Fallout: New Vegas plot
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This page contains a summary of Fallout: New Vegas's plot.
- 1 Ain't That a Kick in the Head
- 2 They Went That-A-Way
- 3 Boulder City Showdown
- 4 Ring-a-Ding-Ding!
- 5 Main Arcs
The player, the Courier, are, as their title implies, a courier for the Mojave Express delivery company tasked with delivering a suspicious package, a platinum chip, to the entrance to the Vegas Strip. However, before delivery of this package could be completed, the Courier is ambushed by a man in a checkered suit and a couple of Great Khans a way's off by Goodsprings. They take the Platinum Chip off the Courier, with the man in the checkered suit shooting the Courier twice in the head, and one of the Great Khans burying the Courier in a shallow grave. As they leave with their prize, a Securitron named Victor digs the Courier out of the shallow grave and brings them to Doc Mitchell, Goodsprings local doctor for medical attention.
A week later, the Courier makes a miraculous recovery and regains consciousness in Doc Mitchell's house, but before sending him off, Mitchell gives the Courier some tests to determine their mental condition. He also gives the player the items that they had on them when shot and buried, as well as some other supplies.
Once out of Mitchell's house, the player heads to their only clue, the original recipient of the platinum chip and owner of the local Mojave Express building, Johnson Nash in Primm for anything about the men who attacked them. Once at Primm, though, Primm is under siege by Powder Gangers with the local New California Republic soldier not able to do anything because Primm isn't in their jurisdiction. Johnson Nash, who is held up in the Vikki & Vance Casino along with the rest of the town, don't know anything about the men who attacked the player but knows someone who does. Unfortunately, the man who might know something, Deputy Beagle, is being held hostage by the Powder Gangers in Bison Steve Hotel across the street. After acquiring the information from Beagle, it turns out he was spying on the men who attacked the player and just happened to take note on the exact route they're going.
According to Beagle, the men that attacked the Courier went south through Nipton and west into Novac to meet someone specific, but doesn't know who. The Courier starts heading to Nipton and once there, they have their first encounter with Caesar's Legion, who had just murdered near all the inhabitants in the town during a lottery except for two, a lucky winner and lucky loser, and had just begun to raze the town. The leader of the band that had razed the town, Vulpes Inculta, spares them so they can spread the word about Nipton, but the Courier still learns nothing about the men who attacked them, so they move on to Novac.
Arriving at Novac, no one seems to know about the men who tried to kill the player except for one, Manny Vargas the daytime sniper and the person the men came here to meet but isn't so inclined to share where these men went without a favor. Once the player has acquired the information from Manny any way they could, they learn that the checker-suit man and his Great Khans went towards Boulder City.
Heading east from Novac, the Courier arrives at Boulder City and find that the Great Khans are being held up by a detachment of NCR troops in the ruins of Boulder City. After convincing the acting NCR commander to let the Courier deal with the Khans, finding that the two Great Khans that are being held up are the same ones that were with the checker-suit man. However, only one, Jessup, is alive at this point and the other, McMurphy, had died beforehand. Once they've chosen the way to deal with the Khans, they learn that the man in the checkered-suit is Benny, leader of the Chairmen on the Strip, had left the Khans for dead and made his way back to New Vegas.
After the player has made their way into the Strip of New Vegas, been contacted by Mr. House about the Platinum Chip Benny has and entered The Tops, the player can then choose how they want to deal with/confront Benny and get the Platinum Chip from him which will affect the plot later in the storyline. After leaving the Tops, the player will be approached by representatives of Caesar's Legion and the NCR and given tasks to strengthen their reputation with those factions.
Main Arcs[edit | edit source]
New California Republic[edit | edit source]
After exiting the Lucky 38, the player is approached by an NCR Trooper, inviting them to go meet with Ambassador Dennis Crocker, who requests for the Courier to gain the Boomers support for the NCR. Going to the airbase and avoiding the artillery, as well as meeting with Pearl, then building up enough reputation to become idolized by the Boomers allows the player to get the Boomers to side with the NCR.
Caesar's Legion[edit | edit source]
In true Roman epic fashion, meeting the man known as Caesar presents the player with the objective to destroy Mr. House's Securitron Vault, destroy the NCR, take over Hoover Dam, and bring other factions into the Legion as the Courier, and by extension Caesar, occupies more of Nevada until they gain enough strength to face the NCR once more.
Mr. House[edit | edit source]
Meeting the elusive Robert House, begins the first in a series of quests, which may or may not lead to one of the many endings. Mr. House tasks the Courier to retrieve the platinum chip from Benny, or if they've gained the chip, can use it at the Fort to upgrade the Securitrons, then bring it back to the Lucky 38 so that Mr. House can upgrade them, although it is possible to do it another way around. The player character might then have to eliminate, take control of, or gain the trust of different factions so that Mr. House's plan will work.
Independent[edit | edit source]
Speaking to Yes Man, Benny's Securitron, opens up prompts for the player to go about the world, not having to take orders from House, the Legion, or the NCR, ruling the Mojave themselves with the help of Yes Man.