along the highways. While he might've preferred rejoining his old unit, Boone couldn't bring himself to abandon the city where he'd met his wife.
5 Boone end slide 03.png Boone refused to take the Legion's victory lying down. Heading to the hills with his rifle, he began a deadly campaign against high-ranking Legion officers. And though the price on his head rose to levels unheard of, few pursued it, fearing it would be the last thing they'd never see.
6 Boone end slide 03.png No longer held in check by his conscience, Boone found lucrative work as a mercenary and Assassin. No job was too violent, no target too innocent. As long as the caps were good, Boone would take the job.
7 Boone end slide 03.png Driven mad by Caesar's victory at Hoover Dam, and unable to escape his memories, Boone staged a suicide mission against the Legate. Fighting as he wished he would've fought on the day of his wife's death, he brought down scores of Legionaries before being caught. Before his crucifixion, he was brought before the Legate, who expressed his admiration for Boone's reckless abandon. Boone spat tobacco in his eye, for all of Caesar's armies to see.

Slide 23: Powder Gangers - NCRCF[edit | edit source]

Narrator: Eddie.

# Image Transcript Requirements
1 Powder Gangers end slide 01.png After Hoover Dam, the leaderless Powder Gangers at the Correctional Facility vanished into the wastes, leaving the prison empty. The Correctional Facility became another abandoned ruin in the wasteland, its carcass occasionally picked over by enterprising prospectors.
2 Powder Gangers end slide 03.png With the Dam firmly in their grasp, the NCR turned its attention towards wresting the Correctional Facility from Powder Ganger hands. The Powder Gangers are no match for the battle-hardened troops of the NCR, and summary execution awaited the Powder Gangers who managed to survive.
3 Powder Gangers end slide 02.png Most Powder Gangers at the Correctional Facility fled into the wasteland rather than face the advancing forces of the Legion. Those brave or foolish to remain were killed or crucified by the merciless Legionaries.
4 Powder Gangers end slide 01.png The NCR, battered by the loss of the Dam, were unable to devote any troops to retaking the Correctional Facility from the Powder Gangers. As a result, Powder Ganger raids on caravans became an unfortunate fact of life in the Mojave for years to come.

Slide 24: Powder Gangers - Vault 19[edit | edit source]

Narrator: Samuel Cooke.

# Image Transcript Requirements
1 Powder Gangers end slide 04.png With Cooke dead, the Powder Gangers at Vault 19 fell apart. Those who weren't destroyed by the Courier fled into the hills or attempted to work their way back through the Mojave Wasteland. Few survived.
2 Powder Gangers end slide 04.png Armed with a wide array of improvised explosives and stolen weapons, the Vault 19 Powder Gang tormented the Mojave Wasteland for years. Citizens of the NCR were favorite targets, and they always suffered the worst fates.

OR

  • Complete the quest by blowing up the sulfur deposts and Vault 19.
3 Powder Gangers end slide 05.png After the Vault 19 Powder Gang surrendered to the NCR, they were re-incorporated into the correctional system. The NCR did increase their sentences, as they aren't about to take off time for good behavior.
4 Powder Gangers end slide 06.png After the majority of the Vault 19 Powder Gangers joined the Great Khans, the weaker members scattered throughout the Mojave Wasteland. Though a few managed to erase their pasts, most never survived the journey.
  • Convince either Lem or Cooke to join the Great Khans.

Slide 25: Primm[edit | edit source]

Narrator: Johnson Nash.

# Image Transcript Requirements
1 Primm end slide 01.png Primm, already torn apart by Powder Gangers, was dealt a killing blow by the Courier. Though prospectors pick through the remains of the town from time to time, no one re-establishes it as a settlement.
2 Primm end slide 02.png After Hoover Dam, NCR helps rebuild Primm as a major stopping point on the Long 15. Though Primm's citizens chafe under NCR's taxes, they benefit greatly from the increased protection and merchant traffic.
3 Primm end slide 03.png Despite NCR's pledge to support Primm, they abandon the town after their loss to Mr. House. As repayment for their NCR loyalty, Mr. House sends Securitrons to Primm to "protect" it and collect heavy taxes from its citizens.
4 Primm end slide 04.png Despite NCR's pledge to support Primm, they abandon the town after their loss to Caesar. Though Caesar keeps Primm open for business, its citizens live under the constant watch of Legion soldiers.
5 Primm end slide 02.png Despite NCR's pledge to support Primm, they abandon the town after their loss to Courier. Independent again, Primm operates much as it had before the Powder Gangs arrived: full of ups and downs.
6 Primm end slide 05.png After Hoover Dam, Sheriff Meyers runs Primm with his own style of frontier justice. He deals with most folks fairly, but now and then someone winds up dead with little to no evidence against them.
7 Primm end slide 05.png Hot-headed to the end, Sheriff Meyers choose to oppose Caesar's takeover of Primm with a standoff. Though the citizens take out a few Legionaries, the town quickly falls to Caesar, its citizens utterly wiped out.
8 Primm end slide 06.png Primm Slim proves to be an able-minded, if not able-bodied, sheriff for Primm. Due to his slow speed, some crooks get away without a scratch, but Primm continues to prosper under his watchful robotic eye.
9 Primm end slide 06.png Not understanding the gravity of the Legion's imminent takeover of Primm, Sheriff Primm Slim valiantly attempts to resist Caesar's will.

Slide 26: ED-E[edit | edit source]

ED-E's endings are narrated with the tiny robot's usual beeps, despite recorded narrations being present in the files. The contents of the endings are only visible with subtitles turned on.

# Image Transcript Requirements
1 ED-E end slide 01.png After a long and fantastic journey, ED-E finally met its end with the dangers of the Mojave. It lay destroyed and gathering dust, waiting for scavengers to pick through its remains for salvage.
2 ED-E end slide 01.png ED-E remained forgotten in the shop of Johnson Nash, until it was repaired by another Courier who let it continue on its journey to Navarro. ED-E was eventually discovered by the Followers of the Apocalypse who managed to recover vast databanks of scientific knowledge.
  • ED-E left unrepaired in Primm.
3 ED-E end slide 02.png ED-E traveled with The Courier until one of its memory banks was triggered causing it to continue its travels on to Navarro. Upon reaching Navarro, ED-E vanished and was not see in the wastes again.
4 ED-E end slide 02.png With its logs cleared and its systems upgraded ED-E remained a vigilant and constant companion to The Courier. The Followers of the Apocalypse used the information recovered from ED-E on Poseidon Energy, to develop new methods to harness the energy of the sun.
5 ED-E end slide 02.png With its logs cleared and its systems upgraded ED-E remained a vigilant and constant companion to The Courier. The Brotherhood used the information recovered from ED-E to create a small army of Duraframe eyebots.
6 ED-E end slide 02.png With its logs cleared and its systems upgraded ED-E is discovered by a traveling caravan, who take him on as a protector as they wander the wastes. The Followers of the Apocalypse used the information recovered from ED-E on Poseidon Energy, to develop new methods to harness the energy of the sun.
7 ED-E end slide 02.png With its logs cleared and its systems upgraded ED-E is discovered by a traveling caravan, who take him on as a protector as they wander the wastes. The Brotherhood used the information recovered from ED-E to create a small army of Duraframe eyebots.

Slide 27: NCR Rangers[edit | edit source]

Narrator: Chief Hanlon.

# Image Transcript Requirements
1 Rangers end slide 01.png After the death of Chief Hanlon, the power of NCR's Rangers was broken for years. Their organization, so reliant on the wisdom and guidance of its elder members, became a shadow of what it once was to people across the wasteland.
2 Rangers end slide 01.png Defying Chief Hanlon's worst fears, NCR's rangers persevered and distinguished themselves during the Second Battle of Hoover Dam. The rangers, along with NCR's many troopers, shared the glory of victory. Hanlon wisely stayed out of the spotlight, crediting General Oliver's leadership for NCR's success. After a brief fanfare, Hanlon stepped down as chief and returned to the peace and quiet of his ranch outside of Redding.
3 Rangers end slide 01.png During the attack on Hoover Dam, Chief Hanlon and his rangers threw themselves into the path of the Legion assault, dying to the last man and woman. In the aftermath that followed in the NCR, bitter citizens and opportunistic senators were quick to denounce President Kimball and General Oliver. Hanlon and his fallen rangers were revered for their bravery and sacrifice.
4 Rangers end slide 01.png Despite distinguishing themselves during the Second Battle of Hoover Dam, the rangers' victory was short-lived due to the Courier's interference. Chief Hanlon personally directed the evacuation of the rangers to Mojave Outpost as they fell back into NCR territory. Bitter over the waste of life in the Mojave, Hanlon stepped down from his post. After a campaign in which he denounced Oliver's and Kimball's hawkish, imperialist ways, Hanlon was elected as the senator of Redding.
  • Do not complete Return to Sender or complete it by not interfering with Hanlon's plans.
5 Rangers end slide 01.png Although they performed admirably during NCR's defense of Hoover Dam, the rangers fell into decline soon after. With Hanlon's plot against the occupation exposed and Oliver hailed as NCR's new war hero, many rangers were greeted coldly on their return home. Few openly blamed the rangers for Hanlon's treachery, but public and political support for the organization quickly dwindled.
6 Rangers end slide 01.png With Caesar's victory came a small measure of vindication for the rangers' late Chief Hanlon. Upon the military's return, debate raged within NCR's senate about who was to blame for the loss of Hoover Dam offices. Though some in NCR regarded Hanlon as a traitor, many believed he was the only military commander who saw the futility in defending New Vegas.
7 Rangers end slide 01.png Although they performed admirably during NCR's defense of Hoover Dam, the rangers fell into decline soon after. With Hanlon's plot against the occupation exposed and Oliver denounced for losing Hoover Dam, many rangers were greeted coldly on their return home. Few openly blamed the rangers for Hanlon's treachery, but public and political support for the military as a whole quickly dwindled.
8 Rangers end slide 01.png Due to the Courier's intervention, Chief Hanlon abandoned his plan to sabotage the defense of Hoover Dam. The rangers assisted the troopers admirably during the Legion's ill-fated attack. Though General Oliver and Chief Hanlon were both praised for their leadership, the chief quietly stepped out of the spotlight. After a brief fanfare for a life full of accomplishments, Chief Hanlon retired and returned to the peace and quiet of his ranch in Redding.
9 Rangers end slide 01.png Due to the Courier's intervention, Chief Hanlon abandoned his plan to sabotage the defense of Hoover Dam. The rangers heroically assisted NCR's troopers in their ill-fated defense against the overwhelming power of Caesar's Legion. Though many NCR military officers fled the territory soon after the dam was lost, Chief Hanlon remained at Camp Golf to surrender to the Legion. Out of respect for Hanlon's composure and worth as an adversary, Caesar had him beheaded.
10 Rangers end slide 01.png Due to the Courier's intervention, Chief Hanlon abandoned his plan to sabotage the defense of Hoover Dam. The rangers heroically assisted NCR's troopers in their ill-fated defense against the overwhelming power of Caesar's Legion. Though many NCR military officers fled the territory soon after the dam was lost, Chief Hanlon remained at Camp Golf to surrender to the Legion. Despite the late Caesar's respect for Chief Hanlon as an adversary, Legate Lanius had Hanlon crucified along with all of the other rangers.
11 Rangers end slide 01.png Due to the Courier's intervention, Chief Hanlon abandoned his plan to sabotage the defense of Hoover Dam. The rangers assisted the troopers admirably during the Legion's ill-fated attack. Though the Courier snatched victory from NCR, only General Oliver was blamed for the loss of Hoover Dam. Hanlon, exhausted after a lifetime of service to the NCR, stepped down from his position in the rangers and retired to his ranch in Redding.

Slide 28: Remnants[edit | edit source]

Narrator: Judah Kreger.

# Image Transcript Requirements
1 Remnants end slide 01.png Despite surviving the destruction of the Enclave oil rig and the loss of their comrades at Navarro, the venerable Remnants were no match for the Courier. They carried the secrets of their old lives to their graves.
  • Kill the Remnants.
2 Remnants end slide 01.png After their bold arrival at Hoover Dam, the Remnants disappeared as quickly as they came. Legends of their power spread throughout the southwest, a reminder of why people once feared the sight of Vertibirds in the sky.
3 Remnants end slide 01.png Merciless in their assault on the NCR, the Remnants struck fear into the hearts of even the centurions at Hoover Dam. Well aware of the full extent of their power, Caesar commanded his troops to not pursue them.
4 Remnants end slide 01.png Merciless in their assault on the NCR, the Remnants struck fear into the hearts of even the centurions at Hoover Dam. Caesar's heirs aggressively pursued the Remnants into Arizona, losing hundreds of soldiers in the process and gaining nothing in return.

Slide 29: Conclusion[edit | edit source]

Narrator: Ron Perlman

# Image Transcript Requirements
1 Courier end slide 06.png And so the Courier's road came to an end... for now. In the new world of the Mojave Wasteland, fighting continued, blood was spilled, and many lived and died - just as they had in the Old World. Because war... war never changes. Always appear.

Behind the scenes[edit | edit source]

  • The endings are displayed not by playing a pre-rendered video, as in Fallout 3 or Fallout 4, but by teleporting the player to a special cell (simply called Endgame), disabling player controls, and rendering the Images on a mesh placed in front of the player's character, while Ron the Narrator, placed behind the mesh, recites the ending narration. This can lead to a number of bugs: The script that handles the ending will not prevent messages from displaying in the upper right corner (such as those generated by the Vault 13 canteen from the Classic Pack or implant GRX from Old World Blues). Followers can also teleport into the cell and walk in front of the player, the camera can fail to force first person view, and reloading in the middle of the narration is likely to cause scripts to break. Finally, the mesh does not scale with resolution or aspect ration and will look differently on 16:9 and 16:10 displays.

Bugs[edit | edit source]

The ending cutscene glitch.
  • The ending is heavily scripted and fragile, meaning it can fail to register certain variables and show the incorrect endings. It can also freeze during the narration. If reloaded, it may continue. Otherwise, a reset might be necessary.

See also[edit | edit source]